Macromedia Fireworks - CS3 User Guide

USING FIREWORKS
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Adobe® Fireworks® Using Fireworks®
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90079063 (09/06)

Contents

Chapter 1: Getting Started
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Adobe Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
What’s new in Fireworks CS3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Chapter 2: Fireworks Basics
About working in Fireworks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
About vector and bitmap graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Creating a new document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Opening and importing files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Saving Fireworks files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
The Fireworks work environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Chapter 3: Selecting and Transforming Objects
Selecting objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Selecting pixels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Editing selected objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Transforming and distorting selected objects and selections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Organizing objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
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Chapter 4: Working with Bitmaps
Working with bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Creating bitmap objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Accessing photo editing tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Drawing, painting, and editing bitmap objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Retouching bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Adjusting bitmap color and tone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Blurring and sharpening bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Adding noise to an image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Chapter 5: Working with Vector Objects
Drawing vector objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Editing paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Chapter 6: Working with Text
Entering text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Formatting text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Applying strokes, fills, and filters to text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Attaching text to a path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Transforming text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Converting text to paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Importing text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Checking spelling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Using the Text Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Chapter 7: Applying Color, Strokes, and Fills
Using the Colors section of the Tools panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Organizing swatch groups and color models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Using color boxes and color pop-up windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135
Working with strokes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Working with fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Applying gradient and pattern fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Adding texture to strokes and fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Chapter 8: Using Live Filters
Applying Live Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Editing Live Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Chapter 9: Pages, Layers, Masking, and Blending
Working with pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Working with layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Masking images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Blending and transparency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
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Chapter 10: Using Styles, Symbols, and URLs
Using styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Using symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Working with URLs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Chapter 11: Slices, Rollovers, and Hotspots
Creating and editing slices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Making slices interactive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Preparing slices for export . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Working with hotspots and image maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Chapter 12: Creating Buttons and Pop-up Menus
Creating button symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Creating navigation bars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Creating pop-up menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Chapter 13: Creating Animations
Building animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Working with animation symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Working with frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Tweening . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Previewing an animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Exporting your animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Working with existing animations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Using multiple files as one animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Chapter 14: Creating Slideshows
The Create Slideshow command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Building or editing a slideshow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Slideshow properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Creating a custom Fireworks album player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Chapter 15: Optimizing and Exporting
About optimizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
Using the Export Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Optimizing in the workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Exporting from Fireworks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
Sending a Fireworks document as an e-mail attachment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Using the File Management button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Chapter 16: Using Fireworks with Other Applications
Working with Dreamweaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Working with Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Working with FreeHand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Working with Director . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Working with HomeSite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
Working with Photoshop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
About working with Illustrator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
About working with GoLive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
About working with HTML editors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
About extending Fireworks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
About Adobe XMP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
About Adobe Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Flex integration for rich Internet application layouts (MXML export) . . . . . . . . . . . . . . . . . . . . . . 329
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Chapter 17: Automating Repetitive Tasks
Finding and replacing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Batch processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Extending Fireworks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Flash SWF movies used as Fireworks panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Chapter 18: Preferences and Keyboard Shortcuts
Setting preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
Changing keyboard shortcut sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
Working with configuration files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
About reinstalling Fireworks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Viewing package contents (Macintosh only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353

Chapter 1: Getting Started

Adobe® Fireworks® CS3, a unique hybrid vector and bitmap tool, delivers the most efficient design environment for rapidly prototyping websites and user interfaces, and creating and optimizing images for the web. Fireworks CS3 offers the flexibility to edit both vector and bitmap images, a common library of prebuilt assets, and time-saving integration with Adobe Photoshop® CS3, Adobe Illustrator® CS3, Adobe Dreamweaver® CS3, and Adobe Flash® CS3 Professional software. Rapidly prototype your web project and then leverage your work directly into Dreamweaver CS3.
Fireworks CS3 is an integral part of Adobe Creative Suite 3 Web Premium and Web Standard, which empower creative professionals and developers to experience an uninterrupted flow of energy and ideas from initial concept to polished final execution across print, video, web, and mobile devices. The end-to-end integration is the core of what makes Creative Suite uniquely powerful—creative professionals and developers remain focused on their vision and achieve the highest quality results in less time.
This chapter covers the following topics:
“Installation” on page 1
“A d ob e H el p ” o n p a ge 2
“Resources” on page 4
1
“What’s new in Fireworks CS3” on page 8

Installation

Requirements

To review complete system requirements and recommendations for your Adobe software, see the Read Me.html file on your installation DVD.

Install the software

1 Close any other Adobe programs open on your computer.
2 Insert the installation disc into your DVD drive, and follow the on-screen instructions.
Note: For more information, see the Read Me.html file on the installation DVD.

Activate the software

If you have a single-user retail license for your Adobe software, you will be asked to activate your software; this is a simple, anonymous process that you must complete within 30 days of starting the software.
For more information on product activation, see the Read Me file on your installation DVD, or visit the Adobe website at www.adobe.com/go/activation.
1 If the Activation dialog box isn’t already open, choose Help > Activate.
2 Follow the on-screen instructions.
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Note: If you want to install the software on a different computer, you must first deactivate it on your computer. Choose Help > Deactivate.

Register

Register your product to receive complimentary installation support, notifications of updates, and other services.
To register, follow the on-screen instructions in the Registration dialog box, which appears after you install and
activate the software.
If you postpone registration, you can register at any time by choosing Help > Online Registration.

Read me

The Read Me.html file for your product can be found on the installation DVD (and is also copied to the application folder during product installation). This file provides valuable information about the following:
System requirements
Installing and uninstalling
Activation and registration
Font installation
Troubleshooting
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Customer support
Legal notices

Viewing the files installed with Fireworks

At som e poi nt y ou m ay n ee d to view or ac cess the fi les in stal le d wi th Fi rew ork s. Dur ing i nsta ll ati on, Fire wor ks pl aces files in various locations on your system. It’s important to understand why these files reside where they do. For more information, see “Working with configuration files” on page 350.
Macintosh users should pay special attention to the format Fireworks uses to store the program and its default configuration files. For more information, see “Viewing package contents (Macintosh only)” on page 352.

