ENTRETIEN DE PIECES INTERIEURES PAR L'USAGER. CONFIER
L'ENTRETIEN AU PERSONNEL QUALIFIE.
AVIS: POUR EVITER LES RISQUES D'INCENDIE OU
D'ELECTROCUTION, N'EXPOSEZ PAS CET ARTICLE
The lightning flash with arrowhead symbol within an equilateral
triangle is intended to alert the user to the presence of uninsulated
"dangerous voltage" within the product's enclosure, that may be
of sufficient magnitude to constitute a risk of electric shock to persons.
Le symbole éclair avec point de flèche à l'intérieur d'un triangle
équilatéral est utilisé pour alerter l'utilisateur de la présence à
l'intérieur du coffret de "voltage dangereux" non isolé d'ampleur
suffisante pour constituer un risque d'éléctrocution.
The exclamation point within an equilateral triangle is intended to
alert the user of the presence of important operating and maintenance
(servicing) instructions in the literature accompanying the appliance.
Le point d'exclamation à l'intérieur d'un triangle équilatéral est
employé pour alerter les utilisateurs de la présence d'instructions
importantes pour le fonctionnement et l'entretien (service) dans le
livret d'instruction accompagnant l'appareil.
DO NOT OPEN
CHOC
NE PAS OUVRIR
DO NOT REMOVE COVER (OR BACK)
A LA PLUIE OU A L'HUMIDITE
SHOCK
ELECTRIQUE
SAFETY INSTRUCTIONS
1. Read Instructions — All the safety and operation
instructions should be read before this Mackie product is
operated.
2. Retain Instructions — The safety and operating instructions should be kept for future reference.
3. Heed Warnings — All warnings on this Mackie product and
in these operating instructions should be followed.
4. Follow Instructions — All operating and other instructions
should be followed.
5. Water and Moisture — This Mackie product should not be
used near water – for example, near a bathtub, washbowl,
kitchen sink, laundry tub, in a wet basement, near a
swimming pool, swamp or salivating St. Bernard dog, etc.
6. Heat — This Mackie product should be situated away
from heat sources such as radiators, or other devices which
produce heat.
7. Power Sources — This Mackie product should be
connected to a power supply only of the type described in
these operation instructions or as marked on this Mackie
product.
8. Power Cord Protection — Power supply cords should be
routed so that they are not likely to be walked upon or
pinched by items placed upon or against them, paying
particular attention to cords at plugs, convenience receptacles,
and the point where they exit this Mackie product.
9. Object and Liquid Entry — Care should be taken so that
objects do not fall into and liquids are not spilled into the
inside of this Mackie product.
10. Damage Requiring Service — This Mackie product should
be serviced only by qualified service personnel when:
A. The power-supply cord or the plug has been
damaged; or
B. Objects have fallen, or liquid has spilled into
this Mackie product; or
C. This Mackie product has been exposed to rain;
or
D. This Mackie product does not appear to operate
normally or exhibits a marked change in
performance; or
E. This Mackie product has been dropped, or its
chassis damaged.
11. Servicing — The user should not attempt to service this
Mackie product beyond those means described in this
operating manual. All other servicing should be referred to the
Mackie Service Department.
12. To prevent electric shock, do not use this polarized plug
with an extension cord, receptacle or other outlet unless the
blades can be fully inserted to prevent blade exposure.
Pour préevenir les chocs électriques ne pas utiliser cette fiche
polariseé avec un prolongateur, un prise de courant ou une
autre sortie de courant, sauf si les lames peuvent être insérées
à fond sans laisser aucune pariie à découvert.
13. Grounding or Polarization — Precautions should be taken
so that the grounding or polarization means of this Mackie
product is not defeated.
14. This apparatus does not exceed the Class A/Class B
(whichever is applicable) limits for radio noise emissions from
digital apparatus as set out in the radio interference
regulations of the Canadian Department of Communications.
ATTENTION —Le présent appareil numérique n’émet pas de
bruits radioélectriques dépassant las limites applicables aux
appareils numériques de class A/de class B (selon le cas)
prescrites dans le règlement sur le brouillage radioélectrique
édicté par les ministere des communications du Canada.
15. To prevent hazard or damage, ensure that only
microphone cables and microphones designed to IEC 268-15A
are connected.
WARNING — To reduce the risk of fire or electric shock, do
not expose this appliance to rain or moisture.
Page 3
READ THIS P AGE!!!
We realize that you must have a powerful
hankerin’ to try out your new CR1604-VLZ.
Or you might be one of those people who
never reads manuals. Either way, all we ask
is that you read this page NOW, and the rest
can wait until you’re good and ready. But do
read it — you’ll be glad you did.
LEVEL-SETTING PROCEDURE
Message to seasoned pros: do NOT set levels using the old “Turn the trim up until the
clip light comes on, then back off a hair” trick.
When a Mackie Designs mixer clip light
comes on, you really are about to clip.
This procedure really works — it assures
low noise and high headroom. Please read on.
It’s not even necessary to hear what you’re
doing to set optimal levels. But if you’d like to:
Plug headphones into the
jack, then set the
one-quarter of the way up.
The following steps must be performed
one channel at a time:
1. Turn the
controls fully down.
2. Be sure the
assignment switches are all disengaged.
3. Set the
4. Connect the signal source to the
or
LINE
5. Engage (push in) the channel’s
switch.
6. Push in the
section (
LEVEL SET
the
7. Play something into the selected input,
at real-world levels.
8. Adjust the
display on the meter stays around “0.”
(Only the left meter is active in the
Level-Setting Procedure.)
9. If you’d like to apply some
now and return to the previous step.
10. Disengage that channel’s
11. Repeat for each of channels 1–16.
C-R PHONES
TRIM, AUX
1–2, 3–4
EQ
knobs at the center detents.
channel input.
MODE
LEVEL SET (PFL)
TRIM
PHONES
send and fader
and
switch in the output
LED will light.
control so that the
SOLO
output
knob about
L–R
channel
MIC
SOLO
mode) —
EQ
, do so
switch.
Other Nuggets of Wisdom
For optimum sonic performance, the channel
faders and the
set near the “
Always turn the
PHONES
to and from your CR1604-VLZ.
If you shut down your equipment, turn off
your amplifiers first. When powering up, turn
on your amplifiers last.
Save the shipping box! You may need it
someday, and you don’t want to have to pay for
another one.
MAIN L-R MIX
U
” (unity gain) markings.
MAIN L-R MIX
knob down before making connections
fader should be
fader and
C–R/
INSTANT MIXING
Here’s how to get going
right away, assuming you own
a microphone and a keyboard:
1. Plug your microphone into Channel 1’s
MIC
input.
2. Turn on the CR1604-VLZ.
3. Perform the Level-Setting Procedure .
4. Connect cords from the
to your amplifier.
5. Hook up speakers to the amp and turn it on.
6. Set channel 1’s fader to the “U” mark.
7. Engage (push in) Channel 1’s
8. Set the
of the way up.
9. Sing like a canary!
10. Plug your keyboard into channels 3 and 4.
11. Turn channel 3’s
channel 4’s
12. Set those faders to the “U” mark.
13.
Perform the Level-Setting Procedure .
14.
Engage the
15. Play like a madman and sing like a canary!
It’s your first mix!
MAIN L-R MIX
PAN
knob fully right.
L-R
switch on these channels.
MAIN OUT
fader one-quarter
PAN
knob fully left and
L-R
jacks
switch.
Please write your serial number here for
future reference (i.e. insurance claims, tech
support, return authorization, etc.):
Thank you! There are a lot of makes and
models of compact mixers out there, all competing for your bucks… but you have voted with
your wallet for the folks in W oodinville who
specialize in American-made mixers.
Now that you have your CR1604-VLZ, find out
how to get the most from it. That’s where this
manual comes in.
HOW TO USE THIS MANUAL
Since many of you folks will want to hook up
your CR1604-VLZ immediately, the first pages
you will encounter after the table of contents are
the ever popular hookup diagrams. These show
typical mixer setups for Record/Mixdown, Video,
Disc Jockey and Stereo PA. After this section is a
detailed tour of the entire mixer.
Every feature of the CR1604-VLZ will be
described “geographically;” in other words, in
order of where it is physically placed on the
mixer’s top or r ear panel. These descriptions ar e
divided into the first three manual chapters, just
as your mixer is organized into three distinct
zones:
1. PATCHBAY: The zillion jacks on the back
of the “pod.”
2. CHANNEL STRIP: The sixteen channel
strips on the left.
3. OUTPUT SECTION: The output section on
the right.
Whenever a specific CR1604-VLZ component is mentioned, it’ll be in all capital letters
sans-serif type. That can help you find references to specific controls much faster, without
slowing you down as you read normally. For example: The quick brown fader jumped over the
RUDE SOLO LIGHT
120 VAC 50/60 Hz 20W
315mA/250V SLO-BLO
INSERT
BAL
UNBAL
MIC 16
TRIM
1234 56 789 10 11 12 131415 16
d
B
0
V
1
-
G
A
C
I
I
N
M
U
60
10
+10dB -40dB
AUX
U
1
OO
+15
U
2
OO
+15
PRE
U
5
3
OO
+15
U
6
4
OO
+15
5/6
SHIFT
EQ
HI
U
12k
+15-15
U
MID
+15-15
800
2k200
8k
100
LOW
U
80Hz
+15-15
LOW CUT
75 Hz
18dB/OCT
PAN
LR LR LR LR LR LR LR LR LR LR LR LR LR LR LR LR
1
MUTE
OL
20
SOLO
1–2
3–4
L - R
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
MAIN OUT
PHANTOM
POWER
BAL/UNBAL
L
L
L
MONO
R
R
CAUTION:
TO REDUCE THE RISK OF
FIRE REPLACE WITH SAME
TYPE FUSE AND RATING
MIC 15 MIC 14 MIC 13 MIC 12 MIC 11 MIC 10 MIC 9 MIC 8 MIC 7 MIC 6 MIC 5
TRIM TRIM TRIM TRIM TRIM TRIM TRIM TRIM TRIM TRIM TRIM TRIM TRIM TRIM TRIM
d
d
B
B
0
0
V
V
1
1
-
-
G
G
A
A
C
C
I
I
I
I
N
N
M
M
U
U
U
60
60
10
10
+10dB -40dB
+10dB -40dB
AUX
AUX
AUX
U
U
12121212121212121212121212121
OO
OO
+15
+15
U
U
OO
OO
+15
+15
PRE PRE
U
U
5
5
3
3
3
OO
OO
+15
+15
U
U
6
6
4
4
4
OO
OO
+15
+15
5/6
5/6
SHIFT
SHIFT
EQ
EQ
EQ
HI
HI
U
U
12k
12k
+15-15
+15-15
U
U
MID
MID
+15-15
+15-15
800
800
2k200
2k200
8k100
8k100
LOW
LOW
U
U
80Hz
80Hz
+15-15
+15-15
LOW CUT
LOW CUT
LOW CUT
75 Hz
75 Hz
75 Hz
18dB/OCT
18dB/OCT
18dB/OCT
PAN
PAN
PAN
2
3
MUTE
MUTE
MUTE
OL
OL
-
-
20
20
SOLO
SOLO
1–2
1–2
3–4
3–4
L - R
L - R
R
OO
+6
BAL
BAL
UN-
UN-
BAL
BAL
d
d
d
B
B
B
0
0
0
V
V
V
1
1
1
-
-
-
G
G
G
A
A
A
C
C
C
I
I
I
I
I
I
N
N
N
M
M
M
U
U
U
60
60
60
10
10
10
+10dB -40dB
+10dB -40dB
+10dB -40dB
AUX
AUX
U
U
U
OO
OO
OO
+15
+15
+15
U
U
U
OO
OO
OO
+15
+15
+15
PREPREPREPREPREPREPREPREPREPREPRE
U
U
U
5
5
5
3
3
3
OO
OO
OO
+15
+15
+15
U
U
U
6
6
6
4
4
CHANNEL STRIPS
4
OO
OO
OO
+15
+15
+15
5/6
5/6
5/6
SHIFT
SHIFT
SHIFT
EQ
EQ
EQ
HI
HI
HI
U
U
U
12k
12k
12k
+15-15
+15-15
+15-15
U
U
U
MID
MID
MID
+15-15
+15-15
+15-15
800
800
800
2k200
2k200
2k200
8k100
8k100
8k100
LOW
LOW
LOW
U
U
U
80Hz
80Hz
80Hz
+15-15
+15-15
+15-15
LOW CUT
LOW CUT
LOW CUT
75 Hz
75 Hz
18dB/OCT
18dB/OCT
18dB/OCT
PAN
PAN
PAN
4
5
6
MUTE
MUTE
OL
OL
OL
-
-
-
20
20
20
SOLO
SOLO
SOLO
1–2
1–2
1–2
3–4
3–4
3–4
L - R
L - R
L - R
.
SUB OUTSC-R OUTSMAIN INSERT
TAPE TAPE
BAL/UNBAL BAL/UNBALBAL/UNBALBAL/UNBALBAL/UNBAL
INPUT OUTPUT
L
L
R
R
LINELINELINELINELINELINE
PATCHBAY
BAL
BAL
BAL
UN-
UN-
UN-
BAL
BAL
BAL
d
d
d
B
B
B
0
0
0
V
V
V
1
1
1
-
-
-
G
G
G
A
A
A
C
C
C
I
I
I
I
I
I
N
N
N
M
M
M
U
U
60
60
60
10
10
10
+10dB -40dB
+10dB -40dB
+10dB -40dB
AUX
AUX
AUX
U
U
U
OO
OO
OO
+15
+15
+15
U
U
U
OO
OO
OO
+15
+15
+15
U
U
U
5
5
3
3
OO
OO
OO
+15
+15
+15
U
U
U
6
6
4
4
OO
OO
OO
+15
+15
+15
5/6
5/6
5/6
SHIFT
SHIFT
SHIFT
EQ
EQ
HI
HI
U
U
U
12k
12k
+15-15
+15-15
+15-15
U
U
U
MID
MID
+15-15
+15-15
+15-15
800
800
800
2k200
2k200
8k100
8k100
LOW
LOW
U
U
U
80Hz
80Hz
+15-15
+15-15
+15-15
LOW CUT
LOW CUT
75 Hz
75 Hz
75 Hz
18dB/OCT
18dB/OCT
PAN
PAN
7
8
9
MUTE
MUTE
MUTE
OL
OL
-
-
20
20
SOLO
SOLO
1–2
1–2
3–4
3–4
L - R
L - R
3
42
U
AUX
5
3
6
4
EQ
HI
12k
MID
2k200
8k100
LOW
80Hz
LOW CUT
18dB/OCT
PAN
MUTE
OL
20
SOLO
1–2
3–4
L - R
1
+10dB -40dB
SHIFT
75 Hz
10
1
-
C
I
M
10
OO
OO
OO
OO
5/6
100
d
B
0
V
G
A
I
N
60
U
+15
U
+15
U
+15
U
+15
U
+15-15
U
+15-15
800
8k
U
+15-15
SOLO
1
BALUN-BAL
U
AUX
5
3
6
4
EQ
HI
12k
MID
2k200
LOW
80Hz
LOW CUT
75 Hz
18dB/OCT
PAN
MUTE
OL
20
1–2
3–4
L - R
LLL
R
BALUN-BAL
d
B
0
V
1
-
G
A
C
I
I
N
M
U
60
10
+10dB -40dB
+10dB -40dB
AUX
U
OO
+15
U
OO
+15
U
5
3
OO
+15
U
6
4
OO
+15
5/6
SHIFT
SHIFT
EQ EQ
HI
U
12k
+15-15
U
MID
+15-15
800
2k200
100
8k100
LOW
U
80Hz
+15-15
LOW CUT
75 Hz
18dB/OCT
PAN
11
12
MUTE
OL
20
SOLO
1–2
3–4
L - R
AUX RETURN
R
BALUN-BAL
d
B
0
V
1
-
G
A
C
I
I
N
M
U
60
10
10
+10dB -40dB
AUX
U
OO
+15
U
OO
+15
U
5
3
OO
+15
U
6
4
OO
+15
5/6
SHIFT
HI
U
12k
+15-15
U
MID
+15-15
800
2k200
100
8k
LOW
U
80Hz
+15-15
LOW CUT
75 Hz
18dB/OCT
PAN
13
MUTE
OL
20
SOLO
1–2
3–4
L - R
1234
L
(MONO)
(MONO)(MONO)(MONO)
R
R
LINELINELINELINELINELINE
BALUN-BAL
d
d
B
B
0
0
V
V
1
1
-
-
G
G
A
A
C
C
I
I
I
I
N
N
M
M
U
U
60
60
10
+10dB -40dB
+10dB -40dB
AUX
AUX
U
U
OO
OO
+15
+15
U
U
OO
OO
+15
+15
U
U
5
5
3
3
OO
OO
+15
+15
U
U
6
6
4
4
OO
OO
+15
+15
5/6
5/6SHIFT
EQ
EQ
HI
HI
U
U
12k
12k
+15-15
+15-15
U
U
MID MID MID MID
+15-15
+15-15
800
800
2k200
2k200
100
8k
8k
LOW
LOW
U
U
80Hz
80Hz
+15-15
+15-15
LOW CUT
LOW CUT
75 Hz
75 Hz
18dB/OCT
18dB/OCT
PAN
PAN
14
15
MUTE
MUTE
OL
OL
-
-
20
20
SOLO
SOLO
1–2
1–2
3–4
3–4
L - R
L - R
AUX SEND
31
5
642
INSERT INSERT INSERT
4321
BAL
BAL
UN-
UN-
BAL
BAL
MIC 4 MIC 3 MIC 2
d
d
B
B
0
0
V
V
1
1
-
-
G
G
A
A
C
C
I
I
I
I
N
N
M
M
U
CR1604-VLZ
16-CHANNEL MIC/LINE MIXER
60
60
10
10
+10dB -40dB
AUX
U
U
U
1
OO
OO
OO
+10
+15
+15
U
U
U
2
2
OO
OO
OO
+10
+15
+15
PRE
PRE
AUX
U
U
SENDS
1
5
5
3
SOLO
OO
OO
+15
+15
U
U
2
SOLO
6
6
4
OUTPUT
OO
OO
+15
+15
PWR
PHAN
5/6
5/6
SHIFT
SHIFT
EQ
HI
HI
U
U
12k
12k
SECTION
OO
MAX
+15-15
+15-15
U
U
C-R / PHONES
TAPE
+15-15
+15-15
800
800
SUBS 1–2
2k200
2k200
100
8k
8k100
LOW
LOW
U
U
SUBS 3–4
80Hz
80Hz
MAIN MIX
+15-15
+15-15
LOW CUT
75 Hz
SOURCE
18dB/OCT
PAN
ASSIGN TO MAIN MIX
LEFT
16
RIGHT
MUTE
1234
OL
OL
-
-
20
20
SOLO
SOLO
1–2
1–2
3–4
3–4
L - R
L - R
TRACK8TRACK7TRACK6TRACK5TRACK4TRACK3TRACK2TRACK
DIRECT OUT
753
864
INSERT
LINELINELINE
BAL
BAL
UN-
UN-
BAL
BAL
MIC 1
TM
U
U
1
1
OO
OO
+20
U
U
2
2
OO
OO
+20
U
ASSIGN OPTIONS
3
MAIN MIX
OO
+20
TO SUBS
U
4
C-R / PHNS
OO
+20
ONLY
STEREO AUX RETURNS
U
CLIP
28
10
OO
+20
TAPE IN
7
4
2
TAPE TO
MAIN MIX
0
2
4
OO
MAX
LEVEL
7
SET
SOLO
10
20
MODE
30
RUDE
(AFL)
NORMAL
SOLO
(PFL)
LEVEL SET
LIGHT
LEFT
LEFT
LEFT
RIGHT
RIGHT
RIGHT
dB
10
5
U
5
10
20
30
40
50
60
OO
Throughout these chapters you’ll find illustrations, with each feature numbered. If you’r e
curious about a feature, simply locate it on the
appropriate illustration, note the number attached to it, and find that number in the nearby
paragraphs or refer to the table of contents.
Y ou’ll also find cross-references to these numbered features within a paragraph. For instance, if
you see “To wire your own cables:
,” simply find
that number in the manual and you’ve found your
answer . (These are not page numbers.)
You’ll also notice feature numbers just float-
ing in space, like this
. These numbers
direct you to relevant information.
