Roland AT 80SL, AT 90SL Service Manual

AT-90SL AT-80SL

1. Receive Channel

Performance Parts and Transmission Channels

one for keyboard performance. Normally, data received at the MIDI In connector will
control only the sound generator for SMF data playback. However by changing the MIDI IN
Mode setting, you can also control the keyboard sound generator from MIDI In. MIDI IN
instructions on controlling each sound generator, refer to the “Received data” section (p. 1).
MIDI IN MODE
Mode explanation
-------------------------------------------------------------------------------------------------------------------------
MODE 1 Control the instrument as a GM2/GS sound generator.
MODE 2 Channels 5 through 10 and Channels 12,14,15 are transmitted to the
-------------------------------------------------------------------------------------------------------------------------
The correspondence between channels and parts in each mode is described below.
channel MODE1 MODE2
-------------------------------------------------------------------------------------------------------------------------
1 GM2/GS Solo
2 GM2/GS Pedal
3 GM2/GS Lower
4 GM2/GS Upper
5-10 GM2/GS GM2/GS
11 GM2/GS Drums/SFX
12 GM2/GS GM2/GS
13 GM2/GS Nothing
14-15 GM2/GS GM2/GS
16 GM2/GS Control
-------------------------------------------------------------------------------------------------------------------------

MIDI Channels on SMF Music Data

using the GM2/GS sound generator. The correspondence between channels and tracks
when the AT’s Track Mute function is used is described below.
Track Channel
------------------------------------------------------------------------------------
RHYTHM 10
ACCOMP 5, 6, 7, 8, 9, 11, 12, 13, 14, 15, 16
BASS 2
LOWER 3
UPPER 4
SOLO 1
------------------------------------------------------------------------------------
When SMF music data created using the AT-90SL/80SL is used, the parts of the
performance played by hand are transmitted to the sound generator used for the keyboard
performance, and the automatic accompaniment portions (rhythm performances, Arranger)
are transmitted to the GM2/GS sound generator.
The correspondence between channels and parts for SMF music data created using the AT-
90SL/80SL is described below.
ch part
------------------------------------------------------------------------------------
1 Solo
2 Pedal/Accomp (Bass)
3 Lower
4 Upper
5-6 (blank)
7-9 Accomp
10 Accomp (Rhythm)
11 Drums/SFX
12 Accomp
13 Manual Percussion
14-15 Accomp
16 Control
------------------------------------------------------------------------------------
MIDI IMPLEMENTATION
GM2/GS sound generator, and all other channels are transmitted to
the keyboard sound generator. When the Pedal part tone has been
selected, Channel 2 is transmitted to the sound generator used for the
keyboard performance; if no tone has been selected, it is transmitted to
the GM2/GS sound generator.
Date: March 1, 2004 Version:1.00

2. Transmit Channel

Keyboard and Transmit Channel

You can control external MIDI devices using the AT-90SL/80SL’s MIDI Out connector. Data
describing what is played on the Upper keyboard, the Lower keyboard, and the pedalboard
is transmitted over MIDI channels for the respective parts. Messages from the AT-90SL/
80SL’s expression pedal and PC Numbers set in the Registrations are transmitted on the
Control channel. The channels used for transmission can be changed individually for each
Registration. For instructions on how to change the transmission channels, refer to the
Owner’s Manual.
Channel (default) Content Transmitted
-------------------------------------------------------------------------------------------------------------------------
Upper (4) Key information from the Upper keyboard is transmitted.
Lower (3) Key information from the Lower keyboard is transmitted.
Pedal (2) Performance information from the pedalboard is transmitted.
Solo (1) When “Solo to Lower” is set to ON, Solo part key information
Control (16) Expression pedal information and PC Numbers set in the
-------------------------------------------------------------------------------------------------------------------------
* The PC Number is transmitted when Send PC Switch is set to ON.
* For more details regarding the data that is transmitted, refer to “Transmit data” (p. 7).
from the Upper keyboard is transmitted.
Registrations are transmitted.

3. Receive Data

[GM2] ... This indicates reception when GM2 Mode is enabled. To switch to GM2 Mode,
use GM2 System On (p. 5).
[GM1] ... This indicates reception when GM1 Mode is enabled. To switch to GM1 Mode,
use GM1 System On (p. 5).
[GS] ... This indicates reception when GS Mode is enabled. To switch to GS Mode, use
GS Reset (p. 5).
[AT] ... This indicates reception for the keyboard part when MIDI IN Mode is set to
MODE 2. For more information about the keyboard parts, refer to the section on
“Receive Channel” (p. 1).

Channel Voice Messages

Note off [GM2] [GM1] [GS] [AT]
Status
8nH kkH vvH
9nH kkH 00H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 00H-7FH (0-127)
vv = note off velocity: 00H-7FH (0-127)
* For Drum Parts, these messages are received when Rx.NOTE OFF = ON for each
Instrument [GS].
* The velocity values of Note Off messages are ignored.
Note on [GM2] [GM1] [GS] [AT]
Status
9nH kkH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 00H-7FH (0-127)
vv = note on velocity: 01H-7FH (1-127)
* Not received when Rx.NOTE MESSAGE = OFF [GS]. (Initial value is ON)
* For Drum Parts, not received when Rx.NOTE ON = OFF for each Instrument [GS].
Polyphonic Key Pressure [GS]
Status
AnH kkH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 00H-7FH (0-127)
vv = key pressure: 00H-7FH (0-127)
* Not received when Rx.POLY PRESSURE (PAf) = OFF [GS]. (Initial value is ON)
* The resulting effect is determined by System Exclusive messages. With the initial
settings, there will be no effect [GS].
* Not Received in Keyboard Part.
2nd byte 3rd byte
2nd bytes 3rd byte
2nd bytes 3rd byte
Copyright © 2004 ROLAND CORPORATION
All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND CORPORATION.
1
Control Change
* When Rx.CONTROL CHANGE = OFF, all control change messages except for Channel
Mode messages will be ignored [GS].
* The value specified by a Control Change message will not be reset even by a Program
Change, etc.
Bank Select (Controller number 0, 32) [GM2] [GS]
Status 2nd bytes 3rd byte
BnH 00H mmH
BnH 20H llH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
mm, ll = Bank number: 00H, 00H-7FH, 7FH (bank.1-bank.16384),
Initial Value = 00 00H (bank.1)
* After receiving “GM1 System On,” Bank Select messages will be ignored. After receiving
“GM2 System On” or “GS Reset,” Bank Select messages will be recognized.
* Bank Select processing will be suspended until a Program Change message is received.
* Specification of the tones used by keyboard parts is accomplished using System
Exclusive messages (p. 5).
Modulation (Controller number 1) [GM2] [GM1] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 01H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Modulation depth: 00H-7FH (0-127)
* Not received when Rx.MODULATION = OFF [GS]. (Initial value is ON)
* The resulting effect is determined by System Exclusive messages. With the initial
settings, this is Pitch Modulation Depth [GS].
Portamento Time (Controller number 5) [GM2] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 05H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Portamento Time: 00H-7FH (0-127), Initial value = 00H (0)
* This adjusts the rate of pitch change when Portamento is ON or when using the
Portamento Control. A value of 0 results in the fastest change.
Data Entry (Controller number 6, 38) [GM2] [GM1] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 06H mmH
BnH 26H llH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
mm, ll = the value of the parameter specified by RPN/NRPN
mm = MSB, ll = LSB
Expression (Controller number 11) [GM2] [GM1] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 0BH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Expression: 00H-7FH (0-127), Initial Value = 7FH (127)
* It can be used independently from Volume messages. Expression messages are used for
musical expression within a performance; e.g., expression pedal movements, crescendo
and decrescendo.
* Not received when Rx.EXPRESSION = OFF [GS]. (Initial value is ON)
* If received on the Control Channel while MIDI IN Mode 2 is in effect, this changes the
AT-90SL/80SL’s overall volume in the same manner as the instrument’s expression
pedal. The volume of individual keyboard parts cannot be controlled independently
[AT].
Hold 1 (Controller number 64) [GM2] [GM1] [GS] [AT]
Status
BnH 40H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-7FH (0-127)
* Not received when Rx.HOLD1 = OFF. [GS] (Initial value is ON)
2nd bytes 3rd byte
Portamento (Controller number 65) [GM2] [GS] [AT]
Status
BnH 41H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-7FH (0-127) 0-63 = OFF, 64-127 = ON
* Not received when Rx.PORTAMENTO = OFF [GS]. (Initial value is ON)
2nd bytes 3rd byte
Sostenuto (Controller number 66) [GM2] [GS] [AT]
Status
BnH 42H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-7FH (0-127) 0-63 = OFF, 64-127 = ON
* Not received when Rx.SOSTENUTO = OFF [GS]. (Initial value is ON)
2nd bytes 3rd byte
Soft (Controller number 67) [GM2] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 43H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-7FH (0-127) 0-63 = OFF, 64-127 = ON
* Not received when Rx.SOFT = OFF [GS]. (Initial value is ON)
* Effects may vary depending on the tone used.
Volume (Controller number 7) [GM2] [GM1] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 07H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Volume: 00H-7FH (0-127), Initial Value = 64H (100)
* Volume messages are used to adjust the volume balance of each Part.
* Not received when Rx.VOLUME = OFF [GS]. (Initial value is ON)
* Not Received in Keyboard Part.
Pan (Controller number 10) [GM2] [GM1] [GS] [AT]
Status 2nd bytes 3rd byte
BnH 0AH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = pan: 00H-40H-7FH (Left-Center-Right),
Initial Value = 40H (Center)
* For Rhythm Parts, this is a relative adjustment of each Instrument’s pan setting [GS]. Not
received when Rx.PANPOT = OFF [GS]. (Initial value is ON)
* Not Received in Keyboard Part.
Resonance (Controller number 71) [GM2] [AT]
Status
BnH 47H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-40H-7FH (-64-0-+63)
* With certain tones, there may be no effect at all.
2nd bytes 3rd byte
Release Time (Controller number 72) [GM2] [AT]
Status
BnH 48H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-40H-7FH (-64-0-+63)
* With certain tones, there may be no effect at all.
2nd bytes 3rd byte
Attack Time (Controller number 73) [GM2] [AT]
Status 2nd bytes 3rd byte
BnH 49H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-40H-7FH (-64-0-+63)
* With certain tones, there may be no effect at all.
2
Cutoff (Controller number 74) [GM2] [AT]
Status 2nd bytes 3rd byte
BnH 4AH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-40H-7FH (-64-0-+63)
* With certain tones, there may be no effect at all.
Decay Time (Controller number 75) [GM2] [AT]
Status 2nd bytes 3rd byte
BnH 4BH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-40H-7FH (-64-0-+63)
* With certain tones, there may be no effect at all.
Vibrato Rate (Controller number 76) [GM2] [AT]
Status 2nd bytes 3rd byte
BnH 4CH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-40H-7FH (-64-0-+63)
Vibrato Depth (Controller number 77) [GM2] [AT]
Status 2nd bytes 3rd byte
BnH 4DH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-40H-7FH (-64-0-+63)
Vibrato Delay (Controller number 78) [GM2] [AT]
Status 2nd bytes 3rd byte
BnH 4EH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-40H-7FH (-64-0-+63)
Portamento control (Controller number 84) [GS] [AT]
Status 2nd bytes 3rd byte
BnH 54H kkH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = source note number: 00H-7FH (0-127)
*A Note-on received immediately after a Portamento Control message will change
continuously in pitch, starting from the pitch of the Source Note Number.
* If a voice is already sounding for a note number identical to the Source Note Number,
this voice will continue sounding (i.e., legato) and will, when the next Note-on is
received, smoothly change to the pitch of that Note-on.
* The rate of the pitch change caused by Portamento Control is determined by the
Portamento Time value.
Example 1.
On MIDI (Description) Result
90 3C 40 (Note on C4) C4 on
B0 54 3C (Portamento Control from C4) no change
90 40 40 (Note on E4) glide from C4 to E4
80 3C 40 (Note off C4) no change
80 40 40 (Note off E4) E4 off
Example 2.
On MIDI (Description) Result
B0 54 3C (Portamento Control from C4) no change
90 40 40 (Note on E4) E4 is played with glide from C4 to E4
80 40 40 (Note off E4) E4 off
Effect 1 (Reverb Send Level) (Controller number 91) [GM2] [GS]
Status 2nd bytes 3rd byte
BnH 5BH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-7FH (0-127), Initial Value = 28H (40)
* This message adjusts the Reverb Send Level of each Part.
Effect 3 (Chorus Send Level) (Controller number 93) [GM2] [GS]
Status
BnH 5DH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-7FH (0-127), Initial Value = 00H (0)
* This message adjusts the Chorus Send Level of each Part.
2nd bytes 3rd byte
NRPN MSB/LSB (Controller number 98, 99) [GS]
Status
BnH 63H mmH
BnH 62H llH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
mm = upper byte of the parameter number specified by NRPN
ll = lower byte of the parameter number specified by NRPN
* NRPN can be received when Rx.NRPN = ON. “Rx.NRPN” is set to OFF by power-on
reset or by receiving “Turn General MIDI System On,” and it is set to ON by “GS Reset.”
* The value set by NRPN will not be reset even if Program Change or Reset All Controllers
is received.
* Not Received in Keyboard Part.
2nd bytes 3rd byte
**NRPN**
The NRPN (Non Registered Parameter Number) message allows an extended range of
control changes to be used.
To use these messages, you must first use NRPN MSB and NRPN LSB messages to specify
the parameter to be controlled, and then use Data Entry messages to specify the value of the
specified parameter. Once an NRPN parameter has been specified, all Data Entry messages
received on that channel will modify the value of that parameter. To prevent accidents, it is
recommended that you set RPN Null (RPN Number = 7FH/7FH) when you have finished
setting the value of the desired parameter. Refer to Section 6. Supplementary material
“Examples of actual MIDI messages” <Example 4> (p. 17) On the GS devices, Data entry
LSB (llH) of NRPN is ignored, so it is no problem to send Data entry MSB (mmH) only
(without Data entry LSB).
On the AT-90SL/80SL, NRPN can be used to modify the following parameters.
NRPN Data entry
MSB LSB
01H 08H mmH Vibrato rate (relative change on specified channel)
01H 09H mmH Vibrato depth (relative change on specified channel)
01H 0AH mmH Vibrato delay (relative change on specified channel)
01H 20H mmH TVF cutoff frequency (relative change on specified channel)
01H 21H mmH TVF resonance (relative change on specified channel)
01H 63H mmH TVF&TVA Env.Attack time (relative change on specified
01H 64H mmH TVF&TVA Env.Decay time (relative change on specified
01H 66H mmH TVF&TVA Env.Release time (relative change on specified
18H rrH mmH Pitch coarse of drum instrument (relative change on
1AH rrH mmH TVA level of drum instrument (absolute change on
1CH rrH mmH Panpot of drum instrument (absolute change on specified
1DH rrH mmH Reverb send level of drum instrument (absolute change on
1EH rrH mmH Chorus send level of drum instrument (absolute change on
MSB Description
mm: 0EH-40H-72H (-50 - 0 - +50)
mm: 0EH-40H-72H (-50 - 0 - +50)
mm: 0EH-40H-72H (-50 - 0 - +50)
mm: 0EH-40H-72H (-50 - 0 - +50)
mm: 0EH-40H-72H (-50 - 0 - +50)
channel)
mm: 0EH-40H-72H (-50 - 0 - +50)
channel)
mm: 0EH-40H-72H (-50 - 0 - +50)
channel)
mm: 0EH-40H-72H (-50 - 0 - +50)
specified drum instrument)
rr: key number of drum instrument
mm: 00H-40H-7FH (-63 - 0 - +63 semitone)
specified drum instrument)
rr: key number of drum instrument
mm: 00H-7FH (zero-maximum)
drum instrument)
rr: key number of drum instrument
mm: 00H, 01H-40H-7FH (Random, Left-Center-Right)
specified drum instrument)
rr: key number of drum instrument
mm: 01H-7FH (zero-maximum)
specified drum instrument)
rr: key number of drum instrument
mm: 01H-7FH (zero-maximum)
3
* Parameters marked “relative change” will change relative to the preset value.
* Parameters marked “absolute change” will be set to the absolute value of the parameter,
regardless of the preset value.
RPN MSB/LSB (Controller number 100, 101)
Status 2nd bytes 3rd byte
BnH 65H mmH
BnH 64H llH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
mm = upper byte of parameter number specified by RPN
ll = lower byte of parameter number specified by RPN
* Not received when Rx.RPN = OFF. (Initial value is ON)
* The value specified by RPN will not be reset even by messages such as Program Change
or Reset All Controller.
* Not received when Rx.CH PRESSURE (CAf) = OFF. [GS] (Initial value is ON)
* The resulting effect is determined by System Exclusive messages. With the initial
settings there will be no effect [GS].
Pitch Bend Change [GM2] [GM1] [GS] [AT]
Status 2nd byte 3rd bytes
EnH llH mmH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
mm, ll = Pitch Bend value: 00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)
* Not received when Rx.PITCH BEND = OFF [GS]. (Initial value is ON)
* The resulting effect is determined by System Exclusive messages. With the initial
settings the effect is Pitch Bend [GS].
**RPN**
The RPN (Registered Parameter Number) messages are expanded control changes, and each
function of an RPN is described by the MIDI Standard.
To use these messages, you must first use RPN MSB and RPN LSB messages to specify the
parameter to be controlled, and then use Data Entry messages to specify the value of the
specified parameter. Once an RPN parameter has been specified, all Data Entry messages
received on that channel will modify the value of that parameter. To prevent accidents, it is
recommended that you set RPN Null (RPN Number = 7FH/7FH) when you have finished
setting the value of the desired parameter.Refer to Section 6. “Examples of actual MIDI
messages” <Example 4> (p. 17).
On the AT-90SL/80SL, RPN can be used to modify the following parameters.
RPN Data entry
MSB LSB MSB LSB Explanation
00H 00H mmH --- Pitch Bend Sensitivity [GM2] [GM1] [GS] [AT]
mm: 00H-18H (0-24 semitones), Initial Value = 02H (2
semitones)
ll: ignored (processed as 00h)
specify up to 2 octaves in semitone steps
00H 01H mmH llH Master Fine Tuning [GM2] [GM1] [GS] [AT]
mm, ll: 20 00H - 40 00H - 60 00H (-50 - 0 - +50 cents), Initial
Value = 40 00H (0 cent)
ll: ignored (processed as 00h)
Refer to 6. Supplementary material, “About tuning” (p. 18)
00H 02H mmH --- Master Coarse Tuning [GM2] [GM1] [GS] [AT]
mm: 10H - 40H - 70H (-48 - 0 - +48 semitones), Initial Value
= 40H (0 cent)
ll: ignored (processed as 00h)
00H 05H mmH llH Modulation Depth Range [GM2]
mm, ll: 00 00H - 06 00H
(0 - 16384 * 600 / 16384 cent)
7FH 7FH --- --- RPN null
Set condition where RPN and NRPN are unspecified. The
data entry messages after set RPN null will be ignored. (No
Data entry messages are required after RPN null).
Settings already made will not change.
mm, ll: ignored
Program Change [GM2] [GM1] [GS]
Status 2nd bytes
CnH ppH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
pp = Program number: 00H-7FH (prog.1-prog.128)

