Franklin TPQ-200 User Manual

Page 1
Electronic Publishers
TPQ-200
Wordmaster
USER’S GUIDE
Retain for Future Reference
22
®
Page 2
License Agreement
READ THIS LICENSE AGREEMENT BEFORE US­ING THE PRODUCT. YOUR USE OF THE PROD­UCT DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS PACK­AGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE RE­FUNDED. PRODUCT means the software product and documentation found in this package and FRANK­LIN means Franklin Electronic Publishers, Inc.
Limited Use License All rights in the PRODUCT remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive licensed to use this PRODUCT . You may not make any copies of the PRODUCT or of the data stored therein, whether in electronic or print format. Such copying would be in vio­lation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, cre­ate derivative works of, or in any way reverse engineer the PRODUCT . You may not export or reexport, directly or indirectly , the PRODUCT without compliance with appropriate governmental regulations. The PRODUCT contains Franklin’s confidential and proprietary informa­tion which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is ef­fective until terminated. This license terminates immedi­ately without notice from FRANKLIN if you fail to comply with any provision of this license.
Page 3
Key Guide
=
A
+
C
D
x
=
F
H
J
K
-
L
+
Function Keys
BACK
Goes back a step (e.g., deletes typed let­ters). In a thesaurus entry, goes to a pre­vious entry, if any.
CALC
Selects the calculator mode.
CLEAR
Clears to the start of selected mode.
ENTER
Enters words or numbers, or selects items.
GAMES
Selects the game mode.
HELP
Displays help messages.
PHONE
Selects the phone list mode.
ON/OFF
Turns the unit on or off.
THES
Selects the thesaurus mode. In a thesau­rus entry, goes to the next entry, if any.
Calculator Keys
Lets you add numbers. Calculates square roots. Lets you multiply numbers.
ENTER
Performs calculations (i.e., acts as =).
÷
Lets you divide numbers.
MC
Clears the calculator memory.
MR
Retrieves total from the memory.
M
Subtracts a number from the memory .
M
Adds a number to the memory .
Page 4
S
-
V
%
X
+/-
Z
?
Key Guide
Lets you subtract numbers. (In the phone list, types a hyphen.)
Calculates percentages. Changes the sign (+/-) of a number.
CONV
In the calculator, lets you convert mea­surements and currencies.
Other Keys
In the phone list, deletes an entry. When en-
tering a word in the thesaurus, types an as­terisk to stand for a series of letters in a word. During a game, provides a clue.
When entering a word in the thesaurus, types a question mark to stand for any letter. When a question mark flashes next to a word, dis­plays its Confusables
®
. During a game, re-
veals the answer(s) and ends the round.
Direction Keys
Scrolls up or types an apostrophe. At the
ENTER a word
screen, darkens the
screen contrast. Scrolls down or types a full stop. At the
ENTER a word
screen, lightens the
screen contrast. Scrolls right or types a space. Scrolls left or lets you edit a word.
Page 5
Getting Started
=
This product uses four AAA batteries. The batter­ies should be changed when the screen contrast is too light even after adjustment.
Warning! If the batteries completely lose power , all the information stored in the phone list will be permanently lost. Furthermore, any time that you change the batteries, you risk losing all your phone list information, so always keep copies of your phone list information.
1. Remove the battery compartment cover on the back of the unit.
2. Install four new AAA batteries.
ON/OFF
3. Press
.
A brief demonstration appears.
CLEAR
4. Press
5. Press
to stop the demonstration.
or to adjust the screen contrast.
Note: You can only adjust screen contrast
ENTER a word
when
is on the screen.
To Disable or Re-enable the Demo
You probably do not want to view the demon­stration every time you use this product. To disable the demonstration, first press
✽✽
d
type
, and then press
it, do the same.
ENTER
written
THES
. T o re-enable
,
Page 6
Finding Thesaurus Entries
=
=
=
Most thesaurus entries include a brief definition and a related list of available synonyms, ant­onyms, Classmates and idioms. Note: If a word has no thesaurus en-
Correct word
try, pears on the main word list. Note: You can see the thesaurus entry, if any, of a word on the screen by pressing
1. Press
THES
2. Type a word. For example, type
To delete letters, use
. To edit a word, press and then
press type to insert characters.
You cannot type capital letters. Also, you can­not begin a word with a punctuation mark.
3. Press
4. Press
ENTER
Note: If the text is too long to fit on the screen,
ENTER
press
repeatedly to view any synonyms,
antonyms, Classmates, and idioms.
