CUE is a revolutionary software which allows you to mix audio and video right from your
computer. We have designed CUE to be simple and intuitive to use but do not be fooled —
there are many advanced features to explore and customize.
CUE features everything you need for imaginative performance and mixing:
• Two virtual decks for loading audio and video tracks, short clips and karaoke
• Extensive browsing functions utilizing ID3Tag and custom information fields
• Comprehensive mixer with all the features that you would expect from a traditional
mixer (EQ, gain, crossfader)
• Audio and video effects processors
• Sampler for recording and playing back audio clips on the fly
• ClipBank for playing back video clips on the fly
• Looping engine
• Real-time recording of your mixes
• Real-time webcasting of your sessions
Additionally, CUE includes many innovative features to help you spend less time with the
tedious, time-consuming aspects of DJing and mixing:
• Automatic beat matching for quick mixing
• Computer Beat Grid for easy visual mixing
• Dynamic Hot CUE points
We have developed CUE to be the most complete and extensive DJ software on the market
today. We have provided an exhaustive set of features for you to take advantage of and create
great mixes. Whether you are a beginner or a professional DJ, you will find working with CUE
to be fun, intuitive and highly efficient.
If you are new to DJing, we recommend that you read the “Introduction to DJing” section of this
manual — it contains basic information on the art of DJing, which you might find useful before
diving into the software.
We highly recommend reading this manual in its entirety once you begin using CUE — it will
help you learn and understand all of its many features so you can get the most out of your
CUE.
We sincerely hope that you enjoy this great product!
1
INTRODUCTION TO DJING
The work of a disc jockey can be divided into three tasks:
1. Choosing the music (programming)
2. Mixing the music
3. Modifying the music (remixing)
The first task consists of choosing the appropriate music, which obviously depends on the type
of evening and your style. Generally a good rule of thumb is to avoid playing all the hits” from
the very start of the evening and to keep some in reserve to generate new interest when the
audience starts to become tired.
Numark CUE allows instant access to all your titles, playlists, and a list of suggestions. It’s
ultimately up to you to decide what makes your audience move. The software cannot replace
your talent.
The second task consists of “mixing” the tracks. DJs are accustomed to connecting their tracks
in a fluid way by keeping a constant flow of music in order to give the impression that the
music is seamless. This mostly applies only to a certain category of music, where the rhythm is
very pronounced, such as house, hip hop, or r&b.
Traditionally, the DJ mixes a track in two phases:
Initially, a DJ will modify the speed of the track he wants to mix in, in order to equal the speed
of the current track. This stage is necessary to prevent the songs from clashing and give
synchronized beats. The speed of the music is measured in BPM (Beats per Minute) — this
measures the number of beats over one minute in time. A song with 160 BPM is very fast,
whereas a song with 60 BPM is very slow.
The traditional DJ uses the “pitch” adjustment on the turntables to accelerate or slow down the
number of revolutions of a record and thus changing its BPM. In Numark CUE, the BPM is
calculated automatically as soon as you load a track to either player and the pitch can be
adjusted automatically to match that of the song already playing. Once BPM on both songs are
the same, it’s necessary to sync or line up the beats so the two tracks sound as one.
Traditionally, the DJ will put their headphones on only one ear and listen to the track that they
want to introduce (known as cueing). With the other ear, the DJ listens to the mix that the
public hears. The DJ will then speed up or slow down the incoming track with their hand and
using the pitch control, in order to synchronize the beats. In Numark CUE, the rhythm window
indicates the position of the beats of each song, allowing you to easily see whether the songs
are matched and synced. Then, when the two tracks are beat-matched and synced, the DJ will
begin using the crossfader, volume faders and equalizer to bring the new track into the mix.
This is called a transition.
2
The third task of a DJ is to modify the music with various effects or by mixing various tracks or
samples, in order to create an impression of a “remix” and to give a more personal and artistic
feel to a mix.
The effects traditionally used are scratch, loops, and samples:
A scratch consists of creating an entirely new sound by playing a small portion of music
repeatedly. This is achieved by moving that same portion of music back and forth at different
velocities while using the crossfader to sharply cut the sound in and out of the mix.
A loop consists of isolating a passage from a title and playing it repeatedly in a looping fashion.
As the loop ends it will fluidly go back to the beginning and play again, prolonging the duration
of the passage.
A sample consists of a recorded passage which can be played at key moments in the mix to
build up interest or anticipate a track that is being mixed in.
There are many creative ways that scratches, samples and loops can be used and Numark
CUE provides some great, easy-to-use tools for you to utilize all these techniques in your mix.
By simplifying and streamlining the technical aspects of DJing, Numark CUE allows you to
focus on the most important part of the DJ experience — your imagination!
3
INSTALLATION / UPGRADE NOTES
If installing CUE 5.0 as a fresh, clean install please make the following notes:
Default application path provided during the install is C:\Program Files\CUE 5.0\
All Application Configuration, Plug-in, Skins and Support Files are stored in C:\MyDocuments\CUE 5.0
**VERY IMPORTANT – EXTERNAL DRIVE USERS**
You should have your COMPLETE gig ready computer setup connected before launching CUE 5.0 for the first time.
When upgrading to CUE 5.0 the default application path stays the same and the new application configuration,
plug-in, skins, and support files are copied to C:\MyDocuments\CUE 5.0. Since VISTA does not like applications
writing data to the Program Files folders, the Development Team moved these entries to a more accessible
location so they wouldn’t be placed in the Microsoft managed hidden folders profile environment.
*For Power Users who have changed the location of their MyDocuments from the default
Microsoft setting (C:\MyDocuments), your new/copied files are stored there in the CUE 5.0 folder.
The NEW core CUE 5.0 Database is now titled CUE 5.0 Database.xml and is stored in the following locations:
Windows XP: C:\MyDocuments\CUE 5.0
Windows VISTA C:\_UserName\Documents\CUE 5.0
The NEW CUE 5.0 Database system segments the database to each drive attached to the system. Each
additional database file will be found on the ROOT of that drive and is titled CUE 5.0 Local Database.xml.
Upgrade note: Because of the ‘split’ database files and depending on the size of the v4.x database XML, the
FIRST LAUNCH of CUE 5.0 after upgrading may act like it has stopped at the applications splash screen. Please
be patient and look for activity on the hard drive(s). CUE 5.0 is reading the v4.x database and splitting the various
entries across the respective hard drives of the system.
What is stored in the NEW Database files?
Path to the file
Analyzed data about the tracks
ID3Tag Display Information
Automix Information
Example of a database entry:
*(not representative of all information stored)
The ‘split’ database files provide users of external hard drives the ability to COLD or HOT SWAP drives between
single or multiple systems. This allows for multiple DJs of a club or venue to utilize 1 CUE 5.0 installation and not
have different OS logins in order to maintain separate databases unique to each DJ. Now, the DJ just walks in
plugs in the external device and begins playing.
4
THE INTERFACE - ZONES
Before beginning to use
Numark CUE, familiarize
yourself with the controls and
“zones” of the software.
Upon opening the
application, an interface
menu is displayed. Interfaces
called “skins” feature
different configurations,
layouts and functionalities of
the software. Let’s begin by
selecting “Internal mixer
interface” to become familiar
with the most important
features of the software. To
change to a different skin
while the software is running,
click on the “Config” button
(located at the top right
corner of the interface) and
select the “Skins” tab.
1.
BROWSER I SAMPLER / EFFECTS I RECORD
Browse your music folders, create, edit and save your playlists
Adjust effects video, and audio, Record and save mixes
2.
DECK 1 CONTROLS
Drag and drop music from the browser to this virtual deck.
Track title, beats per minute display, counters and transport control for the deck are located in this zone.
3.
DECK 2 CONTROLS
Drag and drop music from the browser to this virtual deck.
Track title, beats per minute display, counters and transport control for the deck are located in this zone.
4.
MIXER ZONE
Crossfader, gain, volume and PFL controls are located in this zone.
5.
RHYTHM WINDOW
This window tracks the waveform of each song loaded or playing on a deck. This area also features a
Computer Beat Grid (CBG) used for visual mixing and beat-matching.
5
BROWSER ZONE
The Browser Zone is where you can navigate and organize files stored on a local, external, or
network hard disk. The browser contains the compatible file types (i.e. whose extensions are
associated with the decoders in Numark CUE) to access the compatible extensions list. Click
the “Config” menu then choose the “Codecs” tab. See the “Codecs” section of the manual for
further details.
The Browser zone is divided into 4 key panels:
1. File System / Folder Structure
2. File / Search Results
3. Automix Playlist
4. Sidelist
FILE SYSTEM / FOLDER STRUCTURE PANEL (1)
CUE provides several application-managed
organizational groupings and a few thirdparty interfaces by default. Also provided
is the ability to create additional navigation
aid capabilities. To better understand the
managed groups and interfaces, click the
“Config” button and view the “Browser” tab.
The “Browser” tab allows the selection of
the various managed groupings that can be
viewed. Each ‘checked’ item will have an
associate entry on the File System / Folder
Structure panel (1).
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Desktop – shows the File System navigation option.
Napster – shows the integrated Napster search. Using this feature requires a Napster login. Login
information can be provided by a right-click on the Napster Globe in the “Browser” panel interface and
choosing “Login…”
Genres – provides a generated tree of Genre types based on the imported ID3Tag Genre field. By
selecting on the various listed genres, the file browser panel (2) only shows those entries which match
the tag.
*POWER USERS – Typically only one genre is stored in the ID3Tag; however, since CUE imports
and stores this data in it’s own database, multiple genres can be assigned to a single file by
separating each genre with a semi-colon ‘;’ . This action is performed in the File Info dialog the
Genre field for the file.
History – provides access to data stored about each previous session of CUE. The data is stored as
.m3u playlist files in the MyDocuments\CUE\TrackHistory folder. History data is saved on the fly in
order to provide running history of played tracks for each 24hr timeframe of use.
