The items that you can edit are grouped into screens. To nd the
item that you want to edit, switch between display screens as
necessary.
1. Make sure that the PATCH TOP screen is shown.
2. Press the [EDIT] button.
Edit Menu
(TnTune)(RtEdit)
3. Press the [F2] (PtEdit) button.
The Patch Edit Menu screen appears.
Patch Edit Menu
(P-Name) (Ctrl)
4. Use the [] [] buttons to switch pages, and use the
[F1] [F2] buttons to select the item that you want to
edit.
ItemExplanation
Rename the patch.
(Patch Name)
P-Name
Ctrl
(Control)
OutputOutput mode (p. 4)
ChaseChase function (p. 4)
MIDIMIDI functions for each patch (p. 5)
Use the [F1][F2] buttons to move the cursor
Use the numeric keys to input characters
Press the [EXIT] button to exit the screen
Control functions (p. 3)
Settings Common to All Screens
UPPER/LOWER/VALUE/LOCAL
These buttons switch the function of the joystick.
The function changes each time you press a selection button.
Indicator /
Button
UPPERThe up/down direction changes the part balance, and
LOWER
VALUEEnters values, such as during editing.
LOCAL
Select button
Explanation
the left/right direction changes the partial balance of the
selected part.
Enables local editing (a function that lets you use the joystick
to simultaneously edit adjacent items in the display).
Switches in the order of UPPER
LOCAL.
KEY MODE
Neo Horizon
DUAL SP C4
(switching the joystick’s function)
LOWER VALUE
5. Use the [] [] buttons to switch pages, and use the
[F1] [F2] buttons to select the item that you want to
edit.
Control Edit
Bend 05 AfPB 00
When you press a [F1][F2] button, the selected parameter blinks.
6. Use the joystick or the [INCREMENT] [DECREMENT]
buttons to edit the setting.
Press the [EXIT] button to return to the Patch Edit Menu screen.
7. Repeat steps 5–6 to make patch factor settings.
8. If you want to save the edited settings, perform the
Write operation.
&
“Saving Patches” (p. 7)
If you don’t want to save, press the [EXIT] button to return to the
PATCH TOP screen. If you return to the PATCH TOP screen without
saving, the colon (:) between the patch number and patch name
blinks, indicates that the patch settings are modied (the patch is
being edited).
* If you select another patch while editing, or turn o the power,
the changes you made to the patch settings are lost.
Key Mode refers to the Upper and Lower Tones are played on the
keyboard.
1. In the main screen, press the [F1] button and then use
the [INCREMENT][DECREMENT] buttons to edit the
parameter.
WHOLEUpper Tone can be played in 16 voice polyphony
DUAL
SPLIT
SEP
(Separate)
WHOL-S
DUAL-S
SPL-US
SPL-LS
SEP-S
(Whole Solo)
(Dual Solo)
(Split Upper Solo)
(Split Lower Solo)
(Separate Solo)
Both Upper and Lower Tones are played by each key in
8 voices polyphony.
The Split mode divides the keyboard into upper and
lower sections, where two dierent Tones can be played
in 8 voices polyphony. That is, the D-05 works like two 8
voice synthesizers. The Split Point (where the keyboard
is divided into two sections) is shown next to the Key
Mode indication.
The Separate mode lets you control the upper and
lower sections on separate MIDI channels.
The Upper Tone is monophonic.
Both Upper and Lower Tones are monophonic.
The Upper Tone is monophonic, and the Lower Tone is 8
voices polyphonic.
The Lower Tone is monophonic, and the Upper Tone is 8
voices polyphonic.
The Upper Tone and Lower Tone can be controlled on
separate MIDI channels. The Upper Tone is monophonic.
* The way in which the Key Mode aects how the voices play
depends on whether the D-05 is in mono mode or poly mode.
&
“Key Mode Alteration” (p. 18)
2
Basic Operation
C7
(middle C)
(Split Point)
SPLIT
Neo Horizon
DUAL SP C4
This species the split point that is used when the KEY MODE
(key mode) is set to SPLIT (split), SPL-US (split upper solo), or SPLLS (split lower solo).
The Split Point can be changed as follows.
1. In the main screen, press the [F2] (SP) button and then
use the [INCREMENT][DECREMENT] buttons to edit
the parameter.
Value: C2–C7
C2–B2C3–B3C4–B4C5–B5C6–B6
BALANCE
The volume balance of the Upper and the Lower Tone can be
change.
(Tone Balance)
1. In the main screen, press the [] button.
The page changes.
Neo Horizon
Bal 00 Trns 00
CHASE
PORTAMENTO
(Chase Button)
Switches the Chase function (p. 4) on and o.
Value: OFF, ON
(Portamento Button)
Switches the Portamento function on and o. Portamento is
a slide from one pitch to another, and is often used for violin
performance.
Value: OFF, ON
2. Press the [F1] (Bal) button, and then use the
[INCREMENT] [DECREMENT] buttons to edit the
parameter.
Value: 0–100
TRANSPOSE
The pitch range of the keyboard can be transposed (shifted) in
semitone steps.
(Transpose)
1. In the main screen, press the [] button.
The page changes.
Neo Horizon
Bal 00 Trns 00
2. Press the [F2] (Trns) button, and then use the
[INCREMENT] [DECREMENT] buttons to edit the
parameter.
If you hold down the [SHIFT] button and use the [INCREMENT]
[DECREMENT] buttons to edit the parameter, the value changes
in steps of one octave (12 semitones).
Value: -36–0–+36
CONTROL
These parameters specify how the control functions aect each
patch.
Control Edit
Bend 05 AfPB 00
Bend
(Bender Range)
This species the available range of pitch change when you
operate pitch bend.
The variable range set here may result dierently depending on
the setting of the Tone Parameter Bender Mode (p. 12).
Value: 0–12
AfterPB
Port
(Aftertouch, Pitch Bender)
This sets the sensitivity of the aftertouch eect on pitch. Higher
values mean higher sensitivity. A Minus setting decreases the
pitch, and a plus setting increases it.
Value: -12–+12
(Portamento Time)
This sets the portamento time from one note to another. Higher
values make the time longer.
Value: 0–100
3
Port
Sound GeneratorListener
(Portamento Mode)
This selects the Tone that should take on the Portamento
eect. When the Key Mode is Whole , Portamento always works
whichever of the above three modes may be selected.
Value: U, L, UL
IndicationFunction
UWorks on the Upper Tone.
LWorks on the Lower Tone.
ULWorks on the both Tones.
* Even when Portamento is set to ON, the Portamento ON/OFF
message sent from an external device can change the settings of
Portamento.
Hold
(Hold Mode)
This selects the Tone that on the Pedal Hold eect. When the Key
mode is Whole , Pedal Hold always works whichever of the above
three modes may be selected.
Value: U, L, UL
IndicationFunction
UWorks on the Upper Tone.
LWorks on the Lower Tone.
ULWorks on the both Tones.
Basic Operation
Rev
(Reverb Type)
Selects one of the 32-reverb types.
Value: 1–32
* A reverb type (any one of types 17–32) from another bank can be
copied to a reverb type (any one of types 17–32) of patch bank
U1–U8.
&
“Copying a Reverb Type” (p. 6)
Rbal
(Reverb Balance)
Sets the volume of the reverb and direct sounds.
Value: 0–100
IndicationFunction
100
0
Vol
(Total Volume)
The volume of the reverb sound = maximum, the volume
of the direct sound = 0.
The volume of the reverb sound = 0, the volume of the
direct sound = maximum.
Sets the volume of both tones, and therefore adjusts the volume
dierence between Patches.
Value: 0–100
CHASE
OUTPUT
(Output Mode)
The Output Mode determines how the Tones take on the reverb
eect, and how the Tones appear at the outputs.
A sound reverberated in an acoustic environment consists of three
parts. First, you hear the direct sound as it travels from the source
outward. Next the early reection resounds once, or several time,
from the walls, ceiling ,and oor. Finally, you hear the reverberated
sound as it reects many times in the environment.
Output Mode Edit
Mode 01 Rev 24
Reverb Sound
Direct Sound
Mode
(Output Mode)
Here you can choose one of four modes to specify how the reverb
applied to the two tones is sent from the output.
Value: 01–04
The Chase Play function makes it possible to output the Lower
Tone slightly later than the Upper Tone, which is actually played
on the keyboard. This function, however, is only available in Dual
or Whole Key Mode.
Chase Edit
ModeULU Lev 50
Mode
(Chase Mode)
Sets how tones sound. Depending on the Chase Level and
Velocity , the number of repeats of the delayed sound dier.
Value: UL, ULL, ULU
5
When the Key Mode is Dual
IndicationFunction
ULThe Upper Tone then the Lower Tone is played.
ULLThe Upper, then the Lower Tone is repeated.
ULUThe Upper, the Lower and the Upper Tone alternate.
5
When the Key Mode is Whole
IndicationFunction
ULThe Upper Tone is played twice.
ULLUpper Tone is repeated.
ULUUpper Tone is repeated.
IndicationFunction
01
02
03
04
Stereo reverb works on the mixed sound of Upper and Lower
Tones, and id sent out in stereo.
The Mixture of Upper and Lower takes on stereo reverb, and
the direct sound is sent out separately for Upper and Lower.
Only the Upper Tone takes on reverb. Upper and lower Tones
are sent out separately.
Only the Lower Tone takes on reverb, Upper and Lower Tones
are sent out separately.
Lev
(Chase Level)
This adjusts the level of the sound that is heard after a delay
relative to the Upper Tone, which is heard rst. Higher values
produce a higher level.
Value: 0–100
4
Time
(Chase Time)
Adjusts the sounding time. Higher value is longer time.
Value: 0–100
TONE TUNE
The relative pitch of the Upper and the Lower Tones can be
separately set. By setting slightly dierent pitches, a detune eect
can be obtained. Also, by lowering the pitch of the Upper Tone,
and raising the pitch of the Lower Tone, the pitches of the Two
Tones can become exactly the same.
Neo Horizon
LKey 00 Ukey 00
LKey
(Key Shift of the Lower Tone)
Allows you to shift the pitch of the Lower Tone in semi-tone steps.
Value: -24–+24 (+/- 2 octave)
UKey
(Key Shift of the Upper Tone)
Allows you to shift the pitch of the Upper Tone in semi-tone steps.
Value: -24–+24 (+/- 2 octave)
Basic Operation
LTun
(Fine Tuning of the Lower Tone)
Allows you to Tune the pitch of the Lower Tone.
Value: -50–+50 (approx. +/- 2 cents)
UTun
(Fine Tuning of the Upper Tone)
Allows you to Tune the pitch of the Upper Tone.
Value: -50–+50 (approx. +/- 2 cents)
MIDI
(MIDI Functions)
You can change the setting of the MIDI Functions included Patch
Factor as follows.
MIDI Edit
TxCH B TxPC OFF
TxCH
(Transmit Channel)
The transmit channel of each Patch can be set to a deferent
number from the basic channel (“Function Menu”0“MIDI”
0
“CH” parameter). At B, the channel number is the same as the
Basic Channel.
Value: B (Basic), 1–16
TxPC
(Transmit Program Change Number)
A Program Change number to be transmitted can be set for
each patch individually. At OFF, the Program Change number
preprogrammed in each Patch is transmitted.
Value: OFF, 1–100
SepCH
(Receive Channel in Separate Mode)
A receive MIDI Channel in separate mode can be set for each
Patch individually. At OFF, the receive channel set in MIDI
Functions commonly set for System Function is used (“Function
Menu” 0 “MIDI” 0 “SepCH” parameter).
