450 PCM 91 presets are organized in 9 Banks (P0-P8) of 50 presets/Bank (numbered 0.0 – 4.9). Press Program Banks repeatedly to cycle through the Banks.
Turn SELECT to scroll through all of the presets. Press Load/✱ to load any displayed preset. Press Program Banks once beyond the last bank to display selected
presets sorted by KeyWord. (To sort by a different KeyWord, press Control, then turn SELECT to display 1.8. Turn ADJUST to select a new KeyWord.) Each
preset has one or more parameters patched to the front panel ADJUST knob to give you instant access to some of the most interesting aspects of the effect. In
addition, many presets can be synchronized to tempo. To set the tempo, press the front panel Tap button twice in time with the beat. (Tempo can also be dialed
in as a parameter value, or it can be determined by MIDI Clock.) Be sure to try these effects synchronized with MIDI sequence and drum patterns. Press Edit
to access the most useful parameters for each effect as well as any Custom Controls.Full descriptions of each preset are available in the PCM 91 User Guide.
Program Bank P0: Halls
Orchestral
0.0 Deep BlueADJUST: Decay
An all-purpose hall with moderate size and delay time.
0.1 Large HallADJUST: Decay
A large hall with a gentle bloom in the reverberation envelope.
0.2 Medium HallADJUST: Decay
A natural sounding medium-size hall, with moderate decay.
0.3 Small HallADJUST: Predelay
A natural sounding small hall with bright initial reverb that
decays quickly.
Presets 0.4-0.6 are similar to 0.1-0.3, with added reflections
from a stage.
0.4 L Hall+StageADJUST: Stage Size
0.5 M Hall+StageADJUST: Stage Size
0.6 S Hall+StageADJUST: Stage Size
0.7 Gothic HallADJUST: Decay
A large, spacious and filtered, medium-bright hall made of
stone. Smaller room sizes add density to the sound.
0.8 Concert HallADJUST: Decay
A large,smooth, dark and lush hall. Very dense with reflections
added to reinforce the sound. Classic Lexicon!
0.9 Small ChurchADJUST: Decay
A small hall with no reflections and short decay time.
Vocal
1.0 Choir HallADJUST: Decay
A medium-sized space with lots of reflections. Fairly dark
timbre and a bit of predelay make it more suitable for a group
of voices than for solos.
1.1 Vocal HallADJUST: Liveness
A medium-sized hall with short, clear reverb decay that doesn’t
get in the way of the source. Great for vocals or any instrument
with very defined pitch, such as piano.
1.2 Vocal Hall2ADJUST: Liveness
A fairly large hall with a generous reverb decay. A flat high cut
keeps the tail from muddying the source.
1.3 VocalConcertADJUST: Seating
An enormous, slightly reflective room. ADJUSTsets your distance from the stage.
1.4 Rise’n HallADJUST: Decay
A strange hall with a long early reflection rise and a short
decay, creating an echo verb effect for leads.
1.5 Good Ol’VerbADJUST: Attitude
A quick solution when you’re looking for a well rounded reverb.
1.6 Deep VerbADJUST: Decay
A large, washy, chorused space.
1.7 Vocal MagicADJUST: Decay
A lovely reverb with short decay — a perfect vocal reverb.
1.8 Wide VoxADJUST: Width Arc
Close delays double the source. ADJUST widens the signal.
1.9 Slap HallADJUST: Decay
Provides a dense reverb with a soft initial double tap of the
source, before darkening and decaying.
A very large hall with moderate reverb decay time for nonpercussive sources.
2.1 Real HallADJUST: Decay
A small, relatively bright sounding hall for all program material.
2.2 Great HallADJUST: Decay
A great hall reverb that works well with all program material.
2.3 Brick WallzADJUST: Decay
A wide and abrupt sounding, gated effect.
2.4 Cannon GateADJUST: Decay
A medium-sized room with sharp, medium long decay. Great
on percussive and lead sounds.
2.5 Spatial HallADJUST: Decay
A strange hall with an LFO controlling spatial EQ. The reverb
tail moves in and out of the stereo field.
2.6 Nonlin WrhseADJUST: Decay Level
A large nonlinear reverb that sounds like a gated warehouse.
2.7 Sizzle HallADJUST: Decay
A bright, close hall with medium short decay and a very live
reverb quality.
2.8 Bright HallADJUST: Tail Brightness
A light reverb with a great deal of high end activity. Designed
to provide a lush, bright reverb to cut through the darkness in
live settings.
2.9 Utility HallADJUST: Decay
A large hall with very little high frequency content. Adds
spaciousness to all sounds without getting in the way.
Instrument
3.0 Horns HallADJUST: Timbre
A very large space, ideal for horns.
3.1 Snare GateADJUST: Release & Threshold
A tight, gated hall reverb for snares and percussive instruments. Roomy and dense when open, slamming shut abruptly.
3.2 Guitar CaveADJUST: Decay
Long predelay with recirculating echoes. The main delay taps
give it a lot of left and right bouncing activity. Great solo preset.
3.3 Drum CaveADJUST: Decay
A medium sized cave with short decay time.
3.4 Saxy HangarADJUST: Out Width
An airplane hangar designed for a spacious sax solo.
3.5 Gated HallADJUST: Room Size
If it were possible to have a gated hall, it would sound like this.
3.6 For The TomsADJUST: Room Type
A large, dense room reverb for toms and other percussives.
3.7 Synth HallADJUST: Decay
A chorused hall with long decay time for all synth type pads and
washes. Also good on strings.
3.8 ShortReverseADJUST: Shape
A short reverse reverb with a quick build up and short decay.
Good for leads and percussives.
3.9 GtrBalladBPMADJUST: High Cut
A medium-sized room that blends a 2-second reverb decay
with tempo-controlled delay tap.
Custom
4.0 Tidal HallADJUST: LFO1 Rate
A strange hall with an LFO controlling reverb high cut as well
as creating an “in and out” kind of washing action on the verb.
4.1 Dream HallADJUST: LFO1 & LFO2 Rates
A bright, crystalline hall with potent but subtle delay taps that
pan randomly from left to right, then fade.
4.2 PumpVerbADJUST: Decay
A strange, semi-gated reverb with pumping from a compressor. Try this on drums and percussives.
4.3 PanHallBPMADJUST: Tap Rate
An LFO patched to OutWidth creates a subtle sweeping
sensation.
4.4 Utility VerbADJUST: Out Width
A general, all purpose reverb.
4.5 Museum HallADJUST: Reflective Material
A reverberant hall like a large room in a museum.
4.6 Nonlinear#1ADJUST: Room Size
A dense, medium long, nonlinear gated verb. Good for all sorts
of program material, especially percussive sounds.
4.7 Tap BrickBPMADJUST: Tap Rate
A very reflective sound, as if the source were pounding against
a brick wall. The LFO opens up the Mid RT and controls
OutWidth in tempo-controlled cycles.
4.8 Gen. ConcertADJUST: not patched
A generic concert hall. Use this as a starting place to make your
own concert hall effects.
4.9 Gen. RHallADJUST: not patched
A generic hall with random reflections. Use this as a starting
place to make your own random hall effects.
Program Bank P1: Rooms
Instrument
0.0 Large RoomADJUST: Decay
A perfectly smooth listening room with high diffusion. Very
natural sounding on any sound source.
0.1 Medium RoomADJUST: Decay
A smaller version of Large Room.
0.2 Small RoomADJUST: Decay
A tight, but smooth and natural sounding room.
0.3 Guitar RoomADJUST: High Cut
A tight and punchy ambience effect, combining the smallest of
sizes and reverb times.
0.4 Organ RoomADJUST: Low Rt
A Chamber/Room effect for organ and other keyboards.
0.5 LargeChamberADJUST: Decay
A smooth, large reverberant space using Shape and Spread
to add some definition.
