Elenco Snap Circuits Motion User Manual

Project 66
Copyright © 2014 by Elenco®Electronics, Inc. All rights reserved. No part of this book shall be reproduced by 753134 any means; electronic, photocopying, or otherwise without written permission from the publisher.
Patents: 7,144,255; 7,273,377; & other patents pending
Table of Contents
Basic Troubleshooting 1 Parts List 2, 3 How to Use Snap Circuits
®
4
Airplane Assembly 5 Crawler Assembly 6, 7 About Your Snap Circuits
®
Parts 8 - 10
Introduction to Electricity 11
WARNING FOR ALL PROJECTS WITH A SYMBOL -
!
Moving parts. Do not touch the motor or fan during operation. Eye protection is recommended.
WARNING: SHOCK HAZARD - Never connect Snap
®
Circuits
to the electrical outlets in your home in any way!
Basic Troubleshooting
2. Be sure that parts with positive/negative markings are positioned as per the drawing.
3. Be sure that all connections are securely snapped.
4. Try replacing the batteries.
5. If the light motor (M7) spins but the lights do not turn on, make sure you installed it with the “+” side oriented correctly.
If you suspect you have damaged parts, use the Advanced Troubleshooting procedure on pages 13 and 14 to determine which ones need replacing.
®
ELENCO to incorrect wiring.
is not responsible for parts damaged due
!
WARNING: Always check your wiring before
turning on a circuit. Never leave a circuit unattended while the batteries are installed. Never connect additional batteries or any other power sources to your circuits. Discard any cracked or broken parts.
Adult Supervision: Because children’s
abilities vary so much, even with age groups, adults should exercise discretion as to which experiments are suitable and safe (the instructions should enable supervising adults to establish the experiment’s suitability for the child). Make sure your child reads and follows all of the relevant instructions and safety procedures, and
Use only 1.5V AA type, alkaline batteries (not included).
Insert batteries with correct polarity.
Non-rechargeable batteries should not be
recharged. Rechargeable batteries should only be charged under adult supervision, and should not be recharged while in the product.
Do not mix old and new batteries.
Batteries:
!
DOs and DON’Ts of Building Circuits 12 Advanced Troubleshooting 13, 14 Project Listings 15, 16 Projects 1 - 168 17 - 81 Notes 82 Other Snap Circuits
WARNING: CHOKING HAZARD -
!
Small parts. Not for children under 3 years.
®
Projects 83
!
Conforms to all
applicable U.S.
government
requirements.
keeps them at hand for reference.
This product is intended for use by adults and children who have attained sufficient maturity to read and follow directions and warnings.
Never modify your parts, as doing so may disable important safety features in them, and could put your child at risk of injury.
CAUTION: Persons who are extremely
sensitive to flashing lights and rapidly changing colors or patterns should exercise caution when playing with this toy.
Keep this booklet because it contains important information.
Do not connect batteries or battery holders in parallel.
Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
Remove batteries when they are used up.
Do not short circuit the battery terminals.
Never throw batteries in a fire or attempt to
open its outer casing.
Batteries are harmful if swallowed, so keep away from small children.
-1-
Parts List (Colors and styles may vary) Symbols and Numbers (page 1)
Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call toll-free (800) 533-2441 or e-mail us at:
help@elenco.com. Customer Service 150 Carpenter Ave. Wheeling, IL 60090 U.S.A.
Qty. ID Name Symbol Part # Qty. ID Name Symbol Part #
r 1
r 3
r 6
r 3
r 1
r 1
r 1
r 1
r 1
1
2
3
4
5
6
AF
Base Grid (11.0” x 7.7”)
1-Snap Wire 6SC01
2-Snap Wire 6SC02
3-Snap Wire 6SC03
4-Snap Wire 6SC04
5-Snap Wire 6SC05
6-Snap Wire 6SC06
Air Fountain 6SCAF
Ball for Air Fountain 6SCAFB
6SCBG
r 1
r 1
r 1
r 1
r 1
r 1
r 1
r 2
r 1
C4
C7
D8
D10
100mF Capacitor 6SCC4
1mF Capacitor 6SCC7
Crawler Body 6SCCRAWB
Crawler Parts 6SCCRAWP
Color Light Emitting Diode (LED)
Red/Yellow Bicolor Light Emitting Diode (LED)
1.0” Gear 6SCGEAR1
1.75” Gear 6SCGEAR2
2.55” Gear 6SCGEAR3
6SCD8
6SCD10
r 1
r 2
r 1
r 1
B1
Spout for Air Fountain
Battery Holder - uses two (2)
1.5V type “AA” (not Included)
Rubber Band 6SCBAND1
“+” Shaped Bar 6SCBAR1
You may order additional / replacement parts at our website: www.snapcircuits.net
6SCAFS
6SCB1
r 1
r 1
r 1
r 1
GM
3.3” Gear 6SCGEAR4
Geared Motor 6SCGM
Jumper Wire (Black) 6SCJ1
Jumper Wire (Red) 6SCJ2
-2-
Parts List (Colors and styles may vary) Symbols and Numbers (page 2)
Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call toll-free (800) 533-2441 or e-mail us at:
help@elenco.com. Customer Service 150 Carpenter Ave. Wheeling, IL 60090 U.S.A.
Qty. ID Name Symbol Part # Qty. ID Name Symbol Part #
r 1
r 1
r 1
r 1
r 1
r 1
r 1
r 1
M7
Light Motor 6SCM7
Mini Car 6SCMCAR
Merry-Go-Round Base
Set of Disc Cutouts (4 pcs. / set)
Set of Cardboard Figures (9 pcs. / set)
Airplane Parts (must be punched out)
Pivot Stand 6SCPSB
0.9” Pulley 6SCPULL1
6SCMGRB
6SCMGRD
6SCMGRF
6SCPLANE
r 2
r 1
r 1
r 1
r 1
r 2
r 2
r 1
S1
S4
S6
S7
SP2
Rubber Ring, 0.375” Dia.
Slide Switch 6SCS1
Vibration Switch 6SCS4
Switcher 6SCS6
Tilt Switch 6SCS7
Screw PAW 2.6mm x 6mm
Screw PA 2.3mm x 8mm
Speaker 6SCSP2
6SCRUBRG
6SCSCREW1
6SCSCREW2
r 1
r 1
r 1
r 1
-3-
Q2
RV2
1.3” Pulley 6SCPULL2
2.1” Pulley 6SCPULL3
NPN Transistor 6SCQ2
Adjustable Resistor 6SCRV2
You may order additional / replacement parts at our website: www.snapcircuits.net
r 1
r 1
r 1
U2
U7
Alarm IC 6SCU2
Motion Detector 6SCU7
Blue Stand 626100
How to Use SnapCircuits
®
®
Snap Circuits to build the different electrical and electronic circuits in the projects. Each block has a function: there are switch blocks, light blocks, battery blocks, different length wire blocks, etc. These blocks are different colors and have numbers on them so that you can easily identify them. The blocks you will be using are shown as color symbols with level numbers next to them, allowing you to easily snap them together to form a circuit.
uses building blocks with snaps
For Example:
This is the switch block which is green and has the marking on it. The part symbols in this booklet may not exactly match the appearance of the actual parts, but will clearly identify them.
This is a wire block which is blue and comes in different wire lengths. This one has the number , , , ,
6
or on it depending on the length of the wire connection required.
There is also a 1-snap wire that is used as a spacer or for interconnection between different layers.
S1
2
3 4 5
You need a power source to build each circuit. This is labeled and requires two (2) 1.5V “AA” batteries (not included).
A large clear plastic base grid is included with this kit to help keep the circuit blocks properly spaced. You will see evenly spaced posts that the different blocks snap into. The base has rows labeled A-G and columns labeled 1-10.
Next to each part in every circuit drawing is a small number in black. This tells you which level the component is placed at. Place all parts on level 1 first, then all of the parts on level 2, then all of the parts on level 3, etc.
Some circuits use the jumper wires to make unusual connections. Just clip them to the metal snaps or as indicated.
B1
The set contains 9 pre­punched cardboard figures, which can be inserted into slots in the merry-go-round base. The figures are supplied as a single sheet; just punch them out.
This set contains 4 pre­punched cardboard discs. These will be used to make hypnotic patterns in project 47, with a strobe light in project 48, and in other projects. The discs are supplied as a single sheet; just punch them out.
To remove a disc from the holder, flip the holder over and poke the disc out with your finger as shown.
-4-
Note: The airplane is used in
project 27 and others, usually with the light motor (M7) mounted on it.
Airplane Assembly
Step 1
3 3
3 3
1
Step 3
8
-5-
7
Step 2
2
4
4
6
9
5
9
9
Crawler Assembly
Note: The crawler is used in project 31 and
others, usually with the geared motor (GM) mounted on it.
Step 2
2 2
3
3
3
3
3
3
Step 1
1
4
4
4
4
4
4
1
Step 3 Step 4
2
Flat side
2
4
3
4
A
B
C
3
3
Note
direction
-6-
Crawler Assembly
Step 5
Step 6
4 4
Step 7 Step 8
4
3
IMPORTANT: Disassembling the
crawler base is not recommended. The 1.75” gear used in step 1 is not needed anywhere else. The geared motor (GM) is removable, and is used throughout the projects.
-7-
3
4
3
Note
direction
About Your Snap Circuits
®
Parts
(Part designs are subject to change without notice).
BASE GRID
The base grid is a platform for mounting parts and wires. It functions like the printed circuit boards used in most electronic products, or like how the walls are used for mounting the electrical wiring in your home.
SNAP WIRES & JUMPER WIRES
The blue snap wires
are wires used to
connect components.
They are used to
transport electricity and do
not affect circuit performance.
They come in different lengths to
allow orderly arrangement of connections
on the base grid.
The red and black jumper wires make flexible connections for times when using the snap wires would be difficult. They also are used to make connections off the base grid.
Wires transport electricity just like pipes are used to transport water. The colorful plastic coating protects them and prevents electricity from getting in or out.
BATTERY HOLDER
The batteries (B1) produce an electrical voltage using a chemical reaction. This “voltage” can be thought of as electrical pressure, pushing electricity through a circuit just like a pump pushes water through pipes. This voltage is much lower and much safer than that used in your house wiring. Using more batteries increases the “pressure”, therefore, more electricity flows.
Battery Holder (B1)
SPEAKER
The speaker (SP2) converts electricity into sound by making mechanical vibrations. These vibrations create variations in air pressure, which travel across the room. You “hear” sound when your ears feel these air pressure variations.
SWITCHES
Switches connect (“ON”) or disconnect (“OFF”) the wires in a circuit. When ON they have no effect on circuit performance. Switches turn on electricity just like a faucet turns on water from a pipe. Snap Circuits
The slide switch (S1) is a simple switch like most in your home.
The switcher (S6) is a more complex switch used to reverse the wires to a component or circuit. See project 2 for an example of connections.
One side of the vibration switch (S4) connects to a spring, the other side connects to a wire through the spring. When the spring is shaken, the spring bounces to connect or disconnect the circuit.
The tilt switch (S7) has a ball that can roll to make connections between the center and one of the sides.
®
Motion includes several different switches:
Slide Switch (S1)
Switcher (S6)
Vibration Switch (S4)
Tilt Switch (S7)
Speaker (SP2)
-8-
About Your Snap Circuits
®
Parts
RESISTORS
Resistors “resist” the flow of electricity and are used to control or limit the current in a circuit. Snap Circuits 10,000W adjustable resistor. Materials like metal have very low resistance (<1W), while materials like paper, plastic, and air have near-infinite resistance. Increasing circuit resistance reduces the flow of electricity.
Pivot Stand
The adjustable resistor (RV2) is a 10,000W resistor but with a center tap that can be adjusted between 200W and 10,000W.
®
Motion has two resistors (
) inside the pivot stand, and an
Adjustable Resistor (RV2)
47W and
Capacitors (C4 &C7)
MOTOR MODULES
The light motor (M7) is a motor with an LED circuit mounted on its shaft. A motor converts electricity into mechanical motion, in the form of a spinning shaft. In the light motor electricity is transported through the motor shaft to power an LED circuit, with LEDs mounted on the fan blade. The motor spins in both directions, but the light circuit only works in one direction.
How does electricity turn the shaft in the motor? Electricity is closely related to magnetism, and an electric current flowing in a wire has a magnetic field similar to that of a very, very tiny magnet. Inside the motor is three coils of wire with many loops. If a large electric current flows through the loops, the magnetic effects become concentrated enough to move the coils. The motor has a magnet inside, so as the electricity moves the coils to align them with the permanent magnet, the shaft spins.
The air fountain (AF) has a motor and fan inside. The fan sucks air in from the side and pushes it out the top. As the air comes out it spreads out like a fountain of water and can balance light round objects like the ball. Reversing the voltage to the air fountain reduces the power of the airflow due to the shape of the fan.
Air Fountain
The geared motor (GM) is a motor with a gearbox attached. The gearbox makes the attached “+” shaped shaft spin slower but with more force than the shaft that is directly attached to the motor.
CAPACITORS
The 1mF and 100mF capacitors (C7 & C4) can store electrical pressure (voltage) for periods of time. This storage ability allows them to block stable voltage signals and pass changing ones. Capacitors are used for filtering and delay circuits.
-9-
Light Motor (M7)
Geared Motor
About Your Snap Circuits
®
Parts
TRANSISTORS
The NPN transistor (Q2) uses a small electric current to control a large current, and is used in switching, amplifier, and buffering applications. Transistors are easy to miniaturize, and are the main building blocks of integrated circuits including the microprocessor and memory circuits in computers.
NPNTransistor (Q2)
LEDs
The color LED(D8) and red/yellow bicolor LED (D10) are light emitting diodes, and may be
thought of as a special one-way light bulbs. In the “forward” direction, (indicated by the “arrow” in the symbol) electricity flows if the voltage exceeds a turn-on threshold (about 1.5V for red, slightly higher for yellow, about 2.0V for green, and about 3.0V for blue); brightness then increases. The color LED contains red, green, and blue LEDs, with a micro-circuit controlling then. The red/yellow bicolor LED contains red & yellow LEDs in connected in opposite directions. A high current will burn out an LED, so the current must be limited by other components in the circuit (though your Snap Circuits have internal resistors to protect against incorrect wiring). LEDs block electricity in the “reverse” direction.
®
LEDs
LEDs (D8&D10)
ELECTRONICMODULES
The alarm IC (U2) contains a specialized sound-
generation integrated circuit (IC) and other supporting components (resistors, capacitors, and transistors) that are always needed with it. A schematic for it is available at www.snapcircuits.net/faq.
IN2
IN1
(–)
Connections:
IN1, IN2, IN3 - control inputs (–) - power return to batteries OUT - output connection
Connect control inputs to (+) power to make five alarm sounds, see project 39 for an example of proper connections.
IN3
OUT
The motion detector (U7) contains an infrared detector, amplifier-filter circuit, and timing circuit. A schematic for it is available at www.snapcircuits.net/faq.
(+)
OUT
(–)
Connections:
(+) - regulated power from batteries (–) - power return to batteries OUT - output connection Lens
All objects (including people and animals) produce infrared radiation due to the heat in them. Infrared radiation is similar to visible light but has a longer wavelength that our eyes cannot detect. The lens on top of the motion detector module filters and focuses the radiation, it is most sensitive to the radiation produced by our bodies.
Inside the motion detector module is an infrared detector with pyroelectric crystals, which create a tiny voltage when exposed to infrared radiation. A circuit amplifies and filters this voltage, but only responds to changes in the radiation level - so is only triggered by moving objects (motion). When motion is detected a timing circuit is used to control other snap circuits devices for a few seconds, such as an alarm.
