NINTENDO DS Pokemon Ranger: Shadows of Almia User Manual [en, fr]

66678A
need help with installation,
maintenance or service?
nintendo customer service
support.nintendo.com
mon.-sun., 6:00 a.m. to 7:00 p.m., pacific time
(times subject to change)
besoin d’aide pour l’installation,
l’entretien ou la rÉparation?
service À la clientÈle de nintendo
support.nintendo.com
lun.-dim., entre 6 h 00 et 19 h 00, heure du pacifique
ou appelez le 1 800 255-3700
(heures sujettes À changement)
Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
www.nintendo.com
PRINTED IN U.S.A. IMPRIMÉ AUX É.-U.
instruction booKlet/
instruction booKlet/
manuel d’instructions
manuel d’instructions
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFET Y INFORMATION: READ THE F OLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light ashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
• Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers.
Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
If you have a pacemaker or other implanted medical device, do not use the wireless feature of the
Nintendo DS without rst consulting your doctor or the manufacturer of your medical device.
Observe and follow all regulations and rules regarding use of wireless devices in locations such as
hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
Take a 10 to 15 minute break every hour, even if you don’t think you need it.
When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may
cause fatigue or discomfort.
If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours
before playing again.
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately ush thoroughly with water and see a doctor. To avoid battery leakage:
Do not expose battery to excessive physical shock, vibration, or liquids.
Do not disassemble, attempt to repair or deform the battery.
Do not dispose of battery pack in a re.
Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
Do not peel or damage the battery label.
Important Legal Information
This Nintendo game is not designed for use with any unauthorized device. Use of any such devic will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly pro­hibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
REV–E
THIS GAME CARD WILL WORK
ONLY WITH THE NINTENDO DS
NEED HELP PLAYING A GAME?
Recorded tips for many titles are available on Nintendo’s Power Line at
(425) 885-7529. This may be a long-distance call, so please ask
permission from whoever pays the phone bill.
If the information you need is not on the Power Line, you may want to try
using your favorite Internet search engine to find tips for the game you
are playing. Some helpful words to include in the search, along with the
game’s title, are: “walk through,” “FAQ,” “codes,” and “tips.”
© 2008 Pokémon. © 1995-2008 Nintendo/Creatures Inc./GAME FREAK inc. TM, ®, and the Nintendo DS logo are trademarks of Nintendo. © 2008 Nintendo. All rights reserved.
VIDEO GAME SYSTEM.
TM
contents
What Is a Pokémon RangeR? 04 PlayIng the game 06 BasIc contRols 07 staRtIng the game 09 the styleR menU 12 savIng the game 18
caPtURIng Pokémon 19 caPtURIng WIth a Pokémon’s helP 22 RangeR Ranks & PoWeR-UP Data 26 FIelD moves (InclUDIng maP & aRea) 27 QUests 30 the toWns anD FacIlItIes oF almIa 31
commUnIcatIon moDes 32
4
5
What Is a Pokémon RangeR?
PRotect almIa’s Peace
Pokémon Rangers are people who keep peace with the help of Pokémon. Every Ranger is equipped with a Capture Styler—a special device that only Rangers are allowed to use. Using their Stylers to form close friendships with Pokémon, Rangers work day and night to help keep the world peaceful for both people and Pokémon.
With dreams of becoming a Pokémon Ranger, our hero leaves behind a loving family and moves to the Almia region to attend the Ranger School. There, our budding Ranger develops new friendships and learns what it’s like to become a real Ranger. Upon graduation, our hero begins life as a Pokémon Ranger, sworn to protect the peace in Almia.
the RangeR school
The Ranger School is an educational facility for students who wish to be trained as Pokémon Rangers. In addition to Rangers, students can also prepare for other roles that support the Rangers all over Almia.
* In Pokémon Ranger: Shadows of Almia, you may choose to play either as a boy or a girl hero.
Whichever gender you choose will not have any effect on the story.
6
7
PlayIng the game
cleaR mIssIons WIth the helP oF Pokémon
BasIc contRols
Basic operations are performed by touching and/or sliding the stylus on the Touch Screen (lower screen).
Having become an official Pokémon Ranger, the hero is assigned Missions from the Ranger Leaders or the Ranger Union to protect the peace in the region. There are a wide variety of Missions—many of them can’t be cleared by a Ranger alone. If you face such a challenging situation, try enlisting the help of a Pokémon to complete the Mission.
