Roland AT-900C Instruction

Model: MUSIC ATELIER
AT-900/900C/800/500/300/100/75 Date: Sep. 19, 2008 Version: 1.00

1. Receive Channel

Performance Parts and Transmission Channels

This instrument contains two sound generators: one for SMF data playback (GM2/GS) and one for
keyboard performance. Normally, data received at the MIDI In connector will control only the
sound generator for SMF data playback. However by changing the MIDI IN Mode setting, you can
also control the keyboard sound generator from MIDI In.
For instructions on changing the MIDI IN mode, refer to the Owner’s Manual. For instructions on
controlling each sound generator, refer to the “Received data” section.
* In this document, the Music ATELIER AT-900/900C/800/500/300/100/75 models are collectively
referred to as “the ATELIER.”
MIDI IN MODE
Mode
MODE 1 Control the instrument as a GM2/GS sound generator.
MODE 2 Channels 5 through 10 and Channels 12,14,15 are transmitted to the GM2/
The correspondence between channels and parts in each mode is described below.
Channel MODE1 MODE2
1 GM2/GS Solo
2 GM2/GS Pedal
3 GM2/GS Lower
4 GM2/GS Upper
5-10 GM2/GS GM2/GS
11 GM2/GS Drums/SFX
12 GM2/GS GM2/GS
13 GM2/GS Manual Percussion*
14-15 GM2/GS GM2/GS
16 GM2/GS Control
* The AT-300/100/75 do not have Manual Percussion.

MIDI Channels on SMF Music Data

This instrument contains two sound generators. Commercial SMF music data is played back using
the GM2/GS sound generator. The correspondence between channels and tracks when the AT’s
Track Mute function is used is described below.
Track Channel
RHYTHM 10
ACCOMP 5, 6, 7, 8, 9, 11, 12, 13, 14, 15, 16
BASS 2
LOWER 3
UPPER 4
SOLO 1
When SMF music data created using the ATELIER is used, the parts of the performance played by
hand are transmitted to the sound generator used for the keyboard performance, and the
automatic accompaniment portions (rhythm performances, Arranger) are transmitted to the
GM2/GS sound generator.
The correspondence between channels and parts for SMF music data created using the ATELIER is
described below.
Ch Part
1 Solo
2 Pedal/Accomp (Bass)
3 Lower
4 Upper
5-6 (blank)
7-9 Accomp
10 Accomp (Rhythm)
11 Drums/SFX
12 Accomp
13 Manual Percussion
14-15 Accomp
16 Control
* The AT-300/100/75 do not have Manual Percussion.
Explanation
GS sound generator, and all other channels are transmitted to the
keyboard sound generator. When the Pedal part tone has been selected,
Channel 2 is transmitted to the sound generator used for the keyboard
performance; if no tone has been selected, it is transmitted to the GM2/GS
sound generator.

2. Transmit Channel

Keyboard and Transmit Channel

You can control external MIDI devices using the ATELIER’s MIDI Out connector. Data describing
what is played on the Upper keyboard, the Lower keyboard, and the pedalboard is transmitted
over MIDI channels for the respective parts. Messages from the ATELIER’s expression pedal and PC
Numbers set in the Registrations are transmitted on the Control channel. The channels used for
transmission can be changed individually for each Registration. For instructions on how to change
the transmission channels, refer to the Owner’s Manual.
Channel (default) Content Transmitted
Upper (4) Key information from the Upper keyboard is transmitted.
Lower (3) Key information from the Lower keyboard is transmitted.
Pedal (2) Performance information from the pedalboard is
transmitted.
Solo (1) When “Solo to Lower” is set to ON, Solo part key information
from the Lower keyboard is transmitted.
Control (16) Expression pedal information and PC Numbers set in the
Registrations are transmitted.
* The PC Number is transmitted when Send PC Switch is set to ON.
* For more details regarding the data that is transmitted, refer to “Transmit data” (p. 8).

3. Receive Data

[GM2] This indicates that the message will be received if the MIDI IN Mode is
MODE 1 and the unit is in GM2 mode. Use GM2 System On (p. 5) to select
GM2 mode.
[GM1] This indicates that the message will be received if the MIDI IN Mode is
MODE 1 and the unit is in GM1 mode. Use GM1 System On (p. 5) to select
GM1 mode.
[GS] This indicates that the message will be received if the MIDI IN Mode is
MODE 1 and the unit is in GS mode. Use GS Reset (p. 5) to select GS mode.
[AT] This indicates that the message will be received on the keyboard part if the
MIDI IN Mode is MODE 2. For details on the keyboard part, refer to “Receive
channel” (p. 1).

Channel Voice Messages

Note off [GM2] [GM1] [GS] [AT]
Status 2nd byte 3rd byte
8nH kkH vvH
9nH kkH 00H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 00H-7FH (0-127)
vv = note off velocity: 00H-7FH (0-127)
* For Drum Parts, these messages are received when Rx.NOTE OFF = ON for each Instrument
[GS].
* The velocity values of Note Off messages are ignored.
Note on [GM2] [GM1] [GS] [AT]
Status 2nd bytes 3rd byte
9nH kkH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 00H-7FH (0-127)
vv = note on velocity: 01H-7FH (1-127)
* Not received when Rx.NOTE MESSAGE = OFF [GS]. (Initial value is ON)
* For Drum Parts, not received when Rx.NOTE ON = OFF for each Instrument [GS].
Polyphonic Key Pressure [GS]
Status 2nd bytes 3rd byte
AnH kkH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 00H-7FH (0-127)
vv = key pressure: 00H-7FH (0-127)
* Not received when Rx.POLY PRESSURE (PAf) = OFF [GS]. (Initial value is ON)
* The resulting effect is determined by System Exclusive messages. With the initial settings,
there will be no effect [GS].
* Not Received in Keyboard Part.
1PS
Copyright © 2008 ROLAND CORPORATION
All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND CORPORATION.
1
MIDI Implementation
Control Change
* When Rx.CONTROL CHANGE = OFF, all control change messages except for Channel Mode
messages will be ignored [GS].
* The value specified by a Control Change message will not be reset even by a Program Change,
etc.
Bank Select (Controller number 0, 32) [GM2] [GS]
Status 2nd bytes 3rd byte
BnH 00H mmH
BnH 20H llH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
mm, ll = Bank number: 00 00H-7F 7FH (bank.1-bank.16384),
Initial Value = 00 00H (bank.1)
* After receiving “GM1 System On,” Bank Select messages will be ignored. After receiving “GM2
System On” or “GS Reset,” Bank Select messages will be recognized.
* Bank Select processing will be suspended until a Program Change message is received.
* Specification of the tones used by keyboard parts is accomplished using System Exclusive
messages (p. 9).
Modulation (Controller number 1) [GM2] [GM1] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 01H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Modulation depth: 00H-7FH (0-127)
* Not received when Rx.MODULATION = OFF [GS]. (Initial value is ON)
* The resulting effect is determined by System Exclusive messages. With the initial settings, this
is Pitch Modulation Depth [GS].
Portamento Time (Controller number 5) [GM2] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 05H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Portamento Time: 00H-7FH (0-127), Initial value = 00H (0)
* This adjusts the rate of pitch change when Portamento is ON or when using the Portamento
Control. A value of 0 results in the fastest change.
Expression (Controller number 11) [GM2] [GM1] [GS] [AT]
Status
BnH 0BH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Expression: 00H-7FH (0-127), Initial Value = 7FH (127)
* It can be used independently from Volume messages. Expression messages are used for
musical expression within a performance; e.g., expression pedal movements, crescendo and
decrescendo.
* Not received when Rx.EXPRESSION = OFF [GS]. (Initial value is ON)
* If received on the Control Channel while MIDI IN Mode 2 is in effect, this changes the ATELIER’s
overall volume in the same manner as the instrument’s expression pedal. The volume of
individual keyboard parts cannot be controlled independently [AT].
2nd bytes 3rd byte
Hold 1 (Controller number 64) [GM2] [GM1] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 40H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-7FH (0-127)
* Not received when Rx.HOLD1 = OFF. [GS] (Initial value is ON)
Portamento (Controller number 65) [GM2] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 41H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-7FH (0-127) 0-63 = OFF, 64-127 = ON
* Not received when Rx.PORTAMENTO = OFF [GS]. (Initial value is ON)
Sostenuto (Controller number 66) [GM2] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 42H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-7FH (0-127) 0-63 = OFF, 64-127 = ON
* Not received when Rx.SOSTENUTO = OFF [GS]. (Initial value is ON)
Data Entry (Controller number 6, 38) [GM2] [GM1] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 06H mmH
BnH 26H llH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
mm, ll = the value of the parameter specified by RPN/NRPN
mm = MSB, ll = LSB
Volume (Controller number 7) [GM2] [GM1] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 07H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Volume: 00H-7FH (0-127), Initial Value = 64H (100)
* Volume messages are used to adjust the volume balance of each Part.
* Not received when Rx.VOLUME = OFF [GS]. (Initial value is ON)
* Volume messages cannot independently control the layered (Organ, Symphonic, Orchestral)
parts of the keyboard part. If you need to independently control the parts that are layered on
the keyboard part, or to control Vintage Organ, you must use system exclusive messages for
the keyboard part (p. 12) [AT].
Panpot (Controller number 10) [GM2] [GM1] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 0AH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = pan: 00H-40H-7FH (Left-Center-Right),
Initial Value = 40H (Center)
* For Rhythm Parts, this is a relative adjustment of each Instrument’s pan setting [GS].
* Not received when Rx.PANPOT = OFF [GS]. (Initial value is ON)
* This does not affect effects such as reverb or rotary sound.
Soft (Controller number 67) [GM2] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 43H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-7FH (0-127) 0-63 = OFF, 64-127 = ON
* Not received when Rx.SOFT = OFF [GS]. (Initial value is ON)
* Effects may vary depending on the tone used.
Resonance (Controller number 71) [GM2] [AT]
Status 2nd bytes 3rd byte
BnH 47H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-40H-7FH (-64-0-+63)
* With certain tones, there may be no effect at all.
Release Time (Controller number 72) [GM2] [AT]
Status 2nd bytes 3rd byte
BnH 48H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-40H-7FH (-64-0-+63)
* With certain tones, there may be no effect at all.
Attack Time (Controller number 73) [GM2] [AT]
Status 2nd bytes 3rd byte
BnH 49H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-40H-7FH (-64-0-+63)
* With certain tones, there may be no effect at all.
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MIDI Implementation
Effect 3 (Chorus Send Level) (Controller number 93) [GM2] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 5DH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-7FH (0-127), Initial Value = 00H (0)
* This message adjusts the Chorus Send Level of each Part.
* This message cannot independently control the layered (Organ, Symphonic, Orchestral) parts
of the keyboard part. If you need to control them independently, use system exclusive
messages to make settings (p. 12).
NRPN MSB/LSB (Controller number 98, 99) [GS]
Status 2nd bytes 3rd byte
BnH 63H mmH
BnH 62H llH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
mm = upper byte of the parameter number specified by NRPN
ll = lower byte of the parameter number specified by NRPN
* NRPN can be received when Rx.NRPN = ON. “Rx.NRPN” is set to OFF by power-on reset or by
receiving “Turn General MIDI System On,” and it is set to ON by “GS Reset.”
* The value set by NRPN will not be reset even if Program Change or Reset All Controllers is
received.
* Not Received in Keyboard Part.
**NRPN**
The NRPN (Non Registered Parameter Number) message allows an extended range of control
changes to be used.
To use these messages, you must first use NRPN MSB and NRPN LSB messages to specify the
parameter to be controlled, and then use Data Entry messages to specify the value of the specified
parameter. Once an NRPN parameter has been specified, all Data Entry messages received on that
channel will modify the value of that parameter. To prevent accidents, it is recommended that you
set RPN Null (RPN Number = 7FH/7FH) when you have finished setting the value of the desired
parameter. Refer to Section 6. Supplementary material “Examples of actual MIDI messages”
<Example 4> (p. 18) On the GS devices, Data entry LSB (llH) of NRPN is ignored, so it is no problem
to send Data entry MSB (mmH) only (without Data entry LSB).
On the ATELIER, NRPN can be used to modify the following parameters.
NRPN Data entry
MSB LSB MSB Description
01H 08H mmH Vibrato rate (relative change on specified channel)
mm: 0EH-40H-72H (-50 - 0 - +50)
01H 09H mmH Vibrato depth (relative change on specified channel)
mm: 0EH-40H-72H (-50 - 0 - +50)
01H 0AH mmH Vibrato delay (relative change on specified channel)
mm: 0EH-40H-72H (-50 - 0 - +50)
01H 20H mmH TVF cutoff frequency (relative change on specified channel)
mm: 0EH-40H-72H (-50 - 0 - +50)
01H 21H mmH TVF resonance (relative change on specified channel)
mm: 0EH-40H-72H (-50 - 0 - +50)
01H 63H mmH TVF&TVA Env.Attack time (relative change on specified
channel)
mm: 0EH-40H-72H (-50 - 0 - +50)
01H 64H mmH TVF&TVA Env.Decay time (relative change on specified channel)
mm: 0EH-40H-72H (-50 - 0 - +50)
01H 66H mmH TVF&TVA Env.Release time (relative change on specified
channel)
mm: 0EH-40H-72H (-50 - 0 - +50)
18H rrH mmH Pitch coarse of drum instrument (relative change on specified
drum instrument)
rr: key number of drum instrument
mm: 00H-40H-7FH (-63 - 0 - +63 semitone)
1AH rrH mmH TVA level of drum instrument (absolute change on specified
drum instrument)
rr: key number of drum instrument
mm: 00H-7FH (zero-maximum)
1CH rrH mmH Panpot of drum instrument (absolute change on specified
drum instrument)
rr: key number of drum instrument
mm: 00H, 01H-40H-7FH (Random, Left-Center-Right)
1DH rrH mmH Reverb send level of drum instrument (absolute change on
specified drum instrument)
rr: key number of drum instrument
mm: 01H-7FH (zero-maximum)
1EH rrH mmH Chorus send level of drum instrument (absolute change on
specified drum instrument)
rr: key number of drum instrument
mm: 01H-7FH (zero-maximum)
* Relative change parameters will adjust the value relative to the preset value as the center
(40H). Even for GS compatible devices, a relative change parameter may have a different range
of change or affect the sound in a different way depending on the model of device.
* Absolute change parameters will specify an absolute value regardless of the preset
value.
RPN MSB/LSB (Controller number 100, 101)
Status 2nd bytes 3rd byte
BnH 65H mmH
BnH 64H llH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
mm = upper byte of parameter number specified by RPN
ll = lower byte of parameter number specified by RPN
* Not received when Rx.RPN = OFF. (Initial value is ON)
* The value specified by RPN will not be reset even by messages such as Program Change or
Reset All Controller.
**RPN**
The RPN (Registered Parameter Number) messages are expanded control changes, and each
function of an RPN is described by the MIDI Standard.
To use these messages, you must first use RPN MSB and RPN LSB messages to specify the
parameter to be controlled, and then use Data Entry messages to specify the value of the specified
parameter. Once an RPN parameter has been specified, all Data Entry messages received on that
channel will modify the value of that parameter. To prevent accidents, it is recommended that you
set RPN Null (RPN Number = 7FH/7FH) when you have finished setting the value of the desired
parameter.Refer to Section 6. “Examples of actual MIDI messages” <Example 4> (p. 18).
On the ATELIER, RPN can be used to modify the following parameters.
RPN Data entry
MSB LSB MSB LSB Explanation
00H 00H mmH --- Pitch Bend Sensitivity [GM2] [GM1] [GS] [AT]
mm: 00H-18H (0-24 semitones), Initial Value = 02H (2 semitones)
ll: ignored (processed as 00H)
specify up to 2 octaves in semitone steps
00H 01H mmH llH Master Fine Tuning [GM2] [GM1] [GS] [AT]
mm, ll: 20 00H - 40 00H - 60 00H (-50 - 0 - +50 cents), Initial Value =
40 00H (0 cent)
ll: ignored (processed as 00h)
Refer to 6. Supplementary material, “About tuning” (p. 19)
00H 02H mmH --- Master Coarse Tuning [GM2] [GM1] [GS] [AT]
mm: 10H - 40H - 70H (-48 - 0 - +48 semitones), Initial Value = 40H (0
cent)
ll: ignored (processed as 00h)
00H 05H mmH llH Modulation Depth Range [GM2]
mm, ll: 00 00H - 06 00H
(0 - 16384 * 600 / 16384 cent)
7FH 7FH --- --- RPN null
Set condition where RPN and NRPN are unspecified. The data entry
messages after set RPN null will be ignored. (No Data entry
messages are required after RPN null).
Settings already made will not change.
mm, ll: ignored
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MIDI Implementation
Program Change [GM2] [GM1] [GS]
Status 2nd bytes
CnH ppH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
pp = Program number: 00H-7FH (prog.1-prog.128)
* Not received when Rx.PROGRAM CHANGE = OFF [GS]. (Initial value is ON)
* After a Program Change message is received, the sound will change beginning with the next
Note-on. Voices already sounding when the Program Change message was received will not
be affected.
* Not Received in Keyboard Part.
* When MIDI-IN Mode = Mode-2, it should be used System Exclusive messages to change the
voice of keyboard part (p. 12).
Channel Pressure [GM2] [GM1] [GS]
Status 2nd bytes
DnH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Channel Pressure: 00H-7FH (0-127)
* Not received when Rx.CH PRESSURE (CAf) = OFF. [GS] (Initial value is ON)
* The resulting effect is determined by System Exclusive messages. With the initial settings there
will be no effect [GS].
Pitch Bend Change [GM2] [GM1] [GS] [AT]
Status 2nd byte 3rd bytes
EnH llH mmH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
mm, ll = Pitch Bend value: 00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)
* Not received when Rx.PITCH BEND = OFF [GS]. (Initial value is ON)
* The resulting effect is determined by System Exclusive messages. With the initial settings the
effect is Pitch Bend [GS].