Channel Mode Messages

All Sounds Off (Controller number 120) [GM2] [GS] [AT]
Status
BnH 78H 00H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
* When this message is received, all notes currently sounding on the corresponding
channel will be turned off.
Reset All Controllers (Controller number 121)
[GM2] [GS]
Status
BnH 79H 00H
n = MIDI channel number: 0H - FH (Ch.1 - 16)
* When this message is received, the following controllers will be set to their reset values.
Controller Reset value
Pitch Bend Change +/-0 (center)
Polyphonic Key Pressure 0 (off)
Channel Pressure 0 (off)
Modulation 0 (off)
Expression 127 (max)
Hold 1 0 (off)
Sostenuto 0 (off)
Soft 0 (off)
RPN unset; previously set data will not change
NRPN unset; previously set data will not change
All Notes Off (Controller number 123)
[GM2] [GM1] [GS] [AT]
Status
BnH 7BH 00H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
* When All Notes Off is received, all notes on the corresponding channel will be turned
off. However if Hold 1 or Sostenuto is ON, the sound will be continued until these are
turned off.
OMNI OFF (Controller number 124) [GM2] [GS] [AT]
Status
BnH 7CH 00H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
2nd byte 3rd bytes
2nd byte 3rd byte
2nd byte 3rd bytes
2nd byte 3rd bytes
* Not received when Rx.PROGRAM CHANGE = OFF [GS]. (Initial value is ON)
* After a Program Change message is received, the sound will change beginning with the
next Note-on. Voices already sounding when the Program Change message was
received will not be affected.
* When MIDI-IN Mode = Mode-2, it should be used System Exclusive messages to change
the voice of keyboard part (p. 12).
* Not Received in Keyboard Part.
Channel Pressure [GM2] [GM1] [GS]
Status 2nd bytes
DnH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Channel Pressure: 00H-7FH (0-127)
* The same processing will be carried out as when All Notes Off is received.
OMNI ON (Controller number 125) [GM2] [GS] [AT]
Status
BnH 7DH 00H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
* OMNI ON is only recognized as “All notes off”; the Mode doesn’t change (OMNI OFF
remains).
2nd byte 3rd bytes
4
MONO (Controller number 126) [GM2] [GS] [AT]
Status 2nd byte 3rd bytes
BnH 7EH mmH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
mm = mono number: 00H-10H (0-16)
* The same processing will be carried out as when All Sounds Off and All Notes Off is
received, and the corresponding channel will be set to Mode 4 (M = 1) regardless of the
value of “mono number.”
POLY (Controller number 127) [GM2] [GS] [AT]
Status 2nd byte 3rd bytes
BnH 7FH 00H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
* The same processing will be carried out as when All Sounds Off and All Notes Off is
received, and the corresponding channel will be set to Mode 3.

System Exclusive Message

Status
F0H iiH, ddH, ......, eeH F7H
F0H: System Exclusive Message status
ii = ID number: ID number (manufacturer ID) to indicate the manufacturer whose
dd,...,ee = data: 00H-7FH (0-127)
F7H: EOX (End Of Exclusive)
mode settings, Universal Realtime System Exclusive messages and Data Set (DT1).
System exclusive messages related to mode settings
operating mode.
When creating performance data, a “GM2 System On” or “GM1 System On” message
should be inserted at the beginning of a General MIDI score, and a “GS Reset” message at
the beginning of a GS music data. Each song should contain only one mode message as
appropriate for the type of data. (Do not insert two or more mode setting messages in a
single song.)
GM1 System On
Status
F0H 7EH, 7FH, 09H, 01H F7H
Byte Explanation
F0H Exclusive status
7EH ID number (Universal Non-realtime Message)
7FH Device ID (Broadcast)
09H Sub ID#1 (General MIDI Message)
01H Sub ID#2 (General MIDI 1 On)
F7H EOX (End Of Exclusive)
Data byte Status
Exclusive message this is. Roland’s manufacturer ID is 41H.
ID numbers 7EH and 7FH are extensions of the MIDI standard;
Universal Non-realtime Messages (7EH) and Universal Realtime
Messages (7FH).
Data byte Status
GM System Off
Status Data byte Status
F0H 7EH, 7F, 09H, 02H F7H
Byte Explanation
F0H Exclusive status
7EH ID number (Universal Non-realtime Message)
7FH Device ID (Broadcast)
09H Sub ID#1 (General MIDI Message)
02H Sub ID#2 (General MIDI Off)
F7H EOX (End Of Exclusive)
* Not Received in Keyboard Part.
GS reset
GS Reset is a command message that resets the internal settings of a device to the GS initial
state. This message will appear at the beginning of GS music data, and a GS device that
receives this message will automatically be set to the proper state to correctly playback GS
music data.
Status Data byte Status
F0H 41H, 10H, 42H, 12H, 40H, 00H, 7FH, 00H, 41H F7H
Byte Explanation
F0H Exclusive status
41H ID number (Roland)
10H Device ID (dev: 00H-1FH (1-32), Initial value is 10H (17))
42H Model ID (GS)
12H Command ID (DT1)
40H Address MSB
00H Address
7FH Address LSB
00H Data (GS reset)
41H Checksum
F7H EOX (End Of Exclusive)
* When this message is received, Rx.NRPN will be ON.
* There must be an interval of at least 50 ms between this message and the next.
* Not Received in Keyboard part.
Exit GS mode
Status Data byte Status
F0H 41H, 10H, 42H, 12H, 40H, 00H, 7FH, 7FH, 42H F7H
Byte Explanation
F0H Exclusive status
41H ID number (Roland)
10H Device ID
42H Model ID (GS)
12H Command ID (DT1)
40H Address MSB
00H
7FH Address LSB
7FH Data (Exit GS mode)
42H Checksum
F7H EOX (End of exclusive)
* There must be an interval of at least 50 ms between this message and the next.
* Not Received in Keyboard Part.
* When this messages is received, this instrument will turn to the GM mode.
* Not received in Keyboard Part.
GM2 System On
Status
F0H 7EH 7FH 09H 03H F7H
Byte Explanation
F0H Exclusive status
7EH ID number (Universal Non-realtime Message)
7FH Device ID (Broadcast)
09H Sub ID#1 (General MIDI Message)
03H Sub ID#2 (General MIDI 2 On)
F7H EOX (End Of Exclusive)
* When this messages is received, this instrument will turn to the GM mode.
* Not received in Keyboard Part.
Data byte Status
Universal Realtime System Exclusive Messages
Master volume [GM2] [GS]
Status Data byte Status
F0H 7FH, 7FH, 04H, 01H, llH, mmH F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
04H Sub ID#1 (Device Control messages)
01H Sub ID#2 (Master Volume)
llH Master volume lower byte
mmH Master volume upper byte
F7H EOX (End Of Exclusive)
* The lower byte (llH) of Master Volume will be handled as 00H.
5
Master Fine Tuning [GM2]
Status Data byte Status
F0H 7FH, 7FH, 04H, 03H, llH, mmH F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
04H Sub ID#1 (Device Control)
03H Sub ID#2 (Master Fine Tuning)
llH Master Fine Tuning LSB
mmH Master Fine Tuning MSB
F7H EOX (End Of Exclusive)
mm, ll: 00 00H - 40 00H - 7F 7FH (-100 - 0 - +99.9 [cents])
Master Coarse Tuning [GM2]
Status Data byte Status
F0H 7FH, 7FH, 04H, 04H, llH, mmH F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
04H Sub ID#1 (Device Control)
04H Sub ID#2 (Master Coarse Tuning)
llH Master Coarse Tuning LSB
mmH Master Coarse Tuning MSB
F7H EOX (End Of Exclusive)
llH: ignored (processed as 00H)
mmH: 28H - 40H - 58H (-24 - 0 - +24 [semitones])
Global Parameter Control
Reverb Parameters [GM2]
Status Data byte Status
F0H 7FH, 7FH, 04H, 05H, 01H, 01H, F7H
01H, 01H, 01H, ppH, vvH
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
04H Sub ID#1 (Device Control)
05H Sub ID#2 (Global Parameter Control)
01H Slot path length
01H Parameter ID width
01H Value width
01H Slot path MSB
01H Slot path LSB (Effect 0101: Reverb)
ppH Parameter to be controlled.
vvH Value for the parameter.
pp=0 Reverb Type
vv = 00H Small Room
vv = 01H Medium Room
vv = 02H Large Room
vv = 03H Medium Hall
vv = 04H Large Hall
vv = 08H Plate
pp=1 Reverb Time
vv = 00H - 7FH 0 - 127
F7H EOX (End Of Exclusive)
Chorus Parameters [GM2]
Status Data byte Status
F0H 7FH, 7FH, 04H, 05H, 01H, 01H, F7H
01H, 01H, 02H, ppH, vvH
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
04H Sub ID#1 (Device Control)
05H Sub ID#2 (Global Parameter Control)
01H Slot path length
01H Parameter width
01H Value width
01H Slot path MSB
02H Slot path LSB (Effect 0102: Chorus)
ppH Parameter to be controlled.
vvH Value for the parameter.
pp=0 Chorus Type
vv=0 Chorus1
vv=1 Chorus2
vv=2 Chorus3
vv=3 Chorus4
vv=4 FB Chorus
vv=5 Flanger
pp=1 Mod Rate
vv= 00H - 7FH 0 - 127
pp=2 Mod Depth
vv = 00H - 7FH 0 - 127
pp=3 Feedback
vv = 00H - 7FH 0 - 127
pp=4 Send To Reverb
vv = 00H - 7FH 0 - 127
F7H EOX (End Of Exclusive)
Channel Pressure [GM2]
Status Data byte Status
F0H 7FH, 7FH, 09H, 01H, 0nH, ppH, rrH F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
09H Sub ID#1 (Controller Destination Setting)
01H Sub ID#2 (Channel Pressure)
0nH MIDI Channel (00 - 0F)
ppH Controlled parameter
rrH Controlled range
pp=0 Pitch Control
rr = 28H - 58H -24 - +24 [semitones]
pp=1 Filter Cutoff Control
rr = 00H - 7FH -9600 - +9450 [cents]
pp=2 Amplitude Control
rr = 00H - 7FH 0 - 200%
pp=3 LFO Pitch Depth
rr = 00H - 7FH 0 - 600 [cents]
pp=4 LFO Filter Depth
rr = 00H - 7FH 0 - 2400 [cents]
pp=5 LFO Amplitude Depth
rr = 00H - 7FH 0 - 100%
F7H EOX (End Of Exclusive)
Controller [GM2]
Status Data byte Status
F0H 7FH, 7FH, 09H, 03H, 0nH, ccH, ppH, rrH F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
09H Sub ID#1 (Controller Destination Setting)
03H Sub ID#2 (Control Change)
0nH MIDI Channel (00 - 0F)
ccH Controller number (01 - 1F, 40 - 5F)
ppH Controlled parameter
rrH Controlled range
pp=0 Pitch Control
rr = 28H - 58H -24 - +24 [semitones]
pp=1 Filter Cutoff Control
rr = 00H - 7FH -9600 - +9450 [cents]
pp=2 Amplitude Control
rr = 00H - 7FH 0 - 200%
pp=3 LFO Pitch Depth
rr = 00H - 7FH 0 - 600 [cents]
pp=4 LFO Filter Depth
rr = 00H - 7FH 0 - 2400 [cents]
pp=5 LFO Amplitude Depth
rr = 00H - 7FH 0 - 100%
F7H EOX (End Of Exclusive)
6
Scale/Octave Tuning Adjust [GM2]
Status Data byte Status
F0H 7EH, 7FH, 08H, 08H, ffH, ggH, hhH, ssH... F7H
Byte
F0H Exclusive status
7EH ID number (Universal Non-realtime Message)
7FH Device ID (Broadcast)
08H Sub ID#1 (MIDI Tuning Standard)
08H Sub ID#2 (scale/octave tuning 1-byte form)
ffH Channel/Option byte 1
ggH Channel byte 2
hhH Channel byte 3
ssH 12 byte tuning offset of 12 semitones from C to B
F7H EOX (End Of Exclusive)
Explanation
bits 0 to 1 = channel 15 to 16
bit 2 to 6 = Undefined
bits 0 to 6 = channel 8 to 14
bits 0 to 6 = channel 1 to 7
00H = -64 [cents]
40H = 0 [cents] (equal temperament)
7FH = +63 [cents]
Key-based Instrument Controllers [GM2]
Status
F0H 7FH, 7FH, 0AH, 01H, 0nH, kkH, nnH, vvH F7H
Byte
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
0AH Sub ID#1 (Key-Based Instrument Control)
01H Sub ID#2 (Controller)
0nH MIDI Channel (00 - 0F)
kkH Key Number
nnH Control Number
vvH Value
::
F7 EOX (End Of Exclusive)
* This parameter affects drum instruments only.
Data byte Status
Explanation
nn=07H Level
vv = 00H - 7FH 0 - 200% (Relative)
nn=0AH Pan
vv = 00H - 7FH Left - Right (Absolute)
nn=5BH Reverb Send
vv = 00H - 7FH 0 - 127 (Absolute)
nn=5D Chorus Send
vv = 00H - 7FH 0 - 127 (Absolute)
Data transmission
AT-90SL/80SL can receive the various parameters using System Exclusive messages.
The exclusive message of GS format data has a model ID of 42H and a device ID of 10H (17),
and it is common to all the GS devices.
When keyboard part in MIDI-IN Mode: Mode-2, the exclusive message has a model ID of
62H and a device ID of 10H (17).
Data set 1 DT1
transmit the data.
Status
F0H 41H, 10H, 42H, 12H, aaH, bbH, ccH, ddH, ... eeH, sum F7H
Byte
F0H Exclusive status
41H ID number (Roland)
10H Device ID
42H Model ID (GS part: 42H, Keyboard part: 62H)
12H Command ID (DT1)
aaH Address MSB: upper byte of the starting address of the transmitted
bbH Address: middle byte of the starting address of the transmitted data
ccH Address LSB: lower byte of the starting address of the transmitted
data
ddH Data: the actual data to be transmitted. Multiple bytes of data are
::
::
eeH Data
Data byte Status
Explanation
data
transmitted starting from the address.
sum Checksum
F7H EOX (End Of Exclusive)
* The amount of data that can be transmitted at one time depends on the type of data, and
data can be received only from the specified starting address and size. Refer to the
Address and Size given in Section 3 (p. 1).
* Data larger than 128 bytes must be divided into packets of 128 bytes or less. If “Data Set
1” is transmitted successively, there must be an interval of at least 40 ms between
packets.
* Regarding the checksum please refer to section 4 (p. 7).

4. Transmit data

Arranger and composer data can not be transmitted.

Channel Voice Messages

Note off
Upper Keyboard
Status
8nH kkH 40H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 30H-67H (48-103) **
* Note off message is sent out with the velocity of 40H.
** When the transpose is set to 0.
Lower Keyboard
Status
8nH kkH 40H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 1CH-67H (28-103) **
* Note off message is sent out with the velocity of 40H.
** When the transpose is set to 0.
Bass Pedalboard
Status
8nH kkH 40H
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 24H-37H (36-55) (AT-80SL) **
* Note off message is sent out with the velocity of 40H.
** When the transpose is set to 0.
Note on
Upper Keyboard
Status
9nH kkH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 30H-67H (48-103) **
vv = note on velocity: 05H-7FH (5-127)
** When the transpose is set to 0.
Lower Keyboard
Status
9nH kkH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 1CH-67H (28-103) **
vv = note on velocity: 05H-7FH (5-127)
** When the transpose is set to 0.
2nd byte 3rd byte
: Initial Value = 3H (ch.4)
2nd byte 3rd byte
: Initial Value = 2H (ch.3)
2nd byte 3rd byte
: Initial Value = 1H (ch.2)
24H-3CH (36-60) (AT-90SL) **
2nd bytes 3rd byte
: Initial Value = 3H (ch.4)
2nd bytes 3rd byte
: Initial Value = 2H (ch.3)
7
Bass Pedalboard
Status 2nd bytes 3rd byte
9nH kkH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
kk = note number: 24H-37H (36-55) (AT-80SL) **
vv = note on velocity: 64H (100)
** When the transpose is set to 0.
: Initial Value = 1H (ch.2)
24H-3CH (36-60) (AT-90SL) **
Control Change
Bank Select (Controller number 0, 32)
Status
BnH 00H mmH
BnH 20H llH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
mm, ll = Bank number: 00H, 00H-7FH, 7FH (bank.1-bank.16384)
2nd bytes 3rd byte
Expression (Controller number 11)
Status 2nd bytes 3rd byte
BnH 0BH vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Expression: 00H-7FH (0-127)
* These are transmitted via the Control Channel.
Hold 1 (Controller number 64)
Status
BnH 40H vvH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
vv = Control value: 00H-7FH (0-127)
2nd bytes 3rd byte
Program Change
Status 2nd bytes
CnH ppH
n = MIDI channel number: 0H-FH (ch.1-ch.16)
pp = Program number: 00H-7FH (prog.1-prog.128)
* Program Change numbers stored in the Registrations are transmitted via the Control
Channel.

