Konami PES 2010 User Manual [fr]

PRO EVOLUTION SOCCER 2010
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PRO EVOLUTION SOCCER 2010
WARNING Before playing this game, read the Xbox 360® console and accessory manuals for important safety and health information. Keep all manuals for future reference. For replacement console and accessory manuals, go to www.xbox.com/support.
Important Health Warning About Playing Video Games
Photosensitive seizures
A very small percentage of people may experience a seizure when exposed to certain
visualimages,includingashinglightsorpatternsthatmayappearinvideogames.
Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms— children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
ESRB Game Ratings
The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers, especially parents, with concise, impartial guidance about the age­appropriateness and content of computer and video games. This information can help consumers make informed purchase decisions about which games they deem suitable for their children and families.
ESRB ratings have two equal parts:
• Rating Symbols suggest age appropriateness for the game. These symbols appear on the front of virtually every game box available for retail sale or rental in the United States and Canada.
• Content Descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern. The descriptors appear on the back of the box next to the rating symbol.
ON FRONT
For more information, visit www.ESRB.org.
VIDEO
VIDEO GAME
GAME
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ON BACK
CONTENTS
Getting Started 02
Controls 02
Basic Controls 03
Dribbling & Trapping 03
Passing 03
Crossing 04
Shooting 04
Tricks & Skills 04
Defense, General Controls 05
Set-Pieces & Dead-Ball Situations 05
Match Screens 07
Game Plan 07
Game Modes 08
Edit Mode 10
Gallery 10
System Settings 10
UEFA Champions League 10
Master League 11
Become a Legend 12
Connect to Xbox LIVE (Online) 13
Legal 14
Warranty/Product Support 15
French 16
Thank you for purchasing PES 2010 from Konami. Please read this manual thoroughly before playing the game. Also, please keep this manual in a safe place so you can refer to it easily later. NOTE: Konami does not re-issue
manuals.
Konami is continuously striving to improve its products. As a result this product may dier slightly from another depending on the purchase date.
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GETTING STARTED/ CONTROLS CONTROLS
Getting Started
If this is your rst time playing, press the Start button on the Title Screen to move to the Default Settings Screen. If you have previously saved game data, you will advance to the Top Menu.
Default Settings
Before playing a game for the rst time, you can select between ve dierent levels of diculty. You can also change the diculty after you begin your game. System data, where all game information is saved, will then be created automatically. After conrming this step has been completed, proceed to the Top Menu.
Saving Data and Memory Required
In order to store and update your “System data” and “Edit data” and save your progress in competitions, you will need a Xbox 360 Hard Drive or a Xbox 360 Memory Unit in memory unit port A. The “System data” and “Edit data” can only be saved to or loaded from a Xbox 360 Hard Drive or a Xbox 360 Memory Unit inserted into memory unit port A. Each le saved to the Xbox 360 Hard Drive or a Xbox 360 Memory Unit requires a certain amount of free space, as the following table explains.
Top Menu Screen
The Top Menu select screen provides access to PES 2010’s competitions, options, and features. Use the directional pad or left stick to highlight the required option, and then press the A button to make your selection.
Using the Help Function
PES 2010 is a massive, feature-packed game, but every eort has been made to make it as accessible as possible. When the Help icon appears at the bottom of the screen, you can press the corresponding button to call up the Help Menu to view helpful advice at any time.
Note: This game is presented in Dolby Digital 5.1 surround sound. Connect your Microsoft Xbox 360 to a sound system with Dolby Digital technology using a digital optical cable. Connect the digital optical cable to the base of an Xbox 360 Component HD AV Cable, Xbox 360 VGA HD AVCable, or Xbox 360 S-Video AV Cable. From the “system” blade of the Xbox 360 dashboard, choose “console settings,” then select “audio options,” then “digital output,” and nally select “Dolby Digital 5.1” to experience the excitement of surround sound.
Family Settings
These easy and exible tools enable parents and caregivers to decide which games young game players can access based on the content rating. For more information, go to www.xbox.com/familysettings
Default Controls
Use your controller to navigate menu screens. Use directional pad or left stick to move through menus, the A button to conrm a selection, and the B button to cancel or move back through screens.
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x
Right TriggerLeft Trigger
à
Left Bumper
_
Xbox Guide Button
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Right Bumper
Y
X
Left Stick
<
L
l
C
Right StickDirectional Pad
B
A
>
For the basic controls used during a match, refer to the table below. Read pages 3-6 for more advanced controls. You can change the assignments for each button by going to “Controller Settings” in “System Settings.” (See System Settings, page 10). For this game, the directional pad and left stick control the same actions. When this manual refers to the “directional pad,” you may also use the left stick in the same manner.
BASIC ATTACKING CONTROLS
y button: Switch between players z button: Dash
Directional Pad: Player movement, dribbling Left Stick: Player movement, dribbling
Y button: Through ball B button: Cross/long pass A button: Shor t pass X button: Shoot
Right Stick: Manual pass
BASIC DEFENSE CONTROLS
y button: Switch between players z button: Dash
Directional Pad: Player movement Left Stick: Player movement
Y button (hold down): Goalkeeper B button: Sliding tackle A button (hold down): Tackle/apply pressure with player you are controlling X button (hold down): Clearance/apply pressure with player you are not controlling
(hold down button)
Dribbling & Trapping
Dribbling: Use directional pad to move when the ball is at your player’s feet. Sideways Dribble: Hold the x and press the directional pad at 90° to the direction of movement. Just a small
number of players can perform this dribble.
Dash Dribble: Press the z button while dribbling to sprint. Extend Time between Ball Touches: While holding the z button to sprint with the ball at your player’s feet,
rapidly press the directional pad two or three times between touches to knock the ball further ahead. Greater Distance between Ball Touches: While running with the ball with the z button depressed, hold the the
x button and press the directional pad 45° to either side of the current direction of movement.
Slow Dribble: Keep the x button depressed while dribbling to perform a “slow dribble.” The ball will hardly leave your player’s feet as you perform this technique, and it can be followed by a quick change of direction or one of many feints. Sidestep: To move at right angles to the current direction of movement, press the directional pad 90° in either direction.
Stop the Ball 1: Release the directional pad and press the z button to stop the ball’s movement while dribbling. Stop the Ball 2: Release the directional pad and press the x button to instruct your player to stop and face your
opponent’s goal.
Jump: When an opponent executes a sliding tackle, press the x button to attempt to jump over it. Control Ball: When receiving a pass, press the directional pad to control the ball. Stop the Ball: When receiving a pass, press the directional pad while holding the x button to stop the ball and
face the specied direction. Stop the Ball & Turn to Face Goal: When receiving a pass, release the directional pad and press the x button to turn to face the opponent’s goal while trapping the ball. Run Onto Pass: To instruct a player to turn and run onto an incoming pass without making an initial touch, hold the
z button and press the directional pad in the direction that the ball is moving.
Passing Note: Use the directional pad to specify the direction a pass should be played in.
Short Pass/Head Ball: Press the A button to make a short pass along the ground or head the ball. Hold the A
button for longer to pass to a more distant player.
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CONTROLS CONTROLS
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Backheel: Quickly push the directional pad away from the player ’s current direction of movement and then press the A button.
First-Time Pass: Press the A button before your player traps the ball. Long Pass: Press the B button. The distance of the pass depends on the length of time that the B button is
held.
First-Time Long Pass: Press the B button before your player traps the ball. Through Ball: Press the Y button. Holding the Y button down for longer will direct the pass to a more distant
player.
