Franklin TTQ-206, TTQ-106 User Manual

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Electronic Publishers
TTQ-106 TTQ-206
TM
Wordmaster
USER’S GUIDE
Retain for future reference.
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License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING THE ELECTRONIC REFERENCE. YOUR USE OF THE ELECTRONIC REFERENCE DEEMS THA T YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE ELECTRONIC REFER­ENCE AND YOUR PURCHASE PRICE WILL BE RE­FUNDED. ELECTRONIC REFERENCE means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
Limited Use License All rights in the ELECTRONIC REFERENCE remain the
property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this ELECTRONIC REFERENCE. Y ou may not make any copies of the ELECTRONIC REFERENCE or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the ELECTRONIC REFERENCE. Y ou may not export or reexport, directly or indirectly, the ELECTRONIC REFERENCE without compliance with appropriate governmental regulations. The ELECTRONIC REFERENCE contains Franklin’s confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
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BACK CLEAR ENTER
GAMES
HELP
ON/OFF
THES
TRANS
?
Key Guide
Function Keys
Goes back or erases a typed letter. Clears the search or stops the demo. Enters a word or scrolls to the right. Shows the Games menu. Shows a help message. Turns the product on or off.
Selects the thesaurus mode and goes to the a thesaurus entry, goes to the next entry .
Selects the translator mode. Toggles between entry languages.
Toggles between the calculator and Phone List.
Types a ? to stand for any letter. At a thesaurus entry, shows the Confusables games, ends a round and shows the thesaurus entries. Types an to stand for any series of letters. In the Phone List, deletes an entry. In games, gives a hint.
2
Enter a word
®
for a word. In
screen. In
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Key Guide
Direction Keys
In lists, scrolls up or down. At entry screens, types apostrophes or full stops, and cycles through a list of ac­cents and capital letters. At
screen, adjusts the screen con-
word
trast. At entry screens, moves the cursor right or left or enables Edit mode.
Calculator Keys
+
A
S
D
F
G
H H J K
L
Z
X
Adds two values.
-
Subtracts one value from another.
x
Multiplies two values.
÷
Divides one value from another.
.
MC
Types a decimal point.
MC
Clears the memory.
MR
Recalls the number stored in memory.
-
M
Subtracts the number from the number stored in memory.
+
M
Adds a number to memory .
(CONV) Goes to the Converter screen.
+/-
Changes the number on the screen to a negative or positive number.
C
V
Calculates a square root.
%
Calculates a percentage.
3
ENTER a
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Getting Started
T o V iew the Demo
When you first use this product, you will see a demonstration of what it can do.
1. Press
2. To stop the demonstration, press
T o Disable or Re-enable the Demo
Y ou probably do not want to view the demonstration every time you use this product. Here is how to disable and re-enable the demonstration.
1. Press
2. Press
3. Type
4. Press
5. To re-enable the demonstration, repeat the
T o Adjust the Screen Contrast
1. Press
2. Press
3. At
ON/OFF
.
The demonstration automatically appears.
CLEAR
.
CLEAR
.
THES
.
d
.
**
=
ENTER
.
above steps.
CLEAR
.
THES
.
ENTER a word
, use or to darken or
lighten the screen contrast.
Note: You can adjust the screen contrast only when
ENTER a word
is on the screen.
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Finding Thesaurus Entries
Most thesaurus entries include a brief definition and a related list of available synonyms, antonyms, Classmates Note: If a word has no thesaurus entry , appears and then the word appears on the main word list.
Note: You can see the thesaurus entry, if any, of a word on the screen by pressing
1. Press
2. T ype a word. For example, type
3. Press
4. Press antonyms, Classmates, and idioms.
5. T o go to the next thesaurus entry, if any, press
6. Press
(words related by subject), and idioms.
Correct word
=
ENTER
THES
.
T o delete letters, use
. To edit a word, press and then type
press
BACK
.
fond
.
. To type a space,
to insert characters. Press
or to cycle through the list of accents and capital letters. Note: Y ou cannot begin a word with a punctuation mark.
=
ENTER
.
Note: If the text is too long to fit on the screen, press
=
ENTER
or to see it all.
repeatedly to view any synonyms,
THES
.
T o go to the previous thesaurus entry, if any,
BACK
press
.
CLEAR
when finished.
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Viewing Confusables
®
Confusables are words such as homonyms and spelling variants that people often confuse. When you see a flashing question mark to the right of a word, that word has Confusables. Try this ex­ample.
1. Press
2. Press
3. Type
CLEAR
.
THES
.
rain
and then press
ENTER
=
.
A flashing question mark appears.
4. Press ?.
Each Confusable is followed by a word that explains its meaning.
5. Use
and to view the Confusables.
6. Press
CLEAR
when finished.
