Elenco Snap Circuits reg Home Learning User Manual

AGES
8 & up
Copyright © 2014 by ELENCO®All rights reserved. No part of this book shall be reproduced by 753043 any means; electronic, photocopying, or otherwise without written permission from the publisher.
Patents 7,144,255, 7,273,377; & other patents pending
Table of Contents
Basic Troubleshooting 1
Parts List 2
How to Use It 3
DO’s and DON’Ts of Building Circuits 4
Advanced Troubleshooting 5
WARNING TO ALL PARTS WITH A SYMBOL - Moving parts. Do not touch the motor or fan during operation.
!
Do not lean over the motor. Do not launch the fan at people, animals, or objects. Eye protection is
WARNING: SHOCK HAZARD - Never connect Snap Circuits®to the
electrical outlets in your home in any way!
WARNING: Always check your wiring
before turning on a circuit. Never leave a circuit unattended while the batteries are installed. Never connect additional batteries or any other power sources to your circuits. Discard any cracked or broken parts.
Snap Circuits®Electricity 101 is a tool for opening the exciting world of electronics. Following the Learn by Doing®concept, electronics will be easy to understand by building circuits as you learn about them. This book emphasizes the practical applications of electronics, without bogging down in mathematics. This book is as much about science as about electronics. It will take about 3 hours to complete this book.
Why should you learn about electronics? Electronics plays an important and increasing role in our everyday lives, and so some basic knowledge of it is good for everyone. Learning about it teaches how to do scientific investigation, and the activities develop basic skills needed in today’s world.
!
Adult Supervision: Because children’s
abilities vary so much, even with age groups, adults should exercise discretion as to which experiments are suitable and safe (the instructions should enable supervising adults to establish the experiment’s suitability for the child).
Basic Troubleshooting
Be sure that parts with positive/negative markings are positioned as per the drawing.
2.
3. Be sure that all connections are securely snapped.
4. Try replacing the batteries.
ELENCO®is not responsible for parts damaged due to incorrect wiring.
Note: If you suspect you have damaged parts, you can follow the Advanced Troubleshooting
procedure on page 6 to determine which ones need replacing.
Summary of Parts & Circuit Diagram Symbols
Activity Listings 9
Activities 1 - 30 10 - 37
Vocabulary 38-40
End of Unit Test 41-43
WARNING: CHOKING HAZARD
!
parts. Not for children under 3 years.
Make sure your child reads and follows all of the relevant instructions and safety procedures, and keeps them at hand for reference.
This product is intended for use by adults and children who have attained sufficient
!
Use only 1.5V AA type, alkaline batteries (not incl.).
• Insert batteries with correct polarity.
• Non-rechargeable batteries should not be recharged. Rechargeable batteries should only be charged under adult supervision, and should not be recharged while in the product.
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Remove batteries when they are used up.
• Do not short circuit the battery terminals.
• Never throw batteries in a fire or attempt to open its outer casing.
• Batteries are harmful if swallowed, so keep away from small children.
!
- Small
maturity to read and follow directions and warnings.
Never modify your parts, as doing so may disable important safety features in them, and could put your child at risk of injury.
Batteries:
6-8
Conforms to all applicable US
government requirements.
Meets academic standards
for elementary science.
-1-
Parts List (Colors and styles may vary) Symbols and Numbers
Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call toll-free (800) 533-2441 or e-mail us at:
help@elenco.com. Customer Service • 150 Carpenter Ave. • Wheeling, IL 60090 U.S.A.
