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P.O. BOX 957, REDMOND, WA
98073-0957 U.S.A.
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INSTRUCTION BOOKLETFOLLETO DE INSTRUCCIONESMODE D’EMPLOI
PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR
Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT
HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR
CHILD PLAY VIDEO GAMES.
WARNING – Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or
patterns, and this may occur while they are watching TV or playing video games, even if they have
never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic
condition should consult a doctor before playing a video game.
• Parents should watch their children play video games. Stop playing and consult a doctor if you or
your child has any of the following symptoms:
Convulsions Eye or muscle twitching Altered vision
Loss of awareness Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING –
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to
avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. Parents should monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don’t think you need it.
• If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such
as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
• If you continue to have any of the above symptoms or other discomfort during or after
play, stop playing and see a doctor.
CAUTION –
Playing video games can cause motion sickness in some players. If you or your child feel dizzy
or nauseous when playing video games, stop playing and rest. Do not drive or engage in other
demanding activity until you feel better.
IMPORTANT LEGAL INFORMATION
any unauthorized device. Use of any such device will invalidate your Nintendo product warranty.
Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international
intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to
protect your software. Violators will be prosecuted.
Repetitive Motion Injuries and Eyestrain
Motion Sickness
This Nintendo game is not designed for use with
REV–E
WARRANTY & SERVICE INFORMATION
You may need only simple instructions to correct a problem with your product. Try our website at
support.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going
to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change).
If the problem cannot be solved with the troubleshooting information available online or over the telephone, you
will be offered express factory service through Nintendo. Please do not send any products to Nintendo without
contacting us first.
HARDWARE WARRANTY
Nintendo of America Inc. (“Nintendo”) warrants to the original purchaser that the hardware product shall be free
from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered
by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product
or component, free of charge.* The original purchaser is entitled to this warranty only if the date of purchase
is registered at point of sale or the consumer can demonstrate, to Nintendo’s satisfaction, that the product was
purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in
material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this
warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product,
free of charge.*
SERVICE AFTER EXPIRATION OF WARRANTY
Please try our website at support.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for
troubleshooting information and repair or replacement options and pricing.*
*In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR
LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.
REV-R
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY
NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES,
ADAPTERS, SOFTWARE, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL);
(c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY
OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER
ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12
MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR
INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES
DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR
INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or
province to province.
Nintendo’s address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
This warranty is only valid in the United States and Canada.
Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. Manufactured under
license from Dolby Laboratories.
This game is presented in Dolby® Pro Logic® II surround sound. Connect your game console to a sound system with Dolby Pro Logic, Dolby Pro Logic II, or Dolby Pro Logic IIx decoding to experience the excitement
of surround sound. You may need to enable “Dolby Pro Logic ll” in the audio options menu of the game.
The Title Screen will appear when the title sequence has ended or has been
skipped by pressing + / START Button (+ Button). The Main Menu will be
displayed by pressing any button on the Title Screen.
Getting Started
Insert the SAMURAI WARRIORS™ 3 Disc into the disc slot. The Wii console
1
willswitch on. The Health and Safety Screen, as shown here, will be
displayed. After reading the details, press the A Button. The Health and
Safety Screen will be displayed even if the Disc is inserted after turning the Wii
console’s power on.
Point at the Disc Channel on the Wii Menu Screen, and press the A
2
Button.
The Channel Preview Screen will be displayed. Point at Start and
3
press the A Button.
TheStrap Usage Screen will be displayed. Tighten the strap around
4
yourwrist, then press the a Button (A Button).
You will then be prompted to select a save data file. Once you have
5
selected a save data file, the opening movie will begin to play.
Note : You can create up to four save data files. To do so, there must be
12 blocks available in the Wii system memor y.
LANGUAGE SELECTION
To play this game in English, change your language settings in Wii System Settings.