System Realtime Message

Realtime Clock
Status
F8H
Start
Status
FAH
* Transmitted when a song is started in Composer.
Continue
Status
FBH
* Transmitted when a song is started in Composer from a point other than the beginning
of the song.
Stop
Status
FCH
* Transmitted when Composer is stopped.
Active Sensing
Status
FEH
* This will be transmitted constantly at intervals of approximately 250 ms.

System Exclusive Messages

Universal Non-realtime System Exclusive Message
Identity Reply Message
Receiving Identity Request Message, the AT-90SL/80SL send this message.
Reply messages vary according to the MIDI IN mode.
(AT-90SL: When MIDI-In Mode is set to Mode-1)
Status
F0H 7EH, 10H, 06H, 02H, 41H, 42H, 00H F7H
Byte
F0H Exclusive status
7EH ID number (universal non-realtime message)
10H Device ID
06H Sub ID#1 (General Information)
02H Sub ID#2 (Identity Reply)
41H ID number (Roland)
42H 00H Device family code (GS)
00H 0BH Device family number code
06H 01H 00H 00H Software revision level
F7H EOX (End of Exclusive)
(AT-80SL: When MIDI-In Mode is set to Mode-1)
Status Data byte Status
F0H 7EH, 10H, 06H, 02H, 41H, 42H, 00H F7H
Byte
F0H Exclusive status
7EH ID number (universal non-realtime message)
10H Device ID
06H Sub ID#1 (General Information)
02H Sub ID#2 (Identity Reply)
41H ID number (Roland)
42H 00H Device family code (GS)
00H 0BH Device family number code
05H 01H 00H 00H Software revision level
F7H EOX (End of Exclusive)
(AT-90SL: When MIDI-In Mode is set to Mode-2)
Status Data byte Status
F0H 7EH, 10H, 06H, 02H, 41H, 62H, 00H, 04H, 03H F7H
Byte
F0H Exclusive status
7EH ID number (universal non-realtime message)
10H Device ID
06H Sub ID#1 (General Information)
02H Sub ID#2 (Identity Reply)
41H ID number (Roland)
62H 00H Device family code (Atelier)
04H 03H Device family number code
01H 01H 00H 00H Software revision level
F7H EOX (End of Exclusive)
(AT-80SL: When MIDI-In Mode is set to Mode-2)
Status Data byte Status
F0H 7EH, 10H, 06H, 02H, 41H, 62H, 00H, 04H, 03H F7H
Byte
F0H Exclusive status
7EH ID number (universal non-realtime message)
10H Device ID
06H Sub ID#1 (General Information)
02H Sub ID#2 (Identity Reply)
41H ID number (Roland)
62H 00H Device family code (Atelier)
04H 03H Device family number code
00H 01H 00H 00H Software revision level
F7H EOX (End of Exclusive)
Data byte Status
00H, 0BH, 06H, 01H, 00H, 00H
Explanation
00H, 0BH, 05H, 01H, 00H, 00H
Explanation
01H, 01H, 00H, 00H
Explanation
00H, 01H, 00H, 00H
Explanation
8
System exclusive messages related to V-LINK settings
V-LINK ON
Status Data byte Status
F0H 41H, dev, 00H, 51H, 12H, 10H, 00H, 00H, 01H, 0FH, 0FH, sum F7H
Byte Explanation
F0H Exclusive status
41H ID number
7FH Device ID (universal)
00H Model ID#1 (DV-7PR)
51H Model ID#2 (DV-7PR)
12H Command ID (DT1)
10H Address MSB
00H Address
00H Address LSB
01H Data (V-LINK ON)
0FH Data (Clip Ctrl Rx MIDI ch:16)
0FH Data (ColorCtrl Rx MIDI ch:16)
sum Checksum
F7H EOX (End Of Exclusive)
V-LINK OFF
Status Data byte Status
F0H 41H, dev, 00H, 51H, 12H, 10H, 00H, 00H, 00H, sum F7H
Byte Explanation
F0H Exclusive status
41H ID number
7FH Device ID (universal)
00H Model ID#1 (DV-7PR)
51H Model ID#2 (DV-7PR)
12H Command ID (DT1)
10H Address MSB
00H Address
00H Address LSB
00H Data (V-LINK OFF)
sum Checksum
F7H EOX (End Of Exclusive)
SENDER MODEL NAME (AT-90SL)
Status Data byte Status
F0H 41H, dev, 00H, 51H, 12H, 10H, 71H, 00H, 41H, F7H
Byte Explanation
F0H Exclusive status
41H ID number
7FH Device ID (universal)
00H Model ID#1 (DV-7PR)
51H Model ID#2 (DV-7PR)
12H Command ID (DT1)
10H Address MSB
71H Address
00H Address LSB
41H Data (A)
54H Data (T)
2DH Data (-)
39H Data (9)
30H Data (0)
53H Data (S)
00H Data (End of Name)
sum Checksum
F7H EOX (End Of Exclusive)
SENDER MODEL NAME (AT-80SL)
Status Data byte Status
F0H 41H, dev, 00H, 51H, 12H, 10H, 71H, 00H, 41H, F7H
54H, 2DH, 39H, 30, 53H, sum
54H, 2DH, 38H, 30, 53H, sum
00H Address LSB
41H Data (A)
54H Data (T)
2DH Data (-)
38H Data (8)
30H Data (0)
53H Data (S)
00H Data (End of Name)
sum Checksum
F7H EOX (End Of Exclusive)
KEYBOARD RANGE
Status Data byte Status
F0H 41H, dev, 00H, 51H, 12H, 10H, 30H, 02H, 5CH, 67H, sum F7H
Byte Explanation
F0H Exclusive status
41H ID number
7FH Device ID (universal)
00H Model ID#1 (DV-7PR)
51H Model ID#2 (DV-7PR)
12H Command ID (DT1)
10H Address MSB
30H Address
02H Address LSB
5CH Data (Keyboard Range Lower:G#6)
67H Data (Keyboard Range Upper:A7)
sum Checksum
F7H EOX (End Of Exclusive)
NOTE MESSAGE ENABLED ASSIGNABLE
Status Data byte Status
F0H 41H, dev, 00H, 51H, 12H, 10H, 00H, 03H, 02H, sum F7H
Byte Explanation
F0H Exclusive status
41H ID number
7FH Device ID (universal)
00H Model ID#1 (DV-7PR)
51H Model ID#2 (DV-7PR)
12H Command ID (DT1)
10H Address MSB
00H Address
03H Address LSB
02H Data (assignable)
sum Checksum
F7H EOX (End Of Exclusive)
NOTE MESSAGE ENABLED OFF
Status Data byte Status
F0H 41H, dev, 00H, 51H, 12H, 10H, 00H, 03H, 00H, sum F7H
Byte Explanation
F0H Exclusive status
41H ID number
7FH Device ID (universal)
00H Model ID#1 (DV-7PR)
51H Model ID#2 (DV-7PR)
12H Command ID (DT1)
10H Address MSB
00H Address
03H Address LSB
00H Data (OFF)
sum Checksum
F7H EOX (End Of Exclusive)
Byte Explanation
F0H Exclusive status
41H ID number
7FH Device ID (universal)
00H Model ID#1 (DV-7PR)
51H Model ID#2 (DV-7PR)
12H Command ID (DT1)
10H Address MSB
71H Address
9

5. Parameter Address Map

This map indicates address, size, Data (range), Parameter, Description, and Default Value of
parameters which can be transferred using and “Data set 1 (DT1).”
All the numbers of address, size, Data, and Default Value are indicated in 7-bit
Hexadecimal-form.

Address Block map (GS Part: Model ID = 42H)

An outlined address map of the Exclusive Communication is as follows;
Address (H) Block 40 00 00 +-----------------------+ | SYSTEM PARAMETERS | Individual 40 01 3F +-----------------------+ 40 1x 00 +-----------------------+ | PART PARAMETERS | Individual |(x = 0-F) | 40 2x 5A +-----------------------+ 41 m0 00 +-----------------------+ | SRUM SETUP PARAMETERS | Individual |(m = 0-1) | 41 m8 7F +-----------------------+ 48 00 00 +-----------------------+ | SYSTEM PARAMETERS | Bulk 48 01 10 +-----------------------+ | PART PARAMETERS | Bulk 48 1D 0F +-----------------------+ 49 m0 00 +-----------------------+ | DRUM SETUP PARAMETER |Bulk |(m = 0-1) | 49 mE 17 +-----------------------+
There are two ways in which GS data is transmitted: Individual Parameter Transmission in
which individual parameters are transmitted one by one, and Bulk Dump Transmission in
which a large amount of data is transmitted at once.
10

