Automatically-set parameters and their values...... 69
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About this manual
How this manual is organized
This manual explains the new features and functions that
have been added in the TRITON Studio operating system
version 2.0, and the improvements that have been made
over earlier versions of the operating system.
Sequencer mode, Disk mode, Global mode, Sampling mode,
Combination mode, and Program mode are each covered in
separate chapters, and functions that apply to more than one
mode are described in the chapter entitled “Other new functions.”
The information in this manual supercedes the original
“Basic guide” and “Parameter guide” included with the
TRITON STUDIO. Using the conventions listed below,
annotations have been made to show where additions and
changes need to be made to the Basic and Parameter guides.
Conventions in this manual
Indicates an addition or change to the “Parameter
Guide” and the corresponding page.
Indicates an addition or change to the “Basic Guide”
and the corresponding page.
PG:“Parameter Guide” is abbreviated as PG.
BG:“Basic Guide” is abbreviated as BG.
EM:“EXB-MOSS Owner’s Manual” is abbreviated as EM.
Other conventions are as explained in the “Parameter
Guide” and “Basic Guide.”
Customers who purchased a new TRITON
STUDIO with system version 2.0
If you purchased a new TRITON STUDIO with system
version 2.0 already installed, first read the Basic Guide
and Parameter Guide to understand basic operation and
functionality. Then read this Version 2.0 Update Guide.
Since this update guide also describes improvements
made since system version 1.0 (“Sequencer mode – other
updates” (☞p.44) as well as the new functions added in
version 2.0, you will need to read it in conjunction with
the Basic Guide and Parameter Guide.
* Company names, product names, and names of formats
etc. are the trademarks or registered trademarks of their
respective owners.
iii
iv
☞
Introduction
New functions in version 2.0
Sequencer mode
1. HD Audio Track function (☞p.5)
Two audio tracks (1 and 2) have been added to the existing
sixteen MIDI tracks and the sequencer master track. The
new audio tracks can be synchronized to the MIDI tracks
and master track, allowing you to record up to 80 minutes of
external audio - such as a guitar or vocals. You can use
punch-in recording on a previously-recorded track, or
bounce two recorded tracks down to one track, with no loss
of fidelity.
During playback, you can adjust the volume, pan, insert
effects, and master effect routing for each of the two audio
tracks.
Audio track data can be edited using the new “Put WAVE,”
“Normalize,” “Volume Ramp,” and “Time Stretch” operations that have been added to the page menu commands of
the Track Edit page.
You can also use the Disk mode Edit WAVE page to edit
individual WAVE files saved on the internal hard disk. In
this page, you can make precise edits while viewing the
waveform, just as when editing in Sampling mode.
HD Audio Track recording can be used in conjunction with
the In-Track Sampling function to create sequences containing both samples and audio tracks. This entire sequence can
then be recorded as a WAVE file to the internal hard drive.
With the CDRW-1 installed, you can then produce an audio
CD without the need to use any equipment other than the
TRITON STUDIO.
2. Realtime recording and playback of MIDI
exclusive messages (☞p.34)
Realtime recording/playback of MIDI exclusive messages is
now supported.
Exclusive messages (including XG and GS format data)
received from an external MIDI device, or parameter
changes you create by editing track parameters, can now be
recorded in realtime on any track. You can also use the page
menu command “Put Effect Setting (MIDI Exclusive) to
Track” to record effect parameter settings into the desired
location.
During playback, you can send this data to an external MIDI
device or use it to control song track parameters or effect
parameters. Standard MIDI Files (SMF) containing system
exclusive messages can be loaded in from disk, preserving
the exclusive data.
3. “Tone Adjust” parameters (☞p.41)
“Tone Adjust” parameters have been added, allowing you to
adjust the sound of a program after it has been assigned to a
track, while leaving the original program unchanged. Using
this feature, you can soften the tone of the bass sound or
sharpen the attack of the strings without having to return to
Program mode and edit the program itself. These adjustments can also be recorded in realtime (MIDI exclusive messages) as part of the song, causing the same changes occur
during playback.
4. Auto song setup function (☞p.44)
In either Program or Combination mode the current settings
(including arpeggiator and effect settings) can be transferred
instantly, and intact, to the sequencer. This allows you to
seamlessly shift from playing a program or combination into
producing a song. With this new feature, phrases or ideas
for a song that come to mind while you’re playing can be
captured immediately in a song.
5. “Auto Sampling/HD Audio Setup” page menu
command (☞p.28)
This function automatically sets up the appropriate parameter settings for sampling operations such as In-Track Sampling, recording with the new “HD Audio Track” function,
or creating an audio CD; simply specify the operation that
you want to perform, and all the appropriate settings are
made for you!
Auto Sampling settings can also be made in Sampling, Combination or Program modes. (
p.58, 63, 67)
6. “Bounce All Tracks to New Song” page menu
command (☞p.17)
This function takes all sixteen MIDI tracks and both audio
tracks of an existing song and combines them into the audio
tracks of another song. After the bounce, polyphony and
effects are freed up, so you can then add more MIDI tracks
or effects.
7. “Swing” parameter for the “Quantize” page
menu command (☞p.43)
A “Swing” parameter has been added to the “Quantize”
page menu command, making it easy to (for example) transform a square 16-beat rhythm into a subtle shuffle.
8. “Copy From Program” page menu command
(☞p.43)
Now you can easily copy a program - including all effect
and arpeggiator settings - to a song or combination.
9. Improved Compare function for In-Track Sampling (☞p.44)
You can now use the Compare function to alternately clear
and restore the In-Track sample data, allowing you to compare, accept or reject your changes.
Introduction
1
Disk mode
1. “Advanced Conversion Load” for loading AKAI
Programs (☞p.48)
In addition to previously supported keymap-related parameters, version 2.0 also supports parameters such as key
groups, key group zones, velocity-switching, oscillators,
pitch, filter, amp/pan, and EG. These parameters will be
preserved when convert-loading an AKAI program into a
TRITON STUDIO program (or programs and combination).
This allows AKAI Program files to be reproduced with a
more accurately, and to be instantly playable.
2. Edit WAVE function (☞p.45)
WAVE files saved on the internal hard drive (or an external
drive), can now be edited on the TRITON STUDIO. WAVE
files copied from a sample CD, ripped from an audio CD, or
sampled on the TRITON STUDIO can be edited directly
without the need for loading into RAM.
In addition to basic editing commands such as “Cut,” you
can use a variety of operations such as “Time Stretch” and
“Transfer WAVE To Track” (placing the data on one of the
sequencer’s audio tracks).
3. KARMA Music Workstation and TRITON Le
.PCG/.SNG files compatibility (☞p.54)
Sound data (.PCG files) and song data (.SNG files) from the
KARMA Music Workstation (versions 1.0 and 2.0) and TRITON Le can now be loaded into the TRITON STUDIO.
