INSTALLATION
USING ZERo.B
ADVANCED SET-UP
WARRANTY INFO
INSTALLING YOUR ZERO.B BOARD
Ensure that your Eclipseblade frame is
powered down and de-gassed. Remove
the barrel and loader to make the frame
easier to work on.
Remove the three grip rubber grip
screws from the right hand side of the
Eclipseblade grip frame and bend the
rubber grip out of the way.
Remove the 9 volt battery (if present), and carefully unplug the cocking
installation
4
solenoid from the top port on your PCB,
the sear solenoid from the middle port on
your PCB and the Breech sensor from
the bottom port on your PCB.
Using a 5/64th inch (2mm) hex key undo
the three PCB screws that are holding
your original circuit board into the frame.
Remove the old PCB being careful not to
loose the 3 pushbutton caps in the rear
of the frame.
Ensure that the three pushbutton caps
are correctly positioned, and position
the Zero-B board into the frame. Loosely
screw in the three PCB screws and
holding the middle pushbutton, tighten
all three screws to correctly position the
Zero-B board.
Release the middle pushbutton, and
manually test all three push buttons, to
ensure that the Zero-B board is in the
correct position. Reconnect the cocking
solenoid to the top port on your Zero-B
PCB, the sear solenoid to the middle
port on your Zero-B PCB and the Breech
sensor to the bottom port on your Zero-B
PCB.
Install a fresh 9 volt battery and turn the
Zero B frame on in exactly the same
manner as your old Eclipseblade PCB.
Ensure that the trigger activates the
PCB when pulled, and if not make the
necessary adjustments (see setting the
trigger in either the Eclipseblade or the
E2 manual).
Screw in the three rubber grip screws on
the right hand side of your frame using
the 5/64th inch hex key.
Congratulations! You have now installed
your Zero-B board.
installation
5
Using Zero.B
Switching On
Pressing and holding the Select (middle) pushbutton
will switch the frame on. The LCD display will show
the Eclipseblade
released, the LCD display will show the designated display
screen.
Screen Layout
The standard layout of an Eclipseblade Zero.B display is as
follows:
Zero.B
logo. When the pushbutton is
Run Screen Name
Breech
Sensor Indicator
Battery Level
Indicator
Using Zero.B
6
7
THE MAIN MENU
Using Zero.B
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Using Zero.B
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To activate the Main Menu, press and
hold the Select pushbutton. After one
second OFF will be displayed, this is
one of the options on the Main Menu, as
shown below.
Press the Lower (bottom) pushbutton to
scroll down through each of the options
on the menu. Once the last option on
the menu has been displayed, pressing
the Lower pushbutton will cause the rst
option to be displayed.
Press the Raise (top) pushbutton to
scroll up through each of the options on
the menu. Once the rst option on the
menu has been displayed, pressing the
Raise pushbutton will cause the last
option to be displayed. Press the Select
pushbutton to select the displayed
option.
Selecting the Back option will return the
display to the display from which the
main menu was selected.
THE MAIN MENU
Scroll through the main menu until the
DISPLAY option is displayed and then
press Select. This has now activated the
DISPLAY Menu.
The left hand side of the screen shows
DISPLAY, the name of the option that
you are currently in, whilst the right hand
side of the screen can be changed by
using the Raise and Lower pushbuttons
to scroll through the different DISPLAY
options as detailed below.
NOTE: The Edit indicators appear on the
left hand side when editing an option.
To display the Game Timer when the
frame is in normal use, simply Select the
TIMER option from the DISPLAY Menu.
To display the Shot Counter when the frame
is in normal use, simply Select the SHOTS
option from the DISPLAY Menu.
To display the Rate of Fire Indicator when
the frame is in normal use, simply Select
the ROF option from the DISPLAY Menu.
To display the Graphics Option when the
frame is in normal use, simply Select
the GRAPHIC option from the DISPLAY
Menu. To return to the Main Menu, scroll
to the CANCEL option and press Select.
NOTE: The Option chosen in the
DISPLAY
screen
USING THE DISPLAY MENU
Both the TIMER and the SHOTS options
from the DISPLAY Menu are covered in
their respective sections in the following
pages.
Menu, will be the designated run
when the Zero.B is in normal use.
RATE OF FIRE OPTION
Using Zero.B
10
Using Zero.B
11
The Rate of Fire (ROF) option is a
means by which you can monitor your
rate of re whilst using the Eclipseblade
Zero.B. The Rate of Fire screen looks
like this:
Breech
Sensor Indicator
Current
Rate of Fire
Screen Name
Maximium
ROF Achieved
Battery Level
Indicator
With the breech sensor on (and no paint
present), the rate of re will be limited by
your Cocking Time Out setting as it will
determine the length of time the breech
is held open waiting for a ball to fall into
the breech.
To use the Rate of Fire screen without
shooting paint, simply switch the breech
sensor off using the Raise pushbutton.
The Rate of Fire Indicator records every
pull and release of the trigger over a
period of one second and calculates the
number of valid shots that were red
during that period.
The current Rate of Fire is displayed in
the top right hand corner. The maximum
Rate of Fire that has been achieved
is displayed in the bottom right hand
corner.
To reset the maximum Rate of Fire
simply push and hold the Lower
pushbutton for a 1 second period.
