ETC Eos Family Console Programming User Manual

Eos Family Console Programming
Level 2: Enhanced
Workbook
V3.0 Rev. A
www.etcconnect.com/education
Revised: 2021-01

Table of Contents

Table of Contents
PURPOSE OF THE CLASS ......................................................................................................................................... 4
OVERVIEW OF THE SHELL ....................................................................................................................................... 5
DEVICE ATTRIBUTES ............................................................................................................................................... 7
DISPLAY LAYOUTS AND WORKSPACES ................................................................................................................. 10
SNAPSHOTS ......................................................................................................................................................... 11
GROUPS ............................................................................................................................................................... 12
SUBMASTER PROPERTIES..................................................................................................................................... 14
SYNTAX / COMMAND LINE FILTERING ................................................................................................................. 16
PALETTES ............................................................................................................................................................. 17
DIRECT SELECTS ................................................................................................................................................... 21
WRITE CUES WITH PALETTES ............................................................................................................................... 23
3
UPDATE ............................................................................................................................................................... 24
AUTO-MARK ........................................................................................................................................................ 25
CUE ATTRIBUTES .................................................................................................................................................. 26
DISCRETE TIMING ................................................................................................................................................ 28
MULTIPART CUES ................................................................................................................................................. 29
EFFECTS ............................................................................................................................................................... 30
ABOUT “ABOUT” ................................................................................................................................................. 34
MAGIC SHEETS ..................................................................................................................................................... 35
APPENDIX 1 – SCROLL SETUP ............................................................................................................................... 42
ETC permits the reproduction of materials in this manual only for non-commercial
purposes. All other rights are reserved by ETC.
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Eos Family Console Programming Level 2

Purpose of the Class

This class will provide a more in-depth look at basic operations and working with multi-parameter devices on an Eos family console.
EARNING OBJECTIVES:
L
After completing this class, one should be able to:
Edit device attributes
Understand display layouts and workspaces
Record and recall Snapshots
Create more elaborate Groups
Be more effective using Submaster properties
Record and recall Palettes and Presets
Set up and use Direct Selects
Understand and use Update, Auto-Mark, and other cue attributes
Take advantage of Discrete Timing and Multipart cues
Create and use Relative and Absolute Effects
Feel comfortable with configuration and test functions in the Shell
Create and use a basic Magic Sheet
YNTAX ANNOTATION
S
Bold Browser menus
[Brackets] Face panel buttons
{Braces} Softkeys or buttons on touchscreen
<Angle brackets> Optional keys
[Next] & [Last] Press & hold simultaneously
«Direct Selects» Direct Select button press
MS Object Object on a Magic Sheet
Play Icon Link to video on ETC’s YouTube Channel -
ETCVideoLibrary

HELP

Press and hold [Help] and press any key to see:
the name of the key
a description of what the key enables you to do
syntax examples for using the key (if applicable)
As with hard keys, the “press and hold [Help]” action can be also used with softkeys and clickable buttons

THE MANUAL

The manual is available on the console, Tab #100.
Click on Add-a-Tab (the {+} sign) , select Manual
Hold [Tab] & press [100]
Please note that it is not available on Windows XP devices or on Macs, but is available as a download from the web site.

Overview of the Shell

Overview of the Shell
Refered to as the Eos Configuration Utility (ECU) in the manual, this area is used for both system configuration and performing basic level test functions.
5
[Displays], in Browser, {Exit} {Ok} . Don’t forget to save your show first!
Note: When you exit to the shell, the console will stop outputting to the rig
(No DMX!!),

STARTING SCREEN

PRIMARY OR BACKUP

Primary is a mode for using a single console on a network where the primary output of data is from that single console. Backup requires a primary console be online to synchronize.

CLIENT OR OFFLINE

A Client console acts as an extension of the primary console, more like a remote controller, remote video station, or an expensive keyboard for a system. Whereas Offline mode puts the software in a state where there is no network activity, no control, and no connections to other consoles or any other network devices.