*POWER USERS – By default CUE will separate the history playlists at 9AM. This is based on a
registry entry titled TrackCutHour – change this value to have your history playlists split at a
different time. Time is based on a 24-hour clock, so 9PM would be 21. Please note that altering
registry entries incorrectly can damage the software or your computer!
iTunes – displays iTunes playlists and uses the information stored in the playlist to access the
associated files. If the files don’t exist per the playlists path, an ‘Error’ may show up in the deck’s
display when attempting to load the track.
Crates – allows access to the crates structure created and utilized by the Serato ScratchLive
application. Same as the iTunes option, if the reference to a file is incorrect an ‘Error’ message will be
displayed in the desk’s display when attempting to load the track.
Playlists – show or hide the contents of the MyDocuments\CUE\Playlist folder where Automix playlists
are stored.
Favorites – show or hide any folder favorites. Favorite folders are created by right-clicking on a folder
in the Desktop navigation structure and selecting “Set as favorite” from the menu or by using the
icon on the panel’s right divider bar.
VirtualFolders – show or hide any created VirtualFolders, created by clicking on the
icon found on
the right divider bar.
FilterFolders – show or hide any created FilterFolders, created by clicking on the
right divider bar.
icon found on the
7
FILE / SEARCH RESULTS PANEL (2)
CUE provides several elements of information about each track. The information is a combination of
ID3 Tag and CUE defined data fields. By default, the title of the song and artist are listed for each file
along with columns for beats per minute (BPM) and duration (Length). The width size for each column
can be modified individually and you can sort the column contents clicking on the column. For example,
clicking on the artist column sorts the browser entries by artist, initially in ascending alphabetical order.
Click again to view in descending alphabetical order.
The track’s title and artist are automatically filled in, as long file is named according to two standard
conventions: (artist) title.ext OR artist - title.ext OR the “Tags” option is set to “Read ASAP” in the
“Config”, “Browser” tab, Infos Gathering section. See the “ID3Tag Support” section of the manual for
further details.
The BPM and length information are calculated automatically when a track is loaded to either deck. All
track information is then stored inside the respective drive’s database files for later recall. All data is
stored and saved at time of discovery or data entry directly to the database(s).
ICON DESCRIPTIONS
This title is unknown and was never played or scanned by Numark CUE.
This title is known and has been scanned by Numark CUE.
This title was played during this session.
Indicates a video file.
Indicates a karaoke file.
Indicates that the BPM difference between the analyzed song and current
playing song is too great. This is a track that you might wish to avoid playing
next.
8
ID3TAG SUPPORT
CUE features extensive ID3 Tag support.
However, it is not the same support that
many other applications implement. CUE
has always provided the fastest access to
information about the tracks in the
database. Adding direct ID3Tag access to
every file would have considerably slowed
CUE 5.0’s ability to browse and search, as
can sometimes be experienced with other
applications.
CUE 5.0 stores identified ID3Tag fields as part of its own database. This stored data can be
updated at anytime. And because it is not direct access, any of the information can be
changed using the File Info dialog and will not affect the core ID3Tag info of the file. Also,
since video type files don’t have ID3Tags, CUE 5.0 is able to make these fields available for
storing information about the video.
RETRIEVING ID3TAG DATA
This can be accomplished in several methods at different points in time. The first and what
will be the most common way of retrieving ID3 tag info is using the Configuration
Browser tab’s Infos Gathering options.
TITLE/ARTIST
Smart – allows CUE 5.0 to determine what it should retrieve. If a field is missing from the
traditional parsing of the filename and data resides in the ID3Tag, then CUE 5.0 retrieves the
data
Only from Filename – traditional parsing of the filename data
Only from Tag – only use the data stored in the ID3Tag
TAGS
Never Read – disables reading ID3Tags
Read on Load – read the tags once a file is loaded to a deck
Read ASAP – read the ID3Tags immediately on seeing the file in the browser
COMMENT
Read – read the ID3Tag Comment field based on the TAGS setting
Never Read – never read the ID3Tag Comment field
COVERS
Local Search Only – for the CoverFlow viewer files already locally stored will be used (to include
ID3Tag embedded)
Download Exact Match – if no cover is found locally, CUE will download a cover that only
matches based on the song’s information
Download No Matter What – if no cover found locally, CUE will download anything that closely
matches using the song’s information
Don’t Search – tells CUE not to look for covers if no cover exists
9
Next possible way of retrieving
ID3Tag information is by right
clicking on a file in the browser
and selecting File Info. The
dialog shown on the right
displays the information stored in
the database, along with the
ID3Tag information that is
retrievable.
Under each field with a button,
you will see the ID3Tag info.
Click on the button to copy that
data into the CUE 5.0 data field.
This data will then be stored and
used by the CUE 5.0 database.
The next to the FileName field
is used to parse the file name
into the Artist and Title.
Another method of retrieving
ID3Tag info is directly through
the browser, with multiple files
selected.
The options from File Infos are –
Title from tag
Title from filename
Genre/year/etc from tag
Comment from tag
Erase comment
Download cover
10
DISPLAYING CUE 5.0 DATA FIELDS (ID3TAG) COLUMNS
In the browser or playlist panels, you can right-click on any column and choose
from the pop-up list any or all of the available data fields now stored in the CUE
5.0 database.
Changing the order of the columns is very easy by
selecting the Order… option from the bottom of the list.
Here you can choose the order by highlighting the field and
using the up and down arrows. Also add or remove fields
from the display by selecting the check box for the field.
You can also select what you want
displayed in the browser by clicking
on the second bull’s eye circle to
the right of the search box and
choosing to Show Covers, Show
Music, Show Videos, and Show
Karaoke.
Below is a screen shot of the fields being displayed in the browser.
[Typical ID3Tags + Key field]
11
ADDITIONAL CUE 5.0 DATA FIELDS
[Additional CUE 5.0 Fields]
The CUE 5.0 database now stores additional data about each track for additional search
features and the NEW Filter Folders.
Key – stores the key value of a song for use doing Harmonic Mixing.
** note that CUE 5.0 does not analyze and populate this field. Manual entry using the File Info.
Play Count – stores the running play count of the track
First Seen – stores the date when the track was first added to the database
First Play – stores the date when track was first ever played
Last Play – stores the date when the track was last played
Drive, Filepath, Filename, Filetype – stores the current known Drive, Filepath, Filename, and
Filetype for the track
12
AUTOMIX PLAYLIST (3)
The Automix feature allows CUE to automatically beat-match and transition between tracks stored in
the Automix Playlist on the right side of the Browser. Note that Automix will mix the tracks in the playlist
on a single deck, which allows you to use the opposite deck for staging the first song to be used once
you decide to stop the Automix process. By default it is Deck 1. However, if Deck 2 is selected as the
active deck prior to starting Automix, then Deck 2 is used.
The Automix feature will pull tracks loaded in the Playlist. Playlists are groups of tracks prearranged in
a desired order of play. To access the playlist, move your mouse or drag songs over the “Playlist” panel
(3) on the right side of the browser. The window automatically expands to show the working area and
current list if populated.
PLAYLIST CONTROLS
Activate / deactivate Automix
Access the Playlist management menu
Lock the Playlist panel to a set width and block the auto-shut of the panel. You can also lock it
and reduce its size to zero if you do not wish for it open automatically.
PLAYLIST SETUP
Tracks to be auto-mixed can be placed into the Playlist panel from the File Browser panel (2) by
dragging and dropping the track titles into the Playlist window (3). Predefined playlists may also be
used and auto loaded.
In the Configuration
Playlists”. The available values are Disabled, Smart, and Always.
Disabled – contents of the playlist are displayed in
the center browser panel only.
Always – when a playlist is selected in the browser
the contents are automatically loaded to the playlist.
Smart – doesn't change the playlist when you click on a playlist
folder, if the actual playlist has been manually edited
Options tab there is an option for “AutoLoad
13
PLAYLIST & AUTOMIX MANAGEMENT
You can use the Playlist management menu (click on the icon) to specify different Automix
functions, as well as how tracks are loaded in the playlist.
Automix Type – 4 modes
NONE – this is a simple CUT mix that plays
the entire file from start to finish, including
any gaps at the beginning or end
SMART – CUE attempts to determine the
optimal mix point based on the outro of the
current track and intro of the upcoming track
– mix time varies from ~4 to ~8 secs
depending on the tracks
FADE (skip intro/outro) – attempts to remove the dead air
intro or outro segments and creates a crossfade point based
on the settings of the Automix Length
FADE (keep intro/outro) – keeps the entire track from
beginning to end and creates a crossfade point based on the
settings of the Automix Length
Automix Length – Length used for the Automix FADE types. Lengths are 0 seconds (CUT),
1, 2, 4, 8, or 16 seconds fades using the FULL crossfade.
Repeat – Two different ‘Repeat’ options are available:
When clicking on the options button (‘+’), the ‘Repeat’ option lets you repeat the whole Automix
Playlist. Once all tracks have been played, the Automix will start over again with the first track
in the list.
Prior to or during the Automix, right-click on a song and select ‘Repeat’ to have the selected
song repeat continuously until ‘Repeat’ is deselected.
Clear – clears the entire playlist
Shuffle – shuffles the contents of the playlist
Remove played – removes already played tracks from the playlist
Remove duplicates – removes possible duplicates from the playlist
Save – saves the playlist for future use
14
Sequential Order Play Display – The playlist navigation during automix play of what is
playing and what is next is sequential from top to bottom (like most media players). The the
track which is currently playing is always highlighted. If the Repeat option is on, the playlist will
repeat from the beginning once the final track has played out.
Add, Move or Remove Track – Reordering tracks by adding more, moving their order, or
removing can be done at any time.
Jump and MIX NOW – While Automix is active, double-click on any track in the Playlist and
CUE will use the assigned crossfade Automix settings and mix that track immediately. The
playlist will then pickup from that point forward.
Keyboard Shortcut Actions for use with Playlists:
“Put in Sidelist / Get from Sidelist” – a keyboard shortcut action “switch_sidelist_playlist”
provides the function for moving track lists between the two panels.
“Make Virtual Folder” – a keyboard shortcut action “vfolder_fromplaylist” provides the function
for creating a VirtualFolder from the current playlist contents.
See “Keyboard Shortcuts” section on page 35 for more details.
