Elenco Snaptricity reg User Manual

Copyright © 2011 by ELENCO®All rights reserved. No part of this book shall be reproduced 753303 by any means; electronic, photocopying, or otherwise without written permission from the publisher.
REV-A Revised 2011
Patent #‘s: 7,144,255, 7,273,377, & other patents pending
-1-
1. Most circuit problems are due to incorrect assembly, always double-check that y our circuit exactl y matches the drawing f or it.
2. Be sure that parts with positive/negative markings are positioned as per the drawing.
3. Be sure that all connections are securely snapped.
4. Try replacing the batteries.
5. If the motor spins but does not balance the fan, chec k that there is a black plastic piece with three prongs on the motor shaft. In case it is damaged or lost, a spare is included with your kit. Pry the broken one off with a screwdriver and push the spare one on the shaft.
ELENCO®is not responsible for parts damaged due to incorrect wiring.
Basic T roubleshooting
Note: If you suspect you have damaged parts, you can follow the
Advanced Troubleshooting procedure on page 8 to determine which ones need replacing.
Batteries:
Basic T roubleshooting 1 Parts List 2 How to Use It 3 About Y our Snaptricity
®
Parts 4
DO’s and DON’Ts of Building Circuits 7
Advanced T roubleshooting 8 Project Listings 9 Projects 1 - 79 10 - 88 Other Snap Circuits
®
Projects 90
WARNING: SHOCK HAZARD - Never
connect your Snaptricity®set to the electrical outlets in your home in any wa y!
Table of Contents For the best learning experience, do the projects in order.
WARNING: Always check
your wiring before turning on a circuit. Never leave a circuit unattended while the batteries are installed. Never connect additional batteries or any other power sources to your circuits. Discard any cracked or broken parts.
W ARNING FOR ALL PARTS WITH A SYMBOL - Moving parts. Do not touch the
motor or fan during operation. Do not lean over the motor. Do not launch the fan at people, animals, or objects. Eye protection is recommended.
!
!
!
WARNING: CHOKING HAZARD - Small parts. Not
for children under 3 years.
!
Conforms
to ASTM
F963
!
• Use only 1.5V AA type, alkaline batteries (recommended, not included).
• Insert batteries with correct polarity.
Non-rechargeable batteries should not be recharged. Rechargeable batteries should only be charged under adult supervision, and should not be recharged while in the product.
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Remove batteries when they are used up.
• Do not short circuit the battery terminals.
• Never throw batteries in a fire or attempt to open its outer casing.
• Batteries are harmful if swallowed, so keep away from small children.
WARNING:
This product contains a small magnet. Sw allowed magnets can stic k together across intestines causing serious infections and death. Seek immediate medical attention if magnet is swallow ed or inhaled.
!
Qty. ID Name Symbol Part # Qty. ID Name Symbol Part #
r 1
Base Grid (11.0” x 7.7”)
6SCBG
r 1
Motor 6SCM1
r 3
1-Snap Wire 6SC01
r 1
Fan Blade 6SCM1F
r 6
2-Snap Wire 6SC02
r 1
String 6SCM1S
r 3
3-Snap Wire 6SC03
r 1
Spare Motor Top 6SCM1T
r 1
4-Snap Wire 6SC04
r 1
Electromagnet 6SCM3
r 1
5-Snap Wire 6SC05
r 1
Iron Core Rod (46mm)
6SCM3C
r 1
6-Snap Wire 6SC06
r 1
Bag of Paper Clips 6SCM3P
r 1
Battery Holder -
uses
3 1.5V type AA (not included)
6SCB3
r 1
Thin Rod MWK01P5
r 1
Compass 6SCCOM
r 1
Grommet 662510
r 1
Copper Electrode 6SCEC
r 1
Meter 6SCM5
r 1
Zinc Electrode 6SCEZ
r 1
Magnet 6SCMAG
r 1
Iron Filings 6SCIF
r 1
Nut-snap 6SCNS
r 1
Jumper Wire (Black) 6SCJ1
r 1
Press Switch 6SCS2
r 1
Jumper Wire (Red) 6SCJ2
r 2
Slide Switch 6SCS5
r 3
Lamp 6SCL4
You may order additional / replacement parts at our
website: www.snapcircuits.net
6
5
4
3
2
1
M1
S2
M5
M3
S5
-2-
Parts List (Colors and styles may vary) Symbols and Numbers
B3
L4
N
S
-3-
How to Use It
Snaptricity®uses building blocks with snaps to build the different electrical and electronic circuits in the projects. Each block has a function: there are s witch bloc ks, lamp b loc ks, battery blocks, different length wire b locks , etc. These blocks are different colors and have numbers on them so that you can easily identify them. The blocks you will be using are shown as color symbols with level numbers next to them, allowing you to easily snap them together to form a circuit.
For Example:
This is the switch bloc k which is green and has the marking on it. The par t symbols in this booklet may not exactly match the appear ance of the actual parts, but will clearly identify them.
This is a wire block which is blue and comes in different wire lengths. This one has the number , , , , or
on it depending on the length of the wire
connection required.
There is also a 1-snap wire that is used as a spacer or for interconnection between diff erent layers.
You need a power source to build each circuit. This is labeled and requires three (3) “AA” batteries (not included with the Snaptricity
®
kit).
A large clear plastic base grid is included with this kit to help keep the circuit blocks properly spaced. You will see evenly spaced posts that the different blocks snap into. The base has rows labeled A-G and columns labeled 1-10.
Next to each part in every circuit drawing is a small number in black. This tells you which level the component is placed at. Place all parts on level 1 first, then all of the parts on level 2, then all of the parts on level 3, etc.
Some circuits use the jumper wires to make unusual connections. Just clip them to the metal snaps or as indicated.
Note: While building the projects, be careful not to accidentally make a direct connection across the battery holder (a “short circuit”), as this may damage and/or quickly drain the batteries.