First-Time Through Ball: Press the Y button before your player traps the ball. Lofted Through Ball: Hold the y button and press the Y button. One-Two Pass: Hold down the y button and press the A button to make a shor t pass, then press the Y
button before your teammate receives the ball to execute a return pass. One-Two Pass with Lofted Return Ball: Hold down the the y button and press the A button to make a short pass, then press the y + Y buttons before your teammate receives the ball to execute a chipped return pass. Pass and Move: Press the x button immediately after passing the ball to instruct the player to make a forward run. Manual Pass: Push the right stick in the desired direction to execute the pass. The strength of the pass is determined by how long the right stick is pushed. Manual Long Pass: Hold down the y button and push the right stick in the desired direction to execute the long pass. The strength of the pass is determined by how long the right stick is pushed.
Crossing Note: Use the directional pad to specify the direction of a cross.
High Cross: From deep in your opponent’s half, press the B button. Low Cross: From deep inside your opponent’s half, press the B button twice. Cross along the Ground: From deep inside your opponent’s half, press the B button three times to send in a
low cross along the ground.
Lofted Ball: Press the x button while delivering a cross to loft the ball high into the air. Early Cross: Hold the y and B buttons to cross the ball from any position in your opponent’s half.
Shooting Notes on shooting: Press the X button to build up the power gauge. Release the X button when the power
gauge reaches the desired level, and your player will send a shot towards the goal. The length of the power gauge determines the power and height of your shot. Use the directional pad to specify the required direction as the shot is made.
Shoot: Press the X button. First-Time Shot/Head Ball: Press the X button just before the ball reaches your player to make a rst-time
shot or header on goal. Controlled Shot: Press the x button when the power gauge reaches the desired level to make a shot that trades power for precision.
Chip Shot: Hold the y button and press the X button. Chip Shot Type 2: For a lob with a lower trajectory, press the X button and then press the z button when the
power gauge appears.
Tricks & Skills Note: Tricks and skills on the directional buttons can also be performed by advanced users while holding the
w button in combination with the right stick. Check out the Command List on the pause menu for details. But
remember: You always need to use the w button on these unocially called “Expert Controls”.
Step Over (Long): Press the y button twice. Step Over (Short): Press the x button twice. Stationary Feint: When your player is standing still with the ball at his feet, instruct your player to pretend to
move with the ball by pressing the y or x button twice. Kick & Pass Feints: When the shot or pass gauge is displayed, press the A button to cancel the kick. The feint will dier depending on the directional pad input prior to pressing the A button. Dive: Fall to the ground intentionally by pressing the y + w + z buttons at the same time. A foul may be called on an opponent, or you may end up with a yellow card. Reverse Flip Flap: If the player’s stronger foot is his right, push the directional pad to diagonally left then
diagonally right quickly when dribbling. If his stronger foot is his left, the input is reversed. Only a small number of players can perform this move. Body Feint 1: Quickly press the directional pad in either diagonal direction immediately to the left or right of the direction of the run. Body Feint 2: When both player and ball are stationary, press the directional pad twice at a right angle to the direction that the player is facing. Drag Back: From a stationary position, press once the directional pad in the opposite direction to which the player is facing, then press the directional pad in a 45 degree diagonal towards the player’s strongest foot. Matthews Trick: With the ball at rest, tap the directional pad 90 degrees to the left or right of the direction that the player is facing, then immediately press and hold the opposite direction. Players must have a Dribbling stat of 70 points or more to perform this trick. Through Feint: Just before a pass reaches a player, release the directional pad and then press and hold the z button to step over the ball and allow it to continue to another player. Roulette: Rotate the directional pad while dribbling. The direc tion you rotate the directional pad determines the direction of the turn. Only a small number of players can perform this move, and they might execute the move dierently.
Lift the Ball: Press the directional pad back and then quickly forward to ick the ball up into the air.
Defense
Tackle/Pressure: Press the A button to attempt a tackle. You can also hold the A button to instruc t your
player to automatically close down an opponent and apply pressure. This can be used in conjunc tion with the
z button.
Close Down: Hold the X button when the opposing team is in possession to have the player closest to the ball (not counting the player you are controlling) close down the player on the ball.
Sliding Tackle: Press the B button. Clearance: When the ball is deep inside your half, press the X button to clear the ball. Rush Keeper from Goal: Press the Y button while defending to make the goalkeeper sprint towards the ball. Goal Kick: Press the B button or X button to kick the ball upeld. Use the directional pad to aim. Throw Ball: When your goalkeeper is holding the ball, press the A button to throw the ball to a teammate. Use
the directional pad to aim. Drop Ball: When your goalkeeper is holding the ball (with no directional button pressed), press the z button to instruct him to drop the ball at his feet.
Goalkeeper: Press the right stick + y buttons to switch control between an outeld player and the keeper.
General Controls
Change Player: Press the y button to switch control to the player closest to the ball. Control Player When Ball is Airborne: When the ball is in the air, hold the x button and use the directional
pad to position the player to meet it. Super Cancel: When a player is automatically running after the ball, press the z and x buttons simultaneously to bring the player to a halt, or to regain full control. Activate/Cancel Strategies (Manual Mode): Hold down the w button and then press the B button, the A button, the Y button, or the X button to activate or cancel strategies assigned to those buttons. Activate and Cancel Strategies (Semi-Auto Mode): Press the w button to activate or cancel your chosen strategy. Attack/Defense Level: Press the w and z buttons together to increase the Attack/Defense gauge level, thus instructing your players to push forward. Press the w and x buttons together to reduce it.
Set-Pieces & Dead-Ball Situations Note: For free kicks and corners, hold the relevant button down to increase the power gauge to the required
level.
Corners
Regular: Press the B button. High Cross: Hold down the x button + B button. Low Cross: Press directional pad up + the B button. Along the Ground: Directional pad down + B button. Apply Curl: Directional pad left or right while the power gauge is onscreen. Short Corner: Press the A button to send a short pass to your nearest teammate.
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Set-Pieces & Dead-Ball Situations (continued) Free Kicks: Passing.
Short Pass: Choose a direction with the directional pad and then press the A button. Regular Long Pass: Press the B button. High Ball: Hold down the x button + B button. Low Ball: Up on the directional pad + B. Along the Ground: Down on the directional pad + B button. Curl: Left or right on the directional pad while the power gauge is displayed. Through Ball: Press the Y button when taking a free kick to send a ball through the defense. Use the directional
pad to aim the pass.
Free Kicks: Shooting
Regular Shot: Press the X button. Hard Shot: Up on the directional pad + the X button. Weak Shot: Down on the directional pad + the X button. Moderately Hard Shot: Press the X button, and just as the player makes contact, press the Y button. Moderately Weak Shot: Press the X button and then, just as the player makes contact, press the A button. Apply Curl: Hold the directional pad left or right when the power gauge is displayed.
Free Kicks: General Controls
Quick Restart: This only works with the correct timing when a player is positioning the ball for a quick free kick
using his hands. When this happens, specify a direction using the directional pad and press the A button to quickly restart the game with a simple pass. Changing the Number of Kickers: Press the y and z buttons simultaneously to cycle through the following free kick congurations: one kicker (default), two kickers (second kicker: right side), two kickers (second kicker: left side). Using the Second Kicker: Execute the free kick while holding the y button to make the second k icker make the shot or cross pass. Second Kicker Rolls Ball Forward: Hold down the y button and then press the A button to make the second kicker roll the ball forward. You can then make a shot or pass from open play with the second kicker.
Free Kicks: Wall Control
When the opposing team has a free kick, press and hold the following buttons to control the players in the defensive wall: Increase/decrease number of players in the wall: Hold down the w button and press up on the directional pad to add more players to the wall. To reduce this number, hold down the w button and press down on the directional pad.
All Players Jump: Press the X button. Players Hold Position: Press the A button. Players Charge Forward + Jump: Press the B button. Players Charge Forward: Press the B and A buttons together. Random: No buttons pressed.
