The items that you can edit are grouped into screens. To nd the
item that you want to edit, switch between display screens as
necessary.
1. Make sure that the PATCH TOP screen is shown.
2. Press the [EDIT] button.
Edit Menu
(TnTune)(RtEdit)
3. Press the [F2] (PtEdit) button.
The Patch Edit Menu screen appears.
Patch Edit Menu
(P-Name) (Ctrl)
4. Use the [] [] buttons to switch pages, and use the
[F1] [F2] buttons to select the item that you want to
edit.
ItemExplanation
Rename the patch.
(Patch Name)
P-Name
Ctrl
(Control)
OutputOutput mode (p. 4)
ChaseChase function (p. 4)
MIDIMIDI functions for each patch (p. 5)
Use the [F1][F2] buttons to move the cursor
Use the numeric keys to input characters
Press the [EXIT] button to exit the screen
Control functions (p. 3)
Settings Common to All Screens
UPPER/LOWER/VALUE/LOCAL
These buttons switch the function of the joystick.
The function changes each time you press a selection button.
Indicator /
Button
UPPERThe up/down direction changes the part balance, and
LOWER
VALUEEnters values, such as during editing.
LOCAL
Select button
Explanation
the left/right direction changes the partial balance of the
selected part.
Enables local editing (a function that lets you use the joystick
to simultaneously edit adjacent items in the display).
Switches in the order of UPPER
LOCAL.
KEY MODE
Neo Horizon
DUAL SP C4
(switching the joystick’s function)
LOWER VALUE
5. Use the [] [] buttons to switch pages, and use the
[F1] [F2] buttons to select the item that you want to
edit.
Control Edit
Bend 05 AfPB 00
When you press a [F1][F2] button, the selected parameter blinks.
6. Use the joystick or the [INCREMENT] [DECREMENT]
buttons to edit the setting.
Press the [EXIT] button to return to the Patch Edit Menu screen.
7. Repeat steps 5–6 to make patch factor settings.
8. If you want to save the edited settings, perform the
Write operation.
&
“Saving Patches” (p. 7)
If you don’t want to save, press the [EXIT] button to return to the
PATCH TOP screen. If you return to the PATCH TOP screen without
saving, the colon (:) between the patch number and patch name
blinks, indicates that the patch settings are modied (the patch is
being edited).
* If you select another patch while editing, or turn o the power,
the changes you made to the patch settings are lost.
Key Mode refers to the Upper and Lower Tones are played on the
keyboard.
1. In the main screen, press the [F1] button and then use
the [INCREMENT][DECREMENT] buttons to edit the
parameter.
WHOLEUpper Tone can be played in 16 voice polyphony
DUAL
SPLIT
SEP
(Separate)
WHOL-S
DUAL-S
SPL-US
SPL-LS
SEP-S
(Whole Solo)
(Dual Solo)
(Split Upper Solo)
(Split Lower Solo)
(Separate Solo)
Both Upper and Lower Tones are played by each key in
8 voices polyphony.
The Split mode divides the keyboard into upper and
lower sections, where two dierent Tones can be played
in 8 voices polyphony. That is, the D-05 works like two 8
voice synthesizers. The Split Point (where the keyboard
is divided into two sections) is shown next to the Key
Mode indication.
The Separate mode lets you control the upper and
lower sections on separate MIDI channels.
The Upper Tone is monophonic.
Both Upper and Lower Tones are monophonic.
The Upper Tone is monophonic, and the Lower Tone is 8
voices polyphonic.
The Lower Tone is monophonic, and the Upper Tone is 8
voices polyphonic.
The Upper Tone and Lower Tone can be controlled on
separate MIDI channels. The Upper Tone is monophonic.
* The way in which the Key Mode aects how the voices play
depends on whether the D-05 is in mono mode or poly mode.
&
“Key Mode Alteration” (p. 18)
2
Basic Operation
C7
(middle C)
(Split Point)
SPLIT
Neo Horizon
DUAL SP C4
This species the split point that is used when the KEY MODE
(key mode) is set to SPLIT (split), SPL-US (split upper solo), or SPLLS (split lower solo).
The Split Point can be changed as follows.
1. In the main screen, press the [F2] (SP) button and then
use the [INCREMENT][DECREMENT] buttons to edit
the parameter.
Value: C2–C7
C2–B2C3–B3C4–B4C5–B5C6–B6
BALANCE
The volume balance of the Upper and the Lower Tone can be
change.
