Radio Shack LK-1500 User Manual

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LK-1500 Light-Up General MIDI Keyboard
42-4069
Owner’s Manual
Please read before using this equipment.
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C 2004 RadioShack Corporation.
Todos los derechos reservados.
RadioShack y RadioShack.com son marcas comerciales empleadas por RadioShack Corporation.
649U-S-002A
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Safety Precautions
Congratulations on your selection of the RadioShack electronic musical instrument.
• Before using the instrument, be sure to carefully read through the instructions contained in this manual.
• Please keep all information for future reference.
Symbols
Various symbols are used in this Owner’s Manual and on the product itself to ensure that the product is used safely and correctly, and to prevent injury to the user and other persons as well as damage to property. Those symbols along with their meanings are shown below.
DANGER
This symbol indicates information that, if ignored or applied incorrectly, creates the danger of death or serious personal injury.
WARNING
This indication stipulates matters that have the risk of causing death or serious injury if the product is operated incorrectly while ignoring this indication.
Symbol Examples
This triangle symbol ( ) means that the user should be careful. (The example at left indicates electrical shock caution.)
This circle with a line through it ( means that the indicated action must not be performed. Indications within or nearby this symbol are specifically prohibited. (The example at left indicates that disassembly is prohibited.)
The black dot ( indicated action must be performed. Indications within this symbol are actions that are specifically instructed to be performed. (The example at left indicates that the power plug must be unplugged from the electrical socket.)
)
) means that the
CAUTION
This indication stipulates matters that have the risk of causing injury as well as matters for which there is the likelihood of occurrence of physical damage only if the product is operated incorrectly while ignoring this indication.
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Safety Precautions
DANGER
Alkaline Batteries
Perform the following steps immediately if fluid leaking from alkaline batteries ever gets into your eyes.
1. Do not rub your eyes! Rinse them with water.
2. Contact your physician immediately.
Leaving alkaline battery fluid in your eyes can lead to loss of sight.
WARNING
Smoke, Strange Odor, Overheating
Continued use of the product while it is emitting smoke, a strange odor, or heat creates the risk of fire and electric shock. Take the following steps immediately.
1. Turn off power.
2. If you are using the AC adaptor for power, unplug it from the wall outlet.
3. Contact your original retailer or local RadioShack store.
AC Adaptor
Misuse of the AC adaptor creates the risk of fire and electric shock. Always make sure you observe the following precautions.
• Be sure to use only the AC adaptor
that is specified for this product.
• Use only a power source whose
voltage is within the rating marked on the AC adaptor.
• Do not overload electrical outlets and
extension cords.
Misuse of the AC adaptor’s electric cord can damage or break it, creating the risk of fire and electric shock. Always make sure you observe the following precautions.
• Never place heavy objects on the cord
or subject it to heat.
• Never try to modify the cord or subject
it to excessive bending.
• Never twist or stretch the cord.
• Should the electric cord or plug
become damaged, contact your original retailer or local RadioShack store.
Never touch the AC adapter while your hands are wet. Doing so creates the risk of electric shock.
Use the AC adaptor where it will not be splashed with water. Water creates the risk of fire and electric shock.
Do not place a vase or any other container filled with liquid on top of the AC adaptor. Water creates the risk of fire and electric shock.
Batteries
Misuse of batteries can cause them to leak, resulting in damage to nearby objects, or to explode, creating the risk of fire and personal injury. Always make sure you observe the following precautions.
• Never try to take batteries apart or allow them to become shorted.
• Never expose batteries to heat or dispose of them by incineration.
• Never mix old batteries with new ones.
• Never mix batteries of different types.
• Do not charge the batteries.
• Make sure the positive (+) and negative (–) ends of the batteries are facing correctly.
Do not incinerate the product.
Never throw the product into fire. Doing so can cause it to explode, creating the risk of fire and personal injury.
Water and Foreign Matter
Water, other liquids, and foreign matter (such as pieces of metal) getting into the product create the risk of fire and electric shock. Take the following steps immediately.
1. Turn off power.
2. If you are using the AC adaptor for power, unplug it from the wall outlet.
3. Contact your original retailer or local RadioShack store.
Disassembly and Modification
Never try to take this product apart or modify it in any way. Doing so creates the risk of electric shock, burn injury, or other personal injury. Leave all internal inspection, adjustment, and maintenance up to your original retailer or local RadioShack store.
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Safety Precautions
Dropping and Impact
Continued use of this product after it has been damaged by dropping or subjecting it to strong impact creates the risk of fire and electric shock. Take the following steps immediately.
1. Turn off power.
2. If you are using the AC adaptor for power, unplug it from the wall outlet.
3. Contact your original retailer or local RadioShack store.
Plastic Bags
Never place the plastic bag the product comes in over your head or in your mouth. Doing so creates the risk of suffocation. Particular care concerning this precaution is required where small children are present.
Keep off of the product.
Climbing onto the product can cause it to tip over or become damaged. Particular care concerning this precaution is required where small children are present.
Location
Avoid locating the product on an unstable stand, on an uneven surface, or any other unstable location. An unstable location can cause the product to fall over, creating the risk of personal injury.
CAUTION
AC Adaptor
Misuse of the AC adaptor creates the risk of fire and electric shock. Always make sure you observe the following precautions.
• Do not locate the electric cord near a
stove or other sources of heat.
• Never pull on the cord when
unplugging from the electrical outlet. Always grasp the AC adaptor when unplugging.
Misuse of the AC adaptor creates the risk of fire and electric shock. Always make sure you observe the following precautions.
• Insert the AC adaptor into the wall
outlet as far as it will go.
• Unplug the AC adaptor from the wall
outlet during lightening storms or before leaving on a trip or other long­term absence.
• At least once a year, unplug the AC
Adaptor from the wall outlet and wipe away any dust that is built up in the area around the prongs of the plug.
Relocating the Product
Before relocating the product, always unplug the AC adaptor from the wall outlet and disconnect all other cables and connecting cords. Leaving cords connected creates the risk of damage to the cords, fire, and electric shock.
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Cleaning
Before cleaning the product, always unplug the AC adaptor from the wall outlet first. Leaving the AC adaptor plugged in creates the risk of damage to the AC adaptor, fire, and electric shock.
Batteries
Misuse of batteries can cause them to leak resulting in damage to nearby objects, or to explode, creating the risk of fire and personal injury. Always make sure you observe the following precautions.
• Use only batteries that are specified for use with this product.
• Remove batteries from the product if you do not plan to use it for a long time.
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Safety Precautions
Connectors
Connect only the specified devices and equipment to the product’s connectors. Connection of a non-specified device or equipment creates the risk of fire and electric shock.
Location
Avoid the following locations for this product. Such locations create the risk of fire and electric shock.
• Areas subject to high humidity or large amounts of dust.
• In food preparation areas or other areas subject to oil smoke.
• Near air conditioning equipment, on a heated carpet, in areas exposed to direct sunlight, inside of a vehicle parked in the sun, or any other area that subjects the product to high temperatures.
Display Screen
• Never push on the display screen’s LCD panel or subject it to strong impact. Doing so can cause the LCD panel’s glass to crack, creating the risk of personal injury.
• Should the LCD panel ever crack or break, never touch the liquid inside of the panel. LCD panel liquid can cause skin irritation.
• Should LCD panel liquid ever get inside your mouth, immediately wash out your mouth with water and contact your physician.
• Should LCD panel liquid ever get into your eyes or onto your skin, rinse with clear water for at least 15 minutes, and then contact a physician.
Sound Volume
Do not listen to music at very loud volumes for long periods. Particular care concerning this precaution is required when using headphones. High volume settings can damage your hearing.
• Should you ever feel any symptoms similar to those described above when using this product, stop using it immediately and contact your physician.
Heavy Objects
Never place heavy object on top of the product. Doing so can make the product top heavy, causing the product to tip over or the object to fall from it, creating the risk of personal injury.
IMPORTANT!
When using batteries, be sure to replace them or shift to one of the alternate power sources whenever you notice any of the following symptoms.
• Dim power supply indicator
• Instrument does not turn on
• Dim, difficult to read display
• Abnormally low speaker/headphone volume
• Distortion of sound output
• Occasional interruption of sound when playing at high volumes
• Sudden power failure when playing at high volumes
• Dimming of the display when playing at high volume
• Continued sound output even after you release a key
• A totally different tone may sound
• Abnormal rhythm pattern and demo tune play
• Abnormally low microphone volume
• Distortion of microphone input
• Dim power supply indicator when a microphone is used
• Sudden power failure when using the microphone
• Dimming of keyboard lights when notes sound
• Loss of power, sound distortion, or low volume when playing from a connected computer
Health Precaution
In extremely rare cases, exposure to strong sudden light or flashing light can cause momentary muscle spasms, loss of consciousness, or other physical problems with some individuals.
• If you suspect that you might be susceptible to any condition such as this, be sure to consult with your physician before using this product.
• Use this product in an area that is well illuminated.
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Main Features
264 tones
A wide selection of tones includes stereo piano and synthesized sounds, drum sets, and much more.
PIANO SONGS button
The touch of a button takes you directly to piano tones and piano lessons.
Advanced 3-Step Lesson System
The 3-Step Lesson System lets you practice at your own pace. The keyboard automatically grades your performances, so you can trace your progress as you improve.
• 3-Step Lesson System: Use any of the keyboard’s built-in tunes and SMF data from a SmartMedia
keyboard keys light to teach you the correct notes. First practice the timing of the notes. Next, play along at your own pace. Soon you will be ready for step three, where you play along at normal speed. * Note that key lights may be difficult to see under direct sunlight or under other very bright lighting.
• Evaluation System: The keyboard can be configured to rate your performances during Step 1, Step 2, and Step 3 lessons by
assigning points. You can even have the keyboard report your points vocally, both part way through and at the end of a lesson.
Sing-along
Simply connect a microphone (not supplied, available at your local RadioShack store) to the microphone jack and you can sing along with the keyboard’s built-in tunes and SMF data from a SmartMediaTM card.
100 built-in tunes, including piano pieces
Built-in tunes are divided into two groups: a SONGS of 65 tunes with Auto Accompaniment, and a PIANO SONGS of 35 piano tunes. You can simply enjoy listening to the built-in tunes, or eliminate the melody part of a SONGS tunes or either hand part of a PIANO SONGS tune, and then play along on the keyboard.
TM
card to learn to play as the
120 rhythms
A selection of rhythms cover rock, pops, jazz and just about any other musical style imaginable.
Auto Accompaniment
Simply play a chord and the corresponding rhythm, bass, and chord parts play along automatically.
Musical Information System
A big LCD screen graphically shows you fingerings and notes, making keyboard play more informative and enjoyable than ever before.
Song Memory function
With lesson recording you can record as you play along with built-in tunes for later playback. Performance recording lets you record your performances, including Auto Accompaniment, in real time. When playing back recorded data, keyboard keys light in time with the melody.
Storing and Playing Back Tune Data You Transferred from Your Computer
You can transfer the SMF data from your computer to the keyboard. Use special software to convert SMF data format and then transfer it to the keyboard.
SmartMediaTM Card Slot
You can load a card with a standard MIDI file (SMF) and play it back on the keyboard.
VIDEO OUT Jack
Connect the keyboard to a TV equipped with a video input jack and you can view lesson information on your TV screen. You can also view lyric data for easy reading during sing along.
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Contents
Safety Precautions .................... E-1
Main Features ............................ E-5
Contents..................................... E-6
General Guide............................ E-8
Attaching the Score Stand ..................... E-10
Quick Reference .......................E-11
To play the keyboard .............................. E-11
Power Supply .......................... E-13
Using batteries ....................................... E-13
Using the AC Adaptor ............................. E-14
Auto Power Off ....................................... E-14
Power On Alert ....................................... E-15
Memory Contents ................................... E-15
Practicing on the Piano .......... E-20
Using the PIANO SONGS Button .......... E-20
Playing a Built-in Tune............ E-21
To play back a SONGS tune .................. E-21
To play back a PIANO SONGS tune ...... E-22
Musical Information System ................... E-22
Adjusting the Tempo ............................... E-22
To pause playback ................................. E-23
To fast reverse ....................................... E-23
To fast forward ....................................... E-23
Looping a Musical Phrase ...................... E-23
To change the melody tone .................... E-24
To play all tunes in succession ............... E-24
Advanced 3-Step Lesson ....... E-25
Evaluation Mode .................................... E-26
Connections ............................ E-16
Phones/Output Jack ............................... E-16
USB port ................................................ E-16
Sustain/Assignable Jack ........................ E-16
Microphone Jack .................................... E-17
VIDEO OUT Jack ................................... E-17
Accessories and Options ....................... E-17
Basic Operations..................... E-18
To play the keyboard .............................. E-18
Selecting a Tone ..................................... E-18
Turning the Key Light System
On and Off.............................................. E-19
Using the Lesson Functions and
Evaluation Mode .................................... E-27
Step 1 – Master the timing. .................... E-27
Step 2 – Master the notes. ..................... E-28
Step 3 – Play at normal speed. .............. E-29
Using the Phrase Practice Mode ........... E-29
Voice Fingering Guide............................ E-30
Using the Metronome ............................. E-30
Using a Microphone for
Sing Along ............................... E-31
Auto Accompaniment ............. E-33
Selecting a Rhythm ................................ E-33
Playing a Rhythm ................................... E-34
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Contents
Using Auto Accompaniment ................... E-34
Using an Intro Pattern ............................ E-37
Using a Fill-in Pattern ............................. E-37
Using a Rhythm Variation....................... E-37
Using a Fill-in Pattern with a
Variation Rhythm .................................... E-38
Synchro Starting Accompaniment with
Rhythm Play ........................................... E-38
Finishing with an Ending Pattern ........... E-38
Song Memory Function .......... E-39
Parts and Tracks .................................... E-39
Recording Play Along with a
Built-in Tune ........................................... E-40
Playing Back a Lesson Recording ......... E-41
Recording a Performance ...................... E-41
Playing Back a Performance
Recording ............................................... E-43
Connection to a Computer ..... E-50
Connecting to a Computer ..................... E-50
Expanding the Selections in the
SONGS Tunes ....................................... E-51
General MIDI Tone ................................. E-51
Changing the Settings ............................ E-51
Messages ............................................... E-53
Using a SmartMedia Card....... E-56
Getting Ready ........................................ E-58
Reading a SmartMedia card .................. E-58
SmartMedia Card Error Messages ........ E-60
Troubleshooting ...................... E-62
Specifications .......................... E-64
Care of your keyboard ............ E-66
Overdubbing a Performance
Recording ............................................... E-44
Deleting a Specific Part/Track ................ E-44
Keyboard Settings .................. E-45
Using Layer ............................................ E-45
Using Split .............................................. E-46
Using Layer and Split Together .............. E-47
Transposing the Keyboard ..................... E-47
Using Touch Response .......................... E-48
Adjusting Accompaniment and
Song Volume.......................................... E-49
Tuning the Keyboard .............................. E-49
Appendix .................................... A-1
Tone List / Note Table ............................... A-1
Drum Assignment List .............................. A-6
FINGERED Chord Chart .......................... A-7
Rhythm List .............................................. A-8
Song List .................................................. A-9
MIDI messages that can be sent and received using the USB port
Company and product names used in this manual may be registered trademarks of others.
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General Guide
3 6 75 0 A8
B C
1 2 4 9
I IJ K L M ON
D E F G H
1
*
*2*
3
TR SQP
U V W X Y Z [ \ ] _ b c d
ea
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General Guide
NOTE
This keyboard has two PLAY/STOP buttons. In this manual, the PLAY/STOP button that is located under the SING ALONG button is indicated as <PLAY/STOP>.
1
MIC VOLUME knob
2
KEY CONTROL/TRANSPOSE buttons
3
SING ALONG button
4
<PLAY/STOP> button
5
SONG MEMORY button
6
FUNCTION button
7
DEMO button
8
KEY LIGHT button
9
DATA ACCESS lamp
0
RHYTHM button
A
TONE button
ADVANCED 3-STEP LESSON SYSTEM
B
PRACTICE PHRASE button
C
SCORING 1 to 3 button
D
STEP 1 to 3 button
E
SPEAK button
F
METRONOME button
G
LEFT button, TRACK 1 button
H
RIGHT button, TRACK 2 button
I
Speaker
J
MIC IN jack
K
RHYTHM list
L
TONE list
M
SONGS/SING ALONG list
N
Display
O
PIANO SONGS list
P
CHORD root names
Q
Percussion instrument list
R
SPLIT button
S
LAYER button
T
Voice 1 to 5 list
U
POWER button
V
Power indicator
W
MAIN VOLUME slider
X
MODE switch
SONG/PIANO SONGS/RHYTHM CONTROLLER
Y
REPEAT button, INTRO button
Z
REW button, NORMAL/FILL-IN button
[
FF button, VARIATION/FILL-IN button
\
PAUSE button, SYNCHRO/ENDING button
]
PLAY/STOP button, START/STOP button
_
Song/PIANO SONGS controller indicator
a
Rhythm controller indicator
b
SONGS button
c
PIANO SONGS button
d
CARD button
e
TEMPO buttons
Controller Indicators
Song/PIANO SONGS controller indicator
Pressing the SONGS, PIANO SONGS, or SING ALONG button, or pressing the DEMO button to start demo tune play causes the Song/PIANO SONGS controller indicator to light. This indicates that buttons Y through ] are currently functioning as playback control buttons.
Rhythm controller indicator
Pressing the RHYTHM button to enter the Rhythm Mode, or pressing the RHYTHM button and then the SONG MEMORY button to enter the Song Memory mode causes the Rhythm controller indicator to light. This indicates that buttons Y through ] are currently functioning as rhythm control buttons.
NOTE
Display examples shown in this Owners Manual are intended for illustrative purposes only. The actual text and values that appear on the display may differ from the examples shown in this Owners Manual.
Viewing a liquid crystal display screen from an angle can change the appearance of display contrast. The display contrast of this keyboard is set to allow easy viewing for a person seated on a chair in front of the keyboard. Note that display contrast is fixed, and cannot be adjusted.
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General Guide
h
*1 Attaching the Score Stand
Insert both ends of the music stand provided with the keyboard into the two holes on the top surface.
*2
f
Number buttons
g
[+]/[–]
buttons
For input of numbers to change a displayed number or setting.
Negative values cannot be input using the number buttons. Use [+] (increase) and [–] (decrease) instead.
*3
Rear Panel
i j k
i
SUSTAIN/ASSIGNABLE JACK
j
DC 9V jack
k
PHONES/OUTPUT jack
h
Card slot
l m
l
USB port
m
VIDEO OUT jack
E-10
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Quick Reference
SONGS
POWER indicator
POWER
This section provides a quick overview of keyboard operation using steps one and two of the 3-step lesson feature.
MODE
PLAY/STOP
To play the keyboard
1
Press the POWER button to turn on power.
This causes the power indicator to light.
Lit
2
Set the MODE switch to NORMAL.
PIANO SONGS
Number buttons
STEP2
STEP1
4
Find the tune you want to play in the SONGS/SING ALONG List, and then use the number buttons to input its two-digit number.
See page A-9 for the SONGS/Sing Along List.
Example: To select 58 ALOHA OE, input 5 and then
8.
AlohaOe
5
Press the STEP 1 button or STEP 2 button.
The keyboard sounds a count beat and waits for you to play something on the keyboard. The keys that you need to press first flash.
