Konami Lethal Enforcers II Gun Fighters Instruction Manual

Page 1
LETHAL ENFORCERS II GUN
FIGHTERS
TM
is a trademark of KONAMI (America) Inc.
1994 KONAMI (America) Inc. All rights reserved.
0
Konami Inc. 1994
is a trademark of Konami Co., Ltd.
Service & Parts #
708-215-5100
George Limonez Ext. 122 or 123
Catherine Hilario Ext. 123
INSTRUCTION MANUAL
KOWlM/@
(America) Inc. is a trademark
of
Konami
lndosfry
Co., Ltd.
Page 2
LETHAL
ENFORCERS II
GUN FIGHTERS
has the capability of two different play settings.
ARCADE VERSION
1 or 2 people may play at the same time. The players must use their skill to advance to higher stages.
STREET VERSION
1 or 2 people may play at the same time. The players may choose their level when the stage select screen appears.
“Kona’mi
recommends STREET
VERSION settings for any ADULT
location. (See page 3 Dip Switch
Settings.)
Page 3
LETHAL ENFORCERS
i! PARTS
LIST
GUN
FlGHTERS
Part #
Description
191010
191011 312003 312100 312104 312105 312200 312300 312301 312302 312303 312304 312305
312400 312800
312801
312900
30284
30285
35205
35406
40101
40214
40213
40361
40356
40357
40531
40700
40702
Gun Fighters AC Harness Gun Fighters DC Harness Gun Fighters PCB Gun Fighters Control Panel Overlay Gun Fighters Upper Bezel Decal Gun Fighters Lower Bezel Decal Gun Fighters Marquee Gun Fighters Upper Right Side Decal Gun Fighters Upper Left Side Decal Gun Fighters Middle Right Side Decal Gun Fighters Middle Left Side Decal Gun Fighters Lower Right Side Decal Gun Fighters Lower Left Side Decal Gun Fighters Manual Gun Fighters Pink Gun
Gun Fighters Blue Gun
Gun Fighters Holster
Red 2” Start Button Blue 2” Start Button
IS0
Transformer Power Supply Coin Door With Meter Marquee Bracket Monitor Glass Bracket Mirror Glass
Monitor Glass Marquee Glass
25”
Monitor Light Fixture Light Bulb
Page 4
LETHAL ENFORCERS
ii WIRING
HARNESS
GUN FIGHTERS
WHITE/GREEN WHITE
WHITE/VIOLET RED/GREEN
BLACK BLACK
Solder Side
T-
p~iz
.
BLACK
BLACK
BLACK
BLACK
RED
RED
RED
RED
ORANGE
ORANGE
BROWN/YELLOW
COIN COUNTER
COIN COUNTER
GREEN/VIOLET
VIDEO GREEN
RED/WHITE
VIDEO SYNC VIDEO BLUE BLUE/WHITE
VIDEO GROUND
BLACK
TEST SWITCH GRAY/WHITE
BLUE/VIOLET
REDIYELLOW
BLACK BLACK
(BASE COLOR/LINE COLOR)
2
Page 5
LETHAL
ENFORCERS
:t
GUN FIGHTERS
TECHNICAL
INFORMATiON
ECHNICAL INFORMATION
Required power capacity GND-Vcc 5V 4A or more GND-( +
12V)
*See the Wiring Diagram. output R (red) analog, positive G (green) analog, positive
6 (blue) analog, positive
SYNC. H-V complexed, negative
The monitor should be horizontal and face up installed. There is no sound volume knob on the PCB. Sound level should be adjusted in the “SOUND OPTIONS”
in the Manual Test mode. (See page 6.) Handle with care.
)IP
SWITCH SETTINGS AND CABINETS AVAILABLE
-his
game is equipped with 2 way
8-bit
DIP SWITCH on the main PCB; The following changes will easily
be
done with these DIP switches.
DIP SWITCHES
CONTENTS
SW1
SOUND OUTPUT
SW2
COIN MECHANISM
SW3
STAGE SELECTION
*Bold letters show default settings.