This icon marks information that is critically
important or unique to the
CR1604-VLZ. For your own
good, read them and re-
member them. They will be on the final test.
This icon will lead you to
in-depth explanations of features and practical tips. While
not mandatory, they’ll have
some valuable information.
THE GLOSSARY: A HAVEN OF
NON-TECHINESS FOR THE NEOPHYTE
Since the CR1604-VLZ is often purchased by
folks who are new to the jargon of professional
audio, we’ve included a fairly comprehensive
dictionary of pro-audio terms. If terms like “clipping,” “noise floor ,” or “unbalanced” leave you
blank, flip to the glossary at the back of this
manual for a quick explanation.
A PLUG FOR THE CONNECTORS SECTION
Also at the back of this manual is a section
1
on connectors: XLR connectors, balanced con-
2
nectors, unbalanced connectors, special hybrid
LINE
connectors. Although we provide diagrams
throughout the manual, the Connections
PATENT PENDING
appendix gives more of the whys and wherefores
12V
0.5A
LAMP
for beginners.
TO AUX
SEND 1
+15
EFFECTS TO
MONITORS
TO AUX
SEND 2
+15
ARCANE MYSTERIES ILLUMINATED
1–23–4
RETURNS
SOLO
LEFTRIGHT
0 dB=0 dBu
PHONES
MAIN
L-R MIX
Finally, we’ve included an appendix titled
“Balanced Lines, Phantom Powering, Grounding and Other Arcane Mysteries.” This section
discusses some of the down ’n’ dirty practical
realities of microphones, fixed installations,
Grounding and Other Arcane Mysteries .................. 46
*
NEW! IMPROVED!
LOADED WITH
PROFESSIONAL FEATURES!
For those of you accustomed to the original,
classic CR-1604, do not be daunted by all the
new features — we added them just for you!
Asterisked items indicate features that we’ve
added to the New Improved CR1604-VLZ.
5
Page 6
21
HOOKUP DIAGRAMS
Keyb oard, or other line-level input
ON
OFF
OL
PWR
HIGH RESOLUTION
STUDIO MONITOR
ON
OFF
OL
PWR
Studio Monitors
HIGH RESOLUTION
STUDIO MONITOR
Stereo EQ w/Compressor
Cassette or DAT
CH
1
FULL SYMMETRY DUAL DIFFERENTIAL HIGH CURRENT DESIGN
Stereo P ower Am plifier
Guitar Effects
Bass Preamp
Drum
Machine
out
in
out
in
CH
2
34
567
891011
12
131415
16
MONOSTEREO
LR
L
R
L
R
L
R
L
R
4
3
12
CHANNEL INSERTSAUX RETURNS
CHANNEL INPUTS
BAL/UNBAL
DIRECT OUT
BAL/UNBAL
MAIN OUT
MAIN
INSERT
BAL/UNBAL
IN
AUX SENDS
TAPE
OUT
TAPE
1
C/R OUT
BAL/UNBAL
23
BAL/UNBAL
SUB OUTS
4
OUT
PHONES
Digital
8-track
16151413121110987654321
out
in
1
2
3
4
8-track outputs
5
6
7
8
12
3
4
5
6
L
R
L
R
L
RLR
Stereo Compressor
Mono in / stereo out
Reverb
Digital Delay
CR1604-VLZ 8-Track Tracking
6
Page 7
Guitar Effects
567
21
34
Stereo CompressorStereo Compressor
Keyb oard, or other line-level input
Keyb oard, or other line-level input
Right PA Speaker
Left PA Speaker
out
in
out
in
Stereo EQ
Stereo
Compressor
r
e
d
r
o
c
e
R
Drum
FULL SYMMETRY DUAL DIFFERENTIAL HIGH CURRENT DESIGN
Machine
CH
2
CH
1
Stereo
P ower Am plifier
NOTE: for mono PA, use
mono output to feed FOH.
CD Player
891011
12
131415
16
MONOSTEREO
LR
L
R
L
R
L
R
L
R
4
3
12
CHANNEL INSERTSAUX RETURNS
CHANNEL INPUTS
BAL/UNBAL
DIRECT OUT
BAL/UNBAL
MAIN OUT
MAIN
INSERT
BAL/UNBAL
IN
AUX SENDS
TAPE
OUT
TAPE
1
C/R OUT
BAL/UNBAL
23
BAL/UNBAL
SUB OUTS
4
OUT
PHONES
16151413121110987654321
Mono EQMono EQ
2 1
3
4
5
6
8 7
12
3
4
5
6
L
R
L
R
L
RLR
Digital Delay
Stage Monitor
Stage Monitor
Mono in / stereo out
Reverb
k
c
a
r
t
i
t
l
u
M
Optional Live Recording
CR1604-VLZ Stereo P.A.
7
Page 8
Video Deck
21
Video Deck
Video Deck
out
Multi-VCR
Video Switcher
with Time Code
ON
OFF
OL
PWR
HIGH RESOLUTION
STUDIO MONITOR
ON
OFF
OL
PWR
Studio Monitors
HIGH RESOLUTION
STUDIO MONITOR
Keyb oard, or other line-level input
CD Player
Sampler
Interface
CH
2
FULL SYMMETRY DUAL DIFFERENTIAL HIGH CURRENT DESIGN
CH
1
in
Stereo
P ower Am plifier
Master
Video
34
56
78910
11
12
13
141516
MONOSTEREO
LR
L
R
L
R
L
R
L
R
4
3
12
CHANNEL INSERTSAUX RETURNS
CHANNEL INPUTS
BAL/UNBAL
DIRECT OUT
BAL/UNBAL
MAIN OUT
MAIN
INSERT
BAL/UNBAL
IN
AUX SENDS
TAPE
OUT
TAPE
1
C/R OUT
BAL/UNBAL
23
BAL/UNBAL
SUB OUTS
4
OUT
PHONES
16151413121110987654321
2 1
3
4
5
6
8 7
12
3
4
5
6
L
R
Mono in / stereo out
Reverb
L
R
L
RLR
Digital Delay
Stereo Compressor
Computer
with Audio Card
CR1604-VLZ Video Setup
8
Page 9
CONVERTING TO RACKMOUNT MODE
Not only is the new CR1604-VLZ a compact,
professional-quality tabletop mixer, it’s rackmountable! Its unique rotating input pod
makes this possible.
One of the things that revolutionized the compact mixer industry was the “convertible pod”
found on the original, classic CR-1604. Using
an ordinary Phillips screwdriver, the mixer
could be converted from desktop mode (as it
comes from the factory) to rackmount mode.
Fear not. We wouldn’t dare take that feature
out of the New Improved CR1604-VLZ. It’s
still there and still takes just a few minutes
with your screwdriver. Here’s how it’s done:
1.Remove ALL the cords from the mixer —
audio, power, lamps, everything.
2.Place the mixer, face down, on a clean soft
surface, like a blanket or very large dog.
3.Remove the four screws securing the cable
cover
and set the plate aside.
4.Replace two of the screws; the ones at the
pod end of the mixer
.
5.Remove two pod-mounting screws on each
side of the mixer
.
6.Gently pull the pod away from the slots, rotate
it, and place it, tabs first, into the rackmount
tabs
, located on the underside of the
main chassis. Be careful not to constrict or
pinch any of the ribbon or power cables.
7.Carefully install the podmounting screws in their new
locations
.
8.Install the rack ears that came
with the mixer . They can be installed in either of two depths:
mixer’s surface flush with
the rack rails, like ordinary
rackmount equipment, or
mixer’s surface sunken into
the rack, to protect the
knobs from being bumped.
An optional accessory called the ROTOPODVLZ is available and can be used in desktop or
rackmount installations. It will put the patchbay
jacks on the same plane as all the knobs, buttons
and faders. This is a lifesaver in applications that
demand frequent repatching, and costs a heck of a
lot less than an external patchbay, not to mention
all the interface and patch cords:
. Please
visit your dealer for more exciting details. Be
sure to order the “VLZ” version so you don’t
end up with the one for the classic CR-1604!
SWITCHING POSITIONS
Y ou may have noticed the white stripes printed
just above most of the pushbutton switches on
your CR1604-VLZ. We’ve put them there to
make it easier for you to see if the switch is
engaged (down). Here’s how they work:
With the mixer in desktop mode, you’ll be
sitting just in front of it, viewing the control
panel at an oblique angle. When a switch is
disengaged (up), the button will hide the
white stripe from your field of vision. When
you engage the switch, the stripe will suddenly
appear. Although it may not seem obvious at
first, you’ll soon find that the indicator stripe
really helps you determine switch positions at
a glance. Clever, ain’t it?
remove
screws
remove
plate
replace
screws
flush mount
remove
screws
rotate
pod
rackmount
tab slots
sunken
9
replace
screws
Page 10
PATCHBAY DESCRIPTION
120 VAC 50/60 Hz 20W
315mA/250V SLO-BLO
INSERT
At the risk of stating the obvious, this is
where you plug everything in: microphones,
line-level instruments and effects, and the ultimate destination for your sound: a tape
recorder, PA system, etc. A few of the features
described in this section are on top of the
and noise. You can plug in almost any kind of
mic that has a standard XLR-type male mic
connector. Always be sure to perform the
Level-Setting Procedure
nals are routed from these inputs:
wire your own, connect them like this:
mixer, but most are out back on the “pod.”
E-Z INTERFACE
Concerned about levels,
balancing, impedances, polarity, or other interface
goblins? Don’t be. On your
CR1604-VLZ, you can patch anything almost
anywhere, with nary a care. Here’s why:
• Every input and output is balanced
(except insert, phones and RCA jacks).
• Every input and output will also accept
unbalanced lines (except XLR jacks).
• Every input is designed to accept virtually
any output impedance.
• The main left and right mix outputs can
deliver 28dBu into as low as a 600 ohm load.
• All the other outputs can deliver 22dBu
into as low as a 600 ohm load.
• All the outputs are in phase with the inputs.
All we ask is that you perform the Level-Setting
Procedure
every time you patch in a new
sound source. So stop worrying and start mixing!
Pin 1 = ground or shield
Pin 2 = positive (+ or hot)
Pin 3 = negative (– or cold)
Professional ribbon, dynamic, and condenser mics will all sound excellent through
these inputs. The CR1604-VLZ’s mic inputs
will handle almost any kind of mic level you
can toss at them, without overloading.
PHANTOM POWER
Most condenser mics require phantom power,
where the mixer sends low-current DC voltage to
the mic’s electronics through the same wires
that carry audio. The CR1604-VLZ’s phantom
MIC/LINE INPUTS ON EVERY CHANNEL
The original CR-1604 had six mic/line channels and ten line-only channels. That was fine
for most applications, but live sound users
were forced to go out and buy the XLR-10 mic
input add-on module. No more. Each and every
channel on the New Improved CR1604-VLZ has
the legendary Mackie mic/line input circuit.
power is globally controlled by the
switch on the rear panel .
Semipro condenser mics often have batteries to accomplish the same thing. “Phantom”
owes its name to an ability to be “unseen” by
dynamic mics (Shure
stance) that don’t need external power and
aren’t affected by it anyway.
It’s like getting a free XLR-10 with your mixer!
MIC INPUTS
We use phantom-powered, balanced microphone inputs just like the big studio megaconsoles, for exactly the same reason: This
kind of circuit is excellent at rejecting hum
These 1/4" jacks share circuitry (but not
phantom power) with the mic preamps. You
can use these inputs for virtually any signal
you’ll come across, from instrument levels as
low as –40dB to operating levels of –10dBV to
+4dBu, as there is 40dB of gain available via
TRIM
the
the
knob . Always be sure to perform
Level-Setting Procedure
.
To learn how signals are routed from these
inputs:
inputs, use a
. To connect balanced lines to these
1
/4" tip-ring-sleeve (TRS) plug,
the type found on some stereo headphones:
SLEEVERING
TIP
RING
RING
TIP
SLEEVE
Tip = positive (+ or hot)
Ring = negative (– or cold)
Sleeve = shield or ground
To connect unbalanced lines to these in-
1
puts, use a
/4" mono (TS) phone plug or
standard instrument cable:
SLEEVE
TIP
Tip = signal (+)
Sleeve = ground
TIPSLEEVE
TIP
SLEEVE
TRIM
Yes it’s true, these controls are not located
in the patchbay section at all. They’re found
along the top row of knobs in the channel strip
section. But their purpose is so closely linked
MIC
and
LINE
with the
couldn’t bear to separate them. Here’s why:
Every time you plug something into a
LINE
input jack, you should perform the
Setting Procedure
basically “how to use the
TRIM
adjusts the input sensitivity of the
MIC
and
LINE
inputs. This allows signals from
the outside world to be adjusted to optimal
internal operating levels.
Through the XLR jack (
10dB of gain with the knob fully down, ramping to 60dB of gain fully up.
Through the
of attenuation fully down and 40dB of gain fully
U
up, with a “
” (unity gain) mark at 9:00.
input jacks that we
, and that procedure is
TRIM
knob.”
MIC
1
/4" input (
LINE
), there is 10dB
MIC
or
Level-
), there will be
This 10dB of attenuation can be very handy
when you are inserting a signal that is very hot,
or you want to add a lot of EQ gain, or both.
Without this “virtual pad,” a scenario like that
might lead to channel clipping.
INSERT
These 1/4" jacks are for connecting serial
effects processors such as compressors, equaliz-
. The
ers, de-essers, or filters
TRIM
after the
EQ, LOW CUT,
control, but before the channel’s
fader and
INSERT
MUTE
cables must be wired thusly:
TIPSLEEVE
ring
tip
This plug connects to one of the
mixer’s Channel Insert jacks.
sleeve
(TRS plug)
SEND to processor
RETURN from processor
Tip = send (output to effects device)
Ring = return (input from effects device)
Sleeve = common ground
Even though channels 1–8 already have
DIRECT OUT
jacks ,
INSERT
jacks can also
be used as channel direct outputs; post-
LOW CUT
preyou can use the
Direct out with no signal interruption to master.
, and pre-EQ. Here’s thr ee ways
INSERT
MONO PLUG
Insert only to first “click.”
jacks:
point is
controls. Insert
“tip”
“ring”
TRIM
Channel Insert jack
,
TRIM
U
10
+10dB -40dB
AUX
1
2
3
4
SHIFT
EQ
100
LOW CUT
75 Hz
18dB/OCT
PAN
1
MUTE
d
0
1
-
G
C
I
M
U
OO
U
OO
PRE
U
OO
U
OO
5/6
U
U
800
U
LR
1
B
V
A
I
N
60
+15
+15
5
+15
6
+15
HI
12k
+15-15
MID
+15-15
2k200
8k
LOW
80Hz
+15-15
OL
-
20
SOLO
1–2
MONO PLUG
Channel Insert jack
Direct out with signal interruption to master.
Insert all the way in to the second “click.”
3–4
L - R
OO
STEREO
PLUG
Channel Insert jack
For use as an effects loop.
(TIP = SEND to effect, RING = RETURN from effect.)
DIRECT OUT
Found only on channels 1–8, these 1/4" jacks
deliver the signal from the very end of the
TRIM
channel path; post-
, post-fader and post-
CUT
, post-EQ, post-
MUTE
. They are the
key player in “split monitoring,” making the
CR1604-VLZ perfect for an 8-track studio. To
wire your own cables:
.
LOW
11
Page 12
SPLIT MONITORING
With split monitoring, you use the first eight
channels for your sound sources: vocal mics,
drum mics, keyboard/synth outputs, guitar
effects outputs, that sort of thing. From there,
the channels manipulate the sound, but are
not assigned to the output section. Instead,
they’re patched from the channel’s
jacks to the corresponding multitrack
OUT
DIRECT OUT 1
input (
to multitrack input 1,
2 to 2, 3 to 3, etc.). The signals will now be recorded or pass directly through the multitrack,
depending on each track’s record-ready status.
multitrack
machine
sound sources
1–89–16
direct
outputs
The outputs of the multitrack are then
patched to the next eight
LINE
CR1604-VLZ (multitrack out 1 to
2 to 10, 3 to 11, etc.). Aha! That’s why it says
TRACK 1
“
” next to channel 9’s fader, “
next to channel 10, and so forth. These channels (9–16) will be assigned to the mixer’s
output section, delivering the signals to their
ultimate destination, which may be your
mixdown 2-track, your control room system,
or your headphones.
DIRECT
group
outputs
inputs on the
LINE
input 9,
TRACK 2
But let’s not forget that the CR1604-VLZ is a
4-bus mixer. These buses lead to the
, and are designed to accomplish the
OUTS
task of getting channels to the multitrack without using the direct outputs.
For example, a channel is assigned to
SUB OUT 1. SUB OUT 1
’s output is patched to
multitrack input 1. From there, the multitrack
output goes to the mixer’s channel 9
as we just discussed. (Hot tip: T o feed an 8-track
deck with 4 sub outputs, simply use Y-cords:
SUB OUT 1
3
feeds 3 and 7, and 4 feeds 4 and 8. Tracks in
6,
feeds tracks 1 and 5, 2 feeds 2 and
record mode will accept the signal, and tracks in
safe mode will ignore the signal.)
The advantages: You can assign any channel
to any track, without repatching. You can assign multiple channels to one track and control
the overall level of that subgroup
bounce tracks without this feature.
Perhaps the best method is to do both: Use
SUB OUTS
the
to feed multichannel submixes
(like a drum kit) to some of the tracks, and
DIRECT OUT
the
jacks to feed single-channel
signals (like bass guitar) to the other tracks.
The point is that you never listen directly to
the source channels (1–8). Y ou listen to the
monitor channels (9–16) and they’re listening to
the multitrack that is listening to the source
channels. The main advantage is that you won’t
be forced to constantly repatch your multitrack
— just set it up and forget it. Y ou’ll also know for
certain that the signals are indeed getting to the
multitrack, since you’re constantly listening to it.
Another method of interfacing a multitrack is
called inline monitoring, and requires a mixing
console dedicated to that, like the Mackie
8•Bus. Each of its channels is actually two channels: one carrying the mic/line sound source and
the other carrying the multitrack output.
”
AUX SEND OUTPUTS
These 1/4" jacks usually patch to the inputs
of your parallel effects devices
or to the inputs of your stage monitor amps. To learn how
signals are routed to these outputs:
You’ve heard us carelessly toss around the
terms “serial” and “parallel.” Here’s what we
mean by them:
“Serial” means that the entire signal leaves
the mixer (
INSERT
send), is routed through the
effects device, and returns to the mixer
INSERT
(
return). Examples: compressor, limiter, graphic equalizer. Line-level sources can
also be patched through a serial effects device
before or after the mixer.
“Parallel” means that a portion of the signal
in the mixer is tapped off to the device (
), processed, and returned to the mixer
SEND
AUX RETURN
(
) to be mixed with the original
AUX
“dry” signal. This way, multiple channels can
all make use of the same effects device.
Examples: reverb, digital delay.
AUX RETURN INPUTS
This is where you connect the outputs of your
parallel effects devices (or extra audio sources).
They’ll accept just about any pro or semipro
effects device on the market. To learn how sig-
nals are routed from these inputs:
your own cables:
.
. To wire
BAL
BAL
UNBAL
BAL
UNBAL
BAL
UNBAL
BAL
UNBAL
BAL
UNBAL
UN-
BAL
Mono: If you have an effects device with a
mono output (one cord), plug that into
put of an
AUX RETURN
and leave the right
input unplugged. That way, the signal will be
sent to both sides, magically appearing in the
center as a mono signal.
SUB OUTS
These 1/4" jacks are usually patched to the inputs of a multitrack deck, or to secondary
amplifiers in a complex installation. To learn
how signals are routed to these outputs:
To wire your own cables:
.
Double Busing
How on earth do you get four jacks to
feed eight tracks? To feed an 8-track deck
with only four
SUB OUTS
Y-cords:
SUB OUT 1
•
SUB OUT 2
•
SUB OUT 3
•
SUB OUT 4
•
feeds tracks 1 and 5
feeds tracks 2 and 6
feeds tracks 3 and 7
feeds tracks 4 and 8
Tracks in record mode will accept the signal,
and tracks in safe mode will ignore the signal.
It’s that easy.
, simply use four
LINELINELINELINELINELINE
BAL
UNBAL
MIC 4MIC 3MIC 2
L
in-
.
