• Mains powered apparatus shall not be exposed to dripping or
splashing and that no objects filled with liquids, such as vases,
shall be placed on the apparatus.
• Clean only with dry cloth.
• Do not block any ventilation openings, install in accordance with
the manufacturer’s instructions.
• Do not install near any heat sources such as radiators, heat
registers, stoves, or other apparatus (including amplifiers) that
produce heat.
• Do not defeat the safety purpose of the polarized or groundingtype plug. A polarized plug has two blades with one wider than
the other. A grounding type plug has two blades and a third
grounding prong. The wide blade or the third prong are provided
for your safety. If the provided plug does not fit into your outlet,
consult an electrician for replacement of the obsolete outlet. (for
U.S.A. and Canada)
• Protect the power cord from being walked on or pinched
particularly at plugs, convenience receptacles, and the point
where they exit from the apparatus.
• Only use attachments/accessories specified by the
manufacturer.
• Unplug this apparatus during lightning storms or when unused
for long periods of time.
• Refer all servicing to qualified service personnel. Servicing is
required when the apparatus has been damaged in any way,
such as power-supply cord or plug is damaged, liquid has been
spilled or objects have fallen into the apparatus, the apparatus
has been exposed to rain or moisture, does not operate
normally, or has been dropped.
• Do not install this equipment on the far position from wall outlet
and/or convenience receptacle.
• Do not install this equipment in a confined space such as a box
for the conveyance or similar unit.
• Use only with the cart, stand, tripod, bracket, or table specified
by the manufacturer, or sold with the apparatus. When a cart is
used, use caution when moving the cart/apparatus combination
to avoid injury from tip-over.
The lightning flash with arrowhead symbol
within an equilateral triangle, is intended to
alert the user to the presence of uninsulated
“dangerous voltage” within the product’s
enclosure that may be of sufficient magnitude
to constitute a risk of electric shock to persons.
The exclamation point within an equilateral
triangle is intended to alert the user to the
presence of important operating and
maintenance (servicing) instructions in the
literature accompanying the product.
CAUTION
Danger of explosion if battery is incorrectly replaced.
Replace only with the same or equivalent type.
THE FCC REGULATION WARNING (for U.S.A.)
This equipment has been tested and found to comply with the limits
for a Class B digital device , pursuant to P art 15 of the FCC Rules.
These limits are designed to provide reasonable protection against
harmful interference in a residential installation. This equipment
generates, uses, and can radiate radio frequency energy and, if not
installed and used in accordance with the instructions, may cause
harmful interference to radio communications. How ev er, there is no
guarantee that interference will not occur in a particular installation.
If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the
equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different
from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for
help.
Unauthorized changes or modification to this system can void the
user’s authority to operate this equipment.
CE mark for European Harmonized Standards
CE mark which is attached to our company’s products of AC mains
operated apparatus until December 31, 1996 means it conforms to
EMC Directive (89/336/EEC) and CE mark Directive (93/68/EEC).
And, CE mark which is attached after January 1, 1997 means it
conforms to EMC Directive (89/336/EEC), CE mark Directive (93/
68/EEC) and Low Voltage Directive (73/23/EEC).
Also, CE mark which is attached to our company’s products of
Battery operated apparatus means it conforms to EMC Directive
(89/336/EEC) and CE mark Directive (93/68/EEC).
ii
Data handling
Incorrect operation or malfunction may cause the contents of memory to be lost, so we recommend that you
save important data on media. Please be aware that Korg
will accept no responsibility for any damages which may
result from loss of data.
Also, when digitally recording copyrighted audio material from a DAT or CD etc., you must obtain permission
for use. Please be aware that Korg will accept no responsibility for any copyright violations which may occur
through your use of this product.
COPYRIGHT WARNING
This professional device is intended only for use with
works for which you yourself own the copyright, for
which you have received permission from the copyright
holder to publicly perform, record, broadcast, sell, and
duplicate, or in connection with activities which constitute “fair use” under copyright law. If you are not the
copyright holder , have not r eceived permission from the
copyright holder, or have not engaged in fair use of the
works, you may be violating copyright law, and may be
liable for damages and penalties. If you are unsure about
your rights to a work, please consult a copyright attorney.
KORG TAKES NO RESPONSIBILITY FOR ANY
INFRINGEMENT COMMITTED THROUGH USE OF
KORG PRODUCTS.
* Company names, product names, and names of
formats etc. are the trademarks or registered
trademarks of their respective owners.
Making arpeggiator assignments..................... 12
Selecting an arpeggio pattern and specifying
how it will play................................................12
Saving your edited data .................................... 12
The arpeggiators in Sequencer mode and
Song Play mode...............................................12
Creating a user arpeggio pattern .....................12
Arpeggiator assignments in a combination....13
Editing effects and Valve Force..............14
Working with the effect settings in
a program.........................................................14
Working with the effect settings in
a combination ..................................................15
Valve Force settings ...........................................16
The names of the manuals are abbreviated as follows.
QS: Quick Start
OG: Operation Guide
PG: Parameter Guide
VNL: Voice Name List
iv
Setup
1
This Quick Start manual will guide you through the
basics of learning how to use the TRITON Extreme.
Before we begin, let’s get the TRITON Extreme set up,
connected, and ready to play.
Connect your monitoring system.
1
Connect the TRITON Extreme’s AUDIO OUTPUT
L/MONO, R jacks to the inputs on your mixer or
powered speakers etc.
Later on in this guide are some sampling examples.
There, you’ll also need to monitor the output of the
(INDIVIDUAL) 1 or 2 jacks, so go ahead and connect these jacks as well.
If you’re monitoring through headphones, plug
them into the headphone jack located to the left on
the front edge of the instrument. If you are connecting the TRITON Extreme to a mixer, you may want
to connect your headphones to the mixer’s headphone jack.
The headphone output provides the same signal as the
output of the AUDIO OUTPUT L/MONO and R.
The TRITON Extreme’s programs and combinations can
be written and saved to the internal memory. However,
sequencer data and the data you create by sampling
needs to be saved onto commercially-available media
such as CompactFlash or Microdrive. This same data can
also be saved via USB to either a computer , external hard
drive, or removable media drive. Programs and combinations can also be saved to these types of storage
media.
When the power is turned off, any unsaved sequencer
or sample data will be lost, so it is important to save
any data you wish to keep before you turn the power
off. Because you must turn the power off to install
media into the CF slot, please install this media before
you begin using the TRITON Extreme, so that you will
be able to save your data.
Here is a quick introduction on how to insert CompactFlash or Microdrive media into the TRITON Extreme’s
CF card slot so that you’ll be able to save your data.
The power must be off when you insert or remove
media into the CF card slot. If you insert or remove
media while the power is on, you may damage your
data.
SetupDemo songs
Combination/Program
Program editingCombination editingArpeggiator editing
STEREO AUX RETURNS
MIC4
MIC6
MIC3
MIC5
MIC2
Monitor
OUTPUT
MIC1
LINE IN 1
B
d
0
1
-
G
A
C
I
M
U
10
+10dB
TRIM
U
+15
U
+15
U
-15
+15
U
-12
+12
U
+15
-15
L
R
1
MUTE
ALT 3–4
dB
10
5
U
5
10
20
30
40
50
60
LEFT(1/MONO)
BAL
BAL
BAL
BAL
BAL
BAL
OR
OR
OR
OR
OR
OR
UNBAL
UNBAL
UNBAL
UNBAL
UNBAL
UNBAL
LINE IN 4
LINE IN 6
LINE IN 3
LINE IN 5
LINE IN 2
LOW CUT
LOW CUT
LOW CUT
LOW CUT
LOW CUT
LOW CUT
75Hz
75Hz
75Hz
75Hz
75Hz
75Hz
18dB/OCT
18dB/OCT
18dB/OCT
18dB/OCT
18dB/OCT
18dB/OCT
B
d
V
0
B
B
B
d
d
d
V
B
V
V
d
0
V
1
V
0
0
0
1
-
1
1
1
-
-
-
-
G
A
G
A
G
G
A
A
G
I
C
A
N
I
I
C
I
I
C
C
I
I
C
N
N
N
I
N
I
I
N
I
M
M
M
M
M
U
U
U
U
U
10
60
10
10
10
60
10
60
60
60
60
+10dB
-40dB
+10dB
+10dB
+10dB
-40dB
-40dB
-40dB
+10dB
-40dB
-40dB
TRIM
LINE IN 7-8
TRIM
TRIM
TRIM
TRIM
U
U
U
U
U
U
AUX
AUX
AUX
AUX
AUX
AUX
1
1
1
1
1
1
MON/
MON/
MON/
MON/
MON/
MON/
EFX
EFX
EFX
EFX
EFX
EFX
+15
+15
+15
+15
+15
+15
U
U
U
U
U
U
2
2
2
2
2
2
EFX
EFX
EFX
EFX
EFX
EFX
+15
+15
+15
+15
+15
+15
U
U
U
U
U
U
EQ
EQ
EQ
EQ
EQ
EQ
HI
HI
HI
HI
HI
HI
12kHz
12kHz
12kHz
12kHz
12kHz
12kHz
-15
+15
-15
-15
+15
-15
+15
+15
-15
+15
-15
+15
U
U
U
U
U
U
MID
MID
MID
MID
MID
MID
2.5kHz
2.5kHz
2.5kHz
2.5kHz
2.5kHz
2.5kHz
-12
+12
-12
-12
-12
+12
+12
+12
-12
-12
+12
+12
U
U
U
U
U
U
LOW
LOW
LOW
LOW
LOW
LOW
80Hz
80Hz
80Hz
80Hz
80Hz
80Hz
+15
-15
+15
+15
+15
-15
-15
-15
+15
+15
-15
-15
PAN
PAN
PAN
PAN
PAN
PAN
L
R
L
L
L
R
R
R
L
L
R
R
6
7–8
4
5
3
2
MUTE
MUTE
MUTE
MUTE
MUTE
MUTE
ALT 3–4
ALT 3–4
ALT 3–4
ALT 3–4
ALT 3–4
ALT 3–4
dB
dB
dB
dB
dB
dB
10
10
10
10
10
10
SOLO
SOLO
SOLO
SOLO
SOLO
SOLO
5
5
5
5
5
5
U
U
U
U
U
U
5
5
5
5
5
5
10
10
10
10
10
10
20
20
20
20
20
20
30
30
30
30
30
30
40
40
40
40
40
40
50
50
50
50
50
50
60
60
60
60
60
60
Mic, guitar, etc.
Powered
speakers etc.
Connect the power cable.
2
Plug the power cable (included) into the rear panel
PHONES
INPUT
AC inlet, and plug the other end into an AC outlet.
Turn the TRITON Extreme on.
3
Press the rear panel [POWER] switch to turn on the
power.
[POWER] switch
You’re finished setting-up!
