450 PCM 91 presets are organized in 9 Banks (P0-P8) of 50 presets/Bank (numbered 0.0 – 4.9). Press Program Banks repeatedly to cycle through the Banks.
Turn SELECT to scroll through all of the presets. Press Load/✱ to load any displayed preset. Press Program Banks once beyond the last bank to display selected
presets sorted by KeyWord. (To sort by a different KeyWord, press Control, then turn SELECT to display 1.8. Turn ADJUST to select a new KeyWord.) Each
preset has one or more parameters patched to the front panel ADJUST knob to give you instant access to some of the most interesting aspects of the effect. In
addition, many presets can be synchronized to tempo. To set the tempo, press the front panel Tap button twice in time with the beat. (Tempo can also be dialed
in as a parameter value, or it can be determined by MIDI Clock.) Be sure to try these effects synchronized with MIDI sequence and drum patterns. Press Edit
to access the most useful parameters for each effect as well as any Custom Controls.Full descriptions of each preset are available in the PCM 91 User Guide.
Program Bank P0: Halls
Orchestral
0.0 Deep BlueADJUST: Decay
An all-purpose hall with moderate size and delay time.
0.1 Large HallADJUST: Decay
A large hall with a gentle bloom in the reverberation envelope.
0.2 Medium HallADJUST: Decay
A natural sounding medium-size hall, with moderate decay.
0.3 Small HallADJUST: Predelay
A natural sounding small hall with bright initial reverb that
decays quickly.
Presets 0.4-0.6 are similar to 0.1-0.3, with added reflections
from a stage.
0.4 L Hall+StageADJUST: Stage Size
0.5 M Hall+StageADJUST: Stage Size
0.6 S Hall+StageADJUST: Stage Size
0.7 Gothic HallADJUST: Decay
A large, spacious and filtered, medium-bright hall made of
stone. Smaller room sizes add density to the sound.
0.8 Concert HallADJUST: Decay
A large,smooth, dark and lush hall. Very dense with reflections
added to reinforce the sound. Classic Lexicon!
0.9 Small ChurchADJUST: Decay
A small hall with no reflections and short decay time.
Vocal
1.0 Choir HallADJUST: Decay
A medium-sized space with lots of reflections. Fairly dark
timbre and a bit of predelay make it more suitable for a group
of voices than for solos.
1.1 Vocal HallADJUST: Liveness
A medium-sized hall with short, clear reverb decay that doesn’t
get in the way of the source. Great for vocals or any instrument
with very defined pitch, such as piano.
1.2 Vocal Hall2ADJUST: Liveness
A fairly large hall with a generous reverb decay. A flat high cut
keeps the tail from muddying the source.
1.3 VocalConcertADJUST: Seating
An enormous, slightly reflective room. ADJUSTsets your distance from the stage.
1.4 Rise’n HallADJUST: Decay
A strange hall with a long early reflection rise and a short
decay, creating an echo verb effect for leads.
1.5 Good Ol’VerbADJUST: Attitude
A quick solution when you’re looking for a well rounded reverb.
1.6 Deep VerbADJUST: Decay
A large, washy, chorused space.
1.7 Vocal MagicADJUST: Decay
A lovely reverb with short decay — a perfect vocal reverb.
1.8 Wide VoxADJUST: Width Arc
Close delays double the source. ADJUST widens the signal.
1.9 Slap HallADJUST: Decay
Provides a dense reverb with a soft initial double tap of the
source, before darkening and decaying.
A very large hall with moderate reverb decay time for nonpercussive sources.
2.1 Real HallADJUST: Decay
A small, relatively bright sounding hall for all program material.
2.2 Great HallADJUST: Decay
A great hall reverb that works well with all program material.
2.3 Brick WallzADJUST: Decay
A wide and abrupt sounding, gated effect.
2.4 Cannon GateADJUST: Decay
A medium-sized room with sharp, medium long decay. Great
on percussive and lead sounds.
2.5 Spatial HallADJUST: Decay
A strange hall with an LFO controlling spatial EQ. The reverb
tail moves in and out of the stereo field.
2.6 Nonlin WrhseADJUST: Decay Level
A large nonlinear reverb that sounds like a gated warehouse.
2.7 Sizzle HallADJUST: Decay
A bright, close hall with medium short decay and a very live
reverb quality.
