• Pour une version française de ce manuel, veuillez aller sur le site
www.nintendo.com/consumer/manuals.html ou appeler le 1-800-255-3700.
• Para obtener la versión de este manual en español, visite muestro web site
a www.nintendo.com/consumer/manuals.html o llame a 1-800-255-3700.
© 2001, 2002 Nintendo/Creatures Inc./HAL Laboratory, Inc.
TM, ® and the e-Reader logo are trademarks of Nintendo.
"Dot Code Technology" is licensed by OLYMPUS OPTICAL CO., LTD.
© 2002 Nintendo.
USA
TM
INSTRUCTION BOOKLET
PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THE GAME BOY ADVANCE OR
GAME PAKS BEFORE USING THIS ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY
INFORMATION.
IMPORTANT SAFETY INFORMATION - READ THE FOLLOWING WARNINGS
BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
WARNING
Some people (about 1 in 4000) may have seizures or blackouts triggered by light
flashes, such as while watching TV or playing video games, even if they have never
had a seizure before.
Anyone who has had a seizure, loss of awareness, or other symptom linked
epileptic condition should consult a doctor before playing a video game.
Parents should watch when their children play video games. Stop playing
a doctor if you or your child have any of the following symptoms:
Convulsions Eye or muscle twitching
Altered vision Involuntary movements Disorientation
To reduce the likelihood of a seizure when playing video games:
• Sit or stand as far from the screen as possible.
• Play video games on the smallest available television screen.
• Do not play if you are tired or need sleep.
• Play in a well-lit room.
• Take a 10 to 15 minute break every hour.
Loss of awareness
to an
and consult
WARNING - Repetitive Motion Injuries
Installing and Removing the e-Reader
2
1. Make sure the Game Boy Advance has battery power or is connected to the
Game Boy Advance AC Adapter, then be sure the power is OFF on the
Game Boy Advance.
2. Insert the e-Reader into the Game Pak Slot on the back of the Game Boy
Advance (see Illustration 1).
3. Make additional connections to other systems if necessary (see Section 6,
Connecting To Other Systems, for more information on different system
connections).
4. Turn the Game Boy Advance Power Switch to the ON position. After a moment
the e-Reader Title Screen will appear (see Illustration 2). See Section 3, Using
e-Reader Cards for information about scanning the e-Reader cards.
5. To remove the e-Reader, turn the Game Boy Advance Power Switch to the OFF
position and slide the e-Reader out of the Game Pak Slot (see Illustration 3).
Illustration 1
Installing the e-Reader
Illustration 2
Title Screen
Playing video games can make your muscles, joints or skin hurt after a few hours.
Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel
Syndrome or skin irritation:
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• If your hands, wrists or arms become tired or sore while playing, stop and
rest them for several hours before playing again.
• If you continue to have sore hands, wrists or arms during or after play, stop
playing and see a doctor.
About the e-Reader
1
Thank you for purchasing the e-Reader™ accessory for the Game Boy®Advance
system. This accessory allows you to scan special cards printed with a unique "Dot
Code" and use the encoded information in many different ways, from loading entire
games into your Game Boy Advance to unlocking special items in games or
displaying data or animation.
Please note that the type of information, how the information is used, and what
type of connection system is used will be different for each set of e-Reader
cards. Be sure to read the e-Reader card packaging and instructions before
using them with this accessory.
Please carefully read this Instruction Booklet, and review the Game Boy Advance
Instruction Booklet and separate Precautions Booklet that is included with the Game
Boy Advance system or Game Paks before using the e-Reader accessory.
Look for this icon on trading card packaging for cards designed to be used with
the Game Boy Advance e-Reader accessory.
Look for this icon on Game Boy Advance or Nintendo GameCube™ game
packaging for games designed to connect to the e-Reader accessory.You may
e-Reader
Compatible
need additional cable accessories to connect other systems to the e-Reader.
See Section 6, Connecting to Other Systems, for more information.
Illustration 3
Removing the e-Reader
Using e-Reader Cards
3
1. When you see the e-Reader Title Screen, press
the A BUTTON on the Game Boy Advance to go
to the Menu Screen (see Illustration 4).
2. Use the + Control Pad to select a menu item and
press the A BUTTON.
• Scan Card - A "SCAN CARD" screen will
appear (see Illustration 5). Hold the e-Reader
card with the Dot Code side facing towards you
and slowly pass the coded area through the
e-Reader Card Slot (see Illustration 6).
You should take between one and two seconds
to scan the long side of the card. Slide the card
either direction, but make sure it is fully
inserted and the edge is flat against the bottom
of the card slot.
If the screen shows that the card was scanned
correctly, press the A BUTTON to use the
scanned data (game, animation or other
feature) or press the B BUTTON to
continue scanning another Dot Code on the
same card or on an additional card.
If you get an error message after scanning a card, try scanning again or review
Section 5, Error Messages - Read Error.
Depending on the e-Reader card product, you may have to scan several
cards to load the entire program.