Global mode
1. “SCSI Mode” parameter (☞p.56)
A “SCSI Mode” parameter has been added.
You can now assign a SCSI ID to the TRITON STUDIO’s
internal hard disk so that it can be recognized by an external
computer. This makes it easy to exchange data with an
external computer.
2. Foot Switch Assign (☞p.57)
You can now use a foot switch to control the tap tempo function; and in Song Play mode to Start and Stop SMF playback.
Other new functions
1. Tap tempo control (☞p.70)
The front panel [ENTER] key can be used to control tap
tempo. By lightly pressing the key at the desired tempo, you
can control the arpeggiator, sequencer, or SMF playback
tempo in realtime. You can also use a foot switch connected
to the rear panel ASSIGNABLE FOOT SWITCH jack to control tap tempo.
4. “Load PCG (RAM) and Samples” page menu
command (☞p.49)
This new command loads only the programs and drum kits
that use RAM samples, and the songs and combinations that
use those programs. This allows you to merge sample-based
sounds from various .PCG files to a single bank. This also
provides an efficient way to load KORG TRITON format
sample data from CD libraries available from third party
vendors.
5. “Collect Audio Track File” page menu command
(☞p.52)
This command moves or copies the WAVE file created by the
HD Audio Track function to the same folder level as the
.SNG file (song data). This makes it easy to manage data
when backing up to external media such as CD.
6. “Optimize Media” page menu command
(☞p.51)
This command creates improves the performance and access
time of HD Audio recording, by creating large continuous
open areas of free space on MS-DOS formatted media.
2
Installing the system
You can update your TRITON STUDIO system to Version
2.0 via the internal floppy drive, by loading TRITON STUDIO Version 2.0 operating system files from DOS-formatted
floppy disks.
If you are using a system is
the procedure described below to install the “TRITON STUDIO Operating System Version 2.0” system files (five 2HD
MS-DOS format floppy disks) into your TRITON STUDIO.
* The system software version is shown in the lower right
of the LCD screen when you turn on the power.
To obtain the “TRITON STUDIO Operating System Version
2.0” system files, please contact your local Korg distributor.
You may also download the files from the Korg website
(http://www.korg.com/downloads). Updating to Version
2.0 requires five floppy disks. When creating disks from the
downloaded files, be sure to copy only the contents of the
downloaded folders to the disks, and not the folders themselves.
When you update the system, all data in the internal
memory will be initialized. If the internal memory contains any data you want to keep, use “Save All” or
“Save PCG” to save your data before you update the
system. (
BG p.60, PG p.166)
earlier than version 2.0.0, follow
3
☞
1
2
3
4
5
3
6
1
While the system is being updated, do not touch any
switches or controls on the TRITON STUDIO and never
turn off the power.
Introduction
Updating the TRITON STUDIO operating system
You will need five 2HD MS-DOS format floppy disks containing the “TRITON STUDIO Operating System Version
2.0” files.
While holding down the TRITON STUDIO’s [ENTER]
key and [LOCATE] key, turn on the power.
The LCD screen will indicate “Please insert System 1
disk.” Insert the “O.S. Version 2.0 - Disk #1” disk into the
floppy disk drive.
The system will automatically begin loading, and the
LCD screen will show the following messages.
“Now loading...”
“Now erasing ROM”
“Checking the system’s check sum”
The display will indicate “Please change to System 2
disk.” Remove disk 1 and insert “O.S. Version 2.0 - Disk
#2” disk.
The same messages as in step
then the display will indicate “Please change to System 3
disk.” Remove disk 2 and insert “O.S. Version 2.0 - Disk
#3.”
Repeat this until “O.S. Version 2.0 - Disk #5.”
After loading the final disk, the following messages will
appear in the LCD screen:
“Checking system’s check sum”
“System load was completed”
After the update has been successfully completed, the
TRITON STUDIO will re-start using the new operating
system.
If a disk error occurs during this process, remove the
disk and turn off the power. Then try the update process once again, starting from step
will be displayed, and
.
45
Sequencer mode
HD Audio Recording
About the HD Audio Track function
TRITON STUDIO System Version 2.0 adds two audio tracks
to the sixteen MIDI tracks and master track of previous versions.
You can use these audio tracks to record up to 80 minutes of
external audio sources such as guitar or vocals in synchronization with the MIDI tracks and master track. You can also
use
punch-in recording (☞p.11) to selectively replace por-
tions of a previously-recorded track, or
combine two recorded tracks into one track (
As input sources, you can record not only analog sources
from the rear panel AUDIO INPUT jacks, but also digital
input from the S/P DIF jack or EXB-mLAN (separately sold
option). You can also apply insert effects or master effects as
you record.
bounce recording to
p.12).
The recorded data is saved as a 48 kHz stereo WAVE file on
the internal or external hard drive. You can also select which
of the stereo WAVE files saved on disk will be used as audio
tracks 1 and 2.
When playing back the audio tracks, you can adjust the volume and pan of each track. In the same way as for MIDI
tracks, you can apply insert effects or master effects to the
playback of an audio track. (
Audio”)
You can apply various editing operations such as Normalize
or Time Stretch to the recorded data (stereo WAVE file).
(
p.20 “Sequencer P5: Track Edit”)
Audio tracks you record using the new HD Audio Track
function and the audio/MIDI sequences you create using
the In-Track Sampling function (from previous versions) can
be mixed down to a two-channel WAVE file on the internal
hard drive, and then burned to an audio CD using the
optional CDRW-1 – all without using any other equipment
than the TRITON STUDIO.
You cannot play back or record the audio tracks if
“MIDI Clock” (☞PG p.143 “MIDI Clock”) is set to
other than
Internal.
p.15 “0–7: Sampling/HD
☞
☞
☞
Sequencer
Conceptual diagram of Sequencer mode including the HD Audio Track function
The audio tracks used by a song (Audio Track 1, 2) are a single stereo WAVE file that is created by recording in synchronization
with the MIDI tracks + master track.
Audio track 1 is the L channel of the stereo WAVE file, and audio track 2 is the R channel.
When you record or edit one track (or any portion of a track) this entire stereo WAVE file is modified; it is not the case that separate WAVE files exist.
This means that an unrecorded track or region of a track will contain data with a waveform level of “zero.” In other words, the
size occupied by the stereo WAVE file is the same whether or not recorded data exists.
Some examples are shown below to illustrate this. These examples will help you use the HD Audio Track function and your
hard disk space most effectively.
For this example we will assume that the song is 16 measures in length. From the initial state of the song, suppose that you
record guitar on audio track 1. A stereo WAVE file will be created. The length of the stereo WAVE file will be the length from
the beginning of the song to the location at which you stopped recording. The unrecorded audio track 2 will also occupy
space on the disk.
