Elenco SC100, SC750 User Manual

Copyright © 2012 by ELENCO®All rights reserved. No part of this book shall be reproduced by 753098 any means; electronic, photocopying, or otherwise without written permission from the publisher.
REV-H Revised 2012
Patent #‘s: 7,144,255, 7,273,377, & other patents pending
Project 242
Table of Contents
Basic Troubleshooting 1 Parts List 2
MORE
About Your Snap Circuits®Parts 3
MORE
DO’s and DON’Ts of Building Circuits 4
MORE
Advanced Troubleshooting 5 Project Listings 6, 7 Projects 102 - 305 8 - 73 Other Fun Elenco®Products 74
1. Most circuit problems are due to incorrect assembly. Always double-check that your circuit exactly matches the drawing for it.
2. Be sure that parts with positive/negative markings are positioned as per the drawing.
3. Be sure that all connections are securely snapped.
4. Try replacing the batteries.
5. If the motor spins but does not balance the fan, check the black plastic piece with three prongs on the motor shaft. Be sure that it is at the top of the shaft.
Elenco
®
is not responsible for parts damaged due to
incorrect wiring.
Basic Troubleshooting
Note: If you suspect you have damaged parts, you can
follow the Advanced Troubleshooting procedure on page 5 to determine which ones need replacing.
Review of How To Use It (See page 3 of the Projects 1-101 manual for more details.)
The Snap Circuits®kit uses building blocks with snaps to build the different electrical and electronic circuits in the projects. These blocks are in different colors and have numbers on them so that you can easily identify them. The circuit you will build is shown in color and with numbers, identifying the blocks that you will use and snap together to form a circuit.
Next to each part in every circuit drawing is a small number in black. This tells you which level the component is placed at. Place all parts on level 1 first,
then all of the parts on level 2, then all of the parts on level 3, etc.
A large clear plastic base grid is included with this kit to help keep the circuit block together. The base has rows labeled A-G and columns labeled 1-10.
Install two (2) “AA” batteries (not included) in the battery holder (B1). The 2.5V and 6V bulbs come packaged separate from their sockets. Install the 2.5V bulb in the L1 lamp socket, and the 6V bulb in the L2 lamp socket.
Place the fan on the motor (M1) whenever that part is used, unless the project you are building says not to use it.
Some circuits use the red and black jumper wires to make unusual connections. Just clip them to the metal snaps or as indicated.
Note: While building the projects, be careful not to accidentally make a direct connection across the battery holder (a “short circuit”), as this may damage and/or quickly drain the batteries.
WARNING: SHOCK HAZARD -
Never connect Snap Circuits®to the electrical outlets in your home in any way!
WARNING FOR ALL PROJECTS WITH A SYMBOL
Moving parts. Do not touch the motor or fan during operation. Do not lean over the motor. Do not launch the fan at people, animals, or objects. Eye protection is recommended.
!
!
WARNING: CHOKING HAZARD -
Small parts. Not for children under 3 years.
!
Batteries:
• Use only 1.5V AA type, alkaline batteries (not included).
• Insert batteries with correct polarity.
• Non-rechargeable batteries should not be recharged. Rechargeable batteries should only be charged under adult supervision, and should not be recharged while in the product.
• Do not mix alkaline, standard (carbon­zinc), or rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Remove batteries when they are used up.
• Do not short circuit the battery terminals.
• Never throw batteries in a fire or attempt to open its outer casing.
• Batteries are harmful if swallowed, so keep away from small children.
• Do not connect batteries or battery holders in parallel.
!
WARNING: Always check your wiring before
turning on a circuit. Never leave a circuit unattended while the batteries are installed. Never connect additional batteries or any other power sources to your circuits. Discard any cracked or broken parts.
Adult Supervision: Because children’s abilities
vary
so much, even with age groups, adults should exercise discretion as to which experiments are suitable and safe (the instructions should enable supervising adults to establish the experiment’s suitability for the child). Make sure your child reads and follows all of the relevant instructions and safety procedures, and keeps them at hand for reference.
This product is intended for use by adults and children who have attained sufficient maturity to read and follow directions and warnings.
Never modify your parts, as doing so may disable important safety features in them, and could put your child at risk of injury.
!
Qty. ID Name Symbol Part # Qty. ID Name Symbol Part #
r 3
1-Snap Wire 6SC01
r 1
10μF Capacitor 6SCC3
r 3
2-Snap Wire 6SC02
r 1
100μF Capacitor 6SCC4
r 1
3-Snap Wire 6SC03
r 1
470μF Capacitor 6SCC5
r 1
4-Snap Wire 6SC04
r 1
1kΩ Resistor 6SCR2
r 1
7-Snap Wire 6SC07
r 1
5.1kΩ Resistor 6SCR3
r 1
Battery Holder - uses 2 1.5V type AA (not
Included)
6SCB1
r 1
10kΩ Resistor 6SCR4
r 1
Antenna Coil 6SCA1
r 1
100kΩ Resistor 6SCR5
r 1
Green Light Emitting Diode (LED)
6SCD2
r 1
High Frequency Integrated Circuit
6SCU5
r 1
6V Lamp 6SCL2
r 1
PNP Transistor 6SCQ1
r 1
Microphone 6SCX1
r 1
NPN Transistor 6SCQ2
r 1
Power Amplifier Integrated Circuit
6SCU4
r 1
Adjustable Resistor 6SCRV
r 1
0.02μF Capacitor 6SCC1
r 1
Variable Capacitor 6SCCV
r 1
0.1μF Capacitor 6SCC2
You may order additional / replacement parts at our website: www.snapcircuits.net
D2
A1
B1
7
4
3
2
1
L2
X1
U4
C1
C2
U5
R5
R4
R3
R2
C5
C4
C3
Q1
Q2
RV
CV
Note: There are additional part lists in your other project manuals.
Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call toll-free (800) 533-2441 or e-mail us at:
help@elenco.com. Customer Service • 150 Carpenter Ave. • Wheeling, IL 60090 U.S.A.
Parts List (Colors and styles may vary) Symbols and Numbers
(Part designs are subject to change without notice).
Note: There is additional information in your other project manual.
The green LED (D2) works the same as the red LED (D1) and the
6V lamp (L2) works the same as the 2.5V lamp; these are
described in the projects 1-101 manual.
Resistors “resist” the flow of electricity and are used to control or limit the electricity in a circuit. Snap Circuits
®
includes 100Ω (R1),
1KΩ (R2), 5.1KΩ (R3), 10KΩ (R4), and 100KΩ (R5) resistors (“K”
symboliz
es 1,000, so R3 is really 5,100Ω).
