Thank you for purchasing the MOSS-TRI DSP Synthesizer Option. To ensure long and trouble-free
enjoyment, please read this user’s guide carefully and use the product correctly.
Before you use this product, be sure to read the “Safety precautions” found at the beginning of the Parameter
Guide.
This guide explains the bank M parameters which are added when the MOSS-TRI DSP Synthesizer Option
is installed (pre-installed in the Trinity V3 series). For details on parameters other than bank M, refer to
your Parameter Guide, Basic Guide, and Effect Guide.
When this option is installed (pre-installed in the Trinity V3 series), the bank S programs created by the
Solo-TRI option will become invalid. However, explanations of bank S in the Parameter Guide, Basic Guide,
and Effect Guide will still apply to “bank M”.
Also, please refer to the Voice Name List for V3 together with the Voice Name List which you already have.
In combination mode, bank M programs can be selected only for one timbre (☞page 4 in Parameter Guide).
In Sequencer mode, bank M programs can be selected only for one track (☞ page 72 in Parameter Guide).
If a bank M program is selected for any timbre in a combination, the D-mod Src “Tempo” for the AMS or
effect of the timbre program will use the Prog. Tempo setting (☞page 61 of this manual) (when the MIDI
Clock Source is Internal).
In all modes, you must use an insertion effect when using bank M programs. If you do not use an insertion
effect, the output will be low.
Introduction
Features of MOSS-TRI
This is a MOSS (Multi-Oscillator Synthesis System) tone generator with six voices of polyphony.
Bank M contains 64 sounds which use the MOSS tone generator. When the PBS-TRI Flash ROM
Option is installed, an additional 64 sounds are added to bank M, bringing the total to 128 sounds.
The MOSS tone generator parameters are divided into voice, EG, LFO, effect and control sections.
The voice section contains an oscillator section and a filter section, etc.
• The oscillator section contains two oscillators (1, 2) which allow you to use 13 oscillator algorithms
(standard, ring modulation, VPM, resonance, organ model, electric piano model etc.), in addition
to a sub oscillator and a noise generator.
• The filter section provides two filters, each of which allows you to use one of five types of
filtering, including a dual-band pass filter with two independent center frequencies that let you
simulate human voice sounds or the body resonances of a violin or guitar.
This voice section can be modulated by five EG units and four LFO units to apply diverse changes in
pitch, timbre and volume to the sound.
Bank M Program Structure
2. Bank M program structure
Program structure
Each program of bank M has the following structure.
OSC Section
Oscillator 1
Oscillator 2
Sub Oscillator
Noise Generator
Mixer Section
Mixer
EG1EG2EG3EG4 Amp.EG
LFO1 LFO2 LFO3 LFO4
Filter Section
Filter 1
LPF/HPF/BPF/BRF/2BPF
Filter 2
LPF/HPF/BPF/BRF/2BPF
AMP Section
Amp1
Amp2
Feedback
FX Section
Pan
Insert
Effect
Joy Stick, Ribbon Controller
& other controllers
Master
Effect
EQ
3
4
1/L/Mono
2/R
Oscillator section
This is the section which creates the waveform that is the basis of the sound.
These settings are made by the “Program Edit P1” and “Program Edit P2” parameters.
• OSC 1, 2
Thirteen methods of sound production (i.e., thirteen oscillator types) are provided. Two of these oscillator
types can be used together, and settings made to specify the basic pitch, etc. However depending on the
oscillator type, only one oscillator may be available.
These settings are made by the “1-2: OSC Basic,” “1-3: OSC 1 Pitch,” “1-4: OSC 2 Pitch,” and “2-1: OSC”
parameters.
• Sub oscillator
This lets you use one of four types of basic waveform. Pitch-related settings can be made in the same way
as OSC 1 and 2.
These settings are made by the “1-5: Sub Pitch” and “2-2: Sub/Noise” parameters.
• Noise generator
This generates white noise. The noise can be sent through a multi-mode filter (low pass filter, high pass
filter, band pass filter).