CF card slot
Eject button
Mixer
MAIN OUTS
TAPE
TAPE
AUX SEND
L
1
1
OUTPUT
INPUT
MICRO SERIES 1402-VLZ
L
14-CHANNEL MIC/LINE MIXER
2
R
2
R
BAL/UNBAL
ALL BAL/UNBAL
RIGHT
MONO
MONO
MONO
MONO
L
L
L
L
BAL
BAL
BAL
BAL
OR
OR
OR
OR
UNBAL
UNBAL
UNBAL
UNBAL
R
R
R
R
LEVEL
LEVEL
LEVEL
LEVEL
+4
+4
+4
+4
PHONES
-10
-10
-10
-10
LINE IN 13-14
LINE IN 9-10
LINE IN 11-12
U
U
U
U
U
AUX
AUX
AUX
AUX
1
1
1
1
MON/
MON/
MON/
MON/
EFX
EFX
EFX
EFX
2
EFX
EQ
HI
12kHz
MID
2.5kHz
LOW
80Hz
PAN
SOLO
1
+20
+10
+15
+15
+15
NORMALLED
U
U
U
U
AUX 1 MASTER
2
PRE
2
2
2
POST
EFX
EFX
EFX
AUX
EFX TO
AUX 1
+20
MONITOR
+15
+15
SELECT
+15
RETURNS
U
U
U
SOURCE
EQ
EQ
EQ
LEFT RIGHT
HI
HI
HI
MAIN
CLIP+28
12kHz
12kHz
12kHz
MIX
+10
-15
+15
-15
+15
-15
+15
+7
U
U
U
ALT
+4
3-4
MID
MID
MID
2.5kHz
2.5kHz
2.5kHz
+2
-12
-12
+12
-12
+12
+12
0
TAPE
U
U
U
-2
LOW
LOW
LOW
80Hz
80Hz
80Hz
-4
+15
+15
-15
+15
-15
-15
-7
ASSIGN
PAN
PAN
PAN
-10
TO MAIN MIX
-20
NORMAL(AFL)
-30
LEVEL SET(PFL)
L
R
L
L
R
R
SOLO
0dB=0dBu
MODE
9–10
13–14
11–12
MUTE
MUTE
MUTE
POWER
RUDE SOLO LIGHT
PHANTOM
ALT 3–4
ALT 3–4
ALT 3–4
CONTROL
/ PHONES
MAIN MIX
ROOM
dB
dB
dB
dB
dB
10
10
10
10
10
SOLO
SOLO
SOLO
5
5
5
5
5
U
U
U
U
U
5
5
5
5
5
10
10
10
10
10
20
20
20
20
20
30
30
30
30
30
40
40
40
40
40
50
50
50
50
50
60
60
60
60
60
Inserting the media.
1
Verify that the power is off. Insert your Microdrive
CompactFlash
Microdrive
or CompactFlash media into the CF card slot located
on the TRITON Extreme’s rear panel.
Be sure to insert the media in the correct orientation.
Push the media all the way into the CF card slot.
Removing the media
2
Verify that the power is off. Press the Eject button
and pull the media straight out of the CF card slot.
For details on how to save or load, you can refer to
Operation Guide (OG)
p.114, 117 later.
For details on the types of media you can use, refer
to PG p.315.
Effects and Valve Force
If you want to use USB storage media such as a hard
disk, connect it to the USB A connector. For details on
connections, refer to Parameter Guide (PG) p.325.
The following pages will introduce you to basic opera-
SaplingProducing a song
tion of the TRITON Extreme. (Turn the power on.)
If you run into problems while setting-up, refer to
Operation Guide (OG) p.15.
2
Listening to the demo songs
1
6
ON/OFFREALTIME CONTROLS
VOLUMEVALUE
LPF CUTOFF
ASSIGNABLE 1
INPUT TRIM
Loading the demo song data
Let’s start by listening to the TRITON Extreme’s demo
songs.
Press the [GLOBAL] key (it will light).
1
You’re in Global mode. Make sure that the Global
RESONANCE/HPF
ASSIGNABLE 2
VAL VE FORCE
ULTRA BOOST
A
EG-INTENSITY
B
ASSIGNABLE 3
TUBE GAIN
EG-RELEASE
ASSIGNABLE 4
OUTPUT LEVEL
SAMPLINGSEQ
1
PROGCOMBI
GLOBALS.PLAY
COMPAREMEDIA
Selecting and playing a demo song
6
P0: Basic Setup page is displayed.
If this page is not displayed, press the [EXIT] key and
then the Basic tab.
Press the page menu button in the upper right
2
hand corner of the display.
Press “Load Preload/Demo Data.”
3
7
2
7
Basic
Tab
Press the [SEQ] key (it will light).
You’re in Sequencer mode. Make sure that the
Sequencer P0: Play/REC, Program T01–08 page is
selected. In this mode you can record songs and play
them back.
If this page is not displayed, press the [EXIT] key and
then the Prog.1–8 tab.
Select the demo song that you want to play.
Press “Song Select” to highlight it, and use the
[][] keys to select a song. Alternatively, you can
press the “Song Select” popup button and choose a
song from the popup menu.
21
3
In the “Kind” field, choose “All (Preload PCG and
4
Demo Songs).”
When you execute loading, the preloaded data and
the demo song data will be loaded.
4
5
Press the OK button.
5
A dialog box will ask you for confirmation.
Press the OK button once again to load the data.
Never turn off the power while data is being loaded.
If the Memory Protected dialog appears, press the Sys-
tem Pref. tab and clear the check mark from the memory protect setting. Then load the data again.
Song Select
7
Popup menu
Prog. 1-8
Tab
Press the SEQUENCER [START/STOP] key.
8
The key will blink, and playback will begin.
To stop playback, press the [START/ST OP] key once
again.
The demo song will not be retained when the power is
turned off, but you can load it again at any time.
3
* The numbers shown in the illustration correspond to the step
numbers in the text. (Not every step is represented by an illustration.)
Ten key
[0]–[9]
[MENU] key
879
546
213
[EXIT] key
MENUEXITENTER0/10's HOLD
●
Playing back a cue list
Songs can be assigned to a cue list, and will playback in
the specified order. You can also specify the number of
times that each song will be repeated.Here’s how to play
back the demo songs assigned to a cue list.
Access the P1: Cue List page.
1
Press the [MENU] key to access the Sequencer mode
page jump menu. Press “P1: Cue List” in the LCD, or
press numeric key [1].
PROG BANK
ABCDE FG
HIJKLMN
PAUSEFF
COMBI BANK
PROG/COMBI BANK
SEQUENCERARPEGGIATOR
REW
REC/WRITELOCATESTART/STOP
8
●
Performing with the RPPR function
SMPLMOSSGM
TEMPO
120
40 240
VELOCITYGATE
In Sequencer mode, the RPPR (Realtime Pattern Play/
Recording) function allows you to assign a preset pattern
or user pattern (and a track to play it) to each key. This
way, you can play a pattern simply by pressing the key
to which it is assigned. You can also record the resulting
playback.
The demo songs you loaded contain data that uses the
RPPR function. Here’s how you can use it.
Access the P0: Play/REC, Program T01–08 page,
1
and select S002: House Gunner.
For details, refer to steps 6 and 7 on the preceding
page.
ON/OFF
SAMPLING
RECSTART/STOP
SetupDemo songs
Combination/Program
Program editingCombination editingArpeggiator editing
Press the SEQUENCER [START/STOP] key.
2
You will hear the songs in the list in the assigned
order. If you want to stop playback before you reach
the end of the list, press the [ST AR T/STOP] key once
again.
If this is checked, RPPR will operate.
If this is unchecked, RPPR will not operate.
Press a key C#2 or above.
3
The pattern assigned to that key will begin playing.
G9
A pattern such as a drum pattern or bass phrase etc.
can be assigned to each of the seventy-two keys
C#2–C8
Assignable
(indicated in the illustration as
Pattern
). Keys that are not assigned will play
Effects and Valve Force
SaplingProducing a song
normally.
In some cases, the pattern will continue playing
even after you release the key. If so,
playback by pressing that key once again, or by
you can stop
playing any key C2 or below (indicated in the
illustration as Shutdown Keys)
.
4
Selecting and playing a program or combination
1
9
5
1
VOLUMEVALUE
LPF CUTOFF
ASSIGNABLE 1
INPUT TRIM
5
2
RESONANCE/HPF
ASSIGNABLE 2
VAL VE FORCE
ULTRA BOOST
A
B
EG-INTENSITY
ASSIGNABLE 3
TUBE GAIN
5
3
ON/OFFREALTIME CONTROLS
EG-RELEASE
ASSIGNABLE 4
OUTPUT LEVEL
1
Selecting a program
Press the [PROG] key (it will light).
1
You’re in Program mode. Make sure that the Pro-
1
PROGCOMBI
SAMPLINGSEQ
GLOBALS.PLAY
COMPAREMEDIA
Using controllers to modify the sound
4
gram P0: Play page is displayed.
In this page you can select and play programs.
If this page is not displayed, press the [EXIT] key and
then the Perf. Edit tab.
Make sure that “Program Select” is highlighted in
2
the display.
If not, press “Program Select” in the display to highlight it.
Select a program, and play it.
3
Use the [ ][] keys to select a program.
You can also select a program by turning the
[VALUE] dial.
Press one of the [BANK] keys to select programs
from other banks (A–E, G–N).
You can also select a program by using numeric keys
[0]–[9] and the [ENTER] key, but here we will
explain how to select programs by category, such as
“keyboard” or “pad.”
In the LCD, press the Category popup button.
5
A menu will appear. Press one of the tabs displayed
at the left and right sides (“00 Keyboard”–“15
Drums”), select one of the programs that appear in
the menu in the center of the screen, and play it. You
can use the scroll bar to see other programs of the
same category. When you find a program you like,
press the OK button to close the dialog box.
Tab
Scroll bar
Press the scroll
bar to view other
programs of the
same category.
Category popup button
(Category/Program Select)
4
3
1
Perf. Edit
Program Select
Tab
23
1
2
While playing the keyboard, you can use the joystick, ribbon controller, and [SW1]/[SW2] keys to
modify the sound.
The result will be different for each program; try
each controller to hear what it does for the program
you’ve selected.
SW 1SW 2
Pitch down, etc.Pitch up, etc.
Switch the octave, turn portamento
on/off, the Lock function, etc.
Vary the vibrato depth or the speed of the
rotary speaker, etc.
Wah, effect depth, etc.
Pitch, volume, filter
depth, etc.
Using the REALTIME CONTROLS [1]–[4]
Use the [REALTIME CONTROLS] key to select
either A, B, or VALVE FORCE as the set of parameters that will be controlled by these four knobs. Turn
knobs [1]–[4] to modify the sound accordingly.
When “A” is selected, the four knobs will control
low-pass cutoff frequency, resonance (or the highpass filter cutoff frequency), filter EG depth, and the
release time of the filter and amp EGs.
When “B” is selected, the four knobs will control
various parameters depending on the program, such
as volume, portamento time, pan, pitch LFO, or
master effect send levels.
When “VALVE FORCE” is selected, the four knobs
will control the input level to Valve Force, ultra
boost, tube gain, and the output level from Valve
Force. If you want to use Valve Force, press the
[ON/OFF] key to make it light.
Depending on the sound you are using, you may hear
noise if you turn the Valve Force knobs or edit Valve
Force parameters while sound is being produced.
3
[BANK] key
3
5
E:
F:
[VALUE] dial
3
2
879
546
2
213
[EXIT] key
MENUEXITENTER0/10's HOLD
Using the arpeggiator
Press the ARPEGGIATOR [ON/OFF] key (it will
6
light).
When you play the keyboard, an arpeggio (broken
chord) will play according to the arpeggiator settings.
The arpeggiator may automatically be “ON” when certain preloaded combinations are selected.
Turn the [GATE] or [VELOCITY] knobs to modify
7
the arpeggio.
GA TE adjusts the duration of the arpeggiated notes.
