Macromedia FrameMaker - 11.0 Programmer’s Guide

VERSION 11
Frame Developer’s Kit, October 2012
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. . . . .
Contents
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
PART I: Getting Started
Using Frame Developer Tools ......................................... 11
The Frame Developer’s Kit .......................................................................................... 11
Choosing the right Frame tools ..................................................................................... 13
FDK documentation ...................................................................................................... 14
Naming conventions ..................................................................................................... 14
Style conventions .......................................................................................................... 15
Getting Started with FDK 11 ..........................................17
Downloading and installing the FDK ........................................................................... 18
System requirements ..................................................................................................... 18
Reviewing the sample programs in the samples/hello folder ....................................... 19
Getting familiar with how the FDK works on Windows .............................................. 20
Writing FDK clients for Windows ................................................................................ 21
Compiling, Registering, and Running FDK Clients ..................................................... 28
Writing an Asynchronous FDK Client ......................................................................... 39
Example: adding menus and commands ....................................................................... 55
Next Steps ..................................................................................................................... 57
. . . . .
PART II: Frame Product Architecture
1 Frame Session Architecture ........................................................................ ............... 61
Identifying objects ........................................................................................................ 61
Representing object characteristics with properties ...................................................... 63
FrameMaker product sessions ...................................................................................... 67
2 Frame Document Architecture ........... ............................. ............................. .............73
Documents .................................................................................................................... 73
Global document information ....................................................................................... 79
Pages ............................................................................................................................. 85
Graphic objects ............................................................................................................. 90
Flows ............................................................................................................................. 95
Paragraph Catalog formats .......................................................................................... 100
Paragraphs ................................................................................................................... 101
Character Catalog formats .......................................................................................... 106
Condition Formats ...................................................................................................... 110
FDK Programmer’s Guide 3
Contents
Text ............................................................................................................................. 112
Markers ....................................................................................................................... 122
Cross-reference formats .............................................................................................. 125
Cross-references .......................................................................................................... 127
Variable formats .......................................................................................................... 129
Variables ...................................................................................................................... 131
Footnotes ..................................................................................................................... 132
Ruling Formats ........................................................................................................... 134
Table Catalog formats ................................................................................................. 136
Tables .......................................................................................................................... 138
Colors .......................................................................................................................... 147
Structural element definitions ..................................................................................... 150
Format rules and format rule clauses .......................................................................... 153
Format change lists ..................................................................................................... 155
Structural elements ..................................................................................................... 157
3 Frame Book Architecture ......................................................................... ................ 159
What the user sees ....................................................................................................... 159
How the API represents books ....................................................................................160
Creating new books and components ......................................................................... 164
Updating a book .......................................................................................................... 165
Using the book error log ............................................................................................. 170
PART III: Frame Application Program Interface
4 Introduction to the Frame API ................................................................................ 175
How the API works ..................................................................................................... 175
Special types of clients ............................................................................................... 177
Running clients with different FrameMaker product interfaces ................................. 179
Creating and running a client ...................................................................................... 179
A simple example ....................................................................................................... 181
Using old clients with FDK 11 ................................................................................... 185
5 API Client Initialization ...........................................................................................187
Responding to the FrameMaker product’s initialization call ...................................... 187
Initialization types ....................................................................................................... 188
Disabling the API ........................................................................................................ 190
FrameMaker Product Activation by Asynchronous Clients ....................................... 190
6 Creating Your Client’s User Interface ....................................................................193
Using API dialog boxes to prompt the user for input ................................................. 193
Using commands, menu items, and menus in your client .......................................... 203
Replacing FrameMaker product menus and commands ............................................. 211
Allowing users to configure your client’s interface .................................................... 211
Using hypertext commands in your client’s user interface .........................................213
4 FDK Programmer’s Guide
Contents
Responding to user-initiated events or FrameMaker product operations ................... 217
Implementing quick keys ............................................................................................ 228
Freeing system resources by bailing out ..................................................................... 230
7 Executing Commands with API Functions ............................................................ 233
Handling errors ........................................................................................................... 233
Handling messages and warnings ............................................................................... 233
Opening documents and books ................................................................................... 235
Creating documents .................................................................................................... 244
Printing documents and books .................................................................................... 249
Saving documents and books ...................................................................................... 251
Closing documents and books .................................................................................... 258
Quitting a Frame session ............................................................................................. 260
Comparing documents and books ............................................................................... 260
Updating and generating documents and books ......................................................... 263
Simulating user input .................................................................................................. 270
Straddling table cells ................................................................................................... 271
Executing FrameMaker commands ............................................................................ 272
8 Getting and Setting Properties ....... ............................ ............................. ................ 277
What you can do with object properties ..................................................................... 277
Getting the IDs of the objects you want to change ..................................................... 278
Manipulating properties .............................................................................................. 288
Getting and setting session properties ........................................................................ 295
Getting and setting document properties .................................................................... 298
Getting and setting graphic object properties ............................................................. 301
Getting and setting paragraph properties .................................................................... 304
Getting and setting book properties ............................................................................ 308
Getting and setting FrameMaker properties ............................................................... 309
. . .