Contents
Getting Started ............................ 3
Battle Controls ............................. 5
• Classic Controller Pro/Classic Controller .. 5
• Wii Remote and Nunchuk ........................ 7
• Nintendo GameCube Controller .............. 8
• Normal Attack/Power Attack .................. 9
• Special Skill ............................................... 9
• Types of Abilities ....................................... 18
Murasame Castle .................... 19
• Playing Murasame Castle Mode ............. 19
• Playing over Nintendo Wi-Fi Connection .. 19
• During Network Play ................................ 21
• Nintendo Wi-Fi Connection ..................... 22
STORY MODE
FREE M ODE
MURASAM E
CASTLE
NETWORKConnect to Nintendo W i-Fi Connection and view your Friend Roster.
DOJO
HISTORICAL
MODE
RESUME BATTLE Resume your previously saved game.
This is the main mode. Selec t a warrior and play a scenario specifically t ailored to that charact er.
Complete the sce nario to unlock the next one.
Play any scenario with a warrior of your choice. Choose from any of the playable scenarios in Story Mode.
Note: Warrior development data is shared by Story Mode, Free Mode, and Murasame Castle Mode.
You can upgrade your warrior and gather gems to upgrade equipment.
In this mode, take on strang e opponents an d discover the secrets of the mysterious Murasame Castle.
UNLOCK
BONUSE S
EDIT
CHAR ACTERS
VAULTView character information and movies.
SETT INGSChange various game settings.
Battle through the Warring States timeline in this mode. Can only be played using a new warrior.
Note: Create a new warrior by selecting CUSTOM CHARACTERS under Edit characters within the Dojo.
Here you c an unlock more warriors for use in Story Mode. You can als o unlock
max stats, weapons, and the ability to customize warriors' appearances.
Note: The rice stipends you recei ve after battle are nee ded for this feature.
Create a new warrior or adjust the color settings for M usou characte rs.
P.14
—
P.19
P.19
—
—
—
—
—
—
About Saving
Game data is automatically saved when a scenario is cleared or when a character is upgraded.
Note: The game is saved after the results of a battle are shown and when returning from any of the menu items selected in the Dojo.
Savin g During a Battle
Select SAVE on the Pause Menu (
the same save data.
Note:
• Saving during a battle will overwrite any previous save.
• Starting a new game will delete any previously saved data.
• You cannot save during battle in Murasame Castle Mode or Historical Mode.
• Once deleted or overwritten, save data cannot be restored.
SYSTEM MENU UPDATE
Please note that when first loading the Game Disc into the Wii console, the system will
check if you have the latest version of the system menu, and if necessary a Wii system menu
update screen will appear. Select OK to proceed with the update. Please note that the Wii
console must have the latest version of the Wii system menu in order to play the Game Disc.
When the system menu is updated, unauthorized hardware and/or software modifications
may be detected and unauthorized content may be removed, causing the immediate or
delayed inoperability of your console. Failure to accept the update may render this game, and
future games, unplayable. Please note that Nintendo cannot guarantee that unauthorized
software or accessories will continue to function with the Wii console after this or future
updates of the Wii system menu.
P.13
) in Story Mode or Free Mode to save your progress. Free Mode and Story Mode share
Classic Controller Pro/Classic Controller
Battle ControlsBattle Controls
ZR Button
Evade
Roll forward to avoid the
enemy’s attack. You will move
in the direction you’re facing
when rolling.
Battle Controls
L Button
Block
Strafe
Tilt the L Stick while blocking to move in that
direction while facing forward
Skilled Fall
Readjust your stance in midair after being
knocked into the air by an opponent.
The view will change to
forward facing, and while
the button is pressed,
attacks from the front
will be blocked.
.
+Control Pad
+ControlPadUp
Call Horse
Call the horse selected before the battle. If
no horse has been selected, an inferior horse,
or the horse previously used will be called.
There are some places, such as inside a
castle, where a horse cannot be called.
+
Control Pad Right
Item Display
Displays all of the items (P.14) currently held.
+
Control Pad Left/Right
Item Selection
Select which item to use when they are
displayed.
+
Control Pad Down
Use Item
Use the currently selected item (P. 14).
5
ZL Button
Zoom Map (P.12)
Toggle between the Close-up and Overview maps.
