Thank you for purchasing this KONAMI product. This manual explains how to operate your game machine
correctly and safely .
•Failure to operate the machine correctly could result in malfunction or accidents, so please
read this manual carefully before commencing operation. Be sure to operate the machine as
described in this manual.
•Keep this manual carefully so as to be ready for use when necessary.
•If the machine remains in trouble or malfunctions, immediately turn OFF the machine’s power
switch, unplug the power cord, and contact your nearest dealer.
•This product conforms to the JAMMA VIDEO Standard (JVS)
Standard (JS)
The kit can be used in KONAMI’s general-purpose Windy IITM (JVS*1-compatible) as well as WindyTM
(JS*2-compatible) machines.
*1: JAMMA VIDEO Standard (JVS)
This standard was set up by Japan Amusement Machinery Manufacturers Association (JAMMA) to
follow the technical guidelines of the Electrical Appliances Control Law and to establish the technical
requirements of main PC boards that are used in general video game machines.
*2: JAMMA Standard (JS)
This standard was set up by Japan Amusement Machinery Manufacturers Association (JAMMA) to
follow the technical guidelines of the Electrical Appliances Control Law and to establish the technical
requirements of main PC boards as well as edge connectors that are used in general video game
machines.
(*2)
requirements.
(*1)
and JAMMA
•The specifications of this product are subject to change without notice for reasons such as improving the
performance.
•The contents of this game, its main data and design are protected by copyright law and industrial property
law.
•Unauthorized reproduction of this document or any of its contents is strictly forbidden.
4 How to play ……………………………………………………………………………………………… 26
5 Maintenance and annex
5-1 Replacing the button ………………………………………………………………………………… 28
5-2 Resetting the circuit protector ……………………………………………………………………… 29
5-3 Reel unit layout ……………………………………………………………………………………… 30
5-4 Wiring diagram………………………………………………………………………………………… 33
34
1
Page 4
Precautions for use
ENGLISH
In this manual, the precautions to be followed without fail in order to prevent damage to persons to install,
use or maintain “BASS ANGLER
•The following suggestions show the degree of danger and damage caused when the product is
used improperly with the suggestions disregarded.
TM” or other persons or to properties are shown as follows.
Be sure to read the following
WARNING
CAUTION
•The following graphic suggestions describe the types of precautions to be followed.
Indicates a situation where disregarding the
suggestions could result in death or serious injury.
Indicates a situation where disregarding the
suggestions could result in injury or product damage.
Indicates a matter of which care should be taken.
Indicates a matter which is forbidden.
Indicates a matter which should be performed without
fail.
2
2
Page 5
Precautions for use
Setting Up
WARNING
•Be sure to follow the installation instructions. Wrong handling may cause a machine
trouble or accident. Contact a industry specialists or your nearest dealer for installing
this kit.
•Handle this kit with due care when installing it.
·Wrong handling may cause kit trouble or accident.
·Parts inside the kit get hot structurally. Do not touch them until completely
cooled down.
·This kit has some projections inside. Do not put your hand in the kit because
otherwise you may get injured.
•This kit is designed for indoor use. Do not install it in any machines that are
used outdoors.
·Outdoor use may cause an accident or kit trouble.
•Do not set up the game machine:
·Otherwise an accident or malfunction may result.
·In a place exposed to rain or moisture.
·In a place exposed to direct sunlight.
·In a place exposed to direct heat from air-conditioning and heating equipment, etc..
·Near hazardous flammable substances such as thinner and kerosene.
·In a place exposed to strong vibration.
·In a place exposed to excessive dust.
·Near equipment generating strong magnetism or electric waves.
ENGLISH
•Do not place containers holding chemicals or water on or near the kit.
·Electrical shock or damage could be caused by water or foreign matter entering the
inside of the kit.
•Be sure to turn OFF the machine’s power switch before mounting and dismounting
the kit.
·Otherwise, a machine trouble or electric shock may result.
•Before installing the kit, clean up the inside of the machine using a vacuum
cleaner or the like.
·If the electrical components are left covered with dust, an electric shock or fire may
result.
•The PCB unit card edge connectors conform to the JAMMA standard requirements.
Never connect any other types of connectors than specified.
·Otherwise, a machine trouble or fire may be caused.
•In setting up the kit, identify all the connectors and connect them properly.
·Otherwise, a machine trouble or fire may be caused.