ON
OFF
MONAURAL
STEREO
INDEPENDENT
COMMON
YES
NO
Uote:
1)
sw4
thru
sw8
on Dip switch 1 and Dip switch 2 aren’t used.
2) On the STEREO cabinet, set swl on Dip switch at “ON” so that you can get better music and sound effects.
2) Regarding other sound options, game options and coin options, refer to “Manual Test” on page 6.
CONTROL PANEL INFORMATION
Use a dual control panel with a gun and a start button for each player.
GUN
START
BUTTON
Page 6
-kETH
A
n
WL
ENFORCERS
II
GUN FIGHTERS
TECHNICAL
INFORMATIOhi
(cont.)
(STARTING NO STAGE SELECTION TYPE GAME)
l 1 or 2 players can play at the same time. Second player can join in at any time. l Deposit coins and press START button.
(STARTING STAGE SELECTION TYPE GAME)
l
1
or 2 players can play at the same time. Second player can join in at any time.
l Deposit coins and press START button, and the stage select screen will appear. Aim and shoot the screen
to select stage. If you are playing with another player, the first selection is accepted.
(HOW TO PLAY)
l Aim and shoot the enemies to kill them. l Don’t shoot innocent people. If you shoot them, you lose one life. l Reload your gun by shooting off screen at any time. l Shoot power up weapons for that power.
50 Caliber Sharp: Large caliber bullets. You can shoot 6 bullets without reload. Rifle: 12 round bullets. You can shoot 12 bullets without reload. Double Rig: 2 round burst. You can shoot 12 bullets without reload. Shot Gun: Large gauge. You can shoot 5 bullets without reload. Gatling Gun: Full automatic. You can shoot 24 bullets only. Cannon: Explosive. You can shoot 8 bullets only.
l You lose your life by enemy’s shots, or shooting innocent people. l You can get extra lives with high scores. (The operator can change the settings in the “GAME OPTIONS.“) l When you set the game mode with no stage selection, there are 5 stages and 2 bonus stages. When
you defeat the boss enemy in each stage, you can go on to the next stage. l When you set the game mode with stage selection, you can choose the stage out of 5 stages.
l Continuation is available.
SELF TEST
Normal: “OK” will be displayed. Then the game will start. Abnormal: “BAD” will be displayed and self test will repeat.
MANUAL TEST
(1)
(2)
(3)
HOW TO START
After switching on the power, press the TEST SWITCH on the main PCB or on the cabinet, and you will get the MAIN MENU of the Manual Test.
NOTE: Switching on with TEST SWITCH pressed causes the program in the EEPROM to be initialized
to default.
HOW TO RETURN TO THE GAME MODE
Select “GAME MODE” on the MAIN MENU with START button, then pull gun trigger to return to the
game mode.
ITEMS AND HOW TO SELECT
Press player 1 START button to move up the menu, and press player 2 START button to move down the menu, selected menu item shows by red color, then pull either player 1 or player 2 gun trigger to initiate testing. Press player 1 START button during or at the end of each test to return to the MAIN MENU.
4
Page 7
LETHALENFORCERSii
GUN FIGHTERS
TECHNICAL INFORMATION (cont.)
MAIN MENU
110
CHECK GUN CHECK SCREEN CHECK COLOR CHECK
MASK ROM CHECK DIP SWITCH SETTINGS
SOUND OPTIONS GAME OPTIONS COIN OPTIONS GAME MODE
1PLYR START=UP/2PLYR
START=DOWN
GUN TRIGGER=DO CHECK
:XPLANATION
OF THE ITEMS
.
I/O
CHECK
Check both START buttons and Triggers to see “ON” when switched on. Press player 1 and 2 START buttons at the same time to return to MAIN MENU.
2. GUN CHECK Check gun and monitor’s condition. Cross-hatch screen appears, then you can aim and shoot with both guns. You’ll see green dot after you’re shot at. If you cannot shoot some area, you need to adjust the monitor or gun.