These settings are made by the “2-2: Sub/Noise” parameters.
Mixer section
The output of oscillators 1 and 2, the sub oscillator, and the noise generator are mixed with the feedback from
the amp section, and output to multi-mode filters 1 and 2 (the filter section).
These settings are made by the “3-1: Mixer” parameters.
Bank M Program Structure
Filter section
This section modifies the waveform by attenuating or emphasizing specific portions of the frequency spectrum.
It contains two multi-mode filters. Each filter can be set to one of the following types: low pass filter, high pass
filter, band pass filter, band reject filter, or dual band pass filter. This lets you modify the brightness of the
sound. You can also select the way in which the two filters will be connected with the mixer section and amp
section.
These settings are made by the “3-2: Filter 1,” “3-3: Filter 1 SUB,” “3-4: Filter 2,” and “3-5: Filter 2 SUB” parameters.
Amp section
This section modifies the volume of the output from the filter section. It contains two independent amplifiers.
The signal which is input to each amplifier will depend on how the two filters are connected. The amp section
also contains an amplitude envelope generator (Amp EG) which controls the amp.
These settings are made by the “4-1: Amp” and “4-2: Amp EG” parameters.
Effect section
This section applies effects to the signal which is output from the amp section. It has the same parameter structure
as the programs of other banks.
These settings are made by the “Program Edit P7” and “Program Edit P8” parameters.
Program Structure
EG section
This section provides four general-purpose envelope generator (EG) units. The four EG’s for which settings are
made in the EG section can be used as modulation sources for the parameters of each section, in order to apply
time-variant change to the sound.
These settings are made by the “Program Edit P5” parameters.
LFO section
This section provides four general-purpose LFO units. The four LFO’s for which settings are made in the LFO
section can be used as modulation sources for the parameters of each section, in order to apply cyclic change to
the sound.
These settings are made by the “Program Edit P6” parameters.
Program basic section
Settings are made here for the program name, category, scale, key assign, keyboard, and the control nctions
(joystick, ribbon controller, etc.).
These settings are made by the “1-1: Prog Basic” parameters.
Editing
Bank M programs are similar to bank A and bank B programs, in the respect that they can be edited in Program
Play mode or by using the Performance Editor. One method to try is to use an existing program which resembles
the desired sound, and use Program Edit mode to edit the parametes.
The filter, amp, effect, EG and LFO sections will function in the same way as for banks they do inand B, but the
display page structure and the parameters are different (☞ “3. Parameters” in this manual).
The operation and parameters of the oscillator and mixer sections are unique to bank M programs.
Bank M Program Structure
Characteristics of each oscillator
For bank M sounds, OSC 1 provides thirteen oscillator types (methods of sound generation) and OSC 2 provides
nine types. In Program Edit P1 “1-2: OSC Basic” you can select one of these types for each oscillator, to specify
the combination.
If OSC 1 is set to an oscillator type of 01:Standard to 09:Electric Piano Model, you will also be able to select an
oscillator type of 01:Standard to 09:Electric Piano Model for OSC 2. If OSC 1 is set to an oscillator type of
10:Brass Model to 13: Bowed String Model, OSC 2 will not be available for use.
01: Standard OSC
This simulates the oscillator of an analog synthesizer. It can produce the same effects as an analog synthesizer,
such as pulse width modulation (☞ page 14 of this manual).
02: Comb Filter OSC
This oscillator creates pitched sound from noise or an impulse. It can create a wide variety of sounds — not only
noisy sounds, but also sounds ranging from synth-bass to strings (☞page 7 of this manual).
03: VPM OSC (Variable Phase Modulation OSC)
This oscillator uses phase modulation to create overtones. By modulating the phase of two oscillators and using
a wave shaping table to process the sound, rich overtones can be produced (☞page 19 of this manual)
04: Resonance OSC
This oscillator uses four tunable filters which are set up in series. Noise is input through the filter bank for very
ethereal sounds (☞page 21 of this manual).