Free Kicks: Goalkeeper
Move Keeper behind Wall: When the opposing team is preparing to take a free kick, press and hold the Y
button to instruct your goalkeeper to move behind his defensive wall.
Throw-ins
Short Throw-in: Press the A button to throw the ball to your nearest teammate in the direction of the throw. Long Throw-in: Press and hold the B button to make a longer throw-in in the direction the thrower is facing.
Penalty Kicks
Kicker: Hold the directional pad and the X button for a length of time that’s proportional to how high or wide
you want to shoot. Goalkeeper: Hold the directional pad and the X button for a length of time that’s proportional to how high or wide you want to jump in order to save the shot. You must match the timing of the kicker. If you don’t input a direction, your keeper stay still and cover the goal center.
Change Cursor set to “Unassisted” and/or Select Player set “On”
Calling for the Ball: When a teammate has the ball, press the x button twice to call for a pass. The more
frequently you press the button, the more strident your appeal for the ball will be.
Match Screens
This section explains the various features and functions of screens you will encounter during a match.
Match Display
Elapsed Time
(indicating player under control)
- red outline: player has no stamina
- white inner triangle: auto-move
- yellow name/number above cursor:
- yellow/red checkered ag: your
controlled player is in an oside position
Attack/Defense Mindedness: This gauge indicates your team’s current mentality. The redder the bar is, the more attacking the team will be; conversely, a blue bar indicates that a team is pulling back to defend.
Strategy Mark: Button symbols representing Manual Strategies appear in this area when active.
Stamina Gauge: Displays a player’s current stamina. The gauge will tur n red when stamina is dangerously low,
indicating a drop in that player’s performance.
Event Icons: The following symbols will appear in the top left-hand corner of the screen during matches.
Blue - Returning to the Match (No Injury):
A player is returning to the pitch with a clean bill of health.
Yellow - Returning to the Match (Slight Injury):
A player is returning to the pitch, but is carrying an injury that will have an impact on his performance.
Red - Not Returning to the Match (Due to Injury):
An injured player cannot return to the pitch, and must be substituted (if possible).
Gray - Indirect Free Kick:
An indirect free kick has been awarded.
Red - Stoppage Time:
This indicates the game minutes of stoppage time that will be played.
Game Plan
Before star ting a match, you can set your team’s formation, line-up, captain and set piece takers, and other settings on the Game Plan Screen. Make sure you are well prepared for the match.
Information Windows
The Information Windows at the top of the screen (left: home team, right: away team) contain information on the currently selected Game Plan topic. For example, if you choose “Lineup,” you can check the currently selected player’s name, total warnings (yellow cards), role, dominant leg, and height.
Player Name and Status
From the left: Role, Player Name, Play Style Card, Total Points, Stamina, Condition.
Stamina and Conditioning
Check players’ stamina and conditioning in status displays. Fatigue may also appear, depending on the mode and settings you are using. The more fatigue a player has, the slower he will recover stamina. Tired players are also more prone to injury. A special mark is displayed next to players who are injured or cannot appear in matches.
Cursor
player got booked
Strategy Mark Stamina GaugeRadar
Player Under Control:
When playing with the “Select Player” option activated, the player(s) under your control will be highlighted through a circle (see also page 10).
Score
Attack/ Defense Mindedness
Player name and position
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GAME PLAN
GAME PLAN/ GAME MODES
The green gauge represents stamina, while the arrow shows conditioning. The blue gauge underneath the stamina gauge shows fatigue.
Special Icons: The following icons appear on Status Display pages to provide information on player condition and availability.
1 2 3 4 5 6 7
Green Cross Red Cross Yellow Cross Blue Dash Globe Yellow Cards Red Card
Injuries
1 Returning to Full Fitness 2 Severe Injury 3 Slight Injury 4 Injury Status Unclear
Unavailable
5 On International Duty 6 Suspended due to Cumulative Yellow Cards 7 Suspended due to a Red Card
Assisted Settings
Move the sliders to adjust Lineup, Formation, Tactics, and Set Piece Settings. Once you’ve chosen the settings to change, use left and right on the directional pad to move the sliders. The settings will automatically change to match the slider’s position.
Lineup
Select the players who will compete in the match. Use the directional pad to selec t players, then press the A button to switch them. Press the X button while selecting a player to make that player Captain (displayed through a yellow mark).
Player Abilities
Press the buttons displayed on-screen to switch between player abilities. There are normal abilities such as Position, Agility, Pass, and Shot, as well as special abilities making a player very skilled in certain areas of his play.
Note: If you need details on player abilities, please refer to the Edit Mode of PES 2010, where you can nd detailed descriptions for them.
Set Formation
Adjust each player’s position and change the formation. You can also select the players to mark from the opponent team.
Note: Player Positions In each formation, players are placed in positions such as centre forward or side back. Each player is already assigneda position where they can play at their best. Please note that placing the player in any other role will decrease that player’s abilities.
Card System
Through the new Card System, you can set each player’s Attack Level and choose whether or not to take advantage of a player’s unique abilities. This oers you endless possibilities and strategic options as never seen before.
The Card System oers three dierent categories:
1) C = Consciousness Cards allow you to determine if players should play their roles in a balanced, defensive, or oensive way.
2) P = Playstyle Cards represent individual playstyles like “Pinpoint Pass.” You can deactivate any cards if you don’t want a player to perform certain styles; if, for example, they don’t t with your overall strategy.
3) S = Skill Cards identify skills (for example, “Penalty Saver”) that players own, and can’t be changed or deactivated.
Note: The available Playstyle Cards may dier depending on the player’s role and attack level. If you are using a Playstyle Card that goes against your current tactics, the tactics will be given priority.
Tactics
Set the entire team’s play awareness and strategies.
Team Style
Set awareness towards plays. Move the slider to change the settings for each item. In general, moving the slider to the right will increase attack, and moving it to the left will increase defense.
Choosing “Covering” as your “Defensive Strategy” type will make your players protect the space created when their team-mates move without marking specic opposition players.
Strategy
Select up to four strategies you wish to use and assign them to your preferred buttons. When you want to execute strategies during a match manually, set the corresponding slider at the Assisted Settings menu to “O.” Please be aware that some strategies, such as “Counterattack,” “All out Attack,” “Pressing,” and “Total Defense” cannot be executed simultaneously.
Set-Piece Settings
Here, you choose kickers for set-pieces and players to join the attack. The latter can be players who normally don’t participate, such as the center-back coming up to participate in a corner.
UEFA Champions League (page 10)
Pit your club against the elite of European soccer with the all new and exclusive UEFA Champions League.
Exhibition
First, if you want to quickly start a match, choose whether you will compete against a friend (VS. PLAYER) or the computer (VS. COM). This is the quickest way to get the ball rolling, while a custom match (CUSTOM) gives you more options from the start. Besides very obvious selections for the team, uniform, or stadium, you will nd the following pre-match options depending on the selected mode:
1 Game Options
For each controller you have connected, decide whether the corresponding players will compete against one another or play on the same team. Also, choose whether you or the computer will control the players during the match. By pressing the X button, you can adjust “Cursor Settings.” (See “Cursor Settings,” page 10.)
Home/Away: Press left or right on the directional pad to switch between the home and away sides. Coach Mode: Issue tactical commands while the computer controls the players on the pitch. Switch to Coach
Mode by pressing left on the directional pad when the controller icon is on the home side, or by pressing right on the directional pad when the controller icon is on the away side.
Spectator Mode: Press the Y button to watch two computer-controlled teams play each other.
2 Options
Choose settings for Diculty Level, Match Duration, Injuries, Team Conditions, and more. Then, select “Conrm.” Please note that some options such as “Rule Settings” and “Player Development” are unique to particular game modes.
Master League (page 11)
Compete in league play, developing your players and looking to strengthen your team in the transfer market.