Graphic Option
The GRAPHIC option is a means
by which you can display either the
standard Eclipseblade Zero.B logo or a
custom graphic of your choice that has
been uploaded using the Eclipseblade
Programmer Kit (sold separately). When
GRAPHIC is chosen from the Display
menu, it simply displays the graphic that
you have chosen whilst the frame is in
use.
REFLECTIVE BREECH SENSOR
The Eclipseblade Zero.B is designed to
be used with a Reective breech sensor.
The breech sensor is an advanced antichop eye. When the breech sensor is
on, the software will prevent the breech
from closing until a ball is detected in
the breech. In this way the Eclipseblade
Zero.B prevents the bolt from closing
prematurely and chopping or trapping a
paintball.
The Eclipseblade Zero.B is compatible
with the Eclipseblade E2 Break-beam
eye kit, available separately from
www.planeteclipse.com
THE SENSITIVITY PARAMETERSetting the
Using Zero.B
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Using Zero.B
13
The sensitivity parameter is used to
dene the point at which the Eclipseblade Zero.B registers that a ball is in the
breech of the marker.
Scroll through the Main Menu until the
SENSTIV parameter is displayed.
The signal from the breech sensor is
represented as a percentage value and
this value is shown at the top right of the
display. As an object passes in front of
the breech sensor (or between the transmitter and receiver in the case of a break
beam sensor) then this value increases,
as the object is removed then the value
decreases. The breech sensor value is
also represented by a graphical bar on
the right-hand side of the screen.
The Sensitivity parameter is shown at the
bottom right of the display and this is also
expressed as a percentage value. When
the breech sensor value is less than the
Sensitivity then the Eclipseblade Zero.B
considers that the breech is empty. When
the breech sensor value is greater than
the Sensitivity then the Eclipseblade
Zero.B considers that the breech is full,
i.e. that a paintball is present.
To determine whether or not the breech
sensor is working correctly, simply open
the breech by retracting the bolt and
watch the breech sensor value drop.
Close the bolt and the breech sensor
value will rise.
sensitivity Paramater
The factory setting for the Sensitivity
parameter should be ne for most setups
and paint, however you may have to
make adjustments to this parameter
if the breech sensor is not detecting
paintballs.The procedure for doing this is
as follows:
1. Retract the bolt and ensure that nothing is in the breech. Note the breech sensor value in the top right of the display.
2. Drop a paintball into the breech. In
the case of multi-coloured paintballs,
ensure that the darker colour is facing
the breech sensor (not applicable for
break beam sensors). Note the breech
sensor value.
3. Set the Sensitivity parameter to a
value approximately half way between
the two recorded breech sensor values.
To adjust the parameter, press SELECT
to enter the edit mode. Press and release
the Raise pushbutton to increase the parameter value. Press and hold the Raise
pushbutton to increase the parameter
value more rapidly. Press and release the
Lower pushbutton to decrease the parameter value. Press and hold the Lower
pushbutton to decrease the parameter
value more rapidly.
Break Beam If Fitted Break Beam If Fitted
THE GAME TIMER MENU
Using Zero.B
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Using Zero.B
15
Scroll through the main menu until the
TIMER option is displayed and then
press Select. You have now entered the
GAME TIMER Menu.
By using the Raise and Lower pushbuttons, you can scroll through the menu as
illustrated below:
To set the game timer, simply Select the
GAME option.
To set the alarm timer, simply Select the
ALARM option.
To set the starting method of the game
timer, simply Select the START option.
To return to the Main Menu, scroll to the
BACK option and press Select.
continued ...
SETTING THE GAME TIMER
Once the GAME option has been
selected from the GAME TIMER Menu,
the preset game time will be displayed
on the right hand side of the screen, the
factory setting for which is 7 minutes and
0 seconds, and the edit indicators also
appear.
To increase the preset game time,
repeatedly press and release the
Raise pushbutton. Each time that the
pushbutton is pressed, the game time
will increase by 10 seconds. To increase
the time more rapidly, press and hold the
Raise pushbutton. The maximum preset
game time is 60 minutes, once this value
has been exceeded the game timer will
wrap around to 0 minutes and 0 seconds.
To decrease the preset game time,
repeatedly press and release the
Lower pushbutton. Each time that the
pushbutton is pressed, the game time will
decrease by 10 seconds. To decrease
the time more rapidly, press and hold the
Lower pushbutton. The minimum preset
game time is 0 minutes and 0 seconds,
once this value has been exceeded
the game timer will wrap around to 60
minutes and 0 seconds.
Once you have set the game timer to the
preset time that you require, press the
Select pushbutton to save the value. The
time will briey ash, indicating that the
time has been accepted.
SETTING THE ALARM TIMER
As well as a game timer we have added
an Alarm feature that allows you to set a
designated time during the game timer at
which the Alarm feature will be activated.
When the game timer reaches the Alarm
time the display will ash repeatedly until
the game time has expired.
Once the ALARM option has been
selected from the GAME TIMER Menu,
the preset alarm time will be displayed
on the right hand side of the screen, the
factory setting for which is 1 minute and
0 seconds.
To increase the preset alarm time,
repeatedly press and release the
Raise pushbutton. Each time that the
pushbutton is pressed, the alarm time will
increase by 10 seconds.
continued ...
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