Congratulations. You now have a powerful
and portable electronic reference that you
can use at home, school, or work.
Using this product, you can. . .
• find thesaurus meanings,
• find synonyms, Classmates
idioms, and antonyms,
• check and correct spellings,
• find letters and fragments of words,
• view Confusables
™
, and
• play many educational word games.
Read on to learn how to use your new
Franklin thesaurus.
✓ Resuming Where You Left Off
If you forget to turn this product off, do not
worry, it will automatically shut off within
two minutes.
If this product is turned off for any reason,
you will return to the last screen that you
viewed. Note: This will only work if you
have turned the demonstration off.
1
™
,
Page 3
Key Guide
BACK
CLEAR
Goes back, or erases a typed letter.
Clears to the Ready screen, or
stop the Quick Demo.
CONF
ENTER
GAMES
HELP
NEXT
ON/OFF
PREV
?
Views the Confusables™ of a word.
Enters a word, or scrolls the text.
Selects a game.
Views a help message.
Views the next entry or word.
Turns the product on or off.
Views the previous entry or word.
Types a ? to stand for any letter.
In games, ends a round and
shows the thesaurus entries.
✽
Type an ✽ to stand for any series
of letters.
Scrolls up or types an apostrophe.
Scrolls down or types a full stop.
Scrolls left or types a space be-
tween letters.
Scrolls right.
2
Page 4
Getting Started
1. Press ON/OFF.
The Quick Demo appears. You can stop the
demo at any time by pressing
2. Press
or to adjust the contrast at
the Ready screen.
You can only adjust the contrast here.
3. If the screen is still blank, you may need
to change the battery .
See “Product Information” to learn how.
✓ Disabling the Demo
You probably do not want to view the
Quick Demo every time you start. To dis-
✽✽
able the demo, type
screen, then press
✽✽
demo, enter
d
d
ENTER
again.
3
CLEAR
.
at the Ready
. To enable the
Page 5
Looking Up Words
Most thesaurus entries include a brief definition, or meaning core, and a related list of synonyms or Classmates. (Classmates are words
related by subject.) Some entries include idioms and antonyms. Note: If a word has no
thesaurus entry,
when you enter it.
1. Type a word (e.g.,
To erase letters, press
2. Press
ENTER
Correct word
tardy
.
).
BACK
will appear
or .
3. Press
ENTER
again to scroll through its
definition.
To stop scrolling, press
also press
or to scroll slowly.
BACK
. You can
4. Press repeatedly to view its
synonyms or Classmates.
4
Page 6
Looking Up Words
5. Continue pressing to view its
idioms, if any .
6. Continue pressing to view its
antonyms, if any.
7. Press
BACK
to return to your word.
5
Page 7
Looking Up Words
✓ Follow the Arrows
The flashing arrows at the right of the
screen show which arrow keys you can
press to view more words.
Remember, whenever you see a flashing
right arrow, you can press
ENTER
to auto-
matically scroll to the right.
✓ Help is at Hand
At most displays, you can view an appropriate help message by pressing
exit a help message, press
BACK
HELP
. T o
.
✓ V iewing Multiple Entries
When a word has more than one thesaurus entry, a message such as
appears before its first entry.
To view its other thesaurus entries, press
NEXT
. To view a previous entry, press
PREV
. If you press
No more!
try,
NEXT
appears.
Entry 1 of 5
after its last en-
6
Page 8
Viewing Confusables
™
Confusables are commonly confused words
such as homonyms and spelling variants. When
a C flashes to the right of a word in a thesaurus
entry, that word has Confusables. Try this
example.
1. Type
2. Press
reign
ENTER
.
.
Notice the flashing C at the right of the
screen.
3. Press
CONF
.
4. Press to view more Confusables.
7
Page 9
Correcting Misspellings
Whenever you enter a misspelled word, a list
of corrections and similar words appear. Note:
If you enter a correctly spelled word that does
not have a thesaurus entry ,
pears. Try this example.
1. Type a misspelled word.
Correct word
ap-
2. Press
ENTER
.
3. Press to view similar words.
T
Note: A flashing
after a word shows
that it has at least one thesaurus entry. T o
view its entry , press
4. Press
CLEAR
when finished.
ENTER
.
8
Page 10
Finding Letters in Words
To find unknown letters in words, type a question mark for each unknown letter.
1. T ype a word with ?’s for letters.
2. Press
ENTER
.
3. Press to view more words, if any.
CLEAR
4. Press
.
✓ Help for Word Games
You can use ?’s to help solve crossword
puzzles and other word games.
For example, if the second letter of a fiveletter word is H and its last letter is W, enter
?h??w
possible answers.
and then scroll down to view
9
Page 11
Finding Parts of Words
T o find prefixes, suf fixes, or fragments of a word,
type one or more ✻’s in the word. Each ✻ stands
for any series of letters.
1. Type a word with one or more ✻’s.
2. Press
ENTER
.
3. Press to view more words.
CLEAR
4. Press
.
✓ Letter Finding Tips
You can type both ?’s and ✻’s in a word.
However, if you type either at the start of
the word, finding words may take a
while. Note: It is not necessary to type
two ✽’s in a row.
10
Page 12
Selecting Games
Before you can play a game, you need to
know how to select it and how to pick a skill
level.
There are five skill levels:
diate, Advanced, Expert
harder the skill level you choose, the longer
the word or shorter the time you have to win.
Follow these instructions before playing.
1. Press
GAMES
.
2. Press or until the game you
want to play is in view.
3. Press
4. Press
ENTER
.
or until the skill level you
want is in view.
5. Press
ENTER
.
To return to the list of games, press
Beginner, Interme-
, and
Wizard
11
. The
BACK
.
