Elenco Snap Circuits Motion User Manual

Project 66
Copyright © 2014 by Elenco®Electronics, Inc. All rights reserved. No part of this book shall be reproduced by 753134 any means; electronic, photocopying, or otherwise without written permission from the publisher.
Patents: 7,144,255; 7,273,377; & other patents pending
Table of Contents
Basic Troubleshooting 1 Parts List 2, 3 How to Use Snap Circuits
®
4
Airplane Assembly 5 Crawler Assembly 6, 7 About Your Snap Circuits
®
Parts 8 - 10
Introduction to Electricity 11
WARNING FOR ALL PROJECTS WITH A SYMBOL -
!
Moving parts. Do not touch the motor or fan during operation. Eye protection is recommended.
WARNING: SHOCK HAZARD - Never connect Snap
®
Circuits
to the electrical outlets in your home in any way!
Basic Troubleshooting
2. Be sure that parts with positive/negative markings are positioned as per the drawing.
3. Be sure that all connections are securely snapped.
4. Try replacing the batteries.
5. If the light motor (M7) spins but the lights do not turn on, make sure you installed it with the “+” side oriented correctly.
If you suspect you have damaged parts, use the Advanced Troubleshooting procedure on pages 13 and 14 to determine which ones need replacing.
®
ELENCO to incorrect wiring.
is not responsible for parts damaged due
!
WARNING: Always check your wiring before
turning on a circuit. Never leave a circuit unattended while the batteries are installed. Never connect additional batteries or any other power sources to your circuits. Discard any cracked or broken parts.
Adult Supervision: Because children’s
abilities vary so much, even with age groups, adults should exercise discretion as to which experiments are suitable and safe (the instructions should enable supervising adults to establish the experiment’s suitability for the child). Make sure your child reads and follows all of the relevant instructions and safety procedures, and
Use only 1.5V AA type, alkaline batteries (not included).
Insert batteries with correct polarity.
Non-rechargeable batteries should not be
recharged. Rechargeable batteries should only be charged under adult supervision, and should not be recharged while in the product.
Do not mix old and new batteries.
Batteries:
!
DOs and DON’Ts of Building Circuits 12 Advanced Troubleshooting 13, 14 Project Listings 15, 16 Projects 1 - 168 17 - 81 Notes 82 Other Snap Circuits
WARNING: CHOKING HAZARD -
!
Small parts. Not for children under 3 years.
®
Projects 83
!
Conforms to all
applicable U.S.
government
requirements.
keeps them at hand for reference.
This product is intended for use by adults and children who have attained sufficient maturity to read and follow directions and warnings.
Never modify your parts, as doing so may disable important safety features in them, and could put your child at risk of injury.
CAUTION: Persons who are extremely
sensitive to flashing lights and rapidly changing colors or patterns should exercise caution when playing with this toy.
Keep this booklet because it contains important information.
Do not connect batteries or battery holders in parallel.
Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
Remove batteries when they are used up.
Do not short circuit the battery terminals.
Never throw batteries in a fire or attempt to
open its outer casing.
Batteries are harmful if swallowed, so keep away from small children.
-1-
Parts List (Colors and styles may vary) Symbols and Numbers (page 1)
Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call toll-free (800) 533-2441 or e-mail us at:
help@elenco.com. Customer Service 150 Carpenter Ave. Wheeling, IL 60090 U.S.A.
Qty. ID Name Symbol Part # Qty. ID Name Symbol Part #
r 1
r 3
r 6
r 3
r 1
r 1
r 1
r 1
r 1
1
2
3
4
5
6
AF
Base Grid (11.0” x 7.7”)
1-Snap Wire 6SC01
2-Snap Wire 6SC02
3-Snap Wire 6SC03
4-Snap Wire 6SC04
5-Snap Wire 6SC05
6-Snap Wire 6SC06
Air Fountain 6SCAF
Ball for Air Fountain 6SCAFB
6SCBG
r 1
r 1
r 1
r 1
r 1
r 1
r 1
r 2
r 1
C4
C7
D8
D10
100mF Capacitor 6SCC4
1mF Capacitor 6SCC7
Crawler Body 6SCCRAWB
Crawler Parts 6SCCRAWP
Color Light Emitting Diode (LED)
Red/Yellow Bicolor Light Emitting Diode (LED)
1.0” Gear 6SCGEAR1
1.75” Gear 6SCGEAR2
2.55” Gear 6SCGEAR3
6SCD8
6SCD10
r 1
r 2
r 1
r 1
B1
Spout for Air Fountain
Battery Holder - uses two (2)
1.5V type “AA” (not Included)
Rubber Band 6SCBAND1
“+” Shaped Bar 6SCBAR1
You may order additional / replacement parts at our website: www.snapcircuits.net
6SCAFS
6SCB1
r 1
r 1
r 1
r 1
GM
3.3” Gear 6SCGEAR4
Geared Motor 6SCGM
Jumper Wire (Black) 6SCJ1
Jumper Wire (Red) 6SCJ2
-2-
Parts List (Colors and styles may vary) Symbols and Numbers (page 2)
Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call toll-free (800) 533-2441 or e-mail us at:
help@elenco.com. Customer Service 150 Carpenter Ave. Wheeling, IL 60090 U.S.A.