2.8 Bright HallADJUST: Tail Brightness
A light reverb with a great deal of high end activity. Designed
to provide a lush, bright reverb to cut through the darkness in
live settings.
2.9 Utility HallADJUST: Decay
A large hall with very little high frequency content. Adds
spaciousness to all sounds without getting in the way.
Instrument
3.0 Horns HallADJUST: Timbre
A very large space, ideal for horns.
3.1 Snare GateADJUST: Release & Threshold
A tight, gated hall reverb for snares and percussive instruments. Roomy and dense when open, slamming shut abruptly.
3.2 Guitar CaveADJUST: Decay
Long predelay with recirculating echoes. The main delay taps
give it a lot of left and right bouncing activity. Great solo preset.
3.3 Drum CaveADJUST: Decay
A medium sized cave with short decay time.
3.4 Saxy HangarADJUST: Out Width
An airplane hangar designed for a spacious sax solo.
3.5 Gated HallADJUST: Room Size
If it were possible to have a gated hall, it would sound like this.
3.6 For The TomsADJUST: Room Type
A large, dense room reverb for toms and other percussives.
3.7 Synth HallADJUST: Decay
A chorused hall with long decay time for all synth type pads and
washes. Also good on strings.
3.8 ShortReverseADJUST: Shape
A short reverse reverb with a quick build up and short decay.
Good for leads and percussives.
3.9 GtrBalladBPMADJUST: High Cut
A medium-sized room that blends a 2-second reverb decay
with tempo-controlled delay tap.
Custom
4.0 Tidal HallADJUST: LFO1 Rate
A strange hall with an LFO controlling reverb high cut as well
as creating an “in and out” kind of washing action on the verb.
4.1 Dream HallADJUST: LFO1 & LFO2 Rates
A bright, crystalline hall with potent but subtle delay taps that
pan randomly from left to right, then fade.
4.2 PumpVerbADJUST: Decay
A strange, semi-gated reverb with pumping from a compressor. Try this on drums and percussives.
4.3 PanHallBPMADJUST: Tap Rate
An LFO patched to OutWidth creates a subtle sweeping
sensation.
4.4 Utility VerbADJUST: Out Width
A general, all purpose reverb.
4.5 Museum HallADJUST: Reflective Material
A reverberant hall like a large room in a museum.
4.6 Nonlinear#1ADJUST: Room Size
A dense, medium long, nonlinear gated verb. Good for all sorts
of program material, especially percussive sounds.
4.7 Tap BrickBPMADJUST: Tap Rate
A very reflective sound, as if the source were pounding against
a brick wall. The LFO opens up the Mid RT and controls
OutWidth in tempo-controlled cycles.
4.8 Gen. ConcertADJUST: not patched
A generic concert hall. Use this as a starting place to make your
own concert hall effects.
4.9 Gen. RHallADJUST: not patched
A generic hall with random reflections. Use this as a starting
place to make your own random hall effects.
Program Bank P1: Rooms
Instrument
0.0 Large RoomADJUST: Decay
A perfectly smooth listening room with high diffusion. Very
natural sounding on any sound source.
0.1 Medium RoomADJUST: Decay
A smaller version of Large Room.
0.2 Small RoomADJUST: Decay
A tight, but smooth and natural sounding room.
0.3 Guitar RoomADJUST: High Cut
A tight and punchy ambience effect, combining the smallest of
sizes and reverb times.
0.4 Organ RoomADJUST: Low Rt
A Chamber/Room effect for organ and other keyboards.
0.5 LargeChamberADJUST: Decay
A smooth, large reverberant space using Shape and Spread
to add some definition.
0.6 SmallChamberADJUST: Decay
Similar to Large Chamber with tighter Mid Rt and smaller size.
0.7 SpinningRoomADJUST: Speed
A nice Ambience reverb with a circular sweep of Out Width.
Great as a special effect or for adding movement to a mix.
0.8 Wide ChamberADJUST: Decay
A big, wide space with a dark, somber effect.
Printed in U.S.A.
PCM 91 Presets
0.9 Tiled RoomADJUST: Rt HC
Just what you’d expect — an incredibly sibilant and bright
reverberant space.
Vocal
1.0 Brite VocalADJUST: High Cut
A bit of predelay separates bright reverb from the source for
definition and clarity on vocals.
1.1 Vocal SpaceADJUST: Size
A short Mid RT and small Size — an ideal space for vocals due
to the use of Shape and Spread.