15
SIDELIST (4)
CUE incorporates its own version of a waitlist called the
Sidelist. The Sidelist panel (4) can be used to hold tracks that
the DJ knows they will play sometime during their session. It
also provides a location for CUE to move tracks that were
loaded but never played because a new track was loaded to
the deck. The Sidelist can also be used to stage and
construct Playlists and VirtualFolders by drag-and-droping
tracks into the Sidelist panel.
AutoSave Unplayed
When the option “AutoSave Unplayed” is enabled in the Configuration Options tab, all
tracks added to a deck but then never played are added to the Sidelist when a track replaces it
on a deck.
Keyboard Shortcuts load_fromsidelist and free_sidelist provide easy access to tracks for
loading to a deck or clearing the entire list, respectively.
See “Keyboard Shortcuts” section on page 35 for more details.
16
FILE SYSTEM / FOLDER STRUCTURE ORGANIZATION
In order to simplify browsing and provide better file management, CUE provides three methods
for organizing the database.
On the left panel border there are three folder options:
Create Favorite Folder – pick a folder from the drive to always display in the browser
Create Virtual Folder – create a folder for manually populating with specific files
Create Filter Folder – create a folder based on a filter string that is run every time the folder is selected
Right clicking on any of these folders provides access to various operations:
For Favorite folders options include Add or Remove contents of folder to Search DB, and
BPM Analyze options.
Filter folders contain an option for accessing the filter dialog for changing the filter string.
Virtual folders have a Rename option.
All folders have options for moving the order of the folders up and down in the tree and for
removing or deleting the folder.
FAVORITE FOLDERS
A DJ may want to define a collection of directories which are most frequently used – for
example, “Hits of 2006” or “My Music.” The best solution is using the Favorite Folders.
Think of Favorite Folders as Shortcuts to a folder located on your hard drive.
To set a Favorite Folder, browse the “Desktop” folder and navigate to the desired folder
location. Click to highlight the desired folder, then click the yellow favorite folder icon
.
The selected folder will be added to the end of the list, on the same level as the
“Desktop” folder. To remove a favorite folder reference, select it and click the icon
again.
You may also accomplish this by right-clicking on a folder and choosing “Set as favorite”
from the menu. To remove a Favorite Folder, simply right-click on it and choose
“Remove from favorite”.
17
VIRTUAL FOLDERS
Similarly to Favorite Folders, Virtual Folders aid you in quickly accessing music stored
on your hard drives. A Virtual Folder, however, holds a collection of shortcuts to tracks
instead of shortcuts to folders.
You can create a virtual folder by clicking on the red Virtual Folder icon and giving
the new folder a title.
Now browse the database or run various searches to find tracks which you would like to
group together in the Virtual Folder. Drag and drop the tracks into the new Virtual Folder
and next time you want to play these tracks, simply select this Virtual Folder.
Please note that dragging tracks into a virtual folder will not physically move the
files into that folder — it will only create a shortcut to where the files are located.
To remove a Virtual Folder, right-click on it and select “delete.”
FILTER FOLDERS
A highly dynamic and creative way to organize a collection of tracks is to apply
conditions which automatically filter (search) the database for tracks that match the
outlined criteria. CUE calls these types of folder Filter Folders.
Create a Filter Folder
Click on the blue Filter Folder icon and a Filter creation dialog is displayed.
Give the NEW filter folder a name. For example - Top 100 Played
18
Now enter the Filter to be used for filtering out the results. This is where it can be
complicated or simple. This example is simple, using the keyword ‘top’ with the number
‘100’ and the element ‘nbplay’. ‘nbplay’ looks at the Play Count data field. As the filter
statement is entered, CUE evaluates that the statement is properly created. The OK
button will remain ‘grayed’ out if the statement is not well-formed.
So the entire filter statement would look like ‘top 100 nbplay’. What CUE will do each
time this folder is selected, is to sort the entire database according to the Play Count
field in descending order and then display the first 100 entries, or the Top 100.
The filter dialog provides some good examples but to get its real power you will need to
know the appropriate elements, operators, and a few keywords.
Elements - "title", "author", "artist", "album", "genre", "year", "bpm", "key", "bitrate",
"songlen", "filesize", "filepath", "filename", "extension", "hascover", "isscanned",
"alreadyplayed", "lastplay", "firstplay", "firstseen", "nbplay", "type", "days since
firstseen", "days since firstplay",
"days since lastplay"
top 100 nbplay top 100 list
top 100 firstseen recently added
top 100 lastplay recently played
bpm>120 and bpm<130 bpm range from 120 to 130
year>=1980 and year<1990 80s music
days since lastplay<7 songs played last week
days since lastplay<31 songs played last month
days since lastplay<365 songs played last year
lastplay=0 never played songs
isscanned=0 files not scanned
type=video video group
type=audio audio group
type=karaoke karaoke group
hascover=1 has cover picture
hascover=0 doesn't have cover picture
top 20 nbplay and hascover=1 and
(type=video or type=karaoke)
filepath start with "c:\mp3\80s" or
filepath start with "d:\music\80s"
extension is "mp3" and title doesn't
contain "madona"
Top 20 most played that have a cover and are Video or
Karaoke files
Show all 80s files stored on two separate drives in a folder
titled 80s
Any mp3 file that does not contain “madona” in the title
19
DATABASE MANAGEMENT
The Database Management system comes with additional tools as part of the CUE 5.0
Configuration
Save ‘On the Fly’ during each session use
Automatic check of database integrity at launch
Manually check the database integrity
Fix database error(s)
Clean out database entries for missing/moved files
CUE 5.0 now saves the database immediately when
additions or updates are required. CUE 5.0 also validates
the integrity of all database files at the launch of the
application. If a problem is detected a message box will be
displayed identifying which database has the problem and
what to do to correct the problem.
If you experience a problem with your databases, you can follow the steps below to fix it:
1. Open the configuration dialog
2. Go to the Browser tab
3. Select the Drive from the drop-down
4. Click the ‘FIX’ button
The other options for managing the databases are:
CHECK – runs a validation of the database to
ensure the entries are still relevant to files stored on
that drive. The process simply re-labels the FilePath
entry for the file if it can not be found. Data about
that file is not lost.
CLEAN – this process will REMOVE any database
information about files that are no longer valid. This
is necessary for cleaning up the Global Search
capabilities.
Browser tab.
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GLOBAL SEARCH DATABASE
CUE 5.0 now provides an intuitive on-the-fly search capability. Adding files for use with the global
search database can be done in two ways:
First is by setting the ‘Search Database’ property in
the Configuration
automatically’. This will add all files encountered
while browsing folder structures to the search.
The other option is ‘Add manually’. You will have to
right-click on a file or folder in the main browser
interface and select ‘Add to Search DB’ to add the
file or folder to the search database.
In either scenario, once a file has been added to the global search database it will always be available
when searching. When searching, the search display will let you know whether the results are located
in the currently selected folder or elsewhere on the system.
In the example below, a search on ‘ba’ is entered into the search box. The center file browser panel
displays the results of the search. The file(s) listed above the dividing line represent the file(s) found in
the folder that is currently highlighted in the left folder browser panel. All other files below the dividing
line are files that exist elsewhere in the database.
Browser tab to ‘Add
If you want to limit the results to specific types of files, click on the second
bull’s eye circle to the right of the search box and choose to Show Covers,
Show Music, Show Videos, and Show Karaoke options.
21
VARIABLE SEARCHING
What can be searched? Searching in CUE 5.0 is now versatile and variable.
What is meant by that? Just to the right of the search box there is a “search
fields” selection button. Click on the bull’s eye circle and you are presented
with a list of 10 searchable fields.
Depending on which fields are selected, your search results will vary. If you
want to ensure maximum results for all your searches, select all the fields.
To browse the entire database just enter an asterisk - * - as the search string
and now the entire database is displayed.
The expanded search capabilities let you access your music faster and more effectively than
ever before, allowing you to assemble your sets with maximum creativity. For example, you
can search for tracks with similar BPM. You can now enter 110-120 and if the BPM column is
selected the search results will display tracks in the range of 110 to 120 BPM.
OTHER TRACK OPTIONS
Right-clicking on a track displays different track options:
File Operations like - copy, move, and delete files (a warning is
displayed on deleting a file)…
File Info for modifying data field content, BPM analyze track
options, add and removing songs from the search database...
Along with several other options that are presented and explained throughout this manual.
22
DECK CONTROLS
There are two virtual “decks” on the screen. Drag and drop files into each of the decks to load
music tracks or video clips.
Each of the two decks is equipped with the following controls and displays:
1. Title of track
2. Waveform display
This view shows the waveform of the
entire track, allowing you to see the
remaining duration of the track, as well
as what has already been played. The
highlighted blue or red area of the
waveform indicates what has been
played and the current position of the
audio. The grey area of the waveform
shows the remaining part of the track.
Inside the waveform itself, the lighter
part indicates the presence of beats
whereas the darker part indicates the
presence of vocals.
3. Control Dome
Track Time (default elapsed)
Chooses the time mode you wish to view. Click to toggle between the elapsed and remaining
time.
BPM/Pitch% view
Click to toggle between viewing the pitch or BPM of the track loaded on the deck.
Gain Level
Adjusts the deck’s audio level pre-fader and pre-EQ.
Outer Ring Control
The outer ring of the control dome can be used to cue and scratch the loaded track. Clicking on
the outer ring allows you to rotate the ring to a new position.
Keylock
Locks and holds the key of the music at the current pitch, allowing you to change the tempo of
the track but not affect the current key of the music.
23
4. Loop Sampler
Sample Selection Dropdown Arrow
This menu lets you choose which sample you wish to use. There are 12 slots which are
available for you to record, load and play samples.
Sample Selection Window
Click to play the sample listed in the selection window.
REC button
When initiated, this function records the loop to the selected sample slot. If no loop is currently
set on this deck, a 4 bar loop will be recorded by default.
Wet/Dry knob
Controls the level of gain applied to the loop sample.
