Franklin TMQ-200 User Manual

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Electronic Publishers
WORDMASTER
Model TMQ-200
User’s Guide
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Introduction
Getting Started
Congratulations. You now have a powerful and portable electronic reference that you can use at home, school, or work.
Using this product, you can. . .
• find thesaurus meanings,
• find synonyms, Classmates idioms, and antonyms,
• check and correct spellings,
• find letters and fragments of words,
• view Confusables
• play fun, educational word games. Read on to learn how to use your new
electronic thesaurus.
, and
,
Resuming Where Y ou Left Off
If you forget to turn this product off, it will automatically shut off within two minutes. To return to the last display that you viewed, press ON/OFF.
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1. Place four AAA 1.5 volt batteries into the compartment on the back.
Follow the diagram inside the case.
2. Press ON/OFF.
The Quick Demo appears. You can stop the demo at any time by pressing CLEAR.
3. Press at the Ready screen.
You can only adjust the contrast here.
4. If the screen is still blank, check the batteries.
or to adjust the contrast
Disabling the Demo
Y ou probably do not want to view the Quick Demo every time you start. To disable the demo, type Ready screen, then press ENTER. To enable the demo, enter
✽✽
✽✽
d
at the
d
again.
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Key Guide
Looking Up Words
BACK
CLEAR
CONF
ENTER
GAMES
HELP
NEXT
ON/OFF
PREV
?
Goes back, or erases a typed letter. Clears to the Ready screen,
or stops the Quick Demo.
Shows Confusables
. Enters a word, or scrolls text. Shows the games list.
Shows a help message. Shows the next entry or word. Turns the product on or off. Shows the previous entry or word.
?
Types a
to stand for any letter. In games, ends a round and shows thesaurus entries.
Types an
to stand for any series
of letters. Move in the indicated direction. Types a space between letters. Types an apostrophe and a full stop.
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Most thesaurus entries include a brief defini­tion, or meaning core, and a related list of syn­onyms or Classmates. (Classmates are words related by subject.) Some entries in­clude idioms and antonyms. NOTE: If a word has no thesaurus entry,
Correct word
will
appear when you enter it.
1. Type a word (e.g.,
To erase letters, press BACK or
tardy
).
.
2. Press ENTER.
3. Press ENTER again to scroll through its definition.
To stop scrolling, press BACK. You can also hold
4. Press
or to scroll slowly.
repeatedly to view its
synonyms or Classmates.
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Looking Up Words
5. Continue pressing to view its idioms, if any.
Looking Up Words
Follow the Arrows
The flashing arrows at the right of the screen show which arrow keys you can press to view more words.
Remember, when you see a flashing right arrow, you can press ENTER to automatically scroll text to the left.
Help is at Hand
At most displays, you can view an ap­propriate help message by pressing HELP. To exit a help message, press BACK.
6. Continue pressing to view its antonyms, if any.
7. Press BACK to return to your word.
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Viewing Multiple Entries
When a word has more than one the­saurus entry, a message such as
1 of 5
appears before its first entry.
To view its other thesaurus entries, press NEXT. To view a previous entry, press PREV. If you press NEXT after its last entry,
No more!
appears.
Entry
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Viewing Confusables
Correcting Spellings
Confusables are commonly confused words such as homonyms and spelling variants. When a C flashes to the right of a word in a thesaurus entry , that word has Confusables. Try this example.
1. Type a word (e.g.,
2. Press ENTER.
Notice the flashing screen.
3. Press CONF.
4. Press to view more Confusables.
reign
).
C
at the right of the
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Whenever you enter a misspelled word, a list of corrections and similar words appear. NOTE: If you enter a correctly spelled word that does not have a thesaurus entry,
word
appears. Try this example.
1. Type a misspelled word.
2. Press ENTER.
3. Press to view similar words.
NOTE: A flashing shows that it has at least one thesau­rus entry. To view its entry, press EN­TER.
4. Press CLEAR when finished.
T
after a word
Correct
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Finding Letters
Finding Letters
T o find unknown letters in words, type a ques­tion mark for each unknown letter.
?
1. Type a word with
2. Press ENTER.
3. Press to view more words, if any.
4. Press CLEAR.
’s for letters.
Help for Word Games
You can use ?’s to help solve cross­word puzzles and other word games.
For example, if the second letter of a five-letter word is
t
, enter
?r??t
view possible answers.
r
and its last letter is
and then scroll down to
To find prefixes, suffixes, or fragments of a word, type one or more ✻’s in the word. Each
stands for any series of letters.
1. Type letters or a word with one or more
’s.
2. Press ENTER.
3. Press to view more words.
4. Press CLEAR.
Letter Finding Tips
You can type both ?’s and ✻’s in a word. However, if you type either at the start of the word, finding words may take a while. NOTE: It is not nec­essary to type two
’s in a row.
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Selecting Games
Hangman
Before you play a game, you need to know how to select it and how to pick a skill level.
There are five skill levels:
diate, Advanced, Expert
harder the skill level you choose, the longer the word or shorter the time you have to win.
Follow these instructions before playing.
1. Press GAMES.
2. Press or until the game you want to play is in view.
3. Press ENTER to select it.
4. Press want is in view.
5. Press ENTER to select it.
To return to the list of games, press BACK.
or until the skill level you
Beginner, Interme-
, and
Wizard
. The
Hangman challenges you to guess the letters of a mystery word in a limited number of tries.
1. Select Hangman.
2. Select a skill level.
mystery word tries left
3. Type letters.
4. Press ENTER to reveal a letter.
5. Press
6.