Adobe Help

Adobe Help resources

Documentation for your Adobe software is available in a variety of formats.
In-product and LiveDocs Help
In-product Help provides access to all documentation and instructional content available at the time the product ships. It is available through the Help menu in your Adobe product.
LiveDocs Help includes all the content from in-product Help, plus updates and links to additional instructional content avail able on t he web. For s ome pro ducts, LiveDocs also let s you add comm ents . Fin d LiveDocs Help for your product in the Adobe Help Resource Center, at www.adobe.com/go/documentation.
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Most versions of in-product and LiveDocs Help let you search across the Help of multiple products. Topics also contain links to relevant content on the web or to topics in the Help of another product.
Think of Help, both in the product and on the web, as a hub for accessing additional content and communities of users. The most complete and up-to-date version of Help is always on the web.
Adobe PDF documentation
The i n-product Help is a lso avai lable as a Portable Doc ument Format (PDF) file that is optimiz ed for printing. Other documents, such as white papers, may also be provided as PDFs.
All PDF documentation is available through the Adobe Help Resource Center, at www.adobe.com/go/documen-
tation. PDF documentation included with your product can be found in the Documents folder on the installation or
content DVD.
Printed documentation
Printed editions of the complete in-product Help are available for purchase in the Adobe Store, at
www.adobe.com/go/store. You can also find books published by Adobe publishing partners in the Adobe Store.
A printed workflow guide is included with all Adobe Creative Suite 3 products, and individual Adobe products may include a printed getting started guide.
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Using Help in the product

In-product Help is available through the Help menu. After you start the Adobe Help Viewer, click Browse to see Help for additional Adobe products installed on your computer.
To help you learn about multiple Adobe products, these features are available:
You can search across Help for multiple products.
Topics may contain links to topics in Help for other Adobe products or to additional content on the web.
Some topics are shared across multiple products. If you see a Help topic with a Fireworks icon and a Dreamweaver
icon, you know that the topic either describes functionality that is similar in the two products or documents cross­product workflows.
Note: If you search for a phrase, such as “shape tool,” enclose it in quotation marks to see only those topics that include all the words in the phrase.
Accessibility features
Adobe Help content is accessible to people with disabilities—such as mobility impairments, blindness, and low vision. In-product Help provides keyboard shortcuts for toolbar controls and navigation, and it supports standard accessibility features, including the following:
Text size can be changed with standard context menu commands.
Links are underlined for easy recognition.
If link text doesn’t match the title of the destination, the title is referenced in the Title attribute of the Anchor tag.
For example, the Previous and Next links include the titles of the previous and next topics.
Content supports high-contrast mode.
Graphics without captions include alternate text.
Each frame has a title to indicate its purpose.
Standard HTML tags define content structure, for screen reading or text-to-speech tools.
Style sheets control formatting, so there are no embedded fonts.
Windows keyboard shortcuts for toolbar controls
Each control in the toolbar for in-product Help has a keyboard equivalent:
Back button Alt+left arrow
Forward button Alt+right arrow
Print Ctrl+P
About button Ctrl+I
Browse menu Alt+down arrow or Alt+up arrow to view Help for another program
Search box (Windows) Ctrl+S to place cursor in Search box
Windows keyboard shortcuts for navigation
To navigate in Adobe Help Viewer and view topics, use the following keyboard combinations:
To move between the navigation pane and the reading pane, press Ctrl+Tab and Shift+Ctrl+Tab.
To move t h r o u g h li n k s wit h i n a p a n e , press Tab o r S h ift+ Ta b.
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To activate a selected link, press Enter.
To make text bigger, press Ctrl+equal.
To make text smaller, press Ctrl+hyphen.

How to choose the right Help documents

A variety of resources are available for learning Fireworks, including Fireworks Help, PDF versions of the Fireworks documentation components, and several web-based information sources.
Fireworks Help (called Using Fireworks), intended for all users, gives comprehensive information about all
Fireworks features. You can access it at any time in Fireworks help (Help > Using Fireworks). The manual is also available in PDF format on the Adobe website at www.adobe.com/go/fireworks_documentation.
Extending Fireworks, which describes the Fireworks framework and the application programming interface (API),
is intended for advanced users who want to build extensions or customize the Fireworks interface. You can control every Fireworks command or setting using special JavaScript commands that Fireworks can interpret. The manual is available both in help and on the Adobe website as a downloadable PDF.

Resources

Adobe Video Workshop

Adobe Creative Suite 3 Video Workshop enables you to learn about your product. There are over 200 training videos for Adobe Creative Suite 3, covering a wide range of subjects for print, web, and video professionals.
You can use the Video Workshop to learn about any Creative Suite 3 product you’re interested in. Many videos show you how to use products together.
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When you start the Video Workshop, you choose exactly the products and topics you want to learn. You can see details about each video to help focus your learning path.
Community of presenters
With this release, we invited the Adobe community to share their expertise and insights. Adobe and Lynda.com present tutorials, tips, and tricks from leading designers and developers such as Michael Ninness, Katrin Eismann, and Chris Georgenes. You can see and hear Adobe experts such as Lynn Grillo, Greg Rewis, and Russell Brown. In all, over 30 product experts share their knowledge.
Tutorials and source files
The Video Workshop includes training for novices and experienced users. You’ll also find videos on new features and key techniques. Each video covers a single subject and typically runs about 3-5 minutes. Most videos come with an illustrated tutorial and source files, so you can print out detailed steps and try the tutorial on your own.
Using Adobe Video Workshop
You can access Adobe Video Workshop using the DVD included with your Creative Suite 3 product. It’s also available online at www.adobe.com/go/learn_videotutorials. Adobe will regularly add new videos to the online Video Workshop, so check in to see what’s new.
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Fireworks CS3 videos