Qty. ID Name Symbol Part # Qty. ID Name Symbol Part #
r 1
r 1
r 1
r 1
r 1
r 1
r 1
r 1
M7
Light Motor 6SCM7
Mini Car 6SCMCAR
Merry-Go-Round Base
Set of Disc Cutouts (4 pcs. / set)
Set of Cardboard Figures (9 pcs. / set)
Airplane Parts (must be punched out)
Pivot Stand 6SCPSB
0.9” Pulley 6SCPULL1
6SCMGRB
6SCMGRD
6SCMGRF
6SCPLANE
r 2
r 1
r 1
r 1
r 1
r 2
r 2
r 1
S1
S4
S6
S7
SP2
Rubber Ring, 0.375” Dia.
Slide Switch 6SCS1
Vibration Switch 6SCS4
Switcher 6SCS6
Tilt Switch 6SCS7
Screw PAW 2.6mm x 6mm
Screw PA 2.3mm x 8mm
Speaker 6SCSP2
6SCRUBRG
6SCSCREW1
6SCSCREW2
r 1
r 1
r 1
r 1
-3-
Q2
RV2
1.3” Pulley 6SCPULL2
2.1” Pulley 6SCPULL3
NPN Transistor 6SCQ2
Adjustable Resistor 6SCRV2
You may order additional / replacement parts at our website: www.snapcircuits.net
r 1
r 1
r 1
U2
U7
Alarm IC 6SCU2
Motion Detector 6SCU7
Blue Stand 626100
How to Use SnapCircuits
®
®
Snap Circuits to build the different electrical and electronic circuits in the projects. Each block has a function: there are switch blocks, light blocks, battery blocks, different length wire blocks, etc. These blocks are different colors and have numbers on them so that you can easily identify them. The blocks you will be using are shown as color symbols with level numbers next to them, allowing you to easily snap them together to form a circuit.
uses building blocks with snaps
For Example:
This is the switch block which is green and has the marking on it. The part symbols in this booklet may not exactly match the appearance of the actual parts, but will clearly identify them.
This is a wire block which is blue and comes in different wire lengths. This one has the number , , , ,
6
or on it depending on the length of the wire connection required.
There is also a 1-snap wire that is used as a spacer or for interconnection between different layers.
S1
2
3 4 5
You need a power source to build each circuit. This is labeled and requires two (2) 1.5V “AA” batteries (not included).
A large clear plastic base grid is included with this kit to help keep the circuit blocks properly spaced. You will see evenly spaced posts that the different blocks snap into. The base has rows labeled A-G and columns labeled 1-10.
Next to each part in every circuit drawing is a small number in black. This tells you which level the component is placed at. Place all parts on level 1 first, then all of the parts on level 2, then all of the parts on level 3, etc.
Some circuits use the jumper wires to make unusual connections. Just clip them to the metal snaps or as indicated.
B1
The set contains 9 pre­punched cardboard figures, which can be inserted into slots in the merry-go-round base. The figures are supplied as a single sheet; just punch them out.
This set contains 4 pre­punched cardboard discs. These will be used to make hypnotic patterns in project 47, with a strobe light in project 48, and in other projects. The discs are supplied as a single sheet; just punch them out.
To remove a disc from the holder, flip the holder over and poke the disc out with your finger as shown.
-4-
Note: The airplane is used in
project 27 and others, usually with the light motor (M7) mounted on it.
Airplane Assembly
Step 1
3 3
3 3
1
Step 3
8
-5-
7
Step 2
2
4
4
6
9
5
9
9
Crawler Assembly
Note: The crawler is used in project 31 and
others, usually with the geared motor (GM) mounted on it.
Step 2
2 2
3
3
3
3
3
3
Step 1
1
4
4
4
4
4
4
1
Step 3 Step 4
2
Flat side
2
4
3
4
A
B
C
3
3
Note
direction
-6-
Crawler Assembly
Step 5
Step 6
4 4
Step 7 Step 8
4
3
IMPORTANT: Disassembling the
crawler base is not recommended. The 1.75” gear used in step 1 is not needed anywhere else. The geared motor (GM) is removable, and is used throughout the projects.
-7-
3
4
3
Note
direction
About Your Snap Circuits
®
Parts
(Part designs are subject to change without notice).
BASE GRID
The base grid is a platform for mounting parts and wires. It functions like the printed circuit boards used in most electronic products, or like how the walls are used for mounting the electrical wiring in your home.
SNAP WIRES & JUMPER WIRES
The blue snap wires
are wires used to
connect components.
They are used to
transport electricity and do
not affect circuit performance.
They come in different lengths to
allow orderly arrangement of connections
on the base grid.
The red and black jumper wires make flexible connections for times when using the snap wires would be difficult. They also are used to make connections off the base grid.
Wires transport electricity just like pipes are used to transport water. The colorful plastic coating protects them and prevents electricity from getting in or out.
BATTERY HOLDER
The batteries (B1) produce an electrical voltage using a chemical reaction. This “voltage” can be thought of as electrical pressure, pushing electricity through a circuit just like a pump pushes water through pipes. This voltage is much lower and much safer than that used in your house wiring. Using more batteries increases the “pressure”, therefore, more electricity flows.
Battery Holder (B1)
SPEAKER
The speaker (SP2) converts electricity into sound by making mechanical vibrations. These vibrations create variations in air pressure, which travel across the room. You “hear” sound when your ears feel these air pressure variations.
