PURPOSE OF THE CLASS ......................................................................................................................................... 4
OVERVIEW OF THE SHELL ....................................................................................................................................... 5
GROUPS ............................................................................................................................................................... 12
DIRECT SELECTS ................................................................................................................................................... 21
WRITE CUES WITH PALETTES ............................................................................................................................... 23
ABOUT “ABOUT” ................................................................................................................................................. 34
ETC permits the reproduction of materials in this manual only for non-commercial
purposes. All other rights are reserved by ETC.
4
Eos Family Console Programming Level 2
Purpose of the Class
This class will provide a more in-depth look at basic operations and
working with multi-parameter devices on an Eos family console.
EARNING OBJECTIVES:
L
After completing this class, one should be able to:
• Edit device attributes
• Understand display layouts and workspaces
• Record and recall Snapshots
• Create more elaborate Groups
• Be more effective using Submaster properties
• Record and recall Palettes and Presets
• Set up and use Direct Selects
• Understand and use Update, Auto-Mark, and other cue attributes
• Take advantage of Discrete Timing and Multipart cues
• Create and use Relative and Absolute Effects
• Feel comfortable with configuration and test functions in the Shell
• Create and use a basic Magic Sheet
YNTAX ANNOTATION
S
• BoldBrowser menus
• [Brackets]Face panel buttons
• {Braces}Softkeys or buttons on touchscreen
• <Angle brackets>Optional keys
• [Next] & [Last]Press & hold simultaneously
• «Direct Selects» Direct Select button press
• MS ObjectObject on a Magic Sheet
• Play Icon Link to video on ETC’s YouTube Channel -
ETCVideoLibrary
HELP
Press and hold [Help] and press any key to see:
• the name of the key
• a description of what the key enables you to do
• syntax examples for using the key (if applicable)
As with hard keys, the “press and hold [Help]” action can be also used with softkeys and
clickable buttons
THE MANUAL
The manual is available on the console, Tab #100.
Click on Add-a-Tab (the {+} sign) , select Manual
Hold [Tab] & press [100]
Please note that it is not available on Windows XP devices or on Macs, but
is available as a download from the web site.
Overview of the Shell
Overview of the Shell
Refered to as the Eos Configuration Utility (ECU) in the manual, this area
is used for both system configuration and performing basic level test
functions.
5
[Displays], in Browser, {Exit} {Ok} . Don’t forget to save your show first!
Note: When you exit to the shell, the console will stop outputting to the rig
(No DMX!!),
STARTING SCREEN
PRIMARY OR BACKUP
Primary is a mode for using a single console on a network where the
primary output of data is from that single console. Backup requires a
primary console be online to synchronize.
CLIENT OR OFFLINE
A Client console acts as an extension of the primary console, more like a
remote controller, remote video station, or an expensive keyboard for a
system. Whereas Offline mode puts the software in a state where there is
no network activity, no control, and no connections to other consoles or
any other network devices.
SHUTDOWN
Clicking Shutdown will shut down the Eos console after a confirmation.
to exit to Shell
6
Eos Family Console Programming Level 2
SHELL SETTINGS
Select {Settings} when highlighted
GeneralDevice Name, Clock Time/Date, Use Shift Key as Eos
Shift, Monitor Arrangement, Software Update,
Switch to Eos 2.9.
WITCH SOFTWARE VERSIONS
S
Eos has the ability to switch between v3.0.0+ and previous versions of
software. A restart is required for changes to take effect.
ONITOR ARRANGEMENT
M
The selected monitor will display in yellow. Monitors can be dragged to
any of the surrounding black boxes to mimic actual monitor layout.
- {Calibrate} and {Reset Calibration} for internal touchscreens
- {Enabled} - When checked, the monitor is available for use. It
will be checked for any monitors the console recognizes.
- {Primary} - selects which monitor will display the Eos
Configuration Utility and Central Information Area (CIA)
- {Resolution}, {Color Depth}, {Refresh Rate} and
{Orientation} will help configure the monitors appropriately.
- {Identify} - displays the video port numbers that your monitors
are connected to on the monitors to confirm where placement.
- {Configure Touchscreens} and {ELO Settings} for external
touchscreens
- Hit {Apply} – and {Keep Changes} to save your settings.
- Then {Close}
NetworkConsole IP Address, Output Protocols, Interface
Protocols (Wi-Fi Remote), Network Services
Maintenance Deep Clear, Save Logs, Backup Show Archive, File
Manager, Face Panel Test
AVE LOGS
S
Logs are useful tools for diagnosing issues. If you experience software
problems with your system, sending log files to ETC Technical Services
helps us isolate the issue.
Log files can be generated by clicking on the {Save Logs} button here
or from within the show file by going to Displays > File > Export..
When complete, email the zip file to eos@etcconnect.com
.
