1. FIXTURE BUTTONS - Used to Select any or all of 8 fixtures.
2. SPEED/FADE TIME FADER- Used to adjust the FADE TIME. Fade
Time is the amount of time it takes the DMX Programmer to completely
change from one scene to another. Used also to adjust the rate of the
program speed in Auto Mode.
3. BANK SELECT - Used to change between fixtures 1-4 and
fixtures 5-8.
4. FOG MACHINE BUTTON a fog machine. For compatiable fog machines see Fog Machine
Connector (22).
5. PAGE SELECT - Used to select between faders 1-4 and 5-8.
6. GROUP - When this button is pressed, several fixtures can be selected
at a time. See Fixture Buttons (1).
7. LED WINDOW - Displays values and settings depending on the
chosen function.
8. UP AND DOWN BUTTONS - These buttons are used to scroll through
menus, pages, and steps.
9. USB LIGHT CONNECTION - This connector is used to connect a
gooseneck light.
10. PROGRAM - There are four program buttons, these button are used to
store or load programs.
11. BLACKOUT - Disables or enables all channel outputs.
12. PAN/TILT JOYSTICK - This joystick controls the Pan or Tilt movement
of fixtures.
13. DELETE - Used to delete scenes and programs.
14. AUDIO/PREVIEW BUTTON - This button is used to activate audio
mode.
15. TAP SYNC BUTTON - Repeatedly tapping this button establishes the
running speed of a program
16. RECORD - Pressing this button for 3 seconds, activates Record mode.
Use this button to record scenes and programs.
17. SPEED+FADE BUTTON - Used to transfer control of the Speed/Fade
Time Slider. When the LED is lit the fader will control the Fade Time of
This button can be a trigger for controlling
.
the fixture. When the LED is off, the fader will control Speed Time.
18. SCENE BUTTONS - Used to store Scenes in program mode or
playback your scenes in playback mode
19. FADERS - Used to adjust the intensity from 0% to 100% or DMX
output level from 0 to 255 of each channel.
DMX Programmer™ Rear Controls and Functions
20262524232221
20. CF CARD SLOT - Insert or unload a CF Card (Compact Flash Card)
which allows you to back up the memory using a 32 MB Compact Flash
Card. (Not Included and Optional)
Notice: Use only a 32 MB Compact Flash Card.
21. 9-Pin RS-232 CONNECTOR - The RS-232 port can be usde to connect
to a personal computer in order to do memory backups and
software updates.
22. FOG MACHINE CONNECTOR - Connects to a fog machine using a
5-pin cable. Compatiable fog machines include the Master Blaster
1000, Stallion, Vaporizer™, Vapor Flow™, Fog Storm 1200™ and
1700™.
23. DMX OUT - Used to send DMX signal to fixtures or Packs.
24. DMX POLARITY SELECT - Changes the polarity setting of the DMX
output.
25. POWER SWITCH - Switches the power on or off.
26. DC INPUT - Accepts a DC 9V, 500 mA minimum, power
supply.
DMX Programmer™ DMX Set UpDMX Programmer™ DMX Set Up
POWER
SOUND
REMOTECONTRO
L
INPU
T
POWER
INPUTOUTPUT
1
2
3
Terminatio n redu ces signal errors and
avo ids signa l transmission probl ems
and interference. It is always advisable
to connect a DMX terminal, (Resistance
120 Ohm 1/4 W) between PIN 2 (DMX-)
and PIN 3 ( DMX +) of the last fixtur e.
Power Supply: Before plugging your unit in, be sure the source voltage in
your area matches the required voltage for your Elation
The Elation® DMX Programmer™ is 120v only. Because line voltage may vary
from venue to venue, you should be sure your controller voltage matches the
wall outlet voltage before attempting to operate you fixture.
DMX-512: DMX is short for Digital Multiplex. This is a universal protocol used
as a form of communication between intelligent fixtures and controllers.
DMX controller sends DMX data instructions from the controller to the fix
ture. DMX data is sent as serial data that travels from fixture to fixture via the
DATA “IN” and DATA “OUT” XLR terminals located on all DMX fixtures (most
controllers only have a DATA “OUT” terminal).
DMX Linking: DMX is a language allowing all makes and models of different
manufactures to be linked together and operate from a single controller, as
long as all fixtures and the controller are DMX compliant.
DMX data transmission, when using several DMX fixtures try to use the short
est cable path possible. The order in which fixtures are connected in a DMX
line does not influence the DMX addressing. For example; a fixture assigned a
DMX address of 1 may be placed anywhere in a DMX line, at the beginning, at
the end, or anywhere in the middle. When a fixture is assigned a DMX address
of 1, the DMX controller knows to send DATA assigned to address 1 to that
unit, no matter where it is located in the DMX chain.