3
3
Page 6
Precautions for use
ENGLISH
•If by any chance smoke, unusual smell or noise comes out of the kit, immediately
turn OFF the machine’s power switch and unplug the power cord.
Do not operate the kit.
·Using the kit in abnormal conditions could result in fire or accidents.
1 Turn OFF the machine’s power switch.
2 Unplug the machine’s power cord from the receptacle.
3 Contact your nearest dealer.
•Make sure all the connectors are tightly connected and not covered with dust.
·Doing so could result in electrical shock or fire, so inspect the power cord periodically.
•Do not touch the kit with wet hands.
·Otherwise, an electric shock may be caused.
•Do not pull out and push in the security cassette while the machine is running.
·Otherwise the machine will not function. Be sure that the security cassette is as
specified for the game.
•Never disassemeble, repair or modify any section other than those specified in
this manual.
·Doing so could result in fire, malfunction or equipment failure.
·Ask your nearest dealer to perform repairing, etc..
·We do not assume any responsibility for any damages that would be caused by
tampering with the kit.
Operation
WARNING
In case of abnormality
Operation
CAUTION
•Do not use this product anywhere other than industrial areas.
·Using in a residential area or an area next to a residential area could affect signal
reception of radios, television sets, telephones, etc..
•The following users should not play the game.
·Doing so could cause accidents or illness.
·Those under the influence of alcohol. ·Those suffering from or being treated for
•Never connect and disconnect the connectors to and from the machine with wet hands.
·Doing so could result in electrical shock.
•In handling the cables of the machine and this kit, follow the instructions below.
·Otherwise an electric leak, fire or electric shock may result. The machine may fail to
function too.
·Do not damage the power cord.·Do not modify the power cord.
·Do not bend the power cord excessively. ·Do not twist the power cord.
·Do not heat the power cord.·Do not pull the power cord.
·Do not bind the power cord.·Do not tread on the power cord.
·Do not sandwich the power cord.·Do not drive a nail into the power cord.
•If by any chance any of the connectors and cables of the machine or this kit,
immediately stop using the machine and ask your nearest dealer to replace the
damaged part.
·Using a damaged power cord or power plug could result in fire or electrical shock.
arm or wrist ailments.
4
4
Page 7
Inspection and cleaning
WARNING
•Be sure to turn OFF the machine’s power switch and unplug the power cord
from the receptacle before inspecting or cleaning the kit.
·Failure to do so could result in electrical shock.
•When replacing parts, be sure to use parts of the correct specifications. Never
use parts other than the specified ones.
·Using improper parts could result in file or equipment failure.
•Never disassemble, repair or modify any section other than those specified
in this manual.
·Doing so could result in fire, malfunction or equipment failure.
·Ask your nearest dealer to perform repairing, etc..
·We do not assume any responsibility for any damages that would be caused
by tampering with the kit.
•To clean the control panel and the reel unit, wipe them with soft cloth
dampened in a neutral detergent and squeezed well.
·Using organic solvents such as thinner may decompose the material.
·Electrical shock or equipment failure could be caused by water entering the inside
of the kit.
Precautions for use
ENGLISH
Moving and transportation
CAUTION
•Use due care in transporting and handling this kit, which is a precision
device. For transport, be sure to place the kit in specific package.
PRECAUTION
IN HANDLING
•When setting up, handling, inspecting, maintaining, moving or transporting this product, follow the
procedures and instructions set forth in this manual and perform such work safely.
•Do not remove labels of “WARNING”, “CAUTION”, etc. attached to the product.
•Do not set up, handle, inspect, maintain, move or transport this product under conditions equivalent
to the condition of “WARNING” or “CAUTION” specified in this manual.
•If a new owner is to have this product as a result of transfer, etc., be sure to give this manual to the
new owner.
Using wood screws, attach the PCB unit tightly on the wooden board in any of the positions shown
below. Then fix the wooden board in the machine. (Prepare the screws yourself because the kit
dose not come with those wood screws.)
•Before installing the PCB unit, be sure to turn OFF the machine’s power switch and
unplug the power cord from the receptacle.
•Before installing the PCB unit, clean up the inside of the machine with a vacuum
cleaner or the like.
•Never mount the PCB unit facing downward. The game may fail to work or the
machine may get in trouble.
•This product conforms to the JAMMA VIDEO Standard (JVS) and JAMMA Standard (JS)
requirements.