Value: OFF, 1–16
5
Copying a Reverb Type
Copying a Reverb Type
In addition to the patches (64 patches), 16 reverb types (17–32
are also saved to the D-05’s patch banks (P1–P6, U1–U8). Dierent
reverb types 17–32 are saved to each patch bank. The reverb
types you can use vary with the selected patch as described
below.
5 All shared common reverb types (1–16) can be used.
5 The reverb types 17–32 in individual banks can be used only
with the patches (64 patches) contained in that bank.
5 Reverb types from a bank other than the internal banks (any
from 1 through 32) can be copied to a reverb type in the
internal banks (any from 17 through 32).
5 This is convenient when, for example, you want to use Reverb
Type 25 (Gate Reverb) from the Patch Bank P1 as Reverb Type
30 in the Patch Bank U1.
Common
Reverb Type
(NOT rewritable)
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
User BankPreset Bank
P1
Reverb Type
(NOT rewritable)
17 18 19 20
21 22 23 24
25 26 27 28
29 30 31 32
* Reverb Types (17–32) are transferred simultaneously with patch
data when patch data is transferred from the D-50 to the D-05
(bulk loaded) or from the D-05 to the D-50 (bulk dumped).
U1
Reverb Type
(rewritable)
17 18 19 20
21 22 23 24
25 26 27 28
29 30 31 32
1. Hold down the [SHIFT] button and press the [WRITE]
button.
The Reverb Write screen appears.
Reverb Write
To: U8-24
2. Use the [F1] [F2] buttons and the [INCREMENT]
[DECREMENT] buttons to select the copy-destination.
3. Press the [] button.
A conrmation message appears.
Reverb Write?
[EXIT]:N [ENT]:Y
If you decide to cancel, press the [EXIT] button.
4. Press the [ENTER] button.
Completed.
When saving is nished, the destination indicates Completed.
6
Saving Patches
1. Press the [WRITE] button.
The WRITE screen appears.
(Patch Name)
To: U2-11
2. Use the [INCREMENT] [DECREMENT] buttons and the
PATCH BANK [1]–[8] and NUMBER [1]–[8] buttons to
select the save-destination.
3. Press the [] button.
A conrmation message appears.
Patch Write?
[EXIT]:N [ENT]:Y
4. Press the [ENTER] button.
Completed.
When saving is nished, the destination indicates Completed.
7
Tone Parameters (Upper/Lower Tone Menu)
(Key On)
Point 1
Pitch 0
1. Make sure that the PATCH TOP screen is shown.
2. Press the [EDIT] button.
Edit Menu
(TnTune)(RtEdit)
3. Use the [] [] buttons to switch the page so that
(L-Tone) (U-Tone) is displayed.
Edit Menu
(L-Tone)(U-Tone)
4. Use the [F1] (lower) [F2] (upper) buttons to select the
tone that you want to edit.
Upper Tone Menu
(T-Name)(Common)
5. Use the [] [] buttons to switch pages, and use the
[F1] [F2] buttons to select the item that you want to
edit.
ItemExplanation
Edits the tone name.
(Tone Name)
T-Name
CommonCommon parameters
Part-1
(Partial 1 Parameter)
(Partial 2 Parameter)
Part-2
T-Copy
(Tone Copy)
Use the [F1][F2] buttons to move the cursor
Use the numbers to enter characters
Press the [EXIT] button to exit the screen
Partial parameters
Copies a tone.
Select the copy-source, and press the [
button
Assign a name, and press the [
]
] button
NumberPartial 1Partial 2Combination of two Partials
07
PP
Mixture of Partial 1 and ringmodulation.
S: Synthesizer Sound Generator
P: PCM Sound Generator
R: Ring Modulator
P-ENV
(Pitch Envelope)
P-ENV Edit
U:P-Env Edit
Velo 00 TKF 00
Velo
(Envelope)
(Velocity Range)
Sets the maximum eect of the velocity that controls the pitch of
the P-ENV. At higher values, the keyboard velocity has a greater,
eect on the envelope.
Value: 0–2
TKF
(Keyfollow (Time))
Sets the time of the P-ENV depending on the key played. Higher
values change the time more drastically.
Value: 0–4
Common Parameters
&
“Struct (Structure)” (p. 8)
&
“P-ENV (Pitch Envelope)” (p. 8)
&
“LFO (Low Frequency Oscillator)” (p. 9)
&
“EQ/CHORUS (Equalizer/Chorus)” (p. 10)
Struct
(Structure)
Str
(Structure Number)
(Common)
Selects one of seven ways in which the partials are combined and
used.
Value: 01–07
NumberPartial 1Partial 2Combination of two Partials
01
02
03
04
05
06
SSMixture of Partial 1 and partial 2.
SS
PSMixture of Partial 1 and partial 2.
PS
SP
PPMixture of Partial 1 and partial 2.
Mixture of Partial 1 and ringmodulation.
Mixture of Partial 1 and ringmodulation.
Mixture of Partial 1 and ringmodulation
P-ENV Time
(Pitch Envelope Time)
The envelope curve is determined by times and levels.
Point 2
Point 3
T1
(Time 1)
L0
Point 0
L1
L3
T1
T2T3T4
SusL
(Key O)Point 4
Sets the time needed from point 0 (the moment the key is
pressed) to point 1.
Value: 0–50
T2
(Time 2)
Sets the time needed from point 1 to point 2.
Value: 0–50
T3
(Time 3)
Sets the time needed from point 2 to point 3.
Value: 0–50
EndL
8
T4
(Time 4)
Sets the time needed from the moment the key is released to
point 4.
Value: 0–50
Tone Parameters (Upper/Lower Tone Menu)
Aftr
(Pitch Aftertouch Modulation)
This sets the sensitivity of the vibrato depth controlled by
aftertouch. Higher values deepen the vibrato eect.
Value: 0–100
P-ENV Level Edit
L0
(Level 0)
Sets the pitch created the moment a key is pressed.
Value: -50–+50
L1
(Level 1)
Sets the pitch of the point 1.
Value: -50–+50
L2
(Level 2)
Sets the pitch of the point 2.
Value: -50–+50
SusL
(Sustain level)
Sets the pitch of the point 3.
Value: -50–+50
EndL
(End Level)
Sets the pitch of the point 4.
Value: -50–+50
* If the Levels of two adjacent points are set to similar values, the
time between these two points may prove to be shorter than
what is actually set, or even zero.
* The maximum variable range of each level will depend on the
Velocity Range in P-ENV. (p. 8)
Velocity Range LevelRange
0
1
2
Pitch Mod
Depending on how the LFO in WG Mod (p. 11) is set, the vibrato
set here may have no eect at all.
U:P-Mod Edit
LFOD 02
+50+1 octave
-50-1 octave
+50+1.5 octave
-50-1.5 octave
+50+2 octave
-50-2 octave
(Pitch Modulation)
LFO
(Low Frequency Oscillator)
The parameters of LFO-2 and LFO-3 can be set like LFO-1, except
for a few parameters.
U:LFO1 Edit
WaveTRI Rate 74
Wave
(LFO Waveform)
Selects the LFO waveform.
Value: TRI, SAW, SQU, RND
IndicationWaveform
TRI
(Triangle wave)
SAW
(Sawtooth)
SQU
(Square wave)
RND
(Random)
Rate
(LFO Rate)
Sets the rate (frequency) of the LFO. Higher values quicken the
rate.
Value: 0–100
Dely
(LFO Delay Time)
This sets the time needed for the LFO to appear, from the moment
a key is pressed. Higher values increase the delay time.
Value: 0–100
Waveform changes randomly.
Sync
Selects the timing of the LFO oscillation as follows. For LFO-2 and
LFO-3, KEY cannot be selected.
Value: OFF, ON, KEY
IndicationFunction
OFFLFO does not sync to the keyboard.
ON
KEY
When a key is played after all keys have been released,
the LFO begins its wave generating process from the
beginning.
LFO begins its wave generation from the beginning each
time a new key is played.
LFOD
(LFO Depth)
Sets the depth of LFO-1, that controls the WG pitch. Higher values
deepen the eect.
Value: 0–100
Levr
(Pitch Lever Modulation)
Sets the sensitivity of the vibrato depth controlled by the bender
lever. Higher values deepen the eect.
Value: 0–100
9
EQ/CHORUS
Frequency
Level 0
Frequency
Level 0
HQ is low.
Frequency
Level 0
EQ Edit
(Equalizer)
(Equalizer/Chorus)
Tone Parameters (Upper/Lower Tone Menu)
Hg
(High Gain)
Sets the gain of the Hf frequency.
“+” settings raise the gain and “-” settings lower it.
Value: -12–+12 dB
In the equalizer section, the frequency characteristic of the sound
can be modied.
U:EQ Edit
Lf 300 Lg +01
LowFreq
LowGain
Lf
(Low Frequency)
Sets the frequency where the gain is altered in the low to middle
range.
Sets the rate of the chorus eect. Higher values quicken the rate.
Value: 0–100
Dpth
Sets the depth of the chorus eect. Higher values deepen the
eect.
Value: 0–100
(Chorus)
(Chorus Type)
(Chorus Depth)
HiFreq
10
Bal
(Chorus Balance)
This sets the volume balance of the chorus of the chorus sound
and normal sound.
Value: 0–100
Partial Parameters
s2
s1
+3
Pitch
Middle C (C4)
(Part-1, Part-2)
Restriction of the available parameters caused
by Structure
Depending on what Structure is used, the available
parameters may be dierent.
1. Some parameters included in a Partial that uses
a PCM sound generator are invalid.
2. With Ring Modulation, some parameters in
Partial 2 will automatically become the same as
for Partial 1. Therefore, the values shown in the
display are irrelevant with the actual values.
&
“PITCH (WG Pitch)” (p. 11)
&
“Form (WG Form)” (p. 12)
&
“TVF (Time Variant Filter)” (p. 13)
&
“TVA (Time Variant Amplier)” (p. 15)
&
“*Init*” (Initialize)
Tone Parameters (Upper/Lower Tone Menu)
KF
(Keyfollow (pitch))
Usually, the keyboard to a synthesizer assigns a semi-tone to each
key. This parameter can change the pitch ratio as show below. The
value represents how many octaves are changed over 12 keys.
* s1 or s2 may be selected for slightly stretching octaves.
s1: Pitch 1 cent higher than one octave.
s2: Pitch 5 cents higher than one octave.
WG Mod
LFO
(Modulation)
S3 WG Mod
LFO OFF ENV (+)
(LFO Mode)
Normal
PITCH
(WG Pitch)
WG Pitch
Cors
Sets the standard pitch of a Partial in semi-tone steps. The
standard pitch is the pitch at C4 (middle C) key.
Value: C1–C7
Fine
Makes a ne adjustment to the standard pitch.
Value: -50–+50
(Pitch)
S3 WG Pitch
CorsC5 Fine 00
(Pitch Coarse)
(Pitch Fine)
(Octave)
2
-1
1
-1/2
-1/4
0
-1
5/4
3/2
2
1
7/8
3/4
5/8
1/2
3/8
1/4
1/8
0
Selects one of the following four vibrato modes.
Value: OFF, (+), (-), A&L
IndicationFunction
OFFNo vibrato is obtained.
(+)Vibrato is on.
(-)Vibrato is on but inverted.
A&LVibrato can be obtained only by Aftertouch and Bender Lever.
ENV
(P-ENV Mode)
Selects one of the following three modes, determining how the
pitch is controlled by P-ENV.
Value: OFF, (+), (-)
IndicationFunction
OFFNo alteration.
(+)Pitch changes with the set P-ENV curve.
(-)Pitch changes with the P-ENV curve inverted.
