Lexibook GT4000 User Manual

Instructions for use
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GT4000 GB 31/01/04 10:44 Page 1
CONTENTS
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
AIMS OF THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
KEYS/SWITCHES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
LED AND SOUNDS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
FIELDS OF PLAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
INSTALLING THE BATTERIES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
PREPARING FOR GAME PLAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
TURNING ON THE GAME AND SELECTING PLAYER MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
CHOOSING A GAME MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
HOW TO SET UP THE UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
SEA BATTLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
SPACE BATTLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
GROUND BATTLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
SEA/GROUND BATTLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
GROUND/SPACE BATTLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
TREASURE HUNT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
LET'S START THE BATTLE! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
HOW TO USE THE PEGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
TACTICAL TIP FOR SEA/GROUND AND GROUND/SPACE BATTLE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
STARTING A NEW GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
SWITCHING THE GAME OFF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
SFX MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
DEMO MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
TROUBLE SHOOTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
MAINTENANCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
WARRANTY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
INTRODUCTION
Congratulations on your purchase of the INTERCEPTOR Battle game.
INTERCEPTOR is the modern version of the classic game of battleships. However INTERCEPTOR does not limit itself to battles at sea – now you can enjoy battles in outer space and on land too, you can fight mixed battles and even have to destroy sea monsters and pirate ships while you are searching for the hidden treasure on a remote island.
This electronic game uses LED technology and realistic sound effects to act as a user friendly partner, guiding you through the match. A joystick with integrated fire button makes it easy to select your targets. This instruction book will help you to get the best out of your product so please read it carefully and take note of its contents. Keep the instruction book in a safe place as you may need to refer to it later.
Please take special note about the instructions regarding batteries.
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AIMS OF THE GAME
Whether you are playing any of the six games, each player begins the match with a set of units.
Before battle commences, the positions of these units must be recorded in the computer.
The game may then start.
The aim of the game is to identify the positions of the enemy’s ships in order to destroy the whole fleet. This is achieved by taking turns to select coordinates and firing weapons to try to hit your opponents vessels or crafts.
Have fun!
Lexibook Junior
KEYS/SWITCHES
ON/OFF: to turn on and off the game. WAR: to start the battle, or to enter demo mode. NEW GAME: to start a new game, or to listen to the sound effects. VOLUME +/-: to adjust the sound volume. JOYSTICK: to select coordinates. ENTER/FIRE: to confirm a selection, to fire or to cancel a vessel.
2
Wey, Hey
Let’s play !
ENTER/FIRE
FUOCO
JOYSTICK
ON/OFF
NEW GAME
WAR
VOLUME +/-
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LED AND SOUNDS
The LED (these are vertical and horizontal rows of red lights) are lighting up and flashing in different pattern to indicate the coordinates, hits or the winner, or to prompt you for an input.
This game uses numerous sound effects to comment to game play.
Together the LED and sound effect will guide you through the game.
FIELDS OF PLAY
OWN BATTLE AREA: position your units here ENEMY BATTLE AREA: record the shots you have fired at the enemy here WHITE PEGS: to indicate unsuccessful shots RED PEGS: to indicate direct hits BLACK PEGS: to indicate unsuccessful shots IN SEA/GROUND, GROUND/SPACE BATTLE and the island in
TREASURE HUNT
YELLOW PEGS: to indicate direct hits IN SEA/GROUND, GROUND/SPACE BATTLE and the treasure box in
TREASURE HUNT
INSTALLING THE BATTERIES
MIDWAY 2 operates on 4 LR6 (AA) alkaline batteries of 1.5V. You cannot use an AC mains adapter with this unit.
• Open the door of the battery compartment underneath the game.
• Insert the 4 LR6 alkaline batteries following the polarity directions as indicated on the battery compartment (see diagram).
• Close the battery compartment.
• Switch on the game.
Do not use rechargeable batteries. Do not recharge the batteries. Remove the game’s accumulators before recharging them. Only charge the accumulators under adult supervision. Do not mix different types of batteries or accumulators, or new and used batteries and accumulators. The batteries and accumulators are to be positioned according to their polarity. Used batteries and accumulators should be removed from the toy. The battery or accumulator terminal points should not be short-circuited. Do not throw batteries into a fire. Remove the batteries in the event of long periods of non-use. When the sound becomes weak or the game no longer responds, consider changing the batteries.
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Warning : If the unit gets an electrostatic shock, it can be reset by pressing on/off key or remove batteries and put them back in.
PREPARING FOR GAME PLAY
Insert the Battle Screen into he base of the game as shown in DIAGRAM OF PARTS. Then lift the game grid of your Battle Area and place the cardboard with the battle ground of the mode you want to play facing upwards under the grid. You have the choice of six different game modes:
1. SEA BATTLE
2. SPACE BATTLE
3. GROUND BATTLE
4. SEA/GROUND BATTLE
5. GROUND/SPACE BATTLE
6. TREASURE HUNT
TURNING ON THE GAME AND SELECTING PLAYER MODE
Press the ON/OFF button to switch the game on.
You can adjust the volume by pressing the VOLUME+/- button.
LED 1 and 2 will alternate to light up and a sound effect will prompt you to select the player mode.
LED 1 represents 1 player mode and you will fight against the computer. If you choose LED 2 you will play in 2 player mode.
Move the joystick until the LED of your choice is lighting and press the ENTER/FIRE key on top of the joystick to confirm your input. You will hear a sound effect that tells you your input was accepted.
CHOOSING A GAME MODE
The next step is to chose the game mode. If you haven’t done yet place the cardboard of the mode you want to play underneath the game grid now.
On every battle ground you will find yellow icons that mark one coordinate. These markers define the game mode and tell the computer the direction of your battle field.
While in game mode 1, 2, 3 and 6 it does not matter in which direction you place your cardboard in the mixed units game modes 4 and 5 it brings a twist to your tactical game play. Every time you choose a different direction your terrain changes and you can confuse your opponent.
Move the joystick until the LED in the vertical and in the horizontal row correspond to the marker of your card board. Confirm the coordinate with ENTER/FIRE.
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