Radioshack TALKING E-CHESS User Manual

www.radioshack.com
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TM
OWNER’S MANUAL — Please read before using this equipment.
Speaking Function
— you hear the computer announce its moves,
Liquid Crystal Display
move, piece position and verification, level, position set up, and chess clock information.
letting you play it more naturally.
8 Teaching Modes
— help you learn how to checkmate an opponent’s king.
136 Playing Levels
— let you match the level o f difficul ty to your skill level.
Chess Clocks
— show the elapsed time for each move during a game or the total game time.
— shows current
Opponent Selection
against the computer or another per­son, or have the computer play itself.
32 Opening Book Library
most major opening strategies, so the computer can respond more rapidly dur­ing a game’s opening moves. This speeds up play and helps you play more professionally.
— lets you play
— contains
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If an icon appears at the end of a paragraph, go to the box on that page with the corresponding icon for pertinent information.
— Warning
°°°°
— Hint
— Important
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— Note
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....
— Caution
2002 RadioShack Corporation.
©
All Rights Reserved.
RadioShack and RadioS hac k.co m
are trademarks used by
RadioShack Corporation.
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Features ........................... 2
Preparation ....................... 2
Installing/Replacing
Features
Batteries ........................ 2
Resetting the Computer 3
Basic Chess Instructions .. 3
The Chess Board .......... 3
The Game Pieces .......... 4
Game Rules ................ .. 5
Basic Operation ................ 7
Turning the Computer
On/Off ............................ 7
Starting a New Game .... 8
Entering Moves ............. 8
Having the Computer
Suggest a Move ............ 9
Changing Colors with the
Computer ....................... 9
Undoing Moves ............. 9
Showing All
Legal Moves ................ 10
Game Indicators .......... 10
Chess Play Levels ....... 11
Sound Options ................ 18
Speech ........................ 18
.
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• Use only fresh batteries of the required size and recommended type.
• Do not mix old and new batteries, different types of batteries (standard, alkaline, or rechargeable), or rechargeable batteries of different capacities.
• If you do not plan to use the computer for a month or more, remove the batteries. Batteries can leak chemicals that can destroy electronic parts.
.
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Your RadioShack Talking E-Chess comp uter is one of the most versatile chess computers available. Your computer can play chess at a rating of 1750.
More of the computer's features include:
Undo
— lets you take back the previous move, to
help you improve your game.
Rule Enforcement
— the compute r prev ents ill egal moves like a game referee, to help beginners learn the rules.
Power Off Option
— lets you turn o ff the computer without interrupting the game in progress, so you can continue playing lat er.
Help
— shows you all legal moves you can make
during a game.
Move Suggestion
— lets you ask the computer to suggest your next move, teaching you the best re­sponse to an opponent’s move.
Problem Setup
— lets you set up special chess problems so you can practice solving problems published in newsp apers, chess lit erature, or histor y books.
We recommend that you read these instructions thoroughly before you use your computer.
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Your computer requires th ree AA b atte ries (n ot su p­plied) for power. For the best performance and longest life, we recommend RadioShack alkaline batteries.
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1. To save the current game and turn off the
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If you are replacing the computer’s batteries, make sure you turn off the computer before opening the battery compartment cover. This saves the current game in the computer. Your computer saves any games in its memory for about 30 seconds after you remove the batteries.
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Dispose of old batteries promptly and properly. Do not burn or bury them.
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The green squares are referred to as “black” throughout the rest of this manual.
computer, press
2. Use a Phillips s crew driv er to re mo ve the screw from the battery compartme nt cover , the n lift off the cover.
3. Place the batteries in the compartment as indicated by the polarity symbols (+ and –) marked inside.
4. Replace the cover and s ecu re it with the screw.
When the display dims, the sound becomes weak or distorted, or the computer stops operating prop­erly, replace the batteries.
RATING/OFF
.
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If your computer does not work properly after you replace the batteries, insert a pointed object, such as a straightened pa per clip, int o the the front of the computer. The computer sounds a
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message and puter clears any game stored.
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appears. Resetting the com-
RESET
hole on
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Sound Effects .............. 18
Move Announcements 19
Sound .......................... 19
Advanced
Chess Functions ............ 20
Move Score Display .... 20
Rotating Information
Display ........................ 20
Selecting
Competition Pairs ........ 20
Ratings .. .. .................... 21
Using Coach ............... 22
Using Opening Books . 23
Using
Teaching Modes .......... 24
Using Problem Setup .. 25
Troubleshooting .............. 27
Care ................ . ........... 28
Basic Chess Instructions
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Following international chess notation, the chess board is made up of 8 verti ca l rows ca lled files, and 8 horizontal rows called ranks.
Each file (left to right) is des ignated b y a letter of the alphabet (A through H), and consists of 8 squares alternately colored green and white.
Each rank (bottom to top) is designated by a num­ber (1 through 8), and also consists of 8 squares al­ternately colored green and white.
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You can set up any pieces you want in any legal order with the computer’s teaching mode (see “Using Teaching Modes” on Page 24).
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There are 16 white and 16 black pieces, 32 in all. Each color has these pieces.
Each kind of piece moves in a different way.
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Basic Chess Instructions
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squares verticall y or horizontally, but it cannot move through a square occupied by another piece.
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pattern. It moves 2 squares horizontally or vertical­ly, then moves 1 additional sq uare at a right angle from its first move. At the end of it s move, th e knight must land on a square of a different color than the one it started from. The knigh t can mov e even if t he squares it moves through are occupied. (It is the only piece that can “jump” another piece.)
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diagonally, but it cannot move through a square occupied by another piece.