5. T o go to the next thesaurus entry, if any,
6. Press
THES
press
To go to the previous thesaurus entry, if any,
BACK
press
CLEAR
(words related by subject),
appears and then the word ap-
ENTER
.
.
dusty
BACK
. To type a space,
.
or to see it all.
.
.
when finished.
.
Page 7
=
?
Viewing Confusables
=
®
Confusables are words such as homonyms and spelling variants that people often confuse. When you see a flashing question mark to the right of a word, that word has Confusables. Try this example.
1. Press
2. Type
THES
.
rain
and then press
ENTER
.
Notice the flashing question mark.
3. Press
.
Each Confusable is followed by a word that explains its meaning.
4. Use and to view the Confusables.
5. Press
CLEAR
when finished.
Correcting Misspellings
If you misspell a word, do not worry . The the­saurus automatically gives you a list of correc­tions. Simply use then press
ENTER
to see a correction and
to see its thesaurus entry.
Page 8
=
=
Finding Parts of Words
You can find parts of words by typing question marks and asterisks in place of letters. Each question mark stands for any single letter. Each asterisk stands for any series of letters.
You can use question marks to help solve cross­word puzzles and similar word games by typing them in place of missing letters.
1. Press
2. T ype a word with ?’s and ’s in it.
THES
.
3. Press
ENTER
.
A T next to a word indicates that the word has a thesaurus entry.
4. Press
repeatedly to view more words.
5. T o see a word’s thesaurus entry, if any,
ENTER
press
6. Press
.
CLEAR
when finished.
Page 9
=
=
=
S
Storing Names & Phone Numbers
This product has a data bank that can save as many as 50 names and phone numbers. The total amount of names and numbers that you can save depends upon the number of characters in each entry.
T o Add an Entry to the Phone List
1. Press
2. Use
3. Type a name and then press
4. Use the numbered keys to type a phone
PHONE
.
or , if needed, to see
entry
and then press
ENTER
.
ENTER
Add a new
.
Each name can contain up to 23 characters (with letters appearing as capitals only) and spaces. To delete a character, press space, press
.
To edit a word, press
BACK
. To type a
and then type to insert
characters.
number and then press
ENTER
.
To type a hyphen between the parts of a phone number, press
.
You cannot type letters in the phone number.
Follow the Arrows
The flashing arrows at the right of the screen show which arrow keys you can press to view more words.
Page 10
Storing Names & Phone Numbers
=
=
=
N
=
To View the Phone List
1. Press
2. Use
3. T o view a name, type the name or use
4. Press
5.
6. To view another name and number, use or
7. Use
PHONE
.
or , if needed, to see
list
and then press
ENTER
To delete a letter, press
ENTER
to see the phone number.
BACK
View phone
.
.
To edit an entry, first press , then press Y, type your changes and then press the entry is saved. Or press
to cancel the edit.
, or type a name, and then press
BACK
to go back to the phone list options.
Checking the Memory
T o see how much memory is free in the phone list to add more names and numbers, press
PHONE
and then use to see
Space: XX% free
Keep Copies of Important Data
Warning! Your phone list information is safely
stored in memory as long as the batteries sup­ply power. However, if the batteries lose all power, this information will be permanently lost. You should always keep written copies of your important information.
ENTER
ENTER
.
until
.
.
Page 11
Storing Names & Phone Numbers
=
Y
=
Y
T o Delete an Entry from the Phone List
1. Press
2. Press
3. Press
4. Press
5. Press
6. To delete another entry, repeat Steps 3
PHONE
.
ENTER
to select
until you see the entry that you want
to delete.
.
to delete the entry or N to cancel
the deletion. through to 5 above.
View phone list
T o Erase All the Phone List Entries
Warning! This procedure permanently erases all
the names and numbers in your phone list.
press
PHONE
.
or to see
ENTER
.
Erase all data
and then
to erase all the entries or N to can-
1. Press
2. Use
3. Press cel the operation.
Help is Always at Hand
You can view an appropriate help message at any screen by pressing the previous screen, press
HELP
. To go back to
BACK
.
About Automatic Shutoff
If you forget to turn off this product, it will auto­matically turn off in about two minutes.
10
.
Page 12
Using a Password
=
=
=
=
Y ou can use a password to keep the information in your phone list private. Your password will be re­quested whenever anyone turns on the unit and
PHONE
presses
Password Warnings
Warning! After you set the password, you will not be
able to see or use your phone list without it. So always record your password and keep it in a separate place. If you forget your password, you must reset the unit to access the phone list. Your reset button is located in the tiny hole on the back of the unit. Use the sharp end of a straightened paper clip to gently press the reset button. If this does not reset your unit, remove your bat­teries, Warning! Resetting the unit removes your password, but it also erases all your data, so always keep written copies of your data.
