OWNER’S MANUAL —
Please read before using this equipment.
Speaking Function
—
you hear the computer
announce its moves,
Liquid Crystal Display
move, piece position and verification, level,
position set up, and chess clock information.
letting you play it more
naturally.
8 Teaching Modes
— help you learn
how to checkmate
an opponent’s king.
136 Playing Levels
— let you
match the level o f difficul ty to your
skill level.
Chess Clocks
— show the elapsed
time for each move during a game
or the total game time.
60-2846
— shows current
Opponent Selection
against the computer or another person, or have the computer play itself.
32 Opening Book Library
most major opening strategies, so the
computer can respond more rapidly during a game’s opening moves. This
speeds up play and helps you play more
professionally.
— lets you play
— contains
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If an icon appears at the end of a paragraph, go to the box on that
page with the corresponding icon for pertinent information.
• Use only fresh batteries
of the required size and
recommended type.
• Do not mix old and new
batteries, different types
of batteries (standard,
alkaline, or
rechargeable), or
rechargeable batteries of
different capacities.
• If you do not plan to use
the computer for a month
or more, remove the
batteries. Batteries can
leak chemicals that can
destroy electronic parts.
.
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Your RadioShack Talking E-Chess comp uter is one
of the most versatile chess computers available.
Your computer can play chess at a rating of 1750.
More of the computer's features include:
Undo
— lets you take back the previous move, to
help you improve your game.
Rule Enforcement
— the compute r prev ents ill egal
moves like a game referee, to help beginners learn
the rules.
Power Off Option
— lets you turn o ff the computer
without interrupting the game in progress, so you
can continue playing lat er.
Help
— shows you all legal moves you can make
during a game.
Move Suggestion
— lets you ask the computer to
suggest your next move, teaching you the best response to an opponent’s move.
Problem Setup
— lets you set up special chess
problems so you can practice solving problems
published in newsp apers, chess lit erature, or histor y
books.
We recommend that you read these instructions
thoroughly before you use your computer.
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Your computer requires th ree AA b atte ries (n ot su pplied) for power. For the best performance and
longest life, we recommend RadioShack alkaline
batteries.
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2
1. To save the current game and turn off the
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If you are replacing the
computer’s batteries, make
sure you turn off the
computer before opening
the battery compartment
cover. This saves the
current game in the
computer. Your computer
saves any games in its
memory for about 30
seconds after you remove
the batteries.
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Dispose of old batteries
promptly and properly. Do
not burn or bury them.
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The green squares are
referred to as “black”
throughout the rest of this
manual.
computer, press
2. Use a Phillips s crew driv er to re mo ve the screw
from the battery compartme nt cover , the n lift off
the cover.
3. Place the batteries in the compartment as
indicated by the polarity symbols (+ and –)
marked inside.
4. Replace the cover and s ecu re it with the screw.
When the display dims, the sound becomes weak
or distorted, or the computer stops operating properly, replace the batteries.
RATING/OFF
Rý
.
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If your computer does not work properly after you
replace the batteries, insert a pointed object, such
as a straightened pa per clip, int o the
the front of the computer. The computer sounds a
&'ý9>;II
message and
puter clears any game stored.
&'ý9>;II
&'ý9>;II&'ý9>;II
appears. Resetting the com-
RESET
hole on
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Sound Effects .............. 18
Move Announcements 19
Sound .......................... 19
Advanced
Chess Functions ............ 20
Move Score Display .... 20
Rotating Information
Display ........................ 20
Selecting
Competition Pairs ........ 20
Ratings .. .. .................... 21
Using Coach ............... 22
Using Opening Books . 23
Using
Teaching Modes .......... 24
Using Problem Setup .. 25
Troubleshooting .............. 27
Care ................ . ........... 28
Basic Chess Instructions
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Following international chess notation, the chess
board is made up of 8 verti ca l rows ca lled files, and
8 horizontal rows called ranks.
Each file (left to right) is des ignated b y a letter of the
alphabet (A through H), and consists of 8 squares
alternately colored green and white.