(rook)
(knight)
(bishop)
— can move any number of
— moves in an L-shaped
— can move any numbe r of squa res
4
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squares vertically, horizontally, or diagonally. (The queen's moves are a combination of the rook's and bishop's moves .) The quee n cannot m ove through a square occupied by another piece.
(queen)
— can move any number of
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horizontally, or diagonally.
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directly forward, except when capturing another piece. It captures a piece by moving diagonally for­ward 1 square, except when capturing (See “Capturing moves from its original position, it can move 1 or 2 squares forward. On subs equen t mov es, it can on ly move 1 square.
A pawn can be promoted to a h igh er-ra nk ing pie ce. See “Promoting a Pawn” on Page 6.
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(king)
— can move only 1 squa re vertically,
(pawn)
— can move only 1 (or 2) squares
En Passant
” on Page 6). When it
en passant
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The object of the g am e is t o position your pieces so your next move would capture the opponent's king, and your opponent cannot move, protect the king, or capture your piece. This is called checkmate.
Basic Chess Instructions
.
5
Here's an example of an
en passant
The white pawn advanc­es from E4 to E5. The black pawn is still in its original position (D7).
Basic Chess Instructions
The black pawn advanc­es from D7 to D5.
capture.
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Check occurs when a player's piece directly threatens to capture the opponent's king, but the opponent can move the king, or another piece, to escape capture.
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To capture a piece, you move your piece into the square occupied by the piece you are capturing, except when capturing an opponent's pawn
en passant
Remove the captured piece from the board.
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A pawn can capture an opponent's pawn that has just moved 2 squares from its original position. Whenever your pawn is on your fifth rank, and your opponent moves 2 spaces to the same rank adja­cent to your pawn, then you can decl are and move to y our si xth ra nk im medi ately behin d the pawn, then capture the pawn.
(see “Capturing
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En Passant
”).
en passant
The white pawn advanc­es to D6 (one square be­hind the black pawn’s position). The black pawn is captured by the white pawn, even though the exact square it is on is not occupied by the white pawn.
6
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If your pawn advances to the eighth rank, you can promote it to a queen or another piece, even if the queen or other piece is still on the board.
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Castling protects the king from a potential check or checkmate sit­uation by hiding it be­hind a fortified position or moving it out of im­mediate danger of attack. You can castle if:
• The king has not moved from his origina l
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If the computer is thinking, it might not turn off when you press RATING/OFF. If this happens, press OPTIONS/ MOVE to force the computer to make its move, then press RATING/OFF.
position.
• The rook that you want to move by cast ling has not moved from its original position .
• The king is not placed in check on its current square, the square to which it is going, or a square it passes over.
• The squares between the king and the rook are not occupied.
If a rook is on the same side of the board as the king's square, this is called a the rook is on the same side of the board as the queen's square, this is called a
In castling, the king moves 2 squares in the direction of either rook. The rook that is closest to the king after the king has m oved n ow move s to th e square right next to and on the other side of the king. Castling counts as 1 move.
king's side castle
queen's side castle
. If
.
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CLEAR/ON
Press
to turn on the computer.
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To save the current game and turn off the
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again.
RATING/OFF
RESET
. For more information, see
computer, press If you replace the batteries without saving the cur-
rent game or p ress self to a new game. After that, the computer resets itself to Level “Chess Play Levels” on Page 11.
The computer stores all of the game positions and any settings you set up.
To continue playing the current game, press
CLEAR/ON
.
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, the computer resets it-
Basic OperationBasic Operation
7
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°°°°
If the next move you make will capture one of your opponent’s pieces, press
LAST MOVE instead of NEXT MOVE. The
computer displays each move your piece can make that would result in the capture of your opponent’s piece, than any other legal moves your piece can make.
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• On the display, in­dicates it is white's turn to move, while indicates it is black's turn to move.
• You cannot enter a command before the computer makes its move.
• To select a different
Basic Operation
piece after you pressed
LAST MOVE or NEXT MOVE in this step,
repeat Steps 1 and 2.
• The computer might respond instantly, so you might not see
flash and the
game timer count up.
• If you do not want to wait for the computer to calculate its move, you can press OPTIONS/ MOVE to force the computer to make a move.
°°°°
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The computer always starts a new game with you playing the white pieces and your oppo nen t pl ay ing the black pieces.
To start a new ga me and erase any game stored in memory, press
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appears and the computer announces
SHIFT
NEW GAME/REPEAT.
then
“New Game.”
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Playing chess against the computer is like playing with a human opponent — you make your move, and the computer responds with its move .
Making a move involves a FROM square and a TO square. The FROM sq uare is the cu rrent loc ation o f the piece you plan t o mov e; the TO square is wh ere
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you are moving the piece.
1. When it is your turn to move, repeatedly press
NEXT PIECE
LAST PIECE
or you want to move. The piece alternately flashes on its FROM square an d one of its lega l destinations.
2. If the move that appears is not the one you want, repeatedly press
MOVE
to select other legal move s for the piece.
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3. Press
OPTIONS/MOVE
move. flashes to indicate it is the computer’s turn, and the game timer counts up while the computer plans its move.
To select a different move after you press
OPTIONS/MOVE
in this step, you must wait for
the computer to make its move, then press
/UNDO
to take back the computer’s move. Press your previous move.
°°°°
to select the piece
NEXT MOVE
to make your
/UNDO
again to take back
or
LAST
8
4. Once the computer has determined its move,
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The game timer continues to count while you press SETUP +/HINT.
the piece it selects to move flashes on its FROM square and TO square alternatively, then stops on its TO square. The computer displays to indicate it is your turn to move, and the game timer continues to count up.
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The computer can suggest moves for you during a game.