Page 13
Hangman
Hangman challenges you to guess the letters of
a mystery word in a limited number of tries.
1. Select
2. Select a skill level.
mystery wordtries left
3. Type letters.
Hangman
.
4. Press
5. Press
6. Press
ENTER
to reveal a letter.
?
to reveal the word.
ENTER
to play a new round.
12
Page 14
Anagrams
In Anagrams, you try to enter all the anagrams of
a word. An anagram is a word formed from
some or all of the letters of another word.
1. Select
2. Select a skill level.
wordanagrams left
3. T ype an anagram, then press
4. Enter more anagrams.
5. Press
6. Press
7. Press
8. Press
Anagrams
.
ENTER
.
If the anagram is correct, “OK” appears.
to review used anagrams.
ENTER
to jumble letters.
?
and then to view
all the anagrams.
ENTER
to play a new round.
13
Page 15
Jumble
In Jumble, a jumbled word appears and you
must unscramble the letters to spell a word or
words. Note: Some jumbles are formed from
more than one word.
1. Select
Jumble
2. Select a skill level.
jumble number of words
3. T ype a word, then press
4. Press
5. Press
6. Press
✓ Viewing Scores
When a round is over, a score of how many
rounds you have won and lost appears.
.
ENTER
to re-jumble the letters.
?
to reveal the answer.
ENTER
to play a new round.
ENTER
.
To reset the score to zero, press
14
GAMES
.
Page 16
Spelling Bee, Flashcards
Spelling Bee
In Spelling Bee, you try to spell the word that
flashes on the screen. The easier the skill level
you choose, the longer you have to view the
spelling word.
1. Select
Spelling Bee
2. Select a skill level.
Look for the word to flash on the screen.
3. Type the word you just saw.
4. Press
5. Press
ENTER
.
ENTER
to play a new round.
In Flashcards, you are shown a randomly
selected word to study .
1. Select
Flashcards
2. Select a skill level.
A word appears.
3. To view a new word, press
4. If there is a flashing
press
?
to view its thesaurus entry .
.
Flashcards
.
?
beside the word,
15
ENTER
.
Page 17
Word Builder
In Word Builder, you can type in letters at the
Enter letters
many words (anagrams) as possible. Try your
name.
1. Select
2. Type in random letters or a word.
3. Press
4. Press
5. Press
✓ Viewing Game Words
After a round, in many of the games, the
word(s) played in the round appear.
If a game word has a thesaurus entry , a
flashing
thesaurus entry , press
Pressing ? at game word lists ends your
current game.
screen, and the game will build as
Word Builder
ENTER
.
.
to view the list of anagrams.
ENTER
to play a new round.
?
appears next to it. To view its
?
.
Caution:
16
Page 18
Deduction
Deduction is a decoder game. Y ou have a limited
number of tries to guess the pattern of letters hidden by the question marks. The pattern will always be four letters long and include only the
letters “a-f”.
1. Select
2. Select a skill level.
3. Type in four letters from the choices to
4. Press
Deduction
tries left pattern letter choices
.
the right (a,b,c,d,e,f).
ENTER
.
“P” stands for perfect. If there is a number
beside “P”, you have that many letters in the
correct position.
17
Page 19
Deduction
“M” stands for match. If you have a number beside “M”, you have that many letters that match, but they are in the wrong
position.
5. Type in another pattern, then press
ENTER
.
6. Continue entering patterns until you
win.
?
Press the
7. Press
8. Press
to reveal the answer.
ENTER
to play a new round.
CLEAR
to return to the Ready
screen.
18
Page 20
Word Blaster
In Word Blaster, you must guess the mystery
word before it fully appears. You must spell the
word correctly to win. Beginners have the most
time, and Wizards have the least.
1. Select
2. Select a skill level.
3. Press
4. Type in your answer.
5. Press
6. Press ? to reveal the answer.
7. Press
Word Blaster
.
You will see a row of question marks,
which represents a mystery word.
This Pocket Thesaurus uses one CR2032, 3-volt lithium battery.
Should you need to replace it, remove the back cover of the Pocket
Thesaurus with a small screwdriver. Then install a new battery, with
its plus sign facing you, and replace the cover.
Cleaning and Storage
To clean ,spray a mild glass cleaner onto a cloth and wipe its surface. Don’t spray liquids directly on this product. Do not use or store
this product in extreme or prolonged heat, cold, humidity, or other
adverse conditions.
Customer Service
If you have a problem with this product, refer to the warranty. If you
purchased this product outside the United States, contact the place
of purchase to obtain warranty or repair information.
U.S. PATENTS; 4,490,811; 4,830,618; 4,891,775; 5,007,019;
5,113,340; 5,203,705; 5,218,536; 5,396,606.
EURO. PAT. 0 136 379 PATENTS PENDING
ISBN 1-56712-076-8
20
Page 22
Warranty (U.K. only)
This product, excluding batteries, is guaranteed
by Franklin for a period of one year from the date
of purchase. It will be repaired or replaced (at
Franklin’s option) free of charge for any defect
due to faulty workmanship or materials.
Products returned under warranty should be
sent to the original vendor with proof of purchase and description of fault. Charges will be
made for all repairs unless valid proof of purchase is provided.
This warranty explicitly excludes defects due
to misuse, accidental damage, or wear and
tear. This guarantee does not affect the
consumer’s statutory rights.
FCC Notice: Complies with the limits for a
Class B computing device pursuant to Subpart
B of Part 15 of FCC Rules. Operation is subject to the following two conditions: (1) This
device may not cause harmful interference;
and (2) This device must accept any interference received, including interference that may
cause undesired operation.
FPS-28012-00
PN 7201411Rev C
21
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