Pfaff 300E User Manual

USER’S GUIDE
300 e
This houshold sewing machine is designed to comply with IEC/EN 60335-2-28 and UL1594
IMPORTANT SAFETY INSTRUCTIONS
When using an electrical appliance, basic safety precautions should always be followed, including the following:
Read all instructions before using this household Sewing machine.
DANGER – To reduce the risk of electric shock:
Always unplug before relamping. Replace bulb with same type rated 5 Watt.
WARNING – To reduce the risk of burns, fi re,
electric shock, or injury to person:
Do not allow to be used as a toy. Close attention is necessary when this sewing machine is used by or near children or infi rm persons.
Use this sewing machine only for its intended use as described in this manual. Use only attachments recommended by the manufacturer as contained in this manual.
Never operate this sewing machine if it has a damaged cord or plug, if it is not working properly, if it has been dropped or damaged, or dropped into water. Return the sewing machine to the nearest authorized dealer or service center for examination, repair, electrical or mechanical adjustment.
Never operate the sewing machine with any air openings blocked. Keep ventilation openings of the Sewing machine and foot controller free from the accumulation of lint, dust, and loose cloth.
• Keep fi ngers away from all moving parts. Special care is required around the Sewing machine needle.
Always use the proper needle plate. The wrong plate can cause the needle to break.
Do not use bent needles.
Do not pull or push fabric while stitching. It may defl ect the needle causing it to break.
Switch the Sewing machine off (“0”) when making any adjustment in the needle area, such as threading needle, changing needle, threading bobbin, or changing presser foot, etc.
Always unplug Sewing machine from the electrical outlet when removing covers, lubricating, or when making any other user servicing adjustments mentioned in the instruction manual.
Never drop or insert any object into any opening.
Do not use outdoors.
Do not operate where aerosol (spray) products are being used or where oxygen is being administrated.
To disconnect, turn all controls to the off (“0”) position, then remove plug from outlet.
Do not unplug by pulling on cord. To unplug, grasp the plug, not the cord.
Hold plug when rewinding into cord reel. Do not allow plug to whip when rewinding.
This sewing machine is provided with double insulation. Use only identical replacement parts. See instructions for Servicing of Double-Insulated Appliances.
SAVE THESE INSTRUCTIONS SERVICING OF DOUBLE INSULATED PRODUCTS
In a double-insulated product, two systems of insulation are provided instead of grounding. No ground means is provided on a double-insulated product, nor should a means for grounding be added to the product. Servicing of a double-insulated product requires extreme care and knowledge of the system, and should be done only by qualifi ed service personnel. Replacement parts for a double-insulated product must be identical to those parts in the product. A double-insulated product is marked with the words ‘DOUBLE INSULATION’ or ‘DOUBLE INSULATED’.
CONGRATULATIONS ON CHOOSING YOUR NEW MACHINE
Your new machine is an advanced computerized household embroidery machine. To fully enjoy all the features, we suggest that you study this user’s guide before using the machine.
To make sure that you are always provided with the latest sewing capabilities, we reserve the right to change the machine equipment and the assortment of accessories without prior notice, or make modifi cations to the performance or design.
Such modifi cations, however, will always be to the benefi t of the user and the product.
Table of contents
INTRODUCTION 2
Overview 4 Accessories 5 Power Switch and Power Connections 6 Connecting the machine 7 Turning the Machine On 7 Turning the Machine Off 7
Presser foot Lift 20 Control Panel 21 Design perimeter button 22 Mirror horizontally 22 Mirror vertically 22 Rotate 90° 22 Center design button 22 Select design button 22 Machine Mode Indicators 23 Directional buttons 24
Help Messages 33 Hooping 35 Attach the Hoop 37 Remove the Hoop 37 Move To Stitch 38 Stitching a Design 39 Changing the light bulb 41 Cleaning 42 Lubrication 43 Troubleshooting Guide 44
GET READY TO EMBROIDER 9
Operating the Machine 10 Winding the Bobbin 11 Place Bobbin in Machine 13 Top Threading 14 Needle Threader 15 Top Tension 16 Vertical Spool Pin 17 Needle change 18 Replace the Needle 19 Start/Stop Button 20
CONNECTIVITY TO YOUR COMPUTER 25
How to transfer designs to the
machine 26 Send 27 Using the machine without being connecting to the computer 28 Navigator module 29 Navigator software 29 Transfer a design from the
computer via the USB 29 Navigator tools 31
User’s Guide
1. Bobbin winder
2. Handwheel
3. Main power switch and connectors
4. USB connection
5. Control Panel
6. Embroidery hoop holder
7. Needle plate
8. Bobbin cover
9. Presser foot
10. Needle threader
1 1. Start/Stop button
12. Presser foot lever
13. Bobbin winding guide
14. Upper thread
tension
15. Spool cap
16. Spool felt
Overview
Familiarize yourself with the names of the parts of your machine. This will help you in learning its operation.