VELOCITY adjusts the volume of the arpeggiated
notes. When the knob is positioned in the center (12
o’clock), the arpeggio will sound as specified by the
settings stored in the program.
Adjust the tempo of the arpeggio.
8
The arpeggiator speed can be controlled using the
[TEMPO] knob, or by tapping the [ENTER] key a
few times at the desired tempo (“Tap-Tempo”).
Selecting a combination
A single combination can recall up to 8 programs - split,
layed and zoned accross the keyboard, providing a more
complex sound than a single program.
Press the [COMBI] key (it will light).
9
You’re in Combination mode. Make sure that the
Combination P0: Play page is displayed.
In this page you can select and play combinations.
If this page is not displayed, press the [EXIT] key and
then the Prog. Select tab.
PROG BANK
ABCDE FG
HIJKLMN
PAUSEFF
COMBI BANK
PROG/COMBI BANK
SEQUENCERARPEGGIATOR
REW
REC/WRITELOCATESTART/STOP
Make sure that “Combination Select” is high-
10
lighted.
SMPLMOSSGM
1
TEMPO
120
40 240
78
VELOCITYGATE
If not, press “Combination Select” in the LCD to
highlight it.
Select a combination and play it.
11
Use the [ ][] keys or turn the [VALUE] dial to
select a combination. You can press a [BANK] key to
select combinations from other banks (A–E, H–N).
As described in the preceding section on programs,
you can use a Category display to select combinations, and also use the controllers and arpeggiator in
a similar way. You can have two separate arpeggio
patterns running simultaneously within a combination.
Program editingCombination editingArpeggiator editing
Effects and Valve Force
92
Category popup
button (Category/
Combination Select)
10
Combination Select
Prog. Select Tab
A...D, H...N: These banks contain a variety of programs and combi-
nations. You can select a bank and play the progr ams and combinations it contains. Program bank N contains program data in only
some of the location numbers.
G, g(1)...g(9), g(d): These banks contain GM-compatible programs
which can be selected and played. You can cycle through these
banks by repeatedly pressing the [GM] key. The GM banls cannot
be selected for use with combinations.
With the factory settings, this bank will contain no preloaded pro-
grams or combinations.
You can select programs from this bank only if the optional EXB-
MOSS is installed. You cannot select this bank for combinations.
☞
For lists of the program names and combination
names, refer to “VNL” (Voice Name List).
SaplingProducing a song
Simple program editing
1
5, 7,
VOLUMEVALUE
4, 6, 9822, 3
10
ON/OFFREALTIME CONTROLS
LPF CUTOFF
ASSIGNABLE 1
INPUT TRIM
RESONANCE/HPF
ASSIGNABLE 2
VAL VE FORCE
ULTRA BOOST
A
EG-INTENSITY
B
ASSIGNABLE 3
TUBE GAIN
EG-RELEASE
ASSIGNABLE 4
OUTPUT LEVEL
1
3
PROGCOMBI
SAMPLINGSEQ
GLOBALS.PLAY
COMPAREMEDIA
You can adjust the sound of the preloaded programs to
your taste by modifying the pitch, tone, or volume, and
by editing the controller and effect settings. You can also
create sounds “from scratch.” Such operations are
referred to as “editing.”
In this section, we’ll guide you through some simple
editing examples using the Performance Editor and the
Realtime Controls.
Performance Editor
You can use the eight Performance Editor sliders to modify the sound. Adjusting these sliders will affect multiple
parameters of the program.
Press the [PROG] key (it will light).
1
You’re in Program mode. Make sure that the Program Play P0: Play, Performance Edit page is displayed.
If this is not displayed, press the [EXIT] key and then
the Perf. Edit tab.
Choose the program whose sound you want to
2
modify. (☞p.4)
Select the Performance Editor, and use the [][]
3
keys or [VALUE] sliders to adjust the values.
Octave: Indicates the octave setting.
Pitch Stretch: Simultaneously adjusts the transpose
and tune settings of the oscillator . This allows you to
produce a variety of tonal changes without losing
the character of the original sound.
This is particularly effective for acoustic-type programs such as guitar, bass, or piano. Select various
programs and try this out.
OSC Balance: Adjusts the level balance between
oscillators 1 and 2.
Amp Level: Indicates the amp level. This will adjust
the volume of the entire program.
Attack Time: Indicates the attack time of the filter
EG and amp EG. This will adjust the speed of the
attack from note-on.
In order to maximize the effect of the Attack Time
adjustment, the amp EG Start Level, Attack Level,
Start Level Modulation, and Attack Time Modulation parameters are also adjusted.
Realtime Controls
4
5
A-mode controls
Program Select
2
2
3
Perf. Edit
Tab
1
2
1
1
2
Decay Time: This indicates and adjusts the decay
time and slope time of the filter EG and amp EG.
IFX Balance: This simultaneously adjusts the “Wet/
Dry” balance of all insert effects.
MFX Balance: This simultaneously adjusts the
Return 1 and 2 parameters of the master effects.
Pitch Stretch cannot be used on programs in bank F.
OSC Balance: For programs whose “Oscillator Mode”
(Program P1: Edit-Basic, Program Basic page) setting is
Single, oscillator 2 will not sound. Only the level of
oscillator 1 will change. For a Drums program, this performance editor will have no effect.
Depending on the settings of the program parameters,
the result may not be noticeable.
To reset the selected Performance Editor to the value
saved with the current program, press numeric key [0]
and then press the [ENTER] key.
Press the [REALTIME CONTROLS] key to select
the desired set of realtime control functions. For
this example, make the “A” LED light.
Each press of the button will cycle through A mode,
B mode, and VALVE FORCE.
Use REALTIME CONTROLS [1]–[4] to adjust the
sound.
Turn the knobs to control the tone or other aspects of
the sound.
Setting the knobs to the center (12 o’clock) position will
produce the parameter values stored with the program.
Knob [1]: LPF CUTOFF
Adjusts the cutoff frequency of the low pass filter.
When you adjust the cutoff frequency of the filter,
the brightness of the sound will change. The effect
will depend on the settings of the program parameters, but normally, rotating the knob toward the left
will darken the sound, and rotating it toward the
right will brighten it.
Knob [2]: RESONANCE/HPF
Adjust the resonance level of a low pass filter or the
cutoff frequency of a high pass filter.
7
6
The content that is controlled will depend on the filter type specified by the program.
By adjusting the filter resonance level, you can
increase or decrease the resonance level to add a
unique character to the sound.
Adjusting the cutoff frequency of the high-pass filter
will modify the fullness of the sound from which the
low frequency range has been filtered out.
Knob [3]: EG-INTENSITY
Adjusts the filter EG intensity (the depth at which
the filter EG is applied).
Rotating the knob will affect the depth of the filter
EG. Normally, rotating the knob toward the left will
apply the filter EG less deeply, and rotating it
A-mode
[1] LPF CUTOFF[2] RESONANCE
Frequency
HighLow
Level
LPF
[2] HPF
Level
LPFHPF
Level
LPF
Cutoff
frequency
[3] EG-INTENSITY[4] EG-RELEASE
note-on
Level
Frequency
HighLow
Cutoff frequency
toward the right will apply the filter EG more
deeply. Since the filter EG will operate based on the
cutoff frequency of the filter, knobs [1] and [3] will
work together to control the tonal changes produced
by the filter.
Knob [4]: EG-RELEASE
Adjusts the release times of the filter EG and the
amp EG. This will determine the amount of time
from note-off until the sound disappears.
When you adjust the knob, the release times of the
filter EG and the amp EG will change. Normally,
rotating the knob toward the left will shorten the
release time, and rotating it toward the right will
lengthen the release time.
note-on
note-off
Time
Level
Attack Level
Decay Time
Attack Time
Start Level
Break Level
Sustain Level
Slope Time
note-off
Release
Level
Release Time
Time
SetupDemo songs
Combination/Program
Program editingCombination editingArpeggiator editing
B-mode controls
Press the [REALTIME CONTROLS] key to make
6
the “B” LED light.
Use the REALTIME CONTROLS [1]–[4] knobs to
7
adjust the sound.
The LCD shows the functions assigned to the knobs
in B-mode. Using these knobs, you can control
parameters such as volume, portamento time, pan,
filter and amp EG, pitch LFO, and master effect send
levels etc.
In each of the preloaded programs and combinations, functions have been assigned to the B-mode
knobs. The B-mode functions can be set for each
individual program, combination, or song.
In Sampling mode and Song Play mode, the B-mode
functions are set for the entire mode (☞OG p.129).
Controlling the Valve Force circuit
Press the VALVE FORCE [ON/OFF] key (it will
8
light).
Press the [REALTIME CONTROLS] key to make
9
the VALVE FORCE LED light.
Use the REALTIME CONTROLS [1]–[4] knobs to
10
adjust the sound.
Knob [1]: INPUT TRIM
Adjusts the level of the signal being sent to the V alve
Force input. This setting will change the way in
which “Ultra Boost” affects the low range, and will
also affect the effect of the vacuum tube. You can
adjust this if raising the “Ultra Boost” setting produces an unwanted type of distortion.
Knob [2]: ULTRA BOOST
Adjusts the mix level being sent to the ultra boost
(ultra low frequency boost) circuit located in the initial stage of Valve Force. If you turn this knob all the
way toward the left, the ultra boost circuit will be
bypassed. Turning the knob toward the right will
boost the low range, and simultaneously emphasize
the edge. This is especially effective with kick and
bass drum.
Knob [3]: TUBE GAIN
Adjusts the level of the signal being sent to the vacuum tube. Rotating this knob to the right will
increase the amount of the warm tonal character and
distortion that is typical of a vacuum tube.
Knob [4]: OUTPUT LEVEL
Adjusts the Valve Force output level. This lets you
adjust the signal level while maintaining the tonal
characteristics of the Valve Force circuit. If an
unwanted type of distortion occurs in the output, or
if “ADC OVERLOAD !!” appears in the display, use
this knob to lower the level until this indication does
not appear.
Saving the data you edit
Any edits you have made will disappear when you
select a different program or turn off the power. If
you’ve come up with a sound you want to keep, you’ll
need to Write or Save it. For details on writing and saving, refer to OG p.114 and p.117.
If you’ve selected REALTIME CONTROLS A-mode, or
if you’ve selected B-mode with CC#70–79 assigned to
the knobs, you can write the sounds you’ve edited
using knobs [1]–[4].
Effects and Valve Force
SaplingProducing a song
7
Simple combination editing
1
1
ON/OFFREALTIME CONTROLS
VOLUMEVALUE
LPF CUTOFF
ASSIGNABLE 1
INPUT TRIM
RESONANCE/HPF
ASSIGNABLE 2
VAL VE FORCE
ULTRA BOOST
A
EG-INTENSITY
B
ASSIGNABLE 3
TUBE GAIN
EG-RELEASE
ASSIGNABLE 4
OUTPUT LEVEL
You can start with one of the preloaded combinations
and modify it to your own liking, or create a combina-
PROGCOMBI
SAMPLINGSEQ
GLOBALS.PLAY
COMPAREMEDIA
3
tion “from scratch.”
Up to eight Timbres can be assigned to a combination to
create a complex sound. A timbre consists of a program
together with various parameters to control that program.
You can create keyboard splits or layers in which different programs will sound when you play different areas
of the keyboard or vary your playing strength.
