Games PS2 FRONT MISSION 4 User Manual

WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER
A very small percentage of individuals may experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain patterns
or backgrounds on a television screen or while playing video games, including
games played on the PlayStation 2 console, may induce an epileptic seizure in
these individuals. Certain conditions may induce previously undetected epileptic
symptoms even in persons who have no history of prior seizures or epilepsy. If you,
or anyone in your family, has an epileptic condition, consult your physician prior
to playing. If you experience any of the following symptoms while playing a video
game — dizziness, altered vision, eye or muscle twitches, loss of awareness,
disorientation, any involuntary movement, or convulsions — IMMEDIATELY
discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first
consulting the user manual for your projection TV, unless it is of the LCD type.
Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherals not authorized by Sony Computer Entertainment
America may damage your console and/or invalidate your warranty. Only official or
licensed peripherals should be used in the controller ports or memory card slots.
HANDLING YOUR
P
LAYSTATION 2 FORMAT DISC:
• This disc is intended for use only with PlayStation 2 consoles
with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint-free,
soft, dry cloth, wiping in straight lines from center to outer edge.
Never use solvents or abrasive cleaners.
CONTENTS
02>GETTING STARTED 02>SAVING AND LOADING 03>BASIC CONTROLS 04>CAST OF CHARACTERS 06>BASIC GAMEPLAY 06>DEPLOYING UNITS 07>THE BATTLE SYSTEM 07>ACTIONS ON THE BATTLE MAP 08>THE COMMAND MENU 08>ATTACKING 09>BACKPACKS 11>THE STATUS SCREEN 11>STATUS DAMAGE 12>THE SYSTEM MENU 12>THE MINIMAP 12>THE BATTLE SCREEN 13>LINKS 14>SKILLS 14>VICTORY 15>WANZER SETUP 19>PILOT SETUP 20>WANZER SHOP 20>COMPUTER SHOP 21>THE SIMULATOR 22>CREDITS 25>LIMITED WARRANTY
GETTING STARTED
2
BASIC CONTROLS
3
MEMORY CARD slot 1 MEMORY CARD slot 2
disc tray
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
L2 button L1 button
RESET button
OPEN button
directional buttons
controller port 2 controller port 1
USB connector
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction
left analog stick
(L3 button when pushed down)
SELECT button ANALOG mode button
Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the
FRONT MISSION
®
4 disc on the disc tray with the label side facing up. Press the OPEN button again and the disc
START button
tray will close. Attach a game controller to controller port 1. Follow on-screen instructions and refer to this manual for information on using the software.
The main menu will appear after the opening demo or when the START button is pressed.
NEW GAME Begin a new game LOAD Continue a previously saved game from a memory card (8MB)
(for PlayStation
CONTINUE Resume a mission saved with the quicksave function from a
memory card (8MB) (for PlayStation
®
2)
®
2)
SOUND Select stereo or monaural sound
> Sound selection (stereo or monaural) only applies if you begin a new game.
SAVING AND LOADING
There are two ways to save your game in FRONT MISSION 4: saving during missions, and saving during intermissions or in towns.
SAVE TO A SAVE FILE
You can save your game in town by selecting “Save/Load” from the menu, and then selecting “Save.”
> A memory card (8MB) (for PlayStation
required to save the game.
> Up to 30 FRONT MISSION 4 save games can be saved on one memory card
(8MB) (for PlayStation
®
2).
®
2) with at least 35KB of free space is
Left analog stick Move cursor Right analog stick Move camera on battle map Directional buttons Move cursor / Select command
button Confirm command / Advance messages and dialogue displayed in windows / Speed up movement of units
Ω
button Cancel command / Return to previous menu / Speed up cursor movement on battle map / Skip battle
ç
button Toggle display of HP bars on battle map
button Change unit’s current weapon START button Display system menu during missions / Skip events SELECT button Display minimap during missions L1 button Cycle through targets in range on battle map / Cycle pilots in shops and during setup R1 button Move cursor to friendly unit on battle map / Change turn order of friendly units / Cycle pilots in shops and
L2 button Zoom out from battle map R2 button Zoom in on battle map L3 button Activate and deactivate jetpack R3 button Rotate battle map 90 degrees
*See p. 12, THE SYSTEM MENU for more information.
> This software does not support the vibration function. > The ANALOG mode button and red LED light are always set to ON. > This game may be incompatible with controllers other than the DUALSHOCK
SAVE TO A QUICKSAVE FILE
Press the START button during missions to open the system menu. Then select “Quicksave” to save your game to the quicksave file.
> A memory card (8MB) (for PlayStation
®
2) with at least 342KB of free space is
required for a quicksave game.
> Only one FRONT MISSION 4 quicksave file may be saved per memory card
(8MB) (for PlayStation
®
2).
R2 button R1 button
button
button
button
button
right analog stick
(R3 button when pushed down)
on battle map* / Speed up missile flight animations during battle sequences*
scenes / Skip messages and dialogue displayed in windows
during setup
®
2 analog controller.
CAST OF CHARACTERS
4
CAST OF CHARACTERS [CONT.]
