Datasheet HT113RA Datasheet (Holtek Semiconductor Inc)

Poker and Black Jack LCD Game

Features

1/3 bias, 1/4 duty, 32×4 pattern, 3.0V LCD driver
13 kinds of built-in sound effects

General Description

HT113RA is a mini-casino LCD game designed by HOLTEK. This has two games namely, Poker and Black Jack. For Black Jack, the player wins if his/her total score is greater than the dealer’s. However, the player loses the game when

LCD Pattern

WIN
BLACK JACK
HT113RA
RC oscillator
Auto off function
his/her total score is over 21. For Poker, bets are made, then five cards are dealt. On the basis of the five cards, the ra tes for wi nning and lo sing are calculated. The built-in sound effects can be combined with an external speech chips.
POKER
DOUBLE SPLIT
INSURANCE
DRAW or HOLD
HOLD
HOLD HOLD HOLD HOLD
DEALER
PLAYER
S
1 2nd Dec ’98

Functional Description

HT113RA
Key description
RESET When this key is pressed, the whole system
restarts and the score and game round are cleared to zero. When the RESET key and ON/OFF key are pressed at the same time, and then the RESET key is released, all the pattern dots are shown on the screen. This function is for LCD testing.
ON/OFF This key is pressed to turn the power on.
When pressed again, the power is turned off.
MUTE This key puts the music in the OFF mode.
When pressed again, the music resumes.
GAME This key is for game sel ection. When this key
is pressed, the player can choose either Poker or Black Jack. The device is initi ally s et wi th Black Jack as the default game whenever the system is activated.
STAND/DEAL This key is used to start a game or to deal the
cards. When it is in the DEMO mode, pressing this key starts a game. On the other hand, when the game is in progress, it deals the cards.
KEY1~KEY5
When
betting
POKER
BLACK
JACK
KEY1 VOID HOLD1 INSURANCE KEY2 VOID
KEY3 VOID
KEY4 BET_D
KEY5 BET_U
HOLD2/ SMALL
HOLD3/ DOUBLE
HOLD4/ BIG
HOLD5/ TAKE
SPLIT
DOUBLE
STAND
VOID
There are three different conditions for betting:
DEAL When this key is pressed , the bets must have
already been ma de. Th e car ds then start to be dealt. At this time, if the player fails to press BET_U or BET_D, pressing DEAL may re­store his/her previous bet, which is p re-s et to 1.
BET_U By pressing this key, the screen changes to
display the bets in place of the current stake . However, pressing this key will increase the betting score by 1 (100 is the maximum) when the bets are already on the screen.
BET_D By pressing this key, the screen changes to dis-
play the bets in place of t he current stak e. How­ever , pressing this key will decrease the betting by 1 (1 is the minimum bet) when the bets are already on the screen.
POKER GAME
DEAL
After selecting which cards to bet on, press­ing this key begin s re-dealing the cards to the unselected positions (see following for selection).
HOLD1~HOLD5
HOLD1 (KEY1) is s ituated at the left most side, and HOLD5 at the right most side. Given that order, KEY1~KEY5 are ar­ranged from left to right to correspond with the LCD pad.
SMALL
This key is pressed when the player guess that the card value is less than 7.
BIG
This key is pressed when the player guess that the card value is greater than 7.
2 2nd Dec ’98
DOUBLE
*
After winning, the player can press this key to decide that the game is a greater-than-7 or a less-than-7 card value guessing game. Meanwhile, the bets are either gained or lost doubly.
TAKE
When winning, pressing this key obtains the score.
BLACK JACK GAME
DEAL
This key is pressed to deal the cards.
STAND
When this key is pressed, no more cards are dealt.
INSURANCE
This key is pressed to select INSURANCE.
DOUBLE
This key is pressed to select DOUBLE.
SPLIT
This key is pressed to select SPLIT .
Operational desc r i p tion
Right after the batteries are installed, the system goes into the DEMO mode. The de­fault game is BLACK JACK. By pressing the START key, the game begins. And the money to gamble with amounts to 2000 units. How­ever, if activity has bee n suspen ded for more than 2 minutes, power is automatically turned off. To turn on the power, press the ON/OFF key. The player can resume playing. The mode remains the same as that before the power was turned off. In other words, if the power is turned off in the DEMO mode, this mode is on the screen after the power is turned on.
POKER and BLACK JACK have the same betting strategies. First, the money to gamble with is displayed and the symbol $ flashes on the screen. Then, by pressing B ET_U (KEY5) or BET_D (KEY4), the previous bets are
HT113RA
shown. The bet is incremented by 1 whenever the BET_U (KEY5) key is pressed. On the other hand, the bet is decremented by 1 when­ever the BET_D (KEY4) is pressed. After the bets have been made, pres s the DEA L key to start dealing the cards. However, if the player fails to press the BET_U or BET_D key, press­ing the DEAL key restores the bet to the previous one. The bet is pre-set to 1 if it is the first time to lay the bet.
BLACK JACK
BLACK JACK is one of the most common games in casinos. The rules for this game are quite easy. The player wins as long as his/ her total score is greater than the dealer’s. How­ever, the player loses the game when his/her total score is over 21.
The values of the cards 2~10 are scored according to their corresponding face val­ues. As for the cards J, Q, K, their values are all scored as 10. Finally, the value of the ACE card can be scored either as 1 or 11 depending on the player’s preference.
