Nintendo’s game pages, at
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Sur le site www.nintendo.com/games, des
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Las páginas de juegos de Nintendo, en
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PRINTED IN US A
INSTRUCTION BOOKLETFOLLETO DE INSTRUCCIONESMODE D’EMPLOI
PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR
Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT
HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR
CHILD PLAY VIDEO GAMES.
WARNING – Seizures
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• To reduce the likelihood of a seizure when playing video games:
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5. Take a 10 to 15 minute break every hour.
WARNING – Repetitive Motion Injuries and Eyestrain
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avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain:
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All basic control in Big Brain Academy™: Wii Degree is done by selecting items,
objects, and menu options. To “select” something, point at it, then press .
To cancel a menu selection, point to a Back or Return button, then select it.
Power Button
Turn the power ON/OFF
A Button
Conrm your selection
HOME Button
Display the HOME Menu
CAUTION: WRIST STRAP USE
Please use the wrist strap to help prevent injury to other people or damage to surrounding
objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play.
Also remember the following:
• Make sure all players put on the wrist strap properly when it is their turn.
• Do not let go of the Wii Remote during game play.
• Dry your hands if they become moist.
• Allow adequate room around you during game play and make sure that all areas you might
move into are clear of other people and objects.
• Stay at least three feet from the television.
™
Pointer
+ Button
Display the submenu
while playing an activity
Select the Hallway
option to return to the
academy’s hallway.
Note: Game play will
continue while you have
the submenu open.
Controls3
GettingStarted5
AcademyHallway7
Ofce9
Activities12
Test13
Practice14
MindSprint15
MentalMarathon16
BrainQuiz17
SYSTEM MENU UPDATE
Please note that when rst
loading the Game Disc into the
Wii console, the Wii will check
if you have the latest system
menu, and if necessary a Wii
system update screen will
appear. Press OK to proceed.
43
Getting
Started
Insert the Big Brain Academy: Wii Degree
1
Game Disc in the Game Disc slot of the
Wii console. The power on the Wii console
will turn ON. You should then see the screen
shown to the right. After you read
it carefully, press to continue.
*The screen will display even if you insert the
Game Disc after turning the power ON.
Select the Disc Channel from the Wii Menu.
2
When you see the Channel Preview Screen,
3
select Start to make the game start.
You will then see the Wrist Strap Reminder
4
Screen. Also, the rst time you play the
game, you’ll be asked whether you want
to create a save le for your game progress.
If you want to, select OK.
*When creating a save le, you will need 3
blocks of empty memory on your Wii console.
*For more information on deleting save les
or transferring les to an SD Card, check the Wii
Settings and Data Management section of the
Wii Operations Manual: Channels and Settings.
Once the title screen appears, select
5
Start to begin game play. If this is your
rst time playing, you’ll go automatically
to the Enroll screen to enroll your rst
student, who will be recorded in your save
le. If you already have save data, you’ll
instead go directly to the Academy Hallway
[p. 7].
*
Notice messages will occasionally pop up before
you enter the Academy Hallway, primarily when
Wii Friends send you their student records [p. 10].
HowtoEnroll
When you rst play the game, you must
enroll in the academy, selecting one of
your Miis as a student-record “photo” and
creating a student name. You will then be
1
2
3
4
5
registered as a student and be given your
own student record book [p. 10] where
grades and other measurements of your
progress will be recorded.
*You can change your student name and your Mii photo in the Ofce [p. 9].
*You can enroll up to 8 students, and each one will get his or her own student record book.
PickYourStudentPhoto(Mii)
First select your student photo by picking a
Mii. Big Brain Academy includes 6 premade
academy Miis that you can use. You can
also select Miis that are stored in the
Mii Channel of your Wii console.
*To learn how to add Miis to the Mii Channel on
your Wii, consult the Mii Channel section of the
Wii Operations Manual: Channels and Settings.
