GE Industrial Solutions ASRGLCDSK User Manual

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DEH41083 Installation Guide Rev. 1
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A Series® Lighting Control Panelboards
Remote Switch Expansion Module Catalo
No. ASRGLCDSK
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Table of Contents
Application .......................................................................................................................... 3
Introduction ........................................................................................................................ 3
Three-Wire Connection ...................................................................................................... 3
Operation............................................................................................................................................................................. 3
Momentary Inputs .............................................................................................................................................................. 3
Maintained Inputs .............................................................................................................................................................. 3
Two-Wire Connection ........................................................................................................ 4
Operation .................................................................................................................................................................................... 4
Momentary Inputs...................................................................................................................................................................... 4
Maintained Inputs...................................................................................................................................................................... 4
Viewing and Editing Switch Status.................................................................................. 4
Checking Switch Status ...................................................................................................................................................... 4
Controlling Objects with a Switch – Case 1 .................................................................................................................... 5
Controlling Objects with a Switch – Case 2 .................................................................................................................... 5
Controlling Objects with a Switch – Case 3 .................................................................................................................... 6
Controlling Objects with a Switch – Case 4 .................................................................................................................... 6
Controlling Objects with a Switch – Case 5 .................................................................................................................... 7
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Application
This installation guide applies to the Lighting Controller expansion module (cat. no. ASRGLCDSK), as illustrated on the cover.
Introduction
The A Series® Lighting Controller accepts 16 switch inputs from the standard module, shown in Figure 1.
Standard Module
Inputs
Figure 2. Three-wire input connections.
Operation
The input voltage is converted to the corresponding
digital value listed in Table 1. If a connection is made between all three of the input pins (shorting
ON, COM, and OFF) the controller goes to OFF state.
Power
Figure 1. A Series lighting controller with standard input module.
The standard module is mounted on the controller and draws power from it. Additionally, the lighting controller can also accept remote switch inputs from the remote input expansion module, which has 16 switch inputs. These modules are referred to as standard and remote in this guide.
The remote module needs a separate 24 Vac/dc supply to power it. NET2 on the controller board is connected to the communication port of the remote module.
These modules use the LINKnet communications protocol. Up to 12 LINKnet devices can be connected to one controller. These modules handle inputs exclusively. There are three pins per input labeled These modules are designed to convert three analog input values to the digital values 0, 2048, and 4096.
Communication
ON, COM, and OFF.
Three-Wire Connection
The three-wire connection states are shown in Figure 3.
Input, V Output
00
2.5 2048
5.0 4096
Table 1. Analog-to-digital conversion of voltages.
Momentary Inputs
The following rules apply to momentary inputs:
• All-state changing pulses must be sustained for 100 milliseconds or more.
• A multistate (MI) object must be used to determine the input states.
• When the MI object transitions to
N/A condition, the corresponding BV object toggles.
MI 101 corresponding to BV 101, MI102 corresponding to BV102, and so on.
ON from OFF or
Maintained Inputs
A multistate (MI) object can capture maintained input states. The multistate input (MI) object requires a multistate input configuration (MIC) object to define which input values determine a state change.
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Two-Wire Connection
The two-wire connections states are shown in Figure 3.
Object
Name
LTG SW 101–116
LTG SW 201–216
LTG SW 301–316
LTG SW 401–416
LTG SW 501–502
LINKnet
Object
Type
MI101–
MI116
MI201–
MI216
MI301–
MI316
MI401–
MI416
MI501–
MI502
Table 2. Switch object types and addresses.
Device
Address
1 Standard
2 Remote
3 Remote
4 Remote
5 Remote
Expansion
Module
Comment
Default
address
Settable by
dip switch
Settable by
dip switch
Settable by
dip switch
Settable by
dip switch
Figure 3. Two-wire input connections.
Operation
A two-wire connection requires a jumper between ON and
COM, which results in a default value of ON. If the switch
(AB) is open the state is
OFF.
ON and if it is closed the state is
Momentary Inputs
The following rules apply to momentary inputs:
• All state-changing pulses must be sustained for 100 milliseconds or more.
• A multistate (MI) object must be used to determine which of the two states the input is in.
• This input configuration can generate two valid and distinct states using digital values 0 and 4096, representing 0 V and 5 V. A transition from
ON state of the MI object toggles the corresponding
OFF to
BV object. For example, changing the MI115 object
OFF to ON toggles the BV115 object.
from
Maintained Inputs
A multistate object (MI) can be used to capture the ON and OFF states.