Every Pokémon Ranger can capture a wild Pokémon by connecting with it on an emotional level (see page 19). A captured wild Pokémon is called a Friend Pokémon. A Friend Pokémon will accompany the Ranger and provide help when called upon. Pokémon have a wide variety of abilities that can be helpful to the Ranger. Learn what abilities each Pokémon has so you may overcome challenges with their help.
A Ranger is always accompanied by one Partner Pokémon (see page 22). You can add to your choices of Partner Pokémon as you become more skilled. Your Partner Pokémon, with their unique abilities, are sure to help you on your adventures.
TOP SCREEN
L BUTTON
CONTROL PAD
TOUCH SCREEN
(LOWER SCREEN)
Touch Screen . . . . . .
(Lower Screen)
X, Y Buttons . . . . . . . . Press to indicate which Pokémon are accompanying the hero.
Control Pad . . . . .
A Button . . . . . . . . . . . Press to choose “Yes,” check something, talk to someone in front of the hero, or advance text.
B Button . . . . . . . . . . . Press to choose “No” or go back one screen.
L Button . . . . . . . . . . . Press to switch the top screen’s display mode.
R Button . . . . . . . . . . . Press to access the Styler Menu. Press it again to return to the field screen.
* Closing the Nintendo DS while playing will automatically put it into Sleep Mode.
Opening the Nintendo DS will resume the game. * START and SELECT are not used. * Remember to take a break if your hands get tired.
Touch the stylus on the Touch Screen to make the hero move toward the touched location. The Touch Screen is also used for talking to people and checking things. When displaying text or dialog, touch anywhere on the screen to advance the text.
Press to move the hero.
R BUTTON
X, Y BUTTONS
A BUTTON
B BUTTON
8
9
BasIc oPeRatIons
MOVING
Touch the stylus on the Touch Screen to make the hero move toward the touched location. The hero can also be moved by pressing the Control Pad.
TALKING
Touch any person with the stylus to talk with them. (The person can be anywhere on the screen.) You can also talk to a person by pressing
MAKING A CHOICE
While talking with people, you may be presented with “Yes/No” choices. Touch the “Yes” or “No” icon on the Touch Screen to make your choice. You can also choose “Yes” by pressing
CHECKING
Touch any Pokémon or a target with the stylus to obtain information. (The accessed information is shown on the top screen.) Signs and other objects can be examined by touching them or by pressing
when the hero is facing that person.
, or choose “No” by pressing .
when the hero is facing them.
staRtIng the game
hoW to staRt
Make sure that the Nintendo DS system is turned off.
Insert the Pokémon Ranger: Shadows of Almia Game Card into the Game Card slot on the back of the system and push until it clicks into place.
Turn the power on, and the Health and Safety Screen
is displayed (shown to the right). Once you have read over the information, touch the Touch Screen.
Touch the Pokémon Ranger: Shadows of Almia panel
on the DS Menu Screen to start the game.
* If you set the DS system to Auto Mode, the game will
automatically start after the Health and Safety Screen is displayed. For more information, please check the Instruction Booklet of your Nintendo DS.
For instructions beyond this point, please refer to
page 10.
* In this Instruction Booklet, a blue frame surrounds the top
screen and an orange frame surrounds the Touch Screen (lower screen).
10
11
staRtIng a neW game
contInUIng a saveD game
GETTING STARTED
* If you start playing a “New Game” and you save,
any previously recorded game data will be deleted. (You will no longer be able to “Continue” using the previously saved data.)
THE HERO’S GENDER
First, choose the hero’s gender. Touch either the boy or the girl with the stylus to choose.
NAME THE HERO
Once the story starts, you will be required to enter the hero’s name. (Touching “OK” without entering a name will give your character the name Kellyn or Kate, depending on the hero’s gender.) Touch the keyboard to enter the name one letter at a time. If you make a mistake, touch the left arrow icon to go back one letter. When you have entered the name, touch “OK” to register the hero’s name.
* The hero’s gender and name cannot be changed once they
have been registered.
Touch “Continue” to resume game play from the last place you saved the game.
When resuming game play using quicksave data, you will be given a “Yes/No” choice.
Save Machine: See page 18 How to quicksave the game: See page 18
RangeR net
Choose Ranger Net to download Missions over Nintendo Connection, and then play your downloaded Missions. (For more information, see page 32.)