Note: Your preference can be adjusted under
Settings in the Dojo. Select OPTIONS and
set MAP ZOOM STYLE to CLOSE-UP or OVERVIEW.
L Stick
Movement
+
/ START Button
Display Pause Menu (P. 13)/
Skip Movies
R Button
Special Skill (P. 9)
Perform your character’s unique Special Skill.
y Button
Normal Attack (P. 9)
A basic attack. It can also be used for repetitive attacks.
x Button
Power Attack (P. 9)
More powerful than a Normal Attack. Can be combined with the
Normal Attack or performed while jumping for a variety of moves.
a Button
Musou Attack (P. 10)
A powerful special attack. Can only be used when at least one segment
of the Musou Gauge has filled.
b Button
Jump
Normal and Power Attacks can be performed while jumping. Kunoichi,
Hanzo Hattori, Nene, and Kotaro Fuma are able to perform a double
R Stick
Camera Control
Note: Button configuration can be changed by selecting CONTROLLER under Settings in the Dojo.
jump by pressing the b Button while in the air.
Sidestep
Press the b Button while strafing to quickly move while facing forward.
Skilled Fall
Readjust your stance in midair after being knocked into the air by an
opponent.
Spirit Charge (P. 10)
Perform a Spirit Charge following any other attack except Musou.
Press the b Button when hitting an opponent, or when blocked by an
opponent, to perform a Spirit Charge. The Spirit Gauge must be partially
filled to perform this attack.
6
Battle Controls
Nintendo GameCube ControllerWii Remote and Nunchuk
ii Remote
W
………………………………………………………………
+ControlPad
+ControlPadUp
Use Item (P. 14)
+
Control Pad Right
Item Display / Item Selection
+
Control Pad Left
Call Horse / Item Selection
+
Control Pad Down
Power Attack (P. 9)
1Button
ZoomMap(P.12)
2 Button
Display Pause Menu (P. 13)
unchuk
N
Control Stick
Movement
………………………………………
ZButton
Block/Strafe/SkilledFall
C Button
Jump / Sidestep / Spirit Charge
(P. 10)
B Button
Musou Attack (P. 10)
A Button
NormalAttack(P.9)
+Button
Evade/SkipMovies
- Button
Special Skill (P. 9)
CAUTION: WRIST STRAP USE
Please use the wrist strap to help
prevent injury to other people or
damage to surrounding objects
or the Wii Remote in case you accidentally let go of the Wii Remote
during game play.
Also remember the following:
• Make sure all players put on the
wrist strap properly when it is
their turn.
• Do not let go of the Wii Remote
during game play.
• Dry your hands if they become
moist.
• Allow adequate room around you
during game play and make sure
that all areas you might move
into are clear of other people
and objects.
• Stay at least three feet from the
television.
• Use the Wii Remote Jacket.
Control Stick
Movement
L Button
Block/Strafe/SkilledFall
START/PAUSE Button
Display Pause Menu (P. 13) /
Skip Movies
R Button
SpecialSkill(P.9)
Evade
PowerAttack
(P.9)
Musou Attack
(P. 10)
CStick
CameraControl
+ControlPad
+
ControlPadUp
ZoomMap(P.12)
+
ControlPadLeft
CallHorse/ItemSelection
Note:Player 1’s Nintendo GameCube™controller should be connected to Controller Socket 1, and Player 2’s
Nintendo GameCube controller should be connected to Controller Socket 2.
+
Control Pad Right
ItemDisplay/Item Selection
+
Control Pad Down
UseItem(P.14)
A Button
Normal Attack
(P. 9)
BButton
Jump / Sidestep / Spirit
(P. 10)
Charge
Selecting a Controller
If more than one controller is connected to the Wii console, one of
them must be selected before playing the game. The Controller Selection Screen will be displayed when selecting a game mode
such as Story Mode from the Main Menu. Press the a Button
(A Button) on the controller you wish to use to select it.
Note:
• See the Wii Operations Manual – System Setup for details on how to synchronize the Wii Remote with the Wii console.