4321
BAL
UNBAL
BAL
UNBAL
LINE
LINELINELINE
BAL
UNBAL
MIC 1
PATENT PENDING
Serial Device (e.g., Compressor)
Insert
Send
Dry Signal
Parallel Device (e.g., Reverb)
Aux
Send
Dry Signal(s)
Signal Processor
Signal Processor
Channel Path
Insert
Return
Aux
Return
Wet Signal
Dry Signal(s)
Output
Section
Mix
Stage
Processed
Signal
Processed
Signal
13
Page 14
This method is exactly
the same as the doublebusing feature found in
other mixers. Built-in double
busing is nothing more than
Y-cords living inside the mixer instead of
hanging out the back. If we had room for the
extra jacks, we would have thrown them in,
but we don’t, so we didn’t. Sonically, there is
no difference whatsoever.
Y-cord advice: Do not use the stereo “headphone-to-left/right” splitter adapters. Use the type
that send the same signal to two places; the tip of
the source plug feeds the tips of both destination
®
plugs (Radio Shack
#42-2150, for instance.)
C-R OUTS (CONTROL ROOM OUTPUTS)
These 1/4" jacks are usually patched to the
inputs of your control room amplifier or a
headphone distribution amplifier. To learn
how signals are routed to these outputs:
To wire your own cables:
.
PHONES OUTPUT
The CR1604-VLZ’s stereo 1/4" phones jack
will drive any standard headphone to very loud
levels. Walkperson-type phones can also be
used with an appropriate adapter. To learnhow signals are routed to these outputs:
dB
10
5
U
5
10
20
30
40
50
60
OO
PHONES
PHONES
MAIN
L-R MIX
TIPSLEEVE
RING
RING
TIP
SLEEVE
dB
10
5
U
5
10
20
30
40
50
60
OO
you’re wiring your own cable for the
output, follow standard conventions:
SLEEVERING
TIP
Tip = left channel
Ring = right channel
Sleeve = common ground
ASSIGN TO MAIN MIX
LEFT
LEFT
LEFT
LEFT
RIGHT
RIGHT
1234
RIGHT
RIGHT
WARNING: When we say
the headphone amp is
loud, we’re not kidding. It
can cause permanent ear
damage. Even intermediate levels may be painfully loud with some
earphones. BE CAREFUL!
Always turn the
C-R/PHONES
way down before connecting headphones. Keep
it down until you’ve put the phones on. Then
turn it up slowly. Why? “Engineers who fry
their ears find themselves with short careers.”
TAPE OUTPUT
These unbalanced RCA jacks tap the
outputs to make simultaneous recording
MIX
and PA work more convenient. Connect these
to your 2-track recorder’s inputs. To learn how
signals are routed to these outputs:
Mono: If you want to feed a mono signal to
.
your tape deck or other device, simply use the
1
/4"
MONO
an RCA Y-cord to combine the
output jack . Alternatively, use
TAPE OUTPUT
jacks (Radio Shack® #42-2435, for instance).
Do not attempt this with any other outputs on
the CR1604-VLZ.
TAPE INPUT
. If
These unbalanced RCA jacks are designed
to work with semipro as well as pro recorders.
Connect your 2-track tape recorder’s outputs
here, using standard hi-fi RCA cables. To learnhow signals are routed from these inputs:
Use these jacks for convenient playback of
your mixes. You’ll be able to review a mix, and
then rewind and try another pass without
repatching or disturbing the mixer levels. You
can also use these jacks with a portable tape
or CD player to feed music to a PA system
between sets
.
WARNING: Pushing
TO MAIN MIX
put section can create a
feedback path between
TAPE INPUT
OUTPUT
. Make sure your tape deck is not
in record, record-pause or input monitor
mode when you engage this switch, or
make sure the
TAPE IN
level knob is fully
counterclockwise (off).
knob all the
MAIN
.
TAPE
in the out-
and
TAPE
.
14
Page 15
MAIN INSERT
OO
+6
PHANTOM
POWER
120 VAC 50/60 Hz 20W
315mA/250V SLO-BLO
16
151413121110
MIC 16
INSERT
INSERTINSERTINSERTINSERTINSERTINSERT
MIC 15MIC 14MIC 13MIC 12MIC 11MIC 10
C-R OUTSMAIN INSERT
TAPE TAPE
MAIN OUT
R
L
MONO
R
L
R
L
R
L
R
L
BAL/UNBAL
BAL/UNBAL
INPUT OUTPUT
BAL
UNBAL
BAL
UNBAL
BAL
UNBAL
BAL
UNBAL
BAL
UNBAL
BAL
UNBAL
BAL
UNBAL
LINE
LINELINELINELINELINELINE
TO REDUCE THE RISK OF
FIRE REPLACE WITH SAME
TYPE FUSE AND RATING
CAUTION:
These 1/4" jacks are for connecting serial
effects such as compressors, equalizers, de-
. The
essers, or filters
INSERT
the mix amps, but before the
point is after
MAIN L-R MIX
fader. Insert cables must be wired thusly:
ring
tip
This plug connects to one of the
mixer’s Channel Insert jacks.
sleeve
(TRS plug)
SEND to processor
RETURN from processor
Tip = send (output to effects device)
Ring = return (input from effects device)
Sleeve = common ground (connect shield to
all three sleeves)
MAIN OUTS
These 1/4" jacks are usually patched to the
inputs of your 2-track mixdown deck (unless
you’ve chosen to use the
TAPE OUTPUT
jacks), or to the house amplifier during live
sound sessions. To learn how signals arerouted to these outputs:
. To use these outputs to drive balanced inputs, connect
(Tip-Ring-Sleeve) phone plugs like this:
SLEEVERING
TIP
Tip = + (hot)
Ring = – (cold)
Sleeve = ground
To use these outputs to drive unbalanced
1
inputs, connect
plugs like this:
/4" TS (Tip-Sleeve) phone
SLEEVE
RCA
1
/4" TRS
RING
RING
TIP
SLEEVE
TIPSLEEVE
TIPSLEEVE
“tip”
“ring”
ing mono signals to mic inputs like camcorders,
telephone interface boxes, even answering
machines. With the pot all the way up (fully
clockwise), you’ll have 6dB of extra gain with
unity gain halfway between the one and two
o’clock positions.
POWER CONNECTION
Just in case you lose the cord provided with
the CR1604-VLZ, its power jack accepts a standard 3-prong IEC cord like those found on
most professional recorders, musical instruments, and computers. At the other end of our
cord is — get this — a plug! Not a black cube
or, as we’re fond of calling them, a “wall wart.”
We did this for some very good reasons:
The CR1604-VLZ has sophisticated power
requirements that a wall wart cannot provide.
W all warts ar e inconvenient, fragile, radiate huge
hum fields, hog extra jacks on your power strip
and get in the way. If you lose a wall wart, you’r e
in trouble, but if you lose the CR1604-VLZ’s power
cord, you can get a new one at any electronics,
music, or computer store. You can even buy them
®
at Radio Shack
(part # 278-1257).
Plug the CR1604-VLZ into any standard
grounded (3-pin) AC outlet or into a power
strip of proper voltage.
WARNING: Disconnecting
the plug’s ground pin can
be dangerous. Please
don’t do it.
FUSE
TIP
Tip = signal
Sleeve = ground
MONO OUTPUT
It happens to everybody sooner or later:
The forces that govern your world will demand
a monaural output from your painstakinglycreated stereo panorama. The last thing you
want to do is start twirling all your carefully-
PAN
placed
Stick a cord in this
end to Mr. Mono, and you’re done. He’s got his
mono mix and you’ve still got your stereo mix.
MONO
The
of the left and right
MONO LEVEL
So, Mr. Mono comes running back, screaming about the mono mix being so loud that his
camcorder is melting. Just reach for this knob
and turn it down a bit. Just the thing for send-
settings to one side. What to do?
1
/4" jack, hand the other
output is nothing more than a mix
MAIN MIX
The CR1604-VLZ is fused for your (and its
TIP
SLEEVE
own) protection. If you suspect a blown fuse,
disconnect the power cord, pull the fuse drawer
out (located just below the cord receptacle)
and replace the fuse with a 1A SLO BLO, 5x20mm,
available at electronics stores or your dealer
(or a 500mA [0.5 amps] SLO BLO 5x20mm if
your CR1604-VLZ is a 220V-240V unit).
.
15
Page 16
POWER SWITCH
PHANTOM LED
If this one isn’t self-explanatory, we give up.
You can leave this switch on all the time; the
CR1604-VLZ is conservatively designed, so heat
buildup isn’t a problem even in 24-hour-a-day
operation. There’s nothing that will burn out or
get used up. You may notice that the CR1604VLZ’s “pod” feels quite warm (the pod is the
chassis that contains the jacks). This is perfectly normal.
POWER LED
You’ve probably already figured this out, but
if the
POWER
switch is on, this LED (lightemitting diode), located in the output section,
will light. If the switch is off, well, you get the
idea. If the
POWER
switch is on and the LED
does not glow, one of three things has happened: Somebody tripped over the power cord
and yanked it from the outlet, your electricity
has been turned off due to nonpayment, or the
fuse has blown
.
PHANTOM SWITCH
Located right next to the
POWER
LED in the
output section, this is just to let you know which
way you have the
PHANTOM
switch set. If your
dynamic mics work and your condensers don’t,
chances are this LED is off, so turn it on.
You’ll notice that when you turn the phantom power off, the LED stays on for a while.
This is a natural phenomenon — the LED is
actually a yellow voltmeter telling you that the
phantom power takes time to ramp itself down
to zero volts. So, if you’ve turned phantom
power off to connect something to the mic inputs, wait until the yellow LED stops glowing
and then make your connections safely.
BNC LAMP SOCKET
Located in the top right corner of the output section, this 12V socket will drive any
®
standard BNC-type lamp (a Littlite
#12G-HI (high-intensity), for instance).
#12G or
120 VAC 50/60 Hz 20W
315mA/250V SLO-BLO
INSERT
The
PHANTOM
switch controls the phantom power supply for condenser microphones as
discussed at the start of this section
. When
turned on (or off), the phantom power circuitry
takes a few moments for voltage to ramp up (or
down). This is also perfectly normal. For an
even closer look, refer to Appendix C.
The sixteen channel strips look alike and
function identically. The only difference is that
the eight on the left have
DIRECT OUT
jacks
and the eight on the right don’t. We’ll start
at the bottom and work our way up.
“U” LIKE UNITY GAIN
Mackie mixers have a “U”
symbol on almost every level
U
control. This “
” stands for
“unity gain,” meaning no
change in signal level. Once you have performed the
Level-Setting Procedure
, you
can set every control at “U” and your signals
will travel through the mixer at optimal levels. What’s more, all the labels on our controls
are measured in decibels (dB), so you’ll know
what you’re doing level-wise if you choose to
change a control’s settings.
You won’t have to check it here and check it
there, as you would with some other mixers. In
fact, some don’t even have any reference to
actual dB levels at all! Ever seen those “0–10”
fader markings? We call these AUMs (Arbitrary
Units of Measurement), and they mean nothing in the real world. You were smart — you
bought a Mackie.
FADER
The fader is almost the last control in a
MUTE
EQ
and
channel’s signal path. It’s placed after the
and
MUTE
controls (post-EQ /post-
PAN
before the
control (pre-
PAN
). The “U”
mark, about three-quarters of the way up,
indicates unity gain, meaning no increase or
decrease of signal level. All the way up provides an additional 10dB, should you need to
boost a section of a song. If you find that the
overall level is too quiet or too loud with a
fader near unity, you’ll want to confirm the
TRIM
setting by performing the
Procedure
.
Level-Setting
A Clean Fade
Faders are not rocket
science — they operate by
dragging a metal pin (the
wiper) across a carbon-based
strip (the track). It is possible for airborne
crud to land on the track. Should that happen,
you may hear scratchy noises or signal dropouts as the wiper stumbles over the crud. Do
all you can to keep airborne crud out of your
profession. Use air conditioned rooms whenever possible, avoid smoking near the mixer,
keep food and drink away from the mixer, and
for pity’s sake, never put the mixer in your
kitchen! We also recommend “exercising” the
faders — give them a few full-travel excursions once a week or so, and that will help
scare the crud away. We do not recommend
spray cleaners.
ASSIGN (1–2, 3–4, L–R)
Alongside each channel fader are four but-
tons, labeled
SOLO, 1–2, 3–4
latter three are collectively referred to as channel assignment switches.
sides of these stereo pairs, and
the right sides. Used in conjunction with the
PAN
channel’s
knob , these switches deter-
mine the destination of a channel’s signal:
PAN
With the
knob set at the center detent,
the left and right sides receive equal signal
levels. To feed only one side or the other, just
PAN
turn the
knob accordingly.
If you’re doing a mixdown to a 2-track, sim-
L–R
ply engage the
switch on each channel
that you want to hear, and they’ll be sent to the
MAIN L-R MIX
. If you want to create a sub-
group of certain channels, engage either the
1–2
or
3–4
switches instead of the
they’ll be sent to the appropriate subgroup fad-
. From there, the subgroups can be sent
ers
back to the
MAIN L-R MIX
use the subgroup faders as a master control for
those channels.
and
L–R
. The
1, 3
and L are the left
2, 4
and R are
L–R
, and
, allowing you to
TRIM
U
+10dB -40dB
AUX
1
2
3
4
SHIFT
EQ
LOW CUT
75 Hz
18dB/OCT
PAN
1
MUTE
0
1
-
C
I
M
10
U
OO
U
OO
PRE
U
OO
U
OO
5/6
U
U
800
100
U
LR
1
d
B
V
G
A
I
N
60
+15
+15
5
+15
6
+15
HI
12k
+15-15
MID
+15-15
2k200
8k
LOW
80Hz
+15-15
OL
-
20
SOLO
1–2
3–4
L - R
OO
17
Page 18
TRIM
10U60
+10dB -40dB
AUX
1
2
3
4
SHIFT
EQ
100
LOW CUT
75 Hz
18dB/OCT
PAN
1
MUTE
d
B
0
1
-
G
C
I
M
U
OO
U
OO
PRE
U
OO
U
OO
5/6
U
U
800
U
LR
If you’re printing new tracks or bouncing ex-
1–2
and
isting ones, you’ll also use the
switches, but not the
L–R
switch. Here, you
3–4
don’t want the subgroups sent back into the
MAIN L-R MIX
1
V
A
I
N
jacks, to your multitrack inputs . However, if
you’re printing tracks via the
, but sent out, via the
DIRECT OUT
SUB OUTS
jacks , all the channel assignment switches
should be disengaged (up).
The CR1604-VLZ is what we call a “true
+15
4-bus mixer.” Each channel can be assigned or
unassigned to any of the subgroups without af-
+15
fecting the other subgroups or settings within
the channel, and each subgroup has its own
5
+15
6
+15
master fader
fact, since there are 4 subgroups and the
L–R MIX
, it’s actually a true 6-bus mixer. We
could have named it the CR1606-VLZ. Darn!
and dedicated output . In
MAIN
SOLO
HI
12k
+15-15
MID
+15-15
2k200
8k
LOW
80Hz
+15-15
OL
-
20
SOLO
1–2
3–4
L - R
OO
This lovable switch allows you to check
signals through your
without having to assign them to the
OUTS
L-R, 1-2
or
3-4
channels as you like.
PHONES
mixes. You can solo as many
SOLO
output or
C-R
does not interrupt
any of the other channels, buses or outputs —
that’s called nondestructive solo. Not only that,
via the
MODE
solo system comes in two flavors:
(sometimes called SIP, or solo-in-place)
(AFL)
LEVEL SET (PFL)
and
switch , the CR1604-VLZ’s
NORMAL
(sometimes called PFL,
or pre-fader-listen).
During
NORMAL (AFL)
channel’s signal is sent directly to the
PHONES
output, and meter display just as it
mode, the soloed
C-R OUTS
would sound to the channel’s assignment
EQ
switches: post-
, post-fader and post-
The only difference is that
SOLO
PAN
works re-
.
gardless of the channel’s assignment positions,
and that makes it really handy — you can
check out a channel before you assign it.
NORMAL (AFL)
is the preferred mode during mixdown: If the channel has some
midrange boost at 4.236kHz, is panned a smidgen to the left, and its fader is at –5.385dB,
SOLO
that’s exactly what you’ll hear if you
NORMAL (AFL)
ing
took the time to
LEVEL SET (PFL)
all-important
mode. It’s just as if you
MUTE
all the other channels.
solo is the key player in the
Level-Setting Procedure
dur-
. It’ll
send the channel’s actual internal levels to the
meters so you’ll know just what’s going on, levelwise. This procedure should be performed every
time a new sound source is patched into a
MIC
or
LINE
channel’s
input jacks.
,
LEVEL SET (PFL)
for SR (sound reinforcement, or live sound), to
preview channels before they are let into the
mix. It won’t give you stereo placement, but will
give you signal even if the fader is pulled down.
Remember ,
nel signal before the fader. If you have a
channel’s fader set way below “
SOLO
won’t know that and will send a unity
gain signal to the
and meter display . That may result in a startling
level boost at these outputs, depending on the
position of the
In a nutshell, soloed channels are sent to
SOURCE
the
C-R OUTS, PHONES
Whenever
lections (
SOLO
MAIN MIX, 1–2, 3–4
defeated, to allow the soloed channel to do just
that —
SOLO
–20 (SOLO) LED
An LED that does two completely different
things! Saves space, but requires some explanation. First, the “
as “signal activity,” this LED will flicker in time
with the signal present in that channel. It’s
handy for confirming that a channel is indeed
active, and may also lend a clue as to what the
signal is. For instance, a kick drum will cause
the LED to pulse in time with the drum, and a
synth pad will cause it glow a bit more steadily.
Now for the “
SOLO
switch is engaged, this LED will glow
steadily, without flickering. It will also be
brighter than it would be as a
conjunction with the
you can find a rogue
OL (MUTE) LED
Another LED that does two completely different things! First, the “
overload, or clip. You don’t want that to happen.
Ever. Clipping can happen to any mixer — it’s
the point where the signal’s voltage exceeds the
supply voltages that power the circuitry . The
CR1604-VLZ’s
clipping, so if you see it, take immediate action:
Perform the
doesn’t help, check for excessive use of
boost or
tend to flicker in time with that channel’s signal.
levels are set correctly, the
fader
Now for the “
is also the preferred mode
LEVEL SET (PFL)
C-R OUTS, PHONES
SOLO
level knob .
taps the chan-
U
” (unity gain),
output
mix , that ultimately feeds your
output and meter display.
is engaged, all
SOURCE
and
TAPE
se-
) are
!
–20
” part: Often referred to
SOLO
” part. When a channel’s
–20
indicator. In
RUDE SOLO LIGHT
SOLO
switch very quickly.
OL
” part: “OL” means
OL
LED will come on just before
Level-Setting Procedure
,
. If that
EQ
gain. Like the
MUTE
–20
LED, it will
” part. Assuming your
OL
LED will never
18
Page 19
come on as a result of clipping. That’s pretty
boring. So, to liven things up, this LED will
glow steadily when that channel’s
MUTE
switch is engaged.
If you need a quick reference to these LEDs,
write this on the back of your hand:
namecolorflickeringglowing
–20 (SOLO) greensignal is presentchannel is soloed
OL (MUTE)redchannel is clippingchannel is muted
MUTE
Engaging a channel’s
vides the same results as turning the fader all
the way down: Any channel assignment to
L-R, 1-2
AUX
DIRECT OUT
8
or
3-4
will be interrupted. All the post
sends will be silenced, as will the
signals on channels 1 through
. And of course, that fun-loving
LED will commence to glow. The
sends , channel
(in
LEVEL SET (PFL)
function during
MUTE
Depending on the audio content in a chan-
nel, engaging its
MUTE
slight popping sound. This is not a problem
within the mixer, and it can be avoided: Simply engage the
LOW CUT
channel (unless its low frequency content is
vitally important, such as a kick drum or bass
guitar).
LOW CUT
bris, which causes the pop, and its effect is
usually transparent.
MUTE
switch pro-
OL (MUTE
PRE AUX
INSERT
send and
mode) will continue to
.
switch may cause a
switch on each
eliminates subsonic de-
SOLO
PAN
PAN
adjusts the amount of channel signal
sent to the left versus the right outputs. Pan de-
L-R
termines the fate of the
1–2
and
subgroups
LEVEL SET (PFL)
3–4
mode). With the
hard left, the signal will feed the left
, subgroup 1, subgroup 3 and left
MIX
solo mode (assuming their assignment
(AFL)
assignment,
, and the
SOLO
PAN
MAIN L-R
(in
knob
NORMAL
switches are engaged). With the knob hard
right, signal feeds the right
2
group
solo mode. With the
, subgroup 4 and right
PAN
MAIN L-R MIX
NORMAL (AFL)
knob set somewhere
, sub-
in-between left and right, the signal will be divided between the left and right busses.