0.6 SmallChamberADJUST: Decay
Similar to Large Chamber with tighter Mid Rt and smaller size.
0.7 SpinningRoomADJUST: Speed
A nice Ambience reverb with a circular sweep of Out Width.
Great as a special effect or for adding movement to a mix.
0.8 Wide ChamberADJUST: Decay
A big, wide space with a dark, somber effect.
Printed in U.S.A.
Page 2
PCM 91 Presets
0.9 Tiled RoomADJUST: Rt HC
Just what you’d expect — an incredibly sibilant and bright
reverberant space.
Vocal
1.0 Brite VocalADJUST: High Cut
A bit of predelay separates bright reverb from the source for
definition and clarity on vocals.
1.1 Vocal SpaceADJUST: Size
A short Mid RT and small Size — an ideal space for vocals due
to the use of Shape and Spread.
1.2 Vocal AmbADJUST: Diffusion
Short and soft. A very realistic small room.
1.3 VerySmallAmbADJUST: Width
Just like Vocal Amb, but smaller and tighter. ADJUST provides
mono-to -stereo OutWidth control.
1.4 S VocalSpaceADJUST: High Cut
A small, smooth space, well-suited for vocals. A Decay Level
of -8dB keeps the reverb from becoming overpowering.
1.5 L VocalSpaceADJUST: High Cut
A bigger version of S VocalSpace.
1.6 S Vocal AmbADJUST: Diffusion
Custom 1 in the Soft row lets you choose the right studio for
your vocalist.
1.7 L Vocal AmbADJUST: Diffusion
A more spacious version of S Vocal Amb. Set to Studio “A”.
1.8 AmbientSusADJUST: Size
A bit of dry delay makes this a sweet selection for your vocal
tracks.The subtleties of this preset also suit instruments.
1.9 Vocal BoothADJUST: Walls/Size
The most confining of isolation booths.
Live Sound
2.0 LargeSpaceADJUST: Decay
Designed for live sound reinforcement in all situations.
2.1 Med. SpaceADJUST: Decay
A small, intimate setting with smooth reverb and soft timbre.
2.2 Delay SpaceADJUST: Decay
Attitude for live drums, guitar, or vocals with a less dominating
reverb, punchier sound, and lots of delay.
2.3 BigBoom RoomADJUST: Blend
Saturated with bottom-heavy, dense reverb. Configure the
input as stereo or mono.
2.4 Tight SpaceADJUST: Proximity
Vibrancy and attitude with a gated feel to give live drums an
extra push.
2.5 Reflect RoomADJUST: Arena Size
Super-saturated, atmospheric quality. Great for creating a
dreamy landscape for solo instrument or vocals.
2.6 RockRoomADJUST: Liveness
Extremely bright live drum sound with no RT HC.
2.7 Real RoomADJUST: Size
A natural reverb for a live setting. Smooth and subtle on
anything you throw at it.
2.8 Spatial BassADJUST: High Cut
Spatial EQ bass boost enhances the lower frequencies of your
sound source and combines it with a bright reverb on top.
2.9 Great RoomADJUST: Liveness
The warm smooth reverb of Real Room with more decay time
and an overall warmer timbre.
Drums&Perc
3.0 Drum RoomADJUST: Size
A dark preset with dense, saturated reverb for the whole drum
kit.
3.1 Snare TrashADJUST: Rt HC
Large room size, short Mid Rt, and Spatial EQ bass boost all
play a significant role in this snare reverb.
3.2 MetallicRoomADJUST: Decay Lvl
A resonant drum preset with very small Size and Mid Rt
settings. Best on individual drums rather than the whole kit.
3.3 Slap PlaceADJUST: Pre Delay
A dark and wet reverb. Medium room size and long reverb tail
make this a good choice for a big drum sound.
3.4 PercussPlaceADJUST: Decay Lvl
Congas, bongos, bells and whistles are all at home with this
preset. A full and resonant reverb accentuates the transients
as well as the pitch material in percussive instruments.
3.5 PercussRoomADJUST: Decay Lvl
Similar to PercussPlace with slightly smaller Mid Rt and Size
settings for a more intimate effect.
3.6 Room 4 DrumsADJUST: Decay Lvl
All you could ever want for drums — punch, attitude, and a
tight, beefy reverb. Crank it up!
3.7 Sloppy PlaceADJUST: Sloppiness
An unnatural room reverb that will enhance any drum track.
3.8 WideSlapDrumADJUST: Spatial Enhance
A special drum effect with ADJUST taking you from narrow and
dry to wide and slap happy.
3.9 InverseDrumsADJUST: Spread
A backwards effect. Great as a special effect for one drum, or
the whole kit. ADJUST lets you smooth out or tighten up the
time it takes to get that perfect backwards sound.
Custom
4.0 PCM 60 RoomADJUST: Reverb Time
Let this preset take you back to the good old days when life and
reverbs were simple. Four Custom Controls in the Soft row let
you control Size, exercise a wonderful feeling of power with
Bass/Treble Contour control, create backwards effects and
adjustable echoes.
4.1 InverseRoom2ADJUST: Width
Lots of options via ADJUST and Custom Controls to create a
great backwards effect.
4.2 BeeBeeSlapzADJUST: Feedback
Perfect for creating dreamy soundscapes and atmospheric
moods dripping with reverb.
4.3 StoreroomADJUST: Amount of Boxes
Use ADJUST to decide how empty or full this storeroom is. Soft
row parameters let you customize the space.
4.4 Split RoomsADJUST: Reverb Balance
A Chamber/Room where a small room and a big, bright
chamber are patched with the AR Envelope to Mono InLvl.
4.5 Spatial RoomADJUST: Spatial Movement
Similar to SpinningRoom with different parameters and more
Custom Controls.
4.6 Hole RoomADJUST: Decay
A dense concert hall.
4.7 Storage TankADJUST: Fullness/Size
A storage tank with a metallic sound and bright resonance.
4.8 StrangePlaceADJUST: Chorus
A super-tight concert hall with lots of spatial enhancement.
4.9 Gen. AmbiADJUST: None
A generic ambience effect. Use this as a starting place to make
your own ambience effects.
Program Bank P2: Plates
Instrument
0.0 Just PlateADJUST: Liveness
A basic plate for any kind of sound source.
0.1 Rich PlateADJUST: Decay
An old standard, bright and diffuse.
0.2 Gold Plate:ADJUST: Size & Decay
A classic plate with long decay and medium high end response.
0.3 Plate4BrassADJUST: Rt HC
A good plate for brass sounds.
0.4 Rock PlateADJUST: Out Width
A big boomy dark plate with a moderate reverb tail for high
frequency sound sources where you do not want to add more
high end.
0.5 Eko PlateADJUST: Mstr Delay
A sweet combination of recirculating pre-echoes and bright
sounding reverb for guitar and keys.
0.6 A.Gtr PlateADJUST: Dly Lvls
A really smooth plate with a slow reverb build for acoustic
guitar.
0.7 SynthLdBPMADJUST: Delay Lvl
A medium bright plate with tempo delays optimized for use with
synth patches.
0.8 Floyd WashADJUST: In Width:OutWidth
A big plate reverb with long predelay and repeating echo
delays to add a spacey wash to slow program material. Great
for guitar and synth sounds.
0.9 GtrPlateBPMADJUST: Dry Dly
A moderate size dark plate reverb optimized for guitar with
tempo-driven delays to fatten up the sound.
Vocal
Lexicon
1.0 Vocal PlateADJUST: Decay
A short plate with low diffusion. Great for a solo vocal track.
1.1 Vocal Plate2ADJUST: Liveness
A large plate with a moderate decay time for backing vocals.
1.2 SmVoxPlateADJUST: Decay
A small bright plate for vocals.
1.3 VoclEkoPlateADJUST: PreDelay
A large dark plate with just the right amount of delay to enhance
vocal tracks.