ButtonsRPU/RVI Button Setup, Eos Ti/Gio Facepanel Buttons
RFRRFR Base Station Frequency and Network ID
{Accept} to exit back to the starting screen
{Primary}
to exit back to the starting screen
to go back into the console
Device Attributes
assigns a preheat value of 3% (if enter
30, get 30%)
applies a 77% proportion to channel for a 750w lamp that should be a 575w
#21
applies curve 905 (Full at 1%) to the
intensity parameter of channel 1
removes the curve
Device Attributes
Start in same show file as day before or in Level 1 Complete file
In Patch, {Attributes} on the left hand side of the display
{PREHEAT}
To specify an intensity value to preheat fixtures. When a preheat flag is
applied to a cue, any channels that are fading from zero to an active
intensity and have been assigned a preheat value in Patch will preheat in
the immediately preceding cue. A two-step function.
See the “P” in the Flags column of the PSD for Cue 4.
{PROPORTION}
Proportion is a mathematical modifier for recorded levels or intensities. This
value is set numerically in a range of 0% to 200%.
Back in Patch, Attributes, [2] {Proportion} [77] [Enter]
[2] {Proportion} [Enter]
{CURVE}&{FAN CURVE}
A curve affects how a fade happens over time.
[Displays] {Curves} or Add-a-Tab (the {+} sign) -
[Next]…[Next]…[Next]…
The control input is what the console is telling the fixture to go to. The
output is actual value that is being output via DMX.
Back in Patch, [3] [Enter] {Curve} [905] [Enter]
Note: Curve 909 (Hot Patch) is a great way to have relays powering moving lights and
LEDs always be on when the console is on.
[3] {Curve} [Enter]
puts the Preheat flag on the cue (P)
removes the applied proportion
to view pre-programmed curves
to step though the curves
{LDFLAGS}– A TOGGLE PER CHANNEL
By default, Live and Dark flags are enabled. If there is a Live or Dark move,
an ‘L’ or ‘D’ will be displayed in the move flags (MV) column in the PSD.
This can be disabled on a channel-per-channel basis.
{GMEXEMPT}– A TOGGLE PER CHANNEL
A toggle state, if selected, channels are exempt from a Grandmaster fader
or Blackout button, [Rem Dim], [Go To Cue] [Out]/[0] and Intensity
Master operations.
8
Eos Family Console Programming Level 2
inverts the output of the pan and tilt
parameters
NVERT PAN OR TILT}
{I
A moving light attribute used to invert the output of pan, tilt, or both.
[Live], [Group] [7] [Full] [Enter], tilt them up and pan
Back in Patch: [Group] [7] {Offset} [2] {Invert Pan} {Invert Tilt}
Back to [Live]: [Group] [7] [Enter]. Tilt, then pan
USING INVERT TO SET UP ENCODERS
To make sure your encoders work the same way your eyes do. Dial left,
lights move left; dial right, move right.
[Group] [5] [Full] [RemDim] [Enter], tilt them up on stage,
turn Pan encoder to right
Back in Patch: [Group] [5] {Attributes} {Invert Pan}
Back to [Live]: [Select Last] [Enter], and pan
Definitely something to be done before you start cueing your show, otherwise
every cue that has been written will be affected by these changes.
{SWAP P/T}
A moving light attribute used to exchange pan and tilt levels, such as when
a fixture is hung sideways on a boom. Pan becomes Tilt and Tilt becomes
Pan.
note how they move – all together
note how they move now
note how they move opposite of
encoder
inverts the output of the pan parameter
note how they move now
Device Attributes
display returns to the new wheel frame
list and adds ‘Generic open open’
selects channel and opens the Wheel
Picker in the CIA for wheel selection
used to change the dichroics loaded in a
color wheel for a moving light.
used to change the gobo wheel loaded
in a moving light
INDEXED PARAMETERS
CREATING A NEW CUSTOM SCROLL OR WHEEL
When using the editor, function keys are on the lower left side of the CIA,
either mouse or touch selected. They change depending on device editing.
• {Clear} - clears the current wheel selection
• {New} - to create a new scroll or wheel
• {Copy} - copy an existing and then modify
• {Edit} - opens the editor to modify
• {Delete} - removes the selected device
Scroller Exercise - see Appendix 1
In Patch, [151] [Thru] [158] [Part] [2] [Enter], {Attributes} {Scroller}
9
Press {New} on lower left side of display
[Label], [Label] to clear, then type ‘Training’ [Enter]
In Frame List on far left, press the gray box under ‘C/G’
Press {Open Frame} softkey on lower left side of display
Press next gray box under ‘C/G’
{Rosco}, then the sub category {Roscolux}, and then {R010}
In the Name column, Press ‘New’ in the next box. Type [5] [/] [27] [Enter]
Complete the scroll in Appendix 1 of the workbook
Press {Done}
[Live], [Group] [10] [Full] [Rem Dim] [Enter]
Check the frames in the Encoder Display or ML Controls
[Home] [Enter]
NOTE: When creating a gobo wheel: after you press the gray box in the C/G list, make
sure that the softkey {Gobo} is selected. There is also an {Effect} softkey that will bring
up manufacturers of prisms and effect wheels.
OTHER INDEXED PARAMETERS
All indexed parameters have the same editing experience.