Here’s how to change the programs that are assigned to
a preloaded combination, and how to adjust the pan and
volume settings.
22, 8
Combination SelectPage menu
2
Timbre 2
Timbre 1
2
1
1
2
4
Bank/
Program
3
Prog. Select
Tab
Specify the “Status.”
When a timbre’s “Status” is turned Off, the program assigned to that timbre will not sound. If the
“Status” is set to INT, the program will sound. Try
setting timbres 1 and 2 alternately to INT and Off,
and listen to the result.
Only timbre 1 will sound
Changing the program assigned to a timbre
In this example we’ll select the combination K032: Shiny
DigiPiano and do some simple editing.
Press the [COMBI] key (it will light).
1
You’re in Combination mode. Make sure that the
Combination P0: Play, Program Select page is displayed.
If a different page is displayed, press the [EXIT] key
and then the Prog. Select tab.
Select K032: Shiny DigiPiano.
2
This combination layers (simultaneously sounds)
the programs of timbre 1 and timbre 2. A typical
electric piano M017: Pro-Stage EP is assigned to
Timbre 1, and a digital-type electric piano M049: Classic Tines is assigned to Timbre 2. These two
programs are layered to create a frequently-heard
type of electric piano sound.
Program A
Program B
Layer:
Two or more programs sound
simultaneously.
Only timbre 2 will sound
After you have listened to the sound, set the “Status” for timbres 1 and 2 to INT.
As an alternative to changing the “Status” setting,
you can select the page menu command “Solo Selected Timbre” to hear the sound of an individual
timbre.
Press the Timbre 2 category popup button, and
4
select a program from the menu.
In this combination, both timbre 1 and timbre 2 use
programs from the “Keyboard” category. In the
menu that appears, try choosing different programs
for timbre 2 and listening to the results.
As an alternative way to select a program, you can
press “Bank/Program (Program Select)” to highlight it,
and use the [ ][] keys, the [VALUE] slider, or
numeric keys [0]–[9]. Use the BANK [A]–[N] keys to
switch banks. You can also press the popup buttons
located beside the program numbers and choose from
the bank select menu.
8
Selecting another program from the same category
Selecting a program from a different category
Press one of the tabs located at left or right to select a
different category, and then choose a program from
that category.
Adjusting the volume of each timbre
Press “Volume” for timbre 2 (it will be high-
8
lighted), and use the [][] keys or the [VALUE]
dial to adjust the value.
If you check “Hold Balance” and adjust the “Volume”
value, the volume balance between the timbres at the
time that “Hold Balance” was checked will be maintained while the volume of all timbres is adjusted.
Creating a split combination
Here’s how to create a split with different sounds
9
in the lower and upper regions of the keyboard.
We’ll leave the electric piano assigned to the upper
region, and assign a bass to the lower region. To
begin, select the program J118: E.Bass Finger for timbre 2 as described in step 4.
SetupDemo songs
5
In this example, press the 04 Vocal/Airy tab to select
the 04: Vocal/Airy category, and choose L027: Dream Voices. This will produce a layered combination with electric piano and voice.
If you’re satisfied with the program you selected,
5
press the OK button.
If you press the Cancel button, the combination will
revert to its original settings.
Adjusting the pan of each timbre
Press the Mixer tab.
6
The Mixer page will appear. In this page you can
adjust the pan (stereo position) and volume of each
timbre.
Program A
Press the [MENU] key, then the P4: Edit-Zone/Ctrl
button, and finally the Key Z tab to access the P4:
Edit-Zone/Ctrl, Key Zone page.
Both timbre 1 and 2 have a “Top Key” setting of G9
and a “Bottom Key” setting of C-1. This means that
each timbre will be sounded by the entire keyboard.
For our example, we want C4 to be the division (the
“split point”) between timbre 1 and 2. Choose “Bot-tom Key” for timbre 1, hold down the [ENTER] key,
and press C4 on the keyboard to specify C4 as the
bottom key. Then choose “Top Key” for timbre 2,
hold down the [ENTER] key, and press B3 on the
keyboard to specify B3 as the top key for timbre 2.
Top Key
Bottom
Key
Program B
Split:
Play different programs in
different regions of the
keyboard.
Combination/Program
Program editingCombination editingArpeggiator editing
7
8
6
Press “Pan” for timbre 2 (it will be highlighted),
7
and use the [][] keys or the [VALUE] dial to
adjust the value.
With a setting of C064 the sound will be located in
the center. A setting of L001 places the sound at the
far left, and R127 at the far right. With a setting of
RND, the sound will move randomly between left
and right each time a note is played.
Play the keyboard, and notice that the electric piano
and bass are split across the keyboard with C4 as the
split point.
If you feel that the pitch of the electric piano is too high,
go to the Edit-Trk Param, Pitch page, and set the timbre
1 “Transpose” to –12. (To access this page, press the
[MENU] key, then numeric key [2], and then the Pitch
tab.)
Saving your edited data
Your edits will disappear if you select a different combination or turn off the power. If you want to keep the
changes you made, you’ll need to Write or Save the
data. For details on writing and saving, refer to OG
p.114 and p.117.
Effects and Valve Force
SaplingProducing a song
9
Simple arpeggiator editing
1
1
ON/OFFREALTIME CONTROLS
VOLUMEVALUE
LPF CUTOFF
ASSIGNABLE 1
INPUT TRIM
RESONANCE/HPF
ASSIGNABLE 2
VAL VE FORCE
ULTRA BOOST
9
2
A
EG-INTENSITY
B
ASSIGNABLE 3
TUBE GAIN
EG-RELEASE
ASSIGNABLE 4
OUTPUT LEVEL
8
2
PROGCOMBI
SAMPLINGSEQ
GLOBALS.PLAY
COMPAREMEDIA
The arpeggiator is a function that automatically generates arpeggios (broken chords). Most arpeggiators produce an arpeggio when you play a chord on the
keyboard.
4
5
The chord you played on
the keyboard is sounded
as an arpeggio (broken
chord)
“Pat” UP, “Sort” check
2
2, 64
Program Select
2
1
1
2
5
10
4
Arpeggio Tab
Normally, when you select a new program, the arpeggiator will use the arpeggiator pattern saved with that
program. If you want to keep the current arpeggio pattern running while you switch programs, you can
change this setting in “Auto Arpeggiator” (Global P0:
Basic Setup, Basic page). (
Press the Arpeggio tab.
In “Pat (Pattern Select),” press the popup button
and select an arpeggio pattern from the menu.
☞OG p.90)
Pin
711...14
6
3
In addition to this, the TRITON Extreme’s arpeggiator is
a polyphonic arpeggiator that is able to produce a variety of chordal transformations or phrases based on the
pitch or timing of the notes you play on the keyboard.
These functions let you use the arpeggiator to play a
wide range of patterns including drum or bass phrases,
and guitar or keyboard backing riffs. It is also effective to
use the arpeggiator as part of the sound-creating process
when creating subtly-moving pads, synth-sounds, or
sound effects.
The TRITON Extreme provides five preset arpeggio patterns (the standard UP, DOWN, ALT1, ALT2, and RANDOM), and lets you create, program and store 507 user
arpeggio patterns; and 367 of these user arpeggiator
locations contain preloaded patterns. (☞OG p.98)
Changing a program’s arpeggiator Pattern
Press the [PROG] key.
1
You’re in the Program mode. Make sure that the display shows Program P0: Play.
If a different screen is shown, press the [EXIT] key.
Select a program.
2
Press the ARPEGGIATOR [ON/OFF] key (it will
3
light).
When you play the keyboard, the arpeggiator will
produce an arpeggio pattern such as an arpeggio
(broken chord) or backing riff.
5
You can press the Pin icon to keep the menu open while
you are selecting a pattern.
You can choose from preset arpeggio patterns P000–
P004 and user arpeggio patterns U000 (A/B)–U506
(User). With the factory settings, these contain a wide
range of arpeggio patterns. (
The arpeggio pattern names are organized by type
according to the first characters of the name.
Gt: guitar backing, Key: keyboard backing, Str: strings,
Bs: bass phrases, Ds: drum phrases, etc.
☞VNL)
Adjusting the arpeggiator speed
Turn the ARPEGGIA TOR [TEMPO] knob to adjust
6
the tempo.
The “ =” value in the upper right of the LCD will
change.
You can adjust the tempo from 40–240 BPM (Beats
Per Minute).
Alternatively, you can specify the tempo by tapping
the [ENTER] key a few times at the desired tempo
(“Tap-Tempo”). The LED will blink at the specified
tempo.
10
2
3
PROG BANK
ABCDE FG
COMBI BANK
SMPLMOSSGM
SetupDemo songs
879
546
6
213
MENUEXITENTER0/10's HOLD
Another way to set the tempo is by selecting “ =” and
using the [ ][] keys or the [VALUE] slider.
You can also synchronize the tempo to an external
MIDI device. In this case you won’t be able to control
the tempo from the TRITON Extreme.
The apparent tempo is also affected by the “Resolution” setting in the P7: Edit-Arpeggiator, Arpeg. Setup
page.
If the display indicates “ =” EXT, the TRITON Extr eme
is operating according to an external MIDI clock signal;
i.e., “MIDI Clock” (Global P1: MIDI) is set to External
MIDI or External USB.
Set “Reso (Resolution)” to specify the spacing of
7
the arpeggiated notes over a range of – .
2
Changing the way that the arpeggio is
played
Turn the ARPEGGIATOR [GATE] knob to adjust
8
the duration of the arpeggiated notes.
Turning the knob toward the left will shorten the
notes, and turning it toward the right will lengthen
them. When the knob is at the center (12 o’clock)
position, the notes will be played as specified by the
program parameter “Gate”. (☞Program P7: EditArpeggiator, Arpeg. Setup page)
This function can work more effectively in conjunction
with the REALTIME CONTROLS A-mode knob [4] (EG
RELEASE).
Rotate the ARPEGGIATOR [VELOCITY] knob to
9
adjust the strength (loudness) of the arpeggio
notes.
Rotating the knob toward the left will make the
notes softer, and rotating the knob toward the right
will make the notes stronger. At the center position
(12 o’clock), the velocity will be played as specified
by the program parameter “Velocity” (☞Program
P7: Edit-Arpeggiator, Arpeg. Setup page).
This function can work more effectively in conjunction
with the REALTIME CONTROLS A-mode knobs [1]
(LPF CUTOFF), [2] (RESONANCE/HPF), and [3] (EGINTENSITY).
HIJKLMN
PROG/COMBI BANK
1
8
SEQUENCERARPEGGIATOR
PAUSEFF
REW
REC/WRITELOCATESTART/STOP
10
40 240
Select 1, 2, 3, or 4 next to “Octave” to specify the
range of octaves over which the arpeggiated pat-
TEMPO
120
1
9
1
VELOCITYGATE
tern will be played.
Use “Sort” to specify whether the notes you play
11
will be sounded in the order of their pitch.
Checked: the arpeggio will sound each note in the
order of its pitch, regardless of the order in which
you actually played the notes.
Unchecked: the arpeggio will sound each note in the
order in which you actually played the notes.
Use “Latch” to specify whether the arpeggio will
12
continue even after you take your hand off the
keyboard.
Checked: The arpeggio will continue playing even
after you remove your hand from the keyboard.
Unchecked: The arpeggio will stop playing when
you remove your hand from the keyboard.