Press ENTER to play a new round.
About the Flashing
If there is a flashing question mark af­ter the answer word, press the word’s thesaurus entry.
?
to reveal the word.
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?
?
to view
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JumbleAnagrams
In Anagrams, you try to enter all the ana­grams of a word. An anagram is a word formed from some or all of the letters of an­other word.
1. Select Anagrams.
2. Select a skill level.
word anagrams left
3. Type an anagram, then press ENTER.
If the anagram is correct,
OK
appears.
4. Enter more anagrams.
5. Press
to review used anagrams.
6. Press ENTER to jumble letters.
?
7. Press
and then to view
the answers.
8. Press ENTER to play a new round.
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In Jumble a jumbled word appears and you must unscramble the letters to spell a word or words. NOTE: Some jumbles are formed from more than one word.
1. Select Jumble.
2. Select a skill level.
jumble number of words
3. Type a word, then press ENTER.
4. Press ENTER to re-jumble the letters.
?
5. Press
to reveal the answer.
6. Press ENTER to play a new round.
Viewing Scores
When a round is over, a score of how many rounds you have won and lost appears.
T o reset the score to zero, press GAMES.
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Word BuilderSpelling Bee, Flashcards
In Spelling Bee, you try to spell the word that flashes on the screen. The easier the skill level you choose, the longer you have to view the spelling word.
1. Select Spelling Bee.
2. Select a skill level.
Look for the word to flash on the screen.
3. Type the word you just saw.
4. Press ENTER.
5. Press ENTER to play a new round.
In Flashcards, you are shown a randomly selected word to study.
1. Select Flashcards.
2. Select a skill level.
A word appears
3. To view a new word, press ENTER.
4. If there is a flashing word, press
?
?
beside the
to view its thesaurus
entry.
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In Word Builder , you can type in letters at the
Enter letters
screen, and the game will build as many words (anagrams) as possible. Try your name.
1. Select Word Builder.
2. Type in random letters or a word.
3. Press ENTER.
4. Press
to view the list of anagrams.
5. Press ENTER to play a new round.
Viewing Game Words
After a round, in many of the games, the word(s) played in the round appear.
If a game word has a thesaurus entry , a flashing thesaurus entry , press Pressing your current game and resets the score to zero.
?
appears next to it. To view its
?
. CAUTION:
?
at game word lists ends
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Deduction
Deduction is a decoder game. You have a limited number of tries to guess the pattern of letters hidden by the question marks. The pattern will always be four letters long and include only the letters (a-f).
1. Select Deduction.
2. Select a skill level.
tries left pattern letter choices
3. Type four letters from the choices to the right (a,b,c,d,e,f).
4. Press ENTER.
P
stands for “perfect.” If there is a number beside P, you have that many letters in the correct position.
Deduction
M
stands for “match.” If you have a number beside M, you have that many letters that match, but they are in the wrong position.
5. Type another pattern, then press ENTER.
6. Continue entering patterns until you win.
Press
7. Press ENTER to play a new round.
8. Press CLEAR to return to the Ready screen.
?
to reveal the answer.
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Word Blaster
Technical Specifications
In Word Blaster, you must guess the mystery word before it fully appears. You must spell the word correctly to win. Beginners have the most time, and Wizards have the least.
1. Select Word Blaster.
2. Select a skill level.
You will see a row of question marks, which represents a mystery word.
3. Press ENTER to stop the clock.
4. Type your answer.
5. Press ENTER.
6. Press
?
to reveal the answer.
7. Press ENTER to play another round.
Model TMQ-200
• 500,000 synonym returns • Antonyms and Classmates
• SpellBlaster II™ spelling correction • Confusables
• MatchMaker™ characters (? and )
• eight word games with scoring
• automatic shutoff • context-sensitive help with automatic scrolling • auto self-demonstration • contrast adjustment
• batteries: 4 AAA • size: 13.6 x 9.2 x 2 cm • weight: 6.8 oz.
Product Care and Customer Service
To clean, spray a mild glass cleaner onto a cloth and wipe its surface. Do not spray liquids directly on this product.
Do not use or store this product in extreme or prolonged heat, cold, humidity, or other adverse conditions.
If you have a problem with this product, refer to the warranty. If you purchased this product outside the United States, contact the place of purchase to obtain warranty or repair information.
Complies with the limits for a Class B computing device pursuant to Subpart B of FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference; and (2) This device must accept any interference received, indluding interference that may cause undesired operation.
Copyrights, Trademarks, Patents, ISBN
© 1994-95 Franklin Electronic Publishers, Inc. Mt. Holly, N.J. 08060 USA. All rights reserved.
Classmates, Confusables, Word Blaster, and MatchMaker are trademarks of Franklin. U.S. PATENTS; 4, 490,811; 4,830,618; 4,891,775; 5,007,019; 5,113,340; 5,203,705; 5,218,536. EURO. PAT. 0 136 379 PATENTS PENDING
ISBN 1-56712-197-7
2019
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Warranty (U.K. only)
This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced (at Franklin’s option) free of charge for any defect due to faulty workmanship or materials.
Products returned under warranty should be sent to the original vendor with proof of purchase and description of fault. Charges will be made for all repairs unless valid proof of purchase is provided.
This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This guarantee does not affect the consumer’s statutory rights.
FCC Notice: Complies with the limits for a Class B computing device pursuant to Subpart B of Part 15 of FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference; and (2) This device must accept any interference received, including interference that may cause undesired operation.
FDS-28009-00 A PN 7201432 Printed in Thailand
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