SHUTDOWN

Clicking Shutdown will shut down the Eos console after a confirmation.
to exit to Shell
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Eos Family Console Programming Level 2

SHELL SETTINGS

Select {Settings} when highlighted
General Device Name, Clock Time/Date, Use Shift Key as Eos
Shift, Monitor Arrangement, Software Update, Switch to Eos 2.9.
WITCH SOFTWARE VERSIONS
S
Eos has the ability to switch between v3.0.0+ and previous versions of software. A restart is required for changes to take effect.
ONITOR ARRANGEMENT
M
The selected monitor will display in yellow. Monitors can be dragged to any of the surrounding black boxes to mimic actual monitor layout.
- {Calibrate} and {Reset Calibration} for internal touchscreens
- {Enabled} - When checked, the monitor is available for use. It
will be checked for any monitors the console recognizes.
- {Primary} - selects which monitor will display the Eos
Configuration Utility and Central Information Area (CIA)
- {Resolution}, {Color Depth}, {Refresh Rate} and
{Orientation} will help configure the monitors appropriately.
- {Identify} - displays the video port numbers that your monitors
are connected to on the monitors to confirm where placement.
- {Configure Touchscreens} and {ELO Settings} for external
touchscreens
- Hit {Apply} – and {Keep Changes} to save your settings.
- Then {Close}
Network Console IP Address, Output Protocols, Interface
Protocols (Wi-Fi Remote), Network Services
Maintenance Deep Clear, Save Logs, Backup Show Archive, File
Manager, Face Panel Test
AVE LOGS
S
Logs are useful tools for diagnosing issues. If you experience software problems with your system, sending log files to ETC Technical Services helps us isolate the issue.
Log files can be generated by clicking on the {Save Logs} button here or from within the show file by going to Displays > File > Export..
When complete, email the zip file to eos@etcconnect.com
.
Buttons RPU/RVI Button Setup, Eos Ti/Gio Facepanel Buttons  RFR RFR Base Station Frequency and Network ID
{Accept} to exit back to the starting screen
{Primary}
to exit back to the starting screen
to go back into the console

Device Attributes

assigns a preheat value of 3% (if enter 30, get 30%)
applies a 77% proportion to channel ­for a 750w lamp that should be a 575w
#21
applies curve 905 (Full at 1%) to the intensity parameter of channel 1
removes the curve
Device Attributes
Start in same show file as day before or in Level 1 Complete file
In Patch, {Attributes} on the left hand side of the display

{PREHEAT}

To specify an intensity value to preheat fixtures. When a preheat flag is applied to a cue, any channels that are fading from zero to an active intensity and have been assigned a preheat value in Patch will preheat in the immediately preceding cue. A two-step function.
Step 1 [1] {Preheat} [03] [Enter]
7
opens the Attributes module
Step 2 [Live] [Cue] [4] {Attributes} {Preheat} [Enter]
See the “P” in the Flags column of the PSD for Cue 4.

{PROPORTION}

Proportion is a mathematical modifier for recorded levels or intensities. This value is set numerically in a range of 0% to 200%.
Back in Patch, Attributes, [2] {Proportion} [77] [Enter]
[2] {Proportion} [Enter]

{CURVE} & {FAN CURVE}

A curve affects how a fade happens over time.
[Displays] {Curves} or Add-a-Tab (the {+} sign) -
[Next]…[Next]…[Next]…
The control input is what the console is telling the fixture to go to. The output is actual value that is being output via DMX.
Back in Patch, [3] [Enter] {Curve} [905] [Enter]
Note: Curve 909 (Hot Patch) is a great way to have relays powering moving lights and
LEDs always be on when the console is on.
[3] {Curve} [Enter]
puts the Preheat flag on the cue (P)
removes the applied proportion
to view pre-programmed curves
to step though the curves

{LD FLAGS} A TOGGLE PER CHANNEL

By default, Live and Dark flags are enabled. If there is a Live or Dark move, an ‘L’ or ‘D’ will be displayed in the move flags (MV) column in the PSD. This can be disabled on a channel-per-channel basis.