Qty. ID Name Symbol Part # Qty. ID Name Symbol Part #
r 1
r 2
r 2
r 1
r 1
r 1
r 1 r 1
r 1 r 1
2
3
4
5
6
M1
M3
Base Grid (11.0” x 7.7”)
2-Snap Wire 6SC02
3-Snap Wire 6SC03
4-Snap Wire 6SC04
5-Snap Wire 6SC05
6-Snap Wire 6SC06
Motor Fan Blade
Electromagnet Iron Core Rod
6SCBG
6SCM1
6SCM1F
6SCM3
6SCM3B
r 1
r 1
r 1
r 1
r 1
r 1
r 1
r 1
D1
L1
B1
SP
U1
Q2
R1
R5
Red Light Emitting Diode (LED)
2.5V Lamp
Battery Holder ­2 1.5V type AA (not included)
Speaker 6SCSP
Music Integrated Circuit
NPN Transistor 6SCQ2
100Resistor 6SCR1
100kResistor 6SCR5
uses
(STANDING)
6SCD1
6SCL1
6SCB1
6SCU1
r 1
r 1
r 1
S1
S2
RP
Slide Switch 6SCS1
Press Switch 6SCS2
Photoresistor 6SCRP
r 1
r 1
Jumper Wire (Black) 6SCJ1
Jumper Wire (Red) 6SCJ2
You may order additional / replacement parts at our website: www.snapcircuits.net
-2-
How to Use It
®
Snap Circuits simple to build and understand.
The Snap Circuits®kit uses building blocks with snaps to build the different electrical and electronic circuits in the projects. Each block has a function: there are switch blocks, lamp blocks, battery blocks, different length wire blocks, etc. These blocks are in different colors and have numbers on them so that you can easily identify them. The circuit you will build is shown in color and with numbers, identifying the blocks that you will use and snap together to form a circuit.
For Example:
This is the switch block which is green and has the marking
on it as shown in the drawings.
S1
Please note that the drawing doesn’t reflect the real switch block exactly (it is missing the ON and OFF markings), but gives you the general idea of which part is being used in the circuit.
Electricity 101 has 30 projects. They are
To build each circuit, you have a power source block number
B1
that needs two (2) “AA” batteries (not included with the
Snap Circuits®kit).
A large clear plastic base grid is included with this kit to help keep the circuit blocks properly spaced. You will see evenly spaced posts that the different blocks snap into. You do not need this base to build your circuits, but it does help in keeping your circuit together neatly. The base has rows labeled A-G and columns labeled 1-10.
Next to each part in every circuit drawing is a small number in black. This tells you which level the component is placed at. Place all parts on level 1 first, then all of the parts on level 2, then all of the parts on level 3, etc.
Place the fan on the motor whenever that part is used, unless the project you are building says not to use it.
Some circuits use the jumper wires to make unusual connections. Just clip them to the metal snaps or as indicated.
M1
This is a wire block which is blue and comes in different wire lengths. This one has the number , , , , or on it depending on the length of the wire connection required.
-3-
2 3 4 5 6
Note: While building the projects, be careful not to accidentally make a direct connection across the battery holder (a “short circuit”), as this may damage and/or quickly drain the batteries.
DO’s and DON’Ts of Building Circuits
After building the circuits given in this booklet, you may wish to experiment on your own. Use the projects in this booklet as a guide, as many important design concepts are introduced throughout them. Every circuit will include a power source (the batteries), a resistance (which might be a resistor, lamp, motor, integrated circuit, etc.), and wiring paths between them and back.You must be careful not to create “short circuits”
(very low-resistance paths across the batteries, see examples below) as this will damage components and/or quickly drain your batteries. Only
connect the IC using configuration given in the projects, incorrectly doing so may damage it. ELENCO®is not responsible for parts damaged
due to incorrect wiring.
Here are some important guidelines:
ALWAYS use eye protection when experimenting on your own.
ALWAYS include at least one component that will limit the current
through a circuit, such as the speaker, lamp, electromagnet, music IC (which must be connected properly), motor, photoresistor, or resistor.
ALWAYS use the LED and switches in conjunction with other
components that will limit the current through them. Failure to do so will create a short circuit and/or damage those parts.
ALWAYS disconnect your batteries immediately and check your wiring
if something appears to be getting hot.
ALWAYS check your wiring before turning on a circuit.
Examples of SHORT CIRCUITS - NEVER DO THESE!!!
Placing a 3-snap wire directly across the batteries is a SHORT CIRCUIT.