Materials like metal have very low resistance (<1Ω) and are called conductors, while materials like paper, plastic, and air have near-infinite resistance and are called insulators.
The adjustable resistor (RV) is a 50KΩ resistor b
ut with a center
tap that can be adjusted between
0Ω and 50KΩ. At the 0Ω setting,
the current must be limited by the other components in the circuit.
The microphone (X1) is actually a resistor that changes in value when changes in air pressure (sounds) apply pressure to its surf
ace.
Its resistance typically varies from around 1KΩ in silence
to around 10KΩ when you blow on it.
Capacitors are components that can store electrical pressure (voltage) for periods of time, higher values have more storage. Because of this storage ability they block unchanging voltage signals and pass fast changing voltages. Capacitors are used for filtering and oscillation circuits. Snap Circuits
®
includes 0.02μF
(C1), 0.1μF (C2), 10μF (C3), 10μF (C4), 470μF (C5) capacitors, and a variable capacitor (CV). The variable capacitor can be
adjusted from .00004 to .00022μF and is used in high frequency r
adio circuits for
tuning. The whistle chip (WC) also acts like a
0.02μF capacitor in addition to its sound properties.
The antenna (A1) contains a coil of wire wrapped around an iron bar.
Although it has magnetic effects similar to those in the motor, those effects are tiny and may be ignored except at high frequencies (like in AM radio). Its magnetic properties allow it to concentrate radio signals for reception. At lower frequencies the antenna acts like an ordinary wire.
The PNP (Q1) and NPN (Q2) transistors are components that use a small electric current to control a large current, and are used in switching,
amplifier, and buffering applications. They are easy to miniaturize, and are the main building blocks of integrated circuits including the microprocessor and memory circuits in computers. Projects #124-125 and #128-133 demonstrate their properties. A high current may damage a transistor, so the current must be limited by other components in the circuit.
The power amplifier IC (U4) is a module containing an integrated circuit amplifier and supporting components that are alwa
ys
needed with it. A description of it is given here for those interested:
MORE
About Your Snap Circuits®Parts
The high frequency IC (U5) is a specialized amplifier used only in high frequency radio circuits. A description of it is given here for those interested:
INP
FIL
(+)
OUT
(–)
Power Amplifier IC:
(+) - power from batteries (–) - power return to batteries FIL - filtered power from batteries INP - input connection OUT - output connection
See project #242 for example of connections.
High Frequency IC:
INP - input connection (2 points are same) OUT - output connection (–) power return to batteries
See project #242 for example of connections.
INP INP(–)
OUT
Our Student Guides give much more information about your parts along with a complete lesson in basic electronics. See www.snapcircuits.net/learn.htm or page 74 for more information.
DO’s and DON’Ts of Building Circuits
After building the circuits given in this booklet, you may wish to experiment on your own. Use the projects in this booklet as a guide, as many important design concepts are introduced throughout them. Every circuit will include a power source (the batteries), a resistance (which might be a resistor, lamp, motor, integrated circuit, etc.), and wiring paths between them and back. You must be careful not to create "short circuits" (very low-resistance paths
across the batteries,
see examples below) as this will damage components and/or quickly
drain your batteries
. Only connect the ICs using configurations given in the projects,
incorrectly doing so may damage them. Elenco®is not responsible for parts damaged
due to incorrect wiring.
Here are some important guidelines:
ALWAYS
USE EYE PROTECTION WHEN EXPERIMENTING ON YOUR OWN.
ALWAYS
include at least one component that will limit the current through a circuit, such as the speaker, lamp, whistle chip, capacitors, ICs (which must be connected properly), motor, microphone, photoresistor, or resistors (the adjustable resistor doesn’t count if it’s set at/near minimum resistance).
ALWAYS
use LEDs, transistors, the high frequency IC, the antenna, and switches in conjunction with other components that will limit the current through them. Failure to do so will create a short circuit and/or damage those parts.
ALWAYS
connect the adjustable resistor so that if set to its 0 setting, the current will be limited by other components in the circuit.
ALWAYS
connect position capacitors so that the “+” side gets the higher voltage.
ALWAYS
disconnect your batteries immediately and check your wiring if something appears to be getting hot.
ALWAYS
check your wiring before turning on a circuit.
ALWAYS
connect ICs using configurations given in the projects or as per the connection descriptions for the parts.
NEVER
try to use the high frequency IC as a transistor (the packages are similar, but the parts are different).
NEVER
use the 2.5V lamp in a circuit with both battery holders unless you are sure that the voltage across it will be limited.
NEVER
connect to an electrical outlet in your home in any way.
NEVER
leave a circuit unattended when it is turned on.
NEVER
touch the motor when it is spinning at high speed.
Note: If you have the more advanced Models SC-500 or SC-750, there are additional guidelines in your other project manual(s).
For all of the projects given in this book, the parts may be arranged in different ways without changing the circuit. For example, the order of parts connected in series or in parallel does not matter — what matters is how combinations of these sub-circuits are arranged together.
Examples of SHORT CIRCUITS - NEVER DO THESE!!!
You are encouraged to tell us about new circuits you create. If they are unique, we will post them with your name and state on our website at www.snapcircuits.net/kidkreations.htm. Send your suggestions to Elenco
®
.
Elenco®provides a circuit designer so that you can make your own Snap Circuits
®
drawings. This Microsoft®Word document can be downloaded
from www.snapcircuits.net/SnapDesigner.doc or through the
www.snapcircuits.net website.
WARNING: SHOCK HAZARD - Never connect Snap Circuits®to
the electrical outlets in your home in any way!
Placing a 3-snap wire directly across the batteries is a SHORT CIRCUIT.
This is also a
SHORT CIRCUIT.
When the slide switch (S1) is turned on, this large circuit has a SHORT CIRCUIT path (as shown by the arrows). The short circuit prevents any other portions of the circuit from ever working.
NEVER
DO!
Warning to Snap Rover owners: Do not connect your parts to the
Rover body except when using our approved circuits, the Rover body has a higher voltage which could damage your parts.
!
!
NEVER
DO!
!
!!
NEVER
DO!
NEVER
DO!
MORE
Advanced Troubleshooting (Adult supervision recommended)
Elenco
®
is not responsible for parts damaged due to incorrect
wiring.
If you suspect you have damaged parts, you can follow this procedure to systematically determine which ones need replacing:
1. - 9. Refer to project manual 1 (projects 1-101) for testing steps 1-9, then continue below. Test both lamps (L1, L2) and battery holders in test step 1, all blue snap wires in step 3, and both LEDs (D1, D2) in step 5.
10. 1KΩ (R2), 5.1KΩ (R3),
and 10KΩ (R4) resistors: Build
project #7 but use each of these resistors in place of the 100Ω resistor (R1), the LED should light and the brightness decreases with the higher value resistors.
