Nintendo Final Fantasy VI Advance AGB-BZ6E-USA, Final Fantasy VI Advance Instruction Booklet

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®
INSTRUCTION BOOKLET
AGB-BZ6E-USA
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WARNING - Seizures
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THIS GAME PAK WILL WORK ONLY WITH THE GAME BOY
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ADVANCE, GAME BOY® MICRO, OR NINTENDO DSTM VIDEO GAME SYSTEMS.
CONTENTS Prologue 3 Characters 4 Basic Controls 10 Getting Started 12 Game Interface 14 Getting Around 15 Main Menu 20
PROLOGUE
The ancient War of the Magi...
When its flames at last receded, only the charred husk of
a world remained. Even the power of magic was lost...
In the thousand years that followed, iron,
gunpowder, and steam engines took the
place of magic, and life slowly
returned to the barren land...
Yet there now stands
one who would reawaken
the magic of ages past, and
use its dread power as a means
by which to conquer all the world...
...Could anyone truly be
foolish enough to repeat
that mistake?
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CHARACTERSCHARACTERSCHARACTERS
TERRA BRANFORD
A mysterious girl, born with the power of magic and enslaved by the Gestahlian Empire. The secrets of her past and the reason for her unusual abilities remain unknown...even to Terra herself.
SPECIAL ABILITY - MAGIC
Terra can use magic from the beginning of the game, and learns new spells as she rises in level.
LOCKE COLE
MOG
A music- and dance-loving moogle who lives deep within the mines of Narshe. Mog is exceptionally brave for a moogle, and will never turn his back on those in need of aid.
SPECIAL ABILITY - DANCE
Mog can control the power of nature through his dance. He learns new dances as he fights in different surroundings.
EDGAR RONI FIGARO
The young king of the technologically advanced kingdom of
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SABIN RENE FIGARO
Edgar's twin brother. Sabin left Figaro Castle at a young age to pursue a life of freedom, choosing to undergo training as a monk. Headstrong but humble, Sabin is Edgar's polar opposite.
SPECIAL ABILITY - BLITZ
Entering the proper command sequences allows Sabin to perform powerful martial arts moves. He devises new blitz techniques as he gains levels.
CYAN GARAMONDE
A master swordsman hailing from the eastern kingdom of Doma. Cyan is a
GAU
A boy abandoned on the Veldt and raised among monsters. He may have trouble expressing his feelings through words, but that doesn't stop him from caring about his friends as much as anyone else.
SPECIAL ABILITIES - LEAP, RAGE
Gau can leap into packs of monsters on the Veldt, studying their fighting styles and later using them in battle by means of his Rage command.
CELES CHERE
A former Imperial general. Celes was raised to be an elite Magitek
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SETZER GABBIANI
The owner of the flying casino known as the Blackjack. A gambler through and through, Setzer lives for thrills and pays little attention to anything that is not of personal interest.
SPECIAL ABILITY - SLOT
Setzer can play a slot machine in battle, triggering various effects depending on the results. Of course, Lady Luck is a fickle mistress, and there's always a chance that things could go horribly wrong...
SHADOW
RELM ARROWNY
A young girl raised by Strago after her parents left her behind. She loves to draw and paint, and always puts on a happy-go-lucky performance to hide the loneliness that she truly feels inside.
SPECIAL ABILITY - SKETCH
Relm can draw pictures of enemies that come to life and attack her real foes. She may fail from time to time if the enemy is particularly difficult to sketch.
STRAGO MAGUS
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BASIC CONTROLSBASIC CONTROLSBASIC CONTROLS
These are the basic controls for the game. For more specific information, see the other sections of this booklet or follow the on-screen cues.
Move character Move cursor
The character or cursor will move in the direction the +Control Pad is pressed.
+CONTROL PAD
Scroll through lists Cycle through pages Select multiple targets for a spell
L BUTTON, R BUTTON
Confirm Examine Tal k Board airship
A BUTTON
Show/Hide world map Skip character's turn in battle
SELECT
cursor
Within menus, these buttons can be used to cycle through the characters in your party.