This is also a
SHORT CIRCUIT.
!
NEVER
DO!
When the slide switch (S1) is turned on, this large circuit has a SHORT CIRCUIT path (as shown by the arrows). The short circuit prevents any other portions of the circuit from ever working.
!
NEVER
DO!
!
NEVER
DO!
ALWAYS connect the music IC using configurations given in the
projects or as per the connection descriptions for it.
NEVER connect to an electrical outlet in your home in any way.
NEVER leave a circuit unattended when it is turned on.
NEVER touch the motor when it is spinning at high speed.
For all of the projects given in this book, the parts may be arranged in different ways without changing the circuit. For example, the order of parts connected in series or in parallel does not matter — what matters is how combinations of these sub-circuits are arranged together.
!
!
NEVER
DO!
(STANDING)
WARNING: SHOCK HAZARD - Never connect your Snap
Circuits®set to the electrical outlets in your home in any way!
NEVER
DO!
-4-
Advanced Troubleshooting
(Adult supervision recommended)
ELENCO®is not responsible for parts damaged due to incorrect wiring.
If you suspect you have damaged parts, you can follow this procedure to systematically determine which ones need replacing:
1. 2.5V lamp (L1), motor (M1), speaker (SP), and battery holder
(B1): Place batteries in holder. Place the 2.5V lamp directly
across the battery holder, it should light. Do the same with the motor (motor + to battery +), it should spin to the right at high speed. “Tap” the speaker across the batttery holder contacts, you should hear static as it touches. If none work then replace your batteries and repeat, if still bad then the battery holder is damaged.
2. Jumper wires: Use this mini­circuit to test each jumper wire, the lamp should light.
6.
Music IC (U1): Build the circuit
shown here. Turn it on and the LED (D1) flickers for a while and stops, it should resume if you spin the motor (M1) or push the press switch (S2).
7.
NPN transistor (Q2), 100kresistor (R5), and Photoresistor (RP): Build the mini-circuit shown here. The LED (D2) should
only be on if the press switch (S2) is pressed; if otherwise then the NPN is damaged.
• Replace the 100resistor (R1) with the 100kresistor (R5). The LED should light when the press switch is pressed; otherwise the 100kresistor is damaged.
• Replace the 100kresistor with the photoresistor. The LED should light when the press switch is pressed and there is light on the photoresistor; otherwise the photoresistor is damaged.
3.
Snap wires: Use this mini-
circuit to test each of the snap wires, one at a time. The lamp should light.
4. Slide switch (S1) and Press switch (S2): Build activity 1, if the lamp (L1) doesn’t light then the slide switch is bad. Replace the slide switch with the press switch to test it.
100resistor (R1) and LED (D1): Build activity 6 except
5. initially use the speaker (SP) in place of the LED, you will hear static if the resistor is good. Then replace the speaker with the LED and see that it lights.
-5-
8.
Electromagnet (M3): Use the circuit for activity 18, and place
the iron core rod in the electromagnet. When you push the press switch (S2), a metal paperclip or small iron nail should be attracted to the iron core rod; if no attraction then the electromagnet is damaged.
ELENCO
®
150 Carpenter Avenue
Wheeling, IL 60090 U.S.A.
Phone: (847) 541-3800 • Fax: (847) 520-0085
e-mail: help@elenco.com • Website: www.elenco.com
You may order additional / replacement parts at:
www.snapcircuits.net
Summary of Parts & Circuit Diagram Symbols
Produces electrical energy using a chemical reaction. The larger terminal (on the left) is positive (+). A single cell is often called a battery, but strictly
Dry Cell
2 Cell Battery (B1)
a battery is two or more cells joined together.
Batteries supply electrical energy. A battery is more than one cell.
Wire
(2, 3, 4, 5, & 6 snap
wires, red and
black jumper wires)
Wires joined
Wires not joined
Used to pass current very easily from one part of a circuit to another. A 3­snap wire is shown here.
