Games PS2 FRONT MISSION 4 User Manual

WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER
A very small percentage of individuals may experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain patterns
or backgrounds on a television screen or while playing video games, including
games played on the PlayStation 2 console, may induce an epileptic seizure in
these individuals. Certain conditions may induce previously undetected epileptic
symptoms even in persons who have no history of prior seizures or epilepsy. If you,
or anyone in your family, has an epileptic condition, consult your physician prior
to playing. If you experience any of the following symptoms while playing a video
game — dizziness, altered vision, eye or muscle twitches, loss of awareness,
disorientation, any involuntary movement, or convulsions — IMMEDIATELY
discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first
consulting the user manual for your projection TV, unless it is of the LCD type.
Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherals not authorized by Sony Computer Entertainment
America may damage your console and/or invalidate your warranty. Only official or
licensed peripherals should be used in the controller ports or memory card slots.
HANDLING YOUR
P
LAYSTATION 2 FORMAT DISC:
• This disc is intended for use only with PlayStation 2 consoles
with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint-free,
soft, dry cloth, wiping in straight lines from center to outer edge.
Never use solvents or abrasive cleaners.
CONTENTS
02>GETTING STARTED 02>SAVING AND LOADING 03>BASIC CONTROLS 04>CAST OF CHARACTERS 06>BASIC GAMEPLAY 06>DEPLOYING UNITS 07>THE BATTLE SYSTEM 07>ACTIONS ON THE BATTLE MAP 08>THE COMMAND MENU 08>ATTACKING 09>BACKPACKS 11>THE STATUS SCREEN 11>STATUS DAMAGE 12>THE SYSTEM MENU 12>THE MINIMAP 12>THE BATTLE SCREEN 13>LINKS 14>SKILLS 14>VICTORY 15>WANZER SETUP 19>PILOT SETUP 20>WANZER SHOP 20>COMPUTER SHOP 21>THE SIMULATOR 22>CREDITS 25>LIMITED WARRANTY
GETTING STARTED
2
BASIC CONTROLS
3
MEMORY CARD slot 1 MEMORY CARD slot 2
disc tray
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
L2 button L1 button
RESET button
OPEN button
directional buttons
controller port 2 controller port 1
USB connector
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction
left analog stick
(L3 button when pushed down)
SELECT button ANALOG mode button
Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the
FRONT MISSION
®
4 disc on the disc tray with the label side facing up. Press the OPEN button again and the disc
START button
tray will close. Attach a game controller to controller port 1. Follow on-screen instructions and refer to this manual for information on using the software.
The main menu will appear after the opening demo or when the START button is pressed.
NEW GAME Begin a new game LOAD Continue a previously saved game from a memory card (8MB)
(for PlayStation
CONTINUE Resume a mission saved with the quicksave function from a
memory card (8MB) (for PlayStation
®
2)
®
2)
SOUND Select stereo or monaural sound
> Sound selection (stereo or monaural) only applies if you begin a new game.
SAVING AND LOADING
There are two ways to save your game in FRONT MISSION 4: saving during missions, and saving during intermissions or in towns.
SAVE TO A SAVE FILE
You can save your game in town by selecting “Save/Load” from the menu, and then selecting “Save.”
> A memory card (8MB) (for PlayStation
required to save the game.
> Up to 30 FRONT MISSION 4 save games can be saved on one memory card
(8MB) (for PlayStation
®
2).
®
2) with at least 35KB of free space is
Left analog stick Move cursor Right analog stick Move camera on battle map Directional buttons Move cursor / Select command
button Confirm command / Advance messages and dialogue displayed in windows / Speed up movement of units
Ω
button Cancel command / Return to previous menu / Speed up cursor movement on battle map / Skip battle
ç
button Toggle display of HP bars on battle map
button Change unit’s current weapon START button Display system menu during missions / Skip events SELECT button Display minimap during missions L1 button Cycle through targets in range on battle map / Cycle pilots in shops and during setup R1 button Move cursor to friendly unit on battle map / Change turn order of friendly units / Cycle pilots in shops and
L2 button Zoom out from battle map R2 button Zoom in on battle map L3 button Activate and deactivate jetpack R3 button Rotate battle map 90 degrees
*See p. 12, THE SYSTEM MENU for more information.
> This software does not support the vibration function. > The ANALOG mode button and red LED light are always set to ON. > This game may be incompatible with controllers other than the DUALSHOCK
SAVE TO A QUICKSAVE FILE
Press the START button during missions to open the system menu. Then select “Quicksave” to save your game to the quicksave file.
> A memory card (8MB) (for PlayStation
®
2) with at least 342KB of free space is
required for a quicksave game.
> Only one FRONT MISSION 4 quicksave file may be saved per memory card
(8MB) (for PlayStation
®
2).
R2 button R1 button
button
button
button
button
right analog stick
(R3 button when pushed down)
on battle map* / Speed up missile flight animations during battle sequences*
scenes / Skip messages and dialogue displayed in windows
during setup
®
2 analog controller.
CAST OF CHARACTERS
4
CAST OF CHARACTERS [CONT.]
5
RENGES
Holding the rank of corporal, Renges is technically under Darril’s command, but the two soldiers are brothers at heart. Equipped with a dry wit, Renges is continually skeptical and aloof when dealing with others. He disguises his emotions well, but when they come to the surface, he’s a totally different person.
Age: 35
DARRIL
Darril is a sergeant in the U.C.S. Army 332nd Company. Darril worked his way up the military ranks to become a promising young officer. However, his strong sense of justice—combined with an unfortunate tangle with a commanding officer—resulted in his demotion. Darril has been cynical ever since his loss of rank, and is disinterested in military matters. On the outside Darril seems light-hearted and carefree, but deep inside, he is looking for a cause he can believe in.