“-” is selected.
“+” is selected.
“-” is selected.
11
Bend
97%
50%
0
100
+7
(Bender Mode)
Selects how the pitch is controlled by the bender lever as follows.
Value: OFF, KF, Norm
IndicationFunction
OFFNo pitch alteration by moving the lever right or the left.
KF
NormPitch changes within the Bender range, set in Patch Factors.
Pitch changes within the Bender range, set in Patch Factors,
plus Keyfollow (Pitch) of WG.
Bender Mode Example:
5 If the Bender range (p. 3) is set to 12 (1 octave), and the
Keyfollow (Pitch) (p. 11) of WG is set to 2, the maximum
pitch change caused by moving the Bender Lever is 2
octaves.
5 When the Keyfollow (Pitch) (p. 11) of WG is set to zero,
there is no pitch change caused by the Bender lever.
Form
(WG Form)
Tone Parameters (Upper/Lower Tone Menu)
WG PW
PW
(Pulse Width)
S3 WG PW
PW 00 Velo 00
(Pulse Width)
A square waveform has exactly the same width, up and down but
a Pulse waveform has dierent widths. The ratio of upper width
to lower is called pulse width. Depending on the set pulse width
value, the harmonic content of the sound changes greatly.
Value: 0–100
* When a sawtooth is selected with WG Waveform , pulse width
50% raises the pitch by an octave.
50
WG Form
Wave
Selects the waveform of the synthesizer sound generator.
Value: SQU, SAW
* A sawtooth waveform is produced by processing a square
PCM
This selects one of the 100 dierent sampled waves of the PCM
sound generator.
&
Value: 1–100
(Waveform)
S3 WG Form
WaveSAW
(Waveform)
IndicationWaveform
SQU
(Square wave)
SAW
(Sawtooth)
Waveform at the TVF, that is, all the waveform are square at WG
even when a sawtooth is selected.
(PCM Wave Number)
“Waveform” (p. 29)
Velo
(Velocity Range)
Sets the sensitivity of the velocity that controls the pulse width.
With “-” values, the pulse width becomes smaller by playing the
keyboard harder, and with “+” values, the pulse width becomes
wider by playing the keyboard harder.
Value: -7–+7
0
-7
Aftr
(Aftertouch Range)
Sets the sensitivity of the aftertouch that controls the pulse width.
With “-” values, the pulse width becomes smaller with stronger
aftertouch, and with “+” values, the pulse width becomes wider
with stronger aftertouch.
Value: -7–+7
12
LFO
Cuto PointFrequency
0
100
30
1/8
1/4
3/8
1/2
5/8
3/4
7/8
+3
Pitch
Middle C (C4)
(LFO Select)
Pulse Width Modulation (PWM) means changing the pulse width
periodically.
LFO Select decides which of the LFO’s is to be used for modulating
the pulse width.
Value: +1, -1, +2, -2, +3, -3
Tone Parameters (Upper/Lower Tone Menu)
Reso
(Resonance)
Boosts the cuto point. As you increase the value, specic
harmonics are emphasized and the sound will become more
unusual, more electronic in nature.
Value: 0–30
Level
Positive Phase (+)
Negative Phase (-)
IndicationLFO
+1LFO-1 (+)
-1LFO-1 (-)
+2LFO-2 (+)
-2LFO-2 (-)
+3LFO-3 (+)
-3LFO-3 (-)
LFOD
(LFO Depth)
(Phase)
This sets the depth of the PWM. Higher values Deepen the eect.
Value: 0–100
TVF
(Time Variant Filter)
TVF
Freq
(Cuto Frequency)
Sets the cuto point of the TVF. As you lower the value, higher
frequencies are removed and the waveform gradually become an
approximation of a sine wave, then the sound will nally fade out.
Value: 0–100
Cuto PointFrequency
Level
Value
KF
(Keyfollow (Cuto Point))
Cuto PointFrequency
Level
Cuto PointFrequency
Level
Keyfollow can change the cuto point depending on the key
played. Just like the Keyfollow of WG pitch, the value represents
how many octaves change over 12 keys.
You can add a further change (= bias level) to the Keyfollow curve,
and set the range (bias direction) where the bias level is valid. The
bias range is where the bias level is valid on the keyboard. It can
be set with the bias point (where the bias range begins) and bias
direction ( < or > ).
Value: <A1–<C7, >A1–>C7
Cuto PointFrequency
Level
Display Example Example Function
>C4
<C4
The bias level is only valid on the keyboard above the C4
key.
The bias level is only valid on the keyboard below the C4
key.
13
BLvl
Middle C (C4)
Value
Point 1
Key OnKey O
(Bias Level)
The bias level can be set. “+” values raise the curve, and “-” value
lower the curve.
Value: -7–+7
Keyfollow Adjustment
Tone Parameters (Upper/Lower Tone Menu)
TVF ENV Time
An envelope curve is determined by times and levels.
(TVF Envelope Time)
Point 2
Point 3
Point 4
Angle
0
The curve in the picture represents the Keyfollow value with
the bias level added.
This means that if the keyfollow slope is dierent, the actual
slope will dier even if the value of the slope to be biased is
the same.
TVF Keyfollow (Cuto Point): 0
Bias Direction: >C4
TVF ENV
Dpth
Velo
DKF
TKF
(TVF Envelope)
S3 TVF ENV
Depth100 Velo 00
(ENV Depth)
Sets the depth of the TVF ENV modulation that changes the TVF
cuto Point. Higher values deepen the eect.
Value: 0–100
(Velocity Range)
Sets the sensitivity of the velocity than controls the depth of the
TVF ENV. At higher values, the eect is deeper by playing harder.
Value: 0–100
(Keyfollow (Depth))
This can change the TVF ENV depth depending on the key played.
Higher values change the depth more drastically.
Value: 0–4
(Keyfollow (Time))
SusLL3L2L1
T1T2T3T4T5
S3 TVF ENV
T1 00 T2 00
T1
(Time 1)
Sets the time needs to reach point 1 from the moment the key is
pressed.
Value: 0–100
T2
(Time 2)
Sets the time needed to reach point 2 from point 1.
Value: 0–100
T3
(Time 3)
Sets the time needed to reach point 3 from point 2.
Value: 0–100
T4
(Time 4)
Sets the time needed to reach point 4 from point 3.
Value: 0–100
T5
(Time 5)
Sets the time needed to reach point 5 from the moment the key
is released.
Value: 0–100
TVF ENV Level
L1100 L2100
L1
(Level 1)
Sets the of point 1.
Value: 0–100
(TVF Envelope Level)
S3 TVF ENV
Point 5
EndL
This can change the time of the TVF ENV depending on the key
played. Higher values change the time more drastically.
Value: 0–4
14
L2
(Level 2)
Sets the level of point 2.
Value: 0–100
L3
(Level 3)
Sets the level of point 3.
Value: 0–100
SusL
(Sustain level)
This sets the level of point 4.
Value: 0–100
EndL
C6
Value
(End Level)
To lower the level after releasing the key, set this to 0, and to raise
the level, set it to 100.
Value: 0, 100
* The End Level is retained until you release and play the key again.
* If the Levels of two adjacent points are set to similar values, the
time between these two points may prove to be shorter than
what is actually set, or even zero.
TVF MOD
LFO
Selects the LFO that changes cuto point periodically (creating
growl eects).
Value: +1, -1, +2, -2, +3, -3
(TVF Modulation)
S3 TVF Mod
LFO +1 LFOD 00
(LFO Select)
IndicationLFO
+1LFO-1 (+)
-1LFO-1 (-)
+2LFO-2 (+)
-2LFO-2 (-)
+3LFO-3 (+)
-3LFO-3 (-)
(Phase)
Positive Phase (+)
Negative Phase (-)
Tone Parameters (Upper/Lower Tone Menu)
TVA
(Time Variant Amplier)
TVA
S3 TVA
Levl 80 Velo+10
Levl
(Level)
Sets the volume of a Partial. Higher values may cause sound
distortion. If so, lower the value. Even when the Level is set to zero
here, the sound may not be completely muted if the TVA ENV
curve is high.
Value: 0–100
Velo
(Velocity Range)
Sets the sensitivity of the velocity that controls the volume of the
sound. “-” values lower the level by harder playing, and “+” values
raise the level by harder playing.
Value: -50–+50
BP
(Bias Point)
You can change the overall volume of the keyboard (= bias level)
from the set level, and set the range (bias direction) where the
bias level is valid.
This bias range is where the bias level is valid on the keyboard. It
can be set with the bias point (Where he bias range begins) and
bias direction ( < or > ).
Value: <A1–<C7, >A1–>C7
Display Example Function Example
>C4
<C4
The bias level is only valid on the keyboard above the C4
key.
The bias level is only valid on the keyboard below the C4
key.
LFOD
(LFO Depth)
Sets the depth of a growl eect. Higher values deepen the eect.
Value: 0–100
Aftr
(Aftertouch Range)
Sets the sensitivity of the aftertouch that controls the cuto point.
“-” values lower the cuto point by stronger Aftertouch, and “+”
values raise it.
Value: -7–+7
BLvl
(Bias Level)
The curve ( bias level ) can be set. Lower values make the curve
steeper.
Value: -12–0
Volume Adjustment
0
Angle
Bias Point: >C6
15
TVA ENV Time
Point 1
Key OnKey O
An envelope curve is determined by times and levels.
(TVA Envelop Time)
Point 2
Point 3
Point 4
SusLL3L2L1
T1T2T3T4T5
Point 5
EndL
Tone Parameters (Upper/Lower Tone Menu)
EndL
(End Level)
To lower the level after releasing the key, set this to 0, and to raise
the level, set it to 100.
Value: 0, 100
* The End Level remains until the key is released and played again.
That is, at a value of 100, the sound remains. However, the PMC
Sound Generator’s One-shot sounds do not remain even when
set to 100.
* If the levels of two adjacent points are set to similar values, the
time between these two points may prove to be shorter than
what is actually set, or even zero.
S3 TVA ENV
T1 00 T2 00
T1
(Time 1)
Sets the time needed to reach point 1 from the moment the key
is pressed.
Value: 0–100
T2
(Time 2)
Sets the time needed to reach point 2 from point 1.
Value: 0–100
T3
(Time 3)
Sets the time needed to reach point 3 from point 2.
Value: 0–100
T4
(Time 4)
Sets the time needed to reach point 4 from point 3.
Value: 0–100
T5
(Time 5)
Sets the time needed to reach point 5 from the moment the key
is released.
Value: 0–100
TVA ENV
Velo
TKF
(Envelope)
S3 TVA ENV
Velo 00 TKF 00
(Velocity Follow (Time 1))
Sets the sensitivity of the velocity than controls the Time 1 of the
TVA ENV. Increasing the sensitivity shortens Time 1, by stronger
playing.
Value: 0–4
(Keyfollow (Time))
This can change the time o the TVA ENV depending on the key
played. 0 to 4 are valid. Higher values change the time more
drastically.
Value: 0–4
TVA ENV Level
S3 TVA ENV
L1100 L2100
L1
(Level 1)
Sets the level of point 1.
Value: 0–100
L2
(Level 2)
Sets the level of point 2.
Value: 0–100
L3
(Level 3)
Sets the level of point 3.
Value: 0–100
SusL
(Sustain level)
Sets the level of point 4.
Value: 0–100
(Level)
16
Tone Parameters (Upper/Lower Tone Menu)
TVA MOD
LFO
Selects the LFO that changes the volume periodically
(tremolo eects) .