Channel Mode Messages

All Sounds Off (Controller number 120) [GM2] [GS] [AT]
Status 2nd byte 3rd bytes
BnH 78H 00H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
* When this message is received, all notes currently sounding on the corresponding channel will
be turned off.
OMNI OFF (Controller number 124) [GM2] [GS] [AT]
Status 2nd byte 3rd bytes
BnH 7CH 00H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
* The same processing will be carried out as when All Notes Off is received.
OMNI ON (Controller number 125) [GM2] [GS] [AT]
Status 2nd byte 3rd bytes
BnH 7DH 00H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
* OMNI ON is only recognized as “All notes off”; the Mode doesn’t change (OMNI OFF remains).
MONO (Controller number 126) [GM2] [GS] [AT]
Status 2nd byte 3rd bytes
BnH 7EH mmH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
mm = mono number: 00H-10H (0-16)
* The same processing will be carried out as when All Sounds Off and All Notes Off is received,
and the corresponding channel will be set to Mode 4 (M = 1) regardless of the value of “mono
number.”
POLY (Controller number 127) [GM2] [GS] [AT]
Status 2nd byte 3rd bytes
BnH 7FH 00H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
* The same processing will be carried out as when All Sounds Off and All Notes Off is received,
and the corresponding channel will be set to Mode 3.
Active Sensing
Status
FEH
* Once an Active Sensing message is received, the unit will begin monitoring the interval
between all subsequent messages. If there is an interval of 420 ms or longer between
messages while monitoring is active, the same processing as when All Sound Off, All Notes Off,
and Reset All Controllers messages are received will be carried out. The unit will then stop
monitoring the message interval.
Reset All Controllers (Controller number 121) [GM2] [GS]
Status 2nd byte 3rd byte
BnH 79H 00H
n = MIDI channel number: 0H - FH (Ch.1 - 16)
* When this message is received, the following controllers will be set to their reset values.
Controller Reset value
Pitch Bend Change ±0 (center)
Polyphonic Key Pressure 0 (off)
Channel Pressure 0 (off)
Modulation 0 (off)
Expression 127 (max) However, the controller will be at minimum.
Hold 1 0 (off)
Sostenuto 0 (off)
Soft 0 (off)
RPN unset; previously set data will not change
NRPN unset; previously set data will not change
All Notes Off (Controller number 123) [GM2] [GM1] [GS] [AT]
Status 2nd byte 3rd bytes
BnH 7BH 00H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
* When All Notes Off is received, all notes on the corresponding channel will be turned off.
However if Hold 1 or Sostenuto is ON, the sound will be continued until these are turned off.
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MIDI Implementation

System Exclusive Message

Status Data byte Status
F0H iiH, ddH, ......, eeH F7H
F0H: System Exclusive Message status
ii = ID number: ID number (manufacturer ID) to indicate the manufacturer whose Exclusive
message this is. Roland’s manufacturer ID is 41H.
ID numbers 7EH and 7FH are extensions of the MIDI standard; Universal
Non-realtime Messages (7EH) and Universal Realtime Messages (7FH).
dd,...,ee = data: 00H-7FH (0-127)
F7H: EOX (End of Exclusive)
The System Exclusive Messages received by the ATELIER are; messages related to mode settings,
Universal Realtime System Exclusive messages and Data Set (DT1).
System exclusive messages related to mode settings
These messages are used to initialize a device to GS or General MIDI mode, or change the
operating mode.
When creating performance data, a “GM2 System On” or “GM1 System On” message should be
inserted at the beginning of a General MIDI score, and a “GS Reset” message at the beginning of a
GS music data. Each song should contain only one mode message as appropriate for the type of
data. (Do not insert two or more mode setting messages in a single song.)
GM1 System On
Status Data byte Status
F0H 7EH, 7FH, 09H, 01H F7H
Byte Explanation
F0H Exclusive status
7EH ID number (Universal Non-realtime Message)
7FH Device ID (Broadcast)
09H Sub ID#1 (General MIDI Message)
01H Sub ID#2 (General MIDI 1 On)
F7H EOX (End of Exclusive)
* When this messages is received, this instrument will turn to the GM mode.
* Not received in Keyboard Part.
GM2 System On
Status Data byte Status
F0H 7EH, 7FH, 09H, 03H F7H
Byte Explanation
F0H Exclusive status
7EH ID number (Universal Non-realtime Message)
7FH Device ID (Broadcast)
09H Sub ID#1 (General MIDI Message)
03H Sub ID#2 (General MIDI 2 On)
F7H EOX (End of Exclusive)
* When this messages is received, this instrument will turn to the GM mode.
* Not received in Keyboard Part.
GM System Off
Status Data byte Status
F0H 7EH, 7F, 09H, 02H F7H
Byte Explanation
F0H Exclusive status
7EH ID number (Universal Non-realtime Message)
7FH Device ID (Broadcast)
09H Sub ID#1 (General MIDI Message)
02H Sub ID#2 (General MIDI Off)
F7H EOX (End of Exclusive)
GS reset
GS Reset is a command message that resets the internal settings of a device to the GS initial state.
This message will appear at the beginning of GS music data, and a GS device that receives this
message will automatically be set to the proper state to correctly playback GS music data.
Status
F0H 41H, 10H, 42H, 12H, 40H, 00H, 7FH, 00H, 41H F7H
Byte Explanation
F0H Exclusive status
41H ID number (Roland)
10H Device ID
42H Model ID (GS)
12H Command ID (DT1)
40H Address MSB
00H Address
7FH Address LSB
00H Data (GS reset)
41H Checksum
F7H EOX (End of Exclusive)
* When this message is received, Rx.NRPN will be ON.
* There must be an interval of at least 50 ms between this message and the next.
* Not Received in Keyboard part.
Data byte Status
Exit GS mode
Status Data byte Status
F0H 41H, 10H, 42H, 12H, 40H, 00H, 7FH, 7FH, 42H F7H
Byte Explanation
F0H Exclusive status
41H ID number (Roland)
10H Device ID
42H Model ID (GS)
12H Command ID (DT1)
40H Address MSB
00H Address
7FH Address LSB
7FH Data (Exit GS mode)
42H Checksum
F7H EOX (End of exclusive)
* Not Received in Keyboard Part.
* This message has no meaning for this unit.
Universal Non-realtime Message
Identity Reply Message
Status Data byte Status
F0H 7EH, dev, 06H, 01H F7H
Byte Explanation
F0H Exclusive status
7EH ID number (universal non-realtime message)
dev Device ID (10H 1FH, 7FH)
06H Sub ID#1 (General Information)
01H Sub ID#2 (Identity Request)
F7H EOX (End of Exclusive)
* When this message is received, this unit will transmit the appropriate Identity Reply message
(p. 9).
* Not Received in Keyboard Part.
* This message has no meaning for this unit.
5
MIDI Implementation
Universal Realtime System Exclusive Messages
Master volume [GM2] [GS]
Status Data byte Status
F0H 7FH, 7FH, 04H, 01H, llH, mmH F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
04H Sub ID#1 (Device Control messages)
01H Sub ID#2 (Master Volume)
llH Master volume lower byte
mmH Master volume upper byte
F7H EOX (End of Exclusive)
* The lower byte (llH) of Master Volume will be handled as 00H.
Master Fine Tuning [GM2]
Status Data byte Status
F0H 7FH, 7FH, 04H, 03H, llH, mmH F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
04H Sub ID#1 (Device Control)
03H Sub ID#2 (Master Fine Tuning)
llH Master Fine Tuning LSB
mmH Master Fine Tuning MSB
F7H EOX (End of Exclusive)
mm, ll: 00 00H - 40 00H - 7F 7FH (-100 - 0 - +99.9 [cents])
Master Coarse Tuning [GM2]
Status Data byte Status
F0H 7FH, 7FH, 04H, 04H, llH, mmH F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
04H Sub ID#1 (Device Control messages)
04H Sub ID#2 (Master Coarse Tuning)
llH Master Coarse Tuning LSB
mmH Master Coarse Tuning MSB
F7H EOX (End of Exclusive)
llH: ignored (processed as 00H)
mmH: 28H - 40H - 58H (-24 - 0 - +24 [semitones])
Global Parameter Control
Reverb Parameters [GM2]
Status Data byte Status
F0H 7FH, 7FH, 04H, 05H, 01H, 01H, F7H
01H, 01H, 01H, ppH, vvH
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
04H Sub ID#1 (Device Control)
05H Sub ID#2 (Global Parameter Control)
01H Slot path length
01H Parameter ID width
01H Value width
01H Slot path MSB (Effect 0101: Reverb)
01H Slot path LSB
ppH Parameter to be controlled.
vvH Value for the parameter.
pp=0 Reverb Type
vv = 00H Small Room
vv = 01H Medium Room
vv = 02H Large Room
vv = 03H Medium Hall
vv = 04H Large Hall
vv = 08H Plate
pp=1 Reverb Time
vv = 00H - 7FH 0 - 127
F7H EOX (End of Exclusive)
Chorus Parameters [GM2]
Status
F0H 7FH, 7FH, 04H, 05H, 01H, 01H, F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
04H Sub ID#1 (Device Control)
05H Sub ID#2 (Global Parameter Control)
01H Slot path length
01H Parameter width
01H Value width
01H Slot path MSB (Effect 0102: Chorus)
02H Slot path LSB
ppH Parameter to be controlled.
vvH Value for the parameter.
F7H EOX (End of Exclusive)
Data byte Status
01H, 01H, 02H, ppH, vvH
pp=0 Chorus Type
vv=0 Chorus1
vv=1 Chorus2
vv=2 Chorus3
vv=3 Chorus4
vv=4 FB Chorus
vv=5 Flanger
pp=1 Mod Rate
vv= 00H - 7FH 0 - 127
pp=2 Mod Depth
vv = 00H - 7FH 0 - 127
pp=3 Feedback
vv = 00H - 7FH 0 - 127
pp=4 Send To Reverb
vv = 00H - 7FH 0 - 127
Channel Pressure [GM2]
Status Data byte Status
F0H 7FH, 7FH, 09H, 01H, 0nH, ppH, rrH F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
09H Sub ID#1 (Controller Destination Setting)
01H Sub ID#2 (Channel Pressure)
0nH MIDI Channel (00 - 0F)
ppH Controlled parameter
rrH Controlled range
F7H EOX (End of Exclusive)
pp=0 Pitch Control
rr = 28H - 58H -24 - +24 [semitones]
pp=1 Filter Cutoff Control
rr = 00H - 7FH -9600 - +9450 [cents]
pp=2 Amplitude Control
rr = 00H - 7FH 0 - 200%
pp=3 LFO Pitch Depth
rr = 00H - 7FH 0 - 600 [cents]
pp=4 LFO Filter Depth
rr = 00H - 7FH 0 - 2400 [cents]
pp=5 LFO Amplitude Depth
rr = 00H - 7FH 0 - 100%
6
MIDI Implementation
Controller [GM2]
Status Data byte Status
F0H 7FH, 7FH, 09H, 03H, 0nH, ccH, ppH, rrH F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
09H Sub ID#1 (Controller Destination Setting)
03H Sub ID#2 (Control Change)
0nH MIDI Channel (00 - 0F)
ccH Controller number (01 - 1F, 40 - 5F)
ppH Controlled parameter
rrH Controlled range
pp=0 Pitch Control
rr = 28H - 58H -24 - +24 [semitones]
pp=1 Filter Cutoff Control
rr = 00H - 7FH -9600 - +9450 [cents]
pp=2 Amplitude Control
rr = 00H - 7FH 0 - 200%
pp=3 LFO Pitch Depth
rr = 00H - 7FH 0 - 600 [cents]
pp=4 LFO Filter Depth
rr = 00H - 7FH 0 - 2400 [cents]
pp=5 LFO Amplitude Depth
rr = 00H - 7FH 0 - 100%
F7H EOX (End of Exclusive)
Scale/Octave Tuning Adjust [GM2]
Status Data byte Status
F0H 7EH, 7FH, 08H, 08H, ffH, ggH, hhH, ssH... F7H
Byte Explanation
F0H Exclusive status
7EH ID number (Universal Non-realtime Message)
7FH Device ID (Broadcast)
08H Sub ID#1 (MIDI Tuning Standard)
08H Sub ID#2 (scale/octave tuning 1-byte form)
ffH Channel/Option byte 1
bits 0 to 1 = channel 15 to 16
bit 2 to 6 = Undefined
ggH Channel byte 2
bits 0 to 6 = channel 8 to 14
hhH Channel byte 3
bits 0 to 6 = channel 1 to 7
ssH 12 byte tuning offset of 12 semitones from C to B
00H = -64 [cents]
40H = 0 [cents] (equal temperament)
7FH = +63 [cents]
F7H EOX (End of Exclusive)
Data transmission
ATELIER can receive the various parameters using System Exclusive messages.
The exclusive message of GS format data has a model ID of 42H and a device ID of 10H (17), and it
is common to all the GS devices.
When keyboard part in MIDI-IN Mode: Mode-2, the exclusive message has a model ID of 62H and a
device ID of 10H (17).
Data set 1 DT1
This is the message that actually performs data transmission, and is used when you wish to
transmit the data.
Status Data byte Status
F0H 41H, 10H, iiH, 12H, aaH, bbH, ccH, ddH, ... eeH, sum F7H
Byte Explanation
F0H Exclusive status
41H ID number (Roland)
10H Device ID
iiH Model ID (GS part: 42H, Keyboard part: 62H)
12H Command ID (DT1)
aaH Address MSB: upper byte of the starting address of the transmitted data
bbH Address: middle byte of the starting address of the transmitted data
ccH Address LSB: lower byte of the starting address of the transmitted data
ddH Data: the actual data to be transmitted. Multiple bytes of data are
transmitted starting from the address.
::
::
eeH Data
sum Checksum
F7H EOX (End of Exclusive)
* The amount of data that can be transmitted at one time depends on the type of data, and data
can be received only from the specified starting address and size. Refer to the Address and Size
given in Section 5 (p. 11).
* Data larger than 128 bytes must be divided into packets of 128 bytes or less. If “Data Set 1” is
transmitted successively, there must be an interval of at least 40 ms between packets.
* Regarding the checksum please refer to section 6 (p. 19).
Key-based Instrument Controllers [GM2]
Status Data byte Status
F0H 7FH, 7FH, 0AH, 01H, 0nH, kkH, nnH, vvH F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
0AH Sub ID#1 (Key-Based Instrument Control)
01H Sub ID#2 (Controller)
0nH MIDI Channel (00 - 0F)
kkH Key Number
nnH Control Number
vvH Value
nn=07H Level
vv = 00H - 7FH 0 - 200% (Relative)
nn=0AH Pan
vv = 00H - 7FH Left - Right (Absolute)
nn=5BH Reverb Send
vv = 00H - 7FH 0 - 127 (Absolute)
nn=5D Chorus Send
vv = 00H - 7FH 0 - 127 (Absolute)
::
F7 EOX (End of Exclusive)
* This parameter affects drum instruments only.
7
MIDI Implementation

4. Transmit data

Arranger and composer data can not be transmitted.

Channel Voice Messages

Note off
Upper Keyboard
Status
8nH kkH 40H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 30H-67H (48-103) (AT-900/900C/800)
* Note off message is sent out with the velocity of 40H.
Lower Keyboard
Status 2nd byte 3rd byte
8nH kkH 40H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 1CH-67H (28-103) (AT-900/900C/800)
* Note off message is sent out with the velocity of 40H.
Bass Pedalboard
Status 2nd byte 3rd byte
8nH kkH 40H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 24H-3CH (36-60) (AT-900/900C)
* Note off message is sent out with the velocity of 40H.
Note on
Upper Keyboard
Status 2nd bytes 3rd byte
9nH kkH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 30H-67H (48-103) (AT-900/900C/800)
Lower Keyboard
Status 2nd bytes 3rd byte
8nH kkH 40H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 1CH-67H (28-103) (AT-900/900C/800)
kk = note on velocity: 05H-7FH (5-127)
2nd byte 3rd byte
Initial Value = 3H (ch.4)
30H-60H (48-96) (AT-500/300/100/75)
* When the transpose is set to 0.
Initial Value = 3H (ch.4)
21H-60H (33-96) (AT-500)
24H-60H (36-96) (AT-300/100)
24H-54H (36-84) (AT-75)
* When the transpose is set to 0.
Initial Value = 3H (ch.4)
24H-37H (36-55) (AT-800/500/300/100)
24H-2BH (36-43) (AT-75)
* When the transpose is set to 0.
Initial Value = 3H (ch.4)
30H-60H (48-96) (AT-500/300/100/75)
* When the transpose is set to 0.
Initial Value = 3H (ch.4)
21H-60H (33-96) (AT-500)
24H-60H (36-96) (AT-300/100)
24H-54H (36-84) (AT-75)
* When the transpose is set to 0.
Bass Pedalboard
Status
9nH kkH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 24H-3C H (36-60) (AT-900/900C)
vv = note on velocity: 64H (100)
2nd bytes 3rd byte
Initial Value = 1H (ch.2)
24H-37H (36-55) (AT-800/500/300/100)
24H-2BH (36-43) (AT-75)
* When the transpose is set to 0.
Control Change
Bank Select (Controller number 0, 32)
Status 2nd bytes 3rd byte
BnH 00H mmH
BnH 20H llH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
mm, ll = Bank number: 00 00H - 7F 7FH (bank.1-bank.16384)
* The bank select number stored in the registration will be transmitted on the control channel.
Initial Value = FH (ch.16)
Volume (Controller number 7)
Status 2nd bytes 3rd byte
BnH 07H vvH
n = MIDI channel number: FH (ch.16)
vv = Control value: 00H-7FH (0-127)
* If V-LINK is set to MODE 1 or MODE 2 and the D Beam [Volume] button is lit red, this message
will be transmitted on channel 16 when you operate the D Beam controller (AT-900/900C/800/
500).
Expression (Controller number 11)
Status 2nd bytes 3rd byte
BnH 0BH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Expression: 00H-7FH (0-127)
* These are transmitted via the Control Channel.
Hold 1 (Controller number 64)
Status 2nd bytes 3rd byte
BnH 40H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-7FH (0-127)
Cutoff (Controller number 74)
Status 2nd bytes 3rd byte
BnH 4AH vvH
n = MIDI channel number: FH (ch.16)
vv = Control value: 00H-7FH (0-127)
* If V-LINK is set to MODE 1 or MODE 2 and the D Beam [Filter] button is lit red, this message will
be transmitted on channel 16 when you operate the D Beam controller (AT-900/900C/800/
500).
Program Change
Status 2nd bytes
CnH ppH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
pp = Program number: 00H-7FH (prog.1-prog.128)
8
* Program Change numbers stored in the Registrations are transmitted via the Control Channel.
MIDI Implementation
Pitch Bend Range
Status 2nd bytes 3rd bytes
EnH IIH mmH
n = MIDI channel number: FH (ch.16)
pp = Program number: 00 00H-40 00H
F 7FH (-8192 -0- +8192)
* If V-LINK is set to MODE 1 or MODE 2, this message will be transmitted on channel 16 when
you operate the pitch bend lever (AT-900/900C/800/500).
* If V-LINK is set to MODE 1 or MODE 2 and the D Beam [Pitch] button is lit red, this message will
be transmitted on channel 16 when you operate the D Beam controller (AT-900/900C/800/
500).

