Production information and specifications subject to change.
Part Number: 7180M1240-1.11 Rev A.
Released 2013-12.
v1.11 11-12-2013 Custom
Unison Mosaic Designer User Manual
ETC permits the reproduction of materials in this manual only for non-commercial purposes. All other rights are
reserved by ETC.
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Contents
Contents
Contents3
Welcome20
Introduction20
Platforms20
Apple QuickTime20
Help Overview20
Help Help20
Support20
What's new in v1.1121
Controllers21
User Interface22
Main toolbar22
Mode tabs22
Mode toolbar22
Browser22
Browser toolbar23
Plan23
Configuration area23
Status bar23
Keyboard shortcuts24
Notes for Mac OS X users25
Overview26
Setup (F1)26
Patch (F2)26
DALI (F3)26
Mover (F4)26
Media (F5)26
Program (F6)26
Trigger (F7)26
Simulate (F8)27
Network (F9)27
Report (F10)27
Quick Start28
Creating a project28
Getting started: Adding Conventionals, LEDs and Moving Lights to the plan and patching them28
Creating Media & Mover presets28
Programming Timelines29
Creating Triggers29
To add a fixture:33
To duplicate a fixture (create an array):33
To copy a fixture or fixture selection:34
To delete a fixture or fixture selection:34
To see where a fixture is patched:34
To highlight a fixture:34
DALI fixtures34
Audio visual (AV) fixtures35
Import fixture plan35
Export fixture plan35
Fixture Identification35
Name & number35
Locked35
Comments35
Fixture Position36
Grid36
Nudge36
Alignment36
Fixture Configuration36
Intensity36
DALI36
Moving lights37
Gel colour37
Reset to Defaults37
Highlight Patched Status37
Selecting fixtures38
Browser38
Plan38
Select next/previous fixture38
Select all fixtures38
Groups38
To create a group:39
Setup - Fixture editor40
Preferences41
General41
Intensity model41
Colour model41
Number of backups41
Autosave interval42
Show Launch dialog42
Close Upload Dialog after successful Upload All42
Saving Projects from Old Version42
Patch42
Channels per row43
Timeline43
New timeline properties44
New preset properties44
Background Colour44
To patch a fixture:49
To patch multiple fixtures:50
To change a fixture's address:50
To patch a multiple patch point fixture:50
To unpatch a fixture or multiple fixtures:50
To clear all patching from a universe:50
To clone a universe (copy the patch):51
To highlight a fixture:51
To hide unused universes:51
RDMdevice discovery51
KiNet device discovery52
Patching fixtures to a RIO52
Patching DVI fixtures (MSC X)53
Used channels53
eDMX Pass-Thru53
Art-Net output customisation53
DALI54
Overview54
DALI interfaces54
DALI addressing & grouping54
Device commands55
Find addressed ballasts55
Address ballasts55
Readdress all ballasts55
Resolve clash56
Identify emergency ballasts56
To manually readdress a DALI ballast:56
To highlight a ballast56
Patching DALI fixtures56
DALI groups56
To add a DALI group:56
To delete a DALI group:57
DALI scenes57
To create a DALI scene:58
To delete a DALI scene:58
To edit a DALI scene:58
To remove a DALI fixture from a scene:58
Emergency Ballasts58
Upload configuration59
Mover60
Parameter kinds60
Effects61
Position61
Creating a mover preset61
Using Output Live61
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Unison Mosaic Designer User Manual
Editing a mover preset61
Deleting and copying a mover preset62
Media63
Pixel Matrices63
To create Pixel Matrices automatically from the plan (recommended):63
To create a Pixel Matrix manually:63
Crop render window64
Import pixel matrix64
Media Presets64
Media Slots65
AVC Presets65
Custom Presets65
Program - Timeline Properties67
Name67
Number67
Length67
Priority67
Time source68
Working with timecode68
Time Offset68
Format68
Auto release at end68
Timecode Buses68
Working with audio69
Band69
Audio Buses69
Changing the timeline & preset defaults70
Program - Preset types & properties71
Group Presets71
Fixed colour71
Colour fan72
Random colour72
Rainbow effect72
Strobe72
Sparkle73
Colour chase73
Colour on colour73
Intensity74
Flicker74
Hue Fade74
Matrix Presets75
Text75
2D rainbow75
Spiral rainbow76
Gradient76
Starfield77
2D colour on colour77
Live video78
Perlin noise78
Dynamic text78
Media Presets80
Preset (user named)80
Media Slot Presets80
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Contents
Mover Presets80
Preset (user named)80
DALI Presets80
Set level80
Scene (user named)81
AVC Presets81
Custom Presets81
Preset (user named)81
Program - Working with timelines82
Creating a timeline82
Timeline row categories82
Groups and fixtures82
Matrices83
Movers83
DALI83
AVC83
Timeline row priorities83
Browser controls and feedback83
Program - Working with the Audio Visual Controller89
Overview89
Schematic of AV routing89
Timeline Rows90
Main90
Effect90
Overlay90
Audio Mixer90
AVC Presets90
Preset (user named)90
Block91
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Unison Mosaic Designer User Manual