To view the move the computer suggests for you,
SETUP +/HINT
press displays the move it suggests. Press
MOVE
to make the move the computer suggested, or repeatedly press select another move and continue the game.
during your turn. The comp ute r
OPTIONS/
NEXT PIECE
LAST PIECE
or
to
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The computer is set so you play the white pieces and it plays the black pieces. You can change col­ors with the computer so it plays the white pieces and you play the black pieces.
To change colors before you begin a game, press
OPTIONS/MOVE
press The game timer counts up and flashes while the computer takes back its last move. Then yo u can take over and enter moves for the computer's side and continue to play the same game.
. To change colors during a game,
/UNDO
when it is your turn to move.
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This function lets you take back any move made by you or the computer after the move has been com­pleted.
Basic OperationBasic Operation
9
To undo a move , pres s turn to move. The computer takes back its last move. Press puter’s turn to m ove. The com puter t akes back your previous move.
/UNDO
/UNDO
when it is your
again when it is the com-
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The computer can show each legal move you can make during a game.
SHIFT
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1. Press
CeZ;ý(
.
CeZ;ý(CeZ;ý(
appears.
Basic Operation
2. Press
3. Repeatedly press
4. Press
5. Repeatedly press
6. Press
OPTIONS/MOVE
NEXT MOVE
until
to select the piece you wan t to move . an icon appear. The icon indicates the location of the piece you can move legally.
move, then pres s move.
until
ED
ED
appears.
EDED
CLEAR/ON
NEXT MOVE
then repeatedly press
>;BF
>;BF
appears.
>;BF>;BF
NEXT PIECE
to return to the game.
NEXT PIECE
LAST MOVE
or
OPTIONS/MOVE
LAST PIECE
or
LAST PIECE
or
to select your
to make your
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Whenever a checkmate si tuation occurs on the
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board, the computer says “Checkmate” and appears.
To start another game, press
GAME/REPEAT
.
SHIFT
then
C7j;
C7j;C7j;
NEW
and
10
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Whenever a check situation occurs on the board,
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appears for a few seconds, then
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!!!!
appears
and the game timer continues to count up, indicat-
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Capture
You must set the game to the coach level (see “Using Coach” on Page 22) for
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appear when one of your pieces is threatened.
Chess Play Levels
You can only change the level while it is your turn to play.
ing that a king is in check.
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When the computer detects the conditions for a
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draw game, a three-time repetition of position, if no pawn has been moved, or no pieces have been captured for 50 moves.
You can ignore the draw indicator and continue the game. If a stalemate is reached, appears and the game is over.
:h7M:h7M
appears.
:h7M
:h7M
appears if there is
:h7M:h7M
Ij7B;
Ij7B;
(stalemate)
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éééé
appears during a gam e wh en on e of your p ieces is
threatened with capture.
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When you play against the computer, you can select a level that matches your skill level. There are six types of levels (each described under
;;;;
“Choosing a Level”). Each type of level is rated (easy),
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(average), or
>>>>
(hard).
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Each level allows your computer to think for different periods of time (tournament players call these periods “time controls”). The longer your computer thinks, the better moves it makes.
Generally the beginner levels are for beginners while the remaining levels are for more accomplished players. If you are a beginner, start out with the beginner levels. The computer purposely makes mistake s on these levels so you can beat the computer and learn while you play. The beginner levels also restrict the computer's search depth, resulting in weaker play.
Basic OperationBasic Operation
11
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When you set the level, keep in mind that the more time the computer has to think about its moves, the better it plays.
Basic Operation
If you are an advanced player, try the fixed time levels, sudden death levels, tournament levels, ply levels, or mate solver levels.
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The beginner levels are designed especially for beginning players. Repe atedly press
LAST PIECE
and want the comp uter to think about its move. You can select any of the following levels.
to select the amount of time you
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Easy 1 Second Easy 2 Seconds Easy 3 Seconds Easy 4 Seconds Easy 5 Seconds Easy 7 Seconds Easy 10 Seconds
Easy 15 Seconds Average 1 Second Average 2 Seconds Average 3 Seconds Average 4 Seconds Average 5 Seconds Average 7 Seconds Average 10 Seconds Average 15 Seconds
Hard 1 Second
Hard 2 Seconds
Hard 3 Seconds
Hard 4 Seconds
Hard 5 Seconds
NEXT PIECE
12
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Hard 7 Seconds Hard 10 Seconds Hard 15 Seconds
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The fixed time levels let you control the computer's strength by limiting the time it has to think for each move. As the levels go up, the computer becomes stronger — the more time you give the computer to think, the better it plays. Repeatedly press
PIECE
you want the computer to think about its move.
LAST PIECE
and
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to select the amo unt of time
Easy 1 Second Easy 2 Seconds Easy 3 Seconds Easy 5 Seconds Easy 10 Seconds Easy 15 Seconds Easy 20 Seconds Easy 30 Seconds Easy 45 Seconds Easy 1 Minute Easy 1 Minute 30 Seconds Easy 2 Minutes Easy 2 Minut es 30 Seconds Easy 3 Minutes Easy 5 Minutes
Easy Infinite Time Average 1 Second Average 2 Seconds
NEXT
Basic OperationBasic Operation
13
Basic Operation
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Average 3 Seconds Average 5 Seconds Average 10 Seconds Average 15 Seconds Average 20 Seconds Average 30 Seconds Average 45 Seconds Average 1 Minute Average 1 Minute 30 Seconds Average 2 Minutes Average 2 Minutes 30 Seconds Average 3 Minutes Average 5 Minutes Average Infinite Time
Hard 1 Second Hard 2 Seconds Hard 3 Seconds Hard 5 Seconds Hard 10 Seconds Hard 15 Seconds Hard 20 Seconds Hard 30 Seconds Hard 45 Seconds Hard 1 Minut e Hard 1 Minute 30 Seconds Hard 2 Minutes Hard 2 Minutes 30 Seconds Hard 3 Minutes
14
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When you play a sudden death level, you receive an extra 10 seconds each move to compensate for the time it takes to enter the move.