S2
2
3 4 5
6
B3
-4-
About Y our Snaptricity
®
Parts
(Part designs are subject to change without notice).
The base grid is a platform for
mounting parts and wires.
It functions like the
printed circuit
boards used in
most electronic
products, or like how
the walls are used for
mounting the electrical
wiring in your home.
BASE GRID
The blue snap wires
are wires used to
connect components.
They are used to
transport electricity and do not
affect circuit performance. They
come in different lengths to allow orderly
arrangement of connections on the base grid.
The red and black jumper wires make flexible connections for times when using the snap wires would be difficult. They also are used to make connections off the base grid (like the projects using water).
Wires transport electricity just like pipes are used to transport water. The colorful plastic coating protects them and prevents electricity from getting in or out.
The batteries (B3) produce an electrical voltage using a chemical reaction. This “voltage” can be thought of as electr
ical pressure, pushing electricity through a circuit just like a pump pushes water through pipes. This voltage is much lower and much safer than that used in your house wiring. Using more batteries increases the “pressure”, therefore, more electricity flows.
The funny marking on the battery holder is the standard battery symbol used in electrical wiring diagrams. These wiring diagrams are called
schematics, and are used in everything from
house wir
ing to complex radios.
The press switch (S2)
connects (pressed,
“ON”) or
disconnects (not
pressed, “OFF”)
the wires in a circuit. When ON it has no effect on circuit performance. It turns on electricity just like a faucet turns on water from a pipe.
The electrical symbol for a press switch is shown here.
The slide switch
(S5) connects
(ON) the center
snap to one of the
other two snaps.
When connected it has
no effect on circuit performance. It directs electricity just like a v alue controls water in a pipe.
The electrical symbol is shown here. It resembles the symbol for a door used in architect drawings for a house.
Engineers call this type of switch a SPDT (Single-Pole Double-Throw), representing how one point can be connected to either of two others.
SNAP WIRES & JUMPER WIRES
BATTERY HOLDER
PRESS SWITCH
Press Switch (S2)
SLIDE SWITCH
Slide Switch Symbol
Slide Switch (S5)
Battery Symbol
Battery Holder (B3)
Press Switch Symbol
About Y our Snaptricity
®
Parts
How does electricity turn the shaft in the motor? The answer is magnetism. Electricity is closely related to magnetism, and an electric current flowing in a wire has a magnetic field similar to that of a very , v ery tiny magnet. Inside the motor is a coil of wire with many loops wrapped around metal plates. This is called an electromagnet. If a large electric current flows through the loops, it will turn ordinary metal into a magnet. The motor shell also has a magnet on it. When electricity flows through the electromagnet, it repels from the magnet on the motor shell and the shaft spins. If the fan is on the motor shaft, then its blades will create airflow.
-5-
The meter (M5) is an important measuring device. You will use it to measure the voltage (electrical pressure) and current (how fast electricity is flowing) in a circuit.
The electrical symbol for a meter is shown below .
The meter measures voltage when connected in parallel to a circuit and measures the current when connected in series in a circuit.
This meter has one voltage scale (5V) and two current scales (1mA and 1A). These use the same meter but with internal components that scale the measurement into the desired range. This will be explained more later . Note: Your M5 meter is a simple meter. Don’t expect it to be as accurate as normal electronic test instruments.
The motor (M1) converts electricity into mechanical motion. An electric current in the motor will turn the shaft and the motor blades, and the fan blade if it is on the motor. The electrical symbol for a motor is also shown here.
METER
MOTOR
Meter Symbol
Magnet
Coil
Pointer
Contacts
Motor Symbol
Magnet
Electromagnet
Shaft
Power Contacts
Shell
Meter (M5)
Motor (M1)
Fan
Inside the meter there is a fixed magnet and a moveable coil around it. As current flows through the coil, it creates a magnetic field. The interaction of the two magnetic fields causes the coil (connected to the pointer) to move (deflect).
About Y our Snaptricity
®
Parts
-6-
A light bulb, such as in the 4.5V lamps (L4), contains a special thin high-resistance wire. When a lot of electricity flows through, this wire
gets so hot it glows bright.
V oltages abov e the bulb’ s
rating can
burn out
the wire.
The electrical symbol for a lamp is shown here, though other symbols are also used in the industry.
LAMP
Lamp Symbol
Lamp (L4)
The electromagnet (M3) is a large coil of wire, which acts like a magnet when electricity flows through it. Placing an iron bar inside increases the magnetic effects. The electromagnet can store electrical energy in a magnetic field.
The properties of the electromagnet will be explained in the projects. Note that magnets can increase magnetic media like floppy disks.
The grommet will be used to hold the iron core rod on the electromagnet.
ELECTROMAGNET
Electromagnet (M3)
Iron Core Rod
(usually placed in
electromagnet)
Electromagnet
Symbol with Rod
Inside
Grommet
OTHER PARTS
The magnet is an ordinary magnet like those in your home.
The compass is a standard compass. The red needle will point toward the strongest magnetic field around it, usually the north pole of the earth.
The iron filings are tiny fragments of iron in a sealed case. They will be used in magnetism projects.
The copper and zinc electrodes are just metals that will be used for electro­chemical projects.
The nut-snap is an iron nut mounted on a snap for special projects.
The string will be used in special projects. You can use your own string if you need more.
The thin rod is an iron bar for special projects.
The Paper Clips will be used for special projects. You can use your own if you need more, but they must be metal.
The spare motor top is provided in case you break the one on the motor. Use a screwdriver to pry the broken one off the motor, then push the spare one on.