Each rank (bottom to top) is designated by a number (1 through 8), and also consists of 8 squares alternately colored green and white.
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3
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You can set up any pieces
you want in any legal order
with the computer’s teaching
mode (see “Using Teaching
Modes” on Page 24).
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There are 16 white and 16 black pieces, 32 in all.
Each color has these pieces.
Each kind of piece moves in a different way.
±
Basic Chess Instructions
«#/ ª
squares verticall y or horizontally, but it cannot move
through a square occupied by another piece.
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pattern. It moves 2 squares horizontally or vertically, then moves 1 additional sq uare at a right angle
from its first move. At the end of it s move, th e knight
must land on a square of a different color than the
one it started from. The knigh t can mov e even if t he
squares it moves through are occupied. (It is the
only piece that can “jump” another piece.)
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diagonally, but it cannot move through a square
occupied by another piece.
(rook)
(knight)
(bishop)
— can move any number of
— moves in an L-shaped
— can move any numbe r of squa res
4
-#/ ¨
squares vertically, horizontally, or diagonally. (The
queen's moves are a combination of the rook's and
bishop's moves .) The quee n cannot m ove through a
square occupied by another piece.
(queen)
— can move any number of
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horizontally, or diagonally.
§
directly forward, except when capturing another
piece. It captures a piece by moving diagonally forward 1 square, except when capturing
(See “Capturing
moves from its original position, it can move 1 or 2
squares forward. On subs equen t mov es, it can on ly
move 1 square.
A pawn can be promoted to a h igh er-ra nk ing pie ce.
See “Promoting a Pawn” on Page 6.
#
/ ¦
(king)
— can move only 1 squa re vertically,
(pawn)
— can move only 1 (or 2) squares
En Passant
” on Page 6). When it
en passant
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The object of the g am e is t o position your pieces so
your next move would capture the opponent's king,
and your opponent cannot move, protect the king,
or capture your piece. This is called checkmate.
Basic Chess Instructions
.
5
Here's an example of an
en passant
The white pawn advances from E4 to E5. The
black pawn is still in its
original position (D7).
Basic Chess Instructions
The black pawn advances from D7 to D5.
capture.
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Check occurs when a
player's piece directly
threatens to capture the
opponent's king, but the
opponent can move the
king, or another piece, to
escape capture.
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To capture a piece, you move your piece into the
square occupied by the piece you are capturing,
except when capturing an opponent's pawn
en passant
Remove the captured piece from the board.
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A pawn can capture an opponent's pawn that has
just moved 2 squares from its original position.
Whenever your pawn is on your fifth rank, and your
opponent moves 2 spaces to the same rank adjacent to your pawn, then you can decl are
and move to y our si xth ra nk im medi ately behin d the
pawn, then capture the pawn.
(see “Capturing
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En Passant
”).
en passant
The white pawn advances to D6 (one square behind the black pawn’s
position). The black pawn
is captured by the white
pawn, even though the
exact square it is on is not
occupied by the white pawn.
6
2TQOQVKPI"C"2CYP
If your pawn advances to the eighth rank, you can
promote it to a queen or another piece, even if the
queen or other piece is still on the board.
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Castling protects the
king from a potential
check or checkmate situation by hiding it behind a fortified position
or moving it out of immediate danger of
attack. You can castle
if:
• The king has not moved from his origina l
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If the computer is thinking, it
might not turn off when you
press RATING/OFF. If this
happens, press OPTIONS/MOVE to force the
computer to make its move,
then press RATING/OFF.
position.
• The rook that you want to move by cast ling has
not moved from its original position .
• The king is not placed in check on its current
square, the square to which it is going, or a
square it passes over.
• The squares between the king and the rook are
not occupied.
If a rook is on the same side of the board as the
king's square, this is called a
the rook is on the same side of the board as the
queen's square, this is called a
In castling, the king moves 2 squares in the
direction of either rook. The rook that is closest to
the king after the king has m oved n ow move s to th e
square right next to and on the other side of the
king. Castling counts as 1 move.
king's side castle
queen's side castle
. If
.