Stereo Sources
Your life will be easier if you follow this
standard convention: When patching stereo
sound sources to a mixer, always plug the left
1, 3, 5
signal into an “odd” channel (
the right signal into the adjacent “even” chan-
2, 4, 6
nel (
, etc.). Then pan the odd channel
hard left and the even channel hard right.
, etc.) and
CONSTANT LOUDNESS ! ! !
The CR1604-VLZ’s
controls employ a design
called “Constant Loudness.”
It has nothing to do with
living next to a freeway. As you turn the
knob from left to right (thereby causing the
sound to move from the left to the center to
the right), the sound will appear to remain at
the same volume (or loudness).
If you have a channel panned hard left (or
right) and reading 0dB, it must dip down about
4dB on the left (or right) when panned center.
To do otherwise, like those Brand X mixers,
would make the sound appear much louder
when panned center.
)
3-BAND MID-SWEEP EQ
The CR1604-VLZ has a 3-band, mid-sweep
LOW
equalization:
peaking from 100Hz to 8kHz, and
12kHz. It’s probably all the EQ you’ll ever need!
(Shelving means that the circuitry boosts or
cuts all frequencies past the specified frequency.
For example, the CR1604-VLZ’s
bass frequencies starting at 80Hz and continuing down to the lowest note you never heard.
Peaking means that certain frequencies form a
“hill” around the center frequency.)
LOW EQ
The
at 80Hz. The circuit is flat (no boost or cut) at the
center detent position. This frequency represents
the punch in bass drums, bass guitar , fat synth
patches, and some really serious male singers.
+15
+10
+5
0
–5
–10
–15
20Hz100Hz1kHz10kHz 20kHz
Used in conjunction with the
switch , you can boost the
injecting a ton of subsonic debris into the mix.
We recommend using the
all channels, except low frequency signals, like
kick drums and bass guitars.
MID EQ
The
bandwidth of 1.5 octaves. The
the amount of boost or cut, up to 15dB, and is
effectively bypassed at then center detent. The
frequency knob sets the center frequency,
sweepable from 100Hz to 8kHz.
shelving at 80Hz,
HI
LOW EQ
provides up to 15dB boost or cut
LOW CUT
LOW EQ
LOW CUT
, or “midrange,” has a fixed
MID
PAN
PAN
MID
sweep
shelving at
boosts
without
feature on
knob sets
TRIM
1
d
B
0
V
1
-
G
A
C
I
I
N
M
10U60
+10dB -40dB
AUX
U
1
OO
+15
U
2
OO
+15
PRE
U
5/6
SHIFT
100
LOW CUT
75 Hz
1
MUTE
OO
+15
U
OO
+15
U
+15-15
U
+15-15
800
U
+15-15
LR
OO
8k
SOLO
1–2
3–4
L - R
LOW
OL
-
MID
2k200
80Hz
20
5
6
HI
12k
3
4
EQ
18dB/OCT
PAN
19
Page 20
TRIM
10U60
+10dB -40dB
AUX
1
2
3
4
SHIFT
EQ
100
LOW CUT
75 Hz
18dB/OCT
PAN
1
MUTE
d
B
0
1
-
G
C
I
M
U
OO
U
OO
PRE
U
OO
U
OO
5/6
U
U
800
U
LR
+15
+10
+5
0
1
V
A
I
N
+15
+15
5
+15
6
+15
–5
–10
–15
20Hz100Hz1kHz10kHz 20kHz
+15
+10
+5
0
–5
–10
–15
20Hz100Hz1kHz10kHz 20kHz
Most of the root and lower harmonics that
define a sound are located in the 100Hz–8kHz
HI
12k
frequency range, and you can create drastic
changes with these two knobs. Many engineers
+15-15
MID
+15-15
2k200
8k
LOW
80Hz
+15-15
MID EQ
use
boost them. One popular trick is to set the
to cut midrange frequencies, not
MID
fully up, turn the frequency knob until you find
a point where it sounds just terrible, then back
MID
the
down into the cut range, causing
those terrible frequencies to disappear. Sounds
silly, but it works. Sometimes.
HI EQ
The
provides you up to 15dB boost or
cut at 12kHz, and it is also flat at the detent. Use
it to add sizzle to cymbals, an overall sense of
transparency , or an edge to keyboards, vocals, guitar and bacon frying. Turn it down a little to
reduce sibilance or to mask tape hiss.
SOLO
OO
OL
-
20
1–2
3–4
L - R
+15
+10
+5
0
–5
–10
–15
20Hz100Hz1kHz10kHz 20kHz
With too much EQ, you can screw things up
royally. We’ve designed a lot of boost and cut
into each equalizer circuit because we know
everyone will occasionally need that. But if you
EQ
max the
on every channel, you’ll get mix
mush. Equalize subtly and use the left sides of
the knobs (cut), as well as the right (boost). If
you find yourself repeatedly using full boost or
cut, consider altering the sound source, such
as placing a mic differently, trying a different
kind of mic, changing the strings, or gargling.
LOW CUT
The
LOW CUT
switch, often referred to as a
high pass filter (all depends on how you look
at it), cuts bass frequencies below 75Hz at a
rate of 18dB per octave. This ain’t no thrown-in
dime-store filter — an 18dB per octave curve
requires an elaborate circuit. Nothing but the
best for you.
W e r ecommend that you use
LOW CUT
on every sound source except kick drum, bass guitar,
bassy synth patches, or recordings of earthquakes. These aside, there isn’t much down there
that you want to hear, and filtering it out makes
the low stuff you do want much more crisp and
tasty . Not only that, but low cut can help reduce
the possibility of feedback in live situations, and it
helps to conserve amplifier power.
LOW CUT
With
. Many times, bass shelving eq can really
EQ
benefit voices. Trouble is, adding
, you can safely boost
LOW EQ
LOW
also
boosts the subsonic debris: Stage rumble, mic
handling clunks, wind noise and breath pops.
LOW CUT
boost the
Here’s a frequency curve of
with
removes all that debris so you can
LOW EQ
without frying your woofer.
LOW EQ
LOW CUT
+15
+10
+5
–5
–10
–15
:
0
20Hz100Hz1kHz10kHz 20kHz
combined
AUX 1, 2, 3, & 4
These four knobs tap a portion of each
channel’s signal, mix them together and send
them to the
AUX SEND
off when turned fully down, deliver unity gain
at the center detent, and can provide up to
15dB of gain turned fully up. Chances are you’ll
never need this extra gain, but it’s nice to
know it’s there if you do.
AUX SEND
The
parallel effects processor inputs
monitor amp inputs.
els are controlled not only by the channel’s
AUX
knobs, but also by the
ter knobs
AUX SENDS
.
can also be used to generate
separate mixes for recording or “mix-minuses”
for broadcast. By using
outputs . They are
output are then patched to
or stage
AUX SENDS 1
AUX SEND
AUX 1
and 2 lev-
or 2 in the
mas-
PRE
mode , these mix levels can be obtained independently of a channel’s fader settings.
20
Page 21
We recommend going into a stereo reverb in
mono and returning in stereo. We have found
that on most “stereo” reverbs, the second input
just ties up an extra aux send and adds nothing
to the sound. There are exceptions, so feel free
to try it both ways. Should you choose to use two
aux sends, use the “odd”
its left input and the “even”
AUX (1, 3
or 5) to feed
AUX (2, 4
or 6) to
feed the right input. Remember, if you’re also
dealing with a stereo source signal, you’ll want
AUX
to follow the sides — use the odd
channel carrying the left side and the even
on the
AUX
on the channel carrying the right.
PRE
This switch determines the tap point of
AUX 1
and 2. Generally, “post” sends are used
to feed effects devices, and “pre” sends are
used to feed your stage monitors. See the “Pre
AUX 3
vs. Post” diagram below.
always in post mode.
In post mode (switch up),
follow the
EQ, LOW CUT
tings. If you fade the channel, you fade the
send. This is a must for effects sends, since you
want the levels of your “wet” signals to follow
the level of the “dry.”
through 6 are
AUX 1
, fader and
and 2 will
MUTE
set-
In
PRE
follow the
EQ, PAN
fect on the
mode (switch down),
TRIM
and
LOW CUT
, fader and
PRE
MUTE
sends. This is the preferred
AUX 1
and
settings only.
settings have no ef-
2
method for setting up stage monitor feeds —
they’ll be controlled independently of the fader
and mute moves.
5/6 SHIFT
Don’t let the fact that there’s only four
knobs per channel fool you — the CR1604-VLZ
has six
AUX SEND
up, the knobs labeled
their signals to
s. With the
AUX 3
AUX SEND 3
5/6 SHIFT
and
AUX 4
and 4 outputs.
With the shift switch down, the signals appear
AUX SEND 5
at the
We recommend that
and 6 outputs.
AUX SEND 3
patched into your “utility” effects, like a short reverb and slap delay; effects you use all the time.
AUX SEND 5
Use
and 6 for “exotic” effects, like
harmonizers and multi-tap delays; they are not
likely to be used as often.
AUX
switch
deliver
and 4 be
TRIM
+10dB -40dB
AUX
1
2
3
4
SHIFT
EQ
0
1
-
C
I
M
10U60
OO
OO
PRE
OO
OO
5/6
800
100
1
d
B
V
G
A
I
N
U
+15
U
+15
U
5
+15
U
6
+15
HI
U
12k
+15-15
U
MID
+15-15
2k200
8k
LOW
U
80Hz
INPUTTRIMINSERT
LOW
CUT
'PRE' SIGNAL
Pre Vs. Post
EQ
MUTE
'POST' SIGNAL
FADER
PANASSIGN
PRE SWITCH
AUX 1
AUX 2
LOW CUT
75 Hz
18dB/OCT
PAN
1
MUTE
+15-15
LR
OO
SOLO
1–2
3–4
L - R
OL
-
20
21
Page 22
OUTPUT SECTION DESCRIPTION
-
CR1604
VLZ
16-CHANNEL MIC/LINE MIXER
U
1
OO
U
2
OO
U
3
OO
U
4
OO
STEREO AUX RETURNS
U
OO
TAPE IN
TAPE TO
MAIN MIX
OO
SOLO
MODE
NORMAL
LEVEL SET
LEFT
RIGHT
RIGHT
+20
+20
+20
+20
+20
MAX
LEFT
(AFL)
(PFL)
1
OO
2
OO
AUX
SENDS
1
SOLO
2
SOLO
PHAN
OO
C-R / PHONES
TAPE
SUBS 1–2
SUBS 3–4
MAIN MIX
SOURCE
LEFT
RIGHT
U
+10
U
+10
PWR
MAX
ASSIGN TO MAIN MIX
1234
TM
1
OO
2
OO
ASSIGN OPTIONS
MAIN MIX
TO SUBS
C-R / PHNS
ONLY
CLIP
28
10
7
4
2
0
2
4
LEVEL
7
SET
10
20
30
RUDE
SOLO
LIGHT
LEFT
RIGHT
10
20
30
40
50
60
LAMP
U
+15
U
+15
1–2
3–4
RETURNS
SOLO
L-R MIX
dB
10
5
U
5
OO
TO AUX
SEND 1
EFFECTS TO
MONITORS
TO AUX
SEND 2
LEFT RIGHT
0 dB=0 dBu
PHONES
MAIN
12V
0.5A
dB
10
5
U
5
10
20
30
40
50
60
OO
You’ve just learned about the
input channels and how the signals get in and out. The signals
MIC
and
LINE
come in via
input
jacks, are manipulated by the
channels, and then sent to the
output section. In the output
section, things get a bit more
complicated, so put on your
thinking caps.
MAIN L-R MIX FADER
As the name implies, this
fader controls the levels of
signals sent to the
1
/4" TRS jacks and
OUTPUT
RCA jacks . All
channels and
that are assigned to the
L-R MIX
, not muted and not
turned fully down will appear
MAIN OUT
at the
main mix gets to this fader, the
signals pass through the
INSERT
The
.
MAIN L-R MIX
are off with the fader fully
down, the “
U
gain, and fully up provides
10dB additional gain. This additional gain will typically
never be needed, but once
again, it’s nice to know it’s
there. The fader itself is a stereo version of the channel and
subgroup faders — same supersmooth custom taper, same
dead silence when turned fully
MAIN OUT
TAPE
AUX RETURN
MAIN
. Before the
MAIN
signals
” marking is unity
down. This is the fader to pull
down at the end of the song
when you want “The Great Fade-Out.”
VLZ MIX
ARCHITECTURE
When designing a mixing
circuit, the lowest noise and
best crosstalk specs are
achieved by using Very Low Impedance (VLZ).
To implement VLZ in a mixer, the power supply
must be able to deliver plenty of current to the
circuitry. That’s why those “wall wart” mixers are
often noisy — they can’t power a VLZ circuit.
22
At Mackie, audio quality is much more important than the price of wall warts. All of our
mixers now employ VLZ and built-in power
supplies that deliver more than enough current, resulting in sonic specifications that
rival consoles upwards of $50,000!
SUBGROUP FADERS
As you might expect, these faders control the
levels of signals sent to the
SUB OUTS
nels that are assigned to subgroups, not muted
and not turned fully down will appear at the
SUB OUTS
. Unlike the
MAIN OUT
group signals do not pass through an insert jack
on their way to the subgroup faders. That’s no
problem — should you want to send these signals through a serial effects processor, simply
s
patch from the
SUB OUTS
to the effect’s input,
and from the effect’s output to whatever the final destination is, usually a multitrack recorder.
The subgroup signals is off when its fader is
U
fully down, the “
” marking is unity gain, and
fully up provides 10dB additional gain. Remember that if you’re treating two subgroups
1
as a stereo pair, subgroup
and 2 for example,
make sure that both subgroup faders “ride”
together, to maintain the left/right balance.
ASSIGN TO MAIN MIX
One popular use of the subgroups is to use
them as master faders for a group of channels
on their way to the
you’ve got a drum kit hogging up seven channels
and you’re going to want to fade them out at a
different rate than the other channels. You don’t
want to try that with seven hands or seven fingers, so just un-assign these channels from
reassign them to subgroup
SIGN TO MAIN MIX, LEFT
ASSIGN TO MAIN MIX, RIGHT
the
2
. Now you can ride the entire stereo drum mix
with two faders —
If you engage just one
switch per subgroup (
MIX
the signal sent to the
the same level as the
the subgroup to appear in the center of the
main mix, engage both the
MIX, LEFT
and
switches. The signal will be sent to both sides,
and will be attenuated just enough to preserve constant loudness , just like the
channel
PAN
MAIN L-R MIX
1–2
, engage the
on subgroup 1 and
1
and 2.
ASSIGN TO MAIN
LEFT
MAIN L-R MIX
SUB OUTS
ASSIGN TO MAIN
ASSIGN TO MAIN MIX, RIGHT
knobs when set center.
. All chan-
, the sub-
. Let’s say
on subgroup
or
RIGHT
will be
. If you want
L–R
AS-
),
,
Page 23
TAPE IN (LEVEL)
This knob controls the level of the stereo signal
coming from the
TAPE INPUT
RCA jacks. Its range
is off when fully down, unity at the center detent,
with 20dB additional gain turned fully up, which
may come in handy if you’ve patched in a
“walkperson” type device with wimpy output levels.
After the
TAPE IN
level is determined, the stereo
tape signal can be sent to either of two places —
MAIN L-R MIX
the
or the
SOURCE
matrix .
TAPE TO MAIN MIX
Engaging this switch is just like engaging
L-R
the
stereo in this case, is sent to the
switch on a channel — the signal,
MAIN MIX
. It
does not interrupt other signals, just adds itself
to them. This switch can be very handy in a
live sound situation when you want to play
soothing elevator music to an anxious crowd.
WARNING: Engaging
TAPE TO MAIN MIX
can
create a feedback path be-
TAPE INPUT
tween
TAPE OUTPUT
and
. Make sure
your tape deck is not in record, recordpause or input monitor mode when you
engage this switch, or that the
TAPE IN
level knob is turned fully down.
SOURCE
Typically, the engineer sends the main mix
to an audience (if live) or to a mixdown deck
(if recording). But what if the engineer needs
to hear something other than the main mix?
With the New Improved CR1604-VLZ, the engineer has several choices of what to listen to.
This is one of those tricky parts — have a
double espresso first.
Via the
SOURCE
listen to any combination of
,
SUBS 3-4
1-2
SOURCE
matrix deliver stereo signals to the
C-R OUTS, PHONES
These signals are tapped after their respective
level controls — postsubgroup faders and postno switches engaged, there will be no signal at
these outputs and no meter indication, with two
exceptions
(SOLO
One of those exceptions is the
tion
/ . Regardless of the
selection, engaging a
that selection with the
C-R OUTS, PHONES
to the
display. This is what makes the
Procedure
switches, you can choose to
MAIN MIX, SUBS
and
TAPE
. Selections made in the
output and meter display.
MAIN L-R MIX
TAPE IN
/ and
AUX RETURN 4
SOURCE
SOLO
switch will replace
SOLO
signal, also sent
output and meter
Level-Setting
so easy to do.
fader , post
knob. With
SOLO
func-
matrix
Now you know how to select the signals you
want to send to the engineer’s control room
and/or phones. From there, these signals all pass
through the same level control, aptly named:
C-R/PHONES
As you might expect, this knob controls the
levels of both the stereo
PHONES
output . The control range is from
off through unity gain at the detent, with 10dB
of extra gain (when turned fully clockwise).
MAIN MIX
When
those signals will now pass through two level
controls on the way to your control room amp
and headphones — the
and this
C-R/PHONES
send a nice healthy level to the
jacks (
MAIN L-R MIX
eter level to the
PHONES
C-R OUTS
knob wherever you like it).
Whatever your selection, you can also use the
C-R OUTS
for other applications. Its sound
quality is just as impeccable as the
outputs. It can be used as additional main mix
output and this one will have its own level control. However, should you do this, be aware that
if you engage a
SOLO
the mix, as we’ve already covered
Once again, engaging a
cause this dramatic turn of events: Any existing
SOURCE
the
PHONES
matrix selections will be replaced by
SOLO
signals, appearing at the
output and at the meter display . The
audible solo levels are controlled by the
level knob. The
meter display
SOLO
are not controlled by anything
— you wouldn’t want that. You want to see the
actual channel level on the meter
regardless of how loud you’re listening.
OO
MAX
).
C-R / PHONES
TAPE
SUBS 1–2
SUBS 3–4
MAIN MIX
SOURCE
C-R OUTS
is your
SOURCE
MAIN L-R MIX
knob. This way, you can
MAIN OUT
fader at “U”), and a qui-
or
PHONES (C-R/
switch, that will interrupt
SOLO
switch will
levels appearing on the
display,
LEVEL
LEFT RIGHT
0 dB=0 dBu
CLIP
28
10
7
4
2
0
2
4
7
SET
10
20
30
RUDE
SOLO
LIGHT
U
OO
TAPE IN
TAPE TO
MAIN MIX
OO
MAX
SOLO
MODE
NORMAL
LEVEL SET
+20
(AFL)
(PFL)
and
selection,
fader
MAIN OUT
.
C-R OUTS
SOLO
,
23
Page 24
MODE (NORMAL (AFL)/LEVEL SET (PFL))
LEVEL SET LED
OO
MAX
C-R / PHONES
TAPE
SUBS 1–2
SUBS 3–4
MAIN MIX
SOURCE
U
OO
TAPE IN
TAPE TO
MAIN MIX
OO
SOLO
MODE
NORMAL
LEVEL SET
Y ou may have alr eady seen this, but in case
you missed it: The CR1604-VLZ’s solo system
comes in two flavors:
called SIP, or solo-in-place) and
NORMAL (AFL)
LEVEL SET (PFL)
(sometimes called PFL, or pre-fader-listen).