-10-
Introduction to Electricity
What is electricity? Nobody really knows. We only know how to produce it, understand its properties, and how to control it. Electricity is the movement of sub­atomic charged particles (called electrons) through a material due to electrical pressure across the material, such as from a battery.
Power sources, such as batteries, push electricity through a circuit, like a pump pushes water through pipes. Wires carry electricity, like pipes carry water. Devices like LEDs, motors, and speakers use the energy in electricity to do things. Switches and transistors control the flow of electricity like valves and faucets control water. Resistors limit the flow of electricity.
The electrical pressure exerted by a battery or other power source is called voltage and is measured in volts (V). Notice the “+” and “–” signs on the battery; these indicate which direction the battery will “pump” the electricity.
The electric current is a measure of how fast electricity is flowing in a wire, just as the water current describes how fast water is flowing in a pipe. It is expressed in amperes (A) or milliamps (mA, 1/1000 of an ampere).
The “power” of electricity is a measure of how fast energy is moving through a wire. It is a combination of the voltage and current (Power = Voltage x Current). It is expressed in watts (W).
The resistance of a component or circuit represents how much it resists the electrical pressure (voltage) and limits the flow of electric current. The relationship is Voltage = Current x Resistance. When the resistance increases, less current flows. Resistance is measured in ohms (W), or kilo ohms (kW, 1000 ohms).
Nearly all of the electricity used in our world is produced at enormous generators driven by steam or water pressure. Wires are used to efficiently transport this energy to homes and businesses where it is used. Motors convert the electricity back into mechanical form to drive machinery and appliances. The most important aspect of electricity in our society is that it allows energy to be easily transported over distances.
Note that “distances” includes not just large distances but also tiny distances. Try to imagine a plumbing structure of the same complexity as the circuitry inside a portable radio - it would have to be large because we can’t make water pipes so small. Electricity allows complex designs to be made very small.
There are two ways of arranging parts in a circuit, in series or in parallel. Here are examples:
Series Circuit
Parallel Circuit
Placing components in series increases the resistance; highest value dominates. Placing components in parallel decreases the resistance; lowest value dominates.
The parts within these series and parallel sub-circuits may be arranged in different ways without changing what the circuit does. Large circuits are made of combinations of smaller series and parallel circuits.
-11-
DOs and DON’Ts of Building Circuits
After building the circuits given in this booklet, you may wish to experiment on your own. Use the projects in this booklet as a guide, as many important design concepts are introduced throughout them. Every circuit will include a power source (the batteries), a resistance (which might be a resistor, capacitor, motor, integrated circuit, etc.), and wiring paths between them and back. You must be careful not to create
“short circuits” (very low-resistance paths across the batteries, see examples at right) as this will damage components
alarm IC (U2) and motion detector (U7) using configurations given in the projects, incorrectly doing so may damage them. ELENCO
damaged due to incorrect wiring.
and/or quickly drain your batteries. Only connect the
®
is not responsible for parts
Here are some important guidelines:
ALWAYS USE EYE PROTECTION WHEN EXPERIMENTING ON YOUR OWN. ALWAYS include at least one component that will limit the current through a circuit,
such as the speaker, capacitors, ICs (which must be connected properly), light or geared motors, air fountain, or resistors.
ALWAYS use LEDs, transistors, and switches in conjunction with other components
that will limit the current through them. Failure to do so will create a short circuit and/or damage those parts.
ALWAYS connect capacitors so that the “+” side gets the higher voltage. ALWAYS disconnect your batteries immediately and check your wiring if something
appears to be getting hot.
ALWAYS check your wiring before turning on a circuit. ALWAYS connect the alarm IC (U2) and motion detector (U7) using configurations
given in the projects or as per the connection description on page 10.
NEVER connect to an electrical outlet in your home in any way. NEVER leave a circuit unattended when it is turned on. NEVER touch the light motor when it is spinning.
For all of the projects given in this book, the parts may be arranged in different ways without changing the circuit. For example, the order of parts connected in series or in parallel does not matter — what matters is how combinations of these sub-circuits are arranged together.
You are encouraged to tell us about new programs and circuits you create. If they are unique, we will post them with your name and state on our website at:
www.snapcircuits.net/learning_center/kids_creation
Send your suggestions to ELENCO
ELENCO®provides a circuit designer so that you can make your own Snap Circuits downloaded from:
www.snapcircuits.net/learning_center/kids_creation
or through the www.snapcircuits.net website.
®
drawings. This Microsoft®Word document can be
®
: elenco@elenco.com.
Examples of SHORT CIRCUITS - NEVER DO THESE!!!
Placing a 3-snap wire directly across the batteries is a SHORT CIRCUIT.
!
NEVER
DO!
!
NEVER
DO!
When the slide switch (S1) is turned on, this large circuit has a SHORT CIRCUIT path (as shown by the arrows). The short circuit prevents any other portions of the circuit from ever working.
!
NEVER
DO!
WARNING: SHOCK HAZARD - Never connect Snap Circuits
to the electrical outlets in your home in any way!
!
Warning to Snap Circuits®owners: Do not connect
additional voltage sources from other sets, or you
!
may damage your parts. Contact ELENCO®if you have questions or need guidance.
This is also a
SHORT CIRCUIT.
!
NEVER
DO!
®
-12-
Advanced Troubleshooting
(Adult supervision recommended)
ELENCO®is not responsible for parts damaged due to incorrect wiring.
If you suspect you have damaged parts, you can follow this procedure to systematically determine which ones need replacing:
(Note: Some of these tests connect an LEDdirectly across the batteries without another component to limit the current. Normally this might damage the LED, however SnapCircuits resistors added to protect them from incorrect wiring, and will not be damaged.)
1. Color LED(D8), red/yellow bicolor LED
(D10), speaker (SP2), geared motor (GM), and battery holder(B1):
Place batteries in holder.
Place the color LED directly across the
battery holder (LED + to battery +), it should light and be changing colors.
Place the red/yellow bicolor LED directly across the battery holder, in both orientations. It should light red when the red side is to battery +, and yellow when the yellow side is to battery +.
“Tap” the speaker across the battery holder contacts, you should hear static as it touches.
Place the geared motor directly across the battery holder; its shaft should spin.
If none of the above work, then replace your batteries and repeat. If still bad, then the battery holder is damaged. Test both battery holders.
2. Red & black jumper
wires: Use this mini-
circuit to test each jumper wire, the LED should light.
®
LEDs have internal
3. Snap wires: Use this mini-circuit to test
each of the snap wires, one at a time. The LED should light.
4. Slide switch (S1) and vibration switch
(S4): Use this mini-circuit; if the LED doesn’t
light then the slide switch is bad. Replace the slide switch with the vibration switch; tapping it should light the LED, or the vibration switch is bad.
5. Light motor (M7): Build project 3. The light
motor should spin and lights in the fan blade should make a colorful, changing pattern. Be sure you orient the light motor as per the drawing.
6. Air fountain (AF): Build project 6, and be
sure you have good batteries. Air blown out of the top of the air fountain should make the ball spin around and/or rise into the air.
7. Pivot stand resistors: The pivot stand has
resistors mounted inside; they can be tested using the mini-circuit shown here. The red/yellow LED (D10) should be bright and the color LED (D8) should be very dim, otherwise the pivot stand is damaged.
8. Adjustable resistor (RV2): Build project
133. Move the resistor control lever to both sides. When set to each side, one LED should be bright and the other dim; otherwise RV2 is bad.
9. NPN transistor (Q2): Build the mini-circuit
shown here. The color LED (D8) should only be on if the slide switch (S1) is on. If otherwise, then Q2 is damaged.
Tilt switch (S7): Build this mini-circuit and
10. tilt it in different directions. D10 should be on at some tilt angles, D8 should be on at other tilt angles, and sometimes both lights are off.
-13-
Advanced Troubleshooting
11. Alarm IC(U2): Build project 158, and the
variants for it. Each arrangement should produce a siren sound, or U2 is broken.
12. Motion Detector(U7): Build project 18.
The LED (D8) should light for a few seconds on power-up and then whenever the circuit detects motion.
13. Switcher (S6): Build this mini-circuit. The
LED (D10) should be red when S6 is in the top position, off when S6 is in the middle position, and yellow when S6 is in the bottom position; otherwise S6 is broken.
1mF (C7) and 100mF (C4) capacitors:
14. Build project 139. Touch C4 or C7 across points A & B, then across points C & D; the LED (D10) should flash (brightly for C4 and dimly for C7) or the capacitor is broken.
(Adult supervision recommended)
ELENCO
®
150 Carpenter Avenue
Wheeling, IL 60090 U.S.A.
Phone: (847) 541-3800
Fax: (847) 520-0085
e-mail: help@elenco.com
Website: www.elenco.com
You may order additional / replacement
parts at: www.snapcircuits.net
-14-
Project Listings
Project # Description Page #
1 Color Light 17
2 Reversible Light 17
3 Light Show 18
4 Dim Light Show 18
5 Vibration, Tilt, & Motion Detector 18
6 Dancing Ball 19
7 High Power Dancing Ball 19
8 Human Height Control 19
9 Double Dancer 19
10 Low Double Dancer 19
11 Vibration Light 20
12 Vibration Alarm 20
13 Tilt Sensor 20
14 Super Motion Detector 21
15 Short Spin Lights & Sound 21
16
Louder Short Spin Lights & Sound
21
Project #
29 Idling Plane 26
30 Light Plane 26
31 Crawler 27
32 Crawler with Control Light 27
33 High Speed Crawler 27
34 Crawler with On-Board Control 28
35 Crawler with Control Light 28
36 Crawler with Motion Light 28
37 Tilt Motion 29
38 Tilt Alarm 29
39 Alarm Sounds & Lights 30
40 Softer Alarms 30
41 Funky Colors Alarms 30
42 Lighthouse 31
43 Merry-Go-Round 31
44 Fast Merry-Go-Round 31
Description Page #
Project #
57 Secure Pulley 38
58 More Pulleys 38
59 Trip-Wire Lights 38
60 Triple Lights Motion 39
61 Double Lights Motion 39
62 Big Circuit 40
63 Vib Off 40
64 Audio Triple Detector 41
65 Vibration Plane 41
66 Too Much at Once? 42
67 Not Too Much at Once 43
68 Adjustable Motor & More 44
69 Adjustable Dancing Ball 44
70 Color Brightness Adjuster 45
71
72 Yellow Brightness Adjuster 45
Description Page #
Red or Yellow Brightness Adjuster
45
17 Motion Detector Light 22
18 Low Power Motion Detector 22
19 Motion Detector Alarms 23
20
21 Mini Car 24
22 Mini Car with Control Light 24
23 High Speed Car 24
24 Mini Car with On-Board Control 25
25 Mini Car with Light 25
26 Mini Car with Motion Light 25
27 It’s a Plane! 26
28 Low Power Plane 26
Merry-Go-Round Motion Detector
-15-
23
45
46
47 Hypnotic Discs 33
48 Strobe Light with Music 33
49 Slow Merry-Go-Round 34
50 Merry-Go-Round with Lights 34
51 Fun with Gears 35
52 Higher Gear Ratio 35
53 Spin Draw 35
54 Strobe Light 36
55 Make Your Own Patterns 37
56 Fun with Pulleys 37
Merry-Go-Round with Music & Light
Fast Merry-Go-Round with Music & Light
32
32
73 Double Brightness Adjuster 45
74
75
76 Dim Double Brightness Adjuster 46
77 Secret Resistors 47
78
79
80 Adjustable Volume Alarms 47
81 Double Red Siren 48
82 Double Lights Siren 48
83 Super Vibration Light 49
84 Fast Vibration Light 49
Two-Way Double Brightness Adjuster
Parallel Double Brightness Adjuster
Adjustable Alarm Sounds & Light
Stable Adjustable Alarm Sounds & Light
46
46
47
47
Project Listings
Project # Description Page #
85 Vibration Alarms & Lights 49
86 Shaky Alarms & Lights 49
87 Reversible Merry-Go-Round 50
88 Two-Way Circuit 50
89 Low Power Two-Way Circuit 50
90 Slow Off Tilt Alarm 51
91 Slow Off Tilt Light 51
92 Switcher Fun 51
93 Adjustable Slow Off Tilt Light 52
94 Color Slow Off Tilt Light 52
95 Very Slow Off Tilt Light 52
96 Bright Slow Off Tilt Light 52
97
98 Color Slow Off Vibration Light 53
99 Very Slow Off Vibration Light 53
100 Bright Slow Off Vibration Light 53
Adjustable Slow Off Vibration Light
53
Project #
113 Super Charge & Discharge 58
114 Mini Charge & Discharge 58
115 Light Start 59
116 Double Motion 59
117 Triple Motion 60
118 Slow Triple Motion 60
119 Dominator 60
120 Lots at Once 61
121 Electrical Circle 61
122 Generator 62
123 Leverage 62
124 Generator Load 62
125 Water Alarm 63
126 Human Alarm 63
127 Draw an Alarm 63
128 Human & Water Light 64
Description Page #
Project #
141 Short Burst Machine Gun 70
142 Short Burst Sound & Lights 70
143 Short-On Light 70
144 Finger Touch Light 71
145 Slow Off Light 71
146 3-Position Switch 71
147 One Way Electricity 72
148 Tilt Sound & Light 72
149 Inflator 73
150 Transistor 73
151 Slow Light 74
152 Wiggler 74
153 Blinker Beeper 75
154 Blinker Blinker 75
155 Blinker Control 75
156 Red Lights First 76
Description Page #
101 Slow Off Tilt Lights 54
102 Very Slow Off Tilt Lights 54
103 Slow Off Vibration Lights 54
104 Very Slow Off Vibration Lights 54
105 Tilted Motion Detector 55
106 Tilt Off 55
107 Electricity In, Electricity Out 56
108 Little Electricity In/Out 56
109 Mini Rechargeable Battery 56
110 Mini Rechargeable Batteries 57
111 Left Right Bright Lights 57
112 Charge & Discharge 58
129 Conduction Detector 64
130 Trip-Wire Alarm 64
131 Current Limiters 65
132 Current Limiters in Parallel 65
133 Current Director 66
134 Reversible Current Director 67
135 Lazy Fan 68
136 Lazy Merry-Go-Round 68
137 Lazy Lights 68
138 Very Lazy Lights 68
139
140
Electricity You Can Walk Away With
Electricity You Can Walk Away With (II)
69
69
157 Red Just Before Yellow 76
158 Loud Sirens 77
159 Adjustable Volume Sirens 77
160 Capacitors in Series 78
161 Capacitors in Parallel 78
162 Adjustable Low Speed Fan 79
163 Adjustable Light Motor 79
164 Transistor Control 80
165 Reversible Motor 80
166 Slow Reversible Motor 80
167 Orange Light 81
168 Light, Sound, & Flight 81
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Project 1 Color Light
+
Placement Level Numbers
+
Snappy says the color LED actually contains separate red, green, and blue lights, with a micro-circuit controlling them.
The pivot stand is used here because it has internal resistors that limit the flow of electricity, and help protect the color LED from damage.
Snap Circuits®uses electronic blocks that snap onto a clear plastic grid to build different circuits. These blocks have different colors and numbers on them so that you can easily identify them.
Build the circuit shown on the left by placing all the parts with a black 1 next to them on the board first. Then, assemble parts marked with a 2. Install two (2) “AA” batteries (not included) into each of the battery holders (B1) if you have not done so already.
Turn on the slide switch (S1), and enjoy the light show from the color LED (D8). For best effects, dim the room lights.
Try replacing the color LED with the red/yellow bicolor LED (D10), orienting it in either direction.
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Project 2 Reversible Light
Build the circuit as shown, turn on the slide switch (S1), and then set the switcher (S6) at each of its 3 positions. The red/yellow bicolor LED (D10) should be yellow at the top S6 position, off at the middle position, and red at the bottom S6 position. For best effects, dim the room lights.