{new wheel#1} appears in list
labels the new scroll
available color selections displayed
available color selections displayed
returns to the frame list and adds color
another way to add color to the scroll
completes the scroll, applies to fixture
use the encoder to flip through frames
Back in Patch, [101] [Enter] {Attributes}
{Color Select}
{Gobo Select} and possibly {Gobo Select 2}
{Beam FX Select}
{Animation Select}
{SHUTTER ORDER}
Invert the shutter order or rotate the order using the arrow buttons.
Can be set on a per fixture basis, so if if hung sideways, can still have
the shutters line up and work the way you want them to.
{Shutter Order}
opens the Shutter Order display
10
Eos Family Console Programming Level 2
to change workspaces across all
monitors
close all of the tabs and frames on all
monitors
Display Layouts and Workspaces
DISPLAY TOOLS
[Live], Press the monitor icon in upper left hand corner of the display
Layout options give the ability to select different ways to split the screen. A
screen can have up to four frames in its layout. Frames can have multiple
tabs open.
Select the side-by-side layout
On right hand frame, select the large +, then select Color Picker (Tab 27)
Press the Displays Tool icon again
In the Options area, select the first icon to resize the frames
Use the arrows to choose how wide or tall the frame will be
Tap anywhere on the screen to exit frame sizing
FIXED TAB NUMBERING
All Display and Control tabs have fixed tab numbering. Patch will always be
12, Group List, 17. When you press [Tab] repeatedly, focus moves
numerically through all open tabs on active workspaces.
Hold [Tab] & press [12] (Patch)
Hold [Tab] & press [4]
Hold [Tab] & press [4.2]
WORKSPACES
A workspace is made up of multiple frames, each with its own tabs. For
each monitor, you can have up to three workspaces.
Hold [Tab] & press [Page ] or [Page ]
Note: This key combination will only switch into workspaces with open tabs.
OPTIONS
The Display Controls Screen also offers options for opening and closing tabs
as well as resizing and resetting the monitor(s).
• Resize Frames In This Workspace - opens resizing tools between
frames of the workspace to adjust sizing as needed.
• Monitor Mapping - ability to configure your external monitor
arrangement (internal displays cannot be renumbered)
• Close All Tabs In This Workspace - close all of the tabs in the
active workspace on this monitor only.
• Reset This Workspace - closes all of the tabs and frames and resets
the layout for the active workspace to a single frame displaying the
Home Screen
• Reset ALL Monitors & Workspaces - closes all of the tabs and
frames on all monitors, resets all layouts to a single frame, and
returns their workspaces to the Home Screen
After playing, use the Reset all Monitors and Workspaces icon
moves focus to a specified tab
opens a specific tab
opens a secondary tab
Snapshots
Snapshots
Snapshots store layouts so that you can recall them quickly. They are
stored in the show file, can be recalled on any device on the network.
RECORDING SNAPSHOTS
11
In [Live], be in Table View, and in Flexi - Patched Channels on one monitor and
have the PSD & CIA on the other
[Record] [{Snapshot}] [1] [Enter]
Press the display controls icon in upper left hand corner of the left monitor
Select the side-by-side layout
Highlight the PSD display on the right monitor.
Hold [Tab] and press [Page ] or [Page ]
Press the display controls icon in upper left hand corner of the right monitor
Select the side-by-side layout
Select the Direct Selects display on one side and choose Groups for the type
Select the Color Picker on the other side
[Record] [{Snapshot}] [2] [Enter]
RECALLING SNAPSHOTS
[{Snapshot}] [1] [Enter]
records the snapshot
move the PSD tab onto the same
monitor as the Live display
the monitor with the CIA
bottom row, first icon – Tab 4
bottom row, middle – Tab 27
records the snapshot
recalls the content of snapshot 1.
[{Snapshot}] [2] [Enter]
NOTE: When recalling snapshot, the command does not appear on the command line, it
appears above the command line (red text)!
Use Snapshot Quick Access Tool (pop-up icon) to select Snapshot 2
[{Snapshot}] [{Snapshot}]
recalls the content of snapshot 2.
recalls the content of snapshot 2.
opens the Snapshot list
12
Eos Family Console Programming Level 2
] [Shift]&[/]
Reorders the subgroups so they are no
sequential
Groups
SUB-GROUPS
You can create subsets of channels within a group that are treated as a
single channel in group/channel selection and in effects.
The list shows the current level in Live of each submaster.
LABEL
and 3 sec down fade
fades up, holds, then fades down
changes the dwell time to ‘hold’
fades up, holds indefinitely
fades down
resets to default times (0/Man/0)
[Sub] [1] [Label] Front Light [Enter]
{Edit} [10] [Full] [Enter]
[Sub] [Sub]
MODE:ADDITIVE,INHIBITIVE, OR EFFECT
Mode has 3 options, the first is the default and that mode is Additive
(contributes to the live output). Inhibitive (limits live output) restricts the
values as the fader comes down. It acts as a mini grand master for the
contents of the sub. The final mode is Effect.