After the bets are made, the dealer and player are dealt two cards each o n the first deal. The dealer’s first card is covered. So, the player can only se e the dealer’s second card. The following explains three condi­tions which may then appear:
DOUBLE When the total val ue of the player ’s two
cards amounts to 1 1, (s)he may lay the bet on one-more-card-dealt-only . However , the player should lay the bet two times larger than his/her present one. Such a bet is for the player’s a dvantage, since (s)he is quite likely to get the full score of 21 and win the BLACK JACK game by holding a score of
11. As long as the total value of his/her three cards is greater than that of the dealer’s, the player wins the game and gains the bet two times larger than his/hers.
3 2nd Dec ’98
HT113RA
INSURANCE When the dealer’s second card is an ACE,
it is quite possible that the dealer will win BLACK JACK. In this case, the player may pay half of the bets to buy insurance. The dealer, if he wins BLACK JACK, will refund all the bets to the player. If not, the dealer will confiscate the 1/2 bets. And the game goes on running.
SPLT When the two cards held by the player have
the same value, (s)he may lay t he bet on any one of his/her two cards. Nevertheless, the player still has to lay another bet for the other unbetted card.
When one or possibly two of the above three conditions take place, the exact symbol, namely INSURANCE, DOUBLE, or S PLIT, will fla sh. At th is time , the pl ayer has the choice of one or none of these conditions. However, the player is not suggested to bet if his/her money to gamble with is not suffi­cient for that bet.
If there is no special case, pressing the DEAL key deals the cards. However, when the STAND (KEY4) key is pressed, no more cards are dealt. The dealer can then deal additional cards to himself. The rules are pretty easy. The dealer is required to deal himself another card if the sum of his current cards is less than
17. Otherwise, if the sum is 17 or greater, he is not required to deal himself any more car ds.
The various be tting rates of loss are listed in the following:
BLACK JACK (a score of 21 for two cards)
1.5
A score of less than 21 for 5 cards 0.5 A score of 7 for 3 cards 3.0 The player’s score greater than
the dealer’s
1.0
POKER (SHOW HAND)
After the bets are made, five cards are dealt by pressing the DEAL key. Below each card is a HOLD symbol. The player may keep the desired cards by pressing the appropriate number of keys up to five keys. When the cards are highlighted, it signifies that these cards are to be reserved for betting. Other­wise, cards are to be re-dealt b y pressing t he DEAL key. On the basis of the five card s, the rates for winning and losing are cal cu­lated in the following ways:
pair (jacks or better), 1 time
two pairs, 2 times
three of a kind, 3 times
straight, 5 times
flush, 8 times
full hous e, 35 times
four of a kind, 100 times
straight flush, 500 times
royal flush, 1000 times
On winning, the player can obtain the score by pressing the TAKE (KEY 5) key, and the next game will start immediately. Or by pressing the DOUBLE (KEY 4) key, the big-or-small card value guessing game comes into play. In this card value guessing game, the card a t th e righ t m os t o f the five cards is covered on the screen. The four remaining cards are the same as those at the previous four deals. The player may press the BIG (KE Y 4) or SMALL (KEY 2) key to guess that the value of th e covered card is greater or less than 7. If 7 turns out to be the score, the player wins no matter whether his/her guess is greater or less than
7. The rate for winning is two times his/her original bet whereas the player loses the entire bet if the wrong guess is made.
4 2nd Dec ’98
The total number of cards is 52. The cards are re-shuffled until the num ber of undealt cards is less than 10. The shuffling is shown by the individual highli ghting of the 5 cards on the right hand corner of the screen.
By pressing the GAME key, the player can change the game type, but still maintains the current stake.
Counting methods
The betting rates of loss for BLACK JACK
BLACK JACK 1.5 The sum of 5 cards less than 21 0.5 The sum of 3 cards is 7 3.0 The sum of the player’s card is
greater than that of the dealer’s
The betting rates of winning for POKER
Pair (jacks or better) 1 time
Two pairs 2 times
Three of a kind 3 times
Straight 5 times
Flush 8 times
Full house 35 times
Four of a kind 100 times
Straight flush 500 times
Royal flush 1000 times
When the money to gamble with reaches
1.0
999999, no more scores can be added.
When the bet is an odd number, the digits which are produced by the losing rates are rounded off to the nearest whole number.
HT113RA
Sound effects
Sound when the cards are dealt
Sound for prompting the user to press the keys
Music for winning a score
Sound for POKER, J PAIR or BETTER prompting
Sound when the wrong key is pressed
Sound for shuffling
Music when the score is BLACK JACK
Sound for losing BLACK JACK
Music for winning BLACK JACK
Sound for losing POKER
Music for winning POKER
Music for game start
Music for game over
Voice sound effects (coupled with the external HT-8125B speech IC):
Sound for shuffling
Sound for dealing
Sound when the money is put in
Sound for money dropping
Sound for losing
Sound for winning
5 2nd Dec ’98