NORMAL (AFL)
LEFT RIGHT
0 dB=0 dBu
CLIP
28
(AFL)
10
7
4
2
0
2
4
LEVEL
7
SET
10
20
30
RUDE
SOLO
(PFL)
LIGHT
+20
MAX
In
channel’s signal is sent directly to
C-R OUTS, PHONES
the
and meter
display just as it would
sound to the channel’s assignment switches: postpost-fader and postonly difference is that
works regardless of the channel’s
assignment
positions, and that
makes it really handy — you can
check out a channel before you assign it.
NORMAL (AFL)
is the preferred mode during mixdown: If the channel has some
midrange boost at 4.236kHz, is panned a smidgen to the left, and its fader is at –5.385dB,
that’s exactly what you’ll hear if you
NORMAL (AFL)
ing
took the time to
LEVEL SET (PFL)
all-important
mode. It’s just as if you
MUTE
all the other channels.
solo is the key player in the
Level-Setting Procedure
send the channel’s actual internal levels to the
meters so you’ll know just what’s going on, levelwise. This procedure should be performed every
time a new sound source is patched into a
MIC
or
LINE
channel’s
LEVEL SET (PFL)
input jacks.
is also the preferred mode
for SR (sound reinforcement, or live sound), to
preview channels before they are let into the
mix. It won’t give you stereo placement, but will
give you signal even if the fader is turned down.
Remember,
LEVEL SET (PFL)
taps the channel signal before the fader. If you have a
channel’s fader set way below “
SOLO
won’t know that and will send a unity
gain signal to the
and meter
C-R OUTS, PHONES
display. That may result in a star-
U
tling level boost at these outputs, depending
SOLO
on the position of the
level knob .
(sometimes
, the soloed
output
EQ
,
PAN
. The
SOLO
SOLO
dur-
. It’ll
” (unity gain),
output
To quote step 6 of the
Procedure
, “Push in the
the output section (
— the
solo
SET (PFL)
LEVEL SET
MODE
switch is engaged, it’s in
mode, the mode you must be in to
Level-Setting
MODE
LEVEL SET (PFL)
switch in
mode)
LED will light.” When the
LEVEL
set levels. Now, when you engage any solo
switch, this LED will be a “green light” to set
levels. If you tried to set levels during
NORMAL (AFL)
mode, the meter display
would be at the mercy of the channel fader,
and that would be a big problem.
SOLO (LEVEL)
This knob controls the level of the signals
SOLO
coming from the
system. It’s range is off
when fully down, unity at the center detent,
with 10dB additional gain turned fully up. After
SOLO
the
level is determined, the
will proceed to take over the
PHONES
output and meter display .
Once again,
LEVEL SET (PFL) SOLO
SOLO
C-R OUTS
signals
,
taps
the channel signal before the fader. If you
U
have a channel’s fader set way below “
(unity gain),
LEVEL SET (PFL) SOLO
”
won’t
know that and will send a unity gain signal to
C-R OUTS, PHONES
the
output and meter
display. That may result in a startling level
boost at these outputs, depending on the
SOLO
position of the
level knob.
RUDE SOLO LIGHT
This flashing LED (light emitting diode)
serves two purposes — to remind you that
SOLO
you’re in
you’re mixing on a Mackie. No other company
is so concerned about your level of
awareness. We even force the soloed chan-
–20
nel’s
that rogue switch fast.
If you work on a mixer that has a
function with no indicator lights, and you
happen to forget you’re in
ily be tricked into thinking that something is
wrong with your mixer. Hence the
SOLO LIGHT
3:00 in the morning, when no sound is coming
out of your monitors, even though your multitrack is playing back like mad.
, and to let you know that
SOLO
LED to play along, so you can find
SOLO
SOLO
, you can eas-
RUDE
. It’s especially handy at about
24
Page 25
METERS
AUX TALK
The CR1604-VLZ’s peak metering system is
made up of two columns of twelve LEDs. Deceptively simple, considering the multitude of signals
that can be monitored by it. If nothing is selected
SOURCE
in the
SOLO
, the meter display will just sit there. To
matrix and no channels are in
put them to work, you must make a selection in
SOURCE
the
matrix (or engage a
SOLO
switch).
Why? You want the meter display to reflect
what the engineer is listening to, and as we’ve
covered, the engineer is listening either to the
C-R OUTS
or the
PHONES
output. The only
difference is that while the listening levels are
controlled by the
C-R/PHONES
meter display reads the
SOURCE
knob, the
mix before
that control, giving you the real facts at all
times, even if you’re not listening at all.
When the solo
SET (PFL)
(down) , all soloed signals will be
MODE
switch is set to
LEVEL
sent to the left meter only. That, combined
LEVEL SET
with
enlightenment known as the
Procedure
LED , are along the path of
Level-Setting
. During
NORMAL (AFL)
mode,
the meters will behave normally.
Meters vs. Reality
You may already be an
expert at the world of “+4”
(+4dBu=1.23V) and “–10”
(–10dBV=0.32V) operating levels. Basically,
what makes a mixer one or the other is the
relative 0dB VU (or 0VU) chosen for the meter
display. A “+4” mixer, with a +4dBu signal
pouring out the back will actually read 0VU on
its meter
signal trickling out, will read, you guessed it,
0VU on its meter
ally 0dBu? Right now!
Mackie’s compact mixers address the need of
both crowds by calling things as they are: 0dBu
(0.775V) at the output shows as 0VU on the
meter
way, the most wonderful thing about standards
is that there are so many to choose from.
range, you can get a good mix with peaks flashing anywhere between –20 and +10dB on the
meter
+10dB, and some recorders aren’t so forgiving
either. For best real-world results, try to keep
your peaks between “0” and “+7.”
just tools to help assure you that your levels
are “in the ballpark.” You don’t have to stare at
them (unless you want to).
display. A “–10” mixer, with a –10dBV
display. So when is 0VU actu-
At the risk of creating another standard,
display. What could be easier? By the
Thanks to the CR1604-VLZ’s wide dynamic
display. Most amplifiers clip at about
Please remember: Audio meter displays are
First of all, there is no particular alliance
between
AUX SEND 1
and
AUX RETURN 1
.
They’re just numbers. They’re like two complete strangers, both named Fred.
Sends are outputs, returns are inputs. The
AUX
knob taps the signal off the channel
and sends it to the
AUX 1
and 2 are sent to the
AUX SEND
and 2 master knobs before the
outputs and
AUX 3
through 6 are sent directly.
outputs .
AUX SENDS 1
AUX SEND
These outputs are fed to the inputs of a reverb or other device. From there, the outputs of
the external device are fed back to the mixer’s
AUX RETURN
sent through the
and finally delivered to the
inputs . Then these signals are
AUX RETURN
level controls,
MAIN L-R MIX
.
So, the original “dry” signals come from the
channels to the
MAIN L-R MIX
fected “wet” signals come from the
to the
RETURNS
MAIN L-R MIX
and the af-
AUX
, and once
mixed together, the dry and wet signals combine to create a glorious sound. Armed with
this knowledge, let’s visit the Auxiliary World:
AUX SENDS (MASTER)
These knobs provide overall level control of
AUX SENDS 1
to their
for controlling the level of stage monitors, since
you’ll be using
PRE
switches engaged .
SENDS 3
control — they’ll just send their
mixes directly to their respective
AUX SEND
This knob goes from off
(turned fully down), to unity
gain at the center detent, with
10dB of extra gain (turned fully
up). As with some other level
controls, you may never need
the additional gain, but if you
ever do, you’ll be glad you
bought a Mackie.
This is usually the knob you
turn up when the lead singer
glares at you, points at his stage
monitor, and sticks his thumb in
the air. (It would follow suit that
if the singer stuck his thumb
down, you’d turn the knob
down, but that never happens.)
and 2, just before they’re delivered
AUX SEND
outputs . This is perfect
AUX 1
and 2 for this, with their
AUX
through 6 have no such
outputs at unity gain.
-
CR1604
VLZ
16-CHANNEL MIC/LINE MIXER
U
1
OO
+10
U
2
OO
+10
AUX
SENDS
1
SOLO
2
SOLO
PWR
PHAN
OO
MAX
C-R / PHONES
TAPE
SUBS 1–2
SUBS 3–4
MAIN MIX
SOURCE
U
1
OO
+20
U
2
OO
+20
U
3
OO
+20
U
4
OO
+20
STEREO AUX RETURNS
U
OO
+20
TAPE IN
TAPE TO
MAIN MIX
OO
MAX
SOLO
MODE
NORMAL
(AFL)
(PFL)
LEVEL SET
25
TM
1
OO
2
OO
ASSIGN OPTIONS
MAIN MIX
TO SUBS
C-R / PHNS
ONLY
CLIP
28
10
7
4
2
0
2
4
LEVEL
7
SET
10
20
30
RUDE
SOLO
LIGHT
U
+15
U
+15
RETURNS
LAMP
TO AUX
SEND 1
EFFECTS TO
MONITORS
TO AUX
SEND 2
1–2
3–4
SOLO
LEFT RIGHT
0 dB=0 dBu
12V
0.5A
Page 26
AUX SENDS SOLO
EFFECTS TO MONITORS
-
CR1604
VLZ
16-CHANNEL MIC/LINE MIXER
U
1
OO
+20
U
2
OO
+20
U
3
OO
+20
U
4
OO
+20
STEREO AUX RETURNS
U
OO
+20
TAPE IN
TAPE TO
MAIN MIX
OO
MAX
SOLO
MODE
(AFL)
NORMAL
(PFL)
LEVEL SET
1
OO
2
OO
AUX
SENDS
1
SOLO
2
SOLO
PHAN
OO
C-R / PHONES
TAPE
SUBS 1–2
SUBS 3–4
MAIN MIX
SOURCE
U
+10
U
+10
PWR
MAX
Once again, in a live sound situations
SEND 1
and 2 are likely to feed your stage
monitors. You’ll want to check the mix you’re
sending them, and that’s what these two buttons are for. (
through
AUX 6
have no
AUX 3
such switch.) Below each switch is a green
–20
LED that, just like the channel’s
helps you find the rogue
SOLO
The only thing different about
is that it’s not really PFL (pre-fader lis-
SOLO
LED ,
switch.
AUX SENDS
ten), and it’s not really SIP (solo-in-place), it’s
actually AFL (after-fader listen, and yes, we
know there’s no fader in this case.) During
NORMAL (AFL)
SEND 1
’s solo signal, postlevel, in the left side of the
PHONES
SEND 2
AUX 1
on the right side. (If you ever you use
and 2 to create a stereo monitor mix,
you’ll understand why.) In
mode , you’ll get
AUX
AUX SENDS
C-R OUTS
,
output and meter display, and
LEVEL SET (PFL)
master
mode, you’ll get the signal dead-center, but still
AUX SENDS
post-
master level.
AUX RETURNS (LEVEL)
These four controls set the overall level of
effects received from the stereo
input jacks . These controls are designed to
handle a wide range of signal levels — each
knob goes from off, to unity gain at the detent,
to 20dB gain fully clockwise, to compensate for
low-level effects. Signals passing
TM
1
OO
2
OO
ASSIGN OPTIONS
MAIN MIX
TO SUBS
C-R / PHNS
ONLY
CLIP
28
10
7
4
2
0
2
4
LEVEL
7
SET
10
20
30
RUDE
SOLO
LIGHT
U
+15
U
+15
RETURNS
LAMP
TO AUX
SEND 1
EFFECTS TO
MONITORS
TO AUX
SEND 2
1–2
3–4
SOLO
LEFT RIGHT
0 dB=0 dBu
through the
12V
0.5A
RETURN
level controls will pro-
ceed directly to the
fader , with exceptions
MIX
that we’ll discuss in a moment.
Typically, these knobs can
just live at the center detent,
and the effects device’s output
control should be set at whatever they call unity gain (check
their manual). If that turns out
to be too loud or too quiet, adjust the effects device’s outputs,
not the mixer. That way, the
mixer’s knobs are easy to
relocate at the center detent.
AUX RETURN
STEREO AUX
MAIN L-R
AUX
AUX
If you want to add reverb or delay to the
stage monitor mixes, these are the knobs for
you. Operating independently of their respectively numbered
AUX RETURNS
these knobs are exactly the same as the
and
AUX 2
knobs found in the channel strip .
These two knobs feed
to their respective
AUX SEND 1
SEND 1
master, and
AUX RETURN 2
AUX SEND
feeds
AUX RETURN 1
TO AUX SEND 2
to
AUX SEND 2
level controls,
AUX 1
AUX RETURN
outputs :
to
AUX
feeds
master. They
signals
TO
are off when turned fully down, deliver unity
gain at the center detent, and can provide up
to 15dB of gain turned fully up.
and
AUX RETURN 4
3
have no such knobs.
AUX RETURN
MAIN MIX TO SUBS (AUX RET 3)
With this switch up,
behaves like all the others — it delivers a
stereo signal, regulated by its level knob, to the
MAIN L-R MIX
. When you engage this
switch, the signals are removed from the
L-R MIX
buses and sent to the
which diverts the signal once more. We’re not
finished. Please read on.
AUX RETURN 3
1-2/3-4
switch,
MAIN
1–2/3–4 (AUX RET 3)
As you’ve just read, if the
switch is disengaged, the
SUBS
does absolutely nothing. Let’s now assume it’s
engaged.
be sent to the
ers
faders
AUX RETURN 3
MAIN MIX
1
and 2 (
1–2/3–4
3
and 4 (switch down).
Let’s say you’ve made a stereo drum submix on
1
subgroup faders
and 2, so you can ride those
two faders instead of the seven channels that the
drums came from. Subgroup fader
ASSIGN TO MAIN MIX, LEFT
and subgroup fader
MIX, RIGHT
button engaged, blending the drum
2
submix back into the
channels are also sending signals to your reverb
AUX
via the
patched into
sends and the reverb outputs are
AUX RETURN 3
Even though you could send
directly to the
switch up), you don’t want to. Instead, en-
SUBS
gage the
sure the
MAIN L-R MIX (MAIN MIX TO
MAIN MIX TO SUBS
1–2/3–4
switch is up. Now the reverb
return will be blended into the drum submix,
and as you ride those two faders, the reverb
level will follow.
Why do we want that? Because if you had
just sent the reverb directly to the
MAIN MIX TO
1–2/3–4
switch
’s stereo signal will not
, but to subgroup fad-
switch up) or subgroup
1
has its
button engaged
has its
MAIN L-R MIX
ASSIGN TO MAIN
. The drum
. So far so good.
AUX RETURN 3
switch and make
MAIN L-R
26
Page 27
MIX (MAIN MIX TO SUBS
did a drum fade-out using subgroup faders
switch up) and you
1
and 2, the “dry” signals would fade out, but the
“wet” signals would keep on singing. All you
would hear is the drum reverb (the “wet”), and
none of the original drum signals (the “dry”).
That’s because the reverb is being fed by the
AUX
channel’s
sends, and they have no idea
that you’ve pulled down the subgroup faders.
That’s why we threw in these switches.
C-R/PHNS ONLY (AUX RET 4)
Once again, the default for all the
AUX RETURNS
MAIN L-R MIX
the
is to feed them directly into
. You’ve just learned about
the optional exceptions involving
RETURN 3
AUX RETURN 4
also has an op-
.
tional exception: By engaging the
switch, you will remove
reo signal from the
directly to the
C-R/PHONES SOURCE
AUX RETURN 4
MAIN L-R MIX
. It matters not if any of the
switches are assigned, but it will be inter-
SOLO
rupted, as usual, if a
switch is engaged.
Let’s pretend you’re doing a live mix to a
2-track deck, a house PA, or both, and you
want to play along to a click track. You could
run the click track directly into the
, but you don’t want the mixdown deck
MIX
and/or audience to hear it. By gum, this is the
switch for you. Similarly, it can be used for
voice-over tracks, narration, anything you want
heard by the engineer and players but not by
the audience and mixdown deck.
STEREO
AUX
C-R/PHNS
and send it
matrix
SOURCE
MAIN L-R
’s ste-
matrix
RETURNS SOLO
This switch operates just like the channel
SOLO
switches — engaging it sends signals to
C-R OUTS, PHONES
the
play and interrupts whatever happened to be
there before you soloed. It follows the
switch setting as well. The only difference is
that when you engage the
switch, it sends all four
signals to the
SOLO
Assume you want to solo the snare drum.
Hit that channel’s
the “dry” (no effects) snare only. That helps,
but you want to hear it with the reverb you
have patched into an
that channel’s
gage the
SOLO
RETURNS SOLO
you’ll get the dry snare and its reverb.
Since it is a global feature, you’ll also get
the signals from all the other
so there may be some sounds that you didn’t
want to hear. If they offend your sensibilities,
simply turn down the levels of the
AUX RETURNS
MUTE
the channels feeding the unwanted sig-
you don’t want to hear, or
nal to the effects device you do want to hear.
Congratulations! You’ve just read about all
the features of your CR1604-VLZ. You’re probably ready for a cold one. Go ahead. The rest of
the manual can wait.
output and meter dis-
MODE
RETURNS SOLO
STEREO AUX RETURNS
circuit.
SOLO
switch, and you get
AUX RETURN
. Leaving
switch engaged, also en-
switch, and now
AUX RETURNS
STEREO
,
U
3
OO
+20
U
4
OO
+20
STEREO AUX RETURNS
ASSIGN OPTIONS
MAIN MIX
TO SUBS
C-R / PHNS
ONLY
1–2
3–4
RETURNS
SOLO
27
Page 28
MODIFICA TIONS
BEFORE
AFTER
UL Warning
CAUTION! These modification instructions are
for use by qualified personnel only. To avoid
electric shock, do not perform any servicing
other than changing the fuse unless you
are qualified to do so. Refer all servicing
and modifying to qualified personnel.
Mackie Disclaimer
Any modification of any Mackie Designs product must be performed by a competent electronic
technician. Mackie Designs accepts no responsibility for any damages or injuries caused by any
modification, regardless of the source of the modification instructions or the qualifications of the
technician performing them. In the case of such
damages, Mackie Designs may declare warranty
privileges void. BE CAREFUL!
About Jumpers
W e recommend solid (non-stranded) wir e,
26–28 gauge (wire-wrapping variety). When installing jumpers, do not run their ends through
holes in the circuit board. Rather , solder them flat
against the desired pad (the flat silver area, possibly with a hole in the middle). Make sure the ends
of these flat wires do not extend beyond the pad.
Jumper
Holes
Solder
Ch. 16Ch. 15
CR1604-VLZ Post-EQ Mod
This changes
pre switch engaged, to receive their signals post-
instead of pre-EQ. The signal remains post-low cut,
pre-mute and pre-fader. With the pre switch disengaged (up), the signals are not affected by the mod.
The following must be performed for each channel
you wish to modify:
1. Remove all cords, including the power cable,
from the CR1 604-VLZ.
2. Place the mixer upside-down on a dry, non-
marring surface.
3. If you have converted your mixer to the rack-
mount position or have installed a RotoPod,
undo those changes and temporarily configure
the mixer in the original desktop mode. Y ou do
not have to install the pod, just get it out of the
way of the bottom cover .
4. Remove the scr ews that attach the bottom
cover . Keep track of what screws go wher e.
Remove the bottom cover .
5. Cut the conductor at point C, between the
square and round pads. Be careful to cut all
the way through the conductor , and do no cut
any nearby traces. Each channel is slightly
different, but this graphic shows Channel 16,
which is very different from the others, and
Channel 15 (respectively), which is similiar to
the remaining channels.
6. Add a jumper from the squar e pad at point B
to the square pad at point C.
7. Repeat for each channel you wish to modify.
8. Check your work very car efully , them put the
bottom cover back the way you found it.
Y ou’re done!
AUX SENDS 1
and 2, with the
EQ
cut
here
5
6
jumpers
here
28
Page 29
UL Warning
j
CR1604-VLZ Source Mod
CAUTION! These modification instructions are
for use by qualified personnel only. To avoid
electric shock, do not perform any servicing
other than changing the fuse unless you
are qualified to do so. Refer all servicing
and modifying to qualified personnel.
Mackie Disclaimer
Any modification of any Mackie Designs product must be performed by a competent electronic
technician. Mackie Designs accepts no responsibility for any damages or injuries caused by any
modification, regardless of the source of the modification instructions or the qualifications of the
technician performing them. In the case of such
damages, Mackie Designs may declare warranty
privileges void. BE CAREFUL!
About Jumpers
W e recommend solid (non-stranded) wir e,
26–28 gauge (wire-wrapping variety). When installing jumpers, do not run their ends through
holes in the circuit board. Rather , solder them flat
against the desired pad (the flat silver area, possibly with a hole in the middle). Make sure the ends
of these flat wires do not extend beyond the pad.