Illustration 4
Menu Screen
Illustration 5
SCAN CARD screen
External Extension Connector
For connecting the Game Boy®Advance
Game Link
Game Boy Advance cable (sold separately, see
your local Nintendo retailer, visit our on-line store
at www.nintendo.com or call 1-800-255-3700).
Accessory Slots
For attaching the Nintendo GameCube
Game Boy Advance cable (sold separately, see
your local Nintendo retailer, visit our on-line store at
www.nintendo.com or call 1-800-255-3700).
e-Reader Card Slot
Slide the e-Reader card through this slot
to scan the printed Dot Code.
External Extension Connector Plug
Fits into the External Extension Connector
on the top of the Game Boy Advance.
®
cable or the Nintendo GameCube™
Illustration 6
Scanning an e-Reader card
• Communication - The e-Reader will make a connection to another device if
you are using a cable accessory and additional system. See Section 6,
Connecting to Other Systems for more information.
• Access Saved Data - The e-Reader will use
information already saved in memory from an
earlier e-Reader card scan (see Illustration 7).
Illustration 7
Accessing saved data
e-Reader Card Precautions
4
It is very important that you take good care of your e-Reader cards.
A damaged or dirty card may not work in the e-Reader or may damage the delicate
scanning mechanism inside the e-Reader. Scanning dirty e-Reader cards may
contaminate the scanning device inside the e-Reader and prevent you from reading
other cards that are in perfect shape. To prevent this from happening, please use the
following guidelines:
• Do not fold, bend, tear or otherwise damage the card.
• Do not put tape, stickers or any other foreign objects on the card.
• Do not get the card wet or soiled with dirt, food or any other foreign material.
• Do not write on, mark on, scratch or otherwise damage the Dot Code on the
card.
Connecting To Other Systems (Continued)
When connecting and using your e-Reader with other systems, please follow these
guidelines:
• Make sure the power is turned OFF on all systems before attaching cables or
loading Game Paks or discs.
• Read the instructions included with the Game Boy Advance or
Nintendo GameCube game you are playing and make sure your connections
are correct.
• Make sure the e-Reader cards and the Game Paks or discs you are using
include connectivity features.
• Do not disconnect any cables or turn the power OFF during game play.
• When connecting to the Nintendo GameCube, check the instructions for the
GameCube Disc you are using for which Controller Socket(s) the
Nintendo GameCube Game Boy Advance Cable(s) is plugged into.
If you need to clean the e-Reader cards, wipe gently with a soft dry cloth.
Error Messages
5
You may see one of the following error messages when operating the e-Reader:
READ ERROR - This message will happen if you try to scan an e-Reader card and
the e-Reader cannot read the information in the Dot Code. This can happen for
several reasons.
• Card is scanned too fast.
• Card is not touching the bottom of the e-Reader Card Slot.
• Card is not scanned straight.
• Scanning more than one card at a time.
• Scanning with direct bright light on the e-Reader Card Slot.
• Scanning a bent, damaged, dirty or modified card.
• Scanning a card contained in a protective sleeve or envelope.
To re-scan a card, press any button to return to the "SCAN CARD" screen and try the
scanning process again.
TIME DELAY ERROR - This message will appear if you have selected a menu item
but the e-Reader does not get any input. This can happen for several reasons.
• Waiting too long after selecting the "SCAN CARD" menu item before scanning
the e-Reader card.
• Trying to scan the back of the card or other area of the card that does not have
a Dot Code.
• Trying to scan a card that is not an e-Reader card.
If you receive this error message, press any button to return to the previous menu
item. If you continue to get this error message, refer to Section 7, Troubleshooting.
REGION ERROR - This message will appear if you are trying to scan an e-Reader
card made for use in another region. For example, you would get this error if you tried
to scan a Japanese e-Reader card. This e-Reader will only work with e-Reader cards
made for the North, Central and South American regions.
e-READER MEMORY ERROR - This message will appear if there is an error in the
e-Reader memory or a problem with saving information to the memory. Follow the onscreen instructions to correct the problem.
COMMUNICATION FAILURE - This message will appear if there is a problem when
trying to connect to or communicate with another system. Follow the on-screen
instructions and review Section 6, Connecting to Other Systems.
If you continue to receive error messages after following the on-screen
instructions, please review Section 7,Troubleshooting.
Connecting to Other Systems
6
The e-Reader can connect to another e-Reader, Game Boy Advance or
Nintendo GameCube, using the Game Boy Advance Game Link cable or the
Nintendo GameCube Game Boy Advance cable. (Cables sold separately, see your
local Nintendo retailer, visit our on-line store at www.nintendo.com or call 1-800255-3700).
For this connection system to work, you must be using e-Reader cards,
Game Boy Advance Game Paks or Nintendo GameCube Discs that include
connectivity features. Please carefully read the packaging and instructions for
the games you are playing to be sure these features are included and what
connection accessories are required before you try any of the illustrated
connection methods.