4
INTRODUCTION
Accessories
These are standard accessories included with your embroidery machine.
1.
2. 3.
4.
Your machine comes with clear sewing machine oil that should be used to keep your machine lubricated.
1. Needles
2. Seam Ripper
5.
3. Thread Snips
4. Screwdriver tool
5. Hoop
6. Vertical spool pin
7. Large spool cap
6.
8. Small spool cap
9. Oiler
10. Bobbins
11. Brush (not in picture)
12. USB cable (not in picture)
9.8.7.
10.
13. Accessory storage envelope (not in picture)
5
User’s Guide
Power Switch and Power Connections
Main switch
When the main switch (A) is turned on, the sewing light bulb. The sewing machine is now ready to use.
Turn switch to OFF position before unplugging cord from power source.
A - On/Off switch 1 - on 2 - off B - USB Connection
For USA and Canada
This appliance has a polarized plug (one blade is wider than the other). To reduce the risk of electric shock, this plug is intended to fi t in a polarized outlet only one way. If it does not fi t fully in the outlet, reverse the plug. If it still does not fi t, contact a qualifi ed electrician to install the proper outlet. Do not modify the plug in any way.
6
Connecting the machine
Turning the Machine On
Make sure that the machine is turned off (the main power switch is set to “O”) and then insert the power supply cord into the power supply jack on the right side of the machine.
1. Insert the plug of the power supply cord into a household electrical outlet.
2. Set the main power switch on the right side of the machine to on (set it to “I”).
Turning the Machine Off
INTRODUCTION
Make sure that the machine is not sewing.
1. Press the bottom of the main power switch on the right side of the machine to “O”. The sewing light goes off when the machine is turned off.
2. Unplug the power supply cord from the electrical outlet by grasping the plug.
3. Unplug the power supply cord from the power supply jack.
ON
OFF
7
User’s Guide
8
GET READY TO
EMBROIDER
User’s Guide
Make notes and highlight items in the manual that you want to refer to again.
Use “fl ags” to mark pages that contain important information.
Operating the Machine
The following pages show how to operate your embroidery machine. Please read all these pages before embroidering.
You will have many hours of pleasure creating with your machine, and it is important to take a few minutes to read this chapter to assure that you will enjoy your machine to the fullest.
10
Winding the Bobbin
1. Plug in the machine and turn it on.
2. Place a spool of thread on the horizontal spool pin. Then place a spool cap on the spool of thread that is slightly larger than the size of the thread spool.
3. Bring thread from spool to the left into fi rst guide (a) from the front then under the second guide from the back (b). Bring thread forward and around the bobbin tension guide (b), pulling thread into the guide and to the right to the bobbin winder spindle (c).
4. Pass the thread through the small hole on the bobbin from inside the bobbin to out. Match the slot on the bobbin to the pin on the bobbin winder spindel and push the bobbin onto the spindel. Press the bobbin winder spindle to the right.
GET READY TO EMBROIDER
11
11
User’s Guide
Keep extra bobbins wound so that you will have plenty to fi nish large embroidery designs without stopping to wind. Use embroidery bobbin thread for winding your bobbin.
Winding the Bobbin
5. Press the Start/Stop button to begin winding. After the bobbin has wound several turns, press the Start/Stop button to stop winding and trim the thread tail from the top of the bobbin.
6. Use the up and down directional keys speed the winding.
7. Press the Start/Stop button to start the bobbin winding again. Press the Start/Stop button to stop the winding process when the bobbin is full.