1
2
Song (16 measures)
HD Audio Track 1
HD Audio Track 2
001.01.000
Guitar
[Stereo WA VE file]
L ch: Guitar sample data
R ch: zero sample data
016.04.191
You record a guitar solo in the latter half of audio track 1, ending at measure 16. The stereo WAVE file will be updated as
shown in the diagram. The stereo WAVE file will now extend the full 16-measure length of the song. Unrecorded (silent)
regions also occupy space on the disk.
HD Audio Track 1
HD Audio Track 2
Guitar
Guitar Solo
[Stereo WA VE file]
L ch: Guitar - zero - Guitar Solo sample data
R ch: zero sample data
3 You record a vocal from the beginning of audio track 2. The stereo WAVE file will be updated as shown in the diagram. The
space occupied by the stereo WAVE file has not changed from the state shown in step
HD Audio Track 1
HD Audio Track 2
Guitar
Vocal
Guitar Solo
2, above.
[Stereo WA VE file]
L ch: Guitar - zero - Guitar Solo sample data
R ch: Vocal - zero sample data
4 You use the “Put WAVE” command to place a stereo WAVE file from a sample CD at measure 6. The stereo WAVE file is
updated as shown in the diagram. The piano waveform data is overwritten as shown. The space occupied by the stereo
WAVE file has not changed from the state shown in steps
HD Audio Track 1
HD Audio Track 2
Guitar
Vocal
2 and 3.
Piano-L
Piano-R
Put WAVE
[Stereo WA VE file]
L ch: Piano L sample data
R ch: Piano R sample data
Guitar Solo
[Stereo WA VE file]
L ch: Guitar- (overwritten) Piano L
R ch: Vocal - (overwritten) Piano R
- zero - Guitar Solo sample data
- zero sample data
6
5 You use the “Erase Measure” command to erase measures 1 through 4 of audio tracks 1 and 2. This actually overwrites
“zero” level sample data, updating the stereo WAVE file as shown in the diagram. The space occupied by the stereo WAVE
file is the same as in steps
2, 3, and 4.
Audio T rac k 1&2
Erase Measure
HD Audio Track 1
HD Audio Track 2
Guitar
Vocal
Piano-L
Piano-R
Guitar Solo
[Stereo WA VE file]
L ch: (overwritten) zero- Guitar - Piano L - zero
R ch: (overwritten) zero- Vocal - Piano R
- Guitar Solo sample data
- zero sample data
Sequencer
7
Recording an audio track
1. Preparing to record an audio track
The audio track data that you record is saved on the internal
hard drive as a WAVE file.
Before you record, you must create a directory (folder)
where you will save the WAVE file and song data (.SNG)
that will be created when you record the audio track.
When song data that includes an audio track is saved as
a .SNG file, the name of the WAVE file and the location
of the WAVE file are added to the .SNG file.
Certain actions (re-naming a file, copying a file to a new
location, etc.) can break the link between the song file
and the audiotrack data. If this happens, an error of
“File/path not found” will appear when you play back
the song, and the audio track will not be played. Use
the examples below as a guide should such a situation
occur.
• If you have renamed the WAVE file, or renamed the
directory in which the WAVE file is saved:
Use the Sequencer P0: Play/REC, Sampling/HD Audio
page menu command “Sel Dir/WAVE (Audio Track)”
to re-specify the actual location of the appropriate
WAVE file.
• If you have copied a .SNG file to a different directory, and then loaded that .SNG file:
If the song file and WAVE file are saved in different
directories, copy the files as described in “Collecting a
song file and WAVE file saved in different directories
into a single directory, and copying (backing up) this
data to CD” (☞p.52).
■
Create a directory in which to save the files
If you create a directory as described below and save
the files in the same place, it will be easy to back up
your data onto removable media after recording.
1 Use the Disk mode 0–3: Utility page menu command
“Create Directory” (☞PG p.170) to create a directory
(e.g., “SNG00”) in which you will save the song data
(.SNG).
2 Select the directory (“SNG00”) you created, and press the
Open button.
3 Use the page menu command “Create Directory” to cre-
ate a directory (e.g., “AUDIO”) in which you will save
the WAVE file.
■
Specify the location where the WAVE file will be saved
Next you must specify the location in which the WAVE file
created by recording the audio track will be saved (in this
example, the “AUDIO” directory). Specify a save-destination that is located inside the directory where you will save
the song file.
4 Enter Sequencer mode, and use “Song Select” in the
Sequencer P0: Play/REC, Preference page to select the
song that you want to record.
5 In the Sequencer P0: Play/REC, Sampling/HD Audio
page, choose the page menu command “Sel Dir/WAV
(Audio Track)” to open the dialog box.
8
6 Be sure that “WAVE File” reads No Assign. If a file name
is displayed for “WAVE File,” then a WAVE file is already
assigned to the audio track. In this case, press the Clear button so that “WAVE File” reads No Assign.
For the audio track, you can also use a WAVE file
ripped from a CD or a WAVE file created by resampling
to the hard drive in Program mode, etc. (☞p.16 “Sel
Dir/WAVE (Audio Track),” ☞p.20 “Put WAVE”)
7 Use the “Drive Select,”Open button, and Up button to
select the save-destination for the WAVE file (the
“AUDIO” directory you created in step
“Drive Select”
8 Press the Done button to close the dialog box.
The directory that is selected when you press the Done
button will be specified as the save-destination for the
WAVE file created by recording.
3).
2. Record the audio track
As an example, here’s how you can record the performance
of a guitar connected to the AUDIO INPUT jack onto audio
track 1.
Use INDIV. 1/2 OUT to monitor the audio signal being
recorded. Connect the AUDIO OUTPUT MAIN L, R,
INDIV1, and 2 jacks to your mixer so that you can monitor the output.
When you record or play back a song that includes an
audio track, several seconds will elapse from the
moment you press the SEQUENCER [REC/WRITE]
key or the SEQUENCER [START/STOP] key until
recording or playback actually begins. During this
interval, a dialog box will appear in the screen, and the
SEQUENCER [REC/WRITE] key or SEQUENCER
[START/STOP] key LED will blink.
You can record and play back an audio track up to the
end of the master track. Also, it is not possible to record
longer than 80 minutes.
If a “Buffer overrun error occurred” or “Buffer underrun error occurred” error message is displayed, refer to
“What to do if a “Buffer overrun error occurred” or
“Buffer underrun error occurred” error message
appears during recording or playback” (☞p.13), and
execute the Disk mode 0–3: Utility page menu commands “Optimize Medium” and “Collect Audio Track
file.” If the error message “Buffer overrun error
occurred” appeared during recording, the data
recorded up to the point where the error occurred will
have been recorded correctly, but the data at the point
the error appeared may not play back.
■
Connect your guitar
9 Connect a guitar to the rear panel AUDIO INPUT 1 jack.
Set the AUDIO INPUT [MIC/LINE] switch to the LINE
position, and turn the [LEVEL] knob to a position near
the center.