Electromagnet
Symbol without Rod
-7-
DO’s and DON’Ts of Building Circuits
After building the circuits given in this booklet, you may wish to experiment on your own. Use the projects in this booklet as a guide, as many important design concepts are introduced throughout them. Every circuit will include a power source (the batteries), a resistance (which might be a lamp, motor, electromagnet, etc.), and wiring paths between them and back. You must be careful not to create “short circuits” (very
lo
w-resistance paths across the batteries, see examples below) as this
will damage components and/or quickly drain your batteries. ELENCO
®
is not responsible for parts damaged due to incorrect wiring.
Here are some important guidelines:
ALWAYS
use eye protection when experimenting on your own.
ALWAYS
include at least one component that will limit the current through a circuit, such as a lamp, motor, or electromagnet.
ALWAYS
use the meter and switches in conjunction with other components that will limit the current through them. Failure to do so will create a short circuit and/or damage those parts.
ALWAYS
disconnect your batteries immediately and check your wiring if something appears to be getting hot.
ALWAYS
check your wiring before turning on a circuit.
NEVER
connect to an electrical outlet in your home in any way.
NEVER
leave a circuit unattended when it is turned on.
NEVER
touch the motor when it is spinning at high speed.
For all of the projects given in this book, the parts may be arranged in different ways without changing the circuit. For example, the order of parts connected in series or in parallel does not matter — what matters is how combinations of these sub-circuits are arranged together.
Examples of SHORT CIRCUITS - NEVER DO THESE!!!
You are encouraged to tell us about new circuits you create. If they are unique, we will post them with your name and state on our website at www.snapcircuits.net/kidkreations.htm. Send your suggestions to ELENCO
®
: elenco@elenco.com.
ELENCO
®
provides a circuit designer so that you can make y our o wn
Snap Circuits
®
drawings. This Microsoft®Word document can be downloaded from www.snapcircuits.net/SnapDesigner.doc or through the www.snapcircuits.net web site.
WARNING: SHOCK HAZARD - Never connect your
Snaptricity®set to the electrical outlets in your home in any way!
Placing a 3-snap wire directly across the batteries is a SHORT CIRCUIT.
This is also a SHORT CIRCUIT.
When the switch (S5) is turned on, this large circuit has a SHORT CIRCUIT path (as shown by the arrows). The short circuit prevents any other portions of the circuit from ever working.
NEVER
DO!
!
!
NEVER
DO!
!
NEVER
DO!
!
NEVER
DO!
-8-
Advanced Troubleshooting
(Adult supervision recommended)
ELENCO®is not responsible for parts damaged due to incorrect wiring.
If you suspect you have damaged parts, y
ou can follow this procedure to systematically determine which ones need replacing:
1. 4.5V lamps (L4), motor (M1), and battery
holder (B3): Place batteries in holder.
Place the 4.5V lamp directly across the batter
y holder, it should light. Do the same with the motor (motor + to battery +), it should spin to the right at high speed (use two 1-snap wires as spacers). If none w ork then replace your batteries and repeat, if still bad then the battery holder is damaged.
2. Set the motor (M1) by itself and place the fan on it. If the Motor (M1) does not
balance the fan e
venly: Inspect the black
plastic piece at the top of the motor shaft, it should have 3 prongs. If missing or broken, replace it with the spare that is included with this kit (a broken one can be removed with a screwdriver). If the motor is fine, then inspect the fan.
3. Jumper wires: Use this mini-circuit to test each jumper wire
, the lamp should light.
4. Snap wires: Use this mini-circuit to test each of the snap wires
, one at a time. The
lamp should light.
5. Slide switch (S5): Build project 10. With the s
witch in the left position (C), the left lamp should be on. With the switch in the right position (B), the right lamp should be on.
6. Press switch (S2): Build project 75. When y
ou press the switch, the lamp should light.
7. Meter (M5): Build project 75, but replace the 3-snap wire with the meter
.
a. Set the meter to the 5V scale and push
the press switch. The meter should read at least 2.5V.
b. Set the meter to the 1mA scale and
push the switch. The reading should be over maximum.
c. Set the meter to the 1A scale and push
the switch. The meter should show a small current.
8. Electromagnet (M3): Build project 46 and place the iron core rod in the electromagnet. When y
ou press the switch (S2), the rod in
the electromagnet should act like a magnet.
9. Iron filings: Sometimes the filings may stic
k to the case, making it appear cloudy. Move a magnet (the one in this kit or a stronger one in your home) across the case to clean them off.
10. Compass and magnet: The red compass needle should point nor
th, unless it is near a magnet or large iron object. The red compass needle will point toward the black (S) side of the magnet.
ELENCO
®
150 Carpenter Avenue
Wheeling, IL 60090 U.S.A.