(Tone Balance)
1. In the main screen, press the [] button.
The page changes.
Neo Horizon
Bal 00 Trns 00
CHASE
PORTAMENTO
(Chase Button)
Switches the Chase function (p. 4) on and o.
Value: OFF, ON
(Portamento Button)
Switches the Portamento function on and o. Portamento is
a slide from one pitch to another, and is often used for violin
performance.
Value: OFF, ON
2. Press the [F1] (Bal) button, and then use the
[INCREMENT] [DECREMENT] buttons to edit the
parameter.
Value: 0–100
TRANSPOSE
The pitch range of the keyboard can be transposed (shifted) in
semitone steps.
(Transpose)
1. In the main screen, press the [] button.
The page changes.
Neo Horizon
Bal 00 Trns 00
2. Press the [F2] (Trns) button, and then use the
[INCREMENT] [DECREMENT] buttons to edit the
parameter.
If you hold down the [SHIFT] button and use the [INCREMENT]
[DECREMENT] buttons to edit the parameter, the value changes
in steps of one octave (12 semitones).
Value: -36–0–+36
CONTROL
These parameters specify how the control functions aect each
patch.
Control Edit
Bend 05 AfPB 00
Bend
(Bender Range)
This species the available range of pitch change when you
operate pitch bend.
The variable range set here may result dierently depending on
the setting of the Tone Parameter Bender Mode (p. 12).
Value: 0–12
AfterPB
Port
(Aftertouch, Pitch Bender)
This sets the sensitivity of the aftertouch eect on pitch. Higher
values mean higher sensitivity. A Minus setting decreases the
pitch, and a plus setting increases it.
Value: -12–+12
(Portamento Time)
This sets the portamento time from one note to another. Higher
values make the time longer.
Value: 0–100
3
Port
Sound GeneratorListener
(Portamento Mode)
This selects the Tone that should take on the Portamento
eect. When the Key Mode is Whole , Portamento always works
whichever of the above three modes may be selected.
Value: U, L, UL
IndicationFunction
UWorks on the Upper Tone.
LWorks on the Lower Tone.
ULWorks on the both Tones.
* Even when Portamento is set to ON, the Portamento ON/OFF
message sent from an external device can change the settings of
Portamento.
Hold
(Hold Mode)
This selects the Tone that on the Pedal Hold eect. When the Key
mode is Whole , Pedal Hold always works whichever of the above
three modes may be selected.
Value: U, L, UL
IndicationFunction
UWorks on the Upper Tone.
LWorks on the Lower Tone.
ULWorks on the both Tones.
Basic Operation
Rev
(Reverb Type)
Selects one of the 32-reverb types.
Value: 1–32
* A reverb type (any one of types 17–32) from another bank can be
copied to a reverb type (any one of types 17–32) of patch bank
U1–U8.
&
“Copying a Reverb Type” (p. 6)
Rbal
(Reverb Balance)
Sets the volume of the reverb and direct sounds.
Value: 0–100
IndicationFunction
100
0
Vol
(Total Volume)
The volume of the reverb sound = maximum, the volume
of the direct sound = 0.
The volume of the reverb sound = 0, the volume of the
direct sound = maximum.
Sets the volume of both tones, and therefore adjusts the volume
dierence between Patches.
Value: 0–100
CHASE
OUTPUT
(Output Mode)
The Output Mode determines how the Tones take on the reverb
eect, and how the Tones appear at the outputs.
A sound reverberated in an acoustic environment consists of three
parts. First, you hear the direct sound as it travels from the source
outward. Next the early reection resounds once, or several time,
from the walls, ceiling ,and oor. Finally, you hear the reverberated
sound as it reects many times in the environment.
Output Mode Edit
Mode 01 Rev 24
Reverb Sound
Direct Sound
Mode
(Output Mode)
Here you can choose one of four modes to specify how the reverb
applied to the two tones is sent from the output.
Value: 01–04
The Chase Play function makes it possible to output the Lower
Tone slightly later than the Upper Tone, which is actually played
on the keyboard. This function, however, is only available in Dual
or Whole Key Mode.
Chase Edit
ModeULU Lev 50
Mode
(Chase Mode)
Sets how tones sound. Depending on the Chase Level and
Velocity , the number of repeats of the delayed sound dier.
