NINTENDO Wii Samurai Warriors 3 User Manual [en, fr, es]

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INSTRUCTION BOOKLET FOLLETO DE INSTRUCCIONESMODE D’EMPLOI
PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING – Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
• Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms:
Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING –
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. Parents should monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don’t think you need it.
• If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
• If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.
CAUTION –
Playing video games can cause motion sickness in some players. If you or your child feel dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
IMPORTANT LEGAL INFORMATION
any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
Repetitive Motion Injuries and Eyestrain
Motion Sickness
This Nintendo game is not designed for use with
REV–E
WARRANTY & SERVICE INFORMATION
You may need only simple instructions to correct a problem with your product. Try our website at support.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change).
If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first.
HARDWARE WARRANTY
Nintendo of America Inc. (“Nintendo”) warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge.* The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo’s satisfaction, that the product was purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.*
SERVICE AFTER EXPIRATION OF WARRANTY
Please try our website at support.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing.*
*In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.
REV-R
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, SOFTWARE, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.
Nintendo’s address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada.
Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. Manufactured under license from Dolby Laboratories.
This game is presented in Dolby® Pro Logic® II surround sound. Connect your game console to a sound sys­tem with Dolby Pro Logic, Dolby Pro Logic II, or Dolby Pro Logic IIx decoding to experience the excitement of surround sound. You may need to enable “Dolby Pro Logic ll” in the audio options menu of the game.
© 2009-2010 KOEI Co., Ltd. All Rights Reserved. The Mysterious Murasame Castle: © 1986-2010 Nintendo. Trademarks are property of their respective owners. Wii is a trademark of Nintendo. © 2010 Nintendo.
This product adopts the font of Ryobi. This product is using Mobiclip™, a software video codec of Mobiclip, Inc. Mobiclip is
a trademark of Mobiclip, Inc. © 2010 Mobiclip. All rights reserved. www.mobiclip.com
Getting StartedGetting Started
Main Menu
The Title Screen will appear when the title sequence has ended or has been skipped by pressing + / START Button (+ Button). The Main Menu will be displayed by pressing any button on the Title Screen.
Getting Started
Insert the SAMURAI WARRIORS™ 3 Disc into the disc slot. The Wii console
1
will switch on. The Health and Safety Screen, as shown here, will be
displayed. After reading the details, press the A Button. The Health and Safety Screen will be displayed even if the Disc is inserted after turning the Wii console’s power on.
Point at the Disc Channel on the Wii Menu Screen, and press the A
2
Button.
The Channel Preview Screen will be displayed. Point at Start and
3
press the A Button.
The Strap Usage Screen will be displayed. Tighten the strap around
4
your wrist, then press the a Button (A Button).
You will then be prompted to select a save data file. Once you have
5
selected a save data file, the opening movie will begin to play.
Note : You can create up to four save data files. To do so, there must be 12 blocks available in the Wii system memor y.
LANGUAGE SELECTION
To play this game in English, change your language settings in Wii System Settings.
Contents
Getting Started ............................ 3
Battle Controls ............................. 5
• Classic Controller Pro/Classic Controller .. 5
• Wii Remote and Nunchuk ........................ 7
• Nintendo GameCube Controller .............. 8
• Normal Attack/Power Attack .................. 9
• Special Skill ............................................... 9
• Spirit Charge ........................................... 10
• Musou Attack ............................................ 10
• The primary controls described in this manual are for play using the Classic Controller Pro™ / Classic Controller™.
• Controls for the Wii Remote
Game Screen ............................. 11
• Main Screen .............................................. 11
• Battle Preparation Screen ....................... 13
• Pause Menu ............................................... 13
Story Mode ................................. 14
• Playing Story Mode .................................. 14
• Battle Items ............................................. 14
• Battlefield Items ....................................... 15
• Battle Results ............................................ 15
and Nunchuk™ controllers are displayed in parentheses in the form "a Button (A Button)."