L BUTTON +
R BUTTON
Press and hold to flee from battle.
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Insert the FINAL FANTASY VI Advance Game Pak into your Game Boy Advance system and turn the power on.
GETTING STARTEDGETTING STARTEDGETTING STARTED
Once the title screen appears, press any button to open the title menu. Select the desired option from the menu to begin playing, or select “Extra" to access extra features such as the Bestiary (see p. 28).
Starting a Game
Name Entry
New Game
This option allows you to start playing from the beginning.
Name Entry Screen Controls
As you proceed through the game, you will be prompted to enter names for certain characters.
Load Game
This option allows you to continue a previously saved game. Use the +Control Pad to select one of the three save files.
You must save your game before quitting if you want to continue playing later without losing any of the progress you have made. Select “Save" from the main menu to save your game (see p. 29). You can save at save points or anywhere on the overworld map and may maintain up to three different saved games.
Saving a Game
Quicksave
Selecting “Quicksave" from the main menu allows you to temporarily save your game regardless of your location (see p. 29).
Save Point
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GAME INTERFACEGAME INTERFACEGAME INTERFACE GETTING AROUNDGETTING AROUNDGETTING AROUND
In the game world's various locations, you will need to talk to other characters, purchase items, and reach certain destinations.
There are two different types of map screens: the overworld map, and town and dungeon maps.
Map Screens
World Map
FINAL FANTASY VI Advance utilizes three different types of views during the course of the game.
EXPLORATION
(OVERWORLD/TOWNS/ DUNGEONS)
Most of the story will unfold on these maps as you travel
MENUS
Pressing START from any map will open the main menu, where you can make any necessary preparations for your adventure.
BATTLE
The battle screen appears if you encounter enemies while exploring.
Overworld
Town/Dungeon
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Modes of Transportation
During the course of your adventure, you will control a party composed of up to four members.
Parties
Changing Party Members
You can talk to other characters or examine objects by pressing the A Button. Speaking to others may sometimes yield valuable information.
Talk/Examine
Walking is not the only way to move around on the overworld map.
CHOCOBO
You can rent chocobos at chocobo stables. These swift-moving birds will allow you to get to your destination quickly, and without encountering enemies. Chocobos return to their stables as soon as
+Control Pad Up: Move forward, Left/Right: Turn A Button Move forward B Button Dismount L Button and +Control Pad Left Sharp left turn R Button and +Control Pad Right Sharp right turn
Chocobo Controls
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At chocobo stables, you can rent chocobos to ride on the overworld map (see p. 17). Chocobos are especially useful when traveling over great distances.
Chocobo Stable
Staying at an inn allows party members to recover HP and MP, and also removes all status effects (see p. 39).
Shopping
Speak to a shopkeeper to open the shop menu. Select “Buy" if you want to purchase items, or “Sell" if you want to sell unneeded items in your inventory. Select an item you want to buy or sell from the list, adjust the quantity with the +Control Pad, then press the A Button to confirm the transaction.
You will find a variety of helpful shopkeepers in towns that will provide services in exchange for gil (the currency of the game world).
Shops and Services
Equipment Comparison
Items and Prices
Quantity Owned/Equipped
Your G il
Inn Weapon Shop Armor Shop
Item Shop Relic Shop
You can buy and sell items and equipment at these shops. Inventory will vary from one merchant to another.
Characters who can equip the selected item will raise their hands, and a white arrow ( ) will appear beneath each character currently in your party. In the case of weapons
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MAIN MENUMAIN MENUMAIN MENU
Basic information is displayed for each character, such as the character 's level and HP and MP totals.
Character Information
Pressing START from the overworld map, or any town or dungeon, will open the main menu.
Character Information
Current Location
Menu Commands (see pp.22-29)
The character in the uppermost slot is the one who will appear on the map screen.
Menu Screen
Magic points are used to cast magic spells.