9 Manipulating Text ..................................................................................................... 317
Getting text ................................................................................................................. 317
Getting and setting the insertion point or text selection ............................................. 321
Adding and deleting text ............................................................................................. 331
Getting and setting text formatting ............................................................................. 334
Executing Clipboard functions ................................................................................... 339
10 Manipulating Asian Text ..........................................................................................343
Creating a rubi group .................................................................................................. 343
Text encodings ............................................................................................................ 344
Using encoding data .................................................................................................... 346
Inspecting and manipulating encoded text .................................................................. 351
Parsing an encoded string ........................................................................................... 353
Getting the encoding for a text item ........................................................................... 355
Special issues with double byte encodings ................................................................. 355
FDK Programmer’s Guide 5
Contents
11 Creating and Deleting API Objects .........................................................................357
Creating objects .......................................................................................................... 357
Deleting objects .......................................................................................................... 377
Implicit property changes ........................................................................................... 379
12 Manipulating Commands and Menus with the API ..............................................381
How the API represents commands and menus .......................................................... 381
Getting the IDs of commands and menus ................................................................... 385
Determining a session’s menu configuration .............................................................. 387
Arranging menus and menu items .............................................................................. 388
Getting and setting menu item labels .......................................................................... 395
Manipulating expandomatic menu items .................................................................... 397
Using check marks ...................................................................................................... 398
Using context-sensitive commands and menu items .................................................. 398
13 Creating Custom Dialog Boxes for Your Client ..................................................... 403
Overview ..................................................................................................................... 403
How to create a dialog box ......................................................................................... 408
Creating a DRE file ..................................................................................................... 408
Designing the layout of the dialog box ....................................................................... 411
Setting the properties of the dialog box ...................................................................... 415
Setting the properties of a dialog item ........................................................................ 419
Saving a DRE file ....................................................................................................... 427
Modeless Dialog Boxes .............................................................................................. 428
Testing a dialog box .................................................................................................... 429
A simple example ....................................................................................................... 431
General tips for dialog editing .................................................................................... 435
Summary of keyboard shortcuts ................................................................................. 435
6 FDK Programmer’s Guide
14 Handling Custom Dialog Box Events ...................................................... ................ 437
How the API represents dialog boxes ......................................................................... 437
Overview of using a custom dialog box in your client ............................................... 440
Opening dialog resources ............................................................................................ 444
Initializing items in a dialog box ................................................................................ 445
Displaying a dialog box .............................................................................................. 446
Updating items in a dialog box ................................................................................... 447
Handling user actions in dialog boxes ........................................................................ 448
Closing a dialog box ................................................................................................... 457
15 Using Imported Files and Insets .............................................................................. 459
Types of imported files and insets .............................................................................. 459
Importing text and graphics ........................................................................................ 460
Updating text insets .................................................................................................... 467
Client text insets .......................................................................................................... 467
Writing filter clients .................................................................................................... 472
Specifying format IDs and filetype hint strings .......................................................... 476
Associating a file format with signature bytes ............................................................ 488
16 Working with Unicode ..............................................................................................501
Introduction to Unicode Support ................................................................................ 501
Unicode Mode ............................................................................................................. 501
Compatibility mode .................................................................................................... 511
International Components for Unicode (ICU) ............................................................ 519
Mixed Mode operations .............................................................................................. 521
Handling for special characters ................................................................................... 522
PART IV: Frame Development Environment (FDE)
17 Introduction to FDE .................................................................................................527
How the FDE works ................................................................................................... 527
How to make your client portable ............................................................................... 529
A simple FDE filter ..................................................................................................... 534
18 Making I/O and Memory Calls Portable ........ ............................. ........................... 539
Initializing the FDE .................................................................................................... 539
Using platform-independent representations of pathnames ........................................ 539
Making I/O portable with channels ............................................................................ 543
Assertion-handler functions ........................................................................................ 543
Making memory allocation portable ........................................................................... 544
Error and progress reporting ....................................................................................... 545
Contents
. . .
