Please fill in the information below for your display; use it for reference
when calling Daktronics for assistance.
Display Serial No. ______________________________________
Display Model No. ______________________________________
Date Installed __________________________________________
All rights reserved. While every precaution has been taken in the preparation of this manual,
the publisher assumes no responsibility for errors or omissions. No part of this book covered by
the copyrights hereon may be reproduced or copied in any form or by any means – graphic,
electronic, or mechanical, including photocopying, taping, or information storage and retrieval
systems – without written permission of the publisher.
®
All Sport
a registered trademark of its owner.
, Chrondek®, CompuLinkTM, PanaView®, Venus® are trademarks of Daktronics, Inc. Windows® is
Reproduction Reference
ED-12501 – P1196
All Sport 5100 Auto Racing
1. This page is for reproduction reference only and will not be included in the
manual.
2. This manual is to be copied on FRONT AND BACK PAGES -8 ½ x 11 paper.
Note: The cover page is blank on back. Section heading pages always start on a
new page; never on the back of another page.
3. The following drawings are to be inserted in alphanumeric order in Appendix A:
Reference Drawings.
Print both A and B Drawings full size; print A drawings back-to-back.
Appendix G: Sport Code Labels........................................................................G-1
Appendix H: All Sport 5100 Quick Start Reference.........................................H-1
Appendix I: Auto Racing Sport Codes ............................................................. I-1
iv Table of Contents
Section 1: All Sport 5100 Operation
This manual explains the setup and operation of the All Sport® 5100 Auto Racing
Control Console. For questions regarding the safety, installation, operation or
service of this system, please refer to the telephone numbers listed on the cover page
of this manual.
1.1 How To Use This Manual
Daktronics identifies manuals by their engineering document number, or ED
number, which is located on the cover page. Any supplemental manuals referenced
in this manual will be identified by their ED numbers. This manual, for example,
would be referred to as ED-12501.
Daktronics sales literature is identified by an SL number in one of the lower corners
of each page. Typically, the SL prefix, a zero and the last four digits of the number
are used for identification, as in SL02345.
The box at right illustrates the Daktronics drawing numbering system. The drawing
number is located
in the lower-right
corner of the drawing
label (in the example,
7087-P08A-69945).
Drawings in this
manual are referenced
by their last set of
digits and the letter
preceding them. In
Figure 1, the drawing
would be referred to as Drawing A-69945. Drawings are grouped and inserted in
alphanumerical order in Appendix A.
Figure 1: Daktronics Drawing Label
1.2 Introduction
This section explains the operation of the All Sport 5100 Auto Racing Control
Console, which is part of the Daktronics All Sport 5000 Series family of display
controllers.
Important Safeguards
1. Read and understand these instructions before installing your console.
2. Do not drop the control console or allow it to get wet.
3. Do not let power cords touch hot surfaces or hang over the edge of a table
or other surface where they might be damaged or cut.
4. If an extension cord is necessary, use a three-prong, polarized cord.
Arrange the cord with care so that event personnel or spectators cannot trip
over it or pull it out.
All Sport 5100 Operation 1-1
5.
Always turn off and/or unplug the control equipment when it is not in use.
Never yank a power cord to pull a plug from an outlet. To disconnect, grasp
the plug firmly and pull.
6. To avoid electrical shock, do not disassemble the control equipment.
Incorrect reassembly can cause electric shock to the operator, faulty
operation, or permanent damage to the controller and display circuits.
1.3 Console Overview
The All Sport 5100 Auto Racing Controller is a state-of-the-art scoring and timing
system.
The anodized aluminum console features a sealed, "snap-action" keyboard with
changeable keyboard inserts to input race information and/or control the
scoreboards. A 32-character, two-line liquid crystal display (LCD) prompts the user
through the operation of the controller and provides vital feedback of race data.
The console operates on 120 V AC power (60 Hz, 6 watts maximum), and an
internal battery backup assures that the event will be timed even if there is a power
failure in the arena. (The console's auto-memory feature stores current event
information in case of power
failure, even without a
battery.)
