Intergraph RealiZm User's Guide

RealiZm Graphics
Hardware User’s Guide
February 1997 DHA017120

Warranties and Liabilities

The information and the software discussed in this document are subject to change without notice and should not be considered commitments by Intergraph Corporation. Intergraph Corporation assumes no responsibility for any errors in this document.
All warranties given by Intergraph Corporation about equipment or software are set forth in your purchase contract, and nothing stated in, or implied by, this document or its contents shall be considered or deemed a modification or amendment of such warranties.

Copyright

1997, Intergraph Corporation including this documentation, and any software and its file formats and audio-visual displays described herein; all rights reserved; may only be used pursuant to the applicable software license agreement; contains confidential and proprietary information of Intergraph and/or other third parties which is protected by copyright, trade secret and trademark law and may not be provided or otherwise made available without prior written authorization.

Restricted Rights Legend

Use, duplication, or disclosure by the United States Government is subject to restrictions as set forth in subdivision (c)(1)(ii) of the rights in technical data and computer software clause at DFARS 252.227-7013.
Unpublished rights reserved under the copyright laws of the United States. Intergraph Corporation
Huntsville AL 35894-0001

Trademarks

Intergraph and the Intergraph logo are registered trademarks of Intergraph Corporation. RealiZm and TDZ are trademarks of Intergraph Corporation.
Microsoft and Windows are registered trademarks of Microsoft Corporation. Windows NT is a trademark of Microsoft Corporation.
Other brands and product names are trademarks of their respective owners.

FCC Compliance

This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy. If the equipment is not installed and used in accordance with the instruction manual, it may cause harmful interference to radio communications.
Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense.

DOC Compliance

This digital apparatus does not exceed the Class A limits for radio noise emissions from digital apparatus set out in the Radio Interference Regulations of the Canadian Department of Communications.

Warnings

Changes or modifications made to the system that are not approved by the party responsible for compliance could void the user’s authority to operate the equipment.
To reduce the risk of electrical shock, do not attempt to open the equipment unless instructed. Do not use a tool for purposes other than instructed.
There are no user serviceable parts in the power supply. Refer all servicing of the power supply to qualified service personnel.
There is a danger of explosion if the battery is incorrectly replaced. Replace the battery only with the same or equivalent type as recommended by the manufacturer. Dispose of used batteries according to the manufacturer’s instructions.

Cautions

THIS PRODUCT CONFORMS TO THE APPLICABLE REQUIREMENTS OF 21 CFR SUBCHAPTER J AT DATE OF MANUFACTURE.
Read all safety and operating instructions before using the equipment. Keep these instructions for future reference. Follow all warnings on the equipment or in the operating instructions.