Warrior Development ................ 16
• Warrior Growth ......................................... 16
• Upgrading Equipment .............................. 17
• Types of Abilities ....................................... 18
Murasame Castle .................... 19
• Playing Murasame Castle Mode ............. 19
• Playing over Nintendo Wi-Fi Connection .. 19
• During Network Play ................................ 21
• Nintendo Wi-Fi Connection ..................... 22
STORY MODE
FREE M ODE
MURASAM E
CASTLE
NETWORK Connect to Nintendo W i-Fi Connection and view your Friend Roster.
DOJO
HISTORICAL
MODE
RESUME BATTLE Resume your previously saved game.
This is the main mode. Selec t a warrior and play a scenario specifically t ailored to that charact er. Complete the sce nario to unlock the next one.
Play any scenario with a warrior of your choice. Choose from any of the playable scenarios in Story Mode. Note: Warrior development data is shared by Story Mode, Free Mode, and Murasame Castle Mode. You can upgrade your warrior and gather gems to upgrade equipment.
In this mode, take on strang e opponents an d discover the secrets of the mysterious Murasame Castle.
UNLOCK
BONUSE S
EDIT
CHAR ACTERS
VAULT View character information and movies.
SETT INGS Change various game settings.
Battle through the Warring States timeline in this mode. Can only be played using a new warrior. Note: Create a new warrior by selecting CUSTOM CHARACTERS under Edit characters within the Dojo.
Here you c an unlock more warriors for use in Story Mode. You can als o unlock max stats, weapons, and the ability to customize warriors' appearances. Note: The rice stipends you recei ve after battle are nee ded for this feature.
Create a new warrior or adjust the color settings for M usou characte rs.
P.14
P.19
P.19
About Saving
Game data is automatically saved when a scenario is cleared or when a character is upgraded.
Note: The game is saved after the results of a battle are shown and when returning from any of the menu items selected in the Dojo.
Savin g During a Battle
Select SAVE on the Pause Menu ( the same save data.
Note:
• Saving during a battle will overwrite any previous save.
• Starting a new game will delete any previously saved data.
• You cannot save during battle in Murasame Castle Mode or Historical Mode.
• Once deleted or overwritten, save data cannot be restored.
SYSTEM MENU UPDATE Please note that when first loading the Game Disc into the Wii console, the system will check if you have the latest version of the system menu, and if necessary a Wii system menu update screen will appear. Select OK to proceed with the update. Please note that the Wii console must have the latest version of the Wii system menu in order to play the Game Disc. When the system menu is updated, unauthorized hardware and/or software modifications may be detected and unauthorized content may be removed, causing the immediate or delayed inoperability of your console. Failure to accept the update may render this game, and future games, unplayable. Please note that Nintendo cannot guarantee that unauthorized software or accessories will continue to function with the Wii console after this or future updates of the Wii system menu.
P.13
) in Story Mode or Free Mode to save your progress. Free Mode and Story Mode share
Classic Controller Pro/Classic Controller
Battle ControlsBattle Controls
ZR Button
Evade
Roll forward to avoid the enemy’s attack. You will move in the direction you’re facing when rolling.
Battle Controls
L Button
Block
Strafe
Tilt the L Stick while blocking to move in that direction while facing forward
Skilled Fall
Readjust your stance in midair after being knocked into the air by an opponent.
The view will change to forward facing, and while the button is pressed, attacks from the front will be blocked.
.
+Control Pad
+Control Pad Up
Call Horse
Call the horse selected before the battle. If no horse has been selected, an inferior horse, or the horse previously used will be called. There are some places, such as inside a castle, where a horse cannot be called.
+
Control Pad Right
Item Display
Displays all of the items (P.14) currently held.
+
Control Pad Left/Right
Item Selection
Select which item to use when they are displayed.
+
Control Pad Down
Use Item
Use the currently selected item (P. 14).
5
ZL Button
Zoom Map (P.12)
Toggle between the Close-up and Overview maps. Note: Your preference can be adjusted under Settings in the Dojo. Select OPTIONS and set MAP ZOOM STYLE to CLOSE-UP or OVERVIEW.