Password Setup
1. Press
2. Use to see
ENTER
3. Type a password and then press
4. To test the password, press the password, and then press
5. To disable the password, repeat Steps 1 and 2 above, and then press
word
Note: To disable the password, you must be in se­cret mode.
.
wait at least two minutes
PHONE
.
Set the password
.
ENTER
appears.
11
and then reinstall them.
and then press
ENTER
twice, type
ENTER
.
Enter pass-
.
ON/OFF
when
Page 13
Using the Calculator
X
+/-
A
+
S
-
D
x
F
C
=
V
%
L
+
K
-
J
H
T o Perform a Calculation
1. Press
2. Use the numbered keys to type a number.
3. Use
4. Type another number.
5. Press
T o Use the Calculator Memory
1. Perform a calculation as shown above, or
2. Press
3. Press
4. To retrieve the figure from the memory,
5. To clear the entire calculator memory,
CALC
.
To make a number negative or positive, use
. To type a decimal point, press .
,
,
Note: To find a square root, press
ENTER
or
To clear the calculation, press
÷
, or
to enter a maths symbol.
.
CLEAR
.
.
simply type a number in the calculator.
M
tor memory as a positive number or
to add the number to the calcula-
M
to
add it to the memory as a negative number.
The total in the memory flashes on screen.
CLEAR
to clear the calculator, or con-
tinue performing a calculation.
MR
press
press
.
MC
.
12
Page 14
Converting Measures & Currencies
Z
=
=
=
=
=
You can convert temperatures, weights, liquid measures, and lengths to and from imperial and metric measurements. You can also convert cur­rencies using an exchange rate that you enter.
1. Press
2. Press
3. Use
4. If you selected
5. Use
6. T ype an amount and then press
7. T o make another conversion, press
CALC
.
(CONV).
to select a conversion category
ENTER
then press
.
Money
as the conversion
category, set the exchange rate.
To set or change the exchange rate, first use
or , if required, to see
ENTER
. Then type a number as the exchange
rate and press
ENTER
set rate
and press
. To type a decimal, use
. The exchange rate will be saved until you
change it. Important! The exchange rate should be the
number of units of the other currency per one unit
2.0
of home currency (e.g.,
= 2 other/1 home).
to select a conversion and then
ENTER
press
.
ENTER
.
BACK
.
13
Page 15
Setting the Skill Level of the Games
=
=
You can play the games at skill levels from Be­ginner to Wizard.
1. Press
2. Use
3. Use
GAMES
.
or to see
then press
ENTER
Set Skill Level
.
and
or to see the skill level that you
want and then press
ENTER
. Or press
BACK
to leave the skill level unchanged.
Understanding the Skill Levels
The skill levels change the number of guesses in Hangman, the minimum number of letters (
) in Anagrams, the speed of W ord Blaster ,
size
Min
and the number of letters in Jumble and Spelling Bee. User Hangman, User Anagrams, Word Builder, Deduction and Flashcards are unaf­fected by the skill levels.
After a Round
After a round, you can find a thesaurus entry, if any , for a mystery word. You may have to press or to find a word.
After a round, do one of the following:
To... Press...
find a thesaurus entry start another round
14
THES
ENTER
Page 16
Playing the Games
=
=
?
Playing Hangman
Hangman challenges you to guess mystery words in a certain number of tries.
press
GAMES
.
or to see
ENTER
.
Hangman
and then
1. Press
2. Press
mystery word wrong guesses remaining
3. T ype letters that you think are in the word.
4. Press
ENTER
or * to reveal a letter.
Note: If you reveal a letter , you will lose the round.
5. T o reveal the word and end the round, press
.
User Hangman and Anagrams
User Hangman and User Anagrams require that you enter a word (known to the thesaurus) with which to play before each round. Y ou can use User Hangman and User Anagrams to test your friends.
15
Page 17
Playing the Games
=
=
?
Playing Anagrams
Anagrams challenges you to find the anagrams of words. An anagram is a word formed from some or all the letters of another word.
1. Press
2. Press or to see
GAMES
.
Anagrams
ENTER
press
Note: The
.
Min size
is the minimum number of
letters that the anagrams can have.
and then
word anagrams remaining
3. Type an anagram and then press
If the anagram is correct,
OK
appears.
4. Enter more anagrams.
5. Press
6. Use and to see the anagrams that
to jumble the letters.
*
you have already found, if any.
7. To end the round and see the unused anagrams, press
and then use .