Use “Key Sync.” to specify whether the arpeggio
13
pattern will start when you play the keyboard, or
will always follow the tempo in synchronization
with the MIDI Clock.
Checked: When you take your hand completely off
of the keyboard and then play the first note-on, the
arpeggio pattern will start from the beginning. This
setting is suitable when you want the arpeggio to
start from the beginning of the measure as you are
playing in realtime.
Unchecked: The arpeggio will always be synchronized to the sequncer or external MIDI clock tempo.
This is useful when playing arpeggios in sync with
recorded tracks or other instruments.
Use “Keyboard” to specify whether the notes you
14
play on the keyboard will be heard in addition to
the arpeggiated notes.
Checked: The notes you play on the keyboard and
the notes played by the arpeggiator will both sound.
Unchecked: Only the arpeggiated notes will sound.
Saving your edited data
Your edits will disappear if you select a different program or turn off the power. If you want to keep the
changes you made, you’ll need to Write or Save the
data. For details on writing and saving, refer to OG
p.114 and p.117.
36
ON/OFF
SAMPLING
RECSTART/STOP
Combination/Program
Program editingCombination editingArpeggiator editing
Effects and Valve Force
SaplingProducing a song
11
1
1
ON/OFFREALTIME CONTROLS
VOLUMEVALUE
LPF CUTOFF
ASSIGNABLE 1
INPUT TRIM
RESONANCE/HPF
ASSIGNABLE 2
VAL VE FORCE
ULTRA BOOST
A
EG-INTENSITY
B
ASSIGNABLE 3
TUBE GAIN
EG-RELEASE
ASSIGNABLE 4
OUTPUT LEVEL
PROGCOMBI
SAMPLINGSEQ
GLOBALS.PLAY
2
Combination
Select
2
1
1
2
2
8
5
6
8
COMPAREMEDIA
Specifying the arpeggio patterns used in a
Combination
In Combination mode you can have two arpeggio patterns assigned to different timbres and running simultaneously.
Press the [COMBI] key.
1
You’re in Combination mode. Make sure that the
display shows Combination P0: Play.
If a different screen is shown, press the [EXIT] key.
Select a combination.
2
Press the ARPEGGIATOR [ON/OFF] key (it will
3
light).
When you play the keyboard, the arpeggiator will
produce an arpeggio pattern such as an arpeggio
(broken chord) or backing riff.
Normally, when you select a new combination, the
arpeggiator will use the arpeggiator patterns that were
saved with that combination. If you want to keep the
current arpeggio patterns running while you switch
combinations, you can change this setting in “Auto
Arpeggiator” (Global P0: Basic Setup, Basic page).
☞OG p.90)
(
Making arpeggiator assignments
Press the Arpegg. A tab or Arpegg. B tab.
4
Check the “Arpeggiator Run” field for the arpeg-
5
giator(s) that you want to use.
When you turn on the ARPEGGIATOR [ON/OFF]
key and play the keyboard, the arpeggiator(s) specified by the “Arpeggiator Run” setting will operate
for the timbres you specify in “Timbre Assign.”
In the “Timbre Assign” area, check the timbres to
6
which arpeggiators A and B are assigned.
In the example shown here, arpeggiator A is
assigned to timbres 2 and 4, while arpeggiator B is
assigned to timbres 3 and 5.
4, 7
Selecting an arpeggio pattern and specifying how it will play
To make settings for arpeggiator A, press the
7
Arpegg. A tab. To make settings for arpeggiator B,
press the Arpegg. B tab.
Select an arpeggio pattern, adjust the tempo, and
8
specify how it will play.
For details about these settings, refer to steps 5–14
on p.10.
The ARPEGGIATOR [ON/OFF] key, ARPEGGIATOR
[TEMPO] knob, ARPEGGIATOR [GATE] knob, and
ARPEGGIATOR [VELOCITY] knob apply to both
arpeggiators A and B.
Saving your edited data
Your edits will disappear if you select a different combination or turn off the power. If you want to keep the
changes you made, you’ll need to Write or Save the
data. For details on writing and saving, refer to OG
p.114 and p.117.
The arpeggiators in Sequencer mode and
Song Play mode
In addition to the Program mode and Combination
mode explained here, you can also use the arpeggiators
in Sequencer mode and Song Play mode. As in Combination mode, you can have two arpeggio patterns running
simultaneously. The arpeggiators can be synchronized
with the song playback, and in Sequencer mode you can
also record the notes generated by the arpeggiators.
Creating a user arpeggio pattern
You can create your own arpeggio patterns. For details,
refer to OG
p.98.
12
2
3
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[EXIT] Key
MENUEXITENTER0/10's HOLD
Arpeggiator assignments in a combination
Let’s take a look at the arpeggiator settings for the combination B052: Try Some Tekno.
■ Select combination B052: Try Some Tekno, and look
at the Arpeggio Play A page and Arpeggio Play B
page.
PROG BANK
ABCDE FG
HIJKLMN
PAUSEFF
COMBI BANK
PROG/COMBI BANK
SEQUENCERARPEGGIATOR
REW
REC/WRITELOCATESTART/STOP
SMPLMOSSGM
TEMPO
120
40 240
VELOCITYGATE
• If you uncheck “Arpeggiator Run A” or
“Arpeggiator Run B,” the unchecked arpeggiator
will stop. If you check it once again and play the
keyboard, the arpeggiator will begin running.
• In the Combination P7: Edit-Arp., Scan Zone A/B
page you can specify the region of notes for which
each arpeggiator will operate.
To access this page, press the [MENU] key, and then
the P7: Edit-Arpeggiator button. Press the Scan Zone
tab to get the following display.
38
ON/OFF
SAMPLING
RECSTART/STOP
SetupDemo songs
Combination/Program
Program editingCombination editingArpeggiator editing
Arpeggio
Pattern
Arpeggio
Pattern
• As you can see from the “Timbre Assign” table,
arpeggiator A is assigned to timbre 7 and 8, and
arpeggiator B is assigned to timbre 6.
For arpeggiator “A”, the arpeggio pattern (“Pat”)
U453 (User): Dr-Techno is selected for arpeggiator
“A”; when you play the keyboard, the timbre 7 program L004: Trance/GarageKit will sound. (Timbre 8
is a dummy timbre used to drive timbre 7. ☞OG
p.97)
For arpeggiator “B,” the arpeggio pattern (“Pat”)
U000:UP is selected; when you play the keyboard,
the timbre 6 program L122: Synchro Science will
sound.
Timbre
Assign
Timbre
Assign
A: “Top Key” and “Bottom Key” are set so that
arpeggiator A operates only for the B3 note and
below.
B: “Top Key” and “Bottom Key” are set so that
arpeggiator B operates only for the C4 note and
above.
Effects and Valve Force
SaplingProducing a song
13
Editing effects and Valve Force
1
3
1
2
1
1
1
2
4
1
PROGCOMBI
SAMPLINGSEQ
GLOBALS.PLAY
COMPAREMEDIAMENUEXIT0
The TRITON Extreme provides five insert effects, two
master effects, and a three-band master EQ. For each
insert effect, you can choose from 102 types of effect
including filter, dynamics, pitch, modulation, delay, and
reverb. For each master effect you can choose from 89
types of effect.
By sending the signal through Valve Force (analog vacuum tube circuit) you can produce the rich overtones
and smooth distortion that are typical of vacuum tubes.
VALUE
Working with the effect settings in
a program
Select a program.
1
Press the [PROG] key to enter Program mode, and
select the bank J program 017: Studio Stage EP.
(☞p.4)
Access the P8: Edit-Insert Effect, Routing page.
2
Press the [MENU] key to access the page jump
menu, and then press the P8: Edit-Insert Effect button. Then press the Routing tab.
Access the P8: Edit-Insert Effect, Insert FX page.
3
Press the Insert FX tab. In this page you can select an
effect and specify how it is connected.
Let’s change the effect assigned to insert effect 1.
Press the popup button to choose an effect type by
category. For this example, select 002: Stereo Compressor.
32
31
Now let’s add an additional effect. Check the
“Chain” check box located at the left of IFX3. This
connects IFX4 to our chain of effects. Press the IFX4
OFF button to turn it ON. Then select an effect.
How about 034: Stereo Auto Pan? Try selecting various effects to find the best one for your purpose.
87
54
21
14
22
“BUS Select (IFX/Indiv. Out Assign)” specifies the
destination to which the output of the oscillator will
be sent. IFX1 is selected for this program, meaning
that the output of the oscillator will be sent to insert
effect 1. The output is shown as an arrow in the LCD
screen, indicating that the signal is being sent to
IFX1. This page also shows the type of effects used
by IFX1–IFX3. Notice that the arrow extending from
IFX1 points into IFX2, and that the arrow extending
from IFX2 points into IFX3. This shows that the
oscillator output is connected in series to these three
effects.
33
34
35
To adjust the effect depth and other effect settings,
use the IFX1–IFX5 tabs to select the appropriate
page, and adjust the various parameters. For details
on each effect, refer to PG p.217.
With the settings you’ve made here, the post-IFX4
“Pan (CC#8)” will adjust the panning to Output L/
R, and “Send1” and “Send2” will adjust the amount
of the oscillator output signal that is sent to master
effect 1 and 2.
132112
1114
PROGCOMBI
SAMPLINGSEQ
GLOBALS.PLAY
COMPAREMEDIAMENUEXIT0
Select the P9: Edit-Master Effect, Master FX page.
4
Press the [MENU] key to access the page jump
menu, and press the P9: Edit-Master Effect button.
Then press the Master FX tab.
VALUE
Working with the effect settings in
a combination
Select a combination.
1
Press the [COMBI] key to enter Combination mode,
and select the bank B combination 000: Stereo Piano
(☞p.5).
Access the P8: Edit-Insert FX, Routing page.
2
Press the [MENU] key to access the page jump
menu, and press the P8: Edit-Insert Effect button.
Then press the Routing tab.
SetupDemo songs
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54
21
Combination/Program
Program editingCombination editingArpeggiator editing
41
Use “MFX1” and “MFX2” to select the master
effects. You can use the “Chain” check box located at
the left to connect MFX1 and MFX2. “Return1” and
“Return2” adjust the level that is sent from each
master effect to the L/R bus.
You can also use “Low,” “Mid,” and “High” to
adjust the gain of the master EQ.
The parameters of master effects 1 and 2 and the
master EQ can be adjusted in their corresponding
page. For details on each effect and on master EQ,
refer to PG p.217.
22
“BUS Select” (IFX/Indiv. Out BUS Select) specifies
the destination to which the output of each timbre
will be sent. In this combination, timbre 1 is being
sent to IFX3, timbre 2 to DKit, and timbre 3 to IFX3.
The LCD screen shows the effect input for each timbre. DKit means that the “BUS Select” setting specified for each key of the drum kit will apply. In this
drum kit, the sound is being sent to IFX1 and 2.
(☞PG p.170)
Here you can also see the effects that are being used
for IFX1–IFX4. Notice that the arrow extending from
IFX3 points into IFX4. The output from timbre 1 and
3 is being processed by these two effects connected
in series.
For details on the Insert FX page, the master
3
effects, and master EQ, refer to steps 3 and 4 of
“Checking the effect settings of a program.”