MP / Max MP
Hit points are lost when a character is hurt in combat or by other means.
HP / Max HP
Icons are shown if there are any status effects on the character (see p. 39).
Status Icon
A character's level increases after the character gains enough experience points (EXP) in battle.
Level
1
2
3
4
1
2 3 4
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MENU COMMANDSMENU COMMANDSMENU COMMANDS
This section provides a detailed explanation of each command displayed in the main menu.
This menu allows you to view and use the items in your inventory. You can use the L and R Buttons to quickly scroll through the list.
Items
Using Items
Move the cursor next to the name of an item displayed in white and press the A Button twice to use it. Depending on the item, you may be prompted to select a target character. Selecting a piece of equipment instead of a usable item will show detailed information about the item, such as the list of characters who can equip it.
Rearranging Your Inventory
You can rearrange the items in your inventory. First select an item and press the A Button once, then select another item and press the A Button again. The positions of the two items will be exchanged.
Item Types
Item Submenu
Inventory
Press the B Button to move the cursor to the submenu.
Items that can be used are displayed in white.
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Casting Spells on the Entire Party
Some magic spells can be cast on the entire party. Press either the L or R Button or +Control Pad Left or Right to select all party members, then press the A Button to cast the spell.
This menu allows you to view information about the abilities a character has learned. Select a category to view the list of known abilities. You can also cast magic spells by selecting “Magic" or equip magicite by selecting “Espers."
Abilities
Equip Allows you to change the character's equipment. Select the desired location, and then choose a piece of equipment from the list. Optimize Automatically equips the items that will
Submenu Commands
Select “Equip" from the main menu to view or change your characters' currently equipped weapons and armor. Keep in mind that the set of weapons and armor that each character can equip is different.
Note: To view the entire party's current equipment, select “Equip" from the main menu, press +Control Pad Left or Right to select all party members, and then press the A Button.
Equip
Equip Submenu
Current Equipment
Character Attributes
Attributes that will be raised by equipping the selected item are shown in yellow, and those that will be lowered are shown in gray.
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Attributes
Each character has the following attributes, which may be higher or lower than those of others depending on the character's equipment.
This menu allows you to view and change the relics equipped to each character. If a relic that affects the rules for equipping weapons or armor is equipped or removed, you will automatically be sent to the Equip menu (see p. 25).
Note: To view the entire party's list of equipped relics, select “Relics" from the main menu, then press +Control Pad Left or Right to select all party members and press the A Button.
Relics
The Status screen displays various information about the character, such as his or her experience point totals, attributes, and current equipment.
Status
About Relics
Sprint Shoes Doubles walking speed in towns and dungeons. Jeweled Ring Prevents petrification (see p. 39).
Relics provide characters with various abilities when equipped. Each character can equip up to two relics. Some examples of relics and their effects are listed below.
You can press the A Button on this screen to toggle the information displayed.
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Select a character and press the A Button twice to move the character from the front row to the back row, or vice versa (see p.
34). You can also press the A Button once to select a character, then select a different character to make them exchange places.
Formation
This command allows you to temporarily save your game and quit playing at any point in time (see p. 13).
Quicksave
Select this command to save your game to one of the three save files. You can only save your game from the overworld map or at a save point.
Save
This menu allows you to adjust system settings, such as battle mode and window/font colors.
Config
Overworld
Save Point
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B ATTLEBATTLEB ATTLE
Once you defeat all of the enemies, the battle is over. You will receive money (gil), experience points, magic acquisition points, and sometimes items.
End of Battle
Game Over
If all of your party members are KO'd, petrified, or turned into zombies (see p. 39), the battle is lost and the game will end. You will then have to restart from the last location where you saved the game. Any items or gil you had acquired since your last save will have to be obtained again, but you will retain any experience points or levels you had earned.
The battle screen appears whenever you encounter enemies. Choose battle commands for each character from the menu to defeat the enemies before they defeat you.
