WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER
ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain patterns
or backgrounds on a television screen or while playing video games, including
games played on the PlayStation 2 console, may induce an epileptic seizure in
these individuals. Certain conditions may induce previously undetected epileptic
symptoms even in persons who have no history of prior seizures or epilepsy. If you,
or anyone in your family, has an epileptic condition, consult your physician prior
to playing. If you experience any of the following symptoms while playing a video
game — dizziness, altered vision, eye or muscle twitches, loss of awareness,
disorientation, any involuntary movement, or convulsions — IMMEDIATELY
discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first
consulting the user manual for your projection TV, unless it is of the LCD type.
Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherals not authorized by Sony Computer Entertainment
America may damage your console and/or invalidate your warranty. Only official or
licensed peripherals should be used in the controller ports or memory card slots.
HANDLING YOUR
P
LAYSTATION 2 FORMAT DISC:
• This disc is intended for use only with PlayStation 2 consoles
with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint-free,
soft, dry cloth, wiping in straight lines from center to outer edge.
Never use solvents or abrasive cleaners.
CONTENTS
02>GETTING STARTED
02>SAVING AND LOADING
03>BASIC CONTROLS
04>CAST OF CHARACTERS
06>BASIC GAMEPLAY
06>DEPLOYING UNITS
07>THE BATTLE SYSTEM
07>ACTIONS ON THE BATTLE MAP
08>THE COMMAND MENU
08>ATTACKING
09>BACKPACKS
11>THE STATUS SCREEN
11>STATUS DAMAGE
12>THE SYSTEM MENU
12>THE MINIMAP
12>THE BATTLE SCREEN
13>LINKS
14>SKILLS
14>VICTORY
15>WANZER SETUP
19>PILOT SETUP
20>WANZER SHOP
20>COMPUTER SHOP
21>THE SIMULATOR
22>CREDITS
25>LIMITED WARRANTY
GETTING STARTED
2
BASIC CONTROLS
3
MEMORY CARD slot 1
MEMORY CARD slot 2
disc tray
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
L2 button
L1 button
RESET button
OPEN button
directional buttons
controller port 2
controller port 1
USB connector
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction
left analog stick
(L3 button when pushed down)
SELECT button
ANALOG mode button
Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the
RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the
FRONT MISSION
®
4 disc on the disc tray with the label side facing up. Press the OPEN button again and the disc
START button
tray will close. Attach a game controller to controller port 1. Follow on-screen instructions and refer to this
manual for information on using the software.
The main menu will appear after the opening demo or when the START button is pressed.
NEW GAME Begin a new game
LOADContinue a previously saved game from a memory card (8MB)
(for PlayStation
CONTINUEResume a mission saved with the quicksave function from a
memory card (8MB) (for PlayStation
®
2)
®
2)
SOUNDSelect stereo or monaural sound
> Sound selection (stereo or monaural) only applies if you begin a new game.
SAVING AND LOADING
There are two ways to save your game in FRONT MISSION 4: saving during missions, and saving during
intermissions or in towns.
SAVE TO A SAVE FILE
You can save your game in town by selecting “Save/Load” from the menu, and
then selecting “Save.”
> A memory card (8MB) (for PlayStation
required to save the game.
> Up to 30 FRONT MISSION 4 save games can be saved on one memory card
(8MB) (for PlayStation
®
2).
®
2) with at least 35KB of free space is
Left analog stickMove cursor
Right analog stick Move camera on battle map
Directional buttons Move cursor / Select command
≈
buttonConfirm command / Advance messages and dialogue displayed in windows / Speed up movement of units
Ω
buttonCancel command / Return to previous menu / Speed up cursor movement on battle map / Skip battle
ç
buttonToggle display of HP bars on battle map
√
buttonChange unit’s current weapon
START buttonDisplay system menu during missions / Skip events
SELECT buttonDisplay minimap during missions
L1 buttonCycle through targets in range on battle map / Cycle pilots in shops and during setup
R1 buttonMove cursor to friendly unit on battle map / Change turn order of friendly units / Cycle pilots in shops and
L2 buttonZoom out from battle map
R2 buttonZoom in on battle map
L3 buttonActivate and deactivate jetpack
R3 buttonRotate battle map 90 degrees
*See p. 12, THE SYSTEM MENU for more information.