Adobe Video Workshop covers a wide range of subjects for Adobe Fireworks CS3, including:
Using the Pages panel
Rapid prototyping with rich symbols
Understanding layers and layout
Generating symbol property scripts
Videos also show you how to use Fireworks CS3 with other Adobe products, for example:
Importing Photoshop files
Understanding the Fireworks and Flash workflow
Understanding the Photoshop, Illustrator, and Fireworks workflow

Extras

You have access to a wide variety of resources that will help you make the most of your Adobe software. Some of these resources are installed on your computer during the setup process; additional helpful samples and documents are included on the installation or content DVD. Unique extras are also offered online by the Adobe Exchange community, at www.adobe.com/go/exchange.
Installed resources
During software installation, a number of resources are placed in your application folder. To view those files, navigate to the specific application folder on your computer.
Windows: [startup drive]/Program files/Adobe/Adobe Fireworks CS3
Mac OS: [startup drive]/Applications/Adobe Fireworks CS3
Depending on your Adobe product, the application folder may contain the following:
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Plug-ins Plug-in modules are small software programs that extend or add features to your software. Once installed,
plug-in modules appear as options in the Import or Export menu; as file formats in the Open, Save As, and Export Original dialog boxes; or as filters in the Filter submenus.
Presets Presets comprise a wide variety of useful tools, preferences, effects, and images. Product presets include
brushes, swatches, color groups, symbols, custom shapes, graphic and layer styles, patterns, textures, actions, workspaces, and more. Preset content can be found throughout the interface. Some presets become available only when you select the corresponding tool. If you don’t want to create an effect or image from scratch, just peruse the preset libraries for inspiration.
Te mp l at es Template files can be opened and viewed from Adobe Bridge, opened from the Welcome Screen, or
opened directly from the File menu. Depending on the product, template files range from letterhead, newsletters and websites, to DVD menus and video buttons. Each template file is professionally constructed and represents a best­use example of product features. Templates can be a valuable resource when you need to jump start a project.
Samples Sample files include more complicated designs and are a great way to see new features in action. These files
demonstrate the range of creative possibilities offered by your program.
Fonts Several OpenType® fonts and font families are included with your Creative Suite product. Fonts are copied to
your computer during installation:
Windows: [startup drive]/Program Files/Common Files/Adobe/Fonts
Mac OS X: [startup drive]/Library/Application Support/Adobe/Fonts
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For information about installing fonts, see the Read Me.html file on the installation DVD.
DVD content
The installation or content DVD included with your product contains additional resources for use with your software. The Goodies folder contains product-specific files such as templates, images, presets, actions, plug-ins, and effects, along with subfolders for Fonts and Stock Photography. The Documentation folder contains a PDF version of the Help, technical information, and other documents such as specimen sheets, reference guides, and specialized feature information.
Adobe Exchange
For more free content, visit www.adobe.com/go/exchange, an online community where users download and share thousands of free actions, extensions, plug-ins, and other content for use with Adobe products.

Bridge Home

Bridge Home, a new destination in Adobe Bridge CS3, provides up-to-date information on all your Adobe Creative Suite 3 software in one convenient location. Start Adobe Bridge, then click the Bridge Home icon at the top of the favorites panel to access the latest tips, news, and resources for your Creative Suite tools.
Note: Bridge Home may not be available in all languages.

Adobe Design Center

Adobe Design Center offers articles, inspiration, and instruction from industry experts, top designers and Adobe publishing partners. New content is added monthly.
You can find hundreds of tutorials for design products and learn tips and techniques through videos, HTML tutorials, and sample book chapters.
New ideas are the heart of Think Tank, Dialog Box, and Gallery:
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Think Tank articles describe how designers engage with technology and what their experiences mean for design,
design tools, and society.
In Dialog Box, experts share new ideas in motion graphics and digital design.
The Gallery showcases how artists communicate design in motion.
Visit Adobe Design Center at www.adobe.com/designcenter.

Adobe Developer Center

Adobe Developer Center provides samples, tutorials, articles, and community resources for developers who build rich Internet applications, websites, mobile content, and other projects using Adobe products. The Developer Center also contains resources for developers who develop plug-ins for Adobe products.
In addition to sample code and tutorials, you'll find RSS feeds, online seminars, SDKs, scripting guides, and other technical resources.
Visit Adobe Developer Center at www.adobe.com/go/developer.

Customer support

Visit the Adobe Support website, at www.adobe.com/support, to find troubleshooting information for your product and to learn about free and paid technical support options. Follow the Training link for access to Adobe Press books, a variety of training resources, Adobe software certification programs, and more.
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Downloads

Visit www.adobe.com/go/downloads to find free updates, tryouts, and other useful software. In addition, the Adobe Store (at www.adobe.com/go/store) provides access to thousands of plug-ins from third-party developers, helping you to automate tasks, customize workflows, create specialized professional effects, and more.

Adobe Labs

Adobe Labs provides you with the opportunity to experience and evaluate new and emerging innovations, technol­ogies, and products from Adobe.
At Adobe Labs, you have access to resources such as these:
Prerelease software and technologies
Code samples and best practices to help accelerate your learning curve
Early versions of product and technical documentation
Forums, wiki-based content, and other collaborative resources to help you interact with like-minded developers
Adobe Labs fosters a collaborative software development process. This environment allows customers to become productive with new products and technologies faster and the Adobe development teams to respond and react to early feedback in order to shape the software in a way that meets the needs and expectations of the community.
Visit Adobe Labs at www.adobe.com/go/labs.
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User communities

Features forums, blogs, and other avenues for users to share technologies, tools, and information; ask questions; and find out how others are getting the most out of their software. User-to-user forums are available in English, French, German, and Japanese; blogs are posted in a wide range of languages.
To participate in forums or blogs, visit www.adobe.com/communities.