Assigning DMX Address: Each dipswitch has a preset value. A specific DMX
address is set by combining the dipswitches that sum your desired value.
For example: To achieve a DMX address of 7, combine dipswitches 1, 2, and
3. Since dipswitch 1 has a value of 1, dipswitch 2 has a value of 2, and dip
switch 3 has a value of 4, the combination of the three create a DMX value
of 7. (See example below).
Data Cable (DMX Cable) Requirements (For DMX and Master/Slave Op
eration): Your DMX Programmer™ and your fixture require a standard 3-pin
XLR connector for data input and data output (Figure 1). If you are making
your own cables, be sure to use standard two conductor shielded cable (This
cable may be purprogramd at almost all pro sound and lighting stores). Your
cables should be made with a male and female XLR connector on either end
of the cable. Also remember that DMX cable must be daisy chained and can
not be split.
Notice: Be sure to follow figures two and three when making your own
® DMX Programmer.™
cables. Do not use the ground lug on the XLR connector. Do not connect
the cable’s shield conductor to the ground lug or allow the shield conductor
to come in contact with the XLR’s outer casing. Grounding the shield could
cause a short circuit and erratic behavior.
A
-
Figure 2
XLR Female Socket
2 Cold
1 Ground
3 Hot
XLR Pin Configuration
Pin 1 = Ground
Pin 2 = Data Compliment (negative)
Pin 3 = Data True (positive)
To ensure proper
XLR Male Socket
1 Ground
-
2 Cold
3 Hot
Figure 3
Special Note: Line Termination.
When longer runs of cable are used, you
may need to use a terminator on the last unit to avoid erratic behavior. A terminator is a 90-120 ohm 1/4 watt resistor which is connected between pins
2 and 3 of a male XLR connector (DATA + and DATA -). This unit is inserted
in the female XLR socket of the last unit in your daisy chain to terminate the
line. Using a cable terminator (ADJ part number Z-DMX/T) will decrease the
possibilities of erratic behavior.
-
5-Pin XLR DMX Connectors.
Figure 4
Some manufactures use 5-pin XLR connectors
for DATA transmission in place of 3-pin. 5-pin XLR fixtures may be implement-
-
ed in a 3-pin XLR DMX line. When inserting standard 5-pin XLR connectors
in to a 3-pin line a cable adaptor must be used, these adaptors are readily
available at most electric stores. The chart below details a proper cable conversion.
Conductor5-Pin XLR Male (In)3-Pin XLR Female (Out)
Ground/Shield
Data Compliment (- signal)
Data True (+ signal)
Not Used
Not Used
Pin 1
Pin 2
Pin 3
While DMX 512 is the standard used to control lighting, at this time, there
are some differences you should know about. One is pin configuration. The
DATA + And DATA- are reversed. This can be corrected by using the reversal
switch on the DMX Programmer. If you have some fixtures from each polarity
use adapter Z-DMXADAPT between the fixtures.
TYPE 1
XLR MALE SOCKET
Data+ 2
DATA IN
3 Data -
1 Ground
Data - 2
TYPE 2
XLR MALE SOCKET
DATA IN
Pin 1
Pin 2
Pin 3
Pin 4 - Do Not Use
Pin 5 - Do Not Use
3 Data +
1 Ground
DMX Programmer™ DMX Addressing
DMX 512 is a type of protocol that sends out up to 512 multiplex channels
at once down a common cable. Each channels has a value from 0 to 255.
You set the address for each receiver(fixture) by using Dipswitches or some
type of digital readout
Each Dipswitch has an ADDRESS based on binary code.
Dipswitch #1 #2 #3 #4 #5 #6 #7 #8 #9
Value 1 2 4 8 16 32 64 128 256
YOU SELECT THE ADDRESS WANTED BY ADDING THE TOTAL OF
DIPSWITCHES ON.
Dipswitch #10 is not used with DMX but normally to select some Function
ie: Master / Slave, Sound Activation or to receive DMX Control.
Most fixtures start receiving on the address selected
Addressing Fixtures
In order to have individual control of each fixture with the DMX
Programmer Fixture addresses should be addressed as follows.
Fixture Button # 1 starts at 1
Fixture Button # 2 starts at 9
Fixture Button # 3 starts at 17
Fixture Button # 4 starts at 25
Fixture Button # 5 starts at 33
Fixture Button # 6 starts at 41
Fixture Button # 7 starts at 49
Fixture Button # 8 starts at 57
If you are not sure how to set the starting address of your Fixture refer to
Chart on page 23 of this manual.