11. Antenna (A1): Build the mini-
circuit sho
wn here,
you should
hear sound.
12. NPN transistor (Q2): Build the
mini-circuit shown here.
The LED (D2) should only be on if the press switch (S2) is pressed. If otherwise, then the NPN is damaged.
13. PNP transistor (Q1): Build the mini-circuit shown here.
The LED (D1) should only be on if the press switch (S2) is pressed. If otherwise, then the PNP is damaged.
14. Adjustable resistor (RV): Build project #261 but use the 100Ω resistor (R1) in place of the photoresistor (RP), the resistor control can tur
n the LED (D1) on and off.
15. 100
ΩK resistor (R5) and 0.02μF (C1),
0.1μ
F (C2), and 10μF
(C3) capacitors: Build project #206, it makes sound unless
the resistor is bad.
Place the 0.02μ
F capacitor on top of the whistle chip (WC) and the sound changes (pitch is lower). Replace the 0.02μF with the 0.1μF and the pitch is even lower. Replace the 0.1μF with the 10μF and the circuit will “click” about once a second.
16. 100μF (C4) and 470μF (C5) capacitor
s: Build project #225,
press the press switch (S2) and turn
on the slide switch (S1). The LED (D1) should be lit for about 15 seconds then go out (press the press switch again to reset this). Replace the 470μF with the 100μF and the LED is only lit for about 4 seconds now.
17. Power Amplifier IC (U4): Build project #293, the sound from the speak
er (SP) should be loud.
18. Microphone
(X1): Build project #109, blowing into the
microphone should turn off the lamp (L2).
19. Variab
le Capacitor (CV): Build project #213 and place it near
an AM radio,
tune the radio and the capacitor to verify you hear
the music on your radio.
20. High Frequency IC (U5): Build project #242 and adjust the variab
le capacitor (CV) and adjustable resistor (RV) until you
hear a radio station.
Note: If you have the more advanced Models SC-500 or SC-750, there are additional tests in your other project manuals.
ELENCO
®
150 Carpenter Avenue
Wheeling, IL 60090 U.S.A.
Phone: (847) 541-3800
Fax: (847) 520-0085
e-mail: help@elenco.com
Web site: www.elenco.com
You may order additional / replacement parts at:
www.snapcircuits.net
Project # Description Page #
102 Batteries in Series 8 103 Ticking Screecher 8 104 Spacey Fan 9 105 Two-Transistor Light Alarm 9 106 Light-Controlled Alarm 9 107 Automatic Street Lamp 10 108 Voice-Controlled Rays of Light 10 109 Blowing Off the Electric Light 10 110 Adjustable Tone Generator 11 111 Photosensitive Electronic Organ 11 112 Electronic Cicada 11 113 Light & Sounds 12 114 More Light & Sounds 12 115 More Light & Sounds (II) 12 116 More Light & Sounds (III) 12 117 More Light & Sounds (IV) 12 118 Motor Speed Detector 13 119 Old-Style Typewriter 13 120 Optical Transmitter & Receiver 14 121
Space War Sounds Controlled by Light
14 122 Space War Radio 15 123 The Lie Detector 15 124 NPN Amplifier 16 125 PNP Amplifier 16 126 Sucking Fan 17 127 Blowing Fan 17 128 PNP Collector 17 129 PNP Emitter 17 130 NPN Collector 18 131 NPN Emitter 18 132 NPN Collector - Motor 18 133 NPN Emitter - Motor 18 134 Buzzing in the Dark 19 135 Touch Buzzer 19
Project # Description Page #
136 High Frequency Touch Buzzer 19 137 High Frequency
Water Buzzer 19 138 Mosquito 19 139 High Sensitivity Voice Doorbell 20 140 Louder Doorbell 20 141 Very Loud Doorbell 20 142 Doorbell with Button 20 143 Darkness Announcer 20 144 Musical Motion Detector 20 145 Radio Music Alarm 21 146 Daylight Music Radio 21 147 Night Music Radio 21 148 Night Gun Radio 21 149 Radio Gun Alarm 21 150 Daylight Gun Radio 21 151 Blow Off a Space War 22 152 Series Lamps 22 153 Parallel Lamps 22 154 Fire Fan Symphony 23 155 Fire Fan Symphony (II) 23 156 Fan Symphony 23 157 Fan Symphony (II) 23 158 Police Car Symphony 24 159 Police Car Symphony (II) 24 160 Ambulance Symphony 24 161 Ambulance Symphony (II) 24 162 Static Symphony 25 163 Static Symphony (II) 25 164 Capacitors in Series 25 165 Capacitors in Parallel 25 166 Water Detector 26 167 Salt Water Detector 26 168 NPN Light Control 27 169 NPN Dark Control 27
Project # Description Page #
170 PNP Light Control 27 171 PNP Dark Control 27 172 Red & Green Control 28 173 Current Controllers 28 174 Current Equalizing 28 175 Battery Polarity Tester 28 176 Blow Off a Doorbell 29 177 Blow Off a Candle 29 178 Blow On a Doorbell 29 179 Blow On a Candle 29 180 Screaming Fan 30 181 Whining Fan 30 182 Light Whining 30 183 More Light Whining 30 184 Motor Than Won’t Start 30 185 Whiner 31 186 Lower Pitch Whiner 31 187 Hummer 31 188 Adjustable Metronome 31 189 Quiet Flasher 31 190 Hissing Foghorn 32 191 Hissing & Clicking 32 192 Video Game Engine Sound 32 193 Light Alarm 33 194 Brighter Light Alarm 33 195 Lazy Fan 33 196 Laser Light 33 197 Water Alarm 34 198 Radio Announcer 34 199 Pitch 35 200 Pitch (II) 35 201 Pitch (III) 35 202 Flooding Alarm 35 203 Make Your Own Battery 36
Project Listings
Project # Description Page #
204 Make Your Own Battery (II) 36 205 Make Your Own Battery (III) 36 206 Tone Generator 37 207 Tone Generator (II) 37 208 Tone Generator (III) 37 209 Tone Generator (IV) 37 210 More Tone Generator 38 211 More Tone Generator (II) 38 212 More Tone Generator (III) 38 213 Music Radio Station 39 214 Alarm Radio Station 39 215 Standard Transistor Circuit 39 216 Motor & Lamp by Sound 40 217 Fading Siren 40 218 Fast Fade Siren 40 219 Laser Gun with Limited Shots 41 220 Symphony of Sounds 41 221 Symphony of Sounds (II) 41 222 Transistor Amplifiers 42 223 Pressure Meter 42 224 Resistance Meter 42 225 Auto-Off Night-Light 43 226 Discharging Caps 43 227 Changing Delay Time 43 228 Morse Code Generator 44 229 LED Code Teacher 44 230 Ghost Shriek Machine 44 231 LED & Speaker 44 232 Dog Whistle 44 233 Mind Reading Game 45 234 Enhanced Quiet Zone Game 46 235 Capacitor Charge & Discharge 46 236 Sound Wave Magic 47 237 Space War Amplifier 47
Project # Description Page #