• If only one controller is connected to the Wii console, it will be automatically detected.
Z Button
Y Button
X Button
7
8
Battle Controls
Normal Attack
A Button when using the Wii Remote and Nunchuk
This is the standard attack. The number of attacks you can
string together increases as your character develops. This
number can be found on the Move List Screen by selecting
MORE INFO from the Battle Preparation Screen or Pause
Menu.
Jump Attacky Button (A Button ) while in the air
The Dash At tack can be per formed after the ”speed
animation” has been shown while running.
An att ack performed while airborne.
Dash Attacky Button (A Button) while running
Power Attack
+
Control Pad Down when using the Wii Remote and Nunchuk
Upsweep!
Stun!
Lay waste!
A Power Attack-o riented warrior has a variety of
Power Attacks when developed.
This attack is more powerful than a Normal Attack. This attack can be combined with the Normal Attack to
produce a variety of attacks, depending on your warrior. The number of different Power Attacks will increase
as the warrior develops.
Note : You can view available Power Attacks on the Move List Screen by selecting MORE INFO from the
Battle Preparation Screen or Pause Menu.
Finishing Attackx Button (+Control Pad Down) while airborne
Drive into the ground from the air using this powerful attack. This attack is also effective against fallen opponents.
Special Skill
– Button when using Wii Remote and Nunchuk
Press to unleash the character’s Special Skill. Special Skill-oriented characters of a sufficiently high level are
able to unleash a second Special Skill by pressing the R Button (– Button) in combination with the y Button / x
Button (A Button /+Control Pad Down).
Note : Each character’s Special Skill is very different.
ontrolling your Horse
C
You can move around the battlefield much more quickly on horseback. If you have obtained a horse (P.17)and
equipped it, you can begin the battle on horseback. Horses’ abilities vary greatly.
Mountb Button (C Button) when near a horse
Dismountb Button (C Button) while mounted
Mounted Jump Attackx Button (+Control Pad Down) after running for a while
Mounted Musou Attacka Button (B Button) when at least one segment of the
Note :
• Normal Attacks and Power Attacks can also be performed while on horseback.
• You can call a horse using the Call Horse feature (P.5) if no horse is nearby.
Spirit Charge
This is a lightning-quick attack unleashed following other attacks. Press the b Button (C Button) after hitting
an opponent, or when blocked by an opponent, to instantly close in and continue your attack. It can also break
your opponent’s guard. Each Spirit Charge depletes one segment of the Spirit Gauge. Other attacks can be
carried out following a Spirit Charge.
b Button when the Spirit Gauge is charged
C Button when using the Wii Remote and Nunchuk
Musou Gauge has filled
What to do at times like this...
Weapon Lock
If your opponent locks weapons with you, repeatedly press the y Button (A
Button). If you win the struggle, your opponent’s guard will come down and
you will deal massive damage. Be careful, because your Musou Gauge will
be emptied if you lose!
Unconscious
If you pass out on the battlefield, repeatedly tilt the L Stick (Control Stick) or press the a Button/ b Button / x Button
/ y Button (A Button / B Button / C Button / Z Button) to speed up your recovery.
Musou Attack
Press and hold the a Button (B Button) to unleash your character's powerful Musou Attack. The warrior
becomes invincible while performing this attack. After initiating the attack, release the button to move
around freely. One segment of the Musou Gauge is used each time a Musou Attack is performed.
True Musou Attack
When your Health Gauge is red, you can unleash the more powerful True Musou Attack. Fire elemental effects
(P.18) are added to this attack.
Double Musou Attack
If a Musou Attack is unleashed while linked to another warrior by electrical force, it will be more powerful.
During the attack, you will also absorb the enemy’s health.
Note : When playing a two-player game, this will only happen with the other player.
Ultimate Musou Attack
Unleashing a Musou Attack when the Spirit Gauge is full will result in an Ultimate Musou Attack. However, the
Spirit Gauge will be completely drained.
a Button when the Musou Gauge is charged
C Button when using the Wii Remote and Nunchuk
Repeatedly tap the y Button (A
Button) to overcome your opponent.