Correcting Misspellings
If you misspell a word, do not worry. The thesaurus automatically gives you a list of corrections. Simply use and then press
ENTER
6
to see a correction
=
to see its thesaurus entry.
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Finding Parts of Words
Y ou can find parts of words by typing question marks and asterisks in place of letters. Each question mark stands for any single letter. Each asterisk stands for any series of letters. Y ou can use question marks to help solve crossword puzzles and similar word games by typing them in place of missing letters.
1. Press
2. Type a word with ?’s and ’s in it.
3. Press
4. Press repeatedly to view more words.
5. To see a word’s thesaurus entry, if any, press
THES
.
*
=
ENTER
.
A T next to a word indicates that the word has a thesaurus entry.
=
ENTER
.
If a word has more than one entry , press see additional meanings.
Help is Always at Hand
Y ou can view an appropriate help message at any screen by pressing screen, press
BACK
HELP
. To go back to the previous
.
7
THES
to
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Using the T ranslator
The translator gives you words and phrases in French and English. You can enter a query word in either language. To translate words, follow these steps.
1. Press
2. Type a word (for example, emperor).
3. Press
4. Press
TRANS
.
The Translator screen for English words appears. To change the entry language to French, press
To erase a letter, press Use
or to enter a capital or accent.
=
ENTER
to view the translation.
TRANS
again.
BACK
.
If more than one expression exists, the message number of expressions found. Use to select the translation you want and press
ENTER
Found:
appears, followed by the
or
=
.
CLEAR
when done.
Follow the Arrows
The flashing arrows at the right of the screen show which arrow keys you can press to view more words.
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Storing Names & Phone Numbers
This product has a databank that can save as many as 100 names and phone numbers. The total amount of names and numbers that you can save depends upon the number of characters in each entry .
T o Add an Entry to the Phone List
1. Press twice.
If the databank is empty, the screen appears. Otherwise, use or to see
Add a new entry
2. Press
ENTER
.
=
.
3. T ype a name and then press
Each name can contain up to 23 characters, including spaces.
NOTE: All letters appear in capitals. T o delete a character, press
space, press
.
For Edit mode, press characters.
4. Use the numbered keys to type a phone number and then press
T o type a hyphen between the parts of a phone number, press
.
S
NOTE: Y ou cannot type letters in the phone number.
9
Add a new entry
=
ENTER
.
BACK
. T o type a
and then type to insert
=
ENTER
.
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Storing Names & Phone Numbers
T o V iew the Phone List
1. Press twice.
2. Use
or , if needed, to see
and then press
list
ENTER
=
.
View phone
3. To view a name, type the name or use
BACK
T o delete a letter, press
=
ENTER
4. Press
to see the phone number.
.
T o edit an entry
1. Find the entry you want to edit.
2. Press
T o view another name and number, use
3. Press
4. Use
, then press Y, and type your
changes.
, or type a name, and then press
=
ENTER
N
to cancel the edit.
until the entry is saved. Or press
BACK
to go back to the phone list
options.
ENTER
=
Keep Copies of Important Data
Warning! Your phone list information is safely
stored in memory as long as the battery supplies power. However , if the battery loses all power, this information will be permanently lost. Y ou should always keep written copies of your important information.
.
or
.
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Storing Names & Phone Numbers
T o Delete an Entry from the Phone List
1. Press .
2. Press
3. Press delete.
4. Press ✽.
5. Press the deletion.
6. T o delete another entry , repeat Steps 3 through to 5 above.
=
ENTER
to select
View phone list
.
until you see the entry you want to
Y
to delete the entry or N to cancel
T o Erase All the Phone List Entries
Warning! This procedure permanently erases all
the names and numbers in your phone list.
1. Press
2. Use then press
3. Press
.
or until you see
Y
=
ENTER
.
to erase all the entries or N to
Erase all data
and
cancel the operation.
Checking the Memory
T o see how much memory is free in the phone list, press
XX% free
and then use to see
.
Space:
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Using a Password
Y ou can use a password to keep the information in the Phone List private. The password is requested when the unit is turned on the unit and the Phone List is accessed..
Password Warnings
Warning! After you set the password, you must enter the
password to access the phone list for the first time during a session. Always record your password and keep it in a separate place. If you forget the password, you must reset the unit to access the phone list. Warning! Resetting the unit erases all user-entered information. Always keep written copies of your data. If you do not have a reset button located on the back of your unit, remove the batteries, wait at least and then re-install them. For battery instructions, see Changing the Battery on page 22. If you have a reset button, use the sharp end of a straightened paperclip to
gently
press the reset button. If the unit does not reset after pressing the reset button, follow the above instructions for removing the batteries.
Password Setup
1. Press twice.
2. Use to see
3. Type a password and then press
Y our password can have up to 23 characters.