Active Time Battle (ATB) System
Time is always flowing during battle. You will be prompted to choose battle commands for each party member whenever the character's ATB gauge becomes full. Time continues to flow even while you are
selecting commands, so don't expect enemies to wait around while you decide what to do. If you set the battle mode to “Wait" in the Config menu (see p. 28), time will stop while you are selecting abilities, items, or magic spells from submenus in battle.
Pausing the Battle
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BATTLE COMMANDSBATTLE COMMANDSBATTLE COMMANDS
This command allows a character to use MP to cast spells that he or she knows. Select a spell from the list, and then choose the target.
Magic
Selecting Multiple Targets
Some spells can be cast on your entire party or the entire enemy party. Press the L or R Button to toggle between single-target and whole-party selection.
This command allows a character to use items from the party's inventory. Select an item from the list, and then choose the target.
Items
This section provides a basic explanation of the commands available in battle.
Attack
This command makes a character attack the selected target with his or her fists or currently equipped weapon.
Special Commands
There are several character-specific battle commands, such as Locke's “Steal" and Edgar's “Tools." Some of these commands work in unique ways (see pp. 36-37).
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Front Row vs. Back Row
Characters in the back row receive less damage from physical attacks, but also deal less damage with their own.
Defend
Pressing +Control Pad Right at the battle menu will display the “Defend" command. This command causes a character to take up a defensive stance, reducing damage from physical attacks.
Note: If you have changed the command settings to "Shortcut" in the Config menu (see p. 28), pressing the R Button will display the command.
Row
Pressing +Control Pad Left at the battle menu will display the “Row" command. This command causes a character to move from the front row to the back row, or vice versa.
Note: If you have changed the command settings to “Shortcut" in the Config menu (see p. 28), pressing the L Button will display the command.
Battle Conditions
Battles may sometimes take place under the following special conditions.
PREEMPTIVE STRIKE
All of your party members begin battle with full ATB gauges.
SIDE ATTACK
Your party members surround the enemies and begin battle with full ATB gauges. Characters deal additional damage if they attack enemies whose backs are turned to them.
SURROUNDED
The enemies surround your party and gain a preemptive strike. Enemies deal additional damage if they attack characters whose backs are turned to them.
BACK ATTACK
Characters in the front row begin battle in the back row, and those in the back row begin battle in the front row. The enemies also gain a preemptive strike.
Front Row
Back Row
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SPECIAL ABILITIESSPECIAL ABILITIESSPECIAL ABILITIES
When Gau uses his “Rage" ability, he will fight as if he were the selected type of monster. He can add new types of monsters to his repertoire via his “Leap" command, which appears only when he is on the Veldt.
Leap / Rage (Gau)
Using "Leap"
Gau's “Leap" command causes him to jump into the pack of monsters the party is fighting and immediately ends the battle. If you continue fighting on the Veldt, Gau will eventually reappear and rejoin your party. When he does, he will have learned the combat techniques of the monsters you were fighting when he leaped, as well as those you were fighting when he returned.
Slot (Setzer)
Many character-specific abilities can be used in battle. Some of these abilities have their own unique rules and control schemes.
Blitz (Sabin)
First select the “Blitz" command from the menu, and then enter the button sequence for the desired technique. Press the A Button when you are finished to make Sabin perform the technique.
Button Sequences
The list of button sequences for Sabin's blitz techniques can be accessed via the main menu. Select “Abilities" (see p. 24), then select Sabin. Finally, select “Blitz" to view the list.
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Poison Character is poisoned and gradually loses HP in battle or when walking.
Zombie Character is turned undead and sometimes attacks allies.
STATUS EFFECTSSTATUS EFFECTSSTATUS EFFECTS
Certain enemy attacks and magic spells can inflict characters with status effects.
The following effects disappear automatically at the end of battle. They can also be cured during battle with items or magic. Sleep and confusion are canceled if the character is physically attacked.
In-Battle Effects
The following status effects do not go away at the end of battle and must be removed with items or magic or by staying at an inn.
Note: Icons indicating these status effects are shown next to the names of affected characters in the main menu (see p. 21).
