Korg Wavedrum User Manual

Owner´s Manual
E 2
1
Thank you for purchasing the Korg dynamic percussion synthesizer.
This owner’s manual contains a great deal of informa­tion that will help you understand the and play it to its fullest potential. In order- to ensure that you are taking complete advantage of your WAVEDRUM use the product as directed.
, please read this manual carefully and
WAVEDRUM
WAVEDRUM

Precautions

Location
Using the unit in the following locations can result in a malfunction.
In direct sunlight
Excessively dusty or dirty locations
Locations of excessive vibration
Close to magnetic fields
Power supply
Please connect the designated AC adapter to an AC outlet of the correct voltage. Do not connect it to an AC outlet of voltage other than that for which your unit is intended.
Interference with other electrical devices
Radios and televisions placed nearby may experience reception interference. Operate this unit at a suitable dis­tance from radios and televisions.
Handling
To avoid breakage, do not apply excessive force to the switches or controls.
Care
If the exterior becomes dirty, wipe it with a clean, dry cloth. Do not use liquid cleaners such as benzene or thin­ner, or cleaning compounds or flammable polishes.
Keep this manual
After reading this manual, please keep it for later refer­ence.
Keeping foreign matter out of your equipment
Never set any container with liquid in it near this equip­ment. If liquid gets into the equipment, it could cause a breakdown, fire, or electrical shock. Be careful not to let metal objects get into the equipment. If something does slip into the equipment, unplug the AC adapter from the wall outlet. Then contact your nearest Korg dealer or the store where the equipment was pur­chased.
THE FCC REGULATION WARNING (for USA)
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio fre­quency energy and, if not installed and used in accor­dance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following mea­sures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to which the receiver is con­nected.
Consult the dealer or an experienced radio/TV technician for help.
Unauthorized changes or modification to this system can void the user’s authority to operate this equip­ment.
Notice regarding disposal (EU only)
When this “crossed-out wheeled bin” symbol is displayed on the product, owner’s manual, battery, or battery package, it signifies that when you wish to dispose of this product, manual, package or battery you must do so in
an approved manner. Do not discard this prod­uct, manual, package or battery along with ordinary household waste. Disposing in the correct manner will prevent harm to human health and potential dam­age to the environment. Since the correct method of disposal will depend on the applicable laws and regu­lations in your locality, please contact your local administrative body for details. If the battery con­tains heavy metals in excess of the regulated amount, a chemical symbol is displayed below the “crossed­out wheeled bin” symbol on the battery or battery package.
2

Cautions for use

Cautions for use
Each individual depending on the type of head used, how it is tuned or played, and how it has been maintained. Please take note of the following points as well as the preceding “Cautions for safety.”
Do not place heavy objects on the head for long periods
If pressure is applied to the surface of the head for a long period, the rubber cushion and sensor under the head will become deformed, and this can harm the playability of the instrument.
Avoid placing heavy objects on the head or placing the WAVEDRUM
Feedback
The sensors in the occur in the head and body when you strike the DRUM
with your hand or a drum stick. In some situa­tions, the pick up loud sounds from nearby high output speakers in addition to vibrations produced by directly striking the WAVEDRUM
Especially when monitoring the large PA setup, the speakers can be transmitted through the floor or stand (or directly through the air) and be picked up once again by the
WAVEDRUM
When such vibrations are detected by the and sent back through the speakers, feedback will occur, and an uncontrollable and continuous sound will result. Feedback places severe stress on amps and speakers, and can cause serious damage to equipment. Thus, when a powerful monitoring system is used, the equalizers and limiters of the PA system should be adjusted to prevent
WAVEDRUM
the preventing feedback for vocal and acoustic instrument mics.
Data handling
Unexpected malfunctions can result in the loss of mem­ory contents. Korg cannot accept any responsibility for any loss or damage which you may incur as a result of data loss.
WAVEDRUM
upside down for long periods.
WAVEDRUM
WAVEDRUM
.
WAVEDRUM
.
from producing feedback, similar to
unit will differ slightly
detect the vibrations that
may also act as a microphone and
WAVEDRUM
sounds emitted by the
WAV E -
with a
WAVEDRUM