Become a Legend (page 12)
This challenging mode recreates the career of one specic player of your choice. If you put in good performances, your reputation will grow, which will result in transfer oers to join dierent clubs. Can you write your name in the history books?
League & Cup
Enjoy various league and cup competitions. A good table standing in the league will enable you to enter the UEFA Europa League or even the UEFA Champions League the following season.
Community
“Community” is a mode which supports the matches you have with your closest friends. By registering your mates in a community, you can compete together using various competition formats.
Xbox LIVE (Network Mode) (page 13)
Connect to Xbox LIVE® and enjoy matches against players from many dierent countries playing the same version of PES 2010.
Training
Move your players freely as you practice the game’s controls. By adjusting the settings, you can focus on specic areas such as free kicks and corners. Please note that you cannot choose “Spectator Mode” in Player Settings.
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EDIT MODE/ GALLERY / SYSTEM SETTINGS/ UEFA A CHAMPION LEAGUE UEFA A CHAMPION LEAGUE/ MASTER LEAGUE
Edit
This option enables you to customize many things, such as teams and players as well as stadium and cup names featured in PES 2010. You can create your own original club. Activate the Help menu (look for the prompt at the bottom of the screen) to view more detailed instructions on how to use this mode’s various options and features.
Adding Your Own Images
You can add images for player faces, uniform logos, and emblems by using existing image data, an Xbox LIVE Vision Camera, or similar equipment. Wherever the camera symbol appears, just follow the on-screen instructions.
Note: Data for up to 400 faces, 200 uniform logos and 40 emblems can be stored, depending on the capacity of your Xbox 360 Hard Drive or Xbox 360 Memory Unit.
Registering a Created Player with a Team
To register a player you made in “Create Player” with a team, go to “Team” from the Edit Menu, and select “Register Player.” Then, choose the team you would like the player to join. Next, after a list of that team’s players appears, either select “Add Player” or choose an existing player to switch with the created player. Finally, select “Other” and choose the player you just made.
Gallery
The gallery combines a lot of fun and informative features. Playlist Editor: Listen to the game’s background music. You can also change the background music that plays during the game.
Track Record: View a history of what you have played in the game. Replay Playback: Watch replays that you have saved. Credits: View sta credits.
System Settings
Adjust settings for controls and saving data. Controller Settings: Change how the controls are used. You can also adjust other settings, deciding, for example, how the player cursor is displayed and how it is switched. (See Player Cursor, page 10.)
On-Screen Display: Decide the on-screen information and position shown during matches. Sound Settings: Adjust various items related to sound, such as Commentary Volume and Sound Eect Volume. Screen Adjustments: Change screen position and color settings. System Data: Enable or disable autosave. Save or load system data. Language: Change the language that is used in the game. Download: Additional contents and roster updates, if available, can be downloaded here.
Cursor Settings
Go to “Cursor Settings” in “Controller Settings” to change how the player cursor is displayed and how it is switched. Among the items available, Change Cursor in particular has a great eect on the game’s controls. Be sure to choose a “Change Cursor” option that makes it easy for you to control the action.
Change Cursor Assisted: Cursor switches automatically. You can also switch manually between players when pressing the y
button. Semi-assisted: When on attack, the cursor will switch automatically to the player receiving the ball. On defense, the cursor is switched manually through pressing the y button.
Unassisted: The cursor only switches when you press the y button. Download: Additional contents and roster updates, if available, can be downloaded here.
Select Player
With this being switched on, you can set the cursor permanently on one player (except the goalkeeper).
Note: You can access the settings for “Change Cursor” also through “Player Settings” before and during a match.
UEFA Champions League
Pit your club against the elite of European soccer with the all new and exclusive UEFA Champions League mode. Is your team strong enough to negotiate the group stages? Will you rise to the challenge of knock-out games? Can you become one of the few to lift the cup every player, manager, and fan dreams of?
UEFA Champions League Preparations
Select either “Exhibition” or “Competition,” then choose “Game Settings.”
Either select “New Game” or “Load Data.” Select a team registered to the UEFA Champions League to play a single match.
The Competition Format
32 teams all eyeing European glory will rst take part in a group stage where they are divided into eight groups of four. The winners and the runners-up in each group advance to the Knockout Stage.
1 Group Stage
Four teams in each group contest the Group Stage playing each other twice in a home and away format. The teams nishing in the top two places advance to the Knockout Stage.
2 The First Entry Draw
A draw determines who each of the 16 teams that made it through the Group Stages will face. Group winners from one group will face the team that nished runners-up in another. However, they will not face teams that are from the same league. Note that this may change if you enter more than four teams from one league.
3 First Knockout Round
Ties will be decided over two matches on a Home and Away basis. The team with the greater number of aggregate goals advances or (in the event of a tie) the team that scored more away goals. If the Away Goals rule proves inconclusive, extra time will be played. If there are no goals in extra time, the winner is decided by a Penalty Shoot-out.
4 The Second Entry Draw
The second draw determines which team each of the eight teams that won their First-round ties will face. Unlike the First Draw, teams can be paired with those from the same group or league.
5 Quarter-Finals & Semi-Finals
Much in the same way as the First-round ties, they will be decided over two matches on a Home and Away basis. There will be no third place play-o for the defeated Semi-Finalists.
6 Final
The Final of the UEFA Champions League will be contested as a single match.
Master League
In this, you must choose a team and then lead it to success in league and cup competitions over an unlimited number of seasons. As well as generating revenue through success on the eld and keeping your squad at peak tness, you’ll need to make astute forays into the transfer market and carefully nurture up-and-coming talent to transform your club into a dominant force in world soccer.
Note: The Master League in PES 2010 oers a whole bunch of new features and improvements, some of which are featured below. And of course you can now qualify and participate for the world’s most prestigious events in club soccer: the UEFA Europa League and UEFA Champions League.
Advancing through Master League
Master League seasons begin during the August transfer period and last until the middle of the last week in July of the following year. As matches are held and the schedule progresses, time will advance on a half-week basis.
Team Management
As in the real world, it’s all about money. You need it to pay costs like sta/player salaries and fan club management. Money can be earned from tournament prizes, fan club fees, sponsors, and other sources. You can acquire new players, invest in a youth team, and improve the team’s performance with your money. Note: You can change sta salaries during August within Management Costs.
Losing Money & Going Bankrupt
Expenses are calculated in the rst week of September. If your funds are in the red at that point, your team will go bankrupt. Even if the team goes bankrupt, it will still be able to play matches as usual, but the number of times it goes bankrupt will be recorded in your save data. While your funds are in the red, you will be incapable of conducting negotiations. So you should quickly try to reduce costs, for example through selling players, well in advance of September. Otherwise, the game will do this automatically.
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PRO EVOLUTION SOCCER 2010
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MASTER LEAGUE/ BECOME A LEGEND BECOME A LEGEND/ XBOX LIVE (ONLINE)
Stadium Walk
This is the central screen for the Master League. Here you move between your Club House and Oce, check information for your next upcoming match, and more. You can also save your progress. At the Club House, you can change game plans and each player’s training regimen. Furthermore, information from the youth team can be viewed here. While at your Oce, you are able to check match dates and current management costs, and conduct transfer negotiations.
Transfer Negotiations
Transfer Negotiations are held over the course of the season. There are four major patterns to these negotiations: Instigating Negotiations, Receiving Negotiation Oers, Releasing Players, and Renewing Contracts. When negotiating with players, a scout will handle the proceedings. ( You can also appoint your scout to perform everything, from player selection to negotiations and signing. This is turned o by default.)
Check the Youth Team
The Youth Team option in the Club House lets you pick from up to ten talented young players as possible additions to your team. Because these players don’t need to be negotiated with or require transfer fees to be paid, you can sign them up anytime during the season. Finally, players signed from the youth team will have great aection for your team and will be less likely to transfer to other teams in the future.