05: Ring Modulation OSC - This oscillator multiplies the modulator and carrier and outputs the
resultant signal.
06: Cross Modulation OSC - This oscillator uses a modulator to frequency-modulate a carrier.
07: Sync Modulation OSC (oscillator sync)
These are special oscillators which simulate the effect of two oscillators which are used to modulate each other,
which was a technique that was possible on analog synthesizers. These are especially suitable for producing
sounds that are rich in overtones, such as bells, metallic sounds or gongs (☞page 23, 24, 25 of this manual).
08: Organ Model
This simulates a drawbar organ with three drawbars (when one oscillator is used) or six drawbars (when two
oscillators are used) (☞page 26 of this manual). Since each drawbar can use one of four types of waveform, a
wide range of tones can be produced.
09: Electric Piano Model
This is a physical model which simulates a warm, vintage electric piano sound (☞page 8 of this manual).
10: Brass Model
This is a physical model which simulates a brass instrument such as a trumpet or trombone (☞page 30 of this
manual).
11: Reed Model
This is a physical model which simulates a wind instrument such as a saxophone or flute (☞page 33 of this
manual)
12: Plucked String Model
This is a physical model which simulates a plucked string instrument such as a guitar or bass guitar (☞page 36
of this manual).
13: Bowed String Model
This is a physical model which simulates a bowed string instrument (☞page 40 of this manual).
3. Parameters
This section explains the bank M parameters which are added when the MOSS-TRI DSP Synthesizer
Option is installed (pre-installed in the Trinity V3 series). For details on parameters other than bank M,
refer to your Parameter Guide, Basic Guide, and Effect Guide.
Program Play Mode
Program Play P1
1–1: Program Play
Here, you can select programs and perform simple editing.
For details on the parameters, refer to page 1 of your Parameter Guide: “1. Program Play mode.”
1-1: Prog Play
Parameters
Depending on the oscillator type(s) used by the program or the combination of effect types, a brief interval
of time may be required before a newly-selected program actually begins operating after it is selected.
Prog.
Play
P1
1-1: Prog Basic
Program Edit Mode
The Write Program item in the page menu commands of each page lets you write an edited program to the
program number you specify.
Be sure to write an edited program that you wish to keep. If you turn off the power or select another
program before you write, the edited program cannot be recovered.
For details refer to Basic Guide page 23, “9. Writing a program or combination”.
Program Edit P1
Here you can make basic settings for the program, and basic settings for the oscillator(s) that will be
used.
1–1: Prog Basic
1–1a
1–1b
1–1c
1–1d
1–1e
1–1f
1–1a: Program Name
This indicates the program that was selected in Program Play mode.
You can press the text edit button to access a window that allows you to rename the program (☞page
6 in Basic Guide).
When you wish to write a renamed program, be sure to use the Write Program operation (☞page 23 in Basic
Guide). If you select another program or turn off the power, the newly specified program name will be lost.
1–1b: Category
Two categories can be specified for each program.
When selecting programs in Program Play mode, Combination Play mode, or Sequencer mode, you
can use these categories to search for the desired program.
A (Category A)[Keyboard…Drums/Perc.]
With the factory settings, these are listings of different types of instruments, but they can be changed in Global
mode “4-1: Category Program A” (☞page 128 in Parameter Guide).
B (Category B)[User Category P01…P16]
The factory set category names can be changed in Global mode “4-2: Category Program B” (☞page 128 in
Parameter Guide).
1-1: Prog Basic
1–1c: Assign/Hold
Here, you can specify how notes will sound when keys are pressed.
Voice Assign[Mono (Multi), Mono (Single), Poly]
Selects whether the sound will be played monophonically or polyphonically.
Mono (Multi): Multi-triggered monophonic playing.
Mono (Single): Single-triggered monophonic playing
Poly: Polyphonic playing
When Poly is selected, the Retrigger Control and Threshold parameters will be unavailable.