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Hard 5 Minutes
Hard Infinite Time
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Repeatedly press select the amount of time in minutes for the entire game. If you run out of time during a game, you lose or forfeit the game, and
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I0;ý0&+
I0;ý0&+
I0;ý0&+I0;ý0&+
I0;ý0'&
I0;ý0'&
I0;ý0'&I0;ý0'& I0;ý0'+
I0;ý0'+
I0;ý0'+I0;ý0'+
I0;ý0(&
I0;ý0(&
I0;ý0(&I0;ý0(&
I0;ý0)&
I0;ý0)&
I0;ý0)&I0;ý0)&
I0;ý0*+
I0;ý0*+
I0;ý0*+I0;ý0*+ I0;ý0,&
I0;ý0,&
I0;ý0,&I0;ý0,& I0;ý0/&
I0;ý0/&
I0;ý0/&I0;ý0/& I07ý0&+
I07ý0&+
I07ý0&+I07ý0&+
I07ý0'&
I07ý0'&
I07ý0'&I07ý0'& I07ý0'+
I07ý0'+
I07ý0'+I07ý0'+
I07ý0(&
I07ý0(&
I07ý0(&I07ý0(& I07ý0)&
I07ý0)&
I07ý0)&I07ý0)& I07ý0*+
I07ý0*+
I07ý0*+I07ý0*+ I07ý0,&
I07ý0,&
I07ý0,&I07ý0,& I07ý0/&
I07ý0/&
I07ý0/&I07ý0/& I0>ý0&+
I0>ý0&+
I0>ý0&+I0>ý0&+
I0>ý0'&
I0>ý0'&
I0>ý0'&I0>ý0'& I0>ý0'+
I0>ý0'+
I0>ý0'+I0>ý0'+
I0>ý0(&
I0>ý0(&
I0>ý0(&I0>ý0(& I0>ý0)&
I0>ý0)&
I0>ý0)&I0>ý0)&
NEXT PIECE
<eh<j
<eh<j
<eh<j<eh<j
Easy 5 Minutes Easy 10 Minutes Easy 15 Minutes Easy 20 Minutes Easy 30 Minutes Easy 45 Minutes Easy 60 Minutes
Easy 90 Minutes Average 5 Minutes Average 10 Minutes Average 15 Minutes Average 20 Minutes Average 30 Minutes Average 45 Minutes Average 60 Minutes Average 90 Minutes
Hard 5 Minutes
Hard 10 Minutes
Hard 15 Minutes
Hard 20 Minutes
Hard 30 Minutes
LAST PIECE
and
appears.
to
±
Basic OperationBasic Operation
15
.GXGN &KHHKEWNV[ 6KOG"2GT ")COG
I0>ý0*+
I0>ý0*+
I0>ý0*+I0>ý0*+ I0>ý0,&
I0>ý0,&
I0>ý0,&I0>ý0,&
I0>ý0/&
I0>ý0/&
I0>ý0/&I0>ý0/&
Hard 45 Minutes Hard 60 Minutes Hard 90 Minutes
"016'"±"
±
When you play a tournament level, you receive an extra 10 seconds each move to compensate for the time it takes to enter the move.
Basic Operation
6QWTPCOGPV".GXGN
Repeatedly press select the amount of time in hours and minutes to play the number of moves shown on the left side of the display. If you run out of time before you play the indicated number of moves, you lose or forfeit the game, and
.GXGN &KHHKEWNV[ 6KOG"2GT")COG
*&ýJ0;&0)&
*&ýJ0;&0)&
*&ýJ0;&0)&*&ýJ0;&0)& *+ýJ0;&0*+
*+ýJ0;&0*+
*+ýJ0;&0*+*+ýJ0;&0*+
*&ýJ0;'0&&
*&ýJ0;'0&&
*&ýJ0;'0&&*&ýJ0;'0&&
*&ýJ0;'0)&
*&ýJ0;'0)&
*&ýJ0;'0)&*&ýJ0;'0)&
)+ýJ0;'0)&
)+ýJ0;'0)&
)+ýJ0;'0)&)+ýJ0;'0)& *+ýJ0;'0++
*+ýJ0;'0++
*+ýJ0;'0++*+ýJ0;'0++ *&ýJ0;(0&&
*&ýJ0;(0&&
*&ýJ0;(0&&*&ýJ0;(0&&
*+ýJ0;(0(+
*+ýJ0;(0(+
*+ýJ0;(0(+*+ýJ0;(0(+ *&ýJ07&0)&
*&ýJ07&0)&
*&ýJ07&0)&*&ýJ07&0)&
*+ýJ07&0*+
*+ýJ07&0*+
*+ýJ07&0*+*+ýJ07&0*+ *&ýJ07'0&&
*&ýJ07'0&&
*&ýJ07'0&&*&ýJ07'0&&
*&ýJ07'0)&
*&ýJ07'0)&
*&ýJ07'0)&*&ýJ07'0)&
)+ýJ07'0)&
)+ýJ07'0)&
)+ýJ07'0)&)+ýJ07'0)& *+ýJ07'0++
*+ýJ07'0++
*+ýJ07'0++*+ýJ07'0++ *&ýJ07(0&&
*&ýJ07(0&&
*&ýJ07(0&&*&ýJ07(0&&
*+ýJ07(0(+
*+ýJ07(0(+
*+ýJ07(0(+*+ýJ07(0(+ *&ýJ0>&0)&
*&ýJ0>&0)&
*&ýJ0>&0)&*&ýJ0>&0)&
*+ýJ0>&0*+
*+ýJ0>&0*+
*+ýJ0>&0*+*+ýJ0>&0*+
NEXT PIECE
<eh<j
<eh<j
appears.