Value: +1, -1, +2, -2, +3, -3
(TVA Modulation)
S3 TVA Mod
LFO +1 LFOD 00
(LFO Select)
IndicationLFO
+1LFO-1 (+)
-1LFO-1 (-)
+2LFO-2 (+)
-2LFO-2 (-)
+3LFO-3 (+)
-3LFO-3 (-)
(phase)
Positive Phase (+)
Negative Phase (-)
LFOD
(LFO Depth)
Sets the depth of the tremolo eect. Higher values deepen the
eect.
Value: 0–100
Aftr
(Aftertouch Range)
Sets the sensitivity of the aftertouch that controls the volume.
“-” values lower the volume by stronger aftertouch. And “+”
values increase the volume by stronger aftertouch.
Value: -7–+7
17
Key Mode Alteration
The way in which the Key Mode (p. 2) aects how notes are
sounded diers depending on whether you’re using the D-05 in
mono mode or in poly mode.
Mono Mode, Poly Mode
When you’re using the D-05 from an external MIDI device, the D-05
can receive MIDI channels in the following two ways.
The D-05 can be used in one or the other of these two modes.
NameFunction
Allows the control of more than one Key message on one
Poly Mode
Mono Mode
Select Poly or Mono mode depending on the type of Mode
Message sent from the external MIDI device.
When Mono mode messages are received by the D-05, the
messages can now be received on a channel group (= eight
consecutive MIDI channels, the basic channel being the lowest
number).
* The Mono mode of the D-05 allows it to receive only the note and
bender messages for each channel, therefore it is NOT possible to
set a dierent sound for each note separately.
channel at a time.
The D-05 is 16 or 8 voices polyphonic (depending on the
patch used). So the Poly Mode can be used the D-05 is
controlled by a keyboard or sequencer.
Allows only one MIDI massage on one channel. The D-05 is
8 voices polyphonic using 8 MIDI channels. The Mono mode
is ideal for a MIDI Guitar System (GR-33, GR-20, etc.) hat has
Mono mode, and transmits the messages of each string
separately on a dierent channel. In the other words, Mono
mode makes it possible to reproduce guitar sounds without
spoiling the natural characteristics of the instrument.
18
SEQUENCER/ARPEGGIATOR
When you want to use the sequencer, press the [SEQUENCER]
button.
The PATCH BANK [1]–[8] buttons and NUMBER [1]–[8] buttons
indicate the status of each step in the step display area that’s
selected (STEP: 1–16, 17–32, 33–48, 49–64).
SEQ MAIN
Tempo
(sequencer screen)
Steps shown on the
panel (step buttons)
Ì:120 1-16* Play (PtnSel)
Shown on
the panel
(step buttons)
You can change the tempo when the tempo is displayed and no
item is selected by the [F1][F2] buttons.
Use the [
shown.
Press a [1]–[16] button to enable step input. The screen shows
step information.
STEP INFO
Currently
playing
] [ ] buttons to change the range of steps that are
Step 1 Gate 80
C4 D#4 G4 ---
Outside the STEP
LENGTH range
Play/Stop
Plays/stops the selected pattern.
Sh
(Shue)
Species the amount of rhythm “bounce” (shue).
Value: -90–0–+90
Gate
(Gate)
Species the note duration for one step.
Value: 1–100
O
(O Step Mode)
Species whether muted steps will be treated as rests or skipped
(O Step Mode).
* This setting is not saved in the pattern.
Value: REST, SKIP
IndicationExplanation
RESTRest
SKIPSkip
Ord
(Step Order)
Species the playback order of the steps.
* This setting is not saved in the pattern.
Value: , , , , RND
IndicationExplanation
Play forward from the rst step.
Play backward from the last step.
Play forward from the rst step, and then play backward
from the last step.
Play with even-numbered and odd-numbered steps
inverted.
RNDPlay steps randomly.
(PtnSel) Pattern Select
Accesses the pattern select screen.
SEQ PRM
Len
Scal
(sequencer parameter)
In the SEQ MAIN screen, hold down the [SHIFT] button and press
the [F2] button to access the SEQ PRM screen.
(Length)
Species the pattern length (number of steps).
Value: 1–64
(Scale)
Species the note value of one step.
Value: 4, 8, 16, 32, 4T, 8T, 16T
IndicationExplanation
4Quarter note
8Eighth note
16Sixteenth note
32Thirty-second note
4TQuarter-note triplet
8TEighth note triplet
16TSixteenth note triplet
S. Stp
(Start Step)
By specifying the start step, you can make playback start from a step that’s mid-
way through the pattern. Steps earlier than this step are not played.
* This setting is not saved in the pattern.
1. Hold down the [F1] button and use the [INCREMENT]
[DECREMENT] buttons to edit the value.
Value: -, 1–64
IndicationExplanation
-Not specied
1–64First step
E.STP
(End Step)
By specifying the last step, you can make a step that’s mid-way
through the pattern be treated as though it were the last step.
Steps later than this step are not played.
* This setting is not saved in the pattern.
1. Hold down the [F2] button and use the [INCREMENT]
[DECREMENT] buttons to edit the value.
Value: -, 1–64
IndicationExplanation
-Not specied
1–64Last step
19
SEQUENCER/ARPEGGIATOR
* Clear *
Clears the pattern.
PATTERN WRITE
While the sequencer screen is displayed, press the [WRITE]
button.
(Pattern name)
Edits the pattern name.
[F1] [F2] buttons: Move the cursor
Tempo
Species the tempo.
Value: OFF, 40–300
IndicationExplanation
OFFThe tempo is not stored.
40–300The pattern is stored with the specied tempo.
Shue
Species the amount of rhythm “bounce” (shue).
Value: OFF, -90–0–90
IndicationExplanation
OFFThe amount of shue is not stored.
-90–0–90The pattern is stored with the specied amount of shue.
Press a [1]–[16] button to enable step input. The screen shows
step information.
STEP INFO
ARP
(arpeggiator)
To access the arpeggiator screen, hold down the [SHIFT] button
and press the [SEQUENCER] button.
Ì:125 ARP
Sw OFF Typ UP1
Sw
(Switch)
Turns the arpeggiator on/o.
Value: OFF, ON
Typ
(Type)
Selects the type of arpeggio.
Value: UP1, U&D1, DOWN1, UP2, U&D2, DOWN2
IndicationExplanation
UP1Upward one octave
U&D1Upward and downward one octave
DOWN1Downward one octave
UP2Upward two octaves
U&D2Upward and downward two octaves
DOWN2Downward two octaves
Step 1 Gate 80
C4 D#4 G4 ---
Pattern Patch
Here’s how to specify the patch that is used when the patch is
played.
1. Use the [INCREMENT] [DECREMENT] [PRESET/USER],
PATCH BANK, and PATCH NUMBER buttons to specify
the value.
2. If you want to turn this parameter OFF, press
the [PRESET/USER] button and then press the
[DECREMENT] button to select “OFF.”
Value: OFF, P1-11–U8-88
IndicationExplanation
OFFThe patch is not stored.
P1-11–U8-88The pattern plays with the specied patch.
During STEP REC
In the SEQ MAIN screen, hold down the [SHIFT] button and press
the [F1] button to access the STEP REC screen.
Rest
([F1] button)
Tie
([F2] button)
Use the [ ][ ] buttons to change the range of steps that are
shown.
When you press a key, a note is input at the current step. The
screen shows step information.
(step recording screen)
Inputs a rest.
Inputs a tie (the note value is added to the preceding step).
Scal
(Scale)
Species the note value of one step.
Value: 4, 8, 16, 32, 4T, 8T, 16T
IndicationExplanation
4Quarter note
8Eighth note
16Sixteenth note
32Thirty-second note
4TQuarter-note triplet
8TEighth note triplet
16TSixteenth note triplet
Hold
If this is on, the arpeggio continues playing according to the chord
you had been playing even after you release your hand.
If you play a dierent chord while the arpeggio is being held, the
arpeggio also changes.
STEP INFO
Step 1 Gate 80
C4 D#4 G4 ---
20
Transferring Patches To and From the D-50/550
You can use MIDI to transmit patch data (64 patches) saved on
your D-50 and receive the data with the D-05. This procedure is
known as “bulk load.” This is an easy and convenient way to take
your own original patches (64 patches) created with the D-50 and
use them with the D-05.
Conversely, you can also send patch data edited using the D-05
via MIDI to the D-50/550. This procedure is called “bulk dump.”
* Read this material together with the D-50/550 Owner’s Manual.
Data transfer
A set of data can be sent to another D-50 using Roland MIDI
exclusive messages, and stored on that device. This is called “data
transfer”; transmitting data is called “bulk dump,” and receiving
this data is called “bulk load.”
Data transfer can occur using either of two methods: handshake
or one-way.
Handshake data transfer
Handshake transfers the data while verifying that the other
connected device has correctly received the data; this allows the
data to be sent reliably and quickly.
< Handshake connections >
MIDI IN
MIDI
OUT
MIDI IN
MIDI OUT
5. Put the transmitting unit in the transmit-ready
condition.
Operations on the D-05
From U1–U8, select the group that you want to transfer.
* P1–P6 cannot be transferred.
5-1. Press the [FUNCTION] button.
Function Menu
(Func) (MIDI)
5-2. Press the [] button to access the (B.Dump) (B.Load)
screen.
Function Menu
(B.Dump)(B.Load)
5-3. Hold down the [SHIFT] button and press the [F1] button.
Bulk Dump Sure?
[EXIT]:N [ENT]:Y
5-4. Press the [ENTER] button.
Read this material together with the D-50/550 Owner’s Manual.
One-way data transfer
D-05
D-50
1. Set the receiving unit and the transmitting unit to the
same basic channel.
2. Turn memory protect o for the receiving unit
(“Function Menu” 0 “Func” 0 “Protect”
parameter).
3. Press the data transfer button of the receiving
unit and the transmitting unit. (in the case of the
D-50/D-550)
4. Put the receiving unit in the receive-ready condition.
Operations on the D-05
From U1–U8, select the group that you want to transfer.
* P1–P6 cannot be transferred.
4-1. Press the [FUNCTION] button.
Function Menu
(Func) (MIDI)
4-2. Press the [] button to access the (B.Dump) (B.Load)
screen.
Function Menu
(B.Dump)(B.Load)
4-3. Press the [F2] button.
Bulk Load Sure?
[EXIT]:N [ENT]:Y
4-4. Press the [ENTER] button.
Read this material together with the D-50/550 Owner’s Manual.
One-way is the method in which data is sent from one unit
regardless of the state of the receiving unit. Although the
connection is simple, it takes somewhat longer to transfer the
data than the handshake transfer method.
< One-way connection >
MIDI
MIDI IN
OUT
D-05D-50
MIDI OUTMIDI IN
D-05D-50
1. Set the receiving unit and the transmitting unit to the
same basic channel.
2. Turn memory protect o for the receiving unit
(“Function Menu” 0 “Func” 0 “Protect”
parameter).
3. Press the data transfer button of the receiving
unit and the transmitting unit. (in the case of the
D-50/D-550)
4. Put the receiving unit in the receive-ready condition.
Operations on the D-05
From U1–U8, select the group that you want to transfer.
* P1–P6 cannot be transferred.
21
Transferring Patches To and From the D-50/550
4-1. Press the [FUNCTION] button.
Function Menu
(Func) (MIDI)
4-2. Press the [] button to access the (B.Dump) (B.Load)
screen.
Function Menu
(B.Dump)(B.Load)
4-3. Hold down the [SHIFT] button and press the [F2] button.
BulkLoad.O Sure?
[EXIT]:N [ENT]:Y
4-4. Press the [ENTER] button.
Read this material together with the D-50/550 Owner’s Manual.
