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Items You Can Collect During a Battle
When you defeat an enemy, occasionally they may drop an item. The item will automatically float towards you whenever you approach it. If you can, try to collect it.
Shield Ball (Red)
Regains the Shield Gauge (p.12) of the Gearskin. Collecting
Shield Balls is essential for withstanding heavy attacks.
GV Fuel Ball (Blue)
Regains the GV Fuel Gauge (p.12) for using GV Napalm.
Perform a Boost Combo
When enemies are nearby (notice the CAUTION Display),
perform a Boost Dash, Side Boost or Back Boost in succession to make a Boost Combo. You must be in mid-air to
use this technique. Try performing several Boost Combos
repeatedly to regain your GV Fuel Gauge or temporarily
powering up the weapon assigned to the Y button.
The Boost Combo count, displayed on the Boost Gauge,
will flash whenever one of the mentioned special effects is
performed.
Note that the Boost Combo will be nullified whenever you
land on the ground, hover, or receive damage. Temporary
power-ups will also end at that time, so take caution.
It’s said that if the GV perform enough Boost Combos, they
enter a mysterious altered state known as the Mobius State.
No one knows for sure what this is exactly…but maybe you
will find out.
Map Screen
Press the White button to display a map of the area and the
objective of the mission. The following indicators are displayed
on the map:
Enemy . . . . . . . . . . . . . . . . . . . . . . . . Yellow (flashing)
GV’s current location . . . . . . . . Red Arrow (flashing)
Frekiheim (produces the insects) . . . . . . . . . . . . Pink
Passage to other maps . . . . . . . . . . . . . . . . . . . . Blue
On some stages, the footing (green) and pillars (light blue)
will also be indicated.
Results and GVP
When you clear the mission in the selected stage, your score
and rank will be evaluated according to your achievements.
A percentage of the sum of all scores will be converted to
GVPs (GUNVALKYRIE Points). With this you will be able to
order new parts through the POWER UP SHOP (p.16) on
the Main Menu.
Understanding the Result Screen
For each category, the rank (S through D) is determined
according to the score. The overall rank is determined
by the sum of all categories.
Clear Time
The time it takes to clear the stage. The faster you clear
the stage, the higher the rank you will receive.
Enemies Defeated
The number of enemies defeated in the stage. The points vary according to the types of enemies. The score and the rank will be determined by taking the sum of all enemies defeated.
Boost Technique
Bonus score and rank are determined by the number of enemies defeated by
weapon attacks enhanced with Boost Combos.
Extra Halley Core
A bonus score is given to those who find the hidden Halley Core in each stage.
Clear Bonus
Points are deducted whenever you receive damage. Damage received while performing Boost Combos are double, so use this technique wisely.
RATING CHART
S Superior
A Excellent
B Above average
C Average
D Needs Improvement
Soon after the mysterious disappearance of Dr. Hebble Gate, colonists on the
planet Tir na Nog also disappeared. Coincidentally, after the disappearances,
large masses of insect-like creatures were detected on the planet. It is speculated that most of these insects are actual colonists, whose DNA was
altered by Dr. Hebble Gate. The GV’s mission is to investigate this perplexing
incident.
No conclusions will be made until we receive a report from Lieutenant
Meridian Poe and the Dolphin Team.
KEYWORD
Tir na Nog Case
It is believed that Dr. Hebble Gate genetically altered the Tir na Nog
colonists into insects. If the Halley Core (the ball of energy that holds this
genetic information) is retrieved, there is a possibility that the colonists can
be restored. The cores are presumed to be embedded inside the boss-class
huge insects, but it is also highly possible that they are hidden somewhere in
each stage. Note that the energy wave from the Halley Core can also affect
the GV Gearskin.
KEYWORD
Core
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