Live input91
Dynamic text91
Fixed colour92
Audio mixer92
Timing & transitions92
In92
Out92
Playback92
Precedent92
Players & limitations93
Data storage93
Timing, transitions & precedent94
Timing94
Transition timing94
Fade94
Release94
Path94
Transition skews - Group & Mover presets (1D)94
Skew Type94
Direction95
Repeat95
Buddy95
Transition skews - Matrix & Media presets (2D)95
Skew Type95
% Fade95
Angle95
Specifying times95
Precedent96
Trigger - Overview97
Creating a trigger97
Configuring a trigger97
Inhibiting a trigger98
Incompletely defined triggers98
Trigger order & matching98
Changing the trigger order98
Absorb on match98
Conditions98
Configuring a condition98
Removing a condition99
Changing the condition order99
Actions99
Configuring an action99
Removing an action99
Changing the action order99
Copying a trigger99
Deleting a trigger99
Triggers - Basic100
Basic trigger types100
Startup100
Timeline Started100
Timeline Ended100
Timeline Released100
Timeline Flag100
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Contents
Real Time100
Astronomical101
Lunar102
Digital Input102
Soft Trigger102
Basic action types102
Start Timeline102
Release Timeline102
Toggle Timeline102
Pause Timeline102
Pause All103
Resume Timeline103
Resume All103
Release All Timelines103
Set Intensity103
Increase & Decrease Intensity103
Set AVCMaster104
Triggers - Advanced105
Advanced trigger types105
Analog Input105
Serial Input105
Ethernet Input106
MIDI Input106
DMX Input107
Audio Input107
DALI Ballast Error108
DALI Input108
DALI Bus Power108
BPS Button109
Paradigm Indicator109
Remote Device Online109
Remote Device Offline109
Advanced action types109
Set Timeline Rate109
Set Timeline Position109
Set Timecode110
Set Fixture RGB110
Clear Fixture RGB110
Set DALI Level110
Recall DALI Scene110
DALICommand110
Mark DALI Ballast Fixed110
DALI Start Emergency Test110
DALI Stop Emergency Test110
Set Text Slot111
Inject Trigger111
Run Script111
Digital Output111
Serial Output111
Ethernet Output112
MIDI Output112
Set BPS Button LED113
Paradigm Action113
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Unison Mosaic Designer User Manual
Disable Audio Input113
Toggle eDMX Pass-Thru113
Hardware Reset113
Triggers - TPC triggers114
TPC triggers114
TPC Button114
TPC Slider Move114
TPC Colour Change114
TPC Keypad Code115
TPC Page Change115
TPC Inactivity115
Temperature115
TPC actions116
Set TPC Control Value116
Set TPC Control State116
Set TPC Control Caption116
Set TPC Page116
Disable TPC117
Lock TPC117
Set Screen Brightness117
Triggers - Conditions118
Condition types118
Timeline running118
Timeline onstage118
Real Time118
Astronomical120
Lunar120
Digital input120
Digital word120
Analog Input121
DMX In121
Script121
BPS Button121
Remote Device Online121
DALI Ballast Error122
DALI Bus Power122
eDMX Pass-Thru Detected122
Triggers - Variables123
Triggers that capture variables123
Timeline Started, Timeline Ended and Timeline Released123
Digital Input123
Analog Input123
Serial and Ethernet Input123
MIDI Input124
DMX Input124
Audio Input124
DALI Input125
DALI Ballast Error125
BPS Button125
Paradigm Indicator125
Conditions that capture variables125
Digital Word125
Conditions that use variables125
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Contents
DALI Ballast Error125
Actions that use variables125
Start, Release, Toggle, Resume and Pause Timeline125
Set, Increase and Decrease Intensity126
Set AVCMaster126
Set Fixture RGB126
Set DALI Level126
Recall DALI Scene126
DALI Command126
Mark DALI Ballast Fixed126
DALI Start Emergency Test126
DALI Stop Emergency Test127
Set Timeline Rate127
Serial and Ethernet Output127
MIDI Output127
Run Script128
Set BPS Button LED128
Paradigm Action128
Program window play head (Timeline mode only)130
Testing trigger variables130
Testing trigger conditions130
Simulating timecode130
Simulating with audio131
Simulating the AVC131
Output Live131
Tear-off simulator131
Upload133
Upload to the AVC133
Issues134
Restore after upload134
What's actually uploaded?134
Can the project file be retrieved from the Controller(s)?134
Archiving a project134
Network - Overview135
Controllers135
Tessera Panel Controller (TPC)135
TPC with TPC-RIO135
Mosaic Show Controllers (MSC)135
Audio Visual Controller (AVC)135
Expansion Modules135
Remote Devices136
Network - Controller connection137
USB137
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Unison Mosaic Designer User Manual
Connecting the Controller via USB137
Ethernet137
DHCP (default)137
Link local (DHCP error)137
Static IP (optional)137
Multicast137
Default gateway138
Managed switches and firewalls138
To change the Controller configuration settings:146
Date and Time147
To change manually the Time Server's date and time:147
To synchronize the Time Server's date and time to Designer:147
Memory Card147