Become a Legend
Create a player and aim to become the World Player of the Year. Enjoy your career from your professional debut to your retirement from the game.
Advancing through Become a Legend
First, a scout match will take place. When this match nishes, oers from clubs in the selected league will be received and you must select a club to play for.
Opportunities to play matches will be scarce from your debut. You must work hard and impress in inter-squad training matches to win a place on the bench. Put in good performances o the bench to win a regular starting spot in the team. Good match performances will lead to oers from other clubs. After transferring, lead your new team to victory but also aim to win personal accolades such as the league MVP or top goal scorer. Titles such as these can often result in oers from major clubs and even national team call-ups. A player’s career begins at the age of 17 and increases by one year at the start of the new season. At the age of 27 you can choose to retire, or play until 35 when retirement is forced and “Become a Legend” is concluded.
Note: In PES 2010 you may use your developed Become a Legend player online in the Legends Mode as well as in Master League. To do so, go to “Options” in the Become a Legend menu. Furthermore, you can now qualify for the UEFA Europa League and UEFA Champions League within Become a Legend.
Auto-Move: Turn the auto-move function ON/OFF. If ON, your player will move automatically if you keep the y button pressed (the cursor above the player will change from solid blue to transparent).
Matches
Starting players, team formation, substitutions etc. will be decided automatically by the CPU. You control only your created player. When you are not playing, you can view the match as a spectator (accelerate the match speed on the “Fast-Forward Menu” if you wish).
Player Development
Playing in matches allows players to acquire experience points, which also increase based on good match performances. Once a certain amount is acquired, the player’s ability will increase in accordance with the development curve.
Note: If a certain age is reached, the player’s ability may decrease. Match experience can also lead to special skills being acquired (up to eight).
Focus Point Settings
In the “Become a Legend” menu, select “Player Information & Settings”/”Focus” to change the player parameter development policy. Select “Focus” topics and distribute the twelve points between the abilities. The player will develop a skill more quickly if you allocate more points to it.
Requesting a Pass from a Team-mate
Tap the x button repeatedly to request a pass from a team-mate. If you’re in a good position, he will pass you the ball.
Xbox LIVE
Xbox LIVE® brings more of the entertainment you love right to your living room. Raise the curtain on your own instant movie night with thousands of HD movies, TV shows, and videos downloaded in a snap from Xbox LIVE and Netix. Find the perfect game for any player with a free trial of hundreds of titles from the largest library available. With downloadable Game Add-Ons like maps, songs, weapons and levels, you’ll get more out of every game by putting more into it. And don’t forget to connect and play with friends wherever they happen to be. With Xbox LIVE, your fun never ends.
Connecting
Before you can use Xbox LIVE, connect your Xbox 360 console to a high-speed Internet connection and sign up to become an Xbox LIVE member. For more information about connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live/countries.
Family Settings
These easy and exible tools enable parents and caregivers to decide which games young game players can access based on the content rating. Parents can restrict access to mature-rated content. Approve who and how your family interacts with others online with the Xbox LIVE service. And set time limits on how long they can play. For more information, go to www.xbox.com/familysettings.
Network Preparations
After selecting “Online” from the Top Menu, follow the steps below to set up your game.
1 Create User Data/Check Details
You will be taken to the “Create User Data” screen if there is no user data available. Please beware that user data created cannot be deleted until a certain time period has passed.
2 Update Division
Divisions will be updated once a week during online service periods. A division is a group of teams that changes based on player results. From strongest to weakest, there are ve dierent divisions: “Division 1,” “Division 2,” “Division 3A,” “Division3B,” and “Division 3C.” When you start your game, you will rst be listed under “No Division.”
Note: Players who have not logged in for six days (approximately) will be returned to “No Division.”
3 Xbox LIVE Game Modes
If you’re up for a Quick Match, you can do so anytime you like. Ranked or unranked, that’s your decision as well as whether to play 1vs1, 2vs2 or any other combination with up to four players in total. (Combinations other than 1vs1 and 2vs2 can only be selected through the Match Room menu.)
4 Icons in Network Mode Player Status Icons
Player Icons Logged In Not Logged In (Red) (Blue) (Gray)
Player Icons
You Friend
(Green) (Blue) (Red) (Gray)
Transmission Status Icons
These icons inform you about the network connection quality:
Good Average Bad No Communication Searching
(Green) (Yellow) (Orange)
Player from your Blacklist
Other Player
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WARRANTY
Konami Digital Entertainment, Inc. warrants to the original purchaser of this Konami software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Konami product is sold "as is," without express or implied warranty of any kind, and Konami is not liable for any losses or damages of any kind resulting from use of this program. Konami agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any Konami product, postage paid, with proof of date of purchase, at its Factory Service Center. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the Konami software product has arisen through abuse, unreasonable use, mistreatment, or neglect.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE KONAMI. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL KONAMI BE LIABLE FOR ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS KONAMI PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.
If you experience technical problems with your game, please call our Warranty and Technical Service number at 310.220.8330 or 310.220.8331 from 9:00 am PST to 5:00 pm PST, Monday-Friday, or send an email to support@konami.com. All products must be deemed defective by a Konami Customer Service representative and an RMA number assigned prior to returning the product. All products received not matching this criteria will be returned if a Konami Customer Service Representative cannot reach you within three days upon receipt of the unauthorized return.
Konami Digital Entertainment, Inc. Attention: Customer Service-RMA # XXXX 2381 Rosecrans Ave, Suite 200 El Segundo, CA 90245 USA
CUSTOMER SERVICE If you feel stuck in the game or just need a boost, don’t worry! You can write to our game experts at support@konami.com or view our Support section at www.konami.com.
Register now at www.konami.com to receive exclusive product news, special offers and more!
Ocial Licensed
Product
Ocial Licensed
Product
XBOX LIVE (ONLINE)/ LEGAL WARRANTY/ PRODUCT SUPPORT
Manner Icons
If you want to know the manner of an opponent, these icons will tell (declining from left to right). The manner reects, for example, if a player is quitting matches early.
Note: Users with poor manners will not be eligible for online rankings.
IMPORTANT MESSAGE
Konami reserve the right to penalize or ban any player using the chat function to abuse others. The penalty will be decided by Konami and may result in a temporary or permanent ban from the chat function or online play with or without further warning. We thank you for your understanding and continued good sportsmanship.
Ocial Licensed Product of UEFA CHAMPIONS LEAGUE™. Ocial Licensed Product of UEFA EUROPA LEAGUE™. All names, logos and trophies of UEFA are the property, registered trademarks and/or logos of UEFA and are used herein with the permission of UEFA. No reproduction is allowed without the prior written approval of UEFA. “adidas”, the 3-Bars logo, the 3-Stripe trade mark and TUN iT are registered trade marks of the adidas Group, used with permission. adiPURE is a trade mark of the adidas Group, used with permission. the use of real player names and likenesses is authorised by FIFPro and its member associations Ocially licensed by Czech National Football Association Ocially licensed by CFF © 2009, DFB Licence granted by m4e AG, Grünwald © The Football Association Ltd
2009. The FA Crest and FA England Crest are ocial trade marks of The Football Association Limited and are the subject of extensive trade mark registrations worldwide. copyright FFF © 1996 JFA Ocially licensed by FIGC and AIC © 2001 Korea Football Association Licensed by OLIVEDESPORTOS (Ocial Agent of the FPF) Producto ocial licenciado RFEF © 2002 Ligue de Football Professionnel ® © & TM 2009 Liverpool Football Club & Athletic Grounds Ltd Ocial Licensed Product of A.C. Milan Manchester United crest and imagery © MU Ltd © Real Madrid (09) Ocial produc t manufactured and distributed by Konami Digital Entertainment under licence granted by Soccer s.a.s. di Brand Management S.r.l. © Adagp, Paris 2009../M acary – Zublena & Regembal – Costantini, Architects Wembley, Wembley Stadium and the Arch device are ocial trade marks of Wembley National Stadium Limited and are subject to ex tensive trade mark registrations. All other copyrights or trademarks are the property of their respective owners and are used under license. ©2009 Konami Digital Entertainment
This software is based in part on the work of the Independent JPEG Group.