5. Put the transmitting unit in the transmit-ready
condition.
Operations on the D-05
From U1–U8, select the group that you want to transfer.
* P1–P6 cannot be transferred.
5-1. Press the [FUNCTION] button.
Function Menu
(Func) (MIDI)
Transferring Patches from the D-50 to the D-05
Patches (64 patches) bulk loaded from the D-50 to the D-05 are
temporarily transferred to the patch bank that includes the
current patch.
Currently Patch Sample
U1-11: Fantasia
U6-88: Big Wave
5 The patches (64 patches) originally residing in the bulk load
destination will appear to have been overwritten.
5 Patches saved to memory cards used with the D-50 (M-256D)
cannot be transferred directly from these memory cards to the
D-05. First, transfer the patch data to the D-50 from the memory
card (M-256D), then transfer the patch data from the D-50 to
the D-05.
M-256D
Number
1
2 3 4 5 6 7 8
1
2
3
Bank
4
5
6
7
8
0
Destination Patch Bank Sample
0
User1-11–User1-88
0
User6-11–User6-88
D-50
Number
1
2 3 4 5 6 7 8
1
2
3
Bank
4
5
6
7
8
D-05:User1
1
1
2
3
Bank
4
5
6
7
8
Number
2 3 4 5 6 7 8
5-2. Press the [] button to access the (B.Dump) (B.Load)
screen.
Function Menu
(B.Dump)(B.Load)
5-3. Hold down the [SHIFT] button and press the [F1] button.
BulkDump.O Sure?
[EXIT]:N [ENT]:Y
5-4. Press the [ENTER] button.
Read this material together with the D-50/550 Owner’s Manual.
Transferring Patches from the D-50/550 to the D-05
* You cannot bulk load data when a patch in the Preset Banks
(P1 – P6) is selected.
* The D-05 display does not change immediately following the
bulk load. You can conrm the outcome of the transfer by
switching patches.
22
Sound List
Preset Patches
W = WHOLE, D = DUAL, S = SPLIT
P1
(Preset 1:Original D-50)
No.12345678
BANK 1
2
3
4
5
6
7
8
Fantasia
(D)
DigitalNativeDance
(D)
Breathy Chier
(D)
Shamus Theme
(D)
Glass Voices
(D)
Staccato Heaven
(D)
Nightmare
(D)
Intruder FX
(D)
Metal Harp
(D)
Bass Marimba
(D)
Gamelan bell
(D)
Vibraphone
(D)
Hollowed Harp
(D)
Oriental Bells
(D)
Syn Marimba
(D)
Steel Pick
(D)
Jazz Guitar Duo
(D)
Flute-Piano Duo
(S)
Slap Brass
(D)
Basin Strat Blues
(S)
Ethnic Session
(D)
E-Bass and E-Piano
(S)
Slap Bass n Brass
(S)
Synth Bass
(D)
Arco Strings
(D)
Combie Strings
(D)
PressureMe Strings (D)
Pizzagogo
(D)
Jete Strings
(D)
Legato Strings
(D)
String Ensemble
(D)
Afterthought
(D)
Horn Section
(D)
Harpsichord Stabs
(D)
Rich Brass
(D)
Flutish Brass
(D)
Stereo Polysynth
(D)
JX Horns-Strings
(D)
Velo-Brass
(W)
Bones
(D)
Living Calliope
(D)
Griitttarr
(D)
Pipe Solo
(D)
Pressure Me Lead
(W)
Tine Wave
(D)
Shakuhachi
(D)
Digital Cello
(D)
Bottle Blower
(D)
D-50 Voices
(D)
Nylon Atmosphere
(D)
Soundtrack
(D)
Spacious Sweep
(W)
Syn-Harmonium
(W)
Choir
(D)
O K Chorale
(D)
Future Pad
(D)
Slow Rotor
(D)
Synthetic Electric
(D)
Cathedral Organ
(D)
Piano-Fifty
(D)
Rock Organ
(D)
Picked Guitar Duo
(D)
Pianissimo
(D)
PCM E-Piano
(D)
Reverb type
01.
02.
03.
04.
05.
06.
07.
08.
09.
10.
11.
12.
13.
14.
15.
16.
Small Hall
Medium Hall
Large Hall
Chapel
Box
Small Metal Room
Small Room
Medium Room
Medium Large Room
Large Room
Single Delay (102 ms)
Cross Delay (180 ms)
Cross Delay (224 ms)
Cross Delay (148-296 ms)
Short Gate (200 ms)
Long Gate (480 ms)
17.
18.
19.
20.
21.
22.
23.
24
25.
26.
27.
28.
29.
30.
31.
32.
Bright Hall
Large Cave
Steel Pan
Delay (248 ms)
Delay (338 ms)
Cross Delay (157 ms)
Cross Delay (252 ms)
Cross Delay (274-137 ms)
Gate Reverb
Reverse Gate (360 ms)
Reverse Gate (480 ms)
Slap Back
Slap Back
Slap Back
Twisted Space
Space
23
(Preset 2: New for D-05)
P2
Sound List
BANK 1
2
3
4
5
6
7
8
Reverb type
01.
02.
03.
04.
05.
06.
07.
08.
09.
10.
11.
12.
13.
14.
15.
16.
No.1
Neo Horizon
(D)
A Bright Day
(D)
Alienz in G
(D)
Grim Sweeper
(D)
Magnif Pad
(D)
Rain Forest
(D)
FastMosphere Pad
(D)
Zenigma Pad
(D)
Small Hall
Medium Hall
Large Hall
Chapel
Box
Small Metal Room
Small Room
Medium Room
Medium Large Room
Large Room
Single Delay (102 ms)
Cross Delay (180 ms)
Cross Delay (224 ms)
Cross Delay (148-296 ms)
Short Gate (200 ms)
Long Gate (480 ms)
2345678
Aqua Bells
(D)
Music Box
(W)
Space Harp
(D)
Higher Bell
(D)
Wonder Drops
(D)
Fly Fairy
(D)
Twinkle Bugs
(D)
Christmas Time
(D)
Lead with Joystk
(D)
Hammer Feel
(D)
Gargle Lead
(D)
Minneapolis
(D)
MuiltMod Ld
(D)
TrashTalk Ld
(D)
Fifty Lead
(D)
Narky Light
(D)
17.
18.
19.
20.
21.
22.
23.
24
25.
26.
27.
28.
29.
30.
31.
32.
D-50SynBrass
(D)
Darjiling
(D)
Tweeters
(D)
Spectral Voices
(D)
The Synth Brass
(D)
Chop Flutes
(D)
D-Choir
(D)
50 Flutes
(D)
Bright Hall
Large Cave
Steel Pan
Delay (248 ms)
Delay (338 ms)
Cross Delay (157 ms)
Cross Delay (252 ms)
Cross Delay (274-137 ms)
Gate Reverb
Reverse Gate (360 ms)
Reverse Gate (480 ms)
Slap Back
Slap Back
Slap Back
Twisted Space
Space
Fat Warm Pad
(D)
I Saw The Light
(D)
Future is Behind
(D)
Thoughts
(D)
Saw Strings
(D)
Atmostrings
(D)
Waving Strings
(D)
Elliptic Orbit
(D)
MoodSwingKeys
(D)
MiamiVibe EP
(D)
80s Clav
(D)
The House Piano
(D)
End of the 7 Era
(D)
Ripper Bars
(D)
Open Da Gate
(D)
Wide DooWah
(D)
PlaceLetsGo Bs
(D)
Power Key Bs
(D)
DoubleGritBs
(D)
MoonStroller Bs
(D)
Mono Octabass
(W)
Synthectric Bass
(D)
Bass Compression
(D)
ControllahBs
(D)
Industrial Move
(D)
Fantasy Orche MW
(D)
Transformed
(D)
DanceCombination
(D)
Rave Stab P
(D)
Auto Work
(S)
DeathBrassBand
(D)
Touchdown
(D)
24
(Preset 3:PN-D50-01)
P3
BANK 1
2
3
4
5
6
7
8
Reverb type
No.12345678
Bouncing Bows
(D)
Cello
(D)
Classical Horn
(D)
Tenor Saxophone
(D)
Flute-Piccolo
(D)
Synth Lead 1
(D)
Ham and Organ
(D)
Star Peace Chorus
(D)
Deep Analog Strings
(D)
Viola
(D)
Fanfare
(D)
Alto Saxophone
(D)
Oboe
(D)
Synth Lead 2
(W)
Slow Rotor 2
(D)
Spacy Voice
(D)
Psycho Strings
(D)
Solo Violin
(D)
Tuba
(W)
Soprano Saxophone
(D)
Bassoon
(D)
Griitttarr 2
(D)
Slow to Fast Rotor
(D)
Thinful
(D)
Warm Strings
(D)
Contra Bass
(D)
Velo-Brass 2
(W)
EPiano n Sopranino
(S)
Clarinet
(D)
5th Lead Synth
(W)
Good and Old Days
(W)
V-Harmonium
(D)
Deep String Ensmbl
(D)
Choir and Strings
(D)
Stab Brass
(D)
Wild Blow
(D)
Ocarina
(W)
Analog Solo
(D)
Percussive E-Organ
(D)
Android
(D)
Symphony Strings
(D)
Harpsi Strings
(D)
Mallet Horns
(D)
Squeeze de Sax
(W)
Breathing Pipe
(D)
Synth Lead 3
(W)
SlapBass and Organ
(S)
Nuns
(D)
Chase String Ensmb
(D)
Horns and Strings
(D)
Slow Brass Sweep
(D)
Harmonica
(W)
Calliope
(D)
Gotham Low
(W)
Pipe Organ
(W)
Pressure Pad
(D)
Sound List
Baroque Strings
(D)
Pulse Pad
(D)
Slappin Brass
(D)
Whistling Soldiers
(S)
Wabi Sabi
(D)
Taj Mahal
(D)
Weird Organ
(D)
Digital Sound
(D)
01.
02.
03.
04.
05.
06.
07.
08.
09.
10.
11.
12.
13.
14.
15.
16.
Small Hall
Medium Hall
Large Hall
Chapel
Box
Small Metal Room
Small Room
Medium Room
Medium Large Room
Large Room
Single Delay (102 ms)
Cross Delay (180 ms)
Cross Delay (224 ms)
Cross Delay (148-296 ms)
Short Gate (200 ms)
Long Gate (480 ms)
17.
18.
19.
20.
21.
22.
23.
24
25.
26.
27.
28.
29.
30.
31.
32.
