Thank you for purchasing the Korg
dynamic percussion synthesizer.
This owner’s manual contains a great deal of information that will help you understand the
and play it to its fullest potential. In order- to ensure
that you are taking complete advantage of your
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use the product as directed.
, please read this manual carefully and
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Precautions
Location
Using the unit in the following locations can result in a
malfunction.
•In direct sunlight
•Locations of extreme temperature or humidity
•Excessively dusty or dirty locations
•Locations of excessive vibration
•Close to magnetic fields
Power supply
Please connect the designated AC adapter to an AC outlet
of the correct voltage. Do not connect it to an AC outlet
of voltage other than that for which your unit is intended.
Interference with other electrical devices
Radios and televisions placed nearby may experience
reception interference. Operate this unit at a suitable distance from radios and televisions.
Handling
To avoid breakage, do not apply excessive force to the
switches or controls.
Care
If the exterior becomes dirty, wipe it with a clean, dry
cloth. Do not use liquid cleaners such as benzene or thinner, or cleaning compounds or flammable polishes.
Keep this manual
After reading this manual, please keep it for later reference.
Keeping foreign matter out of your equipment
Never set any container with liquid in it near this equipment. If liquid gets into the equipment, it could cause a
breakdown, fire, or electrical shock.
Be careful not to let metal objects get into the equipment.
If something does slip into the equipment, unplug the AC
adapter from the wall outlet. Then contact your nearest
Korg dealer or the store where the equipment was purchased.
THE FCC REGULATION WARNING (for USA)
This equipment has been tested and found to comply
with the limits for a Class B digital device, pursuant
to Part 15 of the FCC Rules. These limits are
designed to provide reasonable protection against
harmful interference in a residential installation. This
equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful
interference to radio communications. However, there
is no guarantee that interference will not occur in a
particular installation. If this equipment does cause
harmful interference to radio or television reception,
which can be determined by turning the equipment
off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
•Reorient or relocate the receiving antenna.
•Increase the separation between the equipment
and receiver.
•Connect the equipment into an outlet on a circuit
different from that to which the receiver is connected.
•Consult the dealer or an experienced radio/TV
technician for help.
Unauthorized changes or modification to this system
can void the user’s authority to operate this equipment.
Notice regarding disposal (EU only)
When this “crossed-out wheeled bin” symbol
is displayed on the product, owner’s manual,
battery, or battery package, it signifies that
when you wish to dispose of this product,
manual, package or battery you must do so in
an approved manner. Do not discard this product, manual, package or battery along with ordinary
household waste. Disposing in the correct manner
will prevent harm to human health and potential damage to the environment. Since the correct method of
disposal will depend on the applicable laws and regulations in your locality, please contact your local
administrative body for details. If the battery contains heavy metals in excess of the regulated amount,
a chemical symbol is displayed below the “crossedout wheeled bin” symbol on the battery or battery
package.
2
Cautions for use
Cautions for use
Each individual
depending on the type of head used, how it is tuned or
played, and how it has been maintained. Please take note
of the following points as well as the preceding “Cautions
for safety.”
Do not place heavy objects on the head for long periods
If pressure is applied to the surface of the head for a long
period, the rubber cushion and sensor under the head will
become deformed, and this can harm the playability of
the instrument.
Avoid placing heavy objects on the head or placing the
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Feedback
The sensors in the
occur in the head and body when you strike the
DRUM
with your hand or a drum stick. In some situations, the
pick up loud sounds from nearby high output speakers in
addition to vibrations produced by directly striking the
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Especially when monitoring the
large PA setup, the
speakers can be transmitted through the floor or stand (or
directly through the air) and be picked up once again by
the
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When such vibrations are detected by the
and sent back through the speakers, feedback will occur,
and an uncontrollable and continuous sound will result.
Feedback places severe stress on amps and speakers, and
can cause serious damage to equipment. Thus, when a
powerful monitoring system is used, the equalizers and
limiters of the PA system should be adjusted to prevent
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the
preventing feedback for vocal and acoustic instrument
mics.
Data handling
Unexpected malfunctions can result in the loss of memory contents. Korg cannot accept any responsibility for
any loss or damage which you may incur as a result of
data loss.
Index ....................................................................... 31
*This product was developed under license of physical
modeling tone generator patents (http://www.sondiusxg.com) owned by Stanford University USA and Yamaha
Corporation.
*All product names and company names are the trade-
marks or registered trademarks of their respective owners.
3
Introduction
Main features
Revolutionary synthesis technology
The
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sound of your strike via the head and rim sensors, and
processing this audio source by DSP (Digital Signal Processing) sound synthesis technology to create unique
sounds. At the same time, a PCM sound source is also
played using your strike as the trigger.