Game Boy Advance
Game Boy Advance with e-Reader
Game Link Cable
compatible Game Pak connected to
Game Boy Advance e-Reader.
You must use only the
Game Boy Advance
Game Link cable to
make this connection.
Troubleshooting (Before seeking assistance)
7
If you are having problems with your e-Reader, try the following remedies:
• Turn OFF the power on the Game Boy Advance and make sure the e-Reader
is fully inserted into the Game Pak Slot.
• Make sure that both the e-Reader card and Card Slot are clean and free of
dust, dirt or other foreign material. If necessary, clean the e-Reader card with a
soft dry cloth.
• If you are using e-Reader cards that allow you to communicate with other
systems, check the connections of all cables between systems.
•ReviewSection 3, Using e-Reader Cards, and make sure you are scanning
them correctly.
• Make sure the e-Reader card is not bent, torn or damaged in any way.
• Some games require more than one card to be scanned in the correct order.
Be sure to read the instructions on the cards you are using.
• If you are connected up to another Game Boy Advance or the
Nintendo GameCube, make sure that the Game Boy Advance Game Pak or
Nintendo GameCube Disc includes e-Reader features.
If your e-Reader still does not operate correctly after trying the above remedies,
please visit the customer service area of our web site at www.nintendo.com or
call 1-800-255-3700.
REV. M-I.2
Warranty and Service Information
8
You may need only simple instructions to correct a problem with your product. Try our web site at
www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700 rather than going to your
retailer. Hours of operation are 6 a.m. to 9 p.m., Pacific Time, Monday - Saturday, and 6 a.m. to 7 p.m., Pacific
Time, on Sundays (times subject to change). If the problem cannot be solved with the troubleshooting
information available on-line or over the telephone, you will be offered express factory service through Nintendo
or referred to the nearest NINTENDO AUTHORIZED REPAIR CENTER
Nintendo without contacting us first.
HARDWARE WARRANTY
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free
from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered
by this warranty occurs during this warranty period, Nintendo or a NINTENDO AUTHORIZED REPAIR CENTER
will repair the defective hardware product or component, free of charge. The original purchaser is entitled to this
warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's
satisfaction, that the product was purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects
in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by
this warranty occurs during this three (3) month warranty period, Nintendo or a NINTENDO AUTHORIZED
REPAIR CENTER will repair the defective product, free of charge.
SERVICE AFTER EXPIRATION OF WARRANTY
Please try our web site at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700 for
troubleshooting assistance and/or referral to the nearest NINTENDO AUTHORIZED REPAIR CENTER. In some
instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR
LOSS OR DAMAGE, to the nearest service location. Please do not send any products to Nintendo without
contacting us first.
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR
LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT
AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL
PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY
NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE
MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR
REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY
PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL
NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE
BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS
ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL
DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
Nintendo's address is Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957, U.S.A.
This warranty is only valid in the United States.
SM
. Please do not send any products to
RADIO FREQUENCY INTERFERENCE:
To meet FCC regulatory requirements, when using headphones please use
Nintendo Stereo Headphones (sold separately, visit our on-line store at
www.nintendo.com or call 1-800-255-3700). These headphones are designed
to minimize radio frequency interference that may be generated when using the
Game Boy Advance and e-Reader.
To get updates and information on new e-Reader releases,
visit www.nintendo-e-reader.com
NEED HELP WITH INSTALLATION, MAINTENANCE OR SERVICE?
1P 2P
Game Boy Advance e-Reader
connected to a Nintendo Game Cube
with e-Reader compatible Game Disc.
You must use the Nintendo
GameCube Game Boy Advance
cable to make this connection.
Nintendo GameCube
Game Boy Advance
Cable
CUSTOMER SERVICE • WWW.NINTENDO.COM
or call 1-800-255-3700, MON. - SAT., 6:00 a.m. to 9:00 p.m.;
SUN., 6:00 a.m. to 7:00 p.m., Pacific Time (Times subject to change)
NEED HELP PLAYING A GAME?
You can visit our web site at www.nintendo.com for game play information.
For automated game play tips and news, call Nintendo's Power Line at:
1-425-885-7529
This may be a long distance call, so please ask permission from whomever pays the phone bill.
Rather talk with a game counselor?
1-900-288-0707 1-900-451-4400
MON. - SAT., 6:00 a.m. to 9:00 p.m.; SUN., 6:00 a.m. to 7:00 p.m., Pacific Time
TO PURCHASE ADDITIONAL NINTENDO ACCESSORIES OR PARTS, SEE YOUR LOCAL
NINTENDO RETAILER,VISIT OUR WEB SITE AT WWW.NINTENDO.COM
PRINTED IN USA P.N. 48637A
U.S. $1.50 per minute Canada $2.00 per minute
Callers under age 18 need to obtain parental permission to call.
(Prices subject to change)
OR CALL 1-800-255-3700.
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.