Storing configuration settings on the memory card (optional)147
Network - Controller properties149
Identification149
Screen149
Playback Refresh Rate (TPC and MSC only)150
Real Time150
Network - Controller protocols151
Network 2 (Protocol)151
TPC, revised MSC 1, 2 & 4151
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Contents
MSC X151
DMX Proxy (MSC 1 only)152
ETCNet2152
KiNet power supplies152
DVI (MSC X only)152
Network - Controller Interfaces154
Configure TPC-RIO (TPC only)154
Inputs (MSC 1, 2 & 4 and TPC with TPC-RIO only)154
Serial Port(s) (not standalone TPC)155
MIDI In (MSC 1, 2 & 4 only)155
Ethernet155
DMX-In (MSC X and TPC only)155
DALI155
MSC 1 & 2: Expansion Modules156
Paradigm156
DMX-IN156
RS485156
LTC156
AUDIO157
DALI-M157
DALI-S158
Network - Remote Devices159
Connection159
TCP/IP159
Multicast159
Project vs real Remote Devices160
Managing project Remote Devices160
To add and set the type of a project Remote Device:160
To delete a project Remote Device:161
Remote Device firmware161
To update a Remote Device's firmware:161
Associating Remote Devices161
To associate a project Remote Device with a real device (automatic addresses 1>15):161
To associate a project Remote Device with a real device (manual addresses 16>100):161
Remote Input Output (RIO) device properties162
Serial Port162
I/O Configuration162
Audio162
Timecode162
MIDI163
DALI163
Button Panel Station (BPS) device properties163
Properties163
Button Configuration163
Report164
Report toolbar164
Equipment164
Group164
Patch164
All Timelines164
Timeline165
Trigger165
Network165
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Unison Mosaic Designer User Manual
KiNet165
Font165
Report spreadsheet165
Exporting a report165
Web interface - Default pages166
Home166
Project Status167
Timelines167
Groups167
Log168
General log168
System log168
Output169
View output169
Park and Unpark169
Input170
DMX170
Digital inputs170
DALI170
CSV Export170
Emergency Test Schedule171
Emergency Ballast Errors171
Ballast Status171
Recent Power Failures171
Control172
Command line172
Triggers172
Dynamic text slots172
Configuration172
Remote upload173
Custom Page173
Web interface - Command line174
Selections174
Setting intensity174
Setting RGB174
Clearing fixture settings175
Clearing all fixtures settings175
Multiple Commands175
Interaction with timeline playback175
Web interface - Custom page(s)176
Adding files176
Removing files176
Defining the default page176
Defining triggers176
Injecting variables177
Testing conditions177
Dynamic feedback177
Issues178
Frequently asked questions183
Software183
Is the free software a cut-down demo version?183
Does the Designer software support the Apple Macintosh?183
What are the PC minimum requirements for Designer software?183
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Contents
Are project files compatible across versions and platforms?183
Can I have multiple versions of Designer on my computer?183
What documentation is available?183
How many timelines can I program? How many fixtures, etc?183
How can I tell what DMX levels are being generated?184
Where's Undo?184
Backing up?184
What are the Unison Mosaic Designer file extensions?184
Can the project file be retrieved from the Controller(s)?184
How best to archive a project?184
How do I programme RS232, RS485 or Ethernet triggers?185
Fixtures185
What happens if I need a fixture that isn't in the library?185
I have a fixture with lots of DMX modes, which mode should I use?185
Hardware186
Which revision of MSC 1 & 2 hardware do Ihave?186
What show control interfaces does the MSC 1, 2 & 4 support?186
Is Unison Mosaic RDM compatible?186
Will I need more memory on the Controller?186
Are there any diagnostic tools?187
When should I use reset?187
Should I keep Controllers in the field up-to-date with the latest firmware?187
What warranty does ETC offer?187
What user serviceable parts are there in a Controller or Remote Device?187
Standards compliance?187
Network187
What are the differences between connecting to a PC via USB and Ethernet?187
How do the Unison Mosaic products cope with sharing a network with other, non-lighting
devices?188
What about remote focus units, portable control stations, IR, etc?188
Is there a way to call up channels for focus?188
Troubleshooting189
What are the Controller's LEDs telling me?189
MSC and AVC Status LEDs189
TPC Status LEDs189
Error codes189
Why can't I see the Controller in the Designer network window?189
USB problems189
Ethernet problems (network)190
Ethernet problems (one-to-one)190
Incorrect Ethernet cable (CAT5/5E/6) pairing190
I can see the Controller in the network window but it is shown in grey?190
I can see the Controller in the network window but it is shown in red?190
Simulation looks fine but when I upload to the MSC nothing happens?191
Trigger conditions do not work in simulation, why?191