3. SCREEN CHECK
Adjust focus, alignment, size, etc. using the cross-hatch screen.
4. COLOR CHECK In color bar screen, you can adjust color brightness so that the specified area will be colorless. Improper adjustment causes the problems in game play. When you press player 2 START button, the screen
will be filled with red, green, blue, white then back to color bar screen.
5. MASK ROM CHECK Roms will be checked one after another, and the message “OK” or “BAD” will be displayed on the screen.
6. DIP SWITCH SETTINGS
Screen shows the present settings. To modify settings, turn ON/OFF the DIP switch 1 on the main PCB.
7. SOUND OPTIONS
The following screen will appear. Push player 1 or player 2 START button to select item and pull gun trigger to modify setting. Factory settings are shown in green, and modified results in red. (Settings
below are not always the factory settings.) After modification is completed, select “SAVE AND EXIT” and pull player 1 (2) trigger to save and return to MAIN MENU.
5
Page 8
LETHAL ENFORCERS
II
GUN FIGHTERS
TECHNICAL INFORMATION (cont.)
SOUND OPTIONS
SOUND IN ATTRACT MODE=ALL THE TIME
SOUND VOLUME=13 SOUND SCALE CHECK FACTORY SETTINGS SAVE AND EXIT EXIT
1PLYR START=UP/2PLYR START=DOWN
GUN
TFiIGGER=MODIFY
SETTING
Select out of “ALL THE TIME,” “COMPLETE OFF,”
“ONCE EVERY 4 CYCLES”
Sound volume from 0 to 30
Music scale sounds All the settings return to default Save the modified settings
*If you select “EXIT” instead of “SAVE AND EXIT” after modifying some settings, the message appears:
“YOU DID NOT SAVE. DO YOU WANT TO SAVE? YES/NO.” When you choose “YES,” the screen shows “NOW SAVING” and returns to MAIN MENU. If you select “NO,” “NO MODIFICATION” is shown and then MAIN MENU appears.
(8) GAME OPTIONS
GAME OPTIONS
DIFFICULTY LEVEL PLAYER’S LIFE EXTRA LIFE
EVERY ADDITIONAL
VIDEO SCREEN VIOLENT MODE
FACTORY SETTINGS SAVE AND EXIT EXIT
4 MEDIUM 1 PLAY 5 LIVES
IST
AT 2000 POINTS
2000 POINTS FLIP MIRROR
BLOODY
1PLYR START=UP/2PLYR
START=DOWN
GUN
TRIGGER=MODIFY
SETTING
.Select out of 8 levels .Select from 1 to 9 lives .Select out of ‘%t/1000,
2ndll000,” “lst/1OOO, 2nd12000” “lst/2000, 2nd12000,” “lst/2000, 2nd13000,”
“NO EXTRA LIFE”
“MIRROR,”
“UPSIDE DOWN,” “NO MIRROR,”
“MIRROR FLIP”
.Select out of “BLOODY” or “CLEAN” .Same as “SOUND OPTIONS”
8
Page 9
LETHAL ENFORCERS II
GUN FIGHTERS
TECHNICAL INFORMATION (cont.)
(9) COIN OPTIONS
COIN OPTIONS
FREE PLAY
NO
COIN MECHANISM
COMMON
COIN SLOT1
1 COIN 1 CREDIT
COIN SLOT2
1 COIN 1 CREDIT
PREMIUM START
YES 1 2 CREDITS TO START 1 CREDIT TO CONTINUE
.
