Datasheet HT1132A Datasheet (Holtek Semiconductor Inc)

SPACE WAR LCD Game

Features

1/3 bias, 1/4 duty, 32 × 4 pattern,
3.0V LCD driver

General Description

The HT1132A is a single chip Space War LCD Game designed by HOLTEK. This LCD Game has two modes (mode 1 and mode 2) of playing. In mode 1, enem y’s space shuttle app ears with two types of musical accompaniment a t differ­ent stages and shoots the player ’s space shuttle. The player ’s space shuttle then immediatel y shifts right or left to avoid the attack and fires back with his own

LCD Pattern

α, β, or γ laser beams at
HT1132A
RC oscillator
laser beams. In mode 2, enemy’s space shuttle can quickly shift from up to down or from left to right, but it can not fire laser beams. The player’s space shuttl e can move righ t or left to the best position for firing laser beams. If it hits the target, a 50 bonus point is award ed and a HAPPY melody is played. If no target is hit, then no score is added and a sad melody is played.
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Functional Description

HT1132A
Key description
RESET This key can clear the mem ory and registers
to zero or restore the default value in the system. The intern al program can be reiniti ­ated.
START/ON This key can restart the game at any time.
However, the highest score record will be saved.
PAUSE Pressing this key at any time temporarily
stops the on-goin g game. The screen wil l re­main still and the sound effects will be switched off. If it is pre ssed again, the game continues.
MUSIC This key can turn off the melody sound effects
without influence on the game. Press it again, and the music resumes.
ATTACK This key is to fire the player ’s laser beam. It
has no effect when player ’s laser beam does not hit enemy’s space shuttle or before it dis­appears.
JOINT When force enhance ment machine is shifted
to the bottom, move the player’s space shuttle to the extreme right, and the n pres s thi s key. The player ’s space shuttle is with enhanced power.
OFF Pressing this key at any time will stop the
system and remain in the HALT condition. However, the highest score recorded will b e saved.
LEFT Pressing this key moves the player’s space
shuttle to the left.
RIGHT Pressing this key moves the player’s space
shuttle to the right.
LCD test pattern
First, press the ATTACK Key and hold it, then press RESET or the START/ON Key. All the pattern dots are shown on the screen. When the ATTACK Key is released, the game program is executed.
Auto off function key
When PPO of Port P is connected to VDD, it automatically turns off after two minutes of no activity . When PPO is connected to GND, it automatically turns off after four minutes of no activity. (*PPO cannot be floating)
Operational desc r i p tion
MODE There are two modes: MODE 1 an d MODE 2.
When the RIGHT Key is pressed and then the RESET or START/ON Key is pressed, it gets into MODE2, otherwise MODE1.
MODE1
START/ON Key is pressed and MODE1 is on. Highest stage and highest score are shown on the screen. Th e game sta rts from level 1-1; the score is countin g from 0000; and the player’s space shuttle appears.
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HT1132A
The player’s space shuttl es consist of thre e types. In accordance with the different weapon equipm ents, there are three kinds of laser beams (
α, β, γ). Τ he energy propor-
tion is 1:2:4. Enemy’s space shuttles are also equipped with
α, β, γ laser beams. Their
energy proportion is 1:2:4. For example, de­stroying the enem y’s sp ace sh uttl e “ ” needs to fire either
β once or α twice, while γ
could penetrate it. Energy contrast table is shown as follows:
At the major stage, if the space shuttle is hit three times, then the game is ove r. In such circumstances, if the START/ON or OFF key is not pressed within 4 seconds, the game goes into free-run mode. The free-run mode’s auto power-off timer can be set by adjusting the PPO switch of port P to 1 for a 4-minute time-out or to 0 for a 2-minute time-out.
During the game, the enemy’s spacecraft, the player’s laser fire, and destructive sounds are all accompanie d by their corre­sponding sound effects. A melody is playe d to celebrate the rise to a new level when the the last level has been successfully com­pleted. When the game is finally over, there is finale.
The highest score can always be saved un­less the power is turned off. Pressing the RESET key can clear the highest score.)
MODE2
To enter mode 2 press the RIGHT key and hold it down, and then press the START/ON key.
Once in MODE 2, the highest score is shown and a START melody is played. At this mo­ment, the Enemy’s space shuttle will quickly shift from left to right, up to down. The player can shift the space shuttl e and fire laser beams. When the targe t i s hit, 50 bonus points are awarded and a jubilant music is played. When the target has been missed, regret music is on.
There are sixteen opportunities to shoot. Each shot is worth 50 points, hence the maximum score is 800. The highest score can be saved. After the 16th shot, the game ends and goes into free ru n mode. At this time, power is automatically switched off after 16 DEMO MODE.
The path of the enemy’ s spac e shuttle
X2P
X3P— X4P— X5P
W3P—Y4P— Z5P
W3P—X4P— W5P
W3P—Y4P— W5P
X2P
X3P— W4P— W5P
X3P— W4P— X5P
Y3P— W4P— X5P
Y3P— W4P— Y5P
X2P
Y3P— Y4P— Y5P
W3P— X4P— W5P
Z3P— Y4P— W5P
Z3P— Y4P— Z5P
X2P
Z3P— Z4P— Z5P
Y3P— W4P— X5P
Y3P— W4P— Y5P
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HT1132A
Counting method
10 bonus points are awarded when the en­emy’s space shuttle is hit. When the score reaches 100, the enemy’s mo ther space shut­tle appears from the upper left. When 50 points are scored by hitting the mother space shuttle or the score exce eds 150, an oppo rtu­nity for force enhancement appears in the corner. When moving the to bottom right, shifting player’s space shuttl e to the extre me right and pressi ng JOIN key, th e extra force is added to the player’s space shuttle.
This game consists of 9 major stages. Each major stage contains 3 minor stages. When the score reaches 300, it goes into next sta ge. There are three LUCK PLAY opportunities between each stage. 50 bonus points are awarded when each e nemy’s space shuttle is hit. 9990 i s th e h igh es t sco r e a nd th e highest stage is 9-3. When the game is over, the high­est score achieved is recorded.
Sound effects
There are 15 kinds of sound effects in this LCD GAME.
POWER ON music
Starting music
Completing a stage music
GAME OVER music
Enemy’s space shuttle flying sound
Enemy’s space shuttle explosion sound
Player’s firing α laser beam sound
Player’s firing β laser beam sound
Player’s firing γ laser beam sound
Player’s explosion sound
Missile collision sound
Ship’s appearance sound
Ship’s attack sound
Force enhancement machine appearance sound
Force enhancement machine joining sound
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LCD Display Label