JAMMA connector
2-2 Connecting the connectors
•Before connecting the connectors, be sure to turn OFF the machine’s power switch
and unplug the power cord from the receptacle.
Setting up in a “WindyTM” machine
1Place the wooden board, with the
PCB unit on, in the specified position
in the machine.
2Connect the JAMMA connector and
the sound connector in their specified
positions.
JAMMA connector
Sound
connector
12
Page 15
Setting up in a “Windy IITM” machine
1Place the wooden board, with the
PCB unit on, in the specified position
in the machine.
2Connect the connectors to the PCB
unit in their specified positions. Lay
and dress the cables neat and tidy.
2 Setting the kit in the machine
LINE R1
LINE L1
RGB 1
•Bundle the cables and tuck them without
slack inside the machine.
POWER 1
I/O 1
MEMO
2-3 Installing the control panel
Here is how to install the kit in a “Windy IITM (JVS-compatible general-purpose)” machine. Take
the same procedure to install it in a “Windy
•Take care not to apply any load or impact to the machine’s panel when it is open.
•When closing the machine’s panel, be sure to do so while holding it with hands. Never
utilize its dead-weight to close it.
•When closing the machine’s panel, take great care that your fingers, etc. are not
pinched.
•When the machine’s cover is opened, be sure to check that the stay is locked.
•Touching the stay may cause the machine’s cover to be unlocked, so take great care
not to touch the stay with your body.
•Take care not to apply any load or impact to the machine’s cover when it is open.
•When closing the machine’s cover , be sure to do so while holding it with hands. Never
utilize its dead-weight to close it.
•When closing the machine’s cover, take great care that your fingers, etc. are not
pinched.
TM (JS-compatible general-purpose)” machine.
1Connect the accompanying I/O
cables to the reel connector of the
PCB unit, as shown at right.
13
PCB unit
Reel connector
I/O cable
Page 16
2 Setting the kit in the machine
2Open the machine’s control panel and
tilt up the cover until its stays get
locked.
•For opening the control panel and the
cover, refer to the machine’s instruction
Manual.
•On the “Windy
panel can be attached without having to
open the machine’s cover.
TM” machine, the kit’s control
MEMO
3Draw the end of the accompanying
I/O cables out of the square opening
as shown at right.
4Close the machine’s cover with care
not to get the bundled cables caught.
Disconnect the connectors from the
control panel, as shown at right.
Cover
Stay
Panel
Square opening
Disconnect the connectors
from the control panel
Accompanying
I/O cables
5Remove the 6 flange nuts and detach
the control panel.
•Holding the control panel by hand, loosen
the flange nuts.
•Support the control panel by hand not to
let it fall.
MEMO
14
Control panel
Flange nut
(6positions)
Page 17
2 Setting the kit in the machine
6Attach the reel-fitted control panel
with the screws (removed in Step 5).
At this time, fit the reinforcement to
the spot shown at right using the
accompanying square-neck screw.
•Preferably apply commercially available
screw loctite to all the screws.
MEMO
7Loosen the clamp, lay the accompanying
I/O cables (in Step 3) as shown at
right, and connect them to the 4
connectors of the reel unit.
•Bundle the cables neatly with the clamp.
MEMO
Control panel reinforcement
Square-neck screw
(M4x20L)
Flange nut
(6 locations)
Reel unit
Clamp
Connector
Clamp
Acccompanying
I/O cables
1P connector
Ground cable connector
8Connect the 1P connector and the
ground cable connector, both coming
from the reel-fitted control panel, to
the points of the machine shown at
right.
1P connector
Acccompanying
I/O cables
Ground cable
connector
9Slowly close the machine’s panel with care not to get the cables caught.
10Carry out “3-1 PCB start-up check (self test)” on page 17.
11Finally check the reel and button performance on the “I/O CHECK” screen on page19.
15
Page 18
2 Setting the kit in the machine
•For use on KONAMI’s general-purpose “WindyIITM” or “WindyTM” machines, the
maintenance key nut that fixes the machine’s control panel or the key hook nut may get loose
after long hours of use. Just when the kit has been installed as well as at regular intervals
thereafter, check to see if these nuts are not loose. Retighten them as required.