1.4 Choir PlateADJUST: Choir Size & Type
A large silky plate with a long decay time for background
vocals.
1.5 Multi VoxADJUST: Size & Decay
A small short plate. Designed for gang vocals.
1.6 Bright VoxADJUST: Darkknob
A large bright plate with a long decay time for various vocals.
1.7 VoclEcho BPMADJUST: Dry Signal Pan
A silky smooth plate with moderate decay time and recirculating delays. Great for all vocals.
1.8 VocalTapBPMADJUST: Reverb Level
Similar to VocalEchoBPM with different delay taps.
1.9 VocalTapBPM2ADJUST: Size
Similar to VocalEcho BPM with a more linear straight BPM
delay.
Live Sound
2.0 Live PlateADJUST: Decay
A crisp clean basic plate with medium decay time and low bass
response optimized for live PA applications.
2.1 Clean PlateADJUST: Diffusion
A clean plate with ADJUST control of diffusion.
2.2 Live GateADJUST: Gate or Inverse
Change from a tight gate or crisp inverse sounds on the fly.
2.3 Bright PlateADJUST: Liveness
A small bright plate with short decay time. Great for enhancing
an instrument without overpowering it.
2.4 Hot PlateADJUST: Plate Temperature
A medium sizzling plate optimized for live sound mixing, good
for all material.
2.5 Ever PlateADJUST: Decay
Mono Level is patched to Attack and Spread in this everchanging plate.
Page 3
2.6 Warm PlateADJUST: Decay
A slightly warmer plate with less edge. Try this on a solo
acoustic guitar performance.
2.7 Live DrumsADJUST: High Cut
A medium plate with short reverb time. Great for a full kit!
2.8 Great PlateADJUST: Decay
A basic plate for most any sound source. Not too dark and not
too bright!
2.9 PlateDlyBPMADJUST: Reverb Lvl
This preset can be a plate reverb, a tap tempo delay or both!
Drums&Perc
3.0 Big DrumsADJUST: Size
A medium size plate with high diffusion and moderate decay.
3.1 Drum PlateADJUST: Decay
A large dark plate with high diffusion and a long decay time.
The ultimate drum plate!
3.2 Fat DrumsADJUST: Reverb Attack
A moderate sized deep sounding plate with a high attack time.
3.3 Cool PlateADJUST: Liveness
A short dull plate for percussion.
3.4 Tight PlateADJUST: Decay
Small and tight with moderate diffusion. Use this to add punch
to percussion tracks.
3.5 Short PlateADJUST: Decay
A short plate reverb with a fairly short decay time and good high
end. Great for a full kit.
3.6 Dark PlateADJUST: Diffusion
A classic! Dark and smooth with a long decay time to fatten any
percussion track.
3.7 Plate GateADJUST: Pre Delay
A gate with the tonal qualities of a plate. The ultimate drum
gate!
3.8 Plate Gate 2ADJUST: Size
A heavy, dense, short, nonlinear reverb designed to emulate
a plate.
3.9 Bongo PlateADJUST: Diffusion
Gives bongos and native drums thickness. ADJUST allows
you to smooth out the sound.
Custom
4.0 Plate 90ADJUST: Attitude
A general purpose, dark plate.
4.1 WhatTheHeck?:ADJUST: LFO2
A tap tempo-controlled LFO1 modulates High Cut. ADJUST
controls the speed of LFO 2 which modulates OutWidth.
4.2 GtrDlyPlate:ADJUST: Delay Separation
A basic guitar delay with some plate reverb mixed in.
4.3 Patterns BPM:ADJUST: LFO Rate
A tempo-driven spatial effect that moves delays around the
room. Use ADJUST for more dramatic spatial effects on any
sound source.
4.4 MultPlateDly:ADJUST: Tap Delay Speed
A multi-purpose plate delay with Custom Controls for some
unique spatial effects.
4.5 MonoOrStereo:ADJUST: Mono or Stereo
A general plate that can be run in mono, stereo or any of 3
choices in between.
4.6 TapDelayBPM:ADJUST: Eko Feedback Decay
An all purpose tap tempo delay with a small amount of plate
reverb.
4.7 Spatial Plate:ADJUST: LFO 1 & 2
A spatial plate reverb with two LFOs independently controlling
InWidth and OutWidth scaled inversely.
4.8 PanEkoBPM:ADJUST: Panning Speed
LFOs modulate dry reflections levels to give you a panning
effect. InWidth and OutWidth are inversely scaled to produce
some interesting spatial effects with Custom Controls.
4.9 Gen. Plate:ADJUST: Not Patched
A generic plate preset. Use this as a starting point to make
your own plate presets.
Program Bank P3: Post
Indoor Small
0.0 Cabin FeverADJUST: Decay
Sounds like you’ve been snowed in too long! Basically a dead
space — muffled and not much width.
0.1 Echo/KitchenADJUST: Blend
A split program providing a syncopated echo delay, and a
reverb like the inside of a small kitchen.
0.2 HardwoodRoomADJUST: Size
Designed to sound like a room with a hardwood floor.
0.3 MeetingRoomADJUST: Decay
Hotel-like meeting room. The wet mix sounds like the microphone is at the back of the room.
0.4 Locker RoomADJUST: Decay
The ambience of a locker room.
0.5 Living RoomADJUST: Size
A soft room with short Rt and some stereo width removed.
0.6 BedroomADJUST: Size
A small bedroom with furniture and heavy curtains. Good on
lots of instruments and drums.
0.7 Dual ClosetsADJUST: Blend
A split effect with an empty and a full closet.
0.8 Phone BoothADJUST: Size
How much sound can you squeeze into a phone booth? A
Custom Control in the Soft row links pre delay, dry delay, and
dry delay mix to change the characteristics of the booth.
0.9 CoffinADJUST: Mix
A tight small space. ADJUST controls dry delay mix to brighten
or deaden the sound for an open or closed casket.
Indoor Large
1.0 MetalChamberADJUST: Decay
Short, boomy, and bright. Like the inside of an anechoic
chamber without the absorption cones.
1.1 StairwellADJUST: Number Of Floors
Short decay of a single room, to large reflections lost in the
high-rise.
1.2 Make-A-SpaceADJUST: Decay
ADJUST and Liveness controls let you quickly design your
own space.
1.3 Dly/HallwayADJUST: Blend
A split program with a short ping-pong delay, and a mediumlong hallway reverb.
1.4 LectureHallsADJUST: Blend
A split program with an empty and a full hall.
1.5 Dance HallADJUST: Decay
A medium bright hall.
1.6 BallroomsADJUST: Blend
A split program providing two different shaped ballrooms: a
rectangular-shaped room with strong reflections and a fanshaped room with a smooth decay.
1.7 Empty ClubADJUST: Decay
Typical Monday night at the club. Reflections and delays
simulate the emptiness.
1.8 NYC ClubsADJUST: Blend
A split program with the acoustics of two famous New York City
nighclubs.
1.9 Sports VerbsADJUST: Blend
A split reverb with the inside of a locker room, and a large
empty arena.
PCM 91 Presets
Outdoor
2.0 Inside-OutADJUST: Decay
A strange hall reverb with input level controlling the output
width of the reverb. At high levels the signal goes mono. As it
decays, the sound fills out the stereo field.
2.1 Outdoor PAADJUST: Mix
An open space without much reflection. Takes advantage of
maximum DryDly time with no Pre Delay to provide a simple
outdoor echo.
2.2 Outdoor PA 2ADJUST: Decay/DecayLvl
Similar to Outdoor PA. ADJUST provides 5 different settings.
2.3 Two AutosADJUST: Blend
The inside of a VW van and the inside of a VW bug.
2.4 NYC TunnelsADJUST: Blend
A split reverb simulating two automobile tunnels.
2.5 Indoors/OutADJUST: Blend
A medium chamber and an outdoor space.