System Realtime Message

Realtime Clock
Status
F8H
Start
Status
FAH
* Transmitted when a song is started in Composer.
Continue
Status
FBH
* Transmitted when a song is started in Composer from a point other than the beginning of the
song.

System Exclusive Messages

Universal Non-realtime System Exclusive Message
Identity Reply Message
Receiving Identity Request Message, the ATELIER send this message.
Reply messages vary according to the MIDI IN mode.
(When MIDI-In Mode is set to Mode-1)
Status
F0H 7EH, 10H, 06H, 02H, 41H, 42H, 00H, F7H
Byte Explanation
F0H Exclusive status
7EH ID number (universal non-realtime message)
10H Device ID
06H Sub ID#1 (General Information)
02H Sub ID#2 (Identity Reply)
41H ID number (Roland)
42H 00H Device family code (GS)
iiH jjH Device family number code
kkH llH mmH nnH Software revision level
F7H EOX (End of Exclusive)
Model iiH jjH kkH llH mmH nnH
AT-900 00H 17H 01H 01H 00H 00H
AT-900C 00H 17H 02H 01H 00H 00H
AT-800 00H 17H 00H 01H 00H 00H
AT-500 00H 18H 02H 01H 00H 00H
AT-300 00H 18H 01H 01H 00H 00H
AT-100 00H 18H 00H 01H 00H 00H
AT-75 00H 18H 03H 01H 00H 00H
Data byte Status
iiH, jjH, kkH, llH, mmH, nnH
Stop
Status
FCH
* Transmitted when Composer is stopped.
Active Sensing
Status
FEH
* This will be transmitted constantly at intervals of approximately 250 ms.
(When MIDI-In Mode is set to Mode-2)
Status Data byte Status
F0H 7EH, 10H, 06H, 02H, 41H, 62H, 00H, F7H
iiH, jjH, kkH, llH, mmH, nnH
Byte Explanation
F0H Exclusive status
7EH ID number (universal non-realtime message)
10H Device ID
06H Sub ID#1 (General Information)
02H Sub ID#2 (Identity Reply)
41H ID number (Roland)
62H 00H Device family code (Atelier)
iiH jjH Device family number code
kkH llH mmH nnH Software revision level
F7H EOX (End of Exclusive)
Model iiH jjH kkH llH mmH nnH
AT-900 00H 04H 01H 01H 00H 00H
AT-900C 00H 04H 02H 01H 00H 00H
AT-800 00H 04H 00H 01H 00H 00H
AT-500 00H 05H 02H 01H 00H 00H
AT-300 00H 05H 01H 01H 00H 00H
AT-100 00H 05H 00H 01H 00H 00H
AT-75 00H 05H 03H 01H 00H 00H
9
MIDI Implementation
System exclusive messages related to V-LINK settings
V-LINK ON
Status Data byte Status
F0H 41H, dev, 00H, 51H, 12H, 10H, 00H, 00H, 01H, 0FH, 0FH, sum F7H
Byte Explanation
F0H Exclusive status
41H ID number
dev Device ID (fixed at 10H)
00H Model ID#1 (DV-7PR)
51H Model ID#2 (DV-7PR)
12H Command ID (DT1)
10H Address MSB
00H Address
00H Address LSB
01H Data (V-LINK ON)
0FH Data (Clip Ctrl Rx MIDI ch:16)
0FH Data (ColorCtrl Rx MIDI ch:16)
sum Checksum
F7H EOX (End of Exclusive)
V-LINK OFF
Status Data byte Status
F0H 41H, dev, 00H, 51H, 12H, 10H, 00H, 00H, 00H, sum F7H
Byte Explanation
F0H Exclusive status
41H ID number
dev Device ID (fixed at 10H)
00H Model ID#1 (DV-7PR)
51H Model ID#2 (DV-7PR)
12H Command ID (DT1)
10H Address MSB
00H Address
00H Address LSB
00H Data (V-LINK OFF)
sum Checksum
F7H EOX (End of Exclusive)
SENDER MODEL NAME
Status Data byte Status
F0H 41H, dev, 00H, 51H, 12H, 10H, 71H, 00H, 41H, F7H
54H, 2DH, iiH, ..., sum
Byte Explanation
F0H Exclusive status
41H ID number
dev Device ID (fixed at 10H)
00H Model ID#1 (DV-7PR)
51H Model ID#2 (DV-7PR)
12H Command ID (DT1)
10H Address MSB
71H Address
00H Address LSB
41H Data (A)
54H Data (T)
2DH Data (-)
iiH Data
:
:
00H Data (End of Name)
sum Checksum
F7H EOX (End of Exclusive)
KEYBOARD RANGE
Status
F0H 41H, dev, 00H, 51H, 12H, 10H, 30H, 02H, 5CH, 67H, sum F7H
Byte Explanation
F0H Exclusive status
41H ID number
dev Device ID (fixed at 10H)
00H Model ID#1 (DV-7PR)
51H Model ID#2 (DV-7PR)
12H Command ID (DT1)
10H Address MSB
30H Address
02H Address LSB
iiH Data (Keyboard Range Lower)
jjH Data (Keyboard Range Upper)
sum Checksum
F7H EOX (End of Exclusive)
Model iiH jjH
AT-900 5CH 67H
AT-900C 5CH 67H
AT-800 5CH 67H
AT-500 55H 60H
AT-300 55H 60H
AT-100 55H 60H
AT-75 49H 54H
Data byte Status
NOTE MESSAGE ENABLED ASSIGNABLE
Status Data byte Status
F0H 41H, dev, 00H, 51H, 12H, 10H, 00H, 03H, 02H, sum F7H
Byte Explanation
F0H Exclusive status
41H ID number
dev Device ID (fixed at 10H)
00H Model ID#1 (DV-7PR)
51H Model ID#2 (DV-7PR)
12H Command ID (DT1)
10H Address MSB
00H Address
03H Address LSB
02H Data (assignable)
sum Checksum
F7H EOX (End of Exclusive)
NOTE MESSAGE ENABLED OFF
Status Data byte Status
F0H 41H, dev, 00H, 51H, 12H, 10H, 00H, 03H, 00H, sum F7H
Byte Explanation
F0H Exclusive status
41H ID number
dev Device ID (fixed at 10H)
00H Model ID#1 (DV-7PR)
51H Model ID#2 (DV-7PR)
12H Command ID (DT1)
10H Address MSB
00H Address
03H Address LSB
00H Data (OFF)
sum Checksum
F7H EOX (End of Exclusive)
Model iiH ..
AT-900 39H 30H 30H
AT-900C 39H 30H 30H 43H
AT-800 38H 30H 30H
AT-500 35H 30H 30H
AT-300 33H 30H 30H
AT-100 31H 30H 30H
AT-75 37H 35H
10
MIDI Implementation

5. Parameter Address Map

This map indicates address, size, Data (range), Parameter, Description, and Default Value of parameters which can be transferred using and “Data set 1 (DT1).”
All the numbers of address, size, Data, and Default Value are indicated in 7-bit Hexadecimal-form.

Address Block map (GS Part: Model ID = 42H)

An outlined address map of the Exclusive Communication is as follows;
Address (H) Block 40 00 00 +-----------------------+ | SYSTEM PARAMETERS | Individual 40 01 3F +-----------------------+ 40 1x 00 +-----------------------+ | PART PARAMETERS | Individual |(x = 0-F) | 40 2x 5A +-----------------------+ 41 m0 00 +-----------------------+ | SRUM SETUP PARAMETERS | Individual |(m = 0-1) | 41 m8 7F +-----------------------+ 48 00 00 +-----------------------+ | SYSTEM PARAMETERS | Bulk 48 01 10 +-----------------------+ | PART PARAMETERS | Bulk 48 1D 0F +-----------------------+ 49 m0 00 +-----------------------+ | DRUM SETUP PARAMETER | Bulk |(m = 0-1) | 49 mE 17 +-----------------------+
There are two ways in which GS data is transmitted: Individual Parameter Transmission in which individual parameters are transmitted one by one, and Bulk Dump Transmission in which a large amount of
data is transmitted at once.