Contents

Precautions ................................................................ 2
Cautions for use ......................................................... 3
Introduction ............................................................... 4
Parts of the WAVEDRUM ............................................ 5
Preparations ..........................................6
Connecting audio devices .......................................... 6
Turning the power on ................................................ 6
Attaching the WAVEDRUM to a stand ........................ 6
Performing .............................................7
Performance techniques ............................................ 7
Selecting programs .................................................... 7
Assigning programs to buttons 1–4 .......................... 7
Editing ...................................................8
Basic editing procedure ............................................. 8
Saving your edited settings ....................................... 9
Important editing parameters ................................... 9
Parameter list ...................................... 12
Edit 1 ( Ed1) ........................................................... 12
Edit 2 ( Ed2) ........................................................... 14
Global ( GLb) .......................................................... 15
Single-size algorithm .............................................. 16
Double-size algorithms ............................................ 26
Appendix .............................................. 28
Restoring the factory settings .................................. 28
Replacing the drum head ........................................ 28
Tuning the drum head ............................................. 28
Calibration ............................................................... 29
Error messages ........................................................ 30
Troubleshooting ...................................................... 30
Specifications ........................................................... 30
Index ....................................................................... 31
*This product was developed under license of physical
modeling tone generator patents (http://www.sondius­xg.com) owned by Stanford University USA and Yamaha Corporation.
*All product names and company names are the trade-
marks or registered trademarks of their respective own­ers.
3

Introduction

Main features
Revolutionary synthesis technology
The
WAVEDRUM sound of your strike via the head and rim sensors, and processing this audio source by DSP (Digital Signal Pro­cessing) sound synthesis technology to create unique sounds. At the same time, a PCM sound source is also played using your strike as the trigger. Using this combination of methods, the produces a rich variety of percussion sounds that give you an extremely wide range of freedom for perfor­mance expression. By using subtle motions of your fin­gers or hand to strike, rub, or scratch the or by playing it using sticks, mallets, or brushes, you can obtain a high degree of expressive and dynamic range that rivals that of acoustic drums or percussion instru­ments.
generates sound by detecting the
WAVEDRUM
WAVEDRUM
,
Unique sounds generated by 36 different algorithms
The
WAVEDRUM variety of software synthesis methods including analog, additive, non-linear, and physical modeling, and com­bines these sounds to create the final output sound. Such combinations are called “algorithms,” and the
contains 36 different single-size and double-size
DRUM algorithms. By specifying different algorithms you can create completely new sounds that can be produced only
WAVEDRUM
by the sounds or sounds of nature.
uses DSP technology to carry out a
WAV E -
, as well as a variety of instrumental
200 different PCM instruments for head and rim
The PCM instruments (PCM sound sources produce a rich variety of sounds in addition to the algorithms. Pro­grams that use a single-size algorithm allow you to freely assign a different algorithm and PCM instrument to the head and the rim, giving you a very broad array of sounds. Programs that use a double-size algorithm are optimized for simulating acoustic instruments such as a snare, djembe, or cajon; within the algorithm, these pro­grams analyze your performance in realtime, and based on this analysis control the PCM instrument to create natural response that cannot be obtained from a conven­tional PCM sound generator.
100 preset programs, 100 user programs
There are 100 built-in preset programs that combine per­cussion, drums, and sound effects in complex ways that can produce completely different sounds according to your playing technique. Programs that you edit can be saved in the 100 user programs.
Live mode
You can register twelve frequently-used programs (four programs x three banks) in buttons 1–4 for immediate recall. This is convenient for live performances.
100 loop phrases
The built-in 100 loop phrases cover a broad range of genres and tempos, allowing you to play along for a one­person jam session.
AUX IN connector
The AUX IN connector lets you connect another WAVE­DRUM unit, an audio device, or an external sound module, and play along with that audio source.
Lightweight and compact design
The
WAVEDRUM design for comfortable playing on your lap as well as easy portability. You can also perform with it attached to a stand (sold separately) for stand-up performance (Per­cussion Stand ST-WD) or a commercially-available snare stand.
features a lightweight and compact
4

