Microsoft HALF LIFE 2 SETUP GUIDE

CONTENTS
Half-Life 2:
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Weapons Detail. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Half-Lifers: The Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
The Bestiary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Chapter 1: Point Insertion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Chapter 2: “A Red Letter Day” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Chapter 3: Route Kanal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
Chapter 4: Water Hazard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Chapter 5: Black Mesa East . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Chapter 6: “We Don’t Go To Ravenholm” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Chapter 7: Highway 17. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Chapter 8: Sandtraps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Chapter 9: Nova Prospekt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Chapter 10: Entaglement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
Chapter 11: Anticitizen One. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Chapter 12: “Follow Freeman!” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Chapter 13: “Our Benefactors”. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
Chapter 14: Dark Energy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
Half-Life 2: Episode One
Undue Alarm. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Direct Intervention . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Lowlife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91
Urban Flight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .106
Exit 17. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Half-Life 2: Episode Two
To the White Forest. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
This Vortal Coil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .146
Freeman Pontifex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Riding Shotgun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Under the Radar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .178
Our Mutual Friend . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190
T-Minus One . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
The Art of
Portal
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .217
Chapter 1: Test Chambers 00—03 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Chapter 2: Test Chambers 04—07 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Chapter 3: Test Chambers 08—09 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Chapter 4: Test Chambers 10—12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Chapter 5: Test Chamber 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Chapter 6: Test Chamber 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Chapter 7: Test Chamber 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Chapter 8: Test Chamber 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Chapter 9: Test Chamber 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Chapter 10: Test Chamber 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .247
Chapter 11: The Escape. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
The Art of
Team Fortress 2
Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Offense Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .288
Defense Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .295
Support Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Gravel Pit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .314
Dustbowl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Granary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .321
Well. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
2Fort. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .328
Hydro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
The Art of
Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
: A Condensed Walkthrough . . . . . . . . . . . . . . . . . 42
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
. . . . . . . . . . . . . . . . . . . . . . . . . . . . .136
Half-Life 2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .205
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .216
Portal
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .270
Team Fortress 2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .335
Achievements and Unlockables. . . . . . . . . . . . . . . . . . . . . . .347
2 ı PRIMA OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful downloading expressly prohibited.
HALF-LIFE 2 BASICS: GETTING STARTED
HALF-LIFE 2:
BASICS
HALF-LIFE 2:
A CONDENSED
WALKTHROUGH
HALF-LIFE 2: EPISODE ONE
HALF-LIFE 2:
EPISODE TWO
ACHIEVEMENTS AND
UNLOCKABLES
PRIMAGAMES.COM ı 3
Protected by copyright. Unauthorized or unlawful downloading expressly prohibited.
MASTER SCIENTIST IN TRAINING:
GETTING STARTED
HOW TO USE THIS BOOK
The following sections reveal the necessary elements you need to survive, thrive, and resist the Combine’s assorted forces as you escape their clutches fl ee the City, and rampage through the Outlands. Before you squeeze into your HEV Suit, thoroughly digest the strategies presented here. The bulk of this guide is a walkthrough of the also known as walkthrough of the original Next comes a thorough tactical overview and comprehensive plans for
Portal
chapter has labeled maps and various additional information boxes to further aid your progress:
Tips, Notes, and Cautions: These detail a preferred tactic (Tip), an interesting aside (Note), or a dangerous problem (Caution) nearby. Entity Encounter: A quick rundown of an enemy the fi rst time you encounter it during Additional Investigations: These detail key information and some game script, along with any backstory elements. G-Man About Town: Your sponsor intends to keep a closer eye on you than you may realize. His spying spots are revealed, assuming he’s still watching over you. Lambda Location: Every time a member of the resistance scrawls a lambda logo on a wall, we show you where the hidden goods are. Inventory Adaptation: Whenever a new weapon or offensive capability becomes available, these provide a brief description of the item’s effectiveness and usage.
Aftermath
, and full character and match strategies for
, and
Episode 1
Episode Two
Half-Life 2
adventure.
, along with takedown tactics as applicable.
GETTING STARTED
THE MAIN MENU
MAIN MENU CHOICES
New Game: When selected, you can begin a new game from the start or from the beginning of each game Chapter you have previously completed. Diffi culty: There are three levels: Easy, Medium, and Hard. Diffi culty levels are detailed following this list.
Load Game: Select and start a previously saved game. Save Game: Select New Saved Game in the list to create a new fi le, or select
a previously saved game to overwrite a fi le.
Resume Game: Return to the current game. Options: Set the audio and video settings, and customize the controls. Quit: Exit
Half-Life 2
. Remember to save fi rst!
Episode One
. There is also a condensed
adventure,
Team Fortress 2
. Each
NOTE
If you are playing the different versions of this game, note the following additional menu options:
Control Option (Xbox 360): Allows you to change the controller settings to your personal preference. Achievements (Xbox 360): Use this menu to check your Achievement progress.