SWITCHES
Switches connect (“ON”) or disconnect (“OFF”) the wires in a circuit. When ON they have no effect on circuit performance. Switches turn on electricity just like a faucet turns on water from a pipe. Snap Circuits
The slide switch (S1) is a simple switch like most in your home.
The switcher (S6) is a more complex switch used to reverse the wires to a component or circuit. See project 2 for an example of connections.
One side of the vibration switch (S4) connects to a spring, the other side connects to a wire through the spring. When the spring is shaken, the spring bounces to connect or disconnect the circuit.
The tilt switch (S7) has a ball that can roll to make connections between the center and one of the sides.
®
Motion includes several different switches:
Slide Switch (S1)
Switcher (S6)
Vibration Switch (S4)
Tilt Switch (S7)
Speaker (SP2)
-8-
About Your Snap Circuits
®
Parts
RESISTORS
Resistors “resist” the flow of electricity and are used to control or limit the current in a circuit. Snap Circuits 10,000W adjustable resistor. Materials like metal have very low resistance (<1W), while materials like paper, plastic, and air have near-infinite resistance. Increasing circuit resistance reduces the flow of electricity.
Pivot Stand
The adjustable resistor (RV2) is a 10,000W resistor but with a center tap that can be adjusted between 200W and 10,000W.
®
Motion has two resistors (
) inside the pivot stand, and an
Adjustable Resistor (RV2)
47W and
Capacitors (C4 &C7)
MOTOR MODULES
The light motor (M7) is a motor with an LED circuit mounted on its shaft. A motor converts electricity into mechanical motion, in the form of a spinning shaft. In the light motor electricity is transported through the motor shaft to power an LED circuit, with LEDs mounted on the fan blade. The motor spins in both directions, but the light circuit only works in one direction.
How does electricity turn the shaft in the motor? Electricity is closely related to magnetism, and an electric current flowing in a wire has a magnetic field similar to that of a very, very tiny magnet. Inside the motor is three coils of wire with many loops. If a large electric current flows through the loops, the magnetic effects become concentrated enough to move the coils. The motor has a magnet inside, so as the electricity moves the coils to align them with the permanent magnet, the shaft spins.
The air fountain (AF) has a motor and fan inside. The fan sucks air in from the side and pushes it out the top. As the air comes out it spreads out like a fountain of water and can balance light round objects like the ball. Reversing the voltage to the air fountain reduces the power of the airflow due to the shape of the fan.
Air Fountain
The geared motor (GM) is a motor with a gearbox attached. The gearbox makes the attached “+” shaped shaft spin slower but with more force than the shaft that is directly attached to the motor.
CAPACITORS
The 1mF and 100mF capacitors (C7 & C4) can store electrical pressure (voltage) for periods of time. This storage ability allows them to block stable voltage signals and pass changing ones. Capacitors are used for filtering and delay circuits.
-9-
Light Motor (M7)
Geared Motor
About Your Snap Circuits
®
Parts
TRANSISTORS
The NPN transistor (Q2) uses a small electric current to control a large current, and is used in switching, amplifier, and buffering applications. Transistors are easy to miniaturize, and are the main building blocks of integrated circuits including the microprocessor and memory circuits in computers.
NPNTransistor (Q2)
LEDs
The color LED(D8) and red/yellow bicolor LED (D10) are light emitting diodes, and may be
thought of as a special one-way light bulbs. In the “forward” direction, (indicated by the “arrow” in the symbol) electricity flows if the voltage exceeds a turn-on threshold (about 1.5V for red, slightly higher for yellow, about 2.0V for green, and about 3.0V for blue); brightness then increases. The color LED contains red, green, and blue LEDs, with a micro-circuit controlling then. The red/yellow bicolor LED contains red & yellow LEDs in connected in opposite directions. A high current will burn out an LED, so the current must be limited by other components in the circuit (though your Snap Circuits have internal resistors to protect against incorrect wiring). LEDs block electricity in the “reverse” direction.
®
LEDs
LEDs (D8&D10)
ELECTRONICMODULES
The alarm IC (U2) contains a specialized sound-
generation integrated circuit (IC) and other supporting components (resistors, capacitors, and transistors) that are always needed with it. A schematic for it is available at www.snapcircuits.net/faq.
IN2
IN1
(–)
Connections:
IN1, IN2, IN3 - control inputs (–) - power return to batteries OUT - output connection
Connect control inputs to (+) power to make five alarm sounds, see project 39 for an example of proper connections.
IN3
OUT
The motion detector (U7) contains an infrared detector, amplifier-filter circuit, and timing circuit. A schematic for it is available at www.snapcircuits.net/faq.
(+)
OUT
(–)
Connections:
(+) - regulated power from batteries (–) - power return to batteries OUT - output connection Lens
All objects (including people and animals) produce infrared radiation due to the heat in them. Infrared radiation is similar to visible light but has a longer wavelength that our eyes cannot detect. The lens on top of the motion detector module filters and focuses the radiation, it is most sensitive to the radiation produced by our bodies.
Inside the motion detector module is an infrared detector with pyroelectric crystals, which create a tiny voltage when exposed to infrared radiation. A circuit amplifies and filters this voltage, but only responds to changes in the radiation level - so is only triggered by moving objects (motion). When motion is detected a timing circuit is used to control other snap circuits devices for a few seconds, such as an alarm.