Contents

Preface......................................................................................................................................ix
About This Document...............................................................................................................ix
Document Conventions..............................................................................................................x
Finding Operating System Information......................................................................................x
Getting Documentation and Training.........................................................................................x
Getting Telephone Support .......................................................................................................xi
Using the Intergraph Bulletin Board Service ............................................................................xi
Using the Intergraph FAXLink................................................................................................ xii
Finding Intergraph on the Internet........................................................................................... xii
1 Getting Started.....................................................................................................................1
RealiZm Graphics Accelerators .................................................................................................1
RealiZm Features and Functions................................................................................................1
RealiZm Configurations.............................................................................................................2
Starting Windows NT.................................................................................................................3
RenderGL Run-Time Library.....................................................................................................3
Configuring Display Properties..................................................................................................4
Changing the Default Video Display Driver..............................................................................6
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2 Upgrading or Replacing Z10...............................................................................................7
Precautions.................................................................................................................................7
Installing a Texturing Accelerator..............................................................................................8
Replacing Z10 or Z10-T...........................................................................................................10
Installing a Dual-Screen Upgrade ............................................................................................12
Connecting the Video Cables...................................................................................................15
Installing the Video Display Driver..........................................................................................17
Troubleshooting .......................................................................................................................18
Diagnostics.................................................................................................................18
Video Display............................................................................................................18
Obtaining a Usable Video Resolution........................................................................19
Determining a Defective Unit....................................................................................19
3 Upgrading or Replacing Z13, Z25, and V25 ...................................................................21
Precautions...............................................................................................................................21
Installing Texture Memory.......................................................................................................22
Replacing Z13, Z25, V25, or Geometry Accelerator ...............................................................24
Installing a Dual-Screen Upgrade ............................................................................................26
Connecting the Video Cables...................................................................................................28
Installing the Video Display Driver..........................................................................................30
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Troubleshooting.......................................................................................................................31
Diagnostics................................................................................................................ 31
Video Display............................................................................................................ 31
Obtaining a Usable Video Resolution....................................................................... 31
Determining a Defective Unit....................................................................................32
4 Technical Description........................................................................................................33
Rasterization Accelerator Features..........................................................................................33
PCI Bus Interface...................................................................................................... 34
Graphics Engine........................................................................................................ 35
Texture Processor...................................................................................................... 36
Frame Buffer............................................................................................................. 37
Rasterization Accelerator Functions........................................................................................ 40
Pixelization Accelerator............................................................................................ 41
Texture Processor...................................................................................................... 42
Frame Buffer............................................................................................................. 42
Geometry Accelerator Features and Functions........................................................................ 45
High-Speed Graphics DMA Engine.......................................................................... 45
MIMD DSP Architecture .......................................................................................... 45
Sequence Controller..................................................................................................45
5 Hardware Description....................................................................................................... 47
Rasterization Accelerator Components.................................................................................... 47
Z10............................................................................................................................ 47
Z13............................................................................................................................48
Z25 and V25.............................................................................................................. 49
PCIDMA...................................................................................................................50
Graphics Engine and Texture Processor.................................................................... 50
Z10 Texturing Accelerator........................................................................................52
Texture Memory........................................................................................................ 53
Resolver Architecture................................................................................................ 53
Video Memory.......................................................................................................... 54
Video Selector and Mapper (Z10 Only).................................................................... 54
Digital-to-Analog Converter ..................................................................................... 54
Geometry Accelerator Components......................................................................................... 55
PCIDMA...................................................................................................................55
I/O FIFO.................................................................................................................... 55
DSPs.......................................................................................................................... 56
Sequence Controller..................................................................................................56
6 Specifications ..................................................................................................................... 57
Cooling System (Z25 and V25)............................................................................................... 57
Texturing System..................................................................................................................... 58
Geometry Accelerator Support................................................................................................ 58
Monitor Resolutions................................................................................................................ 59
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Interfaces..................................................................................................................................60
Video Output Port......................................................................................................60
VGA Input Port..........................................................................................................61
Stereo Sync Output Port.............................................................................................62
Index........................................................................................................................................63
Returned Goods Authorization (RGA) Form Warranty Procedure Repair Depot Address Labels
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Preface

The RealiZm Graphics Hardware User’s Guide provides instructions for installing
Intergraph’s Z10, Z13, Z25, and V25 three-dimensional (3D) graphics accelerators into Intergraph’s 3D graphics workstations. This guide provides hardware and software installation procedures, troubleshooting information, technical and hardware descriptions, and specifications.

About This Document

The RealiZm Graphics Hardware User’s Guide is organized as follows:
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Chapter 1, “Getting Started,” introduces RealiZm graphics accelerators.
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Chapter 2, “Installing or Replacing Z10,” provides static precautions and instructions for installing the optional texturing accelerator onto the Z10 board. It provides replacement instructions for Z10 (and Z10-T) and installing Z10 (or Z10-T) for dual-screen use in a deskside system. It also provides instructions for installing the video display driver and troubleshooting.
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Chapter 3, “Installing or Replacing Z13, Z25, and V25,” provides static precautions and instructions for installing optional texture memory on Z13, Z25, and V25. It provides replacement instructions for the Z13, Z25, V25, or optional Geometry Accelerator and installing Z13 (or Z25, or V25) for dual-screen use in a deskside system. It also provides instructions for installing the video display driver and troubleshooting.
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Chapter 4, “Technical Description,” covers the technical features and functions of the RealiZm graphics accelerators.
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Chapter 5, “Hardware Description,” contains a hardware description of the RealiZm graphics accelerators.
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Chapter 6, “Specifications,” lists the specifications for the RealiZm graphics accelerators.
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Document Conventions