Output Live does nothing?191
Why do I see a delay between the simulation and the MSC in Output Live?191
The Controller's playback performance is deteriorating over time, why?191
Uploading was working ok but now always fails?191
When I try to Upload I see a list of issues instead?191
Is there a way of seeing what the Controller is doing?191
I get a "Magic number does not match" error when opening a project file?192
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Unison Mosaic Designer User Manual
I get loads of warnings about custom fixtures when opening a project file?192
I have forgotten the Controller's password?192
I have checked the FAQ and troubleshooting but I'm still stuck?192
When using DMX In on a MSC or AVC, is my DMX line terminated?192
Output viewer193
Unpatched universe193
Patched, simulator not running (reset)193
Patched, simulator running (playing or paused)193
Output Live194
Log viewer195
TPC recovery196
MSC Recovery197
Revised MSC 1/2/4 Hardware (serial numbers 006xxx onwards)197
Original MSC 1/2 Hardware (serial numbers 001xxx - 005xxx)197
When to use it198
To update the bootloader198
To recover corrupt firmware198
How to use it198
Connect the MSC via USB198
Run the tool198
MSC X Recovery Tool199
When to use it199
To recover corrupt firmware199
To install a new or larger capacity card199
How to use it199
Remove the MSC X's Compact Flash card199
Plug the Compact Flash card into a CF card reader on a PC199
Run the tool200
Reinsert the Compact Flash card into the MSC X & reboot201
AVC Recovery Tool202
When to use it202
To update the firmware for both processors in the AVC202
To recover corrupt firmware202
How to use it203
Connect the AVC via USB203
Run the tool203
Software release notes204
Release Notes204
Software Licences204
GPL204
System limits & capacities205
Best Practices205
Triggering and playback expectations206
Looping and holding at end206
Transparency206
AVC Timeline Restrictions206
Lua scripts207
Lua script editor207
Debugging Lua scripts207
Unison Mosaic language extensions for triggers208
Accessing the realtime clock (local to this Controller)208
Accessing the calculated sunrise and sunset times (local to this Controller)208
Accessing the calculated twilight times (local to this Controller)208
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Contents
TPC user interface control209
Accessing the current state of the digital inputs on this Controller209
Accessing the values of DMX inputs on the local Controller209
Checking the local Controller number209
Checking the status of timelines (local to this Controller)209
Injecting a trigger210
Timeline control210
Timecode control (local to this Controller)210
Fixture control (local to this Controller)210
Accessing the values of DMX channels (local to this Controller)211
Park and Unpark DMX channels (local to this Controller)211
Accessing the current state of the digital inputs on a RIO211
Accessing the current state of BPS buttons and setting BPS LEDs212
Accessing trigger variables212
Writing messages to the Controller's status log212
Storing data on the memory card212
Trigger Programming Guide214
Introduction214
The Basics214
Comments215
Variables215
Arithmetic215
Flow of Control215
Tables216
Functions217
Practical Examples218
Cycling through different timelines218
Make a timeline loop N times219
Track motion sensor activity over a period of time221
Inverting a DMX input before it is used with a Set Intensity action222
Interpreting data from a wind direction sensor222
Using a table of times for high and low tide224
Implementing an interactive game for a Science Museum225
More information225
To enter Learn Mode:240
To learn an IR code:240
To test an IR slot240
To erase an IR code:240
To exit Learn Mode:240
BPS learning infrared receiver241
To enter Learn Mode:241
To learn an IR code:241
To erase an IR code:241
To test an IR code:241
To exit Learn Mode:242
File formats243
Fixture plan file format (*.csv)243
Fixture type syntax243
Fixture position syntax243
Example243
Pixel matrix file format (*.csv)244
Fixture position syntax244
Example244
Web server query interface245
Syntax245
Commands245
Get Controller Settings245
Sample Response245
Notes246
Get Current Time246
Sample Response246
Get Timelines246
Sample Response246
Get Timeline Statuses247
Sample Response247
Notes247
Get Text Slots247
Sample Response247
Notes248
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Contents
Get Global Lua Variables248
Sample Response248
Notes248
Example248
Glossary249
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Unison Mosaic Designer User Manual
Welcome
Introduction
Welcome and thank you for using version v1.11 of the Unison Mosaic Designer software. This release offers
some significant improvements and additional functionality over earlier versions, see what's new for details.