The LCD screen of the 5100
is backlit to provide optimum
viewing of current event
information, even in low-light
areas, and an audible beep
sounds to indicate when a
command has been received.
Operation of the All Sport 5100 is simple. The user enters a four-digit code on
power-up to indicate the operating mode for the race. Basic choices include Manual
mode, which uses infrared photocells for timing, or Automatic mode, with AMB
transponders for timing. The type of information that can be displayed is determined
by the capabilities of the scoreboard. The All Sport can be used with numeric (digitonly) scoreboards, full matrix displays with alphanumeric character capabilities, or a
combination of both.
The controller features timing settings from 1/10th to 1/100th of a second, and
photocell timing permits selectable timing to 1/1000th of a second.
The console case is approximately 16.25" (413mm) long by 9" deep (229mm). Its
maximum top height is 4.25" (114mm). The controller weighs 7.5 pounds.
As a safety feature, this product has a three-wire, ground-type plug equipped with a
third (grounding) pin. This plug only fits into a grounding-type power outlet. (If you
are unable to insert the plug into the outlet, contact a qualified electrician to replace
the obsolete outlet.) Refer to the table on the following page for specific model
descriptions.
Figure 2: All Sport 5000 Series Console
1-2 All Sport 5100 Operation
Model Description
5100 120 volt, standard programming
5120 230 volt, standard programming
Console event data may be transmitted through standard wire signal cabling or fiberoptic cable. A radio-control wireless model is also available.
The All Sport 5100 is ETL-listed to UL standards and is CSA-tested.
Inspect for Damage
When you first open your console packages, inspect for shipping damage such as
dents or rattles. Verify that all equipment is included as itemized on the packing slip.
Immediately report any deficiencies to Daktronics. Save all packing materials for
shipping in case warranty repair or exchange becomes necessary.
The console face consists of a two-line by 16-character LCD screen, sport-specific
keyboard insert, numeric keypad, operation keys, main clock keys, and LEDs for
status.
Throughout this manual the names or letters of keys on the keyboard are enclosed in
angle brackets such as <
insert are explained in detail in the section of the manual devoted to that specific
application.
In addition, Quick Start References for keyboard operation are provided in
Appendix H.
ENTER>. All of the keys pertaining to a specific sport code
1.6 Sport Inserts
Sport inserts, sometimes called keypad inserts, are used to allow a single console to
control multiple sports or different applications of the same sport. Select the proper
insert from the chart in Section 1.7, and slide it into the insert opening on the left
side of the console until it stops. To remove a sport insert, pull on the tab that
extends from the left side of the console. The insert will slide out easily.
If an insert is lost or damaged, a copy of the insert drawing in Appendix A can be
used until a replacement can be ordered.
All Sport 5100 Operation 1-3
Use the labels provided in Appendix G to attach the correct code number to each
sport insert. Write the code number in the space provided in each section of this
manual.
If you do not know the code number for your scoreboard, refer to Appendix I. If
you do not know the model number of your scoreboard, refer to the installation and
maintenance manual provided with the display.
1.7 Racing Insert Operation
A keypad insert identifies the action keys required in the normal course of a race or
other sporting event. Each insert has a corresponding list of code numbers and
display models. The code numbers configure the console to control the display
specified by the model number. For example, Code 301 enables the console to
control a CH-2001 display.