Priority[Last, Low, High]
Specifies the priority order that will be used when the number of keys pressed exceeds the maximum polyphony.
Last: The last-pressed note will take priority
Low: The lowest note will take priority
High: The highest note will take priority
Hold
When this is checked, the note will continue to sound after the key is released. However, if the EG selected by
“4-1: Amp” (normally the Amp EG is used) has a sustain level of zero, the note will decay naturally.
Retrigger Control[OFF…MIDI (CC#83)]
“Retrigger” refers to the action of resetting the EG and LFO at the time of note-on (the EG will return to its start
level, and the LFO will return to the beginning of the cycle of its waveform). Here you can select the controller
(Retrigger Controller ☞page 64 of this manual) which will specify whether or not the sound will be retriggered
when a note-on occurs.
Threshold (Retrigger Control Threshold)[1…127]
Specifies the value at which EG and LFO will be retriggered by a note-on.
The state of the controller selected by Retrigger Control (i.e., whether the controller value is above or below the
specified Threshold value) will determine whether or not the sound will be retriggered when a note-on occurs.
The operation of this function will differ depending on the Voice Assign setting.
With a setting of Mono (Multi), retriggering will occur if the controller is below the threshold value. If Retrigger
Control is OFF, retriggering will always occur.
With a setting of Mono (Single), retriggering will occur if the controller is above the threshold value. If Retrigger
Control is OFF, retriggering will not occur.
If a note-on occurs when all notes are off, retriggering will always occur.
LFO’s whose Key Sync is turned OFF will not be reset even if retriggering occurs.
Parameters
Prog.
Edit
P1
1–1d: Unison
Here, you can make settings for unison mode.
Unison[OFF, 2voices, 3voices, 6voices]
Specifies the number of notes which will be sounded in unison. With a setting of OFF, unison will not be used.
The maximum polyphony will be three notes with a setting of 2voices, two notes for a setting of 3voices, and
one note for a setting of 6voices.
Mode[Fixed, Dynamic]
Specifies how the number of voices specified by the Unison setting will be allocated.
With a setting of Fixed, the number of voices specified by the Unison setting will always sound. With a setting
of Dynamic, the number of voices will be determined by the current note-playing situation.
Detune[0…99]
Detunes the notes that are sounded simultaneously by the Unison function.
1-1: Prog Basic
1–1e: Scale
Specifies the scale type
Type (Scale Type)[Equal Temperament…All Range User Scale]
Selects the basic scale for the internal tone generator. The user scales can be specified in Global mode “3-1: User
Scale” (☞page 127 in Parameter Guide).
Equal Temperament
The most widely used scale, consisting of equally-spaced semitone steps.
Pure Major
The major chords of the selected key will be perfectly in tune.
Pure Minor
The minor chords of the selected key will be perfectly in tune.
Arabic
This reproduces a quarter-tone scale of Arabic music.
Pythagorean
A scale based on ancient Greek musical theory, suitable for playing melodies.
Werckmeister (Werkmeister III)
An equal-tempered scale used in the later Baroque period.
Kirnberger (Kirnberger III)
A scale created in the 18th century, and used mainly for tuning harpsichords.
Slendro
An Indonesian gamelan scale in which the octave consists of 5 notes.
If the Key parameter is set to C, use the C, D, F, G, and A keys. (Other keys will produce the same pitches as
equal temperament.)
Pelog
An Indonesian gamelan scale in which the octave consists of 7 notes.
If the Key parameter is set to C, use only the white keys. (The black keys will produce the same pitches as
equal temperament.)
Octave User Scale
This is the one-octave scale that you create in Global mode “3-1b: Octave Notes” (☞page 127 in Parameter
Guide).
Stretch
This is a tuning used on acoustic pianos.
All Range User Scale
This is the full-range scale (C-1=G9) that you create in Global mode “3-1a: All Notes” (☞page 127 in Parameter
Guide).
Key (Scale Key)[C…B]
Specifies the tonic note of the selected scale.