Effect unit
Guitar
If you connect a guitar that has passive pickups (i.e., a
guitar without a built-in preamp), the impedance will
be mismatched, and you may be unable to sample at an
appropriate level. Route your guitar through a preamp
or effect unit.
■
Setup
0 In the Sequencer P0: Play/REC, Sampling/HD Audio
page, set “Input” so that the signal from the AUDIO
INPUT 1 jack will be recorded on audio track 1. Also set
“Ctrl” to Audio Track to indicate the audio track output.
“Input”: Analog
“Input 1 Level”: 127
“Input 1 Pan”: L000
“Input 1 BUS (IFX/Indiv.) Select”: 1/2
If you want to record Input 1 to audio track 2, set
“Input 1 Pan” to R127.
If you want to apply an insert effect to the input source,
set “BUS (IFX/Indiv.) Select” to IFX1–IFX5.
Sequencer
9
Then set the “BUS Select” that follows the insert effect
you are using to 1/2.
A In the Sequencer P0: Play/REC, Preference page, set
“Track Select” to Audio Track 1.
B Specify the recording method in “Recording Setup.”
In the “Name” field, specify a name for the WAVE file
that will be created. If you intend to record several takes
for the same track, check “Take.” Routing the input (and
associated effects) to the Indiv 1/2 Bus (instead of L/R)
allows just the input signal to berecorded to the audio
track, and not the entire output of the TRITON STUDIO.
If you had used the “Auto Sampling/HD Audio
Setup” page menu command and selected HD Audio
Track REC, the settings you have made up to this point
would have been made automatically. This command
automatically sets “Input,” “Track Select,” “Punch In,”
“Bounce,” and “Source BUS.” (☞p.30)
Leave “Punch In”unchecked if you want to record
from the beginning of the song or from the measure
specified by “Location.”
If “Take” is unchecked, you can enter a file name of up
to eight characters. If “Take” is checked, you can enter
only six characters.
If you want the metronome to sound while you record,
adjust the settings in “Metronome Setup.” (0–8b ☞PG
p.58)
■
Set the recording level
C Open the Sequencer P0: Play/REC, Sampling/HD Audio
page.
D Play your guitar at the volume you intend to record.
If the display indicates “ADC OVERLOAD!!” (AD converter input has overloaded!), turn the rear panel
[LEVEL] knob to an appropriate level (toward the MIN
position).
You will obtain the highest-quality sound at a point
slightly below where the “ADC OVERLOAD!!” indication appears; i.e., the highest level that does not cause an
overload.
E Press the SEQUENCER [REC/WRITE] key.
When you play your guitar, the level meter will indicate
the volume at which the guitar will be recorded.
If “CLIP!” appears, use the [VALUE] controller to lower
the “Recording Level” slider shown in the right of the
display from +0.0 to an appropriate level. This will not
change the volume that is being output, but will affect
the data that is recorded.
Use “WAVE File Play Level” (Global P0: 0–2a ☞PG
p.138) to adjust the playback level.
F When you have finished making your adjustments, press
the SEQUENCER [REC/WRITE] key.
When you press the SEQUENCER [REC/WRITE] key,
you will be prevented from using “Track Select” to
switch between MIDI tracks and audio tracks.
■
Record
G In the Sequencer P0: Play/REC, Preference page, set
“Location” to the point in the song where you want to
begin recording.
If you want to record from the beginning of the song, set
this to 001:01.000.
10
H Press the SEQUENCER [REC/WRITE] key.
The TRITON STUDIO will enter the record-ready state. If
you have set the metronome to be on, it will begin sounding.
When you record or play back a song that contains
audio tracks, there will be a lag of several seconds from
the time you press the SEQUENCER [REC/WRITE]
key or the SEQUENCER [START/STOP] key until
recording or playback actually begins. A dialog box will
appear during this time, and the SEQUENCER [REC/
WRITE] key or the SEQUENCER [START/STOP] key
LED will blink.
I Press the SEQUENCER [START/STOP] key.
Recording will begin from the location you specified in
“Location.”
If you have specified a metronome precount (“Precount
[Measure]”), recording will begin after the precount.
J Press the SEQUENCER [START/STOP] key to stop
recording.
If you have already recorded performance data on the
MIDI tracks, these tracks can playback, while only the
external audio signal coming from the AUDIO INPUT
jack will be recorded onto the audio track.
■
Check the recorded content
K In the Sequencer P0: Play/REC, Sampling/HD Audio
page, set “Ctrl” to Audio Track.
The audio track output settings will be shown in the
lower left of the screen.
If you want to apply a master effect to an audio track,
use “S1” and/or “S2” to adjust the send level to the
master effect(s). If you are using an insert effect, adjust
“Send 1” and/or “Send 2” (8–3a ☞PG p.84) following
the insert effect.
3. Using punch-in recording
In this example, we’ll use punch-in recording to re-record a
portion of the track you recorded in “2. Record the audio
track.”
Leave the “Input” settings the same as you had set them in
the Sequencer P0: Play/REC, Sampling/HD Audio page.
■
Setup
1 In the Sequencer P0: Play/REC, Preference page, make
sure that “Track Select” is set to Audio Track 1.
Sequencer
L Set “AUDIO 1” to specify an output for audio track 1.
M Press the SEQUENCER [START/STOP] key to play back
the song.
If the MIDI tracks already contain recorded performances, those MIDI tracks will also play back. If you
want to play back only the audio track, set the “SOLO ON/OFF” to ON.
If you want to apply an insert effect to the audio track,
use “BUS (IFX/Indiv.) Select” to select IFX1–IFX5.
Then set the “BUS Select” that follows the insert effect
you are using to L/R. (☞p.15)
2 In the “Recording Setup” area, specify the recording
method.
In this example we will use punch-in recording.
“Punch In”: checked
“Punch In Mode”: Auto
“M***-M***”: Specify the range of measures that you
If you set “Punch In Mode” to Auto and specify the
desired range of measures in “M***–M***,” playback
will occur until you reach that range of measures, and
recording will occur only in the specified range.
If you set “Punch In Mode” to Manual, recording will
occur in the range you specify by pressing the
SEQUENCER [REC/WRITE] key or foot switch. If you
are using manual punch-in, press the SEQUENCER [START/STOP] key to start playback. At the point
where you want to begin re-recording, press the
SEQUENCER [REC/WRITE] key or foot switch, and
recording will begin. At the point where you want to
stop re-recording, press the [REC/WRITE] key or foot switch once again; recording will end, and playback
will resume.
By leaving “Overwrite.WAV” unchecked and setting “Take” to checked as in the example above, you can
compare the previous recording with the result of your
punch-in recording. (☞p.12 “Compare the recorded
content”)
11
If “Overwrite.WAV” is checked, you won’t have to
wait as long for the internal processing to be completed
when recording begins and ends, but you will not be
able to use the [COMPARE] key to compare the new
recording with the previous recording. If “Over-write.WAV” is unchecked, you’ll need to wait for
somewhere between several seconds and several tens
of seconds for processing to occur at the beginning and
end of recording, but this option is “safer” since the
previously-recorded WAVE file will remain. Normally,
we suggest that you leave this unchecked.