Using this combination of methods, the
produces a rich variety of percussion sounds that give
you an extremely wide range of freedom for performance expression. By using subtle motions of your fingers or hand to strike, rub, or scratch the
or by playing it using sticks, mallets, or brushes, you can
obtain a high degree of expressive and dynamic range
that rivals that of acoustic drums or percussion instruments.
generates sound by detecting the
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,
Unique sounds generated by 36 different algorithms
The
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variety of software synthesis methods including analog,
additive, non-linear, and physical modeling, and combines these sounds to create the final output sound. Such
combinations are called “algorithms,” and the
contains 36 different single-size and double-size
DRUM
algorithms. By specifying different algorithms you can
create completely new sounds that can be produced only
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by the
sounds or sounds of nature.
uses DSP technology to carry out a
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, as well as a variety of instrumental
200 different PCM instruments for head and rim
The PCM instruments (PCM sound sources produce a
rich variety of sounds in addition to the algorithms. Programs that use a single-size algorithm allow you to
freely assign a different algorithm and PCM instrument
to the head and the rim, giving you a very broad array of
sounds. Programs that use a double-size algorithm are
optimized for simulating acoustic instruments such as a
snare, djembe, or cajon; within the algorithm, these programs analyze your performance in realtime, and based
on this analysis control the PCM instrument to create
natural response that cannot be obtained from a conventional PCM sound generator.
100 preset programs, 100 user programs
There are 100 built-in preset programs that combine percussion, drums, and sound effects in complex ways that
can produce completely different sounds according to
your playing technique. Programs that you edit can be
saved in the 100 user programs.
Live mode
You can register twelve frequently-used programs (four
programs x three banks) in buttons 1–4 for immediate
recall. This is convenient for live performances.
100 loop phrases
The built-in 100 loop phrases cover a broad range of
genres and tempos, allowing you to play along for a oneperson jam session.
AUX IN connector
The AUX IN connector lets you connect another WAVEDRUM unit, an audio device, or an external sound module,
and play along with that audio source.
Lightweight and compact design
The
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design for comfortable playing on your lap as well as
easy portability. You can also perform with it attached to
a stand (sold separately) for stand-up performance (Percussion Stand ST-WD) or a commercially-available
snare stand.
features a lightweight and compact
4
Parts of the WAVEDRUM
Notch
Tension bolt
(x 5)
Notch
Sensor cover
Operating panel
Head
Rim
VOLUME knob
Operating panel
WRITE button
Display
VALUE knob
Buttons 1-4
BANK/MODE button
Parts of the WAVEDRUM
DC IN connector
Cable hookCable hook
AC adaptor
(included)
to AC outlet
Power switchHeadphone jack
OUTPUT
L,R jacks
INPUT
AUX IN jack
OUTPUT
Headphones
Audio player
or
another WAVEDRUMPowered monitors, etc.
5
Preparations
Connecting audio devices
Before you make connections to other equipment,
you must turn down the volume of all equipment
and turn off the power. Careless operation may damage your speaker system or cause malfunctions.
Please refer to the preceding page for a diagram of connections.
Connecting the output jacks to powered monitors or
a mixer
•Connect the
the input jacks of your powered monitors or mixer.
If you're monitoring through headphones, connect
your headphones to the
jack. The VOLUME knob adjusts the L & R OUTPUT as well as the headphone volume.
Connecting an audio device to the input jack
•You can connect the OUTPUT L, R jacks of a second
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devices or to the
sound that is input via this jack will be output from
the OUTPUT L, R jacks and the headphone jack.
note: To input sound from a device connected to the
AUX IN jack, you must go to Global mode and raise
the AUX IN jack mix level appropriately. The mix
level is 0 by default (See page 15).
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unit or the output jacks of other audio
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’s OUTPUT L, R jacks to
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s headphone
’s AUX IN jack. The
Turning the power on
1. Make sure that the
nected equipment is powered off, and that all volume controls are set to 0.
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and any con-
2. Power-on the equipment that’s connected to the
AUX IN jack.
3. Press the
on.
When powering-on the
your hand or any other object on the head. The
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may malfunction if this is the case.
’s power switch to turn it
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, do not rest
4. Turn on your powered monitors or other equip-
ment connected to the OUTPUT L, R jacks.
5. Adjust the volume of each device. Adjust the
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knob. If you’re using the AUX IN jack, use the
mix level setting to adjust its volume (See page 15).
Sudden high volumes produced by the
can damage your monitor equipment, or your hearing if you're monitoring through headphones. Please
be sure to set the volume appropriately.