NOTE: Winding will not stop automatically when the bobbin is full.
8. Disengage the bobbin spindle from the winder by pushing the bobbin spindle to the left. Pull the bobbin straight up to remove.
to slow or
12
Place Bobbin in Machine
A. Open cover to the bobbin
area by moving the small lever to the right.
B. Insert the bobbin into the
bobbin case, with the thread in the direction shown by the indicator under the bobbin cover.
C. Guide the thread around the
nger through the channel towards the back. Cut the thread by pulling it towards you.
D. Replace the bobbin cover by
placing the left side in place and pressing lightly on the right, until it snaps into place.
GET READY TO EMBROIDER
Visually check the level of the bobbin thread periodically as you remove your completed embroidery.
If your bobbin runs out and the machine doesn’t stop, you can easily navigate to the point where you need to begin using the Navigator software.
13
User’s Guide
Always raise the presser foot for threading. The top thread pulls freely through the thread path and guides when the presser foot is raised. The top thread does not pull freely when the presser foot is down because the thread tension is engaged.
a)
b)
c) d)
Top Threading
1. Raise presser foot to thread the machine (a).
2. Assure that the needle is in the highest position.
3. Bring thread from spool to the left into fi rst guide from the front, then into the second guide from the back (b) straight forward and down into the right hand slot under and around then up the left slot. Continue left over and into take-up lever and down to the guide above the needle (d).
4. Lower presser foot.
5. Pass thread behind guides and thread needle as shown (d).
14
GET READY TO EMBROIDER
Needle Threader
After placing the thread behind the nal guide just above the needle, you can thread the needle using the built-in needle threader.
1. With the presser foot raised and the needle in the up position, bring thread through upper thread path as described on the preceding page.
2. Lower the presser foot. Lower and move the threader lever forward until it stops. A small hook comes through the eye of the needle.
3. Pull the thread across the threader from left to right.
4. Gently move the threader lever up and back. The hook will pull the thread through the eye.
5. Grasp the loop of thread behind the eye of the and pull out a length of thread.
If the needle threader does not thread the needle, check to assure that it is aligned with the eye of the needle and that the needle is inserted as high as it will go in the slot.
Take care that you do not press the Start/Stop button during threading.
15
User’s Guide
T-1
T-2
T-3
Top Tension
1. The tension adjustment for the top tension is the numbered dial located at the top of the machine. The normal range is marked with a darker section behind the numbers. When embroidering the top thread should be pulled to the underside of the fabric. (Fig. T-1).
2. In Fig. T-2, there is too much top thread pulled to the underside. Adjust by tightening the top thread tension. Move the dial to a higher number.
3. In Fig. T-3, there is too little top thread pulled to the underside. Adjust by loosening the top thread. Move the dial to a lower number.
If these adjustments fail to produce
a proper tension balance, contact an authorized service center.
16
GET READY TO EMBROIDER
Vertical Spool Pin
A vertical spool pin is included with your machine to make it easier to work with specialty types of threads. It is sometimes helpful to use your vertical spool pin when you wish to use two threads at the same time, such as when you wind a bobbin.
The vertical spool pin is placed into the small round hole on the top of the machine. It is not necessary to use a spool cap when using the vertical spool pin.
For a decorative effect, you can thread two colors of thread through the same needle. Use a large needle size, such as a 90/14, so that the eye will accommodate both threads.
17
User’s Guide
If you suspect that a needle is bad, remove it and replace with a new needle. To discard needles safely, place them in an old pill bottle with a child safety cap.
Needle Change
When to Change
Change the needle often and anytime you have a stitching problem or poor stitch quality in your embroidery. Also, if the needle feels rough or if the needle appears to be bent or damaged in any way you should change the needle.
Different types of needles have different expected life-spans. Generally, after several hours of continuous embroidery the needle should be changed. The condition of the needle is particularly important to the quality of stitching in outlines and other detailed or precision areas.
You can check your needles using these tests. Checking for a bent needle - Remove the needle from the
machine and place it on a fl at surface with the fl at edge of the needle shank down. The needle shaft should be perpendicular to the fl at surface.