2.6 Echo BeachADJUST: Mstr Delays
Echo, echo, echo. Custom 1 selects the two echoes.
2.7 Block PartyADJUST: Pre Delay
Input signals reflect off brick buildings and paved surfaces,
down alleys and up to the rooftops.
2.8 StadiumADJUST: Decay
Designed to simulate a large sports stadium.
2.9 Dull/BrightADJUST: Blend
A dull backstage sound and a large open space.
Spatial
3.0 Wobble RoomADJUST: Delay Lvl
An LFO drives OutWidth to make the room wobble. A Custom
Control allows you to set the LFO rate.
3.1 SpatializerADJUST: Out Width
Compress and Expand ratios are cranked. A Custom Control
allows you to vary liveness from dull to bright. Compression
and expansion parameters are also available in the Soft row.
3.2 Mic LocationADJUST: Delay Mix
Use bipolar ADJUST to add Predelay or Dry Delay effects. The
center position is dry close mic. Mono drops out at either
extreme.
3.3 Voices?ADJUST: More Voices
Get lost in the crowd. ADJUST produces multiple voices.
3.4 Voices? 2ADJUST: More Voices
Similar to Voices? with OutWidth controlled by an LFO for a
maddening spatial effect. ADJUST sets the delays. Custom 1
sets the rate, decreasing depth as rate is increased to maintain
smooth transistions.
3.5 Voices? BPMADJUST: More Voices
Tempo drives individual left/right delays. As in Voices? 2,
OutWidth is modulated by an LFO, with rate set by Custom 1.
3.6 MovingDelaysADJUST: High Cut
An LFO modulates OutWidth to produce wildly moving echoes
with left and right delays 500ms apart.
3.7 WindowADJUST: Window
The sound source is on the opposite side of windows that can
be opened or closed with ADJUST.
3.8 Wall SlapADJUST: Decay Lvl
Use ADJUST to determine the wall texture. Custom 1 links
predelay, dry delay, and the dry delay mix. Fully clockwise is
dry, anything less introduces ambience.
3.9 BombayClubADJUST: Location
ADJUST varies Decay, Out Width, and High Cut to simulate
different locations within the club. Custom 1 links predelay, dry
delay, and the dry delay mix. Fully clockwise is dry, anything
less introduces ambience.
Page 4
PCM 91 Presets
Custom
4.0 X VariableADJUST: Decay
Custom Controls are the solution to this variable equation.
Custom 1 links Rt HC, Crossover, and Shape to vary liveness
from dull to bright. Custom 2 links Reflect Mstr Dly and Size for
different reflections; 0 is all pre delay with no reflections.
Predelay is also located in the Soft row for convenience.
4.1 Y VariableADJUST: Decay
A Random Hall version of X Variable with Custom 2 varying
reflections. The Soft row also contains Delay parameters.
4.2 Sound CheckADJUST: Decay
Imagine an empty hall, club, or arena from the perspective of
the stage. ADJUST lets you choose the venue.
4.3 Sound StageADJUST: Decay
Custom 1 changes the Pre Delay/Dry Delay mix to vary the
ambience.
4.4 BPM LooperADJUST: Response
Tempo drives a time switch which ramps delay feedback for
interesting looping effects. Great for wild drum machine
rhythms with Tempo Source set to MIDI.
4.5 Reverse TapsADJUST: Decay
ADJUST provides 5 choices of Mid Rt from 0.292-32.49 sec.
Tempo sets Reflect Dly L/R to vary the reverse effect.
4.6 Air PressureADJUST: Compress/Expand
Use ADJUST to select compression or expansion and Custom
1 to add reverb.
4.7 The TombADJUST: Decay
Places source material within a very reflective tomb. ADJUST
moves the source deeper into this scary space. Custom
Controls in the Soft row give additional variations in darkness.
4.8 MythologyADJUST: Decay
Size and Delay are inversely proportionate to Custom 3;
0=long delay with minimal size, 50=large size with half the
delay. Great for supernatural dialog.
4.9 Mr. VaderADJUST: Special Effect Type
Use ADJUST to select Buzzing or Modulated special effects
for out-of-this-world voice or techno-pop.
Program Bank P4: Splits
Mono
These presets provide dual independent mono input machines with a combined stereo output. These are utilized fully
by connecting each input to a dedicated console effect send.
0.0 Chamber/RoomADJUST: Chamber/Room
Two independent reverberators — ADJUST allows you to
monitor the Chamber, the Room or both.
0.1 Two ChambersADJUST: Wood/Brick
A live reflective brick chamber and a dark, dense wood room.
0.2 Hall/RoomADJUST: Hall/Room
The Chamber reverb is configured to sound like a large hall
while the Room maintains its smaller size and depth.
0.3 Mono HallsADJUST: Left Hall, Right Hall
Left and right inputs are sent independently to two halls.
0.4 LgKick/SnareADJUST: Kick/Snare
Designed for kick and snare — ADJUST allows you to monitor
a single input while Input Configuration in the Soft row allows
you to switch the effect for each instrument.
0.5 Keys RoomADJUST: Clavinet/Organ
Designed for Clavinet and Organ — ADJUST lets you swap
the input into each Room.
0.6 Two GuitarsADJUST: Gtr1/Gtr2
Designed with a duo in mind, the Acoustic guitar space is fairly
small and ambient, while the Electric guitar space is in a large
wash with a bit of echo.
0.7 Fusion BD/SNADJUST: Kick/Snare
Ideal for adding live Room ambience to kick and snare. A Soft
row parameter swaps the inputs.
0.8 Dual DrumsADJUST: Chamber/Room
Similar to Fustion BD/SN — 2 great drum rooms.
0.9 SmKick/SnareADJUST: Kick/Snare
A smaller version of LgKick/Snare for snare and bass drums.
Stereo
The stereo input configuration of the Chamber/Room algorithm provices these 2 stereo-in, stereo-out effects.
1.0 Vocal VerbsADJUST: Lead/Backing
Reverbs designed for background and lead vocals.
1.1 Studio RoomsADJUST: StudioA/Studio B
Two different sounding studio rooms for all program material.
1.2 Hard RoomsADJUST: Smooth/Ragged
A ragged, bright small room, and a smooth, medium room.
1.3 Random RoomsADJUST: Rarely /Very Often
A large room, triggered in place of a small constantly running
Chamber.
1.4 Hall/BasemntADJUST: Hall/Bsmnt
A nice hall reverb, and a basement-like room.
1.5 BreathADJUST: Pre Delay
A dual reverb program with very large Size and Pre Delay.
1.6 CathedralsADJUST: St. Peters/St. Johns
The inside of two cathedrals.
1.7 Castle ChmbrADJUST: Rt HC
An all-purpose Chamber.
1.8 Warm DualADJUST: Chamber/Room
A Chamber and a Room with very low high frequency content.
1.9 Rvb+DryDelayADJUST: Stereo Delay Level
When the stereo reverb effect decays to silence, a slightly
panned dry-signal delay is heard. The delays and reverb tail
are tempo-driven.
Live Sound
Designed for Live Sound applications, these presets are dual
mono input machines with a combined stereo output. All delay
effects are based on Tap Tempo.
2.0 Dlys/HallsBPMADJUST: Delays/Reverb
A basic hall, and dual Tap-Tempo delays.
2.1 Split ElvisADJUST: Slap-back echo
Two slap-back echo effects:a large slap echo, and a small slap
with Room ambience.
2.2 Room In RoomADJUST: Big/Small Room
A small room and a large pre-delayed room. Combined, they
provide a “small room in a large room” effect.
2.3 Bloom VerbsADJUST: Short/Long
A long, blooming reverb that rises and decays, and a short
Bloom verb. Good on all types of sounds.
2.4 DualEcho BPMADJUST: Echo 1/Echo 2
Two different echo patterns that create a syncopated echo/
delay.