What’s new in Fireworks CS3

Create rich symbols
This version of Fireworks introduces new and enhanced symbol features. Create graphic symbols that can be intel­ligently scaled and given specific attributes using a JavaScript (JSF) file. Quickly mock up a user interface by dragging these symbols on to the document and editing the parameters associated with them using the new Symbol Properties panel.
Rich symbols
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Symbol Properties panel This new panel is a central location where you can control the properties for
Enhanced graphic symbol An enhancement to the graphic symbol allows the creation of customizable
Symbol librar y A pre-designed librar y of graphic symbols that utilize the new functionality has
Swap symbols A new “swap symbol” feature allows you to easily swap symbols as you are
intelligent graphic symbols.
symbol properties using JavaScript.
been included in this software release. These can be customized to accommo­date the look and feel of a particular website or user interface.
designing your document.
For more information, see “Creating and using rich graphic symbols” on page 190.
Intelligent scaling for symbols
Traditionally, when you apply scale transformations to symbols, the entire object is transformed as a single unit. With certain kinds of objects, especially geometric shapes with styled corners, the result is a symbol that appears somewhat distorted.
Fireworks CS3 introduces a dynamic new feature called 9-slice scaling, which allows you to intelligently scale vector or bitmap symbols. By positioning a set of guides over your artwork, you can define exactly how each part of a symbol is scaled. Any of nine different regions can be specified to scale only horizontally, scale only vertically, scale both horizontally and vertically, or to not scale at all. The feature, which is on by default, can also be set to scale just three regions. When combined with the new Auto Shape library, 9-slice scaling makes it faster than ever before to prototype websites and applications.
Scaling without distortion
New 9-slice scaling tool Enable the 9-slice scaling feature to scale vector and bitmap symbols up or
down without distorting their geometry. The symbol can be scaled using 3 or 9 regions, based on the shape of the symbol.
For more information, see “Using 9-slice scaling” on page 188.
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Add multiple pages to a single document
In a never-ending effort to improve web-design workflows, Fireworks CS3 makes it easy to build complex multi­page web prototypes using a single PNG file. Each page contains its own settings for canvas document, size, color, image resolution, and guides. These settings can be set on a per-page basis, or globally across all pages in the document.
Taking the multi-page concept one step further, Fireworks layers can apply to a single page or be shared across pages. Once shared, the layers are shaded yellow to differentiate them from unshared layers. For rapid prototyping, you can create workflows with hyperlinks and hotspot behaviors on multiple pages. You can also preview all of your pages in a browser or export them all at once as multiple HTML pages.
Prototype without complexity
New Pages panel A new Pages panel gives easy access to all of the pages in your PNG file.
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Apply layers across pages Layers can apply to a single page, or can be shared across multiple pages. Once
Use a master page for common elements
shared, the layers are displayed in yellow to differentiate from unshared Layers.
An optional master page can be used to hold elements that are common to all pages.
For more information, see “Working with pages” on page 155.
Create Flash-based slideshows
Automatically create an image slideshow. The Create Slideshow command allows you to create a Flash slideshow without knowing how to use Flash. You simply select a folder with images, add slideshow options (such as slide transitions), select a Fireworks album player (a Flash template) for the final output, and automatically batch-process the required thumbnail and full-size images that are optimized for the web.
Create a Flash slideshow without learning Flash
Create Slideshow feature Choose Create Slideshow from the Commands menu to launch the new tool.
For more information, see “Creating Slideshows” on page 250.
Hierarchical layers
In Fireworks CS3 the structure of layers in a document can be as simple or as complex as required and all hierar­chical layers are preserved. When creating a new file, all items are organized at the same level, in a non-hierarchical manner. You can create new sub layers as needed and move items into them, or move elements from one layer to another at any time. You can also create multiple sub layers and group them.
Use layers for greater design flexibility
Hierarchical layers Use the Layers panel to create and organize layers as you need them.
For more information, see “Working with layers” on page 159.
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Work with Photoshop files
With Fireworks CS3, you can directly import native files from Photoshop. Achieving a whole new level of function­ality, Adobe is redefining the concept of what integration should be. Fireworks design comps and images can now be saved as native Photoshop files and opened in either Photoshop or Fireworks CS3 with layer information preserved.
Improved Photoshop compatibility
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Photoshop layer effects Photoshop provides a variety of effects such as shadows, glows, bevels, over-
Photoshop blend modes Fireworks CS3 includes seven commonly used Photoshop blending modes
Retain hierarchical layers when opening PSD files
lays, and strokes that let the user change the appearance of a layer’s contents. Fireworks CS3 now preserves these editable Photoshop layer effects when importing or opening a PSD file. You can also now apply Photoshop layer effects directly to any object within Fireworks by selecting Photoshop Live Effects from the Live Filters tool in the Property inspector.
(dissolve, linear burn, linear dodge, vivid light, linear light, pin light, and hard mix).
Fireworks CS3 now supports a hierarchical layer structure, allowing you to preserve layer and sublayer information when importing files from Photoshop.
For more information, see “Working with Photoshop” on page 322.
Import Fireworks files into Adobe Flash
Now you can move content from Fireworks CS3 to Flash CS3 Professional quickly by copying and pasting or by directly importing a Fireworks PNG file. Important structure is maintained, including multiple pages, shared layers, hierarchical layers, frames, 9-slice scaling settings, and many effects. Prototyping in Fireworks and developing in Flash has never been easier.
For more information, see “Working with Flash” on page 305.
Flex integration for RIA layouts
As designers continue to push the technology envelope, better tools and integration become more important than ever. Fireworks CS3 can help in the development of next-generation rich internet applications—referred to as RIAs—by making it possible to export common library assets as known components for use in Adobe Flex™ Builder.™ Styling and absolute positioning are also maintained.
The best part is there’s no work necessary on your part, because Fireworks exports the necessary Flex code (MXML) for you. Now you can easily create a Flex application layout in Fireworks, leveraging Flex common library assets as MXML for loading into Flex Builder.
Work with Illustrator files
Open Illustrator files in Fireworks while preserving hierarchical layers, patterns, linked images, text attributes, transparency, and more. Fireworks also contains export options for exporting to Adobe Illustrator 8.0.
For more information, see “About working with Illustrator” on page 326.
For more information on the new features, see the Fireworks page on the Adobe website at
www.adobe.com/products/fireworks/.
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Adobe Bridge
Simplify file handling in Fireworks and within Adobe Creative Suite with Adobe Bridge, the next-generation file browser. Efficiently browse, tag, search, and process your images. Using Bridge and Fireworks together means you can take advantage of XMP metadata in your files. Adobe XMP (Extensible Metadata Platform) is a technology that assists the user in adding file information to files saved in PNG, GIF, JPEG, Photoshop, and TIFF formats, and facil­itates the exchange of metadata between Adobe software and other systems that support the XMP metadata standard.
For more information, see “About Adobe Bridge” on page 328.
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Chapter 2: Fireworks Basics