WARNING: Projects saved with v1.11 can not be opened with earlier versions so please make sure to back up
your programming prior to installation.
Platforms
Unison Mosaic Designer is designed to run on a Microsoft Windows 7, Vista or XP (SP2+) or Apple Mac OS X
(10.4.x or later - Intel or PowerPC) personal computer. As the application is of a highly graphical nature a large
monitor is recommended (1024x768 minimum) and the extensive use of OpenGL graphics routines will benefit
from a high performance graphics card. USB or Ethernet support will be required to connect to the Unison Mosaic
hardware.
Apple QuickTime
Apple QuickTime (6.5 or later) must be installed to run Designer and QuickTime 7 is supplied on the Unison
Mosaic Designer installation CD. QuickTime is also available for download at Apple - QuickTime Player.
Help Overview
The Help is split into four major sections: Quick Start, Reference, Troubleshooting, and Appendices.
Those of you experimenting with the software for the first time should work through the Quick Start guide to familiarise yourself with the basics of the software. The Reference section then gives detailed descriptions of every
aspect of the software as well as the configuration of the Unison Mosaic Controllers and their accessories. The
Troubleshooting section provides help to resolve any problems while the Appendices provide additional useful
resources.
If you have a Controller that you wish to connect to and program now then please read the Network section for
instructions although this is not required when working through the Quick Start guide.
Help Help
This is the PDF version of the on-line Help and it is available in various formats for printing. The on-line version,
which has the advantage of being fully searchable and includes animated tutorials, can be opened from within
Designer using Help > Contents on the main toolbar.
Support
As with all successful control products, support is crucial and the team at ETC will do everything possible to
ensure that your project is a success. Please do not hesitate to contact us with your questions, bug reports and
suggestions at:
T: (800) 688-4116
E: service@etcconnect.com
Please also visit our website to keep up to date with the latest product news and software releases: www.etccon-
nect.com.
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What's new in v1.11
Controllers
l Support for TPC-RIO
What's new in v1.11
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Unison Mosaic Designer User Manual
User Interface
The software has been designed to present a consistent graphical user interface and so it is worth familiarising
yourself with the layout of a typical window before proceeding further:
Main toolbar
The main toolbar contains the File menu to create New projects as well as Open and Save existing projects. The
View menu accesses various optional,typically diagnostic, windows and the Zoom menu allows you quickly to
manipulate the plan or timeline scale and position. The Options menu allows you to configure various applicationwide options and the Help menu gains access to this help, software build details and the means to check for any
software upgrades.
Mode tabs
The application is divided into ten modes which can be selected by clicking on the appropriate tab. See the Quick
Start overview for a brief description of each mode and then the Reference section for more details.
Mode toolbar
The left hand end of this toolbar always carries the New, Open and Save project buttons. The remainder is populated with tools as appropriate to the selected mode.
Browser
The browser is common to most modes and provides the primary interface for selecting, expanding and grouping
fixtures in the project. The rows of the browser provide the seeds for Designer's timeline programming interface.
Some modes (Simulate, Network & Reports) have no browser since fixture selection is not relevant. Scroll bars
will appear as required and the browser can be made wider by dragging the right hand border.