Turning the power off
When you’ve completed any necessary steps such as
saving a program that you were editing, turn off the
power by following the procedure below (See page 9).
Never turn off the power while data is being saved.
Internal data may be destroyed if you do so.
’s volume by turning its VOLUME
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Turning the power on
Connecting the AC adapter
1. Make sure that the
turned off (not pressed inward).
2. Connect the included AC adapter to the
DRUM
's rear panel DC IN jack.
Use only the included AC adapter. Using any other
AC adapter may cause malfunctions.
3. Plug the AC adapter into an AC outlet.
Be sure to use an AC outlet that is the correct voltage for the adapter.
4. To prevent the plug from being accidentally dis-
connected, secure the power cable by wrapping it
around the
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’s cable hook.
’s power switch is
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1. Minimize the volume and then power off your
powered monitors or other equipment that is connected to the OUTPUT L, R jacks.
2. Turn the
way to the left, and then press the power switch to
turn off the power.
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’s VOLUME knob all the
3. Power off the power to any equipment connected
to the AUX IN jack.
Attaching the WAVEDRUM to a stand
The
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available 14-inch three-arm snare stand.
If you want to play the
tion, like a conga, you can use the optional Percussion
Stand ST-WD (sold separately).
Place the stand on a flat and stable location. Bundle
the power adapter and all connection cables neatly
so that no one trips over them.
For details on attaching the
carefully read the owner’s manual included with the
stand that and as described.
can be used with any commercially-
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in a standing posi-
to your stand,
6
Performing
Performing Performance techniques
Performance techniques
The sound of the
tle nuances in the way that you strike, rub, or scratch it
with your fingers or hand, or the way that you strike it
with a stick, mallet, or brush. It will also respond differently depending on whether you strike the center of the
head, the edge, or the rim. The
expressive and dynamic range that rivals that of an
acoustic drum or percussion instrument, covering the full
spectrum of performance gestures from a light brush
across the head to a hard rimshot.
Some of the programs simulate conventional percussion
instruments, while others produce a different pitch each
time you strike; some allow you to play a phrase in a
specified scale. You can use a variety of techniques; after
striking the surface of the head with your hand or mallet,
you can apply additional pressure to control the pitch or
tone of the decay, or you can produce sustaining sounds
simply by applying pressure without striking the drum.
For details on each program, refer to the separate leaflet
“Voice Name List” and to page 16 and following of this
manual.
Do not strike below the sensor cover or on the operating panel area.
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will respond to the sub-
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produces
Selecting programs
note: The
drum phrases. You can play along with these loop
phrases (See page 15).
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3
contains loop phrases, such as
1
2
VALUE
Dot
Playing all programs consecutively
•When the display shows the program number, turning
the VALUE knob will switch through the programs
consecutively (00–99, P00–P99).
If a program number has been changed, the decimal
point to the right of the program number in the display will light up. If you want to return to the original
program that was assigned, press the button whose
indicator is lit.
About the programs
The
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( 00–99) and one hundred preset programs ( P00–
P99). User programs, on the other hand, can be used to
save a program that you've edited. You cannot rewrite
preset programs. By default the user programs contain
the same programs as the preset programs.
contains one hundred user programs
1. Hold down the BANK/MODE button and press
button 1.
This selects Live mode, which is the mode you’ll use
when playing the
indicate LIU, and will then indicate the program
number (
note: Immediately after you turn on the power, the
program stored in button 1 of bank a will be selected.
00–99, P00–P99).
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. The display will
2. Press the BANK/MODE button to switch banks.
Each time you press the button, you'll switch banks in
the order of a→b→c→a... The indicators at the right of
the button will light consecutively. The display will
indicate the bank name, or will indicate the program
number for the bank of the program that is currently
selected.
3. Press a button 1–4 to select the program that you
want to play.
The indicator above the selected button will light up,
and the display will indicate the program number.
Strike the head or rim to hear the selected program.
4. If you want to select a program from a different
bank, repeat steps 2 and 3 to select the desired
program.
Assigning programs to buttons 1–4
You can assign your favorite programs to buttons 1–4
assignable locations. You can assign a total of 12 programs (1–4 for banks a, b and c) for quick access.
1. Select the bank and button that you want to
assign.
As an example, here’s how to assign bank a button 1.
Press the BANK/MODE button to select bank a, and
then press button 1.
2. Turn the VALUE knob to select the program that
you want to assign.
3. Press the WRITE button. The indicator above the
button will blink, and the display will blink to
indicate the newly assigned bank and button number a-1 and the program number.