Phone: (847) 541-3800
Fax: (847) 520-0085
e-mail: help@elenco.com
Website: www.elenco.com
You may order additional /
replacement par
ts at:
www.snapcircuits.net
Project # Description Page # Project # Description Page # Project # Description Page #
Project Listings
-9-
Welcome to Electronics
1 Electronic Playground 10 2 Parallel Play 11 3 Wicked Switches 12 4 Spinning Cylinder Suspender 13
Static Electricity
5 Electricity Y ou Can Wear 14 6 Electricity In Your Hair 15 7 Bending Water 16 8 More Static Tricks 17
Electrical Materials
9 Light the Way (Lamp circuit) 18 10 Flip It (2-position switch) 19 11 Pushing Electricity 20
(Voltage across lamp)
12 Pushing a Lot of Electricity 21
(Voltage across motor)
13 What’s An Ohm? 22
(Find lamp resistance)
14 Be a Scientist 23
(Conductors and insulators)
15 Make Your Own Parts 24
(Resistance of graphite in pencils)
16 Hydro-Resistors 25
(Resistance of water)
Basic Electrical Circuits
17 One Way Around 26
(Lamps in series)
18 Many Paths 27
(Lamps in parallel)
19 Parallel Swapping 28 20
Series Swapping 29
21 Light Bulb 30
(Incandescent light bulbs)
22 Batteries in Series 31 23
Batteries in Parallel 32
24 Voltage Divider 33
(Voltages in a series circuit)
25 Voltage Shifter 34
(Currents in a series circuit)
26 T riple Voltage Divider 35
(Voltages in a series circuit)
27 Triple Switching Voltmeter 36
(Voltages in a series circuit)
28 Triple Switching Ammeter 37
(Currents in a series circuit)
29 Current Divider 38
(Currents in parallel circuits)
30 Ohm’s Law 39
(Measuring resistance of parts)
31 Ohm’s Law - Cold Lamp 40
Putting Electricity to Use
32 2-Way Switch 41
(Switching for lights in home)
33 Another 2-Way Switch 42 34
3-Speed Motor 43
(Regulating motor speed with lamps)
35 3-Speed Motor (II) 44 36
3-Speed Motor (III) 45
37 3-Position Switch 46
(Simulate more complex switch)
38 3-Position Switch (II) 47 39
4-Position Switch 48
40 AND 49
(Simulate an AND gate with switches)
41 AND NOT 50
(Simulate a NAND gate with switches)
42 OR 51
(Simulate an OR gate with switches)
Magnetism
43 Compass 52 44 Magnetic Fields 53 45 Iron Extension 54
(Extending a magnet with an iron bar)
46 Electronic Magnet 55 47
Electromagnet Magnetic Field 56
48 Electromagnet T o wer 57
(Suspending iron rod in air)
49 Electromagnetic Suspender 58 50
Electromagnet Direction 59
(Reversing current)
51 Wire Magnet 60
(Magnetic field from wire)
52 Magnetic Induction 61
(Induce a current in a coil)
Motor Circuits
53 Motor 62 54 Propeller and Fan 63 55 Back EMF (Motor characteristics) 64 56 Generator 65
(Make a current with the motor)
57 Make Your Own Generator 66
(Make current with the motor)
58 String Generator 67
(Use string to spin the motor faster)
59 Motion Enhancer 68 60
Holding Down 69
(Overloading batteries)
Advanced Magnetic Circuits
61 Make Your Own Electromagnet 70 62 Relay (Build a relay) 71 63
Relay (II) 72 64 Relay (III) 73 65 Buzzer 74
(Build a buzzer with the electromagnet)
66 Buzzer (II) 75 67 Reed Switch 76
(Magnetically controlled switch)
68 Reed Switch (II) 77
Electrochemistry
69 Cola Power 78
(Use soda as a battery)
70 Fruit Power 79
(Use fruit as a battery)
71 Water Impurity Detector 80
(Current from water)
Fun with Electricity and Magnetism
72 Indian Rope Trick 81
(Suspend objects in air)
73 Hypnotic Discs 82
(Spinning patterns)
74 Spin Draw 83 75
Morse Code 84 76 Flying Saucer (Launch the fan) 85 77
Power Light Regulator 86
(Regulate lamp brightness)
78 Raising the Bar 87 79
Electromagnetic Playground 88
Project #1
Electronic Playground
!
WARNING: Moving parts.
Do not touch the fan or motor during operation.
!
WARNING:
Do not lean over the motor .
Build the circuit shown by placing all the parts with a black 1 next to them on the clear plastic base grid first. Then, assemble parts marked with a 2, and finally the parts marked with a 3. Be sure to place the motor (M1) with the (+) side oriented as shown. Place the iron core rod into the electromagnet (M3) as shown, set the meter (M5) to the 1A scale, place the fan on the motor, and install three (3) “AA” alkaline batteries (not included) into the battery holder (B3).
Assembly
Depending on the position of the slide switches (S5), the fan will spin, and in rare cases, fly into the air. Do not lean over the fan when it is spinning. Pushing the press switch (S2) will attract the compass to the electromagnet (M3).
You may need to giv e the f an a push with y our finger to get it started.
Operation
1A
+
Educational Corner:
-10-
This diagram is a simplified drawing of the circuit, with the components represented by symbols (the symbols are explained on pages 4-6). Engineers use these diagrams, called schematics, because dr
awing pictures of their circuits takes too much time and the connections are often unclear.
Electric Paths
1A
+
Placement Level
Numbers
Placement
Level
Numbers
Snappy says:
electronics can
be lots of fun!
Project #2
parallel play
5V
+
Educational Corner:
-11-
5V
Electric Paths
+
Electronics is the science of working with and controlling
electricity.
Build the circuit as shown. Set the meter (M5) to the 5V scale.
Assembly
Set the right slide switch (S5) to “C” to tur n on the circuit. The meter (M5) measures the voltage. The compass is attracted to the electromagnet (M3). The left slide switch (S5) can bypass the bottom lamp. Pushing the press switch (S2) will spin the fan.
Operation
This circuit spreads the electricity from the batteries into four parallel sub-circuits to do different things. Connecting electrical components in parallel means they are between the same points in a circuit. You will learn about parallel circuits later.
Description
!
WARNING: Moving parts.
Do not touch the fan or motor during operation.
!
WARNING:
Do not lean over the motor .
Snappy says: electricity can be used to do lots of different tasks at once.
Snappy says:
switches are used all
over electronics - try
to count how many
are in your home!
Project #3
wicked switches
1A
+
1A
Educational Corner:
Electric Paths
+
Switches are used to turn electrical appliances on or off, or to change electrical connections.
The light in your refrigerator is activated by a switch. Each of the buttons on your computer keyboard controls a switch, and there are several switches in the computer’s mouse.
Build the circuit as shown. Set the meter (M5) to the 1A scale.
Assembly
Push the press switch (S2) to turn on the circuit. Flip the slide switches (S5) and see what happens. You may need to give the fan a push with your finger to get it started.
Operation
The slide switches direct the electricity between the different circuit paths (each has a lamp). You will learn more about switches later.
Description
!
WARNING: Moving parts.
Do not touch the fan or motor during operation.
!
WARNING:
Do not lean over the motor .