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User Interface
Browser toolbar
The Browser toolbar provides controls for expanding and collapsing groups and compound fixtures as well as for
creating groups and Pixel Matrices.
Plan
A graphical representation of the installation that provides an interface for selecting fixtures and simulating the results of your programming. This plan simulation is one of Designer's most powerful features as it allows you to program and visually test your programming when off site. Indeed, this feature can be useful in presenting your ideas
when bidding for a contract.
Configuration area
Depending on the mode and items selected, context-sensitive configuration or control pane(s) will appear here for
fast and convenient editing.
Status bar
Context-sensitive status and progress is displayed in this area.
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Unison Mosaic Designer User Manual
Keyboard shortcuts
For ease and speed of use various keyboard keys map to application commands, particularly with regards window navigation:
● Function keys
● Ctrl + F8Press to open or close the Tear-off Simulator.
● Delete / Backspace
● Esc
● Cursor keys
● Shift + cursor keyUse to super-nudge a fixture selection (Setup).
● Page Up / DownUse Page Up and Page Down to zoom in and out of a plan, matrix or timeline.
● Tab
● Shift + tab
Press a function key (F1 thru F10) to change the application’s mode, akin to selecting a
mode tab on the left hand side.
Press Delete or Backspace to delete the selected fixtures or groups of fixtures, a confirm dialog will appear if this will cause fixtures to be totally removed from the project
with subsequent loss of programming. Press Delete or Backspace to delete the selected presets from a timeline.
Press Esc to clear the fixture selection. Press Esc to abort a fixture move or timeline
drag operation (preset move/resize).
Use the cursor keys to nudge a fixture selection (Setup) or scroll a matrix or timeline
(Media, Program).
Use to select the next fixture (with a single fixture selected in Setup, DALI & Mover) or
next editable cell (on a properties tab for example).
Use to select the previous fixture (with a single fixture selected in Setup, DALI &
Mover).
● Ctrl + tabUse to select the next timeline for editing (Program).
● Shift + Ctrl + tabUse to select the previous timeline for editing (Program).
● Ctrl + FUse to fit the plan or timeline to the screen.
● Ctrl + TUse to display the plan at actual size (1:1 pixel mapping).
● Ctrl + click
● Shift + clickHold Shift while clicking to select ranges of fixtures (Setup, DALI & Mover).
● Ctrl + drag
● Shift + drag
● Ctrl + ASelect all fixtures (Setup, DALI & Mover) or presets (Program).
● Ctrl + NNew project.
Hold Ctrl while clicking to select multiple fixtures (Setup, DALI & Mover) or presets
(Program).
Hold Ctrl while dragging a preset on a timeline to snap to the start/end of other placed
presets (Program) or while dragging a fixture selection to copy the selection using the
same relative layout (Setup).
Hold Shift while dragging a preset on a timeline for finer resolution (Program) or while
dragging a fixture selection to invert the Snap To Grid behaviour (Setup).
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● Ctrl + OOpen project.
● Ctrl + SSave project.
Keyboard shortcuts
● Ctrl + E
● Ctrl + UUpload to the Controller(s).
● Ctrl + shift + USave Snapshots.
● Ctrl + QQuit the Designer application.
● SpacebarStart or pause the simulator.
● FDrops a flag in learn timing mode
Export project (exports the project including media & plan background image for transfer or backup purposes).
Notes for Mac OS X users
Unison Mosaic Designer makes a good deal of use of the two button mouse with right-click being used to invoke
context-sensitive dialogs. As the majority of Mac users have only a single button mouse they must hold Ctrl while
clicking to get this functionality. In most cases Macs use the Apple key instead of the Ctrl key except for moving
between timelines in the Program tab where Ctrl is used due to an OS Xkeyboard shortcut change. Shift and Alt
work as described for Windows.
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Unison Mosaic Designer User Manual
Overview
The Designer software is the tool provided to configure and program the Unison Mosaic Controllers and Remote
Devices. The Controllers have been designed specifically for the architectural and installation markets and, as
opposed to DMX frame store solutions, offer genuine lighting, audiovisual and show control functionality.
Lighting & video is programmed on timelines, with a particular timeline having control data for one, some or all the
lighting fixtures being controlled. Multiple timelines are supported and so a single unit can control multiple distinct
zones, or more complex presentations can be programmed with external triggers coming from multiple systems.
