NEED HELP WITH INSTALLATION,
MAINTENANCE OR SERVICE?
Nintendo Customer Service
SUPPORT.NINTENDO.COM
or call 1-800-255-3700
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Recorded tips for many titles are available on
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This may be a long-distance call, so please ask
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If the information you need is not on the Power
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through,” “FAQ,” “codes,” and “tips.”
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L’ENTRETIEN OU LA RÉPARATION?
Service à la clientèle de Nintendo
SUPPORT.NINTENDO.COM
ou composez le 1 800 255-3700
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Des astuces préenregistrées pour de nombreux
titres sont disponibles sur la Power Line de
Nintendo au (425) 885-7529 (en anglais
seulement). Puisque l’appel pourrait être
interurbain, demandez la permission à la
personne qui paie les factures de téléphone
avant d’appeler. Vous pouvez aussi utiliser
votre moteur de recherche préféré pour
trouver des astuces sur Internet. Essayez
quelques-uns de ces mots clés dans votre
recherche : « solution complète », « FAQ »,
« codes », « trucs » et « astuces ».
¿NECESITAS AYUDA DE INSTALACIÓN,
MANTENIMIENTO O SERVICIO?
Servicio al Cliente de Nintendo
SUPPORT.NINTENDO.COM
o llama al 1-800-255-3700
¿NECESITAS AYUDA CON UN JUEGO?
Puedes escuchar consejos grabados para
muchos títulos a través del servicio Power Line
de Nintendo, llamando al (425) 885-7529. Esta
puede ser una llamada de larga distancia, así
que asegúrate de pedir permiso a la persona que
paga la factura del teléfono. Si el servicio Power
Line no tiene la información que necesitas, te
recomendamos que uses el motor de búsqueda
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tu búsqueda, además del título, son “instrucciones
paso a paso”, “preguntas frecuentes”, “códigos”
y “consejos”.
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look for this seal when buying
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www.nintendo.com
Ce sceau officiel est votre garantie que le
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consoles de jeux vidéo, des accessoires,
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71215A
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este sello al comprar sistemas de
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PRINTED IN USA
INSTRUCTION BOOKLET | MODE D’EMPLOI | FOLLETO DE INSTRUCCIONES
PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR
Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT
HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR
CHILD PLAY VIDEO GAMES.
WARNING – Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or
patterns, and this may occur while they are watching TV or playing video games, even if they have
never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic
condition should consult a doctor before playing a video game.
• Parents should watch their children play video games. Stop playing and consult a doctor if you or
your child has any of the following symptoms:
Convulsions Eye or muscle twitching Altered vision
Loss of awareness Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING –
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to
avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. Parents should monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don’t think you need it.
• If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such
as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
• If you continue to have any of the above symptoms or other discomfort during or after
play, stop playing and see a doctor.
CAUTION –
Playing video games can cause motion sickness in some players. If you or your child feel dizzy
or nauseous when playing video games, stop playing and rest. Do not drive or engage in other
demanding activity until you feel better.
IMPORTANT LEGAL INFORMATION
any unauthorized device. Use of any such device will invalidate your Nintendo product warranty.
Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international
intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to
protect your software. Violators will be prosecuted.
Repetitive Motion Injuries and Eyestrain
Motion Sickness
This Nintendo game is not designed for use with
REV–E
WARRANTY & SERVICE INFORMATION
You may need only simple instructions to correct a problem with your product. Try our website at
support.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going
to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change).
If the problem cannot be solved with the troubleshooting information available online or over the telephone, you
will be offered express factory service through Nintendo. Please do not send any products to Nintendo without
contacting us first.
HARDWARE WARRANTY
Nintendo of America Inc. (“Nintendo”) warrants to the original purchaser that the hardware product shall be free
from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered
by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product
or component, free of charge.* The original purchaser is entitled to this warranty only if the date of purchase
is registered at point of sale or the consumer can demonstrate, to Nintendo’s satisfaction, that the product was
purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in
material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this
warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product,
free of charge.*
SERVICE AFTER EXPIRATION OF WARRANTY
Please try our website at support.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for
troubleshooting information and repair or replacement options and pricing.*
*In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR
LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.