> This software does not support the vibration function.
> The ANALOG mode button and red LED light are always set to ON.
> This game may be incompatible with controllers other than the DUALSHOCK
SAVE TO A QUICKSAVE FILE
Press the START button during missions to open the system menu. Then select
“Quicksave” to save your game to the quicksave file.
> A memory card (8MB) (for PlayStation
®
2) with at least 342KB of free space is
required for a quicksave game.
> Only one FRONT MISSION 4 quicksave file may be saved per memory card
(8MB) (for PlayStation
®
2).
R2 button
R1 button
button
button
button
button
right analog stick
(R3 button when pushed down)
on battle map* / Speed up missile flight animations during battle sequences*
scenes / Skip messages and dialogue displayed in windows
during setup
®
2 analog controller.
CAST OF CHARACTERS
4
CAST OF CHARACTERS [CONT.]
5
RENGES
Holding the rank of corporal, Renges is
technically under Darril’s command,
but the two soldiers are brothers at
heart. Equipped with a dry wit, Renges
is continually skeptical and aloof when
dealing with others. He disguises his
emotions well, but when they come to
the surface, he’s a totally different
person.
Age: 35
DARRIL
Darril is a sergeant in the U.C.S. Army 332nd Company.
Darril worked his way up the military ranks to become
a promising young officer. However, his strong sense
of justice—combined with an unfortunate tangle with
a commanding officer—resulted in his demotion.
Darril has been cynical ever since his loss of rank,
and is disinterested in military matters. On the outside
Darril seems light-hearted and carefree, but deep
inside, he is looking for a cause he can believe in.
CHAEFFER
A private first class in the U.C.S. Army,
Chaeffer is the youngest member of his
squad. Though his age marks him as the
platoon’s little brother, Chaeffer’s double
dosage of carelessness and recklessness
frequently leaves situations in tatters.
Despite his class-clown demeanor, he is
very compassionate towards others, and is
always there to help someone in need.
Age: 32
Age: 24
ELSA
Age: 22
Formerly a wanzer pilot for the French Army,
Elsa was recently transferred to the E.C.’s
Armored Tactics Research Corps, also known as
the Durandal. Honest and upbeat, Elsa has an
admirable grasp of wanzer combat theory,
but she understands little of the mechanical
engineering behind the giant fighting machines.
Still young, she has a strong sense of justice—
and is a stickler when it comes to principles.
ZEAD
Age: 45
A former British officer, Zead is the
Durandal’s de facto commander. With a
strong military background, Zead is
eternally courteous to others and hard on
himself. He does not, however, demand the
same rigid discipline from his colleagues;
he is patient enough to accept their
individuality. Zead’s subordinates regard
him as both a dependable leader and a
kind father figure.
HERMES
Though Hermes has no military
experience, his elite computer
hacking skills make him a natural as
the Durandal’s systems engineer.
Hermes is always positive and jovial,
but he can be childish when arguing
with those of different opinions.
Age: 20
LATONA
Latona is a skilled wanzer pilot and a
former member of the Zaftran military.
She cannot stand being looked down
upon. Due to her extensive military
background, she talks and behaves in
a masculine way; coaxing a smile out
of her is a herculean task. She is strict
towards both herself and others.
Age: 28
LUIS
Age: 20
Luis is the young leader of la Alianza deLibertad Venezolana, or “The Venezuelan
Freedom Alliance.” He embodies the spirit
of righteousness, aiding the oppressed
and yielding no mercy to the dishonorable.
Though just and fair, he is occasionally
overcome by his sense of duty.