The software offers powerful functionality with a simple and intuitive graphical user interface. Most operations
can be performed with mouse clicks (typically left-click for selection and right-click for context sensitive options
& commands) and drag-and-drop. Creating a project is broken down into ten sections, use the mode tabs down
the left hand side of the application or the function keys (in brackets) to toggle between them:
Setup (F1)
In Setup you add your fixtures to the plan, arrange them in groups or customize their behaviour. Use the Properties pane to import a bitmap for the plan, set the plan’s size and grid spacing and specify the geographic location of the installation. See Setup reference.
Patch (F2)
In Patch the fixtures are assigned to the connected Controllers (see Network) and given DMX universes and
addresses. This step can be skipped during design and only completed during installation. See Patch reference.
DALI (F3)
In DALI you patch and define DALI groups & scenes for any DALI ballasts in the project. Unlike DMX fixtures,
these definitions are stored in the DALI ballasts themselves and so the configuration must be uploaded separately from here. See DALI reference.
Mover (F4)
In Mover you program presets for any automated lights with position or beam manipulation controls. These presets can then be placed onto timelines along with other programming. See Mover reference.
Media (F5)
Media allows you to create virtual video screens and map fixtures to pixels of the screen. Here you also import
and manage the media files (either static images or video) which can then be played back on these screens and
any audio visual fixtures in the project. See Media reference.
Program (F6)
Program is where you create and edit the timelines that make up your presentation. Each fixture or group of fixtures is a row of the timeline and you can drag-and-drop from an extensive range of built-in intensity and colour
effects, as well as placing mover presets and media clips. See Program reference.
Trigger (F7)
In Triggers you connect your programming with the real world. At its most basic you can define which timeline to
begin on startup but for more complex environments with external triggers you can define a detailed script, even
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Overview
incorporating conditions if necessary. See Trigger reference.
Simulate (F8)
Simulate allows you to view a representation of your project in plan format. You can play individual timelines to
check your programming then run the whole project including triggers. A set of buttons allow you to simulate
external triggers in order to test your programming properly. See Simulate reference.
The Simulator can also be opened in its own window so that it is permanently available, typically on a second
monitor. Tear off (click and then drag to the right) the Simulate mode tab or press Ctrl (Apple) + F8 to open this
window.
Network (F9)
This is where you manage your Unison Mosaic hardware, assigning connected Controllers to the Controllers in
your project, configuring their input/output interfaces and any attached Expansion Modules or connected Remote
Devices. See Network reference.
Report (F10)
Here you can view and organise spreadsheet-style reports listing the elements within the project for example fixture schedule, patch, triggers. This is useful in providing documentation about the installation for future reference
and to aid maintenance. Reports can be exported as *.tsv files (Tab Separated Values) for importing into an Excel
spreadsheet for formatting and printing. See Report reference.
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Unison Mosaic Designer User Manual
Quick Start
Creating a project
Having installed QuickTime and Designer, launch the application and select New Project from the Launch Project
dialog, choose a location for the file to be stored and give it a memorable name. A blank project will then be created and the application will enter the Setup window ready for you to configure your plan, place your fixtures and
start programming.
To create a simple Unison Mosaic Designer project we will consider these four stages:
1. Setting up your plan, fixtures and patch
2. Creating Media and Mover presets ready to use when programming
3. Programming your timelines
4. Creating the triggers that will operate your show
Getting started: Adding Conventionals, LEDs and Moving Lights to the
plan and patching them
1. From the Fixture Library pane, select Conventional from the Generic manufacturer and drag to the plan.
2. Right click (Ctrl Click for Mac users) on the inserted fixture, click on Duplicate Fixture, edit Width to 6 and
click Ok.
3. Return to the Generic Library, select LED-RGB and drag to the plan. Duplicate an 8x8 array.
4. From the library, use the drop down menu to select Robe, ColorSpot 1200, drag to plan and duplicate fixture again, this time 6 in a circle.
5. Notice the fixture browser on the left has populated each fixture in groups based on fixture type. The
middle three tree buttons above the browser allow you to expand and collapse the items. Collapse all for
now.
6. Next we will generate Pixel Matrices for applying 2-dimensional colour effects and media presets.
7. Drag a box around the LED array to select all fixtures. Click on the New Pixel Matrix button above the
browser to create a new matrix. Rename it "LED Matrix".
8. Repeat with the moving lights to create another matrix and name it all "ML Matrix".
9. Click on the Patch tab on the far left hand side of the screen to change to the Patch window.
10. Drag each group on to the blank universe to patch all fixtures. (This step is not essential to program and
simulate).