Effects and Valve Force
SaplingProducing a song
15
1
2
ON/OFFREALTIME CONTROLS
VOLUMEVALUE
LPF CUTOFF
ASSIGNABLE 1
INPUT TRIM
RESONANCE/HPF
ASSIGNABLE 2
VAL VE FORCE
ULTRA BOOST
A
EG-INTENSITY
B
ASSIGNABLE 3
TUBE GAIN
EG-RELEASE
ASSIGNABLE 4
OUTPUT LEVEL
1
PROGCOMBI
SAMPLINGSEQ
GLOBALS.PLAY
COMPAREMEDIA
131
2
Valve Force settings
Let’s take a look at the Valve Force settings in the combination B014: Old Wheelin’ CX3.
Select a combination.
1
Press the [COMBI] key to enter Combination mode,
and select the bank B combination 014: Old Wheelin’
CX3 (☞p.5).
Press the VALVE FORCE [ON/OFF] key to make it
2
light (Valve Force is now enabled).
Access the P9: Edit-Master FX, VALVE FORCE
3
page.
Press the [MENU] key to access the page jump
menu, and press the P8: Edit-Master Effect button.
Then press the VALVE FORCE tab.
In this combination, “Placement” is set to Insert (User 3/4 BUS). This setting places Valve Force on
bus 3/4. You can create your sound by combining
various insert effects, or apply Valve Force to just a
specific timbre.
If “Placement” is set to Insert (Use 3/4 BUS), the
output from Valve Force is sent to the destination
specified by “BUS Sel.” (BUS Select) with the panning specified by “Pan CC#8”. If “BUS Sel.” (BUS
Select) is set to IFX1–IFX5, the output is sent to an
insert effect. “Send1” and “Send2” adjust the send
levels to the master effects.
“Input Trim,” “Ultra Boost,” “Tube Gain,” and
“Output Level” adjust the sound of the Valve Force
circuit. You can also set these parameters by turning
the front panel VALVE FORCE knobs.
Depending on the sound you are using, you may hear
noise if you turn the Valve Force knobs or edit Valve
Force parameters while sound is being produced.
Access the P8: Edit-Insert FX, Insert FX page.
4
Press the [MENU] key to access the page jump
menu, and press the P8: Edit-Insert Effect button.
Then press the Insert FX tab.
42
The post-IFX4 “BUS Select” is set to 3/4 (Tube).
After passing through insert effect 4, the signal will
be sent to Valve Force.
Access the P8: Edit-Insert FX, Routing page.
5
Press the Routing tab.
16
32
5
The organ sounds of timbres 1–3 are set to pass
through insert effect 4 (☞OG p.105).
Valve Force will apply to these timbres.
If you want to send the output of the timbre directly
to Valve Force, set the timbre output setting “BUS
Select” (IFX/Indiv. Out BUS Select) to 3/4 (Tube).
1
3
4
1
PROG BANK
ABCDE FG
COMBI BANK
SMPLMOSSGM
SetupDemo songs
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MENUEXITENTER0/10's HOLD
Access the P9: Edit-Master FX, VALVE FORCE
6
page.
Earlier in step 3, we explained how Valve Force
works whenplaced on bus 3/4. You can place the
TRITON Extreme’s Valve Force circuit at the final
stage of the L/R bus, so that the signal will enter
Valve Force after the master EQ is applied. This
means that the output of all timbres will pass
through Valve Force. If you want to use Valve Force
in this way, set “Placement” to Final. In this case,
the “Pan CC#8”–“Send2” settings will be ignored.
In this combination if you (for example) set the postIFX4 “BUS Select” to L/R (step 4) and set “Place-ment” to Final, the Valve Force effect will apply to
the drum program as well (if the arpeggiator ON).
HIJKLMN
PROG/COMBI BANK
SEQUENCERARPEGGIATOR
PAUSEFF
REW
REC/WRITELOCATESTART/STOP
TEMPO
120
40 240
VELOCITYGATE
ON/OFF
SAMPLING
RECSTART/STOP
Combination/Program
Program editingCombination editingArpeggiator editing
17
Effects and Valve Force
SaplingProducing a song
Sampling (recording a sample)
9
4
2
1
ON/OFFREALTIME CONTROLS
VOLUMEVALUE
LPF CUTOFF
ASSIGNABLE 1
INPUT TRIM
RESONANCE/HPF
ASSIGNABLE 2
VAL VE FORCE
ULTRA BOOST
A
EG-INTENSITY
B
ASSIGNABLE 3
TUBE GAIN
EG-RELEASE
ASSIGNABLE 4
OUTPUT LEVEL
PROGCOMBI
SAMPLINGSEQ
GLOBALS.PLAY
2
3
2
1
COMPAREMEDIA
The TRITON Extreme can record mono or ster eo, 48 kHz
16-bit samples. The Open Sampling System allows sampling to be performed in Sampling, Program, Combination, and Sequencer modes. (Open Sampling System)
The various functions of each mode can be used while
sampling.
Here are some examples.
• Sample a vocal from a mic, and play it back using
“one-shot” playback.
• Send the input audio through an insert effect or
Valve Force and sample it
• In Program mode, resample a phrase played by the
arpeggiator.
Sampling a vocal from a mic, and playing it
as a “one-shot” sample
Here’s how you can use a mic connected to the AUDIO
INPUT 1 jack to sample a sound in mono.
Connect a mic to the AUDIO INPUT 1 jack located
1
on the rear panel.
Set the AUDIO INPUT [MIC/LINE] switch to the
MIC position, turn the [LEVEL] knob to MIN, con-
nect your mic, and then set the [LEVEL] knob to
approximately the center position.
1311
Mic
12, 91
2
4
Input Setup
Tab
Press the page menu button.
3
The menu will appear . Press the scr oll bar to display
“Auto Sampling Setup.”
Press “Auto Sampling Setup.”
4
A dialog box will appear. “Auto Sampling Setup”
automatically sets the parameters necessary for sampling in each mode. When you sample, you may
find it convenient to use these settings as a guideline.
Choose “REC Audio Input.”
5
This will make the appropriate settings for sampling
an external audio source.
5
6
3
2
Scroll
bar
4
18
Press the [SAMPLING] key.
2
You’re in Sampling mode. The Sampling P0: Recording page is displayed. For this example, select the
Input/Setup page.
If this is not displayed, press the [EXIT] key and then
the Input Setup tab.
7
Specify the following settings for REC Audio
6
Input.
Set “Source Audio” to Analog. With this setting, the
analog audio source connected to the AUDIO
INPUT 1, 2 jacks will be sampled.
Set “Mono-1/Mono-2/Stereo” to Mono-1. With this
setting, the signal connected to the INPUT 1 jack will
be sent to the internal L channel and sampled in
mono.
Set “Save to” to RAM. The sampled data will be
written to sample memory (RAM).
PROG BANK
ABCDE FG
COMBI BANK
SMPLMOSSGM
102, 12,
15
2
, 15
3
SetupDemo songs
2
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3
MENUEXITENTER0/10's HOLD
Turn “IFX” Off. No insert effect will be applied
while sampling.
Press the OK button.
7
The TRITON Extreme will automatically set up the
following sampling parameters.
HIJKLMN
PROG/COMBI BANK
SEQUENCERARPEGGIATOR
PAUSEFF
REW
REC/WRITELOCATESTART/STOP
8
TEMPO
120
40 240
VELOCITYGATE
Set “Trigger” to Threshold, and set “Level” to –30.
With this setting, recording will begin automatically
when the audio input reaches –30 dB or higher in
record-ready mode.
8
92, 95,
10
ON/OFF
1
, 15
SAMPLING
RECSTART/STOP
1
Combination/Program
Program editingCombination editingArpeggiator editing
Take a minute to check that these are the settings that
have been made.
Input 1 “Level”: 127, “Pan”: L000
“BUS (IFX/Indiv.) Select”: L/R
These parameters specify the input level and pan
from the INPUT 1, and select the L/R bus as the destination.
“Source BUS”: L/R
The sound sent to the L/R bus will be sampled.
“Trigger”: Sampling START SW
Sampling will start when you press the SAMPLING
[START/STOP] key.
“Recording Level”: +0.0
This is the default setting for external input recording.
“Save to”: RAM
The sound will be sampled to sample memory
(RAM).
“Mode”: Mono-1
The sound of the internal L channel will be sampled
in mono.
The only thing we’re going to change here is the
“Trigger” setting that specifies how sampling will
begin. For this example, let’s set this so sampling
will begin when the input audio exceeds a specific
level.
Set “Pre Trigger” to 005 ms.
With this setting, sample recording will begin 5 ms
earlier than (i.e., immediately before) sampling is
actually triggered, so that the very beginning of the
sound is not lost.
Adjust the recording level.
9
Use the rear panel [LEVEL] knob to adjust the
level appropriately.
Speak into your mic at the level you intend to
record, and adjust the level as high as possible without allowing the “ADC OVERLOAD !!” (AD converter input overload) warning to appear.
Press the SAMPLING [REC] key, and adjust the
“Recording Level” slider.
When you press the SAMPLING [REC] key, a level
meter will indicate the input level. Adjust the level
as high as possible without allowing the “CLIP!!”
warning to appear. Use the [VALUE] slider etc. to
adjust the “Recording Level” slider.
Effects and Valve Force
SaplingProducing a song
93
19
With the SAMPLING [REC] key still lit (on), press
10
the SAMPLING [START/STOP] key to enter
record-ready mode.
Speak into your mic, saying the word or phrase
11
you want to sample.
(E.g., “It’s”)
Recording will start when the input exceeds the
“Level” –30 dB level.
When you finish speaking, press the SAMPLING
12
[START/STOP] key to stop sampling.
A sample has now been created. The sample you
recorded is automatically assigned to “Sample (Sample Select).” Press the note on the keyboard
designated as the “OrigKey” note (C2 in this case),
and you will hear the sound that was sampled.
(Recording page)
Next we need to specify how the individual sam-
13
ples will be indexed to a multisample. A multisample is used to arrange and map samples across the
keyboard to create a program.
Press the Preference tab, and select the P0: Recording, Preference page.
132
133
131
Here you can create indexes to assign each sample to
one or more keys.
Set “Zone Range” to 1Key.
When you create a new index, its zone will be one
key wide.
Press the “Auto Loop On” check box to remove the
check mark.
Looping will automatically be switched off for the
samples you record.
Press the Create button.
14
A new index (one key wide) will be created.
Index
Press the SAMPLING [REC] key and then the
15
SAMPLING [START/STOP] key.
Speaking into your mic, say the next word or
phrase you want to sample.
(E.g., “So”)
When you’ve finished speaking, press the SAMPLING [START/STOP] key to stop sampling.
Starting from the C2 key, play the keys as a chromatic scale. The samples you just recorded will play
successively.
(In the example described here, you would hear “It’s
So Easy To Sample With The TRITON Extreme.”)
The “It’s” you sampled for the C2 key in this example
will play as a loop. You can defeat loop-playback by
unchecking the “Loop” check box in the P2: Loop Edit
☞OG p.73)
page. (
The multisample you create can be used as a program
or combination. (
If you want to create another multisample, press the
“MS” popup button and then press a vacant entry in
the Multisample No. list, or use the numeric keys to
input a number and press the [ENTER] key. After creating a new multisample, use “Sample Select” to assign
samples to it.
☞PG p.110)
14
20
Multisample
Select
Sample
Select
Original Key
Top Key
135
134
Press the Recording tab to access the P0: Recording, Recording page.
Set “OrigKey” (Original Key) and “TopKey” to C2.