Dolby and the double-D symbol are trademarks of Dolby Laboratories.
©2009 Konami Digital Entertainment. KONAMI is a registered trademark of KONAMI CORPORATION.
www.konami.com/pes2010
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PRO EVOLUTION SOCCER 2010
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AVERTISSEMENT Avant de jouer à ce jeu, veuillez lire les manuels de la console Xbox 360MDetdesaccessoirespourdesinformationsimportantesdesantéetdesécurité. Veillez à conserver tous les manuels pour une utilisation future. Pour les manuels de consolederemplacementetd’accessoires,rendez-vousàwww.xbox.com/support.
Avis important sur la santé des personnes jouant aux jeux vidéo
Crises d’épilepsie photosensible
Pouruntrèsfaiblepourcentagedepersonnes,l’expositionàcertainseffetsvisuels, notammentleslumièresoumotifsclignotantspouvantapparaîtredanslesjeuxvidéo, risquedeprovoquerunecrised’épilepsiephotosensible,mêmechezdespersonnessans antécédentépileptique.
Lessymptômesdecescrisespeuventvarier;ilscomprennentgénéralementdes étourdissements,unealtérationdelavision,desmouvementsconvulsifsdesyeuxou duvisage,lacrispationouletremblementdesbrasoudesjambes,unedésorientation, uneconfusionouunepertedeconnaissancemomentanée.Cescrisespeuvent égalementprovoquerunepertedeconnaissanceoudesconvulsionspouvant
engendrer des blessures dues à une chute ou à un choc avec des objets avoisinants.
Cessezimmédiatementdejoueretconsultezunmédecinsivousressentezdetels symptômes.Ilestconseilléauxparentsdesurveillerleursenfantsetdeleurposer
des questions concernant les symptômes ci-dessus: les enfants et les adolescents sont
effectivementplussujetsàcegenredecrisequelesadultes.Pourréduirelerisqued’une crised’épilepsiephotosensible,ilestpréférabledeprendrelesprécautionssuivantes: s’asseoiràunedistanceéloignéedel’écran,utiliserunécrandepetitetaille,jouerdans unepiècebienéclairéeetéviterdejouerencasdesomnolenceoudefatigue.
Sivous,ouunmembredevotrefamille,avezdesantécédentsdecrisesd’épilepsie, consultezunmédecinavantdejouer.
Lesclassicationsdel’EntertainmentSoftwareRatingBoard(ESRB)sontconçues
pour fournir aux consommateurs, aux parents en particulier, des conseils objectifs
etclairsausujetdel’âgeappropriéetducontenudesjeuxinformatiqueset desjeuxvidéo.Cesinformationspermettentauxconsommateursd’acheterles jeuxqu’ilsconsidèrentappropriéspourleursenfantsetleursfamillesentoute
connaissance de cause.
LesclassicationsESRBsedivisentendeuxpartieségales:
• Lessymboles de classicationsuggèrentl’âgeappropriépourlejeu.
Ces symboles apparaissent sur quasiment chaque boîte de jeu disponible à la vente ou à la location aux États-Unis et au Canada.
• Lesdescriptions de contenuindiquentquelsélémentsdujeupourraient avoirinuencéunetelleclassicationet/oupourraientêtresourcesd’intérêt oud’inquiétude.Cesdescriptionsapparaissentaudosdelaboîteprèsdu symboledeclassication.
Pourplusd’informations,consultezlesitewww.ESRB.org.
Classications ESRB pour les jeux
RECTO
JEU
VIDÉO
E
VERSO
CONTENUS
Pour Commencer 18
Commande 18
Commandes Élémentaires 19
Dribbles et Contrôle du Ballon 19
Passes 19
Centres 20
Tirs 20
Mouvements & Feintes 20
Commandes Générales, Défense 21
Coups de Pieds Arrêtés & Remises en Jeu 21
Ecrans du Match 23
Plan du Match 23
Modes de Jeu 24
Mode Modier 26
Galerie 26
Réglages Système 26
Ligue des Champions UEFA 26
Ligue des Masters 27
Devenez une Légende 28
Se connecter à Xbox LIVE (En ligne) 29
Mentions Legales 30
Garantie/ Support Produit 31
Merci d’avoir acheté PES 2010 de Konami. Avant de commencer à jouer, nous vous recommandons de lire attentivement ce manuel. Nous vous conseillons également de le conserver précieusement pour pouvoir le consulter ultérieurement. REMARQUE: Konami ne réédite pas ses manuels.
Konami vise constamment à améliorer ses produits. C’est pourquoi les produits peuvent présenter de légères diérences selon la date à laquelle ils ont été achetés.
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PRO EVOLUTION SOCCER 2010
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DEMARRER/ COMMANDES COMMANDES
Introduction
Si vous jouez pour la première fois, appuyez sur le bouton Démarrage sur l’écran principal an d’aller à l’écran des Réglages Standard. Si vous avez sauvegardé des données de jeu récemment, avancez au Menu Principal.
Réglages Standard
Avant de jouer un jeu pour la première fois, vous pouvez choisir entre cinq niveaux de diculté. Vous pouvez aussi modier le niveau de diculté une fois que votre jeu est lancé. Les données relatives au système contenant toutes les informations sauvegardées du jeu seront ensuite créées automatiquement. Après avoir conrmé cette étape, allez au Menu Principal.
Sauvegarde des Données et Mémoire Nécessaire
An de stocker et de mettre à jour votre «Système de données» et «Modier les données», puis enregistrer votre progression dans les compétitions, vous aurez besoin d’un disque dur Xbox 360 ou une carte mémoire Xbox 360 insérée dans le port mémoire A. Chaque chier sauvegardé dans le disque dur Xbox 360 ou dans la carte mémoire Xbox 360 nécessite une certaine quantité d’espace libre, comme indiqué dans le tableau suivant.
Ecran Menu Principal
L’écran de sélection du Menu Principal vous permet d’accéder aux compétitions, aux options et aux réglages de PES 2010. Utilisez le bouton multidirectionnel ou le stick analogique gauche pour surligner l’option demandée, et ensuite appuyez sur le bouton A pour faire votre sélection.
Utiliser la Fonction D’Aide
PES 2010 est un jeu palpitant qui comprend un nombre de fonctions incroyable, mais tous les eorts nécessaires ont été fournis an de le rendre aussi accessible que possible. Quand l’icône Aide apparaît en bas de l’écran, vous pouvez appuyer sur le bouton correspondante an d’accéder au menu de l’aide pour découvrir des conseils utiles à tout moment.
Remarque: Ce jeu est présenté en Dolby Digital 5.1 en son multicanal. Connectez votre Microsoft Xbox 360 à un système sonore avec une technologie de codage Dolby en utilisant un câble optique numérique. Connectez le câble optique numérique à la base d’un câble audio/vidéo haute dénition Xbox 360, un câble audio/vidéo haute dénition VGA Xbox 360, ou un câble audio/vidéo S-Vidéo Xbox 360. A partir de l’interface Xbox 360, sélectionnez «Réglages de console», ensuite sélectionnez «options audio», ensuite «sortie numérique» et enn «Dolby Digital
5.1» an de proter de la qualité exceptionnelle du son ambiophonique.