Individual Parameters

Individual Parameter Transmission transmits data (or requests data) for one parameter as one exclusive message (one packet of “F0 ..... F7”).
In Individual Parameter Transmission, you must use the Address and Size listed in the following “Parameter Address Map.” Addresses marked at “#” cannot be used as starting addresses.
System Parameters [Keyboard Part: Model ID = 62H]
Parameters related to the system of the device are called System Parameters.
00 00 00 00 00 01 00-07 REVERB MACRO (VARIATION = 00h) 04 Hall 2
00 00 01# 00 00 01 00-7F REVERB LEVEL 0-127 40 64
00 00 02 00 00 01 00-01 ROTARY ON/OFF 00: OFF/01: ON 01 ON
00 00 03 00 00 01 00-01 ROTARY SLOW/FAST 00: SLOW/01: FAST 01 FAST
00 00 20 00 00 01 00-01 CHORD INTELLIGENCE 00: OFF/01: ON 00 OFF
00 00 21 00 00 01 00-01 CHORD HOLD 00: OFF/01: ON 00 OFF
00 00 22 00 00 01 00-01 LEADING BASS 00: OFF/01: ON 00 OFF
00 00 23 00 00 01 00-7F ACCOMP VOLUME 0-127 64
00 00 24 00 00 01 00-7F ACCOMP REVERB DEPTH 0-127 40
00 00 25 00 00 01 00-7F ACCOMP RHYTHM VOLUME 0-127 64
00 00 26 00 00 01 00-7F ACCOMP RHYTHM REVERB 0-127 40
00 00 27 00 00 01 00-7F ACCOMP BASS VOLUME 0-127 64
00 00 28 00 00 01 00-7F ACCOMP BASS REVERB 0-127 40
00 00 29 00 00 01 00-07 WALL TYPE 00: Drapery 2
00 00 2A 00 00 01 00-01 REVERB VARIATION 0-1 0
00 00 2B 00 00 01 00-0B TRANSPOSE Ab-G 4 C
00 00 2C 00 00 01 00-01 SOLO TO LOWER 00: OFF/01: ON 00 OFF
00 00 2D 00 00 01 00-01 PEDAL TO LOWER 00: OFF/01: ON 00 OFF
00 00 2E 00 00 01 01-11 INITIAL TOUCH UPPER 01: OFF/02-11: 1-10 11 10
00 00 2F 00 00 01 01-11 INITIAL TOUCH LOWER 01: OFF/02-11: 1-10 11 10
00 00 30 00 00 01 00-01 BASS SPLIT 00: OFF/01: ON 00 OFF
00 00 31 00 00 01 1C-67 BASS SPLIT POINT 1C: E1-67: G7 52 C3
00 00 32 00 00 01 00-01 SOLO TO LOWER MODE 00: LAYER/01: SPLIT 01 SPLIT
00 00 33 00 00 01 21-60 SOLO SPLIT POINT 21: A1-60: C7 75 B4
00 00 34 00 00 01 00-01 HARMONY INTELLIGENCE SWITCH 00: OFF/01: ON 00 OFF
00 00 35 00 00 01 00-18 HARMONY INTELLIGENCE TYPE 00: DUET
00: Room 1
01: Room 2
02: Room 3
03: Hall 1
04: Hall 2
05: Plate
06: Delay
07: Panning Delay
(VARIATION = 01H)
00: Small Church
03: Cathedral
04: Large Church
01: Carpet
02: Acoustic Tile
03: Wood
04: Brick
05: Plaster
06: Concrete Block
07: Marble
01: TRADITIONAL
02: BROADWAY
03: OCTAVE 1
04: OCTAVE 2
05: 1 NOTE
06: DIXIELAND
07: ORGAN
08: 2 NOTES
09: SYNTH
0A: COMBO
0B: STRINGS
0C: 3 NOTES
0D: FLUTE
0E: HARP
0F: HYMN
10: HYMN 2
11: JAZZ SCAT
12: GOSPEL
13: BLOCK
14: 4 NOTES
15: BIG BAND
11
16: BRASS
17: COUNTRY
Part Parameters [Keyboard Part: Model ID = 62H]
Upper Part Information
01 00 03 00 00 01 00-01 UPPER SUSTAIN SWITCH 00: OFF/01: ON 00 OFF
01 00 04 00 00 01 00-02 UPPER SUSTAIN LENGTH 00: SHORT 02 LONG
01 00 05 00 00 01 00-01 GLIDE 00: OFF/01: ON 00 OFF
p...PART NUMBER (1-3),
Organ Part p = 0
Symphonic Part p = 1
Orchestral Part p = 2
01 0p 00 00 00 01 00-01 MUTE 00: OFF/01: MUTE 00 OFF
01 0p 01 00 00 03 00-7F TONE NUMBER P.C. VALUE 00
01 0p 02# 00-7F BANK SELECT MSB CC#00 VALUE 00
01 0p 03# 00-7F BANK SELECT LSB CC#20 VALUE 00
01 0p 04 00 00 01 00-7F VOLUME 0-127 64
01 0p 05 00 00 01 00-7F REVERB DEPTH 0-127 40
01 0p 06 00 00 01 00-01 CHORUS SWITCH 00: 0FF/01: ON OFF
01 0p 07 00 00 01 28-58 KEY SHIFT -24 - +24 40
Lower Part Information
01 10 00 00 00 01 00-01 LOWER HOLD 00: OFF/01: ON 00 OFF
01 10 03 00 00 01 00-01 LOWER SUSTAIN SWITCH 00: OFF/01: ON 00 OFF
01 10 04 00 00 01 00-02 LOWER SUSTAIN LENGTH 00: SHORT 01 MIDDLE
01 10 05 00 00 01 00-01 GLIDE 00: OFF/01: ON 00 OFF
p...PART NUMBER (1-3),
Organ Part p = 0
Symphonic Part p = 1
Orchestral Part p = 2
01 1p 00 00 00 01 00-01 MUTE 00: OFF/01: MUTE 00 OFF
01 1p 01 00 00 03 00-7F TONE NUMBER P.C. VALUE 00
01 1p 02# 00-7F BANK SELECT MSB CC#00 VALUE 00
01 1p 03# 00-7F BANK SELECT LSB CC#20 VALUE 00
01 1p 04 00 00 01 00-7F VOLUME 0-127 64
01 1p 05 00 00 01 00-7F REVERB DEPTH 0-127 40
01 1p 06 00 00 01 00-01 CHORUS SWITCH 00: 0FF/01: ON OFF
01 1p 07 00 00 01 28-58 KEY SHIFT -24 - +24 40
Pedal Bass Part Information
01 20 00 00 00 01 00-01 PEDAL BASS HOLD 00: OFF/01: ON 00 OFF
01 20 01 00 00 01 00-01 PEDAL BASS MODE 00: MONO/01: POLY 00 MONO
01 20 03 00 00 01 00-01 PEDAL SUSTAIN SWITCH 00: OFF/01: ON 01 ON
01 20 04 00 00 01 00-02 PEDAL SUSTAIN LENGTH 00: SHORT 01 MIDDLE
01 20 05 00 00 01 00-01 GLIDE 00: OFF/01: ON 00 OFF
p...PART NUMBER (1-2),
Organ Part p = 0
Orchestral Part p = 2
01 2p 00 00 00 01 00-01 MUTE OFF/MUTE 00 OFF
01 2p 01 00 00 03 00-7F TONE NUMBER P.C. VALUE 00
01 2p 02# 00-7F BANK SELECT MSB CC#00 VALUE 00
01 2p 03# 00-7F BANK SELECT LSB CC#20 VALUE 00
01 2p 04 00 00 01 00-7F VOLUME 0-127 100
01 2p 05 00 00 01 00-7F REVERB DEPTH 0-127 64
01 2p 07 00 00 01 28-58 KEY SHIFT -24 - +24 00
Solo Part Information
01 30 01 00 00 01 00-01 SOLO MODE 00: MONO/01: POLY 00 MONO
01 30 02 00 00 01 00-01 SOLO TYPE 00: TOPNOTE/01: LASTNOTE 00 TOP NOTE
01 31 00 00 00 01 00-01 MUTE 00: OFF/01: MUTE 00 OFF
01 31 01 00 00 03 00-7F TONE NUMBER P.C. VALUE 00
01 31 02# 00-7F BANK SELECT MSB CC#20 VALUE 00
01 31 03# 00-7F BANK SELECT LSB CC#00 VALUE 00
01 31 04 00 00 01 00-7F VOLUME 0-127 100
01 31 05 00 00 01 00-7F REVERB DEPTH 0-127 64
01 31 07 00 00 01 28-58 KEY SHIFT -24 - +24 00
Manual Drum Part Information
01 41 00 00 00 01 00-01 MUTE OFF/MUTE 00 OFF
01: MIDDLE
02: LONG
01: MIDDLE
02: LONG
01: MIDDLE
02: LONG
12
01 41 01 00 00 03 00-7F RHYTHM SET NUMBER P.C. VALUE 00
01 41 02# 00-7F BANK SELECT MSB CC#00 VALUE 00
01 41 03# 00-7F BANK SELECT LSB CC#20 VALUE 00
01 41 04 00 00 01 00-7F VOLUME 0-127 100
01 41 05 00 00 01 00-7F REVERB DEPTH 0-127 64
Manual Percussion Part Information
01 51 00 00 00 01 00-01 MUTE OFF/MUTE 00 OFF
01 51 01 00 00 03 00-7F RHYTHM SET NUMBER P.C. VALUE 00
01 51 02# 00-7F BANK SELECT MSB CC#00 VALUE 00
01 51 03# 00-7F BANK SELECT LSB CC#20 VALUE 00
01 51 04 00 00 01 00-7F VOLUME 0-127 100
01 51 05 00 00 01 00-7F REVERB DEPTH 0-127 64
Footage Information
x...KEYBOARD NUMBER (0-1),
02 0k 00 00 00 01 00-7F FOOTAGE MUTE 00 (OFF), 7F(ON) 00 0FF
02 0k 01 00 00 01 00-7F FOOTAGE LEVEL 00 - 7F 00 OFF
02 0k 02 00 00 0B 00-7F FOOTAGE SET 00: Flute 00 Flute
02 0k 03# 00-7F FOOTAGELEVEL 16’ 00 (OFF), 0F (ON) 00 OFF
02 0k 04# 00-7F FOOTAGELEVEL 5+1/3’ 00 (OFF), 0F (ON) 00 OFF
02 0k 05# 00-7F FOOTAGELEVEL 8’ 00 (OFF), 0F (ON) 00 OFF
02 0k 06# 00-7F FOOTAGELEVEL 4’ 00 (OFF), 0F (ON) 00 OFF
02 0k 07# 00-7F FOOTAGELEVEL 2+2/3’ 00 (OFF), 0F (ON) 00 OFF
02 0k 08# 00-7F FOOTAGELEVEL 2’ 00 (OFF), 0F (ON) 00 OFF
02 0k 09# 00-7F FOOTAGELEVEL 1+3/5’ 00 (OFF), 0F (ON) 00 OFF
02 0k 0A# 00-7F FOOTAGELEVEL 1+1/3’ 00 (OFF), 0F (ON) 00 OFF
02 0k 0B# 00-7F FOOTAGELEVEL 1’ 00 (OFF), 0F (ON) 00 OFF
02 0k 0C# 00-7F EXTRAFOOTAGE 00 (OFF), 0F (ON) 00 OFF
02 0k 0D# 00-7F PERCUSSION 00 (OFF) 00 OFF
02 0k 0E# 00-7F REVERB SEND 00 - 7F 00 OFF
* Not received by the AT-80SL.
Upper Keyboardk = 0
Lower Keyboardk = 1
02: Pipe *
03: Theater *
01 (4, Short)
02 (2+2/3, Short)
41 (4, Long)
42 (2+2/3, Long)
System Parameters [GS Part: Model ID = 42H]
Not Received in Keyboard Part.
Address (H)
40 00 00 00 00 04 0018-07E8 MASTER TUNE -100.0 - +100.0 [cent] 00 04 00 00 0 [cent]
40 00 01# Use nibblized data.
40 00 02#
40 00 03#
* Refer to section 6. Supplementary material, “About tuning” (p. 18).
40 00 04 00 00 01 00-7F MASTER VOLUME 0-127 7F 127
40 00 05 00 00 01 28-58 MASTER KEY-SHIFT -24 - +24 [semitones] 40 0 [semitones]
40 00 06 00 00 01 01-7F MASTER PAN -63 (LEFT) - +63 (RIGHT) 40 0 (CENTER)
40 00 7F 00 00 01 00 MODE SET 00 = GS Reset
* Refer to “System exclusive messages related to mode settings” (p. 5).
40 01 10 00 00 10 00-40 VOICE RESERVE Part 10 (Drum Part) 02 2
40 01 11# Part 1 06 6
40 01 12# Part 2 02 2
40 01 13# Part 3 02 2
40 01 14# Part 4 02 2
40 01 15# Part 5 02 2
40 01 16# Part 6 02 2
40 01 17# Part 7 02 2
40 01 18# Part 8 02 2
40 01 19# Part 9 02 2
40 01 1A# Part 11 00 0
40 01:# :
40 01 1F# Part 16 00 0
* The sum total of voices in the voice reserve function must be equal to or less than the number of the maximum polyphony. The maximum polyphony of the AT-90SL/80SL is 64. For
compatibility with other GS models, it is recommended that the maximum polyphony be equal or less than 24.
Size (H) Data (H) Parameter Description Default Value (H) Description
(= F0 7F 7F 04 01 00 vv F7)
(Rx. only) 127 = Exit GS
13
40 01 30 00 00 01 00-07 REVERB MACRO 00: Room 1 04 Hall 2
40 01 31 00 00 01 00-07 REVERB CHARACTER 0-7 04 4
40 01 32 00 00 01 00-07 REVERB PRE-LPF 0-7 00 0
40 01 33 00 00 01 00-7F REVERB LEVEL 0-127 40 64
40 01 34 00 00 01 00-7F REVERB TIME 0-127 40 64
40 01 35 00 00 01 00-7F REVERB DELAY FEEDBACK 0-127 00 0
REVERB MACRO is a macro parameter that allows global setting of reverb parameters. When you select the reverb type with REVERB MACRO, each reverb parameter will be set to the most
suitable value.
REVERB CHARACTER is a parameter that changes the reverb algorithm. The value of REVERB CHARACTER corresponds to the REVERB MACRO of the same number.
40 01 38 00 00 01 00-07 CHORUS MACRO 00: Chorus 1 02 Chorus 3
40 01 39 00 00 01 00-07 CHORUS PRE-LPF 0-7 00 0
40 01 3A 00 00 01 00-7F CHORUS LEVEL 0-127 40 64
40 01 3B 00 00 01 00-7F CHORUS FEEDBACK 0-127 08 8
40 01 3C 00 00 01 00-7F CHORUS DELAY 0-127 50 80
40 01 3D 00 00 01 00-7F CHORUS RATE 0-127 03 3
40 01 3E 00 00 01 00-7F CHORUS DEPTH 0-127 13 19
40 01 3F 00 00 01 00-7F CHORUS SEND LEVEL TO REVERB 0-127 00 0
CHORUS MACRO is a macro parameter that allows global setting of chorus parameters. When you use CHORUS MACRO to select the chorus type, each chorus parameter will be set to the most
suitable value.
01: Room 2
02: Room 3
03: Hall 1
04: Hall 2
05: Plate
06: Delay
07: Panning Delay
01: Chorus 2
02: Chorus 3
03: Chorus 4
04: Feedback Chorus
05: Flanger
06: Short Delay
07: Short Delay (FB)
Part Parameters [GS Part: Model ID = 42H]
AT-90SL/80SL has 16 parts. Parameters that can be set individually for each Part are called Part parameters.
If you use exclusive messages to set Part parameters, specify the address by Block number rather than Part Number (normally the same number as the MIDI channel). The Block number can be
specified as one of 16 blocks, from 0 (H) to F (H).
The relation between Part number and Block number is as follows.
x...BLOCK NUMBER (0-F),Part 1 (MIDI ch = 1) x = 1
In the following map, the Control Change controller number is expressed by the CC#.
Address (H)
40 1x 00 00 00 02 00-7F TONE NUMBER CC#00 VALUE 0-127 00 0
40 1x 01# 00-7F P.C. VALUE 1-128 00 1
40 1x 02 00 00 01 00-10 Rx. CHANNEL 1-16, OFF Same as the Part Number
40 1x 03 00 00 01 00-01 Rx. PITCH BEND OFF/ON 01 ON
40 1x 04 00 00 01 00-01 Rx. CH PRESSURE (CAf) OFF/ON 01 ON
40 1x 05 00 00 01 00-01 Rx. PROGRAM CHANGE OFF/ON 01 ON
40 1x 06 00 00 01 00-01 Rx. CONTROL CHANGE OFF/ON 01 ON
40 1x 07 00 00 01 00-01 Rx. POLY PRESSURE (PAf) OFF/ON 01 ON
40 1x 08 00 00 01 00-01 Rx. NOTE MESSAGE OFF/ON 01 ON
40 1x 09 00 00 01 00-01 Rx. RPN OFF/ON 01 ON
40 1x 0A 00 00 01 00-01 Rx. NRPN OFF/ON 00 (01*) OFF (ON*)
Rx. NRPN is set to OFF by power-on or by receiving “Turn General MIDI System On,” and it will be set ON when “GS RESET” is received.
40 1x 0B 00 00 01 00-01 Rx. MODULATION OFF/ON 01 ON
40 1x 0C 00 00 01 00-01 Rx. VOLUME OFF/ON 01 ON
40 1x 0D 00 00 01 00-01 Rx. PANPOT OFF/ON 01 ON
40 1x 0E 00 00 01 00-01 Rx. EXPRESSION OFF/ON 01 ON
40 1x 0F 00 00 01 00-01 Rx. HOLD1 OFF/ON 01 ON
40 1x 10 00 00 01 00-01 Rx. PORTAMENTO OFF/ON 01 ON
40 1x 11 00 00 01 00-01 Rx. SOSTENUTO OFF/ON 01 ON
40 1x 12 00 00 01 00-01 Rx. SOFT OFF/ON 01 ON
Part 2 (MIDI ch = 2) x = 2
: : :
Part 9 (MIDI ch = 9) x = 9
Part10 (MIDI ch = 10) x = 0
Part11 (MIDI ch = 11) x = A
Part12 (MIDI ch = 12) x = B
: : :
Part16 (MIDI ch = 16) x = F
Size (H) Data (H) Parameter Description Default Value (H) Description
14
40 1x 13 00 00 01 00-01 MONO/POLY MODE Mono/Poly 01 Poly
40 1x 15 00 00 01 00-02 USE FOR RHYTHM PART 0 = OFF 00 at x 0 OFF at x 0
This parameter sets the Drum Map of the Part used as the Drum Part. AT-90SL/80SL can simultaneously (in different Parts) use up to two Drum Maps (MAP1, MAP2). With the initial settings,
Part10 (MIDI CH = 10, x = 0) is set to MAP1 (1), and other Parts are set to normal instrumental Parts (OFF (0)).
40 1x 16 00 00 01 28-58 PITCH KEY SHIFT -24 - +24 [semitones] 40 0 [semitones]
40 1x 17 00 00 02 08-F8 PITCH OFFSET FINE -12.0 - +12.0 [Hz] 08 00 0 [Hz]
40 1x 18# Use nibblized data.
PITCH OFFSET FINE allows you to alter, by a specified frequency amount, the pitch at which notes will sound. This parameter differs from the conventional Fine Tuning (RPN #1) parameter in
that the amount of frequency alteration (in Hertz) will be identical no matter which note is played. When a multiple number of Parts, each of which has been given a different setting for PITCH
OFFSET FINE, are sounded by means of an identical note number, you can obtain a Celeste effect.
40 1x 19 00 00 01 00-7F PART LEVEL 0-127 64 100
40 1x 1A 00 00 01 00-7F VELOCITY SENSE DEPTH 0-127 40 64
40 1x 1B 00 00 01 00-7F VELOCITY SENSE OFFSET 0-127 40 64
40 1x 1C 00 00 01 00-7F PART PANPOT -64 (RANDOM), -63 (LEFT) - +63 (RIGHT)40 0 (CENTER)
40 1x 1D 00 00 01 00-7F KEY RANGE LOW (C-1)-(G9) 00 C-1
40 1x 1E 00 00 01 00-7F KEY RANGE HIGH (C-1)-(G9) 7F G 9
40 1x 1F 00 00 01 00-5F CC1 CONTROLLER NUMBER 0-95 10 16
40 1x 20 00 00 01 00-5F CC2 CONTROLLER NUMBER 0-95 11 17
40 1x 21 00 00 01 00-7F CHORUS SEND LEVEL 0-127 00 0
40 1x 22 00 00 01 00-7F REVERB SEND LEVEL 0-127 28 40
40 1x 30 00 00 01 0E-72 TONE MODIFY 1 -50 - +50 40 0
40 1x 31 00 00 01 0E-72 TONE MODIFY 2 -50 - +50 40 0
40 1x 32 00 00 01 0E-72 TONE MODIFY 3 -50 - +50 40 0
40 1x 33 00 00 01 0E-72 TONE MODIFY 4 -50 - +50 40 0
40 1x 34 00 00 01 0E-72 TONE MODIFY 5 -50 - +50 40 0
40 1x 35 00 00 01 0E-72 TONE MODIFY 6 -50 - +50 40 0
40 1x 36 00 00 01 0E-72 TONE MODIFY 7 -50 - +50 40 0
40 1x 37 00 00 01 0E-72 TONE MODIFY 8 -50 - +50 40 0
40 1x 40 00 00 0C 00-7F SCALE TUNING C -64 - +63 [cent] 40 0 [cent]
40 1x 41# 00-7F SCALE TUNING C# -64 - +63 [cent] 40 0 [cent]
40 1x 42# 00-7F SCALE TUNING D -64 - +63 [cent] 40 0 [cent]
40 1x 43# 00-7F SCALE TUNING D# -64 - +63 [cent] 40 0 [cent]
40 1x 44# 00-7F SCALE TUNING E -64 - +63 [cent] 40 0 [cent]
40 1x 45# 00-7F SCALE TUNING F -64 - +63 [cent] 40 0 [cent]
40 1x 46# 00-7F SCALE TUNING F# -64 - +63 [cent] 40 0 [cent]
40 1x 47# 00-7F SCALE TUNING G -64 - +63 [cent] 40 0 [cent]
40 1x 48# 00-7F SCALE TUNING G# -64 - +63 [cent] 40 0 [cent]
40 1x 49# 00-7F SCALE TUNING A -64 - +63 [cent] 40 0 [cent]
40 1x 4A# 00-7F SCALE TUNING A# -64 - +63 [cent] 40 0 [cent]
40 1x 4B# 00-7F SCALE TUNING B -64 - +63 [cent] 40 0 [cent]
SCALE TUNING is a function that allows fine adjustment to the pitch of each note in the octave. The pitch of each identically-named note in all octaves will change simultaneously. A setting of ±
0 cent (40H) is equal temperament. Refer to section 6. Supplementary material, “About tuning” (p. 18).
40 2x 00 00 00 01 28-58 MOD PITCH CONTROL -24 - +24 [semitone] 40 0 [semitones]
40 2x 01 00 00 01 00-7F MOD TVF CUTOFF CONTROL -9600 - +9600 [cent] 40 0 [cent]
40 2x 02 00 00 01 00-7F MOD AMPLITUDE CONTROL -100.0 - +100.0 [%] 40 0 [%]
40 2x 03 00 00 01 00-7F MOD LFO1 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 04 00 00 01 00-7F MOD LFO1 PITCH DEPTH 0-600 [cent] 0A 47 [cent]
40 2x 05 00 00 01 00-7F MOD LFO1 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 06 00 00 01 00-7F MOD LFO1 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 07 00 00 01 00-7F MOD LFO2 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 08 00 00 01 00-7F MOD LFO2 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 09 00 00 01 00-7F MOD LFO2 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 0A 00 00 01 00-7F MOD LFO2 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 10 00 00 01 40-58 BEND PITCH CONTROL 0-24 [semitone] 42 2 [semitones]
40 2x 11 00 00 01 00-7F BEND TVF CUTOFF CONTROL -9600 - +9600 [cent] 40 0 [cent]
40 2x 12 00 00 01 00-7F BEND AMPLITUDE CONTROL -100.0 - +100.0 [%] 40 0 [%]
40 2x 13 00 00 01 00-7F BEND LFO1 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
(= CC# 126 01 / CC# 127 00)
1 = MAP1 01 at x = 0 MAP1 at x = 0
2 = MAP2
(= CC# 7)
(= CC# 10, except RANDOM)
(= CC# 93)
(= CC# 91)
Vibrato rate (= NRPN# 8)
Vibrato depth (= NRPN# 9)
TVF cutoff frequency (= NRPN# 32)
TVF resonance (= NRPN# 33)
TVF&TVA Env.attack (= NRPN# 99)
TVF&TVA Env.decay (= NRPN# 100)
TVF&TVA Env.release (= NRPN# 102)
Vibrato delay (= NRPN# 10)
15
40 2x 14 00 00 01 00-7F BEND LFO1 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 15 00 00 01 00-7F BEND LFO1 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 16 00 00 01 00-7F BEND LFO1 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 17 00 00 01 00-7F BEND LFO2 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 18 00 00 01 00-7F BEND LFO2 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 19 00 00 01 00-7F BEND LFO2 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 1A 00 00 01 00-7F BEND LFO2 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 20 00 00 01 28-58 CAf PITCH CONTROL -24 - +24 [semitone] 40 0 [semitones]
40 2x 21 00 00 01 00-7F CAf TVF CUTOFF CONTROL -9600 - +9600 [cent] 40 0 [cent]
40 2x 22 00 00 01 00-7F CAf AMPLITUDE CONTROL -100.0 - +100.0 [%] 40 0 [%]
40 2x 23 00 00 01 00-7F CAf LFO1 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 24 00 00 01 00-7F CAf LFO1 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 25 00 00 01 00-7F CAf LFO1 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 26 00 00 01 00-7F CAf LFO1 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 27 00 00 01 00-7F CAf LFO2 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 28 00 00 01 00-7F CAf LFO2 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 29 00 00 01 00-7F CAf LFO2 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 2A 00 00 01 00-7F CAf LFO2 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 30 00 00 01 28-58 PAf PITCH CONTROL -24 - +24 [semitone] 40 0 [semitones]
40 2x 31 00 00 01 00-7F PAf TVF CUTOFF CONTROL -9600 - +9600 [cent] 40 0 [cent]
40 2x 32 00 00 01 00-7F PAf AMPLITUDE CONTROL -100.0 - +100.0 [%] 40 0 [%]
40 2x 33 00 00 01 00-7F PAf LFO1 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 34 00 00 01 00-7F PAf LFO1 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 35 00 00 01 00-7F PAf LFO1 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 36 00 00 01 00-7F PAf LFO1 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 37 00 00 01 00-7F PAf LFO2 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 38 00 00 01 00-7F PAf LFO2 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 39 00 00 01 00-7F PAf LFO2 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 3A 00 00 01 00-7F PAf LFO2 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 40 00 00 01 28-58 CC1 PITCH CONTROL -24 - +24 [semitone] 40 0 [semitones]
40 2x 41 00 00 01 00-7F CC1 TVF CUTOFF CONTROL -9600 - +9600 [cent] 40 0 [cent]
40 2x 42 00 00 01 00-7F CC1 AMPLITUDE CONTROL -100.0 - +100.0 [%] 40 0 [%]
40 2x 43 00 00 01 00-7F CC1 LFO1 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 44 00 00 01 00-7F CC1 LFO1 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 45 00 00 01 00-7F CC1 LFO1 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 46 00 00 01 00-7F CC1 LFO1 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 47 00 00 01 00-7F CC1 LFO2 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 48 00 00 01 00-7F CC1 LFO2 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 49 00 00 01 00-7F CC1 LFO2 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 4A 00 00 01 00-7F CC1 LFO2 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 50 00 00 01 28-58 CC2 PITCH CONTROL -24 - +24 [semitone] 40 0 [semitones]
40 2x 51 00 00 01 00-7F CC2 TVF CUTOFF CONTROL -9600 - +9600 [cent] 40 0 [cent]
40 2x 52 00 00 01 00-7F CC2 AMPLITUDE CONTROL -100.0 - +100.0 [%] 40 0 [%]
40 2x 53 00 00 01 00-7F CC2 LFO1 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 54 00 00 01 00-7F CC2 LFO1 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 55 00 00 01 00-7F CC2 LFO1 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 56 00 00 01 00-7F CC2 LFO1 TVA DEPTH 0-100.0 [%] 00 0 [%]
40 2x 57 00 00 01 00-7F CC2 LFO2 RATE CONTROL -10.0 - +10.0 [Hz] 40 0 [Hz]
40 2x 58 00 00 01 00-7F CC2 LFO2 PITCH DEPTH 0-600 [cent] 00 0 [cent]
40 2x 59 00 00 01 00-7F CC2 LFO2 TVF DEPTH 0-2400 [cent] 00 0 [cent]
40 2x 5A 00 00 01 00-7F CC2 LFO2 TVA DEPTH 0-100.0 [%] 00 0 [%]
Drum Setup Parameters [GS Part: Model ID = 42H]
m: Map number (0 = MAP1, 1 = MAP2)
rr: drum part note number (00H-7FH)
Address (H)
41 m1 rr 00 00 01 00-7F PLAY NOTE NUMBER Pitch coarse
41 m2 rr 00 00 01 00-7F LEVEL TVA level
41 m3 rr 00 00 01 00-7F ASSIGN GROUP NUMBER Non, 1-127
41 m4 rr 00 00 01 00-7F PANPOT -64 (RANDOM), -63 (LEFT) - +63 (RIGHT)
41 m5 rr 00 00 01 00-7F REVERB SEND LEVEL 0.0-1.0
41 m6 rr 00 00 01 00-7F CHORUS SEND LEVEL 0.0-1.0
41 m7 rr 00 00 01 00-01 Rx. NOTE OFF OFF/ON
41 m8 rr 00 00 01 00-01 Rx. NOTE ON OFF/ON
* When the Drum Set is changed, DRUM SETUP PARAMETER values will all be initialized.
Size (H) Data (H) Parameter Description
(= NRPN# 26)
(= NRPN# 28, except RANDOM)
(= NRPN# 29) Multiplicand of the part reverb depth
(= NRPN# 30) Multiplicand of the part chorus depth
16