■
Record
3 Use “Location” to specify the point in the song where
playback will begin.
Set this several measures earlier than the region of measures you specified in “M***-M***”.
4 Press the SEQUENCER [REC/WRITE] key.
You will enter record-ready mode.
When you press the SEQUENCER [REC/WRITE] key,
you will be prevented from using “Track Select” to
switch between MIDI tracks and audio tracks.
5 Press the SEQUENCER [START/STOP] key.
Playback will begin from the measure you specified in
“Location,” and recording will occur in the region of
measures you specified in “M***-M***”. Then playback
will continue to the end of the song.
6 Press the SEQUENCER [START/STOP] key to stop
recording.
4. Performing bounce recording
“Bounce recording” combines two tracks and records the
result onto one track.
In this example, we will bounce-record audio tracks 1 and 2
into audio track 1. Before you continue, you will need to
have something recorded on both audio tracks 1 and 2.
To record onto audio track 2, perform the steps
described in the preceding pages, but in “2. Record the
audio track – Setup” (☞p.9), set the Sequencer P0:
Play/REC, Sampling/HD Audio page “Input 1 Pan”
setting to R127, and set the Sequencer P0: Play/REC,
Preference page “Track Select” setting to Audio Track 2
before you record.
■
Setup
1 In the Sequencer P0: Play/REC, Sampling/HD Audio
page, set “BUS (IFX/Indiv.) Select” to Off, and “Ctrl” to
Audio Track.
The lower left of the screen shows the audio track output
settings.
■
Check the recorded content
7 Press the SEQUENCER [START/STOP] key to play back
the song.
Specify the output destination of the audio track as
described in “2. Record the audio track – Check the
recorded content” (☞p.11).
8 Press the SEQUENCER [START/STOP] key to stop
playback.
■
Compare the recorded content
• Press the [COMPARE] key (the [COMPARE] key LED
will light) and play back.
You will hear the audio track as it was prior to punch-in
recording.
• Press the [COMPARE] key once again (the [COMPARE]
key LED will go dark) and play back.
You will hear the audio track that resulted from your
punch-in recording operation.
Here you will set the AUDIO1 and AUDIO2 “SOLO
ON/OFF” setting ON, so that only the audio tracks will
be bounce-recorded.
If you want to apply an insert effect to an audio track,
set “BUS (IFX/Indiv.) Select” to IFX1–IFX5. Then set
the “BUS Select” that follows the insert effect you are
using to L/R. (☞p.15)
If you want to apply a master effect to an audio track,
use “S1” and/or “S2” to adjust the send level to the
master effect(s). If you are using an insert effect, set
“Send 1” and “Send 2” (8–3a ☞PG p.84) that follow the
insert effect.
12
3 Press the SEQUENCER [START/STOP] key to play back
the song, and adjust the output level balance of audio
tracks 1 and 2.
Use AUDIO 1 “Level” and AUDIO 2 “Level” to adjust
the output level of each audio track.
When you have finished setting your levels, stop playback.
4 In the Sequencer P0: Play/REC, Preference page, set
“Track Select” to Audio Track 1.
5 In “Recording Setup” specify the recording method.
“Punch In”: unchecked
“Bounce”: checked
“Source BUS”: L/R
“Overwrite.WAV”: unchecked
“Name”: specify a name for the WAVE file that will be
created
“Take”: checked
These are the same settings as are made automatically
when you use the page menu command “Auto Sam-
pling/HD Audio Setup” to execute Bounce Audio
Track. (☞p.31)
When bounce-recording audio tracks, turn the metronome off (Metronome Setup “Sound”: Off).
■
Record
6 Set “Location” to the beginning of the song (001:01.000).
7 Press the SEQUENCER [REC/WRITE] key.
You will enter record-ready mode.
In the Sequencer P0: Play/REC, Sampling/HD Audio
page, “AUDIO 1” “PLAY/MUTE/REC” will indicate P/R (Play/Rec), and “AUDIO 2” “PLAY/MUTE/REC” will
indicate PLAY.
When you press the SEQUENCER [REC/WRITE] key,
you will be prevented from using “Track Select” to
switch between MIDI tracks and audio tracks.
8 Press the SEQUENCER [START/STOP] key.
Playback and bounce-recording will begin simultaneously.
When the audio tracks finish playing back, recording and
playback will stop automatically.
■
Check the recorded content
9 Press the SEQUENCER [START/STOP] key to play back
the song.
Assign the output settings for the audio tracks as
described in “2. Record the audio track – Check the
recorded content” (☞p.11).
0 Press the SEQUENCER [START/STOP] key to stop
playback.
You can also use the page menu command “Bounce Track” (☞p.24, PG p.70) to bounce the audio tracks.
However, you will not be able to adjust the level and
make effect settings for each track.
If you want to create a WAVE file on the hard drive
from a song that includes audio tracks, refer to ☞BG
p.116 “Resampling the song playback to create a WAVE
file on the hard drive.”
What to do if a “Buffer overrun error
occurred” or “Buffer underrun error
occurred” error message appears during
recording or playback
In some cases, an error message of “Buffer overrun error
occurred” or “Buffer underrun error occurred” may be displayed during recording or playback.
This occurs because the WAVE file being recorded or played
back has been stored at discontinuous (fragmented) locations on the hard disk, so that the read/write head of the
hard drive is having to move a greater distance to access the
data, and has therefore been unable to read/write data in
time.
If these errors occur while using the internal hard drive, perform the following steps.
1 Execute the Disk mode Utility page menu command
“Optimize Medium” to create contiguous free space.
(☞p.51)
2 Use the Disk mode 0–3: Utility page menu command
“Create Directory” to create an appropriately-named
directory in the same level as the .SNG file you were
recording. (☞PG p.170)
3 In the Disk mode 0–3: Utility page, use the page menu
command “Collect Audio Track file” to specify the direc-
tory you created in step
“Type” to Move to move the .SNG file that you were
recording. (☞p.52)
If these errors occur in Sequencer mode while you are
recording a new audio track, use the Disk mode 0–2:
Save page (☞PG p.165) to save the .SNG file, and then
perform the steps described above.
2, and in the dialog box set
Sequencer
13
In some cases (such as the hard disk being subjected to
physical shock), data saved on the hard drive may
become unreadable. We recommend that important
data be saved frequently to CD-R/RW. For details on
how to save the recorded data (.SNG/.WAV), refer to
“Collecting song files and WAVE files saved on different directories into a single directory, and copying
(backing up) the data to CD” in Disk mode “Collect
Audio Track file” (☞p.52).