-10-
Introduction to Electricity
What is electricity? Nobody really knows. We only know how to produce it, understand its properties, and how to control it. Electricity is the movement of sub­atomic charged particles (called electrons) through a material due to electrical pressure across the material, such as from a battery.
Power sources, such as batteries, push electricity through a circuit, like a pump pushes water through pipes. Wires carry electricity, like pipes carry water. Devices like LEDs, motors, and speakers use the energy in electricity to do things. Switches and transistors control the flow of electricity like valves and faucets control water. Resistors limit the flow of electricity.
The electrical pressure exerted by a battery or other power source is called voltage and is measured in volts (V). Notice the “+” and “–” signs on the battery; these indicate which direction the battery will “pump” the electricity.
The electric current is a measure of how fast electricity is flowing in a wire, just as the water current describes how fast water is flowing in a pipe. It is expressed in amperes (A) or milliamps (mA, 1/1000 of an ampere).
The “power” of electricity is a measure of how fast energy is moving through a wire. It is a combination of the voltage and current (Power = Voltage x Current). It is expressed in watts (W).
The resistance of a component or circuit represents how much it resists the electrical pressure (voltage) and limits the flow of electric current. The relationship is Voltage = Current x Resistance. When the resistance increases, less current flows. Resistance is measured in ohms (W), or kilo ohms (kW, 1000 ohms).
Nearly all of the electricity used in our world is produced at enormous generators driven by steam or water pressure. Wires are used to efficiently transport this energy to homes and businesses where it is used. Motors convert the electricity back into mechanical form to drive machinery and appliances. The most important aspect of electricity in our society is that it allows energy to be easily transported over distances.
Note that “distances” includes not just large distances but also tiny distances. Try to imagine a plumbing structure of the same complexity as the circuitry inside a portable radio - it would have to be large because we can’t make water pipes so small. Electricity allows complex designs to be made very small.
There are two ways of arranging parts in a circuit, in series or in parallel. Here are examples:
Series Circuit
Parallel Circuit
Placing components in series increases the resistance; highest value dominates. Placing components in parallel decreases the resistance; lowest value dominates.
The parts within these series and parallel sub-circuits may be arranged in different ways without changing what the circuit does. Large circuits are made of combinations of smaller series and parallel circuits.
-11-
DOs and DON’Ts of Building Circuits
After building the circuits given in this booklet, you may wish to experiment on your own. Use the projects in this booklet as a guide, as many important design concepts are introduced throughout them. Every circuit will include a power source (the batteries), a resistance (which might be a resistor, capacitor, motor, integrated circuit, etc.), and wiring paths between them and back. You must be careful not to create
“short circuits” (very low-resistance paths across the batteries, see examples at right) as this will damage components
alarm IC (U2) and motion detector (U7) using configurations given in the projects, incorrectly doing so may damage them. ELENCO
damaged due to incorrect wiring.
and/or quickly drain your batteries. Only connect the
®
is not responsible for parts
Here are some important guidelines:
ALWAYS USE EYE PROTECTION WHEN EXPERIMENTING ON YOUR OWN. ALWAYS include at least one component that will limit the current through a circuit,
such as the speaker, capacitors, ICs (which must be connected properly), light or geared motors, air fountain, or resistors.
ALWAYS use LEDs, transistors, and switches in conjunction with other components
that will limit the current through them. Failure to do so will create a short circuit and/or damage those parts.
ALWAYS connect capacitors so that the “+” side gets the higher voltage. ALWAYS disconnect your batteries immediately and check your wiring if something
appears to be getting hot.
ALWAYS check your wiring before turning on a circuit. ALWAYS connect the alarm IC (U2) and motion detector (U7) using configurations
given in the projects or as per the connection description on page 10.
NEVER connect to an electrical outlet in your home in any way. NEVER leave a circuit unattended when it is turned on. NEVER touch the light motor when it is spinning.
For all of the projects given in this book, the parts may be arranged in different ways without changing the circuit. For example, the order of parts connected in series or in parallel does not matter — what matters is how combinations of these sub-circuits are arranged together.
You are encouraged to tell us about new programs and circuits you create. If they are unique, we will post them with your name and state on our website at:
www.snapcircuits.net/learning_center/kids_creation
Send your suggestions to ELENCO
ELENCO®provides a circuit designer so that you can make your own Snap Circuits downloaded from:
www.snapcircuits.net/learning_center/kids_creation
or through the www.snapcircuits.net website.
®
drawings. This Microsoft®Word document can be
®
: elenco@elenco.com.
Examples of SHORT CIRCUITS - NEVER DO THESE!!!
Placing a 3-snap wire directly across the batteries is a SHORT CIRCUIT.
!
NEVER
DO!
!
NEVER
DO!
When the slide switch (S1) is turned on, this large circuit has a SHORT CIRCUIT path (as shown by the arrows). The short circuit prevents any other portions of the circuit from ever working.
!
NEVER
DO!
WARNING: SHOCK HAZARD - Never connect Snap Circuits
to the electrical outlets in your home in any way!
!
Warning to Snap Circuits®owners: Do not connect
additional voltage sources from other sets, or you
!
may damage your parts. Contact ELENCO®if you have questions or need guidance.