6. Supplementary material

Decimal and Hexadecimal table
(An `H’ is appended to the end of numbers in hexadecimal notation.)
expressed as hexadecimal values for each 7 bits. The following table shows how these
correspond to decimal numbers.
The following table shows how these correspond to decimal numbers.
+——————+——————++——————+——————++——————+——————++——————+——————+ | Dec. | Hex. || Dec. | Hex. || Dec. | Hex. || Dec. | Hex. | +——————+——————++——————+——————++——————+——————++——————+——————+ | 0 | 00H || 32 | 20H || 64 | 40H || 96 | 60H | | 1 | 01H || 33 | 21H || 65 | 41H || 97 | 61H | | 2 | 02H || 34 | 22H || 66 | 42H || 98 | 62H | | 3 | 03H || 35 | 23H || 67 | 43H || 99 | 63H | | 4 | 04H || 36 | 24H || 68 | 44H || 100 | 64H | | 5 | 05H || 37 | 25H || 69 | 45H || 101 | 65H | | 6 | 06H || 38 | 26H || 70 | 46H || 102 | 66H | | 7 | 07H || 39 | 27H || 71 | 47H || 103 | 67H | | 8 | 08H || 40 | 28H || 72 | 48H || 104 | 68H | | 9 | 09H || 41 | 29H || 73 | 49H || 105 | 69H | | 10 | 0AH || 42 | 2AH || 74 | 4AH || 106 | 6AH | | 11 | 0BH || 43 | 2BH || 75 | 4BH || 107 | 6BH | | 12 | 0CH || 44 | 2CH || 76 | 4CH || 108 | 6CH | | 13 | 0DH || 45 | 2DH || 77 | 4DH || 109 | 6DH | | 14 | 0EH || 46 | 2EH || 78 | 4EH || 110 | 6EH | | 15 | 0FH || 47 | 2FH || 79 | 4FH || 111 | 6FH | | 16 | 10H || 48 | 30H || 80 | 50H || 112 | 70H | | 17 | 11H || 49 | 31H || 81 | 51H || 113 | 71H | | 18 | 12H || 50 | 32H || 82 | 52H || 114 | 72H | | 19 | 13H || 51 | 33H || 83 | 53H || 115 | 73H | | 20 | 14H || 52 | 34H || 84 | 54H || 116 | 74H | | 21 | 15H || 53 | 35H || 85 | 55H || 117 | 75H | | 22 | 16H || 54 | 36H || 86 | 56H || 118 | 76H | | 23 | 17H || 55 | 37H || 87 | 57H || 119 | 77H | | 24 | 18H || 56 | 38H || 88 | 58H || 120 | 78H | | 25 | 19H || 57 | 39H || 89 | 59H || 121 | 79H | | 26 | 1AH || 58 | 3AH || 90 | 5AH || 122 | 7AH | | 27 | 1BH || 69 | 3BH || 91 | 5BH || 123 | 7BH | | 28 | 1CH || 60 | 3CH || 92 | 5CH || 124 | 7CH | | 29 | 1DH || 61 | 3DH || 93 | 5DH || 125 | 7DH | | 30 | 1EH || 62 | 3EH || 94 | 5EH || 126 | 7EH | | 31 | 1FH || 63 | 3FH || 95 | 5FH || 127 | 7FH | +——————+——————++——————+——————++——————+——————++——————+——————+
* Decimal values such as MIDI channel, bank select, and program change are listed as one
(1) greater than the values given in the above table.
*A 7-bit byte can express data in the range of 128 steps. For data where greater precision
is required, we must use two or more bytes. For example, two hexadecimal numbers aa
bbH expressing two 7-bit bytes would indicate a value of aa x 128 + bb.
* In the case of values which have a ± sign, 00H = -64, 40H = ± 0, and 7FH = +63, so that
the decimal expression would be 64 less than the value given in the above chart. In the
case of two types, 00 00H = -8192, 40 00H = ±0, and 7F 7FH = +8191. For example if aa
bbH were expressed as decimal, this would be aa bbH - 40 00H = aa x 128 + bb - 64 x 128.
* Data marked “nibbled” is expressed in hexadecimal in 4-bit units. A value expressed as a
2-byte nibble 0a 0bH has the value of a x 16 + b.
<Example1> What is the decimal expression of 5AH?
From the preceding table, 5AH = 90
<Example2> What is the decimal expression of the value 12 34H given as
hexadecimal for each 7 bits?
From the preceding table, since 12H = 18 and 34H = 52
18 x 128 + 52 = 2356
<Example3> What is the decimal expression of the nibbled value 0A 03
09 0D?
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH = 13
((10 x 16 + 3) x 16 + 9) x 16 + 13 = 41885
<Example4> What is the nibbled expression of the decimal value 1258?
16) 1258
16) 78 ... 10
16) 4 ... 14
0 ... 4
Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 = 0AH, the answer is 00 04 0E
0AH.
Examples of actual MIDI messages
<Example1> 95 3E 5F
9n is the Note-on status, and n is the MIDI channel number. Since 5H = 5, 3EH = 62, and
5FH = 95, this is a Note-on message with MIDI CH = 6, note number 62 (note name is D4),
and velocity 95.
<Example2> CE 49
49H = 73, this is a Program Change message with MIDI CH = 15, program number 74 (Flute
in GS).
<Example3> EB 00 28
EnH is the Pitch Bend Change status, and n is the MIDI channel number. The 2nd byte (00H
= 0) is the LSB and the 3rd byte (28H = 40) is the MSB, but Pitch Bend Value is a signed
number in which 40 00H (= 64 x 128 + 0 = 8192) is 0, so this Pitch Bend Value is
28 00H - 40 00H = 40 x 128 + 0 - (64 x 128 + 0) = 5120 - 8192 = -3072
If the Pitch Bend Sensitivity is set to 2 semitones, -8192 (00 00H) will cause the pitch to
change -200 cents, so in this case -200 x (-3072) / (-8192) = -75 cents of Pitch Bend is being
applied to MIDI channel 12.
<Example4> B6 64 00 65 00 06 0C 26 00 64 7F 65 7F
BnH is the Control Change status, and n is the MIDI channel number. For Control Changes,
more messages consecutive messages have the same status, MIDI has a provision called
“running status” which allows the status byte of the second and following messages to be
omitted. Thus, the above messages have the following meaning.
B6 64 00 MIDI ch.7, lower byte of RPN parameter number: 00H
(B6) 65 00 (MIDI ch.7) upper byte of RPN parameter number: 00H
(B6) 06 0C (MIDI ch.7) upper byte of parameter value: 0CH
(B6) 26 00 (MIDI ch.7) lower byte of parameter value: 00H
(B6) 64 7F (MIDI ch.7) lower byte of RPN parameter number: 7FH
(B6) 65 7F (MIDI ch.7) upper byte of RPN parameter number: 7FH
In other words, the above messages specify a value of 0C 00H for RPN parameter number
00 00H on MIDI channel 4, and then set the RPN parameter number to 7F 7FH.
semitone units, so a value of 0CH = 12 sets the maximum pitch bend range to ±12 semitones
(1 octave). (On this instrument the LSB of Pitch Bend Sensitivity is ignored, but the LSB
device.)
Once the parameter number has been specified for RPN or NRPN, all Data Entry messages
transmitted on that same channel will be valid, so after the desired value has been
transmitted, it is a good idea to set the parameter number to 7F 7FH to prevent accidents.
This is the reason for the (B6) 64 7F (B6) 65 7F at the end.
events with running status as given in <Example 4>. This is because if playback is halted
during the song and then rewound or fast-forwarded, the sequencer may not be able to
transmit the correct status, and the sound source will then misinterpret the data. Take care
to give each event its own status.
It is also necessary that the RPN or NRPN parameter number setting and the value setting
be done in the proper order. On some sequencers, events occurring in the same (or
consecutive) clock may be transmitted in an order different than the order in which they
were received. For this reason it is a good idea to slightly skew the time of each event (about
1 tick for TPQN = 96, and about 5 ticks for TPQN = 480).
TPQN: Ticks Per Quarter Note
Example of an Exclusive message and calculating a Checksum
Roland Exclusive messages are transmitted with a checksum at the end (before F7) to make
sure that the message was correctly received. The value of the checksum is determined by
the address and data (or size) of the transmitted exclusive message.
How to calculate the checksum (hexadecimal numbers are indicated by `H’)
The checksum is a value derived by adding the address, size and checksum itself and
inverting the lower 7 bits.
Here’s an example of how the checksum is calculated. We will assume that in the exclusive
message we are transmitting, the address is aa bb ccH and the data or size is dd ee ffH.
aa + bb + cc + dd + ee + ff = sum
sum / 128 = quotient ... remainder
128 - remainder = checksum
17
<Example1> Setting REVERB MACRO to ROOM 3 (GS Part)
According to the “Parameter Address Map,” the REVERB MACRO Address is 40 01 30H,
and ROOM 3 is a value of 02H. Thus,
F0 41 10 42 12 40 01 30 02 ?? F7
(1) (2) (3) (4) (5) Address data Checksum (6)
(1) Exclusive Status, (2) ID (Roland), (3) Device ID (17), (4) Model ID (GS),
(5) Command ID (DT1), (6) End of Exclusive
Next we calculate the checksum.
40H + 01H + 30H + 02H = 64 + 1 + 48 + 2 = 115 (sum)
115 (sum) / 128 = 0 (quotient) ... 115 (remainder)
checksum = 128 - 115 (remainder) = 13 = 0DH
This means that F0 41 10 42 12 40 01 30 02 0D F7 is the message we transmit.
<Example2>
With “Grand Piano” set as the tone for the Upper Orchestral part
* Keyboard part tone settings are enabled when MIDI IN Mode is set to MODE 2.
According to the “Parameter Address Map,” since the address for the tone number in the
Orchestral Part Offset Value is p = 3, the address is then 01 03 01H. Since the tone map
(Keyboard part) (p. 18) gives TONE NUMBER = 38H, BANK SELECT MSB = 02H, BANK
SELECT LSB = 00H for the “Grand Piano” tone number, (we get the following):
FO 41 10 62 12 01 03 01 38 02 00 ?? F7
(1) (2) (3) (4) (5) Address data Checksum (6)
(1) Exclusive Status, (2) ID (Roland), (3) Device ID (17), (4) Model ID (Atelier), (5) Command
ID (DT1), (6) End of Exclusive
Next we calculate the checksum.
01H + 03H + 01H + 38H + 02 + 00H = 1 + 3 + 1 + 56 + 2 + 0 = 63 (sum)
63 (sum) / 128 = 0 (quotient) ... 63 (remainder)
checksum = 128 - 63 (remainder) = 65 = 41H
This means that F0 41 10 62 12 01 03 01 38 02 00 41 F7 is the message we transmit.
About tuning
appropriate MIDI channel.
In MIDI, an entire device is tuned by either sending RPN #1 to all MIDI channels being
used, or by sending a System Exclusive MASTER TUNE (address 40 00 00H).
RPN #1 allows tuning to be specified in steps of approximately 0.012 cents (to be precise,
100/8192 cent), and System Exclusive MASTER TUNE allows tuning in steps of 0.1 cent.
One cent is 1/100th of a semitone.
The values of RPN #1 (Master Fine Tuning) and System Exclusive MASTER TUNE are
added together to determine the actual pitch sounded by each Part.
Frequently used tuning values are given in the following table for your reference. Values
are in hexadecimal (decimal in parentheses).
+————————+————————+——————————————+———————————————————————+ |Hz in A4| cent | RPN #1 | Sys. Ex. 40 00 00 | +————————+————————+——————————————+———————————————————————+ | 445.0 | +19.56 | 4C 43 (+1603)| 00 04 0C 04 (+196)| | 444.0 | +15.67 | 4A 03 (+1283)| 00 04 09 0D (+157)| | 443.0 | +11.76 | 47 44 (+ 964)| 00 04 07 06 (+118)| | 442.0 | + 7.85 | 45 03 (+ 643)| 00 04 04 0F (+ 79)| | 441.0 | + 3.93 | 42 42 (+ 322)| 00 04 02 07 (+ 39)| | 440.0 | 0.00 | 40 00 ( 0)| 00 04 00 00 ( 0)| | 439.0 | — 3.94 | 3D 3D (— 323)| 00 03 0D 09 (— 39)| | 438.0 | — 7.89 | 3A 7A (— 646)| 00 03 0B 01 (— 79)| +————————+————————+——————————————+———————————————————————+
<Example> Set the tuning of MIDI channel 3 to A4 = 442.0 Hz
Send RPN#1 to MIDI channel 3. From the above table, the value is 45 03H.
B2 64 00 MIDI ch.3, lower byte of RPN parameter number: 00H
(B2) 65 01 (MIDI ch.3) upper byte of RPN parameter number: 01H
(B2) 06 45 (MIDI ch.3) upper byte of parameter value: 45H
(B2) 26 03 (MIDI ch.3) lower byte of parameter value: 03H
(B2) 64 7F (MIDI ch.3) lower byte of RPN parameter number: 7FH
(B2) 65 7F (MIDI ch.3) upper byte of RPN parameter number: 7FH