LCD Display Label

M WIN T1 T2 T3 T4 T5
WIN
BLACK JACK
PO
POKER
DOUBLE INSURANCE
DRAW or HOLD
A1
D7
A2
a
f
E1
e
B1 B3 B5 B7 B9
b
g
h
c
d
HT113RA
BJ
DO SP
SPLIT
IN
A3
D8 D9
E2
B2 B4 B6 B8 B10
DE PL
DEALER PLAYER
S
DH
S
A5
A4
E3
D1
D2
A6
E4
A7
D4 D5
D3
D10
A8 A10
E5
A9
D6
D11
HOLD
H1 H2 H3 H4 H5
HOLD HOLD HOLD HOLD

LCD Pattern Contrast Table

Pa d No . Pin No. COM0 COM1 COM2 COM3 SEGMENT
52 1 D7D D7H D7G D7A SEG18 53 2 B2 D7C D7B A2 SEG19 54 3 H2 B3 E2 A3 SEG20 55 4 D8D D8H D8G D8A SEG21 56 5 B4 D8C D8B A4 SEG22 57 6 H3 B5 E3 A5 SEG23 58 7 D9D D9H D9G D9A SEG24 59 8 B6 D9C D9B A6 SEG25 60 9 D2E D2G D3F D2C SEG26 61 10 H4 B7 E4 A7 SEG27
6 2nd Dec ’98
HT113RA
Pa d No . Pin No. COM0 COM1 COM2 COM3 SEGMENT
62 11 D10D D10H D10G D10A SEG28 63 12 B8 D10C D10B A8 SEG29 64 13 H5 B9 E5 A9 SEG30 65 14 D11D D11H D11G D11A SEG31
8 15 COM0 COM0 7 16 COM1 COM1 6 17 COM2 COM2
5 18 COM3 COM3 34 19 B10 D11C D11B A10 SEG0 35 20 D10E D11E D11F D10F SEG1 36 21 D6E D6G D6F D6D S EG2 37 22 D6C D6B D6A T5 SEG3 38 23 D5C D5B D5A PL SEG4 39 24 D5E D5G B5F D5D SEG5 40 25 D4C D4B D4A T4 SEG6 41 26 D4E D4G D4F D4D S EG7 42 27 D3C D3B D3A T3 SEG8 43 28 D3E D3G D2A D3D SEG9 44 29 D2C D2E D1A T2 SEG10 45 30 D1C D1B D1F DE SEG11 46 31 D1E D1G D9F D1D SEG12 47 32 S D9E D8F T1 SEG13 48 33 WIN D8E PO SP SEG14 49 34 M BJ D7E DO SEG15 50 35 IN D7E E1 DH SEG16 51 36 H1 B1 D7F A1 SEG17
7 2nd Dec ’98
HT113RA