[Sub] [1], under Mode, {Inhibitive}
Push Fader 1 up if on non-motorized hardware
{Edit} to be in Blind
[Live] [Go To Cue] [1] [Enter]
Slowly bring the fader out
Bring the fader back up
[Go To Cue] [Out] [Enter]
displayed in List as well as Sub displays
add a channel into this sub in Blind
back to Submaster List
notice the ‘INs’ as channel values
runs the cue with specials
leave up for duration
Submaster Properties
select only intensity for channels
FOH lights on main curtain - would
never use as an additive – curtain calls
Unmarks (resets) non-intensity
parameters
see the live change, watch the RGB
contents will not be stored in any
record targets
FOHINHIBITIVE SUB
A good example of using an Inhibitive Submaster is for FOH lights on main
curtain - would never use as an additive – great for multiple curtain calls
If the bump button is not pressed, as soon as the fader hits 1%, the
non-intensity parameters will mark as fast as possible and the rest of
the fader travel will be intensity only.
There is an option in Properties called Unmark 0. If selected, the nonintensity parameters of the submaster will be released when the fader
reaches 0%.
Then bring fader 9 up slowly and down
EXCLUDE
Another property is Exclude. There are 4 options: the most common is
{Record}, which means its output is not recorded into any other record
target.
records sub and clears manual values
toggles the submaster to an I-Master
only see color as fades up
values
[Sub] [11], {Properties}, under Exclude, {Record}
Think about Houselights on a Sub that is set to Exclude from Record.
16
Eos Family Console Programming Level 2
Channel Selection
Categories & Parameters
Modifiers
Action
Chan 1
At Full
Group 6
Color
Record Preset 4
Group 6
Cyan
At /50
Chan 1
Image
- Gobo Rot
Sneak Enter
sneaks all parameters including intensity
back to default
everything in Beam category except
Gobo Select sneaks
channels pulls info from 101 and pulls
into selected channels
copies intensity, focus & color but not
beam
Syntax / Command Line Filtering
EXPECTED SYNTAX
The command line expects instructions to be entered in a specific
structure, or syntax:
Copy To and Recall From also works between targets. Channel information can be
recalled from other cues or palettes that are not currently live.
resets the values to default
Palettes
sets up a group for use with color
palettes
Palettes
Palettes are building blocks for programming. There are four types of
palettes that correspond with our four data categories – Intensity, Focus,
Color, and Beam. These particular types of record targets are used to
quickly recall stored data. Palettes can only contain information within
their category. For example, color palettes can only store color
information – they can’t contain any intensity, focus or beam data.
It is important to remember that Palettes are referenced data. This
means that the changes to the palettes are propogated into all the
places the palette is stored such as presets, cues and effects.
We will learn about everything palettes can do later in the workbooks,
but for now we will be using them as programming shortcuts. After we
create them once, we can use them over and over for fast recall of data.
records all parameter data for all channels
and adds a label to preset 1
records cue with referenced data, but
selective (without intensity)
see Pan & Tilt have absolute data, color is
referenced
move the fixtures to a place where you
want them to be at their home position
PRESETS –ALL PALETTES
Presets can collect all data for a given channel (intensity, focus, color, and
beam palettes as well as absolute data) rather than just one parameter type
like with a palette.
A Home command will use data stored in the home preset. If there is
no data stored for a parameter or channel, it will use the console’s
default home values for that parameter.
create a preset for the home value
clear the manual values
go into setup
define the home preset that you created
bring the channels to full
change the fixtures
channels go back to the new home.
bring all color changing fixtures to full
change them to warm white
update this as their new home color
clear the manual values
notice the warmer color
Direct Selects
Direct Selects
21
On the right monitor, collapse the CIA
Select Add-a-Tab (the {+} sign), select the DS Direct Select Module (Tab 4)
DIRECT SELECT LAYOUT
When open, there are two banks of targets.
Select {Groups} on top and {Color Palettes} on bottom
To scroll through more direct selects, use the {}{} buttons.
To change the Direct Select type, press the {Select} button. Please note
that it may have the current target type label instead of the word ‘Select’.
{Expand} opens the bank to a full screen of direct selects and displays the
century and millennial buttons that allow you to jump to pages in the
hundreds and thousands.
TO ACCESS THE CONFIGURATION MENU FOR THE DIRECT SELECT DISPLAY:
Press the Gear tab all the way to the left
Can also right click or double-left click on the tab!
CONFIGURATION MENU OPTIONS
# of Banks – select a number of different target banks
Current Bank – which bank are you editing
Layout – select banks of 25, 50, 100, or 200
- Custom Rows/Columns – can add rows or columns,
Control Buttons – select which buttons are displayed on the screen
- Position – where do you want to place the control buttons
- Use Record – displays the {Record} button on the display
- Use Select – displays the {Select} button on screen, may have
the current target type label instead of the word ‘Select’
- Use Flexi – {Flexi} button on screen
- Use Expand – displays the {Expand} button on screen
- Use Arrows – displays the page up and down arrows
- Use Millennial Buttons – displays the 100/1000 target buttons
- Select – to change the Direct Select target from this window
- Flexi – toggles the Flexi state on and off from this window
Other
- Increment – display targets by whole number, 10ths or 100ths
- Skip Empty Flexi Space – shows a visual break instead of a full
button space between recorded targets
- Use Color Swatch – displays a color tag that previews the color
recorded in the Color Palette
- Maximize Button Size – similar to Fit to Screen – depending on
layout, allows buttons to expand to fill the screen
Defaults
You can save your settings as a default state.