L Stick
Movement
+
/ START Button
Display Pause Menu (P. 13)/ Skip Movies
R Button
Special Skill (P. 9)
Perform your character’s unique Special Skill.
y Button
Normal Attack (P. 9)
A basic attack. It can also be used for repetitive attacks.
x Button
Power Attack (P. 9)
More powerful than a Normal Attack. Can be combined with the Normal Attack or performed while jumping for a variety of moves.
a Button
Musou Attack (P. 10)
A powerful special attack. Can only be used when at least one segment of the Musou Gauge has filled.
b Button
Jump
Normal and Power Attacks can be performed while jumping. Kunoichi, Hanzo Hattori, Nene, and Kotaro Fuma are able to perform a double
R Stick
Camera Control
Note: Button configuration can be changed by selecting CONTROLLER under Settings in the Dojo.
jump by pressing the b Button while in the air.
Sidestep
Press the b Button while strafing to quickly move while facing forward.
Skilled Fall
Readjust your stance in midair after being knocked into the air by an opponent.
Spirit Charge (P. 10)
Perform a Spirit Charge following any other attack except Musou. Press the b Button when hitting an opponent, or when blocked by an opponent, to perform a Spirit Charge. The Spirit Gauge must be partially filled to perform this attack.
6
Battle Controls
Nintendo GameCube ControllerWii Remote and Nunchuk
ii Remote
W
………………………………………………………………
+Control Pad
+Control Pad Up
Use Item (P. 14)
+
Control Pad Right
Item Display / Item Selection
+
Control Pad Left
Call Horse / Item Selection
+
Control Pad Down
Power Attack (P. 9)
1 Button
Zoom Map (P. 12)
2 Button
Display Pause Menu (P. 13)
unchuk
N
Control Stick
Movement
………………………………………
Z Button
Block / Strafe / Skilled Fall
C Button
Jump / Sidestep / Spirit Charge
(P. 10)
B Button
Musou Attack (P. 10)
A Button
Normal Attack (P. 9)
+ Button
Evade / Skip Movies
- Button
Special Skill (P. 9)
CAUTION: WRIST STRAP USE
Please use the wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you ac­cidentally let go of the Wii Remote during game play.
Also remember the following:
Make sure all players put on the wrist strap properly when it is their turn.
Do not let go of the Wii Remote during game play.
Dry your hands if they become moist.
Allow adequate room around you during game play and make sure that all areas you might move into are clear of other people and objects.
Stay at least three feet from the television.
Use the Wii Remote Jacket.
Control Stick
Movement
L Button
Block / Strafe / Skilled Fall
START/PAUSE Button
Display Pause Menu (P. 13) / Skip Movies
R Button
Special Skill (P. 9)
Evade
Power Attack
(P. 9)
Musou Attack
(P. 10)
C Stick
Camera Control
+Control Pad
+
Control Pad Up
Zoom Map (P. 12)
+
Control Pad Left
Call Horse / Item Selection
Note: Player 1’s Nintendo GameCube controller should be connected to Controller Socket 1, and Player 2’s
Nintendo GameCube controller should be connected to Controller Socket 2.
+
Control Pad Right
Item Display / Item Selection
+
Control Pad Down
Use Item (P. 14)
A Button
Normal Attack
(P. 9)
B Button
Jump / Sidestep / Spirit
(P. 10)
Charge
Selecting a Controller
If more than one controller is connected to the Wii console, one of them must be selected before playing the game. The Controller Selection Screen will be displayed when selecting a game mode such as Story Mode from the Main Menu. Press the a Button (A Button) on the controller you wish to use to select it.
Note:
• See the Wii Operations Manual – System Setup for details on how to synchronize the Wii Remote with the Wii console.
• If only one controller is connected to the Wii console, it will be automatically detected.
Z Button
Y Button
X Button
7
8
Battle Controls
Normal Attack
A Button when using the Wii Remote and Nunchuk
This is the standard attack. The number of attacks you can string together increases as your character develops. This number can be found on the Move List Screen by selecting MORE INFO from the Battle Preparation Screen or Pause
Menu.
Jump Attack y Button (A Button ) while in the air
The Dash At tack can be per formed after the ”speed animation” has been shown while running.