6
Play the melody along with the selected tune’s accompaniment.
Play in accordance with the fingerings, notes, and dynamic marks that appear on the display.
FingeringNote pitch
3
Press the SONGS button.
649U-E-013A
AlohaOe
Indicator appears
E-11
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Quick Reference
If you selected lesson Step 1
Play the notes on the keyboard.
Accompaniment (left-hand part) plays in time with
the notes.
With Step 1, the correct melody note is played no matter which keyboard key you press.
If you selected lesson Step 2
Play the correct notes on the keyboard.
Press the keyboard key that lights. Note that with a
Piano Bank tune, the keyboard key light turns off as soon as you press the key.
The keyboard key for the next note you will need to play flashes.
Accompaniment (left-hand part) plays in time with the notes, as long as you press the correct keyboard keys.
7
To stop play at any time, press the PLAY/STOP button.
To play an Etude or Concert Piece tune
1
When you get to step 3 of the above procedure, press the PIANO SONGS button in place of the SONGS button.
Indicator appears
2
Find the tune you want to play in the PIANO SONGS List, and then use the number buttons to input its two-digit number.
See page A-9 for the PIANO SONGS List.
3
Next, continue from step 5 of the above procedure.
E-12
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Power Supply
This keyboard can be powered by current from a standard household wall outlet (using the specified AC adaptor) or by batteries. Always make sure you turn the keyboard off whenever you are not using it.
Using batteries
Always make sure you turn off the keyboard before loading or replacing batteries.
To load batteries
1
Remove the battery compartment cover.
2
Load 6 AA-size batteries into the battery compartment.
Make sure that the positive (+) and negative (–) ends are facing correctly.
3
Insert the tabs on the battery compartment cover into the holes provided and close the cover.
NOTE
The keyboard may not function correctly if you load or replace batteries with power turned on. If this happens, turning the keyboard off and then back on again should return functions back to normal.
Important Battery Information
The following shows the approximate battery life.
Alkaline batteries .................................... 2.5 hours
The above value is standard battery life at normal temperature, with the keyboard volume at medium setting. Temperature extremes or playing at very loud volume settings can shorten battery life.
Any of the following symptoms indicate low battery power. Replace batteries as soon as possible whenever any of the following occurs.
Dim power supply indicator
Instrument does not turn on
Dim, difficult to read display
Abnormally low speaker/headphone volume
Distortion of sound output
Occasional interruption of sound when playing at high
volumes
Sudden power failure when playing at high volumes
Dimming of the display when playing at high volume
Continued sound output even after you release a key
A totally different tone may sound
Abnormal rhythm pattern and demo tune play
Abnormally low microphone volume
Distortion of microphone input
Dim power supply indicator when a microphone is used
Sudden power failure when using the microphone
Dimming of keyboard lights when notes sound
Loss of power, sound distortion, or low volume when
playing from a connected computer
WARNING
Misuse of batteries can cause them to leak, resulting in damage to nearby objects, or to explode, creating the risk of fire and personal injury. Always make sure you observe the following precautions.
Never try to take batteries apart or allow them to become shorted.
Never expose batteries to heat or dispose of them by incineration.
Never mix old batteries with new ones.
Never mix batteries of different types.
Do not charge the batteries.
Make sure the positive (+) and negative () ends of
the batteries are facing correctly.
649U-E-015A
CAUTION
Misuse of batteries can cause them to leak resulting in damage to nearby objects, or to explode, creating the risk of fire and personal injury. Always make sure you observe the following precautions.
Use only batteries that are specified for use with this product.
Remove batteries from the product if you do not plan to use it for a long time.
E-13
Page 16
Power Supply
Using the AC Adaptor
To power the keyboard from an AC outlet, you need an AC adaptor and a size M Adaptaplug available at your local RadioShack store or online www.RadioShack.com).
CAUTION
You must use a class 2 AC power source that supplies 9 V DC and delivers at least 800 mA. Its center tip must be set to negative and its plug must fit the keyboards DC 9 V jack. Using an adaptor that does not meet these specifications could damage the keyboard or the adaptor.
[Rear Panel]
DC 9V jack
Also note the following important warnings and precautions when using the AC adaptor.
WARNING
Misuse of the AC adaptor creates the risk of fire and electric shock. Always make sure you observe the following precautions.
Be sure to use only the AC adaptor that is specified for this product.
Use only a power source whose voltage is within the rating marked on the AC adaptor.
Do not overload electrical outlets and extension cords.
TM
(neither supplied,
AC adaptor
AC outlet
CAUTION
Misuse of the AC adaptor creates the risk of fire and electric shock. Always make sure you observe the following precautions.
Do not locate the electric cord near a stove or other sources of heat.
Never pull on the cord when unplugging from the electrical outlet. Always grasp the AC adaptor when unplugging.
Insert the AC adaptor into the wall outlet as far as it will go.
Unplug the AC adaptor from the wall outlet during lightening storms or before leaving on a trip or other long-term absence.
At least once a year, unplug the AC adaptor from the wall outlet and wipe away any dust that is built up in the area around the prongs of the plug.
IMPORTANT!
Make sure that the keyboard is turned off before connecting or disconnecting the AC adaptor.
Using the AC adaptor for a long time can cause it to become warm to the touch. This is normal and does not indicate malfunction.
Auto Power Off
When you are using battery power, keyboard power turns off automatically whenever you leave it on without performing any operation for about 6 minutes. When this happens, press the POWER button to turn power back on.
NOTE
Auto Power Off is disabled (it does not function) when you are using the AC adaptor to power the keyboard.
Never place heavy objects on the cord or subject it to heat.
Never try to modify the cord or subject it to excessive bending.
Never twist or stretch the cord.
Should the electric cord or plug become damaged,
contact your local RadioShack store.
Never touch the AC adaptor while your hands are wet. Doing so creates the risk of electric shock.
Use the AC adaptor where it will not be splashed with water. Water creates the risk of fire and electric shock.
Do not place a vase or any other container filled with liquid on top of the AC adaptor. Water creates the risk of fire and electric shock.
E-14
To disable Auto Power Off
Hold down the TONE button while turning on the keyboard to disable Auto Power Off.
NOTE
When this function is turned off, the keyboard does not turn off automatically no matter how long it is left with no operation being performed.
Auto Power Off is enabled again when you manually turn off power and then turn it back on again.
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Power On Alert
Keyboard keys light to alert you if you leave power on and do not perform any operation for about 6 minutes. Note that keys light only, and no sound is produced. When this happens, press any button or keyboard key to clear the power on alert.
NOTE
Power on alert operates only when you are powering the keyboard using the AC adaptor. It does not operate when you are using batteries.
To turn off power on alert
1
Press the FUNCTION button a number of times until DEMO 2 appears on the display.
2
Use the [+] and [] buttons to change the setting tooFF”.
3
Press the FUNCTION button to clear the setting screen from the display.
Power Supply
Memory Contents
Even when the keyboard is turned off, song memory contents are retained as long as power is being supplied to the keyboard. Unplugging the AC adaptor when batteries are not loaded or when batteries are dead cuts off the power supply. This causes all keyboard settings to be initialized to the initial factory defaults, and clears all data stored in memory.
Power Requirements
Note the following precautions whenever you want to ensure that current keyboard settings and memory contents are not lost.
Make sure the keyboard is being supplied power through the AC adaptor before replacing its batteries.
Before unplugging the AC adaptor, make sure that fresh batteries are loaded in the keyboard.
Make sure that keyboard power is turned off before replacing batteries or unplugging the AC adaptor.
649U-E-017A
E-15
Page 18
Connections
j
Phones/Output Jack
PREPARATION
Before connecting headphones or other external equipment, be sure to first turn down the volume settings of the keyboard and the connected equipment. You can then adjust volume to the desired level after connections are complete.
[Rear Panel]
PHONES/OUTPUT jack
3
Keyboard amp, guitar amp, etc.
Audio connection
Stereo standard plug
White
2
LEFT
AUX IN or similar terminal
of audio amplifier
Connecting Headphones (Figure 1)
Connecting headphones cuts off output from the keyboard’s built-in speakers, so you can play even late at night without disturbing anyone.
Audio Equipment (Figure 2)
Connect the keyboard to a audio equipment using a commercially available connecting cord with a standard plug on one end and two PIN plugs on the other end. Note that the standard plug you connect to the keyboard must be a stereo plug, otherwise you will be able to output only one of stereo channels. In this configuration, you normally set the input selector of the audio equipment to the terminal (usually marked AUX IN or something similar) where the cord from the keyboard is connected. See the user documentation that comes with your audio equipment for full details.
Musical Instrument Amplifier (Figure 3)
Use a commercially available connecting cord to connect the keyboard to a musical instrument amplifier.
NOTE
Be sure to use a connecting cord that has a stereo standard plug on the end you connect to the keyboard, and a connector that provides dual channel (left and right) input to the amplifier to which you are connecting. The wrong type of connector at either end can cause one of the stereo channels to be lost.
When connected to a musical instrument amplifier, set the volume of the keyboard to a relatively low level and make output volume adjustments using the amplifiers controls.
RIGHT
Red
1
PIN plug
Connection Example
To keyboards PHONES/OUTPUT
ack
Stereo standard plug
PIN plug (red)
PIN plug (white)
PIN jack
INPUT 1
INPUT 2
Standard plug
Keyboard or guitar amp
USB port
You can also connect the keyboard to a computer. See Connecting to a Computer on page E-50 for details.
Sustain/Assignable Jack
You can connect an optional sustain pedal, available at RadioShack website (www.RadioShack.com) or call 1-800-The Shack (843-7422), to the SUSTAIN/ASSIGNABLE jack to enable the capabilities described below.
For details on how to select the pedal function you want, see SUSTAIN/ASSIGNABLE JACK (Default: SUS) on page E-
53.
SUSTAIN/ASSIGNABLE JACK
Sustain Pedal
With piano tones, depressing the pedal causes notes to linger, much like a pianos damper pedal.
With organ tones, depressing the pedal causes notes to continue to sound until the pedal is released.
Sostenuto Pedal
As with the sustain pedal function described above, depressing the sostenuto pedal causes notes to be sustained.
This difference between a sostenuto pedal and sustain pedal is the timing. With a sostenuto pedal, you press the keys and then depress the pedal before you release the keys.
Only the notes that are sounding when the pedal is depressed are sustained.
Soft Pedal
Depressing the pedal softens the sound of the notes being played.
Rhythm Start/Stop Pedal
In this case, the pedal performs the same functions as the START/STOP button.
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Connections
Microphone Jack
You can connect a microphone (not supplied, available at your local RadioShack store) to the microphone jack and sing along with notes played on the keyboard. For details, see Using a Microphone for Sing Along on page E-31.
VIDEO OUT Jack
You con connect the keyboard to a TV equipped with a video input jack, and view lessons*1 and song lyrics*2 on the TV screen.
*1: Lessons using built-in tunes or SMF data *2: Built-in tunes with lyric data or commercially available
SMF data with lyric data
Connecting to a TV
IMPORTANT!
Make sure that both the keyboard and the TV are turned off before connecting them.
Placing the keyboard on top of or too close to the TV can cause problems with the colors that appear on the TV screen. Keep the keyboard away from the TV.
Use the bundled video cable to connect the keyboard to a TV as shown below.
Turn on the TV and perform the required operation to select its video input terminal.
Turn on the keyboard.
IMPORTANT!
See the user documentation that comes with your TV for information about how to configure the required settings.
The supported color system by this keyboard is NTSC.
Images will not appear correctly on the TV screen if its color system does not match the color system of the keyboard. Make sure you check with your retailer before purchasing the keyboard outside of the area where you will normally use it.
Accessories and Options
Use only the accessories and options specified for this keyboard. Use of non-authorized items creates the danger of fire, electrical shock, and personal injury.
[Rear Panel]
VIDEO OUT jack
Turn on the TV and select its video input terminal.
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Bundled video cable
TV / VIDEO
(Example)
To video
input terminal
TV with video input terminal
Video input port
(Yellow)
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Basic Operations
KEY LIGHT
POWER
MAIN VOLUME
This section provides information on performing basic keyboard operations.
MODE
To play the keyboard
1
Press the POWER button to turn the keyboard on.
2
Set the MODE switch to NORMAL.
3
Use the MAIN VOLUME slider to set the volume to a relatively low level.
4
Play something on the keyboard.
TONE
Number buttons
[+] / [–]
2
Press the TONE button.
Indicator appears
3
Use the number buttons to input the three-digit tone number of the tone you want to select.
Example: To select 049 ACOUSTIC BASS, input 0, 4
and then 9.
Selecting a Tone
This keyboard comes with 264 built-in tones. Use the following procedure to select the tone you want.
To select a tone
1
Find the tone you want to use in the TONE List and note its tone number.
Not all of the available tones are shown on the tone list printed on the keyboard console. For a complete list, see the Tone List on page A-1.
If the keyboard is connected to a TV, the tone list appears on the TV screen. For information about connecting to a TV, see VIDEO OUT Jack on page E-17.
Aco .Bsas
NOTE
Always input all three digits for the tone number, including leading zeros (if any). If you input one or two digits and stop, the display will automatically clear your input after a few seconds.
You can also increment the displayed tone number by pressing [+] and decrement it by pressing [–].
When one of the drum sets is selected (tone numbers 256 through 263), each keyboard key is assigned a different percussion sound. See page A-6 for details.
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Basic Operations
Polyphony
The term polyphony refers to the maximum number of notes you can play at the same time. The keyboard has 32-note polyphony, which includes the notes you play as well as the rhythms and auto-accompaniment patterns that are played by the keyboard. This means that when a rhythm or auto­accompaniment pattern is being played by the keyboard, the number of notes (polyphony) available for keyboard play is reduced. Also note that some of the tones offer only 16-note polyphony.
When rhythm or auto accompaniment is playing, the number of sounds simultaneously played is reduced.
Digital Sampling
A number of the tones that are available with this keyboard have been recorded and processed using a technique called digital sampling. To ensure a high level of tonal quality, samples are taken in the low, mid, and high ranges and then combined to provide you with sounds that are amazingly close to the originals. You may notice very slight differences in volume or sound quality for some tones when you play them at different positions on the keyboard. This is an unavoidable result of multiple sampling, and it is not a sign of malfunction.
Turning the Key Light System On and Off
Use the following procedure when you want to turn the key light system on or off.
To turn the key light system on and off
1
Press the KEY LIGHT button to toggle the key light system on and off.
The KEY LIGHT indicator disappears when the key light system is turned off.
NOTE
The key light system is turned on automatically whenever you turn on keyboard power.
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Practicing on the Piano
PLAY/STOP
Using the PIANO SONGS Button
Pressing the PIANO SONGS button provides instant access to piano tones and piano tune selection.
Initial PIANO SONGS Setting
Tone: 000 Stereo Piano
To use the PIANO SONGS
1
Press the PIANO SONGS button.
PIANO SONGS
Indicator appears
2
Now try playing something on the keyboard.
The notes you play sound with a piano tone.
3
If you want to playback the built-in tune, press the PLAY/STOP button.
This causes the currently selected tune to play in an endless loop.
To stop playback, press the PLAY/STOP button again.
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Playing a Built-in Tune
SONGSDEMOREW
PIANO SONGSREPEAT
Number buttons
[+] / [–]
FF
Your keyboard comes with a total of built-in 100 tunes. You can play back built-in tunes for your own listening pleasure, or you can use them for practice and even sing-along. Built­in tunes are divided between the two groups described below.
SONGS/Sing Along Group: 65 tunes for one-hand play The tunes in this group are Auto Accompaniment tunes. If you connect a microphone to the keyboard and enter the Sing Along Mode*, you can sing along with the built-in tune. * The Sing Along Mode reduces the volume of the melody
part of the built-in tunes and changes the tone selection to one that makes it easier for a vocalist to follow.
PIANO SONGS Group: 35 tunes for two-hand play The piano tunes in this group are subdivided between 10 etudes and 25 concert pieces.
PLAY/STOPPAUSE
To play back a SONGS tune
PREPARATION
Adjust the main volume (page E-18).
1
Find the tune you want to play in the SONGS/SING ALONG List, and note its number.
See page A-9 for the SONGS/Sing Along List.
TEMPO
3
Use the number buttons to input the tunes two­digit number.
Example: To select 58 ALOHA OE, input 5 and then 8.
Song number Song name
AlohaOe
NOTE
Tune Number 00 is the initial default SONGS tune setting whenever you turn on keyboard power.
You can also increment the displayed tune number by pressing [+] and decrement is by pressing [–].
4
Press the PLAY/STOP button to start play of the tune.
Staff display
AlohaOe
2
Press the SONGS button to enter the SONGS Mode.
Indicator appears
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Chord name
5
Press the PLAY/STOP button to stop playback of the SONGS tune.
The tune you select continues to play until you stop it.
Fingering
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Playing a Built-in Tune
To play back a PIANO SONGS tune
1
Find the tune you want to play in the PIANO SONGS List, and note its number.
See page A-9 for the PIANO SONGS List.
2
Press the PIANO SONGS button to specify the PIANO SONGS group.
Indicator appears
NOTE
Pressing the PIANO SONGS button changes the tone to stereo piano (Tone Number 000).
3
Use the number buttons to input the two-digit tune number you looked up in step 1.
Example: To select tune number 07 (Ode To Joy), input
0 and then 7.
OdeTo
y
oJ
Musical Information System
When the keyboard is playing one of its built-in tunes, the display shows a variety of information about the tune.
Example: Display during SONGS play
Staff display
AlohaOe
Chord name
NOTE
Chord names are not displayed for PIANO SONGS tunes.
Adjusting the Tempo
The tempo (beats per minute) can be set to a value in the range of 30 to 255. The tempo value you set is used for SONGS, PIANO SONGS, sing along, 3-step lesson, and Auto Accompaniment chord play, as well as playback from Song Memory, SmartMedia card, and metronome operation.
Fingering
NOTE
Tune Number 00 is the initial default PIANO SONGS tune setting whenever you turn on keyboard power.
You can also change the displayed tune number using the [+] and [–] buttons.
4
Press the PLAY/STOP button to start playback.
5
To stop playback, press the PLAY/STOP button.
The tune you select continues to play until you stop it.
E-22
To set the tempo
1
Use the TEMPO buttons to set the tempo.
: Increases the tempo value. : Decreases the tempo value.
Flash
Tempo value
NOTE
While the tempo value is flashing, you can also use the number buttons or [+] and [–] to input a three-digit value. Note that you must input leading zeros, so 90 is input as 090.
Pressing both the and TEMPO buttons at the same time automatically returns the currently selected rhythm to its default tempo.
PIANO SONGS tunes have tempo changes part way through in order to produce specific musical effects. Note that the tempo setting automatically returns to the default whenever a tempo change occurs within one of these tunes.
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Playing a Built-in Tune
To pause playback
1
Press the PAUSE button while a tune is playing to pause it.
2
Pressing the PAUSE button again resumes play from the point where it was paused.
To fast reverse
1
While a tune is playing or paused, hold down the REW button to skip in a reverse direction at high speed.
The fast reverse operation skips back one measure at a time.
The measure and beat numbers on the display change while the fast reverse operation is being performed.
Beat numberMeasure number
2
Releasing the REW button starts song playback from the measure whose number is shown on the display.
NOTE
Fast reverse does not work while tune play is stopped.
Certain playback conditions can cause it to take some
time before fast reverse starts after you press the REW button.