7. Tone List

Tone List (Keyboard Part)
* Program Change messages cannot be used to make these changes. Make the settings
using the System Exclusive messages Individual Parameter and Part Parameter
[Keyboard Part: Model ID = 62H] (p. 11). Refer to the example of the Grand Piano tone in
the Upper Orchestral Part in 6. Reference “How to Calculate the Checksum” <Example
2>.
TONE NUMBER
00H 00H 00H Full Organ1
02H 00H 00H Full Organ2
04H 00H 00H Full Organ3
01H 00H 00H Full Organ4
03H 00H 00H Full Organ5
05H 00H 00H Full Organ6
20H 00H 00H Full Organ7
20H 01H 00H Full Organ8
20H 02H 00H Full Organ9
00H 01H 00H Ballad Organ
00H 02H 00H GoodOldOrgan
06H 00H 00H Jazz Organ1
08H 00H 00H Jazz Organ2
0AH 00H 00H Jazz Organ3
07H 00H 00H Jazz Organ4
09H 00H 00H Jazz Organ5
0BH 00H 00H Jazz Organ6
06H 01H 00H ComboJazzOrg
06H 02H 00H LightJazzOrg
0CH 00H 00H Rock Organ1
0DH 00H 00H Rock Organ2
0EH 00H 00H Lower Organ1
10H 00H 00H Lower Organ2
12H 00H 00H Lower Organ3
0FH 00H 00H Lower Organ4
11H 00H 00H Lower Organ5
13H 00H 00H Lower Organ6
0EH 01H 00H Manual Bass
14H 00H 00H Pipe Organ1
16H 00H 00H Pipe Organ2
18H 00H 00H Pipe Organ3
15H 00H 00H Pipe Organ4
17H 00H 00H Pipe Organ5
19H 00H 00H Pipe Organ6
21H 00H 00H Pipe Organ7
16H 01H 00H AEx Pipe Mix
15H 01H 00H AEx PipeOrg
14H 02H 00H Diapason 8'
14H 01H 00H FluteCeleste
21H 01H 00H Gemshorn 8'
21H 02H 00H Trompet 8'
21H 03H 00H Hautbois 8'
21H 04H 00H Viola 8'
21H 05H 00H ViolaCeleste
21H 06H 00H Bombarde16'
22H 0AH 00H T.ViolCelest
22H 01H 00H T.String 8'
22H 0BH 00H T.Vox Humana
22H 02H 00H VoxHumana 8'
22H 03H 00H T.Tuba 8'
22H 04H 00H T.Trumpet 8'
22H 05H 00H T.Sax 8'
22H 06H 00H T.Oboe 8'
22H 09H 00H T.Kinura 8'
BANK SELECT MSB
BANK SELECT LSB
VOICE NAME
18
TONE NUMBER
22H 07H 00H T.Krumet 8'
22H 08H 00H Eng.Horn 8'
1AH 02H 00H T.ConcertFlt
1AH 01H 00H Tibia 8'
1AH 00H 00H Theater Or.1
1CH 00H 00H Theater Or.2
1EH 00H 00H Theater Or.3
1BH 00H 00H Theater Or.4
1DH 00H 00H Theater Or.5
1FH 00H 00H Theater Or.6
22H 00H 00H Theater Or.7
1BH 01H 00H Theater Ens.
1CH 01H 00H LyricTheater
1DH 01H 00H TheaterQuint
1EH 02H 00H AEx T.Mix
1EH 01H 00H AEx Theater
23H 00H 00H Synth. Org.1
24H 00H 00H Synth. Org.2
23H 01H 00H Synth. Org.3
24H 01H 00H Synth. Org.4
23H 02H 00H Digi Church
24H 02H 00H Metallic Org
25H 00H 00H Pop. Organ1
26H 00H 00H Pop. Organ2
27H 00H 00H Pop. Organ3
4AH 00H 00H Org. Attack1
4BH 00H 00H Org. Attack2
4CH 00H 00H Org. Attack3
4DH 00H 00H Org. Attack4
4EH 00H 00H Org. Click
28H 0DH 00H Full Strings
29H 03H 00H Full Tremolo
28H 0EH 00H Str/Spiccato
28H 06H 00H Chamber Str
28H 07H 00H Chamber Str2
28H 08H 00H Orch.Str.Ens
28H 00H 00H Strings1
29H 00H 00H Strings2
28H 01H 00H Strings3
29H 01H 00H Strings4
28H 02H 00H Strings5
28H 03H 00H Strings6
28H 04H 00H Strings7
28H 05H 00H Strings8
37H 03H 00H Rich Pizz.
37H 00H 00H Pizzicato
37H 01H 00H Mellow Pizz.
28H 09H 00H AEx Strings
28H 0CH 00H AEx Str+Trml
28H 0AH 00H AEx Str+Brs
28H 0BH 00H AEx Str+Chr
2AH 02H 00H Slow FullStr
2AH 00H 00H Slow Str.1
2BH 00H 00H Slow Str.2
2AH 01H 00H Slow Str.3
2CH 00H 00H Synth. Str.1
2DH 00H 00H Synth. Str.2
35H 00H 00H Synth. Str.3
5CH 00H 00H Violin
5CH 01H 00H AEx Violin
66H 00H 00H Viola
5DH 00H 00H Cello
BANK SELECT MSB
BANK SELECT LSB
VOICE NAME
TONE NUMBER
5DH 01H 00H Cello 2
5CH 02H 00H Er Hu
31H 01H 00H Jazz Scat
31H 0BH 00H Jazz Scat 2
31H 0CH 00H Jazz Scat 3
30H 0AH 00H Dreamy Choir
30H 0CH 00H F.Chorus Luh
30H 0DH 00H F.Chorus Who
31H 02H 00H Jazz Doo
31H 03H 00H Jazz Doot
31H 04H 00H Jazz Dat
31H 05H 00H Jazz Bap
31H 06H 00H Jazz DowFall
31H 0DH 00H Jazz DoohDot
31H 0EH 00H Jazz DahDat
32H 01H 00H Jazz Vaaah
31H 0FH 00H Jazz Doea
31H 00H 00H Pop Voice
32H 02H 00H AEx M.Chorus
30H 0EH 00H AEx F.Chorus
31H 08H 00H Soprano
31H 09H 00H Soprano 2
31H 07H 00H Tenor
31H 0AH 00H Tenor&Sop.
30H 02H 00H Classical
30H 03H 00H Boys Choir
30H 08H 00H Boys Choir2
30H 09H 00H Kids Choir
30H 01H 00H Gregorian
30H 06H 00H Gospel
30H 00H 00H Choir
30H 04H 00H Female 1
30H 05H 00H Female 2
30H 0BH 00H AEx Choir
32H 00H 00H Synth. Choir
33H 00H 00H Synth. Voice
34H 00H 00H Space Voice
34H 02H 00H Choir Chord
34H 01H 00H Vocal Menu
34H 03H 00H Oriental Chr
38H 02H 00H Grand Piano
38H 04H 00H Bright Piano
38H 00H 00H Piano1
4FH 00H 00H Piano2
38H 01H 00H Piano3
38H 03H 00H AEx PianoStr
39H 00H 00H Honky-tonk
39H 01H 00H Honky-tonk2
3AH 02H 00H StageE.Piano
3AH 03H 00H Dyno E.Piano
3AH 05H 00H '60s E.Piano
3AH 00H 00H E.Piano1
3BH 00H 00H E.Piano2
3AH 01H 00H E.Piano3
3BH 01H 00H E.Piano4
3AH 04H 00H AEx EP+Str
42H 01H 00H HarpsiSingle
42H 02H 00H HarpsiDouble
42H 00H 00H Harpsichord
50H 00H 00H Clavi.
3CH 00H 00H Nylon-str.Gt
3CH 01H 00H Nylon Gt.2
BANK SELECT MSB
BANK SELECT LSB
VOICE NAME
19
TONE NUMBER
3CH 03H 00H Fl.Guitar
3CH 04H 00H Fl.Gtr.Roll
3CH 05H 00H Requinto Gtr
3DH 03H 00H Ac.Gtr Sld
3DH 02H 00H Ac.Gtr Hrm
3DH 00H 00H Steel-str.Gt
3DH 01H 00H 12str Guitar
3CH 02H 00H AEx Gtr+Str
3DH 04H 00H SemAc.Guitar
3EH 00H 00H Jazz Guitar
3EH 01H 00H Clean Guitar
3EH 02H 00H JC E.Guitar
3FH 05H 00H LP Overdrive
3FH 00H 00H Overdrive Gt
3FH 01H 00H DistortionGt
3FH 02H 00H Power Guitar
3FH 03H 00H Rock Rhythm
3FH 04H 00H Muted Guitar
3FH 06H 00H AEx OD Gtr.
56H 00H 00H Hawaiian Gt.
56H 01H 00H Pedal Steel
47H 00H 00H Banjo
47H 01H 00H Banjo Treml
46H 00H 00H Mandolin
43H 00H 00H Harp
43H 07H 00H Harp 2
43H 04H 00H Celtic Harp
43H 05H 00H Nylon Harp
43H 06H 00H Harpvox
43H 01H 00H Koto
43H 02H 00H Taisho Koto
43H 03H 00H Shamisen
43H 08H 00H Sanshin
3CH 07H 00H Chung Ruan
3CH 06H 00H Pi Pa
5AH 00H 00H Sitar
40H 06H 00H BrassSect.1
40H 05H 00H BrassSect.2
40H 01H 00H Brass 1
40H 02H 00H Brass 2
40H 03H 00H Brass 3
58H 06H 00H Orch.Tutti 1
58H 07H 00H Orch.Tutti 2
58H 08H 00H Orch.Tutti 3
58H 04H 00H Orch.Brs Ens
40H 07H 00H Quad Brass
40H 04H 00H Power Brass
40H 0AH 00H FatPop Brass
40H 09H 00H Brass Fall
40H 0CH 00H AEx Orch.Brs
40H 0BH 00H AEx Brass
40H 0DH 00H AEx Big Band
5EH 06H 00H Twin Tp.
40H 00H 00H Tp. Section
5EH 05H 00H Trumpet Fall
68H 02H 00H Twin Bones
40H 08H 00H Bones Sect.
58H 00H 00H Fr.Horn Sect
58H 01H 00H Fr.HornSect2
58H 02H 00H Fr.HornSect3
58H 03H 00H Fr.HornSect4
58H 05H 00H MutedFr.Horn
BANK SELECT MSB
BANK SELECT LSB
VOICE NAME
TONE NUMBER
58H 09H 00H AEx Fr.Horn
41H 00H 00H Sax.Section
41H 01H 00H Sax.Section2
41H 02H 00H Sax.Section3
41H 03H 00H Sax/Brass
41H 04H 00H Sax&Clarinet
59H 00H 00H Synth. Brass
5EH 08H 00H Trumpet Solo
5EH 00H 00H Trumpet
5EH 01H 00H Trumpet2
5EH 02H 00H Trumpet3
5EH 03H 00H Tp/Shake
5EH 04H 00H Mariachi Tp.
5FH 03H 00H HarmonMuteTp
5FH 02H 00H Cup Mute Tp.
5FH 00H 00H Mute Trumpet
5FH 01H 00H MuteTrumpet2
5EH 07H 00H AEx Trumpet
67H 00H 00H Flugel Horn
68H 03H 00H TromboneSolo
68H 00H 00H Trombone
68H 01H 00H Trombone2
67H 01H 00H F.Horn Solo1
67H 02H 00H F.Horn Solo2
69H 00H 00H Soprano Sax
69H 01H 00H Soprano Sax2
60H 03H 00H Alto Sax Ex
60H 00H 00H Alto Sax
60H 01H 00H Alto Sax2
60H 02H 00H Blow Sax
60H 04H 00H AEx AltoSax
61H 02H 00H Super Tenor
61H 00H 00H Tenor Sax
61H 01H 00H Tenor Sax2
61H 03H 00H Baritone Sax
6AH 02H 00H Wood Winds
6AH 03H 00H Wood Winds 2
62H 06H 00H AEx Woodwind
62H 00H 00H Flute
62H 01H 00H Flute2
62H 02H 00H Flute3
62H 05H 00H AEx Flute
62H 04H 00H Piccolo
36H 00H 00H Synth. Flute
64H 02H 00H Oboe Solo
64H 00H 00H Oboe
64H 01H 00H AEx Oboe
6AH 01H 00H English Horn
6AH 00H 00H Bassoon
6AH 04H 00H Bassoon 2
65H 05H 00H ClarinetSolo
65H 00H 00H Clarinet
65H 01H 00H Clarinet2
65H 02H 00H Clarinet3
65H 03H 00H Clarinet4
65H 04H 00H Bs Clarinet
6BH 00H 00H Shakuhachi
6BH 01H 00H Qu Di
63H 00H 00H Pan Flute
63H 01H 00H Pan Flute 2
62H 03H 00H Tin Whistle
6CH 02H 00H Uillean Pipe
BANK SELECT MSB
BANK SELECT LSB
VOICE NAME
20
TONE NUMBER
6CH 01H 00H Bagpipe
63H 02H 00H Bottle Blow
6CH 00H 00H HumanWhistle
6DH 00H 00H Synth. Lead1
6EH 00H 00H Synth. Lead2
6FH 00H 00H Synth. Lead3
70H 00H 00H Synth. Lead4
71H 00H 00H Synth. Lead5
6EH 01H 00H Retro Lead
6DH 01H 00H JP SuperSaw
71H 01H 00H CC Solo
6EH 02H 00H AEx Lead
2EH 00H 00H Synth. Pad1
2FH 00H 00H Synth. Pad2
2DH 01H 00H Synth. Pad3
2FH 01H 00H OB Pad
2DH 02H 00H Soft Pad
2DH 03H 00H Mystic Str.
2DH 04H 00H Crystal Pad
2DH 05H 00H Polar Night
2DH 06H 00H Space Pad
2EH 01H 00H Galactic
71H 02H 00H Sugar Key
6FH 01H 00H HollowReleas
2EH 02H 00H AEx GlassPad
48H 03H 00H Acco.Classic
48H 01H 00H Fr.Musette
48H 05H 00H German Acco.
48H 02H 00H Italian Folk
48H 00H 00H Accordion
48H 04H 00H AEx Acordion
55H 01H 00H BandoneonFul
55H 00H 00H Bandoneon
49H 01H 00H Blues Harp
49H 00H 00H Harmonica
72H 00H 00H Organ Bass1
73H 00H 00H Organ Bass2
0EH 02H 00H PedalOrg.16'
0EH 03H 00H Pedal Org.8'
74H 00H 00H Pipe Org. Bs
74H 02H 00H Bombarde
74H 01H 00H Theater Bass
75H 02H 00H Str.Bass Pdl
75H 00H 00H String Bass
75H 01H 00H String Bass2
75H 05H 00H Str.Bass Oct
75H 03H 00H Str.BassSolo
7DH 00H 00H Bass+Cymbal
75H 04H 00H Baby Bass
78H 00H 00H Contrabass1
79H 00H 00H Contrabass2
78H 01H 00H ContraBs Oct
78H 02H 00H ContraBs+SD
79H 01H 00H AEx Bs+Timp
79H 02H 00H AEx Bs+Tuba
7AH 00H 00H Tuba
7AH 01H 00H Tuba2
7AH 02H 00H Tuba3
76H 00H 00H E.Bass1
77H 00H 00H E.Bass2
76H 01H 00H E.Bass3
77H 01H 00H E.Bass4
BANK SELECT MSB
BANK SELECT LSB
VOICE NAME
TONE NUMBER
76H 02H 00H E.Bass5
76H 03H 00H E.Bass Oct
7BH 01H 00H Power Bass
7BH 00H 00H Synth. Bass1
7CH 00H 00H Synth. Bass2
7CH 01H 00H Voice Thum
7EH 01H 00H Timpani
7EH 02H 00H Timpani2
7EH 03H 00H Soft Timpani
7EH 0BH 00H AEx TimpRoll
7DH 0EH 00H Concert Cym.
7DH 0CH 00H Short Cymbal
7EH 08H 00H MalletCymRol
7DH 02H 00H Crash Cymbal
7DH 01H 00H Ride Cymbal
7EH 0AH 00H Snare & Roll
7DH 06H 00H Snare Drum
7DH 07H 00H Bass Drum
7DH 0DH 00H Triangle
7DH 03H 00H Tambourine
7EH 09H 00H TambourinRol
7DH 04H 00H Woodblock
7DH 0BH 00H Woodblock 2
7DH 0AH 00H Castanet
7DH 05H 00H Jingle Bell
7DH 08H 00H Church Bell
7EH 00H 00H Perc. Set1
7FH 00H 00H Perc. Set2
7FH 01H 00H Perc. Set3
7FH 02H 00H Orch.HitMenu
7FH 03H 00H DanceHitMenu
7FH 04H 00H AcGtrNzMenu
44H 01H 00H Jazz Vibes
44H 00H 00H Vibraphone
52H 00H 00H Glockenspiel
51H 00H 00H Celesta
57H 00H 00H Organ Harp
54H 01H 00H Organ Bell
54H 00H 00H Tubular-bell
7DH 09H 00H Hand Bell
45H 00H 00H Marimba
45H 01H 00H MarimbaTreml
53H 00H 00H Xylophone
53H 01H 00H Balafon
5BH 00H 00H Steel Drums
5BH 01H 00H Steel Drums2
5AH 03H 00H Yang Qin
5AH 02H 00H Santur
5AH 01H 00H Kalimba
51H 01H 00H Music Box
51H 02H 00H SoftMusicBox
54H 03H 00H Vibra Bells
54H 04H 00H Digi Bells
7EH 05H 00H Finger Snap
7EH 06H 00H Footsteps
7EH 07H 00H Key Typing
7EH 04H 00H Bird
BANK SELECT MSB
BANK SELECT LSB
VOICE NAME
21
Tone List (Manual Drum Part)
RHYTHM SET NUMBER
03H 00H 40H POP
04H 00H 40H R&B
11H 00H 40H ROCK
2BH 00H 40H JAZZ BRUSH
09H 00H 40H HIPHOP
3FH 00H 40H VOX DRUM
00H 00H 00H STANDARD