9
10
Game ScreenGame Screen
Map
Toggle between Close-up and Overview maps by pressing the ZL Button (1 Button).
Player CharacterThird ArmyObjective LocationStairway
Game Screen
Main Screen
The Main Screen is shown when you start a battle. Press the + / START Button (2 Button) to display
the Pause Menu(P.13).
Enemy Officer Information
Shows the name and health of the enemy Officer.
Depending on the Officer, a Musou Gauge may also
be displayed.
Combo Count
Your number of successful consecutive strikes. Your
Spirit Gauge will increase more quickly as your
Combo Count increases.
PlayerInformation
Item Effects
These will flash
rapidly when thetime
limit approaches.
Spirit Gauge (P. 10)
Each time a Spirit Charge is
used, one segment of this
gauge is depleted.
Selected Items
Press the +Control Pad Right to display items. Select them using the +Control Pad
Left / Right, and press +Control Pad Down (+Control Pad Up when using the Wii
RemoteandNunchuk)touse.ItemscanalsobeusedfromthePauseMenu.
Health Gauge
This shows the player character’s health. It decreases if the
player receives damage and the color changes from green to
yellow and then to red. It is Game Over if the gauge empties.
Restore health with items like Ricebowls or Dangos.
MusouGauge(P.10)
One segment is depleted each time a Musou Attack (P. 10) is used. As the
warrior levels up, the number of segments will increase to a maximum of three.
If more than one segment is filled, Elemental Damage (P. 18) will also be dealt.
Allied Army
Enemy Army
K.O. Count
Number of opponents beaten.
Two Player Mode
The Game Screenis split in two horizontally.
Tactical Bonus
Target Officer
Key Objective
Officer
Note:
• The Ninja Path is only available to Kunoichi, Hanzo Hattori, Nene,
and Kotaro Fuma, who can all enter the path via a double-jump.
• The color of a Key Objective Officer will be the same as the color
indicating their army.
• Map zoom style can be set under Settings in the Dojo. Select
OPTIONS and set MAP ZOOM STYLE to CLOSE-UP or OVERVIEW.
Closed Gate
Ninja Path
ObjectiveInformation
Current Objective
No Entry Icon
No Entry No Entry on Horseback
Double-Jump Icon
Only Kunoichi, Hanzo Hattori, Nene, and Kotaro
Fuma, who can perform a double-jump, are able to
proceed past this icon.
StorageBoxes,WoodenBuckets,andStraw
Bales
Break these open to find battlefield items (P. 15). Storage Boxes
yield equipment, Wooden Buckets provide items to restore Health /
Musou, and the Straw Bales contain items to restore health.
Storage BoxStraw BalesWooden Bucket
Cliff (progress
only possible in
the direction of
the arrow)
11
12
Battle Preparation Screen
StoryModeStoryMode
This screen is displayed after scenario selection. Preparations for the battle are made here.
Game Screen / Story Mode
Battlefield Map
Selecting OVERVIEW will display detailed information.
Time Limit
The time allowed for this battle. If it reaches zero, you
will be defeated.
Overview Screen
This screen is displayed if OVERVIEW is selected while on the Battle
Preparation Screen or the Pause Menu. Detailed information can be
displayed by selecting an icon.
Note : Use L Button / R Button (1 Button / 2 Button) to view the
information for the displayed icons in order.
Victory
Conditions
Defeat
Conditions
Objectives
Tactical
Bonuses
Allied
Officers
Enemy
Officers
Pause Menu
Display this screen during battle by pressing the + / START Button (2 Button).
13
Victory / Defeat
Conditions
Toggle between these
by pressing L Button / R
Button (1 Button /
2 Button).
Third Army
Officers
Allied
Strongholds
Enemy
Strongholds
Third Army
Strongholds
Time Limit
The time remaining for this battle.
If it reaches zero, you will be
defeated.
Victory Conditions / Defeat
Conditions / Current Objective
Toggle between these by pressing
L Button / R Button (1 Button / 2
Button).
