Franklin TMQ-440 User Manual

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BOOKMAN
ELECTRONIC BOOK CARD
USER’S GUIDE
TMQ-440
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License Agreement

READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN PRODUCT.
YOUR USE OF THE BOOKMAN PRODUCT DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN PRODUCT AND YOUR PUR­CHASE PRICE WILL BE REFUNDED. BOOKMAN PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN PRODUCT remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive li­cense to use the BOOKMAN PRODUCT on a single FRANKLIN BOOKMAN at a time. You may not make any copies of the BOOKMAN PRODUCT or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way re­verse engineer the BOOKMAN PRODUCT. You may not export or reexport, directly or indirectly, the BOOKMAN PRODUCT without compliance with ap­propriate governmental regulations. The BOOKMAN PRODUCT contains Franklin’s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRAN­KLIN if you fail to comply with any provision of this license.
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Contents

Welcome to the world of BOOKMAN! BOOKMAN is a powerful, portable elec­tronic reference with a built-in book and the ability to use books in cards. With your new Franklin
440), you can find a total of more than
Pocket Lexicon
(TMQ-
500,000 synonyms, antonyms, Class-
, and Confusables™. You can also
mates play three word games at different skill levels; plus you can view geographical in­formation about European countries. Read this User’s Guide to learn how!
Installing Batteries ........................................................ 4
Installing Cards ............................................................. 4
Selecting a Book ........................................................... 5
Using the Colour Keys ................................................... 5
Changing Settings ......................................................... 6
Viewing a Demonstration .............................................. 6
Finding Synonyms ......................................................... 7
Viewing the Geographical Information List .................... 8
Correcting Misspellings ................................................. 10
Finding Confusables™.................................................... 10
Highlighting Words ........................................................ 11
Sending Words Between Books ..................................... 11
Playing the Games ......................................................... 12
Card Care ..................................................................... 13
Resetting BOOKMAN .................................................... 14
Specifications ............................................................... 15
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Key Guide

DN
UP
UP
Function Keys
CLEAR
Clears the word you entered.
MENU
Shows the menu.
GEO
(red)
Shows selected geographical
.
Shows Confusables (words
CONF
information
(green)
that you may confuse with others).
GAMES
(yellow) Shows games you can play.
SKILL
(blue)
Shows the game skill levels.
CARD
Exits the selected book.
ON/OFF
Turns BOOKMAN on or off.
Understanding the Colour Keys
The colour keys (red, green, yellow, and blue) perform the functions listed above only for the book described in this User’s Guide.
Other BOOKMAN books have their own colour key functions, which are labelled on their keyboards or book cards. To learn more, see “Using the Colour Keys.”
Other Keys
BACK
Erases a letter, shows a previous screen, or stops a highlight.
CAP
Shifts keys to type capitals.
ENTER
Looks up a word, selects a menu item, or highlights a word.
HELP
Shows a help message.
?
Types a ? to stand for a letter in a word (shifted, types an stand for a series of letters).
Direction Keys
Scrolls the text, moves the cursor, or moves the highlight.
Pages down or up.
Types a space, or pages down
SPACE
in thesaurus entries and help.
Star Key Combinations*
CARD
+
Sends a word between books.
+ DNShows the next or previous
or
thesaurus entry.
* Hold ✩ while pressing the other key.
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to
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Installing Book CardsInstalling Batteries

The BOOKMAN 440 model uses two CR-2032 lithium batteries. Here is how to install or replace them.
Warning: When the batteries lose power or are removed from BOOK­MAN, information that you have entered in its built-in book as well as in any in­stalled book card will be erased.
1. Turn BOOKMAN over.
2. Slide off its battery cover in the direction of the triangle.
3. Install the batteries following the diagram in the case
4. Replace the battery cover.
Resuming Where You Left Off
You can turn off BOOKMAN at any time. When you turn BOOKMAN on again, the screen that you last viewed appears.
Warning: Never install or remove a book card when your BOOKMAN is on. If you do, information that you entered in its built­in book as well as in the book card will be
.
erased
1. Turn BOOKMAN off.
2. Turn BOOKMAN over.
3. Align the tabs of the book card with the notches in the slot.
4. Press the book card down until it snaps into place.
Removing Cards
Warning: When you remove a BOOKMAN card to install another, information that you entered in the removed card is erased.
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Selecting a Book Using the Colour Keys

T
Once you have installed a book card in your BOOKMAN, you can select which book you want to use.
1. Turn BOOKMAN on.
CARD
2. Press
.
These are sample books.
3. Press
or to highlight the
book you want to use.
he red, green, yellow, and blue keys change functions according to which book you are using.
When you have selected and are using the built-in book, the colour keys function as labelled on the keyboard. When you are using a BOOKMAN book card, the colour keys function as labelled on that book card.
4. Press
ENTER
to select it.
About Screen Illustrations
Some screen illustrations in this User’s Guide may differ from what you see on screen. This does not mean that your BOOKMAN is malfunctioning.
Remember, when you have selected and are using a BOOKMAN book card, the colour keys function as labelled on that card, not as on the keyboard.
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Changing Settings