4. To test the password, press
password, and press
5. To disable the password, repeat Steps 1 and 2
above, and press appears.
Set the password
ON/OFF
=
ENTER
.
=
ENTER
when
12
two minutes
and press
ENTER
ENTER
=
.
twice, type the
Enter password
=
,
.
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Using the Calculator
T o Make a Calculation
1. Press .
2. Use the numbered keys to type a number.
T o make a number negative or positive, use T o type a decimal point, press
+
-
x
3. Use
A
S
,
,
÷
D
F
, or
to enter a math
function.
Note: To find a square root, press
4. T ype another number .
5. Press
ENTER
%
=
V
or
.
T o clear the calculation, press
T o Use the Calculator Memory
1. Perform a calculation as shown above, or
simply type a number in the calculator.
2. Press
memory as a positive number or to the memory as a negative number.
The total in the memory flashes on screen.
3. Press
continue performing a calculation.
T o retrieve the figure from the memory, press T o clear the entire calculator memory, press
+
M
to add the number to the calculator
L
CLEAR
to clear the calculator, or
13
CLEAR
or
C
.
MC
.
H
G
.
.
-
M
to add it
K
+/-
X
.
MR
.
J
MC
.
H
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Converting Measures & Currencies
You can convert temperatures, weights, liquid measures, and lengths to and from imperial and metric measurements. You can also convert currencies using an exchange rate that you enter.
1. Press
2. Press
3. Use and press
If you selected category, set the exchange rate.
To change the exchange rate, first use or , if required, to see
ENTER
change rate and press decimal, use will be saved until you change it.
Important! The exchange rate should be the number of units of the other currency per one unit of home currency (e.g., other/1 home).
4. Use press
5. Type an amount and then press
6. To make another conversion, press
BACK
.
Z
(CONV).
to select a conversion category
=
ENTER
.
Money
as the conversion
set rate
=
. Then type a number as the ex-
to select a conversion and then
=
ENTER
.
ENTER
.
MC
or
. The exchange rate
H
G
and press
=
. To type a
.
14
ENTER
2.0
= 2
=
.
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Setting the Skill Level of the Games
You can play the games at skill levels from Beginner to Wizard.
1. Press
2. Press
3. Use
About Automatic Shutoff
If you forget to turn off this product, it will automatically turn off in about two minutes. When you turn it on again, op­eration resumes with your current set­tings.
Understanding the Skill Levels
Depending on the game, the skill levels change the level of difficulty, the num­ber of guesses, or the minimum number of letters in a word. Word Blaster is un­affected by the skill level.
GAMES
.
The
Set Skill Level
ENTER
message appears.
.
or to see the skill level that
you want and then press
BACK
Press
to leave the skill level un-
changed.
15
=
ENTER
to select it.
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Playing Hangman
Hangman challenges you to guess mystery words in a certain number of tries.
1. Press
2. Press
mystery word wrong guesses remaining
3. T ype letters that you think are in the word.
4. Press * to reveal a letter.
5. T o reveal the word and end the round, press
GAMES
.
press
or to see
=
ENTER
.
Hangman
and then
Note: If you reveal a letter, you will lose the round.
?
.
User Hangman and Anagrams
User Hangman and User Anagrams require that you enter a word (known to the thesaurus) with which to play before each round. Y ou can use User Hangman and User Anagrams to test your friends.
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Playing Anagrams
Anagrams challenges you to find the ana­grams of words. An anagram is a word formed from some or all the letters of another word.
1. Press
2. Press
GAMES
.
ENTER
press
Note: The
or to see
=
.
Min size
Anagrams
is the minimum number of
letters that the anagrams can have.
and then
word anagrams remaining
3. T ype an anagram and then press
If the anagram is correct,
OK
ENTER
appears.
4. Enter more anagrams.
5. Press
6. Use
to jumble the letters.
*
and to see the anagrams that
you have already found, if any.
7. T o end the round and see the unused anagrams, press
=
8. Press
ENTER
?
and then use .
to play a new round.
17
=
.
Page 19
Jumble & Word Builder
Playing Jumble
1. Press
2. Press
3. Type a word formed from the jumbled
4. To reveal the word and end the round,
5. Press
Playing Word Builder
Word Builder builds words of a minimum size from letters chosen from the letters that you enter.
1. Press
2. Use
3. Type up to 14 letters.
4. Press
5. Use
6. Press
GAMES
.
press
or to see
=
ENTER
.
Jumble
and then
The letters are a jumbled word or words.
=
letters and then press
?
press
press
.
=
ENTER
to play a new round.
GAMES
.
or to see
=
ENTER
.
ENTER
.
Word Builder
and then
You can type a letter more than once.