1.2 Vocal AmbADJUST: Diffusion
Short and soft. A very realistic small room.
1.3 VerySmallAmbADJUST: Width
Just like Vocal Amb, but smaller and tighter. ADJUST provides
mono-to -stereo OutWidth control.
1.4 S VocalSpaceADJUST: High Cut
A small, smooth space, well-suited for vocals. A Decay Level
of -8dB keeps the reverb from becoming overpowering.
1.5 L VocalSpaceADJUST: High Cut
A bigger version of S VocalSpace.
1.6 S Vocal AmbADJUST: Diffusion
Custom 1 in the Soft row lets you choose the right studio for
your vocalist.
1.7 L Vocal AmbADJUST: Diffusion
A more spacious version of S Vocal Amb. Set to Studio “A”.
1.8 AmbientSusADJUST: Size
A bit of dry delay makes this a sweet selection for your vocal
tracks.The subtleties of this preset also suit instruments.
1.9 Vocal BoothADJUST: Walls/Size
The most confining of isolation booths.
Live Sound
2.0 LargeSpaceADJUST: Decay
Designed for live sound reinforcement in all situations.
2.1 Med. SpaceADJUST: Decay
A small, intimate setting with smooth reverb and soft timbre.
2.2 Delay SpaceADJUST: Decay
Attitude for live drums, guitar, or vocals with a less dominating
reverb, punchier sound, and lots of delay.
2.3 BigBoom RoomADJUST: Blend
Saturated with bottom-heavy, dense reverb. Configure the
input as stereo or mono.
2.4 Tight SpaceADJUST: Proximity
Vibrancy and attitude with a gated feel to give live drums an
extra push.
2.5 Reflect RoomADJUST: Arena Size
Super-saturated, atmospheric quality. Great for creating a
dreamy landscape for solo instrument or vocals.
2.6 RockRoomADJUST: Liveness
Extremely bright live drum sound with no RT HC.
2.7 Real RoomADJUST: Size
A natural reverb for a live setting. Smooth and subtle on
anything you throw at it.
2.8 Spatial BassADJUST: High Cut
Spatial EQ bass boost enhances the lower frequencies of your
sound source and combines it with a bright reverb on top.
2.9 Great RoomADJUST: Liveness
The warm smooth reverb of Real Room with more decay time
and an overall warmer timbre.
Drums&Perc
3.0 Drum RoomADJUST: Size
A dark preset with dense, saturated reverb for the whole drum
kit.
3.1 Snare TrashADJUST: Rt HC
Large room size, short Mid Rt, and Spatial EQ bass boost all
play a significant role in this snare reverb.
3.2 MetallicRoomADJUST: Decay Lvl
A resonant drum preset with very small Size and Mid Rt
settings. Best on individual drums rather than the whole kit.
3.3 Slap PlaceADJUST: Pre Delay
A dark and wet reverb. Medium room size and long reverb tail
make this a good choice for a big drum sound.
3.4 PercussPlaceADJUST: Decay Lvl
Congas, bongos, bells and whistles are all at home with this
preset. A full and resonant reverb accentuates the transients
as well as the pitch material in percussive instruments.
3.5 PercussRoomADJUST: Decay Lvl
Similar to PercussPlace with slightly smaller Mid Rt and Size
settings for a more intimate effect.
3.6 Room 4 DrumsADJUST: Decay Lvl
All you could ever want for drums — punch, attitude, and a
tight, beefy reverb. Crank it up!
3.7 Sloppy PlaceADJUST: Sloppiness
An unnatural room reverb that will enhance any drum track.
3.8 WideSlapDrumADJUST: Spatial Enhance
A special drum effect with ADJUST taking you from narrow and
dry to wide and slap happy.
3.9 InverseDrumsADJUST: Spread
A backwards effect. Great as a special effect for one drum, or
the whole kit. ADJUST lets you smooth out or tighten up the
time it takes to get that perfect backwards sound.
Custom
4.0 PCM 60 RoomADJUST: Reverb Time
Let this preset take you back to the good old days when life and
reverbs were simple. Four Custom Controls in the Soft row let
you control Size, exercise a wonderful feeling of power with
Bass/Treble Contour control, create backwards effects and
adjustable echoes.
4.1 InverseRoom2ADJUST: Width
Lots of options via ADJUST and Custom Controls to create a
great backwards effect.