To fast forward
1
While a tune is playing or paused, hold down the FF button to skip forward at high speed.
The fast forward operation skips forward one measure at a time.
The measure and beat numbers on the display change while the fast forward operation is being performed.
Beat numberMeasure number
2
Releasing the FF button starts song playback from the measure whose number is shown on the display.
NOTE
Fast forward does not work while tune play is stopped.
Looping a Musical Phrase
You can select one or more measures and loop them, which means that they play again and again until you stop playback.
1
While the tune is playing, press the REPEAT button while the measure you want to start from is playing.
This causes the repeat indicator to flash on the display, and displays the measure number of the start measure.
2
When playback is within the measure you want to specify as the end of the loop, press the REPEAT button again.
This displays the measure number of the end measure, and starts repeat play of the loop.
To cancel repeat play of a loop, press the REPEAT button again so the repeat indicator is not displayed.
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Playing a Built-in Tune
To change the melody tone
1
Press the TONE button.
Indicator appears
2
Find the tone you want in the TONE List, and then use the number buttons to input its three-digit number.
Example: To select 057 VIOLIN, input 0, then 5, then
You can select any one of the keyboard’s 264 built-in
7.
tones.
Viol i
NOTE
You can also use the [+] and [–] buttons to change the melody tones.
For two-hand tunes (PIANO SONGS tunes), the same tone is applied for both the left and right hand parts.
Specifying the tune number for the same tune that is currently selected returns the melody tone to the default setting for that tune.
n
To play all tunes in succession
1
Press the DEMO button.
Playback starts from SONGS tune number 00, followed in sequence by PIANO SONGS tunes.
2
To stop tune play, press the DEMO button again.
NOTE
While a tune is playing, you can use the number buttons or [+] and [–] to change to another tune.
You can play along with the tunes on the keyboard.
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Advanced 3-Step Lesson
PIANO SONGS
SONGS
PLAY/STOP
With the 3-Step Lesson System, you can practice built-in tunes and SMF data from a SmartMedia card, and even plot your progress according to the evaluation points the keyboard awards you.
* See “Using a SmartMedia card on page E-56 for
information about using the SMF data from a SmartMedia card for playback.
Lesson Progress
Step 1
Evaluation 1 Evaluation 2Step 2 Step 3 Evaluation 3
Targeted Practice
TEMPO
3-Step Lesson
The 3-step lesson feature takes you through the three distinct steps described below to help you learn to play tunes on the keyboard.
Step 1 – Master the timing.
In this step, pressing any key on the keyboard plays the correct note, so you can concentrate on getting the timing right without worrying about playing the right note. Accompaniment (left-hand part) waits until you press a key before proceeding to the next phrase.
Step 2 – Master the notes.
In this step, you use the display to learn which fingers you should use and how loud or soft to play, and the key light system to learn which keyboard keys to press. Accompaniment (left-hand part) waits until your play the correct note, so you can learn at your own pace.
Step 3 – Play at normal speed.
This is where you enjoy actually playing the tunes you learn using Step 1 and Step 2. The key light system still shows you which keyboard keys to press, but accompaniment proceeds at normal speed regardless of whether or not you play the correct notes.
PRACTICE PHRASE
SCORING
Number buttons
[+] / [–]
METRONOME
RIGHT
STEP LEFT
SPEAK
Lesson Parts
3-Step Lesson lets you practice the right-hand part, left-hand part, or the parts for both hands.
VIDEO OUT Jack
Connect the keyboard to a TV equipped with a video input jack and you can view lesson information on your TV screen.
See VIDEO OUT Jack on page E-17 for information.
Key Lighting System Operation and Display Contents During 3-step Lesson Play
Whenever you select an Auto Accompaniment tune for 3­step lesson play, the key lighting system shows you which keys to press, while the display shows you the notes and their fingerings.
Note Pitch
The keyboard key that should be pressed lights, while the actual pitch of the note appears in the displays staff notation area. The fingers you should use to play the notes are also shown on the display.
Note Length
Keyboard keys stay lit for as long as the note should be played. The staff notation and fingerings also remain on the display for the length of the note.
Next Note
The keyboard key for the next note to be played flashes, while a number appears on the display near the finger you should use to play the next note.
Series of Same Pitch Notes
The keyboard key light turns off momentarily between the notes and lights again for each successive note. The staff notation and fingerings also turn off and back on again.
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Advanced 3-Step Lesson
Example: When play requires pressing keys with fingers 3, 2,
and then 1
Next note
Current note
Key light
1st Note 2nd Note 3rd Note
Flash
Lit
Flash
Lit
Lit
Flash
NOTE
Note length is not indicated when you are using two­hand tunes with 3-step lesson Steps 1 and 2. As soon as you press a lit key, it goes out and the next key to be played starts to flash.
Note length is indicated by the key light system when you use a two-hand tune with Step 3. In this case, the next key to be pressed does not flash when you press a lit key and the next finger number does not appear on the display. Only the current finger number is shown.
3-step Lesson Tempo Setting
Use the procedure under Adjusting the Tempo on page E­22 to adjust the tempo for 3-step lesson play.
Dynamic Marks
The dynamic marks listed below appear on the display while tunes are playing. Adjust the pressure you apply to the keyboard in accordance with the mark that is on the display.
pianissimo: Very soft piano: Soft mezzo piano: Moderately soft mezzo forte: Moderately loud forte: Loud fortissimo: Very loud
(<) crescendo: Gradually louder
cresc. decresc.
(>) decrescendo: Gradually softer
Evaluation Mode
The keyboards Evaluation Mode awards points to your performances during Step 1 and Step 2 of the 3-Step Lesson. A perfect score is 100. Also, the Evaluation Mode provides comments about your play, both on the monitor screen and by means of a simulated human voice.
Evaluation Mode Display
Level Indicator (9 Levels): This indicator shows the evaluation of your current performance at a glance. The more segments that appear, the higher your points.
Example: 50 points
Timing Indicator: In the Evaluation Mode, the configuration
Using Tone and Voice Guide
When the keyboard senses that your timing is off, it will let you know by changing the notes you play to a tone that is different from the one you currently have selected. In the Evaluation Mode, a simulated human voice will also tell you your evaluation level. The sound effect keeps you informed of when your evaluation level is about to change.
Expressions
Good! <High>Thats close!” “Nice try!” “Keep trying! <Low>Take your time: This expression is used if you do not
of the star changes with each note to let you know how your timing is. The more stars, the better your timing.
Evaluation Ranges
play the correct note for a long time.
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Evaluation Results
After you finish playing, the keyboard calculates an evaluation of your total performance, from beginning to end, and displays your total score on the monitor screen. The greater the score, the higher your evaluation is.
Evaluation Rank Display Messages and Sound Effects
Display Message Sound Effect
Bravo! Applause and <High>
cheering
Great! Applause only Evaluation RangesNot bad! NoneAgain! None <Low>
Advanced 3-Step Lesson
3
Press the STEP 1 button to start Step 1 play.
After a count sounds, they keyboard stands by and waits for you to play the first note of the tune.
Voice fingering guide will use a simulated human voice to call out fingering numbers during one-hand part practice. See Voice Fingering Guide on page E-30 for details.
Note pitch
Fingering
AlohaOe
**** : indicates that the Evaluation Mode was exited
before an evaluation result could be obtained.
NOTE
If your play is flawless, the message Perfect! appears before the evaluation result.
If you press the PLAY/STOP button and interrupt the Evaluation Mode part way through, the monitor screen shows the evaluation points you have accumulated up to that point. In this case, the keyboard does not display a message and play a sound effect.
Using the Lesson Functions and Evaluation Mode
Perform the following steps to master your favorite tunes.
Step 1 – Master the timing.
1
Select the tune you want to use.
2
Press the RIGHT button or the LEFT button to specify the part you want to practice.
If you want to practice both hands, press both buttons at the same time.
Indicators appear around the hand on the display whose part is selected for practice.
Indicator appears
4
Press any keyboard keys to play the notes.
The key for the next note to be played flashes while the keyboard waits for you to play it. When you press any key to play the note, the key remains lit as the note plays.
Accompaniment (left-hand part) waits until you press any key to play a note.
If you accidentally press more than one key in succession, accompaniment is played for the corresponding number of notes.
Pressing more than one key at the same time counts as a single note. Pressing a key while another key is held down is counted as two notes.
5
To stop play at any time, press the PLAY/STOP button.
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Indicators
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Advanced 3-Step Lesson
Evaluation 1: Find out how the keyboard evaluates your Step 1 play.
Use the SCORING 1 button to check the evaluation of your play in Step 1.
1
Press the SCORING 1 button.
This causes the SCORING 1 indicator to appear on the display.
A count beat sounds and then evaluation mode starts.
Indicator appears
2
Play in accordance with the guidance on the monitor screen and as told by the voice.
To stop evaluation, press the PLAY/STOP button. This displays only the points accumulated up to that point.
3
Press the STEP 2 button to start Step 2 play.
After a count sounds, the keyboard stands by and waits for you to play the first note of the tune.
Voice fingering guide will use a simulated human voice to call out fingering numbers during one-hand part practice. See Voice Fingering Guide on page E-30 for details.
Fingering
AlohaOe
Indicator appears
4
Follow the key light system to press the correct keyboard keys and play the notes.
3
After you finished playing, your evaluation result appears on the display.
For information about evaluation ranks and sound effects, see Evaluation Results on page E-27.
The keyboard will tell you where you scored the lowest during your performance, so you can find out where you need the most work. See Using the Phrase Practice Mode on page E-29 for more information.
Pressing the SONGS button or PIANO SONGS button returns to the tune selection screen.
Brav
!o
Step 2 – Master the notes.
1
Select the tune you want to use.
2
Press the RIGHT button or the LEFT button to specify the part you want to practice.
If you want to practice both hands, press both buttons at the same time.
The key for the next note to be played flashes while the keyboard waits for you to play it. When you press any key to play the note, the key remains lit as the note plays.
If multiple keys light on the on-screen keyboard guide when you are using a two-hand tune, it means that you must press all of the keys that are lit.
5
To stop play at any time, press the PLAY/STOP button.
Evaluation 2: Find out how the keyboard evaluates your Step 2 play.
1
Press the SCORING 2 button.
This causes the SCORING 2 indicator to appear on the display.
A count beat sounds and then evaluation mode starts.
E-28
Indicator appears
* The remainder of this procedure is identical to that
for Evaluation 1.
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Advanced 3-Step Lesson
010- 0
41
Step 3 – Play at normal speed.
1
Select the tune you want to play.
2
Press the RIGHT button or the LEFT button to specify the part you want to practice.
If you want to practice both hands, press both buttons at the same time.
3
Press the STEP 3 button to start Step 3 play.
Accompaniment (left hand part) starts to play at normal speed.
Voice fingering guide will use a simulated human voice to call out fingering numbers during one-hand part practice. See Voice Fingering Guide on page E-30 for details.
Fingering
AlohaOe
Indicator appears
Using the Phrase Practice Mode
Perform the following procedure to find out where you scored the lowest in your performance, so you can find your weak points and focus your practice on those phrases.
1
After displaying your evaluation results, press the PRACTICE PHRASE button.
This displays the Phrase Practice Mode screen, which shows the phrase (start measure number and end measure number) where your evaluation mode was the lowest. This is the practice phrase”.
NOTE
If there are multiple phrases that qualify as the lowest score, the phrase closest to the beginning of the tune is used for phrase practice.
If there is no section that qualifies for phrase practice,
measures.
Phrase practice measures are cleared if you change to another tune or another mode.
is displayed in place of the start and end
***-***
4
Follow the key light system to press the correct keyboard keys and play the notes.
5
To stop play at any time, press the PLAY/STOP button.
Evaluation 3: Find out how the keyboard evaluates your Step 3 play.
1
Press the SCORING 3 button.
This causes the SCORING 3 indicator to appear on the display.
After the keyboard sounds a count, it enters the Evaluation Mode.
* The remainder of this procedure is identical to that
for Evaluation 1.
To play back the practice phrase
1
While the Phrase Practice Mode screen is on the display, press the PLAY/STOP button.
This plays back the phrase starting from the start measure number.
Playback continually loops from the beginning of the practice phrase to its end.
To stop practice phrase playback, press the PLAY/ STOP button again.
NOTE
With some tunes, it may take a few seconds for playback to start after you press the PLAY/STOP button in the above procedure.
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Advanced 3-Step Lesson
To practice the practice phrase
1
While the Phrase Practice Mode screen is on the display, press the STEP 1, STEP 2, or STEP 3 button.
This starts 3-Step Lesson playback of the practice phrase in accordance with the STEP button you pressed.
2
Play along on the keyboard.
Playback continually loops from the beginning of the practice phrase to its end.
To stop playback, press the PLAY/STOP button.
Voice Fingering Guide
Voice fingering guide uses a simulated human voice to call out fingering numbers during Step 1 and Step 2 one-hand part practice. If you need to press a key with your thumb, for example, voice fingering guide says, One! In the case of a chord to be played with your thumb, middle and little finger, voice fingering guide says, One, three, five! Voice Fingering Guide calls out fingerings only when you do not press the proper key when you should.
Voice Fingering Guide
One : Thumb Two : Forefinger Three : Middle finger Four : Ring finger Five : Little finger
To turn voice fingering guide on or off
Press the SPEAK button to toggle voice fingering guide on (voice fingering guide indicator displayed) and off (indicator not displayed).
Indicator appears
NOTE
Note that Voice Fingering is disabled in the Evaluation Mode. Pressing the SCORING 1 or SCORING 2 button automatically turns off Voice Fingering.
Exiting the Evaluation Mode automatically restores the Voice Fingering setting that was in effect when you entered the Evaluation Mode.
Using the Metronome
The metronome feature of this keyboard produces a bell sound for the first beat of each measure, followed by click sounds for each successive beat of the measure. It is the perfect tool for practicing tunes without accompaniment (rhythm).
To start the metronome
1
Press the METRONOME button to start sounding the metronome.
This causes Beat to appear on the display. Perform step 2 within five seconds after Beat appears.
2
Use the number buttons or [+] and [–] to change the number of beats per measure.
You can specify 0, or a value from 2 to 6 as the number of beats per measure.
Bea t
NOTE
The bell (indicating the first beat of a measure) does not sound while one beat per measure is specified. All beats are indicated by a click sound. This setting lets you practice with a steady beat, without worrying about how many beats there are in each measure.
3
Use the TEMPO buttons to set the tempo.
Press to increase the tempo (make if faster) or to decrease it (make it slower).
Flash
Tempo value
NOTE
While the tempo value is flashing, you can also use the number buttons or [+] and [–] to input a three-digit value. Note that you must input leading zeros, so 90 is input as 090.
Pressing both the and TEMPO buttons at the same time automatically returns the currently selected rhythm or tune to its default tempo.
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4
To turn off the metronome, press the METRONOME button.
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Using a Microphone for Sing Along
MIC IN
MIC VOLUME
<PLAY/STOP>
You can select any of the 65 SONGS/Sing Along Group tunes or SMF data from a SmartMedia card, and sing along with its accompaniment.
KEY CONTROL/TRANSPOSE
SING ALONG
Using the microphone jack
Connecting a microphone (not supplied, available at your local RadioShack store) to the MIC IN jack makes it possible to sing along with the keyboards built-in tunes or with SMF playback. When connecting a microphone, be sure to first adjust the MIC VOLUME to a relatively low setting, and then adjust to the level you want after connecting.
1
Set the MIC VOLUME knob setting so it is on the MIN side.
2
Turn on the microphones ON/OFF switch.
3
Use the MIC VOLUME knob to adjust microphone volume to the level you want.
Number buttons
[+] / [–]
CARD
SONGS
Recommended Microphone Type
Dynamic microphone (standard plug)
Howling (Feedback Noise)
Any of the following conditions can cause howling (feedback noise).
Covering the head of the microphone with your hand
Positioning the microphone too near to a speaker
Should howling occur, try grasping the microphone further away from the head, and move away from any nearby speaker.
Static Noise
Fluorescent lighting can cause static noise in the microphone signal. When this happens, move away from the lighting you suspect may be causing the static.
Microphone ON/OFF switch
Microphone
MIC VOLUME knob
IMPORTANT!
Be sure to use the microphones ON/OFF switch to turn off the microphone and to disconnect the microphone from the keyboard whenever you are not using it.
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Using a Microphone for Sing Along
To use a microphone for sing along
PREPARATION
Adjust the main volume (page E-18), accompaniment/ song volume (page E-49), and microphone volume (page E-31).
5
Press the <PLAY/STOP> button to start tune play.
When the keyboard is connected to a TV
When you select a tune that includes lyric data, the lyrics appear on the TV screen. In this case, the keyboard’s screen continues to show the song title, without changing.
1
Find the tune you want in the SONGS/Sing Along List or on a Smart Media card, and note its number.
See page A-9 for the SONGS/Sing Along List.
2
Press the SING ALONG button to enter the Sing Along Mode.
This causes the SING ALONG indicator to appear.
3
Select the sing along source.
SONGS
Press the SONGS button. This enters the Sing Along SONGS Mode, and displays the SONGS indicator.
Each press of the SONGS button toggles the SONGS indicator on and off.
Indicator appears
SmartMedia card
Press the CARD button. This enters the Sing Along Card Mode, and displays the CARD indicator.
Each press of the CARD button toggles the CARD indicator on and off.
Indicator appears
4
Use the number buttons to input the two-digit song number.
Example: To select ALOHA OE, which is song number
58, input 5 and then 8.
NOTE
The initial power on default tune setting is 00”.
You can also specify the song number using the [+] and [] buttons.
Now use the microphone to sing along with the playback.
The Sing Along Mode is similar to the SONGS Mode. The only difference is that the melody part in the Sing Along Mode is played back at a lower volume. Also a different tone setting is used in the Sing Along mode to make sing along easier.
6
Use the KEY CONTROL/TRANSPOSE buttons (
/ ) to change the overall key of the playback,
if you want.
: Raises the key by one semitone : Lowers the key by one semitone
7
Press the <PLAY/STOP> button to stop tune play.
The same song plays in an endless loop until you stop it.
NOTE
To return a tune to its default key, press both of the KEY CONTROL/TRANSPOSE buttons ( and ) at the same time.
Displaying Song Lyrics on a TV Screen
When you select and start playback of a song that includes lyric data while the keyboard is connected to a TV, a sing along screen showing the song lyrics will appear on the TV.
A microphone icon is displayed next to the song numbers on the TV screen SONGS/Sing Along List that include lyric data.
The lyrics that correspond to the accompaniment that is currently playing change color on the screen.
Lyrics that appear on the TV screen may not perfectly match those of the original tune, so they can be matched to the built-in tune.
NOTE
The display limit is 25 characters per line on the screen of a TV connected to the keyboard. Anything past the 25th character is not displayed.
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Auto Accompaniment
NORMAL/FILL-IN
VARIATION/FILL-IN
MODE START/STOP
SYNCHRO/ENDINGINTRO
This keyboard automatically plays bass and chord parts in accordance with the chords you finger. The bass and chord parts are played using sounds and tones that are automatically selected to select the rhythm you are using. All of this means that you get full, realistic accompaniments for the melody notes you play with your right hand, creating the mood of an one-person ensemble.
RHYTHM
Number buttons
Selecting a Rhythm
This keyboard provides you with 120 exciting rhythms that you can select using the following procedure.