=
ENTER
.
and to view the words built.
=
ENTER
to play a new round.
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Word Blaster & Word Train
Playing Word Blaster
In Word Blaster, you must guess the mystery word before it fully appears. You must spell the word correctly to win.
1. Press
2. Use
3. Press
4. Type your answer.
5. Press
6. Press
Playing Word Train
In Word Train, you and the train take turns typing letters to form a word. Whoever types the last letter wins!
1. Press
2. Use
3. Type any letter to start a word.
4. Continue typing letters alternately with
5. To start a new round, press
GAMES
.
or to see
then press
ENTER
ENTER
?
to reveal the answer.
GAMES
or to see
ENTER
press
ENTER
=
to stop the clock.
=
.
.
=
.
Word Blaster
=
.
Word Train
the train until a word is formed.
ENTER
19
and
and then
=
.
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Word Deduction
Try to determine the mystery word by entering words and evaluating which of the letters you entered are in the mystery word and where they belong.
GAMES
1. Press
2. Press and press
3. Type a word in the spaces and press
=
ENTER
P
indicates the number of correctly placed letters. placed. If you have zeros for letters you typed are not in the mystery word.
4. Type additional words using different letters.
To get a hint press *.
5. Press
6. To end the round press
.
or to see
=
ENTER
Word Deduction
.
.
M
indicates correct letters wrongly
to view past guesses.
=
ENTER
20
P
and M the
.
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Spelling Bee
Test your spelling and improve your vocabu­lary.
GAMES
1. Press
2. Press press
A word flashes on the screen for you to spell.
3. Type the word you just saw and press
=
ENTER
You have three chances to spell the word correctly. To get a hint press *. Note: When you use a hint you will not get credit for spelling the word correctly.
4. To view a new word press
5. To return to the games menu press
This unit may change operating modes due to electrostatic dis­charge. Normal operation of this unit can be reestablished by
pressing
.
or to see
=
ENTER
.
Spelling Bee
and
to see if you spelled it correctly.
=
ENTER
.
ON/OFF
.
21
CLEAR
.
Page 23
Changing the Battery
The batteries should be changed when the screen contrast is too light even after adjustment. Before you replace the batteries, you should have new batteries on hand.
Warning! If the batteries completely lose power, all the information stored in the phone list will be permanently lost. Furthermore, any time that you change the batteries, you risk losing all user-entered data, so always keep
written
copies of your databank information.
TTQ-106 Battery Replacement
TTQ-106 uses one CR2032 battery . To change the battery,
follow these steps.
1. Using a Phillips screwdriver, unscrew and remove the back cover.
2. Install a new battery, with its plus sign (+) facing you.
3. Replace the back cover.
TTQ-206 Batteries
TTQ-206 requires four AAA batteries (not included).
Battery Information
1. Different types of batteries or new and used batteries are not to be mixed.
2. Only batteries of the same or equivalent type as recommended are to be used.
3. Batteries are to be inserted with the correct polarity.
4. Exhausted batteries should be removed.
5. The supply terminals are not to be short-circuited.
IDS-28004-00 Rev B P/N 7201951
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Product Information
Model: TTQ-106
• Dimensions: 10.8 x 6.8 x 0.8 cm
• Weight 45.4 g
• Battery: 1 CR2032
• ISBN 1-56712-613-8
Model: TTQ-206
• Dimensions: 10.8 x 6.8 x 0.8 cm
• Weight 45.4 g
• Battery: 4 AAA batteries
• ISBN 1-56712-614-6
To clean, spray a mild glass cleaner onto a cloth and wipe its sur­face. Don’t spray liquids directly on this product. Do not use or store this product in extreme or prolonged heat, cold, humidity, or other adverse conditions.
If you have a problem with this product, refer to the limited war­ranty. If you purchased this product outside the United Kingdom, contact the place of purchase to obtain warranty or repair informa­tion.
Complies with the limits for a Class B computing device pursuant to Subpart B of Part 15 of FCC Rules. Operation is subject to the fol­lowing two conditions: (1) this device may not cause harmful inter­ference; and (2) this device must accept any interference received, including interference that may cause undesirable operation.
© 2002 Franklin Electronic Publishers, Inc. Burlington N.J. 08016­4907 U.S.A. All rights reserved. TTQ-106 U.S. PATENTS: 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,218,536; 5,295,070; 5,396,606;5,895,463 European Patent 0 136 379 TTQ-206 U.S. PATENTS: 4,490,811; 4,830,618; 4,891,775; 5,895,463; 5,113,340; 5,218,536; 5,295,070; 5,396,606 European Patent 0 136 379
Cleaning and Storage
Customer Service
FCC Notice
FOR HOME OR OFFICE USE
Copyrights, Patents, and Trademarks
23
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