Random[0…99]
As this value is increased, the pitch of the note will become increasingly unpredictable. Normally you will leave
this set at zero.
Adjust this parameter when you wish to simulate instruments whose pitch is naturally unstable, such as tape-
mechanism organs or acoustic instruments.
1-1: Prog Basic
1–1f: Panel Switch Assign
These parameters assign the function of the front panel SW1 and SW2 switches (assignable panel
switches 1 and 2).
AMSource
SW1[JS(X) Lock…Modulation (CC#80)]
AMSource
SW2[JS(X) Lock…Modulation (CC#81)]
The functions which can be assigned to SW1 and SW2 are the same (except for Modulation), and are as follows:
JS(X) Lock, JS(+Y) Lock, JS(–Y) Lock, Ribbon(X) Lock, Ribbon(Z) Lock, After Touch Lock, JS & Ribbon Lock
Each time you press SW1 (or SW2), the selected controller will alternate between Lock/Unlock (a lit LED
indicates Lock). When you press SW1 (or SW2) while operating a controller, subsequent movement of that
controller will produce no change.
For example if you select JS(+Y) Lock, and then move the joystick away from yourself and press SW1 (orSW2), the joystick (+Y) movement will be locked (held) at that position, and modulation will continue to be
applied even after the joystick is allowed to return. By then moving the joystick in the (–Y) direction, you
can apply both types of modulation simultaneously.
MIDI
If this is locked, the corresponding controller will also stop transmitting MIDI, but reception will still
occur.
Octave Down
Each time you press SW1 (or SW2), the original octave setting will alternate with a setting of one octave
lower.
Octave Up
Each time you press SW1 (or SW2), the original octave setting will alternate with a setting of one octave
higher.
Portamento Off
Each time you press SW1 (or SW2), the portamento effect will alternate between On and Off (lit LED indicates
Off). This is valid only for bank M programs.
Parameters
MIDI
CC#65 will be transmitted each time On/Off occurs (a value of 0 for Off, 127 for On).
Modulation
Select this when you wish to use the switch as a AMS or Effect Dynamic Modulation source. In this case, you
must first specify the control destination.
SW1 and SW2 differ for this function alone. For each On/Off, SW1 will transmit CC#80, and SW2 will
MIDI
transmit CC#81 (a value of 0 for Off, 127 for On).
Prog.
Edit
P1
1-2: OSC Basic
1–2: OSC Basic
1–2a
1–2b
1–2c
1–2d
1–2a: Multi Oscillator Synthesis Setup
Here, you can make settings for the oscillator.
The parameters that are set in “2-1: OSC 1” and “2-2: OSC 2” will differ depending on the oscillator
Specifies how the pitch will change when the joystick is moved to the left.
Refer to Step (Joystick Step +X).
Parameters
If the Step (Joystick Step +X) or Step (Joystick Step –X) settings are greater than the settings for JS (+X) and
JS (–X), the pitch will not change.
1–2d: Portamento
These settings specify how portamento will be applied. (Portamento creates a smooth change in pitch
from one note to the next.) The setting you make here is valid only if Enable is checked.
Enable
Check this when you wish to use portamento.
Fingered
Check this when you want to apply portamento only when a note is pressed while continuing to hold the
previous note.
Time[0…99]
Specifies the portamento time. Higher values will cause the pitch to change more slowly.
Selects a modulation source 2 (☞page 64 of this manual) which will modify the pitch (e.g., apply vibrato).
Intensity (Pitch AMS.2 Intensity)[–99…+99]
Specifies the depth and direction of the pitch change that will be controlled by “AMS.2.”
1–3c: Pitch Slope
Specifies how pitch will change in relation to the keyboard (key)
Center Key[C–1…G9]
Specifies the key at which Lower/Higher keyboard tracking will begin to apply.
Low Slope[–1.00…+2.00]
Specify the depth and direction of the pitch change that will occur for notes below the “Center Key.”