Value: UL, ULL, ULU
5
When the Key Mode is Dual
IndicationFunction
ULThe Upper Tone then the Lower Tone is played.
ULLThe Upper, then the Lower Tone is repeated.
ULUThe Upper, the Lower and the Upper Tone alternate.
5
When the Key Mode is Whole
IndicationFunction
ULThe Upper Tone is played twice.
ULLUpper Tone is repeated.
ULUUpper Tone is repeated.
IndicationFunction
01
02
03
04
Stereo reverb works on the mixed sound of Upper and Lower
Tones, and id sent out in stereo.
The Mixture of Upper and Lower takes on stereo reverb, and
the direct sound is sent out separately for Upper and Lower.
Only the Upper Tone takes on reverb. Upper and lower Tones
are sent out separately.
Only the Lower Tone takes on reverb, Upper and Lower Tones
are sent out separately.
Lev
(Chase Level)
This adjusts the level of the sound that is heard after a delay
relative to the Upper Tone, which is heard rst. Higher values
produce a higher level.
Value: 0–100
4
Time
(Chase Time)
Adjusts the sounding time. Higher value is longer time.
Value: 0–100
TONE TUNE
The relative pitch of the Upper and the Lower Tones can be
separately set. By setting slightly dierent pitches, a detune eect
can be obtained. Also, by lowering the pitch of the Upper Tone,
and raising the pitch of the Lower Tone, the pitches of the Two
Tones can become exactly the same.
Neo Horizon
LKey 00 Ukey 00
LKey
(Key Shift of the Lower Tone)
Allows you to shift the pitch of the Lower Tone in semi-tone steps.
Value: -24–+24 (+/- 2 octave)
UKey
(Key Shift of the Upper Tone)
Allows you to shift the pitch of the Upper Tone in semi-tone steps.
Value: -24–+24 (+/- 2 octave)
Basic Operation
LTun
(Fine Tuning of the Lower Tone)
Allows you to Tune the pitch of the Lower Tone.
Value: -50–+50 (approx. +/- 2 cents)
UTun
(Fine Tuning of the Upper Tone)
Allows you to Tune the pitch of the Upper Tone.
Value: -50–+50 (approx. +/- 2 cents)
MIDI
(MIDI Functions)
You can change the setting of the MIDI Functions included Patch
Factor as follows.
MIDI Edit
TxCH B TxPC OFF
TxCH
(Transmit Channel)
The transmit channel of each Patch can be set to a deferent
number from the basic channel (“Function Menu”0“MIDI”
0
“CH” parameter). At B, the channel number is the same as the
Basic Channel.
Value: B (Basic), 1–16
TxPC
(Transmit Program Change Number)
A Program Change number to be transmitted can be set for
each patch individually. At OFF, the Program Change number
preprogrammed in each Patch is transmitted.
Value: OFF, 1–100
SepCH
(Receive Channel in Separate Mode)
A receive MIDI Channel in separate mode can be set for each
Patch individually. At OFF, the receive channel set in MIDI
Functions commonly set for System Function is used (“Function
Menu” 0 “MIDI” 0 “SepCH” parameter).
Value: OFF, 1–16
5
Copying a Reverb Type
Copying a Reverb Type
In addition to the patches (64 patches), 16 reverb types (17–32
are also saved to the D-05’s patch banks (P1–P6, U1–U8). Dierent
reverb types 17–32 are saved to each patch bank. The reverb
types you can use vary with the selected patch as described
below.
5 All shared common reverb types (1–16) can be used.
5 The reverb types 17–32 in individual banks can be used only
with the patches (64 patches) contained in that bank.
5 Reverb types from a bank other than the internal banks (any
from 1 through 32) can be copied to a reverb type in the
internal banks (any from 17 through 32).
5 This is convenient when, for example, you want to use Reverb
Type 25 (Gate Reverb) from the Patch Bank P1 as Reverb Type
30 in the Patch Bank U1.
Common
Reverb Type
(NOT rewritable)
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
User BankPreset Bank
P1
Reverb Type
(NOT rewritable)
17 18 19 20
21 22 23 24
25 26 27 28
29 30 31 32
* Reverb Types (17–32) are transferred simultaneously with patch
data when patch data is transferred from the D-50 to the D-05
(bulk loaded) or from the D-05 to the D-50 (bulk dumped).
U1
Reverb Type
(rewritable)
17 18 19 20
21 22 23 24
25 26 27 28
29 30 31 32
1. Hold down the [SHIFT] button and press the [WRITE]
button.