An att ack performed while airborne.
Dash Attack y Button (A Button) while running
Power Attack
+
Control Pad Down when using the Wii Remote and Nunchuk
Upsweep!
Stun!
Lay waste!
A Power Attack-o riented warrior has a variety of Power Attacks when developed.
This attack is more powerful than a Normal Attack. This attack can be combined with the Normal Attack to produce a variety of attacks, depending on your warrior. The number of different Power Attacks will increase as the warrior develops.
Note : You can view available Power Attacks on the Move List Screen by selecting MORE INFO from the Battle Preparation Screen or Pause Menu.
Finishing Attack x Button (+Control Pad Down) while airborne
Drive into the ground from the air using this powerful attack. This attack is also effective against fallen opponents.
Special Skill
– Button when using Wii Remote and Nunchuk
Press to unleash the character’s Special Skill. Special Skill-oriented characters of a sufficiently high level are able to unleash a second Special Skill by pressing the R Button (– Button) in combination with the y Button / x Button (A Button /+Control Pad Down).
Note : Each character’s Special Skill is very different.
ontrolling your Horse
C
You can move around the battleeld much more quickly on horseback. If you have obtained a horse ( P.17) and equipped it, you can begin the battle on horseback. Horses’ abilities vary greatly.
Mount b Button (C Button) when near a horse Dismount b Button (C Button) while mounted
..................................................................................................
y Button
x Button
R Button
Mounted Jump Attack x Button (+Control Pad Down) after running for a while
Mounted Musou Attack a Button (B Button) when at least one segment of the
Note :
• Normal Attacks and Power Attacks can also be performed while on horseback.
• You can call a horse using the Call Horse feature (P.5) if no horse is nearby.
Spirit Charge
This is a lightning-quick attack unleashed following other attacks. Press the b Button (C Button) after hitting an opponent, or when blocked by an opponent, to instantly close in and continue your attack. It can also break your opponent’s guard. Each Spirit Charge depletes one segment of the Spirit Gauge. Other attacks can be carried out following a Spirit Charge.
b Button when the Spirit Gauge is charged
C Button when using the Wii Remote and Nunchuk
Musou Gauge has filled
What to do at times like this...
Weapon Lock
If your opponent locks weapons with you, repeatedly press the y Button (A Button). If you win the struggle, your opponent’s guard will come down and you will deal massive damage. Be careful, because your Musou Gauge will be emptied if you lose!
Unconscious
If you pass out on the battlefield, repeatedly tilt the L Stick (Control Stick) or press the a Button/ b Button / x Button / y Button (A Button / B Button / C Button / Z Button) to speed up your recovery.
Musou Attack
Press and hold the a Button (B Button) to unleash your character's powerful Musou Attack. The warrior becomes invincible while performing this attack. After initiating the attack, release the button to move around freely. One segment of the Musou Gauge is used each time a Musou Attack is performed.
True Musou Attack
When your Health Gauge is red, you can unleash the more powerful True Musou Attack. Fire elemental effects
(P.18) are added to this attack.
Double Musou Attack
If a Musou Attack is unleashed while linked to another warrior by electrical force, it will be more powerful. During the attack, you will also absorb the enemy’s health.
Note : When playing a two-player game, this will only happen with the other player.
Ultimate Musou Attack
Unleashing a Musou Attack when the Spirit Gauge is full will result in an Ultimate Musou Attack. However, the Spirit Gauge will be completely drained.
a Button when the Musou Gauge is charged
C Button when using the Wii Remote and Nunchuk
Repeatedly tap the y Button (A Button) to overcome your opponent.
9
10
Game ScreenGame Screen
Map
Toggle between Close-up and Overview maps by pressing the ZL Button (1 Button).
Player Character Third Army Objective Location Stairway
Game Screen
Main Screen
The Main Screen is shown when you start a battle. Press the + / START Button (2 Button) to display the Pause Menu (P.13).
Enemy Officer Information
Shows the name and health of the enemy Officer. Depending on the Officer, a Musou Gauge may also be displayed.