INES
Ines is a fellow member of la Alianza. She
is also Luis’s lover, and shares his passion
for justice and honor, but she is better able
to assess situations and act accordingly.
Age: 20
WAGNER
Wagner is the commander of the
German Blauer Nebel Special Forces
unit. Always levelheaded and calm, he
speaks in a cold, uncaring manner that
forever masks his true emotions.
Age: 28
GLAESER
Brigadier General Glaeser is a hard-line
career soldier who spent his life working
his way up the chain of command. He
speaks to everyone in the same
displeased tone. He will not tolerate
slack from his subordinates, who fear
nothing more than his icy wrath.
Age: 50
BASIC GAMEPLAY
6
The story of FRONT MISSION 4 is told through event sequences and combat missions.
SELECTIONS IN EVENT MODE:
Talk with other characters
Buy parts and weapons from wanzer shops (see p. 20)
Buy skills and abilities from computer shops (see p. 20)
Set up wanzers (see p. 15)
Set up pilots (see p. 19)
Run battle simulator (see p. 20)
Save or load game data (see p. 2)
ShopSetup
Event Scene
World MapBattle Map
FRONT MISSION 4 alternates between the viewpoints of Elsa, a fresh recruit in the E.C.’s “Durandal” research
group, and Darril, a sergeant in the U.C.S. Army.
> Some event scenes feature voice, while others consist of only text.
> Press the START button to skip events.
DEPLOYING UNITS
Before a battle begins, you must select which units to deploy, then place them
on the battlefield. Several of the U.C.S. scenarios feature pre-selected
mercenary units.
> Press the
√
button to cycle between unit placements.
THE BATTLE SYSTEM
7
VIEWING THE BATTLE MAP
Unit Data Window
231214
4
5
6
1
7
8
9
10
11
13
1Pilot PortraitPicture of the pilot controlling the unit
2Pilot NameName of the pilot controlling the unit
3Unit NameName of the pilot’s wanzer
4Action PointsPoints used to perform attacks and other various actions
5BackpackType of backpack equipped on wanzer
6ArmorType of armor equipped on wanzer indicated by icon
7Weapon TypeType of weapon indicated by icon
8DamageDamage multiplied by number of attacks
9AmmunitionCurrent ammo / maximum ammo
10Weapon PropertiesWeapon damage type indicated by icon
11Wanzer Parts’ HPCurrent HP of wanzer parts, presented both numerically and as gauges
12Experience GaugeDisplays pilot’s experience (pilot gains a level once this gauge becomes full)
13Status DamageDisplays current types of status damage induced by enemy
14LevelPilot’s current level
THE AP SYSTEM
Action Points (AP) dictate how many actions you can perform in one turn.
Every unit must spend AP when moving or attacking. For example, moving one square
costs one AP. Attacking costs a different amount of AP depending on the weapon
used. When a unit runs out of AP, it can no longer move or perform any other action
for the remainder of the turn.
AP is restored at the beginning of each turn. AP capacity differs by pilot. To increase AP totals, upgrade your
computer or purchase skill sets from computer shops.
ACTIONS ON THE BATTLE MAP
Movement
Once you select a unit, a blue grid will appear, indicating how far the selected unit can
move in the current turn. Move the cursor to the unit’s destination and press the
button. The unit will remain stationary for a turn if you move the cursor to the current
≈
location and press the
button, then select “End” from the command menu.
> Your units take turns in a pre-selected order, but you may use the R1 button to select
another unit if you wish to change the order. Wanzers that have completed their turns are marked with an E icon.
Movement Restrictions
A wanzer’s mobility is limited by its currently equipped leg parts. Note that specific leg
types may be required to climb certain surfaces. Jetpacks that greatly affect your
mobility are available, but their performance varies by model. Several jetpacks allow
you to climb to higher surfaces while sacrificing general mobility.
≈
Spending AP
As a rule, moving 1 square costs 1 AP. If you are equipped with a jetpack, the jetpack’s
performance determines the amount of AP required to move 1 square.
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