Logitech Desktop Wave User Manual

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Creating Comfort:
The Making of the Logitech Comfort Wave Design
The story behind Logitech’s breakthrough keyboard design
eyboards. Around the world, we find these thin, rectangular objects in nearly
every home and office. For many of us, typing is so ingrained in our daily lives that we don’t even think about doing it. Like driving, we do it automatically. But think of the role keyboards play in our lives. Consider for a moment just how many ways we use them. E-mails. Proposals. Spreadsheets. Instant messages. Web searches. Browsing the Internet. Video games. In fact, according to a recent study at Harvard, for Logitech, the average person types more than 2 million keystrokes every year. That’s equal to five forty-hour weeks of sitting in a typing position.
While the rest of the world takes these input devices for granted, Logitech’s Switzerland­based keyboard development team has dedicated endless hours – even years – to improving and reinventing keyboard design and features to provide the most comfortable typing and best computing experience possible.
A Tradition of Innovation
When Logitech entered the keyboard market in 1998, the company had already established itself as a leader in mouse innovation. And it quickly demonstrated that it could deliver innovative keyboards as well, beginning with its creation of a mouse-and­keyboard bundle, which Logitech sells under the Desktop® trademark.. Today, many other companies sell keyboard-and-mouse combinations and they even have a dedicated section in the keyboard aisle.
Since entering the keyboard market, Logitech has steadily challenged the accepted function and design of keyboards. In 2003, Logitech introduced new comfort features: Zero Degree Tilt™ to address wrist extension, two-handed navigation to distribute work more evenly between the right and left hands, and a redesigned 5-pack (the Home, Delete, End, Page Up and Page Down keys) to minimize the distance traveled from keyboard to mouse.
In 2004, in response to the computer’s increasing visibility in the home, the company announced the highly designed Logitech® diNovo™ Media Desktop™. The recipient of numerous design and technology awards, the keyboard incorporated sleek design with advanced technology, such as a redesigned key mechanism, Bluetooth connectivity and a separate MediaPad™ for controlling media on the computer. People who purchased the diNovo desktop no longer had to hide their computer in a home office – instead, they could proudly display it in common living areas.
Having worked since early 2005 on updating the diNovo design, in 2006, Logitech announced the diNovo Edge™ keyboard, a significant evolution of the diNovo Media Desktop. Another result of the Logitech Desktop team’s successful collaboration, the
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diNovo Edge keyboard set a new standard in keyboard style due to its ultra-thin, minimalist design, rechargeability and dynamic backlighted keys.
Looking Ahead
Over the years, many different types of keyboard designs have been explored. One of the most common alternatives to the straight keyboard is the split, or ergonomic, keyboard. (Logitech and other manufacturers have manufactured ergonomic keyboards for more than 10 years.) However, ergonomic keyboards have never attracted more than a small portion of people; most people are discouraged by the strange shape; for many people, these designs require that they relearn how to type. However, scientific studies have confirmed that split keyboards reduce forearm pronation because they allow people’s arms to take a more natural position when they type.
With the bulk of the diNovo Edge keyboard development efforts behind them, in the summer of 2005, Logitech’s desktop development team turned their attention to an emerging, unmet need. The team realized that although people were spending more time on their computers than ever before, unlike many other frequently used products, the shape and comfort of mainstream keyboards hadn’t really changed or evolved in response.
What could Logitech do for the millions of people laboring at their computers with tired hands or wrists for hours on end each day, for the people who wanted more comfort but didn’t want to relearn how to type?
They set out to develop a keyboard that would deliver comfort and usability in an approachable design. With this goal in place, Logitech Ergonomic and Usability Expert Sylvain Sauvage began researching basic ergonomic principles to apply to the new keyboard design.
Addressing the Four Points of Discomfort
To begin, Sauvage reviewed the available ergonomic research and established that Logitech’s new keyboard design must address the discomfort that can arise from the traditional, straight keyboard. The following four points of discomfort established the underlying criteria that would drive the development of the Comfort Wave Design:
1. Pronation: Straight keyboards require people to rotate their arms (pronation) to position their hands parallel to the desktop. A comfortable keyboard should reduce arm rotation.
2. Finger Static Load: Straight keyboards are designed as if human fingers are all the same length. A comfortable keyboard should allow fingers to rest in a natural position.
3. Wrist Ulnar Deviation: Straight keyboards cause the wrists to bend unnaturally (wrist ulnar deviation). A comfortable keyboard key frame should curve to reduce wrist ulnar deviation.
4. Wrist Extension: Straight keyboards often take an angled profile, forcing wrists to flex (wrist extension). The key frame on a more comfortable keyboard ought to remain parallel to the desktop, instead of at an incline, to eliminate the need to flex the hands at the wrist.
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The Actual Shape of the Human Hand
With the four points of discomfort in mind, Sauvage began examining the human hand and its natural resting position. He noticed that when we place our hands on a straight keyboard, our hands actually take the shape the keyboard guides them into. Sauvage began to think about the basic concepts behind designing a keyboard for the natural shape and resting position of the hands.
One of the defining moments came when Sauvage was
Figure 1 Pin art
playing with a pin-art toy, which uses metal pins to capture the three-dimensional shape of any object placed against it. Sauvage pressed his hand onto the pin-art toy and saw the outline of his hand. And he realized what had always been apparent but never explored and commercialized in keyboard design: each of our fingers is a different length. Logitech could create a more comfortable keyboard by shaping the key frame to fit the variable vertical length of the fingers, by offering a key frame that mirrored the actual shape of the human hand.
From that moment, Sauvage began to feel confident about an innovative design – a wave-shaped key frame that would mirror the actual varying length of the fingers. A keyboard design with the potential to bring comfort to the masses.
The Specifications of Comfort
To determine the specific variations in height of each key, from late September 2005 until March 2006, Sauvage worked with a team of industrial engineers at a U.S. university. Using design analysis and prototype testing, Sauvage was able to determine the ideal contour for what would become the signature element of the Logitech Comfort Wave Design.
He began by creating three-dimensional renderings that mapped a wave-shaped key frame onto an image of an existing keyboard – the Logitech® Cordless Desktop® MX™
5000. They created drawings of each keyboard row and reviewed several options with various heights for each key. Finally, they created four prototypes and analyzed the perceived comfort of each design.
After testing and reviewing the results, Sauvage arrived at a critical decision, establishing that the ideal height differential between the lowest and highest key should be 4 mm. A smaller height – 2 mm or 3 mm – was too subtle. A higher one – 5 mm – was too drastic. Finding the right balance between what usability experts call the perceived and actual comfort would prove to be a critical decision. The peaks and troughs of the Wave key frame would rise and fall but never exceed a height differential of more than 4 mm.
But the new keyboard would need to offer more than just an innovative key frame. To achieve Logitech’s goal of providing a comfort keyboard for everyone, Sauvage knew
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