5. Loop Set/Control
Loop In/Out
A loop is any area of a track that you choose to repeat seamlessly. Press “Loop In” at the point
where you wish the loop to start. Press “Loop Out” when you reach the desired point to mark the
end point of the loop and the audio between the two points will begin to loop continuously. To
release the loop and continue playing the track, press “Loop Out” again and the audio will
continue from the end point of the loop. If you wish to set a new loop, just press “Loop In” again
while the loop is disengaged, and then press “Loop Out” to begin the new loop.
Shift Knob
Adjusts the loop length by half length or double length increments.
Smart Lock button
Allows the Beatkeeper and loop buttons to work together to create loops synchronized to the
beat.
Loop Length
This indicates the length of the loop according to beat measures. You may increase or decrease
the length of the loop from ¼ to 16 measures.
6. Effects
Effect Selection Dropdown Arrow
Lets you select which effect you would like to apply.
Effect Selection Dropdown Window
Click to apply the selected effect.
Param 1 & 2 knobs
These two knobs adjust parameters of the effect selected in the dropdown window, although not
all effects require use of these knobs. If the selected effect does not have adjustable
parameters, the knobs will not be able to be moved.
24
7. Transport
CUE
Returns and pauses the music at the default CUE Point. To set a CUE Point, pause the song,
seek to the desired position (for example by rotating the control dome indicators), and then click
on “CUE”. Alternatively you can also right-click on the “CUE” button to set a CUE Point while
playing. Once you’re on the CUE Point, pressing and holding down “CUE” allows for temporary
play of this point. If you want to delete a CUE Point, right-click on its icon on the Waveform
display, and select “delete”.
Stutter / Play
Starts the music.
If you press “Stutter/Play” while the song is already playing, it will restart the music from the last
position you pressed “Play” from, creating a “stutter” effect.
Pause
Stops the audio where it is currently playing.
Subsequent clicks will cycle through the beginning of the song and all the CUE Points.
Right-clicking will automatically go to the first beat in the song.
8. Sync
9. Pitch Slider
10. Pitch Buttons
11. Hot CUE
When you click “Sync”, CUE will sync the tempo of the deck to the opposite deck’s tempo.
If you press “Sync” while the song is paused, only the pitch will be adjusted.
If you press “Sync” while the song is playing, the beats will be smoothly aligned too.
If you right-click on “Sync”, the song will start already aligned on the next beat.
Note: the right-click sync doesn’t use the Computed Beat Grid but instead aligns the next
audible beat. This behavior lets you purposely start on half or quarter notes for special effects,
but the downside is that it won’t work during a break or when there is no audible beats).
Controls the speed/pitch of the music. By moving the slider downward, the speed of the music
speeds up. By moving upward, the speed slows down. The “Zero” button lets you smoothly
bring the pitch back to 100%. Double click on it to bring it back instantly.
These two buttons are used to temporarily change the speed of the track playing on the deck.
This is useful when you want to make a quick adjustment to a track if the beat of the track is not
exactly matching up with the beat of the track playing on the other deck. The speed will be
affected for as long as you are pressing “+” or “-“.
You can use these three buttons to set additional cue points. The first time that you left-click on
one of these buttons, a cue point will be set. Left-click on the corresponding button at any time
to jump back to that cue point. To set a new cue point for the hot cue, right-click the
corresponding hot cue button. If you want to delete a cue point, right-click on its icon in the
waveform display, and select “delete”.
25
INTERNAL MIXER CONTROLS
CUE features an internal mixer section as part of the InternalMixer skin. The mixer can be
accessed by selecting “CUE:InternalMixer” in the Configuration Skin section.
It can be used just like a regular DJ mixer.
The controls on the mixer include:
1. Channel Gain
This knob sets the gain level for the corresponding
channel (deck). (Right-clicking will bring it to the
value that matches the other deck level. Doubleclicking brings it back to 0)
2. Channel Faders
These vertical faders allow you to adjust the audio
level on the corresponding deck.
3. EQ
These knobs allow you to adjust the low, mid, and high frequencies of the audio playing
on the corresponding deck. Each frequency range can also be cut out by pressing the
corresponding “Kill” button.
4. PFL
Sends the pre-fader level of the audio to the cue section for headphone monitoring.
5. Crossfader
The crossfader blends audio or video between the two decks. By sliding this fader from
channel to channel you can isolate the left and right deck or blend them together.
26
TOP TOOLBAR CONTROLS
Please note that not all skin interfaces provide this set of controls. However, there are some
elements common in all the skins (those are annotated with an asterisk * ).
1. Headphone level
Volume control for headphone level.
2. CUE/Mix blend
Fade to hear just the cue, cue/mix, or mix signal only in the headphones.
3. BPM button *
Opens BPM edit window. Each button respective to it positioned deck.
4. Master Volume *
Controls main output of program
5. Clock *
Displays the time. Click to start the counter.
6. Config and Window controls *
Provides access to the configuration settings dialog. See “Configuration Settings”
section of this manual for more information.
27
THE RHYTHM WINDOW
Above the players, a window posts curves corresponding to the two rates/rhythms of the
music. These curves are represented in a waveform, allowing you to see your music. The
peaks in the curve represent beats. In order to synchronize the music, these peaks should
coincide. The present is represented by the line in the middle of the screen. All on the left was
already played, while what is on the right represents the next seconds of the track.
You can zoom in or zoom out, using the slider on the left or the three preset buttons (1, 2, 3)
on the right side of the rhythm window.
Below the curves there are small squares called CBG (Computed Beat Grid), which represent
the position of measures. The large squares represent the beginning of a measure, 4:4 time.
The CBG is particularly useful, for example, when mixing a track at the time of an intro where
the beat is not yet present.
In the picture above, you can see that the beats are completely synchronized – it is easy to
see that the peaks (beats) of the music are lined up. However, some music does not have the
very obvious, evenly-spaced beat peaks which characterize most house and techno music.
This is when the CBG is very useful. If you look at the following graphics, it is not exactly clear
where the beats should sync up by just observing the waveform visually. However, with the
help of the CBG, it becomes much easier to synchronize the two tracks:
Not beat-matched
Beat-matched but not aligned
Beat-matched and aligned
28
MANUAL BPM CORRECTION
The CBG is calculated automatically when a track is loaded for the first time in CUE. CUE
uses powerful algorithms to calculate the BPM and the CBG of music (you can choose
between fast but effective algorithm which works well for techno and house, and a slower
algorithm which is effective on any type of music).
However, in some rare cases, the CBG is not correctly positioned on the beats of the song. In
this case, you can easily carry out a manual correction.
Click on the
There are several methods to correct the BPM and the CBG:
The simplest method is to beat-match the track with unknown
BPM with a track whose BPM is already known, then click on
"copy from other deck". This will copy the BPM information to
the unknown track.
Alternatively, you can use the method of the anchors.
Click on "beat tap" button in time with the beat, in order to
approximate the BPM.
Then, pause the track, advance the track to the downbeat (first
beat), and click on "First anchor". Then advance to the upbeat
(second beat), and click on "Second anchor". Check that the
number of beats displayed corresponds to the number of beats
between the two anchors.
Then go further in the music, and repeat the "second anchor"
operation if you notice that the beats and the CBG shift.
Normally two or three anchors should be enough to obtain an
accurate CBG.
button.
29
CONFIGURATION SETTINGS
CUE is designed to be very simple and easy to use but it is also fully customizable to match
your preferred system performance.
To make changes to CUE’s configuration, click on the button. This will bring you to
the “Settings” dialog. The options in the “Settings” dialog can be viewed and edited by clicking
on the corresponding tab on top of the “Settings” window and include:
SOUND SETUP
The “Sound Setup” tab is where your
sound card (or device) configuration.
Inputs – If using timecoded vinyl or CDs
to control CUE, select the appropriate
input configuration from this pull-down
list. Choices are “NONE”, “Single
Timcode” for Single control, and
“Timecodes” for Dual control. Setting up
CUE for Timecode use is covered in
detail in the “Timecode” section of this
guide.
Outputs – Select the preferred output
configuration from this pull-down list.
Please note that, depending on your
sound card, some output options may
not be available for use. Choices are
“Single Output”, “Headphones”,
“External Mixer” (2 channel output), or
“3-Lines Mixer” (3 channel output).
Sound card(s) – Select the sound card driver which you would like to use with the CUE
software.
Sound card – Select the sound card in this pulldown list.
Output Channels (not shown) – Select the routing of outputs on soundcard when the Outputs
dropdown is set to one of the following choices - “Headphones”, “External Mixer” (2 channel
output), or “3-Lines Mixer” (3 channel output).
For further explanation of “Sound Setup” variations see the “Advance Sound Setup” section of
this guide.
30
OPTIONS
The Options settings allow you to
customize how CUE performs.
BPM Engine – Allows you to choose
between the two different algorithms
available for the analysis of BPM. The
first algorithm, “techno/house,” bases
itself on the detection of the beats in the
music, and should be used with music
that has a very pronounced beat. The
second, “any music”, should be used
with music which does not have a
distinct, pronounced beat. This algorithm
uses melody as the basis of analysis
and requires more computer resources
than “techno/house”.
Crossfader – This option allows you to
select the crossfader curve. There are
four different options: Full, Cut, Scratch,
and Smooth. (other curves can be set
through plug-ins).
Pitch Range – Allows you to change the pitch range of the pitch slider. Reducing the range of
pitch can increase the precision with which you are able to control the pitch (speed) of the
music.
AutoUpdate – Automatically checks for new versions of CUE (internet connection required).
Charts - Authorizes CUE to send anonymous statistics about your sessions, compile charts of
the most played tracks all over the world. No personal information will be collected.
MSN – When activated, this option allows MSN Messenger to show the music you are playing.
To take advantage of this feature, you need to make sure that the “what I am listening to”
option is enabled in your MSN Messenger.
Security – This setting prevents you from loading a track to a deck while it is playing. If you
select “Ask”, CUE will prompt you to verify that you indeed want to load a track while the deck
is playing. If you select “Always”, CUE will not allow you to load a track to a deck that is
already playing. If you select “None”, the security feature will be disabled.
Tool Tip – Enable or disable the tool tip window. These tips appear when you hover your
mouse cursor over the buttons of the software.