Playing Story Mode
1
Select Number of Players / Controller
Select 1P MODE or 2P MODE, and decide on the controller to be used (P.8).
2
Character Selection
Choose the warrior you wish to take into battle.
Note : As the game progresses, the number of playable characters can be
increased at the Dojo.
3
Scenario / Difficulty Selection
Select the scenario, and set the desired difficult y level.
If you have obtained any gems, the Blacksmith will also be available.
Note :
• Once certain conditions have been met, Chaos difficulty will become playable.
• When playing Hard or Chaos dif ficulty levels, the opponents become more powerful, but items with high
abilities also become easier to obtain.
4
Narration and Route Confirmation
After the narration finishes, there will be an explanation of the strategy and overview. Take care to check the
Objective details and conditions for victory.
5
Battle Preparation
Here you have the opportunity to change equipment, choose items, and check the Overview and Victory /
Defeat Conditions.
6
Start
Be sure to bear in mind the Objectives and Tactical Bonuses as you proceed.
7
Start
Clear the scenario by fulfilling the victory conditions. Also, depending on your play, you may be awarded merits
or items for your efforts.
Battle Items
Your item set is selected at the Battle Preparation Screen. The items available will vary according to the scenario.
Restores a small amount
Dango
of health to you and
allied troops around you.
Ricebowl
Note:
• There are additional items that are not shown above.
• There are also special items that only appear in two-player games.
Restores a large amount
of health to you and
allied troops around you.
Cup of
Vitality
Spiritstone
Completely fills your
Musou Gauge.
Completely fills your
Spirit Gauge.
14
Battlefield Items
WarriorDevelopmentWarriorDevelopment
Battlefield Items appear by defeating enemies, or from Storage Boxes, Wooden Buckets, and Straw Bales
(P. 12) when you break them.
ealth Restoration/
H
XP Items .............................
E
Rice Ball Restores health a little.
Spiritual
Completely restores health and
Water
fills the Musou Gauge.
ScrollGives 100 EXP.
quipment Items .....................
E
Wooden
Treasure
Contains a weapon.
Box
Receive armor, gauntlets, boots,
Box
or a horse.
Used to upgrade equipment
Gems
(P. 17).
Battle Results
The Battle Results Screen will be displayed after winning or losing a battle.
Note :
• You keep any EXP and Equipment obtained during the battle, even if you have lost.
• The game data is automatically saved after the Battle Results Screen has been displayed.
bjectives/Tactical Bonuses ....................
O
The results of your Objectives along with any Tactical Bonuses are displayed.
The number of successful Objectives will
affect the amount of EXP you earn.
XP (Experience)/Development ............
E
The EXP gained during battle is shown along with the bonus EXP received
for winning. The win bonus EXP increases with the number of successfully
completed objectives, as well as with special conditions, such as defeating
500 enemies.
It is possible to level up from the
win bonus EXP.
ew Action Moves ...................................
N
Any unlocked action moves will be indicated by NEW. Different warrior types
develop in different ways (P. 16).
Tons of rice, gems, and equipment are shown here. You can possess as many as
eight of each type of equipment at one time, with the exception of your horse. You
can trade these for gems instead of adding them to your collection.
Note:
• Equipment (armor, gauntlets, boots, and horses) are also shared by the other
warriors.
• Tons of rice can be used to unlock characters at the Dojo.
15
When you have collected gems,
visit the Blacksmith and have
your equipment upgraded.
A warrior’s abilities can be viewed via EQUIPMENT on the Battle Preparation Screen(P. 13), or by
selecting MORE INFO and then PLAYER from the Pause Menu(P. 13), or by selecting VAULT and then
CHARACTER INFO from the Dojo.
LevelIncreases as EXP is gained.
EXP
HealthThe maximum value of the Health Gauge.
MusouThe number of segments in the Musou Gauge – maximum is 3.
AttackAs this figure increases, so too does the damage dealt to opponents.
DefenseAs this figure increases, the damage taken from opponents decreases.