5
RENGES
Holding the rank of corporal, Renges is technically under Darril’s command, but the two soldiers are brothers at heart. Equipped with a dry wit, Renges is continually skeptical and aloof when dealing with others. He disguises his emotions well, but when they come to the surface, he’s a totally different person.
Age: 35
DARRIL
Darril is a sergeant in the U.C.S. Army 332nd Company. Darril worked his way up the military ranks to become a promising young officer. However, his strong sense of justice—combined with an unfortunate tangle with a commanding officer—resulted in his demotion. Darril has been cynical ever since his loss of rank, and is disinterested in military matters. On the outside Darril seems light-hearted and carefree, but deep inside, he is looking for a cause he can believe in.
CHAEFFER
A private first class in the U.C.S. Army, Chaeffer is the youngest member of his squad. Though his age marks him as the platoon’s little brother, Chaeffer’s double dosage of carelessness and recklessness frequently leaves situations in tatters. Despite his class-clown demeanor, he is very compassionate towards others, and is always there to help someone in need.
Age: 32
Age: 24
ELSA
Age: 22 Formerly a wanzer pilot for the French Army, Elsa was recently transferred to the E.C.’s Armored Tactics Research Corps, also known as the Durandal. Honest and upbeat, Elsa has an admirable grasp of wanzer combat theory, but she understands little of the mechanical engineering behind the giant fighting machines. Still young, she has a strong sense of justice— and is a stickler when it comes to principles.
ZEAD
Age: 45 A former British officer, Zead is the Durandal’s de facto commander. With a strong military background, Zead is eternally courteous to others and hard on himself. He does not, however, demand the same rigid discipline from his colleagues; he is patient enough to accept their individuality. Zead’s subordinates regard him as both a dependable leader and a kind father figure.
HERMES
Though Hermes has no military experience, his elite computer hacking skills make him a natural as the Durandal’s systems engineer. Hermes is always positive and jovial, but he can be childish when arguing with those of different opinions.
Age: 20
LATONA
Latona is a skilled wanzer pilot and a former member of the Zaftran military. She cannot stand being looked down upon. Due to her extensive military background, she talks and behaves in a masculine way; coaxing a smile out of her is a herculean task. She is strict towards both herself and others.
Age: 28
LUIS
Age: 20 Luis is the young leader of la Alianza de Libertad Venezolana, or “The Venezuelan Freedom Alliance.” He embodies the spirit of righteousness, aiding the oppressed and yielding no mercy to the dishonorable. Though just and fair, he is occasionally overcome by his sense of duty.
INES
Ines is a fellow member of la Alianza. She is also Luis’s lover, and shares his passion for justice and honor, but she is better able to assess situations and act accordingly.
Age: 20
WAGNER
Wagner is the commander of the German Blauer Nebel Special Forces unit. Always levelheaded and calm, he speaks in a cold, uncaring manner that forever masks his true emotions.
Age: 28
GLAESER
Brigadier General Glaeser is a hard-line career soldier who spent his life working his way up the chain of command. He speaks to everyone in the same displeased tone. He will not tolerate slack from his subordinates, who fear nothing more than his icy wrath.
Age: 50
BASIC GAMEPLAY
6
The story of FRONT MISSION 4 is told through event sequences and combat missions.
SELECTIONS IN EVENT MODE:
Talk with other characters Buy parts and weapons from wanzer shops (see p. 20) Buy skills and abilities from computer shops (see p. 20) Set up wanzers (see p. 15) Set up pilots (see p. 19) Run battle simulator (see p. 20) Save or load game data (see p. 2)
Shop Setup
Event Scene
World Map Battle Map
FRONT MISSION 4 alternates between the viewpoints of Elsa, a fresh recruit in the E.C.’s “Durandal” research group, and Darril, a sergeant in the U.C.S. Army.
> Some event scenes feature voice, while others consist of only text. > Press the START button to skip events.
DEPLOYING UNITS
Before a battle begins, you must select which units to deploy, then place them on the battlefield. Several of the U.C.S. scenarios feature pre-selected mercenary units.
> Press the
button to cycle between unit placements.
THE BATTLE SYSTEM
7
VIEWING THE BATTLE MAP Unit Data Window
2 3 12 14 4 5 6
1
7 8 9
10
11
13
1 Pilot Portrait Picture of the pilot controlling the unit 2 Pilot Name Name of the pilot controlling the unit 3 Unit Name Name of the pilot’s wanzer 4 Action Points Points used to perform attacks and other various actions 5 Backpack Type of backpack equipped on wanzer 6 Armor Type of armor equipped on wanzer indicated by icon 7 Weapon Type Type of weapon indicated by icon 8 Damage Damage multiplied by number of attacks
9 Ammunition Current ammo / maximum ammo 10 Weapon Properties Weapon damage type indicated by icon 11 Wanzer Parts’ HP Current HP of wanzer parts, presented both numerically and as gauges 12 Experience Gauge Displays pilot’s experience (pilot gains a level once this gauge becomes full) 13 Status Damage Displays current types of status damage induced by enemy 14 Level Pilot’s current level
THE AP SYSTEM
Action Points (AP) dictate how many actions you can perform in one turn. Every unit must spend AP when moving or attacking. For example, moving one square costs one AP. Attacking costs a different amount of AP depending on the weapon used. When a unit runs out of AP, it can no longer move or perform any other action for the remainder of the turn.