00H 00H 40H STANDARD 2
08H 00H 00H ROOM
08H 00H 40H ROOM 2
10H 00H 00H POWER
18H 00H 00H ELECTRONIC
19H 00H 00H TR-808
19H 00H 40H DANCE
20H 00H 00H JAZZ
28H 00H 00H BRUSH
28H 00H 40H BRUSH 2
30H 00H 00H ORCHESTRA
38H 00H 00H SOUND EFFECT
BANK SELECT MSB
BANK SELECT LSB
NAME
Tone List (Manual Percussion Part)
TONE NUMBER
00H 00H 00H PERC SET 1
01H 00H 00H PERC SET 2
04H 00H 00H PERC SET 3
05H 00H 00H ORCHESTRA SET
0BH 00H 00H ORCHESTRA SET 2
06H 00H 00H LATIN SET
0CH 00H 00H ASIAN SET
02H 00H 00H VOICE PHRASE
07H 00H 00H VOICE PHRASE 2
08H 00H 00H VOICE PHRASE 3
09H 00H 00H SFX SET
0DH 00H 00H SFX SET 2
03H 00H 00H JAPANESE SET
0AH 00H 00H JAPANESSE SET 2
BANK SELECT MSB
BANK SELECT LSB
NAME
Tone List (GM2/GS Part)
GS tones may not be played back correctly on GM2 devices. To ensure GM2 compatibility,
use only GM2 tones.
GM2 Tone List
CC00 CC32 PC# ToneName
121 0 1 Grand Piano1
121 1 1 Grand Piano1
121 2 1 Piano1
121 0 2 Piano 2
121 1 2 Grand Piano2
121 0 3 Piano 3
121 1 3 Rock Piano
121 0 4 GS Honkytonk
121 1 4 Honky-tonk 1
121 0 5 E.Piano 1
121 1 5 Soft E.Piano
121 2 5 FM+SA EP
121 3 5 Wurly
121 0 6 E.Piano 2
CC00 CC32 PC# ToneName
121 1 6 Detuned EP 2
121 2 6 St.FM EP
121 3 6 EP Legend
121 4 6 EP Phase
121 0 7 Harpsi.Singl
121 1 7 Harpsi.Doubl
121 2 7 Harpsichord
121 3 7 Harpsi.o
121 0 8 Soft Clav.
121 1 8 Pulse Clav
121 0 9 Celesta
121 0 10 GS Glocken
121 0 11 GS Music Box
121 0 12 GS Vibe
121 1 12 Vibraphone
121 0 13 GS Marimba
121 1 13 Marimba
121 0 14 Xylophone
121 0 15 Tubular-bell
121 1 15 Church Bell
121 2 15 Carillon
121 0 16 Santur
121 0 17 Full Organ 4
121 1 17 Detuned Or.1
121 2 17 Pop Organ 1
121 3 17 Full Organ 2
121 0 18 Jazz Organ1
121 1 18 Detuned Or.2
121 2 18 Jazz Organ2
121 0 19 Rock Organ2
121 0 20 Church Org.1
121 1 20 Church Org.2
121 2 20 Church Org.3
121 0 21 Reed Organ
121 1 21 Puff Organ
121 0 22 Accordion
121 1 22 Accordion It
121 0 23 Harmonica
121 0 24 Bandoneon
121 0 25 Nylon Guitar
121 1 25 Ukulele
121 2 25 Nylon Gt.o
121 3 25 Nylon Guitar
121 0 26 Steel Guitar
121 1 26 12str Guitar
121 2 26 GS Mandolin
121 3 26 Steel+Body
121 0 27 Jazz Guitar
121 1 27 Hawaiian Gt.
121 0 28 Clean Gt.
121 1 28 Chorus Gt.
121 2 28 Mid Tone GTR
121 0 29 Muted Gt.
121 1 29 Funk Gt.
121 2 29 Funk Gt.2
121 3 29 Jazz Man
121 0 30 Overdrive Gt
121 1 30 Guitar Pinch
121 0 31 DistortionGt
121 1 31 Feedback Gt.
121 2 31 Dist Rtm GTR
121 0 32 Gt.Harmonics
121 1 32 Gt. Feedback
22
CC00 CC32 PC# ToneName
121 0 33 Acoustic Bs.
121 0 34 Fingered Bs.
121 1 34 Finger Slap
121 0 35 Picked Bs.
121 0 36 Fretless Bs.
121 0 37 Slap Bass
121 0 38 Slap Bass 2
121 0 39 Synth Bass 1
121 1 39 SynthBass101
121 2 39 Synth Bass 3
121 3 39 Clavi Bass
121 4 39 Hammer
121 0 40 Synth Bass 2
121 1 40 Synth Bass 4
121 2 40 Rubber Bass
121 3 40 Attack Pulse
121 0 41 GS Violin
121 1 41 Slow Violin
121 0 42 Viola
121 0 43 GS Cello
121 0 44 Contrabass
121 0 45 GS Trem.Str
121 0 46 PizzicatoStr
121 0 47 Harp
121 1 47 Yang Qin
121 0 48 Timpani
121 0 49 Strings
121 1 49 Orchestra
121 2 49 60’s Strings
121 0 50 Slow Strings
121 0 51 Syn.Strings1
121 1 51 Syn.Strings3
121 0 52 Syn.Strings2
121 0 53 Choir Aahs
121 1 53 Choir
121 0 54 Doos Voice
121 1 54 Humming
121 0 55 SynVox
121 1 55 Analog Voice
121 0 56 OrchestraHit
121 1 56 Euro Hit
121 2 56 6th Hit
121 3 56 Euro Hit
121 0 57 Trumpet
121 1 57 Dark Trumpet
121 0 58 TromboneSoft
121 1 58 GS Trombone
121 2 58 Bright Tb
121 0 59 Tuba
121 0 60 MutedTrumpet
121 1 60 MuteTrumpet2
121 0 61 French Horn
121 1 61 Fr.Horn Solo
121 0 62 Brass 1
121 1 62 Brass 2
121 0 63 Synth Brass1
121 1 63 Synth Brass3
121 2 63 AnalogBrass1
121 3 63 Jump Brass
121 0 64 Synth Brass2
121 1 64 Synth Brass4
121 2 64 AnalogBrass2
121 0 65 Soprano Sax
CC00 CC32 PC# ToneName
121 0 66 Blow Sax
121 0 67 Tenor Sax
121 0 68 Baritone Sax
121 0 69 Oboe
121 0 70 GS Eng.Horn
121 0 71 Bassoon
121 0 72 Clarinet
121 0 73 Piccolo
121 0 74 Flute
121 0 75 Recorder
121 0 76 Pan Flute
121 0 77 Bottle Blow
121 0 78 Shakuhachi
121 0 79 Whistle
121 0 80 Ocarina
121 0 81 Square Wave
121 1 81 Square
121 2 81 Sine Wave
121 0 82 Saw Wave
121 1 82 Saw
121 2 82 Doctor Solo
121 3 82 Natural Lead
121 4 82 SequencedSaw
121 0 83 Syn.Calliope
121 0 84 Chiffer Lead
121 0 85 Charang
121 1 85 Wire Lead
121 0 86 Solo Vox
121 0 87 5th Saw Wave
121 0 88 Bass & Lead
121 1 88 Delayed Lead
121 0 89 Fantasia
121 0 90 Warm Pad
121 1 90 Sine Pad
121 0 91 Polysynth
121 0 92 Space Voice
121 1 92 Itopia
121 0 93 Bowed Glass
121 0 94 Metal Pad
121 0 95 Halo Pad
121 0 96 Sweep Pad
121 0 97 Ice Rain
121 0 98 Soundtrack
121 0 99 Crystal
121 1 99 Syn Mallet
121 0 100 Atmosphere
121 0 101 Brightness
121 0 102 Goblin
121 0 103 Echo Drops
121 1 103 Echo Bell
121 2 103 Echo Pan
121 0 104 Star Theme
121 0 105 Sitar
121 1 105 Sitar 2
121 0 106 Banjo
121 0 107 Shamisen
121 0 108 Koto
121 1 108 Taisho Koto
121 0 109 Kalimba
121 0 110 Bagpipe
121 0 111 Fiddle
121 0 112 Shanai
121 0 113 Tinkle Bell
23
CC00 CC32 PC# ToneName
121 0 114 Agogo
121 0 115 Steel Drums
121 0 116 Woodblock
121 1 116 Castanets
121 0 117 Taiko
121 1 117 Concert BD
121 0 118 Melo. Tom 1
121 1 118 Melo. Tom 2
121 0 119 Synth Drum
121 1 119 808 Tom
121 2 119 Elec Perc.
121 0 120 Reverse Cym.
121 0 121 Gt.FretNoise
121 1 121 Gt.Cut Noise
121 2 121 String Slap
121 0 122 Breath Noise
121 1 122 Fl.Key Click
121 0 123 Seashore
121 1 123 Rain
121 2 123 Thunder
121 3 123 Wind
121 4 123 Stream
121 5 123 Bubble
121 0 124 Bird
121 1 124 Dog
121 2 124 Horse-Gallop
121 3 124 Bird 2
121 0 125 Telephone 1
121 1 125 Telephone 2
121 2 125 DoorCreaking
121 3 125 Door
121 4 125 Scratch
121 5 125 Windchime
121 0 126 Helicopter
121 1 126 Car-Engine
121 2 126 Car-Stop
121 3 126 Car-Pass
121 4 126 Car-Crash
121 5 126 Siren
121 6 126 Train
121 7 126 Jetplane
121 8 126 Starship
121 9 126 Burst Noise
121 0 127 Applause
121 1 127 Laughing
121 2 127 Screaming
121 3 127 Punch
121 4 127 Heart Beat
121 5 127 Footsteps
121 0 128 Gun Shot
121 1 128 Machine Gun
121 2 128 Lasergun
121 3 128 Explosion
GS Tone List
Voice without a “#” symbol appended to their name may not play back satisfactorily on
other GS sound generating devices.
CC0 CC32 PC# NAME
0 0 1 Grand Piano1 #
0 65 1 MIDI Piano1
0 71 1 RichChoirPno
0 72 1 Piano 1*
8 0 1 Piano 1w #
8 64 1 Grand Piano1
16 0 1 Piano 1d #
0 0 2 Piano 2 #
0 64 2 Grand Piano2
0 65 2 MIDI Piano2
0 72 2 Piano 2*
8 0 2 Piano 2w #
0 0 3 Piano 3 #
0 65 3 EG+Rhodes 1
0 66 3 EG+Rhodes 2
0 67 3 Piano_Bell
0 68 3 Piano_Choir
0 72 3 Piano 3*
8 0 3 Piano 3w #
8 64 3 Rock Piano
8 65 3 Piano_Vox
8 66 3 Piano_Str
0 0 4 GS Honkytonk #
0 72 4 Honky-tonk*
8 0 4 Honky-tonk 2 #
8 64 4 Honky-tonk 1
0 0 5 GS E.Piano1 #
0 65 5 Hard Rhodes
0 66 5 Stage Rhodes
0 72 5 E.Piano 1*
8 0 5 Detuned EP 1 #
8 64 5 Soft E.Piano
8 66 5 Chord EP1
8 68 5 PhaseRhods
16 0 5 E.Piano 1v #
16 64 5 E.Piano 1
16 65 5 Dyno Rhodes*
16 66 5 Suitcase
16 67 5 Dyno Rhodes
16 68 5 Tremolo Dyno
24 0 5 60’s E.Piano #
24 64 5 Sine Rhodes
24 65 5 Wurly
24 66 5 Dist E.Piano
24 72 5 60’sE.Piano*
0 0 6 GS E.Piano2 #
0 64 6 Hard E.Piano
0 65 6 E.Piano 3
0 66 6 E.Piano 2
0 67 6 EP Phase
0 72 6 E.Piano 2*
8 0 6 Detuned EP 2 #
8 64 6 St.FM EP
8 65 6 FM+SA EP
8 66 6 Hard FM EP
8 67 6 MellowRhodes
16 0 6 E.Piano 2v #
16 64 6 E.Piano 2
16 66 6 EP Legend
0 0 7 GS Harpsi. #
24
CC0 CC32 PC# NAME
0 64 7 Harpsi.Singl
0 65 7 Harpsichord
0 72 7 Harpsichord*
8 0 7 Coupled Hps. #
8 64 7 Harpsi.Doubl
8 65 7 Synth Harpsi
16 0 7 Harpsi.w #
24 0 7 Harpsi.o #
0 0 8 Soft Clav. #
0 64 8 Analog Clav.
0 65 8 5th Ana.Clav
0 66 8 Hard Clav.
0 67 8 Clav.
0 68 8 SynRingClav.
0 69 8 Reso Clav.
0 70 8 Phase Clav.
0 71 8 Pulse Clav
0 72 8 Clav.*
0 0 9 Celesta #
0 64 9 Pop Celesta
0 72 9 Celesta*
0 0 10 GS Glocken #
0 64 10 Glockenspiel
0 72 10 Glocken*
0 0 11 GS Music Box #
0 64 11 Music Box
0 72 11 Music Box*
0 0 12 GS Vibe #
0 64 12 Vibraphone
0 65 12 Pop Vibe.
0 72 12 Vibraphone*
8 0 12 Vibe.w #
8 64 12 Jazzy Vib+Gt
0 0 13 GS Marimba #
0 64 13 Soft Marimba
0 72 13 Marimba*
8 0 13 Marimba #
8 64 13 Balafon
0 0 14 Xylophone #
0 72 14 Xylophone*
0 0 15 Tubular-bell #
0 72 15 Tubularbell*
8 0 15 Church Bell #
9 0 15 Carillon #
9 72 15 Carillon*
0 0 16 GS Santur #
0 64 16 Santur
0 72 16 Santur*
0 0 17 Organ 1 #
0 66 17 Lower Organ1
0 67 17 Full Organ 5
0 68 17 Trem. Organ
0 72 17 Organ 1*
1 0 17 Full Organ 1
8 0 17 Detuned Or.1 #
8 66 17 Lower Organ2
8 67 17 Full Organ 6
9 0 17 Full Organ 2
16 0 17 Pop Organ 1 #
16 66 17 Lower Organ3
16 67 17 Full Organ 7
16 72 17 Pop Organ 1*
17 0 17 Pop Organ 2
CC0 CC32 PC# NAME
18 0 17 Pop Organ
32 0 17 Full Organ 4 #
32 1 17 Organ 4
32 64 17 VS Organ
32 66 17 Metalic Org.
32 67 17 Full Organ 8
33 0 17 Full Organ 3
0 0 18 Organ 2 #
0 65 18 Jazz Organ4
0 66 18 Jazz Organ 5
0 72 18 Organ 2*
1 0 18 Jazz Organ3
8 0 18 Detuned Or.2 #
8 65 18 Organ Bass
8 66 18 Jazz Organ 6
32 0 18 Jazz Organ1 #
32 1 18 Organ 5
32 64 18 Jazz Organ2
32 65 18 Pipe Org. Bs
32 66 18 Jazz Organ 7
0 0 19 Rock Organ2 #
0 64 19 Rock Organ1
0 65 19 Rotary Org.S
0 66 19 Rotary Org.F
0 67 19 L-Organ
0 68 19 Rock Organ1
0 72 19 Rock Organ2*
0 0 20 Church Org.1 #
0 64 20 Organ Flute
0 65 20 Church Organ
0 67 20 Diapason 8’
0 72 20 ChurchOrg.1*
8 0 20 Church Org.2 #
8 64 20 Trem.Flute
8 65 20 Church Organ
8 67 20 Puff Organ
16 0 20 Church Org.3 #
16 64 20 Theater Org.
16 66 20 Nason flt 8’
0 0 21 Reed Organ #
0 64 21 Digi Church
0 65 21 CheeseOrgan
0 72 21 Reed Organ*
0 0 22 Accordion Fr #
0 64 22 Accordion
0 65 22 Hard Accord
0 72 22 AccordionFr*
8 0 22 Accordion It #
0 0 23 GS Harmonica #
0 64 23 Harmonica
0 68 23 Blues Harp
0 72 23 Harmonica*
0 0 24 Bandoneon #
0 72 24 Bandoneon*
0 0 25 GS Nylon Gt. #
0 66 25 Chord Gt1
0 72 25 Nylon-strGt*
8 0 25 Ukulele #
8 64 25 Gut Guitar
16 0 25 Nylon Gt.o #
16 64 25 Nylon Gt.o
32 0 25 Nylon Guitar #
32 1 25 Nylon Gt.2
25
CC0 CC32 PC# NAME
32 64 25 Nylon Gt.2
32 65 25 Velo Harmnix
32 68 25 Requint Gtr
0 0 26 Steel-str.Gt #
0 64 26 Steel Guitar
0 65 26 EX A.Guitar*
0 66 26 Ac.GuitarSld
0 67 26 EX A.Guitar2
0 68 26 Steel+Body
0 69 26 Steel Vox
0 70 26 V Ac.Guitar3
0 72 26 Steel-strGt*
8 0 26 12-str.Gt #
8 64 26 12str Guitar
9 0 26 Nylon+Steel
16 0 26 GS Mandolin #
16 64 26 Mandolin
32 0 26 Steel Gt.2
0 0 27 Jazz Guitar #
0 68 27 Jazz Grt.
0 72 27 Jazz Guitar*
1 4 27 Mellow Gt.
8 0 27 GS Hawaiian #
8 64 27 Hawaiian Gt.
0 0 28 Clean Gt. #
0 64 28 JC E.Guitar
0 65 28 Open Hard
0 66 28 Mid Tone GTR
0 72 28 Clean Gt.*
8 0 28 Chorus Gt. #
8 64 28 Clean Half
0 0 29 Muted Gt. #
0 64 29 Muted Dis.Gt
0 65 29 Muted Gt.2
0 72 29 Muted Gt.*
8 0 29 Funk Gt. #
8 64 29 Jazz Man
8 72 29 Funk Gt.*
16 0 29 Funk Gt.2 #
0 0 30 Overdrive Gt #
0 65 30 Guitar Pinch
0 68 30 LP Chorus
0 72 30 OverdriveGt*
0 0 31 GS Dist.Gt #
0 64 31 DistortionGt
0 65 31 Dazed Guitar
0 66 31 Rock Rhythm2
0 72 31 Dist.Guitar*