HorseAs this figure increases, your attack and defense skills increase while on horseback.
SpeedAs this figure increases, so too does the speed at which your character moves and jumps.
arrior Type .........................................................................
W
There are three types of warrior – Normal Attack, Power Attack, and Special Skill. Action moves develop
differently for each type.
Normal Attack
Power Attack
Special SkillA second Special Skill becomes available and they can both be improved.
You can improve your warrior’s performance on the battlefield by obtaining and equipping items. If an Ability
(P. 18) is associated with your equipment, further special effects may be granted.
Note: After obtaining new equipment, it may be equipped by selecting EQUIPMENT on the Battle Preparation
Screen (P. 13).
If you obtain a Wooden Box or Treasure Box during the battle, you will receive equipment after completion
of the battle (P. 15). Equipment (armor, gauntlets, boots, and horses) is shared and may be equipped by the
other warriors.
Note:
• The Wooden Box and Treasure Box can appear when an enemy Officer is defeated or when a Storage Box
(P. 12) is broken open.
• Playing the game at a harder difficulty level makes it easier to obtain better equipment.
Increases when opponents are defeated or when scrolls are gathered.
The number of Normal Attacks a character can perform in quick succession increases
more rapidly.
The number of Power Attack types a character can perform increases more rapidly.
Equipment comprises weapons and other equipment (armor, gauntlets, boots, and horses).
With the exception of the horses, all equipment has associated abilities. If you have gems, it is possible to
upgrade the abilities of the equipment.
Weapons and Armor
Weapons
Weapons are divided into three types: Normal, Power, and Speed. They each have their
own power and speed characteristics. If the weapon has an associated element, it may
Armor
Improves the
warrior’s Defense.
warrior’s Speed.
deal Elemental Damage (P. 18).
Boots
Improves the
Gauntlets
Improves
Horse ability.
Horse
A horse allows you to start a battle on
horseback. There is a wide variety of horses,
each with differing abilities. The horse
cannot be upgraded at the Blacksmith.
Upgrading Equipment
If the equipment you have obtained has an associated Ability, you can upgrade it at the Blacksmith.
Gems (P. 15) are required to make these upgrades.
isit the Blacksmith ......................
V
InStoryModeorFreeMode,theBlacksmithcanbe
accessed via the Scenario Selection Screen. When playing the
Murasame Castle Mode, the Blacksmith can be visited by
pressing the +/START Button (+ Button) while on the Murasame
Map and selecting it from the Map Menu. If you are playing
Historical Mode, visit the Blacksmith by pressing the y Button (C Button) at the Scenario Selection Screen.
Note: If you have no gems, the Blacksmith option will not appear in the menu.
pgrading Equipment Abilities ...
U
Get improved performance from your equipment by upgrading
its Abilities. Gems are used when making these upgrades. The
maximum Ability level is 3. Equipment can be upgraded as
many times as indicated by the number of remaining upgrades
set for each piece of equipment.
Upgrade Steps
Select the type of equipment.
1
Select the equipment to be upgraded.
2
Select the Ability to be upgraded. If you have the necessary number of gems, the Ability level will be upgraded.
3
17
Warrior Development
Elemental Effects
When equipment with an elemental effect is equipped, elemental damage can be added to your
attack. When there is at least one segment of the Musou Gauge filled, elemental damage of the kind
shown below will be randomly added to your attack.
FlameWraps the enemy in flames, causing continuous damage.
Lightning
Blowback
Sends a flash of lightning toward nearby enemies, dealing damage over a wide area.
IceTemporarily freezes the enemy so they are unable to move.
Breaks through an enemy’s guard to deal damage. If the enemy does not have his
guard up, extra damage is dealt.
Has a chance of knocking the enemy to the ground with one blow. In the case of an
Slay
enemy Officer, the damage dealt is dependent on their current health.
Types of Abilities
Some typical Abilities are detailed below. There are many more abilities in addition to these.
Decrease damage taken from
enemies' elemental attacks.
Allow more time to elapse
between combo strikes.