Individual Parameters

Individual Parameter Transmission transmits data (or requests data) for one parameter as one exclusive message (one packet of “F0 ..... F7”).
In Individual Parameter Transmission, you must use the Address and Size listed in the following “Parameter Address Map.” Addresses marked at “#” cannot be used as starting addresses.
System Parameters [Keyboard Part: Model ID = 62H]
Parameters related to the system of the device are called System Parameters.
Address (H)
00 00 00 00 00 01 00-07 REVERB MACRO (VARIATION = 00h)
00 00 01# 00 00 01 00-7F REVERB LEVEL 0-127
00 00 02 00 00 01 00-01 ROTARY ON/OFF 00: OFF/01: ON
00 00 03 00 00 01 00-01 ROTARY SLOW/FAST 00: SLOW/01: FAST
00 00 20 00 00 01 00-01 CHORD INTELLIGENCE 00: OFF/01: ON
00 00 21 00 00 01 00-01 CHORD HOLD 00: OFF/01: ON
00 00 22 00 00 01 00-01 LEADING BASS 00: OFF/01: ON
00 00 23 00 00 01 00-7F ACCOMP VOLUME 0-127
00 00 24 00 00 01 00-7F ACCOMP REVERB DEPTH 0-127
00 00 25 00 00 01 00-7F ACCOMP RHYTHM VOLUME 0-127
00 00 26 00 00 01 00-7F ACCOMP RHYTHM REVERB 0-127
00 00 27 00 00 01 00-7F ACCOMP BASS VOLUME 0-127
00 00 28 00 00 01 00-7F ACCOMP BASS REVERB 0-127
00 00 29 00 00 01 00-07 WALL TYPE 00: Drapery
00 00 2A 00 00 01 00-01 REVERB VARIATION 0-1
00 00 2B 00 00 01 00-0B TRANSPOSE Ab-G
00 00 2C 00 00 01 00-01 SOLO TO LOWER 00: OFF/01: ON
00 00 2D 00 00 01 00-01 PEDAL TO LOWER 00: OFF/01: ON
00 00 2E 00 00 01 01-11 INITIAL TOUCH UPPER 01: OFF/02-11: 1-10
00 00 2F 00 00 01 01-11 INITIAL TOUCH LOWER 01: OFF/02-11: 1-10
00 00 30 00 00 01 00-01 BASS SPLIT 00: OFF/01: ON
00 00 31 00 00 01 1C-67 BASS SPLIT POINT 1C: E1-67: G7
00 00 32 00 00 01 00-01 SOLO TO LOWER MODE 00: LAYER/01: SPLIT
00 00 33 00 00 01 21-60 SOLO SPLIT POINT 21: A1-60: C7
Size (H) Data (H) Parameter Description
00: Room 1
01: Room 2
02: Room 3
03: Hall 1
04: Hall 2
05: Plate
06: Delay
07: Panning Delay
(VARIATION = 01H)
00: Small Church
03: Cathedral
04: Large Church
01: Carpet
02: Acoustic Tile
03: Wood
04: Brick
05: Plaster
06: Concrete Block
07: Marble
11
MIDI Implementation
00 00 34 00 00 01 00-01 HARMONY INTELLIGENCE SWITCH 00: OFF/01: ON
00 00 35 00 00 01 00-18 HARMONY INTELLIGENCE TYPE 00: DUET
00 00 36 00 00 01 00, 01, 10, 11 ARTICULATION CONTROL 00: ART.CONTROL 1 OFF
00 00 38 00 00 01 00, 05 VIBRATO and CHORUS TYPE 00: Vibrato 1
00 00 3C 00 00 01 00-7F VINTAGE FLUTE VOLUME 0-127
01: TRADITIONAL *
02: BROADWAY *
03: OCTAVE 1 *
04: OCTAVE 2 *
05: 1 NOTE *
06: DIXIELAND
07: ORGAN
08: 2 NOTES
09: SYNTH
0A: COMBO
0B: STRINGS
0C: 3 NOTES *
0D: FLUTE
0E: HARP
0F: HYMN
10: HYMN 2
11: JAZZ SCAT
12: GOSPEL
13: BLOCK
14: 4 NOTES *
15: BIG BAND
16: BRASS
17: COUNTRY
18: ORGAN *
19: BIG BAND *
1A: STRINGS *
1B: BLOCK *
1C: HYMN *
1D: DUET/DIXIE *
1E: COMBO/BRASS *
1F: JAZZ SCAT *
20: COUNTRY/SYN *
21: BROADWAY *
22: FLUTE *
23: GOSPEL *
01: ART.CONTROL 1 ON
10: ART.CONTROL 2 OFF
11: ART.CONTROL 2 ON
05: Chorus 3
Part Parameters [Keyboard Part: Model ID = 62H]
Upper Part Information
Address (H) Size (H) Data (H) Parameter Description
01 00 03 00 00 01 00-01 UPPER SUSTAIN SWITCH 00: OFF/01: ON
01 00 04 00 00 01 00-02 UPPER SUSTAIN LENGTH 00: SHORT
01 00 05 00 00 01 00-01 GLIDE 00: OFF/01: ON
p...PART NUMBER (1-3),
Organ Part p = 1
Symphonic Part p = 2
Orchestral Part p = 3
01 0p 00 00 00 01 00-01 MUTE 00: OFF/01: MUTE
01 0p 01 00 00 03 00-7F TONE NUMBER * Refer to the Tone List (p. 20).
01 0p 02# 00-7F BANK SELECT MSB * Refer to the Tone List (p. 20).
01 0p 03# 00-7F BANK SELECT LSB * Refer to the Tone List (p. 20).
01 0p 04 00 00 01 00-7F VOLUME 0-127
01 0p 05 00 00 01 00-7F REVERB DEPTH 0-127
01 0p 06 00 00 01 00-01 CHORUS SWITCH 00: 0FF/01: ON
01 0p 07 00 00 01 28-58 KEY SHIFT -24 - +24
01 0p 3A 00 00 01 00-7F D-BEAM VOLUME 0-127
01 0p 3B 00 00 01 00-7F D-BEAM FILTER 0-127
01: MIDDLE
02: LONG
12
Lower Part Information
Address (H) Size (H) Data (H) Parameter Description
01 10 00 00 00 01 00-01 LOWER HOLD 00: OFF/01: ON
01 10 03 00 00 01 00-01 LOWER SUSTAIN SWITCH 00: OFF/01: ON
01 10 04 00 00 01 00-02 LOWER SUSTAIN LENGTH 00: SHORT
01: MIDDLE
02: LONG
p...PART NUMBER (1-3),
Organ Part p = 1
Symphonic Part p = 2
Orchestral Part p = 3
01 1p 00 00 00 01 00-01 MUTE 00: OFF/01: MUTE
01 1p 01 00 00 03 00-7F TONE NUMBER * Refer to the Tone List (p. 20).
01 1p 02# 00-7F BANK SELECT MSB * Refer to the Tone List (p. 20).
01 1p 03# 00-7F BANK SELECT LSB * Refer to the Tone List (p. 20).
01 1p 04 00 00 01 00-7F VOLUME 0-127
01 1p 05 00 00 01 00-7F REVERB DEPTH 0-127
01 1p 06 00 00 01 00-01 CHORUS SWITCH 00: 0FF/01: ON
01 1p 07 00 00 01 28-58 KEY SHIFT -24 - +24
Pedal Bass Part Information
Address (H) Size (H) Data (H) Parameter Description
01 20 00 00 00 01 00-01 PEDAL BASS HOLD 00: OFF/01: ON
* This message has no meaning for this unit.
01 20 01 00 00 01 00-01 PEDAL BASS MODE 00: MONO/01: POLY
01 20 03 00 00 01 00-01 PEDAL SUSTAIN SWITCH 00: OFF/01: ON
01 20 04 00 00 01 00-02 PEDAL SUSTAIN LENGTH 00: SHORT
01: MIDDLE
02: LONG
p...PART NUMBER (1-2),
Organ Part p = 1
Orchestral Part p = 2
01 2p 00 00 00 01 00-01 MUTE OFF/MUTE
01 2p 01 00 00 03 00-7F TONE NUMBER * Refer to the Tone List (p. 20).
01 2p 02# 00-7F BANK SELECT MSB * Refer to the Tone List (p. 20).
01 2p 03# 00-7F BANK SELECT LSB * Refer to the Tone List (p. 20).
01 2p 04 00 00 01 00-7F VOLUME 0-127
01 2p 05 00 00 01 00-7F REVERB DEPTH 0-127
01 2p 07 00 00 01 28-58 KEY SHIFT -24 - +24
MIDI Implementation
Solo Part Information
Address (H) Size (H) Data (H) Parameter Description
01 30 01 00 00 01 00-01 SOLO MODE 00: MONO/01: POLY
01 30 02 00 00 01 00-01 SOLO TYPE 00: TOPNOTE/01: LASTNOTE
01 31 00 00 00 01 00-01 MUTE 00: OFF/01: MUTE
01 31 01 00 00 03 00-7F TONE NUMBER * Refer to the Tone List (p. 20).
01 31 02# 00-7F BANK SELECT MSB * Refer to the Tone List (p. 20).
01 31 03# 00-7F BANK SELECT LSB * Refer to the Tone List (p. 20).
01 31 04 00 00 01 00-7F VOLUME 0-127
01 31 05 00 00 01 00-7F REVERB DEPTH 0-127
01 31 07 00 00 01 28-58 KEY SHIFT -24 - +24
01 31 3A 00 00 01 00-7F D-BEAM VOLUME 0-127
01 31 3B 00 00 01 00-7F D-BEAM FILTER 0-127
Manual Drum Part Information
Address (H) Size (H) Data (H) Parameter Description
01 41 00 00 00 01 00-01 MUTE OFF/MUTE
01 41 01 00 00 03 00-7F RHYTHM SET NUMBER * Refer to the Tone List (p. 20).
01 41 02# 00-7F BANK SELECT MSB * Refer to the Tone List (p. 20).
01 41 03# 00-7F BANK SELECT LSB * Refer to the Tone List (p. 20).
01 41 04 00 00 01 00-7F VOLUME 0-127
01 41 05 00 00 01 00-7F REVERB DEPTH 0-127
Manual Percussion Part Information
Address (H) Size (H) Data (H) Parameter Description
01 51 00 00 00 01 00-01 MUTE OFF/MUTE
01 51 01 00 00 03 00-7F RHYTHM SET NUMBER * Refer to the Tone List (p. 20).
01 51 02# 00-7F BANK SELECT MSB * Refer to the Tone List (p. 20).
01 51 03# 00-7F BANK SELECT LSB * Refer to the Tone List (p. 20).
01 51 04 00 00 01 00-7F VOLUME 0-127
01 51 05 00 00 01 00-7F REVERB DEPTH 0-127
13
MIDI Implementation
Footage Information
Address (H) Size (H) Data (H) Parameter Description
x...KEYBOARD NUMBER (0-2),
02 0k 00 00 00 01 00-7F FOOTAGE MUTE 00 (OFF), 7F (ON)
02 0k 01 00 00 01 00-7F FOOTAGE LEVEL 00 - 7F
02 0k 02 00 00 01 01-03 FOOTAGE SET 01:Flute
02 0k 03 00 00 01 00-0F FOOTAGE LEVEL 16' 00-08, 0F
02 0k 04 00 00 01 00-0F FOOTAGE LEVEL 5+1/3' 00-08, 0F
02 0k 05 00 00 01 00-0F FOOTAGE LEVEL 8' 00-08, 0F
02 0k 06 00 00 01 00-0F FOOTAGE LEVEL 4' 00-08, 0F
02 0k 07 00 00 01 00-0F FOOTAGE LEVEL 2+2/3' 00-08, 0F
02 0k 08 00 00 01 00-0F FOOTAGE LEVEL 2' 00-08, 0F
02 0k 09 00 00 01 00-0F FOOTAGE LEVEL 1+3/5' 00-08, 0F
02 0k 0A 00 00 01 00-0F FOOTAGE LEVEL 1+1/3' 00-08, 0F
02 0k 0B 00 00 01 00-0F FOOTAGE LEVEL 1' 00-08, 0F
02 0k 0C 00 00 01 00-0F EXTRA FOOTAGE 00 (OFF), 0F (ON)
02 0k 0D 00 00 01 00-42 PERCUSSION 00 (OFF)
02 0k 0E 00-7F REVERB SEND 00 - 7F
02 0k 37 00 00 01 00-01 VIBRATO and CHORUS SWITCH 00 (OFF), 01 (ON)
Upper Keyboard k = 0
Lower Keyboard k = 1
Pedal Keyboard k = 2 * The AT-300/100/75 do not have Pedal Footage.
* This affects all footages regardless of the keyboard number.
* This has no effect if FOOTAGE SET is Flute. Use the system parameter VINTAGE FLUTE
VOLUME to control it.
02:Pipe
03:Theater
* This affects all footages regardless of the keyboard number.
* The AT-500/300/100/75 do not have Pipe or Theater.
* This message has no meaning for this unit.
01 (4, Short)
02 (2+2/3, Short)
41 (4, Long)
42 (2+2/3, Long)
* This is valid only for the Upper keyboard.
* This affects all footages regardless of the keyboard number.
* The AT-300/100/75 do not have this function.
System Parameters [GS Part: Model ID = 42H]
Not Received in Keyboard Part.
Address (H) Size (H) Data (H) Parameter Description Default Value (H) Description
40 00 00 00 00 04 0018-07E8 MASTER TUNE -100.0 - +100.0 [cent] 00 04 00 00 0 [cent]
40 00 01# Use nibblized data.
40 00 02#
40 00 03#
* Refer to section 6. Supplementary material, “About tuning” (p. 19).
40 00 04 00 00 01 00-7F MASTER VOLUME 0-127 7F 127
40 00 05 00 00 01 28-58 MASTER KEY-SHIFT -24 - +24 [semitones] 40 0 [semitones]
40 00 06 00 00 01 01-7F MASTER PAN -63 (LEFT) - +63 (RIGHT) 40 0 (CENTER)
40 00 7F 00 00 01 00 MODE SET 00 = GS Reset
* Refer to “System exclusive messages related to mode settings” (p. 5).
40 01 10 00 00 10 00-40 VOICE RESERVE Part 10 (Drum Part) 02 2
40 01 11# Part 1 06 6
40 01 12# Part 2 02 2
40 01 13# Part 3 02 2
40 01 14# Part 4 02 2
40 01 15# Part 5 02 2
40 01 16# Part 6 02 2
40 01 17# Part 7 02 2
40 01 18# Part 8 02 2
40 01 19# Part 9 02 2
40 01 1A# Part 11 00 0
40 01:# :
40 01 1F# Part 16 00 0
(= F0 7F 7F 04 01 00 vv F7)
(Rx. only) 127 = Exit GS
* The sum total of voices in the voice reserve function must be equal to or less than the number of the maximum polyphony. The maximum polyphony of the ATELIER is 64. For compatibility with other GS
models, it is recommended that the maximum polyphony be equal or less than 24.
14
MIDI Implementation
40 01 30 00 00 01 00-07 REVERB MACRO 00: Room 1 04 Hall 2
40 01 31 00 00 01 00-07 REVERB CHARACTER 0-7 04 4
40 01 32 00 00 01 00-07 REVERB PRE-LPF 0-7 00 0
40 01 33 00 00 01 00-7F REVERB LEVEL 0-127 40 64
40 01 34 00 00 01 00-7F REVERB TIME 0-127 40 64
40 01 35 00 00 01 00-7F REVERB DELAY FEEDBACK 0-127 00 0
* REVERB MACRO is a macro parameter that allows global setting of reverb parameters. When you select the reverb type with REVERB MACRO, each reverb parameter will be set to the most suitable value.
* REVERB CHARACTER is a parameter that changes the reverb algorithm. The value of REVERB CHARACTER corresponds to the REVERB MACRO of the same number.
40 01 38 00 00 01 00-07 CHORUS MACRO 00: Chorus 1 02 Chorus 3
40 01 39 00 00 01 00-07 CHORUS PRE-LPF 0-7 00 0
40 01 3A 00 00 01 00-7F CHORUS LEVEL 0-127 40 64
40 01 3B 00 00 01 00-7F CHORUS FEEDBACK 0-127 08 8
40 01 3C 00 00 01 00-7F CHORUS DELAY 0-127 50 80
40 01 3D 00 00 01 00-7F CHORUS RATE 0-127 03 3
40 01 3E 00 00 01 00-7F CHORUS DEPTH 0-127 13 19
40 01 3F 00 00 01 00-7F CHORUS SEND LEVEL TO REVERB 0-127 00 0
01: Room 2
02: Room 3
03: Hall 1
04: Hall 2
05: Plate
06: Delay
07: Panning Delay
01: Chorus 2
02: Chorus 3
03: Chorus 4
04: Feedback Chorus
05: Flanger
06: Short Delay
07: Short Delay (FB)
* CHORUS MACRO is a macro parameter that allows global setting of chorus parameters. When you use CHORUS MACRO to select the chorus type, each chorus parameter will be set to the most suitable
value.
Part Parameters [GS Part: Model ID = 42H]
ATELIER has 16 parts. Parameters that can be set individually for each Part are called Part parameters.
If you use exclusive messages to set Part parameters, specify the address by Block number rather than Part Number (normally the same number as the MIDI channel). The Block number can be specified as one
of 16 blocks, from 0 (H) to F (H).
The relation between Part number and Block number is as follows.
x...BLOCK NUMBER (0-F),Part 1 (MIDI ch = 1) x = 1
In the following map, the Control Change controller number is expressed by the CC#.
Address (H) Size (H) Data (H) Parameter Description Default Value (H) Description
40 1x 00 00 00 02 00-7F TONE NUMBER CC#00 VALUE 0-127 00 0
40 1x 01# 00-7F P.C. VALUE 1-128 00 1
40 1x 02 00 00 01 00-10 Rx. CHANNEL 1-16, OFF Same as the Part Number
40 1x 03 00 00 01 00-01 Rx. PITCH BEND OFF/ON 01 ON
40 1x 04 00 00 01 00-01 Rx. CH PRESSURE (CAf) OFF/ON 01 ON
40 1x 05 00 00 01 00-01 Rx. PROGRAM CHANGE OFF/ON 01 ON
40 1x 06 00 00 01 00-01 Rx. CONTROL CHANGE OFF/ON 01 ON
40 1x 07 00 00 01 00-01 Rx. POLY PRESSURE (PAf) OFF/ON 01 ON
40 1x 08 00 00 01 00-01 Rx. NOTE MESSAGE OFF/ON 01 ON
40 1x 09 00 00 01 00-01 Rx. RPN OFF/ON 01 ON
40 1x 0A 00 00 01 00-01 Rx. NRPN OFF/ON 00 (01*) OFF (ON*)
Part 2 (MIDI ch = 2) x = 2
: : :
Part 9 (MIDI ch = 9) x = 9
Part10 (MIDI ch = 10) x = 0
Part11 (MIDI ch = 11) x = A
Part12 (MIDI ch = 12) x = B
: : :
Part16 (MIDI ch = 16) x = F
* Rx. NRPN is set to OFF by power-on or by receiving “Turn General MIDI System On,” and it will be set ON when “GS RESET” is received.
40 1x 0B 00 00 01 00-01 Rx. MODULATION OFF/ON 01 ON
40 1x 0C 00 00 01 00-01 Rx. VOLUME OFF/ON 01 ON
40 1x 0D 00 00 01 00-01 Rx. PANPOT OFF/ON 01 ON
40 1x 0E 00 00 01 00-01 Rx. EXPRESSION OFF/ON 01 ON
40 1x 0F 00 00 01 00-01 Rx. HOLD1 OFF/ON 01 ON
40 1x 10 00 00 01 00-01 Rx. PORTAMENTO OFF/ON 01 ON
40 1x 11 00 00 01 00-01 Rx. SOSTENUTO OFF/ON 01 ON
40 1x 12 00 00 01 00-01 Rx. SOFT OFF/ON 01 ON
15
MIDI Implementation
40 1x 13 00 00 01 00-01 MONO/POLY MODE Mono/Poly 01 Poly
40 1x 15 00 00 01 00-02 USE FOR RHYTHM PART 0 = OFF 00 at x 0 OFF at x 0
* This parameter sets the Drum Map of the Part used as the Drum Part. ATELIER can simultaneously (in different Parts) use up to two Drum Maps (MAP1, MAP2). With the initial settings, Part10 (MIDI CH = 10,
x = 0) is set to MAP1 (1), and other Parts are set to normal instrumental Parts (OFF (0)).
40 1x 16 00 00 01 28-58 PITCH KEY SHIFT -24 - +24 [semitones] 40 0 [semitones]
40 1x 17 00 00 02 08-F8 PITCH OFFSET FINE -12.0 - +12.0 [Hz] 08 00 0 [Hz]
40 1x 18# Use nibblized data.
* PITCH OFFSET FINE allows you to alter, by a specified frequency amount, the pitch at which notes will sound. This parameter differs from the conventional Fine Tuning (RPN #1) parameter in that the
amount of frequency alteration (in Hertz) will be identical no matter which note is played. When a multiple number of Parts, each of which has been given a different setting for PITCH OFFSET FINE, are
sounded by means of an identical note number, you can obtain a Celeste effect.
40 1x 19 00 00 01 00-7F PART LEVEL 0-127 64 100
40 1x 1A 00 00 01 00-7F VELOCITY SENSE DEPTH 0-127 40 64
40 1x 1B 00 00 01 00-7F VELOCITY SENSE OFFSET 0-127 40 64
40 1x 1C 00 00 01 00-7F PART PANPOT -64 (RANDOM), -63 (LEFT) - +63 (RIGHT) 40 0 (CENTER)
40 1x 1D 00 00 01 00-7F KEY RANGE LOW (C-1)-(G9) 00 C-1
40 1x 1E 00 00 01 00-7F KEY RANGE HIGH (C-1)-(G9) 7F G 9
40 1x 1F 00 00 01 00-5F CC1 CONTROLLER NUMBER 0-95 10 16
40 1x 20 00 00 01 00-5F CC2 CONTROLLER NUMBER 0-95 11 17
40 1x 21 00 00 01 00-7F CHORUS SEND LEVEL 0-127 00 0
40 1x 22 00 00 01 00-7F REVERB SEND LEVEL 0-127 28 40
40 1x 30 00 00 01 0E-72 TONE MODIFY 1 -50 - +50 40 0
40 1x 31 00 00 01 0E-72 TONE MODIFY 2 -50 - +50 40 0
40 1x 32 00 00 01 0E-72 TONE MODIFY 3 -50 - +50 40 0
40 1x 33 00 00 01 0E-72 TONE MODIFY 4 -50 - +50 40 0
40 1x 34 00 00 01 0E-72 TONE MODIFY 5 -50 - +50 40 0
40 1x 35 00 00 01 0E-72 TONE MODIFY 6 -50 - +50 40 0
40 1x 36 00 00 01 0E-72 TONE MODIFY 7 -50 - +50 40 0
40 1x 37 00 00 01 0E-72 TONE MODIFY 8 -50 - +50 40 0
40 1x 40 00 00 0C 00-7F SCALE TUNING C -64 - +63 [cent] 40 0 [cent]
40 1x 41# 00-7F SCALE TUNING C# -64 - +63 [cent] 40 0 [cent]
40 1x 42# 00-7F SCALE TUNING D -64 - +63 [cent] 40 0 [cent]
40 1x 43# 00-7F SCALE TUNING D# -64 - +63 [cent] 40 0 [cent]
40 1x 44# 00-7F SCALE TUNING E -64 - +63 [cent] 40 0 [cent]
40 1x 45# 00-7F SCALE TUNING F -64 - +63 [cent] 40 0 [cent]
40 1x 46# 00-7F SCALE TUNING F# -64 - +63 [cent] 40 0 [cent]
40 1x 47# 00-7F SCALE TUNING G -64 - +63 [cent] 40 0 [cent]
40 1x 48# 00-7F SCALE TUNING G# -64 - +63 [cent] 40 0 [cent]
40 1x 49# 00-7F SCALE TUNING A -64 - +63 [cent] 40 0 [cent]
40 1x 4A# 00-7F SCALE TUNING A# -64 - +63 [cent] 40 0 [cent]
40 1x 4B# 00-7F SCALE TUNING B -64 - +63 [cent] 40 0 [cent]
(= CC# 126 01 / CC# 127 00)
1 = MAP1 01 at x = 0 MAP1 at x = 0
2 = MAP2
(= CC# 7)
(= CC# 10, except RANDOM)
(= CC# 93)
(= CC# 91)
Vibrato rate (= NRPN# 8)
Vibrato depth (= NRPN# 9)
TVF cutoff frequency (= NRPN# 32)
TVF resonance (= NRPN# 33)
TVF&TVA Env.attack (= NRPN# 99)
TVF&TVA Env.decay (= NRPN# 100)
TVF&TVA Env.release (= NRPN# 102)
Vibrato delay (= NRPN# 10)
* SCALE TUNING is a function that allows fine adjustment to the pitch of each note in the octave. The pitch of each identically-named note in all octaves will change simultaneously. A setting of ± 0 cent (40H)
is equal temperament. Refer to section 6. Supplementary material, “About tuning” (p. 19).
40 2x 00 00 00 01 28-58 MOD PITCH CONTROL -24 - +24 [semitone] 40 0 [semitones]
40 2x 01 00 00 01 00-7F MOD TVF CUTOFF CONTROL -9600 - +9600 [cent] 40 0 [cent]
40 2x 02 00 00 01 00-7F MOD AMPLITUDE CONTROL -100.0 - +100.0 [%] 40 0 [%]
40 2x 03 00 00 01 00-7F MOD LFO1 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 04 00 00 01 00-7F MOD LFO1 PITCH DEPTH 0-600 [cent] 0A 47 [cent]
40 2x 05 00 00 01 00-7F MOD LFO1 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 06 00 00 01 00-7F MOD LFO1 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 07 00 00 01 00-7F MOD LFO2 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 08 00 00 01 00-7F MOD LFO2 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 09 00 00 01 00-7F MOD LFO2 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 0A 00 00 01 00-7F MOD LFO2 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 10 00 00 01 40-58 BEND PITCH CONTROL 0-24 [semitone] 42 2 [semitones]
40 2x 11 00 00 01 00-7F BEND TVF CUTOFF CONTROL -9600 - +9600 [cent] 40 0 [cent]
40 2x 12 00 00 01 00-7F BEND AMPLITUDE CONTROL -100.0 - +100.0 [%] 40 0 [%]
40 2x 13 00 00 01 00-7F BEND LFO1 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 14 00 00 01 00-7F BEND LFO1 PITCH DEPTH 0-600 [cent] 00 0 [cent]
16
MIDI Implementation
40 2x 15 00 00 01 00-7F BEND LFO1 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 16 00 00 01 00-7F BEND LFO1 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 17 00 00 01 00-7F BEND LFO2 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 18 00 00 01 00-7F BEND LFO2 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 19 00 00 01 00-7F BEND LFO2 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 1A 00 00 01 00-7F BEND LFO2 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 20 00 00 01 28-58 CAf PITCH CONTROL -24 - +24 [semitone] 40 0 [semitones]
40 2x 21 00 00 01 00-7F CAf TVF CUTOFF CONTROL -9600 - +9600 [cent] 40 0 [cent]
40 2x 22 00 00 01 00-7F CAf AMPLITUDE CONTROL -100.0 - +100.0 [%] 40 0 [%]
40 2x 23 00 00 01 00-7F CAf LFO1 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 24 00 00 01 00-7F CAf LFO1 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 25 00 00 01 00-7F CAf LFO1 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 26 00 00 01 00-7F CAf LFO1 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 27 00 00 01 00-7F CAf LFO2 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 28 00 00 01 00-7F CAf LFO2 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 29 00 00 01 00-7F CAf LFO2 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 2A 00 00 01 00-7F CAf LFO2 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 30 00 00 01 28-58 PAf PITCH CONTROL -24 - +24 [semitone] 40 0 [semitones]
40 2x 31 00 00 01 00-7F PAf TVF CUTOFF CONTROL -9600 - +9600 [cent] 40 0 [cent]
40 2x 32 00 00 01 00-7F PAf AMPLITUDE CONTROL -100.0 - +100.0 [%] 40 0 [%]
40 2x 33 00 00 01 00-7F PAf LFO1 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 34 00 00 01 00-7F PAf LFO1 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 35 00 00 01 00-7F PAf LFO1 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 36 00 00 01 00-7F PAf LFO1 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 37 00 00 01 00-7F PAf LFO2 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 38 00 00 01 00-7F PAf LFO2 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 39 00 00 01 00-7F PAf LFO2 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 3A 00 00 01 00-7F PAf LFO2 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 40 00 00 01 28-58 CC1 PITCH CONTROL -24 - +24 [semitone] 40 0 [semitones]
40 2x 41 00 00 01 00-7F CC1 TVF CUTOFF CONTROL -9600 - +9600 [cent] 40 0 [cent]
40 2x 42 00 00 01 00-7F CC1 AMPLITUDE CONTROL -100.0 - +100.0 [%] 40 0 [%]
40 2x 43 00 00 01 00-7F CC1 LFO1 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 44 00 00 01 00-7F CC1 LFO1 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 45 00 00 01 00-7F CC1 LFO1 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 46 00 00 01 00-7F CC1 LFO1 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 47 00 00 01 00-7F CC1 LFO2 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 48 00 00 01 00-7F CC1 LFO2 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 49 00 00 01 00-7F CC1 LFO2 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 4A 00 00 01 00-7F CC1 LFO2 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 50 00 00 01 28-58 CC2 PITCH CONTROL -24 - +24 [semitone] 40 0 [semitones]
40 2x 51 00 00 01 00-7F CC2 TVF CUTOFF CONTROL -9600 - +9600 [cent] 40 0 [cent]
40 2x 52 00 00 01 00-7F CC2 AMPLITUDE CONTROL -100.0 - +100.0 [%] 40 0 [%]
40 2x 53 00 00 01 00-7F CC2 LFO1 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 54 00 00 01 00-7F CC2 LFO1 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 55 00 00 01 00-7F CC2 LFO1 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 56 00 00 01 00-7F CC2 LFO1 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 57 00 00 01 00-7F CC2 LFO2 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 58 00 00 01 00-7F CC2 LFO2 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 59 00 00 01 00-7F CC2 LFO2 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 5A 00 00 01 00-7F CC2 LFO2 TVA DEPTH 0-100.0 [%] 00 0 [%]
Drum Setup Parameters [GS Part: Model ID = 42H]
m: Map number (0 = MAP1, 1 = MAP2)
rr: drum part note number (00H-7FH)
Address (H) Size (H) Data (H) Parameter Description
41 m1 rr 00 00 01 00-7F PLAY NOTE NUMBER Pitch coarse
41 m2 rr 00 00 01 00-7F LEVEL TVA level
41 m3 rr 00 00 01 00-7F ASSIGN GROUP NUMBER Non, 1-127
41 m4 rr 00 00 01 00-7F PANPOT -64 (RANDOM), -63 (LEFT) - +63 (RIGHT)
41 m5 rr 00 00 01 00-7F REVERB SEND LEVEL 0.0-1.0
41 m6 rr 00 00 01 00-7F CHORUS SEND LEVEL 0.0-1.0
41 m7 rr 00 00 01 00-01 Rx. NOTE OFF OFF/ON
41 m8 rr 00 00 01 00-01 Rx. NOTE ON OFF/ON
(= NRPN# 26)
(= NRPN# 28, except RANDOM)
(= NRPN# 29) Multiplicand of the part reverb depth
(= NRPN# 30) Multiplicand of the part chorus depth
* When the Drum Set is changed, DRUM SETUP PARAMETER values will all be initialized.
17
MIDI Implementation