4.2 BeeBeeSlapzADJUST: Feedback
Perfect for creating dreamy soundscapes and atmospheric
moods dripping with reverb.
4.3 StoreroomADJUST: Amount of Boxes
Use ADJUST to decide how empty or full this storeroom is. Soft
row parameters let you customize the space.
4.4 Split RoomsADJUST: Reverb Balance
A Chamber/Room where a small room and a big, bright
chamber are patched with the AR Envelope to Mono InLvl.
4.5 Spatial RoomADJUST: Spatial Movement
Similar to SpinningRoom with different parameters and more
Custom Controls.
4.6 Hole RoomADJUST: Decay
A dense concert hall.
4.7 Storage TankADJUST: Fullness/Size
A storage tank with a metallic sound and bright resonance.
4.8 StrangePlaceADJUST: Chorus
A super-tight concert hall with lots of spatial enhancement.
4.9 Gen. AmbiADJUST: None
A generic ambience effect. Use this as a starting place to make
your own ambience effects.
Program Bank P2: Plates
Instrument
0.0 Just PlateADJUST: Liveness
A basic plate for any kind of sound source.
0.1 Rich PlateADJUST: Decay
An old standard, bright and diffuse.
0.2 Gold Plate:ADJUST: Size & Decay
A classic plate with long decay and medium high end response.
0.3 Plate4BrassADJUST: Rt HC
A good plate for brass sounds.
0.4 Rock PlateADJUST: Out Width
A big boomy dark plate with a moderate reverb tail for high
frequency sound sources where you do not want to add more
high end.
0.5 Eko PlateADJUST: Mstr Delay
A sweet combination of recirculating pre-echoes and bright
sounding reverb for guitar and keys.
0.6 A.Gtr PlateADJUST: Dly Lvls
A really smooth plate with a slow reverb build for acoustic
guitar.
0.7 SynthLdBPMADJUST: Delay Lvl
A medium bright plate with tempo delays optimized for use with
synth patches.
0.8 Floyd WashADJUST: In Width:OutWidth
A big plate reverb with long predelay and repeating echo
delays to add a spacey wash to slow program material. Great
for guitar and synth sounds.
0.9 GtrPlateBPMADJUST: Dry Dly
A moderate size dark plate reverb optimized for guitar with
tempo-driven delays to fatten up the sound.
Vocal
Lexicon
1.0 Vocal PlateADJUST: Decay
A short plate with low diffusion. Great for a solo vocal track.
1.1 Vocal Plate2ADJUST: Liveness
A large plate with a moderate decay time for backing vocals.
1.2 SmVoxPlateADJUST: Decay
A small bright plate for vocals.
1.3 VoclEkoPlateADJUST: PreDelay
A large dark plate with just the right amount of delay to enhance
vocal tracks.
1.4 Choir PlateADJUST: Choir Size & Type
A large silky plate with a long decay time for background
vocals.
1.5 Multi VoxADJUST: Size & Decay
A small short plate. Designed for gang vocals.
1.6 Bright VoxADJUST: Darkknob
A large bright plate with a long decay time for various vocals.
1.7 VoclEcho BPMADJUST: Dry Signal Pan
A silky smooth plate with moderate decay time and recirculating delays. Great for all vocals.
1.8 VocalTapBPMADJUST: Reverb Level
Similar to VocalEchoBPM with different delay taps.
1.9 VocalTapBPM2ADJUST: Size
Similar to VocalEcho BPM with a more linear straight BPM
delay.
Live Sound
2.0 Live PlateADJUST: Decay
A crisp clean basic plate with medium decay time and low bass
response optimized for live PA applications.
2.1 Clean PlateADJUST: Diffusion
A clean plate with ADJUST control of diffusion.
2.2 Live GateADJUST: Gate or Inverse
Change from a tight gate or crisp inverse sounds on the fly.
2.3 Bright PlateADJUST: Liveness
A small bright plate with short decay time. Great for enhancing
an instrument without overpowering it.
2.4 Hot PlateADJUST: Plate Temperature
A medium sizzling plate optimized for live sound mixing, good
for all material.
2.5 Ever PlateADJUST: Decay
Mono Level is patched to Attack and Spread in this everchanging plate.
2.6 Warm PlateADJUST: Decay
A slightly warmer plate with less edge. Try this on a solo
acoustic guitar performance.