High Slope[–1.00…+2.00]
Specifies the depth and direction of the pitch change that will occur for notes above the Center Key.
When Low Slope and High Slope are set to +2.0, playing one octave upward from the Center Key will cause the
pitch to rise two octaves.
With a setting of –1.0, playing one octave upward will cause the pitch to fall one octave. With a setting of 0.0, the
notes in the respective areas will produce the same pitch as the Center Key. To play pitches normally, set this
parameter to +1.0.
Parameters
Pitch
C9
C-1
C-1C4C9
Int=+2.0
Int=-1.0
Center Key
Int=+1.0
Int=0.0
Key
1–4: OSC 2 Pitch
Here, you can make settings for the oscillator type, basic pitch, pitch keyboard tracking, and pitch
modulation of oscillator 2. The parameters of oscillator 2 are the same as for oscillator 1. (Refer to the
explanation of the “1–3: OSC 1 Pitch” page).
1–5: Sub Pitch
Here, you can make settings for the oscillator type, basic pitch, pitch keyboard tracking, and pitch
modulation of sub oscillator . The parameters of sub oscillator are the same as for oscillator 1. (Refer
to the explanation of the “1–3: OSC 1 Pitch” page).
Prog.
Edit
P1
2:1 OSC 1 (01: Standard)
Program Edit P2
Here, you can make settings for each oscillator type. The oscillator type is specified in “1-2a: Multi
Oscillator Synthesis Setup” of “1-2: OSC Basic.”
The display pages that appear will depend on the selected oscillator type.
2–1: OSC
01: Standard
This oscillator produces the waveforms used by an analog synthesizer (sawtooth wave, pulse wave,
triangle wave) and sine wave. Sawtooth wave, pulse wave and triangle wave waveforms can be
modified using waveform modulation. You can specify either sawtooth wave or pulse wave as the
main waveform, and mix triangle wave or sine wave with this for output. The level of these three
waveforms can be adjusted independently. In addition, wave shaping can be applied to the output of
this oscillator.
Waveform modulation
Pulse width modulation (PWM) on an analog synthesizer produces time-varying change in the pulse width of a pulse
wave. The waveform modulation provided by the MOSS-TRI option is an extension of this, which varies not only the
pulse width but also the waveform of a sawtooth wave or triangle wave. Waveform modulation will affect the various
waveforms as follows.
Sawtooth wave
Waveform modulation will modify a sawtooth waveform as
shown below, creating time-variant change in the sound.When
modulation is 0, the basic sawtooth waveform will be produced,
and when it is 99, a sawtooth wave of double the frequency will
be produced. If the modulation value is a negative number, a
different effect will result than with positive settings.
Pulse wave
Waveform (pulse width) modulation will modify a pulse
waveform as shown below, creating time-variant change in the
sound. When modulation is 0, a square wave will be produced,
and when it is 99, the pulse width will be 0, meaning that there
will be no sound. If the modulation value is a negative number,
the results will be inverted.
Triangle wave
Waveform modulation will modify a ramp wave as shown below, creating time-variant change in the sound.
When modulation is 0, a triangle wave will result, and as the modulation value increases, the waveform will
become a ramp wave (a waveform in which the slope is broken in two). At a modulation value of 50, a trapezoidal
wave will result, and at a value of 99 the waveform will once again
be a triangle wave. If the modulation value is a negative number,
the results will be inverted.Compared to sawtooth or pulse waves,
this waveform produces a strong fundamental with fewer
overtones, making it particularly suitable for bass sounds etc.
-99-330336699
-98-330336698
-99-25025507599
2–1a
2–1b
2–1c
2:1 OSC 1 (01: Standard)
2–1a: Wave
Main Wave[Saw, Pulse]
Selects the main waveform. Select either Saw (sawtooth wave) or Pulse (pulse wave).
Level[0…99]
Specifies the output level of the main waveform.