The Reverb Write screen appears.
Reverb Write
To: U8-24
2. Use the [F1] [F2] buttons and the [INCREMENT]
[DECREMENT] buttons to select the copy-destination.
3. Press the [] button.
A conrmation message appears.
Reverb Write?
[EXIT]:N [ENT]:Y
If you decide to cancel, press the [EXIT] button.
4. Press the [ENTER] button.
Completed.
When saving is nished, the destination indicates Completed.
6
Saving Patches
1. Press the [WRITE] button.
The WRITE screen appears.
(Patch Name)
To: U2-11
2. Use the [INCREMENT] [DECREMENT] buttons and the
PATCH BANK [1]–[8] and NUMBER [1]–[8] buttons to
select the save-destination.
3. Press the [] button.
A conrmation message appears.
Patch Write?
[EXIT]:N [ENT]:Y
4. Press the [ENTER] button.
Completed.
When saving is nished, the destination indicates Completed.
7
Tone Parameters (Upper/Lower Tone Menu)
(Key On)
Point 1
Pitch 0
1. Make sure that the PATCH TOP screen is shown.
2. Press the [EDIT] button.
Edit Menu
(TnTune)(RtEdit)
3. Use the [] [] buttons to switch the page so that
(L-Tone) (U-Tone) is displayed.
Edit Menu
(L-Tone)(U-Tone)
4. Use the [F1] (lower) [F2] (upper) buttons to select the
tone that you want to edit.
Upper Tone Menu
(T-Name)(Common)
5. Use the [] [] buttons to switch pages, and use the
[F1] [F2] buttons to select the item that you want to
edit.
ItemExplanation
Edits the tone name.
(Tone Name)
T-Name
CommonCommon parameters
Part-1
(Partial 1 Parameter)
(Partial 2 Parameter)
Part-2
T-Copy
(Tone Copy)
Use the [F1][F2] buttons to move the cursor
Use the numbers to enter characters
Press the [EXIT] button to exit the screen
Partial parameters
Copies a tone.
Select the copy-source, and press the [
button
Assign a name, and press the [
]
] button
NumberPartial 1Partial 2Combination of two Partials
07
PP
Mixture of Partial 1 and ringmodulation.
S: Synthesizer Sound Generator
P: PCM Sound Generator
R: Ring Modulator
P-ENV
(Pitch Envelope)
P-ENV Edit
U:P-Env Edit
Velo 00 TKF 00
Velo
(Envelope)
(Velocity Range)
Sets the maximum eect of the velocity that controls the pitch of
the P-ENV. At higher values, the keyboard velocity has a greater,
eect on the envelope.
Value: 0–2
TKF
(Keyfollow (Time))
Sets the time of the P-ENV depending on the key played. Higher
values change the time more drastically.
Value: 0–4
Common Parameters
&
“Struct (Structure)” (p. 8)
&
“P-ENV (Pitch Envelope)” (p. 8)
&
“LFO (Low Frequency Oscillator)” (p. 9)
&
“EQ/CHORUS (Equalizer/Chorus)” (p. 10)
Struct
(Structure)
Str
(Structure Number)
(Common)
Selects one of seven ways in which the partials are combined and
used.
Value: 01–07
NumberPartial 1Partial 2Combination of two Partials
01
02
03
04
05
06
SSMixture of Partial 1 and partial 2.
SS
PSMixture of Partial 1 and partial 2.
PS
SP
PPMixture of Partial 1 and partial 2.
Mixture of Partial 1 and ringmodulation.
Mixture of Partial 1 and ringmodulation.
Mixture of Partial 1 and ringmodulation
P-ENV Time
(Pitch Envelope Time)
The envelope curve is determined by times and levels.
Point 2
Point 3
T1
(Time 1)
L0
Point 0
L1
L3
T1
T2T3T4
SusL
(Key O)Point 4
Sets the time needed from point 0 (the moment the key is
pressed) to point 1.
Value: 0–50
T2
(Time 2)
Sets the time needed from point 1 to point 2.
Value: 0–50
T3
(Time 3)
Sets the time needed from point 2 to point 3.
Value: 0–50
EndL
8
T4
(Time 4)
Sets the time needed from the moment the key is released to
point 4.
Value: 0–50
Tone Parameters (Upper/Lower Tone Menu)
Aftr
(Pitch Aftertouch Modulation)
This sets the sensitivity of the vibrato depth controlled by
aftertouch. Higher values deepen the vibrato eect.