BEFORE
AFTER
Jumper
Holes
Solder
7
umpers
here
This changes the
SOURCE
in the
stereo signal pre-
of post-
MAIN L-R MIX
C-R/PHONES
level control
matrix to receive the main mix
MAIN L-R MIX
fader instead
fader.
Y ou can accomplish the same result that this
1
modification provides by using two standard
tip-sleeve “jumper cables” plugged into the
INSERT
end plugged into
assigned to
RETURN 4
C-R/PHONES
RCA jacks (you will need
adapters) and assign the
the
(L and R) to the first click and the other
STEREO AUX RETURN 4
C-R/PHNS ONLY. STEREO AUX
level will control the volume as well as
level control.
Y ou can also use the
SOURCE
matrix.
TAPE INPUT (L
1
⁄4" to RCA cables or
TAPE
source button in
⁄4"
MAIN
,
and R)
1. Remove all cords, including the power cable,
from the CR1604-VLZ.
2. Place the mixer upside-down on a dry , nonmarring surface.
3. If you have converted your mixer to the rackmount position or have installed a RotoPod,
undo those changes and temporarily configure
the mixer in the original desktop mode. Y ou do
not have to install the pod, just get it out of the
way of the bottom cover .
4. Remove the screws that attach the bottom
cover . Keep track of what screws go wher e.
Remove the bottom cover .
5. Cut the conductor at points ZL and ZR,
between the square and round pads. Be
careful to cut all the way through the conductor , and do no cut any nearby traces.
6. Add a jumper from the squar e pad at point YL
to the square pad at point ZL and another
from the square pad at point YR to the square
pad at point ZR.
7. Check your work very carefully, then put the
bottom cover back the way you found it.
Y ou’re done!
6
cut
here
29
Page 30
MAIN L
SUB 3
MAIN R
SUB 2
SUB 1
SUB 4
AUX 1
AUX 2
AUX 3
AUX 4
AUX 5
AUX 6
SIP L
SIP R
PFL
LOGIC
75Hz
HPF
MID HI
80 100–8K 12K
LO
L
R
1
2
3
4
SIP L
SIP R
PFL
PHANTOM POWER
(GLOBAL SWITCH
TRIM
MIC IN
LINE IN
DIRECT OUT
(CH'S 1–8 ONLY)
INSERT
LOW CUT
–20 (FLICKER)
SOLO (GLOW)
OL (FLICKER)
MUTE (GLOW)
EQ
GAIN
FREQ
FADER
MUTE
PAN ASSIGN
PRE
AUX 1
AUX 2
AUX 3
AUX 4
SHIFT 5/6
INPUT CHANNEL
(1 OF 16)
AUX RETURN 1
AUX RETURN 2
AUX RETURN 4
AUX RETURN 3
L
R
L
R
L
R
L
R
EFX TO
MON
LEVEL
LEVEL
LEVEL
LEVEL
ASSIGN TO
C-R/PHNS
ONLY
MAIN/SUBS
1–2/3–4
EFX TO
MON
SOLO
TO SOLO LED
SIP L
SIP R
PFL
SOLO
MACKIE CR1604-VLZ
SIGNAL FLOW
16-41097.VSD.DF
CR/PHN L
CR/PHN R
SOLO
RELAY
ASSIGN
TO MIX
MAIN MIX
INSERT
FADER R
MAIN MIX MONO OUT
MAIN MIX LEFT OUT
TAPE OUT LEFT
TAPE OUT RIGHT
MAIN MIX RIGHT OUT
METERS
(0VU = 0dBu)
TAPE IN
L
R
TAPE LEVEL
C-R/
PHONES
SOURCE
MAIN
TAPE
1–2
RUDE SOLO LED
C-R/PHONES MIX
C-R/
PHONES
LEVEL
CONTROL ROOM OUT
L
R
PHONES OUT
SIP/PFL
SOLO LEVEL
SOLO MIX
SUB 1 MIX
FADER
FADER
ASSIGN TO MAIN MIX
L
R
SUB 1 OUT
SUBMIX 1
(SUBMIX 3 IDENTICAL)
SUB 2 MIX
ASSIGN TO MAIN MIX
L
R
SUB 2 OUT
SUBMIX 2
(SUBMIX 4 IDENTICAL)
AUX MIX
LEVEL
AUX SEND 1
(#2 IDENTICAL)
AUX 1 OUT
AUX SEND 3
(#4–6 IDENTICAL)
AUX 3 OUT
SOLO
3–4
(FROM SUB 3 OUT)
(FROM SUB 4 OUT)
221074202471020
30
LEVEL SET
(PFL) LED
MONO LEVEL
CR1604-VLZ BLOCK DIAGRAM
30
Page 31
GAIN STRUCTURE DIAGRAM
+22dBu max in
10dB loss, TRIM down
40dB gain, TRIM up
LINE IN, all channels
MIC IN, all channels
60dB gain, TRIM up
10dB gain, TRIM down
+14dBu max in
+15dB up
–15dB
down
–15dB
down
–15dB
down
LOW
+15dB up
MID
+15db up
HIGH
+10dB up
FADER
PAN
–4dB center
EQ
MIX
0dB 1/4" Unbal Out
and RCA Tape Out
+6dB (1/4" bal, Main Mix only)
OUTPUTS
CHANNEL
MAIN MIX & SUBMASTERS
to ‘A’‘A’
to ‘A’
to ‘D’
(from Main Mix,
Subs and Tape In)
0dB
0dB
‘D’
+10dB up
OUTPUT
0dB
SOURCE MatrixMIXLEVEL
CONTROL ROOM / PHONES
‘C’
‘B’0dB
From ‘B’
+10dB up
Channel SEND AUX MIXAUX 1 & 2 Master
0dB
OUTPUT
AUX SEND
INPUT
+20dB up
to ‘C’
0dB
LEVEL
AUX RETURN
+22dBu max out (1/4" unbal & RCA)
+28dBu max out (1/4" bal, Main Mix only)
+22dBu max out
+22dBu max in
+22dBu max out
to ‘C’
FADER
+10dB up
(Insert
Send)
(Insert
Return)
Insert point
(Main Mix only)
–6dB
0dB
0dB
+15dB up
+20db up
TAPE IN
0dB
LEVEL
to ‘D’
+15db up
SOLO
0dB
LEVEL
to ‘D’
MACKIE CR1604-VLZ
LEVEL DIAGRAM
31
Page 32
SPECIFICA TIONS
Main Mix Noise
20Hz–20kHz bandwidth, 1⁄4" Main Out, channel Trims @
unity gain, channel EQs flat, all channels assigned to Main
Mix, odd channels panned left, even channels panned right
Main Mix fader unity, channel faders down:–86.5dBu
(90dB Signal to Noise Ratio, ref +4dBu)
Main Mix fader @ unity, channel faders @ unity: –84.0dBu
Total Harmonic Distortion (THD)
1kHz @ +14dBu:20Hz–20kHz
Mic in to Main out:below 0.005%
Attenuation (Crosstalk)
1kHz relative to 0dBu, 20Hz–20kHz bandwidth,
Line in, 1⁄4" Main Out, Trim @ unity
Channel Mute switch engaged:–84dBu
Channel Gain knob down:–84dBu
Frequency Response
Mic input to any output
20Hz to 60kHz:+0dB/–1dB
20Hz to 100kHz:+0dB/–3dB
Equivalent Input Noise (EIN)
Mic in to Insert Send out, max gain
150 ohm termination:–129.5dBm unweighted
Common Mode Rejection (CMR)
Mic in to Insert Send out, max gain
1kHz:better than 80dB
Maximum Levels
Mic in:+14dBu
All other inputs:+22dBu
Main Mix 1⁄4" TRS outputs:+28dBu
All other outputs:+22dBu
Impedances
Mic in:1.3 kilohms
Channel Insert return:2.5 kilohms
All other inputs:10 kilohms or greater
Tape out:1.1 kilohms
All other outputs:120 ohms
120V:1A Slo Blo, 5 x 20mm
220–240V:0.5A Slo Blo, 5 x 20mm
Weight
20 lbs. (9.1kg)
CR1604-VLZ
WEIGHT
20.0 lbs.
(9.1 kg)
CR1604-VLZ with pod normal
10 rack spaces
17.6" (447.0mm)
19.0" (482.6mm)
17.3" (442.0mm)
CR1604-VLZ with pod to back
8 rack spaces
13.0" (325.1mm)
CR1604-VLZ
with optional rotopod
5.0" (127mm)
8.7" (221.0mm)
6.0" (152.4mm)
5.6" (142.2mm)
9.3" (236.2mm)
6.6" (167.6mm)
11 rack spaces
32
17.9" (454.7mm)
Page 33
SERVICE INFO
Details concerning Warranty Service are
spelled out on the Warranty Card included
with your mixer (if it’s missing, let us know
and we’ll rush one to you).
If you think your CR1604-VLZ has a problem,
please do everything you can to confirm it before
calling for service. Doing so might save you
from being deprived of your mixer.
Of all Mackie products returned for service
(which is hardly any at all), roughly 50% are
coded “CND” — Could Not Duplicate, which
usually means the problem lies somewhere
other than the mixer. These may sound obvious
to you, but here’s some things you can check:
TROUBLESHOOTING
Bad Channel
• Are the channels assigned to the correct
1-2, 3-4, L-R
mix (
• Is the
• Try unplugging any insert devices from the
• Try the same source signal in another channel,
fader
INSERT
set up exactly like the suspect channel.
jacks.
Bad Output
• Is the associated level control (if any) turned up?
• If you’re listening to the
PHONES
been made?
• If it’s one of the
its companion. For example, if it’s the
LEFT MAIN OUT
If the problem goes away, it’s not the mixer.
• If it’s a stereo pair, try switching them
around. For example, if a left output is
presumed dead, switch the left and right
cords, at the mixer end. If the problem
stays on the left, it’s not the mixer.
• Unplug everthing from the
outputs, has a
Noise
• Turn the channel faders and
knobs down, one by one. If the sound disappears, it’s either that channel or whatever is
plugged into it, so unplug whatever that is. If
the noise disappears, it’s from your whatever.
)?
up?
C-R OUTS
SOURCE
MAIN OUTS
, unplug the RCA output.
MAIN INSERTS.
or
selection
, try unplugging
AUX RETURN
1
/4"
REPAIR
Service for the U.S. version of the CR1604-VLZ
is only available from Mackie Designs, located in
sunny W oodinville, Washington. (Service for mixers
living outside the United States can be obtained
through local dealers or distributors.) If your
mixer needs service, follow these instructions:
1. Review the preceding troubleshooting
suggestions. Please.
2. Call Tech Support at 1-800-258-6883, 8am
to 5pm PST, to explain the problem and
request an R.A. number. Have your mixer’s
serial number ready . You must have a
Return Authorization number, or we
may refuse the delivery.
3. Set aside the power cord, owner’s manual,
or anything else that you’ll ever want to
see again. We are responsible for the
return of the mixer only.
4. Pack the mixer in its original package,
including endcaps and box. This is VERYIMPORTANT. If you don’t have a box, please
let Tech Support know that you need a new
one when you call for the R.A. number.
5. Include a legible note stating your name,
shipping address (no P.O. boxes), daytime
phone number, R.A. number and a detailed
description of the problem, including how
we can duplicate it.
6. Write the R.A. number in BIG PRINT on
top of the box.
7. Ship the mixer to us. We recommend United
Parcel Service (UPS). We suggest insurance
for all forms of cartage. Ship to this address:
Mackie Designs Inc.
SERVICE DEP ARTMENT
16220 Wood-Red Rd. NE
Woodinville, WA 98072
8. We’ll try to fix the mixer within three
business days. We send everything back
prepaid using UPS BLUE (Second Day
Air). If you rush your mixer to us by Air
Shipment, we’ll treat it in kind by letting it
jump to the head of the line, and we’ll also
ship it back to you UPS RED (Next Day
Air). This paragraph does not necessarily
apply to non-warranty service.
Power
Our favorite question: Is the
Check the fuse .
POWER
switch on?
33
Page 34
APPENDIX A: GLOSSAR Y
This Glossary contains brief definitions of
many of the audio and electronic terms used in
discussions of sound mixing and recording. Many
of the terms have other meanings or nuances or
very rigorous technical definitions which we have
sidestepped here because we figure you already
have a lot on your mind. If you’d like to get more
information, you can call Mix Bookshelf at 1-800233-9604. W e recommend the following titles: TheAudio Dictionary, by Glenn White; T ech Terms,
by Peterson & Oppenheimer; Handbook for
Sound Engineers, by Glen Ballou, Mackie Mixer
Book by Rudy Trubitt and Sound Reinforcement
Handbook, by Gary Davis.
AFL
An acronym for After Fade Listen, which is
another way of saying post-fader solo function.
assign
In sound mixers, assign means to switch or
route a signal to a particular signal path or
combination of signal paths.
attenuate
To reduce or make quieter.
aux
See next entry.
auxiliary
In sound mixers, supplemental equipment
or features that provide additional capabilities
to the basic system. Examples of auxiliary
equipment include: serial processors (equalizers, compressors, limiters, gates) and parallel
devices (reverberation and delay). Most mixers have aux send buses and aux return inputs
to accommodate auxiliary equipment.
balanced
In a classic balanced audio circuit, the two
legs of the circuit (+ and –) are isolated from
the circuit ground by exactly the same impedance. Additionally, each leg may carry the signal
at exactly the same level but with opposite polarity with respect to ground. In some balanced
circuits, only one leg actually carries the signal
but both legs exhibit the same impedance characteristics with respect to ground. Balanced
input circuits can offer excellent rejection of
common-mode noise induced into the line and
also make proper (no ground loops) system
1
grounding easier. Usually terminated with
TRS or XLR connectors.
⁄4"
bandwidth
The band of frequencies that pass through a
device with a loss of less than 3dB, expressed
in Hertz or in musical octaves. Also see Q.
bus
An electrical connection common to three
or more circuits. In mixer design, a bus usually
carries signals from a number of inputs to a
mixing amplifier, just like a city bus carries
people from a number of neighborhoods to
their jobs.
Cannon
A manufacturer of electrical connectors
who first popularized the three-pin connector
now used universally for balanced microphone
connections. In sound work, a Cannon connector is taken to mean a Cannon XLR-3 mic
connector or any compatible connector.
cardioid
Means heart-shaped. In sound work, cardioid refers to the shape of the sensitivity
pattern of some directional microphones.
channel
A functional path in an audio circuit: an
input channel, an output channel, a recording
channel, the left channel and so on.
channel strip
The physical representation of an audio
channel on the front panel of a mixer; usually
a long, vertical strip of controls.
chorusing
An effect available in some digital delay
effects units and reverbs. Chorusing involves a
number of moving delays and pitch shifting,
usually panned across a stereo field. Depending on how used, it can be lovely or grotesque.
clipping
A cause of severe audio distortion that is
the result of excessive gain requiring the peaks
of the audio signal to rise above the capabilities of the amplifier circuit. Seen on an
oscilloscope, the audio peaks appear clipped
off. To avoid distortion, reduce the system gain
in or before the gain stage in which the clipping occurs. See also headroom.
condenser
Another term for the electronic component
generally known as a capacitor. In audio,
condenser usually refers to a type of microphone that uses a capacitor as the sound
pickup element. Condenser microphones
require electrical power to run internal amplifiers and maintain an electrical charge on the
capacitor. They are typically powered by internal batteries or “phantom power” supplied by
an external source, such as a mixing console.
34
Page 35
console
A term for a sound mixer, usually a large
desk-like mixer.
cueing
In broadcast, stage and post-production
work, to “cue up” a sound source (a record, a
sound effect on a CD, a song on a tape) means
to get it ready for playback by making sure you
are in the right position on the “cue,” making
sure the level and EQ are all set properly. This
requires a special monitoring circuit that only
the mixing engineer hears. It does not go out
on the air or to the main mixing buses. This
“cueing” circuit is the same as pre-fader (PFL)
solo on a Mackie mixer, and often the terms
are interchangeable.
dB
See decibel.
dBm
A unit of measurement of audio signal level
in an electrical circuit, expressed in decibels
referenced to 1 milliwatt. The “m” in dBm
stands for “milliwatt.” In a circuit with an impedance of 600 ohms, this reference (0dBm)
corresponds to a signal voltage of 0.775 VRMS
(because 0.775 V across 600 ohms equals 1mw).
dBu
A unit of measurement of audio signal level
in an electrical circuit, expressed in decibels
referenced to 0.775 VRMS into any impedance.
Commonly used to describe signal levels
within a modern audio system.
dBv
A unit of measurement equal to the dBu but
no longer in use. It was too easy to confuse a
dBv with a dBV, to which it is not equivalent.
dBV
A unit of measurement of audio signal
level in an electrical circuit, expressed in
decibels referenced to 1 VRMS across any impedance. Commonly used to describe signal
levels in consumer equipment. To convert
dBV to dBu, add 2.2dB.
decibel (dB)
The dB is a ratio of quantities measured in
similar terms using a logarithmic scale. Many
audio system parameters measure over such a
large range of values that the dB is used to
simplify the numbers. A ratio of 1000V:1V=60dB.
When one of the terms in the ratio is an
agreed upon standard value such as 0.775V, 1V
or 1mw, the ratio becomes an absolute value,
i.e., +4dBu, –10dBV or 0dBm.
delay
In sound work, delay usually refers to an
electronic circuit or effects unit whose purpose
it is to delay the audio signal for some short period of time. Delay can refer to one short repeat,
a series of repeats or the complex interactions
of delay used in chorusing or reverb. When delayed signals are mixed back with the original
sound, a great number of audio effects can be
generated, including phasing and flanging, doubling, Haas-effect positioning, slap or slapback,
echo, regenerative echo, chorusing and hall-like
reverberation. Signal time delay is central to
many audio effects units.
detent
A point of slight physical resistance (a
click-stop) in the travel of a knob or slide control, used in Mackie mixers to indicate unity
gain.
dipping
The opposite of peaking, of course. A dip is
an EQ curve that looks like a valley, or a dip.
Dipping with an equalizer reduces a band of
frequencies. (See guacamole.)
doubling
A delay effect, where the original signal is
mixed with a medium (20 to 50 msec) delay.
When used carefully, this effect can simulate
double-tracking (recording a voice or instrument twice).
dry
Usually means without reverberation, or
without some other applied effect like delay or
chorusing. Dry is not wet, i.e. totally
unaffected.
dynamic
In sound work, dynamic refers to the class
of microphones that generate electrical signals
by the movement of a coil in a magnetic field.
Dynamic microphones are rugged, relatively
inexpensive, capable of very good performance
and do not require external power.
dynamic range
The range between the maximum and minimum sound levels that a sound system can
handle. It is usually expressed in decibels as
the difference between the level at peak
clipping and the level of the noise floor.
35
Page 36
echo
The reflection of sound from a surface such
as a wall or a floor. Reverberation and echo are
terms that can be used interchangeably, but in
audio parlance a distinction is usually made:
echo is considered to be a distinct, recognizable repetition (or series of repetitions) of a
word, note, phrase or sound, whereas reverberation is a diffuse, continuously smooth
decay of sound. Echo and reverberation can be
added in sound mixing by sending the original
sound to an electronic (or electronic/acoustic)
system that mimics natural echoes, and then
some. The added echo is returned to the blend
through additional mixer inputs. Highly echoic
rooms are called live; rooms with very little
echo are called dead. A sound source without
added echo is dry; one with reverb or echo
added is wet.
effects devices
External signal processors used to add reverb, delay, spatial or psychoacoustic effects to
an audio signal. An effects processor may be
used as an insert processor (serial) on a particular input or subgroup, or it may be used via
the aux send/return system(parallel). See also
echo, reverb.
EIN
Equivalent Input Noise. Specification that
helps measure the “quietness” of a gain stage by
deriving the equivalent input noise voltage necessary to obtain a given preamp's output noise.
Typically ranges from –125 to –129.5 dBm.
EQ
See equalization.
EQ curve
A graph of the response of an equalizer,
with frequency on the x (horizontal) axis and
amplitude (level) on the y (vertical) axis.