Parts of the WAVEDRUM

Notch
Tension bolt (x 5)
Notch
Sensor cover
Operating panel
Head
Rim
VOLUME knob
Operating panel
WRITE button
Display
VALUE knob
Buttons 1-4
BANK/MODE button
Parts of the WAVEDRUM
DC IN connector
Cable hook Cable hook
AC adaptor (included)
to AC outlet
Power switch Headphone jack
OUTPUT L,R jacks
INPUT
AUX IN jack
OUTPUT
Headphones
Audio player or
another WAVEDRUMPowered monitors, etc.
5

Preparations

Connecting audio devices

Before you make connections to other equipment, you must turn down the volume of all equipment and turn off the power. Careless operation may dam­age your speaker system or cause malfunctions.
Please refer to the preceding page for a diagram of con­nections.
Connecting the output jacks to powered monitors or a mixer
Connect the the input jacks of your powered monitors or mixer.
If you're monitoring through headphones, connect your headphones to the jack. The VOLUME knob adjusts the L & R OUT­PUT as well as the headphone volume.
Connecting an audio device to the input jack
You can connect the OUTPUT L, R jacks of a second WAVEDRUM devices or to the sound that is input via this jack will be output from the OUTPUT L, R jacks and the headphone jack.
note: To input sound from a device connected to the
AUX IN jack, you must go to Global mode and raise the AUX IN jack mix level appropriately. The mix level is 0 by default (See page 15).
WAVEDRUM
unit or the output jacks of other audio
WAVEDRUM
’s OUTPUT L, R jacks to
WAVEDRUM’
s headphone
’s AUX IN jack. The

Turning the power on

1. Make sure that the
nected equipment is powered off, and that all vol­ume controls are set to 0.
WAVEDRUM
and any con-
2. Power-on the equipment that’s connected to the
AUX IN jack.
3. Press the
on.
When powering-on the your hand or any other object on the head. The WAVEDRUM
WAVEDRUM
may malfunction if this is the case.
’s power switch to turn it
WAVEDRUM
, do not rest
4. Turn on your powered monitors or other equip-
ment connected to the OUTPUT L, R jacks.
5. Adjust the volume of each device. Adjust the
WAVEDRUM knob. If you’re using the AUX IN jack, use the mix level setting to adjust its volume (See page 15).
Sudden high volumes produced by the can damage your monitor equipment, or your hear­ing if you're monitoring through headphones. Please be sure to set the volume appropriately.
Turning the power off
When you’ve completed any necessary steps such as saving a program that you were editing, turn off the power by following the procedure below (See page 9).
Never turn off the power while data is being saved. Internal data may be destroyed if you do so.
’s volume by turning its VOLUME
WAVEDRUM
Turning the power on
Connecting the AC adapter
1. Make sure that the
turned off (not pressed inward).
2. Connect the included AC adapter to the
DRUM
's rear panel DC IN jack.
Use only the included AC adapter. Using any other AC adapter may cause malfunctions.
3. Plug the AC adapter into an AC outlet.
Be sure to use an AC outlet that is the correct volt­age for the adapter.
4. To prevent the plug from being accidentally dis-
connected, secure the power cable by wrapping it around the
WAVEDRUM
WAVEDRUM
’s cable hook.
’s power switch is
WAV E -
1. Minimize the volume and then power off your
powered monitors or other equipment that is con­nected to the OUTPUT L, R jacks.
2. Turn the
way to the left, and then press the power switch to turn off the power.
WAVEDRUM
’s VOLUME knob all the
3. Power off the power to any equipment connected
to the AUX IN jack.