6. Supplementary material

Decimal and Hexadecimal table
In MIDI documentation, data values and addresses/sizes of exclusive messages etc. are expressed
as hexadecimal values for each 7 bits.
The following table shows how these correspond to decimal numbers.
Dec. Hex. Dec. Hex. Dec. Hex. Dec. Hex.
0 00H 32 20H 64 40H 96 60H
1 01H 33 21H 65 41H 97 61H
2 02H 34 22H 66 42H 98 62H
3 03H 35 23H 67 43H 99 63H
4 04H 36 24H 68 44H 100 64H
5 05H 37 25H 69 45H 101 65H
6 06H 38 26H 70 46H 102 66H
7 07H 39 27H 71 47H 103 67H
8 08H 40 28H 72 48H 104 68H
9 09H 41 29H 73 49H 105 69H
10 0AH 42 2AH 74 4AH 106 6AH
11 0BH 43 2BH 75 4BH 107 6BH
12 0CH 44 2CH 76 4CH 108 6CH
13 0DH 45 2DH 77 4DH 109 6DH
14 0EH 46 2EH 78 4EH 110 6EH
15 0FH 47 2FH 79 4FH 111 6FH
16 10H 48 30H 80 50H 112 70H
17 11H 49 31H 81 51H 113 71H
18 12H 50 32H 82 52H 114 72H
19 13H 51 33H 83 53H 115 73H
20 14H 52 34H 84 54H 116 74H
21 15H 53 35H 85 55H 117 75H
22 16H 54 36H 86 56H 118 76H
23 17H 55 37H 87 57H 119 77H
24 18H 56 38H 88 58H 120 78H
25 19H 57 39H 89 59H 121 79H
26 1AH 58 3AH 90 5AH 122 7AH
27 1BH 69 3BH 91 5BH 123 7BH
28 1CH 60 3CH 92 5CH 124 7CH
29 1DH 61 3DH 93 5DH 125 7DH
30 1EH 62 3EH 94 5EH 126 7EH
31 1FH 63 3FH 95 5FH 127 7FH
* Decimal values such as MIDI channel, bank select, and program change are listed as one (1)
greater than the values given in the above table.
* A 7-bit byte can express data in the range of 128 steps. For data where greater precision is
required, we must use two or more bytes. For example, two hexadecimal numbers aa bbH
expressing two 7-bit bytes would indicate a value of aa x 128 + bb.
* In the case of values which have a ± sign, 00H = -64, 40H = ±0, and 7FH = +63, so that the
decimal expression would be 64 less than the value given in the above chart. In the case of two
types, 00 00H = -8192, 40 00H = ±0, and 7F 7FH = +8191. For example if aa bbH were expressed
as decimal, this would be aa bbH - 40 00H = aa x 128 + bb - 64 x 128.
* Data marked “nibbled” is expressed in hexadecimal in 4-bit units. A value expressed as a 2-byte
nibble 0a 0bH has the value of a x 16 + b.
<Example1> What is the decimal expression of 5AH?
From the preceding table, 5AH = 90
<Example2> What is the decimal expression of the value 12 34H given as
hexadecimal for each 7 bits?
From the preceding table, since 12H = 18 and 34H = 52
18 x 128 + 52 = 2356
<Example3> What is the decimal expression of the nibbled value 0A 03 09 0D?
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH = 13
((10 x 16 + 3) x 16 + 9) x 16 + 13 = 41885
<Example4> What is the nibbled expression of the decimal value 1258?
16) 1258
---------
16) 78... 10
---------
16) 4... 14
---------
0... 4
Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 = 0AH, the answer is 00 04 0E 0AH.
Examples of actual MIDI messages
<Example1> 95 3E 5F
9n is the Note-on status, and n is the MIDI channel number. Since 2H = 2, 3EH = 62, and 5FH = 95,
this is a Note-on message with MIDI CH = 3, note number 62 (note name is D4), and velocity 95.
<Example2> CE 49H
CnH is the Program Change status, and n is the MIDI channel number. Since EH = 14 and 49H = 73,
this is a Program Change message with MIDI CH = 15, program number 74 (Flute in GS).
<Example3> EA 00 28
EnH is the Pitch Bend Change status, and n is the MIDI channel number. The 2nd byte (00H = 0) is
the LSB and the 3rd byte (28H = 40) is the MSB, but Pitch Bend Value is a signed number in which
40 00H (= 64 x 128 + 0 = 8192) is 0, so this Pitch Bend Value is
28 00H - 40 00H = 40 x 128 + 0 - (64 x 128 + 0) = 5120 - 8192 = -3072
If the Pitch Bend Sensitivity is set to 2 semitones, -8192 (00 00H) will cause the pitch to change -
200 cents, so in this case -200 x (-3072) / (-8192) = -75 cents of Pitch Bend is being applied to MIDI
channel 11.
<Example4> B3 64 00 65 00 06 0C 26 00 64 7F 65 7F
BnH is the Control Change status, and n is the MIDI channel number. For Control Changes, the 2nd
byte is the control number, and the 3rd byte is the value. In a case in which two or more messages
consecutive messages have the same status, MIDI has a provision called “running status” which
allows the status byte of the second and following messages to be omitted. Thus, the above
messages have the following meaning.
B3 64 00 MIDI ch.4, lower byte of RPN parameter number: 00H
(B3) 65 00 MIDI ch.4, upper byte of RPN parameter number: 00H
(B3) 06 0C MIDI ch.4, upper byte of parameter value: 0CH
(B3) 26 00 MIDI ch.4, lower byte of parameter value: 00H
(B3) 64 7F MIDI ch.4, lower byte of RPN parameter number: 7FH
(B3) 65 7F MIDI ch.4, upper byte of RPN parameter number: 7FH
In other words, the above messages specify a value of 0C 00H for RPN parameter number 00 00H
on MIDI channel 4, and then set the RPN parameter number to 7F 7FH.
RPN parameter number 00 00H is Pitch Bend Sensitivity, and the MSB of the value indicates
semitone units, so a value of 0CH = 12 sets the maximum pitch bend range to +/- 12 semitones (1
octave). (On GS sound sources the LSB of Pitch Bend Sensitivity is ignored, but the LSB should be
transmitted anyway (with a value of 0) so that operation will be correct on any device.)
Once the parameter number has been specified for RPN or NRPN, all Data Entry messages
transmitted on that same channel will be valid, so after the desired value has been transmitted, it
is a good idea to set the parameter number to 7F 7FH to prevent accidents. This is the reason for
the (B3) 64 7F (B3) 65 7F at the end.
It is not desirable for performance data (such as Standard MIDI File data) to contain many events
with running status as given in <Example 4>. This is because if playback is halted during the song
and then rewound or fast-forwarded, the sequencer may not be able to transmit the correct
status, and the sound source will then misinterpret the data. Take care to give each event its own
status.
It is also necessary that the RPN or NRPN parameter number setting and the value setting be done
in the proper order. On some sequencers, events occurring in the same (or consecutive) clock may
be transmitted in an order different than the order in which they were received. For this reason it
is a good idea to slightly skew the time of each event (about 1 tick for TPQN = 96, and about 5 ticks
for TPQN = 480).
* TPQN: Ticks Per Quarter Note
18
MIDI Implementation
Example of an Exclusive message and calculating a Checksum
Roland Exclusive messages are transmitted with a checksum at the end (before F7) to make sure
that the message was correctly received. The value of the checksum is determined by the address
and data (or size) of the transmitted exclusive message.
How to calculate the checksum (hexadecimal numbers are indicated by ‘H’)
The checksum is a value derived by adding the address, size and checksum itself and inverting the
lower 7 bits.
Here’s an example of how the checksum is calculated. We will assume that in the exclusive
message we are transmitting, the address is aa bb ccH and the data or size is dd ee ffH.
aa + bb + cc + dd + ee + ff = sum
sum / 128 = quotient ... remainder
128 - remainder = checksum
<Example> Setting REVERB MACRO to ROOM 3 (GS)
According to the “Parameter Address Map,” the REVERB MACRO Address is 40 01 30H, and ROOM
3 is a value of 02H. Thus,
F0 41 10 42 12 40 01 30 02 ?? F7
-- -- -- -- -- -------- -- -- --
(1) (2) (3) (4) (5) Address data Checksum (6)
(1) Exclusive Status, (2) ID (Roland), (3) Device ID (17),
(4) Model ID (GS), (5) Command ID (DT1), (6) End of Exclusive
Next we calculate the checksum.
40H + 01H + 30H + 02H = 64 + 1 + 48 + 2 = 115 (sum)
115 (sum) / 128 = 0 (quotient) ... 115 (remainder)
checksum = 128 - 115 (remainder) = 13 = 0DH
This means that F0 41 10 42 12 40 01 30 02 0D F7 is the message we transmit.
About tuning
In MIDI, individual Parts are tuned by sending RPN #1 (Master Fine Tuning) to the appropriate MIDI
channel.
In MIDI, an entire device is tuned by either sending RPN #1 to all MIDI channels being used, or by
sending a System Exclusive MASTER TUNE (address 40 00 00H).
RPN #1 allows tuning to be specified in steps of approximately 0.012 cents (to be precise, 100/
8192 cent), and System Exclusive MASTER TUNE allows tuning in steps of 0.1 cent. One cent is 1/
100th of a semitone.
The values of RPN #1 (Master Fine Tuning) and System Exclusive MASTER TUNE are added
together to determine the actual pitch sounded by each Part.
Frequently used tuning values are given in the following table for your reference. Values are in
hexadecimal (decimal in parentheses).
Hz in A4 Ce nt RPN #1 Sys. Ex. 40 00 00
445.0 +19.56 4C 43 (+1603) 00 04 0C 04 (+196)
444.0 +15.67 4A 03 (+1283) 00 04 09 0D (+157)
443.0 +11.76 47 44 (+964) 00 04 07 06 (+118)
442.0 + 7.85 45 03 (+643) 00 04 04 0F (+79)
441.0 + 3.93 42 42 (+322) 00 04 02 07 (+39)
440.0 0.00 40 00 ( 0) 00 04 00 00 ( 0)
439.0 -3.94 3D 3D (-323) 00 03 0D 09 (-39)
438.0 - 7.89 3A 7A (-646) 00 03 0B 01 (-79)
<Example> Set the tuning of MIDI channel 3 to A4 = 442.0 Hz
Send RPN#1 to MIDI channel 3. From the above table, the value is 45 03H.
B2 64 00 MIDI ch.3, lower byte of RPN parameter number: 00H
(B2) 65 01 MIDI ch.3, upper byte of RPN parameter number: 01H
(B2) 06 45 MIDI ch.3, upper byte of parameter value: 45H
(B2) 26 03 MIDI ch.3, lower byte of parameter value: 03H
(B2) 64 7F MIDI ch.3, lower byte of RPN parameter number: 7FH
(B2) 65 7F MIDI ch.3, upper byte of RPN parameter number: 7FH
<Example2> With “Grand Piano” set as the tone for the Upper Orchestral part
* Keyboard part tone settings are enabled when MIDI IN Mode is set to MODE 2.
According to the “Parameter Address Map,” since the address for the tone number in the upper
part information for the part parameter [Keyboard Part] is 01 0p 01H and the Orchestral Part Offset
Value is p = 3, the address is then 01 03 01H. Since the tone map (Keyboard part) gives TONE
NUMBER = 38H, BANK SELECT MSB = 02H, BANK SELECT LSB = 00H for the “Grand Piano” tone
number, (we get the following):
FO 41 10 62 12 01 03 01 38 02 00 ?? F7
(1) (2) (3) (4) (5) Address data Checksum (6)
(1) Exclusive Status, (2) ID (Roland), (3) Device ID (17), (4) Model ID (Atelier), (5) Command ID (DT1),
(6) End of Exclusive
Next we calculate the checksum.
01H + 03H + 01H + 38H + 02 + 00H = 1 + 3 + 1 + 56 + 2 + 0 = 63 (sum)
63 (sum) / 128 = 0 (quotient) ... 63 (remainder)
checksum = 128 - 63 (remainder) = 65 = 41H
This means that F0 41 10 62 12 01 03 01 38 02 00 41 F7 is the message we transmit.
19
MIDI Implementation