To select a rhythm
1
Find the rhythm you want to use in the RHYTHM List and note its rhythm number.
Not all of the available rhythms are shown on the rhythm list printed on the keyboard console. For a complete list, see the Rhythm List on page A-8.
2
Press the RHYTHM button.
Pop1
Indicator appears
3
Use the number buttons to input the three digit rhythm number for the rhythm you want to select.
Example: To select 075 RHUMBA, input 0, 7 and then
5.
Rhumb
NOTE
You can also increment the displayed rhythm number by pressing [+] and decrement it by pressing [–].
Some rhythms consist of chord accompaniments only, without any drums or other percussion instruments. Such rhythms do not sound unless CONCERT CHORD, FINGERED, or FULL RANGE CHORD is selected as the accompaniment mode.
a
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Auto Accompaniment
Playing a Rhythm
Use the following procedure to start and stop rhythm play.
4
To stop Auto Accompaniment play, press the START/ STOP button again.
To play a rhythm
1
Set the MODE switch to NORMAL.
2
Press the START/STOP button to start play of the currently selected rhythm.
3
To stop rhythm play, press the START/STOP button again.
NOTE
All of the keyboard keys are melody keys while the MODE switch is set to NORMAL.
Using Auto Accompaniment
The following procedure describes how to use the keyboard’s Auto Accompaniment feature. Before starting, you should first select the rhythm you want to use and set the tempo of the rhythm to the value you want.
To use Auto Accompaniment
1
Set the MODE switch to CONCERT CHORD, FINGERED, or FULL RANGE CHORD.
NOTE
If you press the SYNCHRO/ENDING button and then the INTRO button in place of the START/STOP button in step 2, accompaniment will start with an intro pattern when you perform the operation in step 3. For details about these buttons, see pages E-37 and E-38.
If you press the SYNCHRO/ENDING button in place of the START/STOP button in step 4, an ending pattern will play before accompaniment play is ended. For details about this button, see page E-38.
You can adjust the accompaniment part volume level independently of the main volume. For details, see Adjusting Accompaniment and Song Volume on page E-49.
CONCERT CHORD
This method of chord play makes it possible for anyone to easily play chords, regardless of previous musical knowledge and experience. The following describes the CONCERT CHORD Accompaniment keyboard and Melody keyboard, and tells you how to play CONCERT CHORDs.
CONCERT CHORD Accompaniment Keyboard and Melody Keyboard
Accompaniment
keyboard
Melody keyboard
2
Press the START/STOP button to start play of the currently selected rhythm.
3
Play a chord.
The actual procedure you should use to play a chord depends on the current MODE switch position. Refer to the following pages for details on chord play.
CONCERT CHORD ................... Page E-34
FINGERED ................................... Page E-35
FULL RANGE CHORD ............. Page E-36
Basic Chord Form
Rhumba
Chord name
E-34
NOTE
The accompaniment keyboard can be used for playing chords only. No sound will be produced if you try playing single melody notes on the accompaniment keyboard.
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Auto Accompaniment
Chord Types
CONCERT CHORD accompaniment lets you play four types of chords with minimal fingering.
Chord Types
Major chords
Major chord names are marked above the keys of the accompaniment keyboard. Note that the chord produced when you press an accompaniment keyboard does not change octave, regardless of which key you use to play it.
Minor chords (m)
To play a minor chord, keep the major chord key depressed and press any other accompaniment keyboard key located to the right of the major chord key.
Seventh chords (7)
To play a seventh chord, keep the major chord key depressed and press any other two accompaniment keyboard keys located to the right of the major chord key.
Minor seventh chords (m7)
To play a minor seventh chord, keep the major chord key depressed and press any other three accompaniment keyboard keys located to the right of the major chord key.
Example
C Major (C)
CDEF GABCDE F
C minor (Cm)
CDE F GABCDE F
C seventh (C7)
CDEFGABC DEF
C minor seventh (Cm7)
CDEF GABCDE F
NOTE
It makes no difference whether you press black or white keys to the right of a major chord key when playing minor and seventh chords.
FINGERED
FINGERED provides you with a total of 15 different chord types. The following describes the FINGERED Accompaniment keyboard and Melody keyboard, and tells you how to play a C-root chord using FINGERED.
FINGERED Accompaniment Keyboard and Melody Keyboard
Accompaniment
keyboard
NOTE
The accompaniment keyboard can be used for playing chords only. No sound will be produced if you try playing single melody notes on the accompaniment keyboard.
C
Caug
Cm7
*1
*2
Cm
Csus4
Cmaj7
Melody keyboard
*2
Cdim
*2
C7
Cm7
5
649U-E-037A
5 *1
C7
Cmadd9
C7sus4
*2
CmM7
*2
Cadd9
Cdim7
*2
*1
See the FINGERED Chord Chart on page A-7 for details on playing chords with other roots.
*1: Inverted fingerings cannot be used. The lowest note is
the root.
*2: The same chord can be played without pressing the 5th
G.
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Auto Accompaniment
2
NOTE
Except for the chords specified in note*1 above, inverted fingerings (i.e. playing E-G-C or G-C-E instead of C-E­G) will produce the same chords as the standard fingering.
Except for the exception specified in note*
2
above, all of the keys that make up a chord must be pressed. Failure to press even a single key will not play the desired FINGERED chord.
FULL RANGE CHORD
This accompaniment method provides a total of 38 different chord types: the 15 chord types available with FINGERED plus 23 additional types. The keyboard interprets any input of three or more keys that matches a FULL RANGE CHORD pattern to be a chord. Any other input (that is not a FULL RANGE CHORD pattern) is interpreted as melody play. Because of this, there is no need for a separate accompaniment keyboard, so the entire keyboard, from end to end, can be used for both melody and chords.
FULL RANGE CHORD Accompaniment Keyboard and Melody Keyboard
Accompaniment keyboard/Melody keyboard
Example: To play the chord C major.
Any of the fingerings shown in the illustration below will produce C major.
1
EG C
E
G C
1 .... Chord C
2 .... Chord C
C E
NOTE
As with the FINGERED mode (page E-35), you can play
the notes that form a chord in any combination (1).
When the composite notes of a chord are separated by 6 or more notes, the lowest sound becomes the bass (2).
< Music Example >
Tone: 023, Rhythm: 005, Tempo: 070
D
#
DBmGA

 
C
4
4
4
4

Bm
A
  
E7
A
A G
 
< Chords Recognized by This Keyboard >
Chord Types
Corresponding
FINGERED Chord
15 (page E-35)
Number of Types
23
The following are examples of chords that use C as the bass note.
C6 Cm6 C69
Other Chords
D
C
C
C
BCCmCDm
5
Dm7
A
C
CF7C
7
FCGC A
E
C
FmCGmCAmCBm
C
Fm7CGm7CA
C
add9
C
B
C
C
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Auto Accompaniment
Using an Intro Pattern
This keyboard lets you insert a short intro into a rhythm pattern to make startup smoother and more natural.
The following procedure describes how to use the Intro feature. Before starting, you should first select the rhythm you want to use, and set the tempo.
To insert an intro
1
Press the INTRO button to start the selected rhythm with an intro pattern.
With the above setup, the intro pattern is played and the auto accompaniment with intro pattern starts as soon as you play chords on the accompaniment keyboard.
NOTE
The standard rhythm pattern starts to play after the intro pattern is complete.
Pressing the VARIATION/FILL-IN button while an intro pattern is playing causes the variation pattern to sound after the intro pattern is complete.
Pressing the SYNCHRO/ENDING button while an intro pattern is playing causes the ending pattern to sound after the intro pattern is complete.
Using a Fill-in Pattern
Fill-in patterns let you momentarily change the rhythm pattern to add some interesting variation to your performances.
The following procedure describes how to use the Fill-in feature.
To insert a fill-in
1
Press the START/STOP button to start rhythm play.
2
Press the NORMAL/FILL-IN button to insert a fill­in pattern for the rhythm you are using.
NOTE
The fill-in pattern does not play if you press the NORMAL/FILL-IN button while an intro pattern is playing.
Using a Rhythm Variation
In addition to the standard rhythm pattern, you can also switch to a secondary variation rhythm pattern for a bit of variety.
To insert the variation rhythm pattern
1
Press the START/STOP button to start rhythm play.
2
Press the VARIATION/FILL-IN button to switch to the variation pattern for the rhythm you are using.
NOTE
To switch back to the standard rhythm pattern, press the NORMAL/FILL-IN button.
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Auto Accompaniment
Using a Fill-in Pattern with a Variation Rhythm
You can also insert a fill-in pattern while a variation rhythm pattern is playing.
To insert a fill-in into a rhythm variation
1
While a variation rhythm pattern is playing, press the VARIATION/FILL-IN button to insert a fill-in pattern for the variation rhythm you are using.
Synchro Starting Accompaniment with Rhythm Play
You can set up the keyboard to start rhythm play at the same time you play the accompaniment on the keyboard.
The following procedure describes how to use synchro start. Before starting, you should first select the rhythm you want to use, set the tempo, and use the MODE switch to select the chord play method you want to use (NORMAL, CONCERT CHORD, FINGERED, FULL RANGE CHORD).
To use synchro start
Finishing with an Ending Pattern
You can end your performances with an ending pattern that brings the rhythm pattern you are using to a natural-sounding conclusion. The following procedure describes how to insert an ending pattern. Note that the actual ending pattern played depends on the rhythm pattern you are using.
To finish with an ending pattern
1
While the rhythm is playing, press the SYNCHRO/ ENDING button.
This causes the ending pattern to play, which brings rhythm accompaniment to an end.
NOTE
The timing when the ending pattern starts depends on when you press the SYNCHRO/ENDING button. If you press the button before the second beat of the current measure, the ending pattern starts playing immediately. Pressing the button at any point in the measure after the second beat results in the ending pattern playing from the beginning of the following measure.
1
Press the SYNCHRO/ENDING button to put the keyboard into synchro start standby.
Flash
2
Playing a chord and the rhythm pattern starts to play automatically.
NOTE
If the MODE switch is set to NORMAL, only the rhythm plays (without a chord) when you play on the accompaniment keyboard.
If you press the INTRO button before playing anything on the keyboard, the rhythm starts automatically with an intro pattern when you play something on the accompaniment keyboard.
Pressing the VARIATION/FILL-IN button before playing anything on the keyboard causes play to start with the variation pattern when something is played on the keyboard.
To cancel synchro start standby, press the SYNCHRO/ ENDING button one more time.
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Song Memory Function
START/STOP
SYNCHRO/ENDING
SONG MEMORY
MODE
INTRO
START/STOP
VARIATION/FILL-IN
You can use Song Memory to record your lesson play (lesson recording) and to record your keyboard play along with the Auto Accompaniment you are using (performance recording).
Parts and Tracks
How data is recorded to Song Memory and the type of data that is recorded depends on whether you are performing a performance recording operation or a lesson recording operation.
Lesson Recording
With lesson recording, you use the LEFT/TRACK1 button and the RIGHT/TRACK 2 button to select recording of only the left-hand part, only the right-hand part, or both the left­hand and right-hand parts.
SONGS
PIANO SONGS
RHYTHM
Number buttons
[+] / [–]
RIGHT/TRACK 2
LEFT/TRACK 1
Using the SONG MEMORY Button
When performing a performance recording or lesson recording, you will need to use the SONG MEMORY button to select recording or playback. Each press of the SONG MEMORY button cycles through the song memory options in the sequence shown below.
Playback
Standby
Displayed Flashing Not displayed
Recording
Standby
SONG
MEMORY off
Performance Recording
With performance recording, Song Memory operates like a tape recorder or sequencer. In this case, you can use the LEFT/ TRACK1 button and the RIGHT/TRACK 2 button to select the Song Memory track you want to record to. Performance recording records the data shown in the illustration below, using two memory tracks.
Start End
Track 1
Track 2
Since each track is independent of the other, you can edit a recording by re-recording only one of the tracks.
Auto Accompaniment
(rhythm, bass, chords), melody
Melody
Data recorded in track
Song Memory Capacity
Song Memory can hold a total of approximately 13,000 notes, which can be divided between a lesson recording and a performance recording. Note that you can use up all 13,000 notes for either the lesson recording or the performance recording. If you do, you will not be able to record anything for the other type of recording.
When the number of remaining notes becomes less than about 100 while you are recording, the SONG MEMORY indicator and the track/part indicator (L, R) will start to flash at high speed.
Recording will stop automatically if Song Memory becomes full.
If you are using Auto Accompaniment or a rhythm, they will also stop playing at this time.
IMPORTANT!
Never turn off the keyboard while it is recording or standing by for recording to Song Memory. Doing so will cause all of the song data currently stored in the SONGS user area to be deleted.
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Song Memory Function
Recorded Data Storage
Anything previously stored in song memory is replaced whenever you make a new recording.
Song Memory contents are retained even when power is turned off, as long as the keyboard is being supplied battery or AC adaptor power. If you remove the batteries or should the batteries go dead while the keyboard is not being supplied power by the AC adaptor, song memory contents will be deleted. Be sure to supply power to the keyboard with the AC adaptor when replacing batteries.
Turning off the keyboard while a record operation is in progress causes the contents of the track you are currently recording to be lost.
Recording Play Along with a Built-in Tune
You can use the lesson recording procedure to record notes you play along with one of the keyboards built-in tunes. When you start a lesson recording, the keyboard plays the song minus the part(s) you selected as the recording part(s), and indicates the notes you need to play by lighting the keys of the keyboard.
Selecting Parts
Press the part/track button that corresponds to the part(s) you want to select as the recording part(s).
To select this part:
Left-hand Right-hand
Both hands
The part that is currently selected is indicated by the part/ track indicators (L and R) that appear on the display as described below.
Press this button:
LEFT/TRACK 1 RIGHT/TRACK 2 LEFT/TRACK 1 +
RIGHT/TRACK 2
Part/Track Indicators in Playback Standby
Each press of a part/track button toggles playback of that part on (part/track indicator displayed) and off (indicator not displayed).
Left-hand part
Playback (displayed)
Example: The above indicates that left-hand part will be
played back, while the right-hand part will not.
Right-hand part
No playback (not displayed)
Part/Track Indicators in Recording Standby
Press the part/track button of the part you want to play on the keyboard (recording part). This causes its part/track indicator to flash. The part/track indicator of the other part will remain displayed (without flashing) to indicate that it will play back during recording (playback part).
Playback part (displayed)
Example: The above indicates the left-hand part is the
playback part, and the right-hand part is the recording part.
Recording part (flashing)
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Song Memory Function
To record as you play along with a built-in tune
1
Press the SONGS button or PIANO SONGS button to select the mode that includes the tune you want to play along with.
2
Use the SONG MEMORY button to select record standby.
This causes the SONG MEMORY indicator to flash on the display.
3
Select the tune you want to play along with.
See To play back a SONGS tune on page E-21 for information about selecting SONGS tunes, and “To play back a PIANO SONGS tune on page E-22 for information about selecting PIANO SONGS tunes.
4
Use the LEFT/TRACK 1 button or RIGHT/TRACK 2 button to select the part(s) (left-hand, right-hand) you want to mute in the built-in tune playback and play along on the keyboard.
If you want to mute and play both parts, press both buttons at the same time.
5
Configure the following settings as required.
Tone (page E-18)
Tempo (page E-22)
Lesson Recording Data
In addition to the notes you play on the keyboard and the accompaniment of the built-in song you selected, the following data is also stored by a lesson recording operation.
Tone setting
Tempo setting
Tune name
Recording part selection
Pedal operations
Layer and split settings, and their tone settings
Playing Back a Lesson Recording
1
Press the SONGS button or the PIANO SONGS button to select the bank of the built-in tune that you originally used to record the lesson recording.
2
Use the SONG MEMORY button to select playback standby.
3
Press the controller block START/STOP button.
This starts playback of Song Memory lesson recording contents.
You can adjust the tempo at this point, if you want.
4
To stop playback, press the controller block START/ STOP button again.
6
Press the controller block START/STOP button.
This starts recording.
7
Play the notes for the part(s) you selected in step 4 on the keyboard.
8
To stop recording, press the controller block START/ STOP button again.
If you want to hear what you recorded immediately, press the controller block START/STOP button again.
NOTE
You cannot record a lesson when the lesson song is SMF data on a SmartMedia card.
Recording a Performance
Use this procedure when you want to record what you play on the keyboard in real time. Performance recording records both the notes you play and any accompaniment patterns that you use.
Selecting a Track
Press the part/track button that corresponds to the track you want to select.
To select this track:
Track 1 Track 2
The track that is currently selected is indicated by the part/ track indicator (L or R) that appears on the display as described below.
Press this button:
LEFT/TRACK 1 RIGHT/TRACK 2
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Song Memory Function
Part/Track Indicators in Playback Standby
Each press of a part/track button toggles playback of that track on (part/track indicator displayed) and off (indicator not displayed).
Track 1 Track 2
Playback (displayed)
Example: The above indicates that Track 1 will be played back,
while Track 2 will not.
No playback (not displayed)
Part/Track Indicators in Recording Standby
The part/track indicator will be displayed if its track already contains data. Press the part/track button of the track to which you want to record (record track). This causes its part/track indicator to flash. The part/track indicator of the other track will remain displayed (without flashing) to indicate that it will playback during recording (playback track).
To record your keyboard performances
IMPORTANT!
Recording to a track that already contains data causes the existing data to be replaced by your new performance.
1
Press the RHYTHM button to enter the rhythm mode.
2
Use the SONG MEMORY button to select record standby.
This causes the SONG MEMORY indicator to flash on the display.
3
Press the LEFT/TRACK 1 button to select Track 1.
This causes the L indicator to flash, indicating that Track 1 is the recording track.
Flashing
Playback track (displayed)
Example: The above indicates Track 1 is the playback track,
and Track 2 is the record track.
Record track (flashing)
4
Configure the following settings as required.
Tone (page E-18)
Rhythm (page E-33)
MODE switch setting (page E-34)
Use a slower tempo if you feel you might have trouble
playing properly at a faster tempo (page E-22).
5
Press the controller block START/STOP button.
This starts recording.
6
Play the notes you want on the keyboard.
Besides notes, any chords you play on the keyboard are recorded, along with their Auto Accompaniment patterns. Melody notes you play are also recorded.
Any pedal operations you perform while playing are also recorded.
7
To stop recording, press the controller block START/ STOP button again.
If you make a mistake, you need to go back and re­record from step 2.
If you want to immediately hear what you recorded, press the controller block START/STOP button again.
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Song Memory Function
Track 1 Data
In addition to notes played on the keyboard and chord accompaniments, the following data is also stored in Track 1 during performance recording.
Tone number
Rhythm number
INTRO button, SYNCHRO/ENDING button, NORMAL/
FILL-IN button, VARIATION/FILL-IN button operations
Pedal operations
Layer and split settings, and their tone settings
Split point
Tempo setting
Track 1 Recording Variations
To record without rhythm
Skip step 5 of the above procedure.
Recording without rhythm starts as soon as you press a keyboard key.
To start recording with synchro start
In place of step 5 of the above procedure, press the SYNCHRO/ENDING button.
Now Auto Accompaniment and recording will start when you play a chord within the accompaniment keyboard range.
To insert an intro, ending, or fill-in into a recording
During recording, press the INTRO button, SYNCHRO/ ENDING button, NORMAL/FILL-IN button, or VARIATION/FILL-IN button as required.