2.7 Live DrumsADJUST: High Cut
A medium plate with short reverb time. Great for a full kit!
2.8 Great PlateADJUST: Decay
A basic plate for most any sound source. Not too dark and not
too bright!
2.9 PlateDlyBPMADJUST: Reverb Lvl
This preset can be a plate reverb, a tap tempo delay or both!
Drums&Perc
3.0 Big DrumsADJUST: Size
A medium size plate with high diffusion and moderate decay.
3.1 Drum PlateADJUST: Decay
A large dark plate with high diffusion and a long decay time.
The ultimate drum plate!
3.2 Fat DrumsADJUST: Reverb Attack
A moderate sized deep sounding plate with a high attack time.
3.3 Cool PlateADJUST: Liveness
A short dull plate for percussion.
3.4 Tight PlateADJUST: Decay
Small and tight with moderate diffusion. Use this to add punch
to percussion tracks.
3.5 Short PlateADJUST: Decay
A short plate reverb with a fairly short decay time and good high
end. Great for a full kit.
3.6 Dark PlateADJUST: Diffusion
A classic! Dark and smooth with a long decay time to fatten any
percussion track.
3.7 Plate GateADJUST: Pre Delay
A gate with the tonal qualities of a plate. The ultimate drum
gate!
3.8 Plate Gate 2ADJUST: Size
A heavy, dense, short, nonlinear reverb designed to emulate
a plate.
3.9 Bongo PlateADJUST: Diffusion
Gives bongos and native drums thickness. ADJUST allows
you to smooth out the sound.
Custom
4.0 Plate 90ADJUST: Attitude
A general purpose, dark plate.
4.1 WhatTheHeck?:ADJUST: LFO2
A tap tempo-controlled LFO1 modulates High Cut. ADJUST
controls the speed of LFO 2 which modulates OutWidth.
4.2 GtrDlyPlate:ADJUST: Delay Separation
A basic guitar delay with some plate reverb mixed in.
4.3 Patterns BPM:ADJUST: LFO Rate
A tempo-driven spatial effect that moves delays around the
room. Use ADJUST for more dramatic spatial effects on any
sound source.
4.4 MultPlateDly:ADJUST: Tap Delay Speed
A multi-purpose plate delay with Custom Controls for some
unique spatial effects.
4.5 MonoOrStereo:ADJUST: Mono or Stereo
A general plate that can be run in mono, stereo or any of 3
choices in between.
4.6 TapDelayBPM:ADJUST: Eko Feedback Decay
An all purpose tap tempo delay with a small amount of plate
reverb.
4.7 Spatial Plate:ADJUST: LFO 1 & 2
A spatial plate reverb with two LFOs independently controlling
InWidth and OutWidth scaled inversely.
4.8 PanEkoBPM:ADJUST: Panning Speed
LFOs modulate dry reflections levels to give you a panning
effect. InWidth and OutWidth are inversely scaled to produce
some interesting spatial effects with Custom Controls.
4.9 Gen. Plate:ADJUST: Not Patched
A generic plate preset. Use this as a starting point to make
your own plate presets.
Program Bank P3: Post
Indoor Small
0.0 Cabin FeverADJUST: Decay
Sounds like you’ve been snowed in too long! Basically a dead
space — muffled and not much width.
0.1 Echo/KitchenADJUST: Blend
A split program providing a syncopated echo delay, and a
reverb like the inside of a small kitchen.
0.2 HardwoodRoomADJUST: Size
Designed to sound like a room with a hardwood floor.
0.3 MeetingRoomADJUST: Decay
Hotel-like meeting room. The wet mix sounds like the microphone is at the back of the room.
0.4 Locker RoomADJUST: Decay
The ambience of a locker room.
0.5 Living RoomADJUST: Size
A soft room with short Rt and some stereo width removed.
0.6 BedroomADJUST: Size
A small bedroom with furniture and heavy curtains. Good on
lots of instruments and drums.
0.7 Dual ClosetsADJUST: Blend
A split effect with an empty and a full closet.
0.8 Phone BoothADJUST: Size
How much sound can you squeeze into a phone booth? A
Custom Control in the Soft row links pre delay, dry delay, and
dry delay mix to change the characteristics of the booth.
0.9 CoffinADJUST: Mix
A tight small space. ADJUST controls dry delay mix to brighten
or deaden the sound for an open or closed casket.