Code numbers also configure the console for a specific sport mode as shown on the
sport insert. This enables the console to control the display as specified by the keys
on the insert. The following table lists the codes available:
Code
Mode of
Operation
Displays Insert
Photocell
300
301
303
310
311
320
333
336
401 Manual posting
433 Manual posting
All Sport 5100
Console Only
Transponder
interface
Photocell
All Sport 5100
Console Only
Photocell
All Sport 5100
Console Only
Photocell
All Sport 5100
Console Only
Photocell All Sport
5100 Console
Only
Transponder
interface
Transponder
interface
(Continued on following page)
Oval track photocell code
(CHTS-300 replacement)
CH-2001, CH-2002, CH-700,
positions 1-12
Lane track photocell code
CHTS-300 replacement
Multiple-lane track timing code
lane order
Multiple-lane track timing code
place order
Water slide timing 0G-143770
CH-14XX, CH-10XX, CH-8XX,
CH- 16XX, pylon positions 1-45
for AR-XX scoreboards
Alphanumeric car number RTD
w/fixed-digit time (no fixed-digit
car numbers)
In most cases, pressing a key immediately changes the display. Some control actions
require pressing additional keys. Keys that require additional information are marked
with a dot, "•". The additional information required is usually a number followed by
ENTER> key.
the <
Some keys contain a +1 symbol. Pressing one of these keys once increments
(increases) the value of the corresponding field by one. A key with a –1 symbol
decrements (decreases) by one.
Certain keys have been grouped together under the heading "Manual." These keys,
in addition to the keys used in transponder mode, are used only when operating in
Manual mode.
Other keys on the console include:
<
CLEAR>Clears the LCD of numeric information. Serves as <NO> for
input prompts.
ENTER*>Completes an action. The asterisk is a reminder that this key
<
must be pressed when an asterisk appears on the LCD.
Serves as <
<
MENU> Invokes sport-specific menu options.
YES> for input prompts.
All Sport 5100 Operation 1-5
1.8 Startup
When the LCD screen message appears as shown, the following actions may be
selected:
LCD Display
AS-5100 v1.4.1
ED-11544
PREV CODE nnnn
RESUME GAME?
nnnn
= last code selected
SELECT CODE
CODE nnnn
nnnn = last code selected
Radio chan nn
Enter or change
nn = last radio channel used
Action
The console performs a self-test when it is
powered on. During the self-test, a message
displays the version of the standard software
loaded in the console.
V = version number and revision number
O = standard software number
When the self-test completes, a prompt
displays the code number for the last event
run. This is useful when power to the console
is lost during an event.
Press <YES> to resume the last event stored
in memory. The console is now ready for
operation.
Press <NO> to start a new event or change to
a different sport. The console will prompt for
a new code number as shown below.
The Select Code prompt allows you to accept
the last code selected (displayed on the second
line) or enter a new code.
To accept the code shown, press <ENTER>.
To select a new sport code:
1. Get the code number from the sport
insert or the section of the manual for
that event.
2. Use the number keys to enter the new
four-digit code. Press <ENTER>.
If a new code is selected and the radio option
is installed, the console prompts for a channel.
When Resume Game is used, the last channel
selected is used.
ENTER> to accept the channel number
Press <
or enter a new channel number.
1-6 All Sport 5100 Operation
1.9 Setting Radio Channels
Reference Drawings:
Installation: Outdoor,
Gen IV Radio Receiver..........................................Drawing A-180514
Installation: Indoor,
Gen IV Radio Receiver..........................................Drawing A-180521
Channel Selection;
Single Control Console, Gen IV ............................Drawing A-180566
Channel Selection;
Single Broadcast Group, Gen IV...........................Drawing A-180922
Channel Selection;
Multiple Broadcast Group, Gen IV.........................Drawing A-180923
Indoor LED Driver Update
For Gen IV Radio Receiver...................................Drawing A-181729
Refer to Appendix A for the Reference Drawings listed here.
The radio receiver units used in the scoreboards have a channel setting switch that
can be set from 1 to 8 (channels 0, and 9-15 are not used.) A radio receiver will
accept data from a console transmitter with the same channel (and broadcast group)
setting.
The receivers also have a jumper that can be used to select broadcast group 1 or
broadcast group 2. A “Broadcast Group” defines a group of radio receivers that in
addition to “listening” to the channel selected on the channel switch will also
“listen” for data broadcast on their broadcast channel. There are a total of two
broadcast groups available.