-12-
Project #4
1A
-13-
1A
Electric Paths
Educational Corner:
+
Spinning Cylinder
Suspender
Build the circuit as shown. Set the meter (M5) to the 1A scale. Drop the thin rod into the electromagnet.
Assembly
Set the right slide switch (S5) to “C” to tur n on the circuit. The thin rod gets suspended in mid-air by the electromagnet. The left slide switch (S5) selects whether the lamps or motor are on.
Operation
The thin rod is held in the air by electromagnetism, which you will learn more about later.
Description
!
WARNING: Moving parts.
Do not touch the fan or motor during operation.
!
WARNING:
Do not lean over the motor .
Snappy says: it seems like magic, but it’s electromagnetism!
+
Project #5
Find some clothes that cling together in the dryer, and try to uncling them.
Educational Corner:
Did you ever wonder why clothes cling together when they come out of the dryer? Did you ever hear a crackling sound when you take off a sweater? (If the room is dark you might even see sparks.) Did y ou e v er feel a “zap” when you touch someone wearing a sweater on a dry day? These effects are caused by electricity. We call this static electricity because the electr
ical charges are not moving, although pulling clothes apart sounds like static on a radio. When electricity is moving (usually through wires) to do something in another place, we call it an electric
current. Electricity is an attraction and repulsion of particles in
a mater
ial. All materials are made up of atoms, which
are really
, really tiny. Atoms hav e a nucleus (which has
positive electrical charges), which is surrounded by tiny
electrons (negative electrical charges). When y ou rub
a mater
ial, electrons can move on or off the atoms,
giving them an electrical charge.
Electricity exists everywhere, but is so well balanced, that you seldom notice it. But, sometimes differences in electrical charges build up between materials, and sparks can fly. Lightning is the same effect as the sparks between clothes, but on a much greater scale. A cloud holds static electricity just like a sweater.
Photo courtesy of: NOAA Photo Library, NOAA Central Library; OAR/ERL/National Severe Storms Laboratory (NSSL) [via pingnews].
Why do
you often “see”
lightning before
you “hear” it? It is
because light
travels faster than
sound.
Note:This project works best on a cold dry day. If the weather is humid, the water vapor in the air allows the static electric charge to dissipate, and this project may not work.
-14-
+
+
+
+
+
Electrons
Nucleus
This diagram shows the structure of an atom, except that the nucleus and electrons are actually much farther apart.
The crackling noise you hear when taking off a sweater is static electricity. You may see sparks when taking one off in a dark room.
Electricity You Can Wear
Snappy says: clothes
can cling together
because electricity is
all around us.
Rub a sweater (wool is best) and see how it clings to other clothes.
Snappy says: notice how your hair can “stand up” or be attracted to the comb when the air is dry . W etting your hair dissipates the static charge.
-15-
Project #6
Educational Corner:
Hold your magnet near the paper pieces; nothing happens. Run the comb in your hair again and place it next to the iron
filings case; not much happens (there ma y be a weak attr action). Now hold the magnet near the iron filings; they jump to it easily.
What’s happening? Running the comb through your hair builds up an electric charge
in it, which is different from the magnetic charge in the magnet. The paper pieces are attracted to an electric charge, while the iron filings are attracted to a magnetic charge.
You will learn more about the differences between electricity and magnetism later.
Do you want to learn more?
Iron filings are
weakly attracted
to the comb.
Iron filings are
strongly attracted
to the magnet.
Electricity in Your Hair
You need a comb (or a plastic ruler) and some paper for this project. Rip up the paper into small pieces.
Assembly
Run the comb through your hair several times then hold it near the paper pieces to pick them up. You can also use a pen or plastic ruler, rub it on your clothes (wool works best).
Operation
Rubbing the comb through your hair pulls extremely tiny charged particles from your hair onto the comb. These giv e the comb a static electrical charge, which attracts the paper pieces.
Description
Note: This project
works best on a cold dry day. If the weather is humid, the water vapor in the air allows the static electric charge to dissipate, and this project may not work.
Project #7
Educational Corner:
Static electricity was discovered more than 2,500 years ago when the Greek philosopher Thales noticed that when amber (a hard, clear, y ellow-tinted material) is rubbed, light materials like feathers stick to it. Electricity is named after the Greek word for amber, which is electron.
Other facts about Static Electricity:
1. Static electricity in the atmosphere causes the “static” (erratic noises) you hear on your AM radio when reception is poor.
2. Static Electricity can damage some types of sensitive electronic components. Electronics manufacturers protect against this using static-dissipating wrist straps, floor mats, and humidity control. Your Snaptricity
®
parts will not be
damaged by static.
3. Some homes have “lightning rods”, which are metal bars from the roof to the ground. These help protect the home by encouraging lightning to go through the the rods instead of the house.
Anti-Static Wrist Strap
Note: This project works best on a cold dry
day. If the weather is humid, the water vapor in the air allows the static electric charge to dissipate, and this project may not work.
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Lightning Rod
Bending Water
You need a comb (or plastic ruler) and a water faucet for this project.
Assembly
Run the comb through your hair several times then hold it next to a slow, thin stream of water from a faucet. The w ater will bend towards it. You can also use a plastic ruler . Rub it on your clothes (wool works best).
Operation
Rubbing the comb through your hair builds up a static electrical charge on it, which attracts the water.
Description
Snappy says: big planes can build up a large static charge in flight. They are usually connected to something like a lightning rod as soon as they land.
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Project #8
More Static Tricks
Educational Corner:
Electricity vs. Gravity:
Electricity is immensely more powerful than gravity (gra vity is what causes things to fall to the ground when you drop them). Howe v er electrical attraction is so completely balanced out that you don’t notice it, while gravity’s effects are always apparent because they are not balanced out.
