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Adobe® Flash® Media Server provides streaming media capabilities and a scripting engine that enable you to create
and deliver a wide range of interactive media applications. Use Adobe Flash Media Streaming Server to create traditional media delivery applications, such as video on demand, live web event broadcasts, and audio streaming. Use
Adobe Flash Media Interactive Server to deliver communication applications like video blogging, video messaging,
and multimedia chat environments. Flash Media Server is part of Adobe’s complete solution for database connectivity, directory systems, presence services, and audio and video delivery to Adobe Flash Player or Adobe AIR.
About the documentation
All documents are available in LiveDocs and PDF formats. Some documents are available for installation in the Flash
help panel.
1
Flash Media Server includes the following documentation:
•This manual, Adobe Flash Media Server Installation Guide, describes system requirements, server editions, and
installation profiles, and explains how to install the server as either an origin or an edge server.
•Adobe Flash Media Server Technical Overview describes the server architecture, including new features, the
client-server relationship, edge servers, and security features.
•Adobe Flash Media Server Configuration and Administration Guide describes how to deploy, configure, and tune
the server, how to use the Administration Console to monitor the server, and how to use the Administration application programming interface (API) to monitor and configure the server.
•Adobe Flash Media Server Developer Guide explains how to set up your development environment. It also
describes how to use the Flash authoring environment, the Adobe Flex authoring environment, and the Flash Media
Server API to create media applications.
•Adobe Flash Media Interactive Server Plug-in Developer Guide documents how to create Access, Authorization,
and File plug-ins in C++ that extend the capabilities of the server.
•ActionScript 3.0 Language and Components Reference documents ActionScript™ 3.0, which you can use to create
client-side functionality. This document is part of the Flash or Flex documentation set, depending on which
authoring tool you use.
•Adobe Flash Media Server ActionScript 2.0 Language Reference documents the version 2.0 ActionScript you can
use to create client-side functionality. This document contains additional APIs and information about calling Flash
Media Server resources from a Flash Player client. You may also need to use the Flash ActionScript documentation
to create Flash Media Server client applications.
•Server-Side ActionScript Language Reference for Adobe Flash Media Interactive Server documents the Server-Side
ActionScript you can use to write scripts on the server. Server-Side ActionScript is JavaScript 1.5 with additional
classes that work only in the Flash Media Server host environment.
•Adobe Flash Media ServerAdministration API Reference documents the ActionScript API you can use to make
your own administration and monitoring tools.
ADOBE FLASH MEDIA SERVER
Installation Guide
•Adobe Flash Media Interactive Server Plug-in API Reference documents the C++ API you use to create plug-ins.
Support
You may want to explore these other sources of support for Flash Media Server:
•The Flash Media Server Support Center at www.adobe.com/go/flashmediaserver_support_en provides
TechNotes and up-to-date information about Flash Media Server.
•The Flash Media Server DevNet site at www.adobe.com/go/flashmediaserver_desdev_en provides tips and
samples for creating Flash Media Server applications.
•The Flash Media Server Online Forum at www.adobe.com/go/flashmediaserver_forum_en provides a place for
you to chat with other Flash Media Server users.
•For late-breaking information and a complete list of issues that are still outstanding, read the Flash Media Server
release notes at www.adobe.com/go/flashmediaserver_releasenotes_en.
Third-party resources
2
Adobe recommends several websites with links to third-party resources on Flash Media Server, including the
following:
•Adobe Flash Media Server community sites
•Adobe Flash Media Server books
•Object-oriented programming concepts
You can access these websites at www.adobe.com/go/flashmediaserver_resources_en.
Typographical conventions
The following typographical conventions are used in this manual:
•Code font indicates ActionScript statements, HTML tag and attribute names, and literal text used in examples.
•Italic indicates placeholder elements in code or paths. For example, attachAudio(source) means that you
should specify your own value for
myPrinter.
•Directory paths are written with forward slashes (/). If you are running Flash Media Server on a Windows
operating system, replace the forward slashes with backslashes. When a path is specific to the Windows operating
system, backslashes (\) are used.
source; /settings/myPrinter/ means that you should specify your own location for
Chapter 2: Installing the server
To install Adobe Flash Media Interactive Server 3, Adobe Flash Media Streaming Server 3, or Adobe Flash Media
Development Server 3, review the system requirements, back up existing data, and run the installer.
Note: For information about differences between server editions, see Server editions in the Technical Overview.
System requirements
For the most up-to-date requirements, see http://www.adobe.com/go/learn_fms_sysreqs_en.
Note: When CPU usage of the server is above 80%, quality of service cannot be guaranteed.
Preparing to install
3
Designing a deployment
A Flash Media Server deployment can be as simple as one computer or as complex as multiple clusters of edge servers
and origin servers with authentication and content storage performed on separate computers. For information about
designing a deployment, see the Technical Overview.
You must run the installer on each computer on which you want to run Flash Media Server. After running the
installer, you can configure the server to run as an origin server or an edge server.
License files and serial numbers
Before running the installer, verify that you have a license file or a serial number. You can either use a license file or
a serial number; you can’t use both.
Note: The terms serial number and serial key have the same meaning.
If you hav e a s er ial n umb er, yo u’l l b e as ked t o ent er i t du ri ng i nst al lat ion . If you h ave a lic ense (L IC) f il e, a fte r r unn ing
the installer, place it in the RootInstall/licenses folder and restart the server.
If you don’t enter a serial number during installation, Flash Media Development Server installs. You can enter a serial
number after installation to upgrade to Flash Media Streaming Server or Flash Media Interactive Server. You can
enter a serial number in the fms.ini file (located in the RootInstall/conf folder), in the Administration Console, or
run the installer and choose to update the serial number.
If you require different or additional serial numbers or license files, contact Adobe Support and Customer Service.
Third-party software conflicts
Before installing the server, uninstall NetLimiter or any other software that wraps calls to network connections. You
cannot use this type of software on a server hosting Flash Media Server. You can, however, use this type of software
on computers running client applications in Flash Player or AIR.
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