Each radio receiver will accept data sent from the broadcast channel of its respective
broadcast group. This is selected by setting the transmitter (console) radio to
channel 0. Every radio receiver will also accept data sent from the “Master
Broadcast” channel. This is selected when a transmitter (console) radio is set to
Broadcast Group 0 (BCAST 0) and Channel 0.
The channel number and broadcast group set on the radio installed in each
scoreboard can be verified by cycling power to the scoreboard. Approximately
seven seconds after power up, the scoreboard will show the current channel in the
scoreboard clock digits. A CXX will first be shown where XX is the current radio
channel number. This will be followed by BXCY where X is the current broadcast
group and Y is the current channel number within this broadcast group.
There are three different radio scenarios that can be accommodated.
1. Single Controller System:
In a Single Controller system, all radio receivers and all scoreboards receive
signal from the same All Sport console at all times. The default channel
and broadcast group settings on the receiver are not typically modified. An
example of this type of system is a typical high school football installation.
2. Multiple Controller System With a Single Broadcast Group:
In a Multiple Controller system with a single broadcast group, there are
additional All Sport Controllers for controlling multiple scoreboards.
All Sport 5100 Operation 1-7
There is never a scenario where groups of scoreboards that were run by
individual controllers need to be run by a single controller. An example of
this type of system is a softball complex with multiple fields and a
scoreboard on each field.
3. Multiple Controller with Multiple Broadcast Groups:
In a Multiple Controller with Multiple Broadcast (Split Court Operation)
system, there are additional All Sport Controllers that can control multiple
scoreboards. The broadcast group jumper is used to select broadcast group
1 or 2. By changing All Sport settings to a Broadcast address, a single All
Sport Controller can control all scoreboards or specific groups of
scoreboards (defined by the broadcast group.) One example of this scenario
is split court operation in Basketball installations, where scoreboards are
used to score multiple games at once, but can be grouped together to show
one game if necessary. Refer to drawings listed on the previous page for
more information.
The All Sport Console will automatically detect when a radio transmitter is installed
and will prompt the user for transmitter settings.
The All Sport Console will show the current transmitter radio status on the LCD
when a code is entered. An overview of radio settings is shown below.
LCD Display
RADIO SETTINGS
BCAST Y CHAN XX
The LCD will toggle
these screens
* = current edit item
Enter to accept
clear to modify
The bottom line shows the
current setting
bcast group 1
radio chan 01
The default setting is
Broadcast 1 Channel 1
The LCD shows the current radio settings along
with a prompt to accept or modify these values.
If the radio settings are correct, press <ENTER>.
If these values are incorrect, press <CLEAR>
If <CLEAR> is pressed to modify the radio
settings, the LCD at the left is shown, allowing
edit of the Channel or Broadcast group setting.
Edit the Broadcast Setting. Use the number keys
to enter the desired broadcast group and press
<ENTER> to accept.
Broadcast Group Setting
0- Master Broadcast – All Receivers
1- Broadcast Group 1
2- Broadcast Group 2
The asterisk will move to the channel setting. Use
the number keys to edit this value and press
<ENTER> to accept. Edit the channel number to
the desired value and press <ENTER> to accept.
Typically all Single Controller systems will use the default setting BCAST = 1,
CHAN = 1. All radio receivers must be set with a switch setting of 1 with the
Broadcast 1 (BCAST 1) jumper set.
If you suspect interference from a nearby Daktronics system, press <CLEAR> at the
“RADIO SETTINGS” prompt to change the channel number.
Typically all Multiple Controller systems will use channel 1 for the first controller.
All other controllers will use sequential channel settings (2-8)
LCD Display
RADIO SETTINGS
BCAST Y CHAN XX
The LCD will toggle
these screens
Enter to accept
clear to modify
bcast group 1
radio chan 01
The bottom line shows
default settings.
The LCD shows the current radio settings along
with a prompt to accept or modify these values.
If the radio settings are correct, press <ENTER>.