Sequencer P0: Play/REC
Due to the addition of the audio tracks, the following pages,
parameters, and page menu commands have been added or
modified.
Track Select
The “Track Select” field (☞PG p.50) that appears in various
pages now lets you select audio tracks. You can choose
Audio Track 1, Audio Track 2, or Audio track 1 & 2.
Track Select[Track01...Track16, Master Track,
Audio Track 1, Audio Track 2, Audio Track 1&2]
Track01...Track16, Master Track: These are the MIDI tracks
and master track provided on previous versions. (☞PG p.50)
Audio Track 1: Select this when you want to record (mono)
on audio track 1 or to edit audio track 1.
Audio Track 2: Select this when you want to record (mono)
on audio track 2 or to edit audio track 2.
Audio Track 1&2: Select this when you want to record (in
stereo) on audio tracks 1 and 2 or to edit audio tracks 1 and
2.
Page menu commands
The page menu commands “Delete Song” and “Copy From
Song” now support songs that contain audio tracks.
0–1D: Delete Song
Deletes the currently selected song. (☞PG p.52)
If you execute this command on a song that contains audio
tracks, the song will be deleted, but the WAVE file used by
the audio tracks will not be deleted.
0–1E: Copy From Song
Copies all settings and performance data from a specified
song to the currently selected song. (☞PG p.52)
Even if you execute this command with a song containing
audio tracks selected as the copy-source, the WAVE file used
by the audio tracks will not be copied. The copy-destination
song audio tracks will use the same WAVE file.
14
0–7: Sampling/HD Audio
The 0–7: Sampling page has changed to the 0–7: Sampling/
HD Audio page (the tab has changed from Sampling to
Sampling/HD Audio), and audio track playback parameters
and page menu commands have been added.
0–7
0–7a
0–7b
0–7a: Input (COMBI, PROG, SEQ, S.PLAY, DISK)
Here you can select input sources such as analog/digital
audio devices and instruments, and set the input level, pan,
bus, and master effect send. (☞PG p.139 “Global 0–3a: Input
(COMBI, PROG, SEQ, S.PLAY, DISK)”)
0–7b: Ctrl (Control)
A “Ctrl” parameter has been added above “Recording Level
[dB]” (0–7c ☞PG p.56). “Ctrl” lets you choose whether to
adjust the settings for sampling setup or for audio track output. The screen display will depend on the parameter you
select.
Ctrl (Control)[Sampling Setup, Audio Track]
Selects which parameters will be accessible.
Sampling Setup: Sampling setup parameters. This is the
same as on previous versions. (0–7b ☞PG p.56)
Audio Track: Output settings for the audio tracks.
Selects the bus for the audio track.
L/R: The output of the audio track will be sent to the OUTPUT MAIN L (MONO)/R jacks.
IFX1...IFX5: The output of the audio track will be sent to an
insert effect. To specify the output routing from the insert
effect, use Sequencer P8: Insert Effect, Insert FX page “BUS
Sel. (BUS Select)” (☞PG p.84).
1...4: The output of the audio track will be sent to the OUT-
PUT (INDIVIDUAL) 1...4 jack.
1/2, 3/4: The output of the audio track will be sent to the
OUTPUT (INDIVIDUAL) 1/2 jacks or 3/4 jacks.
Off: The output of the audio track will not be sent to a bus.
Use this setting if you want to send the audio track output
only to a master effect. To adjust the send level to the master
effect, use “S1 (Send 1 to MFX1)” or “S2 (Send 2 to MFX2).”
S1 (Send 1 to MFX1), S2 (Send 2 to MFX2) [000...127]
Adjusts the send level from the audio track output to each of
the master effects. These settings can be used only if “BUS
(IFX/Indiv.) Select” is set to L/R or Off. If “BUS (IFX/Indiv.)
Select” is set to IFX1–5, you can adjust the send level to the
master effects by using “Send 1” and “Send 2” that follow
IFX1–5 (8–1b ☞PG p.84).
PLAY/MUTE/REC[PLAY, MUTE, REC, P/R]
This display lets you set the record and play back status of
each audio track.
This setting will change each time you press the PLAY/
MUTE/REC button.
The status of each track may be set independently.
PLAY: The track will play back.
MUTE: The track will be muted.
REC: This will be displayed when you record. It cannot be
selected.
P/R: This will be displayed when you perform bouncerecording (☞p.12, 18). It cannot be selected.
SOLO ON/OFF[Off, On]
Switches the solo function on/off.
Only tracks whose SOLO is ON will play back. Other tracks
(including MIDI tracks) will be muted.
The setting will alternate each time you press the SOLO
ON/OFF button.
If the page menu command “Solo Selected Track” (0–
1B) is on, that solo setting will take priority. If you press
“SOLO ON/OFF” or a parameter of another track, only
that track will be soloed and will play back.
The “Pan,” “Level,” “S1,” and “S2” parameters of
Audio Tracks 1 and 2 cannot be controlled by transmitting/receiving or recording MIDI control change messages. However these parameters can be controlled by
recording/playing exclusive events. (☞p.34)
Sequencer
5
6
Pan[L000...C064...R127]
Specifies the panning of the audio track output.
Level[0...127]
Specifies the output level of the audio track.
0–7c: Recording Level [dB]
This adjusts the signal level at the final stage of recording.
(☞PG p.92 “Sampling 0–1d: Recording Level [dB]”)
15
0–7: Page Menu Command
In the 0–7: Sampling page, the page menu commands “Sel
Dir/WAVE (Audio Track),” “Auto Sampling/HD Audio
Setup,” “Bounce All Tracks To Song,” and “Copy From Program” (☞p.43) have been added.
0–7B
0–7C
0–7D
0–7B: Sel Dir/WAVE (Audio Track)
This command lets you select a save-destination (directory)
for the audio track WAVE file, or select the WAVE file that
will be used by the audio track.
1. Specifying the save-destination of the WAVE file
created when you record or edit an audio track
When specifying a WAVE file save-destination, We recommend that you specify a location that is inside (one
level down from) the directory in which the song file is
saved. If you create a directory when saving the song
file and keep all the files in that directory, it will be easier to back up your data to removable media.
1 Choose “Sel Dir/WAVE (Audio Track)” to open the dia-
log box.
2. Auditioning the contents of a WAVE file
1 Choose “Sel Dir/WAVE (Audio Track)” to open the dia-
log box.
“Drive Select”
2 Use “Drive Select,” the Open button, and the Up button
to select the drive and directory, and select the WAVE file
(44.1 kHz or 48 kHz) that you want to play back.
3 Press the SAMPLING [START/STOP] key.
The selected WAVE file will play back.
4 Press the SAMPLING [START/STOP] key once again to
stop playback.
If the WAVE file is mono, the same signal will be output
to L and R.
While the WAVE file is playing back, pressing the keyboard or inputting note data via MIDI will not produce
sound. Also, the arpeggiator will stop.