2.5 Chords/LeadsADJUST: Chords, Leads
A large hall with tempo-based reflections for added delay and
a small room for chord comping. The AR Envelope crossfades
between the two effects.
2.6 Two DelaysADJUST: Delay 1/Delay 2
A syncopated multi delay, and a modulated resonant delay
with LFO2 controlling Master Delay and Master Feedback.
2.7 Gloss & BPMADJUST: Gloss
The left input feeds A tempo-based stereo delay on the left and
a large glossy reverb on the right. Controls in the Soft row allow
you to change input assignments and adjust the amount of
recirculation within the echoes.
2.8 BPMVox/DrumsADJUST: Vocal Decay Time
A large vocal reverb combined with a tempo-based diffused
echo on the left anda medium sized drum room on the right.
2.9 DualDelayBPMADJUST: Ganged Delay Hi Cut
Tempo-based dual delays that can be inserted in a console as
two independent mono delays.
Instrument
Lexicon
3.0 SymphonicADJUST: Decay
An orchestral setting for large vocal choirs, strings and dark
brass instruments.
3.1 Bass MicsADJUST: Blend
Two mic’d bass amps: one close mic’d and one farther away.
3.2 Dyna RoomADJUST: Large Room Decay
Similar to Random Rooms with input level used to kick in the
large Room.
3.3 TwoDrumRooms ADJUST: Blend
A large, bright room with strong early reflections and a far mic,
and a medium room with smoother response and a close mic.
3.4 Full KitADJUST: Size
A multi-purpose Chamber for adding life to a full drum kit.
3.5 Perc/SynthADJUST: Blend
A room reverb for percussion, and a reverb for synth washes.
3.6 Rhodes/BrassADJUST: Rhodes/Brass
A highly reflective Brass reverb to accentuate keyboard
samples and a Room reverb tailored for the Rhodes.
3.7 Organ/PianoADJUST: Organ/Piano
A room for organ sounds, and a hall for pianos.
3.8 Brass/StringADJUST: String/Brass
One reverb for bright brass instruments, and one for strings.
3.9 Guitar VerbsADJUST: Gtr1/Gtr2
A dual reverb for electric and acoustic guitars.
Custom
4.0 Thunder&IceADJUST: Effects Blend
A short, bright Room and a big, thunderous Chamber. Custom
Controls let you create a backwards effect, change the In
Routing configuration, ramp from Wet to Dry, or control an LFO
patched to the High Cut of the Room.
4.1 Ring VerbADJUST: Verb to Mod
A long, bright reverb and an ultra-metallic ring mod.
4.2 Dark & BriteADJUST: Reverb Blend
A dark, dense and a bright, thin reverb. Custom Controls let
you cut the highs on the Room while boosting them on the
Chamber, create a backwards effect, or add Predelay or EQ.
4.3 Dark & GatedADJUST: Toggle Gate FX
A dynamic effect with input level affecting the Shape of the
Room, and triggering a gate effect. ADJUST and Custom
Controls let you customize the gate.
4.4 Pipe ReverbADJUST: PipeSize
A small drain to an enormous tunnel — great as a special effect
for television or film.
4.5 Weird PlacesADJUST: Eko Box/Oil Drum
A short “Box” reverb with repeating echo delays, and one like
the inside of an Oil drum.
4.6 Two RoomsADJUST: Little Thin/Dark Rm
Two very distinct rooms allow for quick switching.
4.7 TapDly&HallADJUST: Tap Delay/Hall
A tempo-based delay on the left and a hall on the right. Custom
Controls swap inputs and adjust delay feedback.
4.8 E-NoseDelaysADJUST: Nose 1/Nose 2
Two very strange delays: one with a highly resonant short
delay with Random LFO1 modulating delay time, the other
with long modulated delays modulated by LFO2.
4.9 Gen. SplitADJUST: not patched
A generic Chamber/Room preset. Use this as a starting point
to create your own split reverb effects.
Page 5
Program Bank P5: Studio
Vocal
PCM 91 Presets
Custom
Environments
0.0 Lunar BlueADJUST: Lunar Cycle
Captures the mood of the cycles of the moon. Full Moon is a
bright, natural sound while New Moon provides a dark, unnatural, inverse effect.
0.1 Air 1/Air 2ADJUST: Blend
A small bright room and one with more low end/dull sound.
0.2 Ambi 1/Air 3ADJUST: Blend
Similar to Air 1/Air 2 with a small bright room and one with a
dull, muffled sound.
0.3 Big/BiggerADJUST: Blend
Very large rooms with plenty of available reflections.
0.4 Big RoomsADJUST: Blend
Large rooms with a long reverb time.
0.5 HallA /HallBADJUST: Blend
A typical large hall preset.
0.6 Living DeadADJUST: Blend
A lively, reflective locker room and a muffled, carpeted room.
0.7 Wave/NuHallADJUST: Blend
Wave produces a large booming effect with a quick reverb
decay. NuHall is a typical large hall with a moderate amount
of reflections.
0.8 Dual ChambrsADJUST: Blend
Two chambers with varied brightness.
0.9 CrusherADJUST: Bark
AR Env is patched to the output of channel A for a dynamic
pumping effect. Channel B provides some light ambience to
smooth the process.
Instruments
1.0 Studio A + BADJUST: Blend
A Mono Split preset that emulates a studio setting. Studio A
is a smaller drier sounding room than Studio B which is more
reflective.
1.1 Two RoomsADJUST: Blend
Medium size rooms with clean, clear ambience.
1.2 ReversalsADJUST: Blend
A special effects preset that emulates the sound source
played in reverse. Listen at 100% wet.
1.3 Thiss/FlubbADJUST: Blend
A modest reverb preset with adjustable brightness.
1.4 Sax GatesADJUST: Blend
Preset gates for saxophones.
1.5 Fat GuitarsADJUST: Blend
A mono split preset for guitar with a lively guitar room and an
aggressive gated effect.
1.6 Vintage FXADJUST: Blend
A great chamber multi-tap tape echo with dark reverb,
adjustable to a spring reverb effect.
1.7 TremoloVerbADJUST: Tremolo Speed
A bright chamber and a dark chamber, the outputs of which are
alternated using an LFO, creating a tremolo effect.
1.8 Guitar WeepsADJUST: Feedback
For the ballad soloist. Perfect long decays that trail off on the
“weeping” guitar solo.
1.9 Amp>Add RoomADJUST: Blend
Produces the dry amplifier sound associated with close miking.
No need to set up all those extra ambience mics anymore.
2.0 Far/CloseMicADJUST: Blend
Emulates the distance of source miking. ADJUST changes the
distance between the sound source and the mic.
2.1 Vox DoublersADJUST: Blend
A short reverb to brighten dialog.
2.2 Real VocalsADJUST: Blend
Two natural vocal chamber rooms, one medium, one small.
2.3 ErsatzPlatesADJUST: Blend
Mono split chamber rooms mutated to sound like a Vocal plate
with medium Rt and bright timbre and an Old plate with a
darker sound.
2.4 Endless VoxADJUST: Blend
Two nice sounding vocal rooms, one with a clean vocal reverb,
the other a vocal reverb room with echo, feedback patched to
a pedal control, and infinite “bottomless pit” reverb activated
via Footswitch 1.
2.5 Tapps/MicADJUST: Blend
A combination of Predelay and a large Shape setting give this
preset a fast tapping effect. Mic is a simple room setting with
little reverb.
2.6 Mic>Add RoomADJUST: Blend
The Room2 side mimics a dry microphone, closely miked.
2.7 Studio>WallsADJUST: Blend
The first space is a very diffuse inverse chamber. ADJUST
adds high-frequency response.
2.8 Airclip>RoomADJUST: Blend
A small, clear environment with a very short reverb time and a
very natural, clear room.
2.9 Plate>DifEkoADJUST: DifEko
A large, clear space with good high-frequency response and
a short reverberation time with multiple echo reflections.