Equalizer types and effects are often named
after the shape of the graphed response curve,
such as peak, dip, shelf, notch, knee and so on.
equalization
Equalization (EQ) refers to purposefully
changing the frequency response of a circuit,
sometimes to correct for previous unequal response (hence the term, equalization), and
more often to add or subtract level at certain
frequencies for sound enhancement, to remove
extraneous sounds, or to create completely
new and different sounds.
Bass and treble controls on your stereo are
EQ; so are the units called parametrics and
graphics and notch filters.
A lot of how we refer to equalization has to
do with what a graph of the frequency response would look like. A flat response (no
EQ) is a straight line; a peak looks like a hill, a
dip is a valley, a notch is a really skinny valley,
and a shelf looks like a plateau (or a shelf).
The slope is the grade of the hill on the graph.
Graphic equalizers have enough frequency
slider controls to form a graph of the EQ right
on the front panel. Parametric EQs let you vary
several EQ parameters at once. A filter is simply a form of equalizer that allows certain
frequencies through unmolested while reducing or eliminating other frequencies.
Aside from the level controls, EQs are probably the second most powerful controls on any
mixer (no, the power switch doesn’t count!).
fader
Another name for an audio level control.
Today, the term refers to a straight-line slide
control rather than a rotary control.
family of curves
A composite graph showing on one chart
several examples of possible EQ curves for a
given equalizer or equalizer section.
filter
A simple equalizer designed to remove certain ranges of frequencies. A low-cut filter
(also called a high-pass filter) reduces or
eliminates frequencies below its cutoff frequency. There are also high-cut (low-pass)
filters, bandpass filters, which cut both high
and low frequencies but leave a band of frequencies in the middle untouched, and notch
filters, which remove a narrow band but leave
the high and low frequencies alone.
flanging
A term for phasing. Before digital delay effects units, phasing could be accomplished by
playing two tape machines in synchronization,
then delaying one slightly by rubbing a finger
on the reel flange. Get it?
FOH
An acronym for Front Of House. See house
and main house speakers.
frequency
The number of times an event repeats itself
in a given period. Sound waves and the electrical signals that represent sound waves in an
audio circuit have repetitive patterns that range
from a frequency of about 20 repetitions per
second to about 20,000 repetitions per second.
Sound is the vibration or combination of vibrations in this range of 20 to 20,000 repetitions per
36
Page 37
second, which gives us the sensation of pitch,
harmonics, tone and overtones. Frequency is
measured in units called Hertz (Hz). One Hertz
is one repetition or cycle per second.
gain
The measure of how much a circuit amplifies a signal. Gain may be stated as a ratio of
input to output values, such as a voltage gain
of 4, or a power gain of 1.5, or it can be expressed in decibels, such as a line amplifier
with a gain of 10dB.
gain stage
An amplification point in a signal path,
either within a system or a single device.
Overall system gain is distributed between the
various gain stages.
graphic EQ
A graphic equalizer uses slide pots for its
boost/cut controls, with its frequencies evenly
spaced through the audio spectrum. In a perfect world, a line drawn through the centers
of the control shafts would form a graph of
the frequency response curve. Get it? Or, the
positions of the slide pots give a graphic representation of boost or cut levels across the
frequency spectrum.
ground
Also called earth. Ground is defined as the
point of zero voltage in a circuit or system, the
reference point from which all other voltages
are measured. In electrical systems, ground
connections are used for safety purposes, to
keep equipment chassis and controls at zero
voltage and to provide a safe path for errant
currents. This is called a safety ground.
Maintaining a good safety ground is always
essential to prevent electrical shock. Follow
manufacturer’s suggestions and good electrical
practices to ensure a safely grounded system.
Never remove or disable the grounding pin on
the power cord.
In computer and audio equipment, tiny currents and voltages can cause noise in the
circuits and hamper operation. In addition to
providing safety, ground provisions in these
situations serve to minimize the pickup, detection and distribution of these tiny noise
signals. This type of ground is often called
technical ground.
Quality audio equipment is designed to maintain a good technical ground and also operate
safely with a good safety ground. If you have
noise in your system due to technical grounding
problems, check your manual for wiring tips or
call technical support. Never disable the safety
ground to reduce noise problems.
ground loop
A ground loop occurs when the technical
ground within an audio system is connected to
the safety ground at more than one place. Two
or more connections will allow tiny currents to
flow in the loops created, possibly inducing
noise (hum) in the audio system. If you have
noise in your system due to ground loops,
check your manual for wiring tips or call technical support. Never disable the safety ground
to reduce noise problems.
Haas effect
A psychoacoustic effect in which the time of
arrival of a sound to the left and right ears affects our perception of direction. If a signal is
presented to both ears at the same time at the
same volume, it appears to be directly in front
of us. But if the signal to one ear, still at the
same volume, is delayed slightly (0 to 5 msec),
the sound appears to be coming from the earlier (non-delayed) side.
headroom
The difference between nominal operating
level and peak clipping in an audio system. For
example, a mixer operating with a nominal
line level of +4dBu and a maximum output
level of +22dBu has 18dB of headroom. Plenty
of room for surprise peaks.
Hertz
The unit of measure for frequency of oscillation, equal to 1 cycle per second. Abbreviated
Hz. KHz is pronounced “kay-Hertz” and is an
abbreviation for kilohertz, or 1000 Hertz.
house
In Sound Reinforcement parlance, “house”
refers to the systems (and even persons) responsible for the primary sound reinforcement
in a given hall, building, arena or “house.”
Hence we have the house mixer or house engineer, the house mix, the house mix amps, the
main house speakers and so on.
Hz
See Hertz.
impedance
The A.C. resistance/capacitance/inductance
in an electrical circuit, measured in ohms. In
audio circuits (and other AC circuits) the impedance in ohms can often be much different
from the circuit resistance as measured by a
DC ohmmeter.
Maintaining proper circuit impedance relationships is important to avoid distortion and
minimize added noise. Mackie input and output impedances are set to work well with the
vast majority of audio equipment.
37
Page 38
input module
A holdover from the days when the only way
that real consoles were built was in modular
fashion, one channel per module. See channelstrip.
knee
A knee is a sharp bend in an EQ response
curve not unlike the sharp bend in your leg.
Also used in describing dynamics processors.
level
Another word for signal voltage, power,
strength or volume. Audio signals are sometimes classified according to their level.
Commonly used levels are: microphone level
(–40dBu or lower), instrument level (–20 to –
10dBu), and line level (–10 to +30dBu).
line level
A signal whose level falls between –10dBu
and +30dBu.
main house speakers
The main loudspeakers for a sound reinforcement system. These are usually the
largest and loudest loudspeakers, and are usually positioned so that their sound seems to
come from the area of the main stage.
mains
See main house speakers.
master
A control affecting the final output of a
mixer. A mixer may have several master
controls, which may be slide faders or rotary
controls.
mic amp
See mic preamp.
mic level
The typical level of a signal from a microphone. A mic level signal (usually but not
always coming from a microphone) is generally below –30dBu. With a very quiet source (a
pin dropping?) the signal can be –70dBu or
lower. It is also possible for some microphones
to deliver more signal than this, in which case
it may be referred to as a “hot” mic level. Alternatively, you can just say, “Boy, is that loud!”
mic pre
See mic preamp.
mic preamp
Short for microphone preamplifier. An amplifier that functions to bring the very low
signal level of a microphone (approximately –
50dBu) up to line level (approximately 0dBu).
Mic preamps often have their own volume control, called a trim control, to properly set the
gain for a particular source. Setting the mic
preamp gain correctly with the trim control is
an essential step in establishing good noise
and headroom for your mix.
38
mixer
An electronic device used to combine
various audio signals into a common output.
Different from a blender, which combines various fruits into a common libation.
monaural
Literally, pertaining to or having the use of
only one ear. In sound work, monaural has to
do with a signal which, for purposes of communicating audio information, has been confined
to a single channel. One microphone is a mono
pickup; many microphones mixed to one channel is a mono mix; a mono signal played
through two speakers is still mono, since it
only carries one channel of information. Several monaural sources, however, can be
panned into a stereo (or at least two-channel,
if you are going to be picky) mix. Monaural SR
is common for environments where stereo SR
would provide an uneven reproduction to the
listener.
monitor
In sound reinforcement, monitor speakers
(or monitor headphones or in-the-ear monitors) are those speakers used by the
performers to hear themselves. Monitor speakers are also called foldback speakers. In
recording, the monitor speakers are those used
by the production staff to listen to the recording as it progresses. In zoology, the monitor
lizard is the lizard that observes the production staff as the recording progresses. Keep the
lizard out of the mixer.
mono
Short for monaural.
mult
Probably short for multiple. In audio work, a
mult is a parallel connection in a patch bay or
a connection made with patch cords to feed an
output to more than one input. A “Y” cable is a
type of mult connection. Also a verb, as in
“Why did you mult the flanger into every input
in the board?”
noise
Whatever you don’t want to hear. Could be
hum, buzz or hiss; could be crosstalk or digital
hash or your neighbor’s stereo; could be white
noise or pink noise or brown noise; or it could
be your mother-in-law reliving the day she had
her gallstone removed.
noise floor
The residual level of noise in any system. In
a well designed mixer, the noise floor will be a
quiet hiss, which is the thermal noise generated by bouncing electrons in the transistor
junctions. The lower the noise floor and the
higher the headroom, the more usable dynamic range a system has.
Page 39
pan, pan pot
Short for panoramic potentiometer. A pan
pot is used to position (or even move back and
forth) a monaural sound source in a stereo
mixing field by adjusting the source’s volume
between the left and right channels. Our
brains sense stereo position by hearing this difference in loudness when the sound strikes
each ear, taking into account time delay, spectrum, ambient reverberation and other cues.
parametric EQ
A “fully” parametric EQ is an extremely
powerful equalizer that allows smooth, continuous control of each of the three primary
EQ parameters (frequency, gain, and bandwidth) in each section independently. “Semi”
parametric EQs allow control of fewer parameters, usually frequency and gain (i.e., they
have a fixed bandwidth, but variable center
frequency and gain).
peaking
The opposite of dipping, of course. A peak is
an EQ curve that looks like a hill, or a peak.
Peaking with an equalizer amplifies a band of
frequencies.
PFL
An acronym for Pre Fade Listen. Broadcasters would call it cueing. Sound folks call it
being able to solo a channel with the fader
down.
phantom power
A system of providing electrical power for
condenser microphones (and some electronic
pickup devices) from the sound mixer. The
system is called phantom because the power is
carried on standard microphone audio wiring
in a way that is “invisible” to ordinary dynamic
microphones. Mackie mixers use standard +48
volt DC power, switchable on or off. Most quality condenser microphones are designed to use
+48 VDC phantom power. Check the
manufacturer’s recommendations.
Generally, phantom power is safe to use
with non-condenser microphones as well, especially dynamic microphones. However,
unbalanced microphones, some electronic
equipment (such as some wireless microphone
receivers) and some ribbon microphones can
short out the phantom power and be severely
damaged. Check the manufacturer’s recommendations and be careful!
phasing
A delay effect, where the original signal is
mixed with a short (0 to 10 msec) delay. The
time of the delay is slowly varied, and the
combination of the two signals results in a dramatic moving comb-filter effect. Phasing is
sometimes imitated by sweeping a comb-filter
EQ across a signal. A comb filter can be found
in your back pocket.
phone jack
Ever see those old telephone switchboards
with hundreds of jacks and patch cords and
plugs? Those are phone jacks and plugs, now
used widely with musical instruments and audio equipment. A phone jack is the female
1
connector, and we use them in
conductor (TS) and three-conductor (TRS)
versions.
⁄4" two-
phone plug
The male counterpart to the phone jack,
right above.
phono jack
See RCA phono jack.
phono plug
See RCA phono plug.
post-fader
A term used to describe an aux send
(usually) that is connected so that it is affected
by the setting of the associated channel fader.
Sends connected this way are typically (but not
always) used for effects. See pre-fader.
pot, potentiometer
In electronics, a variable resistor that varies
the potential, or voltage. In audio, any rotary
or slide control.
pre-fader
A term used to describe an aux send
(usually) that is connected so that it is not affected by the setting of the associated channel
fader. Sends connected this way are typically
(but not always) used for monitors (foldback).
See post-fader.
proximity effect
The property of many directional microphones to accentuate their bass response when
the source-to-mic distance is small, typically
three inches or less. Singers generally like this
effect even more than singing in the shower.
Q
A way of stating the bandwidth of a filter or
equalizer section. An EQ with a Q of .75 is
broad and smooth, while a Q of 10 gives a narrow, pointed response curve. To calculate the
value of Q, you must know the center frequency of the EQ section and the frequencies
at which the upper and lower skirts fall 3dB
below the level of the center frequency. Q
39
Page 40
equals the center frequency divided by the difference between the upper and lower –3dB
frequencies. A peaking EQ centered at 10kHz
whose –3dB points are 7.5kHz and 12.5kHz has
a Q of 2.
RCA phono jack—or RCA jack
or phono jack
An RCA phono jack is an inexpensive connector (female) introduced by RCA and
originally used to connect phonographs to radio
receivers and phono preamplifiers. The phono
jack was (and still is) widely used on consumer
stereo equipment and video equipment but was
quietly fading into obscurity in the professional
and semi-professional sound world. Then phono
jacks began cropping up in early project-studio
multitrack recorders, which (unfortunately)
gave them a new lease on life. Since so many
stereo recorders are fitted with them, we decided we’d have to put a couple on our mixers
for your convenience. But make no mistake: the
only thing that the phono jack (or plug) has
going for it is low cost.
RCA phono plug
The male counterpart to an RCA phono
jack. See above.
regeneration
Also called recirculation. A delay effect created by feeding the output of a delay back into
itself to cause a delay of the delay of the delay.
You can do it right on the front panel of many
effects units, or you can route the delay return
back into itself on your mixer. Can be a great
deal of fun at parties.
return
A return is a mixer line input dedicated to
the task of returning processed or added
sound from reverb, echo and other effects devices. Depending on the internal routing of
your mixer and your own inclination, you could
use returns as additional line inputs, or you
could route your reverb outputs to ordinary
line inputs rather than the returns.
reverberation, reverb
The sound remaining in a room after the
source of sound is stopped. It’s what you hear
in a large tiled room immediately after you’ve
clapped your hands. Reverberation and echo
are terms that can be used interchangeably,
but in audio parlance a distinction is usually
made: reverberation is considered to be a diffuse, continuously smooth decay of sound,
whereas echo is a distinct, recognizable repetition of a word, note, phrase or sound.
Reverberation and echo can be added in sound
mixing by sending the original sound to an
electronic (or electronic/acoustic) system that
mimics natural reverberation, or worse. The
added reverb is returned to the blend through
additional mixer inputs. Highly reverberant
rooms are called live; rooms with very little reverberation are called dead. A sound source
without added reverb is dry; one with reverb or
echo added is wet.
RMS
An acronym for root mean square, a conventional way to measure AC voltage and audio
signal voltage. Most AC voltmeters are calibrated to read RMS volts. Other conventions
include average volts, peak volts and peak-topeak volts.
send
A term used to describe a secondary mix and
output of the input signals, typically used for
foldback monitors, headphone monitors or effects
devices. Mackie mixers call it an Aux Send.
shelving
A term used to describe the shape of an
equalizer’s frequency response. A shelving
equalizer’s response begins to rise (or fall) at
some frequency and continues to fall (or rise)
until it reaches the shelf frequency, at which
point the response curve flattens out and remains flat to the limits of audibility. If you were
to graph the response, it would look like a shelf.
Or more like a shelf than a hiking boot. The EQ
controls on your stereo are usually shelving
equalizers. See also peaking and dipping.
slap, slapback
A single-delay echo without any repeats.
Also see echo.
solo
Italian for alone. In audio mixers, a solo circuit allows the engineer to listen to individual
channels, buses or other circuits singly or in
combination with other soloed signals.
SR
An acronym for Sound Reinforcement,
which refers to a system of amplifying acoustic
and electronic sounds from a performance or
speech so that a large audience can hear
clearly. Or, in popular music, so that a large audience can be excited, stunned or even
partially deafened by the tremendous amplification. Means essentially the same thing as PA
(Public Address).
40
Page 41
stereo
Believe it or not, stereo comes from a Greek
word that means solid. We use stereo or
stereophony to describe the illusion of a continuous, spacious soundfield that is seemingly
spread around the listener by two or more related audio signals. In practice, stereo often is
taken to simply mean two channels.
sweep EQ
An equalizer that allows you to “sweep” or
continuously vary the frequency of one or more
sections.
symmetrically balanced
See balanced.
tinnitus
The ringing in the ears that is produced
with prolonged exposure to high volumes. A
sound in the ears, such as buzzing, ringing, or
whistling, caused by volume knob abuse!
trim
In audio mixers, the gain adjustment for the
first amplification stage of the mixer. The trim
control helps the mixer cope with the widely
varying range of input signals that come from
real-world sources. It is important to set the
trim control correctly; its setting determines
the overall noise performance in that channel
of the mixer. See mic preamp.
TRS
Acronym for Tip-Ring-Sleeve, a scheme for
connecting three conductors through a single
1
plug or jack.
mini phone plugs and jacks are commonly
wired TRS. Since the plug or jack can carry
two signals and a common ground, TRS connectors are often referred to as stereo or
balanced plugs or jacks. Another common TRS
application is for insert jacks, used for inserting an external processor into the signal path.
In Mackie mixers, the tip is send, ring is return, and sleeve is ground.
⁄4" phone plugs and jacks and 1⁄8"
TS
Acronym for Tip-Sleeve, a scheme for connecting two conductors through a single plug
1
or jack.
phone plugs and jacks are commonly wired TS.
Sometimes called mono or unbalanced plugs
or jacks. A
called a standard phone plug or jack.
⁄4" phone plugs and jacks and 1⁄8" mini
1
⁄4" TS phone plug or jack is also
unbalanced
An electrical circuit in which the two legs of
the circuit are not balanced with respect to
ground. Usually, one leg will be held at ground
potential. Unbalanced circuit connections require only two conductors (signal “hot” and
ground). Unbalanced audio circuitry is less
expensive to build, but under certain circumstances is more susceptible to noise pickup.
unity gain
A circuit or system that has its voltage gain
adjusted to be one, or unity. A signal will leave
a unity gain circuit at the same level at which
it entered. In Mackie mixers, unity gain is
achieved by setting all variable controls to the
marked “U” setting. Mackie mixers are optimized for best headroom and noise figures at
unity gain.
VLZ
Acronym for very low impedance.
(Impedence is measured in ohms represented
by the Ω symbol, which is the last letter of the
Greek alphabet. This is why the letter Z is used
instead of I.) VLZ is one of the most important
reasons why inherent noise levels on Mackie
mixing boards are so minuscule. Thermal
noise is something that’s created by all circuitry and usually transistors and resistors are
the worst culprits. The basic rule with thermal
noise is: the higher the impedance, the more
the noise. Mackie’s VLZ design reduces thermal noise by making internal impedances as
low as possible in as many places as possible
within the console. VLZ is achieved by scaling
down resistor values by a factor of three or
four – resulting in a corresponding reduction
in thermal noise. This is especially true for the
console’s mixing buses.
volume
Electrical or sound level in an audio system.
Perhaps the only thing that some bands have
too much of.
VRMS
See RMS.
wet
With added reverberation or other effect
like echo, delay or chorusing.
XLR connector
See Cannon.
41
Page 42
APPENDIX B: CONNECTIONS
“XLR” CONNECTORS
Mackie mixers use 3-pin female “XLR”
connectors on all microphone inputs, with
pin 1 wired to the grounded (earthed) shield,
pin 2 wired to the “high” (”hot” or positive polarity) side of the audio signal and pin 3
wired to the “low” (“cold” or negative polarity) side of the signal (Figure A). All totally
aboveboard and in full accord with the hallowed standards dictated by the AES (Audio
Engineering Society).
Use a male “XLR”-type connector, usually
found on the nether end of what is called a
“mic cable,” to connect to a female XLR jack.
SHIELD
COLD
SHIELD
COLD
3
Figure A: XLR Connectors
1
⁄4" TRS PHONE PLUGS AND JACKS
“TRS” stands for Tip-Ring-Sleeve, the three
connections available on a “stereo”
“balanced” phone jack or plug. See Figure B.
TRS jacks and plugs are used in several
different applications:
• Stereo Headphones, and rarely, stereo
microphones and stereo line connections.