Viewing a Demonstration

You can adjust the font size and shutoff time of this book. The font size sets how large the letters appear on screen. The shutoff time sets how long your BOOK­MAN stays on if you forget to turn it off.
CLEAR
1. Press
2. Press
3. Press
.
MENU
.
to highlight Set Font
or Set Shutoff.
4. Press
5. Press
ENTER
.
or to highlight a
setting.
To leave the settings as they are,
BACK
press
6. Press
.
ENTER
to select it.
Changing the Contrast
When you’re using the TMQ-440, you can change the BOOKMAN’s screen contrast by pressing repeatedly pressing
CLEAR
or .
and then
When no book card is installed in your BOOKMAN, a demonstration automati­cally appears after you turn it on. To stop
CLEAR
the demo, press
MENU
press
Demo Demo
and then select
. To re-enable it, select
.
. To disable it,
Disable
Enable
When a book card is installed, select
View Demo
from the menu to view the
demo.
Help is Always at Hand
You can view a help message at virtually any screen by pressing
HELP
. Press or DN to read it. To
exit help, press
BACK
.
To read about what the keys do when you’re using this book, press
MENU
and then select
Tutorial
.
Just Follow the Arrows
The flashing arrows on the right of the screen show which arrow keys you can press to view more text.
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Finding Synonyms

Finding Synonyms
To look up synonyms, simply type a word and
ENTER
then press
1. Press
. Try this example.
CLEAR
.
2. Type a word (e.g., happy).
To type capitals, hold To erase a letter, press To move the cursor, press
ENTER
3. Press
to view its first
CAP
BACK
.
.
or .
thesaurus entry.
4. Press or DN to read.
5. Hold ✩ and press DN repeatedly to view its next entries, if any.
To view a previous thesaurus entry, hold ✩ and press UP.
6. Press
CLEAR
when finished.
In addition to the brief definition for each lexicon entry, you will find the following word categories which are found in
Note
brackets. (
: most lexicon entries will
not have all of these word types):
NTONYM
A
a word of opposite meaning
LASSMATES
C
words that are related by subject or class (i.e., “lamp” is a classmate of the word “light”)
DIOM
I
an expression (i.e., “on the same wave­length” is an idiom of the word “friend”)
LANG
S
informal vocabulary (i.e., “copper” is a slang term for the police)
S
YNONYMS
words of similar meaning
US
an “Americanism”– a word which is characteristic of American English (i.e., “baloney” is an Americanism of the word “nonsense”)
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Finding Synonyms
Viewing the Geographical
Information List
Understanding Thesaurus Entries
When you see
THES
flash in the upper right of the screen, the entered or high­lighted word has a thesaurus entry. Each thesaurus entry begins with the word’s part of speech (noun, verb, adjective, etc.) and a brief definition.
Selecting Multiple Forms
When you enter a word that has more than one form, a word list appears. Highlight the form you want and then
ENTER
press
to select it.
Viewing Next Entries
When a word has more than one thesaurus entry, you can view its next entry by scrolling or paging down at the end of an entry.
The Geographical Information List has five different sections that display important information about Europe.
1. Press
GEO
.
2. Highlight a list item using the arrow keys.
3. Press
ENTER
to select it.
4. Highlight the desired country, if necessary.
You can type the first letter of a desired country or scroll down to highlight it.
ENTER
5. Press
.
6. Use the arrow keys to view the text.
7. Press
CLEAR
when finished.
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Viewing the Geographical
Information List
▲▲
EU Facts
EU Facts
information concerning the European Union. Use the direction keys to read the text.
EU Member Countries
The is a list of the 15 countries that are currently members of the European Union. To view information about one of the countries in the European Union (e.g., direction keys to highlight the desired country and press
gives you geographic
EU Member Countries
Greece
), use the
section
ENTER
.
Viewing the Geographical
Information List
Largest Cities
The Lexicon also provides a list of the 30 largest cities within the European Union countries. The
Largest Cities
population sizes of each of these cities.
section details the
Transport
The
Transport
tion about the major ports, motorway networks, rail networks, and major airports of Europe.
section lists informa-
Rest of European Countries
The
Rest of European Countries
section is a list of 31 European countries that are not members of the European Union. To view information about one of these countries (e.g., direction keys to highlight the desired country and press
Hungary
), use the
ENTER
.
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Correcting Misspellings