To start recording with an intro using synchro start
In place of step 5 of the above procedure, press the SYNCHRO/ENDING button and then the INTRO button.
Now Auto Accompaniment and recording will start with an intro pattern when you play a chord within the accompaniment keyboard range.
Playing Back a Performance Recording
Perform the following procedure when you want to play back a tune you recorded with performance recording.
1
Press the RHYTHM button to enter the rhythm mode.
2
Use the SONG MEMORY button to select playback standby.
3
Press the controller block START/STOP button.
This starts playback of Song Memory performance recording contents. During playback, you can press the LEFT/TRACK 1 or RIGHT/TRACK 2 button to mute either track and listen to the contents of the other track only.
You can adjust the tempo at this point, if you want.
4
To stop playback, press the controller block START/ STOP button again.
NOTE
During performance recording playback, the entire range of the keyboard operates as a melody keyboard, regardless of the MODE switch setting. You can play along with performance recording playback, if you want. You could use layer and split (page E-45 through E-47) at this time to assign multiple tones to the keyboard.
Note that pause, skip forward, and skip back operations cannot be performed during performance recording playback.
To start Auto Accompaniment part way into a recording
In place of step 5 of the above procedure, press the SYNCRHO/ENDING button, and play something within the melody range of the keyboard.
This records the melody without any accompaniment. Auto Accompaniment will start when you play a chord within the accompaniment keyboard range.
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Song Memory Function
Overdubbing a Performance Recording
You can use the following procedure to record a melody in Track 2 so it combines with a recording you previously made in Track 1.
1
Press the RHYTHM button to enter the rhythm mode.
2
Use the SONG MEMORY button to select record standby.
3
Press the RIGHT/TRACK 2 button to select Track 2 as the recording track.
FlashingFlashing
4
Select the tone you want to use.
5
Press the controller block START/STOP button.
This starts playback of Track 1 and recording in Track
2.
6
Play the melody notes you want as you listen to the playback from Track 1.
7
To stop recording, press the controller block START/ STOP button again.
If you make a mistake, you need to go back and re­record from step 2.
If you want to immediately hear what you recorded, press the controller block START/STOP button again.
NOTE
Track 2 is a melody-only track, which means that chord accompaniment cannot be recorded there. Because of this, the entire range of the keyboard becomes a melody keyboard when recording the Track 2, regardless of the current MODE switch setting.
If you want to record without playback from a recorded track, enter playback standby, deselect the playback track, and then enter record standby. Note, however, that you cannot turn off rhythm and Auto Accompaniment.
Track 2 Data
In addition to notes played on the keyboard, the following data is also recorded to Track 2.
Tone number
Pedal operations
Deleting a Specific Part/Track
You can use the following procedure to delete a specific part/track from a lesson recording or performance recording.
Getting Ready
When deleting a lesson recording part
Press the SONGS button or PIANO SONGS button.
When deleting a performance recording track
Press the RHYTHM button.
1
Press the SONG MEMORY button to enter record standby.
2
Select the part/track you want to delete by pressing the LEFT/TRACK 1 button or RIGHT/TRACK 2 button.
3
Hold down the SONG MEMORY button.
This causes a confirmation message to appear on the display.
To cancel the delete operation, press the [–] (NO) button .
4
Press the [+] (YES) button to delete the part/track.
This causes the keyboard to return to Song Memory playback standby.
NOTE
Pressing the SONG MEMORY button while the part/track delete screen is on the display returns to record standby.
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Keyboard Settings
KEY CONTROL/TRANSPOSE
This section describes how to use layer (to play two tones with a single key) and split (to assign different tones to either end of the keyboard), and how to make touch response, transpose, and tuning settings.
Using Layer
Layer lets you assign two different tones (a main tone and a layered tone) to the keyboard, both of which play whenever you press a key. For example, you could layer the FRENCH HORN tone on the BRASS tone to produce a rich and brassy sound.
To layer tones
RHYTHM
TONEFUNCTION
Number buttons
[+] / [–]
LAYER
SPLIT
3
Select the layered tone.
Example: To select 077 FRENCH HORN as the layered
tone, use the number buttons or [+] and [–] buttons to input 0, 7 and then 7.
Fr r.Ho
4
Now try playing something on the keyboard.
Both tones are played at the same time.
5
Press the LAYER button again to unlayer the tones and return the keyboard to normal.
n
1
First select the main tone.
Example: To select “078 BRASS as the main tone, press
the TONE button and then use the number buttons or [+] and [–] buttons to input 0, 7 and then 8.
Brass
2
Press the LAYER button.
St r ings
Selected layer tone Indicator appears
LAYER
Main Tone (BRASS) + Layered Tone (FRENCH HORN)
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Keyboard Settings
Using Split
With split you can assign two different tones (a main tone and a split tone) to either end of the keyboard, which lets you play one tone with your left hand and another tone with your right hand. For example, you could select STRINGS as the main (high range) tone and PIZZICATO STRINGS as the split (low range) tone, putting an entire string ensemble at your fingertips. Split also lets you specify the split point, which is the location on the keyboard where the changeover between the two tones occurs.
5
Now try playing something on the keyboard.
Every key from F3 and below is assigned the PIZZICATO STRINGS tone, while every key from G3 and above is assigned the STRINGS tone.
6
Press the SPLIT button again to unsplit the keyboard and return it to normal.
SPLIT
To split the keyboard
1
First select the main tone.
Example: To select “062 STRINGS as the main tone,
press the TONE button and then use the number buttons or [+] and [–] buttons to input 0, 6 and then 2.
St r ings
2
Press the SPLIT button.
Aco .B
3
Select the split tone.
Example: To select “060 PIZZICATO STRINGS as the
split tone, use the number buttons or [+] and [–] buttons to input 0, 6 and then 0.
sas
Indicator appears
PSizz.tr
(PIZZICATO STRINGS)
Split point
NOTE
The split point is the point that separates the Auto Accompaniment area (pages E-34 and E-35) and the melody area of the keyboard. You can change the location of the split point, which also changes the sizes of the keyboard areas.
Main Tone (STRINGS)Split Tone
4
Specify the split point. While holding down the SPLIT button, press the keyboard where you want the leftmost key of the high end range to be.
Example: To specify G3 as the split point, press the G3
key.
G3
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Using Layer and Split Together
You can use layer and split together to created a layered split keyboard. It makes no difference whether you layer tones first and then split the keyboard, or split the keyboard and then layer tones. When you use layer and split in combination, the high range of the keyboard is assigned two tones (main tone + layered tone), and the low range two tones (split tone + layered split tone).
To split the keyboard and then layer tones
1
Press the TONE button and then input the tone number of the main tone.
Brass
Keyboard Settings
6
Specify the split point.
While holding down the SPLIT button, press the keyboard where you want the leftmost key of the low end range to be.
7
Play something on the keyboard.
Press the LAYER button to unlayer the keyboard, and the SPLIT button to unsplit it.
LAYER SPLIT
Split Tone (PIZZICATO STRINGS)
Layered Split Tone (STRINGS)
+
Split point
Main Tone (BRASS)
Layered Tone (FRENCH HORN)
+
2
Press the SPLIT button and then input the number of the split tone.
PizzS
After specifying the split tone, press the SPLIT button to unsplit the keyboard.
3
Press the LAYER button and then input the number of the layered tone.
Note that you can reverse steps 2 and 3, specifying the layered tone first and then the split tone.
Fr r.Ho
4
Press the SPLIT button or the LAYER button so both of the SPLIT and LAYER indicators are displayed.
5
Input the number of the layered split tone.
rt
Indicator appears
n
Indicator appears
Transposing the Keyboard
Transpose lets you raise and lower the overall key of the keyboard in semitone units. If you want to play an accompaniment for a vocalist who sings in a key that’s different from the keyboard, for example, simply use transpose to change the key of the keyboard.
To transpose the keyboard
1
Press the RHYTHM button to enter the Rhythm Mode.
Note that you cannot transpose the keyboard while in the SONGS Mode or PIANO SONGS Mode.
2
Use the KEY CONTROL/TRANSPOSE buttons (
/ ) to change the key of the keyboard.
: Raises the key by one semitone : Lowers the key by one semitone
Example: To transpose the keyboard five semitones
upwards.
Trans.
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Keyboard Settings
NOTE
The keyboard can be transposed within a range of –12 (one octave downwards) to +12 (one octave upwards).
The default transpose setting is 00 when keyboard power is turned on.
If you leave the transpose screen on the display for about five seconds without doing anything, the screen is automatically cleared.
The transpose setting also affects playback from memory and Auto Accompaniment.
To return the keyboard to its default key, perform the above procedure and press both of the KEY CONTROL/ TRANSPOSE buttons ( step 2. You could also use the [+] and [–] buttons to change the transpose setting to 00”.
The effect of a transpose operation depends on the pitch of each note and on the tone you are currently using. If a transpose operation causes a note to be outside of the allowable range for a tone, the same note in the nearest octave within the range will be substituted.
and ) at the same time in
Using Touch Response
When touch response is turned on, the relative volume of sound output by the keyboard is varied in accordance with the amount of pressure applied, just like an acoustic piano.
Touch response provides a choice of three settings, described below.
OFF: This setting turns off touch response. Keyboard pressure
does not have any affect on the output notes.
1:This setting provides touch response that is suited for
normal play.
2:This setting increases touch response, so stronger keyboard
pressure has a greater effect than the “1” setting.
1
Press the FUNCTION button until the TOUCH RESPONSE SELECT screen appears.
2
Use the [+] and [–] or [0] and [1] buttons to change the setting.
Example: To select touch response 2.
Touch
Touch response is on when TOUCH RESPONSE indicator is on.
Indicator appears
Touch response is off when TOUCH RESPONSE indicator is off.
NOTE
Touch response not only affects the keyboards internal sound source, it also is output as sending message.
Song memory playback and accompaniment do not affect the touch response setting.
About FUNCTION button
Each press of the FUNCTION button cycles through a total of 10 setting screens. If you accidentally pass the screen you want to use, keep pressing the FUNCTION button until the screen appears again.
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Touch
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Keyboard Settings
Adjusting Accompaniment and Song Volume
You can adjust the volume of the accompaniment and tunes independently of the notes you play on the keyboard. You can specify a volume level in the range of 000 (minimum) to 127 (maximum).
To adjust the accompaniment volume
1
Press the FUNCTION button twice to display the accompaniment volume adjustment screen.
Acom Vo l
Current accompaniment volume setting
2
Use the number buttons or the [+]/[–] buttons to change the current volume setting value.
Example: 110
Acom Vo l
NOTE
The current accompaniment volume value that appears in Step 1 automatically clears from the display if you do not input anything within about five seconds.
Pressing [+] and [–] buttons at the same time automatically sets an accompaniment volume of 115.
To adjust built-in tune volume
Enter the SONGS mode or PIANO SONGS mode, and then perform the procedure under To adjust the accompaniment volume”.
In this case, a song volume screen will appear in place of the accompaniment volume screen.
p
p
Tuning the Keyboard
Use the following procedure to fine tune the keyboard to match the tuning of another musical instrument.
To tune the keyboard
1
Press the FUNCTION button three times to display the tuning screen.
Tune
2
Use the [+], [–], and the number buttons to adjust the tuning value.
Example: To lower tuning by 20
Tune
NOTE
The keyboard can be tuned within a range of –50 cents to +50 cents.
* 100 cents is equivalent to one semitone.
The default tuning setting is 00 when keyboard power is turned on.
If you leave the tuning screen on the display for about five seconds without doing anything, the screen is automatically cleared.
The tuning setting also affects playback from song memory and Auto Accompaniment.
To return the keyboard to its default tuning, perform the above procedure and press the [+] and [–] buttons at the same time in step 2.
To adjust volume for playback of SMF data from a Smart Media card
Load a SmartMedia card into the card slot, and then perform the procedure under To adjust the accompaniment volume”.
In this case, a song volume screen will appear in place of the accompaniment volume screen.
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Connection to a Computer
FUNCTION
Number buttons
[+] / [–]
Connecting to a Computer
The keyboards USB port makes it quick and simple to connect to a computer. After installing the USB driver onto your computer from the CD-ROM that comes with the keyboard, you will be able to use commercially available MIDI software on your computer to exchange data between the keyboard and your computer.
Using the USB port
Note that you need to purchase a commercially available USB cable to connect the keyboard to a computer using the USB port. Once you establish a USB connection between the keyboard and a computer, you can exchange data between them.
To connect to a computer using the USB port
1
On the computer to which you plan to connect, install the USB driver that comes on the CD-ROM that comes bundled with the keyboard.
For information about installing the driver, navigate to one of the language directories located in the root directory of the bundled CD-ROM, and read the contents of the readme.txt file.
TRACK 1
2
Use a commercially available USB cable to connect
TRACK 2
the keyboard to the computer.
Computer USB port
USB cable
USB connector
Keyboard USB port
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Connection to a Computer
Expanding the Selections in the SONGS Tunes
You can transfer up to five song data (about 80 kilobytes in total) from your computer to the keyboard as SONGS tunes 65 through 69. For SMF data you purchase or create, you need to use special conversion software, available at RadioShack web site (www.RadioShack.com), before transferring to the keyboard. Download the software along with information about its installation and use. While you visit our web site, browse through the pages so you can find the latest news about your keyboard and other musical instrument.
NOTE
This keyboard supports SMF 0 format data.
Voice Fingering Guide, on-screen fingering indicators,
voice announcement of evaluation points, and the Practice Phrase function are not supported for commercially available SMF data.
General MIDI Tone
The General MIDI standard defines the tone numbering sequence, the drum sound numbering sequence, the number of MIDI channels that can be used, and other general factors that determine the sound source configuration. Because of this, musical data produced on a General MIDI sound source can be played back using similar tones and identical nuances as the original, even when played on another manufacturers sound source. This keyboard conforms with General MIDI standards, so it can be connected to a computer and used to play back General MIDI data that has been purchased, downloaded from the Internet, or obtained from any other source.
Changing the Settings
This section tells you how to make the settings required when connecting to a computer.
KEYBOARD CHANNEL (Default: 1)
The keyboard channel is the channel used to send messages from this keyboard to a computer. You can specify one channel from 1 to 16 as the keyboard channel.
1
Press the FUNCTION button until the KEYBOARD CHANNEL screen appears.
KeybdCh
2
Use the [+], [–], and the number buttons to change the channel number.
Example: To specify channel 4
KeybdCh
NAVIGATE CHANNEL (Default: 4)
When messages are received from a computer for play on this keyboard, the navigate channel is the channel whose note data appears on the display. You can select one channel from 01 to 16 as the navigate channel. Since this setting lets you use the data on any channel of commercially available SMF data to light on the on-screen keyboard guide, you can analyze how different parts of an arrangement are played.
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1
Press the FUNCTION button until the NAVIGATE CHANNEL screen appears.
Nav i .Ch
2
Use the [+], [–], and the number buttons [0] through [9] to change the channel number.
Example: To specify channel 2
Nav i .Ch
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Connection to a Computer
To turn off specific sounds before playing back tune data that is being received
<<Navigate channel on/off>>
1
While playing tune data, press the TRACK 2 button.
This cuts the sound of the navigate channel, but on­screen keyboard guide keys continue to light in accordance with the channels data as it is received. Press TRACK 2 button again to turn the channel back on.
<<Next lower channel from navigate channel on/off>>
1
While playing tune data, press the TRACK 1 button.
This cuts the sound of the channel whose number is one less than the navigate channel, but on-screen keyboard guide keys continue to light in accordance with the channels data as it is received. Press TRACK 1 button again to turn the channel back on.
Example: If the navigate channel is channel 4, the above
operation turns off channel 3.
LOCAL CONTROL (Default: On)
oFF: Anything played on the keyboard is output as a message
from the USB port, without being sounded by the internal sound source.
Note that no sound is produced by the keyboard if LOCAL CONTROL is turned off and no external device is connected.
1
Press the FUNCTION button until the LOCAL CONTROL screen appears.
Example: When LOCAL CONTROL is on
ACCOMP OUT (Default: Off)
on: Auto Accompaniment is played by the keyboard and
the corresponding message is output from the USB port.
oFF: Auto Accompaniment messages are not output from the
USB port.
1
Press the FUNCTION button until the ACCOMP OUT screen appears.
Example: When ACCOMP OUT is off
AcompOut
2
Use the [+] and [–] or [0] and [1] buttons to turn the setting on and off.
Example: To turn ACCOMP OUT on
AcompOut
GM Mode Receive
When GM off is received and the mode switch is set to a chord mode, the Auto Accompaniment chord is specified in accordance with the received message. When GM on is received, Auto Accompaniment chords cannot be specified by received messages.
Loca l
2
Use the [+] and [–] or [0] and [1] buttons to turn the setting on and off.
Example: To turn LOCAL CONTROL off
Loca l
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Connection to a Computer
SUSTAIN/ASSIGNABLE JACK (Default: SUS)
SUS(sustain): Specifies a sustain*1 effect when the pedal is
depressed.
SoS (sostenuto): Specifies a sostenuto*2 effect when the
pedal is depressed.
SFt (soft): Specifies reduction of the sounds volume when
the pedal is depressed.
rHy (rhythm): Specifies START/STOP button operation
when the pedal is depressed.
1
Press the FUNCTION button until the SUSTAIN/ ASSIGNABLE JACK screen appears.
Example: When sustain is currently set
Jack
2
Use the [+] and [–] or [0], [1], [2], and [3] buttons to change the setting.
Example: To select rhythm
Jack
*1 Sustain
With piano tones and other sounds that decay, the pedal acts as a damper pedal, with sounds being sustained longer when the pedal is depressed. With organ tones and other continuous sounds, notes played on the keyboard continue to sound until the pedal is released. In either case, the sustain effect is also applied to any notes that are played while the pedal is depressed.
*2 Sostenuto
This effect performs the same way as sustain, except that it is applied only to notes that are sounding already when the pedal is depressed. It does not affect notes that are played after the pedal is depressed.
Messages
The MIDI messages explained here can be sent and received when the keyboard is connected to a computer by USB connection. Note, however, that you need to install the USB driver from the CD-ROM that comes with the keyboard on your computer to send and receive these MIDI messages. There is a wide variety of messages defined under the MIDI standard, and this section details the particular messages that can be sent and received by this keyboard. An asterisk is used to mark messages that affect the entire keyboard. Messages without an asterisk are those that affect only a particular channel.
NOTE ON/OFF
This message sends data when a key is pressed (NOTE ON) or released (NOTE OFF). A NOTE ON/OFF message include a note number (to indicate note whose key is being pressed or released) and velocity (keyboard pressure as a value from 1 to 127). NOTE ON velocity is always used to determine the relative volume of the note. This keyboard does not receive NOTE OFF velocity data. Whenever you press or release a key on this keyboard, the corresponding NOTE ON or NOTE OFF message is sent from the USB port.
Press the key
Release the key
NOTE
The pitch of a note depends on the tone that is being used, as shown in the Note Table on page A-1. Whenever this keyboard receives a note number that is outside its range for that tone, the same tone in the nearest available octave is substituted.
Keyboard USB port
Keyboard USB port
NOTE ON
Note number (tone)
Velocity (volume)
NOTE OFF
Note number (tone)
Velocity (volume)
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Connection to a Computer
PROGRAM CHANGE
This is the tone selection message. PROGRAM CHANGE can contain tone data within the range of 0 to 127. A PROGRAM CHANGE message is sent out through this keyboards USB port whenever you manually change its tone number. Receipt of a PROGRAM CHANGE message from an external machine changes the tone setting of this keyboard.