19 FDE Utility Libraries ............................... ............................. ............................. .......547
String library ............................................................................................................... 547
The string list library ................................................................................................... 548
Character library ......................................................................................................... 548
The I/O library ............................................................................................................ 549
The hash library .......................................................................................................... 549
Metric library .............................................................................................................. 551
MIF data structures and macros .................................................................................. 551
The MIF library .......................................................................................................... 553
Simple MIF library ..................................................................................................... 554
Glossary .................................................................... 555
FDK Programmer’s Guide 7
Contents
8 FDK Programmer’s Guide
PART I
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Getting Started
Using Frame Developer Tools
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
The Frame Developer’s Kit
. . . . .
The Frame Developer’s Kit™ (FDK) provides tools for developers to enhance the functionality of FrameMaker
This chapter provides an overview of the FDK and other aspects of FrameMaker that are useful for developers. It also discusses the FDK documentation.
The principal parts of the FDK are:
Frame Application Program Interface™ (API)
Frame Development Environment™ (FDE)
Frame Structure Import/Export Application Program Interface (Structure
Import/Export API)
The following sections describe these parts and discuss how you can use them.
.
Frame API
The Frame API allows you to write C language programs, called FDK clients, that can take control of a FrameMaker product session and communicate interactively with the user. With the API, a client can do nearly anything an interactive user can do and more. The API gives a client direct access to the text and graphic objects in documents. The API includes a set of header files, libraries, and makefiles for each supported platform. Here are some examples of the types of clients you can create with the API:
Grammar checkers
Bibliography utilities
FDK Programmer’s Guide 11
Using Frame Developer Tools
The Frame Developer’s Kit
Voice control utilities
Document reporting utilities
Version control systems for documents
Table utilities, such as sorting and totaling
Database publishing packages
Interfaces to document management systems
Filters to exchange files between other desktop publishing applications and
FrameMaker products
FDE
The Frame Development Environment (FDE) provides platform-independent alternatives to platform-specific I/O, string, and memory allocation schemes. It also provides a variety of utility functions, such as Maker Interchange Format (MIF) writing functions.
Structure Import/Export API
The Structure Import/Export API allows you to write clients that control the import of markup documents into FrameMaker, and control the export of FrameMaker documents to markup.
Other FrameMaker product features for developers
FrameMaker provides other advanced features that are useful for developers. You do not need the FDK to use these features.
MIF
Maker Interchange Format (MIF) is an easily parsed ASCII format that describes a document’s text, graphics, formatting, and layout. FrameMaker can save a document or a book to a MIF file, and convert a MIF file back to a document or book, without losing any information.
You can write applications or scripts that convert a MIF file to the format of another desktop publishing package, or convert other formats to MIF.
Here are some examples of things you can use MIF for:
Sharing files with earlier releases of FrameMaker products
Converting database files into Frame documents
12 FDK Programmer’s Guide
Filtering word processor documents into Frame documents
You can find documentation for MIF in the online manuals folder for your FrameMaker installation.
Choosing the right Frame tools
There are often several tools or combinations of tools that you can use to solve a given problem. In particular, you can use the API to perform many of the tasks that MIFand fmbatch perform. The tool or combination of tools you should use depends on your needs. Generally, MIF and fmbatch are more useful for one-time solutions to small problems, whereas the API is more useful for full-scale applications or applications where interaction with the user is required.
The following table summarizes the advantages and limitations of each Frame tool.
Frame tool or feature Advantages Limitations
Using Frame Developer Tools
Choosing the right Frame tools
. . .
Frame API Fast, interactive, and portable; easy to
provide a user interface for your applications
MIF Can be used by text-processing
utilities. It can also be used to provide “backwards” compatibility allowing files to be opened in earlier releases of the product. Third-party MIF creators do not need to write complete MIF. FrameMaker will always write out complete MIF.