Finding Confusables
If you happen to misspell a word that you wish to look up, don’t worry. The Pocket Lexicon will automatically give you a list of corrections from which to choose.
CLEAR
1. Press
.
2. Type a misspelled word (e.g., ecskwizzit).
3. Press
ENTER
.
4. Highlight a correction.
5. Press
ENTER
to view its
thesaurus entry, if any.
CLEAR
6. Press
when finished.
Finding Spellings and Words
If you’re not sure how to spell a word, or want to find a list of similarly spelled words, type a question mark in place of each unknown or variable letter (e.g.,
conc??ve
). Then press
ENTER
. You can also type an asterisk in place of a series of letters (e.g., asterisk, hold
concve
CAP
). To type an
and press
?
.
Confusables are words that sound alike or are spelled similarly. When you see
CONF
flash in the upper right of the screen, the entered or highlighted word has Confusables. Try this example.
1. Type rein.
Note
: If you know that a word has Confusables, you can press go directly to the Confusables list.
2. Press
3. Press
ENTER
Notice that
CONF
.
CONF
.
flashes.
Each Confusable is followed by a word identifying its meaning.
4.
Press
to start the highlight.
ENTER
5. Press the arrow keys to highlight a word.
6. Press
7. Press
ENTER
to view thesaurus entry.
CLEAR
when finished.
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CONF
to
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Highlighting Words

Sending Words
Between Books
Another way to find synonyms and Con­fusables is by highlighting words in the­saurus entries. Try this example.
1. Type demeanour.
ENTER
ENTER
. again.
2. Press
3. Press
Notice the highlight. You can turn it
BACK
off by pressing
.
4. Press the arrow keys to highlight a word (e.g., air).
5. Press one of these keys:
To View... Press...
its thesaurus entry Confusables, if any
6. Press
BACK
to go back␣ to the
ENTER
CONF
highlighted word.
7. Press
CLEAR
when finished.
You can look up words from this book in certain other BOOKMAN books, and vice versa.
To send or receive a word to or from an­other book, you must first install a book card in your BOOKMAN, and that card must be able to send or receive words, too. To learn if a card can send or receive words, read its User’s Guide.
1. Highlight a word in this book.
To highlight a word in a list, press the arrow keys. To highlight a word in text, press
ENTER
and then press the arrow
keys.
2. Hold
and press
CARD
.
3. Highlight the other book.
ENTER
4. Press
.
The word that you highlighted appears in the other book.
ENTER
5. Press
to look up the
word.
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Playing the Games

Playing the Games
Selecting Skill Levels and Games
You can select a skill level before you play or during a game. If you select a level during a game, the new level does not take effect until the next round begins.
• To select a skill level, first press
Then highlight a level and press
SKILL
ENTER
to select it.
• To select a game, first press
Then highlight a game and press to start playing.
GAMES
ENTER
Playing Hangman
Hangman challenges you to guess a mystery word, indicated by question marks, before the man is hanged. Sim­ply type your letter guesses. The num­ber of wrong guesses you can make ap­pears to the right of the number signs.
?
To end a round, press thesaurus entry of the word, press
ENTER
. Then press
the game.
. To view the
BACK
to go back to
Playing Anagrams
Anagrams challenges you to find ana­grams of a word. (An anagram is a word formed from all or some of the letters of another word.)
.
To play, type an anagram and then press
ENTER
. Use the arrows to view anagrams
you’ve already entered. To end a round and reveal the remaining
.
anagrams, press you can press light a word. Then press thesaurus entry. Press to the game.
Note
: Each letter can only be used in an anagram as many times as it appears in the selected word. Each anagram must be a specified minimum length, which flashes on the screen before each round. The number of possible anagrams is shown on the right side of the screen.
12
?
ENTER
. After a round,
and use to high-
ENTER
BACK
to go back
to view its
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Playing the Games

Book Card Care

Playing Word Train
All aboard! You and the Word Train take turns typing letters to form a word. Who­ever types the last letter wins.
Press the word. Press
?
to end a round and reveal
ENTER
to view the the-
saurus entry of the word.
Keeping Score
After each round of Hangman and Word Train, the number of rounds that you have won and lost appears.
Getting Hints
You can get hints during the games by holding
CAP
and pressing
?
. In Hangman, letters in the mystery word are revealed. In Anagrams, the letters are shuffled. In Word Train, possible next letters are displayed.
NOTE: If you ask for a hint, the game continues but you cannot win the round. To win rounds, you must play without hints.
• Do not touch the metal con­tacts on the book cards.
Caution: Touching these electrical contacts with statically charged objects, including your fingers, could erase information entered in a book card or built-in book.
• Do not put excessive pressure on the book cards.
LBS.
• Do not expose the book cards to heat, cold, or liquids.
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Resetting BOOKMAN