AP is restored at the beginning of each turn. AP capacity differs by pilot. To increase AP totals, upgrade your computer or purchase skill sets from computer shops.
ACTIONS ON THE BATTLE MAP
Movement
Once you select a unit, a blue grid will appear, indicating how far the selected unit can move in the current turn. Move the cursor to the unit’s destination and press the button. The unit will remain stationary for a turn if you move the cursor to the current
location and press the
button, then select “End” from the command menu.
> Your units take turns in a pre-selected order, but you may use the R1 button to select
another unit if you wish to change the order. Wanzers that have completed their turns are marked with an E icon.
Movement Restrictions
A wanzer’s mobility is limited by its currently equipped leg parts. Note that specific leg types may be required to climb certain surfaces. Jetpacks that greatly affect your mobility are available, but their performance varies by model. Several jetpacks allow you to climb to higher surfaces while sacrificing general mobility.
Spending AP
As a rule, moving 1 square costs 1 AP. If you are equipped with a jetpack, the jetpack’s performance determines the amount of AP required to move 1 square.
THE COMMAND MENU
Press the ≈button during or after a unit’s movement to open the command menu.
Attack Attack an enemy unit in range Items Use items Repairs Repair damaged parts, restore broken parts,
EMP Induce status damage to enemies in range Sensors Change detection mode Air Support Use the radio backpack to call in air support
Status View pilot and wanzer details End End unit’s turn
> Equipping certain skills will add extra commands to the command menu. > Commands highlighted in gray are enabled by equipping the corresponding backpack.
or remove status damage from friendly units in range
(only available to Durandal units)
8
ATTACKING
Press the ≈button during or after a unit’s movement to open the command menu. To attack an enemy, use the cursor to select “Attack” and press the
button.
Attack Range
After “Attack” is selected, a red field appears to indicate the range of the currently selected weapon.
BACKPACKS
ITEMS
The “Items” command appears on the command menu when you carry items in your backpack. You can use these items on yourself, or on units that are standing on squares adjacent to you.
REPAIRS
Units equipped with a repair backpack have access to the “Repairs” command. This allows you to repair damaged wanzer parts, or restore parts that have been destroyed. Repairs can be conducted on both your current wanzer and friendly units. Once you select “Repairs,” a green field will appear, centered on your unit. Select a friendly unit inside the green field to access the following commands:
Repair Parts Repair a damaged part, or all parts with the “All Parts” option Restore Parts Restore a destroyed part Remove Status Remove status damage
By moving the cursor over each command, you can see the amount of AP each command requires.
Press the
button to select a target. If there is no applicable target in range, an error message will appear.
Recovering from Status Damage
“Remove Attack System Down” also removes “Missile System Down.” “Remove Movement System Down” also removes “Movement System Damage.” “Remove Systems Down” restores all systems except “Link Cut.” “Remove Link Cut” only removes “Link Cut.”
9
Switching Weapons
Press the
button to view a list of weapons at your disposal.
Selecting Your Target
Use the directional buttons, the left analog stick, or the L1 button to select your target, then press the
Counterattacks
Enemy units will attack during the enemy phase. When you are attacked, a window will list your available counterattack options. Select from the list with the directional buttons, and press the
AP Cost
The amount of AP spent when performing attacks and counterattacks varies by weapon.
button to confirm.
button to confirm.
EMP (Electromagnetic Pulse)
Units equipped with an EMP backpack can unleash focused electromagnetic pulses. A red field indicates the maximum range for these status attacks. After selecting an enemy unit inside the red field, you can access your EMP backpack’s status attacks.
> Wanzers with status damage appear with an icon. Place your cursor over
these units to display which types of status damage the unit has received. See p. 11 for more about status damage.
Antilock
This function is only available when set as a defense support action in defense links. A unit equipped with an EMP backpack with antilock can cause missiles to miss nearby friendly units by jamming their guidance systems.
> The effective range of antilock is 4 squares from the unit equipped with an EMP backpack.
SENSORS
Wanzers with sensor backpacks are best used in conjunction with missile-firing friendly units. Sensor backpacks can guide missiles to nearby targets, regardless of the missiles’ range.
There are two types of sensor modes: sonar and radar. Both are affected by time of day and weather. If your unit’s backpack is equipped with both, you can freely switch between the two.
Radar Pinpoint enemy locations through electromagnetic waves Sonar Pinpoint enemy locations by sound
BACKPACKS [CONT.]
RADIO
10
THE STATUS SCREEN
You can view pilot and wanzer details by selecting “Status” from the command menu.
Units equipped with a radio backpack can call for air support as an action. Only Durandal units can call for air support.