{GM EXEMPT} A TOGGLE PER CHANNEL

A toggle state, if selected, channels are exempt from a Grandmaster fader or Blackout button, [Rem Dim], [Go To Cue] [Out]/[0] and Intensity Master operations.
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Eos Family Console Programming Level 2
inverts the output of the pan and tilt parameters
NVERT PAN OR TILT}
{I
A moving light attribute used to invert the output of pan, tilt, or both.
[Live], [Group] [7] [Full] [Enter], tilt them up and pan
Back in Patch: [Group] [7] {Offset} [2] {Invert Pan} {Invert Tilt}
Back to [Live]: [Group] [7] [Enter]. Tilt, then pan

USING INVERT TO SET UP ENCODERS

To make sure your encoders work the same way your eyes do. Dial left, lights move left; dial right, move right.
[Group] [5] [Full] [RemDim] [Enter], tilt them up on stage,
turn Pan encoder to right
Back in Patch: [Group] [5] {Attributes} {Invert Pan}
Back to [Live]: [Select Last] [Enter], and pan
Definitely something to be done before you start cueing your show, otherwise every cue that has been written will be affected by these changes.

{SWAP P/T}

A moving light attribute used to exchange pan and tilt levels, such as when a fixture is hung sideways on a boom. Pan becomes Tilt and Tilt becomes Pan.
note how they move – all together
note how they move now
note how they move opposite of encoder
inverts the output of the pan parameter
note how they move now
Device Attributes
display returns to the new wheel frame list and adds ‘Generic open open’
selects channel and opens the Wheel Picker in the CIA for wheel selection
used to change the dichroics loaded in a color wheel for a moving light.
used to change the gobo wheel loaded in a moving light

INDEXED PARAMETERS

CREATING A NEW CUSTOM SCROLL OR WHEEL

When using the editor, function keys are on the lower left side of the CIA, either mouse or touch selected. They change depending on device editing.
{Clear} - clears the current wheel selection
{New} - to create a new scroll or wheel
{Copy} - copy an existing and then modify
{Edit} - opens the editor to modify
{Delete} - removes the selected device
Scroller Exercise - see Appendix 1
In Patch, [151] [Thru] [158] [Part] [2] [Enter], {Attributes} {Scroller}
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Press {New} on lower left side of display
[Label], [Label] to clear, then type ‘Training’ [Enter]
In Frame List on far left, press the gray box under ‘C/G’
Press {Open Frame} softkey on lower left side of display
Press next gray box under ‘C/G’
{Rosco}, then the sub category {Roscolux}, and then {R010}
In the Name column, Press ‘New’ in the next box. Type [5] [/] [27] [Enter]
Complete the scroll in Appendix 1 of the workbook
Press {Done}
[Live], [Group] [10] [Full] [Rem Dim] [Enter]
Check the frames in the Encoder Display or ML Controls
[Home] [Enter]
NOTE: When creating a gobo wheel: after you press the gray box in the C/G list, make
sure that the softkey {Gobo} is selected. There is also an {Effect} softkey that will bring up manufacturers of prisms and effect wheels.

OTHER INDEXED PARAMETERS

All indexed parameters have the same editing experience.
{new wheel#1} appears in list
labels the new scroll
available color selections displayed
available color selections displayed
returns to the frame list and adds color
another way to add color to the scroll
completes the scroll, applies to fixture
use the encoder to flip through frames
Back in Patch, [101] [Enter] {Attributes}
{Color Select}
{Gobo Select} and possibly {Gobo Select 2}
{Beam FX Select}
{Animation Select}
{SHUTTER ORDER}
Invert the shutter order or rotate the order using the arrow buttons. Can be set on a per fixture basis, so if if hung sideways, can still have the shutters line up and work the way you want them to.
{Shutter Order}
opens the Shutter Order display
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Eos Family Console Programming Level 2
to change workspaces across all monitors
close all of the tabs and frames on all monitors

Display Layouts and Workspaces

DISPLAY TOOLS

[Live], Press the monitor icon in upper left hand corner of the display
Layout options give the ability to select different ways to split the screen. A screen can have up to four frames in its layout. Frames can have multiple tabs open.
Select the side-by-side layout
On right hand frame, select the large +, then select Color Picker (Tab 27)
Press the Displays Tool icon again
In the Options area, select the first icon to resize the frames
Use the arrows to choose how wide or tall the frame will be
Tap anywhere on the screen to exit frame sizing

FIXED TAB NUMBERING

All Display and Control tabs have fixed tab numbering. Patch will always be 12, Group List, 17. When you press [Tab] repeatedly, focus moves numerically through all open tabs on active workspaces.
Hold [Tab] & press [12] (Patch)
Hold [Tab] & press [4]
Hold [Tab] & press [4.2]

WORKSPACES

A workspace is made up of multiple frames, each with its own tabs. For each monitor, you can have up to three workspaces.
Hold [Tab] & press [Page ] or [Page ]
Note: This key combination will only switch into workspaces with open tabs.