<eh<j<eh<j
Easy 30 Minutes Easy 45 Minutes Easy 1 Hour Easy 1 Hour 30 Minutes Easy 1 Hour 30 Minutes Easy 1 Hour 55 Minutes Easy 2 Hours
Easy 2 Hours 25 Minutes Average 30 Minutes Average 45 Minutes Average 1 Hour Average 1 Hour 30 Minutes Average 1 Hour 30 Minutes Average 1 Hour 55 Minutes Average 2 Hours Average 2 Hours 25 Minutes
Hard 30 Minutes
Hard 45 Minutes
and
±
LAST PIECE
to
16
.GXGN &KHHKEWNV[ 6KOG"2GT")COG
*&ýJ0>'0&&
*&ýJ0>'0&&
*&ýJ0>'0&&*&ýJ0>'0&&
*&ýJ0>'0)&
*&ýJ0>'0)&
*&ýJ0>'0)&*&ýJ0>'0)& )+ýJ0>'0)&
)+ýJ0>'0)&
)+ýJ0>'0)&)+ýJ0>'0)& *+ýJ0>'0++
*+ýJ0>'0++
*+ýJ0>'0++*+ýJ0>'0++
*&ýJ0>(0&&
*&ýJ0>(0&&
*&ýJ0>(0&&*&ýJ0>(0&& *+ýJ0>(0(+
*+ýJ0>(0(+
*+ýJ0>(0(+*+ýJ0>(0(+
Hard 1 Hour Hard 1 Hour 30 Minutes Hard 1 Hour 30 Minutes Hard 1 Hour 55 Minutes Hard 2 Hours Hard 2 Hours 25 Minutes
2N[".GXGN
Repeatedly press select the depth of search (from 1 to 8 ply). The higher the search depth, the more time the computer has to calculate i ts moves. A ply is one half move.
NEXT PIECE
.GXGN
FBOý'
FBOý'
FBOý'FBOý'
FBOý(
FBOý(
FBOý(FBOý( FBOý)
FBOý)
FBOý)FBOý) FBOý*
FBOý*
FBOý*FBOý* FBOý+
FBOý+
FBOý+FBOý+ FBOý,
FBOý,
FBOý,FBOý,
FBOý-
FBOý-
FBOý-FBOý­FBOý.
FBOý.
FBOý.FBOý.
and
LAST PIECE
to
/CVG"5QNXGT".GXGN
Repeatedly press select the number of moves to mate that the computer will search. found.
NEXT PIECE
dEd;
dEd;
appears if no mate is
dEd;dEd;
and
LAST PIECE
to
Basic OperationBasic Operation
.GXGN
C7j;ý'
C7j;ý'
C7j;ý'C7j;ý' C7j;ý(
C7j;ý(
C7j;ý(C7j;ý(
17
Sound Options
.GXGN
C7j;ý)
C7j;ý)
C7j;ý)C7j;ý) C7j;ý*
C7j;ý*
C7j;ý*C7j;ý* C7j;ý+
C7j;ý+
C7j;ý+C7j;ý+ C7j;ý,
C7j;ý,
C7j;ý,C7j;ý, C7j;ý-
C7j;ý-
C7j;ý-C7j;ý­C7j;ý.
C7j;ý.
C7j;ý.C7j;ý.
%JCPIKPI"VJG".GXGN
To change the currently selected level, press
SETUP-/LEVEL LAST PIECE
repeatedly press advance or go back to the next level type. Then repeatedly press
7777
(average), or
, repeatedly press
to advance or go back one level then
NEXT MOVE
OPTIONS
>>>>
(hard) for the level you selected.
NEXT PIECE
LAST MOVE
or
to select
;;;;
(easy),
or
to
5170&"126+105
52''%*
You can set the computer so it speaks only during important game events (such as “Check”).
18
SHIFT
CeZ;(
1. Press
2. Press
NEXT MOVE
3. Repeatedly press
Ed
Ed
until
EdEd
4. Press
CeZ;(
.
OPTIONS/MOVE
until
disappears.
CLEAR/ON
appears.
CeZ;(CeZ;(
IF;9>
IF;9>
IF;9>IF;9>
LAST PIECE
to return to the game.
then repeatedly press
appears.
NEXT PIECE
or
5170&"'(('%65
You can turn the compu ter’ s s ou nd e ffec ts on or of f.
SHIFT
CeZ;(
CeZ;(
1. Press
.
CeZ;(CeZ;(
appears.
2. Press
NEXT MOVE
OPTIONS/MOVE
IdZ;<
IdZ;<
until
IdZ;<IdZ;<
then repeatedly press
appears.
3. Repeatedly press
Ed
Ed
until
disappears.
EdEd
4. Press
CLEAR/ON
LAST PIECE
to return to the game.
NEXT PIECE
or
/18'"#00170%'/'065
You can set the computer so it does not announce the move it is going to make.
SHIFT
CeZ;(
1. Press
2. Press
NEXT MOVE
3. Repeatedly press
Ed
Ed
until
EdEd
4. Press
CeZ;(
.
appears.
CeZ;(CeZ;(
OPTIONS/MOVE
7dd9
7dd9
until
7dd97dd9
LAST PIECE
disappears.