Key hook
Maintenance key nut
Key hook nut
MEMO
16
Page 19
3 PCB settings
3-1 PCB start-up check (self test)
When this kit has been set up, turn ON the machine’s power switch. The game Printed Circuit
Boards (PCB) will be automatically checked for its performance. The test results will be displayed
on the screen. For a “WindyII
VIDEO Standard (JVS) information appears on the screen.
•Before use, be sure to check the performance of the PCB.
•If an abnormality persists or the machine does not operate properly, immediately turn
OFF the machine’s power switch, unplug the power cord from the receptacle and
contact your nearest dealer.
Result of test
If test is OK
•The machine goes to the game mode and the demonstration game gets started.
TM” (JVS-compatible general-purpose) machine in use, the JAMMA
If any abnormality is detected
•“BAD” appears on the screen, and the checking is repeated.
If “BAD” appears on the “FLASH ROM CHECK” screen, follow the instruction on the screen
and press the machine’s test switch or the PCB unit test switch. The flash ROM will be
checked again. In this case, it will take about 15 minutes to finish the checking.
“HARDWARE ERROR SECURITY-CASSETTE ERROR” appears on the screen, check to
see if the security cassette is tight in position in the PCB unit. This PCB unit can only be used
by inserting the accompanying security cassette. The security cassette of any other game
does not work to run this PCB.
When the machine has been installed or the PCB unit has been repaired or replaced, hold
down the machine’s test switch or the PCB unit test switch and turn ON the machine’s power
switch. The settings will be back to the factory ones.
Hold down the test switch until “TEST SWITCH IS STILL ON. PLEASE RELEASE IT” shows
up on the screen. (The settings in manual test mode will be back to the factory ones.)
If any indication other than above shows up or the machine does not work, immediately turn
OFF the machine’s power switch, unplug the power cord from the receptacle and contact your
nearest dealer.
17
Page 20
3 PCB settings
3-2 Adjusting the game environment (manual test)
Manually check and change the settings for the screen displays and game contents.
Starting the manual test mode
1 Turn ON the machine’s power switch.
2 While the demo game is on, press the machine’s test switch. (If the power switch is turned on
with the test switch down, the current settings will be erased and replaced by the factory
settings.)
•The manual test mode is called and the main menu appears on the screen.
Quit the manual test mode
1 Move up and down the reel to select “GAME MODE” on the main menu screen.
2 Press the start button.
•The screen goes back to the game mode.
Main menu screen (basic items)
MAIN MENU
I/O CHECK
SCREEN CHECK
COLOR CHECK
SOUND OPTIONS
DIP SWITCH SETTINGS
JVS CABINETS
GAME OPTIONS
COIN OPTIONS
BOOKKEEPING
FLASH ROM INITIALIZE
GAME MODE
1PLYR JOYSTICK UP / DOWN = SELECT
1PLYR START = DO ITEM
Selecting each mode
How to select each mode from the main menu
·SELECT Move up and down the reel.
·SET
Press the start button.
•The machine is now in the selected mode.
• Checking the controls.
-->Page 19
• Adjusting the screen width.
-->Page 20
• Adjusting the display color.
-->Page 20
• Setting the sound options.
-->Page 20
• Indication of DIP swith settings.
-->Page 21
•Displays the JAMMA VIDEO standard (JVS)
information (not selectable when the kit is
connected with the JAMMA edge connector
of the JS-compatible machine).
-->Page 21
• Setting the game options.
-->Page 22
• Setting the coin options.
-->Page 23
• Displaying the coin data.
-->Page 24
•Initializing the flash ROM.
-->Page 25
• Returns to game mode.
After selecting a mode, refer to the page on which that mode is described in details.
18
Page 21
3-3 Mode descriptions
The original factory settings are displayed in green; the changed settings are displayed in red.
Move the reel up and down to select an item to be modified, and move it right and left to change
its setting.
·After the settings have been modified, select “SAVE AND EXIT” and press the start button.
The new settings are saved automatically and the screen returns to the main menu.
·If “EXIT” is selected after the settings have been changed, the message “YOU DID NOT SA VE.
DO YOU WANT TO SAVE? YES/NO” will appear. Move the reel right or left to select “YES” or
“NO” and press the start button.
If “YES” is selected, the message “NOW SAVING” will appear, the modified settings will be
saved and the screen will return to the main menu.
If “NO” is selected, the message “NO MODIFICATION” will appear. The modified settings will
not be saved, but the main menu will show up again on the screen.