Try replacing the red/yellow bicolor LED with the color LED (D8, “+” on left). The color LED isn’t bidirectional, so it only works at the top S6 position.
LEDs are light emitting diodes, which are like little light bulbs that only work in one direction. The red/yellow bicolor LED is actually a red LED and a yellow LED, connected in opposite directions inside the same part.
Project 3 Light Show
Project 4
+
Placement Level Numbers
WARNING: Moving parts. Do not
!
touch the fan during operation.
Project 5 Vibration, Tilt, &
Snap Circuits®uses electronic blocks that snap onto a clear plastic grid to build different circuits. These blocks have different colors and numbers on them so that you can easily identify them.
Build the circuit shown on the left by placing all the parts with a black 1 next to them on the board first. Then, assemble parts marked with a 2. Install two (2) “AA” batteries (not included) into each of the battery holders (B1) if you have not done so already.
Turn on the slide switch (S1) and watch the light show! For best effects, dim the room lights.
Never touch the fan while it is spinning.
The fan on the light motor has several LEDs, similar to the ones in the D8 & D10 LEDs. Electricity is transported through the motor shaft to power the LEDs.
Motion Detector
Dim Light
Show
Use the preceding circuit, but replace one of the battery holders (B1) with a 3-snap wire. The circuit works the same but is much dimmer, giving some interesting effects. For best effects, view in a dimly lit room.
Build the circuit and turn on the slide switch (S1). The color LED (D8) lights for a few seconds on start-up, and then whenever the circuit detects motion, feels vibration, or is tilted in some directions.
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Project 6
Place the spout on top of the air fountain and the ball in the air flow.
Spout
Dancing Ball
Build the circuit as shown, place the spout on the air fountain (AF), turn on the slide switch (S1), then place the ball directly in the blowing air above the air fountain. The blowing air should balance the ball, so it floats in the air and “dances”. Occasionally the ball may become unstable and fall out; just place it back into the air flow.
If desired, you may draw lines or patterns on the ball. New alkaline batteries are recommended for this project.
Project 7
High Power Dancing Ball
Use the preceding circuit, but replace the 3-snap wire with a second battery holder (B1). The circuit works the same but the blowing air flow is stronger, making the ball float higher but also making it unstable. As a result, the ball may fall out quickly.
Try replacing the ball with other small, light balls in your home and see which ones float in the airflow.
Project 8
Human Height Control
Use the preceding circuit, but place your fingers or thumb in front of the air intake on the side of the air fountain, to partially block it. You can make the ball float lower in the air by restricting the airflow. This may make the ball be more stable and stay in the air longer.
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Project 9 Double Dancer
Build this circuit, turn on the slide switch (S1), set the switcher (S6) to either the top or bottom position, and place the ball in the air flow above the spout on the air fountain (AF). See how long the ball floats in the air for each S6 setting.
The top S6 setting has stronger air flow, but it may be too strong, causing the ball to become unstable and fall out. The bottom S6 setting makes the air flow a little weaker, so the ball may be more stable and float in the air better.
Try replacing the ball with other small, light balls in your home and see which ones float in the airflow.
The air is being blown by a fan blade inside the air fountain. The switcher (S6) reverses the direction that the fan spins, but the shape of the fan makes the air flow stronger in one direction.
Project 10
Low Double
Dancer
Use the preceding circuit, but replace one of the battery holders with a 3-snap wire. The circuit works the same but the blowing air flow is weaker. The ball may wiggle around without rising into the air.
Project 11
Vibration Light
Project 12
Build the circuit as shown. Tap on the vibration switch (S4) or bang on the table to make the red/yellow LED (D10) light.
One side of the vibration switch connects to a spring, and the other side connects to a contact next to the spring. When the switch is shaken, the spring bounces to open or close the circuit.
Project 13
Vibration Alarm
Build the circuit as shown. Tap on the vibration switch (S4) or bang on the table to sound an alarm.
Tilt Sensor
Build the circuit as shown and turn on the slide switch (S1). The color LED (D8) or red/yellow LED (D10) will light if the circuit is tilted or moved. Experiment to see which tilt angles activate which LED.
If the circuit does not shut off when left alone on a flat surface, then tilt it slightly so it turns off.
The tilt switch (S7) contains a ball, which activates contacts when it rolls to either side due to tilt or motion.
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Project 14
Mount circuit on the blue stand and face across a room.
Super Motion Detector
Assemble the circuit and place the base grid into the blue stand (with the NPN transistor (Q2) closest to the stand) and carefully stand it up. Position it near the edge of a table, facing across a room.
Turn on the slide switch (S1). The color LED (D8) lights and an alarm sounds for a few seconds on start-up, and then whenever the circuit detects motion in the room.
This circuit will work in the dark, but be careful not to hurt yourself moving around a room in the dark.
Objects that generate heat, including people and animals, also produce infrared radiation. Infrared radiation cannot be seen with our eyes, but can be detected.
The motion detector (U7) is designed to detect changes in infrared radiation, especially the type emitted by people. The NPN transistor (Q2) acts as an amplifier, helping the motion detector turn on the color LED and alarm.
Project 15
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Short Spin Lights & Sound
Build the circuit and turn on the slide switch (S1). The light motor (M7) spins in short bursts, synchronized with a machine gun-like sound.
This is one of my favorite circuits!
Project 16
Louder Short
Spin Lights &
Sound
Use the preceding circuit but replace the color LED (D8) with a 3-snap wire. The sound is louder now, and the movement of the light motor (M7) is a little different.
Project 17 Motion Detector Light
Assemble the circuit and place the base grid into the blue stand (with the NPN transistor (Q2) closest to the stand) and carefully stand it up. Position it near the edge of a table, facing across a room.
Turn on the slide switch (S1). The color LED (D8) lights for a few seconds on start-up, and then whenever the circuit detects motion in the room.
This circuit will work in the dark, but be careful not to hurt yourself moving around a room in the dark.
Mount circuit on the blue stand and face across a room.
Project 18 Low Power
Motion Detector
Place the base grid into the blue stand (with the slide switch (S1) closest to the stand) and carefully stand it up. Position it near the edge of a table, facing across a room.
Turn on the slide switch (S1). The color LED (D8) lights for a few seconds on start-up, and then whenever the circuit detects motion in the room.
The color LED will not be as bright as it was in the preceding circuit, because this circuit does not have the NPN transistor (Q2) as an amplifier. This circuit uses less electricity than projects 14 & 17, so your batteries will last longer.
Mount circuit on the blue stand and face across a room.
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Project 19
Motion Detector Alarms
Assemble the circuit and place the base grid into the blue stand (with the slide switch (S1) closest to the stand) and carefully stand it up. Position it near the edge of a table, facing across a room.
Turn on the slide switch (S1). An alarm sounds for a few seconds on start-up, and then whenever the circuit detects motion in the room.
This circuit will work in the dark, but be careful not to hurt yourself moving around a room in the dark.
Variant A: Add a connection between the points marked B & C using a 1-snap and a 2-snap. Now it sounds like a machine gun.
Variant B: Remove the connection between B & C, and add a connection between A & B. Now it sounds like a fire engine.
Variant C: Remove the connection between A & B, and add a connection between A & D. Now it sounds like a European siren.
Project 20 Merry-Go-Round
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Motion Detector
Assemble the circuit and mount the merry-go-round base on the geared motor (GM) shaft. Place cardboard figures on the merry-go-round if desired.
Turn on the slide switch (S1). The merry-go-round spins for a few seconds on start-up, and then whenever the circuit detects motion in the room.
Rubber rings
Project 21
Mini Car
Build the circuit as shown. Mount the
1.75” gear on the geared motor (GM) with the rubber rings to keep it from sliding out of position, place it on the mini car frame, and connect it to the circuit using the red & black jumper wires. Turn on the slide switch (S1), and then use the switcher (S6) to make the mini car go forward, backward-turning, or stop. You can follow the car around the room or table carrying the base grid while using S6 to control it. Be careful to follow it closely so you don’t over-extend the jumper wires, and to keep it from falling off the table.
Project 22
Mini Car with Control Light
Modify the preceding circuit to include the red/yellow bicolor LED (D10), which lights yellow when the car is going forward, or red when it goes backward-turning.
Project 23
High Speed
Car
Modify the preceding circuit to use a second battery holder (B1), as shown. The car is much faster now, but more difficult to control.
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Project 24
Mini Car with
Project 25
Rubber
rings
Project 26
On-Board Control
Build the circuit shown here. Mount the 1.75” gear on the geared motor (GM) with the rubber rings to keep it from sliding out of position, and place it on the mini car frame. Place the switcher (S6) directly on the geared motor, set S6 to the middle position, place a battery holder (B1) on the front of the mini car frame, connect the red jumper wire from + on B1 to C on S6, then connect black wire from — on B1 to B on S6. Be sure the jumper wires will not interfere with the gears or wheels.
Set S6 to the “A” side to make the mini car go forward, or set it to the “D” side to make the mini car go backwards and turn. Be careful that the mini car does not fall off a table or down a stairway!
Mini Car with Motion Light
Mini Car
with Light
Add the color LED (D8) directly on top of the jumper wire connections to the battery holder (B1, LED + to battery +). Alternately, you can use the red/yellow bicolor LED (D10), oriented in either direction.
Remove the LED when you are finished. Note that normally connecting an LED directly to a battery can damage the LED, but the color LED has an internal resistor that will protect it.
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Rubber
rings
Mount the 1.75” gear on the geared motor (GM), with the rubber rings to keep it from sliding out of position, and place it on the mini car frame. Mount the red/yellow bicolor LED (D10), vibration switch (S4), and pivot stand to the geared motor in the arrangement shown, and connect to the circuit on the base grid using the red & black jumper wires as shown.
Turn on the slide switch (S1), and then use the switcher (S6) to make the mini car go forward, backward-turn, or stop. When the mini car is moving, vibrations will often light the red/yellow LED. You can follow the mini car around the room or table carrying the base grid while using S6 to control it. Be careful to follow it closely so you don’t over-extend the jumper wires, and to keep it from falling off the table.
Project 27
It’s a Plane!
Project 28
Low Power
WARNING: Moving parts. Do not
!
touch the fan during operation.
Project 29
Idling Plane
Assemble the airplane using the instructions on page 5, install the light motor (M7) into the front of it, build the circuit shown here, and connect the red & black jumper wires to the light motor (red to “+”). Spread out the jumper wires and be sure they will not interfere with the fan on the light motor.
Place the airplane on a smooth surface and turn on the slide switch (S1). The fan on the light motor spins and lights, and the airplane slowly moves around due to vibration.
Project 30
Use this circuit, mount the color LED (D8) on the airplane and the red & black jumper wires to it (red to “+”).
Turn on the slide switch (S1) and the LED shines. The plane will not move.
Use the preceding circuit, but replace one of the battery holders (B1) with a 3-snap wire. The circuit works the same but is much dimmer, giving some interesting effects. For best effects, view in a dimly lit room.
Light Plane
Plane
Use either of the two preceding circuit, but replace the light motor (M7) with the geared motor (GM). Place the 2.55” gear on the “+” shaft of the geared motor, and mount the geared motor on the plane as shown.
Turn on the slide switch (S1) and the gear spins like a propellor. The plane appears to be idling with the motor running, and getting ready to take off.
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Project 31 Crawler
Assemble the crawler using the assembly instructions on pages 6 and 7, and build the circuit shown here. Mount the smallest gear (1.0”) on the geared motor (GM) with a rubber ring to keep it from sliding out of position, place it on the crawler frame, and connect it to the circuit using the red & black jumper wires.
Turn on the slide switch (S1), and then use the switcher (S6) to make the crawler go forward, backward, or stop. You can follow the crawler around the room or table carrying the base grid while using S6 to control it. Be careful to follow it closely so you don’t over-extend the jumper wires, and to keep it from falling off the table. The crawler
Rubber ring
does not turn.
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Project 32
Crawler with
Control Light
Modify the preceding circuit to include the red/yellow bicolor LED (D10), which lights yellow when the crawler is going forward, or red with it goes backward.
Project 33
High
Speed
Crawler
Modify the preceding circuit to use a second battery holder (B1), as shown. The crawler is much faster now.
Project 34
Crawler with On-Board Control
Project 35
Rubber ring
Project 36
Rubber ring
Assemble the crawler using the assembly instructions on pages 6 and 7, and build the circuit shown here. Mount the smallest gear (1.0”) on the geared motor (GM) with a rubber ring to keep it from sliding out of position. Place it on the crawler frame, place the switcher (S6) directly on the geared motor, set S6 to the middle position, place a battery holder (B1) on the front of the crawler frame, connect the red jumper wire from + on B1 to C on S6, then connect black wire from - on B1 to B on S6. Be sure the jumper wires will not interfere with the gears or legs. Be careful that the crawler does not fall off a table or down a stairway! The crawler does not turn.
Set S6 to the “A” side to make the crawler go forward, or set it to the “D” side to make the crawler go backwards.
Crawler
with Light
Add the color LED (D8) directly on top of the jumper wire connections to the battery holder (B1, LED + to battery +). Alternately, you can use the red/yellow bicolor LED (D10), oriented in either direction.
Remove the LED when you are finished. Note that normally connecting an LED directly to a battery can damage the LED, but the color LED has an internal resistor that will protect it.
Crawler with Motion Light
Assemble the crawler using the assembly instructions on pages 6 and 7, and build the circuit shown here. Mount the smallest gear (1.0”) on the geared motor (GM) with a rubber ring to keep it from sliding out of position, and place it on the crawler frame. Mount the red/yellow bicolor LED (D10), vibration switch (S4), and pivot stand to the geared motor in the arrangement shown, and connect to the circuit on the base grid using the red & black jumper wires as shown.
Turn on the slide switch (S1), and then use the switcher (S6) to make the crawler go forward, backward, or stop. When the crawler is moving, vibrations will often light the red/yellow LED. You can follow the crawler around the room or table carrying the base grid while using S6 to control it. Be careful to follow it closely so you don’t over-extend the jumper wires, and to keep it from falling off the table. The crawler does not turn.
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Project 37
Tilt Motion
Assemble the circuit and mount the merry-go-round base on the geared motor (GM) shaft. Place cardboard figures on the merry-go-round if desired.
Turn on the slide switch (S1). The merry-go-round or light motor start if the circuit is tilted or moved. Experiment to see which tilt angles activate which effects.
If the circuit does not shut off when left alone, then tilt it slightly so it turns off.
WARNING: Moving parts. Do not
!
touch the fan during operation.
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Project 38
Tilt Alarm
Build the circuit and turn on the slide switch (S1). An alarm sounds if the circuit is moved, or tilted in some directions.
If the circuit does not shut off when left alone on a flat surface, then tilt it slightly so it turns off.
Next, move the 3-snap wire from the points marked A & B to the points marked C & D. Now it is sensitive to tilt in different directions.
If you place 3-snap wires across A & B, and C & D, then the circuit will be so sensitive to tilt that the alarm may be difficult to shut off.
Project 39
Alarm Sounds & Lights
Build the circuit and turn on the slide switch (S1). An alarm sounds and a light comes on.
Add a connection between the points marked D & E using a 1-snap and a 2-snap. Now it sounds like a machine gun.
Remove the connection between D & E, and add a connection between B & D. Now it sounds like a fire engine.
Remove the connection between B & D, and add a connection between B & F. Now it sounds like a European siren.
Remove the connections between B & F and C & D, and add a connection between A & B. See what it sounds like now.
Project 40
Softer Alarms
Modify the preceding circuit to be this one. It works the same way, except that it isn’t as loud. Try the same variants as for the preceding circuit.