When wired for stereo, a
1
plug is connected tip to left, ring to right and
2
HOT
1
3
1
3
2
HOT
1
2
1
⁄4" or
SHIELD
COLD
HOT
⁄4" TRS jack or
sleeve to ground (earth). Mackie mixers do
not directly accept 1-plug-type stereo
microphones. They must be separated into a
left cord and a right cord, which are plugged
into the two mic preamps.
You can cook up your own adapter for a
stereo microphone adapter. “Y” two cables
1
out of a female
⁄4" TRS jack to two male
XLR plugs, one for the Right signal and one
for the Left.
• Balanced mono circuits. When wired as a
1
balanced connector, a
⁄4" TRS jack or plug
is connected tip to signal high (hot), ring
to signal low (cold), and sleeve to ground
(earth).
• Unbalanced Send/Return circuits. When
1
wired as send/return “Y” connector, a
⁄4"
TRS jack or plug is connected tip to signal
send (output from mixer), ring to signal
return (input back into mixer), and sleeve
to ground (earth).
1
⁄4" TS PHONE PLUGS AND JACKS
“TS” stands for Tip-Sleeve, the two connec-
1
tions available on a “mono”
⁄4" phone jack or
plug (Figure C). TS jacks and plugs are used
in many different applications, always unbalanced. The tip is connected to the audio signal
and the sleeve to ground (earth). Some examples:
• Unbalanced microphones
• Electric guitars and electronic instruments
• Unbalanced line-level connections
Figure B: 1⁄4" TRS Plugs
42
TIPSLEEVE
SLEEVERING
TIP
RING
RING
TIP
SLEEVE
Figure C: TS Plug
TIP
SLEEVE
TIPSLEEVE
TIP
SLEEVE
Page 43
SWITCHED 1⁄4" PHONE JACKS
“tip”
This plug connects to one of the
mixer’s Channel Insert jacks.
“ring”
tip
ring
sleeve
SEND to processor
RETURN from processor
(TRS plug)
Switches can be incorporated into 1⁄4"
phone jacks, which are activated by inserting
the plug. These switches may open an insert
loop in a circuit, change the input routing of
the signal or serve other functions. Mackie
uses switches in the channel insert and bus insert jacks, input jacks and AUX returns. We
also use these switches to ground the line-level
inputs when nothing is plugged into them.
In most cases, the plug must be inserted
fully to activate the switch. Mackie takes
advantage of this in some circuits, specifying
circumstances where you are to insert the plug
only partially. See Special MackieConnections, later in this section.
RCA PLUGS AND JACKS
RCA-type plugs (also known as phono
plugs) and jacks are often used in home stereo
and video equipment and in many other applications (Figure D). They are unbalanced and
1
electrically identical to a
⁄4" TS phone plug or
jack (See Figure C). Connect the signal to the
center post and the ground (earth) or shield
to the surrounding “basket.”
UNBALANCING A LINE
In most studio, stage and sound reinforcement situations, there is a combination of
balanced and unbalanced inputs and outputs
on the various pieces of equipment. This usually will not be a problem in making
connections.
• When connecting a balanced output to an
unbalanced input, be sure the signal high
(hot) connections are wired to each other,
and that the balanced signal low (cold)
goes to the ground (earth) connection at
the unbalanced input. In most cases, the
balanced ground (earth) will also be
connected to the ground (earth) at the
unbalanced input. If there are ground-loop
problems, this connection may be left
disconnected at the balanced end.
• When connecting an unbalanced output to
a balanced input, be sure that the signal
high (hot) connections are wired to each
other. The unbalanced ground (earth)
connection should be wired to the low
(cold) and the ground (earth) connections
of the balanced input. If there are groundloop problems, try connecting the
unbalanced ground (earth) connection
only to the input low (cold) connection,
and leaving the input ground (earth)
connection disconnected.
In some cases, you will have to make up
special adapters to interconnect your equipment. For example, you may need a balanced
1
XLR female connected to an unbalanced
⁄4"
TS phone plug.
SPECIAL MACKIE CONNECTIONS
The balanced-to-unbalanced connection has
been anticipated in the wiring of Mackie jacks.
1
⁄4" TS plug inserted into a 1⁄4" TRS balanced
A
Figure F
43
Page 44
input, for example, will automatically unbalance
the input and make all the right connections.
1
Conversely, a
⁄4" TRS plug inserted into a 1⁄4"
unbalanced input will automatically tie the ring
(low or cold) to ground (earth).
NOTE: Do not overload or short-circuit the
signal you are tapping
from the mixer. That will
affect the internal signal.
TRS Send/Receive Insert Jacks
Mackie’s single-jack inserts are the three-
1
conductor, TRS-type
⁄4" phone. They are
unbalanced, but have both the mixer output
(send) and the mixer input (return) signals in
one connector (See Figure F).
The sleeve is the common ground (earth) for
both signals. The send from the mixer to the
external unit is carried on the tip, and the return from the unit to the mixer is on the ring.
Using the Send Only on an Insert Jack
If you insert a TS (mono) 1⁄4" plug only
partially (to the first click) into a Mackie
insert jack, the plug will not activate the jack
switch and will not open the insert loop in the
circuit (thereby allowing the channel signal to
continue on its merry way through the mixer).
This allows you to tap out the channel or
bus signal at that point in the circuit without
interrupting normal operation.
1
If you push the
click, you will open the jack switch and create
a direct out, which does interrupt the signal in
that channel. See Figure E.
⁄4" TS plug in to the second
MACKIE STEREO INPUTS AND RETURNS:
Mono, Stereo, Whatever
Stereo line inputs and stereo AUX returns
are a fine example of the Mackie philosophy
(which we just made up) of Maximum Flexibility with Minimum Headache. The inputs
and returns will automatically be mono or stereo, depending upon how you use the jacks.
Here’s how it works:
A mono signal should be patched into the
input or return jack labeled Left (MONO). The
signal will be routed to both the left and right
sides of the return circuit, and will show up in
the center of the stereo pair of buses it’s assigned to, or it can be “panned” with the
Balance control.
A stereo signal, having two plugs, should be
patched into the LEFT (MONO) and the
RIGHT input or return jacks. A jack switch in
the RIGHT jack will disable the mono function, and the signals will show up in stereo.
A mono signal connected to the RIGHT jack
will show up in the right bus only. You probably
will only want to use this sophisticated effect
for special occasions (weddings, bar mitzvahs,
Rush Limbaugh’s birthday party, etc.)
MONO PLUG
Channel Insert jack
Direct out with no signal interruption to master.
Direct out with signal interruption to master.
(TIP = SEND to effect, RING = RETURN from effect.)
Figure E
44
Insert only to first “click.”
MONO PLUG
Channel Insert jack
Insert all the way in to the second “click.”
STEREO
PLUG
Channel Insert jack
For use as an effects loop.
Page 45
MULTS AND “Y”s
A mult or “Y” connector allows you to route
one output to two or more inputs by simply
providing parallel wiring connections. You can
make “Y”s and mults for the outputs of both
unbalanced and balanced circuits.
Remember: Only mult
or “Y” an output into several inputs. If you need
to combine several outputs into one input, you
must use a mixer, not a mult or a “Y.”
RING (RETURN)
RING (IN)
TIP (OUT)
RING
(RETURN)
(SEND)
TIP
TIP (SEND)
FROM
PROCESSOR
OUTPUT
TO
PROCESSOR
INPUT
Y-cord insert cable
TO MIXER
CHANNEL INSERT
Y-cord splitter cable
45
Page 46
APPENDIX C: BALANCED LINES,
PHANTOM POWERING, GROUNDING
AND OTHER ARCANE MYSTERIES
Balanced Lines
Balanced lines offer increased immunity to external noise (specifically, hum and buzz). Because
a balanced system is able to minimize noise, it is
the preferred interconnect method, especially in
cases where very long lengths of cable are being
used. A long unbalanced cable carries with it more
opportunity for noise to get into a system —
having balanced inputs means very little noise
will enter the system via snakes and other cables
that typically must run a long length. But regardless of length, balanced lines are best.
Phantom Powering and Microphones
History
Condenser (capacitor) microphones differ
from dynamic and ribbon microphones because
they are not self-generating. That is, they cannot
generate electricity in response to an impinging
sound wave. A condenser microphone modifies
an external source of electricity to reflect the
effects of a sound wave striking its diaphragm.
Dynamic and ribbon microphones use magnetism
to generate electricity in response to a sound wave:
they are self-generating. Furthermore, both of these
types of microphones are inherently low-impedance
devices. It is possible to connect a dynamic microphone element directly to a balanced, lowimpedance mixer input. Many commercially
made dynamic microphones do just that.
On the other hand, a condenser microphone
is an inherently high-impedance device. How
high? Verrrrrrry high. On the order of a billion
ohms (1 Gigaohm). This is high enough that
the inherent capacitance of a foot of shielded
cable would audibly reduce the output of the
microphone. All condenser microphones have
an impedance converter, in the form of a
vacuum tube or field-effect transistor (FET),
built into the microphone and located extremely close to the microphone element. The
impedance converter and the microphone element itself require an external power source.
What is it, exactly?
The obvious external power source for any
modern microphone is a battery. About the only
electronic advantage that a battery has is that
its output is pure DC. The only other advantage
is to the battery company — you have to keep
on buying them.
Tube microphones require several different
voltages for operation. This invariably means a
multi-conductor cable and non-standard (not
XLR) connectors. A tube microphone will always
have an associated external power supply.
In the late 1960’s, Neumann (you know, the
folks that brought you the U47 and U87
microphones) converted its microphones to solidstate, adopting a system of remote powering that
they called, and trademarked, Phantom Powering.
Because of the trademark, some manufacturers
use terms like Simplex Powering, etc. Over the
years, the trademark has become genericized and
now refers to any device that is powered according to DIN standard 45 596 (or maybe it’s DIN
standard 45 595, we’re not exactly sure…).
So, why “Phantom” Powering? Because (like
the Phantom in the old comic strip) it’s there
when you need it, and invisible when you don’t.
This technology is not new; it actually predates
rocket science. Like many other things in audio, it was brought to you by the telephone
company, who used it to get an extra circuit
from a pair of wires. In effect, so does your
phantom powered microphone.
What is important is: phantom powering is
a compatible system. Your dynamic/ribbon
microphones as well as your condenser
microphones work side-by-side, from the
same microphone inputs, without further
thought on your part.
Technically speaking, phantom powering r efers
to a system where the audio signal is applied
to the balanced line in differential-mode, and
1
1
To be strictly correct, electret condenser microphones are
a bit different, as the microphone element does not require a
power source for operation (it is more or less permanently self-polarized). Regardless, the impedance converter still requires an
external source of power.
46
Page 47
PHANTOM POWER DO & DON’T CHART
DODON’T
If you are plugging in a condenser microphone,
do verify that your microphone can be
phantom powered.
Ensure that the microphone’s output is low
impedance, balanced and floating. This is
especially important for vintage ribbon
microphones like the RCA 44BX and 77DX.
Mute the sound system when turning the
phantom power on or off, or when connecting or disconnecting microphones. If you
forget, the resulting loud, nasty POP may be
your last.
the DC power is applied common-mode. The
audio travels via pins 2 and 3, the power travels between pins 2 and 3 simultaneously, and
pin 1 is the ground for both audio and power.
Microphones that do not require power simply
ignore the DC present between pin 2/pin 3 and
pin 1. If you measure with a voltmeter between
pin 2 and pin 3, you will read 0 Volts DC. This
is what your dynamic microphone sees. Measuring between pin 2 and pin 1, or between pin 3
and pin 1, you will read the phantom power
voltage, usually 48V, without a microphone
connected. The dynamic microphone, as well as
your balanced mixer input, ignores this voltage.
Lately, the term phantom power has been
perverted to refer to any remote powering
system. In the strict sense of the DIN standard,
this is not true. Furthermore, microphones or
transducers that claim to use this system are
not compatible with the DIN standard and will
almost certainly be damaged if connected into
such a system. Fortunately, these systems use
tip-ring-sleeve phone plugs or miniature XLR
connectors and they are usually associated with
2
instrument pickup applications
.
Phantom powering is defined in DIN standard
45 596 or IEC standard 268–15A. Your Mackie
Designs mixer conforms to this standard.
2
There is another remote powering system called A-B or
T-system powering. It uses pins 2 and 3 to carry both power and
audio. It is not compatible with dynamic microphones or phantompowered microphones.
Worry about your other microphones as long
as their output is balanced and floating.
Connect microphones or devices that do not
conform to the DIN 45 596 standard.
Don’t connect A-B or T-system microphones
(another remote powering system) without
suitable adaptors.
What works?
To be compatible in a phantom powered
system, a device (microphone, preamp with a
microphone-style output, or direct box) must
have a balanced and floating, low-impedance
output. This includes all microphones commonly
used for sound reinforcement and recording,
®
such as the Shure
®
RE-15, RE-16, RE-20, ND series,
Voice
®
Beyer
M160, M500, AKG® D224, D12, D112,
SM58, SM57, Electro-
and many others.
If you are fortunate enough to own any tube
®
condenser microphones, such as the AKG
®
Neumann
U47 or U67, these microphones
C12,
may be connected in a phantom powered system
and will operate without regard to the presence
or absence of phantom power. They will always
require their external power supply (which
must be plugged in and turned on).
What doesn’t work?
The list is short:
1. Microphones with unbalanced outputs.
2. Microphones with grounded center-tapped
outputs. Many old ribbon microphones were
supplied connected this way. Have a technician lift the ground from the center tap.
3. High-impedance microphones.
4. Microphones that exhibit leakage
between pin 2 or pin 3 and pin 1. These
microphones will sputter and crackle
when phantom power is applied and will
work fine when you turn off the phantom
power. Get the microphone repaired.
47
Page 48
Do’s and Don’ts of Fixed Installations
If you install sound systems into fixed installations, there are a number of things that you can
do to make your life easier and that increase
the likelihood of the sound system operating in
a predictable manner. Even if you don’t do fixed
installations, these are good practices for any
sound system, installed.
1. Do use foil-shielded snake cable for long cable
runs. Carefully terminate each end, minimizing the amount of shielding removed. Protect
the exposed foil shield with shrink sleeving
or PVC sleeving. Prevent adjacent shields
from contacting each other (electrically).
Use insulating sleeving on the drain wire
(the one that connects to pin 1) to prevent
it from contacting the connector shell.
2. Don’t connect the XLR connector shell to
pin 1 of the XLR connector (unless necessary
for RFI shielding). Doing so is an invitation
for a ground loop to come visiting.
3. Do ensure that your speaker lines and AC
power lines are physically separated from
your microphone lines.
4. If you use floor pockets, use separate
pockets for inputs and speakers, or put the
connectors on opposite sides of the box so
that they may be shielded separately.
5. If your speaker lines run in the open, they
should be twisted pairs, at least 6 twists per
foot. Otherwise, run the speaker lines in their
own conduit. (Of course, conduit is not too
practical for portable systems, heh-heh.)
6. Minimize the distance between the power
amplifiers and the speakers.
7. Use heavy gauge, stranded wire for speaker
lines. Ideally, the wire resistance should be
less than 6% (0.5dB power loss) of the load
impedance. Remember that the actual run
is twice as long as the physical length of
the run. See below.
8. Ensure that the electrician uses the starground system for the safety grounds in
your electrical system. All of the audio
system grounds should terminate at the
same physical point. No other grounds may
come in contact with this ground system.
9. Ensur e that the AC power feeds ar e connected
to the same transformer, and ideally, the
same circuit breaker.
10. Walk outside – look at the horizon, see any
radio towers? Locate potential sources of RF
interference and plan for them before you begin
construction. Know the frequency , transmitter
power, etc. You can get this information by
calling the station. Remember that many
broadcast stations change antenna coverage
pattern and transmitter power at night.
11. Don’t use hardware-store light dimmers.
12. Don’t allow for anything other than micro-
phone inputs at stage/altar locations.
Supplying line inputs at these locations is
an invitation for misuse. Make all sources
look like microphones to the console.
13. Balance (or at least impedance balance)
all connections that are remote from the
console’s immediate location.
1
14. If you bridge an amplifier, don’t use
⁄4"
phone plugs for speaker connectors.
Grounding
Grounding exists in your audio system for
two reasons: product safety and noise reduction. The third wire on the power cord exists
for product safety. It provides a low-resistance
path back to the electrical service to protect
the users of the product from electrical shock.
Hopefully, the resistance to ground through
the safety ground (third wire) is lower than
that through the user/operator to ground. If
you remove this connection (by breaking or
cutting the pin off, or by using a ‘ground
cheater’), this alternate ground path ceases to
exist, which is a safety hazard.
The metal chassis of the product, the
ground connections provided by the various
connectors, and the shields within your connecting cables provide a low potential point for
noise signals. The goal is to provide a lower impedance path to ground for noise signals than
through the signal wiring. Doing so helps minimize hum, buzz, and other extraneous
non-audio signals.
48
Page 49
Many “authorities” tell you that shields
should only be connected at one end. Sometimes this can be true, but for most (99%)
audio systems, it is unnecessary. If you do everything else correctly, you should be able to
connect every component of your audio system
using standard, off-the-shelf connecting cables
that are available at any music store.
Here are some guidelines:
1. All return lines to the stage should be
balanced. At a minimum, they should be
impedance balanced. Remember that you can
balance a line by inserting a piece of equipment inline that has a balanced output.
2. Run your own AC power wiring from the
stage for the mixer and related equipment.
Don’t use the “conveniently located” receptacle thoughtfully provided by the
management for your use. You have no idea
how it’s wired or grounded.
3. Carry an outlet tester, available at any well-
stocked hardware store. Use it to tell you if
the outlet you’re about to plug into is wired
correctly. Consider it cheap insurance.
4. If you carry enough equipment that you
need to wire directly into the electrical
service, then use a voltmeter to ensure that
the line voltage is correct, then use the
outlet tester mentioned in #3, above. Do
this before you connect any of your audio
equipment. Chances are that your 120V
gear won’t be too happy if it sees 220V for
any length of time.
5. Cables that are too long are less likely to
pick up hum if you uncoil them in their
entirety, and then find a place to stow the
excess. Leaving the excess coiled only
helps the cable pick up hum more efficiently.
6. Don’t run unbalanced lines to or from the
stage. It’s not the impedance, it’s the fact
that they’re unbalanced. It’s a good idea to
use a direct box to make the unbalanced
source look like a microphone.
7. For really extreme cases, you may need to
insert 1:1 or isolation transformers into
each return line from the front-of-house
location to your amp racks.
8. Don’t cut the third pin off of the power
cord. Carry some ground-lifter adapters
and use them only when you have to plug
into an ancient two-wire outlet.
9. If you bundle your cables together, don’t
bundle AC wiring and audio wiring together. Bundle them separately.
10.If your sound system insists on humming,
you may need to teach it the words.
FREE T-SHIRT OFFER
We love to hear what folks have created using
our mixers. If you use your CR1604-VLZ to track
and/or mix a CD that is commercially released,
we’ll trade you a disc for a genuine Mackie TShirt! By “commercially released,” we mean
“offered for sale,” even if it’s just being sold out
the back door of a local Karaoke joint. No
hand-lettered covers, please and thank you.
Furthermore, if you send us an interesting
story or photograph about your production we
might use it! To get your genuine 100% cotton
Mackie Celebrity T-shirt, send your CD (and
optional story or photo) to:
Mackie Designs
FREE T-SHIRT OFFER
attn: Communications Department
16220 Wood-Red Rd. NE
Woodinville, WA 98072
Mackie, the "Running Man" figure, and VLZ are trademarks or registered trademarks of Mackie Designs Inc. All other brand names
mentioned are trademarks or registered trademarks of their respective holders, and are hereby acknowledged.
(Roll credits please) Manual written by Jeff
Gilbert, based on a vignette by Ron Koliha,
with tidbits borrowed from almost everywhere.
Manual then defaced with proofreading pens in
the hands of Mackie’s legendary Tech Support
staff. Manual composed on a rinky-dink PC using
a low-budget word processor, then converted
to this amazing piece of work using a 13-story
1000 gigawhopper Macintosh operated by
Mackie’s notorious Advertising staff. Please,
feel free to let us know if you find an error or
stumble over a confusing paragraph. Thank
you for reading the entire manual (we know
you have, or you wouldn’t be here).
Mackie Designs is always striving to improve
our mixers by incorporating new and improved
materials, components and manufacturing
methods. Because we’re always trying to make
things better, we reserve the right to change
these specifications at any time, without notice.