31
AutoLoad Playlists – See “Playlist Setup” section (page 13)
AutoSave Unplayed – See “AutoSave Unplayed” (page 16)
Auto Pitch Matching – When loading a song, automatically adjusts the pitch so that the BPM
matches the BPM of the song currently playing.
Auto Gain – This is the gain adjustment setting for CUE. If you Select “always 0db,” CUE will
automatically modify the level of the tracks to obtain a level of 0dB (the loudest level without
clipping the signal). If you select “always match”, the volume on both decks will always be the
same. Selecting “disable” will disable all automatic gain correction.
Pitch Reset on Load – If you enable this option, the pitch slider will be reset to 0% every time
you load a track.
EQ Reset on Load – If enabled, this option will reset the equalizer on the deck when you load
a new track onto it.
Auto CUE – If enabled, will advance track position to the first cue point if one exists (or to the
first beat of the song if no cue exists and if “always” is selected) when loading a track.
Auto Headphones – This option allows for automatic switching of headphone cues. If you
select “on load”, the headphone cue will switch the headphone cue when you load a new track.
If you select “always” the headphone cue will switch when you load a new track or scratch a
track that is already playing.
Disengage Beatlock – When engaged, the Beatlock feature will keep the deck locked to the
beat on the other deck, no matter if you are scratching or changing the pitch on the other deck.
Selecting “on load” or “on switch” will automatically disengage the beatlock feature when the
deck is loaded/switched.
Auto-Cross Length – Use this slider to specify the duration of the fade during automatic
mixing. If this is set to 0 (left side), the tracks will play from start to finish.
Max Load – Specifies the duration maximum beyond which the track will not be loaded in
memory. Loading tracks which are too long may put a strain on your system performance and
cause CUE to not function properly. Adjusting this setting makes it possible to play long tracks
without overloading the memory of your computer.
Scrolling – Allows you to reverse the direction of the scrolling rhythm window.
Disc – Allows you to select the spinning rate of the virtual turntables (default: 33 1/3 turns).
32
PERFORMANCES
CUE provides a simple, yet complex interface for optimizing performance to the capabilities of your
computer. Depending on the system’s resources, some settings will work better than others. We
recommended that you take time to experiment with these settings prior to using CUE in a live
performance in order to achieve the best performance.
NOTE: When new components (controllers, soundcards, external drive, and software) are added to the
system, you may need to readjust the performance settings.
PRESETS
Use this slider to select different preset configurations
for the parameters below. Shift the “Presets” slider to
the right for “Best Quality” of sound, or shift the slider
to the left for “Fastest” performance.
SOUNDCARD
Latency – describes the amount of time it takes for a device to respond to a command. Latency makes
a significant difference when using timecoded vinyl, CDs, MIDI or external control devices. The lower
the latency setting, the more instantly the software will respond, but the more likely you may hear
glitches and pops if your computer is not fast enough to process the audio.
Safe Mode – When using a DirectX mode setting (like Simple, Dual, Mono or 4.1), CUE is less likely to
produce glitches and pops if your CPU is momentarily busy. The performance trade off is that
scratching and pitch adjustments will use more CPU, especially with advanced algorithms. If using the
advanced Master Tempo setting, Safe Mode will probably need to be disabled, unless you are running
on a really fast computer.
Overclock – This setting can make your computer run faster (especially on laptops) and allow for lower
latencies.
NOTE: Not all systems are able to handle the
“Best Quality” setting. It is highly
recommended to start at the “Fastest” preset
and work towards “Best Quality” in order to
determine the optimal setting for your
computer.
NOTE: After making changes to the settings,
close and re-start the application before
testing the new settings.
NOTE: In ASIO mode, some soundcard drivers don’t work well with a latency forced by the
software. In such case, use the “Auto” value, and set the latency in the soundcard’s control
panel.
NOTE: This option has no effect on ASIO or Low-Latency modes
33
SCRATCH
(Allows for adjustment to how CUE reacts to scratch motions)
Optimize for:
Quality – CUE will more accurately represent how a scratch sounds when
moving the virtual record back and forth
Latency – CUE reacts as quickly as possible but might result in a somewhat
more metallic sound.
Scratch algorithm:
Simple Algorithm – adds no computational overhead and will use a simple
interpolation algorithm to compute the scratch sound
Enhanced Algorithm – uses an advanced algorithm that mimics the movement
of the needle on the grooves, to obtain the best scratch sound possible. A filter
size of 11 gives the best quality/CPU ratio, producing good quality while keeping
a low computational overhead.
48kHz <-> 44kHz
Describes how CUE will interpolate between 48kHz and 44.1kHz sample rates. Choosing
“Basic Interpolation” will save some system resources and could improve performance. For
better quality interpolation, choose “Lowpass Filter”. 11 taps is the best quality/CPU ratio.
NOTE: Most commercially available music is recorded at 44.1kHz (including MP3s) so it
is a good idea to set your soundcard’s output to 44.1kHz. This will prevent your
soundcard from having to interpolate to different sample rates and will improve
performance. Unless you have worked with different sample rates before, the 44.1kHz
setting should be default for your soundcard.
MASTER TEMPO
The master tempo setting describes how CUE changes the pitch of the song without changing
its tone (“KeyLock feature”).
The default “Fast” algorithm uses only a small percentage of CPU power and produces good
results at pitches in the range of -10% to +10%. For extreme pitching, the fast algorithm can
produce some choppiness. If your computer is fast enough, this can be corrected by using the
Advanced algorithm option. With the Advanced option, raising the complexity or spatialization
of the algorithm can quickly overflow the system’s CPU capabilities.
NOTE: Disable Safe Mode for better performance with the Advanced algorithm.
34
SKIN
CUE allows you to choose between
several different “skins”.
CUE:Basic – a simple, basic skin.
CUE:Full – a skin which features full CUE
controls.
CUE:FullVideo – a skin featuring full CUE
controls plus a video section in the middle.
CUE:InternalMixer – a skin featuring full
CUE controls plus an audio mixer in the
middle.
KEYBOARD SHORTCUTS
CUE provides quick access to all of its
parameters through assigning keyboard
shortcuts to a wide assortment of CUE
actions.
From the “Keyboard Shortcuts” tab,
CUE provides a ‘default’ preset
collection of shortcuts assigned to the
keyboard.
Shortcuts can be added, changed, or
deleted using the respective buttons.
Changes to the ‘default’ presets can be
saved as a new preset collection by
using the “Save” option.
Custom preset collections can be
loaded for use by selecting “Load”.
“Merge” provides the ability to merge
multiple preset collections together.
35
SHORTCUT MACROS
A shortcut macro is the process of assigning multiple
actions to the same key or key combination. The
power of the macro comes from the order they are
listed. Open the Configuration dialog and select the
Keyboard Shortcuts tab.
Here is an example of a macro which provides a ‘Mix
Now’ capability.
The actions to be used are auto_crossfade, play,
and select – in this example, all three actions will be
activated consecutively by pressing the Space bar
once.
auto_crossfade – moves the crossfader
play – activates the play of the track
select – changes which deck is now the active deck
To build the macro, add the auto_crossfade action
first. Select the Add button to get the action dialog.
Hit the Space bar to add that to the Key section.
Choose ‘all’ in the left list, then ‘auto_crossfade’
from the middle list. Use the drop-down and select
‘on active deck’. Then click OK.
Repeat this process for ‘play’ and ‘select’ and be
sure to choose ‘on active deck’ from the drop-down
option. The ‘play’ and ‘select’ options can be found
in the ‘deck controls’ option of the left list.
When you click ‘OK’ to add these actions, CUE will provide
a dialog that states ‘This shortcut is already assigned. Click
Yes to add the new shortcut and build up macros. Click No
to replace the previous shortcut.’
Click ‘Yes’ to build up the macro.
Once each item is added, click ‘OK’ at the bottom of the Configuration dialog and test the
shortcut.
In this example, the Space bar was used and is not the required key in order to make it work.
Any key or key combination can be used as long as all actions are assigned to that key. Also,
remember the power is in the order of the actions. If this macro is configured in a different
order the results will be different.
36
NETWORK
CUE can be synchronized between multiple
instances and/or synchronize multiple computers
running CUE.
No synchronization – turns synchronization off.
Local synchronization – allows multiple instances
of CUE to run and synchronize together on the same
computer.
Network synchronization – allows several
computers running CUE to synchronize over a
network.
37
REMOTE CONTROL
CUE can be controlled using a wide array of external controllers. Once the controller is connected,
start CUE, select the Config
corresponding “Enable” box. If the controller is properly set up and connected, a green dot appears
next to it. If the controller is improperly connected, a red dot will appear next to it. If the controller does
not seem to function, try to un-check and re-check the “Enable” box. This will reset the connection
between CUE and the controller.
Controllers are support via 2 methods – Native support or MIDI support.
Native Support – once connected and activated, a native controller can be used immediately, without
any additional configuration required. Native support of a controller does not imply that all of the
controller’s features or functionality will control the corresponding actions in CUE. Most controllers can
be enhanced or expanded to support additional functions through the use of custom coded mappers.
NOTE: Some controllers may require supporting drivers to be loaded before the system
recognizes them, so consult the User Manual for the controller before install.
Native Supported Controllers:
Numark iCDX, DMC2, DMC1 (v2), Total
Control
PCDJ DAC-2, DAC-3
Hercules DJ Console (DJC)
Behringer BCD2000
D-Vinyl 2020
XP-10
ION iCUE
MIDI Support –
If using a MIDI controller which is not supported natively,
then use the MIDI controller option. Click the MIDI Config button to access the MIDI mapping interface.
In this menu options for creating, loading, saving, merging, and modifying MIDI mappings is available. If
you would like to add mappings by hand, click on “Add”. Select the parameter to map from the menu on
the left, as well as which deck the mapping will apply to. Then move the control (on the MIDI controller
– knob, slider, etc.) to map to the parameter. CUE will automatically detect the controller number and
map it to the selected parameter.
Remote Control tab and enable your controller by checking the
38
CODECS
This is a list of the codecs which Cue will use to interpret and decode sound and video files. These
include the most common sound and video file extensions.
CUE does not natively pick up on all available codecs for decoding audio and video.
Specific to video decoding, there is a small collection that CUE's Video Decoder is coded to handle.