Attaching the WAVEDRUM to a stand

The
WAVEDRUM
available 14-inch three-arm snare stand.
If you want to play the tion, like a conga, you can use the optional Percussion Stand ST-WD (sold separately).
Place the stand on a flat and stable location. Bundle the power adapter and all connection cables neatly so that no one trips over them.
For details on attaching the carefully read the owner’s manual included with the stand that and as described.
can be used with any commercially-
WAVEDRUM
WAVEDRUM
in a standing posi-
to your stand,
6

Performing

Performing Performance techniques

Performance techniques

The sound of the tle nuances in the way that you strike, rub, or scratch it with your fingers or hand, or the way that you strike it with a stick, mallet, or brush. It will also respond differ­ently depending on whether you strike the center of the head, the edge, or the rim. The expressive and dynamic range that rivals that of an acoustic drum or percussion instrument, covering the full spectrum of performance gestures from a light brush across the head to a hard rimshot.
Some of the programs simulate conventional percussion instruments, while others produce a different pitch each time you strike; some allow you to play a phrase in a specified scale. You can use a variety of techniques; after striking the surface of the head with your hand or mallet, you can apply additional pressure to control the pitch or tone of the decay, or you can produce sustaining sounds simply by applying pressure without striking the drum.
For details on each program, refer to the separate leaflet “Voice Name List” and to page 16 and following of this manual.
Do not strike below the sensor cover or on the oper­ating panel area.
WAVEDRUM
will respond to the sub-
WAVEDRUM
produces

Selecting programs

note: The
drum phrases. You can play along with these loop phrases (See page 15).
WAVEDRUM
3
contains loop phrases, such as
1
2
VALUE
Dot
Playing all programs consecutively
When the display shows the program number, turning the VALUE knob will switch through the programs consecutively (0099, P00P99).
If a program number has been changed, the decimal point to the right of the program number in the dis­play will light up. If you want to return to the original program that was assigned, press the button whose indicator is lit.
About the programs
The
WAVEDRUM
( 0099) and one hundred preset programs ( P00
P99). User programs, on the other hand, can be used to
save a program that you've edited. You cannot rewrite preset programs. By default the user programs contain the same programs as the preset programs.
contains one hundred user programs
1. Hold down the BANK/MODE button and press
button 1.
This selects Live mode, which is the mode you’ll use when playing the indicate LIU, and will then indicate the program number (
note: Immediately after you turn on the power, the
program stored in button 1 of bank a will be selected.
00–99, P00–P99).
WAVEDRUM
. The display will
2. Press the BANK/MODE button to switch banks.
Each time you press the button, you'll switch banks in the order of a→b→c→a... The indicators at the right of the button will light consecutively. The display will indicate the bank name, or will indicate the program number for the bank of the program that is currently selected.
3. Press a button 1–4 to select the program that you
want to play.
The indicator above the selected button will light up, and the display will indicate the program number.
Strike the head or rim to hear the selected program.
4. If you want to select a program from a different
bank, repeat steps 2 and 3 to select the desired program.

Assigning programs to buttons 1–4

You can assign your favorite programs to buttons 1–4 assignable locations. You can assign a total of 12 pro­grams (1–4 for banks a, b and c) for quick access.
1. Select the bank and button that you want to
assign.
As an example, here’s how to assign bank a button 1. Press the BANK/MODE button to select bank a, and then press button 1.
2. Turn the VALUE knob to select the program that
you want to assign.
3. Press the WRITE button. The indicator above the
button will blink, and the display will blink to indicate the newly assigned bank and button num­ber a-1 and the program number.
4. Press the WRITE button once again to complete
the assignment.
If you decide not to assign the program, press any button other than the WRITE button.
7

Editing

1
WRITE
3
2
2, 4
By editing a program you can adjust it to suit your play­ing style, or transform it into a completely new sound. For example, you can adjust the pitch or the decay time to match your song or your playing method, or you can select the way that different strikes will affect the volume or tone. You can also adjust reverb and delay effects.
By adjusting the algorithm parameters you can make more detailed changes to the sound or even transform the sound radically. For example, even with the same algo­rithm, it’s possible to create a range of variation not pos­sible with a typical percussion instrument, such as changing the head of a drum from skin to metal. You can also switch the algorithm itself or choose a dif­ferent PCM instrument, and create sounds from scratch.
The process of making these changes is called “editing.” On the
WAVEDRUM
described below.