- Set Current as Default – uses the current settings to create a
default state.
- Reset to Default – restores the settings to the default state.
- Reset to Eos Default – restores settings to Eos factory defaults.
opens Direct Select display
22
Eos Family Console Programming Level 2
On the right monitor, open the CIA
Create two frames, side by side
Change the existing Direct Select tab on left from 2 banks to 1 bank
Select Groups
On new frame on right , open another Direct Select tabe
the guitar player is doing this part
from the floor
makes a manual change to the
table view
changes stored in FP3, but still manual
(red) in ‘old’ cue 28 on stage
Update
Update is a ‘save changes’ tool. It only pertains to values that are red or
modified – values that have been changed. Update saves manual
changes back to targets such as cues, palettes, presets and submasters.
PDATE -MAKE ABSOLUTE
U
Sometimes we want to make a change to a palette in one cue and not
change the palette itself. This is the default way that update works – it’s
called Make Absolute, and stores changes directly to the cue rather than to
the palette. This is useful if you need to make a one-time change to your
palette data – for example, if a chair moves from one location to another
for one moment in the show, you can simply update the cue for that
singular moment.
[Go To Cue] [28] [Enter] and be in Live Table View
[102] [+] [105] [Enter]
Tilt them downstage a bit
[Update] Notice default Make Absolute style [Enter]
Notice that 102 and 105 now have absolute data, no longer references
a focus palette
UPDATE A PALETTE
Other times, we want to update the palette itself. Be aware that when you
update a palette, every place in your show that uses that palette will also be
changed. This is useful if the idea behind the palette has changed – for
example, if the chair is now two feet away from its original location for the
entire show. You can update the chair focus palette and now every place in
your show that references that palette will also be changed.
[104] [Enter], tilt down a bit and pan a little
[Update] [Focus Palette] [3] [Enter]
[Go To Cue] [Enter]
The console defaults to make absolute meaning that any changes you make
to palettes will be stored only in the cue and not affect the palette as a
whole. If you want to update the palette, you need specifically call it out on
the command line.
channels – note the red R’s in the
absolute data is now stored in cue
make a change - note the red R’s
refreshes the cue
Auto-Mark
now see ‘M’ flags,and a few ‘D’ flags,
but notice all the ‘L’ flags are gone
intensity of Ch. 121 says Mk and nonintensity parameter show Q31 in green
notice the ‘D’ in the flags column and L
for Live move is back
Auto-Mark
MARKS IN GENERAL
A Mark automates the process of presetting non-intensity parameters to
their required state in a cue, prior to fading intensity up. All move info
about marked fixtures is stored in the reference or source cue.
AUTO-MARK
A system default setting, turned on or off at a global level.
When AutoMark is enabled, non-intensity parameter transitions will occur
in the cue immediately preceding the cue in which the changes are stored,
if intensity in that preceding cue is zero or moving to zero. Marked cues are
indicated by an “M” in the Flags column of the playback status display.
25
In [Live], Look at the PSD/Cue List
[Go To Cue] [30] [Enter]
[121] [Full] [Enter], pan/tilt the fixture onto the singer, [At] [5/385] [Enter]
[Record] [31] [Enter]
Press [Back] and then press [] (Go)
[Displays] {Setup} {System} {Cue Settings}
Click on {Auto-Mark} <Enabled> and watch the cue list
[Live], [Go To Cue] [28] [Enter]
[] (Go) on Cue 29
[] (Go) on Cue 30 – watch Ch. 121 marking
[] (Go) on Cue 31
NOTE If you begin programming with Auto-Mark enabled, and then disable
the feature, all of the Auto-Marks in the show are converted to
referenced marks.
Live moves displayed with ‘L’ flag
(31)
notice live move
notice Q30 in green on Ch. 103
no live move this time
ALLOW A LIVE MOVE
When you want to see a live move on stage, but the AutoMark is enabled,
you can disable AutoMark for an individual cue.
[Cue] [31] {AutoMark Off} [Enter]
[Go To Cue] [29] [Enter]
[] (Go) on Cue 30
[] (Go) on Cue 31
notice no marking
watch the live move
26
Eos Family Console Programming Level 2
adds a Scene marker above cue 11 and
an End of scene marker after cue 14
adds a Scene marker above cue 15 and
an End of scene marker after cue 17
Cue Attributes
CUE SOFTKEYS
When [Cue] is pressed, a softkey called {Attributes} is displayed. When
{Attributes} is pressed, several new softkeys appear.
Let’s look at {Scene} and {Note}.
SCENE
Scenes are a cue organization tool that provide a visual identifier for breaks
in the show. Scenes allow for quick cue list navigation without needing to
remember a cue.