Bold Commands, words, or characters that you key in literally.
Italic Variable values that you supply, or cross-references.
Monospace Output displayed on the screen.
SMALL CAPS Key names on the keyboard, such as D, ALT or F3; names of files and
directories. You can type filenames and directory names in the dialog boxes or the command line in lowercase unless directed otherwise.
CTRL+D Press a key while simultaneously pressing another key; for example, press
CTRL and D simultaneously.
ALT,SHIFT,F Press keys sequentially; for example, press ALT, then press SHIFT, then press
F.

Finding Operating System Information

For more detailed information on the Windows NT Workstation 4.0 operating system, refer to the printed and online Windows NT documentation from Microsoft:
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For basic information on using and installing Windows NT Workstation 4.0, refer to Start Here, delivered in the Windows NT Workstation software package.
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For detailed information on using Windows NT Workstation 4.0, refer to Windows NT Workstation Help.

Getting Documentation and Training

You can purchase additional product documentation from Intergraph.
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In the United States, contact your sales account representative, call the Intergraph Order Desk at 1-800-543-1054, or send a fax to 1-800-548-3318 to place an order. If you call or fax the Order Desk, have the document numbers ready for the items you wish to purchase.
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Outside the United States, contact the Intergraph subsidiary or distributor from which you purchased your Intergraph product to place an order.
To find information on training for Intergraph products, or to enroll for an available class, contact Intergraph Training Solutions at 1-800-240-3000.

Getting Telephone Support

If you experience problems with your Intergraph product, or have questions about the information in this document, you can contact Intergraph for help.
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In the United States, call the Customer Response Center at 1-800-633-7248 between the hours of 7:00 a.m. and 7:00 p.m. Central Time, Monday through Friday (except holidays).
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Outside the United States, contact the Intergraph subsidiary or distributor from which you purchased your Intergraph product.
Have the following information readily available when you call:
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The product’s serial number or your service/CPIN number.
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The product’s name or model number.
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Your name and telephone number.
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A brief description of the question or problem.
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Using the Intergraph Bulletin Board Service

Available 24 hours a day, 7 days a week, the Intergraph Bulletin Board Service (IBBS) is an electronic forum for Intergraph customers to exchange information with Intergraph's technical and marketing staff, and with other Intergraph customers. You can use the IBBS to get technical support information, documentation and training information, programs, and software updates and fixes. The IBBS is also available for you to give suggestions, make inquiries, and report problems.
To connect to the IBBS:
1. Set your system’s communications protocol for eight (8) data bits, no parity, one (1) stop bit, and any baud rate up to 14,400.
2. Using a modem, dial the IBBS number, 1-205-730-8786. You can dial 1-205-730-6504 if you are using a 2,400 baud connection.
Mirror sites are maintained for locations outside the United States. Information on these
sites is available on Intergraph Online, Intergraph’s World Wide Web server.
3. When connected, respond to the login request by keying in your user ID. If you have not connected before, key in new to create a user ID.
xii
4. Follow the menus to find what you need. If you are new to computer bulletin boards, the IBBS provides clear choices and plenty of online help. A text file that explains IBBS commands and organization is available for you to download.
If you have trouble connecting to or using the IBBS, log a support request through the Customer Response Center (product entry IBBS), send a fax to 1-205-730-1110, or leave a message for the System Operator (Sysop) at 1-205-730-1413.

Using the Intergraph FAXLink

You can use the Intergraph FAXLink to get technical support information by fax 24 hours a day, 7 days a week. From a touch-tone phone or fax machine phone:
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Call 1-800-240-4300 to get new user instructions, an index listing of available documents, and an overview of the categories of available information.
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Call 1-205-730-9000 to order the documents (up to 5 per call).