Compatible wireless router and broadband access required for online play. For more info, go to NintendoWiFi.com.
®
Wi-Fi
12
13
the styleR menU
the heRo’s statUs
When the hero is in the field, touching the Ranger icon at the bottom right of the Touch Screen or pressing the R Button opens the Styler Menu. On this screen, icons for the Styler’s various functions are shown. Touch the desired function’s icon to access it. To return to regular game play, touch the arrow icon at the top right of the Touch Screen.
RANGER ICON
RELEASE: PAGE 16
STYLER: PAGE 13
EXIT BROWSER:
QUESTS: PAGE 14MISSIONS: PAGE 14
OPTIONS: PAGE 17
GLOSSARY: PAGE 17
QUICKSAVE: PAGE 17
MAP: PAGE 17
PAGE 15
Touching the Ranger icon displays the hero’s name, Exp. Points (Experience Points), and other related data on the top screen.
HERO’S NAME
CURRENT RANGER RANK
STYLER’S LEVEL,
EXP. POINTS NEEDED
TO LEVEL UP, AND THE
TOTAL EXP. POINTS
EARNED THIS LEVEL
MISSION
* A mark is lit if the
hero is on a Mission or a Quest.
QUEST
MARK
styleR
Touching the Styler button opens the screen that displays the status of the player’s Styler (School, Capture, etc.). The top screen shows the Styler’s level, the Exp. Points needed to level up, the total Exp. Points earned this level, its energy, its Capture Line length, and its power.
The Defense Status of the Styler is displayed on the Touch Screen. Touch the triangular icon at the center-right of the Touch Screen to display the Styler’s Power-up Data List (see page 26).
14
15
the BRoWseRmIssIons
The hero’s ongoing Mission information is shown on the top screen. On the Touch Screen, the map is displayed with both the Mission and the player’s locations flashing.
QUests
The Touch Screen shows the list of Quests accepted by the Ranger Union and the hero’s ongoing Quest. Touch and select any Quest to display detailed information about it on the top screen. Touch “Check Location” on the Touch Screen to display the location of the Quest’s client on the lower screen.
Quests: See page 30
The Browser keeps records of captured Pokémon. Each kind of Pokémon is listed with such data as its group and Field Move. The captured Pokémon are listed according to a special numbered system used only by Rangers. The Browser is updated every time a new species of Pokémon is captured. Try capturing every kind of Pokémon in the Almia region to complete the Browser.
NUMBER OF ENTRIES
POKÉMON NUMBER
THE POKÉMON’S GROUP
THE POKÉMON’S POKÉ ASSIST
POKÉMON NAME
AREA
The top screen displays the data of the Pokémon selected on the Touch Screen.
POKÉMON’S FIELD (MAP, AREA) MOVE
RANK
SEARCH
16
17
SEARCH
Touch the “Search” icon to search for Pokémon by name, Poké Assist, Field Move, or by their Pokémon Number.
Poké Assists: See page 23 Field Moves: See page 27
AREA
Touch the “Area” icon to indicate the selected Pokémon’s location on the map on the top screen. The location is indicated with a highlight color.
* The location of some Pokémon will not be revealed.
Release
Friend Pokémon can be released anytime by touching the “Release” icon. You may also be forced to release Pokémon if you capture more than you are allowed. When releasing Pokémon, your Friend Pokémon are shown at once. Select those to be released by touching them, then touch the “Release” icon at the center-top part of the Touch Screen. The released Pokémon return to wherever they were originally captured.
If a wild Pokémon helps the hero with a Poké Assist or a Field Move, it is automatically released.
RELEASING POKÉMON:
SEE PAGE 25
maP
A map of the entire Almia region is displayed on the Touch Screen. The hero’s present location is indicated with a flashing icon. As the hero progresses through the story, the places the hero visits are added to the map. Touching a location displays a snapshot from that location on the top screen.
glossaRy
The Glossary provides detailed descriptions of special terms and techniques used in Pokémon Ranger: Shadows of Almia. The entries in the Glossary are listed in the three categories: “Field,” “Capture,” and “Terms.” Touch the heading you want to check to access information on it. When an entry is opened, touch the arrows on the Touch Screen to flip pages. The Glossary is automatically updated as you progress through the game.