Select “Air Support” from the command menu to choose from the following commands:
1 2
Air Strike Call for aerial bombardment Supply Drop Call for supplies Armor Coating Call for additional defenses
Supply Drops
This calls for supplies to be dropped to one of several predetermined points on each battle map. These supplies replenish ammunition a set number of times. To replenish ammo, you must move a unit next to the supplies and end its turn. The unit’s ammunition will return to maximum capacity at the end of the current turn.
When you order a supply drop, you must choose from a limited number of drop points. These squares will appear in blue. Press the
button to move the cursor to one of the available drop points. The supplies will be dropped at the end of the current player phase. You cannot call for an additional supply drop as long as the current supply crate is still on the map.
Supplies are considered friendly units, and can be targeted by the enemy. When their HP reaches zero, they are destroyed along with any remaining supplies.
Air Strikes
When you call down an air strike, a red field will appear on the map, indicating the target area. Use the
button to rotate the targeting field. Once you select the target area, the unit’s turn will end and marks indicating the target area will appear. The air strike will occur at the end of the following player phase. All units inside the target area will receive damage, including friendly units.
Armor Coating
Armor coating renders the armor of all units inside the target area resistant to an additional damage type. You may choose one of three armor types: piercing, impact, or fire. When combined with the armor type selected during setup, armor coating provides protection from a maximum of two damage types.
When you request armor coating, a red field will appear on the map, indicating the target area. Use the
button to rotate the targeting field. Once you select the target area, the unit’s turn will end and marks indicating the target area will appear. The armor coating process will occur at the end of the following player phase. All units inside the target area will receive armor coating, including enemy units.
STATUS DAMAGE
Systems Down
Units suffering from this type of status damage cannot move, attack, or take any other action during their turn, nor can they counterattack when they come under enemy fire.
Attack System Down
Units suffering from this type of status damage cannot attack during their turn, nor can they counterattack when they come under enemy fire.
Movement System Damage
Units suffering from this type of status damage suffer halved movement range, rounded down. Thus, legs with a move of 5 can only move 2 squares, and legs with a move of 3 can only move 1 square. If the unit’s legs are destroyed in the latter case, the unit may still move 1 square. These units cannot evade enemy attacks.
Movement System Down
Units suffering from this type of status damage are unable to move and cannot evade enemy attacks.
Backpack System Down
Units suffering from this type of status damage cannot use backpacks.
Salvage
Units equipped with a radio backpack with salvage capability can restore destroyed friendly units, but only when “Salvage” is set as a support action in an attack or defense link. You can see how many times the unit can restore other units during a mission by viewing the backpack’s status window during setup.
Missile System Down
Units suffering from this type of status damage cannot launch missiles. Other weapon types are unaffected.
Link Cut
Units suffering from this type of status damage cannot give support to, or receive support from, friendly units.
11
3
1 Current wanzer setup
5
2 Pilot’s weapon proficiency levels
and support actions (if linked)
3 Equipped weapons
4 Unit data window (see p. 7)
> Press the
button to toggle
attack and defense links display.
4
6
5 Link Line
6 Equipped skills
> Press the
button to toggle
the skill window display.
> Press the
ç
button to toggle
the skill information window.
ENEMY YOU
THE SYSTEM MENU
THE MINIMAP
12
Press the START button during missions to view the system menu.
End Turn End the current player phase Quicksave Save the progress of the current mission Battle Window Select battle window size: normal, small, or off Default Speed Select default unit movement speed and missile
animation speed: fast or normal
Display Select display options for target lines, HP bars and
facing indicator: overlay or normal
Objectives View mission objectives and stage details Give Up Quit the mission and return to the title screen
LINKS
HOW LINKS WORK
Press the SELECT button during missions to display the minimap. Press the SELECT button again to display a localized minimap. You may continue play with these maps displayed. The map will be enlarged by pressing the SELECT button a third time.
In FRONT MISSION 4, you can receive assistance from friendly units when you attack or are under attack. To do this, you must link pilots to each other from the “Set Links” menu in the pilot setup screen (see p. 19).
On the battle map:
Blue dotted line represents your own unit’s accuracy. Red dotted line represents the enemy unit’s accuracy. Blue lines represent your links. Red lines represent enemy links.
Renges attacks. Darril attacks.
Chaeffer attacks. Enemy counterattacks.
13
THE BATTLE SCREEN
2
3
Battle Map Guide
1
1 Attackers 2 Linked units 3 Activated battle skills 4 Defenders
4
Blue Friendly units Red Enemy units
Current field of vision
Green Currently selected friendly unit
AP Spent in Links
Linked units must spend AP for any action they take during linked battles.
Order of Attack
Attack order is influenced by several variables, including which side is attacking, the weapons used by each unit, and each pilot’s speed.
SKILLS
In FRONT MISSION 4, you gain Enhancement Points (EP) in battle and use them to purchase skills (see p. 19 for more about equipping skills). There are three types of skills: battle skills, which randomly activate during battle;
14
WANZER SETUP
This allows you to change each wanzer’s parts and add items to its backpack. You cannot equip parts or weapons
that exceed your wanzer’s weight capacity, which is equal to the wanzer’s total power output. passive skills, which are in effect as long as they are equipped; and command skills, which are added to a pilot’s list of available commands.