Must be compiled
Files must be saved as MIF; not interactive
FDK Programmer’s Guide 13
Using Frame Developer Tools
FDK documentation
FDK documentation
FDK documentation assumes that you have a thorough knowledge of FrameMaker . For background information on FrameMaker, see your user documentation.
FDK documentation includes the following manuals, which are available in the doc folder of your FDK installation.
FDK Programmer’s Reference
The FDK Programmer’s Reference provides FDK reference information, such as error codes and data structure, function, and property descriptions.
FDK Programmer’s Guide
The FDK Pr ogrammer’s Guide is the guide you are reading now. It describes how to use the FDK to create clients for FrameMaker. To get the most from this guide, you should be familiar with the C programming language and event-driven programming.
The FDK Programmer’s Guide is divided into four parts:
Part I, "Getting Started," provides step-by-step guidance for getting familiar with the
FDK.
Part II, “Frame Product Architecture,” provides a conceptual overview of how the
API represents sessions, books, and documents.
Part III, "Frame Application Program Interface (API),” provides instructions for
creating API clients.
Part IV, "Frame Development Environment," provides instructions for making filters
and API clients platform-independent.
Naming conventions
To help you identify the structures, constants, and functions defined by the FDK, this manual and the FDK adhere to the following naming conventions:
Type Naming convention Example
API error codes Begin with FE_ FE_NotPgf
API functions Begin with F_Api F_ApiGetInt()
14 FDK Programmer’s Guide
Using Frame Developer Tools
Style conventions
Type Naming convention Example
. . .
Style conventions
API scriptable function property names
FDE functions Begin with F_ F_StrNew()
Flags used by API functions Begin with FF_ and all
Initialization constants Begin with FA_Init FA_Init_First
Notification constants Begin with FA_Note FA_Note_PreFileType
Object property names Begin with FP_ FP_Fill
Object types Begin with FO_ FO_Doc
Property value constants Begin with FV_ FV_Doc_Type_MIF
Typedefs End with T MetricT
Begin with FS_ FS_NewDoc
FF_UFF_VAR
letters are uppercase
This manual uses the term API graphic object to refer to objects (such as FO_Polygon and FO_TextFrame objects) that the API uses to represent the graphic objects (such as polygons and text frames) that appear on a page.
FDK manuals distinguish between you, the developer, and the user, the person for whom you write clients.
FDK manuals may use the term FrameMaker product to refer to the FrameMaker software, as opposed to the software you write to work with the FrameMaker product.
Structured program interface
FrameMaker 7.0 and later ships with two program interfaces—Structured FrameMaker and FrameMaker. The structured program interface presents menus, icons, and commands for working with structured documents. The FDK includes some functions that only work on structured documents. For example, setting an element range makes no sense in a document that doesn’t contain any structure elements. Further, you can specify that an FDK client requires the Structured FrameMaker program interface. For example, assume you specify Structured FrameMaker when you register your client. If a user has your client installed, but is running the FrameMaker program interface (not structured), then his installation of FrameMaker will not initialize your client when it starts up.
FDK Programmer’s Guide 15
Using Frame Developer Tools
Style conventions
The FDK Programmer’s Reference indicates those FDK functions that apply only to structured FrameMaker documents, as follows:
Structured F_ApiGetAttributeDefs()
In this example the word Structured appears to the left of the function name, indicating that this function applies only to the content of a structured document. If you register a client to work with the FrameMaker program interface, you should be sure that your client doesn’t use any functions identified as Structured, otherwise your client may exhibit unpredictable behavior.
Typographic conventions
This manual uses different fonts to represent different types of information.
What you type is shown in
text like this.
Function names, property names, structure names, returned values, constants, filter
names, program names, pathnames, and filenames are also shown in
text like this.
Placeholders (such as those representing names of files and directories) are shown in
text like this.
For example, this represents the name of your working directory:
\Mydir
Omitted code in source code examples is indicated with ellipses.
For example, the ellipsis in the following code indicates that some of the code necessary to create a complete program is omitted:
. . .
F_ApiAlert((StringT)"Hello world.", FF_ALERT_CONTINUE_NOTE);
. . .