An easy way to set this is to hold down the [ENTER]
key and play the C2 note of the keyboard.When you
play the key specified by “OrigKey,” the sample will
play at the original pitch. If you want to use the
numeric keys to input this setting, press [3], [6], and
then the [ENTER] key.
Applying an insert effect to the audio input
and sampling the result
Press the Input Setup tab to access the P0: Record-
1
ing, Input/Setup page.
Set the Input1 “Pan” to C064, and “BUS” to IFX1.
Press the [MENU] key to access the page jump
2
page, and press P8: Insert Effect.
The P8: Insert Effect page will appear.
Press the Insert FX tab to access the Insert FX page.
Select “IFX1,” use the numeric keys to enter [5], [2],
3
and press the [ENTER] key to confirm 052: Reverb
Hall. Press “IFX1 On/Off” to turn it ON.
Recording will start when the input exceeds the
“Level” –30 dB level.
Press the SAMPLING [START/STOP] key to stop.
Play the keyboard.
9
When you play the “OrigKey” note, you will hear
the sound that was sampled.
Applying the V alve Force effect to the audio
input and sampling the result
Press the VALVE FORCE [ON/OFF] key to make it
1
light. Valve Force is enabled.
Press the [MENU] key to access the page jump
2
menu, and display P9: VALVE FORCE.
The P9: VALVE FORCE page will appear.
SetupDemo songs
Combination/Program
Speak into the mic, and verify that reverb is
4
applied to the sound.
You can adjust the effect settings in the IFX1 page
(IFX1 tab).
After pressing the [EXIT] key, press the Recording
5
tab to access the P0: Recording, Recording page.
5
Set “Sample Mode” to Stereo.
6
Now the sound of the internal LR channels can be
sampled in stereo.
Press the Create button to create a new index.
7
Sample the sound.
8
Press the SAMPLING [REC] key, and then the SAMPLING [START/STOP] key to enter record-ready
mode.
Speak the word that you want to sample.
Set “Placement” to Insert (User Indiv. 3/4 BUS).
Press the [EXIT] key, and then press the Input
3
Setup tab to select the P0: Recording, Input/Setup
page.
Set the Input1 “Pan” to C064, and “BUS” to 3
(Tube).
If “Placement” is set to Insert (Use Indiv. 3/4 BUS),
selecting 3 (Tube), 4 (Tube), or 3/4 (Tube) will send
the sound through Valve Force.
7
Sample as described in steps 5–9 of “Applying an
4
insert effect to the sound while you sample.”
You can also combine an insert effect with Valve Force
while you sample. Refer to PG p.142.
Program editingCombination editingArpeggiator editing
Effects and Valve Force
Saving your multisamples and samples to
media
If you are satisfied with the multisamples and samples
you created and would like to keep them, you must save
them to media (sold separately).
The multisamples and samples you create will disappear when you turn off the power. For the Save procedure, refer to OG p.117. For details on the types of
media you can use, refer to OG p.137.
SaplingProducing a song
21
1
1
8
ON/OFFREALTIME CONTROLS
VOLUMEVALUE
LPF CUTOFF
ASSIGNABLE 1
INPUT TRIM
RESONANCE/HPF
ASSIGNABLE 2
VAL VE FORCE
ULTRA BOOST
A
EG-INTENSITY
B
ASSIGNABLE 3
TUBE GAIN
EG-RELEASE
ASSIGNABLE 4
OUTPUT LEVEL
PROGCOMBI
SAMPLINGSEQ
GLOBALS.PLAY
1
2
2
2
3
COMPAREMEDIA
Resampling an arpeggiated phrase in Program mode
While performing in program or combination mode, and
using the arpeggiator if desired, you can resample your
performance as audio data (sound).
As an example, this section explains how to sample an
arpeggiated phrase in Program mode. Sampling can be
performed in the same way in Combination or
Sequencer modes as well.
Select the program that you want to resample.
1
Press the [PROG] key to enter Program mode.
Select program J028: Rezbo.
Turn the arpeggiator on (ARPEGGIATOR [ON/
2
OFF] key LED is lit), and play the keyboard to verify that a phrase is produced.
Make sure that the arpeggio tempo “” is set to 120.
Press the Sampling tab to access the P0: Play, Sam-
3
pling page.
4
3
Sampling
Tab
Choose “Resample Program Play.”
5
This will make the appropriate settings for resampling your performance on a program.
5
6
7
Make the following settings for Resample Pro-
6
gram Play.
Set “Save to” to RAM. The resampled data will be
written to sample memory (RAM).
Check “Convert to Program.” After resampling, the
data will automatically be converted a program with
the number you specify in “Program.”
Use “Program” to specify the save-destination of the
sample created by resampling. You’ll probably want
to use bank E.
Press the OK button to execute the command.
7
Settings for resampling are now completed.
22
Press the menu button, and select “Auto Sampling
4
Setup.”
The dialog box will appear.
Take a minute to verify that these are the settings that
have been made.
Input 1 “BUS (IFX/Indiv.) Select”: Off
Input 2 “BUS (IFX/Indiv.) Select”: Off
The sound from the INPUT 1, 2 jacks will not be
input.
“Source BUS”: L/R
The sound sent to the L/R bus will be sampled.
1
3
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MENUEXITENTER0/10's HOLD
PROG BANK
ABCDE FG
HIJKLMN
PAUSEFF
COMBI BANK
PROG/COMBI BANK
SEQUENCERARPEGGIATOR
REW
REC/WRITELOCATESTART/STOP
SMPLMOSSGM
TEMPO
120
40 240
21, 85, 9
VELOCITYGATE
81, 84,
9
2
1
ON/OFF
93, 9
RECSTART/STOP
4
SAMPLING
SetupDemo songs
“Trigger”: Note On
Sampling will start the moment you play the keyboard.
“Recording Level”: –12.0
This is the default setting for resampling.
“Save to”: RAM
The sound will be sampled to sample memory
(RAM).
“Mode”: Stereo
The sound will be sampled in stereo.
If you set the tempo “” is 120 (in this example the time
signature is 4/4) , it will take two seconds to play one
measure. So to sample exactly one measure, set the time
to 00 min 02.000 sec.
Adjust the recording level.
8
Press the SAMPLING [REC] key and use the
“Recording Level” slider to adjust the level.
Turn on the arpeggiator, play the keyboard, and
adjust the level as high as possible without causing
the “CLIP!!” warning to appear. You can use the
[VALUE] slider etc. to adjust the “Recording Level”
slider.
When you have finished adjusting the level, press
the SAMPLING [REC] key.
Press the ARPEGGIATOR [ON/OFF] key to turn off
the arpeggiator.
Sample the sound.
9
Press the ARPEGGIATOR [ON/OFF] key to turn it
on.
Press the SAMPLING [REC] key.
Press the SAMPLING [START/STOP] key to enter
record-ready mode.
Play the keyboard.
Recording will begin at the instant you play a note.
All of the sounds you play from the keyboard and
the effect of any controllers you move will be
recorded in the sample.
Press the SAMPLING [START/STOP] key to stop
recording.
Sampling will end automatically when the specified
“Sample Time” is reached.
Listen to the sound that was sampled.
10
Press the Perf. Edit tab to select the P0: Play, Performance Edit page, and select the convert-destination
program.
In this example we’ve selected E000, so press the [E]
key, then numeric key [0], and finally the [ENTER]
key.
Play the C2 note to hear the resampled sound.
Combination/Program
Program editingCombination editingArpeggiator editing
82
When you execute Resample Program Play, the level
will be set to –12 dB. When this is set at –12 dB,
“CLIP!!” will not appear even if you play the program
at its maximum level.
Effects and Valve Force
SaplingProducing a song
23
Producing a song
2
1
ON/OFFREALTIME CONTROLS
VOLUMEVALUE
LPF CUTOFF
ASSIGNABLE 1
INPUT TRIM
RESONANCE/HPF
ASSIGNABLE 2
VAL VE FORCE
ULTRA BOOST
A
EG-INTENSITY
B
ASSIGNABLE 3
TUBE GAIN
EG-RELEASE
ASSIGNABLE 4
OUTPUT LEVEL
This section explains how to use the TRITON Extreme’s
internal sequencer. The example described here will
cover realtime recording and step recording, as well as
various convenient functions provided by the internal
sequencer, such as template songs, preset patterns, and
the arpeggiator.
There are also other recording methods such as RPPR
and In-Track Sampling (☞OG p.56, 82).
This explanation assumes that you are starting from the
default state immediately after turning the power on.
PROGCOMBI
SAMPLINGSEQ
GLOBALS.PLAY
COMPAREMEDIA
3,
4,
11
Track
Select
If you want to specify the program and volume settings
yourself from scratch, refer to “Preparations for record-
☞OG p.41).
ing” (
Loading a template song,
and copying preset patterns (drum phrases)
The TRITON Extreme provides 16 preset template songs
(plus room for another 16 of your own), each containing
program, pan, volume, and effect settings suitable for
various styles of music. By loading a template into a
song, you can begin recording immediately without having to make the same frequently-used settings each time.
Press the [SEQ] key to enter Sequencer mode.
1
Load a template song.
2
Press the page menu button to access the page
menu, and press “Load Template Song.”
A dialog box will appear.
Press the popup button located at the right of
“From,” and select P13: Acid Jazz from the menu.
Check the “Copy Pattern to Track too?” check box.
If this is checked, a drum pattern will be copied to
the song after the template song is loaded.
Press the OK button to load the template song.
A dialog box will appear.
Use “Pattern” to select the pattern that you want to
copy.
Make sure that Preset, P109: AcidJazz 1/Std2 is
selected. If not, use the popup button and VALUE
controller to select it.
You can press the SEQUENCER [ST ART/STOP] key
to hear the selected pattern. To stop, press the
[START/STOP] key once again.
Press the OK button to copy the pattern.
The “Measure” value will change from 001 to 009.
This indicates that the pattern has been copied from
measure 1 to measure 8, and that the next time you
press the OK button, the pattern will be copied from
measure 9.
Press the Exit button.
In the Sequencer P0: Play/REC, Program T01–08
page, the “Song Select” field will indicate S000: Acid
Jazz.
Track Select
24
PROG BANK
ABCDE FG
COMBI BANK
SMPLMOSSGM
SetupDemo songs
879
546
213
MENUEXITENTER0/10's HOLD
When you play the keyboard, you will hear the
3
drum program for track 1 of the template song.
LOCATE key
HIJKLMN
8
PAUSEFF
Press the popup button located at the left of “Track
Select,” and select Track 02: Bass. When you play
the keyboard, you will hear a bass sound.
The track you select here can be played from the
keyboard; when you record, your performance on
this track will be recorded (except for Multi REC or
Master Track).
Next select T03–T08 in order, and play them from
the keyboard. (The TRITON Extreme has sixteen
sequence tracks, but this template song specifies
only tracks 1–8.)
Use “Track Select” to select T03: Elec.Piano.
Press the SEQUENCER [ST AR T/STOP] key to play
back the preset pattern that you copied.
Play the keyboard while you listen to the drum pattern.
Press the SEQUENCER [START/STOP] key to
stop, and press the [LOCATE] key to return to the
beginning of the song.
The location indicator will show 001:01.000.
Repeatedly playing specific measures of a
track (Track Play Loop)
Here’s how to use Track Play Loop to repeatedly play
back a drum phrase.
