Holtek Semiconductor Inc HT1134A Datasheet

Features

1/3 bias, 1/4 duty, 32×4 pattern,
3.0V LCD driver

General Description

HT1134A is an LCD Pin Ball game designed by HOLTEK. It has a built-in sound effect driver to create vivid resul ts. It is much like a real pin ball. This game contains five levels. The higher the level is, the faster is the speed. Wh en the

LCD Pattern

HT1134A
Pin Ball LCD Game
RC oscillator
score reaches a certain number, the level goes up. The highest score is up to 19990. The level can be set up before the ga me starts. It is not necessary to start from level 1-1.
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Functional Description

HT1134A
Key descripti o n
RESET Pressing this key at any ti me resets the sys-
tem back to the starting condition and the highest score is cleared.
PAUSE Pressing this key any time after power on, can
temporarily stop the game, freeze the screen and stop the sound effects. Press this key again, and the game will continue. During the pause condition, all the other keys have no effect except OFF and RESET key.
OFF Pressing this key any time after power on,
can clear the screen. Except turning on the power again, all the other keys are disabled and the entire system goes into the low power mode. It is similar with the powe r off condi­tion, however, the highest records are kept.
MUTE This key can turn the sound effects on or off
without disturbing the game. Wh en power is on, press this key to turn off the sound effects. Press it again to restore the sound effects.
START/ON When power is off, thi s key is to turn on the
power. When power is on, this key is to restart the game.
LFLIP Press this key to move up two flips on the left
of the screen. When it is released, the flips are moved down.
RFLIP At the beginning of the game, this functions as
in serving a ball. Wh en the b all gets into the activity zone, it becomes a right flip which has the same function as LFLIP.
Operationa l desc r i p t i o n
There are five levels in thi s game. Each level has different shifting speed. The higher the level is, the faster is the speed. When START/ON key is pressed, the highest score is shown and the initi al le vel is dis pla yed . P layer can press RFLIP to select the level . After that, press START/ON key to start the game. Press RFLIP to serve the ball, when the ball drops, depending on its position press LFLIP or RFLIP to flip the ball and prevent it from droppi ng to the goal. The strength to serve a ball depends on the length of time alloted in pressing RFLIP key . There is a gate at the bottom left side of the screen. The gate will open or clos e at interva ls. The ball should be prevented from dropping down to the gate when it is open. There are only three balls served in each level. When the score reaches 3000 or 7000, one ball is relatively added as bonus. When power is on, or player has to select a level, or when the game is over, if the player does not press any key at any one of the three conditions, then it automatically goes into free run within one minute. During free run, if START/ON or OFF key is pressed, then the game starts, or the power is off. Otherwise, if the free run lasts about 4 minutes 20 seconds, the power is automatically turned off. The high­est score is lost only when RESET key is pressed or when the battery is changed.
LCD test pattern At any time, press LFLIP or RFLIP key simul-
taneously with RESET ke y, then release the RESET key, all the LCD patterns are shown. When LFLIP or RFLIP key is also release d, the program goes back to normal.
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HT1134A
Counting method
10 score is counted wh en the ball is touched once with left or right flip.
10 score is counted wh en the ball is touched once with the three circles. 30 score is counted if it gets into any one of the circles.
30 score i s counted whe n the ball is pa ssing through the left or the right gate.
50 score is counted when the ball gets into the two circles located between screen.
30 score is counted when the ball gets into the gate at the bottom left.
When the ball is served, 10 or 20 or 30 score is counted depending on the path it takes to get into the activity zone. The smaller the strength to serve the ball, the lower is the score.
Sound effects
There are 12 kinds of sound effects in this game.
Power on sound
Game start
Sound of serving a ball
Sound that the ball is touch ed with circle or right or left flip
Sound that the ball gets into the circle
Sound that the ball gets into the rotating circle
Sound that the ball is shifting
Sound that the ball is in the hole
Sound that the ball is passing through the gate
Sound that the ball is dropping into the goal
Game over sound
Sound that the flips flip th e ball
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LCD Display Label

HT1134A
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