CLEAR/ON
to return to the game.
then repeatedly press
appears.
NEXT PIECE
or
5170&
You can set the computer so it turns off most of its sounds except important messages.
SHIFT
CeZ;(
1. Press
2. Press
NEXT MOVE
CeZ;(
.
appears.
CeZ;(CeZ;(
OPTIONS/MOVE
IEKD:ý
IEKD:ý
until
IEKD:ýIEKD:ý
then repeatedly press
appears.
±
Sound Options
3. Repeatedly press
Ed
Ed
until
disappears.
EdEd
4. Press
CLEAR/ON
LAST PIECE
to return to the game.
NEXT PIECE
or
19
#&8#0%'&"%*'55" (70%6+105
/18'"5%14'"&+52.#;
The computer normally shows the sequence num­ber of the current move. Follow these steps to set the computer so it shows a score based on the computer’s evaluati on of the current boa rd posi tion.
SHIFT
CeZ;(
CeZ;(
1. Press
.
CeZ;(CeZ;(
appears.
Advanced Chess Functions
2. Press
3. Repeatedly press
4. Press
OPTIONS/MOVE
NEXT MOVE
ED
ED
appears.
until
EDED
CLEAR/ON
until
then repeatedly press
I9Eh;
I9Eh;
appears.
I9Eh;I9Eh;
LAST PIECE
to return to the game.
NEXT PIECE
or
416#6+0)"+0(14/#6+10"&+52.#;
You can set the display to show information while the computer is calculating its move, including the score, depth of search (number of moves the com­puter is thinking ahead), the best move the comput­er is considering, and a count up timer.
SHIFT
CeZ;(
CeZ;(
1. Press
2. Press
NEXT MOVE
3. Repeatedly press until
4. Press
.
OPTIONS/MOVE
until
ED
ED
appears.
EDED
CLEAR/ON
appears.
CeZ;(CeZ;(
then repeatedly press
?d<E
?d<E
appears.
?d<E?d<E
LAST PIECE
to return to the game.
NEXT PIECE
or
5'.'%6+0)"%1/2'6+6+10"2#+45
The computer lets you select the competition pairs so that you can play against the computer, another person or let the computer play against itself.
20
1. Press
SHIFT
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
appears.
2. Press
3. Select an option from the following table,
Set the computer to play against itself. &
OPTIONS/MOVE
NEXT MOVE
repeatedly press until the number in the table appears, then press
Play against another person.
Play against the computer. '
until
CLEAR/ON
6Q 5GNGEV
then repeatedly press
FB7Oh
FB7Oh
appears.
FB7OhFB7Oh
LAST PIECE
.
NEXT PIECE
or
(((( '
''
&
&&
2NC[KPI"#ICKPUV"#PQVJGT"2GTUQP
3333
appears when you set the computer so you can play against another per son. Make your move then let the other person make a move.
2NC[KPI"#ICKPUV"VJG"%QORWVGT
The computer is preset to play against a human opponent.
5GVVKPI"VJG"%QORWVGT"VQ"2NC[" #ICKPUV"+VUGNH
OPTIONS/MOVE
Press play against itself. Press any time to stop auto play.
twice to set the computer to
OPTIONS/MOVE
again at
Advanced Chess Functions
4#6+0)5
8KGYKPI";QWT"4CVKPI
To view your rating, p res s
OFF
. Your current rating appears.
SHIFT
then press
5GVVKPI"C"4CVKPI
To change your rating, you must complete a rated game on a tournament or sudden death level. This
RATING/
21
"+/2146#06"
#
If you attempt to use the hint, setup, or undo options or press NEW GAME during a rated game, the computer asks you “Are You Sure?” and indicates which result (draw, win, or loss) would be scored if you confirmed your selection.
"016'"±"
Advanced Chess Functions
±
During a rated game, the computer will resign if you are winning by 9 or more points by saying “Are You Sure I Lose?” Then, the computer waits for you to press NEW GAME/ REPEAT before it resigns.
#
lets you experience what it is like to play a game against an opponent i n a rated tournam ent. In rated tournaments, a chess cloc k is always used so that you play your moves within agreed-upon time limits.
±ý
#"
When you are ready to play a rated game, follow these steps to set your rating.
SHIFT
CeZ;(
CeZ;(
1. Press
2. Press
NEXT MOVE
3. Repeatedly press until
4. Press
5. Select the tournament or sudden death level you wish to play against.
EEEE
When rated. Since the game you are playing is rated, you cannot ask for a hint, nor undo a bad move, nor use setup to improve your position. You also cannot press rated game.
appears during a game, that game can be
NEW GAME/REPEAT
.
OPTIONS/MOVE
until
Ed
Ed
appears.
EdEd
CLEAR/ON
CeZ;(CeZ;(
h7J;
h7J;
h7J;h7J;
.
appears.
then repeatedly press
appears.
LAST PIECE
to start over during a
NEXT PIECE
or
22
75+0)"%1#%*
You can set the computer so it says “Warning” and
éééé
displays safely take.
1. Press
2. Press
3. Repeatedly press
4. Press
(threat) if it thinks you have a piece it can
SHIFT
CeZ;(
CeZ;(
OPTIONS/MOVE
NEXT MOVE
ED
ED
until
appears.
EDED
CLEAR/ON
.
until
CeZ;(CeZ;(
9E79>
9E79>
9E79>9E79>
.
appears.
then repeatedly press
appears.
LAST PIECE
NEXT PIECE
or
75+0)"12'0+0)"$11-5
±
"016'"±"
• You cannot select an opening book during a game.
• If you want to make your own move at the beginning of the game, set the computer to play against another person (see “Using Teaching Modes” on Page 24), enter moves for both sides until you reach the opening position you want to practice, then set the computer so you are playing against the computer.