Checking for a burred needle - Needle can develop rough spots called burrs. A burred needle should not be used, as the burr can damage the fabric or embroidery thread. Remove the needle from the machine and glide all sides of the needle point across your fi ngernail. If the point catches or scratches the surface of your nail, it should be discarded.
18
Replace the Needle
1. Turn off the power to the machine.
2. Lower the presser foot.
3. Loosen the needle screw using the screwdriver tool supplied with the machine, or with any suitable screwdriver. Loosen only enough to remove the needle.
4. Remove needle.
5. Insert the new needle as far as it will go. The fl at side of the needle will be facing towards the back. Tighten the needle screw using the screwdriver tool.
GET READY TO EMBROIDER
Replacing a needle with a fresh one can help your outlines stitch more cleanly.
19
User’s Guide
Look at your work space before pressing the start button to assure that the hoop has suffi cient space to move freely.
Start/Stop Button
Press this button once to start the machine.
Press it again to stop the machine.
Note: Before pressing the start button,
check to be sure that there are no objects other than the fabric to be embroidered under the needle.
Presser foot Lift
The presser foot is raised and lowered with the presser foot lift. When embroidering the presser foot must be down. This engages the top tension.
20
Control Panel
The following section explains the functions on the control panel of the machine.
Design perimeter button
Mirror horizontally button
Mirror vertically button
Rotate 90° button
Center design button
GET READY TO EMBROIDER
LED light showing the current machine mode
Directional buttons
Select design button
21
21
User’s Guide
Design perimeter button
This button will trace the outlines of the design to be stitched out. This is helpful to determine proper positioning of the design.
Mirror horizontally
This button will mirror your design horizontally.
Mirror vertically
This button will mirror your design vertically.
Rotate 90°
This button will rotate your design 90°.
Center design button
This button will move your hoop to center.
Select design button
Press this button to confi rm selections made with other buttons (this button has a similar function to the Enter button on a computer).
22
Machine Mode Indicators
The machine has modes for specifi c operations. The following are descriptions of the active mode when the LED lamp is lit beside these titles on your machine’s display.
Select - The select LED light show that you have patterns to embroider. When this mode is lit, you may use the left and right Directional buttons to move through the individual designs in memory. Up and down Directional buttons move forward and backward by ten designs at a time.
Position - This light is displayed after design selection. You may position the hoop to a starting point other than center. The Directional buttons move the hoop in the direction indicated by the arrow.
Sewing - This LED light is lit when the machine is stitching a design. If you temporarily have stopped your design by touching the Start/Stop button it will also be lit.
GET READY TO EMBROIDER
23
User’s Guide
Thread - Indicates that the machine is stopped for a thread break.
Color - Indicates the machine is stopped for a thread color
change.
USB - The LED light is lit when you are reading/writing designs to/from your computer to the machine.
Error- Indicates a condition that needs attention. See Help
code list on pages 34-35 for explanation and action to be taken.
Directional buttons
The Directional buttons are used in conjunction with function buttons to navigate through designs and functions, as well as to move the hoop.
During bobbin winding, the ”up” button will cause the winder to speed up, the ”down” button will cause the winder to slow down.
24
CONNECTIVITY
TO YOUR
COMPUTER
User’s Guide
When opening the 3D Embroidery Intro for the fi rst time or after rebooting, you will get a message stating that you should turn on the machine. Click on the OK button and the 3D Embroidery Intro and the Navigator will be turned on.
Connectivity to your computer
To be able to load the embroideries to your machine you need to install the software on your PC computer and connect the machine to your computer with the cable. In the 3D Embroidery Intro software you will be able to adjust your embroideries before you stitch them out.
How to transfer designs to the machine
1. Ensure the embroidery machine is connected to your computer and turned on.
2. Click the Start button at the bottom left of your computer screen and the Start menu appears.
3. Move the arrow pointer to All Programs and another menu will appear.
4. Move the arrow pointer to 3D Embroidery Intro and a menu of modules will appear.
5. Click on 3D Embroidery Intro to launch it. 3D Embroidery Intro and 3D Navigator will start. The Navigator icon will appear in the system tray.
26
6. Open a design by clicking on the View Designs icon
. In the
Viewer dialog box click on the browse folder icon with three dots.