A ‘blob’ should be drawn where wires are connected (joined), but it is sometimes omitted. Wires connected at ‘crossroads’ should be staggered slightly to form two T-junctions, as shown on the right.
In complex diagrams it is often necessary to draw wires crossing even though they are not connected. Often the ‘bridge’ symbol shown on the right is used because the simple crossing on the left may be misread as a join where you have forgotten to add a ‘blob’!
-6-
Summary of Parts & Circuit Diagram Symbols
A transducer that converts electrical energy to light. It contains a special wire that glows bright when a large electric current passes through it. The upper symbol is used for a lamp providing illumination, for example a car headlamp
Lamp (L1)
or flashlight bulb.
LED (D1)
Light Emitting
Diode
Resistor
(R1 100and R5
100k)
Photoresistor
(RP)
On-Off Switch
(S1)
A transducer that converts electrical energy to light.
A resistor restricts the flow of current through a circuit.
A resistor whose value changes as light shines on it.
A mechanical switch that allows current to flow only when it is in the closed (on) position.
Press Switch
(push-to-connect
S2)
-7-
A push switch allows current to flow only when the button is pressed.
Summary of Parts & Circuit Diagram Symbols
A transducer that converts electrical energy to kinetic energy
Motor (M1)
Speaker (SP)
Music
Integrated Circuit
(U1)
Music IC
(motion).
A transducer that converts electrical energy to sound. An electrical signal creates mechanical vibrations, which create variations in air pressure, which travel across the room to your ears.
A module that converts electrical energy to Music. It contains a specialized sound-generation circuit with resistors, capacitors, and transistors. The descriptions for the music IC module is given here for those interested, see the projects for connection examples:
Music IC:
(+)
TRG
(–)
(+) - power from batteries (–) - power return to batteries
HLD
OUT - output connection HLD - hold control input TRG - trigger control input
Music for ~20 sec on power-up, then hold HLD to (+) power
OUT
or touch TRG to (+) power to resume music.
Electromagnet
(M3)
with Iron Core
Rod
NPN Transistor
(Q2)
A coil of wire, which acts like a magnet when an electric current flows through it. Placing an iron bar inside increases the magnetic effects.
A device that switches or amplifies electrical current.
-8-
Activities Listing
Activity # Description Page #
1 Electric Light and Switch 10
2 Motor and Switch 12
3 Lamp and Fan in Series 13
4 Lamp and Fan in Parallel 14
5
6 Light Emitting Diode 16
7 One Direction for the LED 17
8 Conduction Detector 18
9 Morse Code 19
10 Flying Saucer 20
11 Decreasing Lift 20
12 Two-Speed Fan 21
13 Musical Doorbell 22
14 Musical Alarm 23
15 Happy Birthday with Light 24
16 Spinning Rings 25
17 Strobe the House Lights 25
18 The Electromagnet 26
19 This OR That OR Both 27
20 This AND That 28
21 Music AND Gate 29
22 Neither This NOR That 30
23 NOT This AND That 30
24 Reflection Detector 31
25 Math Game 32
26 LED Night Light 33
27 Motor Running LED 34
28 Light Activator 35
29 Sounds, Light, and Motion 36
30 Simple Water Alarm 37
Lamp, Speaker, and Fan in Parallel
15
Objectives: As a result of completion of activities 1 - 30 in this kit, students will:
• Understand basic information about electricity as a form of energy
• Control the flow of electricity through a number of circuits and devices
• Identify the path of electricity through a circuit
• Identify the parts of a circuit
• Repair a non-functioning circuit
• Transform electrical energy into light, sound, and motion
• Identify series and parallel circuits
• Determine if materials are conductors of electricity or insulators
• Observe the effect of resistance on the brightness of a bulb or LED
• Study the motion of a motor
• Produce and study sound from a speaker
• Draw and label circuit diagrams
• Build a Morse Code sender (telegraph using light instead of sound)
• Send and receive messages in Morse code, and decode messages received
• Observe the effect of fluorescent light on a spinning disc
• Observe the effect of electricity on a temporary magnet (electromagnet)
• Use a transistor to switch devices on or off
• Make a circuit that detects the presence of water
• Have a better understanding of the scientific method of investigation
-9-
Activity 1
Electric Light and Switch
Materials List
Quantity Description
2 2-Snap Wires 1 3-Snap Wire 1 Battery Holder (B1) with 2 AA batteries (not included) 1 Lamp (L1) 1 Slide Switch (S1)
Assembly
Build the circuit shown on the left by placing the parts with a black 1 next to them on the board first. Then add the parts with a 2. Install two AA type batteries (not included) in the holder (B1).