If these values are incorrect, press <CLEAR>
If <CLEAR> is pressed to modify the radio
settings, the LCD at the left is shown, allowing
edit of the Channel or Broadcast group setting.
Edit the Broadcast Setting. Use the number keys
to enter the desired broadcast group and press
<ENTER> to accept.
(Continued on following page)
Action
All Sport 5100 Operation 1-9
(Continue from previous page)
LCD Display
Broadcast Group Setting
1- Use this setting for all single controller
systems.
The asterisk will move to the channel
setting. Use the number keys to edit this
value and press <ENTER> to accept. Edit
the channel number to the desired value
and press <ENTER> to accept.
Channel Setting
1-8 Channels that may be used with broadcast
channel 1. The channel switch on the
receiver must match this value and the
Broadcast 2 (BCAST2) jumper must be
removed.
Action
Radio Channel Setting: Multiple Controller with Single
Broadcast Group
Typically all multi-controller systems will use Broadcast 1 and Channel 1 for the
first controller and Channels 2-8 for all remaining controllers. All radio receivers
must be set with a switch setting corresponding to the console controlling the
scoreboard and a Broadcast 1 (BCAST 1) jumper set.
If you suspect interference from a nearby Daktronics system, press <CLEAR> at the
“RADIO SETTINGS” prompt to change the channel number.
Typically all Multiple Controller systems will use channel 1 for the first controller.
All other controllers will use sequential channel settings (2-8)
1-10 All Sport 5100 Operation
LCD Display
RADIO SETTINGS
BCAST Y CHAN XX
The LCD will toggle
these screens
Enter to accept
clear to modify
* = current edit item
bcast group 1
radio chan 01
The bottom line shows
default settings.
Action
The LCD shows the current radio settings along
with a prompt to accept or modify these values.
If the radio settings are correct, press <ENTER>
If these values are incorrect, press <CLEAR>
If <CLEAR> is pressed to modify the radio
settings, the LCD at the left is shown, allowing
edit of the Channel or Broadcast group setting.
Edit the Broadcast Setting. Use the number keys
to enter the desired broadcast group and press
<ENTER> to accept.
Broadcast Group Setting
1- Use this setting for all multiple controller
with single broadcast group setups.
The asterisk will move to the channel
setting. Use the number keys to edit this
value and press <ENTER> to accept.
Edit the channel number to the desired
value and press <ENTER> to accept.
Channel Setting
1-8 Channels that may be used with broadcast
channel 1. The channel switch on the
receiver must match this value and the
Broadcast 2 (BCAST2) jumper must be
removed.
Radio Channel Setting: Multiple Controller with Multiple
Broadcast Systems
Typically all multiple controller systems will use Broadcast Group 1 Channel 1 for
the first controller in Broadcast Group 1 and Broadcast Group 2 Channel 1 for the
first controller in Broadcast Group 2. All other consoles in each group are added
sequentially, using channels 2-4.
All Sport 5100 Operation 1-11
LCD Display
RADIO SETTINGS
BCAST Y CHAN XX
The LCD will toggle
these screens
Enter to accept
clear to modify
bcast group 1
radio chan 01
* = current edit item
The bottom line shows
default settings.
Action
The LCD shows the current radio settings along
with a prompt to accept or modify these values.
If the radio settings are correct, press <ENTER>
If these values are incorrect, press <CLEAR>
If <CLEAR> is pressed to modify the radio
settings, the LCD at the left is shown, allowing
edit of the Channel or Broadcast group setting.
Edit the Broadcast Setting. Use the number keys
to enter the desired broadcast group and press
<ENTER> to accept.
Broadcast Group Setting
0- Master Group – All receivers
1- Broadcast Group 1
2- Broadcast Group 2
The asterisk will move to the channel setting. Use
the number keys to edit this value and press
<ENTER> to accept. Edit the channel number to
the desired value and press <ENTER> to accept.
The sport insert drawing is located in Appendix A. The Quick Start Reference is located in
Appendix H.