Creating Media & Mover presets
1. Click on the Mover tab at the left to change to the Mover view.
2. In the Mover Preset window click on Create New, and select the moving lights by dragging a box around
them on the plan, or click on their group in the browser.
3. In the parameter window click on the Position, Colour and Beam tabs and choose values for these attributes.
4. To create a further presets, simply leave your current programming and click Create New.
5. Click on the Media tab at the left to change to the Media view.
6. Select your LED matrix. You can move the pixels in relation to each other and resize the array window if
desired.
7. To import media click on Create New in the Media Preset window. The Designer installer provides sample
media which is located in the Designer installation directory: \resources\media_samples.
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Quick Start
Programming Timelines
1. Click on the Program tab at the left to change to the Program view.
2. Note the fixture browser now has timeline rows associated with each fixture, group, or matrix, and two
Mover rows have been created. Note also the preset directories on the lower right-hand side of the window: the Group directory includes built-in presets that can be applied to Group and Fixture rows, the Matrix
directory includes built-in presets that can be applied to Pixel Matrices, the Media directory has been populated with any media you imported, and the Mover directory has been populated with the Mover presets
you created.
3. Click on the Group directory tab. Select and drag the Fixed Colour preset to your All LED group, and drop
at the start of the row. You can adjust the position and length of the effect on the row by dragging it on the
timeline and selecting the handles at the end of the preset. The preset properties (in this case just colour)
can be edited in the Properties pane. Fade times and characteristics can be edited in the Transitions
pane.
4. Choose other presets from the Group directory, such as Rainbow and Sparkle, experiment with dropping
them on your groups, or open up the group and apply to individual fixtures and edit parameters.
5. To view your timeline, drag the Simulate tab at the left onto the Program view to open the Simulate window
on top of the Program window. Click on the play button to run the timeline.
6. Click on the Matrix directory. Drag these presets onto your LED Matrix row. Experiment with parameters
and simulation.
7. Click on the Media directory. Drag your media clip onto your one of your Matrix rows. Experiment with
parameters and simulation. (To experiment with the matrix size, e.g. to modify the resolution or the viewable area of the media, return to the Media window and adjust the dimensions of the matrix, the position of
the pixels, etc.).
8. Click on the Mover directory. Drag your Mover presets to one of the Mover rows. Click on the Group directory and drag intensity to the fixture / group row to apply intensity. For CMY fixtures, apply colour
effects.
9. Use the intensity preset to program the Conventional fixtures.
10. Create additional timelines by clicking on New Timeline. Name as appropriate and program.
Creating Triggers
1. Click on the Trigger tab at the left to change to the Trigger view.
2. Note that Trigger, Condition and Action directories are to the left of the worksheet area, to the right are
properties panes for editing parameters, selecting components, etc.
3. To create a Startup trigger, click Start up in the Trigger directory and drag into the main worksheet area.
Give it a descriptive comment. Drag Start Timeline from the Actions directory to the new Startup trigger
row on the worksheet, and under Action Data in the Actions pane select a timeline from the dropdown
menu.
4. Repeat, experimenting with different Triggers and different Actions. Note Change button for Real Time
parameters, and Edit for the MIDI message builder. Question marks (???) on the worksheet will indicate
where parameters or values need to be set
5. To create a conditional trigger, create a Digital Input trigger. Set it to input 1, drag a Start Timeline Action
and select a timeline to play. Copy and paste the trigger (right click / Mac Ctrl+click). On the earlier trigger
drag an Astronomical condition which will default to After Sunset. Set Action to play a different timeline.
This achieves a condition option and a catch-all option if the condition does not apply.
6. Return to Simulate. Select Project above the control area. All the triggers you have created appear below.
Clicking Play will activate the Startup trigger. Run your project, utilizing the triggers to mimic contact closures, real time triggers, serial messages, etc.
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Unison Mosaic Designer User Manual
Setup - Project properties
With no fixtures selected, the Project Properties pane is displayed:
Project Identification
The project filename (*.mdp) and path is displayed for reference.
Underneath are two fields for optionally entering a project title and the project's author, these fields are displayed
on the Controller's web interface home page and are useful for reference once the installation completed.
If the title field is left blank the web interface will instead display the project's filename which may be useful for
tracking iterative versions.
Plan
Size
The plan size can be set via the Width and Height fields (in pixels) and a solid background colour selected by
clicking the Background browse button. The maximum plan size is 8192x8192 pixels.
Grid
The spacing of the working grid can be specified (again in pixels) and there are options to show this grid and
whether fixtures should snap to it. This grid is useful in accurately and easily placing fixtures.
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