Value: 0–100
P-ENV Level Edit
L0
(Level 0)
Sets the pitch created the moment a key is pressed.
Value: -50–+50
L1
(Level 1)
Sets the pitch of the point 1.
Value: -50–+50
L2
(Level 2)
Sets the pitch of the point 2.
Value: -50–+50
SusL
(Sustain level)
Sets the pitch of the point 3.
Value: -50–+50
EndL
(End Level)
Sets the pitch of the point 4.
Value: -50–+50
* If the Levels of two adjacent points are set to similar values, the
time between these two points may prove to be shorter than
what is actually set, or even zero.
* The maximum variable range of each level will depend on the
Velocity Range in P-ENV. (p. 8)
Velocity Range LevelRange
0
1
2
Pitch Mod
Depending on how the LFO in WG Mod (p. 11) is set, the vibrato
set here may have no eect at all.
U:P-Mod Edit
LFOD 02
+50+1 octave
-50-1 octave
+50+1.5 octave
-50-1.5 octave
+50+2 octave
-50-2 octave
(Pitch Modulation)
LFO
(Low Frequency Oscillator)
The parameters of LFO-2 and LFO-3 can be set like LFO-1, except
for a few parameters.
U:LFO1 Edit
WaveTRI Rate 74
Wave
(LFO Waveform)
Selects the LFO waveform.
Value: TRI, SAW, SQU, RND
IndicationWaveform
TRI
(Triangle wave)
SAW
(Sawtooth)
SQU
(Square wave)
RND
(Random)
Rate
(LFO Rate)
Sets the rate (frequency) of the LFO. Higher values quicken the
rate.
Value: 0–100
Dely
(LFO Delay Time)
This sets the time needed for the LFO to appear, from the moment
a key is pressed. Higher values increase the delay time.
Value: 0–100
Waveform changes randomly.
Sync
Selects the timing of the LFO oscillation as follows. For LFO-2 and
LFO-3, KEY cannot be selected.
Value: OFF, ON, KEY
IndicationFunction
OFFLFO does not sync to the keyboard.
ON
KEY
When a key is played after all keys have been released,
the LFO begins its wave generating process from the
beginning.
LFO begins its wave generation from the beginning each
time a new key is played.
LFOD
(LFO Depth)
Sets the depth of LFO-1, that controls the WG pitch. Higher values
deepen the eect.
Value: 0–100
Levr
(Pitch Lever Modulation)
Sets the sensitivity of the vibrato depth controlled by the bender
lever. Higher values deepen the eect.
Value: 0–100
9
EQ/CHORUS
Frequency
Level 0
Frequency
Level 0
HQ is low.
Frequency
Level 0
EQ Edit
(Equalizer)
(Equalizer/Chorus)
Tone Parameters (Upper/Lower Tone Menu)
Hg
(High Gain)
Sets the gain of the Hf frequency.
“+” settings raise the gain and “-” settings lower it.
Value: -12–+12 dB
In the equalizer section, the frequency characteristic of the sound
can be modied.
U:EQ Edit
Lf 300 Lg +01
LowFreq
LowGain
Lf
(Low Frequency)
Sets the frequency where the gain is altered in the low to middle
range.
Sets the rate of the chorus eect. Higher values quicken the rate.
Value: 0–100
Dpth
Sets the depth of the chorus eect. Higher values deepen the
eect.
Value: 0–100
(Chorus)
(Chorus Type)
(Chorus Depth)
HiFreq
10
Bal
(Chorus Balance)
This sets the volume balance of the chorus of the chorus sound
and normal sound.
Value: 0–100
Partial Parameters
s2
s1
+3
Pitch
Middle C (C4)
(Part-1, Part-2)
Restriction of the available parameters caused
by Structure
Depending on what Structure is used, the available
parameters may be dierent.
1. Some parameters included in a Partial that uses
a PCM sound generator are invalid.
2. With Ring Modulation, some parameters in
Partial 2 will automatically become the same as
for Partial 1. Therefore, the values shown in the
display are irrelevant with the actual values.