238 Trombone 48 239 Race Car Engine 48 240 Power Amplifier 49 241 Feedback Kazoo 49 242 AM Radio 50 243 Fire Engine Symphony 51 244 Fire Engine Symphony (II) 51 245 Vibration or Sound Indicator 51 246 Two-Finger Touch Lamp 52 247 One-Finger Touch Lamp 52 248 Space Battle 53 249 Space Battle (II) 53 250 Multi-Speed Light Fan 53 251 Light & Finger Light 53 252 Storing Electricity 54 253 Lamp Brightness Control 54 254 Electric Fan 54 255 Radio Music Burglar Alarm 55 256 Light Dimmer 55 257 Motion Detector 56 258 Fan Modulator 56 259 Oscillator 0.5 - 30Hz 57 260 Sound Pulse Oscillator 57 261 Motion Detector (II) 57 262 Motor Rotation 58 263 Motor Delay Fan 58 264 Motor Delay Fan (II) 58 265 High Pitch Bell 59 266 Steamboat Whistle 59 267 Steamship 59 268 Light NOR Gate 59 269 Noise-Activated Burglar Alarm 60 270 Motor-Activated Burglar Alarm 60 271 Light-Activated Burglar Alarm 60
Project # Description Page #
272 Photoresistor Control 61 273 Microphone Control 61 274 Pressure Alarm 62 275 Power Microphone 62 276 LED Fan Rotation Indicator 63 277 Space War Sounds with LED 63 278 Sound Mixer 64 279 Sound Mixer Fan Driver 64 280 Electric Fan Stopped by Light 65 281 Motor & Lamp 65 282 Start-Stop Delay 66 283 Mail Notifying System 66 284 Mail Notifying Electronic Bell 67 285 Mail Notifying Electronic Lamp 67 286 Twice-Amplified Oscillator 67 287 Quick Flicking LED 67 288 AM Radio with Transistors 68 289 AM Radio (II) 68 290 Music Amplifier 69 291 Delayed Action Lamp 69 292 Delayed Action Fan 69 293 Police Siren Amplifier 70 294 Lasting Doorbell 70 295 Lasting Clicking 70 296 Quieting a Motor 71 297 Transistor Fading Siren 71 298 Fading Doorbell 71 299 Blowing Space War Sounds 72 300 Adjustable Time Delay Lamp 72 301 Adjustable Time Delay Fan 72 302
Adjustable Time Delay Lamp (II)
73 303 Adjustable Time Delay Fan (II) 73 304 Watch Light 73 305 Delayed Bedside Fan 73
Project Listings
Project #102
OBJECTIVE: To show the increase in voltage when batteries are connected in series.
When you turn on the slide switch (S1), current flows from the batteries through the slide switch, the 100Ω resistor (R1), the LED (D1), through the LED (D2), and back to the second group of batteries (B1). Notice how both LED’s are lit. The voltage is high enough to turn on both LED’s when the batteries are connected in series. If only one set of batteries is used, the LED’s will not light up.
Some devices use only one 1.5 volt battery, but they make hundreds of volts electronically from this small source. A flash camera is an example of this.
Batteries in Series
Project #103
OBJECTIVE: To make fun sounds using light.
Build the circuit as shown, and turn on the slide switch (S1). Vary the amount of light to the photoresistor (RP) by partially covering it with your hand. You can make screeching sounds by allowing just a little light to reach the photoresistor.
If you replace the 10μF capacitor (C3) with a 3-snap wire or any of the other capacitors (C1, C2, C4, or C5), then the sound will be a little different.
Ticking Screecher
+
+
Project #104
Spacey Fan
OBJECTIVE: To build a fan with sound that is activated by light.
Place the fan onto the motor (M1). Sounds are heard if light shines on the photoresistor (RP) OR if you press the press switch (S2), the fan may start to spin, but will only get to high speed if you do BOTH. Try various combinations of shining light and holding down the press switch.
Project #106
OBJECTIVE: To show how light is used to turn an alarm.
The alarm will sound, as long as light is present. Slowly cover the photoresistor (RP), and the volume goes down. If you turn off the lights, the alarm will stop. The amount of light changes the resistance of the photoresistor (less light means more resistance). The photoresistor and transistor (Q2) act like a dimmer switch, adjusting the voltage applied to the alarm.
This type of circuit is used in alarm systems to detect light. If an intruder turned on a light or hit the sensor with a flashlight beam, the alarm would trigger and probably force the intruder to leave.
Light-controlled Alarm
Project #105
Two-Transistor Light Alarm
OBJECTIVE: To compare transistor circuits.
This light alarm circuit uses two transistors (Q1 & Q2) and both sets of batteries. Build the circuit with the jumper connected as shown, and turn it on. Nothing happens. Break the jumper connection and the lamp (L2) turns on. You could replace the jumper with a longer wire and run it across a doorway to signal an alarm when someone enters.
!
WARNING: Moving parts. Do
not touch the fan or motor during operation. Do not lean over the motor.
Visit www.snapcircuits.net or page 74 to learn about Snap Circuits®upgrade kits, which have more parts and circuits.
-10-
Project #107
OBJECTIVE: To show how light is used to control a street lamp.
Press the press switch (S2) on and set the adjustable resistor (RV) so the lamp (L2) just lights. Slowly cover the photoresistor (RP) and the lamp brightens. If you place more light at the photoresistor the light dims.
This is an automatic street lamp that you can turn on by a certain darkness and turn off by a certain brightness. This type of circuit is installed on many outside lights and forces them to turn off and save electricity. They also come on when needed for safety.
Automatic
Street Lamp
Project #108
Voice-controlled Rays of Light
OBJECTIVE: To show how light is stimulated by sound.
Turn the slide switch (S1) on. There will be only a weak light emitting from the green LED (D2). By blowing on the mic (X1) or putting it near a radio or TV set, the green LED will emit light, and its brightness changes as the loudness changes.
Project #109
Blowing Off the Electric Light
OBJECTIVE: To show how light is stimulated by sound.
Install the parts. The lamp (L2) will be on. It will be off as long as you blow on the mic (X1). Speaking loud into the mic will change the brightness of the lamp.