Battle Skill Example: Terror Shot I
This skill reduces the target’s evasion rate by half until the end of the battle sequence.
Passive Skill Example: EP Plus
Equip this skill to increase the amount of EP a pilot gains by 120%.
Command Skill Example: Snipe
When you use this skill, your wanzer crouches and fires at a selected part on an enemy wanzer. Your unit will remain crouched, and cannot evade or counterattack until the next turn.
SKILL CHAINS
When units are linked in battle, skills that the units possess can activate in succession. Each skill has a set chance of chaining with other skills. Chained attacks receive damage bonuses.
First Chain 1.2 Second Chain 1.5 Third Chain Onward 2
X X
X
damage
damage damage
Accuracy = Arm’s accuracy + Weapon’s accuracy
Evasion = Body’s evasion + Leg evasion
CHANGING PARTS
Here you can set up your wanzer’s body, arms, and legs. Select the part you wish to change by pressing the up and down directional buttons, then press the
Some arm parts come with built-in weapons. Press the view information on these integrated weapons.
1 W/P Current weight and power output 2 Armor Type of armor 3 Eva. Evasion rate (calculated by adding body and legs’ evasion)
BODY
HP Hit points Weight Weight of body Power Power output Evasion Evasion rate
LEGS
HP Hit points Weight Weight of legs Move Movement rate Evasion Evasion rate Type Leg type (affects how high a wanzer can
climb, which terrain it can negotiate, and AP cost for each movement)
ARM
15
button to confirm.
ç
button to
HP Hit points Weight Weight of arm Hit% Accuracy Built-in Weapons Weapons built into the arm
If an arm contains built-in weapons,
ç
button to view them.
press the
VICTORY
1 2 3
Once you complete a mission, you gain bonus funds and Enhancement Points.
1 Total Current funds 2 Gain Funds gained 3 Maintenance Funds spent to replace disabled parts
4
4EP Each pilot’s EP
WANZER SETUP [CONT.]
16
WANZER SETUP [CONT.]
CHANGING WEAPONS
Here you can set up weapons for your left arm, right arm, and both shoulders. Select a weapon by pressing the up and down directional buttons, then press the
> If an arm already has built-in weapons, it cannot carry any
additional weapons.
button to confirm.
17
EQUIPPING BACKPACKS
Here you can set up your backpack. Several backpack types are listed below:
MACHINEGUN, SHOTGUN, RIFLE, BAZOOKA, & MELEE
HIT% 80% 62%
RANGE 14
The gradient in the bar represents accuracy loss by range. A darker color indicates greater accuracy.
GRENADE & ROCKET LAUNCHER
23
The number displayed in the “Area” section represents the radius of the weapon’s area of attack.
SHIELDS
MISSILES
Shield Damage Cut Percentage of damage reduced Block Number of times shield can block AP AP cost Weight Weight of shield
Weapon Type Damage type Damage Damage Ammo Missile capacity AP AP cost Weight Weight of weapon Range Minimum and maximum range Homing Homing performance:
Average Not designed to navigate around cover Good Can navigate around light cover Excellent Can navigate around full cover
X
X
X
Weapon Type Damage type Damage Damage Ammo Ammunition capacity AP AP cost Weight Weight of weapon Hit% Accuracy Range Minimum and maximum range
Weapon Type Damage type Damage Damage Ammo Ammunition capacity AP AP cost Weight Weight of weapon Range Minimum and maximum range Area Area of effect
number of blocks
number of missiles fired
number of attacks
X
number of attacks
X
number of attacks
X
number of attacks
X
number of attacks
ITEM -
Carries items
Weight Weight of backpack Item Space Number of spaces for
*Some items require more than one space.
items
TURBO - Increases power and carries a few items
Weight Weight of backpack Item Space Number of spaces for
items
Power Additional power output
SENSOR - Guides missiles fired by friendly units
RADIO - Allows you to call for air support
JETPACK - Allows you to reach higher ground when activated
Weight Weight of backpack AP AP cost Move Number of squares unit
can move
Wait Recharge time between
uses
REPAIR- Allows you to repair damagd units
Weight Weight of backpack Range Range of repairs Repair Maximum HP repaired Restore Default HP of restored
parts
Remove Types of status damage
that can be removed
EMP - Induces status damage to enemies
Weight Weight of backpack Sonar Pinpoint enemy locations by sound
Range Normal - Normal range
Radar Pinpoint enemy locations through
Weight Weight of backpack
Air Strike Air strike
Supply Drop Supply drop
Armor Coating Armor coating
Support: Salvage
Weight Weight of backpack
Range Range of status attacks
ST-Attack% Status attacks’ chance of success
Support: Antilock
Rain - Range in rain and snow
electromagnetic waves
Range Normal - Normal range
Night - Range at night
3
X
AP AP cost Damage Damage
AP AP cost Charge Number of ammo restocks
AP AP cost
AP AP cost Turns Status attacks’ duration in turns
5 Area of effect
X
3 - Available calls per mission
X
5 Area of effect
5
Number of times friendly units can be salvaged (see p. 10 for more about salvage)
Number of times antilock can be used (see p. 9 for more about antilock)
WANZER SETUP [CONT.]