&
“PITCH (WG Pitch)” (p. 11)
&
“Form (WG Form)” (p. 12)
&
“TVF (Time Variant Filter)” (p. 13)
&
“TVA (Time Variant Amplier)” (p. 15)
&
“*Init*” (Initialize)
Tone Parameters (Upper/Lower Tone Menu)
KF
(Keyfollow (pitch))
Usually, the keyboard to a synthesizer assigns a semi-tone to each
key. This parameter can change the pitch ratio as show below. The
value represents how many octaves are changed over 12 keys.
* s1 or s2 may be selected for slightly stretching octaves.
s1: Pitch 1 cent higher than one octave.
s2: Pitch 5 cents higher than one octave.
WG Mod
LFO
(Modulation)
S3 WG Mod
LFO OFF ENV (+)
(LFO Mode)
Normal
PITCH
(WG Pitch)
WG Pitch
Cors
Sets the standard pitch of a Partial in semi-tone steps. The
standard pitch is the pitch at C4 (middle C) key.
Value: C1–C7
Fine
Makes a ne adjustment to the standard pitch.
Value: -50–+50
(Pitch)
S3 WG Pitch
CorsC5 Fine 00
(Pitch Coarse)
(Pitch Fine)
(Octave)
2
-1
1
-1/2
-1/4
0
-1
5/4
3/2
2
1
7/8
3/4
5/8
1/2
3/8
1/4
1/8
0
Selects one of the following four vibrato modes.
Value: OFF, (+), (-), A&L
IndicationFunction
OFFNo vibrato is obtained.
(+)Vibrato is on.
(-)Vibrato is on but inverted.
A&LVibrato can be obtained only by Aftertouch and Bender Lever.
ENV
(P-ENV Mode)
Selects one of the following three modes, determining how the
pitch is controlled by P-ENV.
Value: OFF, (+), (-)
IndicationFunction
OFFNo alteration.
(+)Pitch changes with the set P-ENV curve.
(-)Pitch changes with the P-ENV curve inverted.
“-” is selected.
“+” is selected.
“-” is selected.
11
Bend
97%
50%
0
100
+7
(Bender Mode)
Selects how the pitch is controlled by the bender lever as follows.
Value: OFF, KF, Norm
IndicationFunction
OFFNo pitch alteration by moving the lever right or the left.
KF
NormPitch changes within the Bender range, set in Patch Factors.
Pitch changes within the Bender range, set in Patch Factors,
plus Keyfollow (Pitch) of WG.
Bender Mode Example:
5 If the Bender range (p. 3) is set to 12 (1 octave), and the
Keyfollow (Pitch) (p. 11) of WG is set to 2, the maximum
pitch change caused by moving the Bender Lever is 2
octaves.
5 When the Keyfollow (Pitch) (p. 11) of WG is set to zero,
there is no pitch change caused by the Bender lever.
Form
(WG Form)
Tone Parameters (Upper/Lower Tone Menu)
WG PW
PW
(Pulse Width)
S3 WG PW
PW 00 Velo 00
(Pulse Width)
A square waveform has exactly the same width, up and down but
a Pulse waveform has dierent widths. The ratio of upper width
to lower is called pulse width. Depending on the set pulse width
value, the harmonic content of the sound changes greatly.
Value: 0–100
* When a sawtooth is selected with WG Waveform , pulse width
50% raises the pitch by an octave.
50
WG Form
Wave
Selects the waveform of the synthesizer sound generator.
Value: SQU, SAW
* A sawtooth waveform is produced by processing a square
PCM
This selects one of the 100 dierent sampled waves of the PCM
sound generator.
&
Value: 1–100
(Waveform)
S3 WG Form
WaveSAW
(Waveform)
IndicationWaveform
SQU
(Square wave)
SAW
(Sawtooth)
Waveform at the TVF, that is, all the waveform are square at WG
even when a sawtooth is selected.
(PCM Wave Number)
“Waveform” (p. 29)
Velo
(Velocity Range)
Sets the sensitivity of the velocity that controls the pulse width.
With “-” values, the pulse width becomes smaller by playing the
keyboard harder, and with “+” values, the pulse width becomes
wider by playing the keyboard harder.
Value: -7–+7
0
-7
Aftr
(Aftertouch Range)
Sets the sensitivity of the aftertouch that controls the pulse width.
With “-” values, the pulse width becomes smaller with stronger
aftertouch, and with “+” values, the pulse width becomes wider
with stronger aftertouch.
Value: -7–+7
12
LFO
Cuto PointFrequency
0
100
30
1/8
1/4
3/8
1/2
5/8
3/4
7/8
+3
Pitch
Middle C (C4)
(LFO Select)
Pulse Width Modulation (PWM) means changing the pulse width
periodically.