Project 41
Funky Colors
Alarms
Use the preceding circuit, but replace the red/yellow bicolor LED (D10) with the color LED (D8, “+” on right). Try all the same variants as for the preceding two circuits. You should see some interesting effects in the color LED’s colors.
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Project 42
Lighthouse
Build this circuit and mount the merry-go-round base onto the shaft on the geared motor (GM). Next, place the color LED (D8) directly across the snaps on the other battery holder (B1) as shown; the color LED starts flashing. Now place that battery holder into the slot in the merry-go-round base. Turn on the slide switch (S1), and the color LED spins, shining its light around the room like a lighthouse! For best effects, turn off or dim the room lights.
Disconnect the color LED from the battery holder when you are finished, to avoid draining your batteries.
Normally connecting
+
an LED directly to a battery can damage the LED, but the LEDs in this set (D8 & D10) have internal resistors to protect them from incorrect wiring, and will not be damaged.
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Project 43
Merry-Go-Round
Use the preceding circuit, but insert some of the cardboard figures into the 3 slots on the edge of the merry­go-round base (the figures may need to be punched out of a cardboard sheet).
You may also mount the color LED (D8) in the other battery holder (B1) as done in the preceding circuit, to have a light in the merry-go-round.
Project 44
Fast Merry-
Go-Round
Use the preceding circuit, but replace the 3-snap wire with the second battery holder (B1). Now the merry-go­round spins faster.
Project 45 Merry-Go-Round with
Music & Light
Insert some of the cardboard figures into the 3 slots on the edge of the merry-go­round base (the figures may need to be punched out of a cardboard sheet). Build this circuit and mount the merry-go­round base onto the shaft on the geared motor (GM).
Turn on the slide switch (S1) and watch the show!
You can change the sound by removing the 1-snap and 2-snap wires that are at point A, or by moving them to be across points B & C, or across points A & D.
Project 46 Fast Merry-Go-Round
with Music & Light
Insert some of the cardboard figures into the 3 slots on the edge of the merry-go­round base (the figures may need to be punched out of a cardboard sheet). Build this circuit and mount the merry-go­round base onto the shaft on the geared motor (GM).
Turn on the slide switch (S1) and watch the show!
You can change the sound by removing the 1-snap and 2-snap wires that are at point A, or by moving them to be across points B & C, or across points A & D.
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Project 47
Project 48
Hypnotic Discs
Use the preceding circuit (Fast Merry-Go-Round with Music & Light), but remove the cardboard figures from the merry-go-round base and install one of the colored discs into the base. Watch the hypnotic patterns on the discs as they spin.
Tab Tab
Tab
Slide tabs into slots.
Here are some effects to watch for:
With this disc, the white lines are often visible despite spinning so fast, and some colors sometimes seem to disappear.
When red flashes on the LED, the red spiral pattern seems to disappear. This pattern can seem hypnotizing.
Modify the preceding circuit to be this one; which has the color LED (D8) connected with the red & black jumper wires, and the 1mF capacitor (C7) placed where the color LED had been. Install one of the colored discs into the merry-go-round base.
For best effects, do this in a dimly lit room. Turn on the slide switch (S1). Hold the color LED upside down over the merry-go-round base so it shines on the spinning disc.
Observe the effects as the color LED flashes on the disc as it spins. Try it with different discs.
Variants: You can change the sound by removing the 1-snap and 2-snap wires that are at point A, or by moving them to be across points B & C, or across points A & D.
Strobe Light with Music
Tab Tab
Tab
Slide tabs into slots.
Hold color LED (D8)
over disc as shown.
With this disc, some colors seem to disappear at times.
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This pattern can seem hypnotizing.
If the color LED flash rate is synchronized with the disc rotation speed, it can appear to “freeze” parts of the spinning disc pattern. Also, as different colors flash, those colors can seem to disappear.
More about this in project 54, which uses gears to spin the disc faster and has adjustable speed, but does not have music.
The 1mF capacitor is used to filter the voltage to the color LED. Without it, electrical disturbances from the speaker and geared motor would disrupt the color LED’s flashing pattern.
Project 49 Slow Merry-Go-Round
Insert some of the cardboard figures into the 3 slots on the edge of the merry-go-round base (the figures may need to be punched out of a cardboard sheet). Build this circuit and mount the merry-go-round base onto the shaft on the geared motor (GM).
Turn on the slide switch (S1), and adjust the speed of the merry-go-round using the lever on the adjustable resistor (RV2). Most of the speed control will be over a small part of RV2’s adjustment range.
Project 50 Adjustable Merry-Go-
Round with Lights
Modify the preceding circuit to make this one. Set the lever on the adjustable resistor (RV2) to the top. Turn on the slide switch (S1), and use the lever on the adjustable resistor to set the brightness of the LEDs (D8 & D10) and the speed of the merry-go-round base.
This circuit uses the NPN transistor (Q2) and adjustable resistor (RV2) to control the speed of the geared motor (GM). A small electric current into the transistor through RV2 and the LED (D10) controls a larger current into the transistor through the geared motor. RV2 cannot be used to control the geared motor directly, because its high resistance would prevent the geared motor from operating.
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Project 51 Fun with Gears
If gear slides down “+” shaft during use then add a rubber ring to keep it in place.
Ledge must be
on bottom side
Build the circuit shown. Mount the 1.75” gear on the geared motor (GM), mount the 2.55” gear on the “+” shaped bar, place the “+” bar into the pivot stand, and then align the position of the 2.55” gear on the “+” shaft so the teeth of both gears mesh. Either insert some of the cardboard figures into the 3 slots on the edge of the merry-go-round base, or install one of the colored discs into the base. Mount the merry-go-round base onto the top of the “+” shaped bar.
Turn on the slide switch (S1), and notice how fast the merry-go-round (or disc) is spinning. If the gear slides down the “+” bar during use then add a rubber ring to keep it in place.
Part B: Swap the positions of the 1.75” and 2.55” gears, so that the larger gear is on the geared motor and the smaller one is on the “+” shaped bar. Notice how much faster the merry-go-round is spinning now. Compare the size difference between the gears to how much faster one is spinning.
Part C: Remove the pivot stand and mount the merry-go-round base directly on the geared motor. Compare the speed to how it was when using the gears.
Part D: Try replacing the 3-snap wire with a second battery holder (B1). This can be done with any of the above gear arrangements. The additional battery voltage makes things spin faster.
Gears can be used to make things spin faster or slower. When one gear has more teeth than another, it will spin slower. Using gears to reduce rotation speed also increases the turning force, allowing it to overcome more friction. Using gears also changes the direction of rotation.
Inside the geared motor (GM) is a motor spinning very fast, but with little force (much too little to spin the merry-go-round). Several small gears connect the motor to the white “+” shaped shaft; these reduce the rotation speed, giving the shaft enough force to spin the merry-go-round, and also making it easier to control.
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Project 52
Use the preceding circuit, but replace the 1.75” and 2.55” gears with the 1.0” (smallest) and 3.3“ (largest) gears. Try it both ways:
Part A: With the smallest gear on the geared motor and the largest gear on the pivot stand, the merry-go-round (or disc) should spin very slow. Compare the size difference between the gears to how much faster one is spinning.
Part B: With the largest gear on the geared motor and the smallest gear on the pivot stand, the merry-go-round (or disc) should spin very fast.
Higher Gear Ratio
Note: You cannot use the
1.0” or 3.3” gears with the
1.75” or 2.55” gears, because you cannot get the proper spacing needed for their teeth to mesh well enough.
Project 53
Spin Draw
Use either of the preceding two circuits, with any of the described gear combinations. Cut a piece of white paper to the same size as one of our discs, or use the back of our discs. Put them in the merry-go-round base and spin it.
Take a soft marker and GENTLY touch it on the spinning disc. Move it around to draw patterns on the disc. Try starting in the middle and slowly moving your marker outward. Be careful not to use too much force or you could damage your parts.
Tab Tab
Tab
Slide tabs into slots.
Project 54 Strobe Light
Ledge must be on bottom side
If gear slides down “+” shaft during use then add a rubber ring to keep it in place.
Build the circuit shown. Mount the 3.3” gear on the geared motor (GM), mount the 1.0” gear on the “+” shaped bar, place the “+” bar into the pivot stand, and then align the position of the 1.0” gear on the “+” shaft so the teeth of both gears mesh. Install one of the colored discs into the merry-go-round base. Mount the merry-go­round base onto the top of the “+” shaped bar. Connect the color LED (D8) using the red & black jumper wires.
For best effects, do this in a dimly lit room. Turn on the slide switch (S1). Hold the color LED upside down over the merry-go-round base so it shines on the spinning disc. Vary the spin speed using the lever on the adjustable resistor (RV2). If the gear slides down the “+” bar during use then add a rubber ring to keep it in place.
Observe the effects as the color LED flashes on the disc as it spins. Try it with different discs.
If desired, you can replace the 1.0” gear with the 1.75” gear, and replace the 3.3” gear with the 2.55” gear. The disc will spin more slowly now.
If the color LED flash rate is synchronized with the disc rotation speed, it can appear to “freeze” parts of the spinning disc pattern. Also, as different colors flash, those colors can seem to disappear.
The 1mF capacitor is used to filter the voltage to the color LED. Without it, electrical disturbances from the speaker and geared motor would disrupt the color LED’s flashing pattern.
Hold color LED (D8)
over disc as shown.
Here are some effects to watch for:
With this disc, the white lines are often visible despite spinning so fast, and some colors sometimes seem to disappear.
With this disc, some colors seem to disappear at times.
When red flashes on the LED, the red spiral pattern seems to disappear. This pattern can seem hypnotizing.
This pattern can seem hypnotizing.
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Project 55
Project 56 Fun with Pulleys
Make Your
If pulley slides down “+” shaft during use then add a rubber ring to keep it in place.
Ledge must be on bottom side
Own Patterns
Draw your own patterns on paper or cardboard, then cut them to the same size as our discs. You can also draw patterns on the backs of our discs. Put them in the merry­go-round base and repeat the preceding project. Have a contest with your friends to see who can make the most interesting hypnotic or strobe effects! You can also find lots of fun patterns and visual illusions by doing a search on the internet.
Build the circuit shown. Mount the 0.9” pulley on the geared motor (GM), mount the 1.3” pulley on the “+” shaped bar, place the “+” bar into the pivot stand, and then align the position of the 1.3” pulley on the “+” shaft so it is the same height as the 0.9” pulley. Place the rubber band around both pulleys. Either insert some of the cardboard figures into the 3 slots on the edge of the merry-go-round base, or install one of the colored discs into the base. Mount the merry-go-round base onto the top of the “+” shaped bar.
Turn on the slide switch (S1), and notice how fast the merry-go-round (or disc) is spinning. If the pulley slides down the “+” bar during use then add a rubber ring to keep it in place.
Part B: Swap the positions of the 0.9” and 1.3” pulleys, so that the larger pulley is on the geared motor and the smaller one is on the “+” shaped bar. Notice how much faster the merry-go-round is spinning now. Compare the size difference between the pulleys to how much faster one is spinning.
Part C: Remove the pivot stand and mount the merry-go-round base directly on the geared motor. Compare the speed to how it was when using the pulleys.
Part D: Try replacing the 3-snap wire with a second battery holder (B1). This can be done with any of the above gear arrangements. The additional battery voltage makes things spin faster.
Part E: Replace the rubber band with one from your home, and change the location of the pivot stand on the base grid so there is tension in your rubber band. Don’t make the band too tight, because then the snaps on the pivot stand may not be able to hold it in place. Turn on the circuit and see how well it works.
Note: If the pivot stand comes off the base grid due to the tension of the rubber band, see the next
project for help.
Pulleys can be used to make things spin faster or slower. When one pulley is larger than another, it will spin slower. Using pulleys to reduce rotation speed also increases the turning force, allowing it to overcome more friction.
Pulley transfer power across small distances, because the pulleys are separated by a small gap, such as that between the geared motor and pivot stand here.
It is important to have the proper tension in the rubber band (or other material) attached between the pulleys. If there is too much tension, energy is lost and there is too much strain on the shafts and band, so these soon break. If there too little tension in the band, the band may start slipping or fall off. The bands used with pulleys are typically made of durable materials like nylon.
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Project 57
Secure Pulley
If pulley slides down “+” shaft during use then add a rubber ring to keep it in place.
Project 58
More Pulleys
Ledge must be on bottom side
In the preceding project, tension in the rubber band pulls on the “+” shaped bar and pivot stand, and may pull the pivot stand snaps off the base grid. If so, modify the circuit to be the one shown here, which uses additional parts (S4, Q2, and C7) to help hold and secure the pivot stand in place. In part E, when repositioning the pivot stand to use your own rubber band, you can reposition S4, Q2, and C7 to help hold the pivot stand in its new location.
This circuit is electrically the same as the preceding one. Parts S4, Q2, and C7 are only used to help hold the pivot stand in place, and have no electrical function.
Project 59 Trip-Wire
Lights
Repeat projects 56/57, but replace each of the pulleys with the larger 2.1” pulley. Try this both with the 2.1” pulley on the pivot stand, and then with it in the geared motor. Also try it with your own rubber band, as described in Part E of project 48.
With the large 2.1” pulley on the pivot stand and the small 0.9” pulley on the geared motor, the merry-go-round (or disc) spins very fast. With the small 0.9” pulley on the pivot stand and the large
2.1” pulley on the geared motor, the merry-go-round (or disc) spins very slow.
Build the circuit shown and turn on the slide switch (S1). Nothing happens. Break the black jumper wire connection and lights flash. You could replace the black jumper wire with a longer wire and run it across a doorway to signal an alarm when someone enters.
You can reverse the red/yellow bicolor LED (D10) to change its color. The adjustable resistor (RV2) is used here as a fixed resistor, so moving its lever won’t do anything.
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Project 60 Triple Lights Motion
Assemble the airplane using the instructions on page 5, install the light motor (M7) into the front of it, build the circuit shown here, and connect the red & black jumper wires to the light motor (red to “+”). Place the airplane on a smooth surface and spread out the jumper wires and be sure they will not interfere with the fan on the light motor.
Mount the merry-go-round base onto the shaft on the
+
WARNING: Moving parts. Do not
!
touch the fan during operation.
geared motor (GM). Next, place the color LED (D8) directly across the snaps on the other battery holder (B1) as shown; the color LED starts flashing. Now place that battery holder into the slot in the merry-go-round base. Turn on the slide switch (S1).
The color LED spins, shining its light around the room like a lighthouse. The fan on the light motor spins and lights dimly, and the airplane slowly moves around due to vibration. Move the switcher (S6) switch back and forth to make the red/yellow bicolor LED (D10) change colors.
Disconnect the color LED from the battery holder when you are finished, to avoid draining your batteries.
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Project 61
Double Lights Motion
Note: there is no middle snap on the geared motor here.
Modify the preceding circuit by removing the color LED (D8) and adding the second battery holder (B1) to the circuit as shown. Either insert some of the cardboard figures into the 3 slots on the edge of the merry-go­round base, or install one of the colored discs into the base. Mount the merry-go-round base onto the shaft on the geared motor (GM). Turn on the slide switch (S1).
The fan on the light motor spins and lights, and the airplane slowly moves around due to vibration. Move the switcher (S6) back and forth to make the red/yellow bicolor LED (D10) change colors.
Project 62
Big Circuit
WARNING: Moving parts. Do not
!
touch the fan during operation.
+
Place the spout on top of the air fountain and the ball in the air flow.
Spout
Mount a green gear on the geared motor, a matching gear and the on the “+” shaped bar, place the bar in the pivot stand and align the gears, place a colored disc or figures on the merry-go-round base and mount it on the “+” bar. If gear slides down shaft during use then add a rubber ring to keep it in place.