•If “FACTORY SETTINGS” is selected and the start button is pressed, all the settings of the
mode will be back to the factory ones.
•For initializing the “BOOKKEEPING” and “FLASH ROM INITIALIZE”, the “YES/NO” prompt
appears twice for two YES’s.
3 PCB settings
MEMO
I/O CHECK
Mode for checking the performance of each control.
When any control switch is pressed, "1" appears on the screen.
To return to the main menu screen, face the reel downward and press the start button.
•On the “I/O CHECK” screen, the gray-displayed items are not used.
LEFT 0
RIGHT 0
UP 0
DOWN 0
LEFT 0
RIGHT 0
UP 0
DOWN 0
JOYSTICK LEFT / RIGHT = TEST MOTOR
JOYSTICK UP / DOWN = TEST BRAKE
1PLYR DOWN AND START = EXIT
•This screen is just an example.
PUSH1 0
PUSH2 0
PUSH3 0
PUSH4 0
PUSH1 0
PUSH2 0
PUSH3 0
PUSH4 0
PUSH5 0
PUSH6 0
START 0
PUSH5 0
PUSH6 0
START 0
ANALOG0 0E
ANALOG1 0E
ANALOG2 0E
ANALOG3 0D
Checking the controls
•On the JVS-compatible machines, the item “PLAYER 2”
does not appear.
•Turn the reel handle to count the numbers.
•Move the reel right and left and make sure the vibratory
motor in the reel functions well.
•Move the reel up and down and make sure the solenoid
brake in the reel functions well.
MEMO
19
Page 22
3 PCB settings
Mode for checking the screen display.
Adjust the width and factors of the monitor screen while watching the crosshatch pattern. Use
the machine’s monitor adjustment PCB to make the adjustments.
To return to the main menu screen, press the start button.
Mode for checking the display color.
Make the adjustment using the machine’s monitor adjustment PCB so that the colors of the
color bars should appear properly graduated and background should become black sufficientry .
To return to the main menu screen, press the start button.
This screen is used to make sound settings and to check them.
Select an item by moving up and down the reel and change its setting by moving it right and left.
To return to the main menu screen, select “SAVE AND EXIT” or “EXIT” and press the start
button.
JOYSTICK UP / DOWN = SELECT OPTION
JOYSTICK LEFT / RIGHT = MODIFY SETTING
•This screen is just an example.
20
•Turns on and off the demo play sound.
·ALL THE TIME ………Sound always on.
·
ONCE EVERY 4 CYCLES
4 cycles.
·COMPLETELY OFF ……Sound always off.
•Selects the stereo or monaural mode.
•Adjusts the volume from the level 0 (mute) to 31
(maximum).
·To turn up the sound level, tilt the reel to the right.
·To turn down the sound level, tilt the reel to the left.
•You will hear a do-re-mi...do musical scale from
the right and left speakers, which is repeated twice.
Check both the sound sources.
•Press the start button to return all the settings to
factory ones.
……Sound on every
Page 23
DIP SWITCH SETTINGS
3 PCB settings
Mode for indication of DIP switch settings
Set all the DIP switches to the OFF position.
To return to the main menu screen, press the start button.
JVS CABINETS
Displaying the JVS information
This is not selectable when the PCB unit is used in the “WindyTM” (JS-compatible general-
purpose) machine. To return to the main menu screen, press the start button.
Indication of DIP switch settings
21
Page 24
3 PCB settings
This screen is used to make game settings and to check them.
Select an item by moving up and down the reel and change its setting by moving it right and left.
To return to the main menu screen, select “SAVE AND EXIT” or “EXIT” and press the start
button.
DIFFICULTY LEVEL 4/MEDIUM
LENGTH / WEIGHT CM/G
INITIAL TIME 120
DATE SETTING MODE 1
BRAKE SETTING 4/MEDIUM
REEL SENSITIVITY 64
ENCODER TEST 0000
FACTORY SETTINGS
SAVE AND EXIT
EXIT
GAME OPTIONS
GAME OPTIONS
JOYSTICK UP / DOWN = SELECT OPTION
JOYSTICK LEFT / RIGHT = MODIFY SETTING
•This screen is just an example.
Setting the game options
•Sets a difficulty level (from the 8 levels).