Refer to the information in Sections 1.5 – 1.8 to start the console and to use the sport insert.
Read the material carefully to fully understand the following operating instructions.
If an insert is lost or
damaged, a copy of
the insert drawing in
Appendix A can be
used until a replacement
is ordered.
Use the labels provided
in Appendix G to attach
the correct code number
label at the appropriate
location on the sport insert.
Write the code number in
the boxes below:
Figure 3: 0G-139243
Sport Insert Code (Code 300 is for All Sport 5100 consoles only)
If you do not know the code number for your scoreboard, refer to Appendix I in this manual.
If you do not know the model number of your scoreboard, refer to the installation and
maintenance manual provided with the scoreboard.
2.1 Transponder Interface Overview and Operation
Reference Drawings:
Oval Track Timing System Layout...............................Drawing B-139666
Daktronics scoreboards and controllers interface to a combination of AMB Rmonitor
and Daktronics results protocol. This protocol is available with a number of AMB
results software products, the most common being RentiX and ChronX. RTS, RTSX
and SimpliX currently do not offer a Daktronics scoreboard output and can only be
used with the Daktronics AMB Interface for Windows
Interface for Windows must also be used if a version of ChronX earlier than 2.0 is
in place.
Transponder Interface Operation 2-1
®
software. Daktronics AMB
Daktronics systems can include matrix displays controlled by a Venus
®
display
controller, numeric or scoreboard-type displays, or a combination of both. The
interface between AMB results software and Daktronics products depends on the
type of display being used as well as the AMB software. Refer to the following chart
to locate the desired interface application.
Display
Matrix
Matrix
Matrix and
numeric
(fixed digit)
Numeric
(fixed digit)
Type
Daktronics
Controller(s)
Venus series RTS
Venus Series
and All Sport
5100
All Sport
5100
AMB Software Windows
Interface
Required?
Yes
RTSX
ChronX
(any version)
SimpliX
RentiX
ChronX
(V 2.0 or later)
RentiX,
ChronX
(V2.0 or later)
Refer to
ED11053
No SL03541
No SL03639
Sales
Literature
Reference
SL03641
SL04213
SL03640
SL04016
The following materials illustrate the hardware and software required for the
different display applications. These sales reference materials are grouped and
inserted in numerical order in Appendix B.
SL03639 – Transponder Feed to Daktronics Pylon
SL03640 – Transponder Feed to Daktronics LED Scoreboard
SL03641 – Transponder Feed to Daktronics Matrix Scoreboard
SL04016 – Transponder Feed to Daktronics Incandescent Fixed Digit
Scoreboard
SL04213 – Transponder Feed to Daktronics Matrix and Fixed Digit Time
Scoreboard
Refer to Drawing B-139666 in Appendix A for information on connections to the
junction boxes, controllers and computers.
K Note: Third-party companies wishing to interface their software packages to
Daktronics numeric scoreboards should refer to Appendix E:Daktronics Racing Display Protocol. This appendix lists the protocol required to feed results data
through a Daktronics All Sport controller for presentation on a Daktronics numeric
display. For information on interfacing to a Daktronics Venus controller, contact
Daktronics, Inc.
Basic Operation for Transponder Interface
In most cases, the top line of the control console's LCD shows position, car number
and lane number. The bottom line of the liquid crystal display shows the current lap
and the letter "R" or "Q" to indicate if the console is in Race mode or Qualify mode.
2-2 Transponder Interface Operation
A "QP" indicates that the console is in qualifying mode and set to show passing. The
illustration below shows car number 15 in the third position, lane 12 on lap 13 in the
race mode.
P- 3 # 15 L 12
CUR LAP 13 R
KNote: Make sure the console is in the correct mode, Qualify or Race. The
console mode should match the mode of the timing system. In Qualify mode, the
cars are displayed in order of lap times. In Race mode, the cars are displayed in
order of race position.
2.2 Menu
The <MENU> key selects from a list of options specific to the racing sport. The up
and down arrow keys <
Pressing any key other than the <
function.