Contrôle Parental
Ces outils simples et exibles permettent aux parents et aux responsables de décider à quels jeux les jeunes joueurs peuvent avoir accès selon la classication du contenu. Pour plus d’informations, allez sur www.xbox.
com/familysettings
Commandes par Défaut
Utilisez votre manette pour naviguer sur les écrans de menu. Utilisez le bouton multidirectionnel ou le stick analogique gauche pour vous déplacer dans les menus, le bouton A pour conrmer la sélection et le bouton B pour annuler votre choix ou revenir aux menus précédents.
Gâchette Gauche
]
x
Gâchette Droite
à
Gâchette
Haute Gauche
_
Bouton Xbox Guide
`
Gâchette Haute Droite
Y
Stick
Analogique
Gauche
<
L
l
C
Stick Analogique DroitBouton Multidirectionnel
X
B
A
>
Pour les commandes de base utilisées pendant un match, référez-vous au tableau ci-dessous. Lisez les pages 19­22 pour les commandes avancées. Vous pouvez changer les fonctions de chaque touche en allant dans « Réglages de manette » dans les «Réglages de Système». (Voir réglages du système, page 26). Le bouton multidirectionnel et le stick analogique gauche contrôlent les mêmes actions pour ce jeu. Quand le manuel se réfère au «bouton multidirectionnel», vous pouvez aussi utiliser le stick analogique gauche de la même manière.
COMMANDES D’ATTAQUE DE BASE
Bouton y: Changement de joueur Bouton z: Course Bouton Multidirectionnel: Mouvement du joueur, dribble Stick Analogique Gauche: Mouvement du joueur, dribble Bouton Y: Passe en profondeur Bouton B: Passe longue/ centre Bouton A: Passe courte Bouton X: Tir Stick Analogique Droit: Passe manuelle
COMMANDES DE DEFENSE ELEMENTAIRE
Bouton y: Changement de joueur Bouton z: Course Bouton Multidirectionnel: Mouvement joueur Stick Analogique Gauche: Mouvement joueur Bouton Y (maintenir enfoncé): Gardien de but Bouton B: Tacle glissé Bouton A (maintenir enfoncé): Tacle/ mettre sous pression avec le joueur que vous contrôlez Bouton X (maintenir enfoncé): Tacle/ mettre sous pression un joueur que vous ne contrôlez pas
(maintenir enfoncé le bouton)
Dribbles et Contrôle du Ballon
Dribbles: Utilisez le bouton multidirectionnel pour déplacer votre joueur quand le ballon est à ses pieds. Dribble Oblique: Maintenez le bouton x et appuyez sur le bouton multidirectionnel à 90°dans le sens de
déplacement. Seul un petit nombre de joueurs est capable de réaliser ce dribble.
Dribble Rapide: Appuyez sur le bouton z pendant le dribble pour sprinter. Plus de Temps entre les Contacts Avec le Ballon: Maintenez le bouton z enfoncé pour sprinter balle au pied
et appuyez rapidement sur le bouton multidirectionnel deux ou trois fois entre les contacts avec le ballon pour le pousser encore plus loin. Longue Distance entre les Contacts Avec le Ballon: Lorsque vous sprintez balle au pied avec le bouton z enfoncée, maintenez le bouton x et appuyez sur le bouton multidirectionnel à 45° à droite ou à gauche dans le sens de la course. Dribble Lent: Gardez le bouton x enfoncé pendant que vous dribblez an de réaliser un “Dribble lent”. Grâce à cette technique, le ballon colle aux pieds de votre joueur et il peut alors exécuter de brusques changements de direction ou une des nombreuses feintes possibles. Dribble Latéral: Pour vous déplacer perpendiculairement à la direction de votre mouvement, appuyez sur le bouton multidirectionnel à 90° dans chaque direction. Bloquer le Ballon 1: Relâchez le bouton multidirectionnel et appuyez sur le bouton z pour immobiliser le ballon pendant le dribble. Bloquer le Ballon 2: Relâchez le bouton multidirectionnel et appuyez sur le bouton x pour donner l’ordre à votre de joueur de s’arrêter et de faire face au but de vos adversaires.
Sauter: Lorsqu’un adversaire exécute un tacle glissé, appuyez sur le bouton x pour tenter de sauter par-dessus. Contrôle du Ballon: Quand vous recevez une passe, appuyez sur le bouton multidirectionnel pour contrôler le ballon. Bloquer le Ballon: Lors de la réception d’une passe, appuyez sur le bouton directionnel tout en maintenant le bouton
x enfoncé pour arrêter le ballon et se diriger dans la direction indiquée.
Arrêter le Ballon et S’orienter vers le but Adverse: Lors de la réception d’une passe, relâchez le bouton multidirectionnel et appuyez sur le bouton x pour se tourner vers le but adverse tout en bloquant le ballon. Feinte de Réception: Pour demander à votre joueur de suivre le ballon quand une passe lui est destine sans qu’il le touche, maintenez le bouton z enfoncée et appuyez sur le bouton multidirectionnel dans la direction de la course du ballon.
Passes Remarque: Utilisez le bouton multidirectionnel an de spécier la direction des passes.
Passe Courte/Tête: Appuyez sur le bouton A pour eectuer une passe courte près du sol ou une tête. Maintenez le
bouton A enfoncé plus longtemps pour eectuer une passe vers un joueur plus éloigné.
PRO EVOLUTION SOCCER 2010
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PRO EVOLUTION SOCCER 2010
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COMMANDES COMMANDES
Talonnade: Appuyez rapidement sur le bouton multidirectionnel dans la direction opposée au déplacement du joueur puis appuyez sur le bouton A.
Passe Sans Contrôle: Appuyez sur le bouton A avant que votre joueur ne réceptionne le ballon. Passe Longue: Appuyez sur le bouton B. La longueur de la passe dépend de la durée pendant laquelle le bouton
B est maintenue enfoncé.
Passe Longue Sans Contrôle: Appuyez sur le bouton B avant que votre joueur ne réceptionne le ballon. Passe en Profondeur: Appuyez sur le bouton Y. En maintenant le bouton Y enfoncée le plus longtemps, vous
adressez votre passe à un joueur plus éloigné.
Passe en Profondeur Sans Contrôle: Appuyez sur le bouton Y avant que votre joueur ne réceptionne le ballon. Passe en Profondeur Aérienne: Maintenez le bouton y enfoncé et appuyez sur le bouton Y. Une-Deux: Maintenez le bouton y et appuyez sur le bouton A pour eectuer une passe courte, ensuite
appuyez sur le bouton Y avant que votre coéquipier ne reçoive le ballon an qu’il vous renvoie le ballon. Une-Deux Piqué avec Retour de Passe Lobé: Maintenez le bouton y et appuyez sur le bouton A pour eectuer une passe courte, ensuite appuyez sur les boutons y + Y avant que votre coéquipier ne reçoive le ballon an qu’il vous renvoie une balle piquée. Passe et Accélération: Appuyez sur le bouton x immédiatement après avoir passé le ballon pour donner l’ordre au joueur de courir en avant. Passe Manuelle: Orientez le joystick analogique droit dans la direction souhaitée pour eectuer une passe. La longueur de la passe dépend de la durée de pression du joystick analogique droit. Passe Longue Manuelle: Maintenez le bouton y enfoncé et orientez le joystick analogique droit dans la direction souhaitée pour eectuer la passe longue. La longueur de la passe dépend de la durée de pression du joystick analogique droit.
Les centres Remarque: Utilisez le bouton multidirectionnel pour spécier la direction des centres.
Centre Haut: Quand vous êtes loin dans la moitié de terrain adverse, appuyez sur le bouton B. Centre Bas: Quand vous êtes loin dans la moitié de terrain adverse, appuyez deux fois sur le bouton B. Centre Bas Au Ras Du Sol: Quand vous êtes loin dans la moitié de terrain adverse, appuyez trois fois sur le bouton
B pour adresse un centre à ras de terre.