7. Browse to the folder C:\3DEmbroideryIntro\Samples\3DEmb1\ and choose the folder you want to open. Click on the design you want to open.
Send
Click on Send to transfer the embroidery on the screen to the embroidery machine, ready to be stitched out.
A message box will appear with the following options: Quick Send and Send to Machine Memory.
QuickSend
QuickSend will send the embroidery directly to the 3D Intro Navigator, ready for stitching out. If it is partially stitched out in 3D Intro Navigator, you will be asked if you want to replace the existing embroidery.
3D Intro Navigator appears, showing the status of the upload. After the upload, your embroidery is shown on the 3D Intro Navigator screen, so that you can start to stitch it out again later, if desired.
Send to Machine Memory
Send the embroidery to the machine memory without loading the embroidery in 3D Intro Navigator. Use this if you are already stitching out an embroidery or if you wish to stitch out the embroidery at a later time. 3D Intro Navigator appears, showing the status of the upload. When you are ready to stitch out the embroidery, use 3D Intro Navigator to select the embroidery from the machine memory.
CONNECTIVITY TO
YOUR COMPUTER
Navigator is the part of the software that communicates with the machine.
27
User’s Guide
Using the machine without being connected to the computer
Once you have saved embroideries into the machine you can use the machine without being connected to the computer.
1. To embroider a design, use the directional buttons to move to the design that you want to embroider.
2. Touch the Select Design button to choose your design.
3. Thread your machine as describe on pages 15-17.
4. Touch the Start/Sop button to begin your embroidery.
28
Navigator Software
The Navigator software is launched whenever your machine is connected to the computer and the machine is on. This software communicates with the machine.
Transfer a design from the computer via USB
1. To open a design from internal memory, click on the square labeled No Design (Fig. N-1). After you have loaded any design, the name of the current design will be shown below the box.
2. The Retrieving Design Information (Fig. N-2) box appears, stating “Currently
working on pulling information from your machine.” When the
progress bar is complete, a Select Different Design screen shows the fi rst nine internal memory design images (Fig.
N-3).
N-1
N-2
N-3
CONNECTIVITY TO
YOUR COMPUTER
Navigator Module
In the Navigator module, you can:
a) Select designs
for stitching from the machine’s internal memory.
b) Delete designs
from the machine’s internal memory.
c) Send designs
from the machine’s internal memory to the design application.
d) Move to a
specifi c point in
a design.
29
User’s Guide
You may move the design on the grid by pressing the Position In
Hoop moving the mouse to place the design anywhere in the allowed hoop size.
After several individual designs have been deleted, click on the De­Fragment Memory to optimize the
storage area.
tool and
4. Click on a design icon to send it to the main screen of Navigator (Fig. N-4). You may begin stitching.
5. The colors of the design are shown on the top right side of the screen (Fig. N-5).
6. The colors associated with the design
N-4
segments are shown in the Thread Info box near the bottom of the screen. The colors may be changed in the 3D Embroidery Intro software.
N-5
N-6
Click on Clear Memory to delete designs in Internal Memory.
Click on a design icon and then Delete Design to delete an individual design.
Click On De-Fragment Memory after deleting individual designs.
30
N-11
Rotate 90°
This button will rotate your design 90°.
Navigator Tools
returns viewing scale to normal after
Zoom In, Zoom Out or Pan.
increases the viewing scale. decreases the viewing scale.
allows movement of the image on the grid. This tool is particularly useful to see specifi c areas during Zoom In.
allows the design to be placed in any
location allowed by the hoop size.
The Speed override function makes it possible to set the speed of the embroidery that you are stitching out.
Accesses the Options menu.
Mirror horizontally.This button will
mirror your design horizontally.
CONNECTIVITY TO
YOUR COMPUTER
To examine an area of stitches closely, click fi rst on the Zoom In icon and then on the Pan tool. The Pan tool lets you move the image around to see any portion closely.
Mirror vertically. This button will mirror
your design vertically.
31
User’s Guide
Use Disable Thread Detection only to complete embroidering while watching the machine closely for thread breakage, as the machine will not stop. Consult your authorized service center for a solution.
N-12
Disable Buzzer - Click on this box to disable the buzzer that alerts you to certain machine conditions such as thread breaks.