1/EASIEST Easier
2/VERY EASY
3/EASY
4/MEDIUM-------------- 5/MEDIUM HARD
6/HARD
7/VERY HARD
8/HARDEST Harder
•Selects the length and weight display.
[CM/G] or [INCH/LB]
•Sets the play time in 10-second
increments or decrements in the range
of 30 seconds to 5 minutes. (300 seconds)
•Sets the date that is used during a game.
(This date setting does not affect the
tournament mode play.)
·MODE 1: The date used for the game
is set for each play.
·MODE 2: The date used for the game
is set just when the PCB
unit power is turned ON.
This date remains the
same until the power in
turned OFF and on again.
·MODE 3: The date used for the game
is set to the same as the
system clock date set on
the “BOOKKEEPING”
screen on page 24.
•Sets the resistance of the reel handle.
1/OFF...................No braking
2/VERY SOFT......Very weak braking
3/SOFT
4/MEDIUM...................Standard
5/HARD
6/VERY HARD......Very strong braking
•Sets the reel sensitivity. The smaller
the number, the higher the sensitivity.
(Refer to the “ENCODER TEST” too.)
•Checks to see how much the reel is
taken up. (Make one turn of the reel
handle and see if the count is 100.
If not, readjust the “REEL SENSITIVITY”.)
•Press the start button to return all the settings
to factory ones.
Standard
(It is advisable to set to this mode.)
22
Page 25
3 PCB settings
COIN OPTIONS
Setting the coin options
This screen is used to make game play charge settings and to check them.
Select an item by moving up and down the reel and change its setting by moving it right and left.
To return to the main menu screen , select “SAVE AND EXIT” or “EXIT” and press the start
button.
•The coin setting options are not displayed when “FREE PLAY” is set to “YES”. In
such case, remember, the games will be free.
COIN OPTIONS
FREE PLAY NO
COIN MECHANISM COMMON
COIN SLOT1 1COIN 1CREDIT
COIN SLOT2 1COIN 1CREDIT
PREMIUM START YES
1CREDIT TO START
1CREDIT TO CONTINUE
FACTORY SETTINGS
SAVE AND EXIT
EXIT
JOYSTICK UP / DOWN = SELECT OPTION
JOYSTICK LEFT / RIGHT = MODIFY SETTING
•Selects a free play.
·YES ........... Available for fr e e p l a y
·NO.............. Not a v a i l a b l e f o r f r eeplay
•COMMON only
·COMMON ........... Common credit for each coin slot
•Sets the number of credits for a coin.
(See the table “Relationship between coins and credits” below)
•Sets the premium start.
The premium start can be selected among “NO” or “YES 1 to YES 4”.
(See the table “PREMIUM START” setting below)
•Press the start button to return all the settings to
factory ones.
•This screen is just an example.
Relationship between coins and credits
COIN(S)
CREDIT(S)
1
12131415161
1
21232531323441434
7
5
“PREMIUM START” Setting
•It is possible to set the different numbers of credits for the start of the game and for its continuation.
First, select a difference in the number of credits between the start and the continuation among
“YES1” to “YES4”, and set the number of credits for continuation. The number of credits for start
is automatically set as the addition of the number of credits for continuation and the above
selected difference. When “PREMIUM START” is not set, the number of credits required for start
and that for continuation become the same.
Example: “PREMIUM START YES1” selected
Credit 1 at continuation + Difference in the number 1 = Credit 2 at start
23
Page 26
3 PCB settings
BOOKKEEPING
In this mode, the total data on the number of coins put into the machine is displayed.
Displaying the coin data
If the time is preset in this mode, the total data on the number of coins put into the machine
can be viewed by coin slot.
Move up and down the reel to select an item, and press the start button.
To return to the main menu screen, select “EXIT” and press the start button.
BOOKKEEPING
VIEW BOOKKEEPING INFORMATION
CLEAR BOOKKEEPING INFORMATION
ADJUST SYSTEM CLOCK
EXIT
SYSTEM CLOCK
1997 / 02 / 09 (MON) 20: 0: 0
1PLYR JOYSTICK UP / DOWN = SELECT
1PLYR START = DO ITEM
•This screen is just an example.
VIEW BOOKKEEPING INFORMATION
In this mode, the total data of coins is displayed. For each item, the total data of coins by coin
slot appears on the screen.
•Displays the coin data for each coin slot.
•Clears the coin data.
•Sets the system clock.