Basic editing procedure

note: In order to edit a program, you must first select the
program that you want to edit in Live mode (See page 7).
1. Select the desired Edit mode.
Edit 1: Hold down the BANK/MODE button and press
button 2. The display will indicate Ed1 for several seconds.
In Edit 1 mode you can adjust parameters such as Tune, Decay, Level, Curve, and Effect (reverb, delay), and select the algorithm and PCM instrument (See page 12).
Edit 2: Hold down the BANK/MODE button and press
button 3. The display will indicate Ed2 for several seconds.
In Edit 2 mode you can adjust the algorithm (See page 14).
Global: Hold down the BANK/MODE button and
press button 4. The display will indicate GLb for sev­eral seconds.
In Global mode you can adjust the final panning, play back looped phrases, and adjust the calibration (See page 15).
note: In Edit 1 and 2 modes you'll be editing the
sound of an individual program. In contrast, the set­tings in Global mode are common to the entire WAVEDRUM program.
, you can edit using the Edit modes
WAVEDRUM
; they are not specific to an individual
's
For details on each mode, please refer to the respec­tive reference pages.
The [E1], [E2], or [G] indicator at the right of the BANK/MODE button will blink.
If you select Edit mode 1 or 2, the display will indi­cate
Ed1 or Ed2, and will then indicate the current
page.
In Global mode, the display will indicate GLb, and will then indicate the parameter that was last selected. (The unit will be in this state following step 3. Imme­diately after you turn on the power, Pan will be selected.)
2. Select the page that you want to edit. Press the
BANK/MODE button. Press the button until the desired page appears. Alternatively, you can turn the VALUE knob to select a page.
For example if you press the BANK/MODE button in Edit 1 mode, the page will change in the order of Tune ( tun) → Decay ( dcY) → Level ( LEU) → ... (See page 12).
3. Press one of the buttons 1–4 to select the parame-
ter that you want to edit.
The indicator above the button will light up. The dis­play will indicate the parameter name, and then the value.
note: If a button other than the selected button (1–4)
is blinking, this indicates that the corresponding parameter value has been edited.
4. Turn the VALUE knob to edit the value.
The value indicated in the display will change, and the decimal point to the right of the value will light up. (The decimal point will go dark if you return the value to its original setting.)
5. If you want to edit a parameter located on another
page, press the BANK/MODE button to switch pages (see step 2). Then edit the value as described in steps 3 and 4.
8
6. If you want to keep the changes that you’ve made,
you must save them. Please see next page.
note: If you return to Live mode without saving the
program that you’ve edited, the indicator of the selected button (1–4) will blink, and the decimal point at the right edge of the display will light up. This indicates that the program has not been saved.
Editing Saving your edited settings

Saving your edited settings

If you would like to use your edited program again later, you'll need to save it. If you've edited a program and then power-off or switch to a different program without sav­ing it, the changes that you made will be lost.
Changes you make to the settings of Global mode will also be lost if you power-off without saving. After edit­ing, be sure to save your changes if you want to keep them.
Never turn off the power while data is being saved. Doing so may harm the memory.
Saving a program
This operation will save all of the Edit 1 and Edit 2 mode parameters of the program that is currently selected.
1. In Edit 1 or Edit 2 mode, press the WRITE but-
ton.
The WRITE button will blink, and the save-destina­tion program number 0099 will blink in the dis­play. You can't save to P00P99.
2. Turn the VALUE knob to select the program num-
ber for the desired save location.
note: When you save a program, the contents of the
destination program will be lost.
3. Press the WRITE button once again; the program
will be saved, and you'll return to Live mode.
If you decide not to save, press any button other than the WRITE button.
When you save, the button where the edited program had been assigned will be reassigned to the newly saved program (number).
Saving global settings
This operation will save all Global mode parameters other than the loop phrase start/stop setting. When you turn on the power, the loop phrase will be stopped.
1. In Global mode, press the WRITE button. The
WRITE button will blink, and the display will blink
GLb.
2. Press the WRITE button once again; the settings
will be saved.
If you decide not to save, press any button other than the WRITE button.