REV-R
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY
NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES,
ADAPTERS, SOFTWARE, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL);
(c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY
OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER
ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12
MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR
INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES
DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR
INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or
province to province.
Nintendo’s address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
This warranty is only valid in the United States and Canada.
Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. Manufactured under
license from Dolby Laboratories.
This game is presented in Dolby® Pro Logic® II surround sound. Connect your game console to a sound
system with Dolby Pro Logic, Dolby Pro Logic II, or Dolby Pro Logic IIx decoding to experience the excitement of surround sound. You may need to enable “Surround” in the audio options menu of the game.
I had gone to planet SR388 to destroy the Metroids. After a deadly struggle
I managed to defeat the Queen Metroid, and as I was preparing to return, a
baby Metroid hatched before my eyes.
As I was the rst thing the baby saw, it took me to be its mother.
I felt that studying the baby might produce some peaceful applications, so I
took it back to the Galactic Federation.
But that baby Metroid was attacked in the middle of an experiment and fell
into the hands of the Space Pirates, who were led by Mother Brain.
In the hopes of rescuing the baby, I inltrated the stronghold controlled by
Mother Brain on planet Zebes.
But Mother’s overwhelming power brought me to the brink of death.
And then the strangest thing began to restore vigor to my spirit’s light, which
was so close to going out.
“Why am I still alive…”
The baby protected me from Mother Brain’s attack.
It gave me power.
And then the baby was destroyed above my head…
“Mother... Time to go!”
Mother Brain, the Space Pirates, and the Metroids were terminated along with
the planet Zebes.
I don’t know how much time passed since then. I was traveling in my Star Ship
when I unexpectedly received a signal.
Metroid: Other M
LANGUAGE
SELECTION
To play this game in English, change your
language settings in the Wii System Settings.
SYSTEM MENU UPDATE
Please note that when first loading the Game Disc into the Wii
console, the system will check if you have the latest version of the
system menu, and if necessary a Wii system menu update screen
will appear. Select OK to proceed with the update. Please note that
the Wii console must have the latest version of the Wii system
menu in order to play the Game Disc.
When the system menu is updated, unauthorized hardware and/or software modifications
may be detected and unauthorized content may be removed causing the immediate or delayed
inoperability of your console. Failure to accept the update may render this game, and future
games, unplayable. Please note that Nintendo cannot guarantee that unauthorized software or
accessories will continue to function with the Wii console after this or future updates of the Wii
system menu.
CAUTION: WRIST STRAP USE
Please use the wrist strap to help prevent injury to other people or damage to surrounding objects or the
Wii Remote in case you accidentally let go of the Wii Remote during game play.
Also remember the following:
• Make sure all players put on the wrist strap properly when it is their turn.
• Do not let go of the Wii Remote during game play.
• Dry your hands if they become moist.
• Allow adequate room around you during game play and make sure that all areas you might move into are
clear of other people and objects.
• Stay at least three feet from the television.
• Use the Wii Remote Jacket.
Code name : “Baby’s Cry.”
A common SOS with the urgency of a baby crying...
The nickname comes from the fact that the purpose of the signal is to
3
draw attention.
The signal was coming from a remote part of space. I altered the course of my
ship as if this detour had already been part of my ight plan.
Baby’s Cry…
It was as though it was crying specically for me…
-Samus Aran-
4
Baby’s Cry…
It was as though it was crying
specifically for me…
Getting Started
Starting the game
1
Insert the Metroid: Other M
Game Disc in the disc slot of the
Wii system. The power will turn
on. When the screen on the right
appears, read the contents and
press .
2
Hold the Wii Remote™
controller vertically, point at the
Disc Channel, and press .
The Channel Preview screen
will appear.
Note: If the game title does not appear,
please see the Wii Operations Manual.
3
Point at START and press
. The Strap Usage screen
will appear.
4
When the strap is on and
you’re ready, press
5
Please hold the Wii Remote
sideways. The title screen
5
will appear.
.
First Play
When playing this software for the
rst time, the title screen on the right
will appear. Press
Options screen. Use to select
your subtitle settings, then press
to start the game.
to go to the
Title Screen
When you have save data, a screen like
the one on the right will appear. Press
to go to the Game Select screen.