LFO Select decides which of the LFO’s is to be used for modulating
the pulse width.
Value: +1, -1, +2, -2, +3, -3
Tone Parameters (Upper/Lower Tone Menu)
Reso
(Resonance)
Boosts the cuto point. As you increase the value, specic
harmonics are emphasized and the sound will become more
unusual, more electronic in nature.
Value: 0–30
Level
Positive Phase (+)
Negative Phase (-)
IndicationLFO
+1LFO-1 (+)
-1LFO-1 (-)
+2LFO-2 (+)
-2LFO-2 (-)
+3LFO-3 (+)
-3LFO-3 (-)
LFOD
(LFO Depth)
(Phase)
This sets the depth of the PWM. Higher values Deepen the eect.
Value: 0–100
TVF
(Time Variant Filter)
TVF
Freq
(Cuto Frequency)
Sets the cuto point of the TVF. As you lower the value, higher
frequencies are removed and the waveform gradually become an
approximation of a sine wave, then the sound will nally fade out.
Value: 0–100
Cuto PointFrequency
Level
Value
KF
(Keyfollow (Cuto Point))
Cuto PointFrequency
Level
Cuto PointFrequency
Level
Keyfollow can change the cuto point depending on the key
played. Just like the Keyfollow of WG pitch, the value represents
how many octaves change over 12 keys.
You can add a further change (= bias level) to the Keyfollow curve,
and set the range (bias direction) where the bias level is valid. The
bias range is where the bias level is valid on the keyboard. It can
be set with the bias point (where the bias range begins) and bias
direction ( < or > ).
Value: <A1–<C7, >A1–>C7
Cuto PointFrequency
Level
Display Example Example Function
>C4
<C4
The bias level is only valid on the keyboard above the C4
key.
The bias level is only valid on the keyboard below the C4
key.
13
BLvl
Middle C (C4)
Value
Point 1
Key OnKey O
(Bias Level)
The bias level can be set. “+” values raise the curve, and “-” value
lower the curve.
Value: -7–+7
Keyfollow Adjustment
Tone Parameters (Upper/Lower Tone Menu)
TVF ENV Time
An envelope curve is determined by times and levels.
(TVF Envelope Time)
Point 2
Point 3
Point 4
Angle
0
The curve in the picture represents the Keyfollow value with
the bias level added.
This means that if the keyfollow slope is dierent, the actual
slope will dier even if the value of the slope to be biased is
the same.
TVF Keyfollow (Cuto Point): 0
Bias Direction: >C4
TVF ENV
Dpth
Velo
DKF
TKF
(TVF Envelope)
S3 TVF ENV
Depth100 Velo 00
(ENV Depth)
Sets the depth of the TVF ENV modulation that changes the TVF
cuto Point. Higher values deepen the eect.
Value: 0–100
(Velocity Range)
Sets the sensitivity of the velocity than controls the depth of the
TVF ENV. At higher values, the eect is deeper by playing harder.
Value: 0–100
(Keyfollow (Depth))
This can change the TVF ENV depth depending on the key played.
Higher values change the depth more drastically.
Value: 0–4
(Keyfollow (Time))
SusLL3L2L1
T1T2T3T4T5
S3 TVF ENV
T1 00 T2 00
T1
(Time 1)
Sets the time needs to reach point 1 from the moment the key is
pressed.
Value: 0–100
T2
(Time 2)
Sets the time needed to reach point 2 from point 1.
Value: 0–100
T3
(Time 3)
Sets the time needed to reach point 3 from point 2.
Value: 0–100
T4
(Time 4)
Sets the time needed to reach point 4 from point 3.
Value: 0–100
T5
(Time 5)
Sets the time needed to reach point 5 from the moment the key
is released.
Value: 0–100
TVF ENV Level
L1100 L2100
L1
(Level 1)
Sets the of point 1.
Value: 0–100
(TVF Envelope Level)
S3 TVF ENV
Point 5
EndL
This can change the time of the TVF ENV depending on the key
played. Higher values change the time more drastically.
Value: 0–4
14
L2
(Level 2)
Sets the level of point 2.
Value: 0–100
L3
(Level 3)
Sets the level of point 3.
Value: 0–100
SusL
(Sustain level)
This sets the level of point 4.
Value: 0–100
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