OPTIONS

The Display Controls Screen also offers options for opening and closing tabs as well as resizing and resetting the monitor(s).
Resize Frames In This Workspace - opens resizing tools between
frames of the workspace to adjust sizing as needed.
Monitor Mapping - ability to configure your external monitor
arrangement (internal displays cannot be renumbered)
Close All Tabs In This Workspace - close all of the tabs in the
active workspace on this monitor only.
Reset This Workspace - closes all of the tabs and frames and resets
the layout for the active workspace to a single frame displaying the Home Screen
Reset ALL Monitors & Workspaces - closes all of the tabs and
frames on all monitors, resets all layouts to a single frame, and returns their workspaces to the Home Screen
After playing, use the Reset all Monitors and Workspaces icon
moves focus to a specified tab
opens a specific tab
opens a secondary tab

Snapshots

Snapshots
Snapshots store layouts so that you can recall them quickly. They are stored in the show file, can be recalled on any device on the network.

RECORDING SNAPSHOTS

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In [Live], be in Table View, and in Flexi - Patched Channels on one monitor and have the PSD & CIA on the other
[Record] [{Snapshot}] [1] [Enter]
Press the display controls icon in upper left hand corner of the left monitor
Select the side-by-side layout
Highlight the PSD display on the right monitor.
Hold [Tab] and press [Page ] or [Page ]
Press the display controls icon in upper left hand corner of the right monitor
Select the side-by-side layout
Select the Direct Selects display on one side and choose Groups for the type
Select the Color Picker on the other side
[Record] [{Snapshot}] [2] [Enter]

RECALLING SNAPSHOTS

[{Snapshot}] [1] [Enter]
records the snapshot
move the PSD tab onto the same monitor as the Live display
the monitor with the CIA
bottom row, first icon – Tab 4
bottom row, middle – Tab 27
records the snapshot
recalls the content of snapshot 1.
[{Snapshot}] [2] [Enter]
NOTE: When recalling snapshot, the command does not appear on the command line, it appears above the command line (red text)!
Use Snapshot Quick Access Tool (pop-up icon) to select Snapshot 2
[{Snapshot}] [{Snapshot}]
recalls the content of snapshot 2.
recalls the content of snapshot 2.
opens the Snapshot list
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Eos Family Console Programming Level 2
] [Shift]&[/]
Reorders the subgroups so they are no sequential

Groups

SUB-GROUPS

You can create subsets of channels within a group that are treated as a single channel in group/channel selection and in effects.
[Group] [Group] [Group] [103] [Enter]
[Shift]&[/] [51] [Thru] [53] [Shift]&[/] [Shift]&[/] [54] [Thru] [56 [Shift]&[/] [57] [Thru] [59] [Shift]&[/] [Shift]&[/] [60] [Thru] [62] [Shift]&[/] [Enter]
[Shift]& [/] [/] will close one set of parenthesis and open the next.
[Live] [Clear] [Sneak] [Enter]
[Group] [103] [Full] {ChanCheck} [Enter] [Next]…
Each set of three channels is treated as one channel in the channel check, and if we apply an effect to the group.
[Clear]
[Shift]&[/] [Group] [5] [Shift]&[/] [Shift]&[/] [Group] [7] [Shift]&[/] [Record] [Group] [23] [Enter] [Label] All Movers [Enter]

CREATE GROUPS USING OFFSET

Using Offset to create groups is a quick way to reorder channels as well as create sub-groups more easily.
[Clear] [Sneak] [Enter]
[301] [Thru] [312] {Offset} {Mirror Out} [Record] [Group] [101] [Label] Cyc Mirror Out [Enter]
creates group 103
puts sidelights in sub-groups
does a channel check with sub-groups
creates sub-groups of movers in Live
Offset graphic displayed in CIA area
[Group] [Group]
[Group] [101] [Copy To] [Group] [102] [Enter]
{Reverse} [Enter]
[Label] Cyc Mirror In [Enter]
[Live]
[Group] [101] [Full] [Thru] [10] [Enter]
[Clear] [Sneak] [Enter]