Game Select
When playing a game from the
beginning, use to select a
slot marked NO DATA, or when
continuing a game, select the
saved-data slot and press .
The Select screen will appear.
Note: See p. 14 for information on how to save.
Select
START GAME Start the game.
Metroid: Other M
Options
Change the subtitle
settings here.
6
COPY Copy the save data to another slot.
DELETE Delete save data.
Note: Save data that has been erased cannot be recovered. Please be careful.
Shifting the W¡¡ Remote
Metroid: Other M
By changing the way you hold the Wii Remote while playing, you can
switch between normal view and search view. Depending on what’s
happening in the game, you can progress by using whatever view
the situation calls for.
Normal View
When holding the Wii Remote sideways, you
will go into the normal view. This objective view
is the basic perspective for this game.
Please see p. 9 for detailed control information.
Wii Remote
™
controller
Horizontal
Style
7
Play in normal view at these times:
When moving around the stage.
When ring beams or engaging in basic battles
with enemies.
When in Morph Ball mode or when using bombs.
Search View
By holding the Wii Remote vertically and pointing
at the screen, you can switch to search view.
This changes the screen to Samus’s perspective.
See p. 11 for detailed control information.
Wii Remote
controller
Vertical
Style
Play in search view at these times:
When you want to lock on an enemy and shoot a missile.
When your path is obstructed or when you want to
inspect something.
When you want to look around and check the
conditions of your surroundings.
8
Controls (Normal View)
Metroid: Other M
In normal view, hold the Wii Remote sideways to control Samus™ .
Viewing the Screen
You will acquire more abilities as the game progresses.
Please see p. 17-22 for more information.
+Control Pad+ Button2 Button
Move
SenseMove
(Evade enemy
p. 21)
attacks
A Button
Enter/exit Morph
Ball mode
Home Button
Display HOME
Menu
910
Menu controls
Select
Cancel (Back)
Confirm
Display map
p. 13
screen
Fire beam
Fire Charge Beam
(Press and hold until the Charge
Gauge is full, then release)
[In Morph Ball mode] Drop bombs
[In Morph Ball mode] Drop Power
Bombs
(Press and hold until the Charge
Gauge is full, then release)
HoldtheW¡¡Remote straightupandpress
Concentration
(Restore missiles and
some energy and p. 15)
Jump
Spin-jump
(While pressing
1 Button
)
Energy Tank
count
Charge gauge
Energy
(health) level
Energy
Tank count
Charge
gauge
If you run out of energy and your Energy Tanks
are empty, your game will be over p. 15.
One tank contains 99 units of energy. This will increase as you acquire more Energy Tanks p. 16.
If you press and hold until this is full, you
can fire Charge Beams and set Power Bombs.
Missile count Current missile count/Max missile count.
Map (current area)
The in the center is Samus. The marks
a target location.
Door
Open doors are
green; locked doors
will appear red.
Map (current area) Energy (health) levelMissile count
Target location
direction
Item
This indicates an
item to be found
p. 16. (Not all items
will be marked.)
Controls (Search View)
Metroid: Other M
In search view, point at the screen while holding the Wii Remote
vertically. You will acquire more abilities as you progress in the game.
For more information, see p. 17-22.
Pointer
Move Pointer
SenseMove
p. 21
A Button
Fire beam
[When locked on]
Fire missile
[When locked on]
Fire Super Missile
(Press until the
Charge Gauge is
full, then release)
Home Button
Display HOME
Menu
Look around
Examine/Focus in
Lock on
(While pressing
B Button
Get information
(about where
the pointer is
locked on)
+ Button
Display map
p. 13
screen
B Button Controls
In search view, you can do a number of things by moving the pointer
while pressing .
Look Around
Change your viewing area by moving the pointer around the screen
while pressing .
)
Note: If you press while pointing at certain objects in the environment, you can acquire information about them
Pointer
Target
Target
If you aim the pointer near an enemy
or certain objects while pressing ,
you will target them and bring them
to the center of the eld of vision.
Note: Items you can target will appear marked in red.
.
Lock-On Display
Lock-on Display
If you point at a target while
1112
pressing , you’ll lock on to it.
You can re missiles by pressing
while locked on.
Map Screen
Metroid: Other M
Saving the Game
If you press while playing, you’ll go to the map screen, where you
can check Samus’s current and target locations. Press to access
a variety of information.