Wave Edge[0…99]
Adjusts the amount of high-range overtones for the main waveform. As the pitch rises, this effect will become
stronger, and in the low range there will be little effect. Lower settings of this parameter will produce a more mellow
sound, and in the vicinity of 0 the volume will also decrease.
Triangle Level[0…99]
Specifies the output level of the triangle waveform. It will be output mixed with the main waveform.
Sine Level[0…99]
Specifies the output level of the sine waveform. It will be output mixed with the main waveform.
Phase Shift (Triangle & Sine Phase Shift)[–99…+99]
Specifies the phase difference between the main waveform and the triangle and sine waveforms. (The triangle
and sine waveforms will always be in phase with each other.)
2–1b: Waveform(Waveform Modulation)
Waveform[–99…+99]
Specifies the waveform. For the way in which this value will affect the waveform, refer to the diagrams shown
on the previous page for sawtooth wave, pulse wave, and triangle wave.
LFO[LFO1…LFO4]
Selects the source LFO for waveform modulation. LFO settings are made in the “Program Edit P6.”
Selects a modulation source (☞page 64 of this manual) that will control “Waveform.”
Intensity (Waveform AMS Intensity)[–99…+99]
Specifies the depth and direction of the waveform modulation controlled by the “AMS.” For negative settings,
the polarity of the modulation source will be inverted.
2–1c: Wave Shape
Input (Input Level)[0…99]
Specifies the level of the signal that is input from the standard oscillator to the wave shaping table.
Example of when Input Level is modified (Table Type : Reso)
Selects a modulation source (☞page 64 of this manual) that will control “Balance.”
Intensity (Balance AMS Intensity)[–99…+99]
Specifies the depth and direction of the waveform modulation controlled by the “AMS.”
2:1 OSC 1 (02: Comb Filter)
02: Comb Filter
In this oscillator, the signal from the other oscillator waveform or the noise generator is sent through
a comb filter, and the feedback level of the comb filter is varied in order to produce tonal change.
When noise is input, raising the feedback of the comb filter will gradually change the sound into a
pitched tone.
Comb Oscillator
Noise Level
Noise
OSC1/2 or
Sub OSC
Filter1 out
Filter2 out
Pulse Noise
or Impulse
Input Wave
Level
Input Level Mod.Source/Intensity
Comb Filter
Delay
High Damp
Comb Filter Feedback
Example of when noise is input
Feedback>0
Level
Comb Filter
Frequency
Feedback=0
2–1a
2–1b
2–1c
2–1d
2–1a: Input
Input
Selects the signal that will be input to the comb filter.
Selects a modulation source (☞page 64 of this manual) that will control “High Damp.”
Intensity (High Damp AMS Intensity)[–99…+99]
Specifies the depth and direction of the effect of “AMS.”
2:1 OSC 1 (03: VPM)
03: VPM
The output of a carrier is phase-modulated by a modulator, and output through wave shape processing.
By controlling the wave shaping parameters and the feedback gain, tonal changes that are different
than simple phase modulation can be produced.
Carrier Pitch
Modulator Pitch
Modulator Level
Modulator
2-1a
2–1b
2–1c
2–1d
(Basic Pitch)
Carrier
Wave Shape Parameter
Wave
Shape
Feedback Gain
Carrier Level
Output
Parameters
2–1e
2–1a: Carrier
Wave[Saw, Square, Triangle, Sine]
Selects the carrier waveform.
Level[0…99]
Specifies the output level of the carrier. This will determine the output level of the VPM oscillator.
Selects a modulation source 2 (☞page 64 of this manual) that will control “Level.”
Intensity (Level AMS.2 Intensity)[–99…+99]
Specifies the depth and direction of the effect of “AMS.2.”
2–1b: Wave Shape
Shape[0…99]
Specifies the number of cycle of wave shaping. As this value is increased, the number of cycles will increase,
causing more overtones to be added to the high-frequency range of the sound.
Prog.
Edit
P2
Table valiation
Table Variation
Shape:0Shape:99
Loading...
+ 46 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.