Gravity is actually the attraction between objects due to their weight (or technically, their mass). This effect is extremely small and can be ignored unless one of the objects is as big as a planet (like the earth). Gravity attraction never goes away and is seen every time you drop something. Electrical charge, though usually balanced out perfectly, can move around and change quickly.
For example, you have seen how clothes can cling together in the dryer due to static electricity . There is also a gravity attraction between the sweaters, but it is always extremely small.
Note: This project works best on a cold dry day . If the w eather is humid, the water vapor in the air allows the static electric charge to dissipate, and this project may not work.
If you have two balloons, rub them to a sweater and then hang the rubbed sides next to each other . They repel aw a y. You could also use the balloons to pick up tiny pieces of paper.
1. Corona wire charges drum with static electricity
2. Light from white areas of document being copied destroys the charge.
3. Toner from roller is attracted to the charged areas.
4. Toner image transfers to charged paper.
5. Heated rollers bond toner image to paper.
In many photocopiers, a drum is charged with static electricity. Light from the white areas of the document being copied destroys the charge, but dark areas of the document leave a pattern of charge on the drum. Toner (a powder) is attracted to the charged areas, creating an image. The toner is then transferred to paper and melted on.
Electricity Gravity
Take a piece of newspaper or other thin paper and rub it vigorously with a sweater or pencil. It will stick to a wall.
Cut the paper into two long strips, rub them, then hang them next to each other. See if they attract or repel each other.
Snappy says: how well a material can hold an electric or magnetic charge depends on the characteristics of the material.
Project #9
Light the Way
Educational Corner:
What is really happening here?
1. The batteries (B3) convert chemical energy into electrical energy and “push” it through the circuit, just like the electricity from your power company. A battery pushes electricity through a circuit just like a pump pushes water through a pipe.
2. The snap wires (the blue pieces) carry the electricity around the circuit, just like wires carry electricity around your home. Wires carry electricity just like pipes carry water.
3. The slide switch (S5) controls the electricity by turning it on or off, just like a light switch on the wall of your home. A switch controls electricity like a faucet controls water.
4. The lamp (L4) converts electrical energy into light, it is the same as a lamp in your home except smaller. In a light bulb, electricity heats up a high-resistance wire until it glows. A light bulb shows how much electricity is flowing in a circuit like a water meter shows how fast water flows in a pipe.
5. The base grid is a platform for mounting the circuit, just like how wires are mounted in the walls of your home to control the lights.
Water Meter
Pump
Valve
Comparing Electric Flow to Water Flow:
Electric Paths
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Build the circuit shown by placing all the parts with a black 1 next to them on the clear plastic base grid first. Then, assemble parts marked with a 2. Scre w a bulb into the lamp socket (L4) and install three (3) “AA” batteries (not included) into the battery holder (B3).
Assembly
This circuit is just like a lamp in your home, when you flip the switch (S5) to on (position B), the lamp (L4) will be on.
Operation
Snappy says: touch the light and feel how warm it is. Only about 5% of the electricity is converted into light, the rest becomes heat. Don’t touch light bulbs in your home because they can be very hot.
Educational Corner:
Flip It
Project #10
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The slide and press switches included in Snaptricity®are simple switches, more complex types are also available. Switches come in almost every shape and size imaginable. There are membrane, rocker, rotary, DIP, push button, and momentary types just to name a few.
Very often, a single switch is used to make many different connections. The combinations of connections for a switch are indicated in the symbol for it. Here are some examples:
The “on” position of a s witch is also called the “closed” position. Similarly, the “off” position is also called the “open” position. This is because the symbol for a slide switch is similar to the symbol for a door in an architect’s drawing of a room:
The electronics symbol for a slide switch should be thought of as a door to a circuit, which swings open when the switch is off . The “door” to the circuit is closed when the switch is on. This is shown here:
Push Button
Computer
Keyboards
Rocker
Tools
Rotary
Selector Switch
on Appliances
Slide
Toys,
Household
Items
Rotary Switch
Schematic
Slide Switch
Schematic
Walls
Door
Left switch position
closed
(turned on)
Right switch position
open
(turned off)
Left switch position
open
(turned off)
Right switch position
closed
(turned on)
Open Switch (turned off)
Electric Paths
Snappy says: the current carrying capacity of a switch depends on the contact material, size, and the pressure between the contacts.
Closed Switch (turned on)
Your S5 switch has 2 positions, so it has a different symbol:
Build the circuit shown.
Assembly
The slide switch (S5) directs the electricity to either of two paths (both lamps here). It is like many switches in your home, controlling different lights in the same area.
Operation
Replace the 3-snap wire with the press switch (S2). Now either lamp (L4) is only on when S2 is pressed.
Variant
Pushing Electricity
Project #11
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5V
5V
Educational Corner:
Build the circuit and connect the red jumper wire as shown. Set the meter (M5) to the 5V setting and the slide switch (S5) to position C at first.
Assembly
Read the battery voltage on the meter (the top scale), it should be about 4.5V. The lamp will be off.
Flip the switch to position B; the lamp lights and the v oltage drops a little. (To learn why the voltage drops now, ask Snappy.)
Move the red jumper wire from position A on the switch to position B. The battery voltage is the same here because none is lost across the switch.
Now flip the switch to position C (OFF); the voltage at the lamp drops to zero and it shuts off.
Operation
Electricity is the movement of sub-atomic charged particles (electrons) through a material due to electrical pressure across the material, such as from a battery.
The electrical pressure exerted by a battery or other power source is called voltage and is measured in volts (V, and named after Alessandro Volta who invented the battery in 1800). Notice the
“+” and “–” signs on the battery. These indicate which direction the battery will “pump”
the electricity. Circuits need the right voltage to work properly . F or e xample, if the electrical pressure to a lamp
is too low, then the bulb won’t turn on; and if too high, then the bulb will overheat and burn out. The electric current is a measure of how fast electricity is flowing in a wire, just as the water
current describes how fast water is flowing in a pipe. It is expressed in amperes (A, named after Andre Ampere who studied the relationship between electricity and magnetism) or
milliamps (mA, 1/1000 of an ampere).