Options
You may click on the Options button in Navigator to change certain settings.
Machine Name - Personalize by typing in a different name to be displayed for your machine.
Thread Needle Control - Disable Thread Detection - Click on this
box to disable the thread break sensor. This could be helpful if your machine is stopping and displaying a thread break signal when no thread break has occurred. The machine WILL NOT stop at any thread break when this box is checked.
Shadow Color - Click on this box to see a color palette that allows you to change the viewing color of the preview image. This is helpful to individuals who have a problem distinguishing between shades of grey.
32
Help Messages
CONNECTIVITY TO
YOUR COMPUTER
Help messages appear in code on the LED panel of the machine, and in a message line on the Navigator screen on your computer. Each Help message will be displayed on the machine until the error beep has stopped or until cleared by a user action. In the list below, errors requiring user action to clear are indicated. Error messages will clear in approximately 2 seconds without user action.
E02 Pending operation E11 Needle is down - Raise needle with handwheel E13 Thread break - rethread the machine E14 Presser foot is up - lower presser foot E15 Presser foot is down - raise presser foot E16 Bobbin winder engaged - disengage bobbin winder
Help messages appear in numeric code on the machine’s LED display, and the explanation is in the message window of the Navigator on your computer screen.
33
User’s Guide
In the event that a help message does not clear, restart your machine by turning it off and then on.
E40 Main motor stalled E41 At beginning of design E42 At end of design E43 At fi rst Color Change E44 At last Color Change E50 Bad pattern selection
Fig. E-1 alerts you that the current design loaded in Navigator has not fi nished embroidering. Make sure you want to erase it and load a new design.
Fig. E-2 alerts you that all designs will be erased from the internal memory of the machine. This message is displayed after the Clear Memory button is clicked in the Navigator section of the software.
E22 Design too wide E23 Design too tall E25 -X limit reached E26 +X limit reached E27 -Y limit reached E28 +Y limit reached
E-1
E-2
34
Fig. E-3 is displayed when the Move to Stitch function is used.
E-3
Hooping
For better embroidery results place a layer of stabilizer under the fabric and hoop both the stabilizer and fabric.
The fabric and stabilizer must be smooth and taut in the hoop. Any distortion of the fabric will impair the nished quality of the embroidery.
1. Loosen the hoop screw and remove the inner hoop.
2. Lay the outer hoop in front of you with the guide pins for putting it on the embroidery unit on the right.
3. Place the stabilizer and then the fabric over the outer hoop, with the right side up. Ensure that the fabric is draped over the edge of the hoop.
CONNECTIVITY TO
YOUR COMPUTER
There are two main types of embroidery stabilizer - cutaway and tearaway. Choose cutaway stabilizer for knit fabrics and other unstable fabrics because it provides better support.
Use tearaway for stable woven fabrics.
H-1
35
User’s Guide
After hooping, run your forefi nger lightly across the fabric surface. It should not produce ripples - rather, the surface of the fabric should be taut enough to remain at.
4. With the inner hoop, press the fabric into the outer hoop. Tighten the hoop screw slightly and be sure the fabric and stabilizer are taut in the hoop by pulling the overhanging fabric. Be sure not to cause any creases in the fabric or stabilizer.
5. Then tighten the hoop screw securely.
36
H-6
Attach the Hoop
1. Locate the two round guide pins on the outer hoop ring (Fig. H-6). Locate the corresponding slots on the machine hoop carriage.
2. Align the round guide pins with the slots and gently press downward to attach the hoop (Fig. H-6).
Remove the Hoop
1. Locate the silver tab indicated by the large arrow in Fig. H-7.
2. Press lightly on the tab while lifting the hoop up to release.
CONNECTIVITY TO
YOUR COMPUTER
You may remove the hoop during embroidery if needed to change the bobbin or any other reason. Use care that you do not loosen the fabric in the hoop when the hoop is removed.
H-7
37
User’s Guide
Move forward or backward by one full color segment by clicking on a color segment icon the beginning or end of the slider bar.
at
Move To Stitch
You can move to any point in the design, either forward or backward, at any time.
1. Using the slider bar beneath the design display (Fig N-7), move to the location where you would like to begin or resume embroidering.