The Windows Media Player Video Decoder is available if a codec not natively supported by CUE is
needed for decoding. Example: The DivX codec needs to use the Windows Media Player Video
Decoder in order to play video encoded by this codec.
There are several available decoder
engines that can be assigned to file
extensions. This will allow CUE to
use the appropriate decoding engine
when attempting to play these files.
At install, CUE includes some of the
common sound and video file
extensions. However, if there are files
which require different codecs, the
codecs are able to be used by one of
the listed decoder engines then the
extension can be added to the list –
this will enable you to open up those
files.
Determining Appropriate Selection for
Video
If CUE cannot process a certain file then
that unique encoded format (codec) is
probably not natively supported with the
CUE Video Decoder. The only option is to
ensure the appropriate CODEC for that
video type is installed and playable in
Windows Media Player. You can then
assign that file extension type to Windows
Media Player Video Decoder.
If there is a single file extension type that
requires two different codecs and one is not
supported natively by CUE’s video decoder
then set the extension to Windows Media
Player Video Decoder. Alternatively, the
files could be renamed so each codec can
be assigned to the preferred decoding
engines.
39
VIDEO
Activate – Turn the video engine on or off.
TV Output – Select the monitor which will display the video master output.
NOTE: Only Monitors which are part of the windows desktop can be selected. If the monitor is
not in the list, open Windows’ display settings and activate the ‘Extend desktop on this monitor’
for the desired monitor.
Use Hardware Acceleration – Uses DirectX to compute and display the video.
NOTE: Unless you are using a video card that is fairly old, you shouldn’t turn this off.
Linked crossfaders – This option allows
CUE to link to the audio crossfader for
controlling video crossfades. If unlinked
(unchecked) the video crossfade can be
controlled using the video crossfader knob
labeled “Cross” underneath the video screen
in FullVideo skin.
Decode while hidden – Provided with a
strong performance computer, CUE can
decode video content even when it is hidden.
This may prevent some jolts which may
occur when video content is brought into the
mix with the crossfader.
Activate on load – Automatically activates
the video engine if a video file is loaded to
either deck. If you want to play just the audio
track of a video, uncheck this feature so the
video engine will not be activated.
Hide logo – Checking this option will hide
the CUE logo from the video mix window.
Audio Only Plug-in – Check this option and select the desired plug-in from the drop-down box. When
playing audio-only files, this option will activate the plug-in to act as a visual. Example plug-in selection
is the Sonique visuals.
40
INFO
The CUE Info tab provides the version
number along with copyright information
about application. In addition, there are
three buttons:
Check for Updates: makes an internet
query to the CUE Download Center and
checks to see if any updates are
available.
NOTE: An Internet Connection is
required for update checks and
plug-in download.
Download Plug-ins: Logs onto the
CUE website to display available plugins.
Reset to Factory settings: Reset
CUE’s settings back to the
recommended defaults. All
configuration tabs will be affected.
41
TIMECODE CONTROL
When you open the Timecode Configuration window, you can choose to view the window in
Simple or Advanced view. For the most part, you might never have to go into the Advanced
View – the Simple View shows the most essential timecode configuration that you will probably
need.
You will notice that there is an Auto-Config button for each virtual deck.
This button can be used to automatically detect the required timecode
settings for the software to function properly.
To use the Auto-config feature:
1. Play both timecode input sources (i.e. play both timecode CDs or play both timecode
records).
2. In the software, press each deck’s Auto-Config button to automatically configure the
timecode settings.
If the timecode signal is configured properly,
you will see a green dot next to Timecode
Quality (as shown on the right in Simple
View)…
Or you should see a nice Sine wave pattern
(as shown on the right in Advance d View).
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Please refer to the following
descriptions of the timecode
configuration parameters (shown
with Advanced View on the right):
1. Vinyl – Choose this option if
you are using timecoded vinyl.
2.CD – Choose this option if you
are using timecoded CDs.
3.Mode – You can choose
between 3 different timecode
tracking modes. These modes
will influence how the timecode
is controlling playback position
on the corresponding deck:
Absolute – This mode is similar
to how music is normally played
on vinyl. The beginning of the
record corresponds to the
beginning of the track and
picking up the needle and
moving it to another location on
the vinyl, also known as needle
dropping, will move playback to
that location in the track.
Please note that in Absolute
mode you will not be able to
use some of the software
features, such as looping and
cue points.
Relative – In this mode, the software will track the relative movement of the record
(forward, backward) but will not track the position of the within the control timecode. So,
for example, you will not be able to seek to another location of the song by picking up the
needle and dropping it on another part of the record. This mode is perfect for scratch DJs
since it allows you to scratch without worrying about the needle skipping around on the
record – the software will compensate for any skip that might occur. In this mode, you are
also allowed to use some additional software features, such as looping and cue points.
Smart (default) – This is the default timecode tracking mode and is the mode that we
recommend most users use. In Smart mode, you have the ability to do needle drops but
can also use the additional features of the software, such as pitch, loops and cue points.
4.Lead Time – Specifies when the time-code signal begins playing the song, by moving the
point at which the track begins to a position further into the vinyl. For example, this is
useful if your records have cue burn in the beginning. Simply set the lead time to another
bumber.
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5.Pitch Sensitivity – This is the time that it takes for the waveform display to become
adjusted after you alter the pitch of the timecode signal. Too small of a value will attempt
to redraw the waveform when you scratch the timecode, which is not recommended.
Setting too high of a value will take longer to redraw the waveform, which may be visually
confusing. Please experiment with a few different values to find the one best suited for
your style.
6.Anti Skip – If enabled, anti skip will prevent playback from skipping if the needle happens
to jump to another groove. Please note that anti-skip is only available under Smart or
Relative modes.
7.Smart Cue – If enabled, moving the needle far to a different location on the timecode
record (over more than one groove segment away) will cause the software to
automatically jump to the next set cue point (forward or backward), instead of jumping to
the absolute location where you drop the needle.
8.Master Tempo – If enabled, the software will time-stretch, instead of pitch shift, the music
playing on the deck when you change the pitch of the timecode signal. In other words,
the Master Tempo features as a Keylock, allowing you to change the tempo of the music
without altering its pitch.
9.Browser Track – If enabled, Browser Track allows you to use the timecode signal to
browse through your music in the software. With Browser Track feature enabled, the last
three groove segments become dedicated to browsing, so when you drop the needle onto
one of these segments, you can scroll through your music titles by moving the record
forward and backward.
10.Arrows – Pressing one of the arrows will copy the timecode preferences to the other
deck.
The following settings (11-17) will be set by the Auto-Config feature so you do not have
to worry about understanding them. The software will automatically configure them for
you:
11. Gain – The gain compensation for the timecode signal.
12. Silence – Compensates for background/ambient noise by lowering/raising the noise floor
threshold.
13.Software RIAA Preamp – If enabled, allows you to plug a phono-level turntable directly
into a line-level input on the VirtualVinyl box.
14.Invert Stereo – Virtually switches the left and right inputs and effectively reverses
playback.
15.Invert Phase – Software adjustment if your needle is wired incorrectly.
TC Up – Level of “1” value in the binary signal of the timecode
16.
17. TC Down – Level of “0” value in the binary signal of the timecode.
44
DJING WITH ONE TURNTABLE
CUE’s flexible time-code control allows you to
easily mix with only one turntable. Please see
below for instructions on how to DJ using only one
turntable.
1. Press the CONFIG button at the top right
corner of the screen to access CUE’s
preferences.
2. Select Single Timecode under the Inputs
pull-down menu.
3. Click on Timecode Config… to access the
timecode configuration and calibration
options.
4. In the Timecode Config… menu, please run
the automatic configuration by clicking on the
Auto-Config button. Remember that the
timecode needs to be playing while you run
the automatic configuration.
5. Once you have configured the timecode
options, please exit the Config menu.
You will notice to the side and under each virtual deck there is a button labeled
TIMECODE (shown on right). You can choose between which of the two decks you are
controlling with the timecode signal by pressing the deck’s Timecode button. The button
will illuminate to let you know which deck is being controlled by the timecode.
1. On deck A, begin playing a track with your timecoded vinyl or CD.
2. While the track is playing, click deck A’s TIMECODE button to disable the deck’s timecode
control. You can now pause your turntable or CD player – the music will continue playing.
3. Now load a track to deck B and click deck B’s TIMECODE button to enable timecode control on
deck B.
4. Using your timecode vinyl or CD, you can now cue and mix the track on deck B with the music
playing on deck A.
5. Once you have finished the transition to deck B, you can disable deck B’s timecode control – the
music will continue playing.
6. Click deck A’s PAUSE button to stop the music playing on deck A.
7. Now load a track to deck A and click deck A’s TIMECODE button to enable timecode control on
deck A.
8. Using your timecode vinyl or CD, you can now cue and mix the track on deck A with the
music playing on deck B.
9. Once you have finished the transition to deck A, you can pause the music on deck B.
10. Repeat the procedure starting from #2 above to continue mixing.
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THE SAMPLER
CUE features a powerful sampler, which provides the ability to record, load, save and play
samples on the fly. The sampler can be accessed by clicking on the “Sampler” tab in the lower
window and features 12 slots for samples which are available to use at any given point in time.
There are two types of samples that are supported – linear (one shot), and circular (looping)
samples.
Linear samples are samples which are played beginning to end. Typically, linear samples do
not have an intrinsic rhythm, and are often sound effects (applause, sirens, etc).
Circular samples are played in a looping fashion. Most often, these samples have an intrinsic
rhythm, which can be repeated forever.
However, there is no rule about how to use samples – it is all up to you whether you will use a
sample in a linear or circular fashion.
PLAYING SAMPLES
To play a sample you can simply click on the “Play” button associated with the sample cell.
If the sample is a linear (one shot) sample, the sample cell will display
The sample is played alongside the mix until the end of the sample.
If the sample is circular (looping) sample, the sample cell will display
The sample is played alongside the mix and will continue to loop until the play of the sample is
stopped when “Play” is pressed a second time.