4. Press the WRITE button once again to complete
the assignment.
If you decide not to assign the program, press any
button other than the WRITE button.
7
Editing
1
WRITE
3
2
2, 4
By editing a program you can adjust it to suit your playing style, or transform it into a completely new sound.
For example, you can adjust the pitch or the decay time
to match your song or your playing method, or you can
select the way that different strikes will affect the volume
or tone. You can also adjust reverb and delay effects.
By adjusting the algorithm parameters you can make
more detailed changes to the sound or even transform the
sound radically. For example, even with the same algorithm, it’s possible to create a range of variation not possible with a typical percussion instrument, such as
changing the head of a drum from skin to metal.
You can also switch the algorithm itself or choose a different PCM instrument, and create sounds from scratch.
The process of making these changes is called “editing.”
On the
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described below.
Basic editing procedure
note: In order to edit a program, you must first select the
program that you want to edit in Live mode (See page 7).
1. Select the desired Edit mode.
Edit 1: Hold down the BANK/MODE button and press
button 2. The display will indicate Ed1 for several
seconds.
In Edit 1 mode you can adjust parameters such as
Tune, Decay, Level, Curve, and Effect (reverb,
delay), and select the algorithm and PCM instrument
(See page 12).
Edit 2: Hold down the BANK/MODE button and press
button 3. The display will indicate Ed2 for several
seconds.
In Edit 2 mode you can adjust the algorithm (See page 14).
Global: Hold down the BANK/MODE button and
press button 4. The display will indicate GLb for several seconds.
In Global mode you can adjust the final panning, play
back looped phrases, and adjust the
calibration (See page 15).
note: In Edit 1 and 2 modes you'll be editing the
sound of an individual program. In contrast, the settings in Global mode are common to the entire
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program.
, you can edit using the Edit modes
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; they are not specific to an individual
's
For details on each mode, please refer to the respective reference pages.
The [E1], [E2], or [G] indicator at the right of the
BANK/MODE button will blink.
If you select Edit mode 1 or 2, the display will indicate
Ed1 or Ed2, and will then indicate the current
page.
In Global mode, the display will indicate GLb, and
will then indicate the parameter that was last selected.
(The unit will be in this state following step 3. Immediately after you turn on the power, Pan will be
selected.)
2. Select the page that you want to edit. Press the
BANK/MODE button. Press the button until the
desired page appears. Alternatively, you can turn
the VALUE knob to select a page.
For example if you press the BANK/MODE button in
Edit 1 mode, the page will change in the order of
Tune ( tun) → Decay ( dcY) → Level ( LEU) → ...
(See page 12).
3. Press one of the buttons 1–4 to select the parame-
ter that you want to edit.
The indicator above the button will light up. The display will indicate the parameter name, and then the
value.
note: If a button other than the selected button (1–4)
is blinking, this indicates that the corresponding
parameter value has been edited.
4. Turn the VALUE knob to edit the value.
The value indicated in the display will change, and
the decimal point to the right of the value will light
up. (The decimal point will go dark if you return the
value to its original setting.)
5. If you want to edit a parameter located on another
page, press the BANK/MODE button to switch
pages (see step 2). Then edit the value as described
in steps 3 and 4.
8
6. If you want to keep the changes that you’ve made,
you must save them. Please see next page.
note: If you return to Live mode without saving the
program that you’ve edited, the indicator of the
selected button (1–4) will blink, and the decimal
point at the right edge of the display will light up.
This indicates that the program has not been saved.
Editing Saving your edited settings
Saving your edited settings
If you would like to use your edited program again later,
you'll need to save it. If you've edited a program and then
power-off or switch to a different program without saving it, the changes that you made will be lost.
Changes you make to the settings of Global mode will
also be lost if you power-off without saving. After editing, be sure to save your changes if you want to keep
them.
Never turn off the power while data is being saved.
Doing so may harm the memory.
Saving a program
This operation will save all of the Edit 1 and Edit 2 mode
parameters of the program that is currently selected.
1. In Edit 1 or Edit 2 mode, press the WRITE but-
ton.
The WRITE button will blink, and the save-destination program number 00– 99 will blink in the display. You can't save to P00– P99.
2. Turn the VALUE knob to select the program num-
ber for the desired save location.
note: When you save a program, the contents of the
destination program will be lost.
3. Press the WRITE button once again; the program
will be saved, and you'll return to Live mode.
If you decide not to save, press any button other than
the WRITE button.
When you save, the button where the edited program
had been assigned will be reassigned to the newly
saved program (number).