16 FDK Programmer’s Guide
Getting Started with FDK 11
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
This Getting Started section is intended to help you get familiar with the basics of FDK
11. It includes information on creating, compiling, running, and debugging FDK clients. Sample code snippets are provided as pointers that you can build upon and create your own FDK clients.
In this section:
"Downloading and installing the FDK"
"System requirements"
"Reviewing the sample programs in the samples/hello folder"
"Getting familiar with how the FDK works on Windows"
"Writing FDK clients for Windows"
"Compiling, Registering, and Running FDK Clients"
"Writing an Asynchronous FDK Client"
"Example: adding menus and commands"
. . . . .
"Next Steps"
FDK Programmer’s Guide 17
Getting Started with FDK 11
5
Downloading and installing the FDK
DownloadingandinstallingtheFDK
Download the FrameMaker FDK from the FrameMaker Developer Center
http://www.adobe.com/devnet/framemaker.html
System requirements
Ensure that your system meets the following requirements:
Intel Pentium IV
Microsoft Windows XP, or Windows Vista or Windows 7
1GB of RAM
53MB of available hard-disk space
In addition, you should have Microsoft Visual Studio 2010 installed on the system.
18 FDK Programmer’s Guide
Getting Started with FDK 11
Reviewing the sample programs in the samples/hello folder
Reviewing the sample programs in the samples/hello folder
Thesamplesfoldercontainsseveralprogramsthatwillhelpyougetstarted.Asan example,hereisacodeextractfromthesamples/hello/hello.cfile:
/*
* Program Name:
* hello
*
* General Description:
* Greets the user at product startup time.
*
* Invocation:
* Once the client is installed, launch FrameMaker.
*
* Install Info (Windows):
* Add the following entry (all on one line) to the [APIClients]
* section of your maker.ini file:
*
* hello=Standard, Greets user at startup,
* fdk_install_dir\samples\hello\debug\hello.dll, all
*
* Replace fdk_install_dir with the path of the directory
* in which you installed your copy of the FDK files.
* Restart maker.
*
* Exceptions:
* None.
*
**************************************************************** *******/
. . .
#include "fapi.h" /* required for all FDK client programs */
#include "fencode.h"
/* Call back invoked at product startup time */
FDK Programmer’s Guide 19
Getting Started with FDK 11
5
Getting familiar with how the FDK works on Windows
VoidT F_ApiInitialize(init)
IntT init;
{
/* Making it unicode enabled. */
F_FdeInit();
F_ApiEnableUnicode(True);
F_FdeInitFontEncs("UTF-8");
Getting familiar with how the FDK works on Windows
FDK clients on Windows are not implemented as true Windows clients. They are dynamic link libraries (DLLs) that provide entry points or callback functions, which FrameMaker can invoke.
There are several types of FDK clients:
A standar d FDK client is an FDK client that initializes when FrameMaker starts and
thenwaits to respond to specific user actions, such as menu choices.
A take-control client is an FDK client that responds to a special initialization and
takes complete control of a FrameMaker session. Many of the effectsyou can get with this type of client can also be realized by an asynchronous client.
A filter is an FDK client that converts FrameMaker files to or from other file formats.
FrameMaker calls a filter when the user attempts to open, import, or save a file with a particular format.
Adocument r eport is an FDK client that provides information about a document. The
user can start a document report by choosing Utilities>Document Reports from the File menu and selecting the report from the Document Reports dialog box.
When FrameMaker starts, it reads the maker.ini file in the FrameMaker installation directory, and if applicable, the maker.ini file stored in the user’s Documents and Settings directory. The [APIClients] section of the maker.ini file contains entries describing the FDK clients to be loaded. FrameMaker then scans the
fminit/Plugins directory and subdirectories and loads the FDK clients that have a .dll file extension and valid VERSIONINFO resource information. FrameMaker
ignores all other files in the fminit/Plugins directory that do not have a .dll file extension and valid VERSIONINFO resource information.
20 FDK Programmer’s Guide
WritingFDKclientsforWindows
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How to write an FDK client for Windows
When you write an FDK client, you should do the following for it to compile and run correctly on Windows:
Include the correct FDK header files in the correct order
Replace platform-specific functions and data types with FDE equivalents
Include calls to initialize the FDE if your client calls FDE functions
The following sections discuss these tasks in greater detail.