The computer’s opening book memory contains over 3000 opening book moves and 32 major open­ing strategies so the computer can respond more rapidly during a game’s opening moves. You can i n­fluence the computer’s play by selecting any of these options. When you select an option, the com­puter selects positions only from that option.
SHIFT
CeZ;(
1. Press
CeZ;(
.
CeZ;(CeZ;(
appears.
±
2. Press
OPTIONS/MOVE
NEXT MOVE
until
3. Repeatedly press
then repeatedly press
EF;D
EF;D
appears.
EF;DEF;D
LAST PIECE
NEXT PIECE
or
to select one of the following opening books.
0WODGT 1R GPKPI"$QQM"0COG
1 Ruy Lopez, Open Defense 2 Ruy Lopez, Zaitsev Defense 3 Ruy Lopez, Exchange 4 Scotch Game 5 Scotch Four Knights 6 Gluoco Piano 7 Two Knights Defense 8 Four Knights 9 Petroff’s Defense
10 Sicilian Alapin Variat ion
11 Sicilian, Najdorf V ariation 12 Sicilian, Dragon Variation 13 Sicilian, Keres Attack 14 Caro-Kann Defense 15 Panov-Botvinnik Attack 16 Caro-Kann Exchange Variant 17 Queen’s Gambit Declined 18 Lasker Defense, Queen Gambit Declined 19 Queen Gambit Declined Exchange Variant 20 Slac Defense
Advanced Chess Functions
23
Advanced Chess Functions
0WODGT 1R GPKPI"$QQM"0COG
21 Queen’s Gambit Accepted 22 Nimzo-Indian Defense, Classical Variant 23 Nimzo-Indian Defense, Rubinstein Variant 24 Semi-Slav Defense 25 Queen’s Indian Defense 26 Queen’s Indian Defense, Petrosian Variant 27 Bogolubow Indian Defense 28 Catalan 29 Gruenfeld Defense 30 King’s Indian Defense 31 Modern Benoni Defense 32 Benko Gambit
24
4. Press
CLEAR/ON
to return to the game.
If your move is not the correct ope nin g mo ve, an er­ror beep sounds. To learn the correct move, press
SETUP+/HINT
EF;d
EF;d
appears when th e comp uter m akes i ts move to
EF;dEF;d
indicate that there is another opening move. If
. The computer shows you the move.
EF;d
EF;d
EF;dEF;d
does not appear, you can continue normal play.
75+0)"6'#%*+0)"/1&'5
Your computer has eight built-in teaching modes that you can use to help you learn how to check­mate an opponent’s king. Your computer includes the following teaching modes.
• Kings, pawns
• Kings, pawns, knights
• Kings, pawns, bishops
• Kings, pawns, rooks
• Kings, pawns, queens
• Kings, white bishops
• Kings, white rooks
• Kings, white queen
In the teaching mode, the computer sets up the dis-
±
"016'"±"
You cannot select a teaching mode during a game.
play to simulate a real game where both the black and white kings and other pieces are in their start­ing positions. This lets you play a game using only the pieces you set up, making it easy to see only the strengths and weaknesses of the piece you se­lected without being distracted by other pieces.
SHIFT
CEZ;(
1. Press
CEZ;(
.
CEZ;(CEZ;(
appears.
±
2. Press
OPTIONS/MOVE
NEXT MOVE
until
3. Repeatedly press
then repeatedly press
Jh7?d
Jh7?d
appears.
Jh7?dJh7?d
NEXT PIECE
LAST PIECE
or
until the teaching mode you want appears.
4. Press
CLEAR/ON
to start the game.
75+0)"241$.'/"5'672
You can add a piece, remove a piece or change the position of any piece on the chessboard when it is your turn to move by using the setup mode.
To remove a piece on the chessboard, press
SETUP-/LEVEL
then
SETUP+/HINT
or
. Press the di­rectional button to the square with the piece you want to remove, then press
CLEAR/ON
to resume the game.
OPTIONS/MOVE
To add a piece on the chessboard, press then press
SETUP +/HINT
SETUP-/LEVEL
or the directional buttons to the square you want to add piece. T hen repeate dly press
SETUP +/HINT
select which kind of piece you want to add. Press
OPTIONS/MOVE
to confirm. Press
CLEAR/ON
sume the game.
SHIFT
. Press
SHIFT
. Press
to re-
to
Advanced Chess Functions
To change any piece on the chessboard, press
SHIFT
SETUP +/HINT
then
SETUP -/LEVEL
or
. Press the directional buttons to the square with the piece you want to change. Then repeatedly press
UP+/HINT
SETUP -/LEVEL
or
to select which kind of
SET-
25
"016'"±"
±
• The computer sounds an error message if it detects any illegal settings.
• You cannot exit this mode unless there is a white king and a black king on the board.
Advanced Chess Functions
piece you want to change to. Pres s to confirm. Press
CLEAR/ON
OPTIONS/MOVE
to resume the game.
%NGCTKPI"VJG"$QCTF12NCEKPI"2KGEGU
You can clear all piec es from the chessboard then
then
9Bh8h
9Bh8h
9Bh8h9Bh8h
±
(clear
I[jKF
I[jKF
.
I[jKFI[jKF
select and set pieces where you want them.
SHIFT
CEZ;(
1. Press
2. Repeatedly press repeatedly press
CEZ;(
.
CEZ;(CEZ;(
OPTIONS/MOVE
NEXT MOVE
appears.
until board) appears. The board is cleared of all pieces.
3. Press
SETUP +/HINT
SETUP –/LEVEL
or
appears and a white king flashes.