Lasting Effects
Sleep Character falls asleep and cannot act.
Confusion Character becomes confused and attacks allies.
Silence Character becomes unable to cast magic.
Reflect Magic bounces back at the caster.
Protect Defense is increased.
Shell Magic defense is increased.
KO Character has 0 HP and cannot act.
Petrification Character is turned to stone
and cannot act.
Invisibility Character becomes invisible
Sap Character's HP gradually dwindles.
Stop Character becomes unable to act.
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ESPERSESPERSES PERS
Characters equipped with magicite can summon espers in battle.
Summoning Espers
Select "Magic"
Select the “Magic" command from the battle menu (see p. 33) and the list of magic spells known by the active character will appear.
Select the Esper
When the list of magic appears, move the cursor to the top row and then press +Control Pad Up once more. The name of the esper the character can summon will be shown, along with the MP cost of summoning it. Press the A Button to summon the esper.
During the course of the adventure, your characters will acquire what is known as magicite and gain the ability to use magic and summon creatures known as espers.
Espers and Magicite
Espers possess magical powers. By equipping magicite, the crystallized essence of an esper's power, characters can learn magic spells and gain the ability to summon the mystic beasts.
Equipping Magicite
To equip a piece of magicite, first select “Abilities" from the main menu, then select “Espers." The list of magicite in your party's possession will be displayed, with the names of those not currently equipped shown in white. If you select a piece of magicite and press the A Button, the list of spells that can be learned from it will be displayed along with their respective acquisition rates (see p. 43) and other information, such as the magicite's level-up bonus. Press A
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Acquisition Rates
Each spell that can be learned from a piece of magicite has an acquisition rate. For example, Kirin teaches Cure at a rate of x5. This means that a character's progress toward learning Cure will advance by 5% for each magic acquisition point earned while equipping this magicite. Acquisition rates for the same spell vary between magicite.
Magic Acquisition Points
If your characters have magicite equipped, they will earn magic acquisition points (AP) at the end of every battle. These points are multiplied by a spell's acquisition rate and added to the character's progress toward learning that spell.
Learning Magic
Characters can learn magic spells from the magicite they equip.
Other Ways to Learn Magic
Mastering Spells
Once a character's progress in learning a spell reaches 100%, the character masters the spell and gains the ability to use it in battle or through the main menu.
Kirin teaches Cure at a rate of x5.
Shiva teaches Cure at a rate of x3.
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MAGICITE & SPELL LISTSMAGICITE & SPELL LISTSMAGICITE & SPELL LISTS
The following lists are a sampling of the magicite you will obtain during the course of the game and the magic that you can learn by equipping it.
The multiplier in parentheses is the acquisition rate for the spell. The level-up bonus (if there is one) is shown in the upper right.
Magicite List
Spell List
Kirin Gradually restores the party's HP.
Shiva Envelops all enemies in an arctic chill.
Ramuh
Stamina +1
Bathes all enemies in lightning.
Thunder (x10) Thundara (x2) Poison (x5)
Ifrit
Strength +1
Scorches all enemies in a fiery blaze.
Fire (x10) Fira (x5) Drain (x1)
Cure Restores HP (or deals damage to undead).
Cura Restores more HP than Cure.
Raise Revives a KO'd character (or slays undead).
Poisona Cures poison status.
Esuna Cures most status ailments.
Regen Gradually restores HP.
Fire Attacks with fire (light damage).
Blizzard Attacks with ice (light damage).
Thunder Attacks with lightning (light damage).
Fira Attacks with fire (moderate damage).
Blizzara Attacks with ice (moderate damage).
Thundara Attacks with lightning (moderate damage).
Libra Reveals information about an enemy.
Rasp Deals MP damage.
Silence Inflicts silence.
Sleep Inflicts sleep.
Confuse Inflicts confusion.
Imp Turns target into an imp (or reverts an imp target).
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NOTE SNOTESNOTE S
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You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the
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HARDWARE WARRANTY
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
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