-11-
Project #110
OBJECTIVE: To show how resistor values change the frequency of an oscillator.
Turn on the slide switch (S1); the speaker (SP) will sound and the LED (D1) will light. Adjust the adjustable resistor (RV) to make different tones. In an oscillator circuit, changing the values of resistors or capacitors can vary the output tone or pitch.
Adjustable Tone
Generator
OBJECTIVE: To show how resistor values change the frequency of an oscillator.
Project #112
Electronic Cicada
OBJECTIVE: To show how capacitors in parallel change the frequency of an oscillator.
Use the circuit from project #110 shown above, replace the photoresistor (RP) back to the 10kΩ resistor (R4). Place the 0.02μF capacitor (C1) on top of the whistle chip (WC). Place the slide switch (S1) on and adjust the adjustable resistor (RV). The circuit produces the sound of the cicada insect. By placing the 0.02μF capacitor on top of the whistle chip, the circuit oscillates at a lower frequency. Notice that the LED (D1) flashes also at the same frequency.
It is possible to pick resistors and capacitors that will make the pitch higher than humans can hear. Many animals, however, can hear these tones. For example, a parakeet can hear tones up to 50,000 cycles per second, but a human can only hear to 20,000.
Use the circuit from project #110 shown above. Replace the 10kΩ resistor (R4) with the photoresistor (RP). Turn on the slide switch (S1). The speaker (SP) will sound and the LED (D1) will light. Move your hand up and down over the photoresistor and the frequency changes. Decreasing the light on the photoresistor increases the resistance and causes the circuit to oscillate at a lower frequency. Notice that the LED flashes also at the same frequency as the sound.
By using your finger, see if you can vary the sounds enough to make this circuit sound like an organ playing.
Project #111
Photosensitive
Electronic Organ
-12-
OBJECTIVE: To build a police siren with light.
Turn on the slide switch (S1). A police siren is heard and the lamp (L1) lights.
Project #114
More Light &
Sounds
OBJECTIVE: To show a variation of the circuit in project #113.
Modify the last circuit by connecting points X & Y. The circuit works the same way but now it sounds like a machine gun.
OBJECTIVE: To show a variation of the circuit in project #113.
Project #116
More Light &
Sounds (III)
OBJECTIVE: To show a variation of the circuit in project #113.
Project #117
More Light &
Sounds (IV)
OBJECTIVE: To show a variation of the circuit in project #113.
Project #113 Light & Sounds
Project #115
More Light &
Sounds (II)
Now remove the connection between X & Y and then make a connection between T & U. Now it sounds like a fire engine.
Now remove the connection between T & U and then make a connection between U & Z. Now it sounds like an ambulance.
Now remove the connection between U & Z, then place the 470μF capacitor (C5) between T & U (“+” side to T). The sound changes after a few seconds.
To learn more about how circuits work, visit www.snapcircuits.net or page 74 to find out about our Student Guides.
-13-
Project #118
OBJECTIVE: To show how to make electricity in one direction.
When building the circuit, be sure to position the motor (M1) with the positive (+) side snapped to the 470μF capacitor (C5). Turn on the slide switch (S1), nothing will happen. It is a motor speed detector, and the motor isn’t moving. Watch the LED (D2) and give the motor a good spin CLOCKWISE with your fingers (don’t use the fan blade); you should see a flash of light. The faster you spin the motor, the brighter the flash will be. As a game, see who can make the brightest flash.
Now try spinning the motor in the opposite direction (counter­clockwise) and see how bright the flash is — it won’t flash at all because the electricity it produces, flows in the wrong direction and won’t activate the diode. Flip the motor around (positive (+) side snapped to the 3-snap wire) and try again. Now the LED lights only if you spin the motor counter-clockwise.
Motor Speed Detector
Project #119
OBJECTIVE: To show how a generator works.
Turn on the slide switch (S1), nothing will happen. Turn the motor (M1) slowly with your fingers (don’t use the fan blade), you will hear a clicking that sounds like an old-time manual typewriter keystrokes. Spin the motor faster and the clicking speeds up accordingly.
This circuit works the same if you spin the motor in either direction (unlike the Motor Speed Detector project).
By spinning the motor with your fingers, the physical effort you exert is converted into electricity. In electric power plants, steam is used to spin large motors like this, and the electricity produced is used to run everything in your town.
Old-Style Typewriter
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Project #120
OBJECTIVE: To show how information can be transmitted using light.
Build the circuit shown. Connect the photoresistor (RP) to the circuit using the red & black jumper wires. Place the photoresistor upside down over the red LED (D1), so the LED goes inside the photoresistor. Turn on both switches (hold down the press switch button). Music plays on the speaker, even though the two parts of the circuit are not electrically connected.
The left circuit, with the LED and music IC (U1) creates a music signal and transmits it as light. The right circuit, with the photoresistor and speaker, receives the light signal and converts it back to music. Here the photoresistor has to be on top of the LED for this to work, but better communication systems (such as fiber optic cables), can transmit information over enormous distances at very high speeds.
Optical Transmitter &
Receiver
Project #121
OBJECTIVE: To change the sounds of a multiple space war with light.
The space war IC (U3) will play a sound continuously. Block the light to the photoresistor (RP) with your hand. The sound will stop. Remove your hand and a different sound is played. Wave your hand over the photoresistor to hear all the different sounds.
Press the press switch down and now two space war sounds are played. If you hold the press switch down the sound repeats. Press the press switch again and a different sound is played. Keep pressing the press switch to hear all the different combinations of sounds.
Space War Sounds
Controlled By Light
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Project #122
OBJECTIVE: To transmit Space War sounds to a AM radio.
Place the circuit next to an AM radio. Tune the radio so no stations are heard and turn on the slide switch (S1). You should hear the space war sounds on the radio. The red LED (D1) should also be lit. Adjust the variable capacitor (CV) for the loudest signal. Push the press switch (S2) to change the sound.
You have just performed the experiment that took Marconi (who invented the radio) a lifetime to invent. The technology of radio transmission has expanded to the point that we take it for granted. There was a time, however, when news was only spread by word of mouth.
Space War Radio
Project #123
OBJECTIVE: To show how sweat makes a better conductor.
Turn on the slide switch (S1) and place your finger across points A & B. The speaker (SP) will output a tone and the LED (D2) will flash at the same frequency. Your finger acts as a conductor connecting points A & B. When a person is lying, one thing the body starts to do is sweat. The sweat makes the finger a better conductor by reducing its resistance.
As the resistance drops, the frequency of the tone increases. Lightly wet your finger and place it across the two points again. Both the output tone and LED flashing frequency increase, and the lamp (L2) may begin to light. If your finger is wet enough, then the lamp will be bright and the sound stops - indicating you are a big liar! Now change the wetness of your finger by drying it and see how it affects the circuit. This is the same principle used in lie detectors that are sold commercially.