The speed of the sample is modified in order to synchronize with the active deck at the nearest
possible aligned beat. This ensures that the rhythm of the sample will be beat-matched and
aligned with the active deck, resulting in a smooth, natural sample playback.
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Samples can be played from the loop sampler menu on each deck. Simply
select the sample from the pull-down menu, and then click on the sample title
to play it. The frame around the title will light up during playback. If the
sample is a loop, then click the sample title again to stop the loop. Linear
samples will stop when the end is reached. The volume of the sample can
be controlled using the Volume knob.
RECORDING SAMPLES
CUE can easily record samples available for instant playback.
To record a linear (one shot) sample, click the “Jingle” button on the bottom of
the sample cell to begin recording. Click on “Jingle” once again to stop
recording. The sample is recorded from the deck that is currently in use (the
Active Deck).
To record a circular (looping) sample, use the deck’s loop control to set the
loop then click the “Loop” button on the bottom of the sample cell. The loop is
automatically recorded to that sample cell and ready for immediate use.
If the “Loop” button is clicked without defining a loop using the deck controls, a
4 beat loop is automatically recorded.
CAUTION !!!
Recorded samples are not saved for use in subsequent sessions. To
save the sample, use the “Sample Options” menu and select the
“Save…” option.
SAMPLE OPTIONS
For each sample cell, there is a sample options menu available by clicking on the small button
in the top right of the sample cell.
• Load – loads a sample from the hard drive.
• Save – saves the sample to the hard drive.
• Beatlock – turns beatlocking on and off. This way a linear
sample is able to be synchronized with the active deck, or a
looping sample can be prevented from synchronizing to the
active deck.
• AutoPlay – when checked, begins playing the sample as soon
as the volume is adjusted.
• Write Protected – write-protect the sample cell so it cannot be recorded over.
47
EFFECTS
CUE features a comprehensive set of audio and video effects and transitions which can be
accessed by clicking the “Effects” tab on the lower window. The effects list is displayed on the
left side of the window. Multiple effects, both audio and video, can be applied to either or both
decks.
To use an effect, select the effect and activate it by clicking on one of the two “Activate”
buttons in the middle panel of the window. Deactivate the effect by clicking on the “Activate”
button again.
The parameters for the selected effect are displayed on the right panel of the window. The
parameters will change depending on which effect is selected. Adjust the
parameters by moving the faders of the associated parameters.
Effects can also be accessed from the effects panel on the deck controls.
Different effects can be selected using the pop-up menu. Enable and disable
effects by clicking on the displayed effect title. If using the effects panel on
the deck control, multiple effects can not be activated for that deck – this
panel only allows activation of one effect at a time.
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VIDEO
In addition to mixing traditional audio, CUE makes it possible
to mix video content with the ease and familiarity of a DJ
interface. Instead of audio files (.mp3, .wma, .m4a, etc.),
video files (.avi, .mpg, .wmv, .vob, etc.) can be played.
Video files are distinguished in the Browser with a small, blue
“V” on their icon
playing a video file, a video window will open in CUE.
If the installed video card has a TV output or capable of
outputting to a second display, the secondary output can be
specified as the output for full-screen display, instead of the
windowed output. You can specify the output configuration in
Configuration
If full-screen output does not appear, check that the output is recognized in Windows display properties, and that
Windows is in dual monitor mode (not clone). For more information, see the video card manufacturer’s instruction
manual.
CUE also provides a Rip DVD utility for ripping video files from a DVD to the computer’s hard disk in a high-quality
.VOB format.
and can be loaded to either deck. When
Video.
TRANSITION EFFECTS
CUE features many different transition effects for transitioning between video clips.
From the Effects panel, select the “Video Transitions” section, then select the desired transition. Click on the
“Activate” button perform the transition.
If using the CUE:FullVideo skin, the desired transition effect can be selected and actvated from the ‘Transition’
button found in the “Effects” zone just below the video preview windows.
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There are two ways to mix video clips: automatically or manually.
To mix manually, use the video crossfader to
transition from one video to another.
Or, just click on one of the video preview windows to
smoothly crossfade to that deck.
If the “Link the Video crossfader” is checked in the Video configuration tab, the skin’s audio crossfader
will crossfader the video when it is moved from one deck to the other.
Alternatively, CUE can do the video mixing automatically.
Most transition effects feature a powerful “intelligent” algorithm that will process the transition of the
video by analyzing what is being done with the sound (cueing, scratching, crossfading, etc).
In order to use the automatic behavior “Activate” the video transition effect. Do this either by clicking on
“Activate” in the “Effects” page, or by clicking on the transition title on the CUE:FullVideo skin.
VIDEO EFFECTS
Similarly to audio effects, video effects are used to transform the video on either deck.
Use the “Video Effects” in the “Effects” panel and
activate the desired effect on the specific deck. Or,
select and activate the video effect from the video
controls underneath the video preview window in
CUE:FullVideo skin.
Select the desired effect using the pull-down menu under “Effect” and then click on the box to activate it.
50
OPTIMIZATION
In general, video mixing is much heavier in computer resources than audio mixing so certain
optimization may help performance, especially when dealing with full frame rate video (such as
DVD in high definition).
There are several parameters which determine the speed with which CUE decompresses and
displays video content – the size of memory present on your video card, the speed of the
graphics processor (GPU), the speed of the main central processor (CPU), and the access
speed of the hard disk.
Another parameter which largely influences performance is the type of file. An MPEG1 format
file is much faster to decompress than a VOB format file. In a similar way, a file with a 320x240
resolution is much faster to decompress than a file with a 720x576 resolution.
By default, CUE decompresses only the content which is visible in the video mix window. This
means that if there are two clips which are playing but only one is visible, CUE will only
decompress the video which is visible. If both video files are shown in the mix window, then
CUE will decompress both. This makes the software perform quicker and also allows it to
perform better on slower machines. However, this may result in small jolts at the time of
transitions. If the computer configuration is sufficiently powerful, we recommend checking the
“Decode while hidden” box in the “Video” settings in the “Config” menu to obtain more fluid
transitions.
Also, if using a full-screen output to display the video mix, it is more effective to use a graphics
card which has two outputs, than using two separate cards.
And finally, we recommend the use of an output resolution no greater than the resolution of the
video files. If using higher resolutions, low-resolution content will not look any better but will be
using more computer resources. A resolution of 800x600 should be sufficient if using highquality DVD video.
51
KARAOKE
In addition to being able to play music and other video content, CUE allows provides support to
play and mix karaoke files.
CUE is compatible with MP3+G, WAV+G, WMA+G, OGG+G, as well as karaoke DVD and
.ZIP files.
When using CDG files, the songs will have two files that appear in CUE’s browser:
• The first is a file with a “K” in its icon – this is the video karaoke file. When
loaded on the deck, CUE will automatically load the audio track on the deck and
display the words in the video mixer.
• The second, with the standard audio icon is the audio file only. This file can be
loaded onto a deck to only play the audio for the songs, without displaying the
words in the video mixer.
CUE supports the binding of CDG files with their audio counterparts into one single .ZIP file. In
this case, only the karaoke video file will appear in CUE’s browser.
In order to avoid indexing all of the .ZIP files on your computer, CUE does not consider .ZIP
files to be karaoke files by default. To change this, add the .ZIP file extension to the list of
extensions under “Codecs” in the “Config” menu and associate it with the karaoke decoder
from the list.
52
BROADCASTING AND RECORDING
CUE also allows you to record or broadcast your mix. To access the recording and
broadcasting features, click on the “Record” tab. The following interface is displayed.
The following methods are available:
• Record File
• Burn CD
• Broadcast
To access the recording settings click on the “Config” button in the center.
RECORD FROM
In the “Config” dialog, three different sources for recording are available. These options are
available for all three methods.
• Master – record the mix from the
session
• Master + MIC – record the mix and
another audio source (such as a
microphone).
• Line IN – record only from the Line
input of the soundcard or I/O
interface. For example, if using an
external mixer to mix the output of the mixer can be connected to the Line input of the
soundcard or I/O device. The recording will feature all of the manipulations and cross
fading performed on the external mixer.
There are additional configuration adjustments associated with each of the methods.
53
RECORDING TO A FILE (“RECORD FILE”)
“Record File” provides recording a mix
session to a .WAV or .MP3 file direct to
the system’s hard drive. When the
recording is completed, it can then be
listened to in CUE, edited with an audio
editing application, or written to a CD
using a CD burning software.
To setup the “Record File”, click on
“Config” to access the configuration
settings for recording a file.
Record From –
chooses the recording source
Auto-Start – checking this box will
automatically begin the recording when
the first track begins playing. If not
checked, then you will need to
manually start the recording by
pressing the “Start Recording” button.
File –
Path – provide the path and name of the file where the recording will be saved.
Prompt if overwrite – if checked, will prompt to overwrite when trying to record to a file
that already exists.
Split in multiple files – if checked, will split the session as separate tracks, instead of one
large audio file. When splitting to separate tracks, a “Cut” button appears next to the “Start
Recording” button – you can use this button to demarcate tracks. The “Auto-split on
crossfade” option will automatically demarcate tracks when the crossfader in CUE interface
begins to move to the deck being mixed in.
Format
WAV – will record a .WAV audio file
MP3 – will record an .MP3 audio file
Encoder – this is the path to the MP3 encoder. If the encoder is in a different folder than
– select the audio file format to be used when recording.
the CUE folder, use the browse button ( … ) to navigate and select the encoder’s location.
Bitrate – select the MP3 bitrate. A bitrate of 192Kbps is recommended for CD-quality
recording.
Once the choices are set, click “OK” and then “Start Recording” when ready. Press “Stop
Recording” when finished with the session.
54
BURN CD
CUE can record the session in a CD
image format.
Select “Burn CD” for CUE to record the
session as a .BIN/.CUE file type which
contains all the necessary information
for burning software which supports
.BIN/.CUE image types.
Click on “Config” to access the
configuration settings for CD recording.
Record From –
chooses the recording source
Auto-Start – checking this box will automatically begin the recording when the first track
begins playing. If not checked, then you will need to manually start the recording by
pressing the “Start Recording” button.
File –
Path – provide the path and name of the file where the recording is going to be saved.