LCD Package Outline Unit : mm

Specifications
Top Polarizer: Transmissive (46.00 mm × 39.00 mm) Bottom Polarizer: Transmissive (46.00 mm Storage Temp: –20 Operating Temp: –10 Viewing Angle: 6 O’clock Drive Condition: 3V, 1/4 Duty, 1/3 Bias Display Mode: Tn, Positive Mode
°C to +70°C
°C to +60°C
× 35.00mm)
8 2nd Dec ’98

Pad Assignment

HT113RA
Chip Size : 2780 × 2990 (µm)
* The IC substrate should be connected to VSS in the PCB layout artwork.
9 2nd Dec ’98
2
HT113RA

Pad Coordinates Unit : µm

Pad No. X Y Pad No. X Y
1 –1192.10 1305.20 34 1261.10 –1122.30
2 –1192.10 1169.80 35 1261.10 –979.80
3 –1196.70 1019.80 36 1261.10 –836.30
4 –1261.10 873.70 37 1261.10 –693.80
5 –1261.10 731.20 38 1261.10 –550.30
6 –1261.10 587.70 39 1261.10 –407.80
7 –1261.10 445.20 40 1261.10 –264.30
8 –1261.10 301.70 41 1261.10 –121.80
9 –1261.10 159.20 42 1261.10 21.70 10 –1261.10 15.70 43 1261.10 164.20 11 –1261.10 –126.80 44 1261.10 307.70 12 –1261.10 –270.30 45 1261.10 450.20 13 –1261.10 –412.80 46 1261.10 593.70 14 –1261.10 –556.30 47 1261.10 736.20 15 –1261.10 –698.80 48 1261.10 879.70 16 –1261.10 –842.30 49 1261.10 1022.20 17 –1261.10 –984.80 50 1261.10 1165.70 18 –1261.10 –1128.30 51 1261.10 1311.20 19 –876.70 –1331.40 52 1001.00 1331.40 20 –719.70 –1331.40 53 858.50 1331.40 21 –542.10 –1241.00 54 715.00 1331.40 22 –406.70 –1241.00 55 572.50 1331.40 23 –276.30 –1241.00 56 429.00 1331.40 24 –140.90 –1241.00 57 286.50 1331.40 25 –10.50 –1241.00 58 143.00 1331.40 26 124.90 –1241.00 59 0.50 1331.40 27 284.90 –1331.40 60 –143.00 1331.40 28 427.40 –1331.40 61 –285.50 1331.40 29 570.90 –1331.40 62 –429.00 1331.40 30 713.40 –1331.40 63 –571.50 1331.40 31 856.90 –1331.40 64 –715.00 1331.40 32 999.40 –1331.40 65 –857.50 1331.40 33 1261.10 –1265.80 66 –990.50 1331.40
10 2nd Dec ’98
HT113RA

Absolu te Maximu m R a tin g s *

Supply Voltage .......................VDD–0.3V to 5.5V Storage Temperature.................–50°C to 125°C
Input V oltage................. V
*Note: These are stress ra tings on ly. Stresses exceeding the range specifie d under “Ab solute Maxi -
mum Ratings” ma y cause substantial damage to the device. Functional operation of this device at other conditions beyond those listed in the specification is not implied and prolonged exposure to extreme condition s may affect device reliability.

Electrical Characteristics Ta=25°C

–0.3V to VDD+0.3V Operating Temperature...................0°C to 70°C
SS
Symbol Parameter
V I I V f
SYS
DD
DD
STB
LCD
Operating Voltage 2.4 3 3.3 V Operating Current 3V No Load, f Standby Current 3V System Halt 1 5 µA LCD Supply Voltage 3V 3 V Operating Freq ue nc y 3V R= 36 k 512 kHz
Test Conditions
V
DD
Conditions
=512kHz 300 500 µA
SYS
Min. Typ. Max. Unit
11 2nd Dec ’98

Application Circuits

Speaker application with voice
HT113RA
Note: The capacitor in the dotted block is recommended.
The IC substrate should be connected to VSS in the PCB layout artwork.
12 2nd Dec ’98
Speaker application without voi ce
HT113RA
Note: The capacitor in the dotted block is recommended.
The IC substrate should be connected to VSS in the PCB layout artwork.
13 2nd Dec ’98
Buzzer application witho ut voice
HT113RA
Note: The IC substrate should be connected to VSS in the PCB layout artwork.
14 2nd Dec ’98
Loading...