KNote: Not all prompts must be answered. The following menu functions may be
available:
>, <> allow the user to scroll through the menu list.
YES>, <NO> or arrow keys will exit the menu
New Race
When the LCD screen message appears as shown, the following actions may be
selected:
LCD Display
MENU-MAIN
NEW RACE?
YES> to clear all of the program data
Press <
for the last race or the race in progress and
begin running a new race.
NO> to resume the event in progress
Press <
using the current data and to exit the menu.
Press the down arrow key <
next selection.
Action
> to scroll to the
Transponder Interface Operation 2-3
New Code
When the LCD screen message appears as shown, the following actions may be
selected:
LCD Display
MENU-MAIN
NEW CODE?
MENU- Dimming
level (0-9): nn%
nn = current level
None = bright <0>
90% = <1>
80% = <2>
70% = <3>
60% = <4>
50% = <5>
40% = <6>
30% = <7>
20% = <8>
10% = <9>
Action
YES> to begin selection of a new code
Press <
from the Enter Code prompt.
NO> to resume the race in progress
Press <
using the current data and to exit the menu.
Press the down arrow key <
next selection
Press <0> through <9>, or use the left or right
arrow keys <
for the digits on the scoreboard.
Press <NO> to resume the game in progress
using the current data, and exit the Menu.
Press the down arrow key <
next selection.
Note:
> <>, to select the intensity
Dim levels pertain to outdoor LED
products. Incandescent and indoor
LED products only support one level
of dimming at 50%.
> to scroll to the
> to scroll to the
2-4 Transponder Interface Operation
Race/Qualify Mode
LCD Display
CURRENT MODE?
*RACE←→QUALIFY
* = current setting
Action
Press the left or right arrow keys <
to select Race or Qualify mode.
>, <>
The Race/ Qualify setting selects the order of
positions displayed. In Race mode, the
competitors are listed in order of current race
position. In Qualify mode, competitors are
listed in order of fastest lap time. Make sure
the console setting matches the current race
status of the controlling software
KNote: The Race/Qualify status is shown
on the bottom line of the LCD as an "R" or
"Q."
2.3 Edit Settings
LCD Display
MENU- MAIN
EDIT SETTINGS?
Action
YES> or the right or left arrow key
Press <
<
>, <> to select the Settings submenu
and show the first prompt on the LCD.
NO> to resume the event in progress
Press <
using the current data and to exit the menu.
Press the down arrow key <
next selection.
> to scroll to the
KNote: All settings pertain to the operation
of the console in transponder interface codes.
The Settings menu may be neglected if
transponders are not used.
Transponder Interface Operation 2-5
Blank with 1st Position
LCD Display
BLANK ALL WHEN
1ST POS RCVD? N*
* = current setting (Y/N)
Action
YES>yes to blank all positions (other
Press <
than first place) when a first-place time is
received from the transponder.
All other positions will be displayed as they
cross the loop.
KNote: This setting is NOT applicable if
the console is in Qualify mode AND set to
show passing information.
Show Passing Lap Time
LCD Display
SHOW PASSING LAP
TIME INFO? N*
* = current setting (Y/N)
Action
YES>to show lap time information on
Press <
the lap time section of the scoreboard when
passing information is received from the
transponder.
K Note: Passing information will only be
displayed if the console is in Qualify mode.
This information will be displayed in the
"Current Competitor" RTD item numbers and
on fixed-digit, or numeric, time displays. For
a more detailed explanation, refer to the All
Sport 5100 Enhanced RTD item numbers in
Appendix D.
2-6 Transponder Interface Operation
Show First Pass
LCD Display
SHOW FIRST
PASS? Y*
* = current setting (Y/N)
Action
Press <YES> to show passing information
with the first pass. Press <NO> to update the
new passing competitor with the second pass.
This setting can be used to configure the
passing display to match the qualifying track
setup. If the loop is located in such a way that
a second car crosses it while the first car is
finishing a qualifying lap, set the console to
disregard the first pass by selecting "NO."