This is also a
SHORT CIRCUIT.
!
NEVER
DO!
®
-12-
Advanced Troubleshooting
(Adult supervision recommended)
ELENCO®is not responsible for parts damaged due to incorrect wiring.
If you suspect you have damaged parts, you can follow this procedure to systematically determine which ones need replacing:
(Note: Some of these tests connect an LEDdirectly across the batteries without another component to limit the current. Normally this might damage the LED, however SnapCircuits resistors added to protect them from incorrect wiring, and will not be damaged.)
1. Color LED(D8), red/yellow bicolor LED
(D10), speaker (SP2), geared motor (GM), and battery holder(B1):
Place batteries in holder.
Place the color LED directly across the
battery holder (LED + to battery +), it should light and be changing colors.
Place the red/yellow bicolor LED directly across the battery holder, in both orientations. It should light red when the red side is to battery +, and yellow when the yellow side is to battery +.
“Tap” the speaker across the battery holder contacts, you should hear static as it touches.
Place the geared motor directly across the battery holder; its shaft should spin.
If none of the above work, then replace your batteries and repeat. If still bad, then the battery holder is damaged. Test both battery holders.
2. Red & black jumper
wires: Use this mini-
circuit to test each jumper wire, the LED should light.
®
LEDs have internal
3. Snap wires: Use this mini-circuit to test
each of the snap wires, one at a time. The LED should light.
4. Slide switch (S1) and vibration switch
(S4): Use this mini-circuit; if the LED doesn’t
light then the slide switch is bad. Replace the slide switch with the vibration switch; tapping it should light the LED, or the vibration switch is bad.
5. Light motor (M7): Build project 3. The light
motor should spin and lights in the fan blade should make a colorful, changing pattern. Be sure you orient the light motor as per the drawing.
6. Air fountain (AF): Build project 6, and be
sure you have good batteries. Air blown out of the top of the air fountain should make the ball spin around and/or rise into the air.
7. Pivot stand resistors: The pivot stand has
resistors mounted inside; they can be tested using the mini-circuit shown here. The red/yellow LED (D10) should be bright and the color LED (D8) should be very dim, otherwise the pivot stand is damaged.
8. Adjustable resistor (RV2): Build project
133. Move the resistor control lever to both sides. When set to each side, one LED should be bright and the other dim; otherwise RV2 is bad.
9. NPN transistor (Q2): Build the mini-circuit
shown here. The color LED (D8) should only be on if the slide switch (S1) is on. If otherwise, then Q2 is damaged.
Tilt switch (S7): Build this mini-circuit and
10. tilt it in different directions. D10 should be on at some tilt angles, D8 should be on at other tilt angles, and sometimes both lights are off.
-13-
Advanced Troubleshooting
11. Alarm IC(U2): Build project 158, and the
variants for it. Each arrangement should produce a siren sound, or U2 is broken.
12. Motion Detector(U7): Build project 18.
The LED (D8) should light for a few seconds on power-up and then whenever the circuit detects motion.
13. Switcher (S6): Build this mini-circuit. The
LED (D10) should be red when S6 is in the top position, off when S6 is in the middle position, and yellow when S6 is in the bottom position; otherwise S6 is broken.
1mF (C7) and 100mF (C4) capacitors:
14. Build project 139. Touch C4 or C7 across points A & B, then across points C & D; the LED (D10) should flash (brightly for C4 and dimly for C7) or the capacitor is broken.
(Adult supervision recommended)
ELENCO
®
150 Carpenter Avenue
Wheeling, IL 60090 U.S.A.
Phone: (847) 541-3800
Fax: (847) 520-0085
e-mail: help@elenco.com
Website: www.elenco.com
You may order additional / replacement
parts at: www.snapcircuits.net
-14-
Project Listings
Project # Description Page #
1 Color Light 17
2 Reversible Light 17
3 Light Show 18
4 Dim Light Show 18
5 Vibration, Tilt, & Motion Detector 18
6 Dancing Ball 19
7 High Power Dancing Ball 19
8 Human Height Control 19
9 Double Dancer 19
10 Low Double Dancer 19
11 Vibration Light 20
12 Vibration Alarm 20
13 Tilt Sensor 20
14 Super Motion Detector 21
15 Short Spin Lights & Sound 21
16
Louder Short Spin Lights & Sound
21
Project #
29 Idling Plane 26
30 Light Plane 26
31 Crawler 27
32 Crawler with Control Light 27
33 High Speed Crawler 27
34 Crawler with On-Board Control 28
35 Crawler with Control Light 28
36 Crawler with Motion Light 28
37 Tilt Motion 29
38 Tilt Alarm 29
39 Alarm Sounds & Lights 30
40 Softer Alarms 30
41 Funky Colors Alarms 30
42 Lighthouse 31
43 Merry-Go-Round 31
44 Fast Merry-Go-Round 31
Description Page #
Project #
57 Secure Pulley 38
58 More Pulleys 38
59 Trip-Wire Lights 38