Record the voltage you measured here, it will be used in project 13:
Snappy says: the batter y voltage drops when the lamp is connected because the batteries have trouble supplying as much electricity as the lamp would lik e. Remember that a battery produces electricity from a chemical reaction. Not only is there a limited amount of the chemicals in a small battery (batteries slowly get weaker as you use them), but also not all of the material can react together at the same time.
Educational Corner:
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Pushing a Lot of Electricity
Project #12
Wires can generally be as long as desired without affecting performance, just as using garden hoses of different lengths has little effect on the water pressure as you water your garden. However there are cases where the length and size of a pipe does matter, such as in the water lines for your city. Similarly, wire length and size are important for electric power lines transporting electricity from a power plant in a remote area to a city.
5V
5V
Batteries are made from materials like zinc and magnesium dioxide, electricity flows as these react with each other. As more material is used up by the reaction, the battery voltage is slowly reduced until eventually the circuit no longer functions and you have to replace the batteries. Some batteries, called rechargeable batteries (such as the batteries in your cell phone), allow you to reverse the chemical reaction using another electric source.
Snappy says voltage is sometimes called electro­motive-force (EMF) because it pushes the electrons through the circuit.
+
Build the circuit as shown; it is the same as the preceding one except the lamp (L4) was replaced by the motor (M1). Set the meter (M5) to the 5V setting and the slide switch (S5) to position C at first.
Assembly
Read the battery voltage on the meter (the top scale), it should be about 4.5V. Flip the switch to position B; the fan spins and the voltage drops - more than it did with the lamp.
Turn off the circuit and remove the fan. T urn the switch bac k on and read the voltage; it doesn’t drop as much without the fan.
Operation
It takes a lot of current to spin the fan as f ast as it would lik e to go, and the batteries can’t produce enough. As a result, the voltage (electrical pressure) from the batteries drops.
It’s a lot easier to spin the motor shaft without the fan on it, so the voltage doesn’t drop much without the fan.
Description
!
WARNING: Moving
parts. Do not touch the fan or motor during operation.
!
WARNING: Do not
lean over the motor.
+
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What’s An Ohm?
Project #13
1A
1A
Snappy says: the Ω
symbol is the last letter in
the Greek alphabet and
is pronounced Omega.
Educational Corner:
The resistance of a circuit represents how much it resists the electrical pressure (voltage) and limits the flow of electric current. The relationship between voltage, current, and resistance is the most important one in electronics. It is known as Ohm’s Law (after George Ohm who disco
vered it in 1828):
When there is more resistance, less current will flow unless you increase the voltage. Resistance is measured in ohms. The symbol used for an ohm is Ω.
Using the voltage measurement you made in project 11 and the current measurement you made here, you can calculate the resistance of the lamp. It is usually 15-20 ohms.
The other parts in the circuit (switch, meter on 1A scale, blue snap wires, and batteries) also have resistance but these are much smaller.
Note: Your actual results may vary. Your M5 meter is a simple meter; don’t expect it to be as accurate as normal electronic test instruments.
What is Resistance? Take your hands and rub them together very fast. Your hands should feel warm. The
friction between your hands converts your effort into heat.
Resistance is the electr
ical friction between an electric current and the material it is flowing through; it is the loss of energy from electrons as they move through the material.
Voltage
Resistance
Current =
The “power” of electricity is a measure of how fast energy is moving through a wire. It is expressed in Watts(W, after James W
att for his work with engines). It is a combination of the electrical voltage (pressure) and current:
Power = Voltage x Current
OR
Using the voltage and current measurements you made, you can calculate the power of the lamp. It should be about 1 watt. Compare this to the light bulbs in your home, which are usually about 40-100 watts.
Voltage x Voltage
Resistance
Power =
Electric
Paths
= Current x Current x Resistance
Build the circuit shown. Set the meter (M5) to the 1A setting.
Assembly
Set the slide switch (S5) to position B to measure the current through the lamp (L4).
Operation
1A
?
Snappy says: the best conductor ever discovered is silver, which is very expensive. Copper is the second best conductor, and it is used in almost all electrical wires.
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Be A Scientist
Project #14
1A
Educational Corner:
Some materials, such as metals, have v ery low resistance to electricity will make the lamp bright and give a large current measurement on the meter. These materials are called
conductors. Conductors have electrons that
are loosely held to the n
ucleus and can move
easily. Other materials, such as paper, air , and plastic ,
have very high resistance to electricity. These will turn off the lamp and give a zero current measurement on the meter even in the 1mA setting. These materials are called insulators. Insulators ha
ve their electrons locked in tight
and have no room for more. Did you ev er hear the term “blown fuse”?
Some special wires are designed to break when an unexpectedly high current flows through them. These are called fuses.
Fuses are designed to shut do
wn a circuit when something is wrong, such as a component failure, bad design, or a person using it improperly. This shutdown prevents further damage to the circuit, and can prevent explosions or fires.
Fuses are important for safety and most electrical products have one, especially if they use electricity supplied by your local electric company. Small battery-powered products usually do not have them because the batteries are not powerful enough to cause harm.
Some fuses need to be replaced after they “blow”, but others can be reset by flipping a switch. Every home has an electrical box of resetable fuses, it may look like this:
This wire melts to break the circuit.
Build the circuit shown, the can be anything you want. Set the meter (M5) to the 1A setting.
Assembly
Turn on the slide switch (S5, position B) and touch various materials between the snaps on the switch and meter. See which materials are good at transporting electricity by watching the meter current and lamp (L4) brightness. Try string, the electrodes, a shirt, plastic, paper, two of your fingers, wood, or anything in your home.
If the meter reads zero, s witch it to the 1mA setting to see if there is just a very small current. To help protect the meter, alw a ys switch bac k to the 1A scale before testing a new circuit.