Saving global settings
This operation will save all Global mode parameters
other than the loop phrase start/stop setting. When you
turn on the power, the loop phrase will be stopped.
1. In Global mode, press the WRITE button. The
WRITE button will blink, and the display will
blink
GLb.
2. Press the WRITE button once again; the settings
will be saved.
If you decide not to save, press any button other than
the WRITE button.
Important editing parameters
Tune and decay
Edit 1 – Tune ( tun): This adjusts the pitch.
Depending on the algorithm, the pitch may change
smoothly or in semitone steps. Also depending on the
pitch, this may affect the vibration of the skin, or the
body resonances.
For algorithms where the Tune parameter has a special
role, its specific function is described separately for each
algorithm (See pages16, 26).
For PCM instruments, you can adjust the pitch in semitone steps in a range of four octaves up or down.
Edit 1 – Dec ay (dcY): This adjusts the time it takes for the
sound to decay.
Like the Tune parameter, there are cases where the
Decay parameter will affect only the vibration of the
skin, or the body resonance.
For algorithms where the Decay parameter has a special
role, its specific function is described separately for each
algorithm (See pages16, 26).
Head and rim volume and pan
Edit 1 – Level ( LEU): This adjusts the volume balance
between the head and rim.
Edit 1 – Pan ( Pan): This adjusts the panning of the head
and rim.
Edit 2 – Pre EQ ( Eq): Use this to select the EQ/amp type
that will be most appropriate, depending on whether
you're using your hand or a stick to strike the drum.
Reverb and delay
Edit 1 – Reverb ( rEb): This adjusts the reverberation
added to the sound. You can adjust the reverb type and
depth.
Edit 1 – Delay ( dLy): This adjusts the delay that is added
to the sound. You can adjust the delay time and depth.
Algorithm
The
WAVEDRUM
methods in software, including analog, additive, non-linear, and physical modeling. These methods are then
combined, and the result is processed. These combinations are called “algorithms ,” and the
tains 36 different algorithms. An algorithm collects the
elements that determine the sound of an instrument or
other sound-producing object, and combines these elements in a wide variety of ways. This means that when a
source sound (such as the sound of a drum head being
struck) is passed through an algorithm, it will be output
as a sound that is uniquely transformed by the characteristics of that algorithm, for example becoming the sound
of a snare drum, the ringing of a bell, or the sound of a
metal pipe being struck.
Each algorithm consists of different elements that determine the sound in various ways, and each element is
expressed as an “amount” (large/small, long/short, positive/negative) such as the size of a guitar's body, the
depth of a snare's shell, the length of a pipe, or the den-
implements a variety of synthesis
WAVEDRUM
con-
9
sity of a metal object. These amounts can be varied to
Program
Double-size Algorithm Type
Reverb
- Pressure Curve
- Tune
- Decay
- Algorithm Select
- Algorithm Parameter 1-8
Control Line
- Sample Type Select
- Start/Stop
- Type Select
- Level
- Depth
- High Damp
- Delay Time
- Level
- Feedback
- High Damp
- Level
- Pan
Audio Line (Stereo)Audio Line (Mono)
- Pan
Trigger
PCM
Instruments
AUX IN
Phrase Looper
- Level
Pressure Sensor
Rim Sensor
Head Sensor
Delay
Double-size
Algorithm
- Master Level
Output L, R
Phones L, R
- Level
Pre EQ
- Type Select
Amp
synthesize the sound of instruments or other sound-producing objects that could not exist in reality.
The
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’s algorithms differ in structure
depending on whether they are “single-size” or “doublesize.”
Single-size Algorithm Type
Head Sensor
Pressure Sensor
Rim Sensor
AUX IN
Program
- Type Select
Pre EQ
Amp
Phrase Looper
- Sample Type Select
- Start/Stop
- Tune
- Decay
- Algorithm Select
- Algorithm Parameter 1-8
- Pressure Curve
Head Single-size
Algorithm
Trigger
- Tune
- Decay
- Algorithm Select
- Algorithm Parameter 1-8
Rim Single-size
Algorithm
Trigger
Audio Line (Stereo)Audio Line (Mono)
- Head
Velocity
Curve
- Rim
Velocity
Curve
- Tune
- Decay
- Instruments Select
Head PCM
Instruments
- Tune
- Decay
- Instruments Select
Rim PCM
Instruments
Control Line
- Level
- Pan
- Level
- Pan
- Level
- Pan
- Level
- Pan
- Level
- Level
Delay
- Delay Time
- Level
- Feedback
- High Damp
- Type Select
- Level
- Depth
- High Damp
Reverb
- Pan
- Master Level
Output L, R
Phones L, R
10
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