“NO,”
“YES”
.You
can change this with DIP switch 1 on the main PCB
(sw2)
“NO” or “YES 1” to “YES 4.” (You can set the play fee
for starting higher than the play fee for continuation)
FACTORY SETTINGS SAVE AND EXIT EXIT
.Same as “SOUND OPTIONS”
1PLYR START=UP/2PLRY
START=DOWN
GUN TRIGGER=MODIFY SETTING
..- -_
__
*When the “COIN MECHANISM” is set at “COMMON” on the DIP switch 1 on the main PCB
(sw2
is “OFF”). On the cabinet with 2 coin slots, coin setting must be done for each coin slot. When the “COIN MECHANISM” is set at “INDEPENDENT” on the DIP switch 1 on the main PCB
(sw2
is “ON”), the left coin slot will be for player 1, the right one for player 2. When you want “PREMIUM START” setting, choose the number of extra coins necessary for starting, then decide the coin setting for continuation. The number of coins for starting will be the sum of both numbers. If you do not set premium start, the number of coins necessary for start and continuation will be the same.
*COIN SETTING OPTIONS
COIN(S)
1
1 1 1 1 1 1 2 2 2 3
3 3
4 4 4
CREDIT(S)
1
2345671351
2
4
1
3 5
TROUBLESHOOTING ABOUT GUN AND MONITOR Here is a list of commonly found problems and their possible solutions.
l Erratic gun shot placement.
-Check to see that there is no reflected light from fluorescent or neon lights bouncing off of the screen. Strong sunlight also affects the shot placement.
l You cannot shoot a certain area in the screen.
-Check to see the monitor’s purity with red, blue, green, and white screen in the “COLOR CHECK” in the Manual Test. If you find purity problems, you should degauss the monitor.
-Check to see there is no magnetic equipment around the cabinet. This may also cause the monitor
to become magnetized.
-After degaussing the monitor, you can check the gun and monitor in the “GUN CHECK” in the Manual Test.
Screen flashes when trigger is pulled but no shot is made.
-Check to see the gun lens inside of the barrel is clean.
-Adjust the monitor’s brightness with color bar screen in the
“COLOR CHECK” of the Manual Test.
CLEAN MONITOR AND MIRROR REGULARLY.
. .
._
Page 10
TOP ON/OFF
SWITCH
*NOTE COLOR CHANGE
POWER SUPPLY
7
f
3
6
5
COLOR
MONITOR
un
110 G 0
IS0
TRANSFORMER
*NOTE COLOR CHANGE
Page 11
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Page 12
Page 13
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Page 14
Page 15
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Page 16
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Page 17
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Page 19
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Page 20
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Page 21
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Page 22
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Page 23
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Page 24
Page 25
LETHAL ENFORCERS II
MO,-HER PCB LAyoUT
GUN FIGHTERS
Page 26
Page 27
COLOR MONITOR
Note:
(1)
,p: No. 1 PLAYER,
2P:
NO. 2 PLAYER
(2) SURGE KILLER DIODES FOR COIN COUNTER
INSTALLED ON THE PCS
(3)
YOU CANNOT USE BOTH STEREO AND MONAURAL
OUTPUTS AT THE SAME TIME.
(4) CO
NOT CONNECT SPEAKER(-) m
GNO.
SPEAKER
(-).
(5)
CN12
AND CN13 WILL NOT SE USED BECAUSE THE
SOLENOID WAS TAKEN
OUT
PRIOR m PRODUCTION.
GUN
IP
PCS SENSOR
, :
I I
GUN 2P
GX312
PWrl3541926 PWll4542%4A
Page 28
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Page 29
THIS EQUIPMENT COMPLIES WITH THE REQUIREMENTS IN PART 15 OF FCC RULES FOR A CLASS A COMPUTING DEVICE. OPERATION OF THIS EQUIP­MENT IN A RESIDENTIAL AREA MAY CAUSE UNACCEPTABLE INTERFERENCE TO RADIO AND TV RECEPTION REQUIRING THE OPERATOR TO TAKE WHATEVER STEPS ARE NECESSARY TO CORRECT THE INTERFERENCE. THIS DEVICE MUST ACCEPT ANY INTERFERENCE RECEIVED,
INCLUDING INTERFERENCE THAT MAY CAUSE UNDESIRED OPERATION.
KONAMI-”
900 Deerfield Parkway, Buffalo Grove, 60089-4510
Telephone: (708) 215-5100, Telex: 6871385 KONAM UW, Fax: (708) 215-9684
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