Finding Intergraph on the Internet

You can find Intergraph on the Internet in the following ways:
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If you have a World Wide Web browser, connect to Intergraph Online, Intergraph’s World WideWeb server, at http://www.intergraph.com. From the home page, follow the links to Customer Services for information on available customer services and support options.
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If you have a File Transfer Protocol (FTP) program, connect to Intergraph at ftp.intergraph.com.
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If you have a Gopher program, connect to Intergraph at gopher.intergraph.com.
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You can get information from Intergraph’s email server at info@intergraph.com. Put help in the body of the message (the subject line is ignored) to get information on such
subjects as Intergraph’s online services and where to get World Wide Web browsers.

1 Getting Started

This chapter introduces Intergraph’s RealiZm graphics accelerators, and provides information on getting started using an Intergraph 3D graphics workstation equipped with a RealiZm graphics accelerator.

RealiZm Graphics Accelerators

RealiZm Z10, Z13, Z25, and V25 are high-performance, OpenGL-based, 3D graphics accelerators that include rasterization, optional texturing, and (for Z13, Z25, and V25) optional geometry acceleration:
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Z10 includes 12 MB of frame buffer memory and supports resolutions up to 1 Mpixels (1152 x 864).
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Z13 includes 16 MB of frame buffer memory and supports resolutions up to 1.3 Mpixels (1280 x 1024).
1
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Z25 includes 32 MB of frame buffer memory and supports resolutions up to 2.5 Mpixels (1824 x 1368).
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V25 includes 32 MB of frame buffer memory and supports resolutions up to 2.5 Mpixels (1824 x 1368). Texture processing is 20 percent faster than Z25.

RealiZm Features and Functions

RealiZm graphics accelerators are used in Intergraph’s TDZ workstations. These graphics accelerators offer many advanced features and functions, including the following:
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Hardware support of Windows NT graphics (both GDI and OpenGL graphics operations)
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Gouraud shading support and antialiased vector support
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12 MB (Z10), 16 MB (Z13), or 32 MB (Z25 and V25) of frame buffer memory
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Industry-standard Peripheral Component Interconnect (PCI) bus interface with high-speed direct memory access (DMA) engine
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84 video planes (Z10) or 90 video planes (Z10-T)
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128 video planes (Z13, Z25, and V25)
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Support of industry standard multi-sync monitors
2
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Optional hardware texture processing support with 8 MB of texture memory (Z10-T)
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Optional hardware texture processing support with 4 MB, 16 MB, 32 MB, or 64 MB of texture memory (Z13 and Z25)
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Optional hardware texture processing support with 16 MB, 32 MB, or 64 MB of texture memory (V25)
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Optional geometry acceleration for lighting and transformation operations (Z13, Z25, and V25)
Refer to Chapter 4, “Technical Description,” for a full description of the features and functions of RealiZm graphics accelerators.

RealiZm Configurations

RealiZm graphics configurations are designated by the maximum resolution supported, and by support for texture memory and geometry acceleration:
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The number denotes the maximum supported resolution. For example, Z25 and V25 indicates support for a maximum resolution of 2.5 Mpixels.
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The -T suffix denotes support for texture processing.
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The -G suffix denotes support for geometry acceleration. Geometry acceleration is optional for Z13, Z25, and V25, and is not available for Z10.
The available RealiZm graphics configurations are as follows:
Designation
Configuration
Z10 1.0 Mpixels Z10-T 1.0 Mpixels, texture processing Z13 1.3 Mpixels Z13-T 1.3 Mpixels, texture processing Z13-G 1.3 Mpixels, geometry acceleration Z13-GT 1.3 Mpixels, geometry acceleration, texture processing Z25, V25 2.5 Mpixels Z25-T, V25-T 2.5 Mpixels, texture processing Z25-G, V25-G 2.5 Mpixels, geometry acceleration Z25-GT, V25-GT 2.5 Mpixels, geometry acceleration, texture processing

Starting Windows NT

After setting up a system equipped with RealiZm graphics, you can power on the system and start the Windows NT operating system.
CAUTION Verify that your 3D graphics system is properly set up and ready for use. For Z10, ensure that
the VGA loopback cable is connected as described in Chapter 2, “Upgrading or Replacing Z10.”
To start Windows NT:
1. Turn on power to the monitor and to the system base unit.
2. At the boot screen, select the following option:
Windows NT Workstation Version 4.00
3
3. When prompted, press
CTRL+ALT+DEL.
4. Log on to Windows NT. Refer to the Windows NT documentation for instructions, if necessary.