Fireworks CS3 is a software program for designing professional on-screen graphics. Its innovative solutions tackle the major problems facing graphic designers and webmasters. Using the wide range of tools in Fireworks, you can create and edit both vector and bitmap graphics within a single file.
The advent of Fireworks freed web designers from having to jump back and forth among as many as a dozen task­specific applications. Its nondestructive Live Filters eliminate the frustration of having to re-create web graphics from scratch after any simple edit. Fireworks generates JavaScript, making rollovers easy to create. Efficient optimi­zation features shrink the size of web graphic files without sacrificing quality.
If you are new to Fireworks, it would be helpful for you to understand general Fireworks concepts such as opening, importing, and saving files; finding your way around the Fireworks environment; and working within a file. After you create a new file or open an existing file, the Fireworks work environment is available to you.
This chapter contains the following topics:
“About working in Fireworks” on page 12
“About vector and bitmap graphics” on page 13
“Creating a new document” on page 15
“Opening and importing files” on page 16
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“Saving Fireworks files” on page 22
“The Fireworks work environment” on page 24

About working in Fireworks

Fireworks is a versatile program for creating, editing, and optimizing web graphics. You can create and edit both bitmap and vector images, design web effects such as rollovers and pop-up menus, crop and optimize graphics to reduce their file size, and save time by automating repetitive tasks. When a document is complete, you can export or save it as a JPEG file, GIF file, or file of another format—along with HTML files containing HTML tables and JavaS­cript code—for use on the web. You also can export or save a type of file specific to another program, such as Adobe Photoshop or Adobe Flash, if you want to continue working in the other program.

Vector and bitmap objects

In the Fireworks Tools panel, you will find distinct sections containing tools for drawing and editing vectors and bitmaps. For more information on these two basic formats, see “About vector and bitmap graphics” on page 13
In Fireworks, the tool you select determines whether the object you create is a vector or a bitmap. For example, select the Pen tool from the Vector section of the Tools panel, and you can begin drawing vector paths by plotting points. Select the Brush tool, and you can drag to paint a bitmap object. Select the Text tool, and you can begin typing.
After drawing vector objects, bitmap objects, or text, you can use a wide array of tools, effects, commands, and techniques to enhance and complete your graphics. You can use the Fireworks tools in the Button Editor to create interactive navigation buttons.
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You can also use the Fireworks tools to edit imported graphics. You can import and edit files in JPEG, GIF, PNG, PSD, and many other file formats. After you import a graphic image, you can adjust its color and tone, as well as crop, retouch, and mask it.

Interactive graphics

Slices and hotspots are web objects that specify interactive areas in a web graphic. Slices cut an image into different sections to which you can apply rollover behaviors, animation, and Uniform Resource Locator (URL) links. In addition, you can export the sections using different settings. On a web page, each slice appears in a table cell. Hotspots let you assign URL links and behaviors to all or part of a graphic. For more information, see “Slices, Rollovers, and Hotspots” on page 200.
Slices and hotspots have drag-and-drop rollover handles that let you quickly assign swap image and rollover behaviors to graphics directly in the workspace. The Button Editor and Pop-up Menu Editor are convenient Fireworks features that help you build special interactive graphics for navigating websites.

About optimizing and exporting graphics

Fireworks has powerful optimization features to help you find the balance between file size and acceptable visual quality as you prepare to export graphics. You can optimize web graphics in Fireworks to minimize their file size so that they load quickly into websites, while comparing the quality of the graphics in the Preview, 2-Up, or 4-Up views in the workspace.
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You can slice an image into smaller parts and then optimize each part in the format that best suits the content. For added optimization flexibility, you can use selective JPEG compression to focus the most important part of a JPEG while reducing the quality of the background.
After you optimize your graphics, the next step is to export them for use on the web. From your Fireworks source PNG document, you can export files of a number of types, including JPEG, GIF, animated GIF, and HTML tables containing sliced images in multiple file types. For more information, see “Optimizing and Exporting” on page 257.

About vector and bitmap graphics

Computers display graphics in either vector or bitmap format. Understanding the difference between the two formats helps you understand Fireworks, which contains both vector and bitmap tools and is capable of opening or importing both formats.
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About vector graphics

Vector graphics render images using lines and curves, called vectors, that include color and position information. For example, the image of a leaf may be defined by a series of points that describe the outline of the leaf. The color of the leaf is determined by the color of its outline (the stroke) and the color of the area enclosed by the outline (the fill)
When you edit a vector graphic, you modify the properties of the lines and curves that describe its shape. Vector graphics are resolution-independent, which means you can move, resize, reshape, or change the color of a vector graphic, as well as display it on output devices of varying resolutions, without changing the quality of its appearance.
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About bitmap graphics

Bitmap graphics are composed of dots, called pixels, arranged in a grid. Your computer screen is a large grid of pixels. In a bitmap version of the leaf, the image is determined by the location and color value of each pixel in the grid. Each pixel is assigned a color. When viewed at the correct resolution, the dots fit together like tiles in a mosaic to form the image.
When you edit a bitmap graphic, you modify pixels rather than lines and curves. These bitmap graphics are resolution-dependent, which means that the data describing the image is fixed to a grid of a particular size. Enlarging a bitmap graphic redistributes the pixels in the grid, often making the edges of the image appear ragged. Displaying a bitmap graphic on an output device with a lower resolution than the image itself can also degrade the image’s quality.
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Creating a new document