Including FDK header files
The following table lists the header files you must include in your client in the order in which you must include them.
Getting Started with FDK 11
Writing FDK clients for Windows
. . .
If you are using Include
Any FDK function or constant fapi.h
Any FDE type fdetypes.h
A specific FDE function Header file for the function’s group (for example,
fhash.h for a hash function). For more information, see the function’s description in the FDK Programmer’s Reference.
Any Structure Import/Export API functions
Constants for Frame f-codes fcodes.h
fm_struct.h
IMPORTANT: You must include the fapi.h header file before any other FDK header
files. For example, if your client uses API functions and FDE metric utility functions, it must include header files as follows:
#include "fapi.h" #include "fdetypes.h" #include "fmetrics.h"
If you need to include any C library header files or your own header files, include them before the FDK header files.
FDK Programmer’s Guide 21
Getting Started with FDK 11
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5
Writing FDK clients for Windows
Adding calls to initialize the FDE
If your client calls FDE functions, it must call F_FdeInit() once before it calls the functions. The syntax for F_FdeInit() is:
ErrorT F_FdeInit(VoidT);
To call F_FdeInit(), your client must include the fdetypes.h header file.
Howtowritefilterclients
You can use filter clients to translate documents from one format to another. FrameMaker invokes an import filter client when it recognizes a file of a particular format or when the file has a registered suffix. It invokes an export filter when you choose a particular format from the Format pop-up menu of the Save As dialog box or save a file using a registered suffix. For example, if you register a suffix for a text import filter and then open a file with that suffix, the Unknown File Type dialog box appears with the appropriate filter preselected.
You must register your filter client before use. For information on registering clients,
Compiling, Registering, and Running FDK Clients".
see "
You can also use your filter to import text or graphic files into a document. If you import a file by reference, FrameMaker stores in the document the registered format and vendor ID of the filter used in the import operation. If you import the file by copy, FrameMaker stores the facet name in the document. The information in both these cases ensures that FrameMaker invokes the correct filter for updating the next time you open the document.
IMPORTANT: If you are writing a filter client, FrameMaker will not fully recognize it
unless you include function calls that actually cause the API library to link with your client. To make sure the client links properly, you can include the following as minimal code in your F_ApiNotification() function:
. . . F_ObjHandleT docId; docId = F_ApiGetId(0, FV_SessionId, FP_ActiveDoc);
Identifying your filter
To identify your filter to FrameMaker, you need to supply information in the line that registers the filter. This information identifies the filter on all platforms and identifies the original import filter when reimporting the file. FrameMaker uses several pieces of information that you specify for this purpose:
The vendor ID is a four-character string describing the provider of the filter.
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The format ID is a four-character string describing the file format of files on which
the filter operates.
The facet name is an arbitrary-length string describing the filter.
For example, assume you create a filter for Windows machines that translates Himyaritic documents to English. You give it the format ID "HIMF" and the vendor ID "FAPI". If you create a document and create a text inset using that filter, FrameMaker stores this information with the inset. The next time you open that document, FrameMaker knows to update the inset with your Himyaritic filter.
FrameMaker reserves the following vendor IDs:
"FRAM"
"FFLT"
"IMAG"
"XTND"
"AW4W"
"ADBE"
. . .
"ADBI"
Your client cannot use these vendor IDs. FrameMaker recognizes FAPI as a valid ID for anyFDK filter client. However, you do not have to use this ID. You can use any other four-characterstring as your vendor ID.
FrameMaker reserves format IDs for the indicated file formats. For a complete list of format Ids, see "Specifying format IDs and filetype hint strings"
. FrameMaker does not supply filters for all of these formats. However, to aid in portabilityof your clients, you should not use one of these format IDs unless it is for the specified file format.
Automatic recognition of a file format
Some graphic file formats have signature bytes. Signature bytes are a set of bytes that have a unique value and location in a particular file format. FrameMaker can use signature bytes to identify a graphic file’s format.