Combo Count
Your number of successful consecutive strikes. Your Spirit Gauge will increase more quickly as your Combo Count increases.
Player Information
Item Effects
These will flash rapidly when the time limit approaches.
Spirit Gauge (P. 10)
Each time a Spirit Charge is used, one segment of this gauge is depleted.
Selected Items
Press the +Control Pad Right to display items. Select them using the +Control Pad Left / Right, and press +Control Pad Down (+Control Pad Up when using the Wii Remote and Nunchuk) to use. Items can also be used from the Pause Menu.
Health Gauge
This shows the player character’s health. It decreases if the player receives damage and the color changes from green to yellow and then to red. It is Game Over if the gauge empties. Restore health with items like Ricebowls or Dangos.
Musou Gauge (P. 10)
One segment is depleted each time a Musou Attack (P. 10) is used. As the warrior levels up, the number of segments will increase to a maximum of three. If more than one segment is filled, Elemental Damage (P. 18) will also be dealt.
Allied Army
Enemy Army
K.O. Count
Number of opponents beaten.
Two Player Mode
The Game Screen is split in two horizontally.
Tactical Bonus Target Officer
Key Objective Officer
Note:
• The Ninja Path is only available to Kunoichi, Hanzo Hattori, Nene, and Kotaro Fuma, who can all enter the path via a double-jump.
• The color of a Key Objective Officer will be the same as the color indicating their army.
• Map zoom style can be set under Settings in the Dojo. Select OPTIONS and set MAP ZOOM STYLE to CLOSE-UP or OVERVIEW.
Closed Gate
Ninja Path
Objective Information
Current Objective
No Entry Icon
No Entry No Entry on Horseback
Double-Jump Icon
Only Kunoichi, Hanzo Hattori, Nene, and Kotaro Fuma, who can perform a double-jump, are able to proceed past this icon.
Storage Boxes, Wooden Buckets, and Straw Bales
Break these open to find battlefield items (P. 15). Storage Boxes yield equipment, Wooden Buckets provide items to restore Health / Musou, and the Straw Bales contain items to restore health.
Storage Box Straw BalesWooden Bucket
Cliff (progress only possible in the direction of the arrow)
11
12
Battle Preparation Screen
StoryModeStoryMode
This screen is displayed after scenario selection. Preparations for the battle are made here.
Game Screen / Story Mode
Battlefield Map
Selecting OVERVIEW will display detailed information.
Time Limit
The time allowed for this battle. If it reaches zero, you will be defeated.
Overview Screen
This screen is displayed if OVERVIEW is selected while on the Battle Preparation Screen or the Pause Menu. Detailed information can be displayed by selecting an icon. Note : Use L Button / R Button (1 Button / 2 Button) to view the information for the displayed icons in order.
Victory Conditions
Defeat Conditions
Objectives
Tactical Bonuses
Allied Officers
Enemy Officers
Pause Menu
Display this screen during battle by pressing the + / START Button (2 Button).
13
Victory / Defeat Conditions
Toggle between these by pressing L Button / R Button (1 Button / 2 Button).
Third Army Officers
Allied Strongholds
Enemy Strongholds
Third Army Strongholds
Time Limit
The time remaining for this battle. If it reaches zero, you will be defeated.
Victory Conditions / Defeat
Conditions / Current Objective
Toggle between these by pressing L Button / R Button (1 Button / 2 Button).
Playing Story Mode
1
Select Number of Players / Controller
Select 1P MODE or 2P MODE, and decide on the controller to be used (P.8).
2
Character Selection
Choose the warrior you wish to take into battle. Note : As the game progresses, the number of playable characters can be
increased at the Dojo.
3
Scenario / Difficulty Selection
Select the scenario, and set the desired difficult y level. If you have obtained any gems, the Blacksmith will also be available.
Note :
• Once certain conditions have been met, Chaos difficulty will become playable.
• When playing Hard or Chaos dif ficulty levels, the opponents become more powerful, but items with high abilities also become easier to obtain.
4
Narration and Route Confirmation
After the narration finishes, there will be an explanation of the strategy and overview. Take care to check the Objective details and conditions for victory.