7. Tone List

* The voices included will differ depending on the model.
Voice List (Keyboard Part)
VOICE NAME VOICE NUMBER BANK SELECT MSB BANK SELECT LSB
Organ
Full Organ1 00h 00h 00h
Full Organ2 02h 00h 00h
Full Organ3 04h 00h 00h
Full Organ4 01h 00h 00h
Full Organ5 03h 00h 00h
Full Organ6 05h 00h 00h
Full Organ7 20h 00h 00h
Full Organ8 20h 01h 00h
Full Organ9 20h 02h 00h
Ballad Organ 00h 01h 00h
GoodOldOrgan 00h 02h 00h
Jazz Organ1 06h 00h 00h
Jazz Organ2 08h 00h 00h
Jazz Organ3 0Ah 00h 00h
Jazz Organ4 07h 00h 00h
Jazz Organ5 09h 00h 00h
Jazz Organ6 0Bh 00h 00h
ComboJazzOrg 06h 01h 00h
LightJazzOrg 06h 02h 00h
Rock Organ1 0Ch 00h 00h
Rock Organ2 0Dh 00h 00h
Lower Organ1 0Eh 00h 00h
Lower Organ2 10h 00h 00h
Lower Organ3 12h 00h 00h
Lower Organ4 0Fh 00h 00h
Lower Organ5 11h 00h 00h
Lower Organ6 13h 00h 00h
Manual Bass 0Eh 01h 00h
Pipe Organ1 14h 00h 00h
Pipe Organ2 16h 00h 00h
Pipe Organ3 18h 00h 00h
Pipe Organ4 15h 00h 00h
Pipe Organ5 17h 00h 00h
Pipe Organ6 19h 00h 00h
Pipe Organ7 21h 00h 00h
FournitureIV 17h 01h 00h
GraveMixt.IV 17h 02h 00h
Scharf IV 17h 03h 00h
Sesquialt.II 17h 04h 00h
AEx Pipe Mix 16h 01h 00h
AEx PipeOrg 15h 01h 00h
Diapason 8' 14h 02h 00h
FluteCeleste 14h 01h 00h
Gemshorn 8' 21h 01h 00h
Trompet 8' 21h 02h 00h
Hautbois 8' 21h 03h 00h
Viola 8' 21h 04h 00h
ViolaCeleste 21h 05h 00h
Bombarde16' 21h 06h 00h
T.ViolCelest 22h 0Ah 00h
T.String 8' 22h 01h 00h
T.Vox Humana 22h 0Bh 00h
VoxHumana 8' 22h 02h 00h
T.Tuba 8' 22h 03h 00h
T.Trumpet 8' 22h 04h 00h
T.Sax 8' 22h 05h 00h
VOICE NAME VOICE NUMBER BANK SELECT MSB BANK SELECT LSB
T.Oboe 8' 22h 06h 00h
T.Kinura 8' 22h 09h 00h
T.Krumet 8' 22h 07h 00h
Eng.Horn 8' 22h 08h 00h
T.ConcertFlt 1Ah 02h 00h
Tibia 8' 1Ah 01h 00h
Theater Or.1 1Ah 00h 00h
Theater Or.2 1Ch 00h 00h
Theater Or.3 1Eh 00h 00h
Theater Or.4 1Bh 00h 00h
Theater Or.5 1Dh 00h 00h
Theater Or.6 1Fh 00h 00h
Theater Or.7 22h 00h 00h
Theater Ens. 1Bh 01h 00h
LyricTheater 1Ch 01h 00h
TheaterQuint 1Dh 01h 00h
AEx T.Mix 1Eh 02h 00h
AEx Theater 1Eh 01h 00h
Reed Organ 25h 01h 00h
Synth. Org.1 23h 00h 00h
Synth. Org.2 24h 00h 00h
Synth. Org.3 23h 01h 00h
Synth. Org.4 24h 01h 00h
Digi Church 23h 02h 00h
Metallic Org 24h 02h 00h
Pop. Organ1 25h 00h 00h
Pop. Organ2 26h 00h 00h
Pop. Organ3 27h 00h 00h
Org. Attack1 4Ah 00h 00h
Org. Attack2 4Bh 00h 00h
Org. Attack3 4Ch 00h 00h
Org. Attack4 4Dh 00h 00h
Org. Click 4Eh 00h 00h
Strings
Full Strings 28h 0Dh 00h
Full Tremolo 29h 03h 00h
Str/Spiccato 28h 0Eh 00h
Chamber Str 28h 06h 00h
Chamber Str2 28h 07h 00h
Orch.Str.Ens 28h 08h 00h
Strings1 28h 00h 00h
Strings2 29h 00h 00h
Strings3 28h 01h 00h
Strings4 29h 01h 00h
Strings5 28h 02h 00h
Strings6 28h 03h 00h
Strings7 28h 04h 00h
Strings8 28h 05h 00h
Rich Pizz. 37h 03h 00h
Pizzicato 37h 00h 00h
Mellow Pizz. 37h 01h 00h
AEx Strings 28h 09h 00h
AEx Str+Trml 28h 0Ch 00h
AEx Str+Brs 28h 0Ah 00h
AEx Str+Chr 28h 0Bh 00h
Slow FullStr 2Ah 02h 00h
Mood Strings 2Ah 03h 00h
Slow Str.1 2Ah 00h 00h
Slow Str.2 2Bh 00h 00h
Slow Str.3 2Ah 01h 00h
Synth. Str.1 2Ch 00h 00h
Synth. Str.2 2Dh 00h 00h
Synth. Str.3 35h 00h 00h
20
MIDI Implementation
VOICE NAME VOICE NUMBER BANK SELECT MSB BANK SELECT LSB
Violin 5Ch 00h 00h
AEx Violin 5Ch 01h 00h
Viola 66h 00h 00h
Cello 5Dh 00h 00h
Cello 2 5Dh 01h 00h
Er Hu 5Ch 02h 00h
Human Voice
Jazz Scat 31h 01h 00h
Jazz Scat 2 31h 0Bh 00h
Jazz Scat 3 31h 0Ch 00h
Dreamy Choir 30h 0Ah 00h
F.Chorus Luh 30h 0Ch 00h
F.Chorus Who 30h 0Dh 00h
Jazz Doo 31h 02h 00h
Jazz Doot 31h 03h 00h
Jazz Dat 31h 04h 00h
Jazz Bap 31h 05h 00h
Jazz DowFall 31h 06h 00h
Jazz DoohDot 31h 0Dh 00h
Jazz DahDat 31h 0Eh 00h
Jazz Vaaah 32h 01h 00h
Jazz Doea 31h 0Fh 00h
Pop Voice 31h 00h 00h
AEx M.Chorus 32h 02h 00h
AEx F.Chorus 30h 0Eh 00h
Soprano 31h 08h 00h
Soprano 2 31h 09h 00h
Tenor 31h 07h 00h
Tenor&Sop. 31h 0Ah 00h
Classical 30h 02h 00h
Boys Choir 30h 03h 00h
Boys Choir2 30h 08h 00h
Kids Choir 30h 09h 00h
Gregorian 30h 01h 00h
Gospel 30h 06h 00h
Choir 30h 00h 00h
Female 1 30h 04h 00h
Female 2 30h 05h 00h
AEx Choir 30h 0Bh 00h
Synth. Choir 32h 00h 00h
Synth. Voice 33h 00h 00h
Space Voice 34h 00h 00h
Choir Chord 34h 02h 00h
Vocal Menu 34h 01h 00h
Oriental Chr 34h 03h 00h
OrientalChr2 34h 04h 00h
Piano
Grand Piano 38h 02h 00h
Bright Piano 38h 04h 00h
Piano1 38h 00h 00h
Piano2 4Fh 00h 00h
Piano3 38h 01h 00h
AEx PianoStr 38h 03h 00h
Honky-tonk 39h 00h 00h
Honky-tonk2 39h 01h 00h
StageE.Piano 3Ah 02h 00h
Dyno E.Piano 3Ah 03h 00h
'60s E.Piano 3Ah 05h 00h
E.Piano1 3Ah 00h 00h
E.Piano2 3Bh 00h 00h
E.Piano3 3Ah 01h 00h
E.Piano4 3Bh 01h 00h
AEx EP+Str 3Ah 04h 00h
VOICE NAME VOICE NUMBER BANK SELECT MSB BANK SELECT LSB
HarpsiSingle 42h 01h 00h
HarpsiDouble 42h 02h 00h
Harpsichord 42h 00h 00h
Clavi. 50h 00h 00h
Guitar
Nylon-str.Gt 3Ch 00h 00h
Nylon Gt.2 3Ch 01h 00h
Fl.Guitar 3Ch 03h 00h
Fl.Gtr.Roll 3Ch 04h 00h
Requinto Gtr 3Ch 05h 00h
Ac.Gtr Sld 3Dh 03h 00h
Ac.Gtr Hrm 3Dh 02h 00h
Steel-str.Gt 3Dh 00h 00h
12str Guitar 3Dh 01h 00h
AEx Gtr+Str 3Ch 02h 00h
SemAc.Guitar 3Dh 04h 00h
Jazz Gt.Solo 3Eh 03h 00h
Jazz Guitar 3Eh 00h 00h
Clean Guitar 3Eh 01h 00h
JC E.Guitar 3Eh 02h 00h
LP Overdrive 3Fh 05h 00h
Overdrive Gt 3Fh 00h 00h
DistortionGt 3Fh 01h 00h
Power Guitar 3Fh 02h 00h
Rock Rhythm 3Fh 03h 00h
Muted Guitar 3Fh 04h 00h
AEx OD Gtr. 3Fh 06h 00h
Hawaiian Gt. 56h 00h 00h
Pedal Steel 56h 01h 00h
Banjo 47h 00h 00h
Banjo Treml 47h 01h 00h
Mandolin 46h 00h 00h
Harp 43h 00h 00h
Harp 2 43h 07h 00h
Celtic Harp 43h 04h 00h
Nylon Harp 43h 05h 00h
Harpvox 43h 06h 00h
Koto 43h 01h 00h
Taisho Koto 43h 02h 00h
Shamisen 43h 03h 00h
Sanshin 43h 08h 00h
Chung Ruan 3Ch 07h 00h
Pi Pa 3Ch 06h 00h
Sitar 5Ah 00h 00h
Brass/Sax
Ac.Brass 40h 0Eh 00h
BrassSect.1 40h 06h 00h
BrassSect.2 40h 05h 00h
Brass 1 40h 01h 00h
Brass 2 40h 02h 00h
Brass 3 40h 03h 00h
Orch.Tutti 1 58h 06h 00h
Orch.Tutti 2 58h 07h 00h
Orch.Tutti 3 58h 08h 00h
Orch.Brs Ens 58h 04h 00h
Quad Brass 40h 07h 00h
Power Brass 40h 04h 00h
FatPop Brass 40h 0Ah 00h
Brass Fall 40h 09h 00h
AEx Orch.Brs 40h 0Ch 00h
AEx Brass 40h 0Bh 00h
AEx Big Band 40h 0Dh 00h
Twin Tp. 5Eh 06h 00h
21
MIDI Implementation
VOICE NAME VOICE NUMBER BANK SELECT MSB BANK SELECT LSB
Tp. Section 40h 00h 00h
Trumpet Fall 5Eh 05h 00h
Twin Bones 68h 02h 00h
Bones Sect. 40h 08h 00h
Fr.Horn Sect 58h 00h 00h
Fr.HornSect2 58h 01h 00h
Fr.HornSect3 58h 02h 00h
Fr.HornSect4 58h 03h 00h
MutedFr.Horn 58h 05h 00h
AEx Fr.Horn 58h 09h 00h
Sax.Section 41h 00h 00h
Sax.Section2 41h 01h 00h
Sax.Section3 41h 02h 00h
Sax/Brass 41h 03h 00h
Sax&Clarinet 41h 04h 00h
Synth. Brass 59h 00h 00h
Trumpet Solo 5Eh 08h 00h
Trumpet 5Eh 00h 00h
Trumpet2 5Eh 01h 00h
Trumpet3 5Eh 02h 00h
Tp/Shake 5Eh 03h 00h
Mariachi Tp. 5Eh 04h 00h
HarmonMuteTp 5Fh 03h 00h
Cup Mute Tp. 5Fh 02h 00h
Mute Trumpet 5Fh 00h 00h
MuteTrumpet2 5Fh 01h 00h
AEx Trumpet 5Eh 07h 00h
Flugel Horn 67h 00h 00h
TromboneSolo 68h 03h 00h
Trombone 68h 00h 00h
Trombone2 68h 01h 00h
F.Horn Solo1 67h 01h 00h
F.Horn Solo2 67h 02h 00h
Euphonium 67h 03h 00h
Sop.Sax Solo 69h 02h 00h
Soprano Sax 69h 00h 00h
Soprano Sax2 69h 01h 00h
AltoSax Solo 60h 05h 00h
Alto Sax Ex 60h 03h 00h
Alto Sax 60h 00h 00h
Alto Sax2 60h 01h 00h
Blow Sax 60h 02h 00h
AEx AltoSax 60h 04h 00h
TenorSaxSolo 61h 04h 00h
Super Tenor 61h 02h 00h
Tenor Sax 61h 00h 00h
Tenor Sax2 61h 01h 00h
Bari.SaxSolo 61h 05h 00h
Baritone Sax 61h 03h 00h
Woodwinds
Wood Winds 6Ah 02h 00h
Wood Winds 2 6Ah 03h 00h
AEx Woodwind 62h 06h 00h
Flute 62h 00h 00h
Flute2 62h 01h 00h
Flute3 62h 02h 00h
Jazz Flute 62h 07h 00h
AEx Flute 62h 05h 00h
Piccolo 62h 04h 00h
Synth. Flute 36h 00h 00h
Oboe Solo 64h 02h 00h
Oboe 64h 00h 00h
AEx Oboe 64h 01h 00h
VOICE NAME VOICE NUMBER BANK SELECT MSB BANK SELECT LSB
English Horn 6Ah 01h 00h
Bassoon 6Ah 00h 00h
Bassoon 2 6Ah 04h 00h
ClarinetSolo 65h 05h 00h
Clarinet 65h 00h 00h
Clarinet2 65h 01h 00h
Clarinet3 65h 02h 00h
Clarinet4 65h 03h 00h
Bs Clarinet 65h 04h 00h
Recorder 63h 03h 00h
Shakuhachi 6Bh 00h 00h
Qu Di 6Bh 01h 00h
Pan Flute 63h 00h 00h
Pan Flute 2 63h 01h 00h
Tin Whistle 62h 03h 00h
Uillean Pipe 6Ch 02h 00h
Bagpipe 6Ch 01h 00h
Bottle Blow 63h 02h 00h
HumanWhistle 6Ch 00h 00h
Lead/Pad
Synth. Lead1 6Dh 00h 00h
Synth. Lead2 6Eh 00h 00h
Synth. Lead3 6Fh 00h 00h
Synth. Lead4 70h 00h 00h
Synth. Lead5 71h 00h 00h
Slow Lead 6Eh 03h 00h
Syn.Calliope 71h 03h 00h
Retro Lead 6Eh 01h 00h
JP SuperSaw 6Dh 01h 00h
CC Solo 71h 01h 00h
AEx Lead 6Eh 02h 00h
Synth. Pad1 2Eh 00h 00h
Synth. Pad2 2Fh 00h 00h
Synth. Pad3 2Dh 01h 00h
Fantasia 2Eh 03h 00h
Soundtrack 2Eh 04h 00h
Bell Heaven 2Fh 02h 00h
OB Pad 2Fh 01h 00h
Soft Pad 2Dh 02h 00h
Mystic Str. 2Dh 03h 00h
Crystal Pad 2Dh 04h 00h
Polar Night 2Dh 05h 00h
Space Pad 2Dh 06h 00h
Galactic 2Eh 01h 00h
Sugar Key 71h 02h 00h
HollowReleas 6Fh 01h 00h
AEx GlassPad 2Eh 02h 00h
Acco.Classic 48h 03h 00h
Fr.Musette 48h 01h 00h
German Acco. 48h 05h 00h
Italian Folk 48h 02h 00h
Accordion 48h 00h 00h
AEx Acordion 48h 04h 00h
BandoneonFul 55h 01h 00h
Bandoneon 55h 00h 00h
Mellow Harm. 49h 02h 00h
Blues Harp 49h 01h 00h
Harmonica 49h 00h 00h
Bass
Organ Bass1 72h 00h 00h
Organ Bass2 73h 00h 00h
PedalOrg.16' 0Eh 02h 00h
Pedal Org.8' 0Eh 03h 00h
22
MIDI Implementation
VOICE NAME VOICE NUMBER BANK SELECT MSB BANK SELECT LSB
Pipe Org. Bs 74h 00h 00h
Geigen 32' 74h 03h 00h
Bombarde 74h 02h 00h
Theater Bass 74h 01h 00h
Str.Bass Pdl 75h 02h 00h
String Bass 75h 00h 00h
String Bass2 75h 01h 00h
Str.Bass Oct 75h 05h 00h
Str.BassSolo 75h 03h 00h
Bass+Cymbal 7Dh 00h 00h
Baby Bass 75h 04h 00h
Contrabass1 78h 00h 00h
Contrabass2 79h 00h 00h
ContraBs Oct 78h 01h 00h
ContraBs+SD 78h 02h 00h
AEx Bs+Timp 79h 01h 00h
AEx Bs+Tuba 79h 02h 00h
Tuba 7Ah 00h 00h
Tuba2 7Ah 01h 00h
Tuba3 7Ah 02h 00h
E.Bass1 76h 00h 00h
E.Bass2 77h 00h 00h
E.Bass3 76h 01h 00h
E.Bass4 77h 01h 00h
E.Bass5 76h 02h 00h
E.Bass Oct 76h 03h 00h
Power Bass 7Bh 01h 00h
Synth. Bass1 7Bh 00h 00h
Synth. Bass2 7Ch 00h 00h
Voice Thum 7Ch 01h 00h
Percussion
Timpani 7Eh 01h 00h
Timpani2 7Eh 02h 00h
Soft Timpani 7Eh 03h 00h
BassDrum+Cym 7Eh 0Ch 00h
AEx TimpRoll 7Eh 0Bh 00h
Concert Cym. 7Dh 0Eh 00h
Short Cymbal 7Dh 0Ch 00h
MalletCymRol 7Eh 08h 00h
Crash Cymbal 7Dh 02h 00h
Ride Cymbal 7Dh 01h 00h
Snare & Roll 7Eh 0Ah 00h
Snare Drum 7Dh 06h 00h
Bass Drum 7Dh 07h 00h
Triangle 7Dh 0Dh 00h
Tambourine 7Dh 03h 00h
TambourinRol 7Eh 09h 00h
Woodblock 7Dh 04h 00h
Woodblock 2 7Dh 0Bh 00h
Castanet 7Dh 0Ah 00h
Jingle Bell 7Dh 05h 00h
Church Bell 7Dh 08h 00h
Perc. Set1 7Eh 00h 00h
Perc. Set2 7Fh 00h 00h
Perc. Set3 7Fh 01h 00h
Orch.HitMenu 7Fh 02h 00h
DanceHitMenu 7Fh 03h 00h
AcGtrNzMenu 7Fh 04h 00h
Jazz Vibes 44h 01h 00h
Vibraphone 44h 00h 00h
Glockenspiel 52h 00h 00h
Celesta 51h 00h 00h
Organ Harp 57h 00h 00h
VOICE NAME VOICE NUMBER BANK SELECT MSB BANK SELECT LSB
Organ Bell 54h 01h 00h
Tubular-bell 54h 00h 00h
Hand Bell 7Dh 09h 00h
Marimba 45h 00h 00h
MarimbaTreml 45h 01h 00h
Xylophone 53h 00h 00h
Balafon 53h 01h 00h
Steel Drums 5Bh 00h 00h
Steel Drums2 5Bh 01h 00h
SteelDrmTrml 5Bh 02h 00h
Yang Qin 5Ah 03h 00h
Santur 5Ah 02h 00h
Kalimba 5Ah 01h 00h
Music Box 51h 01h 00h
SoftMusicBox 51h 02h 00h
Vibra Bells 54h 03h 00h
Digi Bells 54h 04h 00h
Finger Snap 7Eh 05h 00h
Footsteps 7Eh 06h 00h
Key Typing 7Eh 07h 00h
Bird 7Eh 04h 00h