Otherwise, if you want the display to update
on the first pass of a competitor, select "YES."
K Note: Passing information will only be
displayed if the console is in Qualify mode.
Starting Position Displayed
LCD Display
START POSITION
DISPLAYED nn
nn = current setting (Y/N)
Action
This setting selects the starting position to be
displayed in the variable-position car number
location on a numeric or fixed-digit
scoreboard.
Enter a number between 1 and 45 and press
<ENTER> to accept.
K Note: Disregard this setting if your
installation does not include a display
showing variable-position car numbers.
Transponder Interface Operation 2-7
Maximum Position Displayed
LCD Display
MAX POSITION
DISPLAYED nn
This setting selects the maximum position to
be displayed in the variable-position car
number location on a numeric or fixed-digit
scoreboard.
nn = current setting (Y/N)
Enter a number between 1 and 45 and press
<ENTER> to accept.
K Note: Disregard this setting if your
installation does not include a display
showing variable position car numbers.
Action
Position Display Time
LCD Display
POSITION DISPLAY
TIME nn
nn = current setting (Y/N)
Enter the time (in seconds) for each position
group to be displayed on the numeric or fixeddigit scoreboard before moving to the next
group.
K Note: Disregard this setting if your
installation does not include a display
showing variable-position car numbers.
Action
Restart Position Display Cycle
LCD Display
Restart cycle
At start pos? N*
N*= current setting (Y/N)
<YES> to restart the position/car number
Press
cycle when the controller receives the position
configured as the start position.
<NO> to set the console for continuous
Press
cycle.
Action
K Note: Disregard this setting if your
installation does not include a display
showing variable-position car numbers.
2-8 Transponder Interface Operation
2.4 Manual and Automatic Mode Keys
Current Position
LCD Display
P-nn #xxx L-yyy
CUR POS nn*
Enter the desired position number and press
<ENTER>. The car and lap number of the
driver with the selected position will be
displayed on the LCD.
nn = current position
xxx = car number
yyy = lap number
Position -1, Position +1
<POSITION -1> displays the car and lap in the next lowest position on the LCD.
POSITION +1> displays the car and lap in the next highest position on the LCD.
<
Action
Red, Yellow, Green Status
<RED>turns on the red status light on the scoreboard.
YELLOW> turns on the yellow status light on the scoreboard.
<
GREEN>turns on the green status light on the scoreboard.
<
KNote: If status is available, the controller will automatically take the status
information from the transponder interface. If this is the case, status received from
the interface will override the selected status
Black Flag
LCD Display
BLACK FLAG
nn
<BLACK FLAG •> allows the operator to
enter the number of the car that is being
black-flagged.
nn = car number to black-flag
DISPLAY BLACK FLAG > displays on the scoreboard the number of the car that
<
was black-flagged. This number will flash when displayed on the scoreboard.
.
Action
Display Laps
Displays the current lap number of the leader on the scoreboard.
Transponder Interface Operation 2-9
Display Time
Displays the current lap time of the leader on the scoreboard.
2.5 Manual Mode Keys
The following keys are used only when a manual code is selected.
Lap
<CURRENT LAP> allows the operator to enter the value of the current lap.
LAP-1> decrements the lap number by one.
<
<
LAP +1> increments the lap number by one.
Current Lap Time
LCD Display
P-nn #xxx L-yyy
T HH:MM:SS.DCM
nn = current position
xx = car number
yy = lap number
HH:MM:SS.DCM = current lap
time
Action
Enter the value of the current lap time to be
displayed on the scoreboard.
KNote: This time will be displayed in the
current time position on the scoreboard. To
set individual lap times, use the <
key.
TIME •>
Car Number
LCD Display
P-nn #-xxx L-yyy
Enter the new car number for the selected
position and press <
Action
ENTER>.
nn CAR# xxx
nn = current position
xx = car number
yy = lap number
2-10 Transponder Interface Operation
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