•Displays the current date and time in the 24-hour
system. (GMT)
(February 9, 1998, Monday, 20 hours 00 minutes
00 seconds)
BOOKKEEPING
SLOT1 SLOT2
TOTAL COINS
COIN DATA OF LAST 7DAYS
TODAY
YESTERDAY
-2 DAY
-3 DAY
-4 DAY
-5 DAY
-6 DAY
LAST 7DAYS AVERAGE
1P L / R TO NEXT PAGE
PUSH START TO EXIT
0
SLOT1 SLOT2
0
0
0
0
0
0
0
SLOT1 SLOT2
0.0
•This screen is just an example.
Move the reel right and left to display the weekly average of the past 10-week data.
0
0
0
0
0
0
0
0
0.0
24
•Total number of coins after the time
being set.
•Number of coins of today.
•Number of coins of yesterday.
•Number of coins of 2 days ago.
•Number of coins of 3 days ago.
•Number of coins of 4 days ago.
•Number of coins of 5 days ago.
•Number of coins of 6 days ago.
•Average number of coins of last 7 days.
Page 27
3 PCB settings
CLEAR BOOKKEEPING INFORMATION
This mode is used to clear the coin total data. To clear the data, the “YES/NO” prompt appears
twice for two YES’s. The “BOOKKEEPING” screen comes back again.
ADJUST SYSTEM CLOCK
This mode is used to set and adjust the system clock. Set the time difference from the
Greenwich Mean Time (GMT). Make entries for HOUR, MINUTE and SECOND, and select
“SAVE AND EXIT”. The time is now set and the “BOOKKEEPING” screen comes back again.
BOOKKEEPING
(ADJUST SYSTEM CLOCK)
DIFFERENCE IN TIME
HOUR : +00
MINUTE : +00
SECOND : +00
SAVE AND EXIT
EXIT
SYSTEM CLOCK
1998 / 02 / 09 (MON) 20:00:00
JOYSTICK UP / DOWN = SELECT OPTION
JOYSTICK LEFT / RIGHT = MODIFY SETTING
•Time difference from GMT (enter the time
difference between your local time and GMT.)
•Displays the current date and time in the 24-hour
system. (GMT)
(February 9, 1998, Monday, 20 hours 00 minutes
00 seconds)
•This screen is just an example.
Time setting
•If the system clock is not set (just after the kit has been installed or initialized, for example),
the “ADJUST SYSTEM CLOCK” screen is automatically called up. Set the system clock on
this screen, select “SAVE AND EXIT”, and press the start button.
• If canceled after the system clock has been set, the coins put into the machine are not
totaled nor displayed.
MEMO
FLASH ROM INITIALIZE
Initializing the flash ROM
The data used for the game is transferred to the flash ROM. To transfer the data, the “YES/NO”
prompt comes up twice for two YES’s. The data is then transferred and the main menu
screen comes up again. (It takes about 15 minutes to transfer the data. After the data has been
transferred, the main menu screen comes back again.)
To return to the main menu screen, select “NO” and press the start button.
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4 How to Play
The “BASS ANGLERTM” is a simulated bass fishing game. You can play alone on an existing or
imaginary lake. Try to land the biggest fish and take first place in the tournament.
The controls correspond to the specific control panel.
Reel
Reel switch
Lever
Start button (cast button)
How to play
1 Put the coin(s) in the slot. Press the start button and choose from the following three modes.
•BEGINNER
You fish bass on an imaginary lake, dubbed “Lake paradise”. During the game, fishing tips
are displayed to help beginners.
•TRAINING
Select one from the three existing lakes in Japan “Lake Kawaguchi, Kasumigaura and Lake
Biwa”. In this mode, few fishing tips are given. This mode is best suited to prepare
yourself for the tournament mode because you can select the lakes. To select a lake,
move the reel right and left and press the start button and to win the championship.
•TOURNAMENT
You go to all the three existing lakes in Japan “Lake Kawaguchi, Kasumigaura and Lake
Biwa” to fish in the tournament.
2 Select a spot on the lake. To do this, move the reel right and left and press the start button.
3 Select a lure to be used. Move the reel right and left to select a type of lure, and up and down
to choose a color of lure. Now press the start button.
4 The machine is ready to start the game. (Casting the line is referred to on page 27.)
The player can fish bass for a specified time. When the time becomes “0”, the game is over.