18
SETTING ITEMS
Here you can load items into your backpack. You cannot exceed the total capacity of your backpack.
CHANGING ARMOR TYPE
Here you can change your wanzer’s armor type.
Armor Types:
Piercing Protects against piercing damage Impact Protects against impact damage Fire Protects against fire damage
> When you are hit with an attack of the same type as your armor, the damage is
reduced by 30%.
CHANGING WANZER COLORING
Here you can customize the appearance of your wanzer. Choose patterns for your camouflage, and the color of armored sections and identification lines.
> More camouflage patterns
become available as you progress through the game.
CHANGING WANZER NAMES
Your wanzers can be renamed to anything you like.
Pilot Default Name
Elsa Verseau Zead Squire Hermes Charon Latona Koroleva Darril Infernal Renges Mundane Chaeffer Celestial Luis Tierra Ines Guardia
VIEWING YOUR WANZER
Once you’re finished setting up your wanzer, you can examine it from any angle.
PILOT SETUP
19
In FRONT MISSION 4, pilots can gain new skills and abilities by spending the Enhancement Points they gain in
combat.
GAINING ABILITIES
Here your pilots can learn new abilities.
Buy Abilities Use EP to gain abilities. There are three types of abilities: attribute
Upgrade Use EP to raise the rank of your onboard computer to gain access
Learned Skills Number of skills learned AP Maximum AP AP Charge AP regained at the beginning of each turn Link Points Number of points that can be used to link other pilots Skill Slots Number of available slots for skills Speed Pilot’s speed – Speed affects how soon a pilot can act during a battle
Evasion Pilot’s evasion – A pilot’s evasion does not apply when piloting a wanzer with
Weapon Proficiencies Weapon proficiencies can be increased to a maximum of three
MG Machineguns GR Grenades SG Shotguns RK Rockets RF Rifles MS Missiles BZ Bazookas ML Melee
Resistances Resistances against EMP backpack status attacks
> Acquiring resistance abilities increases each resistance level by 50% increments,
up to 100%. A resistance of 100% grants total immunity.
> When an ability is selected, press the
enhancements, weapon proficiency level enhancements, and battle skills.
to additional skills.
sequence.
an evasion of 0%
levels. Increased proficiency results in greater damage when using the corresponding weapons.
ç
button to view detailed information on the ability.
SETTING SKILLS
Select “Equip Skill” to view a list of your pilot’s unequipped skills. Each skill requires a certain number of skill slots. Keep this in mind when choosing skills to equip.
SETTING LINKS
To establish links between pilots, select “Set Links” from the pilot setup menu. There are two types of links: attack links and defense links.
Attack Links Enables friendly units to support the pilot when attacking enemies Defense Links Enables friendly units to support the pilot when coming under enemy attack
Linked pilots’ quality of support depends on the number of link points (LP) assigned to them.
1 LP: Only allows linked pilot to perform attacks during linked battles 2 LP: Allows linked pilot to perform attacks and activate battle skills in linked battles
PILOT SETUP [CONT.]
WANZER SHOP
COMPUTER SHOP
20
THE SIMULATOR
SETTING SUPPORT ACTIONS
Here you can configure how a pilot supports others when participating in a linked battle. You can configure individual settings for both attack and defense support.
Attack Support Pilot’s action in an attack link Defense Support Pilot’s action in a defense link
Left Hand Pilot uses weapon in his left hand during a linked battle Right Hand Pilot uses weapon in his right hand during a linked battle Backpack Here you can configure the following two options: Antilock Prevents missiles from targeting nearby friendlies by disrupting their
Salvage Allows a unit equipped with a radio backpack with salvage capability
Here you can sell and purchase full wanzer sets, wanzer parts, weapons, and items.
Here you can use funds to purchase additional skills and abilities that are otherwise unavailable from the upgrade menu.
guidance systems. Requires an EMP backpack with antilock capability. Only usable for defense support.
to restore units when they are destroyed. Can be set for either defense support or attack support.
21
BATTLE
The simulator lets you train on previously cleared battle maps. You can gain experience, EP, and additional funds by training in the simulator.
Additional simulation programs are unlocked as the game progresses. Note that some simulation programs can only be unlocked by fulfilling certain conditions.
ONLINE SHOP
Here you can purchase wanzer parts and weapons from earlier stages.
TUTORIAL
Here you can view tutorials on combat, wanzer setup, and pilot setup.
CREDITS
22
CREDITS
23
SQUARE ENIX CO., LTD.