5
Battle Preparation
Here you have the opportunity to change equipment, choose items, and check the Overview and Victory / Defeat Conditions.
6
Start
Be sure to bear in mind the Objectives and Tactical Bonuses as you proceed.
7
Start
Clear the scenario by fulfilling the victory conditions. Also, depending on your play, you may be awarded merits or items for your efforts.
Battle Items
Your item set is selected at the Battle Preparation Screen. The items available will vary according to the scenario.
Restores a small amount
Dango
of health to you and allied troops around you.
Ricebowl
Note:
• There are additional items that are not shown above.
• There are also special items that only appear in two-player games.
Restores a large amount of health to you and allied troops around you.
Cup of
Vitality
Spiritstone
Completely fills your Musou Gauge.
Completely fills your Spirit Gauge.
14
Battlefield Items
Warrior DevelopmentWarrior Development
Battlefield Items appear by defeating enemies, or from Storage Boxes, Wooden Buckets, and Straw Bales
(P. 12) when you break them.
ealth Restoration/
H
XP Items .............................
E
Rice Ball Restores health a little.
Spiritual
Completely restores health and
Water
fills the Musou Gauge.
Scroll Gives 100 EXP.
quipment Items .....................
E
Wooden
Treasure
Contains a weapon.
Box
Receive armor, gauntlets, boots,
Box
or a horse.
Used to upgrade equipment
Gems
(P. 17).
Battle Results
The Battle Results Screen will be displayed after winning or losing a battle.
Note :
• You keep any EXP and Equipment obtained during the battle, even if you have lost.
• The game data is automatically saved after the Battle Results Screen has been displayed.
bjectives/Tactical Bonuses ....................
O
The results of your Objectives along with any Tactical Bonuses are displayed.
The number of successful Objectives will
affect the amount of EXP you earn.
XP (Experience)/Development ............
E
The EXP gained during battle is shown along with the bonus EXP received for winning. The win bonus EXP increases with the number of successfully completed objectives, as well as with special conditions, such as defeating 500 enemies.
It is possible to level up from the win bonus EXP.
ew Action Moves ...................................
N
Any unlocked action moves will be indicated by NEW. Different warrior types develop in different ways (P. 16).
The number of action moves available
will increase as your level increases.
attle Rewards ..........................................
B
Tons of rice, gems, and equipment are shown here. You can possess as many as eight of each type of equipment at one time, with the exception of your horse. You can trade these for gems instead of adding them to your collection.
Note:
• Equipment (armor, gauntlets, boots, and horses) are also shared by the other warriors.
• Tons of rice can be used to unlock characters at the Dojo.
15
When you have collected gems, visit the Blacksmith and have your equipment upgraded.
Story Mode / Warrior Development
Your character will develop as they earn EXP. As their level rises, their abilities and number of moves increases.
Warrior Growth
arrior Abilities .........................................................................
W
A warrior’s abilities can be viewed via EQUIPMENT on the Battle Preparation Screen (P. 13), or by selecting MORE INFO and then PLAYER from the Pause Menu (P. 13), or by selecting VAULT and then CHARACTER INFO from the Dojo.
Level Increases as EXP is gained.
EXP
Health The maximum value of the Health Gauge.
Musou The number of segments in the Musou Gauge – maximum is 3.
Attack As this figure increases, so too does the damage dealt to opponents.
Defense As this figure increases, the damage taken from opponents decreases.
Horse As this figure increases, your attack and defense skills increase while on horseback.
Speed As this figure increases, so too does the speed at which your character moves and jumps.
arrior Type .........................................................................
W
There are three types of warrior – Normal Attack, Power Attack, and Special Skill. Action moves develop differently for each type.
Normal Attack
Power Attack
Special Skill A second Special Skill becomes available and they can both be improved.
You can improve your warrior’s performance on the battlefield by obtaining and equipping items. If an Ability
(P. 18) is associated with your equipment, further special effects may be granted.
Note: After obtaining new equipment, it may be equipped by selecting EQUIPMENT on the Battle Preparation Screen (P. 13).
btaining Equipment ..................................................................