REATING A SCENE BREAK
C
Using Snapshot pop-up, recall Snapshot 1
[Cue] [1] {Attributes} {Scene}
The virtual alphanumeric keyboard opens: Act 1 [Enter]
Notice as you page up and down on the cue list (PSD), the scene break
stays locked as long the cue list is in that scene. Brackets around the
label indicate that the cue a the top of the screen is not the first cue in
that scene.
AVIGATION TO SCENE
N
[Go To Cue] {Scenes}* {Act 2} [Enter]
* The CIA opens and shows all of the different scene breaks created.
UPDATING A SCENE
The {Scene End} softkey can also be used when updating the cues in a
scene. For example, [Update] <Cue> [5] [Thru] {Scene End} will put
the last cue of that scene on the command line.
Don’t forget to add [Q Only/Track] to stop tracking if needed!
adds a Scene marker to cue 1
adds an End of Scene marker to cue 10
goes to cue at the top of that scene
REMOVE A SCENE BREAK
[Cue] [11] {Attributes} {Scene} [Label] [Enter]
[Cue] [14] {Attributes} {Scene End} [Enter]
SCENES IN DIRECT SELECTS
Add-a-Tab (the {+} sign), select Direct Selects (Tab 4), choose Scenes
[Go To Cue] «Act 1» - self-terminating
As with all Direct Selects, if don’t want it to terminate, can press [Shift] & «DS»
to remove a scene
to remove a scene end
open a Direct Select Tab
use DS to navigate to scenes
Cue Attributes
NOTES
Cues can have notes attached to them. This is more of a long form phrase
instead of a label which is generally a short reminder of what a cue is
doing.
27
[Cue] [11] {Attribute} {Notes} Band improvs while waiting for quick
change [Enter]
Notice in the label field of the PSD, a little plus (+) mark has appeared.
Hover over that label field to see the note as a floating dialog box.
PLAYBACK STATUS DISPLAY (PSD)CONFIGURATION MENU
The following options are available in the PSD Configuration Menu:
• Target Grid – selects top or bottom when the PSD is split
• Lock Status – allows you to lock the PSD to a certain cue list.
• Display Cue Parts – displays the individual parts of a part cue.
When not enabled, the number of parts for that cue will display as a
superscript number beside the cue's number.
• Display Cue Links – displays the Link/Loop information.
• Display Scenes – displays cue scene information.
• Display Follow/Hang Indicator – displays the Follow/ Hang arrow
indicator before the cue number of any cue that will be triggered by
a follow or hang.
• Display PSD Time Countdown – displays the cue category times
countdown in the PSD as a cue is fading.
• Display Master Playback Status – displays the current cue's status
information. Current and pending cue status
• Display Fader Ribbon – displays the fader ribbon, which shows the
current fader page under the Master Playback Status.
• Display Notes – displays the Cue Notes in a horizontal bar at the
bottom of the PSD.
• Display Pending Cue Notes – displays the Cue Notes for the
pending cue in a horizontal bar at the bottom of the PSD.
• Break Link to Live/Blind – When selecting the Live/ Blind display,
the PSD will also come into view if it is currently hidden. This option
allows you to break the link between the PSD and the Live/ Blind
displays so that the PSD will no longer come into view when
selecting Live/ Blind.
to add a note
In the Reorder column section, you can choose what data displays in the
PSD and what order it displays in. By default, all columns except notes will
be displayed. Click or tap the name and use the arrow keys on the right to
move columns around. The check boxes suppress or enable.
• Set Current as Default – uses the current settings to create a
default state for all other instances of the PSD.
• Reset to Default – returns the settings to the default state that you
created.
• Reset to Eos Default – returns all settings to the Eos defaults.
Feel free to set up the PSD the way that you prefer.
[Record] [{Snapshot}] [1] [Enter] [Enter]
to re-record Snapshot 1
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Eos Family Console Programming Level 2
records fade to black with block, assert,
and label (32)
records time for channel 103 only in cue
32
Only channels with discrete timing are
displayed
adds a distributed timing of 1 to 15 secs
across the channel list, blue “t” and ‘+’
adds a delay timing of 0 to 3 secs, blue
“t” and ‘+’ in Time column
Discrete Timing
Timing can be applied directly at a channel or parameter level.
ISCRETE CHANNEL TIMING
D
[Go To Cue] [31] [Enter] if not already there
[Select Active] [Out]
[Record] [Next] [Time] [3] [Block] [Assert] [Label] Fade to Black [Enter]
[103] [Time] [10] [Enter]* [Update] [Enter]
* Notice the small red “t” displayed on the channel. Reminder – manual data! When
updated, the “t” becomes blue. A ‘+’ is also displayed on the cue in the PSD.
Hold the Timing Displays button, [Time], (right hand side of the board)
or hold [About]&[Time] to see the time displayed on the channel. It is
displayed as ‘D/T’ where D is the Delay time and T is the Channel Time.
[] (Stop/Back) to cue 31 [] (Go) and watch the timing
Effect properties include: {Type}, {Scale}, {Cycle Time}, {Duration/Cycle},
{Parameters}, {Attributes} as well as {Entry} & {Exit} methods, {Time},
{Grouping} and {Trail}.