Drums/Perc
3.0 Drum GatesADJUST: Blend
A gating effect for percussion.
3.1 Nonlin A+BADJUST: Blend
‘A’ is a bright, nonlinear reverb with a lengthy decay while ‘B’
is a duller sounding inverse reverb with a shorter decay.
3.2 Kick+SnareADJUST: Blend
A dark room for the kick sound, and a lively reverb for the
snare.
3.3 Kick+Snare2ADJUST: Blend
This preset can place your kick drum inside a dark chamber as
well as gating a snare.
3.4 Buckslam OilADJUST: Blend
The Buckslam setting helps create an aggressive snare and
toms. The oil drum setting creates a classic oil drum kick verb.
3.5 Atom JumperADJUST: Blend
Similar to the classic PCM 70 Atom Smasher and Ski Jump
presets. Great for special effects.
3.6 70Kick+SnareADJUST: Blend
Reproductions of the classic PCM 70 Kick and Snare chambers.
3.7 Ballad DrumsADJUST: Blend
A large, lively chamber room and a darker, monstrous room.
3.8 HiphopDrumzADJUST: Infinite Hold
The wild delays are tempo controlled. ADJUST gives you the
Infinite Hold feature of Room2.
3.9 NuGate+RoomADJUST: Blend
A great sounding gate with a fairly quick reverb decay time and
a simple small sized room with little reverb.
4.0 Rise n’VerbsADJUST: Blend
A large room with a high Shape setting to give an inverse
effect. Generous Mid RT settings allow for plenty of reverb.
ADJUST blends the two rooms.
4.1 Brick n ‘WoodADJUST: Blend
Medium size rooms with moderate amounts of Mid Rt.
4.2 Grit VerbsADJUST: Blend
Large rooms with different Mid RT settings. When the Grits
rise, the Mid RT increases.
4.3 Zippers A/BADJUST: Blend
A great special effect with A and B providing drastically
different effect options. With ADJUST set to Rise, maximum
Duration and Shape settings create a reverse rumbling effect.
ADJUST set to decay gives a tinny reverberation effect.
4.4 StereoizersADJUST: Blend
A very dry, tight sounding preset with ADJUST varying the
dimension of the sound between two small spaces.
4.5 EchoVerbADJUST: Delay Patterns
A cool echo reverb effect with ADJUST controlling the echoes
from mono to stereo with different speeds.
4.6 Flipped TapeADJUST: Blend
Two distinct inverse reverbs achieve a “flipped tape” effect.
Listen at 100% wet.
4.7 Direct GTRADJUST: Mic Proximity
Adds reflections much like those found right at the mic in front
of the speaker cabinet. Great for distorted guitar.
4.8 Clipp/BsmntADJUST: Blend
A quick gate and a large basement with a hollow sound.
4.9 TrembleRobotADJUST: Mottle
Lots of movement and modulation. The left side is a long
reverb with an LFO modulating OutLvl. ADJUST controls the
pulsing speed of the level modulation while Axiom controls the
depth. Machine B has high cut tied to a triggered switch that
opens and abruptly shuts. This reverb has a pair of very short
delays with a ton of feedback to create a robotic effect. Torque
controls the aggression of the filter sweep effect triggered via
Sw1. Overhang sets the amount of dark reverb tail left over
after the high cut filter slams down. Wild!
Page 6
PCM 91 Presets
Program Bank P6: Live
Acoustic
0.0 Sprites A/BADJUST: Blend
A bright/crisp reverb with adjustable decay times.
0.1 Brass+RoomADJUST: Blend
A bright room for brass instruments and a general purpose,
average ambient room. A mono split preset.
0.2 Horns+StringADJUST: Blend
A mono Split preset for brass and strings. The brass room is
bright and punchy. The string room is full of reverb, with
reflections and long decay time with a slow attack.
0.3 ElecousticADJUST: Blend
A mono split preset with two warm chamber rooms, one for
electric guitar, the other for acoustic guitar.
0.4 Hall/ChamberADJUST: Blend
A large hall with fairly long reverb decay time and a medium
sized chamber with short decay time.
0.5 Wind+BrassADJUST: Blend
A medium size, clear room with lots of high end. No delays.
0.6 Place>RoomedADJUST: Blend
An inverse chamber with a short duration and a small slope,
creating a slightly gated effect, and a medium size, clear
sounding room with short predelay.
0.7 Dream HornzADJUST: Fbks
A large, diffuse auditorium with long echo delays. Feedback
level is alternated from chamber to room via ADJUST.
0.8 Dream Hornz2ADJUST: Brightness
A large, diffuse room with long echo delays.
0.9 Small HallsADJUST: Blend
An average size, unintimidating, fairly bright hall and a mellow,
smooth hall.
Electric
1.0 Griln/FlittADJUST: Blend
A heavy reverb with vibrato that sizzles with the right program
material. Flitt is similar, but with a dry sound.
1.1 Pico GatesADJUST: Blend
Quick, tight sounding gates with ADJUST varying the shape of
the gate.
1.2 HiPass/ClubADJUST: Blend
A fairly bright, hissy effect with high Shape and Spread settings
to give a quick delay effect. Club is a medium size room with
moderate decay.
1.3 Rock GuitarsADJUST: Blend
Mono Split chamber rooms for electric and acoustic guitars.
The electric room has a washy effect with a slow build and
multi-echo effects. The acoustic room gives the guitar an
aggressive sound.
1.4 Spritz>VerbADJUST: Amt of Verb
The first chamber is a large room with multiple echo reflections
and Mid RT set to the shortest duration. The second is a
smaller space with a very diffuse reverberant sound.
1.5 Brite>HallitADJUST: Blend
A very clear, sibilant room is transformed into a huge, diffuse
chamber via ADJUST.
1.6 Echo>RoomADJUST: Echo Attitude
A very small space with enough echo feedback to give a much
larger overall sound and a huge, diffuse room.
1.7 Gate>HallADJUST: Blend
An inverse chamber with short duration and large slope
creating a gated sound, and a large, clear space.
1.8 Gater>SilkeyADJUST: Blend
An inverse chamber with long duration, small slope and high
diffusion settings to create a gated reverb and a large, clear
hall with a similar frequency response.
1.9 Slap>BleedADJUST: Blend
An inverse chamber with short duration and very little low-end
response and a small room with good high-end response.
Vocal
2.0 VocalsADJUST: Contour
A vocal reverb that ranges from a bright, almost plate-like room
to a mid-size average room.
2.1 Sax+Vox HallADJUST: Blend
A mono split preset adjustable between a bright chamber with
echoes (great for sax) and a vocal chamber.
2.2 LiveVoxPlateADJUST: Blend
Mono split chamber rooms designed to sound like a Vocal
plate with medium Rt and bright timbre and a Dim plate with a
darker sound.
2.3 Air>ClubADJUST: Blend
A short duration inverse chamber with a high diffusion setting,
and a medium size, very clear room.
2.4 Gated>HissADJUST: Blend
A medium-duration inverse chamber, with a large slope on the
low end to give it a gated sound. The low-end response is
enhanced by adding the second chamber, which is a very highend responsive, diffuse room with long Mid RT.
2.5 ArchAngelsADJUST: Accent Level
Bright reverb spaces with a dynamic delay/reverb accent for
transients. Perfect to widen a choir.
2.6 Lead+BackVoxADJUST: Blend
A split mono preset with two very different reverbs for vocals
— a short, bright reverb for the leads and one with more
pronounced reverb for background vocals.
2.7 Small>Hall ADJUST: Blend
A small hall and a large, more diffuse hall, both with a dark
sound.
2.8 Nonlin>OpenADJUST: Blend
A room with medium duration and a high shape setting,
creating a very diffuse, inverse reverberation and a very large,
diffuse room.