Prompt if overwrite – checked will prompt to overwrite when trying to record to a file
that already exists.
Once the choices are set, click “OK” and then “Start Recording” when ready. Press “Stop
Recording” when finished with the session. To demarcate tracks, use the “Cut” button found
next to the “Start Recording” button.
When you have finished recording, you will have a .BIN/.CUE file which you can burn with your
favorite CD-burning application. For more information about burning .BIN/.CUE files, consult
the documentation of your burning software.
55
BROADCASTING TO THE INTERNET (“BROADCAST”)
CUE also allows you to broadcast your session in realtime as a “webcast” on the Internet. This
way, people around the world can listen to your mix session.
Click on “Config” to access the configuration settings for recording a file.
Record From –
chooses the recording source
Auto-Start – checking this box will
automatically begin the recording when the first
track begins playing. If not checked, then you
will need to manually start the recording by
pressing the “Start Recording” button.
Format –
Icecast – OGG format streaming
Shoutcast – MP3 format streaming Shoutcast
will also need to know which MP3 Encoder will
be used.
Encoder – Use the browse button ( … ) to
navigate the computer folder structure and
select the encoder file to use.
Bitrate - Select the desired bitrate for the
encoding. NOTE: Higher bitrates will consume
a large bandwidth in the internet connection to
stream and listen to MP3 audio.
Server – There are two ways to broadcast the mix session. Broadcast using a dedicated radio
server, or broadcast direct from your computer.
1. Broadcast from my own computer – this option turns the computer into a webcast
station. This way once the “Start Recording” but is click the webcast will begin.
Max number of clients – this is the maximum listeners that the webcast may
have.
NOTE: Please remember that the bandwidth of the Internet connection
needs to be able to accommodate the number of listeners. Decreasing the
quality of the audio signal (the bitrate) makes it possible to accommodate
a greater number of listeners.
When ready to broadcast click on “Start Recording”. CUE will indicate the
address of the webcast (for example http://123.45.67.89/Virtual.ogg). The
address then can be sent to the intended listeners so they can connect and listen
to the webcast using their favorite Internet audio players.
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Caution:
If using a floating Internet connection, the address of the webcast could
change from session to session. In this case, the broadcasting address
should be communicated each time to the listeners.
Caution:
To listen to the mix, the software used by the listeners must be able to
communicate with the broadcasting computer via the webcast server. This
means that the broadcasting computer may need additional configurations
and/or any software firewalls protecting the broadcasting Internet
connection be set to authorize incoming and outgoing connections to and
from the broadcasting computer.
NOTE:
If using a router, port forwarding maybe required for connection to the
webcast server on the broadcasting computer.
2. Broadcast to a radio server – this
option allows setup of broadcasting the
mix session to an existing web radio
server.
Enter the address of the web radio
server, login, and password, and CUE will
automatically broadcast the mix to the
server using the format in set in the
Format section.
57
REMOTE CONTROL WITH THE iCDX
CUE is programmed to work extremely well with the Numark iCDX.
This provides a great way to control the most important parameters
and controls of the virtual decks without ever having to touch the
keyboard.
In addition, you only need one iCDX to control both virtual decks.
The iCDX will control whichever deck is currently “active” in CUE.
You can make a deck “active” by switching between the decks with
the Eject button on the iCDX. This provides an incredibly efficient
and effective way of controlling the software.
CONNECTING AND INITIALIZING THE iCDX
1. Turn on the iCDX.
2. Connect a USB cable from the “Slave” output on the iCDX to an available USB port on your
computer.
You will see the following two pop-ups appear consecutively on the screen:
3. On the iCDX, press the “Src” button and then rotate the “Parameters” knob until you see
“USB-HID” displayed on the iCDX screen. This will put the iCDX in “Human Interface
Device” mode and allow it to control CUE.
4. In CUE, click on “Config” button and select the “Remote Control” tag.
5. You will see a box for the Numark iCDX. Check the “Enable” box. Now you are ready to
control CUE with the iCDX.
Note: If you disconnect your iCDX and connect it again, you will need to uncheck and
then check the “Enable” box in CUE again. This will re-initialize the iCDX.
Once you have properly connected and initialized your iCDX, you can use the iCDX to load
songs, scratch and cue, set loop points, add effects and more – without ever having to touch
the keyboard of your computer.
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iCDX CONTROLLER MAPPINGS
Please note: The iCDX will always
address the deck which is currently
“active”. A deck is “active” when the
deck number is illuminated. You can
always activate a deck by switching
between them with the “Eject” button
on the iCDX.
1. CUE
This button returns and pauses the
track at the current cue point.
Press and hold the CUE button for
temporary play from the cue point.
You can use the wheel to jog to a
different location in the track and
press CUE again to set a new cue
point. Once the track is playing,
you can return to this cue point by
pressing CUE or Play.
2. Pause
This button pauses the track and
sets the cue point at that location.
Once you resume playing the
track, you can go back to this cue
point by pressing CUE.
3. Play
This button plays the track loaded on the deck. While a track is playing, you can press the Play
button to jump to the last set cue point and resume playback from there. Pressing the Play
button repeatedly allows for a stutter-like effect from the cue point.
4. Scratch wheel
The outer rim of the wheel is used as a pitch bend for mixing, allowing you to make quick
adjustments to the speed of the music. When pressed down, the center black part of the wheel
can be used for scratching.
5. Eject button
Press this button to switch between the two decks. If you are controlling the left deck, press this
button to be able to control the right deck, and vice versa. Using the Eject button, you can mix
with only one iCDX.
6. Bleep / Reverse
Bleep temporarily reverses the music for as long as Bleep is engaged. When Bleep is released,
the unit resumes play from the point where play would have occurred otherwise. Reverse
changes the direction of playback until Reverse is disengaged.
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7. Scratch Button
This button activates the wheel for scratching. If you would like to use the platter on the iCDX to
scratch, cue and adjust the track that is playing on the active deck, you need to make sure that
the iCDX is in Scratch Mode. If the Scractch button on the iCDX is not lit, press it to turn on
Scratch Mode. This will enable iCDX’s platter to control CUE.
8. FX button
This button will turn on the effect currently selected in CUE.
Please note: The first parameter of the effect selected in CUE can be manipulated with the
Wet/Dry fader on the iCDX.
9. FX select
This switch allows you to toggle through the different effects in CUE.
10. Parameters knob
You can use the Parameters knob to crosffade audio and video between the two decks in CUE.
11. Time button
This button toggles through time elapsed, time remaining and total time for the track playing on
the deck. The time will be displayed on the screen of the iCDX.
12. SRC button
This button allows you to switch between regular operation of the iCDX and USB-HID mode. To
control CUE, please make sure that you have selected USB-HID mode. If USB-HID mode is not
selected, press the SRC button until you see “USB-HID” displayed on the screen. Then press
the Parameters knob down to switch to that mode.
13. Display
The display shows you the title, BPM, pitch, and current playback state of the track being played
in CUE.
14. Recall button
When browsing, press the Recall button to toggle betweek viewing the last or current folder in
CUE.
15. Back button
When browsing, press the Back button to expand the selected folder. This allows you to view
any sub-folders, if available.
16. Track knob
Use the Track knob to scroll through folders and select tracks in CUE. Turn the knob to scroll
through your folders and push the knob down to enter the selected folder. While in the folder,
you can rotate the Track knob to select a track. When you have selected the track, press the
Track knob down another time to load the track onto the active deck.
17. Shift switch
Depending on the direction it is toggled, this switch will increment or decrement the loop length
by a factor of 2.
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18. Loop section
Press the Loop In button to set the beginning point of a loop. Press the Loop Out button to set
the end point of a loop. Pressing Loop In again will set a new loop in point. Pressing Loop Out
again will set a new loop out point. The Reloop/Stutter button will exit and release the loop,
allowing the track to continue playing. You can press the Reloop/Stutter button again to enter
the loop.
19. 1, 2, 3 buttons
Depending on what mode is set for the three buttons, the 1, 2, and 3 buttons will have different
functionality, as described below. You can switch between the three modes – Loop, Samples,
and CUEs – by pressing the Mode button underneath the 1,2, 3 buttons.
o In LOOP mode:
The three buttons are used to create 1, 2 or 4 bar loops.
Pressing 1 will create a 1 bar loop and begin looping until you press 1 again – this will
exit the loop.
Pressing 2 will create a 2 bar loop and begin looping until you press 2 again – this will
exit the loop.
Pressing 3 will create a 4 bar loop and begin looping until you press 3 again – this will
exit the loop.
o In SAMPLES mode:
The three buttons can be used to play and record samples in the first three sample slots in
CUE.
To play a sample, simply press one of the three buttons. Depending on what kind of
sample is assigned to that slot (one-shot, or looping), the sample will either play once or
continue looping over the music until you press its corresponding button a second time
to turn it off.
To record a sample, press the Rec button on the iCDX and then press one of the three
buttons, 1, 2, 3, depending on which slot you would like to record the sample to. The
sample will record until you press the button again, and will begin looping automatically.
o In CUES mode:
The three buttons function to set and recall cue points.
When you press one of the three buttons, a cue point will be set at the current track
location. You can always go back to a cue by pressing its corresponding button. If you
would like to set a new location for that cue point, simply press Rec on the iCDX and
then press the corresponding button. This will move the cue point to the new location.
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20. Rec button
In SAMPLES mode (see above), the Rec button will arm buttons 1, 2, 3 for recording samples in
CUE. In CUES mode (see above), the Rec button will arm buttons 1, 2, 3 for setting cue points.
21. Mode button
This button toggles through LOOP, SAMPLES and CUES mode for the 1, 2, 3 buttons.
22. Search button
While this button is held down with the Scratch button active, you can quickly search through
the selected track.
23. Pitch slider
You can use the Pitch slider to alter the playback speed of the track currently playing in CUE.
24. Pitch button
This button allows you to change between +/ – 33% or +/– 12% pitch range for the Pitch slider.
25. Pitch Bend + & - buttons
These buttons allow you to quickly adjust the playback speed of the track for precise beat
matching. Press – to temporarily slow down the track, as long as the button is held down.
Press + to temporarily speed up the track for as long as the button is held down.
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