Very Small Hall
Medium Small Hall
Medium Large Hall
Very Large Hall
Slap Back (short)
Slap Back (medium)
Slap Back (long)
Cross Delay (34-102 ms)
Cross Delay (103-206 ms)
Cross Delay (130 ms)
Cross Delay (306-153 ms)
Cross Delay (191 ms)
Cross Delay (220 ms)
Cross Delay (22.5-284 ms)
Cross Delay (382-11 ms)
Cross Delay (28-426 ms)
25
(Preset 4:PN-D50-02)
P4
BANK 1
2
3
4
5
6
7
8
Reverb type
No.12345678
Synthetic Piano 1
(D)
Electric Piano
(D)
Guitar Frets
(D)
Marimba
(D)
SambaDrum n Agogo
(S)
Fingered Bass
(D)
Stringz n Bellz
(D)
AQUA
(D)
Upright Pianer
(D)
Xmod Attack EPiano
(W)
Jazz Guitar
(W)
Xylophone
(D)
Drums Set 1
(S)
Slap Bass 1
(D)
Bright Wave
(D)
Jet Wars
(S)
Loud Piano
(D)
Harmonic E-Piano
(D)
Spanishart
(D)
Glockenspiel
(W)
Drums Set 2
(S)
Slap It
(D)
Gotham Chords
(D)
Orchestra Hit
(D)
Tack Piano
(D)
Reluctant E-Piano
(D)
Acoustic Guitr Box
(D)
Jamaican Steel
(D)
Percussion Set 1
(S)
Picked Bass
(D)
Wonderwave
(D)
Clock Factory
(D)
Synthetic Piano 2
(W)
Tines
(D)
Harp
(W)
Perc AAAH
(D)
Gron Percussion
(D)
Fretless Bass
(D)
GamelanBells 2
(D)
Gunre - Ricochet
(D)
High Piano
(D)
Old Clav
(W)
Koto
(D)
Tremolo BrassBells
(D)
Bell Tree
(W)
Acoustic Bass
(D)
Ethnic Fifth
(W)
Fast Forward
(W)
Two Part Invention
(D)
Painful Clav
(D)
Sitar
(D)
5th Voice Bells
(D)
Serrengetti
(D)
Synth Bass 2
(D)
Japanese Duo 1
(S)
Air Raid Siren
(D)
Sound List
HarpsichordCoupler
(W)
Flanging Clav
(D)
Hawaiian Palms
(S)
Xylo Gate
(W)
Bellocell
(D)
SlapBass-SynBrass
(S)
Japanese Duo 2
(S)
Sweep Loop on C
(D)
01.
02.
03.
04.
05.
06.
07.
08.
09.
10.
11.
12.
13.
14.
15.
16.
Small Hall
Medium Hall
Large Hall
Chapel
Box
Small Metal Room
Small Room
Medium Room
Medium Large Room
Large Room
Single Delay (102 ms)
Cross Delay (180 ms)
Cross Delay (224 ms)
Cross Delay (148-296 ms)
Short Gate (200 ms)
Long Gate (480 ms)
17.
18.
19.
20.
21.
22.
23.
24
25.
26.
27.
28.
29.
30.
31.
32.
Very Small Room
Medium Small Room
Medium Room
Large Room
Metal Can
Short Gate (140 ms)
Medium Gate (250 ms)
Long Gate (390 ms)
Reverse Gate (270 ms)
Reverse Gate (440 ms)
Delay (94 ms)
Delay (122 ms)
Delay (142 ms)
Cross Delay (168 ms)
Delay (212 ms)
Delay (290 ms)
26
(Preset 5:PN-D50-03)
P5
BANK 1
2
3
4
5
6
7
8
Reverb type
No.12345678
String Section
(D)
Vibrato Cello
(D)
Powerful Brass
(D)
Baritone Saxophone
(D)
Breathy Flute
(D)
Heavy Metal Lead
(D)
Jazz Organ
(D)
Whispy Voice
(D)
Syn-Strings Hi
(D)
String Quartette
(D)
Mute Trumpet
(W)
Silver Saxophones
(D)
Bohemian
(D)
Monophonic Lead
(D)
Huge Pipes
(D)
Alpha Omega Ensemble
(D)
Tension Strings
(D)
Pizz Typewriter
(D)
Westerly Brass
(D)
Saxcessive Tones
(D)
Recorder
(D)
Pulse Lead
(W)
Velocity Rotor
(D)
Voice n Sawz
(D)
Planetary Strings
(D)
Strings Horn (D)
Flugel Horn
(W)
Synthesized Sax
(W)
Breeze Pipe
(D)
Squeeze Lead
(D)
Choral Organ
(D)
4th Synth Voice
(D)
Symphony Orchestra
(D)
Strings ElecPiano
(D)
Eye Brasspad
(D)
Growl Saxophone
(D)
Flutes Ensemble
(D)
Energetical Lead
(D)
Click Organ
(D)
Husky Voices
(D)
Analog Syn-Strings
(D)
High-Strings Oboe
(D)
Trumpetters
(D)
Sopranino Sax
(D)
Woodwinds
(S)
Monotone Lead
(D)
Solid Beat
(D)
Stereo Panorama
(D)
Crescendo Strings
(D)
Cello-ViolaPiccolo
(D)
Pressure 5th Horns
(D)
Xarmonica
(W)
Pipe Bags
(D)
Harmonics Lead
(D)
Wavy Motion
(D)
Voyageur
(D)
Sound List
Warm Strings Pad
(D)
Bass-PianoStrings
(D)
Pianish Horns
(D)
Happy Whistler
(D)
Vibe n Clarinet
(S)
Metallic Lead
(D)
Pressure Generator
(D)
Glass Voice 2
(D)
01.
02.
03.
04.
05.
06.
07.
08.
09.
10.
11.
12.
13.
14.
15.
16.
Small Hall
Medium Hall
Large Hall
Chapel
Box
Small Metal Room
Small Room
Medium Room
Medium Large Room
Large Room
Single Delay (102 ms)
Cross Delay (180 ms)
Cross Delay (224 ms)
Cross Delay (148-296 ms)
Short Gate (200 ms)
Long Gate (480 ms)
17.
18.
19.
20.
21.
22.
23.
24
25.
26.
27.
28.
29.
30.
31.
32.
Cross Delay (114 ms)
Cross Delay (165 ms)
Cross Delay (198 ms)
Cross Delay (240 ms)
Tap Delay (110-38 ms)
Tap Delay (50-180 ms)
Tap Delay (250-500 ms)
Pan Delay (250-500 ms)
Single Delay (136 ms)
Single Delay (205 ms)
Single Delay (270 ms)
Single Delay (355 ms)
Single Delay (430 ms)
Single Delay (500 ms)
Rolling (short)
Rolling (long)
27
(Preset 6:PN-D50-04)
P6
BANK 1
2
3
4
5
6
7
8
Reverb type
No.12345678
Perc E-Piano
(D)
Spanish Guitar
(D)
Toys in the Attic
(D)
Sweet Vibes
(D)
Digital Atmosphere
(W)
Hopper Bass
(D)
Soundtrack n Hold
(D)
Marshy Zone
(D)
Ballad Piano Choir
(D)
Ringmod E-Guitar
(D)
Music Toybox
(D)
Clear Bell Pad
(W)
Polyphonic Synth
(D)
Electric Pick Bass
(D)
Reso Release
(D)
Dense Forest
(D)
New Age Piano
(D)
Gypsy Guitar
(D)
Bells Harmony
(D)
Marimbell
(D)
Pad Combo
(D)
Octave Synth Bass
(D)
Ballet Voices U-L
(D)
F-1 Grand Prix
(D)
Xmod E-Piano
(W)
Rock Guitar
(D)
Star Chime
(D)
Venetian Cafe
(S)
Attack-Reso Synth
(D)
Natural Bass
(D)
PressPan SamplHold
(D)
Passing Sky
(D)
Vividly Piano
(D)
HarpStrings
(D)
African Kalimba
(D)
Grand Canyon
(S)
Velo-Oct Pulse
(D)
Glide Bass
(D)
Twilight Zone
(D)
Devildom
(S)
Air Piano
(D)
Dulcimer Voice
(D)
Okinawa Session
(S)
Funky Bed Trax
(S)
Perc Release
(D)
Funky Reso-Bass
(D)
AfterBend-Panning
(D)
Haunted Bells
(D)
Honky-Tonk Piano
(D)
Combie Clav
(D)
Jamaican Sounds
(D)
Ohayashi
(S)
Steam Synth Pad
(D)
Steelblue Bass
(D)
All Diminish Chord
(D)
Vietnam FX
(S)
Sound List
Antique harpsichord
(D)
Stereo Clav
(D)
India
(S)
Koto-BambooFlute
(S)
Zean- - -
(D)
Funky Cutting
(S)
Cosmo Voices
(D)
Big Waves
(D)
01.
02.
03.
04.
05.
06.
07.
08.
09.
10.
11.
12.
13.
14.
15.
16.
Small Hall
Medium Hall
Large Hall
Chapel
Box
Small Metal Room
Small Room
Medium Room
Medium Large Room
Large Room
Single Delay (102 ms)
Cross Delay (180 ms)
Cross Delay (224 ms)
Cross Delay (148-296 ms)
Short Gate (200 ms)
Long Gate (480 ms)
17.
18.
19.
20.
21.
22.
23.
24
25.
26.
27.
28.
29.
30.
31.
32.
Small Hall
Medium Hall
Large Hall
Cave
Small Room
Medium Room
Large Room
Garage
Slap Back
Small Can
Metal Box
Medium Gate (320 ms)
Long Gate (430 ms)
Gate Reverse (370 ms)
Space
Flange Space
28
Sound List
Waveform
Oneshot
NumberIndicationPCM Name
1MarmbaMarimba
2VibesVibraphone
3Xylo1Xylophone 1
4Xylo2Xylophone 2
5Log_BsLog bass
6HammerHammer
7JpnDrmJapanese Drum
8KalmbaKalimba
9PluckPluck 1
10ChinkChink
11AgogoAgogo
123angleTriangle
13BellsBell’s
14NailsNail File
15PickPick
16LpianoLow Piano
17MpianoMid Piano
18HpianoHigh Piano
19HarpsiHarpsichord
20HarpHarp
21OrgprcOrgan Percussion
22SteelSteel Strings
23NylonNylon Strings
24Eguit1Electric Guitar 1
25Eguit2Electric Guitar 2
26DirtDirty Guitar
27P_BassPick Bass
28PopPop Bass
29ThumpThump
30UpriteUpright Bass
31ClarntClarinet
32BreathBreath
33SteamSteamer
34FluteHHigh Flute
35FluteLLow Flute
36GuiroGuiro
37IndFltIndian Flute
38HarmoFlute Harmonics
39Lips1Lips 1
40Lips2Lips 2
41TrumptTrumpet
42BonesTrombones
43ContraContrabass
44CelloCello
45VioBowViolin bow
46ViolnsViolins
47PizzPizzicart
Loop
NumberIndicationPCM Name
48DrawbrDraw bars (Loop)
49HorganHigh Organ (Loop)
50LorganLow Organ (Loop)
51EP_lp1Electric Piano (Loop 1)
52EP_lp2Electric Piano (Loop 2)
53CLAVlpClavi (Loop)
54HC_lpHarpsichord (Loop)
55EP_lp1Electric Bass (Loop 1)
56AB_lpAcoustic Bass (Loop)
57EB_lp2Electric Bass (Loop 2)
58EB_lp3Electric Bass (Loop 3)
59EG_lpElectric Guitar (Loop)
60CELLlpCELLlp (Loop)
61VIOLlpViolin (Loop)
62ReedlpLead (Loop)
63SAXip1Sax (Loop 1)
64SAXlp2Sax (Loop 2)
65Aah_lpAah (Loop)
66Ooh_lpOoh (Loop)
67Manlp1Male (Loop 1)
68Spect1Spectrum 1 (Loop)
69Spect2Spectrum 2 (Loop)
70Spect3Spectrum 3 (Loop)
71Spect4Spectrum 4 (Loop)
72Spect5Spectrum 5 (Loop)
73Spect6Spectrum 6 (Loop)
74Spect7Spectrum 7 (Loop)
75Manlp2Male (Loop 2)
76NoiseNoise (Loop)
Loop
(Some of the sounds 1 to 76, are combined and looped.)
* This message is transmitted at intervals of approximately 250 msec.
7 System Exclusive Messages
Status
F0H :System Exclusive
F7H : EOX (End of Exclusive)
Transmitted in the following three cases.
1. When Operating Bulk-Dump
2. If Exclusive of System MIDI is “P-Dump,” this unit transmits all parameters in the patch when the
patch is changed.
3. If Exclusive of System MIDI is “TxEdit,” this unit transmits the parameter when the parameter is
edited.