Increase attack power with longer
combos.
Increase the distance covered by
the Spirit Charge.
Increase the distance covered
when sidestepping.
Element
Master Element
Shockwaves
Guardmaster
Constitution
Spirit Leech
Roaring Beast
Galloping Steed
Sharp Eye
Swift Strike
Air Strike
Swift Impa ct
Randomly inflict elemental
damage with a Normal Attack.
Increase the power of elemental attacks.
Increase the power of shots and
shockwaves.
Move in and out of blocking
stance more quickly.
Increase the amount of health
restored by items.
Increase the amount of Spirit
gained when taking damage.
Restore some health after every
s.
100 KO
Restore some Musou after every
100 KOs.
Acquire powerful weapons more
easily.
Increase damage inflicted with a
Dash Attack.
Increase damage inflicted with a
Jump Attack.
Randomly stun enemies with a
Dash Attack.
18
Murasame Castle
Murasame CastleMurasame Castle
Playing Murasame Castle Mode
Complete a number of quests and uncover the mystery of Murasame Castle in this mode.
As a reward for successfully clearing a quest you will receive gems and equipment.
1
After selecting a character, the Map Screen will be displayed.
2
See quest information by moving your character around the map and
pressing the a Button (A Button).
Note: When on the Map Screen, press the + / START Button (+ Button)
to display the Map Menu. From this menu, you can return to the Title Screen or visit the Blacksmith.
3
Select YES to enter the Battle Preparation Screen. When you are ready, select START BATTLE to begin.Note: As you progress through the quests and are joined by Takamaru, you will then be able to choose which
character to play as.
The basic rules of battle in Murasame Castle Mode are the same as in Story Mode or Free Mode; however,
the following two differences should be noted:
Move into the Ball of Light to Proceed to the Next Area
The battlefield in Murasame Castle Mode is divided into several areas. Once the first objective has been
successfully cleared, a mysterious ball of light will appear somewhere in the first. Jump into this ball of light to
proceed to the next area.
Free the Murasame Tanukis
Destroy the Murasame tanuki statues located around the battlefield to free the cursed tanukis. This emancipation
will usually bring good fortune of some kind to the player. A tanuki icon will light up when a tanuki statue is
destroyed.
Connect to or disconnect from the Network.
The icon shown here will appear in the top right of the screen while connecting.
Broadband Internet required for network play. More information on Nintendo Wi-Fi Connection can be found on page 22.
Friend Roster
Adding a NewFriend
When a new slot is selected, a new
friend can be added as follows:
• Input your friend’s Friend Code.
• Add your friend’s nickname
(16 characters or less).
Editing
If you select an existing friend’s name,
you can edit their name or remove
them from your Friend Roster.
elect a Friend ............................................
S
IfyouenterMurasameCastleModeviaNintendoWi-FiConnection,the
screen shown on the right will appear after you have chosen a quest.
Then you can choose your search type.
• You can send a request to any friend from the Friend Roster.
• The player receiving the request will see a screen like the one shown on
the right.
• After accepting, the player will have to select a character to play.
eople in your country ...................................................................
P
Play with someone within your country. You’re less likely to experience connection problems when playing with someone from your own country.
eople across the world .................................................................
P
This will match you with players in your country or any other country.
YourFriendCode
Friend’s Nickname
Assign a nickname for your friend.
This information will not be shared.
YourFriend’sFriendCode
Friend’sCurrentStatus–therearefive possibilities:
Available
Unavailable
Offline
Waiting for
registration
Busy
Note: When the icon shown here appears, you will
be unable to accept a request. This icon will not show
when playing in-game movies, but you will not be able to accept
requests then either.
Select this to play the quest you have selected. Only a player willing
to play this quest with you will be matched.
Play any quest available to you (for example,if you have not yet cleared Aosame Castle,you will not be able to play Akasame Castle).
Online, you can make a request.
Online, but unavailable for request – for
example, they may be visiting the Dojo.
Not connected to the network.
Friend Code not yet registered.
Friend is unavailable as they are already
playing with another person.
19
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