Planet Eclipse Zerob User Manual

> UPGRADE BOARD
OPERATORS MANUAL
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INSTALLATION USING ZERo.B ADVANCED SET-UP WARRANTY INFO
INSTALLING YOUR ZERO.B BOARD
Ensure that your Eclipseblade frame is powered down and de-gassed. Remove the barrel and loader to make the frame easier to work on.
Remove the three grip rubber grip screws from the right hand side of the Eclipseblade grip frame and bend the rubber grip out of the way.
Remove the 9 volt battery (if pres­ent), and carefully unplug the cocking
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solenoid from the top port on your PCB, the sear solenoid from the middle port on your PCB and the Breech sensor from the bottom port on your PCB.
Using a 5/64th inch (2mm) hex key undo the three PCB screws that are holding your original circuit board into the frame. Remove the old PCB being careful not to loose the 3 pushbutton caps in the rear of the frame.
Ensure that the three pushbutton caps are correctly positioned, and position the Zero-B board into the frame. Loosely screw in the three PCB screws and holding the middle pushbutton, tighten
all three screws to correctly position the Zero-B board.
Release the middle pushbutton, and manually test all three push buttons, to ensure that the Zero-B board is in the correct position. Reconnect the cocking solenoid to the top port on your Zero-B PCB, the sear solenoid to the middle port on your Zero-B PCB and the Breech sensor to the bottom port on your Zero-B PCB.
Install a fresh 9 volt battery and turn the Zero B frame on in exactly the same manner as your old Eclipseblade PCB. Ensure that the trigger activates the PCB when pulled, and if not make the necessary adjustments (see setting the trigger in either the Eclipseblade or the E2 manual).
Screw in the three rubber grip screws on the right hand side of your frame using the 5/64th inch hex key.
Congratulations! You have now installed your Zero-B board.
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Using Zero.B
Switching On
Pressing and holding the Select (middle) pushbutton will switch the frame on. The LCD display will show the Eclipseblade released, the LCD display will show the designated display screen.
Screen Layout
The standard layout of an Eclipseblade Zero.B display is as follows:
Zero.B
logo. When the pushbutton is
Run Screen Name
Breech
Sensor Indicator
Battery Level
Indicator
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7
THE MAIN MENU
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To activate the Main Menu, press and hold the Select pushbutton. After one second OFF will be displayed, this is one of the options on the Main Menu, as shown below.
Press the Lower (bottom) pushbutton to scroll down through each of the options on the menu. Once the last option on the menu has been displayed, pressing the Lower pushbutton will cause the rst option to be displayed.
Press the Raise (top) pushbutton to scroll up through each of the options on the menu. Once the rst option on the menu has been displayed, pressing the Raise pushbutton will cause the last option to be displayed. Press the Select pushbutton to select the displayed option.
Selecting the Back option will return the display to the display from which the main menu was selected.
THE MAIN MENU
Scroll through the main menu until the DISPLAY option is displayed and then press Select. This has now activated the DISPLAY Menu.
The left hand side of the screen shows DISPLAY, the name of the option that you are currently in, whilst the right hand side of the screen can be changed by using the Raise and Lower pushbuttons to scroll through the different DISPLAY options as detailed below.
NOTE: The Edit indicators appear on the left hand side when editing an option.
To display the Game Timer when the frame is in normal use, simply Select the TIMER option from the DISPLAY Menu.
To display the Shot Counter when the frame is in normal use, simply Select the SHOTS option from the DISPLAY Menu.
To display the Rate of Fire Indicator when the frame is in normal use, simply Select the ROF option from the DISPLAY Menu.
To display the Graphics Option when the frame is in normal use, simply Select the GRAPHIC option from the DISPLAY Menu. To return to the Main Menu, scroll to the CANCEL option and press Select.
NOTE: The Option chosen in the DISPLAY screen
USING THE DISPLAY MENU
Both the TIMER and the SHOTS options from the DISPLAY Menu are covered in their respective sections in the following pages.
Menu, will be the designated run
when the Zero.B is in normal use.
RATE OF FIRE OPTION
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Using Zero.B
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The Rate of Fire (ROF) option is a means by which you can monitor your rate of re whilst using the Eclipseblade Zero.B. The Rate of Fire screen looks like this:
Breech
Sensor Indicator
Current
Rate of Fire
Screen Name
Maximium
ROF Achieved
Battery Level
Indicator
With the breech sensor on (and no paint present), the rate of re will be limited by your Cocking Time Out setting as it will determine the length of time the breech is held open waiting for a ball to fall into the breech.
To use the Rate of Fire screen without shooting paint, simply switch the breech sensor off using the Raise pushbutton.
The Rate of Fire Indicator records every pull and release of the trigger over a period of one second and calculates the number of valid shots that were red during that period.
The current Rate of Fire is displayed in the top right hand corner. The maximum Rate of Fire that has been achieved is displayed in the bottom right hand corner.
To reset the maximum Rate of Fire simply push and hold the Lower pushbutton for a 1 second period.