QUIcksave & oPtIons
You can quicksave your game and resume play from that point.
Using Quicksave: See page 18
The text speed and window design can be changed in Options.
18
19
You can save your adventure so you can resume playing later in two ways.
SAVE MACHINE
You can save your game by touching any Save Machine in a Ranger facility or in the field. (You will be asked if you want to save, “Yes/No.”) You can resume play from the saved spot by choosing “Continue” the next time you play.
If you start playing a “New Game” and then save, any previous game data will be overwritten. (The old “Continue” data will be lost.)
QUICKSAVE
Touch “Quicksave” on the Styler Screen to save the game on the spot. (You will be asked if you want to quicksave, “Yes/No.”) When the Nintendo DS is turned on later, it is possible to resume play using the quicksave data.
* The quicksave data does not overwrite the “Continue” data.
* Don’t turn off the power while you are saving. The next time you start this game, you will be asked if you would like to resume play
from where you quicksaved. If you reply “Yes,” you will be asked if it is okay to delete the quicksaved data. Replying “Yes” will start the game from where you quicksaved and delete the quicksave data.
If you use the quicksaved data to resume play, it will be deleted. Save your game by using a Save Machine after you resume your play. Replying “No” will return you to the “Resume Play from Quicksave” screen.
SAVE MACHINE
caPtURIng PokémonsavIng the game
levelIng UP the styleR
A “capture” is the process of befriending a Pokémon by establishing an emotional bond. Once captured, the Pokémon will travel with the hero until it provides help and/or is released. A capture is performed using the stylus (the Styler).
The Touch Screen switches to the Capture Screen when the hero makes contact with a Pokémon in the field.
POKÉMON
CAPTURE LINE
CAPTURE DISC
When the Capture Screen appears, touch the stylus to the ground on-screen. The Capture Disc will appear where the stylus is touching; it disappears if the stylus is lifted from the screen.
Keeping the stylus touching the screen, slide it to move the Capture Disc. It will leave the Capture Line in its wake. Use the Capture Line to draw loops around the Pokémon you want to capture.
CAUTION - STYLUS USE
To avoid fatigue and discomfort when using the stylus, do not grip it tightly or press it hard against the screen. Keep your fingers, hand, wrist and arm relaxed. Long, steady, gentle strokes work just as well as many short, hard strokes.
20
21
The ends of the Capture Line must cross to form a complete loop around the targeted Pokémon.
By drawing complete loops, the Friendship Gauge under the Pokémon fills. When the gauge becomes filled, the capture is successful.
* For some Pokémon, the Friendship Gauge is displayed
at the top of the Touch Screen.
If the stylus is lifted before the capture is completed, the Capture Line disappears. If the Pokémon is left alone, the Friendship Gauge gradually drains. Draw enough loops until the targeted Pokémon is captured.
FleeIng
You can give up on a capture and flee from the targeted Pokémon anytime. Touch the Flee icon at the bottom left of the Touch Screen. Choose “Yes” when given the choice to flee.
* It may be impossible to flee from certain situations.
FLEE ICON
FRIENDSHIP GAUGE
NUMBER
caPtURe tIPs
When a Ranger is trying to make a capture, the targeted Pokémon will behave in a variety of ways depending on the species. Some will become startled and run around, while others may act aggressively. If a Pokémon touches the Capture Line, the line is broken. If that happens, you must start drawing loops with a new Capture Line.
If a Pokémon’s attack hits the Capture Line, not only is the line broken, but the Styler loses some of its energy. If the Styler Energy drops to zero, the Styler breaks, making it impossible to capture Pokémon. In that event, the hero may only resume play from the latest Save Machine data or from the title screen. If the Styler Energy is running low, it can be recharged at any Ranger facility or by using certain Field (Map) Moves or Poké Assists of Friend Pokémon.
During captures there is no need to use any force. The trick is to draw loops lightly and
quickly. If your hands become tired, quicksave the game and take a break.
levelIng UP the styleR
When a capture is successful, the hero earns Exp. Points. Upon accumulating certain amounts of Exp. Points, the hero’s Styler levels up. When the Styler levels up, it gains power and its maximum energy capacity is recharged and enlarged. Depending on several conditions, the hero can earn bonus Exp. Points from a capture.
AMOUNTS OF INCREASED POWER AND ENERGY
LEVEL
Loading...
+ 28 hidden pages