CreateYourStudentName
When you choose a Mii from your Mii
Channel, you may use your Mii’s name
for your student name, or you may give
it a separate student name. If you select
a premade academy Mii, you will need to
create a name. Select the student name
eld, then create a name, selecting one
character at a time on the keyboard. Select OK to conrm.
SavingYourGame
If you create a save le, the game will
automatically save your progress to your
student record book every time you
complete a session in one of the solo or
group classrooms. The icon will
appear whenever the game is automatically
saving, so when you see this, do not turn
the power OFF or press RESET.
5
6
Academy
Hallway
You can enter one of six rooms from the Academy Hallway. Simply select the
door you want. You can also read the Student Scores board from the hallway.
Uses 1 Wii Remote. Uses 2 Wii Remotes.
Test[p.13]
In this solo mode, take a ve-part test
to see how big your brain is. The bigger
your brain, the better!
OfceOfceGroupSolo
Select the directional signs
to make the screen scroll in
the direction shown.
Student Scores
Select the Student Scores board to compare the Test results of students
enrolled in your academy and those in student records sent to you from
Wii Friends [p. 10].
Bar Graph
The colors on the bar graph
represent the Test results in each of
the ve mental categories.
Students & Friend Records
Select students and Wii Friend
student record books to reveal
record details.
MentalMarathon[p.16]
Maintain a perfect winning streak
as long as possible in a limited
amount of time! 1 to 8 players
share 1 Wii Remote.
TestPractice
Practice[p.14]
In this solo mode, train in any of the
15 activities that show up in Test
sessions. If you do well enough,
you can earn a practice medal.
Ofce
Ofce[p.9]
Check student records, enroll,
and drop out here. You can also
exchange student record books
here over WiiConnect24.
Student Scores
MindSprint[p.15]
Race to complete a set number of
questions. Each team can have up to
4 players who share a Wii Remote.
If you play with only one team,
select a student record to
compete against.
Mind
Sprint
Mental
Marathon
BrainQuiz[p.17]
Take turns selecting mental-activity
panels on a party board to win points.
Up to 8 players can play, divided
among up to four teams. All
players share 1 Wii Remote.
87
Brain
Quiz
Office
OfficeMenu
You can select one of four modes in the Ofce:
Enroll, Leave, View Records, or Send Student Record.
Enroll
To register a new student, select a Mii for a student
photo, then create a student name [p. 6]. You can enroll up to 8 students. If the
academy is at maximum enrollment, a student will have to leave the academy
before you can enroll another one.
Leave
To erase a student from the save le (and have the student leave the academy
permanently), select the student record, then press to conrm your selection.
Once the student’s data has been erased, the record cannot be restored.
*If you erase a student record, that student’s grades and records will be deleted.
*You cannot use the Leave option to erase your Wii Friends’ student records that have been
sent to you.
ViewRecords
Student records track student progress,
including brain weight, grade, and
practice medals earned [p. 14].
In the graph, the blue shape shows
your recent performance in all activities.
Select a student record to read it.
You can also change a student photo
or student name at any time by
selecting it in the student record.
*Creating or changing a student name will
not change the Mii as named in the Mii Channel.
*You can race against student records in Mind Sprint [p. 15].
*A student record sent to you by a Wii Friend will be marked with .
You cannot change its student photo or student name.
Select the right and left arrows to turn
the pages of a student record.
SendStudentRecord
You can share your student record with people you have exchanged Wii Numbers
with (“Wii Friends”) who are also playing Big Brain Academy: Wii Degree. You
can view any student records sent to you by your Wii Friends in the View Records
option in the Ofce. You can then compare your student record against your Wii
Friends’ records in Student Scores [p. 8] and compete against their student records
in Mind Sprint [p. 15].
BeforeYouCanSendRecords:
Step1:TurnonWiiConnect24
If you want to send or receive a student record, you must
be connected to the Internet (see page 11) and turn your
WiiConnect24 settings ON. For more information, check
the Wii Settings and Data Management section of the Wii
Operations Manual: Channels and Settings.