3. Assigning a WAVE file from the internal hard drive to
the audio track of a song
Here’s how to take a WAVE file saved to the internal hard
drive (one that you ripped from CD or created by resampling in Program mode etc. ) and assign it to the audio track
of the current song.
1 Choose “Sel Dir/WAVE (Audio Track)” to open the dia-
log box.
“Drive Select”
2 Use “Drive Select” to select the save-destination drive.
3 Use the Open button and Up button to move between
directories.
4 Select the directory where you wish to save the WAVE
file and press the Done button to complete the selection.
The directory that was selected when you pressed the
Done button will be specified as the save-destination.
16
“Drive Select”
“WAVE File” indicates the name of the WAVE file that is
assigned to the audio track of the current song. If this
shows No Assign, the audio track is empty.
If a WAVE file is assigned to the audio track, press the
Clear button to cancel the assignment; the “WAVE File”
field will now appear as No Assign.
2 Use “Drive Select,” the Open button, and the Up button
to select the drive and directory.
3 Select the WAVE file that you want to use as the audio
track.
Press the SAMPLING [START/STOP] key to play back
and audition the selected file.
4 Press the Set button to assign the selected WAVE file to
the audio track.
Only a 48 kHz stereo WAVE file can be assigned to the
audio track. If you select a 44.1 kHz WAVE file or a 48
kHz monaural WAVE file, the following dialog box will
appear, allowing you to convert the file to a 48 kHz stereo
WAVE file.
If you want to replace the existing file with the converted
WAVE, check“Overwrite.WAV.” If this box is not checked, a new 48 kHz stereo WAVE file will be created,
and the original WAVE file will be preserved. If you want
to create a new file, use the “Name” field at the right to
specify a name for the file.
Press the OK button, and the WAVE file will be converted to 48 kHz stereo and assigned to the audio track.
This conversion will require approximately 47 seconds
for each minute of a stereo WAVE file that is saved on
the TRITON STUDIO’s internal hard drive.
If you select a WAVE file whose sampling frequency is
other than 44.1 kHz or 48 kHz, an error message of
“Can’t convert” will be displayed.
You cannot assign a WAVE file longer than 80 minutes
to the audio track.
5 Press the Done button to complete the command.
The directory that was selected when you pressed the
Done button will be assigned as the save-destination for
the WAVE file created when you record or edit.
6 Press the SEQUENCER [START/STOP] key to play back
the audio track.
When you record or play back a song that includes an
audio track, several seconds will elapse from the
moment you press the SEQUENCER [REC/WRITE]
key or the SEQUENCER [START/STOP] key until
recording or playback actually begins. During this
interval, a dialog box will appear in the screen, and the
SEQUENCER [REC/WRITE] key or SEQUENCER
[START/STOP] key LED will blink.
If you set “Ctrl” to Audio Track, you can make audio
track output settings during playback. You can also
apply insert effects or master effects to the audio track.
(☞p.15 “0–7: Sampling/HD Audio”)
0–7C: Auto Sampling/HD Audio Setup
This command automatically sets the appropriate parameters to the optimal settings for use with various Sequencer
mode sampling and audio operations.
1 Choose “Auto Sampling/HD Audio Setup” to open the
dialog box.
Sequencer
2 Use the radio buttons to select one of the following six
operations.
Initialize: Reset parameters related to sampling or audio
track recording to their default state.
Resampling SEQ Play: Automatically make the necessary settings for resampling your keyboard performance
in Sequencer mode.
In-Track Sampling: Automatically make the necessary
settings for using the In-Track Sampling function to sample only external audio signals.
2ch Mix to Disk: Automatically make the necessary settings for resampling an existing song to a stereo WAVE
file on the hard drive.
HD Audio Track REC: Automatically make the necessary settings for recording to the audio track (2 ch).
Bounce Audio Track: Automatically make the necessary
settings for bounce-recording the audio tracks.
3 Press the OK button. If you decide to cancel, press the
Cancel button.
The sampling and /or HD Audio Track parameters for
the operation you selected will be set automatically.
Once you execute this command, the corresponding
parameters will be set automatically. You cannot use the
[COMPARE] key to revert to the previous settings.
For the procedure and details on each setup, refer to “Auto
Sampling/HD Audio Setup” (☞p.28).
0–7D: Bounce All Tracks To Song
This command bounce-records all tracks - MIDI and audio of the current song to the audio track of a new song.
When using this command, simply specify the bouncerecording destination song in the dialog box and press the
OK button. All of the necessary settings and the bouncerecording operation will be performed automatically.
1 In the Sequencer P0: Play/REC, Sampling/HD Audio”
page, choose the page menu command “Bounce All
Tracks To Song” to open the dialog box.
17
2 Use “To Song” to select the bounce-recording destination
song.
3 Use “WAVE” to specify a name for the WAVE file that
will be created by the bounce-recording operation.
The save-destination of the WAVE file created by
bounce-recording is specified by the page menu command “Sel Dir/WAVE (Audio Track).” (☞p.16)
4 Press the OK button to execute the “Bounce All Tracks
To Song” operation. If you decide not to execute, press
the Cancel button.
The bounce-source song will begin playing, and recording will also begin. When the song finishes playing back,
the bounce-recording will be completed.
“Recording Level” is automatically set to a level –12.0
[dB] lower than the level that would cause the CLIP
indicator to come on when the song is being played
back at the maximum level. You can use the “WAVE
File Play Level” (Global P0: 0–2a ☞PG p.138) to select
the playback level of the audio track created by bounce
recording in a song.
0–8: Preference
Parameters related to recording the audio tracks have been
added to the Sequencer P0: Play/REC, Preference page.
When you use “Track Select” to select an audio track, the
audio track(s) will be the target of recording, and the
“Recording Setup” display will change to show settings for
audio tracks.
When you use “Track Select” to select an audio track
Punch In[Off, On]
Selects the method of realtime-recording on the audio track.
Normally when recording from the specified “Location,”
you will leave “Punch In”unchecked. If you want to record
a specific region in the middle of the song, check “Punch
In.”
Off (unchecked): Recording will occur from the specified
“Location.” Press keys in the order of SEQUENCER [REC/
WRITE] → SEQUENCER [START/STOP] to begin record-
ing. Recording will stop when you press the [START/STOP]
key once again.
On (checked): Check this when you want to record only a
specific region in the middle of the song, or to re-record a
region of a previously-recorded track.
If this is checked, use the “Punch In Mode” buttons at the
right to select the punch-in method.
Punch In Mode[Manual, Auto]
If “Punch In” is checked, these buttons select the punch-in
method.
Manual: Use the SEQUENCER [REC/WRITE] key or a foot
switch to record at the desired measure.
Press the SEQUENCER [START/STOP] key to play back the
song. At the point that you want to start recording, press the
SEQUENCER [REC/WRITE] key or foot switch. When you
have finished recording, press the [REC/WRITE] key or foot
switch once again. Recording will stop.