4. Repeatedly press
NEXT PIECE
NEXT MOVE, LAST MOVE
LAST PIECE
, and
to move the
piece to the square you want.
5. Repeatedly press
LEVEL
to select the piece you want to place.
SETUP +/HINT
6. If necessary, repeatedly press
SETUP –/
or
/UNDO
change the color of the piece you want to place, then press
OPTIONS/MOVE
to confirm
the piece.
7. Press
NEXT MOVE, LAST MOVE, NEXT PIECE
LAST PIECE.
or
Another piece appears.
8. Repeat Steps 4–7 to add additional pieces to the board.
9. Once you have placed all the pieces you want,
CLEAR/ON
press
to start the game.
To change the color of the side to move, press
SHIFT
, then either
UNDO
to change the side to move, then press
CLEAR/ON
SETUP
to continue.
button, then press
±
,
to
,
/
26
6417$.'5*116+0)
2TQDNGO 4GOGF[
The display is dim or blank, or the computer does not work.
The computer does not make a move.
The computer does not accept a legal move.
You cannot resume the current game.
The computer makes instant or irrational moves.
The computer is set to play itself, but the com­puter makes a counter­move after you play a different game.
During a game, the com­puter does not speak.
Press the RESET hole to clear the display.
Check the batteries. Make sure the computer is
not set to play itself. See “Using Teaching Modes” on Page 24.
Press OPTIONS/MOVE to interrupt the computer.
If you are playing at Level
<0>_0d<
<0>_0d<, the computer might
<0>_0d<<0>_0d<
take a long time to make a move. This is not a malfunc­tion.
Verify that a move you made was a legal move.
Press OPTIONS/MOVE to interrupt the computer.
Check the level and fill the blank with the allowable color code.
Press SHIFT then NEW GAME/REPEAT to start a new game.
Press the RESET hole to reset the computer.
Check the batteries. Make sure the computer is
set to play itself. See “Using Teaching Modes” on Page 24.
The computer’s sound is off. Turn on the sound. See “Sound” on Page 19.
Troubleshooting
27
%#4'
Keep the computer dry; if it gets wet, wipe it dry immediately. Use and store the computer only in normal temperature environ ments. Handle the computer care­fully; do not drop it. Keep th e computer awa y from dust an d dirt, and wipe it with a damp cloth occasionally to keep it looking new.
Modifying or tampering with the computer’s internal components can caus e a malfunction and invalidate its warranty. If your computer is not performing as it should, take it to your local RadioShack store for assistance.
Limited Ninety-Day Warranty
This product is warra nted by RadioShack against ma nufacturing defects in materi al and work­manship under normal use for ninety (90) days from the date of purchase from RadioShack com­pany-owned stores and authorized RadioShack franchisees and dealers. EXCEPT AS PROVIDED HEREIN, RadioShack MAKES NO EXPRESS WARRANTIES AND ANY IMPLIED WARRANTIES, INCLUDING THOSE OF MERCHANTABILITY AND FITNESS FOR A PARTICU­LAR PURPOSE, ARE LIMITED IN DURATION TO THE DURATION OF THE WRITTEN LIMITED WARRANTIES CONTAINED HEREIN. EXCEPT AS PROVIDED HEREIN, RadioShack SHALL HAVE NO LIABILITY OR RESPONSIBILITY TO CUSTOMER OR ANY OTHER PERSON OR ENTITY WITH RESPECT TO ANY LIABILITY, LOSS OR DAMAGE CAUSED DIRECTLY OR IN­DIRECTLY BY USE OR PERFORMANCE OF THE PRODUCT OR ARISING OUT OF ANY BREACH OF THIS WARRANTY, INCLUDING, BUT NOT LIMITED TO, ANY DAMAGES RE­SULTING FROM INCONVENIENCE, LOSS OF TIME, DATA, PROPERTY, REVENUE, OR PROFIT OR ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, EVEN IF RadioShack HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Some states do not allow limitations on how long an implied warranty lasts or the exclusion or lim­itation of incidental or consequential damages, so the above limitations or exclusions may not ap­ply to you. In the event of a product defect during the warranty period, take the product and the RadioShack sales receipt as proof of purchase d ate to any RadioSh ack store. RadioShack will, at its option, unless otherwise provided by law: (a) correct the defect by product repair without charge for parts and labor; (b) rep lace the pro duct with one of the same or similar design ; or (c) refund the pur­chase price. All repla ced parts and pro ducts, and produ cts on which a refun d is made, become the property of Radio Shack. New or reconditioned par ts an d pr odu cts ma y be u s ed in the pe rfo r­mance of warranty s ervice. Repaired or replaced parts and products are warrante d for the re­mainder of the original warranty period. You will be charged for repair or replacement of the product made after the expiration of the warranty period. This warranty does not co ver: (a) damage or failure caus ed by or attributable to acts of God, abuse, accident, misuse , improper or abnormal usag e, failure to follo w instruction s, improper i n­stallation or mainten anc e, alt era tion, lightning or other incide nce of exce ss voltage or current; (b) any repairs other than those provided by a RadioShack Author ized Service Facility; (c) consum­ables such as fuses or batteries ; (d) cosmetic dama ge; (e) transpo rtation, shipping or insurance costs; or (f) costs of product removal, installation, set-up service adjustment or reinstallation. This warranty gives you specific legal rights, and you may also ha ve ot her ri gh ts whic h vary fr om state to state.
RadioShack Customer Relations, 200 Taylor Street, 6th Floor, Fort Worth, TX 76102
12/99
RadioShack Corporation Fort Worth, Texas 76102
60-2846
07A02
Printed in Hong Kong
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