The documentation for the file format that your graphics filter converts may contain information on the signature bytes for that format. If it does, you can register the signature bytes in the [FormatList] section of the maker.ini file. Each graphic file format description must be on a separate line and must have the following format:
n=facet_name start_offset signature_size signature
where n is any number, facet_name is the file format’s description (also used in the client registration), start_offset is how many bytes from the start of the file the signature begins, signature_size is the size in bytes of the signature, and signature is the hexadecimal value of the signature. You can enclose any of the
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arguments in double quotation marks. For example, you can register the file format for MIF with the following:
[FormatList] 100="MIF" 0 8 0x3c4d494646696c65
where 0x3c4d494646696c65 is the hexadecimal encoding of the characters MIFFile.
Using Windows pathnames
The FDK delimits pathnames with backslashes (\). When you specify a pathname in an FDK function call, follow these rules:
Follow the drive letter with a colon.
Don’t terminate a pathname that specifies a file with a backslash.
The following table lists examples of files and directories and the pathname strings that specify them.
File or Directory Absolute Pathname Relative Pathname
File named myfile.doc on the c: drive
Directory named mydir on the c: drive
c:\myfile.doc myfile.doc
c:\mydir mydir
Because the backslash is a special character, you must precede it with another backslash when you specify it in a string. For example, to open a file named c:\myfile.doc with F_ApiSimpleOpen(), use the following code:
F_ApiSimpleOpen("c:\\myfile.doc", False);
Using pathnames returned by FDK functions
Pathnames returned by FDK functions don’t end with a backslash, unless they specify rootdirectories, such as c:\.
Using F_PathNameToFilePath()
To specify an absolute pathname when you call F_PathNameToFilePath(), you must specify a pathname that includes the drive and begins with the root directory of the drive. If the pathname does not include the drive and begin with the root directory of the drive, F_PathNameToFilePath() assumes the pathname is relative.
If you call F_PathNameToFilePath() with anchor set to NULL and you do not specify an absolute pathname, F_PathNameToFilePath() adds the currently open
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directory or the currently open directory of the specified drive to the pathname. For example, if you specify c:myfile.c for pathname, F_PathNameToFilePath() generates: c:\cwd\myfile.c, where cwd is the currently open directory on drive c:. If you specify \\myfile.c for pathname, F_PathNameToFilePath() generates: current_drive:\myfile.c, where current_drive is the current drive.
If you do not set anchor to NULL, F_PathNameToFilePath() constructs the filepath relative to the path specified by anchor. If the pathname you specify for pathname and the filepath you specify for anchor are inconsistent, F_PathNameToFilePath() ignores anchor and constructs the filepath with the currently open directory
Using F_FilePathGetNext()
The function F_FilePathGetNext() returns the next file in a specified directory. To do so, this function uses DOS system calls. As a result, since DOS is case-insensitive, the returned FilePathT structure uses only uppercase letters. This may not match a FilePathT structure you have created.
. . .
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For example, assume you want to create a filepath and then at some later time process all files in the same directory other than the one you created. You might be tempted to use this code:
/* Bad code! */
. . .
/* Create the new filepath */
newpath = F_PathNameToFilePath ("vpg.doc", NULL, FDosPath);
. . .
DirHandleT handle;
FilePathT *path, *file;
IntT statusp;
pathname = StringT;
handle = F_FilePathOpenDir(newpath, &statusp);
if (handle) {
pathname = F_FilePathToPathName (newpath);
while ((file = F_FilePathGetNext (handle, &Statusp)) != NULL) {
/* WRONG! This attempts to compare current file to the one you created. */
if ! (F_StrEqual (pathname, F_FilePathToPathName (file)))
ProcessFile (file);
F_FilePathFree (file);
}
}
/* Bad code! */
. . ..
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The string returned by F_FilePathToPathName(newpath) contains the lowercase letters as specified in the earlier call to the function F_PathNameToFilePath(). On the other hand, the string returned by each call to F_FilePathToPathName() always contains only uppercase letters. Therefore, the call to F_StrEqual() never succeeds. Instead of calling F_StrEqual(), you should call F_StrIEqual().
Using menus and commands
The following sections describe how to use menus and commands in your FDK client.
Getting Started with FDK 11
Writing FDK clients for Windows
FindingFrameMakermenuandcommandnames
The [Files] section of the maker.ini file specifies the location of the menu and command configuration files that list FrameMaker’s menus and commands. The following are the default entries in the maker.ini file:
MathCharacterFile = fminit\mathchar.cfg
ConfigCommandsFile = fminit\cmds.cfg
MSWinConfigCommandsFile = fminit\wincmds.cfg
ConfigMathFile = fminit\mathcmds.cfg
ConfigMenuFile = fminit\maker\menus.cfg
ConfigCustomUIFile = fminit\customui.cfg
The following table lists the menus and commands each file contains.