NCODERS
E
{Scale} - Size (default 25)
{Horizontal} – (Default), press and hold [Shift] for vertical or tap the
encoder
{Axis} – Rotates the shape (Watch the graph as well)
{Cycle Time} – Speed of the effect
ATTRIBUTES
{Grouping} determines how channels currently running the effect will
be distributed throughout the pattern. Grouping defaults to {Spread}.
Every light runs individually, based on the channel order, cycle time,
and trail times. A grouping of 2 means every other light will move
together. Grouping of three means every third light, and so on.
to open the Effects Editor
RAIL
T
{Trail} determines how fixtures are to follow each other through the
effect; it is a percentage of the cycle time. Trail can be any value from
0-200%, even, or solo. The default is even.
- {Even} – the fixtures will be distributed evenly throughout the
path. This is calculated by dividing the cycle time of the effect by
the number of channels.
- {Solo} – the first fixture will execute the entire path. When done,
the second fixture will execute the entire path.
- {10%} - {90%} – when the first fixture is 10% through the
effect, the second fixture will start the effect, and so on through
the remaining fixtures. Therefore, the fixtures will trail n%
behind each other, as a percentage of the cycle time.
STOPPING AN EFFECT
[Live] [Group] [5] [Out]
[Group] [5] [Effect] [Enter]
OR [Effect] [901] [At] [Enter]
OR [Stop Effect] [Enter]
stops the effect on selected channels
stops selected effect
stops all effects
Effects
deletes the effect - in this case, returning
it to its default values
COPY AN EFFECT
You can copy effects to another effect location and modify them from
there. This will leave the original effect untouched.
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[Effect] [Effect]
[Effect] [901] [Copy To] [2] [Enter]
[Label] [Label] Modified Circle [Enter]
DELETE AN EFFECT
[Delete] [Effect] [2] [Enter] [Enter]
If you delete one of the default effects (901 through 918), that effect will
return to its default values.
[Delete] [Effect] [901] [Enter] [Enter]
CREATE A RELATIVE EFFECT
Relative effects are mathematical based effects that can run on any
fixtures that have similar parameters. A focus effect can be run on any
fixtures that have pan and tilt parameters.
OCUS EFFECT
F
[Effect] [Effect]
[Effect] [2] [Enter] {Focus}
copies the effect to a new number
can also label the new effect
deletes the effect
creates a new focus effect
Graph: X is Pan, Y is Tilt; center is where the light is focused.
{Edit}, then {Clear All}, on the grid, left click & drag to create a closed path
The following tools are also available to edit the curve:
• Draw – draw lines for linear effects or append points to focus effects
• Select – select points of the curve (if none selected, all are changed)
• Move – move selected points, can also phase-shift the curve of
linear effects in steps of 30 degree
• Form – scale linear effects on y-axis and focus effect separately on x-
and y-axis
• Size – scale focus effects on both axis
• Rotate – rotate focus effects around center of the selected points
The following actions are available when editing the curve:
• Select All – selects all points
• Smooth – smooths the selected points
• Mirror Hor. /Vert. – mirrors the curve
• Subdivide – adds one point on each selected segment (useful to
move that point or change the behavior of smooth)
• Remove – removes the selected points
• Undo – undoes the last operation
• Redo – redoes the last operation
Don’t forget to hit {Apply}! {Grouping} {1} [Enter]
Color effects impact only color parameters. Similar to Focus Effects, they
default to a circle pattern, with hue and saturation offsets. The
{Parameters} key within the Effects Editor displays the various color
mechanisms used in any patched channels.
Effects
CREATE AN ABSOLUTE EFFECT
Absolute effects are similar to step-based effects in that they contain a
series of sequential actions. However, unlike step-based effects,
absolute effects can be applied to any fixture that contains the
parameter(s) specified in the effect. For example, an absolute effect that
affects intensity can be applied to virtually any fixture; an absolute effect
with color palettes as actions can be applied to any fixtures that have
data stored in those color palettes.
“About” displays detailed information for nearly every target type.
[Shift]&[Clear] [About]
In the CIA, [About] displays the following information:
effect number shown in FX on PSD (37.1)
see how the effect has changed (37.2)
clears effect and records cue (37.3)
On right hand side, {What’s New}
Contents on the side bar and a Search function in upper right of the tab
Hold [Tab] & press [100]
Please note that the manual is not available on Windows XP devices or on
MACs, but is available as a download from the web site.
{About Console Status}
This display shows any informational, advisory or warning messages about
your console and suggested actions to solve the issues
{About System}
[About] again or [Displays]
opens the Manual, Tab #100
opens the Manual Tab
to bring back CIA/Browser
Magic Sheets
Magic Sheets
Magic Sheets is a tool that allows you to create a custom layout to
display and to interact with your console functions in different ways.
OPEN A NEW OR BLANK MAGIC SHEET
Use Add-a-Tab (the {+} sign) and select the magic wand (Tab 3)
OR
[Displays] {Magic Sheet} [Enter]
Click or touch “create a new Magic Sheet…”
OR
[Displays] {Magic Sheet} [1] [Enter]
GETTING STARTED
Clicking on the Edit button (>) on the right-hand side of the magic sheet
display will open the editing tools.