Graphic Option
The GRAPHIC option is a means by which you can display either the standard Eclipseblade Zero.B logo or a custom graphic of your choice that has been uploaded using the Eclipseblade Programmer Kit (sold separately). When GRAPHIC is chosen from the Display menu, it simply displays the graphic that you have chosen whilst the frame is in use.
REFLECTIVE BREECH SENSOR
The Eclipseblade Zero.B is designed to be used with a Reective breech sensor. The breech sensor is an advanced anti­chop eye. When the breech sensor is on, the software will prevent the breech from closing until a ball is detected in the breech. In this way the Eclipseblade Zero.B prevents the bolt from closing prematurely and chopping or trapping a paintball.
The Eclipseblade Zero.B is compatible with the Eclipseblade E2 Break-beam eye kit, available separately from
www.planeteclipse.com
THE SENSITIVITY PARAMETER Setting the
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Using Zero.B
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The sensitivity parameter is used to dene the point at which the Eclipse­blade Zero.B registers that a ball is in the breech of the marker.
Scroll through the Main Menu until the SENSTIV parameter is displayed.
The signal from the breech sensor is represented as a percentage value and this value is shown at the top right of the display. As an object passes in front of the breech sensor (or between the trans­mitter and receiver in the case of a break beam sensor) then this value increases, as the object is removed then the value decreases. The breech sensor value is also represented by a graphical bar on the right-hand side of the screen.
The Sensitivity parameter is shown at the bottom right of the display and this is also expressed as a percentage value. When the breech sensor value is less than the Sensitivity then the Eclipseblade Zero.B considers that the breech is empty. When the breech sensor value is greater than the Sensitivity then the Eclipseblade Zero.B considers that the breech is full,
i.e. that a paintball is present.
To determine whether or not the breech sensor is working correctly, simply open the breech by retracting the bolt and watch the breech sensor value drop. Close the bolt and the breech sensor value will rise.
sensitivity Paramater
The factory setting for the Sensitivity parameter should be ne for most setups and paint, however you may have to make adjustments to this parameter if the breech sensor is not detecting paintballs.The procedure for doing this is as follows:
1. Retract the bolt and ensure that noth­ing is in the breech. Note the breech sen­sor value in the top right of the display.
2. Drop a paintball into the breech. In the case of multi-coloured paintballs, ensure that the darker colour is facing the breech sensor (not applicable for break beam sensors). Note the breech sensor value.
3. Set the Sensitivity parameter to a value approximately half way between the two recorded breech sensor values.
To adjust the parameter, press SELECT to enter the edit mode. Press and release the Raise pushbutton to increase the pa­rameter value. Press and hold the Raise
pushbutton to increase the parameter value more rapidly. Press and release the Lower pushbutton to decrease the pa­rameter value. Press and hold the Lower pushbutton to decrease the parameter value more rapidly.
Break Beam If Fitted Break Beam If Fitted
THE GAME TIMER MENU
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Scroll through the main menu until the TIMER option is displayed and then press Select. You have now entered the GAME TIMER Menu.
By using the Raise and Lower pushbut­tons, you can scroll through the menu as illustrated below:
To set the game timer, simply Select the GAME option.
To set the alarm timer, simply Select the ALARM option.
To set the starting method of the game timer, simply Select the START option.
To return to the Main Menu, scroll to the BACK option and press Select.
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SETTING THE GAME TIMER
Once the GAME option has been selected from the GAME TIMER Menu, the preset game time will be displayed on the right hand side of the screen, the factory setting for which is 7 minutes and 0 seconds, and the edit indicators also appear.
To increase the preset game time, repeatedly press and release the Raise pushbutton. Each time that the pushbutton is pressed, the game time will increase by 10 seconds. To increase the time more rapidly, press and hold the Raise pushbutton. The maximum preset game time is 60 minutes, once this value has been exceeded the game timer will wrap around to 0 minutes and 0 seconds.
To decrease the preset game time, repeatedly press and release the Lower pushbutton. Each time that the pushbutton is pressed, the game time will decrease by 10 seconds. To decrease the time more rapidly, press and hold the Lower pushbutton. The minimum preset game time is 0 minutes and 0 seconds, once this value has been exceeded
the game timer will wrap around to 60 minutes and 0 seconds.
Once you have set the game timer to the preset time that you require, press the Select pushbutton to save the value. The time will briey ash, indicating that the time has been accepted.
SETTING THE ALARM TIMER
As well as a game timer we have added an Alarm feature that allows you to set a designated time during the game timer at which the Alarm feature will be activated. When the game timer reaches the Alarm time the display will ash repeatedly until the game time has expired.
Once the ALARM option has been selected from the GAME TIMER Menu, the preset alarm time will be displayed on the right hand side of the screen, the factory setting for which is 1 minute and 0 seconds.
To increase the preset alarm time, repeatedly press and release the Raise pushbutton. Each time that the pushbutton is pressed, the alarm time will increase by 10 seconds.
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