When you select File > New to create a new document in Fireworks, you create a Portable Network Graphic, or PNG do cume nt. PN G is the nativ e fi le f orm at for Fi rewor ks. Aft er you cre ate graph ics in Fir ework s, you c an e xpo rt or sa ve them in other familiar web graphic formats, such as JPEG, GIF, and animated GIF. You can also export or save graphics in many of the popular formats used off the web, such as TIFF, PSD, and BMP. Whatever optimization and export settings you choose, the original Fireworks PNG file is preserved to allow easy editing later.
To create a web graphic in Fireworks, you must first set up a new document or open an existing one. You can adjust the setup options later in the Property inspector.
To create a new document: 1 Select File > New.
The New Document dialog box opens.
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2 Enter the canvas width and height measurements in pixels, inches, or centimeters.
3 Enter a resolution in pixels per inch or pixels per centimeter.
4 Select white, transparent, or a custom color for the canvas.
Note: Use the Custom color box pop-up window to select a custom canvas color.
5 Click OK to create the new document.
To create a new document the same size as an object on the Clipboard: 1 Copy an object to the Clipboard from any of the following:
Another Fireworks document
A web browser
Any of the applications listed in “Pasting into Fireworks” on page 19
2 Select File > New.
The New Document dialog box opens with the width and height dimensions of the object on the Clipboard.
3 Set the resolution and canvas color, and click OK.
4 Select Edit > Paste to paste the object from the Clipboard into the new document.
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Opening and importing files

In Fireworks, you can easily open, import, and edit both vector and bitmap images created in other graphics programs. In addition, you can import images from a digital camera or scanner.
Note: Fireworks preserves many, but not all JavaScript behaviors when you import a file from Adobe Dreamweaver. If Fireworks supports a particular behavior, it recognizes that behavior and maintains it when you move a file back to Dreamweaver.
To open a Fireworks document: 1 Select File > Open.
The Open dialog box appears.
2 Select the file and click Open.
To open a file without overwriting the previous version, select Open as Untitled, and then save the file using a different name.
This section covers the following topics:
“Opening recently closed documents” on page 16
“Opening graphics created in other applications” on page 16
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“Creating Fireworks PNG files from HTML files” on page 17
“Inserting objects into a Fireworks document” on page 18

Opening recently closed documents

The File menu lists up to 10 recently closed documents in the Open Recent submenu. The Start Page also lists recently closed documents.
To open a recently closed file: 1 Select File > Open Recent.
2 Select a file from the submenu.
To open a recently closed file when no files are open:
Click the file name on the Start page.

Opening graphics created in other applications

With Fireworks, you can open files created in other applications or file formats, including Photoshop, Adobe FreeHand, Adobe Illustrator, uncompressed CorelDRAW, WBMP, EPS, JPEG, GIF, and animated GIF files.
When you open a file format other than PNG using File > Open, you create a new Fireworks PNG document based on the file you open. You can use all of the features of Fireworks to edit the image. You can then either select Save As to save your work as a new Fireworks PNG file or as another file format; or with some image types, you can select Save to save the document in its original format. Saving in the document’s original format flattens the image to a single layer and eliminates your ability to edit the Fireworks-specific features you added to the image.
Using Fireworks, you can save the following file formats directly: Fireworks PNG, GIF, animated GIF, JPEG, BMP, WBMP, TIFF, SWF, AI, PSD, and PICT (Mac only).
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Note: Fireworks saves 16-bit TIFF images at 24-bit color depth.
Animated GIFs
You can bring animated GIF files into Fireworks in two ways:
You can import an animated GIF as an animation symbol. You can edit and move all the elements of the animation
as a single unit and use the Library panel to create new instances of the symbol.
Note: When you import an animated GIF, the frame delay setting defaults to 0.07 seconds. If necessary, use the Frames panel to restore the original timing.
You can open an animated GIF as you would open a normal GIF file. Each element of the GIF is placed as a
separate image in its own Fireworks frame. You can convert the graphic to an animation symbol in Fireworks.
EPS files
Fireworks opens most EPS files, such as Photoshop EPS files, as flattened bitmap images, in which all objects are combined on a single layer. Some EPS files exported from Illustrator, however, retain their vector information.
When you open or import most EPS files, the EPS File Options dialog box opens.
Image Size determines the image dimensions and the units in which the image is rendered. You can select from
pixels, percent, inches, and centimeters.
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Resolution indicates the pixels per unit for the resolution.
Constrain Proportions opens the file in the same proportions as the original.
Anti-aliased smoothes jagged edges in the opened EPS file.
When you open or import Illustrator EPS files that contain vector information, the Vector File Options dialog box opens. This is the same dialog box that appears when you open or import FreeHand files.
PSD files
Fireworks CS3 can open PSD files created in Photoshop and preserve all or most of the PSD features, including hierarchical layers, layer effects, and commonly used blend modes.
WBMP files
Fireworks can open WBMP files, which are 1-bit (monochrome) files optimized for mobile computing devices. This format is for use on Wireless Application Protocol (WAP) pages. You can open a WBMP file directly using File > Open or import a WBMP file using File > Import.

Creating Fireworks PNG files from HTML files

Fireworks can open and import HTML content created in other applications. When you open or import an HTML file, Fireworks reconstructs the layout and behaviors defined by the HTML code, allowing you to re-create web pages that contain sliced graphics, JavaScript buttons, and other types of interactivity. This allows you to salvage inherited websites even if you don’t have the source PNG files. With this feature, you can quickly open or import a web page to update graphics, change document layout, or alter navigational links, buttons, and other interactive elements, all without having to rebuild the page from scratch or modify its scripting.
Because Fireworks exports HTML content in the form of an HTML table, it also determines the document layout for imported HTML based on HTML tables. An HTML file must contain at least one table for Fireworks to be able to reconstruct it. For more about HTML, see “Exporting HTML” on page 280.
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You can get HTML content into Fireworks in several ways:
You can open all the HTML tables in an HTML file.
You can open the first HTML table that Fireworks encounters in an HTML file.
You can import the first HTML table that Fireworks encounters into an existing Fireworks document.
Note: Fireworks can also import documents that use UTF-8 encoding and those that are written in XHTML. For more information on these file types, see “Exporting files with and without UTF-8 encoding” on page 286 and “Exporting XHTML” on page 286.
To open all tables of an HTML file: 1 Select File > Reconstitute Table.
2 Select the HTML file that contains the tables you want to open, and click Open.
Each of the tables opens in its own document window.
To open only the first table of an HTML file: 1 Select File > Open.
2 Select the HTML file that contains the table you want to open, and click Open.
The first table in the HTML file opens in a new document window.
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To import the first table of an HTML file into an open Fireworks document:
Select File > Import.
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2 Select the HTML file you want to import from, and click Open.
3 Click to place the insertion point where you’d like the imported table to appear.