Build the circuit as shown. Place the spout and ball on the air fountain (AF). Place one of the green gears on the geared motor (GM). Mount a matching green gear on the “+” shaped bar with a rubber ring to keep it in position, place the bar in the pivot stand, and adjust the position of the green gear on it to interlock with the gear on the geared motor. Place a colored disc or some of the figures on the merry-go­round base and mount the base on the “+” shaped bar. Be sure that the red & black jumper wires will not touch the fan on the light motor (M7), the gears, or the merry-go-round.
Turn on the slide switch (S1) and watch the show! The air fountain will propel the ball into the air but it may be unstable and fall off quickly. Set the lever on the adjustable resistor (RV2) to the left and tap on the vibration switch (S4) to make the color LED (D8) flash. The tilt switch (S7) is used here as a 1-snap, and won’t activate anything.
NOTE: this circuit may work for a while and then suddenly shut down. If so, turn off the slide switch, wait a little while, and then turn it back on. See Snappy’s comments in project 66 for an explanation.
Project 63 Vib Off
The vibration switch (S4) is connected so it bypasses the red/yellow bicolor LED (D10), so whenever vibrations turn on the switch, the LED turns off. However the vibrations occur so fast, turning off the LED so briefly that normally your eyes wouldn’t even notice. The 1mF capacitor (C7) is used here to slow things down, so the LED does not immediately come back on after the vibration switch turned it off. If you remove C7, then you probably won’t notice vibrations shutting off the LED (try it).
Build the circuit as shown and turn on the slide switch (S1). The red/yellow bicolor LED (D10) should be on. Tap on the vibration switch (S4) or bang on the table to make the LED blink (indicating that it is turning off briefly).
The adjustable resistor (RV2) is used here as a fixed resistor, so moving its lever won’t do anything.
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Project 64 Audio Triple Detector
Assemble the circuit and place the base grid into the blue stand (with the NPN transistor (Q2) closest to the stand) and carefully stand it up. Position it near the edge of a table, facing across a room.
Turn on the slide switch (S1). An alarm sounds for a few seconds on start-up, and then whenever the circuit detects motion, detects vibration, or is tilted in some directions.
This circuit will work in the dark, but be careful not to hurt yourself moving around a room in the dark.
This circuit could be used as a security system. It lights if it detects someone moving across the room, and sounds an alarm if someone tries to move the circuit out of their path.
Mount circuit on the blue stand and face across a room.
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Project 65
WARNING: Moving parts. Do not
!
touch the fan during operation.
Vibration Plane
Note: This circuit has the red/yellow bicolor LED (D10) connected directly across the batteries without another component to limit the current. Normally this might damage the LED, however Snap Circuits LEDs have internal protection resistors to protect them from incorrect wiring, and will not be damaged.
Assemble the airplane using the instructions on page 5, install the light motor (M7) into the front of it, then connect the other part to it (while it is mounted on the airplane), as shown. Spread out the jumper wires and be sure they will not interfere with the fan on the light motor.
®
Place the airplane on a smooth surface and turn on the slide switch (S1). The fan on the light motor spins and lights, and the airplane slowly moves around due to vibration. The red/yellow bicolor LED (D10) also lights red, because it is connected in series with the vibration switch (S4), which is triggered by the vibrations.
Now take the airplane off the table and hold it in the air, or place it on carpet. The red/yellow may not light now because the vibrations are cushioned, and may not be enough to trigger the vibration switch.
Project 66 Too Much at Once?
Mount the medium-small green gear on the geared motor, the medium-large gear and the on the “+” shaped bar, place the bar in the pivot stand and align the gears, place a colored disc or figures on the merry-go-round base and mount it on the “+” bar. If gear slides down shaft during use then add a rubber ring to keep it in place.
WARNING:
!
Moving parts. Do not touch the fan during operation.
Place the spout on top of the air fountain and the ball in the air flow.
Spout
This complex circuit is pictured on the front of the Snap Circuits®Motion box, use that picture to help in building it.
Build the circuit as shown. Place the spout and ball on the air fountain (AF). Place the medium-small green gear on the geared motor (GM). Mount the medium-large gear on the “+” shaped bar with a rubber ring to keep it in position, place the bar in the pivot stand, and adjust the position of the green gear on it to interlock with the gear on the geared motor. Place a colored disc or some of the figures on the merry-go-round base and mount the base on the “+” shaped bar.
Assemble the airplane using the instructions on page 5, install the light motor (M7) into the front of it, build the circuit shown here, and connect the red & black jumper wires to the light motor (red to “+”). Spread out the jumper wires and be sure they will not interfere with the fan on the light motor, the gears, or the merry­go-round.
Turn on the slide switch (S1) and watch the show! The air fountain will propel the ball into the air but it may be unstable and fall off quickly. If the color LED (D8) is not flashing then tilt the circuit in different directions until it lights; set the lever on the adjustable resistor (RV2) to adjust its brightness.
NOTE: this circuit may work for a while and then suddenly shut down. If so, turn off the slide switch, wait a little while, and then turn it back on. Snappy knows what is happening. Alternately, you can remove the air fountain from the circuit, then everything else will work continuously.
The battery holders (B1) include a special fuse which activates if the current is too high. Usually this fuse will only activate when there is a short circuit, but sustained high circuit currents can sometimes activate it. If the conditions that activated the fuse are removed, then the fuse resets after a short time. This fuse is very important, because it protects the batteries from overheating if you accidentally make a short circuit.
This circuit has a lot of stuff happening at once ­maybe too much. If the circuit works for a while and then suddenly shuts down, then the fuse in the battery holder may have activated. Turn off the circuit, wait a little while for the fuse to reset, and then turn the circuit back on.
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Project 67 Not Too Much at Once
Mount the medium-small green gear on the geared motor, the medium-large gear and the on the “+” shaped bar, place the bar in the pivot stand and align the gears, place a colored disc or figures on the merry-go-round base and mount it on the “+” bar. If gear slides down shaft during use then add a rubber ring to keep it in place.
Place the spout on top of the air fountain and the ball in the air flow.
Spout
Use the preceding circuit, but remove the air fountain (AF) and reinstall it with the switcher (S6) and a 2-snap wire, as shown in the upper-right of the drawing. Note that S6 and the 2-snap overhang without support, but they should still be stable.
Turn on the slide switch (S1) to turn on the main circuit, and set the switcher to the top position to turn on the air fountain. The ball will wiggle and dance around on top of the spout, but will not rise into the air. The rest of the circuit works the same as in the preceding project.
WARNING: Moving parts. Do not
!
touch the fan during operation.
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This circuit runs the air fountain (AF) at 3V instead of 6V. Now the air fountain doesn’t operate at full power, but it uses less current from the batteries. The lower current here will rarely (or never) activate the fuse like it could in the preceding project, and if the fuse does activate it would only be after a much longer operating time.
Project 68
+
Adjustable Motor & More
Build the circuit as shown, being sure that the red & black jumper wires will not touch the fan on the light motor (M7). Place the spout and ball on the air fountain (AF). If desired, place the merry-go-round base on the geared motor (GM), but this will it more difficult to adjust RV2.
Turn on the slide switch (S1) and watch the show! Use the lever on the adjustable resistor (RV2) to adjust the brightness of the LEDs in the light motor (M7) and red/yellow LED (D10), and also to just the power to the geared motor and air fountain. For best effects, dim the room lights. The ball may spin on the air fountain but may not rise into the air.
Be sure to try this at very low light levels (where the motor is barely spinning), as there some cool effects. If the fan on the light motor doesn’t spin, try giving it a push to get started.
WARNING: Moving parts. Do not
!
touch the fan during operation.
Project 69
Adjustable Dancing Ball
Place the spout on top of the air fountain and the ball in the air flow.
Spout
Note: this is a 4-snap wire on level 2.
Build the circuit as shown. If desired, place the merry­go-round base on the geared motor (GM), Place the spout and ball on top of the air fountain (AF), and turn on the slide switch (S1). Use the lever on the adjustable resistor (RV2) to control the air flow, so the ball floats in the air. RV2 can be used to adjust how high the ball is floating, but at stronger air flows the ball becomes unstable and may fall out.
New alkaline batteries are recommended for this project.
You may also remove the ball and instead attach a latex glove or something else that can be inflated, as described in project 7 (Inflator).
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Project 70 Color Brightness
Project 71
Build the circuit and turn on the slide switch (S1). Move the lever on the adjustable resistor (RV2) to vary the brightness of the light from the color LED (D8).
Project 72
Red & Yellow
Adjuster
Resistors are used to control or limit the flow of electricity in a circuit. Higher resistor values reduce the flow of electricity in a circuit.
In this circuit, the adjustable resistor is used to adjust the LED brightness, to limit the current so the batteries last longer, and to protect the LED from being damaged by the batteries.
What is Resistance? Take your hands and rub them together very fast. Your hands should feel warm. The friction between your hands converts your effort into heat. Resistance is the electrical friction between an electric current and the material it is flowing through.
The adjustable resistor can be set for as low as 200W, or as high as 10,000W (10kW).
Project 73
Double Brightness
Red or Yellow
Brightness
Adjuster
Use the preceding circuit but replace the color LED (D8) with the red/yellow bicolor LED (D10, oriented in either direction).
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Brightness Adjuster
Modify the preceding circuit to match this one. With the slide switch (S1) on, use the switcher (S6) to set the color of the red/yellow bicolor LED (D10) and use the adjustable resistor (RV2) to set the brightness.
Adjuster
Turn on the slide switch (S1) and adjust the brightness of both LEDs (D8 & D10) using the lever on the adjustable resistor (RV2). You can flip D10 around to change its color from yellow to red.
Project 74 Two-Way Double
Project 75
Brightness Ad
The color LED (D8) contains separate red, green, and blue lights, with a micro-circuit controlling them. The controlling circuit briefly turns the LED off between colors, which also shuts off the red/yellow LED because both are connected in series.
Parallel Double
Brightness
Adjuster
juster
Build the circuit and turn on the slide switch (S1). Use the switcher (S6) to set the color of the red/yellow bicolor LED (D10) and use the adjustable resistor (RV2) to set the brightness of the LEDs.
Project 76
Dim Double
Brightness
Build the circuit and turn on the slide switch (S1). Use the switcher (S6) to set the color of the red/yellow bicolor LED (D10) and use the adjustable resistor (RV2) to set the brightness of the LEDs.
Try removing the red/yellow bicolor LED from the circuit and see how it affects the color LED (D8).
This circuit has both LEDs (D8 & D10) connected in parallel with a single resistor (RV2) limiting the current through both. The LEDs have only limited brightness because the current through RV2 divides between them.
Notice how the red color in D8 is brighter than the green & blue colors it produces. This is because red is easier for the LED to produce than green & blue.
Adjuster
Use the preceding circuit but replace one of the battery holders (B1) with a 3-snap wire. The LEDs (D8 & D10) are dimmer now, especially on some settings for RV2.
In this circuit the current-limiting effects of RV2 are even more dominant than in the preceding circuit, due to the lower voltage. Voltage is like electrical pressure pushing current through a circuit, and this circuit has one battery holder (3V) instead of two (6V total).
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Project 77 Secret Resistors
Build the circuit and turn on the slide switch (S1). The color LED (D8) is on but is not very bright.
Remove the 2-snap wire between the points marked B & C, and place it across points A & B. Now the color LED is brighter.
Hidden in the pivot stand are resistors, which control or limit the flow of electrical current. The resistance between the color LED and point C is 10,000W (10kW), which is the same as the highest setting in the adjustable resistor (RV2). The resistance between the color LED and point A is 47W, which is lower than the lowest setting in the adjustable resistor.
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Project 78
Adjustable Alarm
Sounds & Light
Build the circuit and turn on the slide switch (S1). Use the lever on the adjustable resistor (RV2) to change the sound volume and light brightness.
Variants: You can change the sound by removing the 1-snap and 2-snap wires that are at point A, or by moving them to be across points B & C, or across points A & D.
Project 79
Stable Adjustable Alarm
Sounds & Light
Use the preceding circuit but replace the color LED (D8) with the red/yellow bicolor LED (D10, oriented in either direction). The circuit works the same way, except the light color is not changing. Try the same variants as for the preceding circuit.
Project 80
Adjustable Volume Alarms
Use the project 78 circuit but replace the color LED (D8) with a 3-snap wire. The circuit works the same way, except the sound is louder and there is no light. Try the same variants as for the project 78 circuit.
Project 81 Double Red Siren
Build the circuit and turn on the slide switch (S1). A siren sounds, and two red lights are on.
Variants: You can change the sound by removing the 1-snap and 2­snap wires that are at point A, or by moving them to be across points B & C, or across points A & D. You can also reverse the orientation of the red/yellow bicolor LED (D10); then it produces yellow light instead of red light.
The color LED (D8) is mostly red color because in this arrangement there is barely enough voltage across it to turn it on, and red light is easier for it to produce than green or blue. There will be more green and blue if your batteries are strong, and less or none if they are weak.
Project 82 Double Lights Siren
Build the circuit and turn on the slide switch (S1). A siren sounds, and two red lights are on.
Variants: You can change the sound by removing the 1-snap and 2­snap wires that are at point C, or by moving them to be across points A & B, or across points A & D. You can also reverse the orientation of the red/yellow bicolor LED (D10); then it produces yellow light instead of red light.
The color LED (D8) doesn’t change colors because the alarm IC (U2) is constantly resetting it.
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Project 83 Super Vibration Light
Project 84
Project 85
The adjustable resistor (RV2) is used here as a fixed resistor (10kW value), so moving its lever won’t do anything.
Build the circuit as shown. Tap on the vibration switch (S4) or bang on the table to make the red/yellow LED (D10) light. The adjustable resistor (RV2) controls how long the LED stays on for.
If you reverse the orientation of the red/yellow bicolor LED (D10), then it will produce yellow light instead of red light. You can also replace the red/yellow LED with the color LED (D8, “+” towards the pivot stand).
This circuit is similar to project 11 (Vibration Light), but uses the 100mF capacitor (C4) and NPN transistor (Q2) to filter and amplify the effects of the vibration switch (S4), to keep the red/yellow LED (D10) on longer. Try removing C4 and see how the LED brightness is affected.
Vibration Alarms & Lights
Build the circuit as shown. Tap on the vibration switch (S4) or bang on the table to activate an alarm and make the red/yellow LED (D10) light.
Variants:
Change the sound by removing the 1-snap and 2­snap wires that are at point A, or by moving them to be across points B & C, or across points A & B.
Replace the red/yellow LED with a 3-snap wire. The sound is louder now.
Reverse the orientation of the red/yellow bicolor LED (D10); then it produces yellow light instead of red light.
Replace the red/yellow LED with the color LED (D8, “+” on right).
Replace the speaker (SP2) with a 3-snap wire or the color LED (D8, “+” on top).
Replace the 1mF capacitor (C7) with the 100mF
capacitor (C4). Now the alarm stays on for a long time.
Fast
Vibration
Light
Use the preceding circuit but replace the 100mF capacitor (C4) with the smaller 1mF capacitor (C7). The LED still flashes brightly, but now turns off quickly. Try removing C7 and see how the LED brightness is affected.
Project 86
Shaky
Alarms &
Lights
Use the preceding circuit (including any of its variants) but connect the vibration switch (S4) using the red & black jumper wires, as shown. Nothing happens if you hold S4 steady in your hand. Shaking S4 activates alarms & lights.
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Project 87
Reversible
Merry-Go-Round
Either insert some of the cardboard figures into the 3 slots on the edge of the merry-go-round base, or install one of the colored discs into the base. Build this circuit and mount the merry-go-round base onto the shaft on the geared motor (GM).
Turn on the slide switch (S1), and then make the figures or disc change direction using the switcher (S6).