35
MOUSE NAVIGATION TOOLS
Use your mouse wheel
Right click and hold
to zoom in and out
to pan or drag the display
QUICK SAVE –CREATING RESTORE POINTS
Clicking on the {Quick Save} button allows you to save a restore point for
the magic sheet you are working on. Once saved, a green check mark will
temporarily appear next to the {Quick Save} button. This creates a restore
point allowing you to undo back to that point.
NOTE: If no restore points are saved, [Undo] [Enter] deletes the magic sheet.
Closing and re-opening your Editor will also create an undo restore point.
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Eos Family Console Programming Level 2
Address
Beam Palette
Channel (default)
Channel (By Address)
Color Palette
Cue
Cue Active
Cue Pending
Effect
Fader
Focus Palette
Group
Intensity Palette
Macro
Magic Sheet
Pixel Map
Preset
Response IO Relay
Scene
Snapshot
Submaster
User
Console Button – second field, drop down of all console buttons
Softkey – second field, drop down of softkeys 1 - 6, including More
Softkeys
Command – write command in command field, label in text field
Zoom - when clicked, the view will zoom in to show all objects within
that object’s group.
Selection - when clicked, all other objects within that object’s group
will be selected.
PLACE AN OBJECT
We are going to make a Magic Sheet that looks something like this:
SIMPLE TOOLS
Click in the Object Library on the rectangle 7th down on the right
Drop it on the worksheet
• Green Handle for proportional stretch
• Blue handles for edge stretch
• White dot handle for rotate
• Pink handles for individual point move
Leave as a rectangle, stretch it to be double the width as the height
COLOR PROPERTIES
• Outline line weight
• Outline color
• Object fill color
- Brightness (saturation) bar on right side
- X is the no fill or clear.
Select a line weight and a fill color
{Change Type} allows you to quickly change the object type without
having to drag a new object in or redo all the properties.
TARGET ASSIGNMENT
Make the target as ‘Group’ and the target number as 1
Magic Sheets
Target ID
Fixture Type
Target Name
Label
Text 1-10, Text Gel
Intensity/ Intensity Bar
Color Swatch
Summary
Focus
Color
Beam
Status
Prev Move / Next Move
Cell
Address
Port Offset
FIELD SELECTION
Up to six different fields of custom information can be displayed. Field
options are context sensitive based on the object.
37
• Abc or Font icon - adjust the font type, size, color, style (bold, italic)
• Alignment icon - position of the field
Make Field 1 the Target Name, Field 2 the Target ID, and Field 3 Label
The object might look something like the image to the right.
With the Group object selected, CTRL+C and CTRL+V
Select the new Group object, CTRL+X or [Delete]
Below the Fields is a check box for Interactivity as well as displays of
Position, Size and Rotation
• Interactive – toggles on or off. Objects set to not-interactive cannot
be selected, and will only display information.
CREATE AN ARRAY
You can create multiple of the same type of object quickly, using the Array
tool.
to copy and paste
to remove
Select the original Group object
Click on the Alignment tool, and then Create Array.
Leave as a Rectangle, drop down shows circle option as well
Change the amount of columns to 2, rows to 5 and spacing to 15 on both
Click OK.
AUTO-NUMBER
On the Layout Toolbar, click on the Pointer
Click on the Quick Number Tool (paper with hand)
Target should be Group and Start = 2, Increment = 1
The first object should still be 1, so click on each of the other objects
across the first row, and then the second row, to renumber the groups
Note that the pointer will display the target that will be assigned on the next click.
Don’t forget to hit Done!
Back on Layout Toolbar, change back to Normal pointer (simple arrow)
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Eos Family Console Programming Level 2
INSERTING CHANNEL OBJECTS
Click on the Fixtures Library tab
Select the Moving Wash – 4th down on left side, drop it on the
workspace
Rotate it to face upstage
Make the target as ‘Channel’ and the target number as 101
On Field 1, Target ID, select Georgia as the Font and make the Font Size 25
You can also choose a color for the font. Be aware that some fields use
system colors like Channel Intensity levels so those will override any colors
that selected. There are also have options for Bold, Italic or Underline.
On Field 2, Intensity, set the Justification (Checkerboard icon) to behind
the fixture
Change font size to 25
Remove Field 3 data
Click on the Object Fill Color icon
Click on both ‘Link to Target Color’ and ‘Link to Target Intensity’
With the fixture selected, copy and paste it 4 more times
Click on the Quick Number Tool (paper with hand)
Target should be Channel and Start = 102, Increment = 1
Renumber the 4 new fixtures and don’t forget to hit Done!
Select all 5 fixtures
Click on the Align tool
Align Middle and then Distribute Horizontally
{Quick Save}!!
INSERTING PALETTE OBJECTS
Click in the Images Library, then click on Import Image icon
Images can be imported into magic sheets for two different purposes:
background images or as objects.
• Gobo – a direct link to the console gobo library, populates based on