The Lie Detector
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-16-
Project #124
OBJECTIVE: To compare transistor circuits.
There are three connection points on an NPN transistor (Q2), called base (marked B), emitter (marked E), and collector (marked C). When a small electric current flows from the base to the emitter, a larger (
amplified
) current will flow from the collector to the emitter. Build the circuit and slowly move up the adjustable resistor (RV) control. When the LED (D2) becomes bright, the lamp (L2) will also turn on and will be much brighter.
NPN Amplifier
Project #125
OBJECTIVE: To compare transistor circuits.
The PNP transistor (Q1) is similar to the NPN transistor (Q2) in project #166, except that the electric currents flow in the opposite directions. When a small electric current flows from the emitter to the base, a larger (
amplified
) current will flow from the emitter to the collector. Build the circuit and slowly move up the adjustable resistor (RV) control. When the LED (D1) becomes bright, the lamp (L2) will also turn on and will be much brighter.
PNP Amplifier
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Project #126 Sucking Fan
OBJECTIVE: To adjust the speed of a fan.
Project #128 PNP Collector
OBJECTIVE: To demonstrate adjusting the gain of a transistor circuit.
OBJECTIVE: To build a fan that won’t come off.
Modify the circuit from project #126 by reversing the position of the motor (M1), so the positive (+) side is towards the PNP (Q1). Turn it on, and set the adjustable resistor (RV) for the fan speed you like best. Set it for full speed and see if the fan flies off - it won’t! The fan is blowing air upward now! Try holding a piece of paper just above the fan to prove this.
Project #127
Blowing Fan
Project #129
PNP Emitter
OBJECTIVE: To compare transistor circuits.
Compare this circuit to that in project #128. The maximum lamp (L2) brightness is less here because the lamp resistance reduces the emitter-base current, which contacts the emitter­collector current (as per project #128). The point on the PNP (Q1) that the lamp is now connected to (grid point C4) is called the emitter.
Build the circuit, and be sure to orient the motor (M1) with the positive (+) side down as shown. Turn it on, and set the adjustable resistor (RV) for the fan speed you like best. If you set the speed too fast then the fan may fly off the motor. Due to the shape of the fan blades and the direction the motor spins, air is sucked into the fan and towards the motor. Try holding a piece of paper just above the fan to prove this. If this suction is strong enough then it can lift the fan blades, just like in a helicopter.
The fan will not move on most settings of the resistor, because the resistance is too high to overcome friction in the motor. If the fan does not move at any resistor setting, then replace your batteries.
Build the circuit and vary the lamp (L2) brightness with the adjustable resistor (RV), it will be off for most of the resistor’s range. The point on the PNP (Q1) that the lamp is connected to (point E4 on the base grid) is called the collector, hence the name for this project.
!
WARNING: Moving parts. Do not touch the fan or
motor during operation. Do not lean over the motor.
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Project #130
NPN Collector
OBJECTIVE: To compare transistor circuits.
Project #131
NPN Emitter
Compare this circuit to that in project #128, it is the NPN transistor (Q2) version and works the same way. Which circuit makes the lamp (L2) brighter? (They are about the same because both transistors are made from the same materials).
OBJECTIVE: To compare transistor circuits.
Compare this circuit to that in project #129. It is the NPN transistor (Q2) version and works the same way. The same principles apply here as in projects #128-#130, so you should expect it to be less bright than #130 but as bright as #129.
Project #132
NPN Collector - Motor
OBJECTIVE: To compare transistor circuits.
Project #133
NPN Emitter - Motor
This is the same circuit as in project #130, except that it has the motor (M1) instead of the lamp. Place the motor with the positive (+) side touching the NPN and put the fan on it.
The fan will not move on most settings of the resistor, because the resistance is too high to overcome friction in the motor. If the fan does not move at any resistor setting, then replace your batteries.
OBJECTIVE: To compare transistor circuits.
This is the same circuit as in project #131, except that it has the motor (M1) instead of the lamp. Place the motor with the positive (+) side to the right and put the fan on it. Compare the fan speed to that in project #132. Just as the lamp was dimmer in the emitter configuration, the motor is not as fast now.
!
WARNING: Moving parts. Do not touch
the fan or motor during operation.
Do
not lean over the motor.
Visit www.snapcircuits.net or page 74 to learn about Snap Circuits®upgrade kits, which have more parts and circuits.
!
WARNING: Moving parts. Do not touch the fan or
motor during operation.
Do not lean over the motor.
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Project #134
OBJECTIVE: To make a circuit that buzzes when the lights are off.
Buzzing in
the Dark
Project #136
High Frequency
Touch Buzzer
OBJECTIVE: To build a high frequency human buzzer oscillator.
Replace the speaker (SP) with the 6V lamp (L2). Now touching your fingers between B1 and D1 creates a quieter but more pleasant buzzing sound.
Project #137
High Frequency
Water Buzzer
OBJECTIVE: To build a high frequency water buzzer oscillator.
Now connect two (2) jumpers to points B1 and D1 (that you were touching with your fingers) and place the loose ends into a cup of water. The sound will not be much different now, because your body is mostly water and so the circuit resistance has not changed much.
Project #138
Mosquito
OBJECTIVE: To make a buzz like a mosquito.
Place the photoresistor (RP) into the circuit in project #137 across where you were connecting the jumpers (points B1 and D1 on the grid, and as shown in project #134). Now the buzz sounds like a mosquito.
Project #135
Touch Buzzer
OBJECTIVE: To build a human buzzer oscillator.
Remove the photoresistor (RP) from the circuit in project #134 and instead touch your fingers across where it used to be (points B1 and D1 on the grid) to hear a cute buzzing sound. The circuit works because of the resistance in your body. If you put back the photoresistor and partially cover it, you should be able to make the same resistance your body did, and get the same sound.
This circuit makes a high-frequency screaming sound when light shines on the photoresistor (RP), and makes a buzzing sound when you shield the photoresistor.
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Project #139
Project #141
Very Loud
Doorbell
OBJECTIVE: To build a very loud, highly-sensitive, voice­activated doorbell.
Replace the antenna coil (A1) with the speaker (SP), the sound is much louder now.
OBJECTIVE: To build a press­activated doorbell.
Project #143
Darkness
Announcer
OBJECTIVE: To play music when it gets dark.
OBJECTIVE: To detect when someone spins the motor.
Project #142
Doorbell
with Button
Replace the microphone (X1) with the press switch (S2) and wait until the music stops. Now you have to press the slide switch (S1) to activate the music, just like the doorbell on your house.