Auto: Recording will occur automatically in the range of
measures you specify. If you select Auto, “M*** (Auto Punch
In Start Measure)–M*** (Auto Punch In End Measure)” will
appear at the right, allowing you to specify the region that
will be recorded.
When you press keys in the order of SEQUENCER [REC/
WRITE] → SEQUENCER [START/STOP], playback will
occur up to the specified measure, and then recording will
occur only in the region you specified (Auto Punch In Start
Measure – Auto Punch In End Measure).
M-M (Auto Punch In Start Measure – Auto Punch In
End Measure)[M001...M999 - M001...M999]
These fields specify the starting and ending measure of the
region in which recording will occur if “Punch In Mode” is
set to Auto.
In “Recording Setup” for audio tracks you can specify how
the audio track(s) will be recorded.
Audio tracks can be recorded or played back as far as
the end of the master track. Also, it is not possible to
record for longer than 80 minutes.
When recording, if you slow down the tempo after
pressing the SEQUENCER [REC/WRITE] key, the song
playback time will be lengthened, but the recordable
length of the audio track is fixed at the moment you
press the SEQUENCER [REC/WRITE] key; this means
that recording to the audio track may stop before the
end of the song playback.
18
Bounce[Off, On]
Check this box if you want to combine two tracks into one
track (“bounce-recording”), or if you want to re-record an
audio track with effects applied. (☞p.12 “4. Performing
bounce recording”)
If this is checked, the “PLAY/MUTE/REC” setting (☞p.15)
of the audio track(s) you select in “Track Select” will be displayed as “P/R.” When you perform realtime recording, this
track (or tracks) will be simultaneously played back and
recorded. In this case, set the audio track output destination
(“BUS (IFX/Indiv.) Select” ☞p.15) and “Source BUS” to the
same bus. If you want to bounce-record only the audio
track(s), set the audio track output “SOLO ON/OFF” setting
to ON.
Source BUS[L/R, Indiv. 1/2]
This selects the recording source. The signal being sent to
this bus will be recorded.
The “SOLO ON/OFF” settings of each track will be used.
L/R: Signals sent to the L/R bus will be recorded.
Any signals being sent to the L/R bus, such as external
audio signals (specified in “Input” 0–7a ☞PG p.56) or
sounds played on the TRITON STUDIO from the keyboard
or MIDI input, will be recorded.
Indiv.1/2: Signals sent to the INDIVIDUAL 1, 2, or 1/2 buses
will be recorded.
Any signals being sent to the INDIVIDUAL 1, 2, or 1/2
buses, such as external audio signals (specified in “Input” 0–
7a ☞PG p.56) or sounds played on the TRITON STUDIO
from the keyboard or MIDI input, will be recorded.
You will normally select L/R when recording your performance of a program assigned to a MIDI track and played
from the keyboard or played via MIDI.
You will also select L/R when you want to combine the performance of a MIDI track with an external audio signal from
AUDIO INPUT (or S/P DIF or EXB-mLAN). In this case, set
Input “BUS (IFX/Indiv.) Select” (0–7a ☞PG p.56) to L/R so
that the external audio signal will be sent to the L/R bus.
Select Indiv.1/2 if you want to listen to the MIDI track play-
back while recording only the external audio signal connected to the AUDIO INPUT (or S/P DIF or EXB-mLAN).
Set Input “BUS (IFX/Indiv.) Select” (0–7a ☞PG p.56) to 1, 2,
or 1/2 so that the external audio signal will be sent to INDIVIDUAL 1, 2, or 1/2 buses. In this case, use INDIV.1, 2 OUT
to monitor the audio signal that is being recorded. You will
need to connect a mixer to AUDIO OUTPUT MAIN L, R and
INDIV 1, 2 to monitor all of these outputs.
Overwrite.WAV[Off, On]
This specifies how the WAVE file recorded for the audio
track will be saved. You can make this setting if an audio
track has already been recorded.
On (checked): The recorded data will overwrite the WAVE
file currently assigned to the audio track.
Off (unchecked): A new WAVE file will be created for the
recorded data. The WAVE file used by the audio track will
be changed to the newly recorded WAVE file. Normally you
will execute this operation with “Overwrite.WAV”
unchecked.
The page menu command “Sel Dir/WAVE (Audio
Track)” specifies the save-destination of the newly created WAVE file.
This setting will change the way in which the Compare
function operates. (☞p.44)
Name (text edit button)
Specify a name for the new WAVE file that will be created if
“Overwrite.WAV” is unchecked.
If “Take” (at the right) is checked, a two-digit take number
will be added at the end of the file name when saving.
Sequencer P1: Cue List
The Cue List function supports songs that contain an audio
track. A song containing an audio track can be played or
edited in a cue list.
When a song containing an audio track is played back
in a cue list, there may be an additional wait for the
song to change, in addition to the time that was
required to switch effect settings in previous versions.
In such cases, you can use “Convert to Song” to convert
the cue list to a single song so that it will play back
without a break. (☞PG p.61)
Changes to the page menu commands
The page menu commands “Convert to Song” (☞PG p.61)
and “Copy Song” (☞PG p.62) now support songs that contain an audio track. In each dialog box, a “WAVE” (text edit
button) item has been added.
1–1D: Convert to Song
A “WAVE” (text edit button) item has been added to the
“Convert to Song” dialog box.
Use “WAVE” to assign a name for the WAVE file.
This item will appear if the songs in the cue list use a WAVE
file.
When you execute the command, a WAVE file of the name
you specified in “WAVE” will be created in the directory you
specified in the page menu command “Sel Dir/WAVE
(Audio Track).”
The WAVE file cannot be longer than 80 minutes.
1–1E: Copy Song
A “WAVE” (text edit button) item has been added to the
“Copy Song” dialog box.
Sequencer
Take[Off, On]
On (checked): A two-digit number starting with the specified “No.” will be added to the filename when it is saved.
The number will automatically increment after recording. If
you are recording repeatedly, you can use the take numbers
to manage the separate recordings.
If “Take” is unchecked, you can input up to eight characters as the file name. If it is checked, you can input up
to six characters.
No.[00...99]
This specifies the take number that will be used if “Take” is
checked. After each recording, this number will automatically increase by one from the previous take.
Add the above material to “Parameter Guide” Sequencer P0:
Play/REC (
☞
PG p.49–58).
Use “WAVE” to assign a name for the WAVE file.
This item will appear if the copy-source song includes a
WAVE file.
When you execute the command, a WAVE file of the name
you specified in “WAVE” will be created in the directory you
specified in the page menu command “Sel Dir/WAVE
(Audio Track).”
Add the above material to “Parameter Guide” Sequencer P1:
Cue List page menu commands “Convert to Song” (☞PG
p.61) and “Copy Song” (
☞
PG p.62).
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