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CLEAR/ON
Press
to turn on the computer.
"
To save the current game and turn off the
80;&0&'
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80;&0&'80;&0&'
again.
RATING/OFF
RESET
. For more information, see
computer, press
If you replace the batteries without saving the cur-
rent game or p ress
self to a new game. After that, the computer resets
itself to Level
“Chess Play Levels” on Page 11.
The computer stores all of the game positions and
any settings you set up.
To continue playing the current game, press
CLEAR/ON
.
#
, the computer resets it-
Basic OperationBasic Operation
7
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°°°°
If the next move you make
will capture one of your
opponent’s pieces, press
LAST MOVE instead of
NEXT MOVE. The
computer displays each
move your piece can make
that would result in the
capture of your opponent’s
piece, than any other legal
moves your piece can
make.
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• On the display,indicates it is white's turn
to move, while
indicates it is black's turn
to move.
• You cannot enter a
command before the
computer makes its
move.
• To select a different
Basic Operation
piece after you pressed
LAST MOVE or NEXT
MOVE in this step,
repeat Steps 1 and 2.
• The computer might
respond instantly, so you
might not see
flash and the
game timer count up.
• If you do not want to wait
for the computer to
calculate its move, you
can press OPTIONS/MOVE to force the
computer to make a
move.
°°°°
"
The computer always starts a new game with you
playing the white pieces and your oppo nen t pl ay ing
the black pieces.
To start a new ga me and erase any game stored in
memory, press
&'ý9>;II
&'ý9>;II
&'ý9>;II&'ý9>;II
appears and the computer announces
SHIFT
NEW GAME/REPEAT.
then
“New Game.”
'06'4+0)"/18'5
Playing chess against the computer is like playing
with a human opponent — you make your move,
and the computer responds with its move .
Making a move involves a FROM square and a TO
square. The FROM sq uare is the cu rrent loc ation o f
the piece you plan t o mov e; the TO square is wh ere
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you are moving the piece.
1. When it is your turn to move, repeatedly press
NEXT PIECE
LAST PIECE
or
you want to move. The piece alternately
flashes on its FROM square an d one of its lega l
destinations.
2. If the move that appears is not the one you
want, repeatedly press
MOVE
to select other legal move s for the piece.
±
3. Press
OPTIONS/MOVE
move.flashes to indicate it is the
computer’s turn, and the game timer counts up
while the computer plans its move.
To select a different move after you press
OPTIONS/MOVE
in this step, you must wait for
the computer to make its move, then press
/UNDO
to take back the computer’s
move. Press
your previous move.
°°°°
to select the piece
NEXT MOVE
to make your
/UNDO
again to take back
or
LAST
8
4. Once the computer has determined its move,
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The game timer continues
to count while you press
SETUP +/HINT.
the piece it selects to move flashes on its
FROM square and TO square alternatively,
then stops on its TO square. The computer
displays to indicate it is your turn to
move, and the game timer continues to count
up.
*#8+0)"6*'"%1/276'4"57))'56"
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The computer can suggest moves for you during a
game.
To view the move the computer suggests for you,
SETUP +/HINT
press
displays the move it suggests. Press
MOVE
to make the move the computer suggested,
or repeatedly press
select another move and continue the game.
during your turn. The comp ute r
OPTIONS/
NEXT PIECE
LAST PIECE
or
to
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1/276'4
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The computer is set so you play the white pieces
and it plays the black pieces. You can change colors with the computer so it plays the white pieces
and you play the black pieces.
To change colors before you begin a game, press
OPTIONS/MOVE
press
The game timer counts up and flashes while
the computer takes back its last move. Then yo u
can take over and enter moves for the computer's
side and continue to play the same game.
. To change colors during a game,
/UNDO
when it is your turn to move.
70&1+0)"/18'5
This function lets you take back any move made by
you or the computer after the move has been completed.
Basic OperationBasic Operation
9
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