PROG/COMBI BANK
SEQUENCERARPEGGIATOR
REC/WRITELOCATESTART/STOP
6, 9,
REW
4
10
TEMPO
120
40 240
Press the PlyLoop 1–8 tab to access the P0: Play/
REC, PlayLoop T01–08 page.
VELOCITYGATE
5
4
Check track 1 “Track Play Loop,” leave “Loop Start
5
Measure” as it is, and set “Loop End Measure” to
008.
When you press the SEQUENCER [START/STOP]
6
key, the drum phrase will be played back repeatedly.
When the playback has repeated for the number of
measures in the song as specified by “Length” (the
power-on default is 64 measures), it will stop automatically.
By using “Play Intro” you can begin the loop after adding an introduction (
Track Play Loop will continue repeating for the number
of measures specified by “Length.” If you want to limit
the number of repetitions or place other performance
data (e.g., a drum fill-in) in that track, you will need to
expand the pattern into actual performance data. Use
the page menu command “Repeat Measure” P5: Edit,
Track Edit page to specify the number of playback repetitions and expand the pattern as playback data. In the
sample illustration below, performance data will be created to play measures 1–8 of track 1 for four times (i.e.,
32 measures). This is the same result as if you had
pressed OK a total of four times in Step 2b “Copy Pattern to Track” (
☞PG p.62).
☞PG p.82)
ON/OFF
SAMPLING
RECSTART/STOP
Combination/Program
Program editingCombination editingArpeggiator editing
Effects and Valve Force
SaplingProducing a song
25
Realtime recording
Realtime recording is a method of recording in which
your performance on the keyboard and controllers (joystick etc.) is recorded “as is.” In this example, let’s use
realtime recording to record the keyboard part.
Use “Track Select” to select the track that you want
7
to record. In this example, select Track02: Bass.
Press the SEQUENCER [START/STOP] key to play
back, so you can rehearse the phrase you want to
record. When you are finished rehearsing, press the
SEQUENCER [START/STOP] key to stop playback.
Press the [LOCATE] key.
When recording rapid or difficult phrases, you can
slow down the tempo and record at a more comfortable
tempo. Simply adjust the “ (Tempo).” After recording,
restore the original tempo.
You can use the Quantize and Resolution functions to
correct the timing of your performance as it is recorded.
For example during realtime recording, suppose that
you input eighth notes at slightly inaccurate timing, as
shown in line 1 of the diagram below. If you set “Reso”
(Resolution) to and performed realtime recording, the
timing would automatically be corrected as shown in
line 2. With a setting of Hi, the performance will be
recorded with the exact timing at which it was played.
Press the SEQUENCER [START/STOP] key.
9
After a two-measure count, recording will begin.
Play the keyboard for about 16 measures, and record
your performance.
If you make a mistake or decide to re-record, press
the [START/STOP] key to stop recording, and press
the [COMPARE] key.
When you press the [COMPARE] key to execute the
Compare function, you will return to the state prior
to recording.
When you are satisfied with your performance,
10
press the SEQUENCER [ST ART/STOP] key to stop
recording.
For example if your performance in measures 5–8 was
the best take, you can use the Track Play Loop function
to repeatedly play back just this portion.
In the P0: Play/REC, PlayLoop T01–08 page, check
“T rack Play Loop” for track 2, set “Loop Start Measure”
to 005, and set “Loop End Measure” to 008.
When you press the SEQUENCER [START/STOP] key,
repeated playback will begin.
After you press the SEQUENCER [START/STOP] key
to stop playback. You will automatically return to the
measure at which recording began. W e recommend that
you press the [LOCATE] key to r eturn to the beginning
of the song.
In the same way , use “Track Select” to choose Track
11
03: Elec.Piano, and record about 16 measures.
Realtime-recording an arpeggio pattern
The performance of an arpeggio pattern can be recorded
into a song. With the settings of this template song, the
arpeggiator will function on track 4.
In “Track Select,” choose Track04: Guitar.
1
26
Independent of this function, there is also a page
menu command “Quantize” (P5: Track Edit, Track
Edit page) that can be used to correct the timing of
performance data that has already been recorded. If
data (recorded without using Realtime Quantize)
falls at the timings shown in the above figure 1, then
when played back, it will be corrected to the timings
shown in figure 2 if you set “Quantize” to a “Reso-lution” of and press the OK button.
You can use “Quantize” to add a sense of “swing.”
(☞PG p.84)
Press the SEQUENCER [REC/WRITE] key.
8
You will hear the metronome. The TRITON Extreme
will be in record-ready mode.
Press the ARPEGGIATOR [ON/OFF] key.
2
Press the SEQUENCER [START/STOP] key and
3
play single notes or chords.
Verify that arpeggios are sounded in synchronization with the tempo of the drum and bass performance, and rehearse your performance.
Press the SEQUENCER [ST ART/STOP] key to stop
4
playback.
Then press the [LOCATE] key to return to the
beginning of the song.
Start recording.
5
Press the SEQUENCER [REC/WRITE] key, and
then press the SEQUENCER [START/STOP] key.
If you play notes on the keyboard during the countin, the arpeggio will wait and begin at the same time
that recording begins.
Play the keyboard for about 16 measures and
record your performance.
Press the SEQUENCER [ST ART/STOP] key to stop
recording.
If you made a mistake or would like to re-record,
you can use the Compare function (press the [COMPARE] key) to re-record as many times as you wish.
The note data that was generated by the arpeggio pattern will be recorded. If you change the ARPEGGIATOR [GATE] or [VELOCITY] knob settings while
recording an arpeggio pattern, this data will also be
recorded, but it will not be possible to add changes by
overdubbing [GATE] or [VELOCITY] data afterward
for those notes.
Step recording
Step recording is a method of recording in which you
specify the timing, duration, and velocity etc. of each
note in the LCD screen, and use the keyboard to input
the pitches. Only note-on/off data can be recorded in
this way.
Step recording is useful when you want to create
mechanically precise beats, or when you need to record a
phrase that would be difficult to play by hand “in realtime,” or when you find it difficult to play extremely
complicated or rapid passages.
Rapid phrases can also be recorded in realtime by temporarily slowing down the sequencer tempo.
Here’s the procedure for step recording.
Press the [MENU] key to access the Jump menu,
1
and press P5: Track Edit.
The P5: Track Edit, Track Edit page will appear.
4
2
Track
Select
3
Set “Track Select” to Track 08: Lead Synth.
2
For this example we will input a lead performance
using an analog synthesizer sound.
Set “From Measure” to 001.
3
With this setting, step recording will begin from
measure 1.
Press the page menu button to access the page
4
menu, and press “Step Recording.”
A dialog box will appear.
Set “Step Time” to specify the basic timing value
5
at which you will input notes and rests.
In the popup menu at left, you can specify a value in
the range of (whole note)– (32nd note). For this
example, select (16th note).
If you want to input triplets or dotted notes, use the
popup menu at the right to select “3” for triplets, or
“.” for dotted notes. Select “–” if you want to use the
unmodified length of the note that is selected at the
left.
“Note Duration” indicates the length that the note
itself will sound. Smaller values will produce a staccato note, and larger values will produce a legato
note. For this example, leave this setting unchanged.
“Note Velocity” is the velocity (playing strength),
and larger values will produce a louder volume. Set
this to about 090.
If you select Key for this parameter, the velocity
with which you actually play the keyboard will be
input.
On the keyboard, press and then release the first
6
note that you want to input.
The data you input will appear in the LCD screen as
numerical values. In the upper right, M001:01.000
will change to M001:01.048. The next note you input
will be placed at this location.
Continue pressing notes to input a melody.
You can also delete notes or rests, or input rests or
ties.
•To delete a note or rest that you input, press the Step Back button. The previously-input note will be
deleted.
•To input a rest, press the Restbutton. This will
input a rest of the “Step Time” value.
•To modify the length of a note, you can modify the
“Step time” value before you input the note.
However if you want to extend the length (tie) of the note, press the Tiebutton. At this time, the
previously-input note will be extended by the “Step
time” length.
SetupDemo songs
Combination/Program
Program editingCombination editingArpeggiator editing
Effects and Valve Force
SaplingProducing a song
If you want to verify the pitch of the note that you will
input next, press the [PAUSE] key. In this state, playing
a key will produce a sound, but will not input a note.
Press the [PAUSE] key once again to cancel the recordpause state, and resume inputting notes.
27
To input a chord, simultaneously press the notes of the
desired chord. Even if you do not press them simultaneously, notes that are pressed before you fully remove
your hand from all keys on the keyboard will be input
at the same location.
However in the above example, the program of track 8
will not sound chords. This is because the program is
set to mono mode, and the song follows the setting of
the program.
In other words since this track is set to “Force OSC Mode” PRG, the “Voice Assign Mode” Mono setting
of program J124: Espress Lead is used.
When you are finished inputting, press the Done
7
button.
Press the SEQUENCER [ST AR T/STOP] key to play
8
back.
When you begin step recording, all data in the track
that follows the measure where you began recording
will be erased.
You need to be aware of this if you begin step recording
from a measure mid-way through the song.
If you want to re-input data into a measure that already
contains data, perform step recording in another unrecorded track, and execute “Move Measure” or “Copy
Measure” (
If you want to edit or add to the recorded data, you can
use the “Event Edit” function (
☞PG p.82).
☞PG p.79).
Using controllers to record tonal changes
You can add realtime controller or joystick movements to
a performance you recorded. As an example, here’s how
to add such effects to the track you recorded in “Step
recording” (☞p.27).
Press the [EXIT] key , and then press the Preference
1
button to move to the P0: Play/REC, Preference
page.
Set the “Recording Mode” to Over Dub.
2
Over Dub allows you to add to a previouslyrecorded track.
Start recording.
4
Press the SEQUENCER [REC/WRITE] key, and
then press the SEQUENCER [START/STOP] key.
After a two-measure count-in, recording will begin.
Operate the LPF CUTOFF or RESONANCE/HPF
realtime controllers or the joystick (±Y axis) to
record their movements.
When you are finished performing, press the
SEQUENCER [START/STOP] key.
If you make a mistake or want to re-record, press the
[COMPARE] key to execute the Compare function,
and then re-record.
Recording the sound of a combination or
program “as is”
Ideas for a song may occur to you while you’re playing
in Combination mode or Program mode. The Auto Song
Setup function is particularly convenient in such cases.
This function uses the settings of the combination or program to automatically create settings for a song in
Sequencer mode. For details, refer to OG p.58.
Saving a song
If you’re satisfied with the song you’ve created and want
to keep the data, you must save to media (sold separately).
The data you create will disappear when you turn off
the power. For details on Saving, refer to OG p.117. For
details on the types of media to which you can save
data, refer to OG p.137.
This ends the Quick Start manual.
The functions we’ve introduced here are only a small
portion of what the TRITON Extreme has to offer.
We strongly recommend that you next read the separate
“Operation Guide.” Then when you’d like to obtain a
more detailed understanding of the TRITON Extreme,
refer to the “Parameter Guide.”
For “Track Select,” make sure that Track08: Lead
3
Synth is selected.
Press the SEQUENCER [START/STOP] key to start
playback, and operate the realtime controllers and
joystick to rehearse. When you are finished rehearsing, press the SEQUENCER [START/STOP] key to
stop. Press the [LOCATE] key.
KORG INC.
28
2004 KORG INC.1602 GTH
15 - 12, Shimotakaido 1 - chome, Suginami-ku, Tokyo, Japan.
2E
Printed in Japan
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