CHAEFFER
A private first class in the U.C.S. Army, Chaeffer is the youngest member of his squad. Though his age marks him as the platoon’s little brother, Chaeffer’s double dosage of carelessness and recklessness frequently leaves situations in tatters. Despite his class-clown demeanor, he is very compassionate towards others, and is always there to help someone in need.
Age: 32
Age: 24
ELSA
Age: 22 Formerly a wanzer pilot for the French Army, Elsa was recently transferred to the E.C.’s Armored Tactics Research Corps, also known as the Durandal. Honest and upbeat, Elsa has an admirable grasp of wanzer combat theory, but she understands little of the mechanical engineering behind the giant fighting machines. Still young, she has a strong sense of justice— and is a stickler when it comes to principles.
ZEAD
Age: 45 A former British officer, Zead is the Durandal’s de facto commander. With a strong military background, Zead is eternally courteous to others and hard on himself. He does not, however, demand the same rigid discipline from his colleagues; he is patient enough to accept their individuality. Zead’s subordinates regard him as both a dependable leader and a kind father figure.
HERMES
Though Hermes has no military experience, his elite computer hacking skills make him a natural as the Durandal’s systems engineer. Hermes is always positive and jovial, but he can be childish when arguing with those of different opinions.
Age: 20
LATONA
Latona is a skilled wanzer pilot and a former member of the Zaftran military. She cannot stand being looked down upon. Due to her extensive military background, she talks and behaves in a masculine way; coaxing a smile out of her is a herculean task. She is strict towards both herself and others.
Age: 28
LUIS
Age: 20 Luis is the young leader of la Alianza de Libertad Venezolana, or “The Venezuelan Freedom Alliance.” He embodies the spirit of righteousness, aiding the oppressed and yielding no mercy to the dishonorable. Though just and fair, he is occasionally overcome by his sense of duty.
INES
Ines is a fellow member of la Alianza. She is also Luis’s lover, and shares his passion for justice and honor, but she is better able to assess situations and act accordingly.
Age: 20
WAGNER
Wagner is the commander of the German Blauer Nebel Special Forces unit. Always levelheaded and calm, he speaks in a cold, uncaring manner that forever masks his true emotions.
Age: 28
GLAESER
Brigadier General Glaeser is a hard-line career soldier who spent his life working his way up the chain of command. He speaks to everyone in the same displeased tone. He will not tolerate slack from his subordinates, who fear nothing more than his icy wrath.
Age: 50
BASIC GAMEPLAY
6
The story of FRONT MISSION 4 is told through event sequences and combat missions.
SELECTIONS IN EVENT MODE:
Talk with other characters Buy parts and weapons from wanzer shops (see p. 20) Buy skills and abilities from computer shops (see p. 20) Set up wanzers (see p. 15) Set up pilots (see p. 19) Run battle simulator (see p. 20) Save or load game data (see p. 2)
Shop Setup
Event Scene
World Map Battle Map
FRONT MISSION 4 alternates between the viewpoints of Elsa, a fresh recruit in the E.C.’s “Durandal” research group, and Darril, a sergeant in the U.C.S. Army.
> Some event scenes feature voice, while others consist of only text. > Press the START button to skip events.
DEPLOYING UNITS
Before a battle begins, you must select which units to deploy, then place them on the battlefield. Several of the U.C.S. scenarios feature pre-selected mercenary units.
> Press the
button to cycle between unit placements.
THE BATTLE SYSTEM
7
VIEWING THE BATTLE MAP Unit Data Window
2 3 12 14 4 5 6
1
7 8 9
10
11
13
1 Pilot Portrait Picture of the pilot controlling the unit 2 Pilot Name Name of the pilot controlling the unit 3 Unit Name Name of the pilot’s wanzer 4 Action Points Points used to perform attacks and other various actions 5 Backpack Type of backpack equipped on wanzer 6 Armor Type of armor equipped on wanzer indicated by icon 7 Weapon Type Type of weapon indicated by icon 8 Damage Damage multiplied by number of attacks
9 Ammunition Current ammo / maximum ammo 10 Weapon Properties Weapon damage type indicated by icon 11 Wanzer Parts’ HP Current HP of wanzer parts, presented both numerically and as gauges 12 Experience Gauge Displays pilot’s experience (pilot gains a level once this gauge becomes full) 13 Status Damage Displays current types of status damage induced by enemy 14 Level Pilot’s current level
THE AP SYSTEM
Action Points (AP) dictate how many actions you can perform in one turn. Every unit must spend AP when moving or attacking. For example, moving one square costs one AP. Attacking costs a different amount of AP depending on the weapon used. When a unit runs out of AP, it can no longer move or perform any other action for the remainder of the turn.
AP is restored at the beginning of each turn. AP capacity differs by pilot. To increase AP totals, upgrade your computer or purchase skill sets from computer shops.
ACTIONS ON THE BATTLE MAP
Movement
Once you select a unit, a blue grid will appear, indicating how far the selected unit can move in the current turn. Move the cursor to the unit’s destination and press the button. The unit will remain stationary for a turn if you move the cursor to the current
location and press the
button, then select “End” from the command menu.
> Your units take turns in a pre-selected order, but you may use the R1 button to select
another unit if you wish to change the order. Wanzers that have completed their turns are marked with an E icon.
Movement Restrictions
A wanzer’s mobility is limited by its currently equipped leg parts. Note that specific leg types may be required to climb certain surfaces. Jetpacks that greatly affect your mobility are available, but their performance varies by model. Several jetpacks allow you to climb to higher surfaces while sacrificing general mobility.
Spending AP
As a rule, moving 1 square costs 1 AP. If you are equipped with a jetpack, the jetpack’s performance determines the amount of AP required to move 1 square.
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