Project 88
The light motor (M7) only works in one direction, due to its circuitry that produces the light effects.
Two-Way Circuit
Either insert some of the cardboard figures into the 3 slots on the edge of the merry-go-round base, or install one of the colored discs into the base. Build this circuit and mount the merry-go-round base onto the shaft on the geared motor (GM).
Set the lever on the adjustable resistor (RV2) to the right. Turn on the slide switch (S1), and use the switcher (S6) to make things spin in different directions and make different lights come on.
Project 89
Low Power
Two-Way Circuit
Use the preceding circuit but replace one of the battery holders (B1) with a 3-snap wire. Things move slower now and lights are dimmer.
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Project 90
When tilt is detected, the 1mF capacitor (C7) is charged through the tilt switch (S7). When tilt is removed, the capacitor discharges through the resistors in the pivot stand and RV2, and through the NPN transistor (Q2). The alarm stays on as the capacitor discharges.
You can make the alarm shut off faster after tilt is removed by disconnecting C7, or by connecting the black jumper wire across the pivot stand or adjustable resistor.
Slow Off Tilt Alarm
Build the circuit and turn on the slide switch (S1). An alarm sounds if the circuit is moved, or tilted in some directions. The alarm stays on for about 2 seconds after the tilt is removed. Moving the lever on the adjustable resistor (RV2) won’t do anything.
If the circuit does not shut off when left alone on a flat surface, then tilt it slightly so it turns off.
Remove the 2-snap wire between points B & C, and connect the red jumper wire between points A & C. Now the alarm is activated by different tilt angles.
If you place keep in the 2-snap wire between points B & C and connect the red jumper wire between points A & B, then the circuit will be so sensitive to tilt that the alarm may be difficult to shut off.
Also, you can change the alarm sound by using a 1-snap wire and a 2­snap wire to make a connection between points W & X, or X & Y, or Y & Z on the alarm IC (U2).
Finally, replace the 1mF capacitor (C7) with the 100mF capacitor (C4). Now the alarm stays on much longer, and may appear to never shut off.
Project 91
Slow Off Tilt Light
Use the preceding circuit but replace the speaker (SP2) with the color LED (D8, “+” on top) or the red/yellow bicolor LED (D10, in either orientation). The circuit works the same but has light instead of sound. Try it with both LEDs (D8 & D10), separately.
The variants in project 90 regarding different connections to points A-B-C and W-X-Y-Z, and the 100mF capacitor (C4) can also be used here. Adding the connection between W & X may be the most interesting variant.
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Project 92
Switcher Fun
Turn on the slide switch (S1), then alternate between setting the switcher (S6) to the top and bottom positions. Try this at different settings on the adjustable resistor (RV2).
Next, swap the locations of the color LED (D8) and red/yellow bicolor LED (D10).
Next, reverse the orientations of the LEDs (D8 & D10).
The LEDs (D8 & D10) will light, sometimes briefly and dimly, as the capacitors are charged and discharged.
Project 93
Adjustable Slow Off Tilt Light
Project 94
Color Slow Off Tilt Light
Use the preceding circuit but replace the red/yellow bicolor LED (D10) with the color LED (D8, “+” on top).
You can also keep the red/yellow bicolor LED in the circuit but reverse its orientation, so it makes yellow light.
Project 95
Very Slow Off Tilt Light
Use the preceding circuit with either the D8 or D10 LEDs, but replace the 1mF capacitor (C7) with the larger 100mF capacitor (C4). The circuit works the same but the larger capacitor will keep the LED on longer. Set RV2 to the left side or the LED may seem to stay on too long.
When tilt is detected, the 1mF capacitor (C7) is charged through the tilt switch (S7). When tilt is removed, the capacitor discharges through the resistors in the pivot stand and RV2, and through the NPN transistor (Q2). The light stays on as the capacitor discharges. RV2 also limits the current through the LED (D10), and so affects the LED brightness.
You can make the light shut off faster after tilt is removed by disconnecting C7, or by connecting the black jumper wire across the pivot stand.
Project 96
Build the circuit and turn on the slide switch (S1). A light comes on if the circuit is moved, or tilted in some directions. The light stays on for a while after the tilt is removed. The lever on the adjustable resistor (RV2) controls the maximum light brightness and how long the light stays on after tilt is removed; the brighter the light, the faster it shuts off.
If the circuit does not shut off when left alone on a flat surface, then tilt it slightly so it turns off.
Remove the 3-snap wire between points A & C, and connect the red jumper wire between points A & B. Now the alarm is activated by different tilt angles.
If you keep in the 3-snap wire between points B & C and connect the red jumper wire between points A & B, then the circuit will be so sensitive to tilt that the alarm may be difficult to shut off.
Bright Slow Off Tilt Light
Modify the preceding circuit to be this one. Turn on the slide switch (S1). A light comes on if the circuit is moved, or tilted in some directions. The light stays on for a while after the tilt is removed. The lever on the adjustable resistor (RV2) controls how long the light stays on after tilt is removed.
If the circuit does not shut off when left alone on a flat surface, then tilt it slightly so it turns off.
Remove the 3-snap wire between points A & C, and connect the red jumper wire between points A & B. Now the alarm is activated by different tilt angles.
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Project 97 Adjustable Slow Off
Vibration Light
Build the circuit and turn on the slide switch (S1). Bang on the table or tap on the vibration switch (S4) and a light comes on. The light stays on for a while after the vibrations end. The lever on the adjustable resistor (RV2) controls the maximum light brightness and how long the light stays on after vibrations end; the brighter the light, the faster it shuts off.
When vibration is detected, the 1mF capacitor (C7) is charged through the vibration switch (S4). When vibrations end, the capacitor discharges through the resistors in the pivot stand and RV2, and through the NPN transistor (Q2). The light stays on as the capacitor discharges. RV2 also limits the current through the LED (D10), and so affects the LED brightness.
You can make the light shut off faster after vibrations end by disconnecting C7, or by connecting the black jumper wire across the pivot stand.
Project 98
Color Slow Off Vibration Light
Use the preceding circuit but replace the red/yellow bicolor LED (D10) with the color LED (D8, “+” on top).
You can also keep the red/yellow bicolor LED in the circuit but reverse its orientation, so it makes yellow light.
Project 99
Very Slow Off Vibration Light
Use the preceding circuit with either the D8 or D10 LEDs, but replace the 1mF capacitor (C7) with the larger 100mF capacitor (C4). The circuit works the same but the larger capacitor will keep the LED on longer. Set RV2 to the left side or the LED may seem to stay on too long.
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Project 100
Bright Slow Off
Vibration Light
Modify the preceding circuit to be this one. Turn on the slide switch (S1). Bang on the table or tap on the vibration switch (S4) and a light comes on. The light stays on for a while after the vibrations end. The lever on the adjustable resistor (RV2) controls the maximum light brightness and how long the light stays on after vibrations end; the brighter the light, the faster it shuts off.
Project 101
Slow Off Tilt Lights
Project 102
Project 103
Build the circuit and turn on the slide switch (S1). Lights comes on if the circuit is moved, or tilted in some directions. The lights stay on for a while after the tilt is removed. The lever on the adjustable resistor (RV2) controls the maximum light brightness and how long the lights stay on after tilt is removed; the brighter the lights, the faster they shut off.
The LEDs (D8 & D10) will not be as bright as in the preceding circuit, because the current (which is limited by RV2) is divided between them. The color LED may only produce red light, because red light is easier to produce.
Slow Off Vibration Lights
Build the circuit and turn on the slide switch (S1). Bang on the table or tap on the vibration switch (S4) and lights come on. The lights stays on for a while after the vibrations end. The lever on the adjustable resistor (RV2) controls the maximum light brightness and how long the lights stays on after vibrations end; the brighter the lights, the faster they shut off.
The LEDs (D8 & D10) will not be as bright as in the preceding circuit, because the current (which is limited by RV2) is divided between them. The color LED may only produce red light, because red light is easier to produce.
Very Slow
Off Tilt
Lights
Use the preceding circuit, but replace the 1mF capacitor (C7) with the larger 100mF capacitor (C4). The circuit works the same but the larger capacitor will keep the LEDs on longer. Set RV2 to the left side or the LED may seem to stay on too long.
Project 104
Very Slow Off
Vibration
Lights
Use the preceding circuit, but replace the 1mF capacitor (C7) with the larger 100mF capacitor (C4). The circuit works the same but the larger capacitor will keep the LEDs on longer. Set RV2 to the left side or the LED may seem to stay on too long.
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Project 105 Tilted Motion Detector
Build the circuit and turn on the slide switch (S1). One of the LEDs (D8 & D10) lights if the circuit detects motion in the room WHILE it is being tilted at some angles. Experiment to see which tilt angles activate which LED.
Project 106 Tilt Off
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Build the circuit as shown, set the lever on the adjustable resistor (RV2) to the right, and turn on the slide switch (S1). The red/yellow bicolor LED (D10) is on unless the circuit is tilted or moved.
If the LED is off when the circuit is left alone on a flat surface, then tilt it slightly so it turns on.
If desired, reverse the orientation of the red/yellow bicolor LED, or replace it with the color LED (D8, “+” on left).
The tilt switch (S7) contains a ball, which activates contacts when it rolls to either side due to tilt or motion.
Project 107 Electricity In,
Project 108
Turn on the slide switch (S1); the red/yellow bicolor LED (D10) flashes red. Now turn off the slide switch; the LED flashes yellow. The lever on the adjustable resistor (RV2) controls the LED brightness; setting it up makes the flash dimmer but lasting longer, while setting it down makes the LED flash bright but brief.
When you turn on the slide switch, the LED (D10) flashes red as electricity from the batteries charges up the 100mF capacitor (C4). The capacitor can store electricity, but can’t store very much, so charges up quickly.
When you turn off the slide switch, the LED flashes yellow as the electricity in the capacitor discharges through the adjustable resistor (RV2). The red/yellow bicolor LED shines a different color now because electricity is flowing in the opposite direction. The setting on RV2 controls how fast the capacitor can discharge.
Project 109
Electricity Out
Mini Rechargeable
Battery
Little
Electricity
In/Out
Use the preceding circuit but replace the 100mF capacitor (C4) with the 1mF capacitor (C7). The circuit works the same, but the LED will only light very briefly, because the smaller 1mF capacitor stores much less electricity than the larger 100mF capacitor. Do this in a dimly lit room so you can see the flashes better.
The 100mF capacitor (C4) is like a mini rechargeable battery because it can store electricity. In this circuit, turning on S1 charges up the capacitor, which holds the electricity after S1 is turned off. Turning on S6 creates a circuit path through RV2 for the capacitor to discharge through.
Capacitors store electricity in the form of an electric field while batteries store it as chemical energy. Because of this, capacitors can’t store nearly as much electricity as batteries, but can store and release it much faster.
Modify the preceding 2 circuits to include the switcher (S6), as shown here. Set the switcher to the middle position. Turn on the slide switch (S1); the red/yellow bicolor LED (D10) flashes red. Now turn off the slide switch, wait a little, then set the switcher to the bottom position; the LED flashes yellow. Set the switcher back to the middle position, and you are ready to do it again.
As before, the lever on the adjustable resistor (RV2) controls the LED brightness; setting it up makes the flash dimmer but lasting longer, while setting it down makes the LED flash bright but brief.
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Project 110
Mini Rechargeable Batteries
This circuit is similar to the preceding three circuits, but uses the switcher (S6) as a three-way switch so it is easier to compare the difference between the 1mF & 100mF capacitors (C7 & C4).
With S6 set to the middle position: neither capacitor is connected to the circuit, so nothing will happen when you turn the slide switch (S1) on or off.
With S6 set to the top position: The 1mF capacitor (C7) is connected to the red/yellow bicolor LED (D10). Turn on S1; the LED flashes yellow as C7 charges. Turn S1 off; the LED flashes red as C7 discharges. The adjustable resistor (RV2) controls the capacitor discharge rate, making the LED either flash brighter or stay on longer.
With S6 set to the bottom position: The larger 100mF capacitor (C4) is connected to the red/yellow LED. Turn on S1; the LED flashes yellow as C7 charges. Turn S1 off; the LED flashes red as C7 discharges. The LED is brighter because C4 can store a lot more electricity than C7 could. The adjustable resistor (RV2) controls the capacitor discharge rate, making the LED either flash brighter or stay on longer.
Project 111 Left Right
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Bright Lights
Turn on the slight switch (S1) and move the lever on the adjustable resistor (RV2) around. The LEDs (D8 & D10) are bright if the lever is to the far left or far right, and dim if the lever is in the middle.
Try removing the color LED (D8). This makes it easier to see the effects on the red/yellow LED (D10), because it will not be blinking anymore. You can also reverse the orientation of the red/yellow LED.
Project 112
Charge & Discharge
Set the switcher (S6) to the top position; the color LED (D8) flashes. Now set S6 to the bottom position; the red/yellow bicolor LED (D10) flashes red. Alternate setting S6 to top and then bottom. The middle S6 position is “off”.
When the switcher (S6) is set to the top position, points C & D (marked directly on S6) are connected. When S6 is set to the bottom position, points B & D on it are connected. When S6 is set to the middle position, nothing is connected.
When C & D are connected (S6 to top), electricity from the batteries quickly charges up the 100mF capacitor (C4) through the color LED (D8), making the LED flash. The charged capacitor holds its charge even if S6 is turned off, or if C4 is temporarily removed from the circuit.
When B & D are connected (S6 to bottom), the electricity in the capacitor quickly discharges through the red/yellow LED (D10), making it flash.
Project 113
Super Charge & Discharge
Modify the preceding circuit to match this one. Turn off the slide switch (S1); now the adjustable resistor (RV2) controls how quickly the 100mF capacitor (C4) discharges through the red/yellow LED (D10). Setting RV2 to the left makes D10 flash brightly but briefly; setting RV2 to the right makes the LED dimmer but it stays on longer.
When the slide switch (S1) is on, the adjustable resistor is bypassed, making the circuit the same as the preceding one. This makes it easy for you to compare the circuits.
The adjustable resistor limits the current flow, slowing down the discharge of electricity form the 100mF capacitor.
Project 114
Mini Charge
& Discharge
Use the preceding circuit but replace the 100mF capacitor (C4) with the 1mF capacitor (C7). The circuit works the same, but the LED will only light very briefly, because the smaller 1mF capacitor stores much less electricity than the larger 100mF capacitor. Do this in a dimly lit room so you can see the flashes better.
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Project 115
!
WARNING:
Moving parts. Do not touch the fan during operation.
Place the spout on top of the air fountain and the ball in the air flow.
Spout
Project 116 Double Motion
Light Start
Motors need lots of electric current when they start up, then much less when their shafts are spinning at high speed (it is harder to get the shaft spinning than to keep it spinning). Compare this to riding a bicycle: you have to pedal harder to get going, then it’s easy to keep going at a constant speed.
Both the light motor and air fountain are going at start, because both need lots of electric current. Once it is blowing lots of air, the air fountain needs less current, but that amount is too little for the light motor. The air fountain and light motor must have the same current through them because they are connected in series, so the air fountain limits the current, “choking” the light motor and making it shut down.
Build the circuit as shown. Place the spout on the air fountain (AF) and place the ball in it. Turn on the slide switch (S1). The light motor (M7) spins and lights brightly at start, but then gets dimmer and may even stop as the air fountain gets going. The ball will spin around in the spout and might rise into the air.
If you replace one of the battery holders (B1) with a 3-snap wire, the light motor may not even start, and the air fountain will barely move the ball. The voltage is too low and cannot push enough electric current through the circuit to get everything going.
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WARNING: Moving parts. Do not touch the fan during operation.
!