Achievements (PC): Use this menu to check your Achievement progress (
Developer Commentary (all systems): This allows you to play the game in Commentary mode, once you’ve completed that chapter (except in
Diffi culty Menu: There are Diffi culty presets you can change in the Options menu, too.
DIFFICULTY DEFINED
Quick descriptions of the settings are listed here, followed by detailed comparisons of how these differences affect gameplay.
Easy: Enemies are weak and easy to defeat. Normal: Enemies are stronger and have basic combat skills, making them
more diffi cult to defeat. Hard: Enemies have advanced combat skills, making them deadly opponents.
Easy Comparison to Normal:
More ammunition is available, your weapons are more powerful, and
enemies are weaker.
You receives 20 percent more ammunition when picking up ammo items.
You take one-half of the damage values listed in the Bestiary section of
this guide, except when damaged by fi re, falling, drowning, physics, poison, or sniper.
You infl ict 150 percent of the damage values listed in the Weapons
Detail section of this guide.
You receive automatic aiming assistance (auto-aim).
HL2: EP2, Portal
HL2
).
, and
TF2
only).
4 ı PRIMA OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful downloading expressly prohibited.
Hard Comparison to Normal:
Less ammunition available, your weapons are slightly less powerful,
and enemies are much more dangerous.
You receive 40 percent less ammunition when picking up ammo items.
You take 150 percent of the damage listed in the Bestiary section of this
guide, except when damaged by fi re, falling, drowning, physics, poison, and sniper.
You infl ict 75 percent of the damage values listed in the Weapons Detail
section of this guide.
You receive
no
aiming assistance (auto-aim) from the computer.
HALF-LIFE 2 BASICS: GETTING STARTED
CONTROLS
These are the default controls; choose Options at the main menu and access the confi guration settings.
MOVEMENT COMMANDS
FUNCTION DEFAULT DEFAULT ACTION NOTES ACTION (PC) (XBOX 360)
Move forward W t Use with Walk for slower movement. Useful for quieter walking. Move backward S b Move left (strafe) A f Use erratically to avoid gunfi re. Move right (strafe) D h Use erratically to avoid gunfi re. Jump z 1 Combine with Sprint for longer jump. When underwater, makes you rise. Duck c g (Click) Reduces your target profi le. Rolls Grenade (if equipped and used). Sprint s P Cover ground quickly. HEV Sprint meter appears. Walk a + W, S, g + Direction A, or D Crawl c + W, S, g (Click) + Direction Much less noise made. Good for moving past a A, or D noise-sensitive enemy.
MOVEMENT COMMANDS
FUNCTION NOTES
Turn left Continuous use allows you to spin in a circle. The main method of looking around and targeting an enemy. Turn right Same as previous, but in opposite direction. Look up (Swim up) When swimming, use in conjunction with W (PC) or w (console). Look down (Swim down) When swimming, use in conjunction with W (PC) or w (console).
HALF-LIFE 2:
BASICS
HALF-LIFE 2:
A CONDENSED
WALKTHROUGH
HALF-LIFE 2: EPISODE ONE
HALF-LIFE 2:
EPISODE TWO
ACHIEVEMENTS AND
UNLOCKABLES
MODIFYING STRAFING AND LOOKING
The in-game options allow you to increase or decrease the sensitivity of your strafi ng and looking; the higher the value, the quicker you will sidestep or swing your head around.
If you’re constantly being hit before you can turn and react to an enemy,
try increasing your strafi ng and looking.
If you’re constantly overshooting an enemy when targeting them, try
decreasing your strafi ng and looking.
Once familiar with these maneuvers, experiment with the many subtle moves you can achieve with different controller interactions. For example, sidestep right and turn left to move away from a target in a circle.
VEHICLE MOVEMENT
FUNCTION DEFAULT DEFAULT ACTION NOTES ACTION (PC) (XBOX 360)
Turbo (car) s P Useful for clearing ramps and gaps. Handbrake (car) z 1 Excellent for sudden stops and quick turns. Drive forward W t Accelerates, too. Reverse S b Turn left A f Turning controls are reversed in airboat. Combine with handbrake or sharper turn. Turn right D h Turning controls are reversed in airboat. Combine with handbrake for sharper turn.
TIP
TIP
Vehicular movement is only applicable in
Two
; your
Episode One
exclusively.
adventure involves on-foot maneuvering
Protected by copyright. Unauthorized or unlawful downloading expressly prohibited.
Half-Life® 2
and
Episode
In addition to the controls described in the table, use the look and fi re commands to gaze around your vehicle and fi re its weapon, if applicable.
PRIMAGAMES.COM ı 5
Loading...
+ 10 hidden pages