NOTE
This keyboard supports 128 tones in the range 0 to 127. However, Channel 10 is a percussion-only channel, and Channels 0, 8, 16, 24, 25, 32, 40, 48, and 62 correspond to the nine drum set sounds of this keyboard.
PITCH BEND
This message carries pitch bend information for smoothly sliding the pitch upwards or downwards during keyboard play. This keyboard does not send pitch bend data, but it can receive such data.
CONTROL CHANGE
This message adds effects such as vibrato and volume changes applied during keyboard play. CONTROL CHANGE data includes a control number (to identify the effect type) and a control value (to specify the on/off status and depth of the effect). The following is a list of data that can be send or received using CONTROL CHANGE.
*1 The BANK SELECT setting of PROGRAM CHANGE can be used
to access any of this keyboards 255 tones when selecting tones on this keyboard from an external machine. See the Tone List on page A-1 for details about PROGRAM CHANGE and BANK SELECT combinations.
Example: To select tone number 96 (panel tone FLUTE 1”)
*2 RPN stands for Registered Parameter Number, which is a special
control change number used when combining multiple control changes. The parameter being controlled is selected using the control values of control numbers 100 and 101, and then settings are made using the control values of DATA ENTRY (control numbers 6 and 38). This keyboard uses RPN to control this keyboards pitch bend sense (pitch change width in accordance with bend data) from a computer, transpose (this keyboards overall tuning adjusted in halftone units), and tune (this keyboards overall fine tuning).
from a computer. CONTROL NUMBER= 0, CONTROL VALUE= 2 (bank number) CONTROL NUMBER= 32, CONTROL VALUE= 0 PROGRAM CHANGE= 73
NOTE
Sustain (control number 64), sostenuto (control number
66), and soft (control number 67) effects applied using the foot pedal are also applied.
Effect Control Number
BANK SELECT*
Modulation 1
Volume 7
Pan 10
Expression 11
Hold1 64
Sostenuto 66
Soft Pedal 67
2
RPN*
Data Entry 6 / 38
indicates receive-only messages
1
E-54
0, 32
100 / 101
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ALL SOUND OFF
This message forces all sound being produced over the current channel to turn off, regardless of how the sound is being produced.
ALL NOTES OFF
This message turns off all note data sent from an external device and currently being sounded on the channel.
Any notes being sustained using a sustain pedal or sostenuto pedal continue to sound until the next pedal off.
RESET ALL CONTROLLERS
This messages initializes pitch bend and all other control changes.
SYSTEM EXCLUSIVE*
This message is used to control system exclusives, which are tone fine adjustments that are unique to a particular machine. Originally, system exclusives were unique to a particular model, but now there are also universal system exclusives that are applicable to machines that are different models and even produced by different manufacturers. The following are the system exclusive messages supported by this keyboard.
Connection to a Computer
GM SYSTEM ON ([F0][7E][7F][09][01][F7])
GM SYSTEM ON is used by an external machine to turn on this keyboards GM system. GM stands for General MIDI.
GM SYSTEM ON takes more time to process than other messages, so when GM SYSTEM ON is stored in the computer it can take more than 100msec until the next message.
GM SYSTEM OFF ([F0][7E][7F][09][02][F7])
GM SYSTEM OFF is used by a computer to turn off this keyboards GM system.
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Using a SmartMedia Card
FUNCTION
PLAY/STOP
START/STOP
Your keyboard is equipped with a card slot that supports use of SmartMediaTM memory cards. This makes it possible for the keyboard to directly read commercially available SMF data, which has been saved to a SmartMedia card from your computer, for sing along and lessons. SmartMedia data can be used the same way as built-in tunes. This keyboard supports SMF (FORMAT 0) data.
CARD
NOTE
An SMF that is larger than about 80 Kbytes cannot be used for a 3 Step Lesson or Evaluation Mode. Attempting to do so will cause an error message to appear on the display.
This keyboard cannot write data to a SmartMedia card.
The keyboard can manage up to 200 SMF data files.
SCORING
Number buttons
[+] / [–]
STEP
About SmartMediaTM Cards
You can purchase SmartMedia cards at most household appliance stores, computer stores, etc.
SmartMedia cards are commercially available in capacities ranging from 8MB up to 128MB.
Though a SmartMedia card is about the size of a postage stamp, its capacity ranges from 8 to 100 times the capacity of a floppy diskette.
The data read rate from a SmartMedia card is very fast.
SmartMediaTM is a trademark of Toshiba Corporation.
IMPORTANT!
There are two types of SmartMedia cards: 3.3V and 5V. Note that this keyboard supports use of 3.3V type SmartMedia cards only.
Never try to use a 5V type SmartMedia card with this keyboard.
Note you will not be able to store data to, delete data from, or rename a SmartMedia card that has a write protect sticker affixed to the cards write protect area.
Contacts
Write protect area
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Using a SmartMedia Card
SmartMedia Card and Card Slot Precautions
IMPORTANT!
Be sure to carefully read all documentation that comes with the SmartMedia card for important information about how to handle it.
Avoid storing and using SmartMedia cards in the following types of locations. Such conditions can cause corruption of data stored on the card.
Areas subject to high temperatures, high humidity, or
corrosive agents
Areas subject to strong electrostatic charge or
electrical noise
Whenever handling a SmartMedia card, make sure that you never touch its contacts with your fingers.
If the data access lamp is lit and the message Pls Wait is on the display, it means that data on the SmartMedia card is being accessed by a save, read, or delete operation. Never remove the SmartMedia card from the card slot or turn off the keyboard while the card is being accessed. Doing so can corrupt the data on the SmartMedia card or even damage the card slot.
Never try to insert any type of card other than a 3.3V SmartMedia card into the card slot. Doing so can damage the keyboard.
Inserting a SmartMedia card that is charged with static electricity into the card slot can cause malfunction of the keyboard. If this happens, turn the keyboard off and then back on again.
A SmartMedia card that has been in the card slot for a long time may feel hot when you remove it. This is normal and does not indicate malfunction.
Note that a SmartMedia card has a limited service life. After long use, you may not be able to store data to, read data from, and/or delete data from a card. When this happens, you will need to purchase a new SmartMedia card.
RadioShack Corporation assumes no responsibility for any loss or damage to you or any third party arising out of the loss or corruption of data.
Inserting and Removing a SmartMedia Card
The following describes how to insert a SmartMedia card into the card slot and how to remove it.
To insert a SmartMedia card into the card slot
With the contact side of the SmartMedia card facing downwards, insert the card into the card slot. Carefully push the card into the slot as far as it will go.
NOTE
When inserting a SmartMedia card into the card slot, make sure you carefully orient the card correctly so it slides correctly straight into the slot. Make sure that the card is not at an angle, which can cause it to enter into the space above or below the slot by mistake.
To remove a SmartMedia card from the slot
After making sure that the message Pls Wait is not on the display, carefully pull the card from the slot.* * Never remove the SmartMedia card from the card slot or
turn off the keyboard card while any of the following conditions exists.
While there is the CARD indicator on the display
While the message Pls Wait is on the display, indicating
that a card access operation is being performed
IMPORTANT!
Never remove the SmartMedia card from the card slot or turn off the keyboard while card data is being accessed by a read or format operation. Doing so can corrupt the data on the SmartMedia card or even damage the card slot.
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Using a SmartMedia Card
Getting Ready
IMPORTANT!
Before you can use a SmartMedia card with this keyboard, you need to perform the procedure below to format it. After formatting the card, transfer SMF data from your computer to the card.
Formatting a SmartMedia card with this keyboard automatically creates a folder named MUSICDAT on the card. When transferring SMF data from your computer to the card for use by the keyboard, be sure to store it in the MUSICDAT folder.
Note that formatting a card that already contains data causes all of that data to be deleted. Data deleted by the format operation cannot be recovered. Before performing the procedure below, check to make sure that the media does not contain any data you might need.
PREPARATION
Insert the SmartMedia card you want to format into the keyboards card slot. Make sure that the sticker is removed from the cards write area, which enables writing.
To format a SmartMedia card
1
Press the FUNCTION button a number of times until the card format setting screen appears.
Reading a SmartMedia card
1
Press the CARD button.
2
Use the number buttons to input the three-digit number that corresponds to the SMF data you want to select.
3
Perform one of the following operations.
To play back SMF data
3
-1 Press the START/STOP button.
The keyboard will read the SMF data and play it.
Repeat operation is not supported while playing
SMF data.
To sing along with SMF data
3
-1 Press the PLAY/STOP button.
The keyboard will read the SMF data and play it in the Sing Along Mode.
Repeat operation is not supported while playing SMF data.
Playback volume is lower for SMF data part that is assigned to Channel 4.
When you select and start playback of a song that includes lyric data while the keyboard is connected to a TV, a sing along screen showing the song lyrics will appear on the TV.
Fo rma t ?
2
Press the [+] (YES) button.
This will display a confirmation message asking whether you really want to format the media.
3
Press the [+] (YES) button to start formatting.
The message Pls Wait will remain on the display to indicate that a procedure is being performed. Never try to perform any other operation on the keyboard while the card is being formatted. After formatting is complete, the keyboard returns to the mode you were in before you displayed the setting screen.
To cancel the format operation, press the [–] (NO) button. This returns to the card format setting screen.
If an error message appears on the display, seeSmartMedia Card Error Messages on page E-60.
Pressing the FUNCTION button while an error message is on the display returns to the card format setting screen.
To use SMF data in a 3-Step Lesson
3
-1 Press the STEP 1, STEP 2, or STEP 3 button.
The keyboard will read the SMF data and start a lesson at the step you selected.
An error message will appear if the selected SMF data file is larger than about 80 Kbytes.
If an error message appears, see SmartMedia Card Error Messages on the following page for information about what you need to do.
The channel specified as the navigate channel is assigned to the right-hand part, while the channel that is one less than the channel specified as the navigate channel is assigned to the left-hand part.
Voice Fingering Guide and on-screen fingering indicators, are not supported for SMF data.
NOTE
You cannot loop measures (page E-23) of SMF data read from a SmartMedia card.
E-58
649U-E-060A
Page 61
To evaluate your play using SMF Data
3
-1 Press the SCORING button.
The keyboard will read the SMF data and enter the Evaluation Mode.
An error message will appear if the selected SMF data file is larger than about 80 Kbytes.
If an error message appears, see SmartMedia Card Error Messages on the following page for information about what you need to do.
The channel specified as the navigate channel is assigned to the right-hand part, while the channel that is one less than the channel specified as the navigate channel is assigned to the left-hand part.
On-screen fingering indicators and the Practice Phrase function are not supported for SMF data.
4
Press the START/STOP button to stop SMF data play.
Memory Sharing
The message Err Mem Full appears (see SmartMedia Card Error Messages on the following page) and no more SMF data can be read when the keyboards built-in memory* becomes full. * The memory used for reading SMF data from a Smart Media
card is shared memory. The shared memory is also used for storage of SMF data loaded from a computer (SONGS user areas No. 65 to 69), and for storage of Song Memory data.
Using a SmartMedia Card
649U-E-061A
E-59
Page 62
Using a SmartMedia Card
SmartMedia Card Error Messages
Display Message
Err Card R/W
Err No Card
Err Format
Err Protect
Err SizeOver
Err WrongDat
Err Not SMF0
Err No File
Err Fragment
Err Mem Full
Cause
There is something wrong with the card.
(1) The card is not set correctly in the card slot. (2) There is no card in the card slot or the card was
removed part way through a card operation.
(1) The format of the card is not compatible with
this keyboard.
(2) The card is damaged.
The card is write protected.
The SMF data you are trying to read is larger than 80 Kbytes.
The SMF data is corrupted or the wrong format.
You are attempting to play SMF data that is not Format 0.
You are trying to read data from a card that does not contain any SMF data that is supported by this keyboard.
The card data you are trying to use for playback or sing along is fragmented.
The keyboard ran out of memory for SMF data reading during a lesson or use of the evaluation feature.
Action
Use a different card.
(1)
Remove the card and reinsert it correctly (page E-57).
(2) Insert a card into the card slot. Never remove a
card from the card slot while a card access operation is in progress.
(1) Change to a card that has the proper format.
........................................................................ E-58
(2) Use a different card.
Use a different card.
Remove the cards write protect sticker to enable
data storage. ................................................. E-56
Press the CARD button to return to the SMF data selection screen, and then select different SMF data that is smaller than 80 Kbytes (page E-58).
Use different data.
Use only Format 0 SMF data.
Load a card that contains SMF data that is supported by this keyboard.
Perform either of the two followng operations.
Without deleting the original (fragmented) data, perform a save as operation to save the data under a different name. Next, try performing the operation using the newly saved data.
If you saved the data to the card from another location, format the card (which will delete its contents), and then save the data to the card again. Next, try performing the operation using the newly saved data.
E-60
1. Select other SMF data: Press the CARD button to return to the SMF data selection screen, and then select different SMF data that is smaller (page E-58).
2. Delete some song data already stored in memory: After a few seconds, the Err Mem Full message will be replaced by one of the messages described below. The actual message that appears will depend on the size of the SMF data you are trying to read.
a) “dEL MemSong?”
This message asks whether you want to delete the contents of Song Memory in order to make room for the SMF data you are trying to read. To clear this message and return to the SMF data selection screen, press the [–] (NO) button.
1. Press the [+] (YES) button if you want to delete Song Memory contents.
This causes a confirmation message to appear on the display.
If you want to cancel the delete operation, press the [] (NO) button. This returns you to the
confirmation message.
2. Press the [+] (YES) button to delete Song Memory contents.
After Song Memory contents are deleted, the keyboard automatically starts reading of the SMF data you originally selected, and then starts the lesson (or evaluation).
649U-E-062A
Page 63
Using a SmartMedia Card
b) “dEL UsrSong?”
This message asks whether you want to delete the contents of SONGS user area for storage of SMF data (5 songs) in order to make room for the SMF data you are trying to read. To clear this message and return to the SMF data selection screen, press the [–] (NO) button. If you do, the message “dEL MemSong? will appear if there is data in the Song Memory. See a) dEL MemSong? above about the steps you need to perform in response to this message.
1. Press the [+] (YES) button if you want to delete SONGS user area contents.
This causes a confirmation message to appear on the display.
If you want to cancel the delete operation, press the [] (NO) button. This returns you to the
confirmation message.
2. Press the [+] (YES) button to delete SONGS user area contents.
After SONGS user area contents are deleted, the keyboard automatically starts reading of the SMF data you originally selected, and then starts the lesson (or evaluation).
c) dEL AllSong?
This message asks whether you want to delete all data in keyboard memory in order to make room for the SMF data you are trying to read. To clear this message and return to the SMF data selection screen, press the [–] (NO) button.
1. Press the [+] (YES) button if you want to delete all the data in keyboard memory.
This causes a confirmation message to appear on the display.
If you want to cancel the delete operation, press the [] (NO) button. This returns you to the
confirmation message.
2. Press the [+] (YES) button to delete all the data in keyboard memory.
After memory contents are deleted, the keyboard automatically starts reading of the SMF data you originally selected, and then starts the lesson (or evaluation).
SMF data selection screen
Press the CARD button
Err Mem Full
NO
After a few seconds After a few seconds After a few seconds
*a) dEL MemSong?
NO
YES NO
Sure ?
YES
Pls Wait
or
*b) dEL UsrSong? *c) dEL AllSong?
NO
The keyboard starts the lesson (or evaluation)
YES NO
Sure ?
YES
Pls Wait
YES NO
Sure ?
YES
Pls Wait
NO
* The actual message that appears will depend on the size of the SMF data you are trying to read.
649U-E-063A
E-61
Page 64
Troubleshooting
Problem Possible Cause See pageAction
No keyboard sound
Any of the following symptoms while using battery power.
Dim power supply indicator
Instrument does not turn on
Dim, difficult to read display
Abnormally low speaker/headphone volume
Distortion of sound output
Occasional interruption of sound when playing at high volumes
Sudden power failure when playing at high volumes
Dimming of the display when playing at high volume
Continued sound output even after you release a key
A totally different tone may sound
Abnormal rhythm pattern and demo tune play
Abnormally low microphone volume
Distortion of microphone input
Dim power supply indicator when a microphone is used
Sudden power failure when using the microphone
Dimming of keyboard lights when notes sound
Loss of power, sound distortion, or low volume when playing from a connected computer
(1) Power supply problem.
(2) Power is not turned on.
(3) Volume setting is too low.
(4) The MODE switch is in the
CONCERT CHORD or FINGERED position.
(5) LOCAL CONTROL is off.
Low battery power
(1) Correctly attach the AC
adaptor, make sure that batteries poles (+/–) are facing correctly, and check to make sure that batteries are not dead.
(2) Adjust the POWER button to
turn on power.
(3) Use the MAIN VOLUME slider
to increase volume.
(4) Normal play is not possible on
the accompaniment keyboard while the MODE switch is set to CONCERT CHORD or FINGERED. Change the MODE switch setting to NORMAL.
(5) Turn on LOCAL CONTROL.
Replace the batteries with a set of new ones or use the AC adaptor.
Pages E-13, 14
Page E-18
Page E-18
Page E-34
Page E-52
Pages E-13, 14
Auto Accompaniment does not sound.
Sound output does not change when key pressure is varied.
Key light stays on.
Keys are lit though no sound is being produced.
Cannot record Auto Accompaniment or rhythm.
E-62
Accompaniment volume is set to
000.
Touch response is turned off.
Keyboard is waiting for play of the correct note during Step 1 or Step 2 play.
Power on alert is reminding you that power was left on without any operation being performed.
Track other than Track 1 is selected as the recording track.
Use the FUNCTION button to increase the volume.
Press the FUNCTION button to turn it on.
Press the lit key to continue with Step 1 or Step 2 play.
Press the PLAY/STOP button to quit Step 1 or Step 2 play.
Press any button or keyboard key to restore power to normal.
Use the track select buttons to select Track 1. (Track 2 is melody track.)
Page E-49
Page E-48
Pages E-27, 28 Pages E-27, 28
Page E-15
Page E-44
649U-E-064A
Page 65
Problem Possible Cause See pageAction
Cannot record chord accompaniment data on a computer.
Static noise when a microphone is connected.
No microphone sound
Cannot recall data from a card.
Song play momentarily cuts out at some points during SMF or sing along play.
Lyrics do not appear.
The color of the image on the TV screen is abnormal.
I can hear the audio, but the image is unclear.
Sing Along <PLAY/STOP> button does not work.
Auto accompaniment chords do not sound.
ACCOMP OUT is turned off.
(1) Use of a microphone that is a
different from the type that is recommended.
(2) Use of the microphone in the
vicinity of fluorescent lighting.
(1) Microphone volume setting is
too low.
(2) Microphone ON/OFF switch is
set to OFF.
(1) The card is not inserted
correctly into the card slot.
(2) You are trying to use a card
whose voltage or capacity is not supported by this keyboard.
(3) The card is damaged.
Data is fragmented.
The built-in tune or the SMF data does not have any lyric data.
The keyboard is located on top of or too close to the TV.
The keyboard and TV are not connected correctly.
The keyboard is not in the Sing Along Mode.
The keyboard is in the SONGS mode.
Troubleshooting
Turn on ACCOMP OUT.
(1) Use a recommended type
microphone.