Compare this circuit to the preceding one. Here the light motor and air fountain are connected in parallel, so the electric currents flowing through them can be different, and they are basically independent of each other. Each gets what it needs from the batteries, and both work properly. Another advantage of connecting parts in parallel is that if one breaks, the others keep working.
The advantages of connecting parts in series (as done in the preceding circuit), is that the circuit wiring is less complex, and the batteries will last longer.
Build the circuit as shown, turn on the slide switch (S1). Both the light motor (M7) and air fountain (AF) are going. Place the ball directly in the blowing air above the air fountain. The blowing air should balance the ball, so it floats in the air and “dances”.
Occasionally the ball may become unstable and fall out; just place it back into the air flow. If the ball falls out easily then reverse the orientation of the air fountain.
If you replace one of the battery holders (B1) with a 3-snap wire, the light motor and the air fountain will still operate, though you may need to give the light motor’s fan a push to get started. Performance will be better with new batteries.
Project 117
Triple Motion
Project 118
Slow Triple
Motion
Use the preceding circuit but replace one of the battery holders (B1) with a 3-snap wire. Now the merry-go-round (on the geared motor (GM)) spins slower, the light motor barely spins & lights (it may even need a push to get started), and the air fountain may not be able to get the ball into the air. The difference in performance will be greater if your batteries are weak.
WARNING: Moving parts. Do not
!
touch the fan during operation.
Project 119
Place the spout on top of the air fountain and the ball in the air flow.
Spout
Build the circuit. Place the merry-go-round base on the geared motor (GM) shaft; if desired, insert some of the cardboard figures into the base or install one of the colored discs into it. Turn on the slide switch (S1).
The geared motor spins the merry-go­round, the light motor (M7) spins and lights, and the air fountain (AF) blows air. Place the ball directly in the blowing air above the air fountain. The blowing air should balance the ball, so it floats in the air and “dances”. Occasionally the ball may become unstable and fall out; just place it back into the air flow.
NOTE: this circuit may work for a while and then suddenly shut down. If so, turn off the slide switch, wait a little while, and then turn it back on. Snappy explains why in project 66.
Dominator
Build the circuit. If desired, place the merry-go-round base on the geared motor (GM) shaft and insert some of the cardboard figures into the base or install one of the colored discs into it. Turn on the slide switch (S1).
The geared motor shaft may spin, the light motor (M7) may spin, and the air fountain (AF) may blow air, but probably not all of them.
The geared motor, light motor, and air fountain all contain motors, used in different ways. Here they are connected in series, so the one that most resists the flow of electricity (needing the least electric current to operate) will dominate the circuit, restricting the electricity to the others. Often the geared motor will dominate, with the light motor and air fountain having electricity flowing through them but not enough to function properly, but your results may vary.
WARNING: Moving parts. Do not
!
touch the fan during operation.
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Project 120 Lots at Once
Build the circuit, but note that the air fountain (AF) is placed over the middle of the 5-snap and 6-snap wires. Place the spout on top of the air fountain and place the ball in it. Turn on the slide switch (S1).
Lots of stuff should be happening - the geared motor (GM) shaft spins, the ball in the air fountain moves (it may rise into the air, or may just spin around),the light motor (M7) spins and lights, and the LEDs (D8 & D10) are on.
You may place the merry-go-round base on the geared motor, but this is not necessary.
Place the spout on top of the air fountain and the ball in the air flow.
Spout
Here five components (GM, AF, D10, M7, & D8) are all connected in parallel, so the electric currents flowing through them can be different, and they are basically independent of each other. Electricity flows out of the batteries, divides among the five components, then recombines to flow through the switch and back into the batteries. Each component gets what it needs from the batteries (unless the batteries are too weak to supply enough), and all work properly. Also, if one breaks, the others keep working.
Note: this circuit connects the LEDs (D8 & D10) directly to the batteries without a resistor or other device to limit the current. Normally this could damage an LED, but your Snap
®
Circuits will not be damaged. They are connected directly to the batteries in this circuit to help demonstrate how parallel circuits work.
LEDs have internal resistors added to protect them from incorrect wiring, and
Project 121 Electrical Circle
Rearrange the parts in the preceding circuit to make this one, which has them connected in a loop. Turn on the slide switch (S1). The LEDs (D8 & D10) light, but the geared motor (GM), air fountain (AF), and light motor (M7) do nothing. Snappy knows why.
Compare this circuit to the preceding one. Here the same five components (GM, AF, D10, M7, & D8) are all connected in series, so the electric current flowing through them must be the same, and each affects the others. Electricity flows in a loop, from the batteries, through each component, and then back into the batteries. Here the component with the most resistance limits the flow of electricity. In this circuit the LEDs (D8 & D10) have the most resistance due to their internal protection resistors (see above). The geared motor, air fountain, and light motor are unable to function because the LED resistance limits the current too much, though the electrical resistance of these devices is having an additional small limiting effect on the current flow.
A second battery holder was added to this circuit because the combined turn-on voltage of both LEDs (about 1.5V each) may be too high to make anything happen with just one set of batteries (3V). You can try replacing one battery holder with a 3-snap wire and see if the LEDs turn on.
Connecting parts in series makes the wiring less complex (especially important when the components are far apart), makes it easier to protect sensitive devices, and can avoid wasting energy (making batteries last longer).
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Project 122 Generator
Normally, the geared motor uses electricity to create mechanical motion. This circuit uses the geared motor in reverse, to use mechanical motion (from you spinning the shaft) to create electricity (to light the LED).
Nearly all of the electricity used in our world is produced at enormous generators driven by steam or water pressure. Wires are used to efficiently transport this energy to homes and businesses where it is used. Motors convert the electricity back into mechanical form to drive machinery and appliances.
Build the circuit shown, and mount the 2.55” gear on the geared motor (GM). GENTLY spin the gear with your hand in both directions while watching the red/yellow bicolor LED (D10). The adjustable resistor (RV2) controls the LED brightness, set it towards the 2-snap wire for brightest. Do not try to spin the gear with too much force or you may break the geared motor.
Project 123
Leverage
Use the preceding circuit but replace the 2.55” with one of the others. Be GENTLE when turning the gear or you may break the geared motor (GM). Compare how much easier or harder it is to turn and light the LED.
The larger the gear, the easier it is to turn the shaft and light the LED. The size of the gear amplifies your power to turn the shaft.
Compare this to using a wrench to tighten or loosen a nut on a bolt. The wrench gives you leverage, increasing your turning power.
Project 124
Generator Load
Build this circuit, and mount the 2.55” gear on the geared motor (GM). GENTLY spin the gear with your hand with the slide switch (S1) both on and off. Compare how difficult it is to turn whether the switch is on or off. You can also try this with different gears. Do not try to spin the gear with too much force or you may break the geared motor.
You may notice air flowing in or out of the air fountain (AF), but otherwise it won’t do anything. It is not necessary or recommended to place the spout or ball on the air fountain.
It should be more difficult to spin the gear when the switch is on, because the air fountain is acting as a heavy electrical “load” or burden on the geared motor. Powering the air fountain takes more energy than powering nothing (such as when the switch is off) or powering an LED (like in the preceding circuits).
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Project 125 Water Alarm
Build the circuit shown but initially leave the red & black jumper wires outside the cup. Turn on the slide switch (S1); nothing happens. Place the jumper wires into a cup of water and an alarm sounds!
Variants:
Change the sound by using a 1-snap wire and a 2-snap wire to make a connection across points A & B, or A & D, or B & C.
Remove the NPN transistor (Q2) and instead connect the black jumper wire at point B.
Don’t drink any water used here.
Water has higher electrical resistance than the resistors in this set (RV2, and in the pivot stand), but much less than air. The NPN transistor acts as an amplifier, to help overcome water’s resistance.
You could use longer wires and lay them on your basement floor, if your basement floods during a storm, then this circuit will sound an alarm!
Project 126
Human Alarm
Use the preceding circuit but instead of putting the red & black jumper wires in the water, touch the metal ends of them with your fingers. You may have to hold them tightly or wet your fingers to make this work.
Your body is mostly water, so it also has more resistance than the resistors in this set, but much less than water.
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Project 127
Draw an Alarm
Use the circuit from project 125, but omit the cup of water and leave the loose ends of the jumpers unconnected for now. There is one more part you need and you are going to draw it. Take a pencil (No. 2 lead is best but other types will also work). SHARPEN IT, and fill in the shape below. You will get better results if you place a hard, flat surface directly beneath this page while you are drawing. Press hard (but don’t rip the paper), and fill in the shape several times to be sure you have a thick, even layer of pencil lead.
Press the metal ends of the jumper wires on the shape and move them around over the drawing. If you don’t hear any sound then move the ends closer together and move over the drawing, add another layer of pencil lead, or put a drop of water on the jumper ends to get better contact. with your fingers.
The black core of pencils is graphite, the same material used in the resistors in RV and the pivot stand.
Project 128
Project 129
Human & Water Light
Build the circuit and turn on the switch (S1). Touch the metal in the jumper wire snaps with your fingers; the color LED (D8) should light. If the LED is dim or off, hold the metal more tightly or wet your fingers.
Next, place the loose ends of the jumper wires in a cup of water, make sure the metal parts aren’t touching each other. The water should light the LED.
Don’t drink any water used here.
Project 130 Trip-Wire Alarm
Conduction Detector
Use the preceding circuit but replace the color LED (D8) with the red/yellow bicolor LED (D10, oriented in either direction). Touch it with your fingers and put it in water as in the preceding project. Next, touch the ends of the jumper wires to different materials in your home, and see which ones light the LED.
The color LED can be used instead of the red/yellow LED, but the red/yellow LED isn’t changing colors, so may be easier to compare if the LED only lights dimly.
Materials like metal conduct electricity well and will light the LED. Plastics, wood, and fabrics are poor conductors and will not light the LED.
Build the circuit shown and turn on the slide switch (S1). Nothing happens. Break the black jumper wire connection and an alarm sounds. You could replace the black jumper wire with a longer wire and run it across a doorway to signal an alarm when someone enters.
You can change the sound by using a 1-snap wire and a 2-snap wire to make a connection across points A & B, or A & D, or B & C.
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Project 131 Current Limiters
Build the circuit, turn off the slide switch (S1) and set the switcher (S6) to the middle position. The red/yellow bicolor LED (D10) is on, and you can use the adjustable resistor (RV2) to vary its brightness a little.
The LED is not very bright because the circuit has two resistors limiting the electric current through it (a 10,000 ohm resistor in the pivot stand and RV2, which is adjustable between 200 ohms and 10,000 ohms).
Now turn on S1. The LED is brighter, and RV2 can vary the brightness more than before.
S1 connects a much smaller 47 ohm resistor (also in the pivot stand) in parallel with the 10,000 ohm resistor in the pivot stand. The smaller resistor does not limit the current flow as much as the larger one, so the LED is brighter.
Now set S6 to the right position. The LED is even brighter now, and RV2 no longer changes the brightness.
S6 bypasses RV2, allowing more current to flow, and making the LED brighter.
This circuit does not have an on/off switch, so disconnect it or remove the batteries when you are finished.
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Project 132
Current Limiters in Parallel
Build the circuit, turn off the slide switch (S1) and set the switcher (S6) to the middle position. The red/yellow bicolor LED (D10) is on dimly.
The LED is not very bright because the only electrical path from the batteries to the LED is through a 10,000 ohm resistor (the adjustable resistor, which is used here as a fixed 10,000 resistor, and cannot be adjusted).
Now turn on S1. The LED is a little brighter.
S1 connects a 10,000 ohm resistor in the pivot stand in parallel with RV2 (fixed at 10,000 ohms here). This gives two 10,000 ohm paths from the batteries to the LED, instead of just one, so the current is higher and the LED is brighter.
Now set S6 to the bottom position. The LED is much brighter now.
S6 connects a 47 ohm resistor in the pivot stand in parallel with the two 10,000 ohm resistors already in the circuit (one in the pivot stand and one in RV2). This adds a much lower 47 ohm path between the batteries and the LED, so a lot more current flows, and the LED is much brighter.
This circuit does not have an on/off switch, so disconnect it or remove the batteries when you are finished.
Project 133
Current Director
Turn on the slide switch (S1) and adjust the brightness of the LEDs (D8 & D10) with the adjustable resistor (RV2).
The adjustable resistor (RV2) has a total of 10,000 ohms between the center and the two sides, with the lever setting how much is on each side.
Project 134
Reversible Current
Director
Turn on the slide switch (S1), set the switcher (S6) to the top or bottom position, and adjust the brightness of the LEDs (D8 & D10) with the adjustable resistor (RV2).
The red/yellow bicolor LED will light in both directions, but the color LED (D8) only works in one direction.
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Project 135 Lazy Fan
Project 136
Set the adjustable resistor (RV2) to the top setting and keep it there. Turn on the slide switch (S1). The fan on the light motor (M7) spins briefly and stops. Now turn off the slide switch, wait a little while, and then turn it back on. The fan spins briefly again. Try this several times.
It is as if the fan is lazy, and can only spin a short time before it gets tired and has to stop and rest.
When you turn on the slide switch, the fan spins while the 100mF capacitor (C4) charges up, then stops. When you turn off the slide switch, the capacitor takes about 20 seconds to fully discharge.
Project 137 Lazy Lights
Lazy Merry-
Go-Round
Use the preceding circuit but replace the light motor (M7) with the geared motor (GM, “+” on top). Install cardboard figures in the merry-go­round base and place the base on the geared motor. The circuit works the same way but spins the merry­go-round instead of the fan.
Project 138
Very Lazy
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Set the adjustable resistor (RV2) to the top setting. Turn on the slide switch (S1). The LEDs (D8 & D10) light for a few moments. Now turn off the slide switch, wait a little while, and then turn it back on. The LEDs light briefly again. Try this several times.
It is as if the LEDs are lazy, and can only light for a short time before they get tired and have to turn off and rest.
Try this with different settings for RV2.
Lights
Use the preceding circuit but replace the 100mF capacitor (C4) with the much smaller 1mF capacitor (C7). Now the LEDs only flash for a brief moment, because C7 can’t store as much electricity as C4 did.
Project 139
Electricity You Can
Walk Away With
This circuit has two parts; build it as shown, but initially place the 100mF capacitor (C4) across points A & B. Then pick up C4 and place it across points C & D; the red/yellow bicolor LED (D10) flashes. Move C4 between points A/B & C/D several times.
In either location, C4 may be oriented in either direction, but its direction determines the color of the LED flash.
You can replace the 100mF capacitor with the smaller 1mF capacitor (C7), but the LED flash will be much dimmer.
Placing the capacitor across points A & B charges it up, and placing it across points C & D discharges it through the LED. Once charged, capacitors hold their charge well - you can charge up the capacitor, walk away with it for a while, then use it to light the LED.
Despite the “+” marking, connecting your capacitors backwards across your batteries in this circuit will not harm them.
Project 140
Electricity You Can
Walk Away With (II)
Modify the preceding circuit to match this one. It works the same way, except the adjustable resistor (RV2) slows down the capacitor discharge, making the LED dimmer but stay on longer. Try this at different RV2 settings.
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Project 141
Project 142
Short Burst Machine Gun
Set the adjustable resistor (RV2) to the bottom position. Turn on the slide switch (S1). A machine gun sounds for a second, then stops. Turn off the slide switch, wait a few seconds, then turn it back on to hear the machine gun sound again. Try this several times.
Project 143
Set the adjustable resistor (RV2) to the bottom position, and set the switcher (S6) to the middle position. Turn on the slide switch (S1). The color LED (D8) should light for a short while then go out. To reset the timer for the light to stay on, set S6 to the right position for a moment, then back to the middle position.
Moving the lever on RV2 up makes the LED dimmer but it stays on longer.