Checking Switch Status
To check switch status, first log on to the LCD programmer, then use the up and down arrow keys to scroll to the I/O menu:
Press the OK key to display the following menu:
Press the down arrow key twice to reach the lighting switches menu:
Viewing and Editing Switch Status
The handheld LCD Programmer, cat. no. GLCHPK, can be used to view and manually edit switch status. See DEH41088, LCD Programmer Quick Start Guide, for a description of the operation and menu sequence.
The available switches are listed in Table 2.
Press OK to display the following menu:
The human figure indicates that the switch is not commissioned. It does not matter whether the switch is commissioned or not.
This display indicates that lighting switch 101 is off. Press the up and down arrow keys to view the status of all other available switches, as listed in Table 2.
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To put the switch in manual mode, press the OK key. The word AUTO in the display will begin to flash.
Flashing
Press the A/M key to change the display to the following:
The arrow keys can be used to change the switch to the
ON, OFF, or N/A conditions.
Controlling Objects with a Switch – Case 1
To set a switch to control a particular object, first use the arrow keys to the I/O menu, then press odd breakers menu, as illustrated in the previous example. If an odd-numbered breaker is desired, press otherwise use the down arrow to display the even breakers menu and then press
OK. A screen similar to the following
appears:
OK to display the
OK;
Press the down arrow key to display the following:
Flashing
Press OK and 2001 will begin flashing.
Flashing
To select the object for the switch to control, enter the appropriate number with the numeric keypad, then press
OK. For instance, to link MI switch 116 (lighting switch
116 in Table 2), enter
1 - 1 - 6 - OK. The following display
appears:
Object Number
(flashing)
Object Type
Object Name
Controlling Objects with a Switch – Case 2
Use the arrow keys to scroll to the lighting group menu:
Press OK to start AUTO flashing, then press Fn, then press
OK two more times. This displays the Override screen:
Press OK for the following display:
Press the OK key; BV will start flashing:
Flashing
Press OK for the following display:
Press OK for lighting group 1 or press the arrow keys to scroll to a different group. For example to access lighting group 2, press the down arrow to get to the display
The cross symbol indicates that the group is in fault mode, which we will ignore for this discussion. Press
OK and the
word AUTO begins flashing:
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Press the Fn key to display the outputs screen:
Press OK for the breaker 1 output display:
Flashing
Controlling Objects with a Switch – Case 3
Go to the Schedule submenu of the Lighting Group menu by pressing the down arrow key from the Outputs submenu (see Case 2).:
Press OK; the following screen may appear:
Press OK again for the following display:
Press the down arrow key to see that nothing is attached to this BO:
Press OK; the following display may appear:
Press the up and down arrow keys until the MI object appears:
Flashing
Flashing
Press OK again and the flashing will change as follows:
Flashing
Use the numeric keys to change MI to any number given in Table 2. For instance, if 112 is entered, the display appears as
Flashing
Press OK to connect MI 112 to the group.
Press OK again; the 1 will start flashing:
Flashing
Use the numeric keys to change the switch number to any of those in Table 2. Press
OK when the desired number
appears; this switch is now attached to BO1 and can be used to control it.
Controlling Objects with a Switch – Case 4
From the Schedule submenu, press the down arrow twice to reach the Photocell submenu:
Press OK; the following screen may appear:
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Flashing
Press OK, then the up arrow key twice to reach the following display:
Flashing
Press OK to change the flashing characters as follows:
Flashing
Use numeric keys to change the number from 1 to any desired number, as listed in Table 2. Press
OK, to link the
MI switch to the group through the photocell input.
Controlling Objects with a Switch – Case 5
From the photocell submenu, as in Case 4, press the down arrow key to reach the Override submenu:
Press OK to change the flashing characters as follows:
Flashing
Use numeric keys to change MI to any value listed in Table 2. Press
OK to link the MI switch to the Group object
by override input.
Press OK; the following screen may appear:
Press OK to display the following screen:
Use the arrow keys to change the BI display to MI:
Flashing
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GE Consumer & Industrial
General Electric Company 41 Woodford Ave., Plainville, CT 06062
DEH41083 R01 0804 © 2004 General Electric Company
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