2.9 SmlGate>ChmbADJUST: Blend
An inverse chamber emulates a small room with a gated sound
and a second chamber with a larger size and Mid RT.
Drums/Perc
3.0 Nonlin PlusADJUST: Tone(1-5)
Nonlin (a grainy trash vibe inverse) with an ambient tail to
soften the gate.
3.1 PercussHallsADJUST: Blend
Two different halls optimized for percussion sound sources.
One is small and bouncy, the other is large and smoother. A
mono split preset.
3.2 Drums+VoxADJUST: Blend
A dual purpose mono split preset for drums and vocals. The
drum setting is a medium multi-purpose percussion room. The
vocal room is a nice reverb room with a slight echo.
3.3 Gate WeightADJUST: Blend
Two gated effects — one with a loose sound, the other tight
sounding with a couple of quick delays.
3.4 Kick+Sn InvrsADJUST: Blend
Gated percussion effects, one for the snare and a darker one
for the kick. A mono split preset.
3.5 Drums/2KillADJUST: Duration
Very diffuse chamber with left side reflection controlled by
tempo.
Lexicon
3.6 Live DRUMrmsADJUST: Blend
A medium size room with moderate reflections giving a diffuse
overall sound.
3.7 JumpinDrumZADJUST: Feedback
A clear chamber with moderate taps end echo reflections.
3.8 Nonlin>GarajADJUST: Blend
A gated, diffuse chamber with a small slope and a larger,
sibilant chamber.
3.9 Room>WooshADJUST: Woosh
A small chamber with accurate characteristics, and a mediumsized room with a high-end boost.
Custom
4.0 Angels SingADJUST: Accent Level
Bright reverb rooms with a dynamic delay/reverb accent for
transients.
4.1 StompVox FXADJUST: Decay Power
Designed for the vocalist who likes to add effects in short
duration to voice. Mid RT can be cranked by holding down
Footswitch1. To add a few seconds of strong delays, hold
down Footswitch 2.
4.2 Flitz>EchoADJUST: Amount of Echo
A very sibilant chamber with long duration setting, creating a
very long inverse reflection and a very large chamber with long
echo settings and Mid RT.
4.3 Horn SectionADJUST: Blend
A split mono preset with two distinct reverbs for horns. The
soloist gets a stong reverb with a long reverb time while the
reverb designed for the horn section is much more subtle.
4.4 SoliloquyADJUST: Bass Multiply
Mono level acts as a trigger for the reverb time. While signal is
present, the reverb is very subtle. As signal lowers or disappears, Mid RT boosts significantly, processing the ends of
phrases with a thick, lush reverb.
4.5 Room>ChamberADJUST: Amount of Chamber
A medium size, diffuse chamber and a much larger, brighter
chamber.
4.6 Hang>BigCanADJUST: Blend
An inverse chamber with a long duration and large shape and
a large room with a very diffuse sound.
4.7 Chmbr+PlateADJUST: Blend
A large, diffuse chamber and a large, bright, diffuse plate.
4.8 2 Big HallsADJUST: Blend
Two chamber halls, one large and benign, the other very big
with a darker sound.
4.9 2 FakePlatesADJUST: Blend
Great sounding chamber reverb plates — one bright plate
adjustable to a thicker, fuller sounding plate.
Program Bank P7: Post
SmallSpaces
0.0 Booth 1/2ADJUST: Blend
Booth 1 is a small, dull sounding room with a slight pre delay.
Booth 2 is a small room with a more high end, open sound.
0.1 Bathroom M/WADJUST: Blend
Small to medium size rooms with the characteristics of tiled
bathrooms.
0.2 Bedroom/GateADJUST: Blend
A room which sounds like a bedroom and a nice gate.
0.3 Bath/GateADJUST: Blend
A nice bathroom effect with very short reflections. ADJUST
activates a very effective gate while holding on to the same
bathroom characteristics.
Page 7
0.4 Car/ReverseADJUST: Blend
A muffled, dry effect that emulates the characteristics inside a
car and an effect that makes the source sound as if it’s playing
backward.
0.5 Oil DrumsADJUST: Blend
Tinny metal drums. ADJUST increases the size of the drums.
0.6 Two CoffinsADJUST: Blend
A wooden coffin with a muffled sound and a metal coffin with
a brighter, more reflective sound.
0.7 Small RoomsADJUST: Blend
A very small reflective room and small, warmer room. Both
with little reverb.
0.8 Close/ClosetADJUST: Blend
Very small environment effects with very little reverb
0.9 Coffin>HeavnADJUST: Blend
A small, muffled environment with little high-end or low-end
response and a very large, diffuse space with better high-end
response.
Medium Spaces
1.0 Garage A+BADJUST: Blend
A mono split preset with the spatial characteristics of a garage.
ADJUST increases and decreases the size of the garage.
1.1 Locker/BoothADJUST: Blend
A locker room with reflections and a booth which is very dry and
tight.
1.2 Garage/BoothADJUST: Blend
A large empty garage with ADJUST controlling the size of the
space from large down to the size of a booth.
1.3 Class/LoGateADJUST: Blend
The dry reverb characteristics of a classroom adjustable to a
bassy gated effect which puts the sound source off to a
distance.
1.4 Studio/GateADJUST: Blend
Typical dry studio environment adjustable to a good sounding
gate.
1.5 Farm RoomsADJUST: Blend
With ADJUST turned hard left, the rooms are moderate size.
As you turn the knob to the right, the rooms get smaller with
less and less reverb.
1.6 BarnsADJUST: Blend
A big wooden barn with haystacks to absorb the sound, and a
metal barn with a brighter, tinnier sound.
1.7 Medium RoomsADJUST: Blend
A room similar to the classic PCM 70 Medium Room. ADJUST
makes it grainy and unnatural.
1.8 Room>SmoothADJUST: Smoothness
A bright, small room with a short Mid RT and a very large,
diffuse chamber with less high-end response.
1.9 Store>WrhrseADJUST: Blend
A medium size, unmuffled chamber and a large, diffuse
chamber with a high shape setting.
LargeSpaces
2.0 Club/RehurseADJUST: Blend
Large size rooms with Club having a brighter, more live sound
than Rehurse.
2.1 Hangar/WaveADJUST: Blend
A large airplane hangar with loads of decay, and a wash effect.
2.2 TajMahal/GatADJUST: Blend
A very large chamber with a long decay and a simple, fairly dry,
gated effect.
2.3 Gym/DublGateADJUST: Blend
Gym is a chamber room with a lengthy decay. DublGate has
a reverse gate effect.
2.4 5:15 HallADJUST: Blend
Mono split chamber rooms, one a pre-show hall with echoes
and the other a backstage green room.
2.5 WembleyADJUST: Proximity
Wembley Stadium. ADJUST controls your position in relation
to the stage.
2.6 Bloom>GymADJUST: Blend
A medium-sized, diffuse room and a gymnasium.
2.7 Box>HallADJUST: Blend
A very close, unmuffled sound and a large, clear hall with good
high-end response.
2.8 Small & HugeADJUST: Blend
A very small chamber with little reverb and a very large
chamber with loads of reverb and a long decay time.
2.9 SkydomeADJUST: Liveness
A large indoor environment.
Cool Places
3.0 IglooADJUST: Blend
Two distinct chamber settings. One with a small, dry sound,
the other with a huge, dark sound and a long reverb decay.
3.1 Scrap YardADJUST: Blend
Two metallic sounding environments for percussion. A mono
split preset.
3.2 Rolly+ArenaADJUST: Blend
A medium size environment adjustable to a very large arena
effect with a long decay.
3.3 Stair>CanyonADJUST: Blend
A large, diffuse first chamber and one with very long Mid RT.
3.4 Close>FarADJUST: Distance
This preset moves the perceived sound source from a small,
slightly reverberant room to one at a distance.
3.5 Bricks>WashADJUST: Wash
A medium-sized, diffuse room and a much larger chamber with
a very long predelay.