Limited Warranty

If the BOOKMAN keyboard fails to re­spond, or if its screen performs erratically, first press
CLEAR
and then press
ON/OFF
twice. If nothing happens, follow the steps below.
Warning: Pressing the reset button with more then very light pressure may perma­nently disable your BOOKMAN. In addition, resetting BOOKMAN erases settings and information entered into its built-in book and in an installed book card.
1. Hold
CLEAR
and press
ON/OFF
.
If nothing happens, try Step 2.
2. Use a paper clip to gently press reset button on BOOKMAN.
The reset button is recessed in a pin­sized hole on the back of BOOKMAN. Look for it on the battery cover or near the book card slot.
This unit may change operating modes due to Electro-static Discharge. Normal operation of this unit can be re-estab­lished by pressing the reset key,
ON/OFF
or by removing/replacing batteries.
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the vendor from which you made your purchase. Alternatively, FRANKLIN may, at its option, refund your purchase price. Charges will be made for all repairs or replacement unless valid proof of purchase is provided. Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. FRANKLIN makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is made that the BOOKMAN PRODUCT will run uninterrupted or error free. You assume all risk of any damage or loss from your use of the BOOKMAN PRODUCT. This warranty does not apply if, in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT has been tampered with, damaged by accident, abused, misused, or misapplication, or as a result of service or modification by any party, including any dealer, other than FRANKLIN. This warranty applies only to products manufactured by or for FRANKLIN. Batteries, corrosion, or battery contacts and any damage caused by batteries are not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION OF THIS EXPRESS W ARRANTY. THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR ORAL. YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN’S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN THIS WARRANTY. This warranty shall not be applicable to the extent that enforcement of any provision may be prohibited by applicable law. FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT, THIS LICENSE, OR ANY OBLIGATION RESULTING THEREFROM OR THE USE OR PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL THEORY , WHETHER BREACH OF CONTRACT, TORT, OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJURY (BUT ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF AN EXCLUSIVE REMEDY. This license and warranty is governed by the laws of the United States and the State of New Jersey.
,
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Specifications Your Notes

Model: TMQ-440
• batteries: 2 lithium (CR-2032)
• size: 12 x 8.3 x 1.4 cm
• weight: 4 oz. (without batteries)
© 1987-1996 Franklin Electronic Publisher, Inc., Burlington, NJ 08016-4907 USA. Classmates, Confusables, and Word Train are trademarks of Franklin. All rights re­served.
FCC Notice: Complies with the limits for a Class B computing device pursuant to Subpart B of part 15 of FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference; and (2) This device must accept any interference re­ceived, including interference that may cause undesired operation.
U.S. Patents 4,406,626; 4,490,811; 4,830,618; 4,891,775; 5,007,019; 5,113,340; 5,203,705; 5,218,536; 5,249,965; 4,982,181; 5,229,936; 5,295,070; 5,321,609; 5,333,313; 5,396,606; 5,153, 313.
Deutsch Pats. No. M 9409743.7 and M
9409744.5. European Patent 0 136 379.
REG. DES. 2043953. ISBN 1-56712-296-5
Pat. Pend
U.K.
.
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Index

?* key
using during games 12 using to find spellings and words 10
Americanisms 7 Anagrams 12 Antonyms 7 Arrows 6 Asterisks, searching with 10 Auto-resume feature 4 BACK key 3 Batteries 4 Book cards
care of 13 installing 4 removing 4
BOOKMAN
resetting 14
Capital letters (CAP key) 7 CARD key 5, 11 Changing
font size 6 screen contrast 6 shutoff time 6
Classmates 7 CLEAR key 6
Colour keys
understanding 3 using 5
CONF key 10 Confusables 10 Correcting misspellings 10 Cursor, moving 7 Direction keys 3 DN key 3 Erasing typed letters 7 EU facts 9 EU member countries 9 European Union (EU) 9 Font size 6 Function keys 3 Games
Anagrams 12 Hangman 12 hints during 13 scores after rounds 13 selecting 12 skill levels 12 Word Train™ 13
GAMES key 12 GEO key 8
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Index
Geographical Information List 8 Hangman 12 HELP key 6 Help messages 6 Hints during games 13 Idioms 7 Installing
batteries 4 book cards 4
Largest European cities 9 MENU key 6 Multiple forms, selecting 8 Parts of speech 8 Question marks, searching with 10 Rest of European Countries 9 Screen contrast 6 Selecting
books 5 games 12 skill levels 12
Shutoff time 6 SKILL key 12 Slang words 7 Specifications 15 Spellings
finding 10
STAR key
combinations 3 with CARD 11 with DN 7
Synonyms
finding by highlighting words 1 1 finding by typing words 7
Thesaurus entries
understanding 8 viewing 7
Transport 9 T utorial 6 T yping
asterisks 10 capitals 7
Viewing
confusables 10 help messages 6 hints during games 13 next entries 8 thesaurus entries 7 words from other books 11
Word Train™ 13
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FPB-28036-00 P/N 7201444 Rev A
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Electronic Publishers
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