Replace the press switch (S2) with the photoresistor (RP) and wait until the sound stops. If you cover the photoresistor now the music will play once, signaling that it has gotten dark. If the speaker (SP) is too loud then you may replace it with the antenna coil (A1).
Replace the photoresistor (RP) with the motor (M1), oriented in either direction. Now spinning the motor will re-activate the music.
Project #144
Musical
Motion Detector
OBJECTIVE: To build a loud highly sensitive voice-activated doorbell.
Replace the 6V lamp (L2) with the antenna coil (A1), the sound is louder now.
Project #140
Louder
Doorbell
OBJECTIVE: To build a highly sensitive voice-activated doorbell.
Build the circuit and wait until the sound stops. Clap or talk loud a few feet away and the music plays again. The microphone (X1) is used here because it is very sensitive.
High
Sensitivity
Voice Doorbell
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Project #145 Radio Music
Alarm
OBJECTIVE: To build a radio music alarm.
Project #147
Night Music
Radio
OBJECTIVE: To build a dark­controlled radio transmitter.
Put the 100kΩ resistor back in as before and instead connect the photoresistor between X & Y (you also need a 1-snap and a 2-snap wire to do this). Now your radio plays music when it is dark.
OBJECTIVE: To build a dark­controlled radio transmitter.
Project #149
Radio Gun
Alarm
OBJECTIVE: To build a radio alarm.
OBJECTIVE: To build a light­controlled radio transmitter.
Project #148
Night Gun
Radio
Replace the music IC (U1) with the alarm IC (U2). Now your radio plays the sound of a machine gun when it is dark.
Remove the photoresistor (RP). Now connect a jumper wire between X & Y on the drawing. If you remove the jumper now, the machine gun sound will play on the radio indicating your alarm wire has been triggered.
Remove the jumper wire. Replace the 100kΩ resistor (R5) with the photoresistor (RP). Now your AM radio will play the machine gun sound as long as there is light in the room.
Project #150
Daylight Gun
Radio
OBJECTIVE: To build a light­controlled radio transmitter.
Project #146
Daylight
Music Radio
Remove the jumper wire. Replace the 100kΩ resistor (R5) with the photoresistor (RP). Now your AM radio will play music as long as there is light in the room.
You need an AM radio for this project. Build the circuit on the left and turn on the slide switch (S1). Place it next to your AM radio and tune the radio frequency to where no other station is transmitting. Then, tune the adjustable capacitor (CV) until your music sounds best on the radio. Now connect a jumper wire between X and Y on the drawing, the music stops.
If you remove the jumper now, the music will play indicating your alarm wire has been triggered. You could use a longer wire and wrap it around a bike, and use it as a burglar alarm!
To learn more about how circuits work, visit www.snapcircuits.net or page 74 to find out about our Student Guides.
-22-
Project #151
OBJECTIVE: To turn off a circuit by blowing on it.
Blow Off a Space War
Project #152
Series Lamps
OBJECTIVE: To compare types of circuits.
Turn on the slide switch (S1) and both lamps (L1 & L2) will light. If one of the bulbs is broken then neither will be on, because the lamps are in series. An example of this is the strings of small Christmas lights; if one bulb is damaged then the entire string does not work.
Project #153
Parallel Lamps
OBJECTIVE: To compare types of circuits.
Build the circuit and turn it on, you hear a space war. Since it is loud and annoying, try to shut it off by blowing into the microphone (X1). Blowing hard into the microphone stops the sound, and then it starts again.
Turn on the slide switch (S1) and both lamps (L1 & L2) will light
. If one of the bulbs is broken then the other will still be on, because the lamps are in parallel. An example of this is most of the lights in your house; if a bulb is broken on one lamp then the other lamps are not affected.
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Project #154 Fire Fan Symphony
OBJECTIVE:
To combine sounds from the music, alarm, and space war integrated circuits.
OBJECTIVE: See project #156.
The preceding circuit may be too loud, so replace the speaker (SP) with the whistle chip (WC).
Project #157
Fan
Symphony (II)
OBJECTIVE: See project #154.
Project #155
Fire Fan
Symphony (II)
Project #156
Fan Symphony
OBJECTIVE:
To combine sounds from the music, alarm, and space war integrated circuits.
Modify the circuit from project #154 to match the circuit shown on the left. The only differences are the connections around the alarm IC (U2). It works the same way.
The preceding circuit may be too loud, so replace the speaker (SP) with the whistle chip (WC).
Build the circuit shown and add the jumper to complete it. Note that in one place two (2) single snaps are stacked on top of each other. Also, note that there is a 2-snap wire on layer 2 that does not connect with a 4-snap wire that runs over it on layer 4 (both touch the music IC). Turn it on and press the press switch (S2) several times and wave your hand over the photoresistor (RP) to hear the full spectrum of sounds that this circuit can create. Have fun!
!
WARNING: Moving parts. Do not touch
the fan or motor during operation. Do not lean over the motor.
!
WARNING: Moving parts. Do not touch
the fan or motor during operation. Do not lean over the motor.
-24-
Project #158 Police Car Symphony
OBJECTIVE: To combine sounds from the integrated circuits.
OBJECTIVE: See project #160.
The preceding circuit may be too loud, so replace the speaker (SP) with the whistle chip (WC).
Project #161
Ambulance
Symphony (II)
OBJECTIVE: See project #158.
Project #159
Police Car
Symphony (II)
Project #160 Ambulance Symphony
OBJECTIVE:
To combine sounds from the music, alarm, and space war integrated circuits.
Modify the circuit from project #158 to match the circuit shown on the left. The only differences are the connections around the alarm IC (U2). It works the same way.
The preceding circuit may be too loud, so replace the speaker (SP) with the whistle chip (WC).
Build the circuit shown and add the two (2) jumper wires to complete it. Note that in one place two (2) single snaps are stacked on top of each other. Turn it on and press the press switch (S2) several times and wave your hand over the photoresistor (RP) to hear the full spectrum of sounds that this circuit can create. Have fun! Do you know why the antenna (A1) is used in this circuit? It is being used as just a 3­snap wire, because it acts like an ordinary wire in low frequency circuits such as this. Without it, you don’t have enough parts to build this complex circuit.
Visit www.snapcircuits.net or page 74 to learn about more Snap Circuits®products to add to your collection.
-25-
Project #162 Static Symphony
OBJECTIVE: See project #162.
Project #163
Static
Symphony (II)
Project #164 Capacitors in Series
OBJECTIVE: To compare types of circuits.
Project #165 Capacitors in Parallel
OBJECTIVE: To compare types of circuits.