Operation
?
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Educational Corner:
Make Your Own Parts
Project #15
Build the circuit shown, set the meter (M5) to the 1mA setting.
Assembly
Make your parts using either the water puddles method (A), the drawn parts method (B), or the pencil parts method (C). Set the slide switch (S5) to position B to turn on the circuit. T ouch the metal in the jumper wires to your parts and read the current in milliamps.
Operation
1mA
You can use Ohm’s Law to measure the resistance of your puddles and drawings. The voltage is about 4.5V, and use the current measured on the meter.
Voltage Current
Resistance =
Snappy says: long narrow shapes have more resistance than short wide ones.
1mA
Method A (easy): Spread some water on the table into
puddles of different shapes, perhaps like the ones sho wn below. Touch the jumper wires to points at the ends of the puddles.
Method C (adult supervision and permission required): Change the setting on the meter to the 1A
scale. Use some double-sided pencils if available, or VERY CAREFULLY break some pencils in half. Touch the jumper wires to the black core of the pencil at both ends.
The black core of pencils is graphite, the same material used in resistor components throughout the electronics industry.
Method B (challenging): Use a SHARP pencil (No. 2 lead is best) and draw shapes, such as the ones here. Draw them on a hard, flat surface. Press hard and fill in several times until you have a thick, even layer of pencil lead. Touch the jumper wires to points at the ends of the drawings. You may get better electrical contact if you wet the metal with a few drops of water. Wash your hands when finished.
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Educational Corner:
Hydro-Resistors
Project #16
Build the circuit shown. Set the meter (M5) to the 1mA setting. Add about 1/4 inch of water to a cup or bowl. Connect the jumper wires and place them in the water, make sure the metal parts aren’t touching each other. Set the slide switch (S5) to position B to turn the circuit on.
Assembly
Measure the current through the water. Add salt to the water and stir to dissolve it. The current should be
higher now (if not already at full scale), since salt water has less resistance than plain water.
Now add more water to the cup and watch the current. If you have some distilled water, place the jumper wires in it and
measure the current. You should measure close to zero current, since distilled (pure) water has very high resistance. Nor mal water has impurities which lower its resistance. Now add salt to the distilled water and watch the current increase as the salt dissolves!
You can also measure the current through other liquids. Don’t drink any water or liquids used here.
Operation
1mA
Depending on your local water supply, your current measurement may exceed the 1mA scale. You can s witch the meter to the 5V scale to get a better comparison, though it isn’t really a voltage measurement.
In the 5V setting, the water resistance is compared to the internal resistance of the meter. A low reading means the water has relatively high resistance. A high reading of 4V or more means the water has relatively low resistance.
1mA
Snappy says: Pure water has very high resistance because its atoms hold their electrons tightly and have no room for more. Impurities (such as dissolved dirt, minerals, or salt) decrease the resistance because their atoms have loose electrons, which make it easier for other electrons to move through.
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Educational Corner:
One Way Around
Project #17
Connecting parts in series is one way of arranging them in a circuit. The advantage of it is that wiring them together is simple. The disadvantage is that if one lamp breaks, all three will be off.
Snappy says: the 0V or “–” side of the battery is often referred to as “ground”, since in house or building wiring it is connected to a rod in the ground as protection against lightning.
In this circuit the lamps are the resistances which are limiting the flow of electricity. Placing resistances in series increases the total resistance. Advanced users can compute the total resistance as follows:
R
series = R1 + R2 + R3 + . . .
The current is the same through all the resistances in a ser
ies circuit. Ohm’s Law says that Voltage equals Current times Resistance, so the highest resistances in a series circuit will have the largest voltage drop across them. Equal resistances will have the same voltage drop. In other words:
Voltage(across one resistor) =
Resistance(of that resistor)
Resistance
(total of resistors in the circuit)
x Voltage
(total applied to the series circuit)
Electric Paths
Strings of Christmas lights are little low-voltage lamps connected in series to the house power (120V). They are inexpensive, but if one bulb falls out, then the entire string will be off.
Most strings will still work if one bulb burns out because a special heat-activated bypass wire is built into each bulb. When the bulb burns out, the full house voltage is across the bypass wire, which heats it until it turns on. Sometimes only half the bulbs in a string are lit. This is because some long strings are actually two (or more) shorter strings connected in parallel.
Build the circuit and push the press switch (S2). The lamps (L4) are all on, but are dim.
Assembly
The three lamps are connected in a series. They are dim because the voltage from the batteries (B3) is divided between them.
Description
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Educational Corner:
Many Paths
Project #18
Connecting parts in parallel is another way of arranging them in a circuit. The advantage of it is that if one burns out, the others will still work (unscrew one of the bulbs to prove this). The disadvantage is that wiring the parts together is more complex than with series circuits.
All large circuits are made of combinations of series and parallel circuits.
Snappy says: most of the lights in your house are connected in parallel; so if one bulb burns out then the others are not affected.
In this circuit the lamps are the resistances which are limiting the flow of electricity. Placing resistances in parallel decreases the total resistance. Advanced users can compute the total resistance as follows:
The voltage is the same across all the resistances in a parallel circuit. Ohm’s Law says that Voltage equals Current times Resistance, so the lowest resistances in a parallel circuit will have the most current through them. Equal resistances will have the same current. In other words:
Current(through one branch) =
Resistance
(total in all OTHER parallel branches)
Resistance
(total of resistors in all branches)
x Current
(total applied to the parallel circuit)
Electric Paths
Build the circuit and push the press switch (S2). The lamps (L4) are all bright.
Assembly
The three lamps are connected in parallel with one another. They are bright because each lamp gets the full battery voltage. The voltage pushes the current with equal force, because all are 4.5V, down each path.
Description
1111
= + + + . . . .
R
parallel R1 R2 R3
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