Refer to Section 3 to see details.
2. Receive data
9Channel Voice Messages
7 Note o
Status 2nd byte 3rd byte
8nH kkH vvH
9nH kkH 00H
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
kk = note number: 00H - 7FH (0 - 127)
vv = note o velocity: 00H - 7FH (0 - 127)
7 Note on
Status 2nd byte 3rd byte
9nH kkH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
kk = note number: 00H - 7FH (0 - 127)
vv = note on velocity: 01H - 7FH (1 - 127)
7 Control Change
6Bank Select (Controller number 0, 32)
Status 2nd byte 3rd byte
BnH 00H mmH
BnH 20H llH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm, ll = Bank number: 00 00H - 7F 7FH (bank.1 - bank.16384)
* The Patches corresponding to each Bank Select are as follows.
BANK SELECT
MSBLSB
000
001
002
003
004
005
087
006
007
008
009
010
011
012
013
PROGRAM
NUMBER
BATCH BANKPATCH NUMBER
001 - 064Internal 111 - 88
001 - 064Internal 211 - 88
001 - 064Internal 311 - 88
001 - 064Internal 411 - 88
001 - 064Internal 511 - 88
001 - 064Internal 611 - 88
001 - 064Internal 711 - 88
001 - 064Internal 811 - 88
001 - 064Preset 111 - 88
001 - 064Preset 211 - 88
001 - 064Preset 311 - 88
001 - 064Preset 411 - 88
001 - 064Preset 511 - 88
001 - 064Preset 611 - 88
6Modulation (Controller number 1)
Status 2nd byte 3rd byte
BnH 01H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Modulation depth: 00H - 7FH (0 - 127)
6Portamento Time (Controller number 5)
Status 2nd byte 3rd byte
BnH 05H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Portamento Time: 00H - 7FH (0 - 127)
34
MIDI Implementation
6Data Entry (Controller number 6, 38)
Status 2nd byte 3rd byte
BnH 06H mmH
BnH 26H llH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm, ll = the value of the parameter specied by RPN/NRPN
mm = MSB, ll = LSB
6Volume (Controller number 7)
Status 2nd byte 3rd byte
BnH 07H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Volume: 00H - 7FH (0 - 127)
6Hold 1 (Controller number 64)
Status 2nd byte 3rd byte
BnH 40H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Control value: 00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON
6Portamento Switch (Controller number 65)
Status 2nd byte 3rd byte
BnH 41H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Control value: 00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON
6RPN MSB/LSB (Controller number 100, 101)
Status 2nd byte 3rd byte
BnH 65H mmH
BnH 64H llH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm = upper byte (MSB) of parameter number specied by RPN
ll = lower byte (LSB) of parameter number specied by RPN
<<< RPN >>>
Control Changes include RPN (Registered Parameter Numbers), which are extended.
When using RPNs, rst RPN (Controller numbers 100 and 101; they can be sent in any order) should
be sent in order to select the parameter, then Data Entry (Controller numbers 6 and 38) should be
sent to set the value.
This device receives the following RPNs.
RPN Data entry
MSB, LSB MSB, LSB Notes
00H, 00H mmH, llH Pitch Bender Range
00H, 01H mmH, llH Fine Tuning
mm: 00H - 0CH (0 - 12 semitones)
ll: ignored (processed as 00H)
Up to 1 octave can be specied in semitone
steps.
* When this message is received, all notes currently sounding on the corresponding channel will
be turned o.
7 Reset All Controllers (Controller number 121)
Status 2nd byte 3rd byte
BnH 79H 00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* When this message is received, all controllers on the corresponding channel will be set to their
reset values.
7 MONO (Controller number 126)
Status 2nd byte 3rd byte
BnH 7EH mmH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm = mono number: 00H - 10H (0 - 16)
MONO mode, each message is recognized on the channel shown below.
mm Channel range that is specied
0 8
1-8 1-8
9-16 8
17 or higher Ignored
If mono mode is detected, each type of message is recognized on the channels shown below,
according to the SYSTEM MIDI “Control” setting.
Message
Note on/o
Control Change
Mode Message
Program Change
Aftertouch
Pitch Bender Change
Exclusive
“Basic” refers to the basic channel specied by the SYSTEM MIDI “MIDI CH” setting; “global” refers to
the MIDI channel that is numbered one below the basic channel. However, if the basic channel is 1,
the global channel will be 16.
7 POLY (Controller number 127)
Status 2nd byte 3rd byte
BnH 7FH 00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* These Mode Messages (2nd byte = 123-127) are also recognized as All Sounds O and Reset All
Controllers.
Control in MIDI function
B.CHG.CH
individual
basicGlobal
basicGlobal
basicGlobal
basicGlobal
individual
basicGlobal
35
MIDI Implementation
9System Realtime Message
7 Active Sensing
Status
FEH
* When Active Sensing is received, the unit will begin monitoring the intervals of all further mes-
sages. While monitoring, if the interval between messages exceeds 300 ms, the same processing
will be carried out as when All Notes O are received, and message interval monitoring will be
halted.
7 System Exclusive Message
Status
F0H : System Exclusive
F7H : EOX (End of Exclusive)
* Exclusive message can change either each parameter individually or all parameters, of a patch or
tone.
* Refer to Section 3 to see details.
3. Exclusive Communication
93.1 Message Format
Roland’s exclusive format (type IV) messages all have the following structure.
ByteExplanation
FOHExclusive status
41HRoland ID
DEVDevice-ID
MDLModel-ID
CMDCommand-ID
[BODY]Data
F7HEOX (End Of Exclusive)
7 MIDI status (F0H), (F7H)
Exclusive messages are enclosed between two status bytes; a “maker ID” is required after the F0H
status byte. <This is prescribed by MIDI Specication version 1.0.>
7 Maker ID (41H)
This is Roland’s ID. The “maker ID” species the manufac turer whose exclusive message this is.
7 Device ID “DEV”
This distinguishes between multiple devices. Normally, this will be a value that is one less than the
“basic channel” (00H-0FH), but in the case of a device that has multiple basic channels, it may also
be specied as (00H-1FH).
7 Model ID “MDL”
This has a xed value for each model. However, if the same data is used by diering models, the
same value is used. For expansion, (00H) is used; the number of (00H) is also used to dierentiate
various things.
This is the actual body of data that is transmitted or received. The size and content dier depending
on the “model ID” and “command ID.”
93.2 Data Transfer Using Address Mapping
Address mapping is the method in which data is transferred according to the format described
in section 3.1. With this method, waveform data, sound data, switch information, and parameters
are assigned to the address space specied for each model, so that various types of data can be
transferred by specifying its address.
This means that the data transfer method does not dier depending on the model or the type of
data. There are two methods of transferring the data: one-way and handshake.
Depending on the model and on the type of data, one or another of the two methods is used, or in
some cases only one method is possible.
7 One-way method (see 3.3)
This method is suitable for transferring relatively small amounts of data; it transfers data by
unilaterally transmitting an exclusive message.
Connection diagram
Device A
MIDI OUT
MIDI IN
If “data request” (see 3) is used, connection 2 is required.
1
2
Device B
MIDI IN
MIDI OUT
7 Handshake method (see 3.4)
This method transfers data using bi-directional verication (handshaking) between the transmitting
and receiving devices. When transferring large amounts of data, this method provides high
reliability and faster transfer.
Connection diagram
Device A
MIDI OUT
MIDI IN
Both connections 1 and 2 are required.
Regarding the above two methods
* The “command ID” is xed according to the transfer method.
* Data transfer cannot occur unless both device [A] and device [B] use the same method, are both
in a state that allows them to transfer data, and are both set to matching “device ID” and “model
I D.”
1
2
Device B
MIDI IN
MIDI OUT
93.3 Transferring Data Using the One-Way
Method
When transferring relatively small amount of data, this method transmits the data unilaterally
without checking each message. However, when consecutively sending large amount of data,
an appropriate interval of time (at least 20 msec) is inserted between transmissions. This method
requires that the receiving device be able to correctly receive the data within that time.
Types of message
ByteExplanation
Request data 1 RQ1
Data setDT1
(11H)
(12H)
36
MIDI Implementation
7 Request data 1 “RQ1” (11H)
Transmit this when you want the other device to send you data. The address and size indicate the
size of data that is requested.
If this message is received, and if that device is able to transmit data, and the address and size are
appropriate, the requested data is sent as a “data reset” message. If these conditions are not met,
nothing is sent.
ByteExplanation
F0HExclusive status
41HRoland ID
DEVDevice-ID
14HModel-ID (D-50)
11HCommand-ID
aaHAddress MSB
ssHSize MSB
sumCheck Sum
F7HEOX (End Of Exclusive)
* The size indicates the address of the entire data that is being requested; it is not the number of
bytes of data in a single “data set 1” message.
* For each model, the amount of data that can be transmitted at one time is xed depending on
the type of data, and in some cases the data must be transmitted and received in divisions of the
specied address.
* The address and size are numbers of bytes, and are determined for each “model ID.”
* The check sum is the value that causes the lower seven bits to be zero when the address, the
size, and the check sum itself are added.
LSB
LSB
7 Data set 1 “DT1” (12H)
This transmits the actual data.
Although each individual byte of data has an address, this message allows the address of a single
item of data, or the starting address of multiple items of data, together with the data alone, to be
transmitted in the order of the addresses.
According to the MIDI specication, messages other than realtime messages cannot interrupt an
exclusive message. In consideration of devices that implement “soft-thru,” Roland limits the amount
of data that is transferred in a single “data set 1” to a maximum of 256 bytes; for this reason, large
amount of data that exceed 256 bytes are divided and transmitted in multiple pieces.
ByteExplanation
F0HExclusive status
41HRoland ID
DEVDevice-ID
14HModel-ID (D-50)
12HCommand-ID
aaHAddress MSB
ssHData
sumCheck Sum
F7HEOX (End Of Exclusive)
* This message allows transfer of just the valid portion within the range indicated by the “data
request 1” message.
* For each model, the number of data items that can be transmitted at once is determined accord-
ing to the type of data, and in some cases, these must be transmitted or received at divisions of
the specied address.
* The number of address bytes is determined for each “model ID.”
* The check sum is the value that causes the lower seven bits to be zero when the address, the
size, and the check sum itself are added.
LSB
7 Example of transmission and reception
6When device (A) transfers data to device (B)
Simply transmit a “data set 1” message.
Device ADevice B
“Data set 1”
* Make a time interval of 20 msec or more
“Data set 1”
“Data set 1”
6When device (B) requests data transmission from device (A)
First a “data request 1” message is transmitted. Then, device (A) transmits a “data set 1” message.
Device ADevice B
“Request data”
“Data set 1”
* Make a time interval of 20 msec or more
“Data set 1”
“Data set 1”
93.4 Transferring Data Using the Handshake
Method
The handshake method transfers data while performing bi-directional verication between the two
devices. Since data is transferred while checking whether it was transferred correctly, it is highly
reliable, and since data is transmitted successively as soon as the receiving device is ready, data
transfer takes a shorter time than the one-way method which involves waiting for an interval of
time.
When transferring a large amount of MIDI data, such as sampler waveform data or data for all
sounds of a synthesizer, the handshake method is more appropriate than the one-way method.
Types of message
ByteExplanation
Want to send dataWSD (40H)
Request dataRQD (41H)
Data setDAT (42H)
Acknowiedge
End of dataEOD (45H)
Communication
error
RejectionRJC (4FH)
7 Want to send data “WSD” (40H)
Transmit this when you want to send data to the other device. The address and size indicate the
amount of data that you want to send.