Step2:RegisterWiiFriends
In order to send a student record to a friend, you and your friend must rst exchange
Wii Numbers and become Wii Friends. For more information, check the Wii Message
Board section of the Wii Operations Manual: Channels and Settings.
Once you have both registered
the other as a Wii Friend, the
color of your nicknames will change in the Address Book of the Wii Message Board.
Step3:ChangeYourAutocheckSetting
To send student records and receive them from your Wii Friends, you must set the
Autocheck feature to ON the rst time you attempt to send a student record.
When playing Big Brain Academy: Wii Degree, turning the Autocheck feature ON lets
your Wii Friends who are playing the game know that you also have the game. If each
of you has your Autocheck features turned ON, a Lobe Mark [p. 11] will automatically
appear for Wii Friends in the Ofce’s Send Student Record section. You can turn the
Autocheck feature off at any time by setting the Autocheck feature to OFF.
NoteabouttheWiiMessageBoard
When Autocheck nds one of your Wii Friends who owns Big Brain Academy: Wii
Degree or when a student record has arrived from a Wii Friend, a message will appear
in your Wii Message Board.
SendingStudentRecords
First, select the student record that you want to send. You can send your student
1
records up to ten times a day.
Setting the Autocheck Feature
Select Autocheck, then the setting.
109
Next, select the Wii Friend recipient,
2
then select OK. You can send your
student record to up to eight Wii
Friends at a time.
Lobe Mark
These will appear beside the names
of Wii Friends who own Big Brain
Academy: Wii Degree.
*Even if the Autocheck feature is turned OFF, the Lobe Mark will appear
for Wii Friends from whom you have received student records in the past.
Select Send on the conrmation
3
screen to send the student record.
*If you have 24 student records sent from
Wii Friends saved and you then save
another one, the student record against
which you compete the least in Mind Sprint
[p. 15] will be automatically erased.
*If you delete a Wii Friend from your Wii
console’s Address Book, that Wii Friend’s
student record in Big Brain Academy: Wii Degree will also be erased.
ConnectingtotheInternet
In order to send or receive a student record book, you must connect your
Wii console to the Internet, then turn on the WiiConnect24 functionality
(see page 10). Please check the following guidelines to complete your
connection:
• Consult the Wii Settings and Data Management section of the Wii
Operations Manual: Channels and Settings for instructions on what
equipment you must have and what settings you’ll need to connect your
Wii console to the Internet.
• Consult www.nintendo.com for detailed information on
WiiConnect24-compatible equipment.
• If you are unable to complete a connection to the Internet, note any
error codes and error messages that appear on the screen, then check the
Troubleshooting section of the Wii Operations Manual: Channels and Settings.
• The Wii Friends system has been created to ensure the safest experience
possible through connecting people who know each other. If you exchange
Wii Numbers over Internet boards or with strangers, you risk having
unwanted data or offensive language sent to you. For that reason, we
suggest that you avoid sending your Wii Number to people you don’t know.
Activities
This game’s 15 main activities are
divided into ve categories. You can
read the rules for each activity by
selecting Rules.
Solve these
Identify
Memorize
Analyze
Compute
Visualize
quick-thinking
problems as fast
as you can!
Use your memory
to help you with
these brainy
challenges!
Absorb the
details you
see, then make
a thoughtful
selection!
Use your
number-crunching
skills to answer
correctly!
Study what
you see, then
visualize the
answer!
Identify
Visualize
Compute
Whack Match Fast Focus Species Spotlight
Covered Cages Face Case Reverse Retention
Match Blast Speed Sorting Block Spot
Balloon Burst Mallet Math Color Count
Art Parts Train Turn Odd One Out
Memorize
Analyze
1211
Test
1 Player
Practice
1 Player
The Test checks how big your brain is by measuring you in 15 activities that span
ve mental categories. You’ll not only see your brain size, but you’ll also receive
a grade based on your performance and see what kind of mind you might have
based on your test results!