Indoor Large
1.0 MetalChamberADJUST: Decay
Short, boomy, and bright. Like the inside of an anechoic
chamber without the absorption cones.
1.1 StairwellADJUST: Number Of Floors
Short decay of a single room, to large reflections lost in the
high-rise.
1.2 Make-A-SpaceADJUST: Decay
ADJUST and Liveness controls let you quickly design your
own space.
1.3 Dly/HallwayADJUST: Blend
A split program with a short ping-pong delay, and a mediumlong hallway reverb.
1.4 LectureHallsADJUST: Blend
A split program with an empty and a full hall.
1.5 Dance HallADJUST: Decay
A medium bright hall.
1.6 BallroomsADJUST: Blend
A split program providing two different shaped ballrooms: a
rectangular-shaped room with strong reflections and a fanshaped room with a smooth decay.
1.7 Empty ClubADJUST: Decay
Typical Monday night at the club. Reflections and delays
simulate the emptiness.
1.8 NYC ClubsADJUST: Blend
A split program with the acoustics of two famous New York City
nighclubs.
1.9 Sports VerbsADJUST: Blend
A split reverb with the inside of a locker room, and a large
empty arena.
PCM 91 Presets
Outdoor
2.0 Inside-OutADJUST: Decay
A strange hall reverb with input level controlling the output
width of the reverb. At high levels the signal goes mono. As it
decays, the sound fills out the stereo field.
2.1 Outdoor PAADJUST: Mix
An open space without much reflection. Takes advantage of
maximum DryDly time with no Pre Delay to provide a simple
outdoor echo.
2.2 Outdoor PA 2ADJUST: Decay/DecayLvl
Similar to Outdoor PA. ADJUST provides 5 different settings.
2.3 Two AutosADJUST: Blend
The inside of a VW van and the inside of a VW bug.
2.4 NYC TunnelsADJUST: Blend
A split reverb simulating two automobile tunnels.
2.5 Indoors/OutADJUST: Blend
A medium chamber and an outdoor space.
2.6 Echo BeachADJUST: Mstr Delays
Echo, echo, echo. Custom 1 selects the two echoes.
2.7 Block PartyADJUST: Pre Delay
Input signals reflect off brick buildings and paved surfaces,
down alleys and up to the rooftops.
2.8 StadiumADJUST: Decay
Designed to simulate a large sports stadium.
2.9 Dull/BrightADJUST: Blend
A dull backstage sound and a large open space.
Spatial
3.0 Wobble RoomADJUST: Delay Lvl
An LFO drives OutWidth to make the room wobble. A Custom
Control allows you to set the LFO rate.
3.1 SpatializerADJUST: Out Width
Compress and Expand ratios are cranked. A Custom Control
allows you to vary liveness from dull to bright. Compression
and expansion parameters are also available in the Soft row.
3.2 Mic LocationADJUST: Delay Mix
Use bipolar ADJUST to add Predelay or Dry Delay effects. The
center position is dry close mic. Mono drops out at either
extreme.
3.3 Voices?ADJUST: More Voices
Get lost in the crowd. ADJUST produces multiple voices.
3.4 Voices? 2ADJUST: More Voices
Similar to Voices? with OutWidth controlled by an LFO for a
maddening spatial effect. ADJUST sets the delays. Custom 1
sets the rate, decreasing depth as rate is increased to maintain
smooth transistions.
3.5 Voices? BPMADJUST: More Voices
Tempo drives individual left/right delays. As in Voices? 2,
OutWidth is modulated by an LFO, with rate set by Custom 1.
3.6 MovingDelaysADJUST: High Cut
An LFO modulates OutWidth to produce wildly moving echoes
with left and right delays 500ms apart.
3.7 WindowADJUST: Window
The sound source is on the opposite side of windows that can
be opened or closed with ADJUST.
3.8 Wall SlapADJUST: Decay Lvl
Use ADJUST to determine the wall texture. Custom 1 links
predelay, dry delay, and the dry delay mix. Fully clockwise is
dry, anything less introduces ambience.
3.9 BombayClubADJUST: Location
ADJUST varies Decay, Out Width, and High Cut to simulate
different locations within the club. Custom 1 links predelay, dry
delay, and the dry delay mix. Fully clockwise is dry, anything
less introduces ambience.
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