Centre Flottant: Appuyez sur le bouton x pendant que vous exécutez le centre pour envoyer le ballon en l’air. Centre Rapide: M aintenez le boutons y et B enfoncés pour exécuter un centre à partir de n’importe quelle
position dans la moitié de terrain adverse.
Tirs Notes sur les tirs: Appuyez sur le bouton X pour remplir la jauge de tir. Relâchez le bouton X quand la jauge de
tir atteint le niveau désiré et votre joueur tirera en direction du but. Le niveau atteint par la jauge de tir détermine la force et la hauteur de votre tir. Utilisez le bouton multidirectionnel pour dénir la direction voulue pendant le tir.
Tir: Appuyez sur le bouton X. Tir Sans Contrôle /Tête: Appuyez sur le bouton X juste avant que le ballon n’atteigne votre joueur pour eectuer
un tir sans contrôle ou une tête vers le but. Tir Contrôlé: Appuyez sur le bouton x lorsque la jauge de puissance atteint le niveau souhaite pour exécuter un tir plus axé sur la précision que sur la force.
Tir Lobé: Maintenez le bouton y enfoncé et appuyez sur le bouton X. Tir Lobé Type 2: Pour eectuer un lob moins piqué, appuyez sur le bouton X, puis appuyez sur le bouton z
quand la jauge de tir apparaît.
Mouvements & Feintes Remarque: Des mouvements et des feintes avec les boutons multidirectionnels peuvent également être
eectués par les utilisateurs avancés en maintenant le bouton w et le stick analogique droit. Consultez la liste des commandes dans le menu pause pour plus de détails. Cependant souvenez-vous: De toujours utiliser le bouton
w avoir accès à cette option ocieusement appelée «Commandes pour spécialiste».
Passement de Jambes (Long): Appuyez sur le bouton y deux fois. Passement de Jambes (Court): Appuyez deux fois sur le bouton x. Faux Dépar t: Quand votre joueur est immobile avec le ballon à ses pieds, faites-lui faire un faux départ en
appuyant deux fois sur le bouton y ou sur le bouton x. Feintes de Tir et de Passe: Quand la jauge de tir ou de passe est achée, appuyez sur le bouton A bannuler le tir. La feinte diérera en fonction l’entrée sur le bouton multidirectionnel avant d’appuyer sur le bouton A. Plonger: Jetez-vous à terre intentionnellement en appuyant simultanément sur les boutons y + w + z. Une faute peut être accordée à un adversaire ou vous pouvez nir avec un carton jaune. Flip Flap Inversé: Si le pied fort du joueur est le droit, appuyez que le bouton multidirectionnel de la manette vers la diagonale gauche puis vers la diagonale droite rapidement pendant que vous dribblez. Si son pied fort est le gauche, la commande sera inversée. Seul un petit nombre de joueurs est capable de réaliser cette feinte.
Feinte de Corps 1: Appuyez rapidement sur le bouton multidirectionnel vers la gauche ou vers la droite dans la diagonale de la course du joueur. Feinte de Corps 2: Quand le joueur et le ballon sont immobiles, appuyez deux fois sur le bouton multidirectionnel perpendiculairement par rapport à l’orientation du joueur. Feinte en V: A l’arrêt, appuyez une fois sur le bouton multidirectionnel dans la direction opposée de celle de la course du joueur, ensuite appuyez sur le bouton multidirectionnel en diagonale à 45 degrés du côté de son pied le plus fort. Feinte de Matthews: A l’arrêt, orientez le bouton multidirectionnel perpendiculairement au joueur à droite ou à gauche du joueur, puis maintenez-le immédiatement enfoncé dans la direction opposée. Les joueurs doivent posséder une statistique de Dribble de 70 ou plus pour réaliser ce geste. Laisser ler le Ballon: Juste avant qu’un joueur ne reçoive une passe, relâchez le bouton multidirectionnel et maintenez ensuite le bouton z enfoncée pour passer le ballon entre les jambes et le laisser ler vers un autre joueur. La roulette Marseillaise: Décrire un tour avec le bouton multidirectionnel pendant que vous dribblez. Le sens de rotation du bouton multidirectionnel détermine celui du joueur. Seul un petit nombre de joueurs est capable de réaliser ce mouvement, et peut l’eectuer diéremment. Piquer le Ballon : Appuyez sur le bouton multidirectionnel de la manette en arrière, puis vers l’avant rapidement pour que le joueur pique le ballon.
Défense
Tacle/ Pressing: Appuyez sur le bouton A pour tenter un tacle. Vous pouvez aussi maintenir le bouton A
enfoncé pour que votre joueur marque automatiquement un adversaire et eectue un pressing. Cette commande peut être eectuée conjointement avec le bouton z. Pressing d’un Partenaire: Maintenez le bouton X enfoncé quand l’équipe adverse est en possession du ballon an que le joueur le plus près du ballon (les joueurs que vous contrôlez ne comptent pas) marque le porteur du ballon.
Tacle Glissé: Appuyez sur le bouton B. Dégagement: Quand le ballon se trouve dans votre moitié de terrain, appuyez sur le bouton X pour le
dégager.
Faire Sortir le Gardien: Appuyez sur le bouton Y en situation de défense pour que le gardien se rue vers le ballon. Dégagement du Gardien: Appuyez sur le bouton B ou sur le bouton X pour dégager le ballon avec le pied.
Utilisez le bouton multidirectionnel pour viser. Relance à la Main: Quand votre gardien a le ballon en main, appuyez sur le bouton A pour lancer le ballon à un coéquipier. Utilisez le bouton multidirectionnel pour viser. Relâcher le Ballon: Quand votre gardien a le ballon en main (avec aucun bouton directionnel appuyé), appuyez sur le bouton z pour lui ordonner de relâcher le ballon à ses pieds. Gardien: Appuyez sur le stick analogique droit + le bouton y pour passer entre un joueur du champ extérieur et le gardien.
Commandes Générales
Changer de Joueur: Appuyez sur le bouton y pour transférer le contrôle au joueur le plus proche du ballon. Contrôle du Joueur Quand le Ballon est en l’air: Lorsque le ballon est dans les airs, maintenez le bouton x
enfoncé et utilisez le bouton multidirectionnel pour positionner le joueur an de le réceptionner. Super Cancel: Quand un joueur cour t automatiquement après le ballon, appuyez sur les boutons z et x simultanément pour stopper le joueur ou pour en reprendre le contrôle. Activer/ Annuler une Stratégie (en Mode Manuel): Maintenez le bouton w enfoncé et appuyez sur les boutons
B, A, Y ou X pour activer ou annuler les stratégies attribuées à ces boutons.
Activer/ Annuler une Stratégie (en Mode Semi-Auto): Appuyez sur le bouton w pour activer ou annuler la stratégie choisie. Niveau d’Attaque/ de Défense: Appuyez sur les boutons w et z ensemble pour augmenter le niveau de votre jauge d’attaque / de défense ce pour faire avancer vos joueurs. Appuyez simultanément sur les boutons w et x pour réduire le niveau de la jauge.
Coups de Pieds Arrêtés et Remises en Jeu Remarque: Pour les coups francs et les corners, maintenez le bouton approprié enfoncée pour augmenter la
jauge de tir au niveau désiré.
Corners
Classique: Appuyez sur le bouton B. Centre Haut: Maintenez le boutons x + B enfoncés. Centre Bas: Maintenez le bouton multidirectionnel vers le haut et appuyez sur le bouton B. Passe à ras de Terre: Maintenez le bouton multidirectionnel vers le bas et appuyez sur le bouton B. Eet: Appuyez sur le bouton multidirectionnel gauche ou droit pendant que la jauge de tir est achée. Corner Court: Appuyez sur le bouton A pour envoyer une passe courte vers votre coéquipier le plus proche.
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