RenderGL Run-Time Library

Intergraph’s RenderGL run-time library is delivered with your TDZ workstation. This library is delivered as a Dynamic Link Library (DLL) file. If you run an application that requires or uses the RenderGL run-time library, you need to install the RenderGL DLL to your system.
The RenderGL DLL is delivered as follows:
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Your system may have been delivered with a diskette containing the RenderGL DLL. If so, refer to the
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If your system was not delivered with a diskette containing the RenderGL DLL, you can use the InterSite Version Manager to create the diskette. Run Version Manager from the Welcome dialog that displays after you set up your TDZ workstation. After you create the diskette, refer to the
For more information on the RenderGL run-time library, contact Intergraph’s Digital Media Division. For more information on the Welcome dialog and Version Manager, refer to your system’s hardware documentation and to Version Manager Help.
README.TXT file on the diskette for installation instructions.
README.TXT file on the diskette for installation instructions.
4

Configuring Display Properties

To enable your system to use its installed graphics board, you must configure the video display driver to use the RealiZm graphics accelerator. Intergraph installs the video display
driver on the system’s hard disk drive. The Display Properties dialog is available from the Windows NT Control Panel to determine the system configuration and installed options. Display Properties allows you to modify the video settings to meet your needs.
To start the Display Properties dialog:
1. At the screen’s bottom left corner, click Start.
2. Under Settings, open the Windows NT Control Panel.
3. In the Control Panel, open Display. The Display Properties dialog displays.
4. Select the Hardware Settings tab. The Hardware Setting page displays.
When a supported video display driver is running on your system, the Hardware Settings
page displays text describing the graphics hardware and monitor present on your system. The page allows you to review and change the settings of your system’s video attributes, such as monitor type, orientation, and other attributes.
NOTE If this is your first time to install the video display driver (for example, when re-installing
Windows NT), the Hardware Settings and Color Calibration pages do not display until you restart the system.
5. Select and change the supported settings as desired. Refer to Help for information about each setting. Context-sensitive help is available by selecting a setting and pressing
F1.
6. Select the Color Calibration tab to change the gamma correction for your monitor, if desired. The Color Calibration page displays.
5
NOTE The Color Calibration page is available only when the driver is running.
The appearance of the Color Calibration page varys, depending on your graphics
hardware and selected video display settings. If your system is configured with dual screens, for example, the page displays two monitor icons to indicate a dual-screen desktop. It can also indicate the dual screens in horizontal orientation or vertical orientation (monitors stacked one on top of the other).
7. Select OK to apply the selected video attributes and to close the Display Properties dialog, or select Cancel to close Display Properties without applying the video attributes.
8. If you have changed video attribute settings other than gamma correction, restart the system for the changes to take effect.
6

Changing the Default Video Display Driver

Once you have configured the video display as desired, change the default display driver so that the video display driver runs automatically when you start the system.
To change the default video display driver:
1. Open System in the Windows NT Control Panel. The System dialog displays.
2. Under Operating System, select Windows NT Workstation Version 4.00 from the displayed list.
NOTE Do not select the “VGA mode” version of the operating system. The system operates in VGA
mode when the video display driver is not running to accommodate all monitor types.
3. Select OK; then close Control Panel. The system will now use the video display driver by default.

2 Upgrading or Replacing Z10

This chapter describes upgrading or replacing a RealiZm Z10 graphics accelerator in a TDZ workstation. It provides instructions for the following:
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Installing an optional Texturing Accelerator on Z10
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Replacing Z10 or Z10-T
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Installing a Z10 or Z10-T dual-screen upgrade
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Connecting the video cables
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Installing the video display driver
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Troubleshooting the installation
Refer to your system’s hardware documentation for detailed information on opening and closing the system, avoiding electrostatic discharge, and installing and replacing option boards.
7
If an item is missing or damaged, notify the Intergraph Customer Response Center at 1-800-633-7248 immediately.