Playing Jumble
1. Press
2. Press
GAMES
.
or to see
16
Jumble
and then
ENTER
.
Page 18
Playing the Games
=
=
=
?
=
=
=
ENTER
press
.
The letters are a jumbled word or words. The num­ber shows how many words have been jumbled.
3. T o re-jumble the letters, press
ENTER
4. T ype a word formed from the jumbled let­ters and then press
ENTER
.
5. T o reveal the word(s) and end the round, press
.
Playing Spelling Bee
In Spelling Bee, you try to spell the word that flashes on the screen.
GAMES
1. Press
2. Press then press
.
or to see
ENTER
.
Spelling Bee
Look for the word to flash on the screen.
3. T ype the word.
4. Press
ENTER
.
Playing Word Builder
Word Builder builds words of a minimum size from letters chosen from the letters that you enter.
GAMES
1. Press
2. Use press
3. T ype up to 14 letters.
.
or to see
ENTER
.
Word Builder
17
or *.
and
and then
Page 19
Playing the Games
=
=
=
=
?
=
You can type a letter more than once.
ENTER
4. Press
5. Use
.
and to view the words built.
Playing Word Blaster
In Word Blaster, you must guess the mystery word before it fully appears. You must spell the word correctly to win.
GAMES
1. Press
2. Use press
3. Press
.
or to see
ENTER
.
ENTER
to stop the clock.
Word Blaster
and then
4. Type your answer.
5. Press
6. Press
ENTER
.
to reveal the answer.
Playing Deduction
Deduction is a decoder game. You have a limited number of tries to guess the pattern of letters hid­den by the question marks. The pattern will al­ways be four letters long and include only the letters “a” through “f”.
GAMES
1. Press
2. Use press
.
or to see
ENTER
.
Deduction
and then
18
Page 20
Playing the Games
=
=
?
=
=
=
tries left pattern letter choices
3. T ype four letters from the choices to the right (a,b,c,d,e,f).
4. Press
ENTER
.
P
stands for perfect. If there is a number beside P,
you have that many letters in the correct position.
M
stands for match. If you have a number be-
side
M
, you have that many letters that match,
but they are in the wrong position.
5. Press
ENTER
and then enter another pattern.
6. Continue entering patterns until you win.
Press
7. Press
to reveal the answer.
ENTER
to play a new round.
Playing Flashcards
In Flashcards, you are shown a randomly selected word to study.
press
GAMES
.
or to see
ENTER
.
Flashcards
ENTER
and then
.
1. Press
2. Use
3. T o view a new word, press
19
Page 21
Battery Warning
1. Different types of batteries or new and used batteries are not to be mixed.
2. Only batteries of the same or equivalent type as recommended are to be used.
3. Batteries are to be inserted with the cor­rect polarity.
4. Exhausted batteries should be removed.
5. The supply terminals are not to be short­circuited.
This unit may change operating modes due to electrostatic discharge. Normal operation of this unit can be reestablished by pressing
Franklin Electronic Publishers® (Europe) Ltd
11&12 Windmill Business Village
Brooklands Close
Sunbury-on-Thames
Middlesex TW16 7DY
United Kingdom
FDS-28028-00 P/N 7201484 Rev. B
ON/OFF
.
20
Page 22
Product Information
Model: TPQ-200 • Dimensions: 13.6 x 9.2 x 2 cm • Weight: 113.4 g
T o clean this product, spray a mild glass cleaner onto a cloth and wipe its sur­face. Don't spray liquids directly on the product. Don't use or store this prod­uct in extreme or prolonged heat, cold, humidity , or other adverse conditions.
This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced (at Franklin’s option) free of charge for any defect due to faulty workmanship or materials. Products purchased outside the United States that are returned un­der warranty should be returned to the original vendor with proof of purchase and description of fault. Charges will be made for all re­pairs unless valid proof of purchase is provided. This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This guarantee does not affect the consumer’s statutory rights.
If you have a problem with your unit, refer to the limited warranty.
This device complies with Part 15 of the FCC Rules. Operation is sub­ject to the following two conditions: (1) this device may not cause harmful interference; and (2) this device must accept any interference received, including interference that may cause undesirable operation.
©1997-99 Franklin Electronic Publishers, Inc. Burlington, N.J. 08016-4907 USA. All rights reserved. U.S. PATENTS; 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,218,536; 5,396,606; 5,007,019; 5,333,313. EURO. PAT. 0 136 379. Patents Pending. ISBN 1-56712-393-7
Copyrights, Patents, and Trademarks
Specifications
Cleaning and Storage
Limited Warranty (outside U.S.)
Customer Service
FCC Notice
21
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