(2) Move the microphone away
from source of the static.
(1) Increase the microphone
volume setting.
(2) Change the microphone ON/
OFF switch setting to ON.
(1) Correctly insert the card into
the card slot.
(2) Use only a card of the voltage
and capacity specified for this keyboard.
(3) Use a different card.
Perform either of the two following operations.
Without deleting the original
(fragmented) data, perform a save as operation to save the data under a different name. Next, try performing the operation using the newly saved data.
If you saved the data to the card
from another location, format the card (which will delete its contents), and then save the data to the card again. Next, try performing the operation using the newly saved data.
Select a built-in tune or SMF data that has lyric data.
Move the keyboard away from the TV.
Correctly connect keyboard and TV.
Check to see if the Sing Along icon is shown on the display. If it isn’t, use the Song/PIANO SONGS Controller PLAY/STOP button.
Press the RHYTHM button to enter the rhythm mode, which is indicated by the rhythm indicator on the display.
Page E-52
Page E-31
Page E-31
Page E-31
Page E-31
Page E-57
Page E-56
–––
Page E-58
Page E-32
Page E-17
Page E-17
Page E-21
Page E-33
649U-E-065A
E-63
Page 66
Specifications
Model: LK-1500
Keyboard: 61 standard-size keys, 5 octaves (with touch response; 1, 2, off) Key Light System: Can be turned on and off (up to 10 keys can be lit at the same time)
Tones: 264 (128 panel tones + 128 General MIDI tones + 8 drum sets); with layer and split
Rhythm Instrument Tones: 61 Polyphony: 32 notes maximum (16 for certain tones)
Auto Accompaniment
Rhythm Patterns: 120 Tempo: Variable (226 steps, Chords: 3 fingering methods (CONCERT CHORD, FINGERED, FULL RANGE CHORD) Rhythm Controller: START/STOP, INTRO, NORMAL/FILL-IN, VARIATION/FILL-IN,
Accomp Volume: 0 to 127 (128 steps)
<Advanced 3-Step Lesson System> 3-step Lesson: 3 lessons (Step 1, 2, 3)
Playback: Repeat play of a single tune Evaluation Mode: Scoring 1, Scoring 2, Scoring 3, Phrase Practice Voice Fingering Guide: On/Off
SONGS, PIANO SONGS
Number of Tunes: 100 (SONGS/Sing Along: 65, PIANO SONGS: 35) Controllers: PLAY/STOP, PAUSE, FF, REW, LEFT/RIGHT, REPEAT
User Songs: Number of Songs: Up to 5 download songs
Sing Along Mode
Number of Tunes: SONGS/Sing Along: 65 Controllers: PLAY/STOP, KEY CONTROL (25 steps, –12 semitones to +12 semitones)
Metronome: On/Off
Beat Specification: 0, 2 to 6
Song Memory
Number of Songs: Two (1 Lesson Recording, 1 Performance Recording) Recorded Data: Lesson Recording: Right-hand part, left-hand part, both-hand parts
Recording Method: Real-time Memory Capacity: Approximately 13,000 notes (two songs)
Other Functions
Transpose: 25 steps (–12 semitones to +12 semitones) Tuning: 101 steps (A4 = approximatery 440Hz ±50Cents)
Card Slot: 3.3V SmartMediaTM (8MB, 16MB, 32MB, 64MB, 128MB)
Functions: Playback of SMF; card formatting
Terminals
SUSTAIN/ASSIGNABLE JACK: HEADPHONE/OUTPUT Jack:
USB port VIDEO OUT Jack: Output Voltage: 1Vp-p MAX
Power Jack: 9V DC
SYNCHRO/ENDING
Capacity: Approximately 80 kilobytes
Performance Recording: Track 1 (chord accompaniment), Track 2 (melody)
Standard jack (sustain, sostenuto, soft, rhythm start/stop) Stereo standard jack Output Impedance: 100 Output Voltage: 4V (RMS) MAX Microphone In: Standard jack (with microphone volume knob)
= 30 to 255)
Input impedance: 3K Input sensitivity: 10mV
E-64
649U-E-066A
Page 67
Specifications
Power Supply: 2-way
Batteries: 6 AA-size batteries Battery Life: Approximately 2.5 hours continuous operation on alkaline batteries AC Adaptor: Auto Power Off: Turns power off approximately 6 minutes after last key operation. Enabled under
batter power only, can be disabled manually.
Speaker Output: 2.5W + 2.5W
Power Consumption: 9V 7.7W
Dimensions: 94.4 x 38.7 x 14.2 cm (37 3/16 x 15 1/4 x 5 9/16 inch)
Weight: Approximately 5.1kg (11.2 lbs)(without batteries)
• Design and specifications are subject to change without notice.
649U-E-067A
E-65
Page 68
Care of your keyboard
Avoid heat, humidity or direct sunlight.
Do not overexpose the instrument to direct sunlight, or place it near an air conditioner, or in any extremely hot place.
Do not use lacquer, thinner or similar chemicals for cleaning.
Clean the keyboard with a soft cloth dampened in a weak solution of water and a neutral detergent. Soak the cloth in the solution and squeeze until it is almost dry.
Avoid use in areas subjected to temperature extremes.
Extremely high or low temperature can cause figures on the LCD screen to become dim and difficult to read. This condition should correct itself when the keyboard is brought back to normal temperature.
NOTE
You may notice lines in the finish of the case of this keyboard. These lines are a result of the molding process used to shape the plastic of the case. They are not cracks or breaks in the plastic, and are no cause for concern.
E-66
649U-E-068A
Page 69
Appendix
55
55
5
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44
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3
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22
2
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11
1
No.
55
55
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2
Program Change
:
44
44
55
55
4
5: Bank Select MSB
11
11
1
033 CHAPEL ORGAN A3219 8
034 ACCORDION A 16 21 2
035 OCTAVE ACCORDION A 16 21 8
Guitar
036 BANDONEON A 16 23 2
037 HARMONICA A 32 22 2
038 NYLON STR.GUITAR C 32 24 2
039 STEEL STR.GUITAR C 32 25 2
040 12 STR.GUITAR C 16 25 8
041 JAZZ GUITAR C 32 26 2
042 OCT JAZZ GUITAR C 16 26 8
043 CLEAN GUITAR C 32 27 2
044 ELEC.GUITAR C 16 27 1
045 MUTE GUITAR C 32 28 2
046 OVERDRIVE GT C32292
047 DISTORTION GT C 32 30 2
048 FEEDBACK GT C 16 31 8
Bass
049 ACOUSTIC BASS C32322
050 RIDE BASS C 16 32 32
051 FINGERED BASS C32332
055 SAW.SYNTH-BASS C 32 38 2
056 SQR SYNTH-BASS C32392
Str/Orchestra
057 VIOLIN A 32 40 2
058 SLOW VIOLIN A 32 40 8
059 CELLO C 32 42 2
060 PIZZICATO STRINGS A 32 45 2
061 HARP A 32 46 2
052 PICKED BASS C 32 34 2
053 FRETLESS BASS C 32 35 2
054 SLAP BASS C 32 37 2
Tone List / Note Table
649U-E-069A
11
11
22
22
33
33
1: Tone Name
2: Range Type
3: Maximum Polyphony
No.
Piano
000 STEREO PIANO A160 2
001 GRAND PIANO A320 1
002 BRIGHT PIANO A 16 1 2
003 MELLOW PIANO A160 3
004 MODERN PIANO A161 3
005 DANCE PIANO A 32 1 1
006 STRINGS PIANO A160 8
007 HONKY-TONK A 16 3 2
008 OCTAVE PIANO A 16 3 8
011 ELEC.PIANO A 32 4 2
009 ELEC.GRAND PIANO A162 2
010 MODERN E.G.PIANO A162 3
012 CHORUSED EP A 16 4 9
013 MODERN E.PIANO A165 2
016 HARPSICHORD A 32 6 2
017 COUPLED HARPSICHORD A16 6 8
Chromatic Perc
018 CLAVI A 32 7 2
019 CELESTA A 32 8 2
020 GLOCKENSPIEL B329 2
014 SOFT E.PIANO A 16 4 8
015 E.PIANO PAD A 16 5 8
Organ
021 VIBRAPHONE A 32 11 2
022 MARIMBA A 32 12 2
023 DRAWBAR ORGAN 1 A16162
024 DRAWBAR ORGAN 2 A16161
025 DRAWBAR ORGAN 3 A16163
026 PERC.ORGAN 1 A1617 2
027 PERC.ORGAN 2 A1617 3
028 ELEC.ORGAN 1 A16168
029 ELEC.ORGAN 2 A16164
030 JAZZ ORGAN A 16 17 4
031 ROCK ORGAN A 16 18 2
032 CHURCH ORGAN A16192
Page 70
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No.
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1
Pipe
095 PICCOLO B 32 72 2
096 FLUTE 1 A 32 73 2
097 FLUTE 2 A 16 73 1
098 MELLOW FLUTE A16738
099 RECORDER A 32 74 2
100 PAN FLUTE A 32 75 2
101 WHISTLE A 32 78 2
Synth-Lead
102 SQUARE LEAD A 16 80 2
103 SAWTOOTH LEAD A 16 81 2
104 MELLOW SAW LEAD A 16 81 8
105 SINE LEAD A 32 80 8
106 SS LEAD A 16 81 3
107 CALLIOPE A 16 82 2
108 VOICE LEAD A 16 85 2
109 BASS+LEAD A 16 87 2
Synth-Pad
111 WARM PAD A 16 89 2
110 FANTASY A 16 88 2
112 WARM VOX A 16 89 8
113 POLYSYNTH A 16 90 2
114 POLY SAW A 16 90 8
115 BOWED PAD A 16 92 2
116 HALO PAD A 16 94 2
117 ATMOSPHERE A 16 99 2
118 BRIGHTNESS A 16 100 2
119 ECHO PAD A 16 102 2
Ethnic
120 STAR THEME A 16 103 2
121 SPACE PAD A 16 103 8
122 SITAR A 16 104 2
123 BANJO A 32 105 2
124 SHAMISEN A 32 106 2
125 KOTO A 32 107 2
126 THUMB PIANO A 32 108 2
127 STEEL DRUMS A 16 114 2
No.
Ensemble
062 STRINGS A 32 48 2
063 SLOW STRINGS A3249 2
064 CHAMBER A 16 48 3
065 SYNTH-STRINGS 1 A32502
066 SYNTH-STRINGS 2 A32512
067 CHOIR AAHS A 32 52 2
068 CHOIRS A 32 52 8
071 SYNTH-VOICE PAD A 16 54 8
072 ORCHESTRA HIT A1655 2
Brass
073 TRUMPET A 32 56 2
074 TROMBONE C 32 57 2
075 TUBA C 32 58 2
076 MUTE TRUMPET A32592
077 FRENCH HORN C16602
078 BRASS A 32 61 2
079 BRASS SECTION A16613
080 BRASS SFZ A 16 61 8
081 ANALOG SYNTH-BRASS A16628
069 VOICE DOO A 32 53 2
070 SYNTH-VOICE A 32 54 2
Reed
082 SYNTH-BRASS 1 A3262 2
083 SYNTH-BRASS 2 A1663 2
084 SOPRANO SAX A 32 64 2
085 ALTO SAX 1 C 16 65 1
086 ALTO SAX 2 C 32 65 2
087 BREATHY A.SAX C 16 65 8
088 TENOR SAX 1 C 16 66 1
089 TENOR SAX 2 C 32 66 2
090 BREATHY T.SAX C 16 66 8
091 T.SAXYS C 16 66 9
092 BARITONE SAX C 32 67 2
093 OBOE A 32 68 2
094 CLARINET A 32 71 2
649U-E-070A
Page 71
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55
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11
No.
55
55
5
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44
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33
3
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22
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11
11
1
172 GM TREMOLO STRINGS A3244 0
173 GM PIZZICATO A 32 45 0
174 GM HARP A 32 46 0
175 GM TIMPANI A 32 47 0
176 GM STRINGS 1 A 32 48 0
177 GM STRINGS 2 A 32 49 0
178 GM SYNTH-STRINGS 1 A32500
179 GM SYNTH-STRINGS 2 A32510
180 GM CHOIR AAHS A 32 52 0
181 GM VOICE DOO A32530
182 GM SYNTH-VOICE A3254 0
183 GM ORCHESTRA HIT A16550
184 GM TRUMPET A 32 56 0
185 GM TROMBONE A32570
186 GM TUBA A 32 58 0
187 GM MUTE TRUMPET A32590
188 GM FRENCH HORN A1660 0
189 GM BRASS A 32 61 0
190 GM SYNTH-BRASS 1 A32620
191 GM SYNTH-BRASS 2 A16630
192 GM SOPRANO SAX A32640
193 GM ALTO SAX A 32 65 0
194 GM TENOR SAX A32660
195 GM BARITONE SAX A 32 67 0
196 GM OBOE A 32 68 0
197 GM ENGLISH HORN A32690
198 GM BASSOON A 32 70 0
199 GM CLARINET A 32 71 0
200 GM PICCOLO A 32 72 0
201 GM FLUTE A 32 73 0
202 GM RECORDER A32740
203 GM PAN FLUTE A 32 75 0
204 GM BOTTLE BLOW A16760
205 GM SHAKUHACHI A1677 0
206 GM WHISTLE A 32 78 0
207 GM OCARINA A 32 79 0
208 GM SQUARE LEAD A16800
209 GM SAWTOOTH LEAD A 16 81 0
210 GM CALLIOPE A16820
211 GM CHIFF LEAD A1683 0
212 GM CHARANG A 16 84 0
213 GM VOICE LEAD A16850
214 GM FIFTH LEAD A16860
215 GM BASS+LEAD A16870
216 GM FANTASY A 16 88 0
No.
649U-E-071A
GM Tone
128 GM PIANO 1 A 32 0 0
129 GM PIANO 2 A 32 1 0
130 GM PIANO 3 A 32 2 0
131 GM HONKY-TONK A 16 3 0
132 GM E.PIANO 1 A 32 4 0
133 GM E.PIANO 2 A 16 5 0
134 GM HARPSICHORD A32 6 0
135 GM CLAVI A 32 7 0
136 GM CELESTA A 32 8 0
137 GM GLOCKENSPIEL A329 0
138 GM MUSIC BOX A16100
139 GM VIBRAPHONE A32110
140 GM MARIMBA A 32 12 0
141 GM XYLOPHONE A3213 0
142 GM TUBULAR BELL A3214 0
143 GM DULCIMER A16150
144 GM ORGAN 1 A 16 16 0
145 GM ORGAN 2 A 16 17 0
146 GM ORGAN 3 A 16 18 0
147 GM PIPE ORGAN A16190
148 GM REED ORGAN A32200
149 GM ACCORDION A 16 21 0
150 GM HARMONICA A32220
151 GM BANDONEON A16230
152 GM NYLON STR.GUITAR A 32 24 0
153 GM STEEL STR.GUITAR A 32 25 0
154 GM JAZZ GUITAR A 32 26 0
155 GM CLEAN GUITAR A 32 27 0
156 GM MUTE GUITAR A 32 28 0
157 GM OVERDRIVE GT A3229 0
158 GM DISTORTION GT A 32 30 0
159 GM GT HARMONICS A32310
160 GM ACOUSTIC BASS A32320
161 GM FINGERED BASS A32330
162 GM PICKED BASS A32340
163 GM FRETLESS BASS A32350
164 GM SLAP BASS 1 A3236 0
165 GM SLAP BASS 2 A3237 0
166 GM SYNTH-BASS 1 A32380
167 GM SYNTH-BASS 2 A32390
168 GM VIOLIN A 32 40 0
169 GM VIOLA A 32 41 0
170 GM CELLO A 32 42 0
171 GM CONTRABASS A32430
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Appendix
No.
55
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1
Drums
256 STANDARD SET D 32 0 120
257 ROOM SET D 32 8 120
258 POWER SET D 32 16 120
259 ELECTRONIC SET D 32 24 120
260 SYNTH SET D 32 25 120
261 JAZZ SET D 32 32 120
262 BRUSH SET D 32 40 120
263 ORCHESTRA SET D 32 48 120
The meaning of each range type is described below.
NOTE
No.
217 GM WARM PAD A 16 89 0
218 GM POLYSYNTH A 16 90 0
219 GM SPACE CHOIR A 16 91 0
220 GM BOWED GLASS A16920
221 GM METAL PAD A 16 93 0
222 GM HALO PAD A 16 94 0
223 GM SWEEP PAD A 16 95 0
224 GM RAIN DROP A1696 0
225 GM SOUND TRACK A16970
226 GM CRYSTAL A 16 98 0
227 GM ATMOSPHERE A 16 99 0
228 GM BRIGHTNESS A 16 100 0
229 GM GOBLINS A 16 101 0
230 GM ECHOES A 16 102 0
231 GM SF A 16 103 0
232 GM SITAR A 16 104 0
233 GM BANJO A 32 105 0
234 GM SHAMISEN A 32 106 0
235 GM KOTO A 32 107 0
236 GM THUMB PIANO A 32 108 0
237 GM BAGPIPE A 16 109 0
238 GM FIDDLE A 32 110 0
239 GM SHANAI A 32 111 0
240 GM TINKLE BELL A321120
241 GM AGOGO A 32 113 0
242 GM STEEL DRUMS A161140
243 GM WOOD BLOCK D321150
244 GM TAIKO D 32 116 0
245 GM MELODIC TOM D 32 117 0
246 GM SYNTH-DRUM D321180
247 GM REVERSE CYMBAL D321190
248 GM GT FRET NOISE A 32 120 0
249 GM BREATH NOISE A 32 121 0
250 GM SEASHORE D 16 122 0
251 GM BIRD D 16 123 0
252 GM TELEPHONE D 32 124 0
253 GM HELICOPTER D 32 125 0
254 GM APPLAUSE D 16 126 0
255 GM GUNSHOT D 32 127 0
649U-E-072A
Page 73
Appendix
A=440Hz
Range Type
A
(Standard type)
B
020 GLOCKENSPIEL/
095 PICCOLO
C
Low pitch
instruments
D
(Sound Effect)
a
b
........Keyboard range
........Available range (using transpose or a message receive)
C-1 C9C8C7 G7C6C5C4C3C2C1C0 G9
No scale for tones.