HT1132A

LCD Pattern Contrast Table

Pad No. Pin No. COM3 COM2 COM1 COM0 SEGMENT
5 1 COM3 COM3 6 2 COM2 COM2 7 3 COM1 COM1
8 4 COM0 COM0 65 5 0 2C 2D S11 SEG31 64 6 2B 2G 2E S12 SEG30 63 7 2A 2F T2 S21 SEG29 62 8 3B 3C 3D S22 SEG28 61 9 G0 3G 3E S31 SEG27 60 10 3A 3F 4C S32 SEG26 59 11 4A 4B 4G 4D SEG25 58 12 SCORE 4F 4E T1 SEG24
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HT1132A
Pad No. Pin No. COM3 COM2 COM1 COM0 SEGMENT
57 13 Z4R Y4R W4R X4R SEG23 56 14 Z4P Y4P W4P X4P SEG22 55 15 Z40 Y40 W40 X40 SEG21 54 16 Z4N Y4N W4N X4N SEG20 53 17 Z4M Y4M W4M X4M SEG19 52 18 Z5R Y5R W5R X5R SEG18 51 19 Z5P Y5P W5P X5P SEG17 50 20 Z50 Y50 W50 X50 SEG16 49 21 Z5N Y5N W5N X5N SEG15 48 22 Z5M Y5M W5M X5M SEG14 47 23 Z6L Y6L W6L X6L SEG13 46 24 Z6K Y6K W6K X6K SEG12 45 25 Z6J Y6J W6J X6J SEG11 44 26 Z3M Y3M W3M X3M SEG10 43 27 Z3N Y3N W3N X3N SEG9 42 28 Z30 Y30 W30 X30 SEG8 41 29 Z3P Y3P W3P X3P SEG7 40 30 Z3R Y3R W3R X3R SEG6 39 31 Z2M Y2M W2M X2M SEG5 38 32 Z2N Y2N W2N X2N SEG4 37 33 Z20 Y20 W20 X20 SEG3 36 34 Z2P Y2P W2P X2P SEG2 35 35 Z2R Y2R W2R X2R SEG1 34 36 Z1 Y1 W1 X1 SEG0
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HT1132A