Inserting objects into a Fireworks document

You can import, drag, or copy and paste vector objects, bitmap images, or text created in other applications into a Fireworks document. You can also import images from a digital camera or scanner.
Dragging images into Fireworks
You can drag vector objects, bitmap images, or text into Fireworks from any application that supports dragging. These applications include the following:
FreeHand 7 or later
Flash 3 or later
Photoshop 4 or later
Illustrator 7 or later
Microsoft Office 97 or later
Microsoft Internet Explorer 3 or later
Netscape Navigator 3 or later
CorelDRAW 7 or later
To drag an image or text into Fireworks:
From the other application, drag the object or text into Fireworks.
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Pasting into Fireworks
Pasting an object copied from another application into Fireworks places the object in the center of the active document. You can copy and paste an object or text in any of these formats from the Clipboard:
FreeHand 7 or later
Illustrator
PNG
PICT (Macintosh)
DIB (Windows)
BMP (Windows)
ASCII text
EPS
WBMP
TXT
RTF
To paste into Fireworks: 1 In the other application, copy the object or text that you wish to paste.
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2 In Fireworks, paste the object or text into your document.
Location of pasted objects
When you paste an object into Fireworks, the placement of the pasted object depends on what is selected:
If at least one object on a single layer is selected, the pasted object is placed in front of—or stacked directly above—
the selected object on the same layer.
If the layer itself is selected and either no objects or all objects are selected, the pasted object is placed in front of—
or stacked directly above—the topmost object on the same layer.
If two or more objects on more than one layer are selected, the pasted object is placed in front of—or stacked
directly above—the topmost object in the topmost layer.
If the Web Layer or an object on the Web Layer is selected, the pasted object is placed in front of—or stacked
above—all other objects on the bottommost layer.
Note: The Web Layer is a special layer that contains all web objects. It always remains at the top of the Layers panel. For more information about layers, see “Pages, Layers, Masking, and Blending” on page 155.
Resampling pasted objects
When you paste a bitmap with a resolution that differs from that of the destination Fireworks document, Fireworks asks whether you want the bitmap to be resampled.
Resampling adds pixels to or subtracts pixels from a resized bitmap to match the appearance of the original bitmap as closely as possible. Resampling a bitmap to a higher resolution typically causes little loss of quality. Resampling to a lower resolution, however, always causes data loss and usually a drop in quality.
To resample a bitmap object by pasting: 1 Copy the bitmap to the Clipboard in Fireworks or another program.
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2 Select Edit > Paste in Fireworks.
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If the bitmap image on the Clipboard has a different resolution than the current document does, you see a dialog box asking whether or not to resample.
3 Select one of the following:
Resample maintains the original width and height of the pasted bitmap, adding or subtracting pixels as necessary.
Don’t Resample maintains all the original pixels, which may make the relative size of the pasted image larger or
smaller than expected.
Importing PNG files
You can import Fireworks PNG files into the current layer of the active Fireworks document. Any hotspot objects and slice objects are placed on the document’s Web Layer. For more information about slices and web objects, see “Viewing and displaying slices and slice guides” on page 203. For more information about layers, see “Working with layers” on page 159.
To import a PNG file into a Fireworks document layer:
In the Layers panel, select the layer into which you want to import the file.
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2 Select File > Import to open the Import dialog box.
3 Navigate to the file to be imported and click Open.
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4 On the canvas, position the import pointer where you want to place the upper left corner of the image.
5 Import the file:
Click to import the full-size image.
Drag the import pointer to resize the image as you import.
Fireworks retains the proportions of the image.
Importing from a digital camera or scanner
You can import images from a digital camera or scanner only if it is TWAIN compliant (Windows) or uses built-in OS X Image Capture capability (Macintosh). Images imported into Fireworks from a digital camera or scanner open as new documents.
Note: Fireworks cannot import from digital cameras or image scanners unless the appropriate software drivers, modules, and plug-ins have been installed. For specific instructions about installation, settings, and options, consult your camera or scanner documentation for the TWAIN module or Photoshop Acquire plug-in.
On the Macintosh, Fireworks automatically looks for the Photoshop Acquire plug-ins in the Plug-ins folder within the Fireworks application folder. If you do not want to put the plug-ins there, you must point Fireworks to an alter­native location.
Note: The exact location of the Plug-ins folder varies depending on your operating system. For more information, see “Working with configuration files” on page 350.
To direct Fireworks to Photoshop Acquire plug-ins: 1 In Fireworks, select Edit > Preferences.
Note: On Mac OS X, select Fireworks > Preferences.
2 Click the Folders tab.
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3 Select Photoshop Plug-Ins.
4 Click Browse if the Select the Photoshop Plug-ins Folder (Windows) or Choose a Folder (Macintosh) dialog box
doesn’t automatically open.
5 Navigate to the folder containing the Photoshop plug-ins.
To import an image from a digital camera (Windows): 1 Connect the camera to your computer.
2 Install the software that accompanies the camera if you have not already done so.
3 In Fireworks, select File > Scan, and then select either Twain Acquire or Twain Select.
4 In the Select Source dialog box, select a source, and then click OK.
5 In the Select Images dialog box, select the images you want to import, and then click OK.
The user interface for your camera software appears.
6 Follow the instructions to apply the desired settings.
The imported image is opened as a new Fireworks document.
To import an image from a digital camera (Macintosh): 1 Connect the camera to your computer.
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2 Install the software that accompanies the camera if you have not already done so.
3 In Fireworks, select File > Acquire, and then select either Camera Acquire or Camera Select.
4 In the Select Camera dialog box, select a camera, and then click OK.
5 In the Select Images dialog box, select the images you want to import, and then click OK.
Note: The Select Images dialog box only displays file types that are supported by Fireworks.
6 Follow the instructions to apply the desired settings.
The imported image is opened as a new Fireworks document.
To import an image from a scanner (Windows):
Connect the scanner to your computer.
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2 Install the software that accompanies the scanner if you have not already done so.
3 In Fireworks, select File > Scan, and then select either Twain Acquire or Twain Select.
Note: For most TWAIN modules or Photoshop Acquire plug-ins, additional dialog boxes prompt you to set other options.
4 Follow the instructions to apply the desired settings.
The imported image is opened as a new Fireworks document.
To import an image from a scanner (Macintosh):
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Connect the scanner to your computer.
2 Install the software that accompanies the scanner if you have not already done so.
3 In Fireworks, select File > Acquire, and then select either Twain Acquire or Twain Select.
Note: For most T WAIN modules or Photoshop Acquire plug-ins, additional dialog boxes prompt you to set other options.
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4 Follow the instructions to apply the desired settings.
The imported image is opened as a new Fireworks document.