If this message is received, and if that device is able to receive data, and the address and size are
appropriate, then it transmits an “acknowledge” message. If not, the device transmits a “ rejection”
message.
ByteExplanation
F0HExclusive status
41HRoland ID
DEVDevice-ID
14HModel-ID (D-50)
40HCommand-ID
aaHAddress MSB
ACK (43H)
ERR (4EH)
LSB
37
MIDI Implementation
ByteExplanation
ssHSize MSB
LSB
sumCheck Sum
F7HEOX (End Of Exclusive)
* The size indicates the address range of the entire data that is being requested; it is not the
number of bytes of data in a single “data set” message.
* For some models, the amount of data that can be transmitted at one time might be xed
depending on the type of data, and in some cases the data must be transmitted and received in
specic divisions or divided by addresses.
* The address and size are the same number of bytes, and are determined for each “model ID.”
* The check sum is the value that causes the lower seven bits to be zero when the address, the
size, and the check sum itself are added.
7 Request data “RQD” (41H)
This is transmitted when requesting the other device to transmit data. The address and size indicate
the data and the amount being requested.
If this message is received, and if that device is in a condition of being able to transmit data, and if
the address and size are appropriate, then it transmits the requested data as a “data set” message. If
not, the device transmits a “rejection” message.
ByteExplanation
F0HExclusive status
41HRoland ID
DEVDevice-ID
14HModel-ID (D-50)
41HCommand-ID
aaHAddress MSB
LSB
ssHSize MSB
LSB
sumCheck Sum
F7HEOX (End Of Exclusive)
* The size indicates the address range of the entire data that is being requested; it is not the
number of bytes of data in a single “data set” message.
* For each model, the amount of data that can be transmitted at one time might be xed
depending on the type of data, and in some cases the data must be transmitted and received in
divisions of specic addresses.
* The address and size are the same number of bytes, and are determined for each “model ID.”
* The check sum is the value that causes the lower seven bits to be zero when the address, the
size, and the check sum itself are added.
7 Data set “ DAT” (42H)
This transfers the actual data.
Although each byte of the data has an address, this message allows the address of a single item
of data, or the starting address of multiple items of data, together with the data along, to be
transmitted in the order of the addresses.
According to the MIDI specication, messages other than realtime messages cannot interrupt an
exclusive message. In consideration of devices that implement “soft-thru,” Roland limits the amount
of data that is transferred in a single “data set” to a maximum of 256 bytes; for this reason, large
amount of data that exceed 256 bytes are divided and transmitted in multiple pieces.
ByteExplanation
F0HExclusive status
41HRoland ID
DEVDevice-ID
14HModel-ID (D-50)
42HCommand-ID
aaHAddress MSB
ssHData
LSB
ByteExplanation
sumCheck Sum
F7HEOX (End Of Exclusive)
* This message allows transfer of just the valid portion within the range indicated by the “data
request” or “data transmission request” message.
* For each model, the number of data items that can be transmitted at once might be determined
according to the type of data, or might have to be transmitted and received at divisions of the
specied address.
* The number of address bytes is determined for each “model ID.”
* The check sum is the value that causes the lower seven bits to be zero when the address, the
size, and the check sum itself are added.
7 Acknowiedge “ACK” (43H)
This message is transmitted when a message such as “data transmit/receive request,” “data set,”
or “data end” was received, and that message was correctly received and the corresponding
preparations or processing were completed. After the other device receives this message, it
proceeds to the next operation.
ByteExplanation
F0HExclusive status
41HRoland ID
DEVDevice-ID
14HModel-ID (D-50)
43HCommand-ID
7FHEOX (End Of Exclusive)
7 End of data “EOD” (45H)
This message is transmitted in order to inform the other device that the data has ended. After this
message, an “acknowledge” message is received from the other device, and then transfer ends.
ByteExplanation
F0HExclusive status
41HRoland ID
DEVDevice-ID
14HModel-ID (D-50)
45HCommand-ID
7FHEOX (End Of Exclusive)
7 Communication error “ERR” (4EH)
If the message could not be received correctly, such as if check sum value does not match, then this
message is transmitted to inform the other device of the error. However, it is also permissible to end
communication by transmitting a “rejection” message instead of this message.
If this message is received, the last-transmitted message may be retransmitted once again, or a
“rejection” message may be transmitted to end communication.
ByteExplanation
F0HExclusive status
41HRoland ID
DEVDevice-ID
14HModel-ID (D-50)
4EHCommand-ID
7FHEOX (End Of Exclusive)
38
MIDI Implementation
7 Rejection “RJC” (4FH)
This message is transmitted if you wish to forcibly end communication for some reason. This
message could be transmitted in the following cases.
5If the size and address value indicated in a “data transmit/receive request” or “data request”
was inappropriate, or if the device is not in a state in which it can transmit or receive data
5If the address or number of the data that was transmitted is inappropriate
5If data transmission/reception was stopped by a panel operation, etc.
5If a communication error occurred
This message can be transmitted at any time by either device, and the device that receives it must
immediately stop communication.
ByteExplanation
F0HExclusive status
41HRoland ID
DEVDevice-ID
14HModel-ID (D-50)
4FHCommand-ID
7FHEOX (End Of Exclusive)
7 Example of the transmitting device
When device (A) transfers data to device (B)
Device ADevice B
“Want to send data”
“Acknowiedge”
“Data set”
“Acknowiedge”
“Data set”
“Acknowiedge”
“End of data”
“Acknowiedge”
When device (A) requests data transmission from device (B)
Device ADevice B
“Request data”
“Data set”
“Acknowiedge”
“Data set”
“Acknowiedge”
“End of data”
2. When device (B) rejects data retransmission, and terminate communic ation
Device ADevice B
“Data set”
“Acknowiedge”
(error occurs) x
“Data set”
“Communication error”
(terminate)
3. When device (A) terminates immediately
Device ADevice B
“Rejection”
“Data set”
“Acknowiedge”
(error occurs) x
“Rejection”
“Data set”
(terminate)
93.5 Address mapping
7 Temporary area
Address Description
[00-00-00] Upper Partial-1 temp-area
[00-00-40] Upper Partial-2 temp-area
[00-01-00] Upper Common temp-area
[00-01-40] Lower Partial-1 temp-area
[00-02-00] Lower Partial-2 temp-area
[00-02-40] Lower Common temp-area
[00-03-00] Patch temp-area
7 Work area
The data in the bank of the currently selected patch can be transmitted and received using the
following addresses.
Address Description
[02-00-00] Patch Memory 1-1
[02-03-40] Patch Memory 1-2
: :
[03-5C-40] Patch Memory 8-8
[03-60-00] Reverb Data 17
[03-62-78] Reverb Data 18
: :
[04-0C-08] Reverb Data 32
“Acknowiedge”
When an error occurs while device (A) is receiving data from device
(B)
1. When requesting retransmission of data from device (B)
(An “H” is appended to the end of numbers in hexadecimal notation.)
In MIDI documentation, data values and addresses/sizes of Exclusive messages, etc. are expressed
as hexadecimal values for each 7 bits.
The following table shows how these correspond to decimal numbers.
DHDHDHDH
000H3220H6440H9660H
101H3321H6541H9761H
202H3422H6642H9862H
303H3523H6743H9963H
404H3624H6844H10064H
505H3725H6945H10165H
606H3826H7046H10266H
707H3927H7147H10367H
808H4028H7248H10468H
909H4129H7349H10569H
100AH422AH744AH1066AH
110BH432BH754BH1076BH
120CH442CH764CH1086CH
130DH452DH774DH1096DH
140EH462EH784EH1106EH
150FH472FH794FH1116FH
1610H4830H8050H11270H
1711H4931H8151H11371H
1812H5032H8252H11472H
1913H5133H8353H11573H
2014H5234H8454H11674H
2115H5335H8555H11775H
2216H5436H8656H11876H
2317H5537H8757H11977H
2418H5638H8858H12078H
2519H5739H8959H12179H
261AH583AH905AH1227AH
271BH593BH915BH1237BH
281CH603CH925CH1247CH
291DH613DH935DH1257DH
301EH623EH945EH1267EH
311FH633FH955FH1277FH
D: decimal
H: hexadecimal
* Decimal values such as MIDI channel, bank select, and program change are listed as one greater
than the values given in the above table.
* A 7-bit byte can express data in the range of 128 steps. For data where greater precision is
required, we must use two or more bytes. For example, two hexadecimal numbers aa bbH
expressing two 7-bit bytes would indicate a value of aa x 128+bb.
* In the case of values which have a +/- sign, 00H = -64, 40H = +/-0, and 7FH = +63, so that the
decimal expression would be 64 less than the value given in the above chart. In the case of
two types, 00 00H = -8192, 40 00H = +/-0, and 7F 7FH = +8191. For example, if aa bbH were
expressed as decimal, this would be aa bbH - 40 00H = aa x 128+bb - 64 x 128.
* Data marked “Use nibbled data” is expressed in hexadecimal in 4-bit units. A value expressed as
a 2-byte nibble 0a 0bH has the value of a x 16+b.
<Example1> What is the decimal expression of 5AH?
From the preceding table, 5AH = 90
<Example2> What is the decimal expression of the value 12 34H
given as hexadecimal for each 7 bits?
From the preceding table, since 12H = 18 and 34H = 52
18 x 128 + 52 = 2356
<Example3> What is the decimal expression of the nibbled value 0A
03 09 0D?
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH = 13
((10 x 16 + 3) x 16 + 9) x 16 + 13 = 41885
<Example4> What is the nibbled expression of the decimal value
1258?
16 ) 1258
16 ) 78...10
16 ) 4...14
0... 4
Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 = 0AH, the result is:
00 04 0E 0AH.
44
Linear Synthesizer
Model: D-05
Function...TransmittedRecognizedRemarks
Basic ChannelDefault
Changed
ModeDefault
Messages
Altered
1
1–16
x
**************
MIDI Implementation Chart
1
1–16
Mode 3
Mono, Poly,
Omni O
Mode 1 0 Mode 3
Mode 2 0 Mode 4
Memorized
Date: Sep. 09, 2017
Version: 1.00
Note
Number
VelocityNote ON
AftertouchKey’s
Pitch Bendo *1 o *1
Control Change0,32
Program Change0-127 *1 0-63 *1
System Exclusiveo *1 o *1
System
Common
System Real
Time
Aux Message: All Sound O
Notes
: True Voice
Note OFF
Ch’s
100,101
: Song Pos
: Song Sel
: Tune
: Clock
: Start
: Continue
: Stop
: Reset All Controllers
: Local On/O
: All Notes O
: Omni Mode O
: Omni Mode On
: Mono Mode On
: Poly Mode On
: Active Sensing
: System Reset
*1 Can be set to O or X manually, and memorized.
*2 RPC=Registered parameter control number.
RPC#0 : Pitch bend sensitivity
RPC#1 : Master ne tuning
Parameter Values are given by Data Entry
0–127
**************
o
x
x
x
o *1
1
o *1
5
x
7
x
6,38
x
64
x
65
o *1
x
x
x
x
o
o
x
o
x
o
o
x
0–127
0–127
o
x
x
o *1
o *1
o *1
o *1
o *1
o *2
o *1
o *1
(0,1) *2
x
x
x
o
o
o
o
o
o (123-127)
o
x
Bank select
Modulation
Portamento Time
Volume
Data Entry
Hold 1
Portament SW
RPC (LSB,MSB)
Memorized
Mode 1: Omni On, Poly Mode 2: Omni On, Mono
Mode 3: Omni O, Poly Mode 4: Omni O, Mono
o: Yes
x: No
45
Loading...
+ hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.