When the player lands a fish, the time is extended according to the type and size of the fish.
Fishes other than bass give you a shorter extra time than bass. An exception: hooking up an
empty can or a boot provides you with a long extra time!
(The initial time and extra time for a play can be preset on the “GAME OPTIONS” on page 22.)
Continuing the game
The game can be continued by giving a command for about 20 seconds (between counts 9 to 0)
before the game is over.
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4 How to play
Casting the line
1 Move the reel right and left to decide a casting direction.
2 Press the cast button (start button) once, and the power gauge appears fluctuating. When a
desired casting force comes, press the cast button again. The line is cast according to the then
force on the power gauge.
3 Turn the reel handle or move the reel in all directions to catch a fish’s attention. The movement
of the lure is displayed in the lure window at the upper left of the screen. (When you has wound
the line in, go back to Step 1.)
4 When the fish takes a bite, the lure window turns red and the reel starts vibrating. Pull the reel
timely and you hook the fish.
5 Now feel the tension (a load on the line that is displayed on the gauge at the right of the screen)
and turn the reel handle to pull the fish nearer. If the pull is too strong or the tension gauge
turns red, press the reel switch to ease off the line. (At the MAX level, the line will break.) Keep
winding the line just in front of you. The fish is automatically landed. (If the tension goes above
a certain limit, the fish gets free.)
Reel
Reel switch
Press the reel switch and the
line gets loose.
Lever
Start button (cast button)
1 Press the button once and the power
gauge appears fluctuating.
2 Press the button again at a desired casting
force. The line is cast.
System menu
·When the reel switch is pressed before casting the line, the following menu appears on the
screen. To select a new lure or spot, move the reel up and down and press the start button.
·LURE CHANGE ............. You can change the lure for another type and color.
·MOVE SPOT.................. You can change the lake’s spot for another one.
Tournament
·The tournament consists of three rounds (on the three lakes). For each round, the player joins
a preliminary game and a qualifying game. In other words, the player plays sixgames in total.
Preliminary games
The player tries to land a bass, which weighs more than specified, within 10 minutes
(independent of the one-play time limit that is preset on the “GAME OPTIONS” on page
22). When such a bass is hooked up, the player goes to the qualifying games. If not, the
player is disqualified and the qualifying game on the lake is skipped.
Qualifying games
The player fishes bass for 10 minutes. The weights of the three biggest of the basses
landed by the player are added up. The final standings are decided by the total of the fish
weights after the three qualifying games.
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5 Maintenance and annex
5-1 Replacing the button
How to replace the button
•Before replacing the button, be sure to turn OFF the machine’s power switch and
unplug the power cord from the receptacle.
1Open the machine’s panel.
•Refer to the machine’s instruction manual.
MEMO
2Disconnect the wires from the button.
3Hold down the two claws of the
button and put it out.
4
Press down a new button until it clicks.
Reconnect the wires (disconnected in
Step 2).
2
Button
Claws
Wires
3
5Carry out “3-1 PCB start-up check (self test)” on page17.
6Finally check the reel control panel performance on the “I/O CHECK” on page 19.
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5-2 Resetting the circuit protector
If an overcurrent or short-circuit occurs or if the PCB unit is given a strong shock, the circuit
protector will be automatically activated to protect the circuitry of the PCB unit. To reset the
circuit protector, turn OFF the machine’s power switch, unplug the power cord from the receptacle, pinpoint and remove the cause, and press the button of the circuit protector. Then turn
ON the machine’s power switch again.
•Before resetting the circuit protector, be sure to turn OFF the machine’s power switch
and unplug the power cord from the receptacle.
•If the circuit protector trips soon again, immediately turn OFF the machine’s power
switch, unplug the power cord, and contact your nearest dealer.
•If the machine is in abnormal conditions and does not operate normally, immediately
turn OFF the machine’s power switch, unplug the power cord from the receptacle and
contact your nearest dealer.
Resetting the circuit protector
5 Maintenance and annex
Apply an insulated screwdriver or the
like in the hole atop the PCB unit
(shown at right), and gently push the
white button inside.
•Insert the insulated screwdriver right from
above.
Insulated screwdriver
Hole
90
MEMO
•With the circuit protector being activated, the reel vibrating motor does not work.
•Reset the circuit protector first and do the manual test on the “I/O CHECK” to see if the motor