Saving Fireworks files

When you create a new document or open an existing Fireworks PNG file, the document’s filename has the extension .png. Files of other types, such as PSD and HTML, also open as PNG files, allowing you to use the Fireworks PNG document as your source file, or working file.
However, many files retain their original filename extensions and optimization settings when opened in Fireworks. For more information, see “Saving documents in other formats” on page 23.
The location to which Fireworks defaults when you save a document is determined by the following, in this order:
The current file location
The current export/save location, which is defined anytime you browse from the default location in a Save, Save
As, Save a Copy, or Export dialog box
The default location where new documents or images are saved on your operating system
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Saving Fireworks PNG files

When you create a new document or open an existing Fireworks PNG file, the document’s filename has the extension .png. The file displayed in the Fireworks document window is your source file, or working file.
Using a Fireworks PNG file as your source file has the following advantages:
The source PNG file is always editable. You can go back and make additional changes even after you export the
file for use on the web.
You can slice complex graphics into pieces in the PNG file and export them as multiple files with different file
formats and various optimization settings.
To save a new Fireworks document:
Select File > Save As.
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The Save As dialog box opens.
2 Browse to the desired location and type the filename.
You do not need to enter an extension; Fireworks does that for you.
3 Click Save.
To save an existing document:
Select File > Save.
To save a Fireworks CS3 PNG file for use in a previous version of Fireworks
Select File > Export.
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2 Browse to the location where you want to save the file.
3 If the Fireworks CS3 file has more than one page, select Pages to Files in the Export pop-up menu.
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4 Select either Images or Fireworks PNG in the Export As pop-up menu. If you select Images, each page will be
saved in the default file format. This file format can be set using the Optimize panel.
All objects on the top-level layers will be saved in the export, but any items on sub-layers will not be exported.

Saving documents in other formats

When you use File > Open to open a file of a format other than PNG, you can use all of the features of Fireworks to edit the image. You can then select Save As to save your work as a new Fireworks PNG file, or you can select a di ffe rent f ormat in w hic h to save your file . For m ost fil e ty pes, you can sel ect Sav e to save t he do cum ent in its o rig ina l format.
Note: If you save a PNG file as a bitmap file such as a GIF or JPEG, the graphic objects you manipulated in the PNG will no longer be available in the bitmap file (see “About vector and bitmap graphics” on page 13). If you need to revise the image, edit the source PNG file and then export it again.tt
You can save to the following file formats directly: Fireworks PNG, GIF, animated GIF, JPEG, BMP, WBMP, TIFF, SWF, AI, PSD, and PICT (Macintosh only). Fireworks saves 16-bit TIFF images at 24-bit color depth.
Files of other types, such as PSD and HTML, open as PNG files, allowing you to use the Fireworks PNG document as your source file. Any edits you perform are applied to the PNG file and not the original.
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To save in an existing GIF, JPEG, TIFF, BMP, or other file format listed above: 1 Select File > Save.
2 If you made modifications to the document that aren’t editable in the file’s original format, a notification appears
in the Save dialog box. Non-editable modifications include adding new objects, masks, and Live Filters, as well as adjusting opacity, applying blend modes, and saving pixel selections.
Note: If you don’t select the Save as a Copy option, the file format of the document you are working on will be changed to the format in which you save it.
To export a document to another format: 1 Select a file format in the Optimize panel.
2 Select File > Export to export the document.
For more information about exporting files, see “Optimizing and Exporting” on page 257.
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The Fireworks work environment

When you open a document in Fireworks for the first time, Fireworks activates the work environment, including the Tools panel, Property inspector, menus, and other panels. The Tools panel, on the left of the screen, contains labeled categories, including bitmap, vector, and web tool groups. The Property inspector appears along the bottom of the document by default and initially displays document properties. It then changes to display properties for a newly selected tool or currently selected object as you work in the document. The panels are initially docked in groups along the right side of the screen. The document window appears in the center of the program.
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Using the Start page

When you start Fireworks without opening a document, the Fireworks Start page appears in the work environment. The Start page gives you quick access to Fireworks tutorials, recent files, and Fireworks Exchange, where you can add new capabilities to some Fireworks features. Use the Start page much like a web page. Click any of the features you see to use them.
To disable the Start page:
Run Fireworks without opening a document.
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The Start page is displayed.
2 Click Don’t Show Again.

Using the Tools panel

The Tools panel is organized into six categories: Select, Bitmap, Vector, Web, Colors, and View.
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Changing tool options
When you select a tool, the Property inspector displays tool options. Some tool options remain displayed as you work with the tool. For other tools, such as the basic shape, Pen, and Line tools, the Property inspector displays the properties of selected objects. For more information about the Property inspector, see “Using the Property inspector” on page 26.
To display tool options in the Property inspector for a tool that you are already using:
Choose Select > Deselect to deselect all objects.
For information about specific tool options, see the sections that introduce the various tools throughout Using Fireworks or Fireworks Help.
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