Menu or Command File Contents
MathCharacterFile Special math characters
ConfigCommandsFile Basic commands
. . .
MSWinConfigCommandsFile Windows-specific commands
ConfigMathFile Math commands
ConfigMenuFile Standard menus
ConfigCustomUIFile Custom menus
Using FDK functions that write to FrameMaker console
The following functions write output to the FrameMaker console on Windows:
F_ApiPrintFAErrno()
F_ApiPrintOpenStatus()
F_ApiPrintPropVals()
F_ApiPrintSaveStatus()
F_Printf() with Channel set to NULL
F_Warning()
For descriptions of these functions, see the FDK Programmer’s Reference. As with printf(), the F_Printf() function does not automatically print a line feed ("\n") after the output. If you don’t end the output with "\n", the next call to one of the functions listed above begins printing on the last line printed by the F_Printf() call.
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Using platform-dependent session properties
Session (FO_Session) objects have the following platform-dependent properties:
Property Value
FP_FM_BinDir Pathname of the bin directory in the FrameMaker installation
directory
FP_FM_CurrentDir Pathname of the FrameMaker installation directory
FP_FM_HomeDir Pathname of the FrameMaker installation directory
FP_FM_InitDir Pathname of the fminit directory in the FrameMaker
installation directory
FP_HostName Host name specified for PCName in the maker.ini file
FP_OpenDir Pathname of the FrameMaker installation directory
FP_Path Path specified by the $PATH environment variable
FP_TmpDir Directory specified by the $TEMP environment variable
FP_UserHomeDir Pathname of the FrameMaker installation directory
FP_UserLogin The user name under which FrameMaker is registered
FP_UserName The user name under which FrameMaker is registered
Although the values of some of these properties specify directory pathnames, they are not terminated with a backslash.
Compiling, Registering, and Running FDK Clients
This section describes how to compile, register, and run FDK clients on Windows. It also briefly explains how to debug your FDK clients.
Compiling FDK Clients
The following sections describe how to compile FDK sample clients and your own clients.
Supported compilers
To compile FDK clients for Windows, you must use Microsoft Visual Studio 2010.
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Compiling and registering sample clients in Microsoft Visual Studio 2010
To compile and register a sample FDK client in Microsoft Visual Studio 2010, follow these steps:
1. Start Microsoft Visual Studio 2010
2. Open the Project and then choose the solution file for one of the sample clients.For
example, to compile the aframes sample client, choose
fdk_install_dir\samples\aframes\aframes.sln, where fdk_install_dir is the pathname of the directory in which the FDK is installed.
NOTE: The project settings for the sample clients have relative paths to the FDK lib and
include files already specified. If you open a sample project from its location in the FDK installation, these paths will be valid. If you move the sample client to a different location, you may need to specify new paths for the include and lib files. For more information, see "
3. Use the build utility to build the client. Choose Rebuild Solution from the Build
menu. Microsoft Visual Studio 2010 compiles your code into a DLL file named project.dll in the debug subdirectory of your client directory, where project is the name of the sample project. For example, the aframes sample client compiles into debug\aframes.dll.
4. Register the sample client.
Compiling and registering your own FDK clients".
. . .
Each of the following sample clients includes a VERSIONINFO resource, and you register each by placing the DLL file in the Plugins folder:
pickfmts
elemutils
dialog
Because the remaining sample clients do not include a VERSIONINFO resource, you must register them in the maker.ini file. For more information see "
Registering clients
in the FrameMaker maker.ini file".
Running the sample FDK clients
It is best to store client DLL files in the FrameMaker Plugins folder (install_dir\FrameMaker<version>\fminit\Plugins), or in a folder below it. If you register your clients via the VersionInfo resource, you must store them in this way. When you register a client in the .ini file, you can specify any location for the DLL file.
After you have compiled and registered a sample FDK client, start FrameMaker to test the client. Some of the sample clients add menus and commands to the FrameMaker menus. For example, if you have compiled and registered the sample client described in
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