Important editing parameters

Tune and decay
Edit 1 – Tune ( tun): This adjusts the pitch.
Depending on the algorithm, the pitch may change smoothly or in semitone steps. Also depending on the pitch, this may affect the vibration of the skin, or the body resonances.
For algorithms where the Tune parameter has a special role, its specific function is described separately for each algorithm (See pages 16, 26).
For PCM instruments, you can adjust the pitch in semi­tone steps in a range of four octaves up or down.
Edit 1 – Dec ay (dcY): This adjusts the time it takes for the
sound to decay.
Like the Tune parameter, there are cases where the Decay parameter will affect only the vibration of the skin, or the body resonance.
For algorithms where the Decay parameter has a special role, its specific function is described separately for each algorithm (See pages 16, 26).
Head and rim volume and pan
Edit 1 – Level ( LEU): This adjusts the volume balance
between the head and rim.
Edit 1 – Pan ( Pan): This adjusts the panning of the head
and rim.
Edit 2 – Pre EQ ( Eq): Use this to select the EQ/amp type
that will be most appropriate, depending on whether you're using your hand or a stick to strike the drum.
Reverb and delay
Edit 1 – Reverb ( rEb): This adjusts the reverberation
added to the sound. You can adjust the reverb type and depth.
Edit 1 – Delay ( dLy): This adjusts the delay that is added
to the sound. You can adjust the delay time and depth.
Algorithm
The
WAVEDRUM methods in software, including analog, additive, non-lin­ear, and physical modeling. These methods are then combined, and the result is processed. These combina­tions are called “algorithms ,” and the tains 36 different algorithms. An algorithm collects the elements that determine the sound of an instrument or other sound-producing object, and combines these ele­ments in a wide variety of ways. This means that when a source sound (such as the sound of a drum head being struck) is passed through an algorithm, it will be output as a sound that is uniquely transformed by the character­istics of that algorithm, for example becoming the sound of a snare drum, the ringing of a bell, or the sound of a metal pipe being struck.
Each algorithm consists of different elements that deter­mine the sound in various ways, and each element is expressed as an “amount” (large/small, long/short, posi­tive/negative) such as the size of a guitar's body, the depth of a snare's shell, the length of a pipe, or the den-
implements a variety of synthesis
WAVEDRUM
con-
9
sity of a metal object. These amounts can be varied to
Program
Double-size Algorithm Type
Reverb
- Pressure Curve
- Tune
- Decay
- Algorithm Select
- Algorithm Parameter 1-8
Control Line
- Sample Type Select
- Start/Stop
- Type Select
- Level
- Depth
- High Damp
- Delay Time
- Level
- Feedback
- High Damp
- Level
- Pan
Audio Line (Stereo)Audio Line (Mono)
- Pan
Trigger
PCM
Instruments
AUX IN
Phrase Looper
- Level
Pressure Sensor
Rim Sensor
Head Sensor
Delay
Double-size
Algorithm
- Master Level
Output L, R Phones L, R
- Level
Pre EQ
- Type Select
Amp
synthesize the sound of instruments or other sound-pro­ducing objects that could not exist in reality.
The
WAVEDRUM
’s algorithms differ in structure depending on whether they are “single-size” or “double­size.”
Single-size Algorithm Type
Head Sensor
Pressure Sensor
Rim Sensor
AUX IN
Program
- Type Select
Pre EQ
Amp
Phrase Looper
- Sample Type Select
- Start/Stop
- Tune
- Decay
- Algorithm Select
- Algorithm Parameter 1-8
- Pressure Curve
Head Single-size
Algorithm
Trigger
- Tune
- Decay
- Algorithm Select
- Algorithm Parameter 1-8
Rim Single-size
Algorithm
Trigger
Audio Line (Stereo)Audio Line (Mono)
- Head Velocity Curve
- Rim Velocity Curve
- Tune
- Decay
- Instruments Select
Head PCM
Instruments
- Tune
- Decay
- Instruments Select
Rim PCM
Instruments
Control Line
- Level
- Pan
- Level
- Pan
- Level
- Pan
- Level
- Pan
- Level
- Level
Delay
- Delay Time
- Level
- Feedback
- High Damp
- Type Select
- Level
- Depth
- High Damp
Reverb
- Pan
- Master Level
Output L, R Phones L, R
10
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