3.6 Tin CastleADJUST: Wall Vibrancy
A large, open space. ADJUST changes the texture of the walls
to a very reflective, vibrant metal.
3.7 CemeteryADJUST: Blend
A short reverb with reflections creating the cemetary walls and
a spooky underground crypt.
3.8 Log CabinADJUST: Reflections
An open, yet dead, space. ADJUST makes the space livelier.
3.9 Brick+GlassADJUST: Blend
A brick basement room and a bright, reflective greenhouse.
Custom
4.0 Up & DownADJUST: Speed (1-5)
A special effect with bright escalation and a large, dark fall.
4.1 SilosADJUST: Blend
A dark, hollow grain silo and a missile silo with a distinct metal
sound.
4.2 Rivets>TankADJUST: Blend
Two very diffuse chambers, one with two distinct echoes, the
other a tank effect.
4.3 Phazer>HallADJUST: Blend
An inverse chamber with a long duration setting and another
chamber with a long Mid RT and a full diffusion setting.
4.4 Wind+ThunderADJUST: Blend
The wind reverb adds an eerie ambience, the Thunder reverb
thickens a clap of thunder and the roar travels off in the
distance.
4.5 Pitfall!ADJUST: Pit Depth
Input Level acts as an inverse trigger to reverb time. The
weaker the signal gets, the longer the reverb time. Add
screams to simulate falling down a reverberant bottomless pit.
4.6 TemporalRiftADJUST: X Factor
An inverse reverb to add strangeness to dialog or effects.
4.7 RicochetsADJUST: Blend
Two different reverb effects for ricocheting bullets.
4.8 NaturaSpaceADJUST: Blend
A mono split preset with two general, all purpose, natural
sounding chamber rooms.
4.9 Reverse>EchoADJUST: Echo
A reverse echo sound in a medium-sized environment and a
much larger room with a very long predelay.
Program Bank P8: Surround
Small Spaces
0.0 SubmersibleADJUST: Fade
A surround effect with the tight, resonant space of a diving
submersible.
0.1 Tap ChamberADJUST: Fade
A tight chamber with liveness that is constantly changing with
the. Use this preset to open up sampled drum mixes.
0.2 Tempo VerbADJUST: Liveness
A tempo controlled reverb effect. Slow tempos yield longer
reverb time; fast tempos result in shorter decay.
0.3 SnareChamberADJUST: Liveness
A classic PCM 70 preset, translated for surround.
0.4 Tiled SurrndADJUST: Decay
A responsive tiled chamber.
0.5 SurrndChambrADJUST: Fade
A mid size chamber for surround.
0.6 Surrnd RoomADJUST: Fade
A small room for drums or spoken voice.
0.7 Surrnd BoothADJUST: Fade
A very tight space for dialog or vocals.
0.8 Dark RoomADJUST: Decay
A small room with dark timbre.
0.9 Phone BoothADJUST: Fade
Tight and reflective.
Large Spaces
1.0 ClassicalADJUST: Reflections
A medium size, diffuse chamber with pronounced right side
reflection.
1.1 Surround VoxADJUST: Fade
A large, diffuse surround chamber designed for voice.
1.2 LincolnTunnlADJUST: Location
The large, reverberant sound from New York, optimized for
surround. Choose how far from the tunnel entrance your
listening position is with ADJUST.
1.3 Empty StageADJUST: Liveness
A small, clear surround chamber with pronounced short reflections.
1.4 Vox ChamberADJUST: Liveness
Combines recirculating echoes which fall away quickly once
signal is absent. For vocals.
1.5 Surrnd ClubADJUST: Fade
The front chamber uses large size, Mid RT, Shape and
diffusion settings. The surround chamber has a similar reverberation pattern.
PCM 91 Presets
Page 8
PCM 91 Presets
1.6 Surrnd SpaceADJUST: Fade
The front chamber creates a very large, diffuse reverberation,
the surround chamber creates an even larger space.
1.7 Lecture HallADJUST: Attendance
A large, clear chamber. ADJUST adds people in the room to
make it more diffuse without affecting the size.
1.8 Bayside ExpoADJUST: Fade
A very large expo center. Lots of room to get lost in.
1.9 Tin RearWallADJUST: Fade
The front of the chamber is medium size. The rear wall has a
long decay and a ringy sound associated with metallic walls.
Unnatural FX
2.0 InvFront2BakADJUST: Front 2 Back
A large surround chamber with pronounced high end.
2.1 DlyUpVerbBakADJUST: Delay Feedback
A clear chamber with long echo delay times controlled by
tempo.
2.2 DynamicSwellADJUST: Delays
A medium, diffuse matrix chamber. Input level acts as an
inverse trigger for a set of delays in the front, and a long bright
reverb in the rear. While signal is present the audio is fairly dry.
As the level lowers or stops, the delays and reverb become
apparent.
2.3 Steam BathADJUST: Steam Valve
A small, bright surround chamber. ADJUST creates a hissing
‘steam’ sound.
2.4 ClockwiseADJUST: Rotation Speed
Whirling delays cause a spinning sensation. Excellent special
effect for dialog.
2.5 Quad TremoloADJUST: Tremolo Speed
A true surround tremolo.
2.6 HipHopSurrndADJUST: Fade
Tempo controlled hiphop delays.
2.7 Cyber VortexADJUST: Vortex Ferocity
A wild stuttering reverb. Stutter rate is tempo driven. Sort of a
turbo-tremolo.
2.8 Yodel!!ADJUST: Fade/Distance
Sing it from the Alps! A long predelay in the rear makes a
distant reply to the signal.
2.9 CyberVoxADJUST: Fade
A special effect that uses tight delays with high feedback to
create a “cyber” sound for dialog. Input to the fronts are
somewhat gated. The lower the input level, the longer the
decay time in the rear.
Custom
3.0 Bombs Away!ADJUST: Srrnd Decay
A large size chamber with long Low RT varied by LFOs.
ADJUST creaties a ‘Nuclear Meltdown’ effect.
3.1 Brick KickADJUST: Liveness
A medium, diffuse surround chamber with a thick shape
setting. Great on kick drums or an entire submix.
3.2 BypasStompFXADJUST: Decay
This is a large, breathy chamber. Footswitch 1 will mute the
front signal. Footswitch 2 will mute the surrounds.
3.3 StompSwellFXADJUST: Fade
Footswitch 1 swells the front decay. Footswitch 2 swells the
rears.
3.4 RollinThundrADJUST: Fade
An exaggerated decay that rolls over you from front to rear.
3.5 Dark CavernADJUST: Fade
Big and brooding.
3.6 InvertigoADJUST: Inverse Delay
Listen to this one at 100% wet. An inverse reverb flies over you
from the rear to meet the dry signal in the front. Super flipped
tape effect! The inverse effect delays the dry signal 5001000ms, depending on the setting of ADJUST.
3.7 Invertigo2ADJUST: Inverse Delay
Similar to Invertigo, with the inverse reverb in the front, and
flying overhead to meet the dry signal in the rear.
3.8 Guitar HeroADJUST: Fade
The perfect preset to put a wailing soloist on stage in a huge
auditorium.
3.9 StrangleholdADJUST: Fade
A tight, almost gated surround reverb.
Lexicon
Clean Slate Presets
4.0 Room2/Room2
4.1 Invrs/Invrs
4.2 Chmbr/Invrs
4.3 Invrs/Room2
4.4 Chmbr/Chmbr
4.5 Chmbr>Room2
4.6 Invrs>Chmbr
4.7 Room2>Chmbr
4.8 Invrs>Room2
4.9 Matrix Chmb
3 Oak Park • Bedford MA 01730-1441 • Tel: (781) 280-0300 • Fax: (781) 280-0490 • CompuServe: GO MIDIBVEN
Lexicon Part No. 070-12664
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