Precautions

Static electricity can damage the components inside the system base unit, and can damage the graphics accelerator boards. To minimize the possibility of electrostatic discharge, do the following:
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Do not remove a graphics accelerator board from its antistatic bag until you are ready to install it.
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Handle a graphics accelerator board as little as possible and by the edges only. Do not drop a graphics accelerator board, and do not expose it to extremes of temperature or moisture.
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Use an antistatic wrist strap when handling a graphics accelerator board. There is no increased risk of electrical shock when using the wrist strap. If the wrist strap does not snugly contact bare skin, static protection will not be effective.
8
To use an antistatic wrist strap:
1. Remove the antistatic wrist strap from its envelope. Unfold the wrist strap and wrap the exposed adhesive side firmly around your bare wrist.
2. Peel the liner from the wrist strap copper foil; then attach the adhesive side of the copper foil to a bare metal surface (electrical ground) inside the system base unit.

Installing a Texturing Accelerator

This section describes installing an optional texturing accelerator on a Z10 board. Adding a texturing accelerator creates a Z10-T graphics accelerator with 8 MB of texture memory.
NOTE You must remove the Z10 board from the system to install a texturing accelerator.
To install a texturing accelerator to a Z10 board:
1. Shut down the system and turn off system power.
2. Disconnect the cables from the Video and VGA ports on the back of the system base unit.
3. Open the system base unit as required to gain access to the PCI option board slots. Slots
are identified in “Connecting the Video Cables” later in this chapter.
4. Use a quarter-inch nutdriver to remove the screws that secure the Z10 board to the system chassis. Retain the screws.
5. Remove the Z10 board from the system.
NOTE The new Z10-T board set requires two adjacent PCI slots.
6. Use a quarter-inch nutdriver to remove the blanking plates from the following PCI slots:
Z10 board, desktop system: PCI slot 3 Z10 board, deskside system: PCI slot 4 Retain the screws.
7. Remove the texturing accelerator from the antistatic bag.
8. Using a Philips screwdriver, remove the two screws from the Texturing Accelerator I/O panel shown in the following figure.
9. Align the texturing accelerator with the Z10 board. Insert the two captive screws of the texturing accelerator with the standoffs on the Z10 board and tighten the screws. Refer to the following figure.
CAUTION When tightening the captive screws, alternate between the screws using two turns each.
Remove these two screws from the Texturing Accelerator I/O Panel before assembly.
9
Texturing Accelerator I/O Panel
Texturing Accelerator Board
Captive Screws (alternate tightening)
Z10 Board
10. Insert the two screws previously removed to secure the two I/O panels together.
11. Install the new Z10-T board set in the open PCI slot and in the slot from which you removed the previously installed Z10 board.
12. Install the screws that were previously removed to secure the Z10-T board set to the system chassis.
13. Close the system base unit.
14. Go to “Connecting the Video Cables” later in this chapter to connect the monitor and
VGA loopback cables.
15. Restart the system and log on to the Windows NT operating system.
16. Open Display in the Windows NT Control Panel. The Hardware Settings page of the Display Properties dialog should display GLZ1-T or Z10-T next to Graphics Type. If not, shut down and power off the system. Ensure that the texturing accelerator is properly connected to the Z10 board.
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Replacing Z10 or Z10-T