60 Triple Lights Motion 39
61 Double Lights Motion 39
62 Big Circuit 40
63 Vib Off 40
64 Audio Triple Detector 41
65 Vibration Plane 41
66 Too Much at Once? 42
67 Not Too Much at Once 43
68 Adjustable Motor & More 44
69 Adjustable Dancing Ball 44
70 Color Brightness Adjuster 45
71
72 Yellow Brightness Adjuster 45
Description Page #
Red or Yellow Brightness Adjuster
45
17 Motion Detector Light 22
18 Low Power Motion Detector 22
19 Motion Detector Alarms 23
20
21 Mini Car 24
22 Mini Car with Control Light 24
23 High Speed Car 24
24 Mini Car with On-Board Control 25
25 Mini Car with Light 25
26 Mini Car with Motion Light 25
27 It’s a Plane! 26
28 Low Power Plane 26
Merry-Go-Round Motion Detector
-15-
23
45
46
47 Hypnotic Discs 33
48 Strobe Light with Music 33
49 Slow Merry-Go-Round 34
50 Merry-Go-Round with Lights 34
51 Fun with Gears 35
52 Higher Gear Ratio 35
53 Spin Draw 35
54 Strobe Light 36
55 Make Your Own Patterns 37
56 Fun with Pulleys 37
Merry-Go-Round with Music & Light
Fast Merry-Go-Round with Music & Light
32
32
73 Double Brightness Adjuster 45
74
75
76 Dim Double Brightness Adjuster 46
77 Secret Resistors 47
78
79
80 Adjustable Volume Alarms 47
81 Double Red Siren 48
82 Double Lights Siren 48
83 Super Vibration Light 49
84 Fast Vibration Light 49
Two-Way Double Brightness Adjuster
Parallel Double Brightness Adjuster
Adjustable Alarm Sounds & Light
Stable Adjustable Alarm Sounds & Light
46
46
47
47
Project Listings
Project # Description Page #
85 Vibration Alarms & Lights 49
86 Shaky Alarms & Lights 49
87 Reversible Merry-Go-Round 50
88 Two-Way Circuit 50
89 Low Power Two-Way Circuit 50
90 Slow Off Tilt Alarm 51
91 Slow Off Tilt Light 51
92 Switcher Fun 51
93 Adjustable Slow Off Tilt Light 52
94 Color Slow Off Tilt Light 52
95 Very Slow Off Tilt Light 52
96 Bright Slow Off Tilt Light 52
97
98 Color Slow Off Vibration Light 53
99 Very Slow Off Vibration Light 53
100 Bright Slow Off Vibration Light 53
Adjustable Slow Off Vibration Light
53
Project #
113 Super Charge & Discharge 58
114 Mini Charge & Discharge 58
115 Light Start 59
116 Double Motion 59
117 Triple Motion 60
118 Slow Triple Motion 60
119 Dominator 60
120 Lots at Once 61
121 Electrical Circle 61
122 Generator 62
123 Leverage 62
124 Generator Load 62
125 Water Alarm 63
126 Human Alarm 63
127 Draw an Alarm 63
128 Human & Water Light 64
Description Page #
Project #
141 Short Burst Machine Gun 70
142 Short Burst Sound & Lights 70
143 Short-On Light 70
144 Finger Touch Light 71
145 Slow Off Light 71
146 3-Position Switch 71
147 One Way Electricity 72
148 Tilt Sound & Light 72
149 Inflator 73
150 Transistor 73
151 Slow Light 74
152 Wiggler 74
153 Blinker Beeper 75
154 Blinker Blinker 75
155 Blinker Control 75
156 Red Lights First 76
Description Page #
101 Slow Off Tilt Lights 54
102 Very Slow Off Tilt Lights 54
103 Slow Off Vibration Lights 54
104 Very Slow Off Vibration Lights 54
105 Tilted Motion Detector 55
106 Tilt Off 55
107 Electricity In, Electricity Out 56
108 Little Electricity In/Out 56
109 Mini Rechargeable Battery 56
110 Mini Rechargeable Batteries 57
111 Left Right Bright Lights 57
112 Charge & Discharge 58
129 Conduction Detector 64
130 Trip-Wire Alarm 64
131 Current Limiters 65
132 Current Limiters in Parallel 65
133 Current Director 66
134 Reversible Current Director 67
135 Lazy Fan 68
136 Lazy Merry-Go-Round 68
137 Lazy Lights 68
138 Very Lazy Lights 68
139
140
Electricity You Can Walk Away With
Electricity You Can Walk Away With (II)
69
69
157 Red Just Before Yellow 76
158 Loud Sirens 77
159 Adjustable Volume Sirens 77
160 Capacitors in Series 78
161 Capacitors in Parallel 78
162 Adjustable Low Speed Fan 79
163 Adjustable Light Motor 79
164 Transistor Control 80
165 Reversible Motor 80
166 Slow Reversible Motor 80
167 Orange Light 81
168 Light, Sound, & Flight 81
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Project 1 Color Light
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Placement Level Numbers
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Snappy says the color LED actually contains separate red, green, and blue lights, with a micro-circuit controlling them.
The pivot stand is used here because it has internal resistors that limit the flow of electricity, and help protect the color LED from damage.
Snap Circuits®uses electronic blocks that snap onto a clear plastic grid to build different circuits. These blocks have different colors and numbers on them so that you can easily identify them.
Build the circuit shown on the left by placing all the parts with a black 1 next to them on the board first. Then, assemble parts marked with a 2. Install two (2) “AA” batteries (not included) into each of the battery holders (B1) if you have not done so already.
Turn on the slide switch (S1), and enjoy the light show from the color LED (D8). For best effects, dim the room lights.
