Franklin SPELLMASTER SMQ-100 User Manual

16
User’s Manual
Electronic Publishers
SMQ-100
P ocket
SPELLMASTER
1
Key Guide
Builds words from letters. Clears to “Ready for word”. Shows Confusables
.
Makes an entry. Shows the games. Shows help messages. Turns the product on or off. Shows the game score.
Erases typed characters. Types an apostrophe or scrolls. Types a full stop or scrolls.
Types a space. Finds a letter or reveals game
answer(s). Finds prefix es and suffixes .
BUILD
CLEAR
CONF
ENTER
GAMES
HELP
ON/OFF
SCORE
?
2
The first time you use this product, follow these steps.
1. Press ON/OFF.
A brief demonstration appears.
2. Press CLEAR to stop the demo.
“Ready for word” appears.
3. Press
or repeatedly to adjust
the screen contrast.
You can adjust the contrast only at “Ready for word”.
Getting Started
Disabling the Demonstration
You probab ly do not w ant to vie w the demonstration every time you turn on this product. To disable the demonstr a­tion, type “✽✽d” and then press ENTER. To enable it, do the same .
Help is at Hand
At almost any screen, you can view an appropriate help message by pressing HELP. To exit help, press ENTER.
3
It’ s easy to correct or chec k y our spellings .
Note:
When you spell a word correctly, an
asterisk appears beside it.
1. Type a word.
To erase a letter , press .
2. Press ENTER.
3. Press to view more words.
4. Press CLEAR when finished.
Correcting Spellings
Follow the Arr o ws
The arrows at the right of the screen show which arrow keys you can press to view more words.
4
Viewing Confusables
Quick Confusables
If you know that a word has Confus­ables, press CONF rather than ENTER after typing it.
Confusables are commonly confused words. When you see a question mark to the left of a word, that word has Confusables.
1. Type “air”. Then press ENTER.
2. Press CONF.
3. Press to view more Confusables.
4. Press CLEAR.
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