2. When you have reached the location where you would like to embroider, click on the arrow Display Stitch and Machine stitch count boxes (Fig. N-8).
3. You will see a message warning you that the hoop will now move to the proper location to begin embroidering at your designated location (Fig. N-
9).
between the
N-7
N-8
38
N-9
Stitching a Design
1. To run the program, the machine should be turned on with the USB cable attached.
2. Click on the 3D Embroidery Intro icon on your desktop.
3. The opening screen of the 3D Embroidery Intro software appears with the Navigator screen on top of it (Fig. St-1). On the software screen, go to File, Open and select C:/3DEmbroidery Intro/Samples/3D Emb1/ Holidays/Heart 1.
Open design Heart 1.
CONNECTIVITY TO
YOUR COMPUTER
The hoop will move when the software is launched and the machine is recognized.
St-1
4. Click on the Send from the top tool bar and choose Send to Machine Memory. In the Navigator screen, click on the square labeled No Design (Fig. St-
2).
icon
St-2
39
User’s Guide
Hoop your fabric with a piece of stabilizer so that it is taut in the hoop. It should be smooth and free of wrinkles.
5. In the Select Different Design screen, click on the Heart 1 and click OK (Fig. St-3).
6. You are returned to the main screen of the Navigator (Fig. St-4).
7. Check that the machine is threaded, the hoop is attached, and the presser foot is lowered. Press the Start/Stop key on the machine.
8. The machine will stop at the end of the fi rst color. Raise the presser foot and change the thread color. Lower the presser foot and press the Start/Stop key to continue embroidering. Repeat at the following color changes until design is complete.
St-3
St-4
40
Changing the light bulb
Turn off power and
unplug from electrical outlet.
1. Loosen the screw on the cover at the left side of the machine and remove the cover.
2. Remove the bulb by pulling it out.
3. Insert a new bulb of the same type and specifi cation (12V/5W).
CONNECTIVITY TO
YOUR COMPUTER
Be sure your machine is disengaged from power and use only same type of replacement bulb.
41
User’s Guide
Clean the bobbin area on a regular basis, and more frequently when embroidering on fabric with nap such as fl eece or terry.
Cleaning
Turn off power and
unplug from electrical outlet.
1. Loosen the screws on the needle plate and remove.
2. Lift out the bobbin case.
3. Clean the area with a small soft brush.
4. Replace the bobbin case so that the hook tab rests against the stop.
42
Hook Tab
Stop Spring
Lubrication
CONNECTIVITY TO
YOUR COMPUTER
Turn off power and
unplug from electrical outlet.
1. Loosen the screw on the cover at the left side of the machine and remove the cover.
2. Place a single drop of clear sewing machine oil at each point indicated on the drawing.
Recommended frequency
- once each month or every
100 hours of use.
Write down the date of each oiling on the inside cover of this manual.
43
User’s Guide
Troubleshooting Guide
Symptom Problem Cause Remedy
The sewing machine does not operate.
The needle breaks The needle was
The upper thread breaks
Bobbin thread does not wind neatly on the bobbin.
The lower thread is tangled or breaks.
The machine is not turned on.
installed incorrectly. The needle clamp
screw is loose.
The fabric is pulled too much.
The upper thread tension is too tight.
An incorrect bobbin is used.
The needle is bent or blunt.
The upper thread tension is too tight.
Bobbin winder not fully engaged.
The bobbin thread is placed wrong.
Turn on the machine.
Install the needle correctly.
Use the screwdriver to fi rmly tighten the screw.
Lightly guide the fabric.
Loosen the upper thread tension.
Use only a bobbin designed specifi cally for this machine.
Replace the needle.
Loosen the upper thread tension.
Completely engage bobbin winder.
Correctly place the bobbin.
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Please note that on disposal, this product must be safely recycled in accordance with relevant National legislation relating to electrical/ electronic products. If in doubt please contact your retailer for guidance.
VSM Group AB • SE-561 84 HuskvarnaSWEDEN
www.pfaff.com
412 97 79-26A • English • Inhouse production • © 2005 VSM Group AB •
All statements valid at time of printing • Printed in Sweden on environmental-friendly paper •
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