Try replacing the color LED with the red/yellow bicolor LED (D10), orienting it in either direction.
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Project 2 Reversible Light
Build the circuit as shown, turn on the slide switch (S1), and then set the switcher (S6) at each of its 3 positions. The red/yellow bicolor LED (D10) should be yellow at the top S6 position, off at the middle position, and red at the bottom S6 position. For best effects, dim the room lights.
Try replacing the red/yellow bicolor LED with the color LED (D8, “+” on left). The color LED isn’t bidirectional, so it only works at the top S6 position.
LEDs are light emitting diodes, which are like little light bulbs that only work in one direction. The red/yellow bicolor LED is actually a red LED and a yellow LED, connected in opposite directions inside the same part.
Project 3 Light Show
Project 4
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Placement Level Numbers
WARNING: Moving parts. Do not
!
touch the fan during operation.
Project 5 Vibration, Tilt, &
Snap Circuits®uses electronic blocks that snap onto a clear plastic grid to build different circuits. These blocks have different colors and numbers on them so that you can easily identify them.
Build the circuit shown on the left by placing all the parts with a black 1 next to them on the board first. Then, assemble parts marked with a 2. Install two (2) “AA” batteries (not included) into each of the battery holders (B1) if you have not done so already.
Turn on the slide switch (S1) and watch the light show! For best effects, dim the room lights.
Never touch the fan while it is spinning.
The fan on the light motor has several LEDs, similar to the ones in the D8 & D10 LEDs. Electricity is transported through the motor shaft to power the LEDs.
Motion Detector
Dim Light
Show
Use the preceding circuit, but replace one of the battery holders (B1) with a 3-snap wire. The circuit works the same but is much dimmer, giving some interesting effects. For best effects, view in a dimly lit room.
Build the circuit and turn on the slide switch (S1). The color LED (D8) lights for a few seconds on start-up, and then whenever the circuit detects motion, feels vibration, or is tilted in some directions.
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Project 6
Place the spout on top of the air fountain and the ball in the air flow.
Spout
Dancing Ball
Build the circuit as shown, place the spout on the air fountain (AF), turn on the slide switch (S1), then place the ball directly in the blowing air above the air fountain. The blowing air should balance the ball, so it floats in the air and “dances”. Occasionally the ball may become unstable and fall out; just place it back into the air flow.
If desired, you may draw lines or patterns on the ball. New alkaline batteries are recommended for this project.
Project 7
High Power Dancing Ball
Use the preceding circuit, but replace the 3-snap wire with a second battery holder (B1). The circuit works the same but the blowing air flow is stronger, making the ball float higher but also making it unstable. As a result, the ball may fall out quickly.
Try replacing the ball with other small, light balls in your home and see which ones float in the airflow.
Project 8
Human Height Control
Use the preceding circuit, but place your fingers or thumb in front of the air intake on the side of the air fountain, to partially block it. You can make the ball float lower in the air by restricting the airflow. This may make the ball be more stable and stay in the air longer.
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Project 9 Double Dancer
Build this circuit, turn on the slide switch (S1), set the switcher (S6) to either the top or bottom position, and place the ball in the air flow above the spout on the air fountain (AF). See how long the ball floats in the air for each S6 setting.
The top S6 setting has stronger air flow, but it may be too strong, causing the ball to become unstable and fall out. The bottom S6 setting makes the air flow a little weaker, so the ball may be more stable and float in the air better.
Try replacing the ball with other small, light balls in your home and see which ones float in the airflow.
The air is being blown by a fan blade inside the air fountain. The switcher (S6) reverses the direction that the fan spins, but the shape of the fan makes the air flow stronger in one direction.
Project 10
Low Double
Dancer
Use the preceding circuit, but replace one of the battery holders with a 3-snap wire. The circuit works the same but the blowing air flow is weaker. The ball may wiggle around without rising into the air.
Project 11
Vibration Light
Project 12
Build the circuit as shown. Tap on the vibration switch (S4) or bang on the table to make the red/yellow LED (D10) light.
One side of the vibration switch connects to a spring, and the other side connects to a contact next to the spring. When the switch is shaken, the spring bounces to open or close the circuit.
Project 13
Vibration Alarm
Build the circuit as shown. Tap on the vibration switch (S4) or bang on the table to sound an alarm.
Tilt Sensor
Build the circuit as shown and turn on the slide switch (S1). The color LED (D8) or red/yellow LED (D10) will light if the circuit is tilted or moved. Experiment to see which tilt angles activate which LED.
If the circuit does not shut off when left alone on a flat surface, then tilt it slightly so it turns off.
The tilt switch (S7) contains a ball, which activates contacts when it rolls to either side due to tilt or motion.
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Project 14
Mount circuit on the blue stand and face across a room.
Super Motion Detector
Assemble the circuit and place the base grid into the blue stand (with the NPN transistor (Q2) closest to the stand) and carefully stand it up. Position it near the edge of a table, facing across a room.
Turn on the slide switch (S1). The color LED (D8) lights and an alarm sounds for a few seconds on start-up, and then whenever the circuit detects motion in the room.
This circuit will work in the dark, but be careful not to hurt yourself moving around a room in the dark.
Objects that generate heat, including people and animals, also produce infrared radiation. Infrared radiation cannot be seen with our eyes, but can be detected.