Product Development Division 6
Producer & Director Toshiro Tsuchida Planners Ko Sato
Programmers Fumiaki Fukaya
Designers Yusuke Naora
Production Manager Kiyoko Maeda Production Assistants Rie Saito
Hiroyuki Saegusa Kenji Muraoka Hideo Iwasaki Jun Ushizawa Kiminori Ono Rie Tamura Shingo Matsui Shuhei Ishikawa Toshiaki Suzuki Toshimitsu Ohdaira Yasuhiro Yamaguchi Yoichi Kuroda Masafumi Uchida
Hideki Shibuya Hitomi Kogure Kiyotaka Akaza Makoto Goto Mamoru Oyamada Nobuhiro Kono Shinichi Aoyama Atsushi Ebisawa
Shintaro Tamai Yoshihiko Ohta Junichi Murata Shouji Obata Takahiro Matsumoto Hideyuki Matsumoto Hiroaki Kusano Takeshi Shiba Naoko Yamashita Arata Takahashi Daisaku Nakamura Daisuke Komatsu Kouichi Nakayama Takuji Sasaki Yasushi Iwasaka Yoshihisa Akashi Yoshio Yamakawa Yuji Takasu Mitsuhiro Yoshida Sho Okamura Takashi Kamitakahara Yuichi Kikuchi Atsushi Inuzuka Shinya Ichida Tatsuya Zaizan
Nao Matsuda
Visual Works
CG Movie Director Koji Kobayashi CG Designers Takuji Yasuda
Editor Keiichi Kojima CG Engineers Masashi Nakata
Coordinators Hazuki Fujimoto
Production Manager Norimichi Kurosawa CG Movie Producer Satoshi Tsukamoto
Sound Section
Music Hidenori Iwasaki Synthesizer Operator Ryo Yamazaki Sound Programmer Minoru Akao Sound Editors Jun Nakamura
Movie Sound Editor Shojiro Nakaoka Dialogue Supervisor Teruaki Sugawara Dialogue Editors Hideki Uchimura
Sound Tool Programmer Satoshi Akamatsu Production Manager Masayuki Tanaka Production Assistant Masashi Kitagawa
Localization Department
Localization Manager Akira Kashiwagi Localization Director Atsushi Matsushita Localization Coordinator Mayumi Kawakami English Translator Aziz Hinoshita Editor Colin Williamson Spanish Advisor Seikoh Hokama German Advisor Tet Hara Special Thanks Katrin Darolle
Naoya Shigematsu Takaomi Moto Kazuhito Shimada Takuya Suzuki Koki Nara Sanae Nakanishi Takafumi Nishimura Masumi Hakamada Kuniaki Saito
Keisuke Miyazaki Fred T.Y. Hui Taku Wakisaka
Atsuko Hashimoto
Nahoko Nakamura
Atsushi Ohnishi
Alex Moresby Andre Woitczyk
Quality Management Division
QA Coordinator Hironori Akiyama QA Assistant Coordinators Tomokazu Nagamori
QA Staff Toshihiro Takemoto
Special Thanks Koji Shirasugi
General Manager Akihito Shoji
Rating and Proofreading Section
Rating Advisors Reiko Kondo
Legal & Intellectual Property Division
General Manager Michihiro Sasaki Staff Shigeharu Kobayashi
Sales & Marketing Division
Executive Manager Shinji Hashimoto General Manager Hitoshi Isosu Sales & Marketing Staff Koji Suga
Sales Administration Division
Manager Shinobu Hidaki Sales Administration Staff Yasuhiro Takamatsu
Executive Producers Yoichi Wada
U.S. Recording
Producers Yutaka Maseba
Director Joe Romersa Recording Facility Magnitude 8 Post Digital Trackers Michael McCarty
Produced by ZRO Limit Productions in association with Animaze.. iNC
Special Thanks Marcus Wehner
Naoyuki Hirayama Hisato Iwatsuki
Tamotsu Ueno
...and ALL QA STAFF
Masashi Nagai Naoya Matsuda
Hiroko Hamada Sueko Kogai
Hiroshi Harada Tetsuya Otsuji Naoya Yamagami
Misa Murohashi
Yumi Toshihiro Aki Moriwaki Sachie Kitamura
Keiji Honda
Haruyo Kanesaku Osamu Maseba
Collin McQueen
SQUARE ENIX USA., INC.
Quality Assurance Manager David "Ribs" Carrillo Senior Lead Product Analyst Mohammed A.C. Wright Lead Product Analyst Aaron J. Adams Assistant Lead Analyst Matt Hilton Product Analysts Andy Bellinger
QA Translators Frederick K. Hashi
Localization Manager Yutaka Sano Customer Support Ryan Riley
Marketing Communications Kyoko Yamashita
Marketing Kenji Mimura
Sales Sean Montgomery
Business Development Ken Berry Legal Kazumi Hasegawa Senior Vice President & CFO Kenzo Nogimura President & CEO Jun Iwasaki
Special Thanks
BradyGAMES The Kenwood Group Ruder Finn Los Angeles Saatchi & Saatchi Los Angeles Studio QED, Inc. Virtual Interactive, Inc. Brody Phillips
© 2003, 2004 SQUARE ENIX CO., LTD. All Rights Reserved.
Carmelo Cabezo Johnny Fournier II Yuichi Haga Alicia Y. Kim Michael V. Liu Matt L. Martinez Joshua Martinsson Max P. Mena Jason Sanders Jae Shin
Sachiyo Ikeda
Anthony Montana
Sonia Im Felice Wu
Fernando Bustamante Patrick H. Cervantes
Alaine C. DeLeon Traci Jones
with the Official Strategy Guide from BradyGames!