Art.Voice
Art.Violin 5Ch 03h 00h
Art.Cello 5Dh 02h 00h
Art.Trombone 68h 04h 00h
Art.TenorSax 61h 06h 00h
Tone List (Drums/SFX Part)
Sounds having an asterisk (*) next to their name are valid only for the Rhythm Customize function.
SET NAME SET NUMBER BANK SELECT MSB BANK SELECT LSB
POP * 03H 00H 40H
R&B * 04H 00H 40H
ROCK * 11H 00H 40H
JAZZ BRUSH * 2BH 00H 40H
HIPHOP * 09H 00H 40H
VOX DRUM * 3FH 00H 40H
STANDARD 00H 00H 00H
STANDARD 2 00H 00H 40H
ROOM 08H 00H 00H
ROOM 2 08H 00H 40H
POWER 10H 00H 00H
ELECTRONIC 18H 00H 00H
TR-808 19H 00H 00H
DANCE 19H 00H 40H
JAZZ 20H 00H 00H
BRUSH 28H 00H 00H
BRUSH 2 28H 00H 40H
ORCHESTRA 30H 00H 00H
SOUND EFFECT 38H 00H 00H
Tone List (Manual Percussion Part)
SET NAME SET NUMBER BANK SELECT MSB BANK SELECT LSB
PERC SET 1 00H 00H 00H
PERC SET 2 01H 00H 00H
PERC SET 3 04H 00H 00H
ORCHESTRA SET 05H 00H 00H
ORCHESTRA SET 2 0BH 00H 00H
LATIN SET 06H 00H 00H
ASIAN SET 0CH 00H 00H
VOICE PHRASE 02H 00H 00H
VOICE PHRASE 2 07H 00H 00H
23
MIDI Implementation
SET NAME SET NUMBER BANK SELECT MSB BANK SELECT LSB
VOICE PHRASE 3 08H 00H 00H
SFX SET 09H 00H 00H
SFX SET 2 0DH 00H 00H
JAPANESE SET 03H 00H 00H
JAPANESSE SET 2 0AH 00H 00H
Tone List (GM2/GS Part)
GS tones may not be played back correctly on GM2 devices. To ensure GM2 compatibility, use only
GM2 tones.
GM2 Tone
TONE NAME CC0 CC32 PC#
Grand Piano1 121 0 1
Grand Piano1 121 1 1
Piano1 121 2 1
Piano 2 121 0 2
Grand Piano2 121 1 2
Piano 3 121 0 3
Rock Piano 121 1 3
GS Honkytonk 121 0 4
Honky-tonk 1 121 1 4
E.Piano 1 121 0 5
Soft E.Piano 121 1 5
FM+SA EP 121 2 5
Wurly 121 3 5
E.Piano 2 121 0 6
Detuned EP 2 121 1 6
St.FM EP 121 2 6
EP Legend 121 3 6
EP Phase 121 4 6
Harpsi.Singl 121 0 7
Harpsi.Doubl 121 1 7
Harpsichord 121 2 7
Harpsi.o 121 3 7
Soft Clav. 121 0 8
Pulse Clav 121 1 8
Celesta 121 0 9
GS Glocken 121 0 10
GS Music Box 121 0 11
GS Vibe 121 0 12
Vibraphone 121 1 12
GS Marimba 121 0 13
Marimba 121 1 13
Xylophone 121 0 14
Tubular-bell 121 0 15
Church Bell 121 1 15
Carillon 121 2 15
Santur 121 0 16
Full Organ 4 121 0 17
Detuned Or.1 121 1 17
Pop Organ 1 121 2 17
Full Organ 2 121 3 17
Jazz Organ1 121 0 18
Detuned Or.2 121 1 18
Jazz Organ2 121 2 18
Rock Organ2 121 0 19
Church Org.1 121 0 20
Church Org.2 121 1 20
Church Org.3 121 2 20
Reed Organ 121 0 21
Puff Organ 121 1 21
Accordion 121 0 22
Accordion It 121 1 22
TONE NAME CC0 CC32 PC#
Harmonica 121 0 23
Bandoneon 121 0 24
Nylon Guitar 121 0 25
Ukulele 121 1 25
Nylon Gt.o 121 2 25
Nylon Guitar 121 3 25
Steel Guitar 121 0 26
12str Guitar 121 1 26
GS Mandolin 121 2 26
Steel+Body 121 3 26
Jazz Guitar 121 0 27
Hawaiian Gt. 121 1 27
Clean Gt. 121 0 28
Chorus Gt. 121 1 28
Mid Tone GTR 121 2 28
Muted Gt. 121 0 29
Funk Gt. 121 1 29
Funk Gt.2 121 2 29
Jazz Man 121 3 29
Overdrive Gt 121 0 30
Guitar Pinch 121 1 30
DistortionGt 121 0 31
Feedback Gt. 121 1 31
Dist Rtm GTR 121 2 31
Gt.Harmonics 121 0 32
Gt. Feedback 121 1 32
Acoustic Bs. 121 0 33
Fingered Bs. 121 0 34
Finger Slap 121 1 34
Picked Bs. 121 0 35
Fretless Bs. 121 0 36
Slap Bass 121 0 37
Slap Bass 2 121 0 38
Synth Bass 1 121 0 39
SynthBass101 121 1 39
Synth Bass 3 121 2 39
Clavi Bass 121 3 39
Hammer 121 4 39
Synth Bass 2 121 0 40
Synth Bass 4 121 1 40
Rubber Bass 121 2 40
Attack Pulse 121 3 40
GS Violin 121 0 41
Slow Violin 121 1 41
Viola 121 0 42
GS Cello 121 0 43
Contrabass 121 0 44
GS Trem.Str 121 0 45
PizzicatoStr 121 0 46
Harp 121 0 47
Yang Qin 121 1 47
Timpani 121 0 48
Strings 121 0 49
Orchestra 121 1 49
60's Strings 121 2 49
Slow Strings 121 0 50
Syn.Strings1 121 0 51
Syn.Strings3 121 1 51
Syn.Strings2 121 0 52
Choir Aahs 121 0 53
Choir 121 1 53
Doos Voice 121 0 54
Humming 121 1 54
24
MIDI Implementation
TONE NAME CC0 CC32 PC#
SynVox 121 0 55
Analog Voice 121 1 55
OrchestraHit 121 0 56
Euro Hit 121 1 56
6th Hit 121 2 56
Euro Hit 121 3 56
Trumpet 121 0 57
Dark Trumpet 121 1 57
TromboneSoft 121 0 58
GS Trombone 121 1 58
Bright Tb 121 2 58
Tuba 121 0 59
MutedTrumpet 121 0 60
MuteTrumpet2 121 1 60
French Horn 121 0 61
Fr.Horn Solo 121 1 61
Brass 1 121 0 62
Brass 2 121 1 62
Synth Brass1 121 0 63
Synth Brass3 121 1 63
AnalogBrass1 121 2 63
Jump Brass 121 3 63
Synth Brass2 121 0 64
Synth Brass4 121 1 64
AnalogBrass2 121 2 64
Soprano Sax 121 0 65
Blow Sax 121 0 66
Tenor Sax 121 0 67
Baritone Sax 121 0 68
Oboe 121 0 69
GS Eng.Horn 121 0 70
Bassoon 121 0 71
Clarinet 121 0 72
Piccolo 121 0 73
Flute 121 0 74
Recorder 121 0 75
Pan Flute 121 0 76
Bottle Blow 121 0 77
Shakuhachi 121 0 78
Whistle 121 0 79
Ocarina 121 0 80
Square Wave 121 0 81
Square 121 1 81
Sine Wave 121 2 81
Saw Wave 121 0 82
Saw 121 1 82
Doctor Solo 121 2 82
Natural Lead 121 3 82
SequencedSaw 121 4 82
Syn.Calliope 121 0 83
Chiffer Lead 121 0 84
Charang 121 0 85
Wire Lead 121 1 85
Solo Vox 121 0 86
5th Saw Wave 121 0 87
Bass & Lead 121 0 88
Delayed Lead 121 1 88
Fantasia 121 0 89
Warm Pad 121 0 90
Sine Pad 121 1 90
Polysynth 121 0 91
Space Voice 121 0 92
Itopia 121 1 92
TONE NAME CC0 CC32 PC#
Bowed Glass 121 0 93
Metal Pad 121 0 94
Halo Pad 121 0 95
Sweep Pad 121 0 96
Ice Rain 121 0 97
Soundtrack 121 0 98
Crystal 121 0 99
Syn Mallet 121 1 99
Atmosphere 121 0 100
Brightness 121 0 101
Goblin 121 0 102
Echo Drops 121 0 103
Echo Bell 121 1 103
Echo Pan 121 2 103
Star Theme 121 0 104
Sitar 121 0 105
Sitar 2 121 1 105
Banjo 121 0 106
Shamisen 121 0 107
Koto 121 0 108
Taisho Koto 121 1 108
Kalimba 121 0 109
Bagpipe 121 0 110
Fiddle 121 0 111
Shanai 121 0 112
Tinkle Bell 121 0 113
Agogo 121 0 114
Steel Drums 121 0 115
Woodblock 121 0 116
Castanets 121 1 116
Taiko 121 0 117
Concert BD 121 1 117
Melo. Tom 1 121 0 118
Melo. Tom 2 121 1 118
Synth Drum 121 0 119
808 Tom 121 1 119
Elec Perc. 121 2 119
Reverse Cym. 121 0 120
Gt.FretNoise 121 0 121
Gt.Cut Noise 121 1 121
String Slap 121 2 121
Breath Noise 121 0 122
Fl.Key Click 121 1 122
Seashore 121 0 123
Rain 121 1 123
Thunder 121 2 123
Wind 121 3 123
Stream 121 4 123
Bubble 121 5 123
Bird 121 0 124
Dog 121 1 124
Horse-Gallop 121 2 124
Bird 2 121 3 124
Telephone 1 121 0 125
Telephone 2 121 1 125
DoorCreaking 121 2 125
Door 121 3 125
Scratch 121 4 125
Windchime 121 5 125
Helicopter 121 0 126
Car-Engine 121 1 126
Car-Stop 121 2 126
Car-Pass 121 3 126
25
MIDI Implementation
TONE NAME CC0 CC32 PC#
Car-Crash 121 4 126
Siren 121 5 126
Train 121 6 126
Jetplane 121 7 126
Starship 121 8 126
Burst Noise 121 9 126
Applause 121 0 127
Laughing 121 1 127
Screaming 121 2 127
Punch 121 3 127
Heart Beat 121 4 127
Footsteps 121 5 127
Gun Shot 121 0 128
Machine Gun 121 1 128
Lasergun 121 2 128
Explosion 121 3 128
GS Tone
Voice without a “#” symbol appended to their name may not play back satisfactorily on other GS
sound generating devices.
TONE NAME CC0 CC32 PC#
Grand Piano1 # 0 0 1
MIDI Piano1 0 65 1
RichChoirPno 0 71 1
Piano 1* 0 72 1
Piano 1w # 8 0 1
Grand Piano1 8 64 1
Piano 1d # 16 0 1
Piano 2 # 0 0 2
Grand Piano2 0 64 2
MIDI Piano2 0 65 2
Piano 2* 0 72 2
Piano 2w # 8 0 2
Piano 3 # 0 0 3
EG+Rhodes 1 0 65 3
EG+Rhodes 2 0 66 3
Piano_Bell 0 67 3
Piano_Choir 0 68 3
Piano 3* 0 72 3
Piano 3w # 8 0 3
Rock Piano 8 64 3
Piano_Vox 8 65 3
Piano_Str 8 66 3
GS Honkytonk # 0 0 4
Honky-tonk* 0 72 4
Honky-tonk 2 # 8 0 4
Honky-tonk 1 8 64 4
GS E.Piano1 # 0 0 5
Hard Rhodes 0 65 5
Stage Rhodes 0 66 5
E.Piano 1* 0 72 5
Detuned EP 1 # 8 0 5
Soft E.Piano 8 64 5
Chord EP1 8 66 5
PhaseRhods 8 68 5
E.Piano 1v # 16 0 5
E.Piano 1 16 64 5
Dyno Rhodes* 16 65 5
Suitcase 16 66 5
Dyno Rhodes 16 67 5
Tremolo Dyno 16 68 5
60’s E.Piano # 24 0 5
Sine Rhodes 24 64 5
Wurly 24 65 5
Dist E.Piano 24 66 5
60’sE.Piano* 24 72 5
GS E.Piano2 # 0 0 6
Hard E.Piano 0 64 6
E.Piano 3 0 65 6
E.Piano 2 0 66 6
EP Phase 0 67 6
E.Piano 2* 0 72 6
Detuned EP 2 # 8 0 6
St.FM EP 8 64 6
FM+SA EP 8 65 6
Hard FM EP 8 66 6
MellowRhodes 8 67 6
E.Piano 2v # 16 0 6
E.Piano 2 16 64 6
EP Legend 16 66 6
GS Harpsi. # 0 0 7
26
MIDI Implementation
TONE NAME CC0 CC32 PC#
Harpsi.Singl 0 64 7
Harpsichord 0 65 7
Harpsichord* 0 72 7
Coupled Hps. # 8 0 7
Harpsi.Doubl 8 64 7
Synth Harpsi 8 65 7
Harpsi.w # 16 0 7
Harpsi.o # 24 0 7
Soft Clav. # 0 0 8
Analog Clav. 0 64 8
5th Ana.Clav 0 65 8
Hard Clav. 0 66 8
Clav. 0 67 8
SynRingClav. 0 68 8
Reso Clav. 0 69 8
Phase Clav. 0 70 8
Pulse Clav 0 71 8
Clav.* 0 72 8
Celesta # 0 0 9
Pop Celesta 0 64 9
Celesta* 0 72 9
GS Glocken # 0 0 10
Glockenspiel 0 64 10
Glocken* 0 72 10
GS Music Box # 0 0 11
Music Box 0 64 11
Music Box* 0 72 11
GS Vibe # 0 0 12
Vibraphone 0 64 12
Pop Vibe. 0 65 12
Vibraphone* 0 72 12
Vibe.w # 8 0 12
Jazzy Vib+Gt 8 64 12
GS Marimba # 0 0 13
Soft Marimba 0 64 13
Marimba* 0 72 13
Marimba # 8 0 13
Balafon 8 64 13
Xylophone # 0 0 14
Xylophone* 0 72 14
Tubular-bell # 0 0 15
Tubularbell* 0 72 15
Church Bell # 8 0 15
Carillon # 9 0 15
Carillon* 9 72 15
GS Santur # 0 0 16
Santur 0 64 16
Santur* 0 72 16
Organ 1 # 0 0 17
Lower Organ1 0 66 17
Full Organ 5 0 67 17
Trem. Organ 0 68 17
Organ 1* 0 72 17
Full Organ 1 1 0 17
Detuned Or.1 # 8 0 17
Lower Organ2 8 66 17
Full Organ 6 8 67 17
Full Organ 2 9 0 17
Pop Organ 1 # 16 0 17
Lower Organ3 16 66 17
Full Organ 7 16 67 17
Pop Organ 1* 16 72 17
Pop Organ 2 17 0 17
TONE NAME CC0 CC32 PC#
Pop Organ 18 0 17
Full Organ 4 # 32 0 17
Organ 4 32 1 17
VS Organ 32 64 17
Metalic Org. 32 66 17
Full Organ 8 32 67 17
Full Organ 3 33 0 17
Organ 2 # 0 0 18
Jazz Organ4 0 65 18
Jazz Organ 5 0 66 18
Organ 2* 0 72 18
Jazz Organ3 1 0 18
Detuned Or.2 # 8 0 18
Organ Bass 8 65 18
Jazz Organ 6 8 66 18
Jazz Organ1 # 32 0 18
Organ 5 32 1 18
Jazz Organ2 32 64 18
Pipe Org. Bs 32 65 18
Jazz Organ 7 32 66 18
Rock Organ2 # 0 0 19
Rock Organ1 0 64 19
Rotary Org.S 0 65 19
Rotary Org.F 0 66 19
L-Organ 0 67 19
Rock Organ1 0 68 19
Rock Organ2* 0 72 19
Church Org.1 # 0 0 20
Organ Flute 0 64 20
Church Organ 0 65 20
Diapason 8’ 0 67 20
ChurchOrg.1* 0 72 20
Church Org.2 # 8 0 20
Trem.Flute 8 64 20
Church Organ 8 65 20
Puff Organ 8 67 20
Church Org.3 # 16 0 20
Theater Org. 16 64 20
Nason flt 8’ 16 66 20
Reed Organ # 0 0 21
Digi Church 0 64 21
CheeseOrgan 0 65 21
Reed Organ* 0 72 21
Accordion Fr # 0 0 22
Accordion 0 64 22
Hard Accord 0 65 22
AccordionFr* 0 72 22
Accordion It # 8 0 22
GS Harmonica # 0 0 23
Harmonica 0 64 23
Blues Harp 0 68 23
Harmonica* 0 72 23
Bandoneon # 0 0 24
Bandoneon* 0 72 24
GS Nylon Gt. # 0 0 25
Chord Gt1 0 66 25
Nylon-strGt* 0 72 25
Ukulele # 8 0 25
Gut Guitar 8 64 25
Nylon Gt.o # 16 0 25
Nylon Gt.o 16 64 25
Nylon Guitar # 32 0 25
Nylon Gt.2 32 1 25
27
MIDI Implementation
TONE NAME CC0 CC32 PC#
Nylon Gt.2 32 64 25
Velo Harmnix 32 65 25
Requint Gtr 32 68 25
Steel-str.Gt # 0 0 26
Steel Guitar 0 64 26
EX A.Guitar* 0 65 26
Ac.GuitarSld 0 66 26
EX A.Guitar2 0 67 26
Steel+Body 0 68 26
Steel Vox 0 69 26
V Ac.Guitar3 0 70 26
Steel-strGt* 0 72 26
12-str.Gt # 8 0 26
12str Guitar 8 64 26
Nylon+Steel 9 0 26
GS Mandolin # 16 0 26
Mandolin 16 64 26
Steel Gt.2 32 0 26
Jazz Guitar # 0 0 27
Jazz Grt. 0 68 27
Jazz Guitar* 0 72 27
Mellow Gt. 1 4 27
GS Hawaiian # 8 0 27
Hawaiian Gt. 8 64 27
Clean Gt. # 0 0 28
JC E.Guitar 0 64 28
Open Hard 0 65 28
Mid Tone GTR 0 66 28
Clean Gt.* 0 72 28
Chorus Gt. # 8 0 28
Clean Half 8 64 28
Muted Gt. # 0 0 29
Muted Dis.Gt 0 64 29
Muted Gt.2 0 65 29
Muted Gt.* 0 72 29
Funk Gt. # 8 0 29
Jazz Man 8 64 29