Viewing the map screen
Scroll with , zoom in/out with
CURRENT SECTORNavigation Booth
.
Target
Location
Samus’s
Location
Item
Sector Select
The sectors (locations) you’ve been to will display. Pick a sector to
change the displayed map.
Status
View Samus’s current abilities, her suit features, and the controls.
Save
Stand in the center of a navigation booth to save your game progress.
At the same time, your energy and missiles will be fully restored.
Navigation Booth
About Saving
You can create three save les. In order to save your game
progress, you will need 1 block of open space in your Wii
system memory.
*Do not turn the power off or press RESET while saving.
*For information on how to erase files in your Wii system memory or how to copy them to an
SD Card (sold separately), please check the Wii Operations Manual: Channels and Settings.
Characters
Access proles and current conditions of characters in the game.
1314
Story
Select this to read an outline of the story up to where you’ve played.
Items
Metroid: Other M
Game Over
If all of your energy runs out, your game
will end and the Continue screen will
appear. By choosing YES, you can restart
your game from either the last place you
saved or the last checkpoint you passed.
By choosing NO, you will end your game and return to the title screen.
If you hold the Wii Remote upright and press and hold for a given
length of time, you will restore a certain amount of energy and all of
your missiles. Though you can restore your missiles at any time, you
can only restore your energy when your energy bar glows red (when
your energy drops below a certain level).
• When restoring your energy, press and hold
gauge is full.
• If you receive damage while performing Concentration, your
restoration will be interrupted.
until your energy
Items are hidden in a variety of places. Every item you nd will
augment Samus’s abilities.
Energy Tank
Increases your Energy Tank
count by one.
E-Recovery Tank
Increases the amount of
energy you can restore through
Concentration. The energy
threshold required to make
energy recovery possible will
also increase.
Missile Tank
Increase the maximum
number of missiles you can
hold by one.
Energy Part
Collect four of these to create
one Energy Tank.
Accel Charge
1516
Energy
Gauge
Increases how fast the Charge
Gauge lls.
Features and Actions
As you progress through the game and more suit features are
authorized or acquired, Samus will be able to perform more actions
and her suits and beams will become more powerful.
123
456
1
Power Suit
The Power Suit that Samus
is wearing will acquire new
features as you progress
through the game.
2
Varia Feature
Cuts damage from high
temperatures and
reduces damage from
enemy attacks.
Metroid: Other M
3
Gravity Feature
Negates the effects of liquids
and extreme gravity and
further reduces damage from
enemy attacks.
17
4
Morph Ball
Press to go into
Morph Ball mode and
move around small
spaces. Press
to change back.
again
Control in Normal ViewControl in Search View
5
normal Bombs
Press and release in
Morph Ball mode to set
bombs that will damage
enemies and break some
oors and walls.
6
Power Bombs
Press and hold until the
Charge Gauge is full and
release to set a powerful
Power Bomb.
18
Normal Beam/
1
Charge Beam
Metroid: Other M
2
Ice Beam
3
Wave Beam
4
Plasma Beam
Press to re a beam. Press
and hold
powerful Charge Beam.
5678
5
and release to re a
1234
Diffusion Beam
Adds the ability to freeze enemies.
Effective against hot creatures, it also
increases the beam’s attack power. You
can also re Charge Beams.
6
Grapple Beam
Adds the ability to penetrate
transparent and semi-transparent
objects. This powerful beam can also
be shot as a Charge Beam.
Normal Missile/
7
Super Missile
Adds the ability to pass through enemies
to Samus’s beam. This most powerful
beam can also be shot as a Charge Beam.
8
Seeker Missile
If you re a Charge Beam, the
beam will scatter around the
point of impact.
Press when locked on to certain
Grapple Points to hook on to them
with a ropelike beam. Samus can
then swing around while hanging
with the beam.
Press and release while locked on
to release a missile. If you press and
release
is fully charged, ve missiles will be
used and you’ll shoot a powerful
Super Missile.
when the Charge Gauge
If you press and hold until the
Charge Gauge is fully charged, you’ll
lock on multiple targets. Release
to re a Super Missile along with four
normal missiles toward up to four
additional targets.
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