LCD Package Outline Unit : mm

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Pad Assignment

HT1132A
Chip size: 2790 × 3000 (µm)
* This IC substrate should be connected to VSS in the PCB layout artwork.
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HT1132A

Pad Coordinates Unit: µm

Pad No. X Y Pad No. X Y
1 –1192.10 1305.20 34 1261.10 –1122.30 2 –1192.10 1169.80 35 1261.10 –979.80 3 –1196.70 1019.80 36 1261.10 –836.30 4 –1261.10 873.70 37 1261.10 –693.80 5 –1261.10 731.20 38 1261.10 –550.30 6 –1261.10 587.70 39 1261.10 –407.80 7 –1261.10 445.20 40 1261.10 –264.30 8 –1261.10 301.70 41 1261.10 –121.80 9 –1261.10 159.20 42 1261.10 21.70
10 –1261.10 15.70 43 1261.10 164.20 11 –1261.10 –126.80 44 1261.10 307.70 12 –1261.10 –270.30 45 1261.10 450.20 13 –1261.10 –412.80 46 1261.10 593.70 14 –1261.10 –556.30 47 1261.10 736.20 15 –1261.10 –698.80 48 1261.10 879.70 16 –1261.10 –842.30 49 1261.10 1022.20 17 –1261.10 –984.80 50 1261.10 1165.70 18 –1261.10 –1128.30 51 1261.10 1311.20 19 –876.70 –1331.40 52 1001.00 1331.40 20 –719.70 –1331.40 53 858.50 1331.40 21 –542.10 –1241.00 54 715.00 1331.40 22 –406.70 –1241.00 55 572.50 1331.40 23 –276.30 –1241.00 56 429.00 1331.40 24 –140.90 –1241.00 57 286.50 1331.40 25 –10.50 –1241.00 58 143.00 1331.40 26 124.90 –1241.00 59 0.50 1331.40 27 284.90 –1331.40 60 –143.00 1331.40 28 427.40 –1331.40 61 –285.50 1331.40 29 570.90 –1331.40 62 –429.00 1331.40 30 713.40 –1331.40 63 –571.50 1331.40 31 856.90 –1331.40 64 –715.00 1331.40 32 999.40 –1331.40 65 –857.50 1331.40 33 1261.10 –1265.80 66 –990.50 1331.40
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HT1132A

Absolu te Maximum Ra tin g s *

Supply Voltage .......................VDD–0.3V to 5.5V Storage Temperature.................–50°C to 125°C
Input Voltage................. V
*Note: These are stress ra tings on ly. Stresses exceeding the range specifie d under “Ab solute Maxi -
mum Ratings” ma y cause substantial damage to the device. Functional operation of this device at other conditions beyond those listed in the specification is not implied and prolonged exposure to extreme condition s may affect device reliability

Electrical Characteristics Ta=25°C

–0.3V to VDD+0.3V Operating Temperature...................0°C to 70°C
SS
Symbol Parameter
V
I
V I f
SYS
DD
DD
LCD
STB
Operating Voltage 2.5 3 V
Operating Current 3V
LCD Supply Voltage 3V 3 V Standby Current 3V No load 2 µA Operating Freq ue nc y 3V 256 kHz
Test Conditions
V
DD
Conditions
No load, f
= 256kHz
SYS
Min. Typ. Max. Unit
400 560
µA
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Application Circuits

HT1132A
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