Turn on the slide switch (S1), then press and release the press switch (S2). The LED (D1) becomes bright when the 470μF capacitor charges up with the press switch on, then the LED slowly gets dim after you release the press switch.
Now turn off the slide switch. Repeat the test with the slide swtich off; you’ll notice the LED goes out much faster after you release the press switch. The much smaller 100μF capacitor (C4) is now in series with the 470μF and so reduces the total capacitance (electrical storage capacity), and they discharge much faster. (Note that this is opposite to how resistors in series work).
Turn off the slide switch (S1), then press and release the press switch (S2). The LED (D1) becomes bright when the 100μF capacitor charges up with the press switch on, then the LED slowly gets dim after you release the press switch.
Now turn on the slide switch and repeat the test; you’ll notice the LED goes out much slower after you release the press switch. The much larger 470μF capacitor (C5) is now in parallel with the 100μF and so increases the total capacitance (electrical storage capacity), and they discharge much slower. (Note that this is opposite to how resistors in parallel work.)
OBJECTIVE: To combine sounds from the integrated circuits.
For a variation on the preceding circuit, you can replace the 6V lamp (L2) with the LED (D1), with the positive (+) side up, or the motor (M1) (do not place the fan on it).
Build the circuit shown. Note that in some places parts are stacked on top of each other. Turn it on and press the press switch (S2) several times and wave your hand over the photoresistor (RP) to hear the full spectrum of sounds that this circuit can create. Have fun!
-26-
Project #166
OBJECTIVE: To show how water conducts electricity.
Build the circuit at left and connect the two jumpers to it, but leave the loose ends of the jumpers lying on the table initially. Turn on the slide switch (S1) - the LED (D1) will be dark because the air separating the jumpers has very high resistance. Touch the loose jumper ends to each other and the LED will be bright, because with a direct connection there is no resistance separating the jumpers.
Now take the loose ends of the jumpers and place them in a cup of water, without letting them touch each other. The LED should be dimly lit, indicating you have detected water!
For this experiment, your LED brightness may vary depending upon your local water supply. Pure water (like distilled water) has very high resistance, but drinking water has impurities mixed in that increase electrical conduction.
Water Detector
Project #167
OBJECTIVE: To show how adding salt to water changes water’s electrical characteristics.
Place the jumpers in a cup of water as in the preceding project; the LED (D1) should be dimly lit. Slowly add salt to the water and see how the LED brightness changes, mix it a little so it dissolves. It will slowly become very bright as you add more salt. You can use this bright LED condition as a saltwater detector! You can then reduce the LED brightness by adding more water to dilute the salt.
Take another cup of water and try adding other household substances like sugar to see if they increase the LED brightness as the salt did.
Saltwater Detector
-27-
Project #168
NPN Light Control
OBJECTIVE: To compare transistor circuits.
Project #169
NPN Dark Control
Turn on the slide switch (S1), the brightness of the LED (D2) depends on how much light shines on the photoresistor (RP). The resistance drops as more light shines, allowing more current to the NPN (Q2).
OBJECTIVE: To compare transistor circuits.
Turn on the slide switch (S1), the brightness of the LED (D2) depends on how LITTLE light shines on the photoresistor (RP). The resistance drops as more light shines, diverting current away from the NPN (Q2).
Project #170
PNP Light Control
OBJECTIVE: To compare transistor circuits.
Project #171
PNP Dark Control
Turn on the slide switch (S1), the brightness of the LED (D1) depends on how much light shines on the photoresistor (RP). The resistance drops as more light shines, allowing more current through the PNP (Q1). This is similar to the NPN (Q2) circuit above.
OBJECTIVE: To compare transistor circuits.
Turn on the slide switch (S1), the brightness of the LED (D1) depends on how LITTLE light shines on the photoresistor (RP). The resistance drops as more light shines, so more current gets to the 100kΩ resistor (R5) from the photoresistor path and less from the PNP-diode path. This is similar to the NPN circuit above.
Visit www.snapcircuits.net or page 74 to learn about Snap Circuits®upgrade kits, which have more parts and circuits.
-28-
Project #172
Red & Green Control
OBJECTIVE: To demonstrate how the adjustable resistor works.
Project #173
Current Controllers
Turn on the circuit using the slide switch (S1) and/or the press switch (S2) and move the adjustable resistor’s (RV) control lever around to adjust the brightness of the LED’s (D1 & D2). When the adjustable resistor is set to one side, that side will have low resistance and its LED will be bright (assuming the switch on that side is ON) while the other LED will be dim or OFF.
OBJECTIVE: To compare types of circuits.
Build the circuit and turn on the slide switch (S1), the LED (D1) will be lit. To increase the LED brightness, turn on the press switch (S2). To decrease the LED brightness, turn off the slide switch.
With the slide switch on, the 5.1KΩ resistor (R3) controls the current. Turning on the press switch places the 1KΩ resistor (R2) in parallel with it to decrease the total circuit resistance. Turning off the slide switch places the 10KΩ resistor (R4) in series with R2/R3 to increase the total resistance.
Project #174
Current Equalizing
OBJECTIVE: To compare types of circuits.
Project #175
Battery Polarity Tester
In this circuit the LED’s (D1 & D2) will have the same brightness, but the lamp (L1) will be off. When connected in series, all components will have equal electric current through them. The lamp is off because it requires a higher current through the circuit to turn on than the LED’s do.
OBJECTIVE: To test the polarity of a battery.
Use this circuit to check the polarity of a battery. Connect your battery to X & Y on the drawing using the jumper cables (your 3V battery pack (B1) can also be snapped on directly instead). If the positive (+) side of your battery is connected to X, then the red LED (D1) will be on, if the negative (–) side is connected to X then the green LED (D2) will be on.
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Project #176 Blow Off a Doorbell
OBJECTIVE: To turn off a circuit by blowing on it.
OBJECTIVE: To turn on a circuit by blowing on it.
Replace the speaker (SP) with the 6V lamp (L2). Blowing into the microphone (X1) turns on the light, and then it goes off again.
Project #179
Blow On a
Candle
OBJECTIVE: To turn off a circuit by blowing on it.
Project #177
Blow Off a
Candle
Project #178 Blow On a Doorbell
OBJECTIVE: To turn on a circuit by blowing on it.
Build the circuit and turn it on, music plays for a few moments and then stops. Blow into the microphone (X1) and it plays; it plays as long as you keep blowing.
Replace the speaker (SP) with the 6V lamp (L2). Blowing hard into the microphone (X1) turns off the light briefly.
Build the circuit and turn it on; music plays. Since it is loud and annoying, try to shut it off by blowing into the microphone (X1). Blowing hard into the microphone stops the music, and then it starts again.
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