• Comprehensive Walkthrough with Maps.
• Complete Coverage of All Missions in the Two Intertwining Storylines.
• Pilot Skills, Including Coverage of the All-New “Link System”.
• Expert Combat Tactics and Stats for Every Wanzer.
• Game Secrets and More, Revealed!
To purchase BradyGames’ Front Mission® 4 Official Strategy Guide, visit your local electronics, book, or software retailer. Also available online at bradygames.com.
ISBN: 0-7440-0389-X UPC: 7-52073-00389-0 PRICE: $14.99 US / $21.99 CAN
PROTECT THE FUTURE
OF THE WORLD…
LIMITED WARRANTY
25
The following warranty and support information applies only to customers in the United States and Canada, and only to original consumer purchasers of products covered by this warranty.
LIMITED WARRANTY
Square Enix U.S.A., Inc. (“SEUI”) warrants to the original purchaser of the enclosed product (the “Product”) that the media containing the Product (which includes any replacement media provided under this warranty) will be free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase (the “Warranty Period”). SEUI’s entire liability and your exclusive remedy under this limited warranty shall be, at SEUI’s option, repair or replacement, without charge, of the whole or affected portion of any Product that proves to be defective in material or workmanship during the Warranty Period.
EXCLUSIONS FROM WARRANTY
This warranty applies only to defects in factory materials and factory workmanship. Any condition caused by abuse, unreasonable use, mistreatment, neglect, accident, improper operation, destruction or alteration, or repair or maintenance attempted by anyone other than SEUI is not a defect covered by this warranty. Parts and materials subject to wear and tear in normal usage are not covered by this warranty.
IMPLIED WARRANTIES AND INCIDENTAL AND CONSEQUENTIAL DAMAGES
Under state law, you may be entitled to the benefit of certain implied warranties. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, WILL CONTINUE IN FORCE ONLY DURING THE WARRANTY PERIOD. Some states and provinces do not allow limitations on how long an implied warranty lasts, so the above limitation may not apply to you.
NEITHER SEUI NOR YOUR RETAIL DEALER HAS ANY RESPONSIBILITY FOR ANY INCIDENTAL OR CONSEQUENTIAL DAMAGES RELATING TO YOUR USE OF THE PRODUCT, INCLUDING, WITHOUT LIMITATION, ANY DAMAGES FOR LOSS OF DATA OR LOSS OF PROFIT, OR FOR ANY INCIDENTAL EXPENSES, LOSS OF TIME, OR INCONVENIENCE. As some states and provinces do not allow the exclusion or limitation of incidental or consequential damage, the foregoing limitation or exclusion may not apply to you.
HOW TO OBTAIN WARRANTY SERVICE
To obtain warranty service, please send the defective Product, together with a copy of your original sales receipt, your return address, name and telephone number, should contact be necessary, and a brief note describing the defect to SEUI at the following address: Square Enix U.S.A., Inc., Customer Warranty, 6060 Center Drive, Suite 100, Los Angeles, CA 90045. THE DEFECTIVE PRODUCT MUST BE POSTMARKED WITHIN NINETY (90) DAYS FROM THE DATE OF PURCHASE. PROOF OF PURCHASE IN THE FORM OF A DATED RECEIPT MUST BE INCLUDED TO OBTAIN WARRANTY SERVICE. The shipping costs for sending the defective Product to SEUI is a sole responsibility of the Customer. SEUI will not be liable for any damage or loss that occurs during shipping. To minimize loss during shipping, you may opt to use a trackable shipping method.
If you have warranty questions, you can also contact our Customer Warranty department at (310) 846-0345 during its hours of operation, Monday – Friday, 8:00 am – 12:00 pm and 1:00 pm – 5:00 pm, Pacific Standard Time.
CUSTOMER SUPPORT
For customer support and technical support questions, please call (310) 846-0345 during the following hours of operation: Monday-Friday 8:00 am – 12:00 pm and 1:00 pm – 5:00 pm, Pacific Standard Time.
NOTICE: The Product, this manual, and all other accompanying documentation, written or electronic, are protected by United States copyright law, trademark law and international treaties. Unauthorized reproduction is subject to civil and criminal penalties. All rights reserved.
Game tips are available (for callers in the U.S. and Canada only) for all SQUARESOFT and SQUARE ENIX PlayStation
®
and PlayStation®2 titles. CHARGES WILL APPLY. To obtain game tips, please call:
In the U.S.:
1-800-892-5825 (Major credit card required) Charges: $.99/min. Automated Tips only.
In Canada: 1-900-451-KLUE (1-900-451-5583) Charges: $1.50/min. Automated Tips only.
Touch-tone phone required. Prices subject to change without notice. Callers must be at least 18 years old or have the permission of a parent or guardian. Game tips are available 24 hours a day, 7 days a week.
For information and services by Square Enix, go to www.square-enix-usa.com
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