TakingtheTest
Select a student to take the test
and choose OK. Then select Start
Test on the Brain Graph screen.
Select OK on the next screen to
begin! Every time you take the
test, the order of mental categories
may change.
Grade
The grading system spans a wide
range of achievement. Try for the
ultimate A++!
Highest Brain Weight To-Date
Brain Prole
Brain Graph
Your results in each of the ve
mental categories form the precise
pentagon that reects your overall score. Your best test results to-date will be shown.
ViewingResults
Once you have answered all
the problems in the ve mental
categories, you’ll learn how big
your brain is. Press to read
through all the results. Then you’ll
learn your overall test grade.
After you’ve seen all the results,
select Hallway to return to the
Academy Hallway, or select Play
Again to retake the test.
Practice sessions are a great way to improve your skills in specic mental
categories or with specic activities. You can earn a bronze, silver, and gold
medal in each of the 15 activities’ difculty levels. Try to earn all the medals!
EnteringPractice
Select a student to enter a
practice session. Select the mental
category, then the specic activity,
and then the difculty level. Select
OK on the conrmation screen to
start the practice session.
Practice Medals
The medals earned in each
difculty level are shown.
Highest Activity Brain Weight
ViewingResults
Your brain weight for the specic
activity will be revealed once
you have answered 10 practice
problems. Press to read
through all the practice session
results. If you perform well
enough, you’ll earn a Practice
Medal. If your results rank among
the 10 best results to-date, your
score and your student name will be added to the rankings.
1413
1 to 4 Players2 to 8 Players
Mind
Mental
1 to 8 Players
Sprint
In Mind Sprint, two teams race to answer a set
number of problems rst. Using 1 Wii Remote,
one relay team (up to 4 players) can compete
against a student record book. And using 2 Wii
Remotes, two teams (up to 4 players each) can
compete to reach the nish rst.
When playing with two or more players on one
team, the Hand-Off screen will appear every now
and then, and the active player must hand the Wii
Remote to the teammate shown on the screen. In
order to continue racing, the shown player must
select OK once he has the Wii Remote in hand.
Note: Take care not to drop or throw the Wii Remote
StartingaSprint
Select either Race Against Records or Race
Against Players, then select the students who
will participate in the race. When racing against
a student record, rst select the players who
will race, then select the student record they’ll
compete against. To select Race Against Students, rst ensure that 2 Wii Remotes
are active, then select the option, then the members for the two teams. Finally,
select the activity, difculty level, and number of problems for the Mind Sprint.
For each kind of race, students must then select OK to start the race.
Note: The difculty option Auto automatically assigns a level of difculty that is appropriate
for each team, based on their individual members’ student records.
ViewingResults
Once one team nishes, the winner of the race will be announced. Press
to read through all the results messages. Then you’ll learn if the winning team
ranked in the overall standings. If your team’s results rank in the top 10, the
students on your team and the team score will be added to the rankings.
The Hand-Off Screen
Race Progress
Each correct answer
brings you one step
closer to the nish.
when handing it off to another player.
Marathon
In Mental Marathon, a solo player or a team of up to 8 players strive to keep a
perfect winning streak going as long as possible during a limited amount of time.
Once time runs out or your team gets its rst problem wrong, your marathon
ends. Only 1 Wii Remote is required in Mental Marathon. When more than one
player is in the game, the Hand-Off screen will appear, instructing you to relay
the Wii Remote to the next player.
Note: Take care not to drop or throw the Wii Remote when handing it off to another player.
Remaining Time
StartingaMarathon
First, select which students will be in
the marathon. Next, select the mental
category and the difculty level, then
select OK to start the game.
Note: The difculty option Auto automatically
assigns a level of difculty that is appropriate
for each team, based on their individual
members’ student records.
ViewingResults
At the end of your Mental Marathon,
you’ll learn the nal results. Press
to read through all the messages and
conrm your team’s results.
1615
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