Funk Gt.* 8 72 29
Funk Gt.2 # 16 0 29
Overdrive Gt # 0 0 30
Guitar Pinch 0 65 30
LP Chorus 0 68 30
OverdriveGt* 0 72 30
GS Dist.Gt # 0 0 31
DistortionGt 0 64 31
Dazed Guitar 0 65 31
Rock Rhythm2 0 66 31
Dist.Guitar* 0 72 31
Feedback Gt. # 8 0 31
Power Gt.2 8 64 31
Power Guitar 8 65 31
Rock Rhythm 8 66 31
Dist Rtm GTR 8 67 31
Feedback Gt2 8 68 31
5th Dist. 8 69 31
Gt.Harmonics # 0 0 32
Ac.Gt.Harmnx 0 64 32
Gt.Harmo* 0 72 32
Gt. Feedback # 8 0 32
GS Ac.Bass # 0 0 33
Acoustic Bs. 0 64 33
A.Bass+Cymbl 0 65 33
Acoustic Bs* 0 72 33
TONE NAME CC0 CC32 PC#
GS Fing.Bass # 0 0 34
Fingered Bs. 0 64 34
Finger Slap 0 65 34
Baby Bass 0 68 34
Fingered Bs* 0 72 34
Fingered Bs2 1 4 34
GS Picked Bs # 0 0 35
Picked Bs. 0 64 35
Mute PickBs. 0 65 35
Picked Bs.* 0 72 35
Fretless Bs. # 0 0 36
Mr.Smooth 0 64 36
Fretless Bs* 0 72 36
Slap Bass # 0 0 37
Slap Bass 1* 0 72 37
Slap Bass 2 # 0 0 38
Slap Bass 2* 0 72 38
Synth Bass 1 # 0 0 39
Jungle Bass 0 64 39
Hammer 0 65 39
Synth Bass1* 0 72 39
SynthBass101 # 1 0 39
ResoSH Bass 1 64 39
Synth Bass 3 # 8 0 39
Acid Bass 8 4 39
Clavi Bass 8 64 39
Synth Bass 2 # 0 0 40
Synth Bass 0 64 40
Synth Bass2* 0 72 40
Synth Bass 4 # 8 0 40
Beef FM Bass 8 4 40
Modular Bass 8 65 40
Attack Pulse 8 66 40
Rubber Bass # 16 0 40
SH101 Bass 16 64 40
WireStr Bass 16 65 40
Sync Bass 16 66 40
Rubber Bass* 16 72 40
Smooth Bass 19 4 40
GS Violin # 0 0 41
Violin 0 64 41
Violin* 0 72 41
Slow Violin # 8 0 41
Viola # 0 0 42
Viola* 0 72 42
GS Cello # 0 0 43
Cello 0 64 43
Cello* 0 72 43
Contrabass # 0 0 44
Contrabass* 0 72 44
GS Trem.Str # 0 0 45
Tremolo Str 0 64 45
Suspense Str 0 65 45
Tremolo Str* 0 72 45
PizzicatoStr # 0 0 46
Mellow Pizz. 0 64 46
Pizzicato* 0 72 46
GS Harp # 0 0 47
Harp 0 64 47
Yang Qin 0 65 47
Harp Strings 0 66 47
Harp* 0 72 47
Timpani # 0 0 48
28
MIDI Implementation
TONE NAME CC0 CC32 PC#
Timpani* 0 72 48
GS Strings # 0 0 49
Strings 0 64 49
Velo Strings 0 65 49
Oct Strings 0 66 49
60’s Strings 0 67 49
Strings 2 0 68 49
Strings 0 71 49
Strings* 0 72 49
Orchestra # 8 0 49
OrchestraBrs 8 64 49
Choir Str 8 65 49
GS Sl.Str # 0 0 50
Slow Strings 0 64 50
SlowStrings2 0 65 50
Legato Str 0 66 50
Warm Strings 0 67 50
Slow Strings 0 71 50
SlowStrings* 0 72 50
Syn.Strings1 # 0 0 51
Syn.Slow Str 0 64 51
OB Strings 0 65 51
Syn.Str 1* 0 72 51
Syn.Strings3 # 8 0 51
Syn.Strings2 # 0 0 52
JP Saw Str 0 64 52
Syn.Str 2* 0 72 52
Choir Aahs # 0 0 53
Rich Choir 0 64 53
Dreamy Choir 0 66 53
Choir Aahs* 0 72 53
Choir # 32 0 53
Choir Str 32 64 53
Voice Oohs 32 65 53
Voice Dahs 32 69 53
Pop Voice # 0 0 54
Jazz Voices 0 64 54
Doos Voice 0 65 54
Thum Voice 0 66 54
Doot Accent 0 67 54
Dat Accent 0 68 54
Bop Accent 0 69 54
Doos & Doot 0 70 54
Dat & Bop 0 71 54
Pop Voice* 0 72 54
SynVox # 0 0 55
Choir Oohs 0 64 55
AT JazzScat 0 65 55
Humming 0 66 55
Humming 0 67 55
Tenor 0 68 55
Analog Voice 0 69 55
Jazz Scat 0 70 55
Dow Fall 0 71 55
SynVox* 0 72 55
OrchestraHit # 0 0 56
Philly Hit 0 64 56
6th Hit 0 65 56
Euro Hit 0 66 56
Bass Hit 0 67 56
Rave Hit 0 68 56
Stack Hit 0 69 56
Orche.Hit* 0 72 56
TONE NAME CC0 CC32 PC#
GS Trumpet # 0 0 57
Trumpet 0 64 57
EX Trumpet 0 65 57
V Trumpet 0 66 57
Tp Shake 0 67 57
Trumpet* 0 72 57
EX Tp&Shake* 1 64 57
EX Tp&Shake 1 65 57
Dark Trumpet 1 66 57
Romantic 1 67 57
Romantic Tp 1 68 57
GS Trombone # 0 0 58
TromboneSoft 0 64 58
Bright Tb 0 65 58
Trombone 3 0 68 58
Trombone* 0 72 58
Trombone 2 # 1 0 58
Trombone 1 64 58
GS Tuba # 0 0 59
Tuba 0 64 59
Tuba* 0 72 59
MutedTrumpet # 0 0 60
MuteTrumpet2 0 64 60
Muted Tp 2 0 68 60
M.Trumpet* 0 72 60
French Horn # 0 0 61
Fr.Horn Solo 0 64 61
Flugel Horn 0 65 61
FrenchHorns* 0 72 61
Fr.Horn 2 # 1 0 61
SuperF.Horns 1 64 61
OrchestraBrs 1 65 61
Brass 1 # 0 0 62
Bright Brass 0 65 62
Brass ff 0 66 62
Brass sfz 0 67 62
Brass 1* 0 72 62
Brass 2 # 8 0 62
Power Brass 8 64 62
BrassSection 8 65 62
St. Brass ff 8 66 62
Brass Fall 8 69 62
Trumpet Fall 8 70 62
Synth Brass1 # 0 0 63
Jump Brass 0 64 63
SynthBrass1* 0 72 63
Synth Brass3 # 8 0 63
DeepSynBrass 8 64 63
Oct SynBrass 8 65 63
AnalogBrass1 # 16 0 63
A.Brass 1* 16 72 63
Synth Brass2 # 0 0 64
EX Orchestra 0 64 64
Soft Brass 0 65 64
SynthBrass2* 0 72 64
Synth Brass4 # 8 0 64
AnalogBrass2 # 16 0 64
GS Sop.Sax # 0 0 65
Soprano Sax 0 64 65
Soprano Sax* 0 72 65
Alto Sax # 0 0 66
AltoSax Soft 0 64 66
EX Alto Sax 0 65 66
29
MIDI Implementation
TONE NAME CC0 CC32 PC#
Sax Section 0 66 66
Alto Sax* 0 72 66
Blow Sax 8 0 66
Grow Sax 8 64 66
AltoSax + Tp 8 66 66
Tenor Sax # 0 0 67
Super Tenor 0 65 67
Tenor Sax* 0 72 67
Tenor Sax f 8 64 67
Super Tenor 8 68 67
GS Bari Sax # 0 0 68
Baritone Sax 0 64 68
Bari & Tenor 0 65 68
BaritoneSax* 0 72 68
GS Oboe # 0 0 69
Oboe 0 64 69
Oboe* 0 72 69
Tune Oboe 1 64 69
GS Eng.Horn # 0 0 70
English Horn 0 64 70
EnglishHorn* 0 72 70
Bassoon # 0 0 71
Bassoon* 0 72 71
Clarinet # 0 0 72
Bs Clarinet 0 64 72
Clarinet* 0 72 72
Piccolo # 0 0 73
Piccolo* 0 72 73
GS Flute # 0 0 74
Flute 0 64 74
Flute* 0 72 74
Recorder # 0 0 75
Recorder* 0 72 75
GS Pan Flute # 0 0 76
Blow Pipe 0 64 76
Pan Flute 0 65 76
Pan Flute* 0 72 76
Bottle Blow # 0 0 77
Bottle Blow 0 64 77
BottleBlow2 0 65 77
Bottle Blow* 0 72 77
Shakuhachi # 0 0 78
Shakuhachi* 0 72 78
Whistle # 0 0 79
Whistle* 0 72 79
Ocarina # 0 0 80
Ocarina* 0 72 80
Square Wave # 0 0 81
Syn.Square 0 64 81
CC Solo 0 65 81
Dual Sqr&Saw 0 66 81
SquareWave2 0 67 81
Square Wave* 0 72 81
Square # 1 0 81
FM Lead 1 1 64 81
LM Square 1 66 81
Mellow FM 3 4 81
Shmoog 5 4 81
Sine Wave # 8 0 81
JP8 Square 8 64 81
Saw Wave # 0 0 82
Mg Lead 0 64 82
JP SuperSaw 0 65 82
TONE NAME CC0 CC32 PC#
Saw Wave 0 66 82
Waspy Synth 0 67 82
Saw Wave* 0 72 82
Saw # 1 0 82
P5 Saw Lead 1 64 82
Natural Lead 1 65 82
OB Saw 1 1 68 82
Big Lead 4 4 82
Doctor Solo # 8 0 82
Rhythmic Saw 8 64 82
SequencedSaw 8 65 82
Doctor Solo* 8 72 82
Syn.Calliope # 0 0 83
JP8 Pulse 0 64 83
LM PureLead 0 65 83
SynCalliope* 0 72 83
Pure PanLead 2 4 83
Chiffer Lead # 0 0 84
Cheese Saw 0 64 84
ChifferLead* 0 72 84
Charang # 0 0 85
Reso Saw 0 64 85
2600 SubOsc 0 65 85
Acid Guitar 0 66 85
Charang* 0 72 85
Wire Lead 8 64 85
Solo Vox # 0 0 86
RAVE Vox 0 64 86
Solo Vox* 0 72 86
5th Saw Wave # 0 0 87
5th Lead 0 64 87
5th SawWave* 0 72 87
Bass & Lead # 0 0 88
FM Lead 2 0 64 88
Delayed Lead 0 65 88
Fat & Perky 0 68 88
Bass & Lead* 0 72 88
Big & Raw 1 4 88
Fantasia # 0 0 89
Fantasia 2 0 64 89
New Age Pad 0 65 89
Chord Syn1 0 66 89
Sugar Key 0 67 89
BriteSawKey 0 68 89
Fantasia* 0 72 89
Warm Pad # 0 0 90
Soft Pad 0 64 90
Warm JP Str 0 65 90
Sine Pad 0 66 90
Warm Pad* 0 72 90
Polysynth # 0 0 91
P5 Poly 0 64 91
Poly King 0 65 91
Octave Stack 0 66 91
Happy Synth 0 67 91
Polysynth* 0 72 91
80’s PolySyn 1 4 91
Space Voice # 0 0 92
Heaven II 0 64 92
Holy Voices 0 65 92
Warm SquPad 0 66 92
Itopia 0 67 92
Space Voice* 0 72 92
30
MIDI Implementation
TONE NAME CC0 CC32 PC#
Bowed Glass # 0 0 93
Bowed Glass* 0 72 93
Metal Pad # 0 0 94
Tine Pad 0 64 94
Panner Pad 0 65 94
Metal Pad* 0 72 94
Halo Pad # 0 0 95
JP8 Sqr Pad 0 64 95
Vox Sweep 0 65 95
Halo Pad* 0 72 95
Sweep Pad # 0 0 96
Sweep Pad 2 0 64 96
Polar Pad 0 65 96
Converge 0 66 96
Sweep Pad* 0 72 96
Celestial Pd 10 4 96
Ice Rain # 0 0 97
LFO RAVE 0 64 97
Ice Rain* 0 72 97
African wood 2 4 97
Soundtrack # 0 0 98
Ancestral 0 64 98
Prologue 0 65 98
Soundtrack* 0 72 98
Crystal # 0 0 99
Vibra Bells 0 64 99
Clear Bells 0 65 99
ChristmasBel 0 66 99
Bell Strings 0 67 99
Crystal* 0 72 99
Syn Mallet # 1 0 99
Syn Mallet* 1 72 99
Soft Crystal 2 4 99
Digi Bells 9 4 99
Air Bells 17 4 99
Atmosphere # 0 0 100
Harpvox 0 64 100
Nylon Harp 0 65 100
Nylon+Rhodes 0 66 100
HollowReleas 0 67 100
Atmosphere* 0 72 100
Warm Atmos 1 4 100
Ambient Pad 6 4 100
Brightness # 0 0 101
Org Bells 0 64 101
Brightness* 0 72 101
Goblin # 0 0 102
Calculating 0 64 102
Goblinson 0 65 102
50’s Sci-Fi 0 66 102
Goblin* 0 72 102
Echo Drops # 0 0 103
Big Panner 0 64 103
Echo Drops* 0 72 103
Echo Bell # 1 0 103
Ai-yai-a 1 64 103
Echo Pan # 2 0 103
Echo Pan 2 2 64 103
Water Piano 2 65 103
Star Theme # 0 0 104
Rising Osc 0 64 104
Star Theme* 0 72 104
Sitar # 0 0 105
TONE NAME CC0 CC32 PC#
Sitar* 0 72 105
Sitar 2 # 1 0 105
Banjo # 0 0 106
Banjo* 0 72 106
GS Shamisen # 0 0 107
Shamisen 0 64 107
Shamisen* 0 72 107
Koto # 0 0 108
Koto* 0 72 108
Taisho Koto # 8 0 108
Taisho Koto* 8 72 108
Kalimba # 0 0 109
Kalimba* 0 72 109
Bagpipe # 0 0 110
Bagpipe* 0 72 110
Fiddle # 0 0 111
Fiddle* 0 72 111
Shanai # 0 0 112
Shanai* 0 72 112
Tinkle Bell # 0 0 113
Tinkle Bell* 0 72 113
Cymbal Roll 47 68 113
Agogo # 0 0 114
Agogo* 0 72 114
Steel Drums # 0 0 115
Steel Drums* 0 72 115
Woodblock # 0 0 116
Woodblock* 0 72 116
Castanets # 8 0 116
Taiko # 0 0 117
Taiko* 0 72 117
Concert BD # 8 0 117
Concert BD* 8 72 117
Melo. Tom 1 # 0 0 118
Bodhran 0 64 118
Melo.Tom 1* 0 72 118
Melo. Tom 2 # 8 0 118
Synth Drum # 0 0 119
Synth Drum* 0 72 119
808 Tom # 8 0 119
Elec Perc. # 9 0 119
Reverse Cym. # 0 0 120
ReverseCym.* 0 72 120
Gt.FretNoise # 0 0 121
Fret Noise* 0 72 121
Gt.Cut Noise # 1 0 121
Wah Brush Gt 1 64 121
String Slap # 2 0 121
Gt.CutNoise2 3 4 121
Dist.CutNoiz 4 4 121
Bass Slide 5 64 121
Pick Scrape 6 64 121
G.StrokeMenu 20 4 121
G.SlideMenu 21 4 121
Breath Noise # 0 0 122
BreathNoise* 0 72 122
Fl.Key Click # 1 0 122
BrthNzMenu 47 4 122
Seashore # 0 0 123
Seashore* 0 72 123
Rain # 1 0 123
Thunder # 2 0 123
Thunder Bell 2 64 123
31
MIDI Implementation
TONE NAME CC0 CC32 PC#
Wind # 3 0 123
Stream # 4 0 123
Bubble # 5 0 123
Bird # 0 0 124
Bird* 0 72 124
Dog # 1 0 124
Horse-Gallop # 2 0 124
Bird 2 # 3 0 124
Cat 4 65 124
Telephone 1 # 0 0 125
Telephone 1* 0 72 125
Telephone 2 # 1 0 125
DoorCreaking # 2 0 125
Door # 3 0 125
Scratch # 4 0 125
Windchime # 5 0 125
Bar Chimes 5 64 125
ScratchKey 8 4 125
Helicopter # 0 0 126
Helicopter* 0 72 126
Car-Engine # 1 0 126
Car-Stop # 2 0 126
Car-Pass # 3 0 126
Car-Crash # 4 0 126
Siren # 5 0 126
Train # 6 0 126
Jetplane # 7 0 126
Falling Down 7 64 126
Starship # 8 0 126
Burst Noise # 9 0 126
Car Horn 25 4 126
R.Crossing 27 64 126
Compresser 28 68 126
Applause # 0 0 127
Applause* 0 72 127
Laughing # 1 0 127
Screaming # 2 0 127
Punch # 3 0 127
Heart Beat # 4 0 127
Footsteps # 5 0 127
Finger Snap 7 64 127
Small Club 10 64 127
Voice Kikit 22 4 127
Voice ComeOn 23 68 127
Voice Aou 24 64 127
Voice Oou 25 68 127
Gun Shot # 0 0 128
Gun Shot* 0 72 128
Machine Gun # 1 0 128
Lasergun # 2 0 128
Explosion # 3 0 128
Explosion 2 6 68 128
Drum Set
GS Drum Sets may not play back properly on GM2 devices. To ensure compatibility with GM2, use
only GM2 tones.
GM2
SET NAME CC0 CC32 PC#
STANDARD 2 0 120 1
ROOM 2 0 120 9
POWER 0 120 17
ELECTRONIC 0 120 25
TR-808 0 120 26
JAZZ 0 120 33
BRUSH 2 0 120 41
ORCHESTRA 0 120 49
SOUND EFFECT 0 120 57
GS
Voice with a “*” symbol appended to their name may not play back satisfactorily on other GS
sound generating devices.
SET NAME CC0 CC32 PC#
POP * 0 64 4
ROCK * 0 64 18
JAZZ BRUSH * 0 64 44
VOX DRUM * 0 64 64
STANDARD 0 0 1
STANDARD 2 * 0 64 1
ROOM 0 0 9
ROOM 2 * 0 64 9
POWER 0 0 17
ELECTRONIC 0 0 25
TR-808 0 0 26
DANCE * 0 64 26
JAZZ 0 0 33
BRUSH 0 0 41
BRUSH 2 * 0 64 41
ORCHESTRA 0 0 49
SOUND EFFECT 0 0 57
32
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