The motion detector (U7) is designed to detect changes in infrared radiation, especially the type emitted by people. The NPN transistor (Q2) acts as an amplifier, helping the motion detector turn on the color LED and alarm.
Project 15
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Short Spin Lights & Sound
Build the circuit and turn on the slide switch (S1). The light motor (M7) spins in short bursts, synchronized with a machine gun-like sound.
This is one of my favorite circuits!
Project 16
Louder Short
Spin Lights &
Sound
Use the preceding circuit but replace the color LED (D8) with a 3-snap wire. The sound is louder now, and the movement of the light motor (M7) is a little different.
Project 17 Motion Detector Light
Assemble the circuit and place the base grid into the blue stand (with the NPN transistor (Q2) closest to the stand) and carefully stand it up. Position it near the edge of a table, facing across a room.
Turn on the slide switch (S1). The color LED (D8) lights for a few seconds on start-up, and then whenever the circuit detects motion in the room.
This circuit will work in the dark, but be careful not to hurt yourself moving around a room in the dark.
Mount circuit on the blue stand and face across a room.
Project 18 Low Power
Motion Detector
Place the base grid into the blue stand (with the slide switch (S1) closest to the stand) and carefully stand it up. Position it near the edge of a table, facing across a room.
Turn on the slide switch (S1). The color LED (D8) lights for a few seconds on start-up, and then whenever the circuit detects motion in the room.
The color LED will not be as bright as it was in the preceding circuit, because this circuit does not have the NPN transistor (Q2) as an amplifier. This circuit uses less electricity than projects 14 & 17, so your batteries will last longer.
Mount circuit on the blue stand and face across a room.
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Project 19
Motion Detector Alarms
Assemble the circuit and place the base grid into the blue stand (with the slide switch (S1) closest to the stand) and carefully stand it up. Position it near the edge of a table, facing across a room.
Turn on the slide switch (S1). An alarm sounds for a few seconds on start-up, and then whenever the circuit detects motion in the room.
This circuit will work in the dark, but be careful not to hurt yourself moving around a room in the dark.
Variant A: Add a connection between the points marked B & C using a 1-snap and a 2-snap. Now it sounds like a machine gun.
Variant B: Remove the connection between B & C, and add a connection between A & B. Now it sounds like a fire engine.
Variant C: Remove the connection between A & B, and add a connection between A & D. Now it sounds like a European siren.
Project 20 Merry-Go-Round
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Motion Detector
Assemble the circuit and mount the merry-go-round base on the geared motor (GM) shaft. Place cardboard figures on the merry-go-round if desired.
Turn on the slide switch (S1). The merry-go-round spins for a few seconds on start-up, and then whenever the circuit detects motion in the room.
Rubber rings
Project 21
Mini Car
Build the circuit as shown. Mount the
1.75” gear on the geared motor (GM) with the rubber rings to keep it from sliding out of position, place it on the mini car frame, and connect it to the circuit using the red & black jumper wires. Turn on the slide switch (S1), and then use the switcher (S6) to make the mini car go forward, backward-turning, or stop. You can follow the car around the room or table carrying the base grid while using S6 to control it. Be careful to follow it closely so you don’t over-extend the jumper wires, and to keep it from falling off the table.
Project 22
Mini Car with Control Light
Modify the preceding circuit to include the red/yellow bicolor LED (D10), which lights yellow when the car is going forward, or red when it goes backward-turning.
Project 23
High Speed
Car
Modify the preceding circuit to use a second battery holder (B1), as shown. The car is much faster now, but more difficult to control.
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Project 24
Mini Car with
Project 25
Rubber
rings
Project 26
On-Board Control
Build the circuit shown here. Mount the 1.75” gear on the geared motor (GM) with the rubber rings to keep it from sliding out of position, and place it on the mini car frame. Place the switcher (S6) directly on the geared motor, set S6 to the middle position, place a battery holder (B1) on the front of the mini car frame, connect the red jumper wire from + on B1 to C on S6, then connect black wire from — on B1 to B on S6. Be sure the jumper wires will not interfere with the gears or wheels.
Set S6 to the “A” side to make the mini car go forward, or set it to the “D” side to make the mini car go backwards and turn. Be careful that the mini car does not fall off a table or down a stairway!
Mini Car with Motion Light
Mini Car
with Light
Add the color LED (D8) directly on top of the jumper wire connections to the battery holder (B1, LED + to battery +). Alternately, you can use the red/yellow bicolor LED (D10), oriented in either direction.
Remove the LED when you are finished. Note that normally connecting an LED directly to a battery can damage the LED, but the color LED has an internal resistor that will protect it.
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Rubber
rings
Mount the 1.75” gear on the geared motor (GM), with the rubber rings to keep it from sliding out of position, and place it on the mini car frame. Mount the red/yellow bicolor LED (D10), vibration switch (S4), and pivot stand to the geared motor in the arrangement shown, and connect to the circuit on the base grid using the red & black jumper wires as shown.
Turn on the slide switch (S1), and then use the switcher (S6) to make the mini car go forward, backward-turn, or stop. When the mini car is moving, vibrations will often light the red/yellow LED. You can follow the mini car around the room or table carrying the base grid while using S6 to control it. Be careful to follow it closely so you don’t over-extend the jumper wires, and to keep it from falling off the table.
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