Short-On Light
Short Burst
Sound &
Lights
Use the preceding circuit but replace the 3-snap wire between the alarm IC (U2) and speaker (SP2) with the color LED (D8, “+” on right) or the red/yellow bicolor LED (D10, in either orientation). The sound will not be as loud now.
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When you turn on the slide switch, the color LED lights while the 100mF capacitor (C4) charges up, then stops. Setting S6 to the right position discharges C4.
Project 144
Finger Touch Light
Set the adjustable resistor (RV2) to the top position, and turn on the slide switch (S1). Turn on the red/yellow bicolor LED (D10) by touching your fingers between points A & B. You may need to press hard or wet your fingers to make the LED bright.
You can adjust the LED brightness using the lever on RV2, or replace the red/yellow LED with the color LED (D8).
Electricity flowing through your fingers is amplified by the NPN transistor (Q2), and is enough to turn on the LED.
If the contacts at points A & B were interweaved as shown below then you could make this work with just one finger.
Project 145
Slow Off Light
Set the switcher (S6) to the top position and turn on the slide switch (S1). The red/yellow bi-color LED (D10) is on. Now set S6 to the middle position and wait; the LED goes off after a little while. The adjustable resistor (RV2) can adjust how quickly the light goes out.
Project 146
3-Position Switch
The switcher (S6), has 3 positions. In this circuit, one position turns on the red/yellow LED (D10), one turns on the color LED (D8), and one turns both LEDs off.
You can change the color on D10 by reversing its orientation.
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Project 147 One Way Electricity
Turn on the slide switch (S1). The red/yellow bicolor LED (D10) and light motor (M7) are on. The adjustable resistor (RV2) sets the brightness for D10.
When you turn off the slide switch, the lights on the light motor go off immediately, but the red/yellow LED goes out slowly. RV2 sets how quickly the red/yellow LED goes out.
The NPN transistor (Q2) is used here as a diode. A diode only lets electricity flow in one direction.
When you turn off the switch, the red/yellow LED stays on for a little while as the 100mF capacitor (C4) discharges through it. The “diode” lets electricity flow from the batteries to the capacitor, but blocks electricity from flowing from the capacitor to the light motor. Without the diode the red/yellow LED and light motor would turn off immediately after the switch is turned off, because the low resistance of the light motor would discharge the capacitor in an instant.
Project 148 Tilt Sound & Light
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Build the circuit and turn on the slide switch (S1). A siren will sound or a light will shine if the circuit is tilted or moved. Experiment to see which tilt angles activate which effects.
If the circuit does not shut off when left alone, then tilt it slightly so it turns off.
Variants: You can change the sound by removing the 1-snap and 2­snap wires that are at point A, or by moving them to be across points A & B. You can also replace the color LED (D8) with the red/yellow bicolor LED (D10, oriented in either direction).
Wrap glove around spout
Project 149 Inflator
This project requires use of some household materials. Build the circuit shown, then get an adult to help you attach a latex glove (not included) or similar to the spout for the air fountain using a rubber band (one is included, or use one from your home), as shown. Place the spout and glove on the air fountain and turn on the slide switch (S1). Air should be blowing into the glove, making it inflate. You may be able to “wave” the glove by turning the slide switch on and off.
Be sure your rubber band makes a good seal on the spout, that allows air to flow into the glove without much escaping. You may have to try it several times to get it working properly.
Wrap rubber band around glove
Place spout onto Air Fountain (AF)
➧➧
You can try this with different materials around your home. Do not use a balloon, because the air fountain will not have enough air pressure to inflate it.
WARNING: Be careful not to use anything that could get sucked into the air intake on the side of the air fountain as this may damage the air fountain.
Project 150 Transistor
Build the circuit and turn on the slide switch (S1). Slowly move the lever on the adjustable resistor (RV2) across its range while watching the brightness of the red/yellow & color LEDs (D8 & D10).
Transistors, such as the NPN transistor (Q2), can amplify electric currents. In this circuit, the adjustable resistor controls a small current going to the transistor through the red/yellow LED. The transistor uses this small current to control a larger current through the color LED. At some RV2 settings, the control current is too small to light the red/yellow LED, but the transistor-amplified is large enough to light the color LED.
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Project 151 Slow Light
Set the switcher (S6) to the middle position. Turn on the slide switch (S1), nothing happens. Now set S6 to the top position; the red/yellow bicolor LED (D10) takes a few seconds to turn on. Now set S6 back to the middle position; the LED will very slowly get dim. The adjustable resistor (RV2) controls the shut-off time.
You can reverse the orientation of the red/yellow bicolor LED, or replace it with the color LED (D8, “+” on left).
The 100mF capacitor (C4) controls the red/yellow LED through the NPN transistor (Q2). Setting S6 to the top position quickly charges up the capacitor, and setting S6 back to the middle position allows the capacitor to slowly discharge. Capacitors can store electric charge and release it when needed, so they are often used in timing circuits like this.
Project 152 Wiggler
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Place the spout on top of the air fountain and the ball in the air flow.
Spout
Build the circuit as shown, place the spout on the air fountain (AF), place the ball in the spout, set the lever on the adjustable resistor (RV2) to the top, and turn on the slide switch (S1). Use the lever on the adjustable resistor to adjust the brightness of the red/yellow bicolor LED (D10) and make the ball move or “wiggle” around in the spout.
The ball will only move for a small part of RV2’s adjustment range. If you replace the red/yellow LED with a 3-snap wire, the ball will move more.
This circuit uses the NPN transistor (Q2) and adjustable resistor (RV2) to control the power to the air fountain. A small electric current into the transistor through RV2 and the LED (D10) controls a larger current into the transistor through the air fountain. RV2 cannot be used to control the air fountain directly, because its high resistance would prevent the air fountain from operating.
Project 153 Blinker Beeper
Project 154
Build the circuit as shown and turn on the switch (S1). The color LED (D8) will be blinking and you hear beeping from the speaker (SP2). The adjustable resistor (RV2) can adjust the sound and LED brightness a little.
The color LED (D8) has a microcircuit that changes the light colors. As it does this, it changes the current through the circuit. The transistor (Q2) amplifies the changing current and uses it to control the speaker (SP2).
Use the preceding circuit, but replace the speaker (SP2) with the red/yellow bicolor LED (D10, in either orientation). Now the red/yellow LED will also be blinking.
Blinker Blinker
Project 155 Blinker Control
Build the circuit as shown and turn on the switch (S1). The color LED (D8) and red/yellow bicolor LED (D10) will both be blinking. The color LED will be brighter than in the preceding circuit. The adjustable resistor (RV2) can change the color LED brightness a little.
The red/yellow LED is controlled by the color LED using the transistor (Q2). If you remove the color LED from the circuit then the red/yellow LED will not light. Removing the red/yellow LED will not affect the color LED.
Try swapping the locations of the color & red/yellow LEDs, reversing the orientation of the red/yellow LED, or replacing the red/yellow LED with the speaker (SP2).
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Project 156 Red Lights First
Set the switcher (S6) to the middle position and turn on the slide switch (S1). Set the lever on the adjustable resistor (RV2) all the way to the left. The color LED (D8) should be on, but may be mostly red. Slowly move the lever on RV2 to the right until the LED is completely off. Notice that the red color stays on the longest.
Now set S6 to the right position and adjust RV2 again, watching the LED colors. Blue and green color may also appear now, but may go dim before red does.
Now move S1 from the points marked C & D to the points marked A & B and set S6 back to the middle position. Move RV2’s lever around again, watching the LED colors and brightness. Set S6 to the right position again, and notice that the LED now lights for a much larger part of RV2’s adjustment range.
The voltage needed to turn on an LED depends on the light color. Red needs the least voltage, and blue needs the most. With S1 at points C & D and S6 in the middle position, the voltage to the color LED is lowest, and may barely be enough to turn on the red color. Setting S6 to the right position bypasses the NPN transistor (Q2), and boosts the LED voltage a little. Shifting S1 to points A & B increases the circuit voltage from 3V to 6V, making the LED work for a greater part of RV2’s range.
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Project 157
Red Just Before Yellow
Turn on the slide switch (S1). Set the switcher (S6) to both the left & right positions at several settings on the adjustable resistor (RV2), and compare the brightness of the red/yellow bicolor LED (D10). See if you can notice a difference in the LED brightness between red and yellow, especially when the LED is very dim.
Now move S1 from the points marked C & D to the points marked A & B. Move RV2’s lever around again while changing S6 between left and right, comparing the LED colors and brightness.
Yellow light is just slightly easier for the red/yellow bicolor LED to produce than red light. If you look closely at the LED when it is dim, then you may notice that red color is slightly brighter than yellow.
Project 158
Loud Sirens
Build the circuit and turn on the slide switch (S1). You hear a siren.
Variants: You can change the sound by removing the 1-snap and 2­snap wires that are at point A, or by moving them to be across points B & C, or across points A & D.
Project 159
Adjustable Volume
Sirens
The preceding circuit may be too loud, so modify it to match this one, which uses the adjustable resistor (RV2) as a volume control. Turn on the slide switch (S1) and adjust the volume using RV2.
Variants: You can change the sound by removing the 1-snap and 2-snap wires that are at point A, or by moving them to be across points B & C, or across points A & D.
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Project 160 Capacitors in Series
Initially set the adjustable resistor (RV2) to the left, and the slide switch (S1) to on. Set the switcher (S6) to the left position; the red/yellow bicolor LED (D10) flashes brightly yellow as the 100mF capacitor (C4) charges up. Now set S6 to the right position; the LED flashes brightly red as C4 discharges. Try switching S6 to left and then to right several times.
Now set S1 to off; this connects the smaller 1mF capacitor (C7) in series with the 100mF capacitor. Now repeat switching S6 to left and then to right several times. The LED is much dimmer now, because the smaller capacitor can’t store as much electricity, making the charging & discharging currents lower, which makes the LED dimmer.
Next, repeat the above tests but try moving the lever on the adjustable resistor around. Moving the lever on the adjustable resistor makes the capacitor charge/discharge more slowly, making the LED dimmer but it stays on longer.
Think of capacitors as storage tanks for electricity. If you place a small storage tank in series with a big one, electricity flows into both at the same time, but the small one fills up quickly and stops the flow.
Project 161 Capacitors in Parallel
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Initially set the adjustable resistor (RV2) to the left, and the slide switch (S1) to off. Set the switcher (S6) to the left position; the red/yellow bicolor LED (D10) flashes dimly yellow as the 1mF capacitor (C7) quickly charges up. Now set S6 to the right position; the LED flashes dimly red as C7 quickly discharges. Try switching S6 to left and then to right several times.
Now set S1 to on; this connects the larger 100mF capacitor (C4) in parallel with the 1mF capacitor. Now repeat switching S6 to left and then to right several times. The LED is much brighter now, because the larger capacitor can store more electricity, making the charging & discharging currents higher, which makes the LED brighter.
Next, repeat the above tests but try moving the lever on the adjustable resistor around. Moving the lever on the adjustable resistor makes the capacitor charge/discharge more slowly, making the LED dimmer but it stays on longer.
Think of capacitors as storage tanks for electricity. If you place a large storage tank in parallel with a big one, electricity flows into both at the same time, but keeps flowing until both are full.
Project 162
Place the spout on top of the air fountain and the ball in the air flow.
Spout
Adjustable Light Motor
Build the circuit as shown. Place the spout and ball on the air fountain (AF), and turn on the slide switch (S1). Use the lever on the adjustable resistor (RV2) to adjust the brightness of the LEDs in the light motor (M7) and red/yellow LED (D10), and to adjust the power to the air fountain. For best effects, dim the room lights. The ball may spin on the air fountain but may not rise into the air. New batteries are recommended for this project.
Be sure to try this at very low light levels (where the motor is barely spinning), as there some cool effects. If the fan on the light motor doesn’t spin, try giving it a push to get started.
WARNING: Moving parts. Do not
!
touch the fan during operation.
Project 163
Adjustable
Low Speed Fan
Turn on the slide switch (S1) and adjust the fan speed for the light motor (M7) using the lever on the adjustable resistor (RV2). Initially set RV2 to the top to get the motor started; if the fan does not start even at the top RV2 setting then give it a push to get started. The fan will only spin for a small part of RV2's adjustment range. The red/yellow bicolor LED (D10) will usually light when the fan is not spinning.
New batteries are recommended for this project.
Note: Do not modify this circuit to use both battery holders as this may reduce the life of your parts.
WARNING: Moving parts. Do not
!
touch the fan during operation.
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Project 164 Transistor Control
Insert some of the cardboard figures into the 3 slots on the edge of the merry-go-round base. Build this circuit and mount the merry-go-round base onto the shaft on the geared motor (GM).
Set the lever on the adjustable resistor (RV2) to the top. Turn on the slide switch (S1), and use the lever on the adjustable resistor to set the brightness of the red/yellow bicolor LED (D10) and the speed of the merry-go-round base.
The merry-go-round will only spin for a small portion of RV2’s adjustment range. If it does not spin even at the top RV2 setting then give it a gentle push clockwise to get started.
Project 165 Reversible Motor
This circuit uses the NPN transistor (Q2) and adjustable resistor (RV2) to control the speed of the geared motor (GM). A small electric current into the transistor through RV2 and the LED (D10) controls a larger current into the transistor through the geared motor. RV2 cannot be used to control the geared motor directly, because its high resistance would prevent the geared motor from operating.
Project 166
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Build the circuit, turn on the slide switch (S1), and set the switcher (S6) to the left or right to control the light motor (M7).
In the light motor (M7), the motor spins in both directions but the LED light circuit only works in one direction. LEDs are like little one-way light bulbs.
Slow
Reversible
Motor
Use the preceding circuit, but replace one of the battery holders (B1) with a 3-snap wire. Now the motor spins slower and the lights are dimmer.
Project 167 Orange Light
Turn on the slide switch (S1). Look at the red/yellow bicolor LED (D10) in a dimly lit room. What color is the LED?
Variants: You can change the sound by removing the 1-snap and 2­snap wires that are at point A, or by moving them to be across points B & C, or across points A & D. The LED color may also appear to change slightly.
The color on the LED is a blend of red & yellow, and looks like orange.
The alarm IC (U2) is turning on and off rapidly to create the siren sound pattern heard from the speaker (SP2), and this also causes the 1mF capacitor (C7) to be charged and discharged rapidly. The LED is yellow when C7 is charging, and red when C7 is discharging. The color is changing so fast that it appears orange to your eyes.
Project 168
Light, Sound, & Flight?
WARNING: Moving parts. Do not
!
touch the fan during operation.
Assemble the airplane using the instructions on page 5, install the light motor (M7) into the front of it, build the circuit shown here, and connect the red & black jumper wires to the light motor (red to “+”). Spread out the jumper wires and be sure they will not interfere with the fan on the light motor.
Place the airplane on a smooth surface and turn on the slide switch (S1). The fan on the light motor spins and lights, a siren is heard, and the airplane slowly moves around due to vibration.
Variants: You can change the sound by removing the 1-snap and 2-snap wires that are at point A, or by moving them to be across points B & C, or across points A & D.
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Notes
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OTHER SNAP CIRCUITS®PRODUCTS!
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Snap Circuits®Jr.
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®
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Model SCROV-50
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Alternative Energy Kit
Build over 125 projects and have loads of fun learning about environmentally-friendly energy and how the electricity in your home works. Includes full-color manual with over 100 pages and separate educational manual. This educational manual will explain all the forms of environmentally-friendly energy including: geothermal, hydrogen fuel cells, wind, solar, tidal, hydro, and others. Contains over 40 parts.
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Snap Circuits®Light
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Color Sound
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-82-
SCM-165 MOTION Block Layout
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Blue Stand
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Base Grid (11.0” x 7.7”) overlays many parts
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