O
If you obtain a Wooden Box or Treasure Box during the battle, you will receive equipment after completion of the battle (P. 15). Equipment (armor, gauntlets, boots, and horses) is shared and may be equipped by the other warriors.
Note:
• The Wooden Box and Treasure Box can appear when an enemy Officer is defeated or when a Storage Box
(P. 12) is broken open.
• Playing the game at a harder difficulty level makes it easier to obtain better equipment.
Increases when opponents are defeated or when scrolls are gathered.
The number of Normal Attacks a character can perform in quick succession increases more rapidly.
The number of Power Attack types a character can perform increases more rapidly.
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quipment Types .........................................................................
E
Equipment comprises weapons and other equipment (armor, gauntlets, boots, and horses). With the exception of the horses, all equipment has associated abilities. If you have gems, it is possible to upgrade the abilities of the equipment.
Weapons and Armor
Weapons
Weapons are divided into three types: Normal, Power, and Speed. They each have their own power and speed characteristics. If the weapon has an associated element, it may
Armor
Improves the warrior’s Defense.
warrior’s Speed.
deal Elemental Damage (P. 18).
Boots
Improves the
Gauntlets
Improves
Horse ability.
Horse
A horse allows you to start a battle on
horseback. There is a wide variety of horses,
each with differing abilities. The horse
cannot be upgraded at the Blacksmith.
Upgrading Equipment
If the equipment you have obtained has an associated Ability, you can upgrade it at the Blacksmith. Gems (P. 15) are required to make these upgrades.
isit the Blacksmith ......................
V
In Story Mode or Free Mode, the Blacksmith can be accessed via the Scenario Selection Screen. When playing the Murasame Castle Mode, the Blacksmith can be visited by pressing the +/START Button (+ Button) while on the Murasame
Map and selecting it from the Map Menu. If you are playing Historical Mode, visit the Blacksmith by pressing the y Button (C Button) at the Scenario Selection Screen. Note: If you have no gems, the Blacksmith option will not appear in the menu.
pgrading Equipment Abilities ...
U
Get improved performance from your equipment by upgrading its Abilities. Gems are used when making these upgrades. The maximum Ability level is 3. Equipment can be upgraded as many times as indicated by the number of remaining upgrades set for each piece of equipment.
Upgrade Steps
Select the type of equipment.
1
Select the equipment to be upgraded.
2
Select the Ability to be upgraded. If you have the necessary number of gems, the Ability level will be upgraded.
3
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Warrior Development
Elemental Effects
When equipment with an elemental effect is equipped, elemental damage can be added to your attack. When there is at least one segment of the Musou Gauge filled, elemental damage of the kind shown below will be randomly added to your attack.
Flame Wraps the enemy in flames, causing continuous damage.
Lightning
Blowback
Sends a flash of lightning toward nearby enemies, dealing damage over a wide area.
Ice Temporarily freezes the enemy so they are unable to move.
Breaks through an enemy’s guard to deal damage. If the enemy does not have his guard up, extra damage is dealt.
Has a chance of knocking the enemy to the ground with one blow. In the case of an
Slay
enemy Officer, the damage dealt is dependent on their current health.
Types of Abilities
Some typical Abilities are detailed below. There are many more abilities in addition to these.
eapon Abilities .........................................................................
W
Weapo nmaster Increase the weapon's power.
Fury
Power Fury Increase Power Attack strength.
rmor Abilities ............................................................................
A
Ironclad
Brace
Elementa l Guard
auntlet Abilities........................................................................
G
Cavalry Increase your horseback-riding skills.
Eternal Fist
Momentum
oot Abilities................................................................................
B
Fleet Foot Increase the boots' speed.
Falcon
Giant Step
Increase Normal Attack strength.
Increase the armor's defense.
Maintain balance when hit by an enemy.
Decrease damage taken from enemies' elemental attacks.
Allow more time to elapse between combo strikes.
Increase attack power with longer combos.
Increase the distance covered by the Spirit Charge.
Increase the distance covered when sidestepping.