8 0 31 Feedback Gt. #
8 64 31 Power Gt.2
8 65 31 Power Guitar
8 66 31 Rock Rhythm
8 67 31 Dist Rtm GTR
8 68 31 Feedback Gt2
8 69 31 5th Dist.
0 0 32 Gt.Harmonics #
0 64 32 Ac.Gt.Harmnx
0 72 32 Gt.Harmo*
8 0 32 Gt. Feedback #
0 0 33 GS Ac.Bass #
0 64 33 Acoustic Bs.
0 65 33 A.Bass+Cymbl
0 72 33 Acoustic Bs*
CC0 CC32 PC# NAME
0 0 34 GS Fing.Bass #
0 64 34 Fingered Bs.
0 65 34 Finger Slap
0 68 34 Baby Bass
0 72 34 Fingered Bs*
1 4 34 Fingered Bs2
0 0 35 GS Picked Bs #
0 64 35 Picked Bs.
0 65 35 Mute PickBs.
0 72 35 Picked Bs.*
0 0 36 Fretless Bs. #
0 64 36 Mr.Smooth
0 72 36 Fretless Bs*
0 0 37 Slap Bass #
0 72 37 Slap Bass 1*
0 0 38 Slap Bass 2 #
0 72 38 Slap Bass 2*
0 0 39 Synth Bass 1 #
0 64 39 Jungle Bass
0 65 39 Hammer
0 72 39 Synth Bass1*
1 0 39 SynthBass101 #
1 64 39 ResoSH Bass
8 0 39 Synth Bass 3 #
8 4 39 Acid Bass
8 64 39 Clavi Bass
0 0 40 Synth Bass 2 #
0 64 40 Synth Bass
0 72 40 Synth Bass2*
8 0 40 Synth Bass 4 #
8 4 40 Beef FM Bass
8 65 40 Modular Bass
8 66 40 Attack Pulse
16 0 40 Rubber Bass #
16 64 40 SH101 Bass
16 65 40 WireStr Bass
16 66 40 Sync Bass
16 72 40 Rubber Bass*
19 4 40 Smooth Bass
0 0 41 GS Violin #
0 64 41 Violin
0 72 41 Violin*
8 0 41 Slow Violin #
0 0 42 Viola #
0 72 42 Viola*
0 0 43 GS Cello #
0 64 43 Cello
0 72 43 Cello*
0 0 44 Contrabass #
0 72 44 Contrabass*
0 0 45 GS Trem.Str #
0 64 45 Tremolo Str
0 65 45 Suspense Str
0 72 45 Tremolo Str*
0 0 46 PizzicatoStr #
0 64 46 Mellow Pizz.
0 72 46 Pizzicato*
0 0 47 GS Harp #
0 64 47 Harp
0 65 47 Yang Qin
0 66 47 Harp Strings
0 72 47 Harp*
0 0 48 Timpani #
26
CC0 CC32 PC# NAME
0 72 48 Timpani*
0 0 49 GS Strings #
0 64 49 Strings
0 65 49 Velo Strings
0 66 49 Oct Strings
0 67 49 60’s Strings
0 68 49 Strings 2
0 71 49 Strings
0 72 49 Strings*
8 0 49 Orchestra #
8 64 49 OrchestraBrs
8 65 49 Choir Str
0 0 50 GS Sl.Str #
0 64 50 Slow Strings
0 65 50 SlowStrings2
0 66 50 Legato Str
0 67 50 Warm Strings
0 71 50 Slow Strings
0 72 50 SlowStrings*
0 0 51 Syn.Strings1 #
0 64 51 Syn.Slow Str
0 65 51 OB Strings
0 72 51 Syn.Str 1*
8 0 51 Syn.Strings3 #
0 0 52 Syn.Strings2 #
0 64 52 JP Saw Str
0 72 52 Syn.Str 2*
0 0 53 Choir Aahs #
0 64 53 Rich Choir
0 66 53 Dreamy Choir
0 72 53 Choir Aahs*
32 0 53 Choir #
32 64 53 Choir Str
32 65 53 Voice Oohs
32 69 53 Voice Dahs
0 0 54 Pop Voice #
0 64 54 Jazz Voices
0 65 54 Doos Voice
0 66 54 Thum Voice
0 67 54 Doot Accent
0 68 54 Dat Accent
0 69 54 Bop Accent
0 70 54 Doos & Doot
0 71 54 Dat & Bop
0 72 54 Pop Voice*
0 0 55 SynVox #
0 64 55 Choir Oohs
0 65 55 AT JazzScat
0 66 55 Humming
0 67 55 Humming
0 68 55 Tenor
0 69 55 Analog Voice
0 70 55 Jazz Scat
0 71 55 Dow Fall
0 72 55 SynVox*
0 0 56 OrchestraHit #
0 64 56 Philly Hit
0 65 56 6th Hit
0 66 56 Euro Hit
0 67 56 Bass Hit
0 68 56 Rave Hit
0 69 56 Stack Hit
0 72 56 Orche.Hit*
CC0 CC32 PC# NAME
0 0 57 GS Trumpet #
0 64 57 Trumpet
0 65 57 EX Trumpet
0 66 57 V Trumpet
0 67 57 Tp Shake
0 72 57 Trumpet*
1 64 57 EX Tp&Shake*
1 65 57 EX Tp&Shake
1 66 57 Dark Trumpet
1 67 57 Romantic
1 68 57 Romantic Tp
0 0 58 GS Trombone #
0 64 58 TromboneSoft
0 65 58 Bright Tb
0 68 58 Trombone 3
0 72 58 Trombone*
1 0 58 Trombone 2 #
1 64 58 Trombone
0 0 59 GS Tuba #
0 64 59 Tuba
0 72 59 Tuba*
0 0 60 MutedTrumpet #
0 64 60 MuteTrumpet2
0 68 60 Muted Tp 2
0 72 60 M.Trumpet*
0 0 61 French Horn #
0 64 61 Fr.Horn Solo
0 65 61 Flugel Horn
0 72 61 FrenchHorns*
1 0 61 Fr.Horn 2 #
1 64 61 SuperF.Horns
1 65 61 OrchestraBrs
0 0 62 Brass 1 #
0 65 62 Bright Brass
0 66 62 Brass ff
0 67 62 Brass sfz
0 72 62 Brass 1*
8 0 62 Brass 2 #
8 64 62 Power Brass
8 65 62 BrassSection
8 66 62 St. Brass ff
8 69 62 Brass Fall
8 70 62 Trumpet Fall
0 0 63 Synth Brass1 #
0 64 63 Jump Brass
0 72 63 SynthBrass1*
8 0 63 Synth Brass3 #
8 64 63 DeepSynBrass
8 65 63 Oct SynBrass
16 0 63 AnalogBrass1 #
16 72 63 A.Brass 1*
0 0 64 Synth Brass2 #
0 64 64 EX Orchestra
0 65 64 Soft Brass
0 72 64 SynthBrass2*
8 0 64 Synth Brass4 #
16 0 64 AnalogBrass2 #
0 0 65 GS Sop.Sax #
0 64 65 Soprano Sax
0 72 65 Soprano Sax*
0 0 66 Alto Sax #
0 64 66 AltoSax Soft
0 65 66 EX Alto Sax
27
CC0 CC32 PC# NAME
0 66 66 Sax Section
0 72 66 Alto Sax*
8 0 66 Blow Sax
8 64 66 Grow Sax
8 66 66 AltoSax + Tp
0 0 67 Tenor Sax #
0 65 67 Super Tenor
0 72 67 Tenor Sax*
8 64 67 Tenor Sax f
8 68 67 Super Tenor
0 0 68 GS Bari Sax #
0 64 68 Baritone Sax
0 65 68 Bari & Tenor
0 72 68 BaritoneSax*
0 0 69 GS Oboe #
0 64 69 Oboe
0 72 69 Oboe*
1 64 69 Tune Oboe
0 0 70 GS Eng.Horn #
0 64 70 English Horn
0 72 70 EnglishHorn*
0 0 71 Bassoon #
0 72 71 Bassoon*
0 0 72 Clarinet #
0 64 72 Bs Clarinet
0 72 72 Clarinet*
0 0 73 Piccolo #
0 72 73 Piccolo*
0 0 74 GS Flute #
0 64 74 Flute
0 72 74 Flute*
0 0 75 Recorder #
0 72 75 Recorder*
0 0 76 GS Pan Flute #
0 64 76 Blow Pipe
0 65 76 Pan Flute
0 72 76 Pan Flute*
0 0 77 Bottle Blow #
0 64 77 Bottle Blow
0 65 77 BottleBlow2
0 72 77 Bottle Blow*
0 0 78 Shakuhachi #
0 72 78 Shakuhachi*
0 0 79 Whistle #
0 72 79 Whistle*
0 0 80 Ocarina #
0 72 80 Ocarina*
0 0 81 Square Wave #
0 64 81 Syn.Square
0 65 81 CC Solo
0 66 81 Dual Sqr&Saw
0 67 81 SquareWave2
0 72 81 Square Wave*
1 0 81 Square #
1 64 81 FM Lead 1
1 66 81 LM Square
3 4 81 Mellow FM
5 4 81 Shmoog
8 0 81 Sine Wave #
8 64 81 JP8 Square
0 0 82 Saw Wave #
0 64 82 Mg Lead
0 65 82 JP SuperSaw
CC0 CC32 PC# NAME
0 66 82 Saw Wave
0 67 82 Waspy Synth
0 72 82 Saw Wave*
1 0 82 Saw #
1 64 82 P5 Saw Lead
1 65 82 Natural Lead
1 68 82 OB Saw 1
4 4 82 Big Lead
8 0 82 Doctor Solo #
8 64 82 Rhythmic Saw
8 65 82 SequencedSaw
8 72 82 Doctor Solo*
0 0 83 Syn.Calliope #
0 64 83 JP8 Pulse
0 65 83 LM PureLead
0 72 83 SynCalliope*
2 4 83 Pure PanLead
0 0 84 Chiffer Lead #
0 64 84 Cheese Saw
0 72 84 ChifferLead*
0 0 85 Charang #
0 64 85 Reso Saw
0 65 85 2600 SubOsc
0 66 85 Acid Guitar
0 72 85 Charang*
8 64 85 Wire Lead
0 0 86 Solo Vox #
0 64 86 RAVE Vox
0 72 86 Solo Vox*
0 0 87 5th Saw Wave #
0 64 87 5th Lead
0 72 87 5th SawWave*
0 0 88 Bass & Lead #
0 64 88 FM Lead 2
0 65 88 Delayed Lead
0 68 88 Fat & Perky
0 72 88 Bass & Lead*
1 4 88 Big & Raw
0 0 89 Fantasia #
0 64 89 Fantasia 2
0 65 89 New Age Pad
0 66 89 Chord Syn1
0 67 89 Sugar Key
0 68 89 BriteSawKey
0 72 89 Fantasia*
0 0 90 Warm Pad #
0 64 90 Soft Pad
0 65 90 Warm JP Str
0 66 90 Sine Pad
0 72 90 Warm Pad*
0 0 91 Polysynth #
0 64 91 P5 Poly
0 65 91 Poly King
0 66 91 Octave Stack
0 67 91 Happy Synth
0 72 91 Polysynth*
1 4 91 80’s PolySyn
0 0 92 Space Voice #
0 64 92 Heaven II
0 65 92 Holy Voices
0 66 92 Warm SquPad
0 67 92 Itopia
0 72 92 Space Voice*
28
CC0 CC32 PC# NAME
0 0 93 Bowed Glass #
0 72 93 Bowed Glass*
0 0 94 Metal Pad #
0 64 94 Tine Pad
0 65 94 Panner Pad
0 72 94 Metal Pad*
0 0 95 Halo Pad #
0 64 95 JP8 Sqr Pad
0 65 95 Vox Sweep
0 72 95 Halo Pad*
0 0 96 Sweep Pad #
0 64 96 Sweep Pad 2
0 65 96 Polar Pad
0 66 96 Converge
0 72 96 Sweep Pad*
10 4 96 Celestial Pd
0 0 97 Ice Rain #
0 64 97 LFO RAVE
0 72 97 Ice Rain*
2 4 97 African wood
0 0 98 Soundtrack #
0 64 98 Ancestral
0 65 98 Prologue
0 72 98 Soundtrack*
0 0 99 Crystal #
0 64 99 Vibra Bells
0 65 99 Clear Bells
0 66 99 ChristmasBel
0 67 99 Bell Strings
0 72 99 Crystal*
1 0 99 Syn Mallet #
1 72 99 Syn Mallet*
2 4 99 Soft Crystal
9 4 99 Digi Bells
17 4 99 Air Bells
0 0 100 Atmosphere #
0 64 100 Harpvox
0 65 100 Nylon Harp
0 66 100 Nylon+Rhodes
0 67 100 HollowReleas
0 72 100 Atmosphere*
1 4 100 Warm Atmos
6 4 100 Ambient Pad
0 0 101 Brightness #
0 64 101 Org Bells
0 72 101 Brightness*
0 0 102 Goblin #
0 64 102 Calculating
0 65 102 Goblinson
0 66 102 50’s Sci-Fi
0 72 102 Goblin*
0 0 103 Echo Drops #
0 64 103 Big Panner
0 72 103 Echo Drops*
1 0 103 Echo Bell #
1 64 103 Ai-yai-a
2 0 103 Echo Pan #
2 64 103 Echo Pan 2
2 65 103 Water Piano
0 0 104 Star Theme #
0 64 104 Rising Osc
0 72 104 Star Theme*
0 0 105 Sitar #
CC0 CC32 PC# NAME
0 72 105 Sitar*
1 0 105 Sitar 2 #
0 0 106 Banjo #
0 72 106 Banjo*
0 0 107 GS Shamisen #
0 64 107 Shamisen
0 72 107 Shamisen*
0 0 108 Koto #
0 72 108 Koto*
8 0 108 Taisho Koto #
8 72 108 Taisho Koto*
0 0 109 Kalimba #
0 72 109 Kalimba*
0 0 110 Bagpipe #
0 72 110 Bagpipe*
0 0 111 Fiddle #
0 72 111 Fiddle*
0 0 112 Shanai #
0 72 112 Shanai*
0 0 113 Tinkle Bell #
0 72 113 Tinkle Bell*
47 68 113 Cymbal Roll
0 0 114 Agogo #
0 72 114 Agogo*
0 0 115 Steel Drums #
0 72 115 Steel Drums*
0 0 116 Woodblock #
0 72 116 Woodblock*
8 0 116 Castanets #
0 0 117 Taiko #
0 72 117 Taiko*
8 0 117 Concert BD #
8 72 117 Concert BD*
0 0 118 Melo. Tom 1 #
0 64 118 Bodhran
0 72 118 Melo.Tom 1*
8 0 118 Melo. Tom 2 #
0 0 119 Synth Drum #
0 72 119 Synth Drum*
8 0 119 808 Tom #
9 0 119 Elec Perc. #
0 0 120 Reverse Cym. #
0 72 120 ReverseCym.*
0 0 121 Gt.FretNoise #
0 72 121 Fret Noise*
1 0 121 Gt.Cut Noise #
1 64 121 Wah Brush Gt
2 0 121 String Slap #
3 4 121 Gt.CutNoise2
4 4 121 Dist.CutNoiz
5 64 121 Bass Slide
6 64 121 Pick Scrape
20 4 121 G.StrokeMenu
21 4 121 G.SlideMenu
0 0 122 Breath Noise #
0 72 122 BreathNoise*
1 0 122 Fl.Key Click #
47 4 122 BrthNzMenu
0 0 123 Seashore #
0 72 123 Seashore*
1 0 123 Rain #
2 0 123 Thunder #
2 64 123 Thunder Bell
29
CC0 CC32 PC# NAME
3 0 123 Wind #
4 0 123 Stream #
5 0 123 Bubble #
0 0 124 Bird #
0 72 124 Bird*
1 0 124 Dog #
2 0 124 Horse-Gallop #
3 0 124 Bird 2 #
4 65 124 Cat
0 0 125 Telephone 1 #
0 72 125 Telephone 1*
1 0 125 Telephone 2 #
2 0 125 DoorCreaking #
3 0 125 Door #
4 0 125 Scratch #
5 0 125 Windchime #
5 64 125 Bar Chimes
8 4 125 ScratchKey
0 0 126 Helicopter #
0 72 126 Helicopter*
1 0 126 Car-Engine #
2 0 126 Car-Stop #
3 0 126 Car-Pass #
4 0 126 Car-Crash #
5 0 126 Siren #
6 0 126 Train #
7 0 126 Jetplane #
7 64 126 Falling Down
8 0 126 Starship #
9 0 126 Burst Noise #
25 4 126 Car Horn
27 64 126 R.Crossing
28 68 126 Compresser
0 0 127 Applause #
0 72 127 Applause*
1 0 127 Laughing #
2 0 127 Screaming #
3 0 127 Punch #
4 0 127 Heart Beat #
5 0 127 Footsteps #
7 64 127 Finger Snap
10 64 127 Small Club
22 4 127 Voice Kikit
23 68 127 Voice ComeOn
24 64 127 Voice Aou
25 68 127 Voice Oou
0 0 128 Gun Shot #
0 72 128 Gun Shot*
1 0 128 Machine Gun #
2 0 128 Lasergun #
3 0 128 Explosion #
6 68 128 Explosion 2
Drum Set
GS Drum Sets may not play back properly on GM2 devices. To ensure compatibility with
GM2, use only GM2 tones.
GM2
CC0 CC3 PC# Drum Set Name
0 120 1 STANDARD 2
0 120 9 ROOM 2
0 120 17 POWER
0 120 25 ELECTRONIC
0 120 26
0 120 33 JAZZ
0 120 41 BRUSH 2
0 120 49 ORCHESTRA
0 120 57 SOUND EFFECT
GS
Voice with a “*” symbol appended to their name may not play back satisfactorily on other
GS sound generating devices.
CC0 CC32 PC# Drum Set Name
0 64 4 POP *
0 64 18 ROCK *
0 64 44 JAZZ BRUSH *
0 64 64 VOX DRUM *
0 0 1 STANDARD
0 64 1 STANDARD 2 *
0 0 9 ROOM
0 64 9 ROOM 2 *
0 0 17 POWER
0 0 25 ELECTRONIC
0 0 26 TR-808
0 64 26 DANCE *
0 0 33 JAZZ
0 0 41 BRUSH
0 64 41 BRUSH 2 *
0 0 49 ORCHESTRA
0 0 57 SOUND EFFECT
TR-808
30
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