Operation
What happens when you close the switch (turn it on)?
What happens when you open the switch (turn it off)?
Now build this circuit with some of the same parts (lower circuit drawing).
What do the two circuits have in common?
How can you tell when electricity is flowing through the circuit?
Explain how the switch works.
What could you do to open and close this circuit without a switch?
Give two examples of switches used in everyday life.
1.
2.
-10-
Use the circuit diagram symbols to draw the two circuits you have made on the previous page.
Diagram 1
Tell why these three circuits will not light the lamp, then explain a way to fix the circuits. A. B. C.
Diagram 2
Circuit A will not light the bulb because
_______________________________
Repair by: _______________________
_______________________________
-11-
Circuit B will not light the bulb because
_______________________________
Repair by: _______________________
_______________________________
Circuit C will not light the bulb because
_______________________________
Repair by: _______________________
_______________________________
Activity 2
Motor and Switch
Use the circuit diagram symbols to draw the circuit shown below.
Circuit Diagram
Materials List
Quantity Description
2 2-Snap Wires 1 3-Snap Wire 1 Battery Holder (B1) 1 Motor (M1) and Fan Blade 1 Slide Switch (S1)
Assembly
Build the circuit pictured on the left by placing all parts with a black 1 next to them on the board first. Then assemble the parts with a black 2. Place the motor (M1) with the “+” side as shown.
+
WARNING: Moving parts. Do not touch
!
the fan or motor during operation.
WARNING: Do not lean over the motor.
!
Operation
What happens when you close the switch (turn it on)?
What happens when you open the switch (turn it off)?
What is the electrical energy changed into?
How is this circuit similar to the lamp circuit in Activity 1?
Think of several examples of tools or toys powered by a motor.
-12-
Activity 3
Lamp and Fan in Series
Use the circuit diagram symbols to draw the circuit shown below.
Circuit Diagram
Materials List
Quantity Description
2 3-Snap Wires 1 Battery Holder (B1) 1 Lamp (L1) 1 Motor (M1) and Fan Blade 1 Slide Switch (S1)
Assembly
Build the circuit pictured on the left. Place all the parts with the black 1 next to them on the board first, then the parts with the black 2.
Operation
What happens when you close the switch?
What happens when you open the switch?
-13-
WARNING: Moving parts. Do not touch
!
the fan or motor during operation.
Remove the lamp. What happens?
Put the lamp back in. Open the switch. Take the fan off the motor. Close the switch. Describe What happens.
The circuits in Activity 1, 2, and 3 were series circuits. In a series circuit all of the parts are placed on the board one after the other.
WARNING: Do not lean over the motor.
!
Activity 4
Lamp and Fan in Parallel
+
WARNING: Moving parts. Do not touch
!
the fan or motor during operation.
WARNING: Do not
!
lean over the motor.
Materials List
Quantity Description
1 2-Snap Wire 1 3-Snap Wire 1 4-Snap Wire 1 Battery Holder (B1) 1 Lamp (L1) 1 Motor (M1) and Fan Blade 1 Slide Switch (S1)
Assembly
Build the circuit shown.
Operation
What happens when you close the switch?
What happens when you open the switch?
Use the circuit diagram symbols to draw the circuit:
Remove the lamp. What happens to the motor?
Put the lamp back in. Open the switch. Remove the fan blade from the motor. Close the switch. What happens to the lamp?
How is a parallel circuit different from a series circuit?
-14-
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