Element
Master Element
Shockwaves
Guardmaster
Constitution
Spirit Leech
Roari ng Bea st
Galloping Steed
Sharp Eye
Swift Strike
Air Strike
Swift Impa ct
Randomly inflict elemental damage with a Normal Attack.
Increase the power of elemental attacks.
Increase the power of shots and shockwaves.
Move in and out of blocking stance more quickly.
Increase the amount of health restored by items.
Increase the amount of Spirit gained when taking damage.
Restore some health after every
s.
100 KO Restore some Musou after every
100 KOs. Acquire powerful weapons more
easily.
Increase damage inflicted with a Dash Attack.
Increase damage inflicted with a Jump Attack.
Randomly stun enemies with a Dash Attack.
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Murasame Castle
Murasame CastleMurasame Castle
Playing Murasame Castle Mode
Complete a number of quests and uncover the mystery of Murasame Castle in this mode. As a reward for successfully clearing a quest you will receive gems and equipment.
1
After selecting a character, the Map Screen will be displayed.
2
See quest information by moving your character around the map and pressing the a Button (A Button).
Note: When on the Map Screen, press the + / START Button (+ Button) to display the Map Menu. From this menu, you can return to the Title Screen or visit the Blacksmith.
3
Select YES to enter the Battle Preparation Screen. When you are ready, select START BATTLE to begin. Note: As you progress through the quests and are joined by Takamaru, you will then be able to choose which
character to play as.
The basic rules of battle in Murasame Castle Mode are the same as in Story Mode or Free Mode; however, the following two differences should be noted:
Move into the Ball of Light to Proceed to the Next Area
The battlefield in Murasame Castle Mode is divided into several areas. Once the first objective has been successfully cleared, a mysterious ball of light will appear somewhere in the first. Jump into this ball of light to proceed to the next area.
Free the Murasame Tanukis
Destroy the Murasame tanuki statues located around the battlefield to free the cursed tanukis. This emancipation will usually bring good fortune of some kind to the player. A tanuki icon will light up when a tanuki statue is destroyed.
Playing over Nintendo Wi-Fi Connection
Murasame Castle Mode can be played with others over Nintendo® Wi-Fi Connection.
reparing for Network Play .......................................................
P
Select NETWORK on the Main Menu. From here you can CONNECT / DISCONNECT and edit your Friend Roster.
Connect / Disconnect
Connect to or disconnect from the Network. The icon shown here will appear in the top right of the screen while connecting.
Broadband Internet required for network play. More information on Nintendo Wi-Fi Connection can be found on page 22.
Friend Roster
Adding a New Friend
When a new slot is selected, a new friend can be added as follows:
Input your friend’s Friend Code.
Add your friend’s nickname
(16 characters or less).
Editing
If you select an existing friend’s name, you can edit their name or remove them from your Friend Roster.
elect a Friend ............................................
S
If you enter Murasame Castle Mode via Nintendo Wi-Fi Connection, the screen shown on the right will appear after you have chosen a quest. Then you can choose your search type.
You can send a request to any friend from the Friend Roster.
The player receiving the request will see a screen like the one shown on
the right.
After accepting, the player will have to select a character to play.
eople in your country ...................................................................
P
Play with someone within your country. Youre less likely to experience connection problems when playing with someone from your own country.
eople across the world .................................................................
P
This will match you with players in your country or any other country.
Your Friend Code
Friend’s Nickname
Assign a nickname for your friend. This information will not be shared.
Your Friends Friend Code
Friends Current Status there are five possibilities:
Available
Unavailable
Offline
Waiting for
registration
Busy
Note: When the icon shown here appears, you will
be unable to accept a request. This icon will not show when playing in-game movies, but you will not be able to accept requests then either.
Select this to play the quest you have selected. Only a player willing to play this quest with you will be matched.
Play any quest available to you (for example, if you have not yet cleared Aosame Castle, you will not be able to play Akasame Castle).
Online, you can make a request.
Online, but unavailable for request – for example, they may be visiting the Dojo.
Not connected to the network.
Friend Code not yet registered.
Friend is unavailable as they are already playing with another person.
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