649U-E-073A
Page 74
Key/Note number
Drumset 1
STANDARD SET
Drumset 2
ROOM SET
Drumset 3
POWER SET
Drumset 4
ELEC SET
E1
F1
G1
A1
B1
C2
D2
E2
F2
G2
A2
B2
C3
D3
E3
F3
G3
A3
B3
C4
D4
E4
F4
G4
A4
B4
C5
D5
E5
F5
G5
A5
B5
C6
D6
E6
F6
G6
A6
B6
C7
28
29
31
33
35
36
38
40
41
43
45
47
48
50
52
53
55
57
59
60
62
64
65
67
69
71
72
74
76
77
79
81
83
84
86
88
89
91
93
95
96
E 1
F#1
A 1
B 1
C#2
E 2
F#2
A 2
B 2
C#3
E 3
F#3
A 3
B 3
C#4
E 4
F#4
A 4
B 4
C#5
E 5
F#5
A 5
B 5
C#6
E 6
27
30
32
34
37
39
42
44
46
49
51
54
56
58
61
63
66
68
70
73
75
78
80
82
85
87
Drumset 5
SYNTH SET
Drumset 6
JAZZ SET
Drumset 7
BRUSH SET
Drumset 8
ORCHESTRA SET
F#6
A 6
B 6
90
92
94
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metronome Click
Metronome Bell
Standard Kick 2
Standard Kick 1
Side Stick
Standard Snare 1
Hand Clap 1
Standard Snare 2
Low Tom 2
Closed Hi-Hat
Low Tom 1
Pedal Hi-Hat
Mid Tom 2
Open Hi-Hat
Mid Tom 1
High Tom 2
Crash Cymbal 1
High Tom 1
Ride Cymbal 1
Chinese Cymbal
Ride Bell
Tambourine 1
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
High Bongo
Low Bongo
Mute High Conga
Open High Conga
Open Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Maracas
Short High Whistle
Long Low Whistle
Short Guiro
Long Guiro
Claves
High Wood Block
Low Wood Block
Mute Cuica
Open Cuica
Mute Triangle
Open Triangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
Applause 1
Applause 2
Fanfare
-
One
Two
Three
Four
Five
,
,
,
,
,
,
,
,
Room Kick 2
Room Kick 1
,
Room Snare 1
,
Room Snare 2
Room Low Tom 2
,
Room Low Tom 1
,
Room Mid Tom 2
,
Room Mid Tom 1
Room High Tom 2
,
Room High Tom 1
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
Power Kick 2
Power Kick 1
,
Power Snare 1
,
Power Snare 2
Power Low Tom 2
,
Power Low Tom 1
,
Power Mid Tom 2
,
Power Mid Tom 1
Power High Tom 2
,
Power High Tom 1
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
Electric Kick 2
Electric Kick 1
,
Electric Snare 1
,
Electric Snare 2
Electric Low Tom 2
,
Electric Low Tom 1
,
Electric Mid Tom 2
,
Electric Mid Tom 1
Electric High Tom 2
,
Electric High Tom 1
,
Reverse Cymbal
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
Jazz Kick 2
Jazz Kick 1
,
Jazz Snare 1
,
Jazz Snare 2
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
Jazz Kick 2
Jazz Kick 1
,
Brush Snare 1
Brush Slap
Brush Snare 2
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
Synth Kick 2
Synth Kick 1
Synth Rim Shot
Synth Snare 1
Hand Clap 2
Synth Snare 2
Synth Low Tom 2
Synth Closed HH 1
Synth Low Tom 1
Synth Closed HH 2
Synth Mid Tom 2
Synth Open HH
Synth Mid Tom 1
Synth High Tom 2
Synth Crash Cymbal
Synth High Tom 1
Synth Ride Cymbal
,
,
Synth Tambourine
,
Synth Cowbell
,
,
,
Synth High Bongo
Synth Low Bongo
Synth Mute Hi Conga
Synth Open Hi Conga
Synth Open Low Conga
,
,
,
,
,
Synth Maracas
,
,
,
,
Synth Claves
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
Closed Hi-Hat
Pedal Hi-Hat
Open Hi-Hat
Ride Cymbal 1
,
,
,
,
Jazz Kick 1
Concert BD 1
,
Concert SD
Castanets
Concert SD
Timpani F
Timpani F
Timpani G
Timpani G
Timpani A
Timpani A
Timpani B
Timpani c
Timpani c
Timpani d
Timpani d
Timpani e
Timpani f
,
,
,
Concert Cymbal 2
,
Concert Cymbal
1
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
Appendix
NOTE
Indicates the same
sound as STANDARD
SET.
•“
Drum Assignment List
649U-E-074A
Page 75
Appendix
aug sus4
C
D
E
F
G
A
B
C
(D )
F
(G )
E
(D )
A
(G )
B
(A )
Chord
Type
Root
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 2, 1]
[5, 2, 1]
[5, 2, 1]
[5, 2, 1]
[5, 2, 1]
[5, 2, 1]
[5, 2, 1]
[5, 2, 1]
[5, 2, 1]
[5, 3, 1]
[5, 2, 1]
[5, 2, 1]
[5, 2, 1]
*
*
7 sus4 m add9 m M7 7
5 add9
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 4, 2, 1]
[5, 4, 2, 1]
[5, 4, 2, 1]
[5, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 4, 2, 1]
[5, 4, 2, 1]
[5, 4, 2, 1]
[5, 4, 2, 1]
[5, 3, 2, 1]
[5, 4, 2, 1]
[4, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 4, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[5, 4, 2, 1]
[4, 3, 2, 1]
[4, 3, 2, 1]
[5, 3, 2, 1]
M m 7 m7 dim7
C
D
E
F
G
A
B
C
(D )
F
(G )
E
(D )
A
(G )
B
(A )
Chord
Type
Root
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 2, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 3, 1]
[5, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 4, 2, 1]
[5, 4, 2, 1]
[5, 4, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 4, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 4, 2, 1]
[5, 4, 2, 1]
[5, 3, 2, 1]
*
*
*
M7 m7
5 dim
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 4, 2, 1]
[5, 4, 2, 1]
[5, 4, 2, 1]
[5, 4, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 3, 2, 1]
[5, 4, 2, 1]
[5, 4, 2, 1]
[5, 4, 2, 1]
[5, 4, 2, 1]
[5, 3, 2]
[5, 3, 2]
[5, 3, 2]
[5, 3, 2]
[5, 3, 2]
[5, 3, 2]
[5, 3, 2]
[5, 3, 2]
[5, 3, 2]
[5, 3, 2]
[5, 3, 2]
[5, 3, 2]
FINGERED Chord Chart
649U-E-075A
on page E-36 for information about playing a piece that includes one of the chords marked with an asterisk.
Chords marked with asterisk (*) cannot be played in the Fingered Mode on this keyboard.
See FULL RANGE CHORD
NOTE
Page 76
Appendix
Rhythm List
POPS I
000 POP 1 001 WORLD POP 002 8 BEAT POP 003 SOUL BALLAD 1 004 POP SHUFFLE 1 005 8 BEAT DANCE 006 POP BALLAD 1 007 POP BALLAD 2 008 BALLAD 009 FUSION
SHUFFLE
POPS II
010 SOUL BALLAD 2 011 16 BEAT 1 012 16 BEAT 2 013 8 BEAT 1 014 8 BEAT 2 015 8 BEAT 3 016 DANCE POP 1 017 POP FUSION 018 POP 2 019 POP WALTZ
DANCE/FUNK
020 DANCE 021 DISCO 1 022 DISCO 2 023 EURO BEAT 024 DANCE POP 2 025 GROOVE SOUL 026 TECHNO 027 TRANCE 028 HIP-HOP 029 FUNK
ROCK I
030 POP ROCK 1 031 POP ROCK 2 032 POP ROCK 3 033 FOLKIE POP 034 POP SHUFFLE 2 035 ROCK BALLAD 036 SOFT ROCK 037 ROCK 1 038 ROCK 2 039 HEAVY METAL
ROCK II
040 60'S SOUL 041 60'S ROCK 042 SLOW ROCK 043 SHUFFLE ROCK 044 50'S ROCK 045 BLUES 046 NEW ORLNS R&R 047 TWIST 048 R&B 049 ROCK WALTZ
JAZZ
050 BIG BAND 1 051 BIG BAND 2 052 BIG BAND 3 053 SWING 054 SLOW SWING 055 FOX TROT 056 JAZZ COMBO 1 057 JAZZ VOICE 058 ACID JAZZ 059 JAZZ WALTZ
EUROPEAN
060 POLKA 061 POP POLKA 062 MARCH 1 063 MARCH 2 064 WALTZ 1 065 SLOW WALTZ 066 VIENNESE
WA LTZ 067 FRENCH WALTZ 068 SERENADE 069 TANGO
LATIN I
070 BOSSA NOVA 1 071 BOSSA NOVA 2 072 SAMBA 1 073 SAMBA 2 074 MAMBO 075 RHUMBA 076 CHA-CHA-CHA 077 MERENGUE 078 BOLERO 079 SALSA
LATIN II/VARIOUS I
080 REGGAE 081 PUNTA 082 CUMBIA 083 PASODOBLE 084 SKA 085 BLUEGRASS 086 DIXIE 087 TEX-MEX 088 COUNTRY 1 089 COUNTRY 2
VARIOUS II
090 FOLKLORE 091 JIVE 092 FAST GOSPEL 093 SLOW GOSPEL 094 SIRTAKI 095 HAWAIIAN 096 ADANI 097 BALADI 098 ENKA 099 STR QUARTET
FOR PIANO I
100 PIANO BALLAD 1 101 PIANO BALLAD 2 102 PIANO BALLAD 3 103 EP BALLAD 1 104 EP BALLAD 2 105 BLUES BALLAD 106 MELLOW JAZZ 107 JAZZ COMBO 2 108 RAGTIME 109 BOOGIE-
WOOGIE
FOR PIANO II
110 ARPEGGIO 1 111 ARPEGGIO 2 112 ARPEGGIO 3 113 PIANO BALLAD 4 114 6/8 MARCH 115 MARCH 3 116 2 BEAT 117 WALTZ 2 118 WALTZ 3 119 WALTZ 4
NOTE
Rhythms 110 through 119 consist of chord accompaniments only, without any drums or other percussion instruments. These rhythms do not sound unless CONCERT CHORD, FINGERED, or FULL RANGE CHORD is selected as the accompaniment mode. With such rhythms, make sure that CONCERT CHORD, FINGERED, or FULL RANGE CHORD is selected before you try playing chords.
649U-E-076A
Page 77
Appendix
ETUDES
PIANO SONGS List
00 MINUET (J.S.BACH)
01 GAVOTTE (GOSSEC)
02 CHOPSTICKS
03 AVE MARIA (GOUNOD)
04 JESUS BLEIBET MEINE FREUDE
05 CANON (PACHELBEL)
FROM THE NEW WORLD
EINE KLEINE
NACHTMUSIK
GOING HOME FROM
06 SONATA op.13 “PATH ÉTIQUE” 2nd Mov.
07 ODE TO JOY
08 SERENADE FROM
09
CONCERT PIECES
10 FÜR ELISE
11 TURKISH MARCH (MOZART)
.
ADIEU
CHANSON DE L
12 THE ENTERTAINER
13 MAPLE LEAF RAG
14 GYMNOPÉDIES no.1
15 ETUDE op.10 no.3
16 SONATA op.27 no.2 “MOONLIGHT” 1st Mov
17 HUNGARIAN DANCES no.5
VAL DES
ABLEAUX D’UNE
T
ÁK)
LE CARNA
EXPOSITION
ANIMAUX
18 TRÄUMEREI
19 HUMORESKE (DVO
20 PROMENADE FROM
21 LE CYGNE FROM
CARMEN
MIDSUMMER
CHANSON DU TOREADOR FROM
NIGHTS DREAM
23 LARGO (HÄNDEL)
24 WEDDING MARCH FROM
25 AMERICAN PATROL
22
LOHENGRIN
TRAVIATA
CARMEN
LA
26 CSIKOS POST
27 DOLLYS DREAMING AND AWAKENING
28 LA CHEVALERESQUE
29 SONATA K.545 1st Mov.
30 LA PRIÈRE DUNE VIERGE
31 NOCTURNE op.9 no.2 (CHOPIN)
32 MARCHE MILITAIRE no.1
33 BLUMENLIED
34 GRANDE VALSE BRILLANTE op.18 no.1
SONGS/Sing Along List
Song List
649U-E-077A
CLAP YOUR HANDS
34 MY BONNIE
35 IF YOURE HAPPY AND YOU KNOW IT,
36 MY DARLING CLEMENTINE
37 HOME SWEET HOME
38 MY WILD IRISH ROSE
39 ON TOP OF OLD SMOKEY
40 AMERICA THE BEAUTIFUL
THEME)
FINDING NEMO
BEYOND THE SEA (
00 HEART AND SOUL
01
02 WE GOT THE BEAT
03 I WRITE THE SONGS
04 BORDERLINE
05 SARA
06 JUST ONE LOOK
07 WE WISH YOU A MERRY CHRISTMAS
41 BATTLE HYMN OF THE REPUBLIC
42 IVE BEEN WORKING ON THE RAILROAD
43 LITTLE BROWN JUG
44 AURA LEE
45 OH! SUSANNA
46 HOUSE OF THE RISING SUN
47 SHE WORE A YELLOW RIBBON
48 WHEN JOHNNY COMES MARCHING HOME
49 CAMPTOWN RACES
50 SWANEE RIVER (OLD FOLKS AT HOME)
51 JEANNIE WITH THE LIGHT BROWN HAIR
52 YANKEE DOODLE
53 RED RIVER VALLEY
54 TURKEY IN THE STRAW
55 MY OLD KENTUCKY HOME
08 JINGLE BELLS
09 SILENT NIGHT
10 JOY TO THE WORLD
11 O CHRISTMAS TREE
12 WHEN THE SAINTS GO MARCHING IN
13 BEAUTIFUL DREAMER
14 GREENSLEEVES
15 SWING LOW, SWEET CHARIOT
16 JOSHUA FOUGHT THE BATTLE OF JERICHO
17 AMAZING GRACE
18 AULD LANG SYNE
19 TWINKLE TWINKLE LITTLE STAR
20 LIGHTLY ROW
21 UNDER THE SPREADING CHESTNUT TREE
22 COME BIRDS
56 HOME ON THE RANGE
57 JAMAICA FAREWELL
58 ALOHA OE
59 SAKURA SAKURA
60 SANTA LUCIA
61 WALTZING MATILDA
*62 BRIDAL MARCH FROM
*63 HABANERA FROM
*64 BRINDISI FROM
23 THE MUFFIN MAN
24 LONG LONG AGO
25 DID YOU EVER SEE A LASSIE?
26 LONDON BRIDGE
27 THE FARMER IN THE DELL
28 ON THE BRIDGE OF AVIGNON
29 SIPPIN CIDER THROUGH A STRAW
30 GRANDFATHERS CLOCK
31 MICHAEL ROW THE BOAT ASHORE
65~69 User Songs
32 DANNY BOY
33 ANNIE LAURIE
NOTE
on the TV screen. Also note that the lyrics of the PIANO SONGS do not appear on the TV screen.
The lyrics of the songs in the SONGS/Sing Along List that are marked with an asterisk (*) do not appear
Page 78
Version: 1.0
Remarks
1-16
1-16
Recognized
1
1-16
Transmitted
See Tone List on page A-1.
*1:
*1
X
Mode 3
X
Mode 3
0-127
12-108
❊❊❊❊❊❊❊❊❊❊❊❊❊❊
36-96
❊❊❊❊❊❊❊❊❊❊❊❊❊❊
❊❊❊❊❊❊❊❊❊❊❊❊❊❊
: no relation XX
XX
2
*
X
O
9nH V = 1-127 O
9nH V = 0,8nH V = X
X
X
8nH V = 64
9nH V = 1-127
X
O
O
X
Bank select
Modulation
Data entry
Volume
O
O
0, 32
O*2
X
1
O
O*3
X
O*3
6, 38
Pan
Expression
Hold1
O
O
O
X
X
O*4
11
64
Sostenuto
O
O*4
66
Default
Altered
Function ...
Note OFF
LK-1500
MIDI messages that can be sent and received using the USB port
Model
Basic Default
Channel Changed
Mode Messages
Note
Number True voice
Velocity Note ON
After Key’s
Touch Ch’s
Pitch Bender
Control 7
Change 10
649U-E-078A
Page 79
Soft pedal
RPN LSB, MSB
All sound off
Reset all controller
O
O
O
O*3
X
X
O*4
O*3
X
0-127
O*5
X
O
❊❊❊❊❊❊❊❊❊❊❊❊❊❊
X
X
0-127
X
O
: Yes
: No X
O
X
X
X
X
X
O
X
O
X
O
O
X
X
X
67
100, 101
649U-E-079A
120
121
❊❊❊❊❊❊❊❊❊❊❊❊❊❊
Program
Change :True #
System Exclusive
System : Song Pos
Common : Song Sel
: Tune
System : Clock
Real Time : Commands
Modulation and after touch for each channel are the same effect.
2
*
: All notes OFF
: Reset
Aux : Local ON/OFF
Messages : Active Sense
Remarks
FINE TUNE, COARSE TUNE send/receive, and PITCH BEND SENSE, RPN Null receive
In accordance with sustain/assignable jack setting
GM on/off GM ON : [F0] [7E] [7F] [09] [01] [F7] GM OFF : [F0] [7E] [7F] [09] [02] [F7]
3
4
5
*
*
*
Mode 1 : OMNI ON, POLY Mode 2 : OMNI ON, MONO
Mode 3 : OMNI OFF, POLY Mode 4 : OMNI OFF, MONO
Page 80
This product is warranted by RadioShack against manufacturing defects in material and workman-ship under normal use for one (1) year from the date of purchase from RadioShack company-owned stores and authorized RadioShack franchisees and dealers. EXCEPT AS PROVIDED HEREIN, RadioShack MAKES NO EXPRESS WARRANTIES AND ANY IMPLIED WARRANTIES, INCLUDING THOSE OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED IN DURATION TO THE DURATION OF THE WRITTEN LIMITED WARRANTIES CONTAINED HEREIN. EXCEPT AS PROVIDED HEREIN, RadioShack SHALL HAVE NO LIABILITY OR RE-SPONSIBILITY TO CUSTOMER OR ANY OTHER PERSON OR ENTITY WITH RESPECT TO ANY LIABILITY, LOSS OR DAMAGE CAUSED DIRECTLY OR INDIRECTLY BY USE OR PERFOR-MANCE OF THE PRODUCT OR ARISING OUT OF ANY BREACH OF THIS WARRANTY, IN-CLUDING, BUT NOT LIMITED TO, ANY DAMAGES RESULTING FROM INCONVENIENCE, LOSS OF TIME, DATA, PROPERTY, REVENUE, OR PROFIT OR ANY INDIRECT, SPECIAL, INCIDEN-TAL, OR CONSEQUENTIAL DAMAGES, EVEN IF RadioShack HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Some states do not allow limitations on how long an implied warranty lasts or the exclusion or limita-tion of incidental or consequential damages, so the above limitations or exclusions may not apply to you. In the event of a product defect during the warranty period, take the product and the RadioShack sales receipt as proof of purchase date to any RadioShack store. RadioShack will, at its option, un-less otherwise provided by law: (a) correct the defect by product repair without charge for parts and labor; (b) replace the product with one of the same or similar design; or (c) refund the purchase price. All replaced parts and products, and products on which a refund is made, become the prop-erty of RadioShack. New or reconditioned parts and products may be used in the performance of warranty service. Repaired or replaced parts and products are warranted for the remainder of the original warranty period. You will be charged for repair or replacement of the product made after the expiration of the warranty period. This warranty does not cover: (a) damage or failure caused by or attributable to acts of God, abuse, accident, misuse, improper or abnormal usage, failure to follow instructions, improper installation or maintenance, alteration, lightning or other incidence of excess voltage or current; (b) any repairs other than those provided by a RadioShack Authorized Service Facility; (c) consumables such as fuses or batteries; (d) cosmetic damage; (e) transportation, shipping or insurance costs; or (f) costs of product removal, installation, set-up service adjustment or reinstallation. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
RadioShack Customer Relations, 200 Taylor Street, 6th Floor, Fort Worth, TX 76102
Limited One-Year Warranty
12/99
RadioShack Corporation Fort Worth, Texas 76102
MA0407-A Printed in China
LK1500E-107A04
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