ADDITIONAL OFFSET MODIFIERS

[71] [Thru] [82] {Offset}
{Chan per Group} [3] … [Clear] Then [5] … [Clear] Then [4]
{Interleave}…[Clear]
{Jump} [3]
[Shift]&[Clear]
[31] [Thru] [50] {Offset} {Mirror Out} {Chan Per Group} [4] {Interleave} [Record] [Group] [104] [Enter]
[Group] [104] [Full] {Chan Check} [Enter]… [Next]… [Next]… [Next]
Back in the Group List
Reverse is a softkey option
Notice cyc is brightest in center
Watch graphic in CIA for differences
Notice the gap between the subgroups
Clears the command line
Watch graphic in CIA as you build
Watch the viz to see sub-groups
Groups
GROUP LIST
All Groups should be in the show after the previous exercises.
If not labeled, take a moment and do so.
Group # Label Channels
1 Frontlight 1 > 10
2 Downlight 31 > 50
3 High Sides – Left 51 > 62
4 High Sides – Right 71 > 82
5 FOH Movers 101 > 105
7 OS Mover Wash 121 > 128
9 Side Mids 141 > 148
10 Side Scrollers 151 > 158
20 Cyc Top 301 > 312
21 Cyc Bottom 351 > 362
22 All Cyc 301 > 312 351 > 362
23 All Movers (101 > 105) (121 > 128)
30 Effect 1 34, 31, 33, 35, 32
101 Cyc Mirror Out (306 > 307) (305 308) (304 309) (303 310) (302 311) (301 312)
102 Cyc Mirror In (301 312) (302 311) (303 310) (304 309) (305 308) (306 > 307)
103 Left Hi Sides (51 > 53) (54 > 56) (57 > 59) (60 > 62)
104 Offset Subgroup (33 38 43 48) (32 37 42 47 34 39 44 49) (31 36 41 46 35 40 45 50)
13
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Eos Family Console Programming Level 2
adds a 3 sec upfade, dwells for 4 sec
opens the submaster list - use the softkeys for selection and editing
makes sub 1 an inhibitive sub, LED turns red
channels go out - notice small ‘I’ in channel display

Submaster Properties

TIMING ON SUBMASTERS

Changes can be done in Live or in Sub List. Bump button is the Go.
[Live]
[Sub] [1] [Time] [3] [Time] [4] [Time] [3] [Enter]
Press the bump button of fader 1 just once

HOLD

[Sub] [1] {Hold} [Enter]
Press the bump button to start the upfade
Press the bump button to start the downfade

RESTORE TO DEFAULT TIME

[Sub] [1] [Time] [Enter]

SUBMASTER LIST

[Sub] [Sub] or Add-a-Tab (the {+} sign)

PERCENT (%)

The list shows the current level in Live of each submaster.

LABEL

and 3 sec down fade
fades up, holds, then fades down
changes the dwell time to ‘hold’
fades up, holds indefinitely
fades down
resets to default times (0/Man/0)
[Sub] [1] [Label] Front Light [Enter]
{Edit} [10] [Full] [Enter]
[Sub] [Sub]

MODE: ADDITIVE, INHIBITIVE, OR EFFECT

Mode has 3 options, the first is the default and that mode is Additive (contributes to the live output). Inhibitive (limits live output) restricts the values as the fader comes down. It acts as a mini grand master for the contents of the sub. The final mode is Effect.
[Sub] [1], under Mode, {Inhibitive}
Push Fader 1 up if on non-motorized hardware
{Edit} to be in Blind
[Live] [Go To Cue] [1] [Enter]
Slowly bring the fader out
Bring the fader back up
[Go To Cue] [Out] [Enter]
displayed in List as well as Sub displays
add a channel into this sub in Blind
back to Submaster List
notice the ‘INs’ as channel values
runs the cue with specials
leave up for duration
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