This section describes replacing a Z10 board or a Z10-T board set in a desktop or deskside TDZ workstation. The procedure also describes replacing a Z10 board with a Z10-T board set.
NOTE In a desktop system, you cannot replace two Z10 boards with two Z10-T board sets, or install
two Z10-T board sets.
A Z10-T board set consists of two boards joined together as one unit. An installed Z10-T board set requires two adjacent PCI slots. The following figure shows a Z10-T board set.
Z10-T Board Set
To replace Z10 or Z10-T:
1. Shut down the system and turn off system power.
2. Disconnect the cables from the Video and VGA ports on the back of the system base unit.
3. Open the system base unit as required to gain access to the PCI option board slots. Slots
are identified in “Connecting the Video Cables” later in this chapter.
4. If replacing Z10 in a dual-screen configuration, remove the clock sync cable from
oard Set
between the Z10 boards or the Z10-T board sets. Refer to the following figures.
Clock Sync Cable
Z10 Boards
Primary Z10-T Board Set
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Clock Sync Cable
Secondary Z10-T B
5. Use a quarter-inch nutdriver to remove the screws that secure the Z10 board or Z10-T board set to the system chassis. Retain the screws.
6. Remove the Z10 board or Z10-T board set from the system.
7. If replacing a single Z10 board with a Z10-T board set in a desktop system, use a quarter­inch nutdriver to remove the blanking plate from PCI slot 3. Retain the screw.
If replacing two Z10 boards with Z10-T board sets in a deskside system, use a quarter-
inch nutdriver to remove the blanking plates from PCI slots 4 and 5. Retain the screws.
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8. Install the new Z10 board or Z10-T board set in the slots from which you removed the previously installed Z10 board or Z10-T board set.
If replacing a single Z10 board with a Z10-T board set, install the new Z10-T board set in
PCI slots 2 and 3.
If replacing two Z10 boards with Z10-T board sets in a deskside system, install one new
Z10-T board set in PCI slots 2 and 3, and the other in PCI slots 4 and 5.
9. If replacing Z10 in a dual-screen configuration, install the clock sync cable between the Z10 boards or Z10-T board sets. Refer to the figures in step 4.
CAUTION The clock sync cable installs only one way. Do not force the keyed connector. Ensure pin 1
of both cable connectors engages pin 1 on both board connectors. The black wire connects to pin 1.
10. Install the screws that were previously removed to secure the Z10 board or Z10-T board set to the system chassis.
11. Close the system base unit.
12. Go to “Connecting the Video Cables” later in this chapter to connect the monitor and
VGA loopback cables.

Installing a Dual-Screen Upgrade

A dual-screen upgrade provides components to upgrade a TDZ workstation from a single­screen configuration to a dual-screen configuration. Verify that you have the following items.
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Z10 board or Z10-T board set
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Diskette containing Intergraph video display driver software
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Clock sync cable
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Antistatic wrist strap
NOTE You cannot install a Z10-T dual-screen upgrade in a desktop system.
If an item is missing or damaged, notify the Intergraph Customer Response Center at 1-800-633-7248 immediately.
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To install a dual-screen upgrade:
1. Shut down the system and turn off system power.
2. Disconnect the cables from the Video and VGA ports on the back of the system base unit.
3. Open the system base unit as required to gain access to the PCI option board slots. Slots
are identified in “Connecting the Video Cables” later in this chapter.
4. Use a quarter-inch nutdriver to remove the blanking plates from the following PCI slots: Z10 board, desktop system: PCI slot 2 Z10 board, deskside system: PCI slot 3 Z10-T board set, deskside system: PCI slots 4 and 5 Retain the screws.
5. Install the new Z10 board or Z10-T board set in the PCI slots opened in the previous step. In a dual-screen configuration, the primary and secondary graphics accelerators are
determined as follows:
Z10 boards, desktop system: Primary in slot 1; secondary in slot 2 Z10 boards, deskside system: Primary in slot 2, secondary in slot 3 Z10-T board sets, deskside system: Primary in slots 2 and 3; secondary in slots 4
and 5
6. Install the screws that were previously removed to secure the Z10 board or Z10-T board set to the system chassis.
7. Install the clock sync cable between the Z10 boards or Z10-T board sets, as shown in the following figures.
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Board Set
oard Set
CAUTION The clock sync cable installs only one way. Do not force the keyed connector. Ensure pin 1
of both cable connectors engages pin 1 on both board connectors. The black wire connects to pin 1.
Clock Sync Cable
Z10 Boards
Primary Z10-T
Clock Sync Cable
Secondary Z10-T B
8. Close the system base unit.
9. Go to “Connecting the Video Cables” later in this chapter to connect the monitor and
VGA loopback cables.
10. Restart the system and log on to the Windows NT operating system.
11. Use Display in the Windows NT Control Panel to configure the video display driver to recognize dual screens. Refer to Chapter 1 for more information.
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